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-rw-r--r--npc/quests/eden/eden_quests.txt3142
1 files changed, 1535 insertions, 1607 deletions
diff --git a/npc/quests/eden/eden_quests.txt b/npc/quests/eden/eden_quests.txt
index 0774b71d8..e1919f7d0 100644
--- a/npc/quests/eden/eden_quests.txt
+++ b/npc/quests/eden/eden_quests.txt
@@ -1,27 +1,29 @@
-//===== rAthena Script =======================================
+//===== rAthena Script =======================================
// Eden Group Quest - Quests NPCs
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
//= rAthena SVN
-//===== Description: =========================================
-//= [AEGIS Conversion]
-//===== Additional Comments: =================================
+//===== Description: =========================================
+//= Eden Group Headquarter NPC's.
+//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Removed unencoded comments (Korean -> Gibberish)
//= Readded the GM helper NPC, commented out.
+//= 1.2 Some little optimization here and there. [Masao]
//============================================================
moc_para01,25,35,4 script Instructor Boya#para01 469,{
+
if (countitem(6219) > 0) {
if (para_suv01 == 0) {
mes "[Boya]";
mes "What's up?";
- mes "If you have any normal requests use the board.";
+ mes "If you have any normal missions use the bulletin board.";
next;
- switch(select("What is your responsiblily?:Don't you have equipment?:Ignore.")) {
+ switch (select("What is your responsiblily?:Don't you have equipment?:Ignore.")) {
case 1:
mes "[Boya]";
mes "I give training missions to members.";
@@ -30,10 +32,10 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Through battle training they can improve their real experience.";
- mes "Those members who prove themselves will even get a reward.";
+ mes "The members that prove themselves will even get a reward.";
next;
mes "[Boya]";
- mes "We have been given special equipment which we created.";
+ mes "We gave them special equipmant that we have made.";
mes "These gifts are for people who are really doing their best.";
next;
mes "[Boya]";
@@ -44,7 +46,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "[Boya]";
mes "If you want to join, don't hesitate.";
next;
- switch(select("Participate in the training.:Ignore.")) {
+ switch (select("Participate in the training.:Ignore.")) {
case 1:
mes "[Boya]";
mes "Really? You already seem ready.";
@@ -54,11 +56,11 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
if (BaseLevel < 12) {
mes "[Boya]";
mes "Umm. You should raise your level more!";
- mes "You need to at least be level 12!";
+ mes "You need to be at least level 12!";
mes "I'm sorry but those are the rules.";
close;
}
- else if ((BaseLevel > 11) && (BaseLevel < 20)) {
+ if ((BaseLevel > 11) && (BaseLevel < 20)) {
mes "[Boya]";
mes "Really? You already seem ready.";
mes "We have a total of 3 steps for the training.";
@@ -70,11 +72,11 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "It's the most proper mission for your level.";
next;
mes "[Boya]";
- mes "^4d4dffThere is a desert city called Morroc.";
- mes "Go one field South then East. There is small oasis in the center of that field.^000000";
+ mes "^4d4dffThere is a desert town called Morroc.";
+ mes "From there go south and then east. There is small oasis in the center of that field.^000000";
next;
mes "[Boya]";
- mes "If you go there, you can find a dog around the oasis.";
+ mes "If you go there, you will find a dog around the oasis.";
mes "He is really mysterious and he can speak so don't be suprised.";
next;
mes "[Boya]";
@@ -87,24 +89,24 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "What's wrong with that password?";
next;
mes "[Boya]";
- mes "Anyway, that place is close to here so, it is a reasonable place for a beginner like you.";
- mes "Ok, bless you~!";
+ mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you.";
+ mes "Ok, may Freya bless you~!";
set para_suv01,1;
setquest 7128;
close;
}
- else if ((BaseLevel > 19) && (BaseLevel < 26)) {
+ if ((BaseLevel > 19) && (BaseLevel < 26)) {
mes "[Boya]";
mes "I'll send you to the first step of course B.";
mes "Course B is called 'Conquer the Culvert!'.";
mes "It's the most proper mission for your level.";
next;
mes "[Boya]";
- mes "You need to register to explore the culvert in Prontera at the Job_Knight Guild.";
- mes "After registering there go to the west gate of Prontera. The manager of the culvert is near the entrance.";
+ mes "You need to register to explore the culvert in Prontera at the Knight Guild.";
+ mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance.";
next;
mes "[Boya]";
- mes "Once you enter the culvert you can find a dispatched cat who is standing on two feet. Don't be surprised if he talks to you.";
+ mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you.";
next;
mes "[Boya]";
mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000.";
@@ -118,13 +120,13 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Anyway...";
- mes "that place is pretty close to here so it is a reasonable place for a beginner like you.";
- mes "Ok, bless you~!";
+ mes "That place is nor far from here so, it is a reasonable place for a beginner like you.";
+ mes "Ok, may Freya bless you~!";
set para_suv01,6;
setquest 7133;
close;
}
- else if ((BaseLevel > 25) && (BaseLevel < 33)) {
+ if ((BaseLevel > 25) && (BaseLevel < 33)) {
mes "[Boya]";
mes "Cool.";
mes "Let me choose a proper place for you.";
@@ -136,7 +138,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "There is a small archer village north of Payon.";
- mes "There is a cave on the west hill of the archer village.";
+ mes "There is a cave on the western hill of the archer village.";
next;
mes "[Boya]";
mes "We have dispatched someone in front of the cave.";
@@ -144,8 +146,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "...";
next;
mes "[Boya]";
- mes "Anyway we are on the same team so he will know me.";
- mes "He will give you a battle target.";
+ mes "Anyway he is one of us so he will know me.";
+ mes "He will give you a mission.";
mes "If you have questions ask him.";
next;
mes "[Boya]";
@@ -154,20 +156,20 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Anyway...";
- mes "that place is pretty close to here so, come back quickly.";
- mes "Ok, bless you~!";
+ mes "That place is not far from here so, come back quickly.";
+ mes "Ok, may Freya bless you~!";
set para_suv01,13;
setquest 7138;
close;
}
- else if ((BaseLevel > 32) && (BaseLevel < 40)) {
+ if ((BaseLevel > 32) && (BaseLevel < 40)) {
mes "[Boya]";
mes "I'll send you to the 2nd step of course B.";
mes "This course is called 'Conquer Anthell!'.";
mes "It's the most proper mission for your level.";
next;
mes "[Boya]";
- mes "Travel just Southwest of Morroc City.";
+ mes "Travel just southwest of Morroc City.";
mes "There you will find a hole in the ground to a cave called Anthell.";
next;
mes "[Boya]";
@@ -180,8 +182,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "His name is... K? M? Hmm? Anyway I can't remember.";
next;
mes "[Boya]";
- mes "We are the same team so he will know me.";
- mes "He will give you a battle target.";
+ mes "He is one of us so he will know me.";
+ mes "He will give you a mission.";
mes "If you have any questions ask him.";
next;
mes "[Boya]";
@@ -190,74 +192,74 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Anyway...";
- mes "that place is pretty close to here so, come back quickly.";
+ mes "That place is not far from here so, come back quickly.";
mes "Ok, blessing you~!!";
set para_suv01,17;
setquest 7142;
close;
}
- else if ((BaseLevel > 39) && (BaseLevel < 50)) {
+ if ((BaseLevel > 39) && (BaseLevel < 50)) {
mes "[Boya]";
mes "You are on the third step of course A.";
mes "This course is called 'Conquer Orc village!'.";
mes "Let me see...";
next;
mes "[Boya]";
- mes "Go through the gate of Prontera and keep walking to the west. Orc village is there.";
- mes "Or go out through the west gate of Geffen and keep going to the souteastern direction..";
+ mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
+ mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
next;
mes "[Boya]";
- mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.";
+ mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
mes "It's up to you.";
next;
mes "[Boya]";
- mes "One of our dispatched members is waiting in the building near the kafra employee.";
+ mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
next;
mes "[Boya]";
- mes "She will explain in detail what should you do in Orc Village.";
+ mes "She will explain what needs to be done there.";
mes "If you have any questions ask her.";
next;
mes "[Boya]";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,24;
setquest 7147;
close;
}
- else if ((BaseLevel > 49) && (BaseLevel < 60)) {
+ if ((BaseLevel > 49) && (BaseLevel < 60)) {
mes "[Boya]";
mes "You are on the third step of course B.";
mes "This course is called 'Conquer Orc dungeon!'.";
mes "It's the most proper mission for your level.";
next;
mes "[Boya]";
- mes "Go through the gate of prontera and keep walking to the west. Orc village is there.";
- mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.";
+ mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
+ mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
next;
mes "[Boya]";
- mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.";
+ mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
mes "It's up to you.";
next;
mes "[Boya]";
- mes "One of our dispatched members is waiting in the building near the kafra employee.";
+ mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
next;
mes "[Boya]";
- mes "She will explain in detail what should you do in Orc Village.";
+ mes "She will explain what needs to be done there.";
mes "If you have any questions ask her.";
next;
mes "[Boya]";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,29;
setquest 7152;
close;
}
- else if (BaseLevel > 59) {
+ if (BaseLevel > 59) {
mes "[Boya]";
mes "You are on the last step.";
- mes "This course is called 'Conquer Ocean City!'.";
+ mes "This course is called 'Conquer the Ocean City!'.";
mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
next;
mes "[Boya]";
- mes "First take a ship toward to Bayalan from Izlude!";
+ mes "First take a ship to to Byalan Island from Izlude!";
mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
next;
mes "[Boya]";
@@ -266,27 +268,25 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Tell him that I sent you and follow his directions.";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,33;
setquest 7156;
close;
}
- break;
case 2:
mes "[Boya]";
mes "It's all your decision.";
mes "It's not my business but you should probably reconsider.";
close;
}
- break;
case 2:
mes "[Boya]";
mes "Huh?";
mes "You are so honest!";
- mes "Gosh. Did you want something about equipment?";
+ mes "Gosh. You wanted to know something about equipment?";
next;
mes "[Boya]";
- mes "I have a uniform set which is from my team.";
+ mes "I have a uniform set which is free for our group members.";
mes "But, I can't give it for free.";
next;
mes "[Boya]";
@@ -301,10 +301,10 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
select("What?!");
mes "[Boya]";
mes "So, will you join the training or not?";
- mes "I look a little bit fun actually really busy I was called lightening Rune Knight.";
+ mes "I look a little bit funny, actually I am really busy I was called shining Rune Knight.";
mes "Make a decision, hurry.";
next;
- switch(select("Participate in the training.:Refuse!!")) {
+ switch (select("Participate in the training.:Refuse!!")) {
case 1:
mes "[Boya]";
mes "Really? You already seem ready.";
@@ -314,11 +314,11 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
if (BaseLevel < 12) {
mes "[Boya]";
mes "Umm. You should raise your level more!";
- mes "You need to at least be level 12!";
+ mes "You need to be at least level 12!";
mes "I'm sorry but those are the rules.";
close;
}
- else if ((BaseLevel > 11) && (BaseLevel < 20)) {
+ if ((BaseLevel > 11) && (BaseLevel < 20)) {
mes "[Boya]";
mes "Really? You already seem ready.";
mes "We have a total of 3 steps for the training.";
@@ -330,11 +330,11 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "It's the most proper mission for your level.";
next;
mes "[Boya]";
- mes "^4d4dffThere is a desert city called Morroc.";
- mes "Go one field South then East. There is small oasis in the center of that field.^000000";
+ mes "^4d4dffThere is a desert town called Morroc.";
+ mes "From there go south and then east. There is small oasis in the center of that field.^000000";
next;
mes "[Boya]";
- mes "If you go there, you can find a dog around the oasis.";
+ mes "If you go there, you will find a dog around the oasis.";
mes "He is really mysterious and he can speak so don't be suprised.";
next;
mes "[Boya]";
