diff options
Diffstat (limited to 'npc/quests/first_class')
-rw-r--r-- | npc/quests/first_class/tu_acolyte.txt | 30 | ||||
-rw-r--r-- | npc/quests/first_class/tu_archer.txt | 32 | ||||
-rw-r--r-- | npc/quests/first_class/tu_ma_th01.txt | 16 | ||||
-rw-r--r-- | npc/quests/first_class/tu_magician01.txt | 8 | ||||
-rw-r--r-- | npc/quests/first_class/tu_merchant.txt | 32 | ||||
-rw-r--r-- | npc/quests/first_class/tu_sword.txt | 50 | ||||
-rw-r--r-- | npc/quests/first_class/tu_thief01.txt | 14 |
7 files changed, 91 insertions, 91 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index a819942d1..6a2c8f7f2 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -65,7 +65,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "you may not know what to do"; mes "as an Acolyte from here on..."; next; - switch(select("I'm not worried.:What should I do?")){ + switch(select("I'm not worried.", "What should I do?")){ case 1: mes "[Priest Praupin]"; mes "Seeing your eyes filled with such determination assures me. But if you run into any trouble, feel free to ask me for help. Good bye for now, blessed child."; @@ -81,7 +81,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "become a better Acolyte after learning from Sister Asthe's instructions. If you like, I can send you to the convent."; tu_acolyte01 = 1; next; - if(select("Go to the convent.:Do not go.")==1){ + if(select("Go to the convent.", "Do not go.")==1){ mes "[Priest Praupin]"; mes "Please say hello"; mes "to Sister Asthe for me."; @@ -133,7 +133,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "I know I'm not offering much,"; mes "but they were quite helpful to me when I was a young Acolyte like yourself."; next; - switch(select("Wand:Flail")) { + switch(select("Wand", "Flail")) { case 1: delitem Receipt_01,1; tu_acolyte01 = 23; @@ -169,7 +169,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "[Priest Praupin]"; mes "Would you like me to send you to the convent so that you can learn from this wonderful teacher?"; next; - if(select("Yes, please.:No thanks.")==1){ + if(select("Yes, please.", "No thanks.")==1){ mes "[Priest Praupin]"; mes "Please say hello"; mes "to Sister Asthe for me."; @@ -199,7 +199,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "manage to reach"; mes "this remote place?"; next; - if(select("I came for fun.:Priest Praupin suggested I come here.")==1){ + if(select("I came for fun.", "Priest Praupin suggested I come here.")==1){ mes "[Asthe]"; mes "This convent is always quiet and peaceful. Sitting on the benches and feeling the almighty presense all around you is such a relaxing, meditative experience."; close; @@ -233,7 +233,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes ""+strcharinfo(0)+","; mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want."; next; - if(select("One that supports others.:One that punishes evil.")==1){ + if(select("One that supports others.", "One that punishes evil.")==1){ mes "[Asthe]"; mes "Ah, you have such"; mes "a generous heart!"; @@ -262,7 +262,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "is the most necessary"; mes "skill for an Acolyte?"; next; - switch(select("Heal:Aqua Benedicta:Teleport")){ + switch(select("Heal", "Aqua Benedicta", "Teleport")){ case 1: mes "[Asthe]"; mes "Ah, yes."; @@ -385,7 +385,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "Would you like me to take the mace away from your inventory now?"; next; - if(select("Sure.:Let me check again.") == 2) { + if(select("Sure.", "Let me check again.") == 2) { mes "[Asthe]"; mes "Okay, no problem."; mes "Please make sure that you do not carry any ^FF0000Mace with an elemental Property^000000."; @@ -664,7 +664,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Now, we've covered some"; mes "pretty complicated material in this lesson. Would you like to hear this again?"; next; - if(select("Listen again.:Move to the next topic.")==1){ + if(select("Listen again.", "Move to the next topic.")