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Diffstat (limited to 'npc/quests/eden/eden_quests.txt')
-rw-r--r-- | npc/quests/eden/eden_quests.txt | 3938 |
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diff --git a/npc/quests/eden/eden_quests.txt b/npc/quests/eden/eden_quests.txt new file mode 100644 index 000000000..39a7bae33 --- /dev/null +++ b/npc/quests/eden/eden_quests.txt @@ -0,0 +1,3938 @@ +//===== eAthena Script ======================================= +// Eden Group Quest - Quests NPCs +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [AEGIS Conversion] +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Removed unencoded comments (Korean -> Gibberish) +//= Readded the GM helper NPC, commented out. +//============================================================ + +moc_para01,25,35,4 script Instructor Boya#para01 469,{ + if (countitem(6219) > 0) { + if (para_suv01 == 0) { + mes "[Boya]"; + mes "What's up?"; + mes "If you have any normal requests use the board."; + next; + switch(select("What is your responsiblily?:Don't you have equipment?:Ignore.")) { + case 1: + mes "[Boya]"; + mes "I give training missions to members."; + mes "That's why they participate in it."; + mes "If they don't want to get in trouble, it's essential."; + next; + mes "[Boya]"; + mes "Through battle training they can improve their real experience."; + mes "Those members who prove themselves will even get a reward."; + next; + mes "[Boya]"; + mes "We have been given special equipment which we created."; + mes "These gifts are for people who are really doing their best."; + next; + mes "[Boya]"; + mes "If you are curious, you can join."; + mes "The training battle course is not very difficult."; + mes "There's nothing to worry about."; + next; + mes "[Boya]"; + mes "If you want to join, don't hesitate."; + next; + switch(select("Participate in the training.:Ignore.")) { + case 1: + mes "[Boya]"; + mes "Really? You already seem ready."; + mes "We have a total of 3 steps for the training."; + mes "Let me see..."; + next; + if (BaseLevel < 12) { + mes "[Boya]"; + mes "Umm. You should raise your level more!"; + mes "You need to at least be level 12!"; + mes "I'm sorry but those are the rules."; + close; + } + else if ((BaseLevel > 11) && (BaseLevel < 20)) { + mes "[Boya]"; + mes "Really? You already seem ready."; + mes "We have a total of 3 steps for the training."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "The first step is course A."; + mes "Course A is called 'Conquer the Desert!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "^4d4dffThere is a desert city called Morroc."; + mes "Go one field South then East. There is small oasis in the center of that field.^000000"; + next; + mes "[Boya]"; + mes "If you go there, you can find a dog around the oasis."; + mes "He is really mysterious and he can speak so don't be suprised."; + next; + mes "[Boya]"; + mes "Tell the dog ^4d4dffBoya is really great.^000000"; + mes "If you have any questions ask that dog."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "I had to come up with a password right?"; + mes "What's wrong with that password?"; + next; + mes "[Boya]"; + mes "Anyway, that place is close to here so, it is a reasonable place for a beginner like you."; + mes "Ok, bless you~!"; + set para_suv01,1; + setquest 7128; + close; + } + else if ((BaseLevel > 19) && (BaseLevel < 26)) { + mes "[Boya]"; + mes "I'll send you to the first step of course B."; + mes "Course B is called 'Conquer the Culvert!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "You need to register to explore the culvert in Prontera at the Job_Knight Guild."; + mes "After registering there go to the west gate of Prontera. The manager of the culvert is near the entrance."; + next; + mes "[Boya]"; + mes "Once you enter the culvert you can find a dispatched cat who is standing on two feet. Don't be surprised if he talks to you."; + next; + mes "[Boya]"; + mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; + mes "He is really mysterious and he can speak so don't be suprised."; + mes "He will give you a battle target when you tell him that."; + mes "If you have any questions ask the cat."; + next; + mes "[Boya]"; + mes "Why are you staring at me like that?"; + mes "It's just a password that I made up."; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "that place is pretty close to here so it is a reasonable place for a beginner like you."; + mes "Ok, bless you~!"; + set para_suv01,6; + setquest 7133; + close; + } + else if ((BaseLevel > 25) && (BaseLevel < 33)) { + mes "[Boya]"; + mes "Cool."; + mes "Let me choose a proper place for you."; + next; + mes "[Boya]"; + mes "I'll send you to the second step of course A."; + mes "This course is called 'Conquer the Ghost Cave!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "There is a small archer village north of Payon."; + mes "There is a cave on the west hill of the archer village."; + next; + mes "[Boya]"; + mes "We have dispatched someone in front of the cave."; + mes "His name is... um..."; + mes "..."; + next; + mes "[Boya]"; + mes "Anyway we are on the same team so he will know me."; + mes "He will give you a battle target."; + mes "If you have questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "that place is pretty close to here so, come back quickly."; + mes "Ok, bless you~!"; + set para_suv01,13; + setquest 7138; + close; + } + else if ((BaseLevel > 32) && (BaseLevel < 40)) { + mes "[Boya]"; + mes "I'll send you to the 2nd step of course B."; + mes "This course is called 'Conquer Anthell!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Travel just Southwest of Morroc City."; + mes "There you will find a hole in the ground to a cave called Anthell."; + next; + mes "[Boya]"; + mes "There are lots of ants in there. kk?"; + mes "It is also covered in sand so be careful in there ok."; + next; + mes "[Boya]"; + mes "That's why it's called ant hell."; + mes "One of our members will be waiting there."; + mes "His name is... K? M? Hmm? Anyway I can't remember."; + next; + mes "[Boya]"; + mes "We are the same team so he will know me."; + mes "He will give you a battle target."; + mes "If you have any questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "that place is pretty close to here so, come back quickly."; + mes "Ok, blessing you~!!"; + set para_suv01,17; + setquest 7142; + close; + } + else if ((BaseLevel > 39) && (BaseLevel < 50)) { + mes "[Boya]"; + mes "You are on the third step of course A."; + mes "This course is called 'Conquer Orc village!'."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; + mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the kafra employee."; + next; + mes "[Boya]"; + mes "She will explain in detail what should you do in Orc Village."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, bless you!"; + set para_suv01,24; + setquest 7147; + close; + } + else if ((BaseLevel > 49) && (BaseLevel < 60)) { + mes "[Boya]"; + mes "You are on the third step of course B."; + mes "This course is called 'Conquer Orc dungeon!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; + mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the kafra employee."; + next; + mes "[Boya]"; + mes "She will explain in detail what should you do in Orc Village."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, bless you!"; + set para_suv01,29; + setquest 7152; + close; + } + else if (BaseLevel > 59) { + mes "[Boya]"; + mes "You are on the last step."; + mes "This course is called 'Conquer Ocean City!'."; + mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; + next; + mes "[Boya]"; + mes "First take a ship toward to Bayalan from Izlude!"; + mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; + next; + mes "[Boya]"; + mes "Although it's underwater, you can breath so don't worry."; + mes "There is a dispatched trainee around the entrance of the Ocean City."; + next; + mes "[Boya]"; + mes "Tell him that I sent you and follow his directions."; + mes "Ok, bless you!"; + set para_suv01,33; + setquest 7156; + close; + } + break; + case 2: + mes "[Boya]"; + mes "It's all your decision."; + mes "It's not my business but you should probably reconsider."; + close; + } + break; + case 2: + mes "[Boya]"; + mes "Huh?"; + mes "You are so honest!"; + mes "Gosh. Did you want something about equipment?"; + next; + mes "[Boya]"; + mes "I have a uniform set which is from my team."; + mes "But, I can't give it for free."; + next; + mes "[Boya]"; + mes "We give it to great participants who do their best in the training."; + next; + mes "-Boya eyes you from top to bottom."; + mes "Hmm... he seems to think something is wrong.-"; + next; + mes "[Boya]"; + mes "Due to emotion."; + next; + select("What?!"); + mes "[Boya]"; + mes "So, will you join the training or not?"; + mes "I look a little bit fun actually really busy I was called lightening Rune Knight."; + mes "Make a decision, hurry."; + next; + switch(select("Participate in the training.:Refuse!!")) { + case 1: + mes "[Boya]"; + mes "Really? You already seem ready."; + mes "We have a total of 3 steps for the training."; + mes "Let me see..."; + next; + if (BaseLevel < 12) { + mes "[Boya]"; + mes "Umm. You should raise your level more!"; + mes "You need to at least be level 12!"; + mes "I'm sorry but those are the rules."; + close; + } + else if ((BaseLevel > 11) && (BaseLevel < 20)) { + mes "[Boya]"; + mes "Really? You already seem ready."; + mes "We have a total of 3 steps for the training."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "The first step is course A."; + mes "Course A is called 'Conquer the Desert!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "^4d4dffThere is a desert city called Morroc."; + mes "Go one field South then East. There is small oasis in the center of that field.^000000"; + next; + mes "[Boya]"; + mes "If you go there, you can find a dog around the oasis."; + mes "He is really mysterious and he can speak so don't be suprised."; + next; + mes "[Boya]"; + mes "Tell the dog ^4d4dffBoya is really great.^000000"; + mes "If you have any questions ask that dog."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "I had to come up with a password right?"; + mes "What's wrong with that password?"; + next; + mes "[Boya]"; + mes "Anyway, that place is close to here so, it is a reasonable place for a beginner like you."; + mes "Ok, bless you~!"; + set para_suv01,1; + setquest 7128; + close; + } + else if ((BaseLevel > 19) && (BaseLevel < 26)) { + mes "[Boya]"; + mes "I'll send you to the first step of course B."; + mes "Course B is called 'Conquer the Culvert!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "You need to register to explore the culvert in Prontera at the Job_Knight Guild."; + mes "After registering there go to the west gate of Prontera. The manager of the culvert is near the entrance."; + next; + mes "[Boya]"; + mes "Once you enter the culvert you can find a dispatched cat who is standing on two feet. Don't be surprised if he talks to you."; + next; + mes "[Boya]"; + mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; + mes "He is really mysterious and he can speak so don't be suprised."; + mes "He will give you a battle target when you tell him that."; + mes "If you have any questions ask the cat."; + next; + mes "[Boya]"; + mes "Why are you staring at me like that?"; + mes "It's just a password that I made up."; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "that place is pretty close to here so it is a reasonable place for a beginner like you."; + mes "Ok, bless you~!"; + set para_suv01,6; + setquest 7133; + close; + } + else if ((BaseLevel > 25) && (BaseLevel < 33)) { + mes "[Boya]"; + mes "Cool."; + mes "Let me choose a proper place for you."; + next; + mes "[Boya]"; + mes "I'll send you to the second step of course A."; + mes "This course is called 'Conquer the Ghost Cave!