diff options
Diffstat (limited to 'npc/quests/eye_of_hellion.txt')
-rw-r--r-- | npc/quests/eye_of_hellion.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt index f785023fe..a070bf8df 100644 --- a/npc/quests/eye_of_hellion.txt +++ b/npc/quests/eye_of_hellion.txt @@ -358,7 +358,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "this piece I found here in"; mes "Morroc, and the pieces you"; mes "found in Prontera and Payon. There's one more left in Geffen."; - specialeffect2 EF_HEAL2; + specialeffect(EF_HEAL2, AREA, playerattached()); specialeffect EF_HEAL2; next; mes "[Sir Chilias'Tyus]"; @@ -679,7 +679,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ OnTouch: if (HELLIONQ == 57 && countitem(Piece_Of_Slate_2) > 0) { - specialeffect2 EF_HEAL2; + specialeffect(EF_HEAL2, AREA, playerattached()); specialeffect EF_HEAL2; mes "^3355FFOne of the Tablet Pieces"; mes "that you have is beginning to"; @@ -1896,7 +1896,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{ OnTouch: if (HELLIONQ == 56 && countitem(Piece_Of_Slate_1) > 0) { - specialeffect2 EF_HEAL2; + specialeffect(EF_HEAL2, AREA, playerattached()); specialeffect EF_HEAL2; mes "^3355FFThe piece of tablet"; mes "that you have is shining"; @@ -1924,7 +1924,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ close; } else if (HELLIONQ == 58) { - specialeffect2 EF_HEAL2; + specialeffect(EF_HEAL2, AREA, playerattached()); specialeffect EF_HEAL2; mes "[Welshyun]"; mes "That..."; @@ -2265,7 +2265,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{ OnTouch: if (HELLIONQ == 58 && countitem(Piece_Of_Slate_3) > 0) { - specialeffect2 EF_HEAL2; + specialeffect(EF_HEAL2, AREA, playerattached()); specialeffect EF_HEAL2; mes "^3355FFThe piece of tablet"; mes "that you have is shining"; @@ -2444,7 +2444,7 @@ gef_fild09,296,59,0 script Hidden Cave#hellion HIDDEN_NPC,3,3,{ OnTouch: if (HELLIONQ == 68 && countitem(Slate) > 0) { - specialeffect2 EF_HEAL2; + specialeffect(EF_HEAL2, AREA, playerattached()); specialeffect EF_HEAL2; mes "^3355FFThe tablet in your"; mes "hands begins to shine"; |