==1){ mes "[Asthe]"; mes "Alright,"; mes "give me a moment"; @@ -906,7 +906,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "[Priest Gardron]"; mes "Will you go to Prontera?"; next; - if(select("Let's go to Prontera!:I'll be back after doing some preparation.") == 1) { + if(select("Let's go to Prontera!", "I'll be back after doing some preparation.") == 1) { mes "[Priest Gardron]"; mes "Okay, I will send you to Prontera."; mes "Please dispose of Hornets and bring me 5 Bee Stings for confirmation."; @@ -942,7 +942,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "Now then..."; mes "Will you go to Payon?"; next; - if(select("Let's go to Payon!:Um, let me get ready first.")==1) { + if(select("Let's go to Payon!", "Um, let me get ready first.")==1) { mes "[Priest Gardron]"; mes "Good, good."; mes "I shall send you"; @@ -972,7 +972,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{ next; if(tu_acolyte01 == 10){ while(1) { - switch(select("Give a treat.:Pet the dog.:End actions.")){ + switch(select("Give a treat.", "Pet the dog.", "End actions.")){ case 1: ++.@dog_food; if(.@dog_food > 4){ @@ -1111,7 +1111,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "on her back and perform"; mes "a holy spell...^000000"; next; - switch(select("Heal!:Blessing!:Cure!:Recovery!:Signum Crucis!:B.S Sacramenti!")){ + switch(select("Heal!", "Blessing!", "Cure!", "Recovery!", "Signum Crucis!", "B.S Sacramenti!")){ case 1: mes "["+strcharinfo(0)+"]"; mes "H..."; @@ -1394,7 +1394,7 @@ prt_monk,219,164,3 script Gloria#tu 4_F_SISTER,{ mes "send you to Prontera."; mes "Just let me know, okay?"; next; - switch(select("I'm okay for now.:Send me to Prontera.")){ + switch(select("I'm okay for now.", "Send me to Prontera.")){ case 1: mes "[Gloria]"; mes "In order to use"; @@ -1786,7 +1786,7 @@ sec_in02,17,156,3 script 1st Job Quest Reset 4_F_JOB_BLACKSMITH,{ mes "[1st Job Quest]"; mes "Which would you like to reset?"; next; - switch(select("Swordsman:Merchant:Archer:Acolyte:Thief:Mage")) { + switch(select("Swordsman", "Merchant", "Archer", "Acolyte", "Thief", "Mage")) { case 1: tu_swordman = 0; break; diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index 144bdfb2f..be6f177d1 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -189,7 +189,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ mes "of the Icarus Archer Guild."; mes "I bid you welcome."; next; - switch(select("Ask about 'Icarus.':Ask about recent news.:Talk about Archers.")) { + switch(select("Ask about 'Icarus.'", "Ask about recent news.", "Talk about Archers.")) { case 1: mes "[Master Kavaruk]"; mes "Have you ever"; @@ -366,7 +366,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ mes "some specialized instruction to learn more about the Archer job?"; } next; - switch(select("Yes:No")){ + switch(select("Yes", "No")){ case 1: tu_archer01 = 1; mes "[Master Kavaruk]"; @@ -442,7 +442,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Can I help you"; mes "with something?"; next; - switch(select("Tell me about skills.:Er, not really...")) { + switch(select("Tell me about skills.", "Er, not really...")) { case 1: mes "[Reidin Corse]"; mes "Huh. So Master"; @@ -470,7 +470,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "call me ^3131FFChief^000000, got it? Stick with me and you'll become the second best archer in the world! How"; mes "about it, kid?"; next; - switch(select("You got it, Chief!:Ugh, no thanks~!")) { + switch(select("You got it, Chief!", "Ugh, no thanks~!")) { case 1: mes "[Reidin Corse]"; mes "Ho ho!"; @@ -529,7 +529,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "If you don't like it, you can just quit! No reason to stick around"; mes "if you can't keep up with the Chief, anyway."; next; - switch(select("Please teach me... Chief!:I want to quit.")) { + switch(select("Please teach me... Chief!", "I want to quit.")) { case 1: mes "[Reidin Corse]"; mes "That's what I'm talkin' about! Yeah! Just trust me and you'll learn almost everything about Archer skills! Let's get started!"; @@ -566,7 +566,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "else if you want, but if you don't know any training areas, then"; mes "just follow my great advice."; next; - switch(select("I'll follow your advice, Chief!:I'll hunt somewhere else...")) { + switch(select("I'll follow your advice, Chief!", "I'll