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path: root/npc/quests/eye_of_hellion.txt
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Diffstat (limited to 'npc/quests/eye_of_hellion.txt')
-rw-r--r--npc/quests/eye_of_hellion.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt
index f785023fe..a070bf8df 100644
--- a/npc/quests/eye_of_hellion.txt
+++ b/npc/quests/eye_of_hellion.txt
@@ -358,7 +358,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "this piece I found here in";
mes "Morroc, and the pieces you";
mes "found in Prontera and Payon. There's one more left in Geffen.";
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
next;
mes "[Sir Chilias'Tyus]";
@@ -679,7 +679,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
OnTouch:
if (HELLIONQ == 57 && countitem(Piece_Of_Slate_2) > 0) {
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
mes "^3355FFOne of the Tablet Pieces";
mes "that you have is beginning to";
@@ -1896,7 +1896,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
OnTouch:
if (HELLIONQ == 56 && countitem(Piece_Of_Slate_1) > 0) {
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
@@ -1924,7 +1924,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
close;
}
else if (HELLIONQ == 58) {
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
mes "[Welshyun]";
mes "That...";
@@ -2265,7 +2265,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
OnTouch:
if (HELLIONQ == 58 && countitem(Piece_Of_Slate_3) > 0) {
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
@@ -2444,7 +2444,7 @@ gef_fild09,296,59,0 script Hidden Cave#hellion HIDDEN_NPC,3,3,{
OnTouch:
if (HELLIONQ == 68 && countitem(Slate) > 0) {
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
mes "^3355FFThe tablet in your";
mes "hands begins to shine";