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-rw-r--r--npc/quests/first_class/tu_ma_th01.txt82
1 files changed, 41 insertions, 41 deletions
diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt
index a80f424b0..70966ad73 100644
--- a/npc/quests/first_class/tu_ma_th01.txt
+++ b/npc/quests/first_class/tu_ma_th01.txt
@@ -29,7 +29,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{
mes "used in a battle. A feeling";
mes "of acute dizziness overcomes";
mes "you after examining the scene.^000000";
- set tu_thief01, 6;
+ tu_thief01 = 6;
sc_start SC_POISON,60000,0;
specialeffect EF_VENOMDUST2;
close;
@@ -59,7 +59,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{
mes "The trail of this";
mes "battle decidedly";
mes "heads southward.^000000";
- set tu_thief01, 9;
+ tu_thief01 = 9;
close;
} else {
mes "^3355FFYou find signs of";
@@ -88,7 +88,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{
mes "The trail of this";
mes "battle decidedly";
mes "heads southward.^000000";
- set tu_magician01, 9;
+ tu_magician01 = 9;
close;
} else {
mes "^3355FFYou find signs of";
@@ -119,7 +119,7 @@ moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{
mes "^3355FFYou've found traces";
mes "of the pursuit which";
mes "continue eastward.^000000";
- set tu_thief01, 10;
+ tu_thief01 = 10;
close;
} else {
mes "^3355FFThese traces of";
@@ -138,7 +138,7 @@ moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{
mes "^3355FFYou've found traces";
mes "of the pursuit which";
mes "continue eastward.^000000";
- set tu_magician01, 10;
+ tu_magician01 = 10;
close;
} else {
mes "^3355FFThese traces of";
@@ -171,7 +171,7 @@ moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{
mes "footprints looks almost too";
mes "pronounced, as if it had been";
mes "made for somebody to find.^000000";
- set tu_thief01, 11;
+ tu_thief01 = 11;
close;
} else {
mes "^3355FFIt's a very";
@@ -192,7 +192,7 @@ moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{
mes "footprints looks almost too";
mes "pronounced, as if it had been";
mes "made for somebody to find.^000000";
- set tu_magician01, 11;
+ tu_magician01 = 11;
close;
} else {
mes "^3355FFIt's a very";
@@ -226,7 +226,7 @@ moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{
mes "someone } else got involved.";
mes "These prints are distinctly";
mes "clearer and much smaller.^000000";
- set tu_thief01, 12;
+ tu_thief01 = 12;
close;
} else {
mes "^3355FFFrom these traces,";
@@ -250,7 +250,7 @@ moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{
mes "someone } else got involved.";
mes "These prints are distinctly";
mes "clearer and much smaller.^000000";
- set tu_magician01, 12;
+ tu_magician01 = 12;
close;
} else {
mes "^3355FFFrom these traces,";
@@ -315,7 +315,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
mes "it that I can't recognize.";
mes "Hopefully, this'll provide";
mes "some sort of clue to all this?";
- set tu_thief01, 13;
+ tu_thief01 = 13;
next;
mes "^3355FFYou take the piece";
mes "of cloth from the puddle";
@@ -384,7 +384,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
mes "it that I can't recognize.";
mes "Hopefully, this'll provide";
mes "some sort of clue to all this?";
- set tu_magician01,13;
+ tu_magician01 = 13;
next;
mes "^3355FFYou take the piece";
mes "of cloth from the puddle";
@@ -519,7 +519,7 @@ moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{
mes "only two sets of footprints.";
mes "What happened to the other";
mes "set that you found earlier?^000000";
- set tu_thief01, 14;
+ tu_thief01 = 14;
close;
} else {
mes "^3355FFFrom the evidence";
@@ -544,7 +544,7 @@ moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{
mes "only two sets of footprints.";
mes "What happened to the other";
mes "set that you found earlier?^000000";
- set tu_magician01, 14;
+ tu_magician01 = 14;
close;
} else {
mes "^3355FFFrom the evidence";
@@ -579,10 +579,10 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
mes "together, it looks like the battle continues towards the east.";
mes "But you should check this";
mes "spot a little bit more...^000000";
- set tu_thief01, 15;
+ tu_thief01 = 15;
close;
} else if(tu_thief01 == 15){
- set .@seek_tm, rand(1,10);
+ .@seek_tm = rand(1,10);
if(.@seek_tm == 7){
mes "^3355FFAfter investigating this";
mes "area more thoroughly,";
@@ -591,7 +591,7 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
mes "You decide to keep it with";
mes "you, hoping that it will";
mes "provide more clues.^000000";
- set tu_thief01, 16;
+ tu_thief01 = 16;
close;
} else {
mes "^3355FFYou don't find anything,";
@@ -621,10 +621,10 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
mes "together, it looks like the battle continues towards the east.";
mes "But you should check this";
mes "spot a little bit more...^000000";
- set tu_magician01, 15;
+ tu_magician01 = 15;
close;
} else if(tu_magician01 == 15){
- set .@seek_tm1, rand(1,10);
+ .@seek_tm1 = rand(1,10);
if(.@seek_tm1 == 7){
mes "^3355FFAfter investigating this";
mes "area more thoroughly,";
@@ -633,7 +633,7 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
mes "You decide to keep it with";
mes "you, hoping that it will";
mes "provide more clues.^000000";
- set tu_magician01, 16;
+ tu_magician01 = 16;
close;
} else {
mes "^3355FFYou don't find anything,";
@@ -673,7 +673,7 @@ moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{
mes "who was being pursued, look";
mes "more erratic, as if exhaustion";