hunt somewhere else...")) { case 1: mes "[Reidin Corse]"; if (RENEWAL) { @@ -584,7 +584,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "and then ^3131FFwest^000000."; } next; - switch(select("Leave right away~:W-wait, let me get ready!")) { + switch(select("Leave right away~", "W-wait, let me get ready!")) { case 1: mes "[Reidin Corse]"; mes "When you struggle"; @@ -695,7 +695,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "about vultures, what"; mes "exactly comes to mind?"; next; - switch(select("Sharp, precise eyes.:You, Chief.")) { + switch(select("Sharp, precise eyes.", "You, Chief.")) { case 1: mes "[Reidin Corse]"; mes "Exactly!"; @@ -766,7 +766,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Alright~"; mes "Ready to go?"; next; - switch(select("Let's go!:W-wait a minute!")) { + switch(select("Let's go!", "W-wait a minute!")) { case 1: mes "[Reidin Corse]"; mes "Alright...!"; @@ -810,7 +810,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Are you"; mes "ready to go?"; next; - switch(select("Go.:Wait a moment.")) { + switch(select("Go.", "Wait a moment.")) { case 1: mes "[Reidin Corse]"; mes "Alright...!"; @@ -1061,7 +1061,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "From Prontera, you'd get to Mt. Mjolnir by traveling ^3131FFnorth^000000, ^3131FFnorth^000000 and then ^3131FFeast^000000. But if you want,"; mes "I can just send you there."; next; - switch(select("Go!:W-Wait!")) { + switch(select("Go!", "W-Wait!")) { case 1: mes "[Reidin Corse]"; mes "Alright!"; @@ -1224,7 +1224,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "about Archers and Archery? Alright, what would you like to know more about?"; next; while(1){ - switch(select("About Archers.:Stats for Archers:End Conversation.")){ + switch(select("About Archers.", "Stats for Archers", "End Conversation.")){ case 1: mes "[Seisner]"; mes "Archers specialize"; @@ -1259,7 +1259,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "and how they affect Archer abilities? I'll do my best to explain."; next; while(1) { - switch(select("STR:^3131FFAGI^000000:VIT:^FF9900INT^000000:^FF3131DEX^000000:LUK:End Conversation.")) { + switch(select("STR", "^3131FFAGI^000000", "VIT", "^FF9900INT^000000", "^FF3131DEX^000000", "LUK", "End Conversation.")) { case 1: mes "[Seisner]"; mes "STR typically increases the damage of attacks. However, Archer class characters use weapons that rely on ^FF3131DEX^000000 to increase their damage."; @@ -1429,7 +1429,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; } mes "Let's h-help each other train!"; mes "Um, is that okay?"; next; - switch(select("Sure.:No thanks.:Reidin Corse is mine!")) { + switch(select("Sure.", "No thanks.", "Reidin Corse is mine!")) { case 1: mes "[Acolyte]"; mes "Wow!"; @@ -1574,7 +1574,7 @@ pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{ mes "each Stem for ^3131FF30 Zeny^000000 and each"; mes "Maneater Blossom for ^3131FF130 Zeny^000000."; next; - switch(select("Sell all Stems and Maneater Blossoms:Don't sell anything.")) { + switch(select("Sell all Stems and Maneater Blossoms", "Don't sell anything.")) { case 1: mes "[Alchemist Guildmember]"; mes "Thank you very much!"; @@ -1944,7 +1944,7 @@ monk_in,19,43,1 script Bishop Maugins 1_M_PASTOR,{ mes "charge of that area. So"; mes "how may I help you?"; next; - switch(select("Has something happened to the Kingdom?:Nothing.")) { + switch(select("Has something happened to the Kingdom?", "Nothing.")) { case 1: mes "[Bishop Maugins]"; mes "...!!"; diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt index 787d64498..dc5dd31fd 100644 --- a/npc/quests/first_class/tu_ma_th01.txt +++ b/npc/quests/first_class/tu_ma_th01.txt @@ -308,14 +308,14 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "poison by using one"; mes "of your Green Potions.^000000"; next; - switch(select("Use Green Potion.:Don't use it.")){ + switch(select("Use Green Potion.", "Don't use it.")){ case 1: mes "^3355FFThe poison weakens"; mes "and some of it evaporates,"; mes "revealing a piece of cloth that"; mes "was hidden in that puddle.