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "There is a small archer village north of Payon."; + mes "There is a cave on the west hill of the archer village."; + next; + mes "[Boya]"; + mes "We have dispatched someone in front of the cave."; + mes "His name is... um..."; + mes "..."; + next; + mes "[Boya]"; + mes "Anyway we are on the same team so he will know me."; + mes "He will give you a battle target."; + mes "If you have questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "that place is pretty close to here so, come back quickly."; + mes "Ok, bless you~!"; + set para_suv01,13; + setquest 7138; + close; + } + else if ((BaseLevel > 32) && (BaseLevel < 40)) { + mes "[Boya]"; + mes "I'll send you to the 2nd step of course B."; + mes "This course is called 'Conquer Anthell!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Travel just Southwest of Morroc City."; + mes "There you will find a hole in the ground to a cave called Anthell."; + next; + mes "[Boya]"; + mes "There are lots of ants in there. kk?"; + mes "It is also covered in sand so be careful in there ok."; + next; + mes "[Boya]"; + mes "That's why it's called ant hell."; + mes "One of our members will be waiting there."; + mes "His name is... K? M? Hmm? Anyway I can't remember."; + next; + mes "[Boya]"; + mes "We are the same team so he will know me."; + mes "He will give you a battle target."; + mes "If you have any questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "that place is pretty close to here so, come back quickly."; + mes "Ok, blessing you~!!"; + set para_suv01,17; + setquest 7142; + close; + } + else if ((BaseLevel > 39) && (BaseLevel < 50)) { + mes "[Boya]"; + mes "You are on the third step of course A."; + mes "This course is called 'Conquer Orc village!'."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; + mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the kafra employee."; + next; + mes "[Boya]"; + mes "She will explain in detail what should you do in Orc Village."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, bless you!"; + set para_suv01,24; + setquest 7147; + close; + } + else if ((BaseLevel > 49) && (BaseLevel < 60)) { + mes "[Boya]"; + mes "You are on the third step of course B."; + mes "This course is called 'Conquer Orc dungeon!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; + mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the kafra employee."; + next; + mes "[Boya]"; + mes "She will explain in detail what should you do in Orc Village."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, bless you!"; + set para_suv01,29; + setquest 7152; + close; + } + else if (BaseLevel > 59) { + mes "[Boya]"; + mes "You are on the last step."; + mes "This course is called 'Conquer Ocean City!'."; + mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; + next; + mes "[Boya]"; + mes "First take a ship toward to Bayalan from Izlude!"; + mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; + next; + mes "[Boya]"; + mes "Although it's underwater, you can breath so don't worry."; + mes "There is a dispatched trainee around the entrance of the Ocean City."; + next; + mes "[Boya]"; + mes "Tell him that I sent you and follow his directions."; + mes "Ok, bless you!"; + set para_suv01,33; + setquest 7156; + close; + } + break; + case 2: + mes "[Boya]"; + mes "You are so rude!"; + specialeffect2 EF_HIT1; + percentheal -50,0; + next; + mes "-Beat quickly and properly this brightening Rune Knight invisably."; + mes "It hurts too much-"; + close; + } + break; + case 3: + mes "[Boya]"; + mes "Don't bother me."; + close; + } + } + else if ((para_suv01 > 0) && (para_suv01 < 5)) { + mes "[Boya]"; + mes "Hey, I already talked all about the training spot."; + mes "I will explain again please concentrate."; + next; + mes "[Boya]"; + mes "Oasis of southeast Morroc."; + mes "There is a big dog in the center."; + mes "The detailed story is written in the note, see?"; + close; + } + else if (para_suv01 == 5) { + mes "[Boya]"; + mes "Oh you've come back."; + mes "Good job."; + mes "Now you are adapting."; + next; + mes "[Boya]"; + mes "Completed step 1."; + mes "Congratulations."; + mes "My team will give you a uniform and some equipment."; + next; + mes "[Boya]"; + mes "Can you see a large blue gate next to the board?"; + mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there."; + next; + mes "[Boya]"; + mes "Inform the manager that I sent you. He will give you some stuff."; + mes "Go go go!"; + set para_suv01,11; + completequest 7132; + close; + } + else if ((para_suv01 > 5) && (para_suv01 < 10)) { + mes "[Boya]"; + mes "The training name was 'Conquer the Culvert!."; + mes "Did you explore the culvert fully?"; + next; + mes "[Boya]"; + mes "Come back when you've completed all the courses from the local trainer."; + close; + } + else if (para_suv01 == 10) { + mes "[Boya]"; + mes "Oh you're back."; + mes "Good job."; + mes "Now you are adapting."; + next; + mes "[Boya]"; + mes "Completed step 1."; + mes "Congratulations."; + mes "My team will give you a uniform and some equipment."; + next; + mes "[Boya]"; + mes "Can you see a large blue gate next to the board?"; + mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there."; + next; + mes "[Boya]"; + mes "Inform the manager that I sent you. He will give you some stuff."; + mes "Go go go!"; + set para_suv01,11; + completequest 7137; + close; + } + else if (para_suv01 == 11) { + mes "[Boya]"; + mes "What are you doing?"; + mes "Get the equipment from the storage manager."; + mes "Our uniform is pretty awesome haha."; + close; + } + else if (para_suv01 == 12) { + mes "[Boya]"; + mes "Um, did you like the supplies?"; + mes "I like the red hat."; + mes "The red ribbon is really cute."; + next; + if (BaseLevel > 25) { + mes "[Boya]"; + mes "And you seem to."; + mes "Able to take upper class, now."; + mes "What about it, do you want?"; + next; + switch(select("No, way.:Absolutely, I will.")) { + case 1: + mes "[Boya]"; + mes "Really?"; + mes "Actually I don't care but the uniform will be changed as upper class."; + close; + case 2: + mes "[Boya]"; + mes "Cool."; + mes "Let me choose a proper place for you."; + next; + if ((BaseLevel > 25) && (BaseLevel < 33)) { + mes "[Boya]"; + mes "Cool."; + mes "Let me choose a proper place for you."; + next; + mes "[Boya]"; + mes "I'll send you to the second step of course A."; + mes "This course is called 'Conquer the Ghost Cave!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "There is a small archer village north of Payon."; + mes "There is a cave on the west hill of the archer village."; + next; + mes "[Boya]"; + mes "We have dispatched someone in front of the cave."; + mes "His name is... um..."; + mes "..."; + next; + mes "[Boya]"; + mes "Anyway we are on the same team so he will know me."; + mes "He will give you a battle target."; + mes "If you have questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "that place is pretty close to here so, come back quickly."; + mes "Ok, bless you~!"; + set para_suv01,13; + setquest 7138; + close; + } + else if ((BaseLevel > 32) && (BaseLevel < 40)) { + mes "[Boya]"; + mes "I'll send you to the 2nd step of course B."; + mes "This course is called 'Conquer Anthell!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Travel just Southwest of Morroc City."; + mes "There you will find a hole in the ground to a cave called Anthell."; + next; + mes "[Boya]"; + mes "There are lots of ants in there. kk?"; + mes "It is also covered in sand so be careful in there ok."; + next; + mes "[Boya]"; + mes "That's why it's called ant hell."; + mes "One of our members will be waiting there."; + mes "His name is... K? M? Hmm? Anyway I can't remember."; + next; + mes "[Boya]"; + mes "We are the same team so he will know me."; + mes "He will give you a battle target."; + mes "If you have any questions ask him."; + next; + mes "[Boya]"; + mes "Why are you staring at me?"; + mes "We haven't met for a long time that's why I can't remember his name!"; + next; + mes "[Boya]"; + mes "Anyway..."; + mes "that place is pretty close to here so, come back quickly."; + mes "Ok, blessing you~!!"; + setquest 7142; + close; + } + else if ((BaseLevel > 39) && (BaseLevel < 50)) { + mes "[Boya]"; + mes "You are on the third step of course A."; + mes "This course is called 'Conquer Orc village!'."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; + mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the kafra employee."; + next; + mes "[Boya]"; + mes "She will explain in detail what should you do in Orc Village."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, bless you!"; + set para_suv01,24; + setquest 7147; + close; + } + else if ((BaseLevel > 49) && (BaseLevel < 60)) { + mes "[Boya]"; + mes "You are on the third step of course B."; + mes "This course is called 'Conquer Orc dungeon!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; + mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the kafra employee."; + next; + mes "[Boya]"; + mes "She will explain in detail what should you do in Orc Village."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, bless you!"; + set para_suv01,29; + setquest 7152; + close; + } + else if (BaseLevel > 59) { + mes "[Boya]"; + mes "You are on the last step."; + mes "This course is called 'Conquer Ocean City!'."; + mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; + next; + mes "[Boya]"; + mes "First take a ship toward to Bayalan from Izlude!"; + mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; + next; + mes "[Boya]"; + mes "Although it's underwater, you can breath so don't worry."; + mes "There is a dispatched trainee around the entrance of the Ocean City."; + next; + mes "[Boya]"; + mes "Tell him that I sent you and follow his directions."; + mes "Ok, bless you!"; + set para_suv01,33; + setquest 7156; + close; + } + break; + } + } + else { + mes "[Boya]"; + mes "The battle training is organized into steps."; + mes "When you able to join next step come back again after leveling more."; + next; + mes "[Boya]"; + mes "The next training step is available for those over Level 26."; + mes "When you reach that level, come by again. get it?"; + close; + } + } + else if ((para_suv01 > 12) && (para_suv01 < 16)) { + mes "[Boya]"; + mes "The training place is at the north cave of Payon."; + mes "A staff member is already dispatched there."; + mes "Find him and follow his directions."; + close; + } + else if (para_suv01 == 16) { + mes "[Boya]"; + mes "You finished the second step of training."; + mes "Now do you understand how this world is organized?"; + next; + mes "[Boya]"; + mes "I will certify that you completed the training."; + mes "The person in charge of equipment storage will supply you with what you need."; + next; + mes "[Boya]"; + mes "Choose an equipment that fits your particular set of skills."; + set para_suv01,22; + completequest 7141; + close; + } + else if ((para_suv01 > 16) && (para_suv01 < 21)) { + mes "[Boya]"; + mes "The training place is Southwest of Morroc."; + mes "Enter the Sandman Fortress to reach it directly."; + next; + mes "[Boya]"; + mes "There's someone there named... Uh... he is waiting for you to follow his direction."; + close; + } + else if (para_suv01 == 21) { + mes "[Boya]"; + mes "You finished the second step of training."; + mes "Now do you understand how this world is organized?"; + next; + mes "[Boya]"; + mes "I will certify that you completed the training."; + mes "The person in charge of equipment storage will supply you with what you need."; + next; + mes "[Boya]"; + mes "The person in charge of equipment storage will supply you with what you need."; + set para_suv01,22; + completequest 7146; + close; + } + else if (para_suv01 == 22) { + mes "[Boya]"; + mes "We serve trainees with equipment and armor after passing the second step of training."; + mes "Go to the arsenal and meet the person in charge there."; + next; + mes "[Boya]"; + mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; + close; + } + else if (para_suv01 == 23) { + mes "[Boya]"; + mes "Hey long time no see."; + mes "So what's up?"; + next; + switch(select("I want to join training.:Nothing.")) { + case 1: + mes "[Boya]"; + mes "Hmm... really?"; + mes "Let me see... which step is good for you..."; + next; + if ((BaseLevel > 39) && (BaseLevel < 50)) { + mes "[Boya]"; + mes "You are on the third step of course A."; + mes "This course is called 'Conquer Orc village!'