@@ -347,24 +347,24 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "What's wrong with that password?";
next;
mes "[Boya]";
- mes "Anyway, that place is close to here so, it is a reasonable place for a beginner like you.";
- mes "Ok, bless you~!";
+ mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you.";
+ mes "Ok, may Freya bless you~!";
set para_suv01,1;
setquest 7128;
close;
}
- else if ((BaseLevel > 19) && (BaseLevel < 26)) {
+ if ((BaseLevel > 19) && (BaseLevel < 26)) {
mes "[Boya]";
mes "I'll send you to the first step of course B.";
mes "Course B is called 'Conquer the Culvert!'.";
mes "It's the most proper mission for your level.";
next;
mes "[Boya]";
- mes "You need to register to explore the culvert in Prontera at the Job_Knight Guild.";
- mes "After registering there go to the west gate of Prontera. The manager of the culvert is near the entrance.";
+ mes "You need to register to explore the culvert in Prontera at the Knight Guild.";
+ mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance.";
next;
mes "[Boya]";
- mes "Once you enter the culvert you can find a dispatched cat who is standing on two feet. Don't be surprised if he talks to you.";
+ mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you.";
next;
mes "[Boya]";
mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000.";
@@ -378,13 +378,13 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Anyway...";
- mes "that place is pretty close to here so it is a reasonable place for a beginner like you.";
- mes "Ok, bless you~!";
+ mes "That place is nor far from here so, it is a reasonable place for a beginner like you.";
+ mes "Ok, may Freya bless you~!";
set para_suv01,6;
setquest 7133;
close;
}
- else if ((BaseLevel > 25) && (BaseLevel < 33)) {
+ if ((BaseLevel > 25) && (BaseLevel < 33)) {
mes "[Boya]";
mes "Cool.";
mes "Let me choose a proper place for you.";
@@ -396,7 +396,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "There is a small archer village north of Payon.";
- mes "There is a cave on the west hill of the archer village.";
+ mes "There is a cave on the western hill of the archer village.";
next;
mes "[Boya]";
mes "We have dispatched someone in front of the cave.";
@@ -404,8 +404,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "...";
next;
mes "[Boya]";
- mes "Anyway we are on the same team so he will know me.";
- mes "He will give you a battle target.";
+ mes "Anyway he is one of us so he will know me.";
+ mes "He will give you a mission.";
mes "If you have questions ask him.";
next;
mes "[Boya]";
@@ -414,20 +414,20 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Anyway...";
- mes "that place is pretty close to here so, come back quickly.";
- mes "Ok, bless you~!";
+ mes "That place is not far from here so, come back quickly.";
+ mes "Ok, may Freya bless you~!";
set para_suv01,13;
setquest 7138;
close;
}
- else if ((BaseLevel > 32) && (BaseLevel < 40)) {
+ if ((BaseLevel > 32) && (BaseLevel < 40)) {
mes "[Boya]";
mes "I'll send you to the 2nd step of course B.";
mes "This course is called 'Conquer Anthell!'.";
mes "It's the most proper mission for your level.";
next;
mes "[Boya]";
- mes "Travel just Southwest of Morroc City.";
+ mes "Travel just southwest of Morroc City.";
mes "There you will find a hole in the ground to a cave called Anthell.";
next;
mes "[Boya]";
@@ -440,8 +440,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "His name is... K? M? Hmm? Anyway I can't remember.";
next;
mes "[Boya]";
- mes "We are the same team so he will know me.";
- mes "He will give you a battle target.";
+ mes "He is one of us so he will know me.";
+ mes "He will give you a mission.";
mes "If you have any questions ask him.";
next;
mes "[Boya]";
@@ -450,74 +450,74 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Anyway...";
- mes "that place is pretty close to here so, come back quickly.";
+ mes "That place is not far from here so, come back quickly.";
mes "Ok, blessing you~!!";
set para_suv01,17;
setquest 7142;
close;
}
- else if ((BaseLevel > 39) && (BaseLevel < 50)) {
+ if ((BaseLevel > 39) && (BaseLevel < 50)) {
mes "[Boya]";
mes "You are on the third step of course A.";
mes "This course is called 'Conquer Orc village!'.";
mes "Let me see...";
next;
mes "[Boya]";
- mes "Go through the gate of Prontera and keep walking to the west. Orc village is there.";
- mes "Or go out through the west gate of Geffen and keep going to the souteastern direction..";
+ mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
+ mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
next;
mes "[Boya]";
- mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.";
+ mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
mes "It's up to you.";
next;
mes "[Boya]";
- mes "One of our dispatched members is waiting in the building near the kafra employee.";
+ mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
next;
mes "[Boya]";
- mes "She will explain in detail what should you do in Orc Village.";
+ mes "She will explain what needs to be done there.";
mes "If you have any questions ask her.";
next;
mes "[Boya]";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,24;
setquest 7147;
close;
}
- else if ((BaseLevel > 49) && (BaseLevel < 60)) {
+ if ((BaseLevel > 49) && (BaseLevel < 60)) {
mes "[Boya]";
mes "You are on the third step of course B.";
mes "This course is called 'Conquer Orc dungeon!'.";
mes "It's the most proper mission for your level.";
next;
mes "[Boya]";
- mes "Go through the gate of prontera and keep walking to the west. Orc village is there.";
- mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.";
+ mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
+ mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
next;
mes "[Boya]";
- mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.";
+ mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
mes "It's up to you.";
next;
mes "[Boya]";
- mes "One of our dispatched members is waiting in the building near the kafra employee.";
+ mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
next;
mes "[Boya]";
- mes "She will explain in detail what should you do in Orc Village.";
+ mes "She will explain what needs to be done there.";
mes "If you have any questions ask her.";
next;
mes "[Boya]";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,29;
setquest 7152;
close;
}
- else if (BaseLevel > 59) {
+ if (BaseLevel > 59) {
mes "[Boya]";
mes "You are on the last step.";
- mes "This course is called 'Conquer Ocean City!'.";
+ mes "This course is called 'Conquer the Ocean City!'.";
mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
next;
mes "[Boya]";
- mes "First take a ship toward to Bayalan from Izlude!";
+ mes "First take a ship to to Byalan Island from Izlude!";
mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
next;
mes "[Boya]";
@@ -526,41 +526,39 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Tell him that I sent you and follow his directions.";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,33;
setquest 7156;
close;
}
- break;
case 2:
mes "[Boya]";
mes "You are so rude!";
specialeffect2 EF_HIT1;
percentheal -50,0;
next;
- mes "-Beat quickly and properly this brightening Rune Knight invisably.";
+ mes "-Beats quickly and this shining Rune Knight turns invisible.";
mes "It hurts too much-";
close;
}
- break;
case 3:
mes "[Boya]";
mes "Don't bother me.";
close;
}
}
- else if ((para_suv01 > 0) && (para_suv01 < 5)) {
+ if ((para_suv01 > 0) && (para_suv01 < 5)) {
mes "[Boya]";
- mes "Hey, I already talked all about the training spot.";
+ mes "Hey, I already talked all about the training areas.";
mes "I will explain again please concentrate.";
next;
mes "[Boya]";
- mes "Oasis of southeast Morroc.";
+ mes "An oasis souteast of Morroc.";
mes "There is a big dog in the center.";
- mes "The detailed story is written in the note, see?";
+ mes "The detailed story is written in the log, see?";
close;
}
- else if (para_suv01 == 5) {
+ if (para_suv01 == 5) {
mes "[Boya]";
mes "Oh you've come back.";
mes "Good job.";
@@ -569,7 +567,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "[Boya]";
mes "Completed step 1.";
mes "Congratulations.";
- mes "My team will give you a uniform and some equipment.";
+ mes "We will give you a uniform and some equipment.";
next;
mes "[Boya]";
mes "Can you see a large blue gate next to the board?";
@@ -582,7 +580,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
completequest 7132;
close;
}
- else if ((para_suv01 > 5) && (para_suv01 < 10)) {
+ if ((para_suv01 > 5) && (para_suv01 < 10)) {
mes "[Boya]";
mes "The training name was 'Conquer the Culvert!.";
mes "Did you explore the culvert fully?";
@@ -591,7 +589,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "Come back when you've completed all the courses from the local trainer.";
close;
}
- else if (para_suv01 == 10) {
+ if (para_suv01 == 10) {
mes "[Boya]";
mes "Oh you're back.";
mes "Good job.";
@@ -613,14 +611,14 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
completequest 7137;
close;
}
- else if (para_suv01 == 11) {
+ if (para_suv01 == 11) {
mes "[Boya]";
mes "What are you doing?";
mes "Get the equipment from the storage manager.";
mes "Our uniform is pretty awesome haha.";
close;
}
- else if (para_suv01 == 12) {
+ if (para_suv01 == 12) {
mes "[Boya]";
mes "Um, did you like the supplies?";
mes "I like the red hat.";
@@ -632,7 +630,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "Able to take upper class, now.";
mes "What about it, do you want?";
next;
- switch(select("No, way.:Absolutely, I will.")) {
+ switch (select("No, way.:Absolutely, I will.")) {
case 1:
mes "[Boya]";
mes "Really?";
@@ -655,7 +653,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "There is a small archer village north of Payon.";
- mes "There is a cave on the west hill of the archer village.";
+ mes "There is a cave on the western hill of the archer village.";
next;
mes "[Boya]";
mes "We have dispatched someone in front of the cave.";
@@ -663,8 +661,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "...";
next;
mes "[Boya]";
- mes "Anyway we are on the same team so he will know me.";
- mes "He will give you a battle target.";
+ mes "Anyway he is one of us so he will know me.";
+ mes "He will give you a mission.";
mes "If you have questions ask him.";
next;
mes "[Boya]";
@@ -673,20 +671,20 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Anyway...";
- mes "that place is pretty close to here so, come back quickly.";
- mes "Ok, bless you~!";
+ mes "That place is not far from here so, come back quickly.";
+ mes "Ok, may Freya bless you~!";
set para_suv01,13;
setquest 7138;
close;
}
- else if ((BaseLevel > 32) && (BaseLevel < 40)) {
+ if ((BaseLevel > 32) && (BaseLevel < 40)) {
mes "[Boya]";
mes "I'll send you to the 2nd step of course B.";
mes "This course is called 'Conquer Anthell!'.";
mes "It's the most proper mission for your level.";
next;
mes "[Boya]";
- mes "Travel just Southwest of Morroc City.";
+ mes "Travel just southwest of Morroc City.";
mes "There you will find a hole in the ground to a cave called Anthell.";
next;
mes "[Boya]";
@@ -699,8 +697,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "His name is... K? M? Hmm? Anyway I can't remember.";
next;
mes "[Boya]";
- mes "We are the same team so he will know me.";
- mes "He will give you a battle target.";
+ mes "He is one of us so he will know me.";
+ mes "He will give you a mission.";
mes "If you have any questions ask him.";
next;
mes "[Boya]";
@@ -709,73 +707,74 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Anyway...";
- mes "that place is pretty close to here so, come back quickly.";
+ mes "That place is not far from here so, come back quickly.";
mes "Ok, blessing you~!!";
+ set para_suv01,17;
setquest 7142;
close;
}
- else if ((BaseLevel > 39) && (BaseLevel < 50)) {
+ if ((BaseLevel > 39) && (BaseLevel < 50)) {
mes "[Boya]";
mes "You are on the third step of course A.";
mes "This course is called 'Conquer Orc village!'.";
mes "Let me see...";
next;
mes "[Boya]";
- mes "Go through the gate of Prontera and keep walking to the west. Orc village is there.";
- mes "Or go out through the west gate of Geffen and keep going to the souteastern direction..";
+ mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
+ mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
next;
mes "[Boya]";
- mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.";
+ mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
mes "It's up to you.";
next;
mes "[Boya]";
- mes "One of our dispatched members is waiting in the building near the kafra employee.";
+ mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
next;
mes "[Boya]";
- mes "She will explain in detail what should you do in Orc Village.";
+ mes "She will explain what needs to be done there.";
mes "If you have any questions ask her.";
next;