^000000"; next; - switch(select("Don't investigate.:Investigate.")){ + switch(select("Don't investigate.", "Investigate.")){ case 1: mes "["+strcharinfo(0)+"]"; mes "A piece of cloth"; @@ -377,14 +377,14 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "poison by using one"; mes "of your Green Potions.^000000"; next; - switch(select("Use Green Potion.:Don't use it.")){ + switch(select("Use Green Potion.", "Don't use it.")){ case 1: mes "^3355FFThe poison weakens"; mes "and some of it evaporates,"; mes "revealing a piece of cloth that"; mes "was hidden in that puddle.^000000"; next; - switch(select("Don't investigate.:Investigate.")){ + switch(select("Don't investigate.", "Investigate.")){ case 1: mes "["+strcharinfo(0)+"]"; mes "A piece of cloth"; @@ -949,7 +949,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "traces of poison strewn"; mes "all over the ground.^000000"; next; - switch(select("Continue following the traces.:Further investigate the area.")){ + switch(select("Continue following the traces.", "Further investigate the area.")){ case 1: mes "^3355FFYou examine the"; mes "trail, but can't really"; @@ -977,7 +977,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "Green Potion on it to"; mes "neutralize it first.^000000"; next; - switch(select("Pour Green Potion.:Don't use Green Potion.")){ + switch(select("Pour Green Potion.", "Don't use Green Potion.")){ case 1: if(countitem(Green_Potion) < 1){ mes "^3355FFUnfortunately, you"; @@ -1103,7 +1103,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "traces of poison strewn"; mes "all over the ground.^000000"; next; - switch(select("Continue following the traces.:Further investigate the area.")){ + switch(select("Continue following the traces.", "Further investigate the area.")){ case 1: mes "^3355FFYou examine the"; mes "trail, but can't really"; @@ -1131,7 +1131,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "Green Potion on it to"; mes "neutralize it first.^000000"; next; - switch(select("Pour Green Potion.:Don't use Green Potion.")){ + switch(select("Pour Green Potion.", "Don't use Green Potion.")){ case 1: if(countitem(Green_Potion) < 1){ mes "^3355FFUnfortunately, you"; diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt index 22c1c4b43..9e815347f 100644 --- a/npc/quests/first_class/tu_magician01.txt +++ b/npc/quests/first_class/tu_magician01.txt @@ -89,7 +89,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "you want to learn more on"; mes "the basics of the Mage job."; next; - switch(select("Will you teach me?:Perhaps later...")) { + switch(select("Will you teach me?", "Perhaps later...")) { case 1: mes "[Mana]"; mes "Of course!"; @@ -383,7 +383,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "ready, we'll cover some new"; mes "material for you to learn."; next; - if(select("W-wait, not yet!:I'm ready to go on.") == 2) { + if(select("W-wait, not yet!", "I'm ready to go on.") == 2) { mes "[Mana]"; mes "Alrighty, we'll"; mes "move on to the next"; @@ -544,7 +544,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "you like me to explain?"; next; while(1){ - switch(select("Soul Strike:Safety Wall:Fire Ball:Frost Diver:Thunderstorm:Fire Wall:Energy Coat:Quit.")) { + switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")) { case 1: mes "[Mana]"; mes "Soul Strike is a ^CFB53BGhost^000000"; @@ -741,7 +741,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "give you some support."; mes "So what do you think?"; next; - switch(select("I'll do it.:Sorry, but...")) { + switch(select("I'll do it.", "Sorry, but...")) { case 1: mes "[Mana]"; mes "Great! Alright,"; diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt index ecb900535..5b2054193 100644 --- a/npc/quests/first_class/tu_merchant.txt +++ b/npc/quests/first_class/tu_merchant.txt @@ -597,7 +597,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "You've just started out as a Merchant, haven't you? How would you like to learn the fundamentals of business from an experienced colleague?"; next; - if(select("Sure!:I'll make it on my own!")==1){ + if(select("Sure!", "I'll make it on my own!")