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-rw-r--r--npc/quests/first_class/tu_thief01.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt
index b446458b8..13f251d71 100644
--- a/npc/quests/first_class/tu_thief01.txt
+++ b/npc/quests/first_class/tu_thief01.txt
@@ -76,7 +76,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "the guy in charge";
mes "of training new Thieves.";
next;
- switch(select("Training?:Training? Right now?")){
+ switch(select("Training?", "Training? Right now?")){
case 1:
mes "[Yierhan]";
mes "Yeah, training. I mean, this kind of stuff is second nature to some people, but other guys need a little more help. So this is one of those 'just in case' things.";
@@ -96,7 +96,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "So for melee attacks, which stat increases your damage? Come on";
mes "now, you should know this if you didn't skip the Novice Training Grounds.";
next;
- switch(select("^6B8E23INT^000000:^2F4F2FSTR^000000:^23238EDEX^000000")){
+ switch(select("^6B8E23INT^000000", "^2F4F2FSTR^000000", "^23238EDEX^000000")){
case 1:
mes "[Yierhan]";
mes "Say whaaat? ^6B8E23INT^000000 affects magic damage, magic defense and some skills. Thieves don't even work with magic!";
@@ -260,7 +260,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "already know?";
next;
while(1){
- switch(select("Double Attack:Increase Dodge:Steal:Hiding:Envenom:Detoxify:I know enough.")) {
+ switch(select("Double Attack", "Increase Dodge", "Steal", "Hiding", "Envenom", "Detoxify", "I know enough.")) {
case 1:
mes "[Yierhan]";
mes "Just like its name,";
@@ -394,7 +394,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "and do you have any questions?";
next;
if(tu_thief01 == 6){
- switch(select("About those traces...:Nope.")) {
+ switch(select("About those traces...", "Nope.")) {
case 1:
mes "[Yierhan]";
mes "You found out, eh?";
@@ -442,7 +442,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
close;
}
} else {
- switch(select("It was nice to meet you.:Nope.")) {
+ switch(select("It was nice to meet you.", "Nope.")) {
case 1:
mes "[Yierhan]";
mes "Yeah, it was pretty cool just hanging out. Keep fighting";
@@ -543,7 +543,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "complete your mission?";
mes "I know, I know, the thing you've gotta do is pretty rough.";
next;
- switch(select("I'm still investigating.:Not yet.:Yes, I did.")) {
+ switch(select("I'm still investigating.", "Not yet.", "Yes, I did.")) {
case 1:
mes "[Yierhan]";
mes "Ah, gotcha. Well, that's understandable. I mean, these things take time, you know?";
@@ -667,7 +667,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "I couldn't focus";
mes "on it at all...";
next;
- switch(select("I'm still investigating.:I'm not done yet...:Oh, I finished~")) {
+ switch(select("I'm still investigating.", "I'm not done yet...", "Oh, I finished~")) {
case 1:
mes "[Yierhan]";
mes "Ah, gotcha. Well, that's understandable. I mean, these things take time, you know?";