."; + mes "Let me see..."; + next; + mes "[Boya]"; + mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; + mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the kafra employee."; + next; + mes "[Boya]"; + mes "She will explain in detail what should you do in Orc Village."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, bless you!"; + set para_suv01,24; + setquest 7147; + close; + } + else if ((BaseLevel > 49) && (BaseLevel < 60)) { + mes "[Boya]"; + mes "You are on the third step of course B."; + mes "This course is called 'Conquer Orc dungeon!'."; + mes "It's the most proper mission for your level."; + next; + mes "[Boya]"; + mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; + mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; + next; + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "It's up to you."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the kafra employee."; + next; + mes "[Boya]"; + mes "She will explain in detail what should you do in Orc Village."; + mes "If you have any questions ask her."; + next; + mes "[Boya]"; + mes "Ok, bless you!"; + set para_suv01,29; + setquest 7152; + close; + } + else if (BaseLevel > 59) { + mes "[Boya]"; + mes "You are on the last step."; + mes "This course is called 'Conquer Ocean City!'."; + mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; + next; + mes "[Boya]"; + mes "First take a ship toward to Bayalan from Izlude!"; + mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; + next; + mes "[Boya]"; + mes "Although it's underwater, you can breath so don't worry."; + mes "There is a dispatched trainee around the entrance of the Ocean City."; + next; + mes "[Boya]"; + mes "Tell him that I sent you and follow his directions."; + mes "Ok, bless you!"; + set para_suv01,33; + setquest 7156; + close; + } + else { + mes "[Boya]"; + mes "Sooo sorry but to join this training you need to at least be level 40."; + mes "Concentrate to become higher level then come back."; + close; + } + break; + case 2: + mes "[Boya]"; + mes "Did you come to see me?"; + mes "Just that? Without anything?"; + mes "At could have least brought some chocolate..."; + next; + mes "[Boya]"; + mes "Banana roll or stripe straw... anything."; + mes "Oh, I don't eat snacks with cinnamon..."; + close; + } + } + else if ((para_suv01 > 23) && (para_suv01 < 28)) { + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra employee."; + close; + } + else if (para_suv01 == 28) { + mes "[Boya]"; + mes "Cool! You passed the third step of training."; + mes "I will certify that you completed the training."; + mes "The person in charge of equipment storage will supply you with some equipment."; + next; + mes "[Boya]"; + mes "We serve trainees with equipment and armor after passing the second step of training."; + mes "Go to the arsenal and meet the person in charge there."; + next; + mes "[Boya]"; + mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; + set para_suv01,37; + completequest 7151; + close; + } + else if ((para_suv01 > 28) && (para_suv01 < 32)) { + mes "[Boya]"; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.."; + next; + mes "[Boya]"; + mes "One of our dispatched members is waiting in the building near the Kafra employee."; + close; + } + else if (para_suv01 == 32) { + mes "[Boya]"; + mes "Cool! You passed the third step of training."; + mes "I will certify that you completed the training."; + mes "The person in charge of equipment storage will supply you with some equipment."; + next; + mes "[Boya]"; + mes "We serve trainees with equipment and armor after passing the second step of training."; + mes "Go to the arsenal and meet the person in charge there."; + next; + mes "[Boya]"; + mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; + set para_suv01,37; + completequest 7155; + close; + } + else if ((para_suv01 > 32) && (para_suv01 < 36)) { + mes "[Boya]"; + mes "First take a ship toward to Bayalan from Izlude!"; + mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; + next; + mes "[Boya]"; + mes "There is a dispatched trainee around the entrance of the Ocean City."; + close; + } + else if (para_suv01 == 36) { + mes "[Boya]"; + mes "Cool! You passed the third step of training."; + mes "I will certify that you completed the training."; + mes "The person in charge of equipment storage will supply you with some equipment."; + next; + mes "[Boya]"; + mes "We serve trainees with equipment and armor after passing the second step of training."; + mes "Go to the arsenal and meet the person in charge there."; + next; + mes "[Boya]"; + mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; + set para_suv01,37; + completequest 7159; + close; + } + else if (para_suv01 == 37) { + mes "[Boya]"; + mes "If you finish all of the steps go and get your supplies."; + mes "We offer equipment to those who complete the training."; + next; + mes "[Boya]"; + mes "We might serve you other things."; + mes "If you have any questions, ask the person in charge of the arsenal."; + next; + mes "[Boya]"; + mes "The arsenal is past the blue gate and at the end of the right side of the passage."; + close; + } + else if (para_suv01 == 38) { + mes "[Boya]"; + mes "My boss created all the courses for the training."; + mes "After he manufactured the uniform and supplies he changed his mind and said that he can't give them for free."; + next; + mes "[Boya]"; + mes "People who show their effort for my team and the world can get some supplies."; + mes "That's why these courses were made."; + next; + mes "[Boya]"; + mes "Basically we are supposed to offer these supplies for beginners"; + mes "but if experts want to participate this training, we accept them."; + next; + mes "[Boya]"; + mes "Although the uniform and equipment might be useless."; + mes "participating in this training means they want to become a member of my team."; + next; + mes "[Boya]"; + mes "Yes that's all."; + mes "That's why when we decided a hat design it was really difficult."; + next; + mes "[Boya]"; + mes "Remember this when you use the equipment."; + mes "But if you decide to sell or trade them off, it is none of our concern."; + close; + } + else { + mes "[Boya]"; + mes "What do you want?"; + mes "I doubt that you need more training."; + next; + mes "[Boya]"; + mes "There is nothing more I can teach a battle master such as yourself."; + close; + } + } + else { + mes "[Boya]"; + mes "You are not on my team, are you?"; + mes "I don't have anything to say to outsiders."; + mes "If you want something register with my team."; + next; + mes "[Boya]"; + mes "To register with the Eden Group ask Liam Ibenor next to me."; + close; + } +} + +moc_fild11,180,253,5 script Talking Dog#para03 972,{ + if (para_suv01 == 1) { + mes "[Talking Dog]"; + mes "kkkkuuuuahhh."; + mes "rrrrrruuuuhh."; + mes "bowwow.."; + next; + mes "[Talking Dog]"; + mes "What's up?"; + mes "You are!"; + mes "Member of Eden Group."; + mes "Did you come to give me a meal? I don't like drinks."; + next; + switch(select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) { + case 1: + mes "[Talking Dog]"; + mes "Uhh..."; + mes "What are you saying."; + close; + case 2: + mes "[Talking Dog]"; + mes ".Ahh... um..."; + mes "Gosh, did you come to join in the training?"; + mes "If Boya sent you then you know that it's battle training."; + mes "Bow wow..."; + next; + mes "[Talking Dog]"; + mes "If so, should I clean around this oasis more clearly?"; + mes "Can you see a Condor flying?"; + next; + mes "[Talking Dog]"; + mes "Can you shoo them away for me?"; + mes "So people can use this oasis safer and more comfortably."; + next; + mes "[Talking Dog]"; + mes "We should hunt at least 10 Condors, ok?"; + mes "I will sleep for a while."; + mes "Krrrr woo bow..."; + set para_suv01,2; + changequest 7128,7129; + close; + case 3: + mes "[Talking Dog]"; + mes "Are you ok?"; + mes "Haven't you ever seen a talking dog?"; + mes "What are you talking about?"; + close; + } + } + else if (para_suv01 == 2) { + set .@hunt_a01,checkquest(7129,HUNTING); + if (.@hunt_a01 == 2) { + mes "[Talking Dog]"; + mes "Woooohh..."; + mes "Great!"; + mes "I can feel my youth from you."; + next; + mes "[Talking Dog]"; + mes "Nevermind."; + mes "Let's find the next target kk!"; + mes "Ok. Let's drive Desert Wolves out of here."; + next; + mes "[Talking Dog]"; + mes "If they grow up it will be dangerous."; + mes "......"; + next; + mes "[Talking Dog]"; + mes "Why, why are you looking at me like that?"; + mes "They are wolves and I am a nice dog."; + mes "But I haven't always been a dog my entire life."; + next; + mes "[Talking Dog]"; + mes "I will show you that don't have any pity at all."; + next; + mes "[Talking Dog]"; + mes "They pee wherever and have no shame."; + mes "Just waving their tails when they grow up and biting people without any care!"; + next; + mes "[Talking Dog]"; + mes "You must hunt at least 10!"; + mes "Exactly 10!"; + mes "Go go go!"; + set para_suv01,3; + changequest 7129,7130; + close; + } + else { + mes "[Talking Dog]"; + mes "First lets follow the bald and noisy bird."; + mes "Yes Condors."; + mes "Eliminate 10 Condors. It seems to easy, right?"; + mes "Oh, if you are tired I will help you."; + next; + mes "-HP and SP is recovered after the dog barks.-"; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 3) { + set .@hunt_a02,checkquest(7130,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Talking Dog]"; + mes "You are so perfect."; + next; + mes "[Talking Dog]"; + mes "Or not. Hehe, anyway thanks for your help."; + mes "The oasis is almost arranged neatly now."; + mes "Ok, it's the last step!"; + next; + mes "[Talking Dog]"; + mes "There's an annoying monster that hides in the sand and poisons people when out of nowhere."; + next; + mes "[Talking Dog]"; + mes "All beautiful things have some poison inside but these actually kill."; + mes "Remove Scorpions which are called the poison of the desert!"; + next; + mes "[Talking Dog]"; + mes "It's the last step so let's make it simple"; + mes "Hunt just 5!"; + mes "Bow wow!"; + set para_suv01,4; + changequest 7130,7131; + close; + } + else { + mes "[Talking Dog]"; + mes ".I don't want you to show any pity."; + mes "I am dog with a golden heart."; + next; + mes "[Talking Dog]"; + mes "After removing the 10 Desert Wolves come back again."; + mes "Oh, if you are tired I will help you."; + next; + mes "-HP and SP is recovered after the dog barks.-"; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 4) { + set .@hunt_a02,checkquest(7131,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Talking Dog]"; + mes "Um. Excellent."; + mes "You are awesome!"; + next; + mes "[Talking Dog]"; + mes "Thanks to your effort the oasis is safer."; + mes "Don't look around!"; + mes "If I say it's safe!"; + mes "Uhuhuhuh aaaang!"; + next; + mes "[Talking Dog]"; + mes "Here here here."; + mes "If I dig more and more, I can find Scorpions but"; + mes "this oasis will be safer for sure."; + next; + mes "[Talking Dog]"; + mes "You can be proud and confident by yourself and do your best."; + mes "You've helped a lot to make my rest comfortable."; + next; + mes "[Talking Dog]"; + mes "You've helped to conquer the desert,"; + mes "and passed the beginner training steps so I will stamp my feet."; + mes "krrrrreuung. hup."; + next; + mes "[Talking Dog]"; + mes "Go back to the Eden Group office and show it to the flashy Rune Knight."; + mes "Let me say again that you are great!"; + mes "Hooooohooo~"; + set para_suv01,5; + changequest 7131,7132; + close; + } + else { + mes "[Talking Dog]"; + mes "Let's remove only 5 Scorpions."; + mes "If so we can make peace in this oasis."; + next; + mes "[Talking Dog]"; + mes "When I take a nap they won't chew my tail any more."; + mes "Due to his mistake my feet won't be hurt at all."; + next; + mes "[Talking Dog]"; + mes "You can battle."; + mes "I can rest more comfortably."; + mes "Other people are going to be safer too."; + next; + mes "[Talking Dog]"; + mes "Everyone will have a good memory of the Eden Group."; + mes "Oh, if you are tired I will help you."; + next; + mes "-HP and SP is recovered after the dog barks.