mes "[Boya]";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,24;
setquest 7147;
close;
}
- else if ((BaseLevel > 49) && (BaseLevel < 60)) {
+ if ((BaseLevel > 49) && (BaseLevel < 60)) {
mes "[Boya]";
mes "You are on the third step of course B.";
mes "This course is called 'Conquer Orc dungeon!'.";
mes "It's the most proper mission for your level.";
next;
mes "[Boya]";
- mes "Go through the gate of prontera and keep walking to the west. Orc village is there.";
- mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.";
+ mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
+ mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
next;
mes "[Boya]";
- mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.";
+ mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
mes "It's up to you.";
next;
mes "[Boya]";
- mes "One of our dispatched members is waiting in the building near the kafra employee.";
+ mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
next;
mes "[Boya]";
- mes "She will explain in detail what should you do in Orc Village.";
+ mes "She will explain what needs to be done there.";
mes "If you have any questions ask her.";
next;
mes "[Boya]";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,29;
setquest 7152;
close;
}
- else if (BaseLevel > 59) {
+ if (BaseLevel > 59) {
mes "[Boya]";
mes "You are on the last step.";
- mes "This course is called 'Conquer Ocean City!'.";
+ mes "This course is called 'Conquer the Ocean City!'.";
mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
next;
mes "[Boya]";
- mes "First take a ship toward to Bayalan from Izlude!";
+ mes "First take a ship to to Byalan Island from Izlude!";
mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
next;
mes "[Boya]";
@@ -784,33 +783,30 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Tell him that I sent you and follow his directions.";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,33;
setquest 7156;
close;
}
- break;
}
}
- else {
- mes "[Boya]";
- mes "The battle training is organized into steps.";
- mes "When you able to join next step come back again after leveling more.";
- next;
- mes "[Boya]";
- mes "The next training step is available for those over Level 26.";
- mes "When you reach that level, come by again. get it?";
- close;
- }
+ mes "[Boya]";
+ mes "The battle training is organized into steps.";
+ mes "When you able to join next step come back again after leveling more.";
+ next;
+ mes "[Boya]";
+ mes "The next training step is available for those over Level 26.";
+ mes "When you reach that level, come by again. get it?";
+ close;
}
- else if ((para_suv01 > 12) && (para_suv01 < 16)) {
+ if ((para_suv01 > 12) && (para_suv01 < 16)) {
mes "[Boya]";
- mes "The training place is at the north cave of Payon.";
+ mes "The training area is at the north cave of Payon.";
mes "A staff member is already dispatched there.";
mes "Find him and follow his directions.";
close;
}
- else if (para_suv01 == 16) {
+ if (para_suv01 == 16) {
mes "[Boya]";
mes "You finished the second step of training.";
mes "Now do you understand how this world is organized?";
@@ -825,16 +821,16 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
completequest 7141;
close;
}
- else if ((para_suv01 > 16) && (para_suv01 < 21)) {
+ if ((para_suv01 > 16) && (para_suv01 < 21)) {
mes "[Boya]";
- mes "The training place is Southwest of Morroc.";
- mes "Enter the Sandman Fortress to reach it directly.";
+ mes "The training area is southwest of Morroc.";
+ mes "Enter the Saint Darmain Fortress to reach it directly.";
next;
mes "[Boya]";
mes "There's someone there named... Uh... he is waiting for you to follow his direction.";
close;
}
- else if (para_suv01 == 21) {
+ if (para_suv01 == 21) {
mes "[Boya]";
mes "You finished the second step of training.";
mes "Now do you understand how this world is organized?";
@@ -849,21 +845,21 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
completequest 7146;
close;
}
- else if (para_suv01 == 22) {
+ if (para_suv01 == 22) {
mes "[Boya]";
mes "We serve trainees with equipment and armor after passing the second step of training.";
- mes "Go to the arsenal and meet the person in charge there.";
+ mes "Go to the storage and meet the person in charge there.";
next;
mes "[Boya]";
- mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side.";
+ mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
close;
}
- else if (para_suv01 == 23) {
+ if (para_suv01 == 23) {
mes "[Boya]";
mes "Hey long time no see.";
mes "So what's up?";
next;
- switch(select("I want to join training.:Nothing.")) {
+ switch (select("I want to join training.:Nothing.")) {
case 1:
mes "[Boya]";
mes "Hmm... really?";
@@ -876,61 +872,61 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "Let me see...";
next;
mes "[Boya]";
- mes "Go through the gate of Prontera and keep walking to the west. Orc village is there.";
- mes "Or go out through the west gate of Geffen and keep going to the souteastern direction..";
+ mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
+ mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
next;
mes "[Boya]";
- mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.";
+ mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
mes "It's up to you.";
next;
mes "[Boya]";
- mes "One of our dispatched members is waiting in the building near the kafra employee.";
+ mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
next;
mes "[Boya]";
- mes "She will explain in detail what should you do in Orc Village.";
+ mes "She will explain what needs to be done there.";
mes "If you have any questions ask her.";
next;
mes "[Boya]";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,24;
setquest 7147;
close;
}
- else if ((BaseLevel > 49) && (BaseLevel < 60)) {
+ if ((BaseLevel > 49) && (BaseLevel < 60)) {
mes "[Boya]";
mes "You are on the third step of course B.";
mes "This course is called 'Conquer Orc dungeon!'.";
mes "It's the most proper mission for your level.";
next;
mes "[Boya]";
- mes "Go through the gate of prontera and keep walking to the west. Orc village is there.";
- mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.";
+ mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
+ mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
next;
mes "[Boya]";
- mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.";
+ mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
mes "It's up to you.";
next;
mes "[Boya]";
- mes "One of our dispatched members is waiting in the building near the kafra employee.";
+ mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
next;
mes "[Boya]";
- mes "She will explain in detail what should you do in Orc Village.";
+ mes "She will explain what needs to be done there.";
mes "If you have any questions ask her.";
next;
mes "[Boya]";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,29;
setquest 7152;
close;
}
- else if (BaseLevel > 59) {
+ if (BaseLevel > 59) {
mes "[Boya]";
mes "You are on the last step.";
- mes "This course is called 'Conquer Ocean City!'.";
+ mes "This course is called 'Conquer the Ocean City!'.";
mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
next;
mes "[Boya]";
- mes "First take a ship toward to Bayalan from Izlude!";
+ mes "First take a ship to to Byalan Island from Izlude!";
mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
next;
mes "[Boya]";
@@ -939,18 +935,15 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Tell him that I sent you and follow his directions.";
- mes "Ok, bless you!";
+ mes "Ok, may Freya bless you!";
set para_suv01,33;
setquest 7156;
close;
}
- else {
- mes "[Boya]";
- mes "Sooo sorry but to join this training you need to at least be level 40.";
- mes "Concentrate to become higher level then come back.";
- close;
- }
- break;
+ mes "[Boya]";
+ mes "Sooo sorry but to join this training You need to be at least level 40.";
+ mes "Concentrate to become higher level then come back.";
+ close;
case 2:
mes "[Boya]";
mes "Did you come to see me?";
@@ -963,15 +956,15 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
close;
}
}
- else if ((para_suv01 > 23) && (para_suv01 < 28)) {
+ if ((para_suv01 > 23) && (para_suv01 < 28)) {
mes "[Boya]";
- mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.";
+ mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services.";
next;
mes "[Boya]";
- mes "One of our dispatched members is waiting in the building near the Kafra employee.";
+ mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
close;
}
- else if (para_suv01 == 28) {
+ if (para_suv01 == 28) {
mes "[Boya]";
mes "Cool! You passed the third step of training.";
mes "I will certify that you completed the training.";
@@ -979,23 +972,23 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "We serve trainees with equipment and armor after passing the second step of training.";
- mes "Go to the arsenal and meet the person in charge there.";
+ mes "Go to the storage and meet the person in charge there.";
next;
mes "[Boya]";
- mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side.";
+ mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
set para_suv01,37;
completequest 7151;
close;
}
- else if ((para_suv01 > 28) && (para_suv01 < 32)) {
+ if ((para_suv01 > 28) && (para_suv01 < 32)) {
mes "[Boya]";
- mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there..";
+ mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services there.";
next;
mes "[Boya]";
- mes "One of our dispatched members is waiting in the building near the Kafra employee.";
+ mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
close;
}
- else if (para_suv01 == 32) {
+ if (para_suv01 == 32) {
mes "[Boya]";
mes "Cool! You passed the third step of training.";
mes "I will certify that you completed the training.";
@@ -1003,15 +996,15 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "We serve trainees with equipment and armor after passing the second step of training.";
- mes "Go to the arsenal and meet the person in charge there.";
+ mes "Go to the storage and meet the person in charge there.";
next;
mes "[Boya]";
- mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side.";
+ mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
set para_suv01,37;
completequest 7155;
close;
}
- else if ((para_suv01 > 32) && (para_suv01 < 36)) {
+ if ((para_suv01 > 32) && (para_suv01 < 36)) {
mes "[Boya]";
mes "First take a ship toward to Bayalan from Izlude!";
mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
@@ -1020,7 +1013,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "There is a dispatched trainee around the entrance of the Ocean City.";
close;
}
- else if (para_suv01 == 36) {
+ if (para_suv01 == 36) {
mes "[Boya]";
mes "Cool! You passed the third step of training.";
mes "I will certify that you completed the training.";
@@ -1028,15 +1021,15 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "We serve trainees with equipment and armor after passing the second step of training.";
- mes "Go to the arsenal and meet the person in charge there.";
+ mes "Go to the storage and meet the person in charge there.";
next;
mes "[Boya]";
- mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side.";
+ mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
set para_suv01,37;
completequest 7159;
close;
}
- else if (para_suv01 == 37) {
+ if (para_suv01 == 37) {
mes "[Boya]";
mes "If you finish all of the steps go and get your supplies.";
mes "We offer equipment to those who complete the training.";
@@ -1049,7 +1042,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "The arsenal is past the blue gate and at the end of the right side of the passage.";
close;
}
- else if (para_suv01 == 38) {
+ if (para_suv01 == 38) {
mes "[Boya]";
mes "My boss created all the courses for the training.";
mes "After he manufactured the uniform and supplies he changed his mind and said that he can't give them for free.";
@@ -1064,7 +1057,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
next;
mes "[Boya]";
mes "Although the uniform and equipment might be useless.";
- mes "participating in this training means they want to become a member of my team.";
+ mes "participating in this training means they want to become a member of our group.";
next;
mes "[Boya]";
mes "Yes that's all.";
@@ -1075,29 +1068,26 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{
mes "But if you decide to sell or trade them off, it is none of our concern.";
close;
}
- else {
- mes "[Boya]";
- mes "What do you want?";
- mes "I doubt that you need more training.";
- next;
- mes "[Boya]";
- mes "There is nothing more I can teach a battle master such as yourself.";
- close;
- }
- }
- else {
mes "[Boya]";
- mes "You are not on my team, are you?";
- mes "I don't have anything to say to outsiders.";
- mes "If you want something register with my team.";
+ mes "What do you want?";
+ mes "I doubt that you need more training.";
next;
mes "[Boya]";