==1){ tu_merchant = 1; if(getskilllv(MC_INCCARRY) < 4){ setquest 8229; @@ -686,7 +686,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ mes "[Sagle]"; mes "I will sell you 10 Red Potions for ^871F78420 zeny^000000. You'd better get them now while they're still here!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Sagle]"; mes "Excellent!"; @@ -733,7 +733,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ mes "[Sagle]"; mes "I will sell you 10 Red Potions for ^871F78410 zeny^000000. You'd better get them now while they're still here!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Sagle]"; mes "Excellent!"; @@ -781,7 +781,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ mes "[Sagle]"; mes "I will sell you 10 Red Potions for ^871F78390 zeny^000000. You'd better get them now while they're still here!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Sagle]"; mes "Excellent!"; @@ -840,7 +840,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ mes "10 Red Potions for 340 Zeny."; mes "Would you like some?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Kellion]"; mes "Good choice~"; @@ -879,7 +879,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ mes "10 Red Potions for 390 Zeny."; mes "Would you like some?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Kellion]"; mes "Good choice~"; @@ -918,7 +918,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ mes "10 Red Potions for 400 Zeny."; mes "Would you like some?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Kellion]"; mes "Good choice~"; @@ -977,7 +977,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ mes "to buy 10 Red Potions"; mes "for 390 Zeny, kind adventurer?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Aigie]"; mes "Thank you so much."; @@ -1022,7 +1022,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ mes "to buy 10 Red Potions"; mes "for 420 Zeny, kind adventurer?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Aigie]"; mes "Thank you so much."; @@ -1067,7 +1067,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ mes "to buy 10 Red Potions"; mes "for 340 Zeny, kind adventurer?"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Aigie]"; mes "Thank you so much."; @@ -1116,7 +1116,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ mes "[Jayon]"; mes "If you've checked out the market for Red Potions, you know that my price is the best. I'm offering 10 Red Potions for only 410 Zeny!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Jayon]"; mes "Heh heh...!"; @@ -1162,7 +1162,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ mes "[Jayon]"; mes "If you've checked out the market for Red Potions, you know that my price is the best. I'm offering 10 Red Potions for only 400 Zeny!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Jayon]"; mes "Heh heh...!"; @@ -1209,7 +1209,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ mes "[Jayon]"; mes "If you've checked out the market for Red Potions, you know that my price is the best. I'm offering 10 Red Potions for only 410 Zeny!"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Jayon]"; mes "Heh heh...!"; @@ -1271,7 +1271,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ mes "I'll sell them to you"; mes "for the low price of 420 Zeny~"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Maos]"; mes "Excellent choice!"; @@ -1307,7 +1307,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ mes "I'll sell them to you"; mes "for the low price of 340 Zeny~"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Maos]"; mes "Excellent choice!"; @@ -1342,7 +1342,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ mes "I'll sell them to you"; mes "for the low price of 400 Zeny~"; next; - switch(select("Buy:Cancel")){ + switch(select("Buy", "Cancel")){ case 1: mes "[Maos]"; mes "Excellent choice!"; diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt index a735ae219..4fd5f79ab 100644 --- a/npc/quests/first_class/tu_sword.txt +++ b/npc/quests/first_class/tu_sword.txt @@ -1125,7 +1125,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "This is a complex transposition cipher in which we remove one person's code from the rest of them. So who do you think is"; mes "the