-"; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 5) { + mes "[Talking Dog]"; + mes "kkkkkaaaaauuuunnng."; + mes "oopssss kup."; + next; + mes "[Talking Dog]"; + mes "Are you still in here?"; + mes "You completed."; + mes "Hooooo bow wow."; + close; + } + else if (para_suv01 > 5) { + mes "[Talking Dog]"; + mes "Hey man~ What's going on?"; + mes "What about the Rune Knight?"; + mes "Krrrrr..."; + mes "Hyuk huk..."; + next; + mes "[Talking Dog]"; + mes "Eden Group is cool."; + mes "They're a really good team."; + mes "They accepted a wandering talking dog."; + mes "Take care and good job."; + close; + } + else { + mes "Hey look."; + mes "I'm a talking dog."; + mes "Not a wolf."; + mes "Originally I wasn't a dog..."; + next; + if (countitem(6219) > 0) { + mes "[Talking Dog]"; + mes "Anyway are you a Eden Group member?"; + mes "Oh good to see you."; + mes "I am also a member of Eden Group."; + mes "Take care and good job."; + close; + } + else { + mes "[Talking Dog]"; + mes "Why are you looking me like that?"; + mes "......"; + close; + } + } +} + +prt_sewb1,131,262,3 script Standing Cat#para04 422,{ + if (para_suv01 < 6) { + mes "[Timid Cat]"; + mes "Meow..."; + mes "Who are you meow?"; + mes "Why are you here meow?"; + close; + } + else if (para_suv01 == 6) { + mes "[Timid Cat]"; + mes "Come on meow..."; + mes "I may be standing here and talking to you like this meow but I am a still a cat meow..."; + next; + mes "[Timid Cat]"; + mes "Dear human you are"; + mes "a member of my team?"; + mes "Re... really...!"; + mes "Dear Boya's help is like a giant and..."; + next; + switch(select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) { + case 1: + mes "[Timid Cat]"; + mes "Big and beautiful Saury..."; + mes "I am shy."; + close; + case 2: + mes "[Timid Cat]"; + mes "I want to eat mackerel."; + mes "Where are the big and fresh mackerel meow?"; + close; + case 3: + mes "[Timid Cat]"; + mes "Do you know the big and beautiful tuna?"; + mes "Dear Boya sent you here for sure."; + mes "How do I explain this...?"; + next; + mes "[Timid Cat]"; + mes "Did something pass under my feet just now meow?"; + mes "Do you want to kill a cat."; + mes "The environment here is terrible."; + next; + mes "[Timid Cat]"; + mes "Anyway I'm doing what I was charged to do."; + mes "So hi, hello and welcome."; + next; + mes "[Timid Cat]"; + mes "Did you come here to have a battle?"; + mes "Remove that thief bug, hurry up!"; + mes "At least 10!"; + mes "Meooow!"; + next; + mes "[Timid Cat]"; + mes "I really don't like those nasty crawlies..."; + mes "Meow~!"; + next; + mes "^4d4dffThe cat was suprised by"; + mes "a thief bug and froze in"; + mes "place. Remove those"; + mes "hief bugs around here.^000000"; + set para_suv01,7; + changequest 7133,7134; + close; + } + } + else if (para_suv01 == 7) { + set .@hunt_a02,checkquest(7134,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Timid Cat]"; + mes "Now do you understand the dirty and humid waterway underground?"; + mes "Eeeh look what's next meow."; + next; + mes "[Timid Cat]"; + mes "It's a symbol of dirt next to those thief bugs."; + mes "Get rid of Tarou then make the underground cleaner."; + next; + mes "[Timid Cat]"; + mes "For our members joining this course."; + mes "Get rid of 10 Tarou."; + mes "Too easy, isn't it?"; + next; + mes "[Timid Cat]"; + mes "Why didn't you ask at once? kkk..??"; + mes "Umm........"; + mes "Because it's just training."; + next; + mes "[Timid Cat]"; + mes "Training is hard and irritating stuff."; + mes "So go hurry and rid of 10 Tarou."; + set para_suv01,8; + changequest 7134,7135; + close; + } + else { + mes "[Timid Cat]"; + mes "Clean the waterway. No the first step is getting rid of Thief Bugs."; + mes "Isn't that simple, meow?"; + next; + mes "[Timid Cat]"; + mes "Take care to check your map so you don't get lost."; + mes "It's a service meeow."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 8) { + set .@hunt_a02,checkquest(7135,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Timid Cat]"; + mes "Great job~!"; + mes "How'd you get rid of those dirty bugs and Tarou. You are brave."; + next; + mes "[Timid Cat]"; + mes "Now have courage because I'm sending you to a strong opponent."; + mes "But first to test your courage, get rid of Familiars."; + next; + mes "[Timid Cat]"; + mes "Familiar will bite you so be careful."; + mes "They are mean."; + mes "They scare me so just hunt 5 and that should be enough."; + next; + mes "[Timid Cat]"; + mes "That will show me that you are brave."; + mes "Meow~!"; + next; + mes "[Timid Cat]"; + mes "I don't have anything..."; + mes "......"; + mes ".What do you want meow? Familiar is waiting to battle with you, hurry up, move~!"; + set para_suv01,9; + changequest 7135,7136; + close; + } + else { + mes "[Timid Cat]"; + mes "If you can't get rid of Tarou you might get all kinds of dirty dieseases."; + mes "So be proud of yourself and do your best to rid of them."; + next; + mes "[Timid Cat]"; + mes "I will help you little."; + mes "Here, recover your strengh meow.."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 9) { + set .@hunt_a02,checkquest(7136,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Timid Cat]"; + mes "You are great meow~"; + mes "You eliminated them so quickly!"; + mes "Meow..."; + next; + mes "[Timid Cat]"; + mes "Now you are not scared of bugs and tarou at all."; + mes "Thanks for training the Conquer the Culvert training portion."; + next; + mes "[Timid Cat]"; + mes "Now go back to the office and ask Instructor Boya to make sure he has the beautiful tuna..."; + mes "I will be waiting here."; + next; + mes "[Timid Cat]"; + mes "Do you know how to get to the Eden Group Office?"; + mes "Prontera is the closest city from here."; + mes "Go to Prontera and find an officer."; + set para_suv01,10; + changequest 7136,7137; + close; + } + else { + mes "[Timid Cat]"; + mes "Familiars are really scary."; + mes "They're always flying."; + next; + mes "[Timid Cat]"; + mes "It's the last course so cheer up."; + mes "I will help you a little."; + mes "Recover your strengh meow."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 10) { + mes "[Timid Cat]"; + mes "You've completed 'Conquer the Culvert'."; + mes "Go back to the Eden Group office to report to Boya."; + next; + mes "[Timid Cat]"; + mes "Boya might eat my tuna while he is waiting for you."; + close; + } + else { + mes "[Timid Cat]"; + mes "How are you meeow?"; + mes "Did you volunteer to conquer the Culvert?"; + mes "You are a member of Edgen Group for sure."; + mes "You are helping the world to make the world a better place."; + close; + } +} + +pay_arche,41,136,3 script Eden Member Karl#p05 904,{ + if (para_suv01 < 13) { + if (countitem(6219) > 0) { + mes "[Karl]"; + mes "Hey, how are you?"; + mes "Good to see you~"; + mes "Are you going h?"; + close; + } + else { + mes "[Karl]"; + mes "Umm...?"; + mes "You are a person whom I was waiting for."; + close; + } + } + else if (para_suv01 == 13) { + mes "[Karl]"; + mes "Hello?"; + mes "Since I got a report, I was waiting for you."; + mes "You came here to join the training course, right?"; + next; + mes "[Karl]"; + mes "Have you ever entered this cave?"; + mes "I don't know if you already heard some stories in this village."; + next; + mes "[Karl]"; + mes "There are many of dead souls that change their appearance as if they are real people and make threatening remarks."; + mes "It's too bad, isn't it?"; + next; + mes "[Karl]"; + mes "That's why we chose this place as step 2 of the battle training course."; + mes "This step is called 'Conquer Ghost Cave~'."; + mes "Help people to enjoy their nights comfortably."; + next; + mes "[Karl]"; + mes "There are many dangerous things there. Hmm..."; + mes "To you the 1st floor is enough."; + next; + mes "[Karl]"; + mes "Lets conquer the dangerous ghost cave..."; + mes "Get rid of the living bones in there."; + next; + mes "[Karl]"; + mes "The bones are from a Skeleton."; + mes "Actually Skeleton or just normal bones are all the same but..."; + next; + mes "[Karl]"; + mes "Skeletons are one of the basic undead classes."; + mes "Undead never ever. Get rid of 15 undead Skeleton."; + next; + mes "[Karl]"; + mes "If you feel like you're in danger don't hesitate to just leave."; + mes "You're not worried about getting hurt are you?"; + set para_suv01,14; + changequest 7138,7139; + close; + } + else if (para_suv01 == 14) { + set .@hunt_a02,checkquest(7139,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Karl]"; + mes "Did you get how the undead work?"; + mes "As you know undead never die so, blessing of live person it's same as curse to them."; + next; + mes "[Karl]"; + mes "So... skills which can save people like Heal and Resurrection."; + mes "Those things are really strong attacks to undead class."; + next; + mes "[Karl]"; + mes "Anyway... that's it.."; + mes "Next... I guess you already see while you were getting rid of Skeletons."; + mes "Some green things are picking up all of the stuff dropped by the dead monsters."; + next; + mes "[Karl]"; + mes "You know Poring? Maybe they are cousins them."; + mes "They look really bad, maybe they have risen eating poison or something."; + next; + mes "[Karl]"; + mes "Ok if you're ready go to and kill those Poporings."; + mes "You should 10 of them."; + next; + set para_suv01,15; + changequest 7139,7140; + close; + } + else { + mes "[Karl]"; + mes "Skeletons are basic undead."; + mes "Use the Heal or Resurrection skill."; + mes "If you can."; + next; + mes "[Karl]"; + mes "Just for case I will recover all your energy."; + mes "It's the last step so finish strong."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 15) { + set .@hunt_a02,checkquest(7140,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Karl]"; + mes "Did you get back what the Poporing stole?"; + mes "This cave is really deep and there are lots of precious things that they could have picked up."; + next; + mes "[Karl]"; + mes "You did really great job. Excellent."; + mes "The 1st floor is cleaner now. Thanks for helping."; + next; + mes "[Karl]"; + mes "You completed all of the training courses so go back to the office and get approval from the flashy Rune Knight."; + next; + mes "[Karl]"; + mes "You might get a new uniform."; + mes "Haha. I will keep tabs on your growth progress."; + set para_suv01,16; + changequest 7140,7141; + close; + } + else { + mes "[Karl]"; + mes "Poporings are stronger than you expect."; + mes "If you treat them the same as a normal Poring it will get you in trouble."; + next; + mes "[Karl]"; + mes "Just for case I will recover all your energy."; + mes "It's the last step so finish bravely."