- mes "To register with the Eden Group ask Liam Ibenor next to me.";
+ mes "There is nothing more I can teach a battle master such as yourself.";
close;
}
+ mes "[Boya]";
+ mes "You are not in my group are you?";
+ mes "I don't have anything to say to outsiders.";
+ mes "If you want something register with my group.";
+ next;
+ mes "[Boya]";
+ mes "To register with the Eden Group ask Laime Evenor next to me.";
+ close;
}
moc_fild11,180,253,5 script Talking Dog#para03 972,{
+
if (para_suv01 == 1) {
mes "[Talking Dog]";
mes "kkkkuuuuahhh.";
@@ -1107,10 +1097,10 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{
mes "[Talking Dog]";
mes "What's up?";
mes "You are!";
- mes "Member of Eden Group.";
- mes "Did you come to give me a meal? I don't like drinks.";
+ mes "A member of the Eden Group.";
+ mes "Have you come to give me a meal? I don't like drinks.";
next;
- switch(select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) {
+ switch (select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) {
case 1:
mes "[Talking Dog]";
mes "Uhh...";
@@ -1118,17 +1108,17 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{
close;
case 2:
mes "[Talking Dog]";
- mes ".Ahh... um...";
- mes "Gosh, did you come to join in the training?";
+ mes "Ahh... um...";
+ mes "Gosh, did you come here to participate in the training?";
mes "If Boya sent you then you know that it's battle training.";
mes "Bow wow...";
next;
mes "[Talking Dog]";
- mes "If so, should I clean around this oasis more clearly?";
+ mes "If so, should I start securing this oasis more clearly?";
mes "Can you see a Condor flying?";
next;
mes "[Talking Dog]";
- mes "Can you shoo them away for me?";
+ mes "Can you scare them away for me?";
mes "So people can use this oasis safer and more comfortably.";
next;
mes "[Talking Dog]";
@@ -1141,14 +1131,13 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{
case 3:
mes "[Talking Dog]";
mes "Are you ok?";
- mes "Haven't you ever seen a talking dog?";
+ mes "Haven't you seen a talking dog before?";
mes "What are you talking about?";
close;
}
}
- else if (para_suv01 == 2) {
- set .@hunt_a01,checkquest(7129,HUNTING);
- if (.@hunt_a01 == 2) {
+ if (para_suv01 == 2) {
+ if (checkquest(7129,HUNTING) == 2) {
mes "[Talking Dog]";
mes "Woooohh...";
mes "Great!";
@@ -1157,10 +1146,10 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{
mes "[Talking Dog]";
mes "Nevermind.";
mes "Let's find the next target kk!";
- mes "Ok. Let's drive Desert Wolves out of here.";
+ mes "Ok. Let's drive the Desert Wolves out of here.";
next;
mes "[Talking Dog]";
- mes "If they grow up it will be dangerous.";
+ mes "If they grow up they will become dangerous.";
mes "......";
next;
mes "[Talking Dog]";
@@ -1169,7 +1158,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{
mes "But I haven't always been a dog my entire life.";
next;
mes "[Talking Dog]";
- mes "I will show you that don't have any pity at all.";
+ mes "I will show you that don't have to pity me at all.";
next;
mes "[Talking Dog]";
mes "They pee wherever and have no shame.";
@@ -1183,71 +1172,65 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{
changequest 7129,7130;
close;
}
- else {
- mes "[Talking Dog]";
- mes "First lets follow the bald and noisy bird.";
- mes "Yes Condors.";
- mes "Eliminate 10 Condors. It seems to easy, right?";
- mes "Oh, if you are tired I will help you.";
- next;
- mes "-HP and SP is recovered after the dog barks.-";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Talking Dog]";
+ mes "First lets follow the bald and noisy bird.";
+ mes "Yes Condors.";
+ mes "Kill 10 Condors. It seems to easy, right?";
+ mes "Oh, if you are tired I will help you.";
+ next;
+ mes "-When the dog barked, your HP and SP recovered.-";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 3) {
- set .@hunt_a02,checkquest(7130,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 3) {
+ if (checkquest(7130,HUNTING) == 2) {
mes "[Talking Dog]";
mes "You are so perfect.";
next;
mes "[Talking Dog]";
mes "Or not. Hehe, anyway thanks for your help.";
- mes "The oasis is almost arranged neatly now.";
+ mes "The oasis has almost been secured now.";
mes "Ok, it's the last step!";
next;
mes "[Talking Dog]";
- mes "There's an annoying monster that hides in the sand and poisons people when out of nowhere.";
+ mes "There's an annoying monster that hides in the sand and poisons people out of nowhere.";
next;
mes "[Talking Dog]";
mes "All beautiful things have some poison inside but these actually kill.";
- mes "Remove Scorpions which are called the poison of the desert!";
+ mes "Kill Scorpions which are called the poison of the desert!";
next;
mes "[Talking Dog]";
mes "It's the last step so let's make it simple";
- mes "Hunt just 5!";
+ mes "Just hunt 5!";
mes "Bow wow!";
set para_suv01,4;
changequest 7130,7131;
close;
}
- else {
- mes "[Talking Dog]";
- mes ".I don't want you to show any pity.";
- mes "I am dog with a golden heart.";
- next;
- mes "[Talking Dog]";
- mes "After removing the 10 Desert Wolves come back again.";
- mes "Oh, if you are tired I will help you.";
- next;
- mes "-HP and SP is recovered after the dog barks.-";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Talking Dog]";
+ mes "I don't want you to show any pity.";
+ mes "I am dog with a golden heart.";
+ next;
+ mes "[Talking Dog]";
+ mes "After hunting the 10 Desert Wolves come back again.";
+ mes "Oh, if you are tired I will help you.";
+ next;
+ mes "-When the dog barked, your HP and SP recovered.-";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 4) {
- set .@hunt_a02,checkquest(7131,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 4) {
+ if (checkquest(7131,HUNTING) == 2) {
mes "[Talking Dog]";
mes "Um. Excellent.";
mes "You are awesome!";
next;
mes "[Talking Dog]";
- mes "Thanks to your effort the oasis is safer.";
+ mes "Thanks to your effort the oasis is secure.";
mes "Don't look around!";
- mes "If I say it's safe!";
+ mes "If I say it's secure!";
mes "Uhuhuhuh aaaang!";
next;
mes "[Talking Dog]";
@@ -1265,49 +1248,47 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{
mes "krrrrreuung. hup.";
next;
mes "[Talking Dog]";
- mes "Go back to the Eden Group office and show it to the flashy Rune Knight.";
+ mes "Go back to the Eden Group headquarters and show it to the flashy Rune Knight.";
mes "Let me say again that you are great!";
mes "Hooooohooo~";
set para_suv01,5;
changequest 7131,7132;
close;
}
- else {
- mes "[Talking Dog]";
- mes "Let's remove only 5 Scorpions.";
- mes "If so we can make peace in this oasis.";
- next;
- mes "[Talking Dog]";
- mes "When I take a nap they won't chew my tail any more.";
- mes "Due to his mistake my feet won't be hurt at all.";
- next;
- mes "[Talking Dog]";
- mes "You can battle.";
- mes "I can rest more comfortably.";
- mes "Other people are going to be safer too.";
- next;
- mes "[Talking Dog]";
- mes "Everyone will have a good memory of the Eden Group.";
- mes "Oh, if you are tired I will help you.";
- next;
- mes "-HP and SP is recovered after the dog barks.-";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Talking Dog]";
+ mes "Let's hunt only 5 Scorpions.";
+ mes "So we can make peace in this oasis.";
+ next;
+ mes "[Talking Dog]";
+ mes "When I take a nap they won't chew my tail any more.";
+ mes "Due to his mistake my feet won't be hurt at all.";
+ next;
+ mes "[Talking Dog]";
+ mes "You can fight.";
+ mes "I can rest more comfortably.";
+ mes "Other people are going to be safer too.";
+ next;
+ mes "[Talking Dog]";
+ mes "Everyone will think fondly of the Eden Group.";
+ mes "Oh, if you are tired I will help you.";
+ next;
+ mes "-When the dog barked, your HP and SP recovered.-";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 5) {
+ if (para_suv01 == 5) {
mes "[Talking Dog]";
mes "kkkkkaaaaauuuunnng.";
mes "oopssss kup.";
next;
mes "[Talking Dog]";
- mes "Are you still in here?";
- mes "You completed.";
+ mes "Why are you still here?";
+ mes "You are done here.";
mes "Hooooo bow wow.";
close;
}
- else if (para_suv01 > 5) {
+ if (para_suv01 > 5) {
mes "[Talking Dog]";
mes "Hey man~ What's going on?";
mes "What about the Rune Knight?";
@@ -1315,36 +1296,32 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{
mes "Hyuk huk...";
next;
mes "[Talking Dog]";
- mes "Eden Group is cool.";
- mes "They're a really good team.";
+ mes "The Eden Group is cool.";
+ mes "They're a really good group.";
mes "They accepted a wandering talking dog.";
- mes "Take care and good job.";
+ mes "Take care and good luck.";
close;
}
- else {
- mes "Hey look.";
- mes "I'm a talking dog.";
- mes "Not a wolf.";
- mes "Originally I wasn't a dog...";
- next;
- if (countitem(6219) > 0) {
- mes "[Talking Dog]";
- mes "Anyway are you a Eden Group member?";
- mes "Oh good to see you.";
- mes "I am also a member of Eden Group.";
- mes "Take care and good job.";
- close;
- }
- else {
- mes "[Talking Dog]";
- mes "Why are you looking me like that?";
- mes "......";
- close;
- }
+ mes "Hey look.";
+ mes "I'm a talking dog.";
+ mes "Not a wolf.";
+ mes "I wasn't a dog originally...";
+ next;
+ if (countitem(6219) > 0) {
+ mes "[Talking Dog]";
+ mes "Anyway are you a Eden Group member?";
+ mes "Oh good to see you.";
+ mes "I am also a member of Eden Group.";
+ mes "Take care and good luck.";
+ close;
}
+ mes "[Talking Dog]";
+ mes "Why are you looking at me like that?";
+ mes "......";
+ close;
}
-prt_sewb1,131,262,3 script Standing Cat#para04 422,{
+prt_sewb1,131,262,3 script Timid Cat#para04 422,{
if (para_suv01 < 6) {
mes "[Timid Cat]";
mes "Meow...";
@@ -1352,18 +1329,18 @@ prt_sewb1,131,262,3 script Standing Cat#para04 422,{
mes "Why are you here meow?";
close;
}
- else if (para_suv01 == 6) {
+ if (para_suv01 == 6) {
mes "[Timid Cat]";
mes "Come on meow...";
mes "I may be standing here and talking to you like this meow but I am a still a cat meow...";
next;
mes "[Timid Cat]";
mes "Dear human you are";
- mes "a member of my team?";
+ mes "a member of my group?";
mes "Re... really...!";
mes "Dear Boya's help is like a giant and...";
next;
- switch(select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) {
+ switch (select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) {
case 1:
mes "[Timid Cat]";
mes "Big and beautiful Saury...";
@@ -1386,82 +1363,78 @@ prt_sewb1,131,262,3 script Standing Cat#para04 422,{
mes "The environment here is terrible.";
next;
mes "[Timid Cat]";
- mes "Anyway I'm doing what I was charged to do.";
+ mes "Anyway I'm doing what I was assigned to do.";
mes "So hi, hello and welcome.";
next;
mes "[Timid Cat]";
mes "Did you come here to have a battle?";
- mes "Remove that thief bug, hurry up!";
- mes "At least 10!";
+ mes "Hunt those Thief Bugs, hurry up!";
+ mes "Hunt atleast 10!";
mes "Meooow!";
next;
mes "[Timid Cat]";
- mes "I really don't like those nasty crawlies...";
+ mes "I really don't like those nasty crawlers...";
mes "Meow~!";
next;
mes "^4d4dffThe cat was suprised by";
mes "a thief bug and froze in";
- mes "place. Remove those";
- mes "thief bugs around here.^000000";
+ mes "place. Hunt those";
+ mes "Thief Bugs around here.^000000";
set para_suv01,7;
changequest 7133,7134;
close;
}
}
- else if (para_suv01 == 7) {
- set .@hunt_a02,checkquest(7134,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 7) {
+ if (checkquest(7134,HUNTING) == 2) {
mes "[Timid Cat]";
- mes "Now do you understand the dirty and humid waterway underground?";
+ mes "Now do you understand the dirty and humid underground sewers?";
mes "Eeeh look what's next meow.";
next;
mes "[Timid Cat]";
- mes "It's a symbol of dirt next to those thief bugs.";
- mes "Get rid of Tarou then make the underground cleaner.";
+ mes "It's a symbol of dirt next to those Thief Bugs.";
+ mes "Hunt some Tarou to make the sewers cleaner.";
next;
mes "[Timid Cat]";
- mes "For our members joining this course.";
- mes "Get rid of 10 Tarou.";
- mes "Too easy, isn't it?";
+ mes "For our members joining this mission.";
+ mes "Hunt 10 Tarou.";
+ mes "Easy, ain't it?";
next;
mes "[Timid Cat]";
- mes "Why didn't you ask at once? kkk..??";
+ mes "Why didn't I ask you at once? kkk..??";
mes "Umm........";
- mes "Because it's just training.";
+ mes "Because it's just a training mission.";
next;
mes "[Timid Cat]";
- mes "Training is hard and irritating stuff.";
- mes "So go hurry and rid of 10 Tarou.";
+ mes "Training missions are hard and anoying.";
+ mes "So go hurry and hunt 10 Tarou.";
set para_suv01,8;
changequest 7134,7135;
close;
}
- else {
- mes "[Timid Cat]";
- mes "Clean the waterway. No the first step is getting rid of Thief Bugs.";
- mes "Isn't that simple, meow?";
- next;
- mes "[Timid Cat]";
- mes "Take care to check your map so you don't get lost.";
- mes "It's a service meeow.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Timid Cat]";
+ mes "Clean the sewers. Now the first step is hunting Thief Bugs.";