mes "and desperation were setting in. These traces lead to the west.^000000";
- set tu_thief01, 17;
+ tu_thief01 = 17;
close;
} else {
mes "^3355FFThe trail from";
@@ -694,7 +694,7 @@ moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{
mes "who was being pursued, look";
mes "more erratic, as if exhaustion";
mes "and desperation were setting in. These traces lead to the west.^000000";
- set tu_magician01, 17;
+ tu_magician01 = 17;
close;
} else {
mes "^3355FFThe trail from";
@@ -727,7 +727,7 @@ moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{
mes "in this area. It looks like";
mes "someone was injured";
mes "pretty badly around here.^000000";
- set tu_thief01, 18;
+ tu_thief01 = 18;
close;
} else {
mes "^3355FFSince someone involved";
@@ -750,7 +750,7 @@ moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{
mes "in this area. It looks like";
mes "someone was injured";
mes "pretty badly around here.^000000";
- set tu_magician01, 18;
+ tu_magician01 = 18;
close;
} else {
mes "^3355FFSince someone involved";
@@ -783,7 +783,7 @@ moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{
mes "like whoever is doing";
mes "the chasing is getting";
mes "much closer to his prey.^000000";
- set tu_thief01, 19;
+ tu_thief01 = 19;
close;
} else {
mes "^3355FFThe trail of this";
@@ -804,7 +804,7 @@ moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{
mes "like whoever is doing";
mes "the chasing is getting";
mes "much closer to his prey.^000000";
- set tu_magician01, 19;
+ tu_magician01 = 19;
close;
} else {
mes "^3355FFThe trail of this";
@@ -837,7 +837,7 @@ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{
mes "joined the battle which";
mes "now seems to be leading";
mes "in the southwest direction.^000000";
- set tu_thief01, 20;
+ tu_thief01 = 20;
close;
} else {
mes "^3355FFIt looks like";
@@ -857,7 +857,7 @@ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{
mes "joined the battle which";
mes "now seems to be leading";
mes "in the southwest direction.^000000";
- set tu_magician01, 20;
+ tu_magician01 = 20;
close;
} else {
mes "^3355FFIt looks like";
@@ -890,7 +890,7 @@ moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{
mes "joined in this battle and";
mes "the pursuit clearly heads";
mes "towards the south.^000000";
- set tu_thief01, 21;
+ tu_thief01 = 21;
close;
} else {
mes "^3355FFThe trail of";
@@ -911,7 +911,7 @@ moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{
mes "joined in this battle and";
mes "the pursuit clearly heads";
mes "towards the south.^000000";
- set tu_magician01, 21;
+ tu_magician01 = 21;
close;
} else {
mes "^3355FFThe trail of";
@@ -959,11 +959,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "that have been set off are";
mes "mixed with the ones which";
mes "haven't been triggered.^000000";
- set tu_thief01, 22;
+ tu_thief01 = 22;
close;
}
} else if(tu_thief01 == 22){
- set .@trap_tm, rand(1,3);
+ .@trap_tm = rand(1,3);
if(.@trap_tm == 3){
mes "^3355FFOne trap in particular";
mes "stands out to you more";
@@ -987,7 +987,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "happen. Perhaps you";
mes "should try something else.^000000";
delitem 506,1; //Green_Potion
- set tu_thief01, 23;
+ tu_thief01 = 23;
close;
}
case 2:
@@ -1026,7 +1026,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "check what might be inside.^000000";
delitem 511,1; //Green_Herb
delitem 716,1; //Red_Gemstone
- set tu_thief01, 24;
+ tu_thief01 = 24;
close;
} else if(countitem(511) > 0){
mes "^3355FFYou should try to";
@@ -1078,7 +1078,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "You take it with you in";
mes "hopes that it provides";
mes "some kind of evidence.^000000";
- set tu_thief01, 25;
+ tu_thief01 = 25;
close;
} else {
mes "^3355FFYou examine the area";
@@ -1113,11 +1113,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "that have been set off are";
mes "mixed with the ones which";
mes "haven't been triggered.^000000";
- set tu_magician01, 22;
+ tu_magician01 = 22;
close;
}
} else if(tu_magician01 == 22){
- set .@trap_tm, rand(1,3);
+ .@trap_tm = rand(1,3);
if(.@trap_tm == 3){
mes "^3355FFOne trap in particular";
mes "stands out to you more";
@@ -1141,7 +1141,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "happen. Perhaps you";
mes "should try something else.^000000";
delitem 506,1; //Green_Potion
- set tu_magician01, 23;
+ tu_magician01 = 23;
close;
}
case 2:
@@ -1180,7 +1180,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "check what might be inside.^000000";
delitem 511,1; //Green_Herb
delitem 716,1; //Red_Gemstone
- set tu_magician01, 24;
+ tu_magician01 = 24;
close;
} else if(countitem(511) > 0){
mes "^3355FFYou should try to";
@@ -1232,7 +1232,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "You take it with you in";
mes "hopes that it provides";
mes "some kind of evidence.^000000";
- set tu_magician01, 25;
+ tu_magician01 = 25;
close;
} else {
mes "^3355FFYou examine the area";
@@ -1280,7 +1280,7 @@ moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{
mes "from this investigation. You";
mes "better return and report your";
mes "findings to Yierhan soon.^000000";
- set tu_thief01, 26;
+ tu_thief01 = 26;
close;
} else {
mes "^3355FFThis is the end";
@@ -1316,7 +1316,7 @@ moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{
mes "from this investigation. You";
mes "better return and report your";
mes "findings to Yierhan soon.^000000";
- set tu_magician01, 26;
+ tu_magician01 = 26;
close;
} else {
mes "^3355FFThis is the end";