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 16) { + mes "[Karl]"; + mes "I already informed Boya at the Eden Group office."; + mes "If you go there he will give you a big welcome."; + next; + mes "[Karl]"; + mes "You will get a new uniform, aren't you excited?"; + mes "Hahaha.."; + close; + } + else { + mes "[Karl]"; + mes "Rid of undead?"; + mes "Do your best to make the world safer."; + mes "It's one of the goals of the Eden Group."; + close; + } +} + +anthell01,29,264,5 script Eden Member Cloud#p06 899,{ + if (para_suv01 < 17) { + if (countitem(6219) > 0) { + mes "[Cloud]"; + mes "Oops."; + mes "You are a member of my group."; + mes "Why did you come here, looking for danger?"; + next; + mes "[Cloud]"; + mes "One of the strongest boss monsters is in here."; + mes "Be careful when exploring here."; + close; + } + else { + mes "[Cloud ]"; + mes "What are you looking at?"; + mes "We are not related each other, are we..."; + close; + } + } + else if (para_suv01 == 17) { + mes "[Cloud]"; + mes "Hello?"; + mes "Why did you come here, too dangerous?"; + next; + switch(select("Conquer Ant Hell:Just want to meet you:Where is this?")) { + case 1: + mes "[Cloud]"; + mes "Uh. Conquer Ant Hell? Did you say that?"; + mes "You are a trainee."; + mes "You have come to the right place."; + next; + mes "[Cloud]"; + mes "At first I will explain about Ant Hell."; + mes "Ants dug a cave in the sand and it is linked to the surface. That's Ant Hell."; + next; + mes "[Cloud]"; + mes "Sand flowed into the hole gradually."; + mes "If anyone steps on the hole they will fall into the cave through the hole in the sand.."; + next; + mes "[Cloud]"; + mes "It's hard to survive from there."; + mes "To us it seems like a normal happening so it isn't a matter of survival like to normal people."; + next; + mes "[Cloud]"; + mes "Here many kinds of ant groups are gathering to live."; + mes "There is a boss monster named Maya so you should be more cautious."; + next; + mes "[Cloud]"; + mes "Ok let's try to hunt the weakest ant first."; + mes "Pierre is the name of the weak ant."; + mes "Those are at the bottom."; + next; + mes "[Cloud]"; + mes "In the case of ants, they attack together as a group."; + mes "Be careful and get rid of 15 Pierre ants."; + set para_suv01,18; + changequest 7142,7143; + close; + case 2: + mes "[Cloud]"; + mes "......"; + mes "Haha... are you joking?"; + mes "You are exhausted from the extremely hot weather in the desert."; + next; + mes "[Cloud]"; + mes "I am a busy man."; + mes "One of the trainees was planning to visit me but still that person hasn't apppeared yet. I am gettinng nervous."; + next; + mes "[Cloud]"; + mes "One of the trainees was planning to visit me but still that person hasn't apppeared yet. I am gettinng nervous."; + close; + case 3: + mes "[Cloud]"; + mes "Here?"; + mes "South-west Morroc."; + mes "Morroc is the closest city, North East, from here."; + close; + } + } + else if (para_suv01 == 18) { + set .@hunt_a02,checkquest(7143,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Cloud]"; + mes "Hey, what was it?"; + mes "Maybe you saw an Andre while you hunting Pierre."; + next; + mes "[Cloud]"; + mes ".Well, now let's hunt the Andre also."; + mes "Ahah the way you're looking at me, ''why didn't I ask you to do this all at once'' right?"; + next; + mes "[Cloud]"; + mes "Isn't it more fun this way?"; + mes "Hey, now your target is 15 Andre!"; + mes "You are strong so it will be fine!"; + next; + mes "[Cloud]"; + mes "If you can't see Andre go deeper into the cave."; + mes "Ah, and be careful of Maya."; + set para_suv01,19; + changequest 7143,7144; + close; + } + else { + mes "[Cloud]"; + mes "What about your opinion of Ant Hell?"; + mes "Can you stay more?"; + mes "Ok, I will recover your strengh so, keep doing."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 19) { + set .@hunt_a02,checkquest(7144,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Cloud]"; + mes "Great. You seem to have gotten rid of all the Andre."; + mes "What about having a battle with ants?"; + mes "Was it good?"; + next; + mes "[Cloud]"; + mes "Hey, cheer up."; + mes "To conquer ant-hell you just left one step."; + mes "You might guess the next opponent."; + next; + mes "[Cloud]"; + mes "Vitata!"; + mes "How can I say... He seems like honey."; + mes "Pierre is a worker. Andre is a guardian and so... Vitata is like a mom."; + next; + mes "[Cloud]"; + mes "They are really kind to kids and women but don't show any pity to ants."; + mes "Get rid of Vitata who takes care of the ant eggs."; + next; + mes "[Cloud]"; + mes "If somebody falls into Ant Hell it might be a bit safer than before."; + mes "Now it's the last step so cheer up and let's eliminate 10 Vitata."; + next; + mes "[Cloud]"; + mes "If you feel you're in too much danger. Just come back."; + mes "I will heal you."; + set para_suv01,20; + changequest 7144,7145; + close; + } + else { + mes "[Cloud]"; + mes "See, to cheer up I will heal you until you finish the training."; + mes "Chin up and cheer up."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 20) { + set .@hunt_a02,checkquest(7145,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Cloud]"; + mes "Oh... it might be an irritating battle."; + mes "You finished so fast."; + next; + mes "[Cloud]"; + mes "Good job. Go back to the office and report it."; + mes "You completed the training quickly."; + next; + mes "[Cloud]"; + mes "You will get good news."; + mes "You did a really good job even under the hot weather."; + set para_suv01,21; + changequest 7145,7146; + close; + } + else { + mes "[Cloud]"; + mes "See, to cheer up I will heal you until you finish the training."; + mes "Chin up and cheer up."; + next; + mes "[Cloud]"; + mes "Just Vitata, isn't that an easy opponent?"; + mes "If you meet Maya just run away."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 21) { + mes "[Cloud]"; + mes "It's enough to say that you've conquered Ant Hell."; + mes "Aren't you getting used to it here?"; + next; + mes "[Cloud]"; + mes "Go back to the office and report that you completed the job, hurry up"; + mes "you will get a good news."; + mes "The Eden Group uniform is manufactured well."; + close; + } + else { + mes "[Cloud]"; + mes "I am really proud of the Eden Group."; + mes "Does the uniform look good on me?"; + mes "Haha..."; + close; + } +} + +in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{ + if (para_suv01 < 24) { + if (countitem(6219) > 0) { + mes "[Hooksha]"; + mes "Unbelievable why are you here?"; + mes "Um... You are not on the third step of the training?"; + mes "Yeeee~ I'm excited~"; + next; + mes "[Hooksha]"; + mes "I am a little bored waiting for trainees. Where are they?"; + close; + } + else { + mes "[Hooksha]"; + mes "Hello."; + mes "Why have you come to be here?"; + mes "Umm... Aaaaa..."; + next; + mes "[Hooksha]"; + mes "Why don't you join my team?"; + mes "Eagen Group."; + mes "If you have interest in finding them."; + mes "You won't regret your decision."; + close; + } + } + else if (para_suv01 == 24) { + mes "[Hooksha]"; + mes "Hello."; + mes "Are you a trainee?"; + mes "Yeah I can tell."; + mes "So can I start?"; + next; + mes "[Hooksha]"; + mes "Actually I don't like this course much but anyway let me our purpose to you."; + next; + mes "[Hooksha]"; + mes "As you know this is Orc Village."; + mes "Orcs don't like humans."; + mes "They don't try to communicate with us. When they see humans they immediately attack."; + next; + mes "[Hooksha]"; + mes "Sadly human don't want to communicate with them either."; + mes "So we decided to control them stronger."; + mes "Actually we'd like to get rid of all of them."; + next; + mes "[Hooksha]"; + mes "We're trying to conquer Orc Village."; + mes "It's the proper place to finish the beginning course for an adventurer like you."; + next; + mes "[Hooksha]"; + mes "That's why we chose this place for this step."; + mes "Ok, we don't have enough time let's start."; + mes "First let's eliminate the weakest one."; + next; + mes "[Hooksha]"; + mes "It's better to get rid them before they grow up."; + mes "Get rid of 10 Orc Baby."; + mes "Don't pity them because when they grow up they become aggressive Orc Warriors."; + next; + mes "[Hooksha]"; + mes "Good and bad this is how it is going to be."; + mes "Even if they are babies don't hesitate."; + set para_suv01,25; + changequest 7147,7148; + close; + } + else if (para_suv01 == 25) { + set .@hunt_a02,checkquest(7148,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Hooksha]"; + mes "Great. Awesome."; + mes "It's not very pleasant so let's move on."; + next; + mes "[Hooksha]"; + mes "The next step we should battle with Orc Warriors."; + mes "When Orc Babies grows up and he becomes an Orc Warriors."; + next; + mes "[Hooksha]"; + mes "Each of them are powerful soldier."; + mes "While attacking Orc Babies, you'd probably been assualted by them."; + next; + mes "[Hooksha]"; + mes "Now it's time to hunt 10 Orc Warriors."; + mes "If you are in trouble just come back here to safety."; + mes "Do you understand?"; + set para_suv01,26; + changequest 7148,7149; + close; + } + else { + mes "[Hooksha]"; + mes "There are some warriors and a lady including baby in Orc Village."; + mes "They are really threatening."; + next; + mes "[Hooksha]"; + mes "You look tired I will recover your health."; + mes "If you are in trouble just come back here to safety."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 26) { + set .@hunt_a02,checkquest(7149,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Hooksha]"; + mes "Now you can move to the next step."; + next; + mes "[Hooksha]"; + mes "Exactly... now it's Orc Ladies."; + mes "If you want conquer Orc Village perfectly, you should get rid of them to prevent them from having more Orcs."; + next; + mes "[Hooksha]"; + mes "But you don't need to eliminate all of the Orcs."; + mes "Get rid of 10 Orc Ladies."; + next; + mes "[Hooksha]"; + mes "You can already feel the strong power from outside..."; + mes "Don't be hessitate to attack them."; + set para_suv01,27; + changequest 7149,7150; + close; + } + else { + mes "[Hooksha]"; + mes "You should be exhausted by now."; + mes "But you still you have other targets, understand."; + next; + mes "[Hooksha]"; + mes "You look tired, I will recover your health."; + mes "If you are in trouble just come back here to safety."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 27) { + set .@hunt_a02,checkquest(7150,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Hooksha]"; + mes "Great job."; + mes "Now you should understand Orc Village in more detail."; + next; + mes "[Hooksha]"; + mes "You have followed the training course well under hot and humid circumstances."; + mes "Now you have completed 'Conquer Orc Village!' Congratulations."; + next; + mes "[Hooksha]"; + mes "Go back and report to the Eden Group."; + mes "I'm sure they will have good news for you."; + set para_suv01,28; + changequest 7150,7151; + close; + } + else { + mes "[Hooksha]"; + mes "Orc Lady is the last target."; + mes "Cheer up~!"; + next; + mes "[Hooksha]"; + mes "You look tired, I will recover your health."; + mes "If you are in trouble just come back here to safety."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 28) { + mes "[Hooksha]"; + mes "You have completed the training mission."; + mes "Go back to the Eden Group base and make a report."; + close; + } + else if (para_suv01 == 29) { + mes "[Hooksha]"; + mes "Have you come here to join in the training?"; + mes "You look like an expert."; + next; + mes "[Hooksha]"; + mes "This isn't a good place to talk so let's hurry."; + mes "This place is linked with the underground of Orc Village."; + next; + mes "[Hooksha]"; + mes "Can you see that way."; + mes "There is a cave under the ground, normal orcs don't even want to enter there."; + next; + mes "[Hooksha]"; + mes "The safest place is in here."; + mes "There are many undead monsters down there."; + next; + mes "[Hooksha]"; + mes "The undead monsters are dangerous and threatening."; + mes "Don't hesitate when fighting them."; + next; + mes "[Hooksha]"; + mes "Now hunt those undead monsters down there."; + next; + mes "[Hooksha]"; + mes "Will you try to hunt 20 Orc Zombies underground?"; + mes "They are really well organized."; + next; + mes "[Hooksha]"; + mes "They will attack you somewhere without hesitating."; + mes "Bless you."; + set para_suv01,30; + changequest 7152,7153; + close; + } + else if (para_suv01 == 30) { + set .@hunt_a02,checkquest(7153,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Hooksha]"; + mes "It's different from what you saw in Payon, right?"; + mes "Although you managed the Orc Zombie, you can't be sure you are totally stronger.."; + next; + mes "[Hooksha]"; + mes "So don't go deeper into that cave or you will die for sure."; + next; + mes "[Hooksha]"; + mes "The next target is the Orc Skeleton who was appearing with the Orc Zombies."; + mes "Hunt 20 Orc Skeletons."; + next; + mes "[Hooksha]"; + mes "It's the last step of training in Orc Dungeon"; + mes "It's all up to you."; + next; + mes "[Hooksha]"; + mes "Ok, cheer up and see you again."; + mes "Get rid of 20 Orc Skeleton."; + set para_suv01,31; + changequest 7153,7154; + close; + } + else { + mes "[Hooksha]"; + mes "Can you stay more?"; + mes "You look tired, I will recover your health."; + mes "If you are in trouble just come back here to safety."