+ mes "Isn't that simple, meow?";
+ next;
+ mes "[Timid Cat]";
+ mes "Take care to check your map so you don't get lost.";
+ mes "It's a service meeow.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 0,100;
+ close;
}
- else if (para_suv01 == 8) {
- set .@hunt_a02,checkquest(7135,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 8) {
+ if (checkquest(7135,HUNTING) == 2) {
mes "[Timid Cat]";
mes "Great job~!";
mes "How'd you get rid of those dirty bugs and Tarou. You are brave.";
next;
mes "[Timid Cat]";
- mes "Now have courage because I'm sending you to a strong opponent.";
- mes "But first to test your courage, get rid of Familiars.";
+ mes "Now have courage because I'm sending you to a stronger opponent.";
+ mes "But first in order to test your courage, hunt Familiars.";
next;
mes "[Timid Cat]";
- mes "Familiar will bite you so be careful.";
+ mes "Familiars will bite you so be careful.";
mes "They are mean.";
mes "They scare me so just hunt 5 and that should be enough.";
next;
@@ -1472,105 +1445,96 @@ prt_sewb1,131,262,3 script Standing Cat#para04 422,{
mes "[Timid Cat]";
mes "I don't have anything...";
mes "......";
- mes ".What do you want meow? Familiar is waiting to battle with you, hurry up, move~!";
+ mes "What do you want meow? Familiars are waiting to fight with you, hurry up, move~!";
set para_suv01,9;
changequest 7135,7136;
close;
}
- else {
- mes "[Timid Cat]";
- mes "If you can't get rid of Tarou you might get all kinds of dirty dieseases.";
- mes "So be proud of yourself and do your best to rid of them.";
- next;
- mes "[Timid Cat]";
- mes "I will help you little.";
- mes "Here, recover your strengh meow..";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Timid Cat]";
+ mes "If you can't kill the Tarou you might get all kinds of dirty diseases.";
+ mes "So be proud of yourself and do your best to kill them.";
+ next;
+ mes "[Timid Cat]";
+ mes "I will help you a little.";
+ mes "Here, I have recovered your strengh meow..";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 9) {
- set .@hunt_a02,checkquest(7136,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 9) {
+ if (checkquest(7136,HUNTING) == 2) {
mes "[Timid Cat]";
mes "You are great meow~";
- mes "You eliminated them so quickly!";
+ mes "You killed them so quickly!";
mes "Meow...";
next;
mes "[Timid Cat]";
mes "Now you are not scared of bugs and tarou at all.";
- mes "Thanks for training the Conquer the Culvert training portion.";
+ mes "Thanks for participating in the Conquer the Culvert training mission.";
next;
mes "[Timid Cat]";
- mes "Now go back to the office and ask Instructor Boya to make sure he has the beautiful tuna...";
+ mes "Now go back to the headquarters and ask Instructor Boya to make sure he has the beautiful tuna...";
mes "I will be waiting here.";
next;
mes "[Timid Cat]";
- mes "Do you know how to get to the Eden Group Office?";
+ mes "Do you know how to get to the Eden Group Headquarters?";
mes "Prontera is the closest city from here.";
- mes "Go to Prontera and find an officer.";
+ mes "Go to Prontera and find an Eden Group Teleporter.";
set para_suv01,10;
changequest 7136,7137;
close;
}
- else {
- mes "[Timid Cat]";
- mes "Familiars are really scary.";
- mes "They're always flying.";
- next;
- mes "[Timid Cat]";
- mes "It's the last course so cheer up.";
- mes "I will help you a little.";
- mes "Recover your strengh meow.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
- }
- else if (para_suv01 == 10) {
mes "[Timid Cat]";
- mes "You've completed 'Conquer the Culvert'.";
- mes "Go back to the Eden Group office to report to Boya.";
+ mes "Familiars are really scary.";
+ mes "They're always flying.";
next;
mes "[Timid Cat]";
- mes "Boya might eat my tuna while he is waiting for you.";
+ mes "It's the last course so cheer up.";
+ mes "I will help you a little.";
+ mes "Here, I have recovered your strengh meow..";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 0,100;
close;
}
- else {
+ if (para_suv01 == 10) {
+ mes "[Timid Cat]";
+ mes "You've completed 'Conquer the Culvert'.";
+ mes "Go back to the Eden Group headquarters to report to Boya.";
+ next;
mes "[Timid Cat]";
- mes "How are you meeow?";
- mes "Did you volunteer to conquer the Culvert?";
- mes "You are a member of Edgen Group for sure.";
- mes "You are helping the world to make the world a better place.";
+ mes "Boya might eat my tuna while he is waiting for you.";
close;
}
+ mes "[Timid Cat]";
+ mes "How are you meeow?";
+ mes "Did you volunteer to conquer the Culvert?";
+ mes "You are a member of the Edgen Group for sure.";
+ mes "You are helping to make the world a better place.";
+ close;
}
-pay_arche,41,136,3 script Eden Member Karl#p05 904,{
+pay_arche,41,136,3 script Eden Member Karl#para05 904,{
if (para_suv01 < 13) {
if (countitem(6219) > 0) {
mes "[Karl]";
mes "Hey, how are you?";
mes "Good to see you~";
- mes "Are you going h?";
- close;
- }
- else {
- mes "[Karl]";
- mes "Umm...?";
- mes "You are a person whom I was waiting for.";
+ mes "Are you going inside?";
close;
}
+ mes "[Karl]";
+ mes "Umm...?";
+ mes "You are not the one I am waiting for.";
+ close;
}
- else if (para_suv01 == 13) {
+ if (para_suv01 == 13) {
mes "[Karl]";
mes "Hello?";
mes "Since I got a report, I was waiting for you.";
- mes "You came here to join the training course, right?";
+ mes "You came here to join the training mission, right?";
next;
mes "[Karl]";
- mes "Have you ever entered this cave?";
+ mes "Have you ever entered this cave before?";
mes "I don't know if you already heard some stories in this village.";
next;
mes "[Karl]";
@@ -1578,7 +1542,7 @@ pay_arche,41,136,3 script Eden Member Karl#p05 904,{
mes "It's too bad, isn't it?";
next;
mes "[Karl]";
- mes "That's why we chose this place as step 2 of the battle training course.";
+ mes "That's why we chose this place as step 2 of the battle training mission.";
mes "This step is called 'Conquer Ghost Cave~'.";
mes "Help people to enjoy their nights comfortably.";
next;
@@ -1588,15 +1552,15 @@ pay_arche,41,136,3 script Eden Member Karl#p05 904,{
next;
mes "[Karl]";
mes "Lets conquer the dangerous ghost cave...";
- mes "Get rid of the living bones in there.";
+ mes "Kill the bone Skeletons in there.";
next;
mes "[Karl]";
- mes "The bones are from a Skeleton.";
- mes "Actually Skeleton or just normal bones are all the same but...";
+ mes "The bones are from Skeletons.";
+ mes "Actually Skeletons or just normal bones are all the same but...";
next;
mes "[Karl]";
mes "Skeletons are one of the basic undead classes.";
- mes "Undead never ever. Get rid of 15 undead Skeleton.";
+ mes "Undead never ever. Hunt 15 undead Skeletons.";
next;
mes "[Karl]";
mes "If you feel like you're in danger don't hesitate to just leave.";
@@ -1605,9 +1569,8 @@ pay_arche,41,136,3 script Eden Member Karl#p05 904,{
changequest 7138,7139;
close;
}
- else if (para_suv01 == 14) {
- set .@hunt_a02,checkquest(7139,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 14) {
+ if (checkquest(7139,HUNTING) == 2) {
mes "[Karl]";
mes "Did you get how the undead work?";
mes "As you know undead never die so, blessing of live person it's same as curse to them.";
@@ -1618,72 +1581,67 @@ pay_arche,41,136,3 script Eden Member Karl#p05 904,{
next;
mes "[Karl]";
mes "Anyway... that's it..";
- mes "Next... I guess you already see while you were getting rid of Skeletons.";
+ mes "Next... I guess you already see while you were killing Skeletons.";
mes "Some green things are picking up all of the stuff dropped by the dead monsters.";
next;
mes "[Karl]";
- mes "You know Poring? Maybe they are cousins them.";
- mes "They look really bad, maybe they have risen eating poison or something.";
+ mes "Do you know Porings? Maybe they are related to them.";
+ mes "They look really bad, maybe they have been eating poison or something.";
next;
mes "[Karl]";
- mes "Ok if you're ready go to and kill those Poporings.";
- mes "You should 10 of them.";
+ mes "Ok if you're ready go and kill those Poporings.";
+ mes "You should hunt 10 of them.";
next;
set para_suv01,15;
changequest 7139,7140;
close;
}
- else {
- mes "[Karl]";
- mes "Skeletons are basic undead.";
- mes "Use the Heal or Resurrection skill.";
- mes "If you can.";
- next;
- mes "[Karl]";
- mes "Just for case I will recover all your energy.";
- mes "It's the last step so finish strong.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Karl]";
+ mes "Skeletons are basic undead.";
+ mes "Use the Heal or Resurrection skill.";
+ mes "If you can.";
+ next;
+ mes "[Karl]";
+ mes "Just in case I will recover all your energy.";
+ mes "It's the last step so be careful.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 15) {
- set .@hunt_a02,checkquest(7140,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 15) {
+ if (checkquest(7140,HUNTING) == 2) {
mes "[Karl]";
mes "Did you get back what the Poporing stole?";
mes "This cave is really deep and there are lots of precious things that they could have picked up.";
next;
mes "[Karl]";
mes "You did really great job. Excellent.";
- mes "The 1st floor is cleaner now. Thanks for helping.";
+ mes "The 1st floor is safer now. Thanks for helping.";
next;
mes "[Karl]";
- mes "You completed all of the training courses so go back to the office and get approval from the flashy Rune Knight.";
+ mes "You've completed all of the training missions so go back to the headquarters and get approval from the flashy Rune Knight.";
next;
mes "[Karl]";
mes "You might get a new uniform.";
- mes "Haha. I will keep tabs on your growth progress.";
+ mes "Haha. I will keep tabs on your progression.";
set para_suv01,16;
changequest 7140,7141;
close;
}
- else {
- mes "[Karl]";
- mes "Poporings are stronger than you expect.";
- mes "If you treat them the same as a normal Poring it will get you in trouble.";
- next;
- mes "[Karl]";
- mes "Just for case I will recover all your energy.";
- mes "It's the last step so finish bravely.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Karl]";
+ mes "Poporings are stronger than you expect.";
+ mes "If you treat them the same as a normal Poring it will get you in trouble.";
+ next;
+ mes "[Karl]";
+ mes "Just in case I will recover all your energy.";
+ mes "It's the last step so be careful.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 0,100;
+ close;
}
- else if (para_suv01 == 16) {
+ if (para_suv01 == 16) {
mes "[Karl]";
- mes "I already informed Boya at the Eden Group office.";
+ mes "I already informed Boya at the Eden Group headquarters.";
mes "If you go there he will give you a big welcome.";
next;
mes "[Karl]";
@@ -1691,41 +1649,38 @@ pay_arche,41,136,3 script Eden Member Karl#p05 904,{
mes "Hahaha..";
close;
}
- else {
- mes "[Karl]";
- mes "Rid of undead?";
- mes "Do your best to make the world safer.";
- mes "It's one of the goals of the Eden Group.";
- close;
- }
+ mes "[Karl]";
+ mes "Killing undead?";
+ mes "Do your best to make the world safer.";
+ mes "It's one of the goals of the Eden Group.";
+ close;
}
-anthell01,29,264,5 script Eden Member Cloud#p06 899,{
+anthell01,29,264,5 script Eden Member Cloud#para06 899,{
+
if (para_suv01 < 17) {
if (countitem(6219) > 0) {
mes "[Cloud]";
mes "Oops.";
mes "You are a member of my group.";
- mes "Why did you come here, looking for danger?";
+ mes "Why did you come here, are you looking for danger?";
next;
mes "[Cloud]";
mes "One of the strongest boss monsters is in here.";
mes "Be careful when exploring here.";
close;
}
- else {
- mes "[Cloud ]";
- mes "What are you looking at?";
- mes "We are not related each other, are we...";
- close;
- }
+ mes "[Cloud ]";
+ mes "What are you looking at?";
+ mes "We are not related to each other, are we...";
+ close;
}
- else if (para_suv01 == 17) {
+ if (para_suv01 == 17) {
mes "[Cloud]";
mes "Hello?";
- mes "Why did you come here, too dangerous?";
+ mes "Why did you come here, looking for danger?";
next;
- switch(select("Conquer Ant Hell:Just want to meet you:Where is this?")) {
+ switch (select("Conquer Ant Hell:Just wanted to meet you:Where am I?")) {
case 1:
mes "[Cloud]";
mes "Uh. Conquer Ant Hell? Did you say that?";
@@ -1745,17 +1700,17 @@ anthell01,29,264,5 script Eden Member Cloud#p06 899,{
mes "To us it seems like a normal happening so it isn't a matter of survival like to normal people.";
next;
mes "[Cloud]";
- mes "Here many kinds of ant groups are gathering to live.";
+ mes "Many kinds of ants have come to live here.";
mes "There is a boss monster named Maya so you should be more cautious.";
next;
mes "[Cloud]";
mes "Ok let's try to hunt the weakest ant first.";
- mes "Pierre is the name of the weak ant.";
- mes "Those are at the bottom.";
+ mes "Pierre is the name of the weakest ant.";
+ mes "They are just down here.";
next;
mes "[Cloud]";
- mes "In the case of ants, they attack together as a group.";
