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-rw-r--r--npc/quests/first_class/tu_acolyte.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index 6a2c8f7f2..2762325cb 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -44,7 +44,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
if(BaseJob != Job_Acolyte){
if(tu_acolyte01 == 25){
mes "Oh...!";
- mes "You're "+strcharinfo(0)+" !";
+ mes "You're "+strcharinfo(PC_NAME)+" !";
mes "You've grown so much!";
mes "I'm truly proud of you.";
} else {
@@ -230,7 +230,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "the lessons?";
next;
mes "[Asthe]";
- mes ""+strcharinfo(0)+",";
+ mes ""+strcharinfo(PC_NAME)+",";
mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want.";
next;
if(select("One that supports others.", "One that punishes evil.")==1){
@@ -257,7 +257,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
next;
mes "[Asthe]";
mes "Now,";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
mes "What do you think";
mes "is the most necessary";
mes "skill for an Acolyte?";
@@ -451,7 +451,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
tu_acolyte01 = 6;
close;
case 6:
- mes ""+strcharinfo(0)+",";
+ mes ""+strcharinfo(PC_NAME)+",";
mes "I just received this letter, but it seems to have been a mistake.";
mes "It's actually addressed";
mes "to Priest Gardron.";
@@ -893,7 +893,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
emotion e_gasp;
next;
mes "[Priest Gardron]";
- mes "May I entrust you, acolyte "+strcharinfo(0)+",";
+ mes "May I entrust you, acolyte "+strcharinfo(PC_NAME)+",";
mes "this urgent matter?";
mes "Please dispose of Hornets";
mes "which are causing trouble on ^FF0000the western field of Prontera^000000.";
@@ -927,7 +927,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
emotion e_gasp;
next;
mes "[Priest Gardron]";
- mes ""+strcharinfo(0)+",";
+ mes ""+strcharinfo(PC_NAME)+",";
mes "may I ask";
mes "you to take care";
mes "of this task? Exterminate the Skeletons and Zombies in the";
@@ -1005,7 +1005,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{
}
}
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So cute~!";
close;
}
@@ -1080,20 +1080,20 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
mes "should take a better look";
mes "and see what's wrong.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you alright?";
mes "................";
next;
specialeffect EF_CURSEATTACK;
soundeffectall "_curse.wav",0;
emotion e_omg;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is....!";
mes "A cursed spirit";
mes "is tormenting this";
mes "poor young girl!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'll cure you...";
mes "For sure.";
tu_acolyte01 = 11;
@@ -1113,7 +1113,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
next;
switch(select("Heal!", "Blessing!", "Cure!", "Recovery!", "Signum Crucis!", "B.S Sacramenti!")){
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "H...";
mes "Heal !!";
specialeffect EF_HEAL;
@@ -1125,13 +1125,13 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
break;
case 2:
if(getskilllv("AL_BLESSING") > 0){
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "B...";
mes "Blessing!";
next;
if(rand(100) < getskilllv("AL_BLESSING")*10){
specialeffect EF_BLESSING;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I...";
mes "I did it!!";
next;
@@ -1149,7 +1149,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
next;
break;
} else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "It's not working...";
mes "Maybe it's because";
@@ -1165,7 +1165,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
break;
case 3:
if(getskilllv("AL_CURE") > 0){
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "C-Cure...!";
specialeffect EF_CURE;
next;
@@ -1185,7 +1185,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
close;
case 5:
if(getskilllv("AL_CRUCIS") > 0){
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "S-Signum...";
mes "Signum Crucis!";
specialeffect EF_SIGNUM;