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 31) { + set .@hunt_a02,checkquest(7154,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Hooksha]"; + mes "The training course is done."; + mes "Go back to the Eden Group and report."; + mes "I would like to say more in detail but I'm getting so tired."; + next; + mes "[Hooksha]"; + mes "Recently trainees have come here more and more so, I can't sleep at all."; + mes "I mean not due to you."; + mes "Anyway I will inform the team so go there and report it."; + next; + set para_suv01,32; + changequest 7154,7155; + close; + } + else { + mes "[Hooksha]"; + mes "Can you stay more?"; + mes "You look tiredm I will recover your health."; + mes "If you are in trouble just come back here to safety."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 32) { + mes "[Hooksha]"; + mes "Don't you have to report to Eden Group?"; + mes "I am so tired leave me alone."; + close; + } + else if (para_suv01 > 32) { + mes "[Hooksha]"; + mes "Uh? What Orc? Explore the dungeon?"; + mes "You are having so hard time."; + next; + mes "[Hooksha]"; + mes "This place is really good to take a rest because Orcs don't appear here much."; + mes "Ho hum..."; + close; + } +} + +iz_dun04,43,46,3 script Eden Member Callandiva 745,{ + if (para_suv01 < 33) { + if (countitem(6219) > 0) { + mes "[Callandiva]"; + mes "How did you get so deep in this ocean city?"; + mes "Ah, that symbol is of our members."; + mes "You're a trainee for sure."; + next; + mes "[Callandiva]"; + mes "What? Aren't you?"; + mes "I... see... I see..."; + mes "Ok... keep going."; + close; + } + else { + mes "[Callandiva]"; + mes "Mysteriously although we're under the sea you can still breathe here."; + mes "Do you know why?"; + next; + mes "[Callandiva]"; + mes "Let's see thanks to the moisture my skin is so soft."; + mes "My fingers and toes are not attached to each other amazing."; + next; + mes "[Callandiva]"; + mes "I was really shocked and scared when my team dispatched me here."; + mes "Now I love this environment so much."; + mes "Really calm..."; + close; + } + } + else if (para_suv01 == 33) { + mes "[Callandiva]"; + mes "How did you get so deep in this ocean city?"; + mes "Ah, that symbol is of our members."; + mes "You're a trainee for sure."; + next; + mes "[Callandiva]"; + mes "Good to see you!"; + mes "Alright, look down."; + mes "Ancient buildings are sleeping under the water. They were actually built under the sea."; + next; + mes "[Callandiva]"; + mes "As you know we don't have any trouble living here."; + mes "But if you see over there... yes right there."; + next; + mes "[Callandiva]"; + mes "Can see a fish-human standing with a threatening spear?"; + mes "He is called Merman and he is a really professional warrior."; + next; + mes "[Callandiva]"; + mes "Okay, now you should beat 15 Merman."; + mes "That's the first battle training here."; + set para_suv01,34; + changequest 7156,7157; + close; + } + else if (para_suv01 == 34) { + set .@hunt_a02,checkquest(7157,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Callandiva]"; + mes "Oh, you came back~!"; + mes "What was your feeling on your treating of the Mermen?"; + mes "Actually I guessed that you would chicken out~"; + next; + mes "[Callandiva]"; + mes "Good the next opponent is...~"; + mes "Yes, this one..."; + mes "The monster holding a three-pronged fork."; + next; + mes "[Callandiva]"; + mes "His main skill is magic."; + mes "The monster Strouf!"; + mes "Now, it's time to fight with a real magician!"; + next; + mes "[Callandiva]"; + mes "By avoiding Mermen and finding 10 Strouf, fight them"; + set para_suv01,35; + changequest 7157,7158; + close; + } + else { + mes "[Callandiva]"; + mes "Oh are you tired?"; + mes "Mermen are not easy opponents."; + mes "I can help you recover so cheer up."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 35) { + set .@hunt_a02,checkquest(7158,HUNTING); + if (.@hunt_a02 == 2) { + mes "[Callandiva]"; + mes "You beat all the Strouf already?"; + mes "I was counting on the upper place."; + mes "I have eyes on the top of my head haha."; + next; + mes "[Callandiva]"; + mes "Of course I'm just kidding."; + mes "Don't look at me like that~ it was a joke~!"; + mes "Now you're feeling more at ease about this."; + next; + mes "[Callandiva]"; + mes "Go back to the office and report it.~"; + mes "You will get the last uniform form the office."; + next; + mes "[Callandiva]"; + mes "This training course is made for beginners."; + mes "So it might be useless to you or not."; + next; + mes "[Callandiva]"; + mes "Anyway you did great job!"; + set para_suv01,36; + changequest 7158,7159; + close; + } + else { + mes "[Callandiva]"; + mes "Oh are you tired?"; + mes "Strouf are not easy opponents."; + mes "I can help you recover so cheer up."; + unitskilluseid getcharid(3),"AL_HEAL",11; + percentheal 0,100; + close; + } + } + else if (para_suv01 == 36) { + mes "[Callandiva]"; + mes "I won't give help to you anymore."; + mes "Go back to the office and report about this training course."; + close; + } + else { + mes "[Callandiva]"; + mes "Mysteriously although we're under the sea you can still breathe here."; + mes "Do you know why?"; + next; + mes "[Callandiva]"; + mes "Let's see thanks to the moisture my skin is so soft."; + mes "My fingers and toes are not attached to each other amazing."; + next; + mes "[Callandiva]"; + mes "I was really shocked and scared when my team dispatched me here."; + mes "Now I love this environment so much."; + mes "Really calm..."; + close; + } +} + +//============================================================ +moc_para01,112,96,5 script Administrator Michael 967,{ + mes "[Michael]"; + mes "Why did you come to here?"; + next; + switch(select("To get supplies:Where is here?:Upgrade equipment")) { + case 1: + if (para_suv01 == 11) { + mes "[Michael]"; + mes "If you completed step 1"; + mes "we give a hat, uniform, cloak and boots of my team."; + mes "^4d4dffCheck your inventory at first.^000000"; + next; + switch(select("Let me check my inventory:I have enough space.")) { + case 1: + mes "[Michael]"; + mes "Make space enough for the supplies."; + close; + case 2: + mes "[Michael]"; + mes "Two of the supplies, the ^4d4dffhat and manteau are only offered one time^000000."; + mes "So treat them with caution and care."; + next; + mes "[Michael]"; + mes "In the case of boots and uniforms, they will be given in better quality based on the course grades."; + next; + mes "[Michael]"; + mes "One Eden Group Hat."; + mes "One Eden Group Uniform."; + mes "One pair of Eden Group Boots."; + mes "One Eden Group Manteau."; + mes "Total of 4, that's all."; + set para_suv01,12; + set para_suv02,1; + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + getitem 2456,1; //Para_Team_Boots1 + getitem 15009,1; //Para_Team_Uniform1 + next; + mes "[Michael]"; + mes "Is that correct?"; + mes "It is manufactured for beginners so they don't have the best effect but they're still cheaper than equipment in the shop."; + next; + mes "[Michael]"; + mes "We made it sincerely for the Eden Group."; + close; + } + } + else if (para_suv01 == 22) { + mes "[Michael]"; + mes "If you complete step 2, we offer extra weapons including the basic equipment."; + next; + mes "[Michael]"; + mes "We chose the proper equipment to do the job right."; + mes "But we can't support some jobs that can't join us."; + next; + mes "[Michael]"; + mes "We can't manufacture all of the equipments in the world, don't you agree?"; + next; + mes "[Michael]"; + mes "We will support 1 equipment, shoes and uniform so a total of three things."; + mes "Also we support extra things to consider some members who can't use some of the supplies."; + next; + mes "[Michael]"; + mes "^4d4dffplease check your inventory to get those items.^000000"; + next; + switch(select("I will make more space.:enough.")) { + case 1: + mes "[Michael]"; + mes "Make enough space."; + close; + case 2: + if ((BaseJob == Job_Swordman) || (((BaseJob == Job_Knight) || (BaseJob == Job_Crusader)) && (Upper != 1))) { + mes "[Michael]"; + mes "What kind of equipment do you want?"; + mes "We have one and two hand swords."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Slayer I: Two handed sword. attack 162."; + mes "Eden Saber I: One hand sword. attack 147."; + mes "Both are level 2 and required level is 26."; + next; + mes "[Michael]"; + mes "They also cannot be traded with other players or refined."; + next; + switch(select("Eden Slayer I:Eden Sabre I")) { + case 1: + mes "[Michael]"; + mes "You chose the Eden Slayer I."; + mes "Additionally there are Eden Group boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,23; + set para_suv02,2; + getitem 1192,1; //P_Slayer1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Weapon, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 1192,1; //P_Slayer1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + break; + case 2: + mes "[Michael]"; + mes "You chose the Eden Sabre I."; + mes "Additionally there are Eden Group boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,23; + set para_suv02,2; + getitem 13423,1; //P_Sabre1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Weapon, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 13423,1; //P_Sabre1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + mes "This is what we strive for."; + close; + } + break; + } + } + else if ((BaseJob == Job_Thief) || (((BaseJob == Job_Assassin) || (BaseJob == Job_Rogue)) && (Upper != 1)) || (BaseJob == Job_Ninja) || (BaseJob == Job_Novice)) { + mes "[Michael]"; + mes "You chose the Eden Dagger I."; + mes "Additionally there are Eden Group boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,23; + set para_suv02,2; + getitem 13050,1; //P_Dagger1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Weapon, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 13050,1; //P_Dagger1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + mes "This is what we strive for."; + close; + } + } + else if ((BaseJob == Job_Merchant) || (((BaseJob == Job_Blacksmith) || (BaseJob == Job_Alchemist)) && (Upper != 1))) { + mes "[Michael]"; + mes "What kind of equipment do you want?"; + mes "We have mace and sabre."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Saber I: One hand sword. attack 147."; + mes "Eden Mace I: Blunt. attack 142."; + mes "Both are level 2 and required level is 26."; + mes "Also you can't trade with other players or refine them."; + next; + switch(select("Eden Sabre I:Eden Mace I")) { + case 1: + mes "[Michael]"; + mes "You chose the Eden Sabre I."; + mes "Additionally there are Eden Group boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,23; + set para_suv02,2; + getitem 13423,1; //P_Sabre1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Weapon, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 13423,1; //P_Sabre1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + mes "This is what we strive for."; + close; + } + break; + case 2: + mes "[Michael]"; + mes "You chose the Eden Mace I."; + mes "Additionally there are Eden Group boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,23; + set para_suv02,2; + getitem 16004,1; //P_Mace1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Weapon, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 16004,1; //P_Mace1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + break; + } + } + else if ((BaseJob == Job_Archer) || (((BaseJob == Job_Hunter) || (BaseJob == Job_Dancer) || (BaseJob == Job_Bard)) && (Upper != 1))) { + mes "[Michael]"; + mes "You chose the Eden Bow I."; + mes "Additionally there are Eden Group boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,23; + set para_suv02,2; + getitem 1747,1; //P_Bow1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Bow, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 1747,1; //P_Bow1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + else if ((BaseJob == Job_Acolyte) || (((BaseJob == Job_Priest) || (BaseJob == Job_Monk)) && (Upper != 1))) { + mes "[Michael]"; + mes "What kind of equipment do you want?"; + mes "We have a mace and a staff."