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-rw-r--r--npc/quests/gunslinger_quests.txt100
1 files changed, 46 insertions, 54 deletions
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index 539f6c4ae..34ac3dbd6 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -113,7 +113,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "[Garrison]";
mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws.";
mes "I need this exact amount. Don't forget.";
- set gun_gs,1;
+ gun_gs = 1;
close;
}
@@ -163,7 +163,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
delitem 7317,10;
delitem 985,1;
delitem 1003,30;
- set gun_gs,2;
+ gun_gs = 2;
close;
case 2:
@@ -206,7 +206,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "Did you sell off your gun while you were gone?";
mes "I said I'd slot your gun, but I never said I'd slot a gun that isn't here.";
mes "Go and get your Garrison and then get back to me.";
- set gun_gs,4;
+ gun_gs = 4;
close;
}
mes "[Garrison]";
@@ -217,7 +217,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "Please use it well.";
delitem 13104,1;
getitem 13105,1;
- set gun_gs, 5;
+ gun_gs = 5;
close;
case 4:
if(countitem(13104) < 1)
@@ -233,7 +233,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "Do use it well.";
delitem 13104, 1;
getitem 13105, 1;
- set gun_gs,5;
+ gun_gs = 5;
close;
case 5:
mes "[Garrison]";
@@ -373,7 +373,6 @@ SubGarrison_:
delitem 13104, 1;
getitem 13105, 1;
close;
-
case 3:
mes "[Garrison]";
mes "I'll see you when I see you~";
@@ -393,7 +392,7 @@ lighthalzen,322,247,6 script Ravey 86,{
mes "You!!!";
mes "Huuut~!!";
mes "Die!!!";
- set gun_gs,3;
+ gun_gs = 3;
percentheal 100,0;
percentheal -90,0;
next;
@@ -528,7 +527,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{
mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny.";
mes "You must bring me the correct number of materials.";
mes "Please don't forget that.";
- set gun_inf,1;
+ gun_inf = 1;
close;
}
@@ -592,7 +591,7 @@ SubInferno:
delitem 7317,50;
delitem 7097,100;
getitem 13162,1;
- if(gun_inf == 1) set gun_inf,2;
+ if(gun_inf == 1) gun_inf = 2;
close;
}
}
@@ -741,7 +740,6 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "Then see you next time~";
mes "Bye~Bye~";
close;
-
case 2:
mes "[Vanessa]";
mes "Mm, Okay.";
@@ -750,13 +748,11 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "5 Oridecons, 70 Rusty Old Screws";
mes "and a fee of 100,000 zeny.";
mes "You must bring me these exact materials. Understood?";
- set gunst,1;
+ gunst = 1;
close;
}
-
case 1:
callsub SubDestroyer;
-
case 2:
mes "[Vanessa]";
mes "Oh~ You're back.?";
@@ -778,17 +774,16 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
next;
switch( select( "Maybe next time.","Okay.") )
{
- case 1:
- mes "[Vanessa]";
- mes "What~ C'mon";
- mes "What's there to think about?";
- mes "Ok, well, think about it";
- mes "and come back...";
- close;
- case 2:
- callsub SubDestroyer;
+ case 1:
+ mes "[Vanessa]";
+ mes "What~ C'mon";
+ mes "What's there to think about?";
+ mes "Ok, well, think about it";
+ mes "and come back...";
+ close;
+ case 2:
+ callsub SubDestroyer;
}
-
case 2:
mes "[Vanessa]";
mes "Oh~ The Slotted Destroyer~";
@@ -804,19 +799,16 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
next;
switch( select( "I'll think about it.","OK! I do!") )
{
- case 1:
- mes "[Vanessa]";
- mes "What~ C'mon";
- mes "What's there to think about?";
- mes "Ok, well, think about it";
- mes "and come back...";
- close;
-
- case 2:
- callsub SubDestroyer_;
-
+ case 1:
+ mes "[Vanessa]";
+ mes "What~ C'mon";
+ mes "What's there to think about?";
+ mes "Ok, well, think about it";
+ mes "and come back...";
+ close;
+ case 2:
+ callsub SubDestroyer_;
}
-
case 3:
mes "[Vanessa]";
mes "Hmm~ Yeah~";
@@ -864,7 +856,7 @@ SubDestroyer:
delitem 984,5;
delitem 7317,70;
getitem 13160,1;
- if(gunst == 1) set gunst,2;
+ if(gunst == 1) gunst = 2;
next;
mes "[Vanessa]";
mes "If you ever need one again later,";
@@ -918,7 +910,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
if(countitem(1043) > 999 && countitem(932) > 999){
delitem 1043,1000;
delitem 932,1000;
- set gun_na,2;
+ gun_na = 2;
mes "[N. A]";
mes "Ahh, it's all here! Ahh, and I";
mes "was worried about that no one";
@@ -958,7 +950,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
mes "if you can't handle the test.";
mes "You may come back later to";
mes "take the challenge again.";
- set gun_na,0;
+ gun_na = 0;
close;
}
}
@@ -994,7 +986,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
close;
}
Zeny -= 100000;
- set gun_na,0;
+ gun_na = 0;
getitem 13158,1;
mes "[N. A]";
mes "One, two, three, four, five,";
@@ -1023,7 +1015,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
delitem 1003,70;
delitem 7317,50;
Zeny -= 50000;
- set gun_na,11;
+ gun_na = 11;
mes "[N. A]";
mes "Aha, you got me all the";
mes "materials. Here, let me get down";
@@ -1059,7 +1051,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
mes "a Drifter for you is cancelled.";
mes "I wish you good luck";
mes "in your future.";
- set gun_na,0;
+ gun_na = 0;
close;
}
}
@@ -1073,7 +1065,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
mes "Please clear your inventory.";
close;
}
- set gun_na,0;
+ gun_na = 0;
getitem 13157,1;
mes "[N. A]";
mes "Ahh, here's the completed";
@@ -1147,7 +1139,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
mes "30 Lightning Sphere, 30 Blind";
mes "Sphere, or 30 Freezing Sphere.";
mes "Find me 30 of each Element.";
- set gun_na,102;
+ gun_na = 102;
close;
}
else if(gun_na == 102){
@@ -1167,31 +1159,31 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
case 2:
if(countitem(13205) >= 30){
delitem 13205,30;
- set gun_na,103;
+ gun_na = 103;
}
break;
case 3:
if(countitem(13203) >= 30){
delitem 13203,30;
- set gun_na,103;
+ gun_na = 103;
}
break;
case 4:
if(countitem(13204) >= 30){
delitem 13204,30;
- set gun_na,103;
+ gun_na = 103;
}
break;
case 5:
if(countitem(13206) >= 30){
delitem 13206,30;
- set gun_na,103;
+ gun_na = 103;
}
break;
case 6:
if(countitem(13207) >= 30){
delitem 13207,30;
- set gun_na,103;
+ gun_na = 103;
}
break;
}
@@ -1315,7 +1307,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
mes "[N. A]";
mes "Easy, ain't it? Go and prove";
mes "your ability then! Heheheh...";
- set gun_na,1;
+ gun_na = 1;
close;
}
case 2:
@@ -1347,7 +1339,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
mes "some time, come back here.";
close;
}else{
- set gun_na,10;
+ gun_na = 10;
mes "[N. A]";
mes "Since it's really hard to find";
mes "the materials for constructing";
@@ -1465,7 +1457,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{
mes "you bring all those materials";
mes "to me once you find them all!";
mes "Promise me!!!";
- set gun_na,101;
+ gun_na = 101;
getitem 13102,1;
close;
}
@@ -1488,7 +1480,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{
delitem 984,1;
delitem 1003,20;
delitem 13102,1;
- set gun_na,104;
+ gun_na = 104;
mes "[F. Harrison]";
mes "Aha! You got all the materials";
mes "for me! I'll get to the repair";
@@ -1525,7 +1517,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{
mes "stuff first.-";
close;
}
- set gun_na,0;
+ gun_na = 0;
getitem 13159,1;
mes "[F. Harrison]";
mes "Whew... Finally it's fixed, thanks";
@@ -1589,7 +1581,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{
mes "I won't break it!";
mes "That's that! Let's go~";
delitem 13158,1;
- set gun_na,100;
+ gun_na = 100;
close;
}
}