- mes "Be careful and get rid of 15 Pierre ants.";
+ mes "In the case of ants, they assist eachother when attacked.";
+ mes "Be careful and kill 15 Pierre ants.";
set para_suv01,18;
changequest 7142,7143;
close;
@@ -1767,77 +1722,70 @@ anthell01,29,264,5 script Eden Member Cloud#p06 899,{
next;
mes "[Cloud]";
mes "I am a busy man.";
- mes "One of the trainees was planning to visit me but still that person hasn't apppeared yet. I am gettinng nervous.";
- next;
- mes "[Cloud]";
- mes "One of the trainees was planning to visit me but still that person hasn't apppeared yet. I am gettinng nervous.";
+ mes "One of the trainees was planning to visit me but that person still hasn't showed yet. I am getting nervous.";
close;
case 3:
mes "[Cloud]";
- mes "Here?";
- mes "South-west Morroc.";
- mes "Morroc is the closest city, North East, from here.";
+ mes "Where you are?";
+ mes "You are in Anth Hell southwest of Morroc.";
+ mes "Morroc is the closest city, northeast of here.";
close;
}
}
- else if (para_suv01 == 18) {
- set .@hunt_a02,checkquest(7143,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 18) {
+ if (checkquest(7143,HUNTING) == 2) {
mes "[Cloud]";
mes "Hey, what was it?";
- mes "Maybe you saw an Andre while you hunting Pierre.";
+ mes "Maybe you saw an Andre when you were hunting Pierre.";
next;
mes "[Cloud]";
- mes ".Well, now let's hunt the Andre also.";
+ mes "Well, now let's hunt Andre aswel.";
mes "Ahah the way you're looking at me, ''why didn't I ask you to do this all at once'' right?";
next;
mes "[Cloud]";
- mes "Isn't it more fun this way?";
- mes "Hey, now your target is 15 Andre!";
+ mes "Ain't it more fun this way?";
+ mes "Hey, now your next target is 15 Andre!";
mes "You are strong so it will be fine!";
next;
mes "[Cloud]";
- mes "If you can't see Andre go deeper into the cave.";
+ mes "If you can't find Andre go deeper into the cave.";
mes "Ah, and be careful of Maya.";
set para_suv01,19;
changequest 7143,7144;
close;
}
- else {
- mes "[Cloud]";
- mes "What about your opinion of Ant Hell?";
- mes "Can you stay more?";
- mes "Ok, I will recover your strengh so, keep doing.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Cloud]";
+ mes "What do you think of Ant Hell?";
+ mes "Can you stay longer?";
+ mes "Ok, I will recover your strengh so, keep going.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 19) {
- set .@hunt_a02,checkquest(7144,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 19) {
+ if (checkquest(7144,HUNTING) == 2) {
mes "[Cloud]";
- mes "Great. You seem to have gotten rid of all the Andre.";
- mes "What about having a battle with ants?";
+ mes "Great. You seem to have killed all of the Andre.";
+ mes "How do you think about fighting ants?";
mes "Was it good?";
next;
mes "[Cloud]";
mes "Hey, cheer up.";
- mes "To conquer ant-hell you just left one step.";
- mes "You might guess the next opponent.";
+ mes "To conquer Ant Hell you have one step left.";
+ mes "You might have guessed your next target already.";
next;
mes "[Cloud]";
mes "Vitata!";
mes "How can I say... He seems like honey.";
- mes "Pierre is a worker. Andre is a guardian and so... Vitata is like a mom.";
+ mes "Pierre is a worker. Andre is a guardian and so... Vitata is like a mother.";
next;
mes "[Cloud]";
mes "They are really kind to kids and women but don't show any pity to ants.";
- mes "Get rid of Vitata who takes care of the ant eggs.";
+ mes "Hunt the Vitata who takes care of the ant eggs.";
next;
mes "[Cloud]";
mes "If somebody falls into Ant Hell it might be a bit safer than before.";
- mes "Now it's the last step so cheer up and let's eliminate 10 Vitata.";
+ mes "Now it's the last step so cheer up and let's kill 10 Vitata.";
next;
mes "[Cloud]";
mes "If you feel you're in too much danger. Just come back.";
@@ -1846,25 +1794,22 @@ anthell01,29,264,5 script Eden Member Cloud#p06 899,{
changequest 7144,7145;
close;
}
- else {
- mes "[Cloud]";
- mes "See, to cheer up I will heal you until you finish the training.";
- mes "Chin up and cheer up.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Cloud]";
+ mes "See, to cheer you up I will heal you until you finish the training.";
+ mes "Chin up and cheer up.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 20) {
- set .@hunt_a02,checkquest(7145,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 20) {
+ if (checkquest(7145,HUNTING) == 2) {
mes "[Cloud]";
- mes "Oh... it might be an irritating battle.";
+ mes "Oh... it might have been an anoying fight.";
mes "You finished so fast.";
next;
mes "[Cloud]";
- mes "Good job. Go back to the office and report it.";
- mes "You completed the training quickly.";
+ mes "Good job. Go back to the headquarters and report.";
+ mes "You've completed the training quickly.";
next;
mes "[Cloud]";
mes "You will get good news.";
@@ -1873,44 +1818,40 @@ anthell01,29,264,5 script Eden Member Cloud#p06 899,{
changequest 7145,7146;
close;
}
- else {
- mes "[Cloud]";
- mes "See, to cheer up I will heal you until you finish the training.";
- mes "Chin up and cheer up.";
- next;
- mes "[Cloud]";
- mes "Just Vitata, isn't that an easy opponent?";
- mes "If you meet Maya just run away.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
- }
- else if (para_suv01 == 21) {
mes "[Cloud]";
- mes "It's enough to say that you've conquered Ant Hell.";
- mes "Aren't you getting used to it here?";
+ mes "See, to cheer up I will heal you until you finish the training.";
+ mes "Chin up and cheer up.";
next;
mes "[Cloud]";
- mes "Go back to the office and report that you completed the job, hurry up";
- mes "you will get a good news.";
- mes "The Eden Group uniform is manufactured well.";
+ mes "Just Vitata, isn't that an easy opponent?";
+ mes "If you see Maya just run away.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
close;
}
- else {
+ if (para_suv01 == 21) {
mes "[Cloud]";
- mes "I am really proud of the Eden Group.";
- mes "Does the uniform look good on me?";
- mes "Haha...";
+ mes "It's enough to say that you've conquered Ant Hell.";
+ mes "Aren't you getting used to it here?";
+ next;
+ mes "[Cloud]";
+ mes "Go back to the headquarters and report that you completed the mission, hurry up";
+ mes "you will receive good news.";
+ mes "You will receive the Eden Group uniform aswel.";
close;
}
+ mes "[Cloud]";
+ mes "I am really proud of the Eden Group.";
+ mes "Does the uniform look good on me?";
+ mes "Haha...";
+ close;
}
-in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{
+in_orcs01,38,175,3 script Eden Member Hooksha 803,{
if (para_suv01 < 24) {
if (countitem(6219) > 0) {
mes "[Hooksha]";
- mes "Unbelievable why are you here?";
+ mes "Unbelievable why did you come here?";
mes "Um... You are not on the third step of the training?";
mes "Yeeee~ I'm excited~";
next;
@@ -1918,75 +1859,71 @@ in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{
mes "I am a little bored waiting for trainees. Where are they?";
close;
}
- else {
- mes "[Hooksha]";
- mes "Hello.";
- mes "Why have you come to be here?";
- mes "Umm... Aaaaa...";
- next;
- mes "[Hooksha]";
- mes "Why don't you join my team?";
- mes "Eagen Group.";
- mes "If you have interest in finding them.";
- mes "You won't regret your decision.";
- close;
- }
+ mes "[Hooksha]";
+ mes "Hello.";
+ mes "Why did you come here?";
+ mes "Umm... Aaaaa...";
+ next;
+ mes "[Hooksha]";
+ mes "Why don't you join my group?";
+ mes "If you have interest in joining us,";
+ mes "you won't regret your decision.";
+ close;
}
- else if (para_suv01 == 24) {
+ if (para_suv01 == 24) {
mes "[Hooksha]";
mes "Hello.";
mes "Are you a trainee?";
mes "Yeah I can tell.";
- mes "So can I start?";
+ mes "So shall we begin?";
next;
mes "[Hooksha]";
- mes "Actually I don't like this course much but anyway let me our purpose to you.";
+ mes "Actually I don't like this training mission much but anyway let me explain it to you.";
next;
mes "[Hooksha]";
mes "As you know this is Orc Village.";
mes "Orcs don't like humans.";
- mes "They don't try to communicate with us. When they see humans they immediately attack.";
+ mes "They don't try to communicate with us. When they see humans they immediately attack us.";
next;
mes "[Hooksha]";
- mes "Sadly human don't want to communicate with them either.";
- mes "So we decided to control them stronger.";
- mes "Actually we'd like to get rid of all of them.";
+ mes "Sadly humans don't want to communicate with them either.";
+ mes "So we decided to take a strong approach towards them.";
+ mes "Actually we'd like to get rid of them all.";
next;
mes "[Hooksha]";
mes "We're trying to conquer Orc Village.";
- mes "It's the proper place to finish the beginning course for an adventurer like you.";
+ mes "It's the proper place to finish the beginners training mission for an adventurer like you.";
next;
mes "[Hooksha]";
- mes "That's why we chose this place for this step.";
- mes "Ok, we don't have enough time let's start.";
+ mes "That's why we've chosen this place for this mission.";
+ mes "Ok, we don't have a lot of time so let's begin.";
mes "First let's eliminate the weakest one.";
next;
mes "[Hooksha]";
- mes "It's better to get rid them before they grow up.";
- mes "Get rid of 10 Orc Baby.";
+ mes "It's better to kill them before they grow up.";
+ mes "Hunt 10 Orc Babies.";
mes "Don't pity them because when they grow up they become aggressive Orc Warriors.";
next;
mes "[Hooksha]";
- mes "Good and bad this is how it is going to be.";
+ mes "Good or bad this is how it is going to be.";
mes "Even if they are babies don't hesitate.";
set para_suv01,25;
changequest 7147,7148;
close;
}
- else if (para_suv01 == 25) {
- set .@hunt_a02,checkquest(7148,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 25) {
+ if (checkquest(7148,HUNTING) == 2) {
mes "[Hooksha]";
mes "Great. Awesome.";
mes "It's not very pleasant so let's move on.";
next;
mes "[Hooksha]";
- mes "The next step we should battle with Orc Warriors.";
- mes "When Orc Babies grows up and he becomes an Orc Warriors.";
+ mes "On the next step we will fight with Orc Warriors.";
+ mes "When Orc Babies grow up they become strong Orc Warriors.";
next;
mes "[Hooksha]";
- mes "Each of them are powerful soldier.";
- mes "While attacking Orc Babies, you'd probably been assualted by them.";
+ mes "They all are powerful warriors.";
+ mes "When you were fighting Orc Babies, you probably have been attacked by them.";
next;
mes "[Hooksha]";
mes "Now it's time to hunt 10 Orc Warriors.";
@@ -1996,102 +1933,92 @@ in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{
changequest 7148,7149;
close;
}
- else {
- mes "[Hooksha]";
- mes "There are some warriors and a lady including baby in Orc Village.";
- mes "They are really threatening.";
- next;
- mes "[Hooksha]";
- mes "You look tired I will recover your health.";
- mes "If you are in trouble just come back here to safety.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Hooksha]";
+ mes "There are Orc Warriors, Orc Ladies and Orc Babies in Orc Village.";
+ mes "They are really aggressive.";
+ next;
+ mes "[Hooksha]";
+ mes "You look tired I will recover your health.";
+ mes "If you are in trouble just come back here to safety.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 26) {
- set .@hunt_a02,checkquest(7149,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 26) {
+ if (checkquest(7149,HUNTING) == 2) {
mes "[Hooksha]";
- mes "Now you can move to the next step.";
+ mes "Now you can move on to the next step.";
next;
mes "[Hooksha]";
- mes "Exactly... now it's Orc Ladies.";
- mes "If you want conquer Orc Village perfectly, you should get rid of them to prevent them from having more Orcs.";
+ mes "Exactly... now it's time to hunt Orc Ladies.";
+ mes "If you want to conquer Orc Village completely, you should kill them before they have more Orc Babies.";
next;
mes "[Hooksha]";
- mes "But you don't need to eliminate all of the Orcs.";
- mes "Get rid of 10 Orc Ladies.";
+ mes "But you don't need to kill all of them.";
+ mes "Go and hunt 10 Orc Ladies.";
next;
mes "[Hooksha]";
mes "You can already feel the strong power from outside...";
- mes "Don't be hessitate to attack them.";
+ mes "Don't hesitate to attack them.";
set para_suv01,27;
changequest 7149,7150;
close;
}
- else {
- mes "[Hooksha]";
- mes "You should be exhausted by now.";
- mes "But you still you have other targets, understand.";
- next;
- mes "[Hooksha]";
- mes "You look tired, I will recover your health.";
- mes "If you are in trouble just come back here to safety.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Hooksha]";
+ mes "You should be exhausted by now.";
+ mes "But you still have more targets, understand.";
+ next;
+ mes "[Hooksha]";
+ mes "You look tired, I will recover your health.";
+ mes "If you are in trouble just come back here to safety.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 27) {