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Mace I: Blunt. attack 142."; + mes "Eden Staff I: Stick. INT+2, MATK+125, attack 60."; + mes "Both are level 2 and required level is 26."; + mes "Also you can't trade with other players or refine them."; + next; + switch(select("Eden Staff I:Eden Mace I")) { + case 1: + mes "[Michael]"; + mes "You chose the Eden Staff I."; + mes "Additionally there are Eden Group boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,23; + set para_suv02,2; + getitem 1650,1; //P_Staff1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Weapon, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 1650,1; //P_Staff1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + break; + case 2: + mes "[Michael]"; + mes "You chose the Eden Mace I."; + mes "Additionally there are Eden Group boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,23; + set para_suv02,2; + getitem 16004,1; //P_Mace1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Mace, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 16004,1; //P_Mace1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + break; + } + } + else if ((BaseJob == Job_Mage) || (((BaseJob == Job_Wizard) || (BaseJob == Job_Sage)) && (Upper != 1))) { + mes "[Michael]"; + mes "You chose the Eden Staff I."; + mes "Additionally there are Eden Group boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,23; + set para_suv02,2; + getitem 1650,1; //P_Staff1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Staff Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 1650,1; //P_Staff1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + else if (BaseJob == Job_Gunslinger) { + mes "[Michael]"; + mes "You chose the Eden Revolver I."; + mes "Additionally there are Eden Group boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,23; + set para_suv02,2; + getitem 13112,1; //P_Revolver1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Revolver, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 13112,1; //P_Revolver1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + else { + mes "[Michael]"; + mes "Let me see... you will get.."; + mes "Uniform and Boots are all."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "I do not know what weapon is good for you. I will give you a dagger."; + set para_suv01,23; + set para_suv02,2; + getitem 13050,1; //P_Dagger1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Weapon, Uniform, Boots all 3 things."; + mes "I do not know what weapon is good for you. I'll give you a dagger."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 13050,1; //P_Dagger1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + break; + } + } + else if (para_suv01 == 37) { + mes "[Michael]"; + mes "You completed the last course of traning."; + mes "It's time to give a weapon to you."; + next; + mes "[Michael]"; + mes "We have more upgraded weapons, uniforms and boots."; + mes "Ah, in case of the weapon that was made only for 1st jobs."; + mes "So, I can't offer them to higher jobs."; + next; + mes "[Michael]"; + mes "^4d4dffPlease check you inventory to get those items.^000000"; + next; + switch(select("I'll come back.:I have enough space.")) { + case 1: + mes "[Michael]"; + mes "Make enough space."; + close; + break; + case 2: + if ((BaseJob == Job_Swordman) || (((BaseJob == Job_Knight) || (BaseJob == Job_Crusader)) && (Upper != 1))) { + mes "[Michael]"; + mes "What kind of equipment do you want?"; + mes "We have slayer and sabre."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Saber II: one hand sword. attack 170."; + mes "Eden Slayer II: Two hand sword. attack 185."; + mes "Both of them are Lv 2 weapons and required lv is 40."; + mes "Also you can't trade with other players or refine them."; + next; + switch(select("Eden Saber II:Eden Slayer II")) { + case 1: + mes "[Michael]"; + mes "You chose the Eden Sabre II."; + mes "Additionally we have boots and uniform."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,38; + set para_suv02,3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Weapon, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + break; + case 2: + mes "[Michael]"; + mes "You chose the Eden Slayer II."; + mes "Additionally we have boots and uniform."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,38; + set para_suv02,3; + getitem 1193,1; //P_Slayer2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Weapon, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 1193,1; //P_Slayer2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + break; + } + } + else if ((BaseJob == Job_Thief) || (((BaseJob == Job_Assassin) || (BaseJob == Job_Rogue)) && (Upper != 1)) || (BaseJob == Job_Ninja) || (BaseJob == Job_Novice)) { + mes "[Michael]"; + mes "Let me see... you will get..."; + mes "Weapon, Uniform, Boots are all."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You didn't receive a hat and manteau so I will give them additionally."; + set para_suv01,38; + set para_suv02,3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Here you are."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + else if ((BaseJob == Job_Acolyte) || (((BaseJob == Job_Priest) || (BaseJob == Job_Monk)) && (Upper != 1))) { + mes "[Michael]"; + mes "What kind of equipment do you want?"; + mes "We have a mace and a staff."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Mace II: Blunt. attack 163."; + mes "Eden Staff II: Stick. INT+3, MATK+150, attack 60."; + mes "Both of them are Lv 2 weapons and required lv is 40."; + mes "Also you can't trade with other players or refine them."; + next; + switch(select("Eden Staff II:Eden Mace II")) { + case 1: + mes "[Michael]"; + mes "You chose the Eden Staff II."; + mes "Additionally we have boots and uniform."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,38; + set para_suv02,3; + getitem 1651,1; //P_Staff2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Staff, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 1651,1; //P_Staff2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + break; + case 2: + mes "[Michael]"; + mes "You chose the Eden Mace II."; + mes "Additionally we have boots and uniform."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,38; + set para_suv02,3; + getitem 16005,1; //P_Mace2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Mace, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 16005,1; //P_Mace2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + break; + } + } + else if ((BaseJob == Job_Archer) || (((BaseJob == Job_Hunter) || (BaseJob == Job_Dancer) || (BaseJob == Job_Bard)) && (Upper != 1))) { + mes "[Michael]"; + mes "Let me see... you will get..."; + mes "Weapon, Uniform, Boots are all."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You didn't receive a hat and manteau so I will give them additionally."; + set para_suv01,38; + set para_suv02,3; + getitem 1748,1; //P_Bow2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Here you are."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 1748,1; //P_Bow2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + else if ((BasseJob == Job_Novice) || (BaseJob == Job_Supernovice) || (Class == Job_Soul_linker) || (Class == Job_Ninja)) { + mes "[Michael]"; + mes "Let me see... you will get..."; + mes "Weapon, Uniform, Boots are all."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You didn't receive a hat and manteau so I will give them additionally."; + set para_suv01,38; + set para_suv02,3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Here you are."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + else if ((BaseJob == Job_Mage) || (((BaseJob == Job_Wizard) || (BaseJob == Job_Sage)) && (Upper != 1))) { + mes "[Michael]"; + mes "Let me see... you will get..."; + mes "Weapon, Uniform, Boots are all."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You didn't receive a hat and manteau so I will give them additionally."; + set para_suv01,38; + set para_suv02,3; + getitem 1651,1; //P_Staff2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Here you are."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 1651,1; //P_Staff2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + else if ((BaseJob == Job_Merchant) || (((BaseJob == Job_Blacksmith) || (BaseJob == Job_Alchemist)) && (Upper != 1))) { + mes "[Michael]"; + mes "What kind of equipment do you want?"; + mes "We have mace and sabre."; + mes "Here are the options."; + next; + mes "[Michael]"; + mes "Eden Saber II: one hand sword. attack 170."; + mes "Eden Mace II: Blunt. attack 163."; + mes "Both of them are Lv 2 weapons and required lv is 40."; + mes "Also you can't trade with other players or refine them."; + next; + switch(select("Eden Saber II:Eden Mace II")) { + case 1: + mes "[Michael]"; + mes "You chose the Eden Sabre II."; + mes "Additionally we have boots and uniform."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,38; + set para_suv02,3; + getitem 13424,1; //P_Sabre2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Weapon, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13424,1; //P_Sabre2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + break; + case 2: + mes "[Michael]"; + mes "You chose the Eden Mace II."; + mes "Additionally we have boots and uniform."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have record of getting any equipment"; + mes "so, I will give Eden Group manteau and hat also."; + set para_suv01,38; + set para_suv02,3; + getitem 16005,1; //P_Mace2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Weapon, Uniform, Boots all 3 things."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 16005,1; //P_Mace2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + break; + } + } + else if (BaseJob == Job_Gunslinger) { + mes "[Michael]"; + mes "Let me see... you will get..."; + mes "Weapon, Uniform, Boots are all."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You didn't receive a hat and manteau so I will give them additionally."; + set para_suv01,38; + set para_suv02,3; + getitem 13113,1; //P_Revolver2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Here you are."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13113,1; //P_Revolver2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + else { + mes "[Michael]"; + mes "Let me see... you will get.."; + mes "Uniform and Boots are all."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You didn't receive a hat and manteau so I will give them additionally."; + set para_suv01,38; + set para_suv02,3; + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your equipment again and treat them well."; + close; + } + else { + mes "[Michael]"; + mes "Here you are."