murderer?"; next; - switch(select("Hans:Bankley:Geil:Muetro")) { + switch(select("Hans", "Bankley", "Geil", "Muetro")) { case 1: mes "[Dequ'ee]"; mes "Hans...?"; @@ -1185,7 +1185,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "[Dequ'ee]"; mes "Hm, you guess the order and I'll try to formulate a cryptanalysis based on your guess."; next; - switch(select("Muetro:Hans:Geil:Bankley")) { + switch(select("Muetro", "Hans", "Geil", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Okay, Muetro's"; @@ -1194,7 +1194,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "code do you think"; mes "should go second?"; next; - switch(select("Hans:Geil:Bankley")) { + switch(select("Hans", "Geil", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Hans...?"; @@ -1203,7 +1203,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Geil:Bankley")) { + switch(select("Geil", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Muetro, Hans,"; @@ -1255,7 +1255,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Hans:Bankley")) { + switch(select("Hans", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Muetro, Geil,"; @@ -1307,7 +1307,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Hans:Geil")) { + switch(select("Hans", "Geil")) { case 1: mes "[Dequ'ee]"; mes "Muetro, Bankley,"; @@ -1361,7 +1361,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "code do you think"; mes "should go second?"; next; - switch(select("Muetro:Geil:Bankley")) { + switch(select("Muetro", "Geil", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Muestro's...?"; @@ -1370,7 +1370,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Geil:Bankley")) { + switch(select("Geil", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Hans, Muetro,"; @@ -1422,7 +1422,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Bankley")) { + switch(select("Muetro", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Hans, Geil,"; @@ -1474,7 +1474,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Geil")) { + switch(select("Muetro", "Geil")) { case 1: mes "[Dequ'ee]"; mes "Hans, Bankley,"; @@ -1528,7 +1528,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "code do you think"; mes "should go second?"; next; - switch(select("Muetro:Hans:Bankley")) { + switch(select("Muetro", "Hans", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Muestro's...?"; @@ -1537,7 +1537,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Hans:Bankley")) { + switch(select("Hans", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Geil, Muetro,"; @@ -1596,7 +1596,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Bankley")) { + switch(select("Muetro", "Bankley")) { case 1: mes "[Dequ'ee]"; mes "Geil, Hans,"; @@ -1648,7 +1648,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Hans")) { + switch(select("Muetro", "Hans")) { case 1: mes "[Dequ'ee]"; mes "Geil, Bankley,"; @@ -1702,7 +1702,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "code do you think"; mes "should go second?"; next; - switch(select("Muetro:Hans:Geil")) { + switch(select("Muetro", "Hans", "Geil")) { case 1: mes "[Dequ'ee]"; mes "Muestro's...?"; @@ -1711,7 +1711,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Hans:Geil")) { + switch(select("Hans", "Geil")) { case 1: mes "[Dequ'ee]"; mes "Bankley, Muetro,"; @@ -1763,7 +1763,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Geil")) { + switch(select("Muetro", "Geil")) { case 1: mes "[Dequ'ee]"; mes "Bankley, Hans,"; @@ -1813,7 +1813,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "the third code"; mes "would be...?"; next; - switch(select("Muetro:Hans")) { + switch(select("Muetro", "Hans")) { case 1: mes "[Dequ'ee]"; mes "Bankley, Geil,"; @@ -2045,20 +2045,20 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "What message does"; mes "Shurank have for me?"; next; - switch(select("Killer...:Murderer...")) { + switch(select("Killer...", "Murderer...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "What happened"; mes "to the killer?"; next; - switch(select("Who he is...:Who is behind...")) { + switch(select("Who he is...", "Who is behind...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Did you find"; mes "out who he is?"; mes "If you did..."; next; - switch(select("Why are we...:What are we...")) { + switch(select("Why are we...", "What are we...