- set .@hunt_a02,checkquest(7150,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 27) {
+ if (checkquest(7150,HUNTING) == 2) {
mes "[Hooksha]";
mes "Great job.";
- mes "Now you should understand Orc Village in more detail.";
+ mes "Now you should understand how the orc tribe works here in Orc Village.";
+ mes "You've followed the training mission well under hot and humid circumstances.";
+ mes "You have now completed the 'Conquer Orc Village!' training mission. Congratulations.";
next;
mes "[Hooksha]";
- mes "You have followed the training course well under hot and humid circumstances.";
- mes "Now you have completed 'Conquer Orc Village!' Congratulations.";
- next;
- mes "[Hooksha]";
- mes "Go back and report to the Eden Group.";
+ mes "Go back and report to the Eden Group headquarters.";
mes "I'm sure they will have good news for you.";
set para_suv01,28;
changequest 7150,7151;
close;
}
- else {
- mes "[Hooksha]";
- mes "Orc Lady is the last target.";
- mes "Cheer up~!";
- next;
- mes "[Hooksha]";
- mes "You look tired, I will recover your health.";
- mes "If you are in trouble just come back here to safety.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Hooksha]";
+ mes "Orc Lady is the last target.";
+ mes "Cheer up~!";
+ next;
+ mes "[Hooksha]";
+ mes "You look tired, I will recover your health.";
+ mes "If you are in trouble just come back here to safety.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 28) {
+ if (para_suv01 == 28) {
mes "[Hooksha]";
mes "You have completed the training mission.";
- mes "Go back to the Eden Group base and make a report.";
+ mes "Go back to the Eden Group headquarters and report there.";
close;
}
- else if (para_suv01 == 29) {
+ if (para_suv01 == 29) {
mes "[Hooksha]";
mes "Have you come here to join in the training?";
mes "You look like an expert.";
next;
mes "[Hooksha]";
mes "This isn't a good place to talk so let's hurry.";
- mes "This place is linked with the underground of Orc Village.";
+ mes "This place is linked with the dungeon of Orc Village.";
next;
mes "[Hooksha]";
mes "Can you see that way.";
- mes "There is a cave under the ground, normal orcs don't even want to enter there.";
+ mes "There is a cave under the ground, normal orcs don't come here.";
next;
mes "[Hooksha]";
mes "The safest place is in here.";
@@ -2105,130 +2032,123 @@ in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{
mes "Now hunt those undead monsters down there.";
next;
mes "[Hooksha]";
- mes "Will you try to hunt 20 Orc Zombies underground?";
+ mes "Try to hunt 20 Orc zombies in the dungeon.";
mes "They are really well organized.";
next;
mes "[Hooksha]";
- mes "They will attack you somewhere without hesitating.";
- mes "Bless you.";
+ mes "They will attack you anywhere without hesitating.";
+ mes "May Freya bless you.";
set para_suv01,30;
changequest 7152,7153;
close;
}
- else if (para_suv01 == 30) {
- set .@hunt_a02,checkquest(7153,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 30) {
+ if (checkquest(7153,HUNTING) == 2) {
mes "[Hooksha]";
mes "It's different from what you saw in Payon, right?";
- mes "Although you managed the Orc Zombie, you can't be sure you are totally stronger..";
+ mes "Although you managed to kill the Orc Zombies, you can't be sure you are much stronger..";
next;
mes "[Hooksha]";
mes "So don't go deeper into that cave or you will die for sure.";
next;
mes "[Hooksha]";
- mes "The next target is the Orc Skeleton who was appearing with the Orc Zombies.";
+ mes "The next target is the Orc Skeleton who was walking next to the Orc Zombies.";
mes "Hunt 20 Orc Skeletons.";
next;
mes "[Hooksha]";
- mes "It's the last step of training in Orc Dungeon";
+ mes "It's the last step of the training mission in the Orc Dungeon.";
mes "It's all up to you.";
next;
mes "[Hooksha]";
mes "Ok, cheer up and see you again.";
- mes "Get rid of 20 Orc Skeleton.";
+ mes "Hunt 20 Orc Skeletons.";
set para_suv01,31;
changequest 7153,7154;
close;
}
- else {
- mes "[Hooksha]";
- mes "Can you stay more?";
- mes "You look tired, I will recover your health.";
- mes "If you are in trouble just come back here to safety.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Hooksha]";
+ mes "Can you stay longer?";
+ mes "You look tired, I will recover your health.";
+ mes "If you are in trouble just come back here to safety.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 31) {
- set .@hunt_a02,checkquest(7154,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 31) {
+ if (checkquest(7154,HUNTING) == 2) {
mes "[Hooksha]";
- mes "The training course is done.";
- mes "Go back to the Eden Group and report.";
+ mes "Your training mission has been completed.";
+ mes "Go back to the Eden Group headquarters and report.";
mes "I would like to say more in detail but I'm getting so tired.";
next;
mes "[Hooksha]";
mes "Recently trainees have come here more and more so, I can't sleep at all.";
mes "I mean not due to you.";
- mes "Anyway I will inform the team so go there and report it.";
+ mes "Anyway I will inform the group so go there and report.";
next;
set para_suv01,32;
changequest 7154,7155;
close;
}
- else {
- mes "[Hooksha]";
- mes "Can you stay more?";
- mes "You look tiredm I will recover your health.";
- mes "If you are in trouble just come back here to safety.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Hooksha]";
+ mes "Can you stay longer?";
+ mes "You look tired I will recover your health.";
+ mes "If you are in trouble just come back here to safety.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 100,100;
+ close;
}
- else if (para_suv01 == 32) {
+ if (para_suv01 == 32) {
mes "[Hooksha]";
- mes "Don't you have to report to Eden Group?";
+ mes "Don't you have to report back to the Eden Group headquarters?";
mes "I am so tired leave me alone.";
close;
}
- else if (para_suv01 > 32) {
+ if (para_suv01 > 32) {
mes "[Hooksha]";
mes "Uh? What Orc? Explore the dungeon?";
- mes "You are having so hard time.";
+ mes "You are having such a hard time.";
next;
mes "[Hooksha]";
- mes "This place is really good to take a rest because Orcs don't appear here much.";
+ mes "This place is really good to take a rest because Orcs don't come here.";
mes "Ho hum...";
close;
}
}
iz_dun04,43,46,3 script Eden Member Callandiva 745,{
+
if (para_suv01 < 33) {
if (countitem(6219) > 0) {
mes "[Callandiva]";
mes "How did you get so deep in this ocean city?";
- mes "Ah, that symbol is of our members.";
+ mes "Ah, that symbol is of our group.";
mes "You're a trainee for sure.";
next;
mes "[Callandiva]";
- mes "What? Aren't you?";
+ mes "What? You aren't?";
mes "I... see... I see...";
mes "Ok... keep going.";
close;
}
- else {
- mes "[Callandiva]";
- mes "Mysteriously although we're under the sea you can still breathe here.";
- mes "Do you know why?";
- next;
- mes "[Callandiva]";
- mes "Let's see thanks to the moisture my skin is so soft.";
- mes "My fingers and toes are not attached to each other amazing.";
- next;
- mes "[Callandiva]";
- mes "I was really shocked and scared when my team dispatched me here.";
- mes "Now I love this environment so much.";
- mes "Really calm...";
- close;
- }
+ mes "[Callandiva]";
+ mes "Mysteriously although we're under the sea you can still breathe here.";
+ mes "Do you know why?";
+ next;
+ mes "[Callandiva]";
+ mes "Let's see due to the moisture my skin is so soft.";
+ mes "My fingers and toes are not attached to each other amazing.";
+ next;
+ mes "[Callandiva]";
+ mes "I was really shocked and scared when the Eden Group dispatched me here.";
+ mes "Now I love this environment so much.";
+ mes "It's really calm...";
+ close;
}
- else if (para_suv01 == 33) {
+ if (para_suv01 == 33) {
mes "[Callandiva]";
mes "How did you get so deep in this ocean city?";
- mes "Ah, that symbol is of our members.";
+ mes "Ah, that symbol is of our group.";
mes "You're a trainee for sure.";
next;
mes "[Callandiva]";
@@ -2241,56 +2161,52 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{
mes "But if you see over there... yes right there.";
next;
mes "[Callandiva]";
- mes "Can see a fish-human standing with a threatening spear?";
- mes "He is called Merman and he is a really professional warrior.";
+ mes "Can you see a humanoid fish with a very threatening spear?";
+ mes "He is called a Merman and is a really professional warrior.";
next;
mes "[Callandiva]";
- mes "Okay, now you should beat 15 Merman.";
- mes "That's the first battle training here.";
+ mes "Okay, go and hunt 15 Merman.";
+ mes "That will be your 1st training mission here.";
set para_suv01,34;
changequest 7156,7157;
close;
}
- else if (para_suv01 == 34) {
- set .@hunt_a02,checkquest(7157,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 34) {
+ if (checkquest(7157,HUNTING) == 2) {
mes "[Callandiva]";
mes "Oh, you came back~!";
- mes "What was your feeling on your treating of the Mermen?";
- mes "Actually I guessed that you would chicken out~";
+ mes "What did you think of those threatening Mermans?";
+ mes "Actually, I thought that you would chicken out~";
next;
mes "[Callandiva]";
- mes "Good the next opponent is...~";
+ mes "Good your next opponent will be...~";
mes "Yes, this one...";
- mes "The monster holding a three-pronged fork.";
+ mes "The monster that is holding a trident.";
next;
mes "[Callandiva]";
- mes "His main skill is magic.";
- mes "The monster Strouf!";
+ mes "His main abilities are magical.";
+ mes "The monster is called Strouf!";
mes "Now, it's time to fight with a real magician!";
next;
mes "[Callandiva]";
- mes "By avoiding Mermen and finding 10 Strouf, fight them";
+ mes "Try avoiding the Mermans and hunt 10 Strouf, kill them.";
set para_suv01,35;
changequest 7157,7158;
close;
}
- else {
- mes "[Callandiva]";
- mes "Oh are you tired?";
- mes "Mermen are not easy opponents.";
- mes "I can help you recover so cheer up.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
+ mes "[Callandiva]";
+ mes "Oh are you tired?";
+ mes "Mermans are not easy opponents.";
+ mes "I will help you recover so cheer up.";
+// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
+ percentheal 0,100;
+ close;
}
- else if (para_suv01 == 35) {
- set .@hunt_a02,checkquest(7158,HUNTING);
- if (.@hunt_a02 == 2) {
+ if (para_suv01 == 35) {
+ if (checkquest(7158,HUNTING) == 2) {
mes "[Callandiva]";
- mes "You beat all the Strouf already?";
- mes "I was counting on the upper place.";
+ mes "Did you kill all the Strouf already?";
+ mes "I wasn't counting that you'd make it.";
mes "I have eyes on the top of my head haha.";
next;
mes "[Callandiva]";
@@ -2299,11 +2215,11 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{
mes "Now you're feeling more at ease about this.";
next;
mes "[Callandiva]";
- mes "Go back to the office and report it.~";
- mes "You will get the last uniform form the office.";
+ mes "Go back to the headquarters and report it.~";
+ mes "You will receive the last uniform from the Eden Group headquarters.";
next;
mes "[Callandiva]";
- mes "This training course is made for beginners.";
+ mes "This training mission is made for beginners.";
mes "So it might be useless to you or not.";
next;
mes "[Callandiva]";
@@ -2312,173 +2228,167 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{
changequest 7158,7159;
close;
}
- else {
- mes "[Callandiva]";
- mes "Oh are you tired?";
- mes "Strouf are not easy opponents.";
- mes "I can help you recover so cheer up.";
- unitskilluseid getcharid(3),"AL_HEAL",11;
- percentheal 0,100;
- close;
- }
- }
- else if (para_suv01 == 36) {
mes "[Callandiva]";
- mes "I won't give help to you anymore.";
- mes "Go back to the office and report about this training course.";
+ mes "Oh are you tired?";
+ mes "Strouf are not easy opponents.";
+ mes "I can help you recover so cheer up.";
+// UseSkillToPC 28 10 99 60
+ percentheal 100,100;
close;
}
- else {
- mes "[Callandiva]";
- mes "Mysteriously although we're under the sea you can still breathe here.";
- mes "Do you know why?";
- next;
- mes "[Callandiva]";
- mes "Let's see thanks to the moisture my skin is so soft.";
- mes "My fingers and toes are not attached to each other amazing.";
- next;
+ if (para_suv01 == 36) {
mes "[Callandiva]";
- mes "I was really shocked and scared when my team dispatched me here.";
- mes "Now I love this environment so much.";
- mes "Really calm...";
+ mes "I won't give help to you anymore.";
+ mes "Go back to our headquarters and report about this training mission.";
close;
}
+ mes "[Callandiva]";
+ mes "Mysteriously although we're under the sea you can still breathe here.";
+ mes "Do you know why?";
+ next;
+ mes "[Callandiva]";
+ mes "Let's see due to the moisture my skin is so soft.";
+ mes "My fingers and toes are not attached to each other amazing.";
+ next;
+ mes "[Callandiva]";
+ mes "I was really shocked and scared when the Eden Group dispatched me here.";
+ mes "Now I love this environment so much.";