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + } + break; + } + } + else { + mes "[Michael]"; + mes "Wait..I will check the record.."; + mes "..."; + mes "...hummmm."; + next; + mes "[Michael]"; + mes "Sorry but I can't find any record that I should be giving you supplies."; + mes "Are you sure?"; + close; + } + break; + case 2: + mes "[Michael]"; + mes "We store weapons, armor and other goods which were manufactured by my teamm here."; + mes "We also have lots of special stuff."; + next; + mes "[Michael]"; + mes "To prepare for emergencies, we have enough basic weapons to supply a whole army."; + mes "Frankly... we don't need to use right now but in the case of something happening, like in Morroc."; + next; + mes "[Michael]"; + mes "Just look around here and don't touch."; + next; + mes "[Michael]"; + mes "If I make a mistake, Reke will punish me."; + close; + case 3: + mes "[Michael]"; + mes "You mean upgrade equipment, right?"; + mes "We can upgrade only the hat from Eden Group."; + next; + if (para_suv02 == 3) { + if (countitem(5583) > 0) { + mes "[Michael]"; + mes "Which section do you want to upgrade?"; + next; + switch(select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Ignore.")) { + case 1: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade STR^000000."; + mes "Are you sure?"; + next; + switch(select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + delitem 5583,1; //Para_Team_Hat + set para_suv02,4; + getitem2 5583,1,1,0,0,0,0,0,4701; + close; + case 2: + mes "[Michael]"; + mes "You don't want to upgrade?"; + close; + } + break; + case 2: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade AGI^000000."; + mes "Are you sure?"; + next; + switch(select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + delitem 5583,1; //Para_Team_Hat + set para_suv02,4; + getitem2 5583,1,1,0,0,0,0,0,4731; + close; + case 2: + mes "[Michael]"; + mes "You don't want to upgrade?"; + close; + } + break; + case 3: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade VIT^000000."; + mes "Are you sure?"; + next; + switch(select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + delitem 5583,1; //Para_Team_Hat + set para_suv02,4; + getitem2 5583,1,1,0,0,0,0,0,4741; + close; + case 2: + mes "[Michael]"; + mes "You don't want to upgrade?"; + close; + } + break; + case 4: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade INT^000000."; + mes "Are you sure?"; + next; + switch(select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + delitem 5583,1; //Para_Team_Hat + set para_suv02,4; + getitem2 5583,1,1,0,0,0,0,0,4711; + close; + case 2: + mes "[Michael]"; + mes "You don't want to upgrade?"; + close; + } + break; + case 5: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade DEX^000000."; + mes "Are you sure?"; + next; + switch(select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + delitem 5583,1; //Para_Team_Hat + set para_suv02,4; + getitem2 5583,1,1,0,0,0,0,0,4721; + close; + case 2: + mes "[Michael]"; + mes "You don't want to upgrade?"; + close; + } + break; + case 6: + mes "[Michael]"; + mes "I see."; + mes "I will ^4d4dffUpgrade LUK^000000."; + mes "Are you sure?"; + next; + switch(select("Yes I am.:No wait.")) { + case 1: + mes "[Michael]"; + mes "I will start to upgrade."; + next; + mes "[Michael]"; + mes "Here you are."; + delitem 5583,1; //Para_Team_Hat + set para_suv02,4; + getitem2 5583,1,1,0,0,0,0,0,4751; + close; + case 2: + mes "[Michael]"; + mes "You don't want to upgrade?"; + close; + } + break; + case 7: + mes "[Michael]"; + mes "Why? It'll be beter than it is."; + mes "Anyway, we can only offer you one hat."; + next; + mes "[Michael]"; + mes "What you do with it is up to you."; + close; + } + } + else { + mes "[Michael]"; + mes "First come with a hat that that you want me to upgrade."; + mes "Make sure that it's in your inventory, got it?"; + close; + } + } + else if (para_suv02 == 4) { + mes "[Michael]"; + mes "Umm, didn't you upgrade this already?"; + mes "According to the records"; + mes "" + strcharinfo(0) + ": Has completed upgrading their hat."; + next; + mes "[Michael]"; + mes "We offer only one time upgrades."; + mes "Sorry but I don't have another way."; + close; + } + else { + mes "[Michael]"; + mes "You haven't received all the supplies up to step 3."; + mes "Upgrading your hat is a special kind of service."; + next; + mes "[Michael]"; + mes "Sorry but I can't help you."; + close; + } + break; + } +} + +moc_para01,179,44,3 script Chef#para 820,{ + mes "[Chef]"; + mes "What's up?"; + mes "Do you want a Meal? Or do you have other business?"; + next; + switch(select("Order a meal.:Talk.")) { + case 1: + mes "[Chef]"; + mes "Choose one of the three course meals A, B or C."; + mes "Do you want a explanation?"; + next; + switch(select("I want a explanantion.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) { + case 1: + mes "[Chef]"; + mes "Uh? what do you want to know?"; + next; + switch(select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) { + case 1: + mes "[Chef]"; + mes "Course meal A is for nomal people."; + mes "It has three kinds of dishes and the main is...."; + mes " "; + mes "-Chef is trying to point to a dish in the picture. There is a black roll.-"; + next; + mes "[Chef]"; + mes "It's made of sea grass so, it's dry like paper."; + mes "It's a roll with steamed rice, vegetables and meat inside."; + mes "It seems simple but it is really good and healthy."; + next; + mes "[Chef]"; + mes "The ingredients mix well with the spicy sauce."; + mes "It is also mixed with chopped meat like sausages."; + next; + mes "[Chef]"; + mes "It's simple and cheap so it is really popular with everyone."; + mes "Just 3,000 Zeny."; + mes "You will feel satisfied after eating it."; + close; + break; + case 2: + mes "[Chef]"; + mes "Um course meal B is."; + mes "I make a sauce with aromatic vegetables and meat in a soup."; + next; + mes "[Chef]"; + mes "The meat is boiled so it is fork tender in the soup."; + mes "When the soup is almost done I add noodles for the finishing touch."; + next; + mes "[Chef]"; + mes "It's a good dish to share with friends."; + mes "It's 4,000 Zeny."; + mes "It's a very fun dish to enjoy."; + close; + break; + case 3: + mes "[Chef]"; + mes "Now for course meal C..."; + mes "It's a masterpiece of meat... Legend of the meat class!"; + next; + mes "[Chef]"; + mes "Beef, bacon,"; + mes "strip loin,"; + mes "rib eye roll"; + mes "..."; + next; + mes "[Chef]"; + mes "Do you need more explanation?"; + mes "Don't worry."; + mes "I use the besk oak to smoke it."; + mes "Ah, it's 5,000 Zeny. Cheap isn't it? I only use the best meat so don't worry."; + close; + break; + case 4: + mes "[Chef]"; + mes "I don't have enough time to chat with you..."; + close; + break; + } + break; + case 2: + mes "[Chef]"; + mes "Course meal A?"; + mes "Ah, Kim-dduck-soon."; + mes "It's the representative meal for normal citizens."; + next; + if (countitem(6219) > 0) { + if (Zeny > 2699) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "- After eating the meal, I feel a little bit full."; + mes "Recovered HP and SP. -"; + set zeny,zeny-2700; + percentheal 50,50; + close; + } + else { + mes "[Chef]"; + mes "Actually it's 3000 zeny but you are one of my team so i will discount it to 2700 zeny."; + mes "I will discount 10% for membership so, it's 2700 zeny."; + close; + } + } + else { + if (Zeny > 2999) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "- After eating the meal, I feel a little bit full."; + mes "Recovered HP and SP. -"; + set zeny,zeny-3000; + percentheal 50,50; + close; + } + else { + mes "[Chef]"; + mes "This dish is 3000 zeny."; + mes "How many times do I have to tell you?"; + close; + } + } + break; + case 3: + mes "[Chef]"; + mes "Course meal B?"; + mes "This food with meat and vegetables in hot soup has it's origins from nomadic life under the cold and dry nature."; + next; + if (countitem(6219) > 0) { + if (Zeny > 3599) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "- After eating the meal, I feel a little bit full."; + mes "Recovered HP and SP. -"; + set zeny,zeny-3600; + percentheal 75,75; + close; + } + else { + mes "[Chef]"; + mes "This food is 4000 zeny but you can pay only 3600."; + mes "I will discount 10% for membership so, it's 3600 zeny."; + close; + } + } + else { + if (Zeny > 3999) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "- After eating the meal, I feel a little bit full."; + mes "Recovered HP and SP. -"; + set zeny,zeny-4000; + percentheal 75,75; + close; + } + else { + mes "[Chef]"; + mes "This meal si 4000 zeny."; + mes "How many times do I have to tell you?"; + close; + } + } + break; + case 4: + if (countitem(6219) > 0) { + if (Zeny > 4499) { + mes "[Chef]"; + mes "Hey, here are you."; + mes "Enjoy your meal."; + next; + mes "- The Rib Eye Roll is grilled on the oak."; + mes "- After eating the meal, I feel a little bit full."; + mes "Recovered HP and SP. -"; + set zeny,zeny-4500; + percentheal 100,100; + close; + } + else { + mes "[Chef]"; + mes "This meal is 5000 zeny but I will serve it for 4500."; + mes "I will discount 10% for membership so, it's 4500 zeny.."; + close; + } + } + else { + if (Zeny > 4999) { + mes "[Chef]"; + mes "Hey, here are you."; + mes "Enjoy your meal."; + next; + mes "- The Rib Eye Roll is grilled on the oak."; + mes "- After eating the meal, I feel a little bit full."; + mes "Recovered HP and SP. -"; + set zeny,zeny-5000; + percentheal 100,100; + close; + } + else { + mes "[Chef]"; + mes "This meal is 5000 zeny."; + mes "How many times do I have to tell you?"; + close; + } + } + break; + case 5: + mes "[Chef]"; + mes "It's up to you."; + close; + } + break; + case 2: + if (countitem(6219) > 0) { + mes "[Chef]"; + mes "Most jobs should be managed by yourself. So it might be difficult, right?"; + mes "Actually it's harmful so they have requested continuously."; + next; + mes "[Chef]"; + mes "Can't we all work together by helping each other out?"; + mes "Anyway, you..."; + next; + if (para_suv01 == 0) { + if (BaseLevel < 41) { + mes "[Chef]"; + mes "How are you?"; + mes "Ah... now you don't look like a beginner."; + mes "Do you want to know some good information?"; + next; + mes "[Chef]"; + mes "The Eden Group... sometimes receives jobs."; + mes "But they also manufacture armor and weapons by themselves."; + next; + mes "[Chef]"; + mes "If you want, can get a uniform from the Eden Group."; + next; + mes "[Chef]"; + mes "To get it you need to complete their missions."; + mes "If you have any interest, meet Miss Boya at the desk."; + close; + } + else { + mes "[Chef]"; + mes "You look like an expert..."; + mes "umm emm.. "; + mes "umm emm.. ummm.."; + next; + mes "[Chef]"; + mes "Yes! I found a thing that you are missing!"; + mes "You didn't get eden group uniform?"; + next; + mes "[Chef]"; + mes "Hmm, it's not neccessary but if you remain with the eden group, it would be a good symbol."; + next; + mes "[Chef]"; + mes "You can't get it easily but.."; + mes "If you have an interest, ask Instructor Boya at the desk."; + close; + } + } + else { + mes "[Chef]"; + mes "Sure, the uniform goes well with you."; + mes "Oh, sure."; + mes "The leader makes trhe designs these days."; + next; + mes "[Chef]"; + mes "Ahah..especially the hat."; + mes "To.. me.. the hat... um."; + mes "It goes well with Laim but with Luke... I don't know.."; + next; + switch(select("What happen to the hat?:Luke?")) { + case 1: + mes "[Chef]"; + mes "Nothing. It's so cute."; + mes "I am concerned about the ribbon."; + mes "But, it is essential that I wear this hat.."; + next; + mes "[Chef]"; + mes "Hahahah I don't care."; + mes "I don't care at all!"; + mes "Hahaha.. aaaahahahaha... "; + close; + case 2: + mes "[Chef]"; + mes "He is a knife expert."; + mes "One of our guard leaders."; + mes "Who is also in charge of the security in this office."; + next; + mes "[Chef]"; + mes "Almost everyone just hired wonders about him."; + mes "But Laim and Luke are totally different."; + next; + mes "[Chef]"; + mes "The leaders have worked together for a long time."; + mes "But the leader wants to hide his past..."; + next; + mes "[Chef]"; + mes "What I guess is... he might be a son of a rich family."; + mes "Rumor is that Luke was the family guard."; + mes "Laim was servant? Wasn't she?"; + mes "What do you think about my story?"; + next; + select("....."); + mes "[Chef]"; + mes "............"; + mes "Ahah..hey~ even if i talked useless things don't look at me like that"; + mes "but it's really true that three people established this Eden Group."; + close; + } + } + } + else { + mes "[Chef]"; + mes "Uh? Request work. Did you find right place?"; + mes "Also let me se... you are not one of my members. How can I give you work?"; + next; + mes "[Chef]"; + mes "Just eat in the restaurant."; + mes "We have served the meal to all of the people."; + mes "I am pretty sure about the taste!"; + close; + } + break; + } +} + +/* +sec_in02,25,33,4 script Assistant 422,{ + mes "Password"; + next; + input .@input,0,9999; + if (.@input == 1854) { + mes "Please select the variable you want to modify."; + next; + switch(select("para_suv01:para_suv02")) { + case 1: + mes "Enter the modified value"; + next; + input .@input,0,9999; + mes "Value of para_suv01 has been changed to " + .@input + "."; + set para_suv01,.@input; + break; + case 2: + mes "Enter the modified value"; + next; + input .@input,0,9999; + mes "Value of para_suv02 has been changed to " + .@input + "."; + set para_suv02,.@input; + break; + } + } + else + mes "......meow wee."; + close; +} +*/
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