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Why are sitting"; @@ -2098,7 +2098,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "who's behind all this?"; mes "If you did..."; next; - switch(select("Why are we...:What are we...")) { + switch(select("Why are we...", "What are we...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Why are sitting"; @@ -2139,14 +2139,14 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "What happened"; mes "to the murderer?"; next; - switch(select("Who he is...:Who is behind...")) { + switch(select("Who he is...", "Who is behind...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Did you find"; mes "out who he is?"; mes "If you did..."; next; - switch(select("Why are we...:What are we...")) { + switch(select("Why are we...", "What are we...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Why are sitting"; @@ -2218,7 +2218,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "who's behind all this?"; mes "If you did..."; next; - switch(select("Why are we...:What are we...")) { + switch(select("Why are we...", "What are we...")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Why are sitting"; diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt index b446458b8..13f251d71 100644 --- a/npc/quests/first_class/tu_thief01.txt +++ b/npc/quests/first_class/tu_thief01.txt @@ -76,7 +76,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "the guy in charge"; mes "of training new Thieves."; next; - switch(select("Training?:Training? Right now?")){ + switch(select("Training?", "Training? Right now?")){ case 1: mes "[Yierhan]"; mes "Yeah, training. I mean, this kind of stuff is second nature to some people, but other guys need a little more help. So this is one of those 'just in case' things."; @@ -96,7 +96,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "So for melee attacks, which stat increases your damage? Come on"; mes "now, you should know this if you didn't skip the Novice Training Grounds."; next; - switch(select("^6B8E23INT^000000:^2F4F2FSTR^000000:^23238EDEX^000000")){ + switch(select("^6B8E23INT^000000", "^2F4F2FSTR^000000", "^23238EDEX^000000")){ case 1: mes "[Yierhan]"; mes "Say whaaat? ^6B8E23INT^000000 affects magic damage, magic defense and some skills. Thieves don't even work with magic!"; @@ -260,7 +260,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "already know?"; next; while(1){ - switch(select("Double Attack:Increase Dodge:Steal:Hiding:Envenom:Detoxify:I know enough.")) { + switch(select("Double Attack", "Increase Dodge", "Steal", "Hiding", "Envenom", "Detoxify", "I know enough.")) { case 1: mes "[Yierhan]"; mes "Just like its name,"; @@ -394,7 +394,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "and do you have any questions?"; next; if(tu_thief01 == 6){ - switch(select("About those traces...:Nope.")) { + switch(select("About those traces...", "Nope.")) { case 1: mes "[Yierhan]"; mes "You found out, eh?"; @@ -442,7 +442,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ close; } } else { - switch(select("It was nice to meet you.:Nope.")) { + switch(select("It was nice to meet you.", "Nope.")) { case 1: mes "[Yierhan]"; mes "Yeah, it was pretty cool just hanging out. Keep fighting"; @@ -543,7 +543,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "complete your mission?"; mes "I know, I know, the thing you've gotta do is pretty rough."; next; - switch(select("I'm still investigating.:Not yet.:Yes, I did.")) { + switch(select("I'm still investigating.", "Not yet.", "Yes, I did.")) { case 1: mes "[Yierhan]"; mes "Ah, gotcha. Well, that's understandable. I mean, these things take time, you know?"; @@ -667,7 +667,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "I couldn't focus"; mes "on it at all..."; next; - switch(select("I'm still investigating.:I'm not done yet...:Oh, I finished~")) { + switch(select("I'm still investigating.", "I'm not done yet...", "Oh, I finished~")) { case 1: mes "[Yierhan]"; mes "Ah, gotcha. Well, that's understandable. I mean, these things take time, you know?"; |