+ mes "It's really calm...";
+ close;
}
-//============================================================
moc_para01,112,96,5 script Administrator Michael 967,{
+
mes "[Michael]";
- mes "Why did you come to here?";
+ mes "Why did you come here?";
next;
- switch(select("To get supplies:Where is here?:Upgrade equipment")) {
+ switch (select("To get supplies:Where is here?:Upgrade equipment")) {
case 1:
if (para_suv01 == 11) {
mes "[Michael]";
- mes "If you completed step 1";
- mes "we give a hat, uniform, cloak and boots of my team.";
- mes "^4d4dffCheck your inventory at first.^000000";
+ mes "If you've completed step 1";
+ mes "we can supply you with a Eden Group Hat, Uniform, Manteau and Boots.";
+ mes "^4d4dffCheck your inventory first.^000000";
next;
- switch(select("Let me check my inventory:I have enough space.")) {
+ switch (select("Let me check my inventory:I have enough room.")) {
case 1:
mes "[Michael]";
- mes "Make space enough for the supplies.";
+ mes "Make sure you have enough room for the supplies.";
close;
case 2:
mes "[Michael]";
- mes "Two of the supplies, the ^4d4dffhat and manteau are only offered one time^000000.";
+ mes "Two of the supplies, the ^4d4dffHat and Manteau^000000,";
+ mes "will only be given out once.";
mes "So treat them with caution and care.";
next;
mes "[Michael]";
- mes "In the case of boots and uniforms, they will be given in better quality based on the course grades.";
+ mes "As for the Boots and the Uniforms, you will receive better quality ones based on your course grades.";
next;
mes "[Michael]";
mes "One Eden Group Hat.";
- mes "One Eden Group Uniform.";
- mes "One pair of Eden Group Boots.";
+ mes "One Eden Group Uniform I.";
+ mes "One pair of Eden Group Boots I.";
mes "One Eden Group Manteau.";
- mes "Total of 4, that's all.";
+ mes "A total of 4 supplies, that's all.";
set para_suv01,12;
set para_suv02,1;
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
+ getitem 5583,1; //Para_Team_Hat1
+ getitem 2560,1; //Para_Team_Manteau1
getitem 2456,1; //Para_Team_Boots1
getitem 15009,1; //Para_Team_Uniform1
next;
mes "[Michael]";
mes "Is that correct?";
- mes "It is manufactured for beginners so they don't have the best effect but they're still cheaper than equipment in the shop.";
+ mes "It is manufactured for beginners so they don't have the best effect but they're still cheaper than equipment in the shops.";
next;
mes "[Michael]";
- mes "We made it sincerely for the Eden Group.";
+ mes "We made them especially for the Eden Group.";
close;
}
}
- else if (para_suv01 == 22) {
+ if (para_suv01 == 22) {
mes "[Michael]";
- mes "If you complete step 2, we offer extra weapons including the basic equipment.";
+ mes "If you've completed step 2, we offer extra weapons including the basic equipment.";
next;
mes "[Michael]";
- mes "We chose the proper equipment to do the job right.";
- mes "But we can't support some jobs that can't join us.";
+ mes "We have chosen the proper weapon for each class.";
+ mes "But we can't support some classes that can't join us.";
next;
mes "[Michael]";
- mes "We can't manufacture all of the equipments in the world, don't you agree?";
+ mes "We can't manufacture all of the weapons in the world, don't you agree?";
next;
mes "[Michael]";
- mes "We will support 1 equipment, shoes and uniform so a total of three things.";
- mes "Also we support extra things to consider some members who can't use some of the supplies.";
+ mes "We will supply 1 Weapon, Shoes and Uniform so a total of three things.";
+ mes "Also we supply extra things to consider some members who can't use some of the supplies.";
next;
mes "[Michael]";
- mes "^4d4dffplease check your inventory to get those items.^000000";
+ mes "^4d4dffPlease check your inventory to get those items.^000000";
next;
- switch(select("I will make more space.:enough.")) {
+ switch (select("I will make more space.:I have got enough space.")) {
case 1:
mes "[Michael]";
mes "Make enough space.";
close;
case 2:
- if ((BaseJob == Job_Swordman) || (((BaseJob == Job_Knight) || (BaseJob == Job_Crusader)) && (Upper != 1))) {
+ if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader)
mes "[Michael]";
- mes "What kind of equipment do you want?";
- mes "We have one and two hand swords.";
+ mes "What kind of weapon do you want?";
+ mes "We have one and Two-handed swords.";
mes "Here are the options.";
next;
mes "[Michael]";
- mes "Eden Slayer I: Two handed sword. attack 162.";
- mes "Eden Saber I: One hand sword. attack 147.";
- mes "Both are level 2 and required level is 26.";
+ mes "Eden Slayer I: Two-handed sword. attack 162.";
+ mes "Eden Saber I: One-handed sword. attack 147.";
+ mes "Both are Lv. 2 and the required level is 26.";
next;
mes "[Michael]";
- mes "They also cannot be traded with other players or refined.";
+ mes "They also can't be traded with other players or be refined.";
next;
- switch(select("Eden Slayer I:Eden Sabre I")) {
+ switch (select("Eden Slayer I:Eden Sabre I")) {
case 1:
mes "[Michael]";
- mes "You chose the Eden Slayer I.";
- mes "Additionally there are Eden Group boots II and Uniform II.";
+ mes "You've chosen the Eden Slayer I.";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
set para_suv01,23;
set para_suv02,2;
getitem 1192,1; //P_Slayer1
+ getitem 18514,1; //Para_Team_Hat2
+ getitem 2571,1; //Para_Team_Manteau2
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "Check your supplies again and look after it.";
close;
}
- else {
- mes "[Michael]";
- mes "Weapon, Uniform, Boots all 3 things.";
- mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 1192,1; //P_Slayer1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
- close;
- }
- break;
+ mes "[Michael]";
+ mes "A Two-handed sword, Uniform and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 1192,1; //P_Slayer1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
case 2:
mes "[Michael]";
- mes "You chose the Eden Sabre I.";
- mes "Additionally there are Eden Group boots II and Uniform II.";
+ mes "You've chosen the Eden Sabre I.";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
- set para_suv01,23;
- set para_suv02,2;
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01, 23;
+ set para_suv02, 2;
getitem 13423,1; //P_Sabre1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
@@ -2486,51 +2396,58 @@ moc_para01,112,96,5 script Administrator Michael 967,{
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
- close;
- }
- else {
- mes "[Michael]";
- mes "Weapon, Uniform, Boots all 3 things.";
- mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 13423,1; //P_Sabre1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
- mes "This is what we strive for.";
+ mes "Check your supplies again and look after it.";
close;
}
- break;
- }
- }
- else if ((BaseJob == Job_Thief) || (((BaseJob == Job_Assassin) || (BaseJob == Job_Rogue)) && (Upper != 1)) || (BaseJob == Job_Ninja) || (BaseJob == Job_Novice)) {
- mes "[Michael]";
- mes "You chose the Eden Dagger I.";
- mes "Additionally there are Eden Group boots II and Uniform II.";
- next;
- if (para_suv02 == 0) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
+ mes "A One-handed sword, Uniform and Boots all 3 supplies.";
+ mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
- getitem 13050,1; //P_Dagger1
+ getitem 13423,1; //P_Sabre1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "I hope they're useful to you.";
+ mes "This is what we strive for.";
close;
}
- else {
+ if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
+ mes "[Michael]";
+ mes "We only have 1 weapon for you.";
+ next;
+ mes "[Michael]";
+ mes "Eden Dagger I: Dagger. MATK+60, attack 124.";
+ mes "It is Lv. 2 and the required level is 26.";
+ next;
mes "[Michael]";
- mes "Weapon, Uniform, Boots all 3 things.";
+ mes "It also can't be traded with other players or be refined.";
+ next;
+ mes "[Michael]";
+ mes "You'll receive the Eden Dagger I.";
+ next;
+ mes "[Michael]";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
+ next;
+ if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 13050,1; //P_Dagger1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
+ next;
+ mes "[Michael]";
+ mes "Check your supplies again and look after it.";
+ close;
+ }
+ mes "[Michael]";
+ mes "A Dagger, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
@@ -2543,168 +2460,174 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "This is what we strive for.";
close;
}
- }
- else if ((BaseJob == Job_Merchant) || (((BaseJob == Job_Blacksmith) || (BaseJob == Job_Alchemist)) && (Upper != 1))) {
- mes "[Michael]";
- mes "What kind of equipment do you want?";
- mes "We have mace and sabre.";
- mes "Here are the options.";
- next;
- mes "[Michael]";
- mes "Eden Saber I: One hand sword. attack 147.";
- mes "Eden Mace I: Blunt. attack 142.";
- mes "Both are level 2 and required level is 26.";
- mes "Also you can't trade with other players or refine them.";
- next;
- switch(select("Eden Sabre I:Eden Mace I")) {
- case 1:
+ if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
mes "[Michael]";
- mes "You chose the Eden Sabre I.";
- mes "Additionally there are Eden Group boots II and Uniform II.";
+ mes "What kind of weapon do you want?";
+ mes "We have a mace and a One-handed sword.";
+ mes "Here are the options.";
next;
- if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "Eden Saber I: One-handed sword. attack 147.";
+ mes "Eden Mace I: Mace. attack 142.";
+ mes "Both are level 2 and the required level is 26.";
+ next;
+ mes "[Michael]";
+ mes "They also can't be traded with other players or be refined.";
+ next;
+ switch (select("Eden Sabre I:Eden Mace I")) {
+ case 1:
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
+ mes "You've chosen the Eden Sabre I.";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
+ next;
+ if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 13423,1; //P_Sabre1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
+ next;
+ mes "[Michael]";
+ mes "Check your supplies again and look after it.";
+ close;
+ }
+ mes "[Michael]";
+ mes "A One-handed Sword, Uniform and Boots all 3 supplies.";
+ mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
getitem 13423,1; //P_Sabre1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "I hope they're useful to you.";
+ mes "This is what we strive for.";
close;
- }
- else {
+ case 2:
+ mes "[Michael]";
+ mes "You've chosen the Eden Mace I.";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
+ next;
+ if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 16004,1; //P_Mace1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
+ next;
+ mes "[Michael]";
+ mes "Check your supplies again and look after it.";
+ close;
+ }
mes "[Michael]";
- mes "Weapon, Uniform, Boots all 3 things.";
+ mes "A Mace, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
- getitem 13423,1; //P_Sabre1
+ getitem 16004,1; //P_Mace1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
next;
mes "[Michael]";
mes "I hope they're useful to you.";
- mes "This is what we strive for.";
close;
}
- break;
- case 2:
+ }
+ if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
+ mes "[Michael]";
+ mes "We only have 1 weapon for you.";
+ next;
+ mes "[Michael]";
+ mes "Eden Bow I: Bow. attack 82.";
+ mes "It is Lv. 2 and the required level is 26.";
+ next;
+ mes "[Michael]";
+ mes "It also can't be traded with other players or be refined.";
+ next;
+ mes "[Michael]";
+ mes "You'll receive the Eden Bow I.";
+ next;
mes "[Michael]";
- mes "You chose the Eden Mace I.";
- mes "Additionally there are Eden Group boots II and Uniform II.";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 16004,1; //P_Mace1
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01, 23;
+ set para_suv02, 2;
+ getitem 1747,1; //P_Bow1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
getitem 5583,1; //Para_Team_Hat
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "Check your supplies again and look after it.";
close;
}
- else {
- mes "[Michael]";
- mes "Weapon, Uniform, Boots all 3 things.";
- mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 16004,1; //P_Mace1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
- close;
- }
- break;
- }
- }
- else if ((BaseJob == Job_Archer) || (((BaseJob == Job_Hunter) || (BaseJob == Job_Dancer) || (BaseJob == Job_Bard)) && (Upper != 1))) {
- mes "[Michael]";
- mes "You chose the Eden Bow I.";
- mes "Additionally there are Eden Group boots II and Uniform II.";
- next;
- if (para_suv02 == 0) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
+ mes "A Bow, Uniform and Boots all 3 supplies.";
+ mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
getitem 1747,1; //P_Bow1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "I hope they're useful to you.";
close;
}
- else {
+ if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
mes "[Michael]";
- mes "Bow, Uniform, Boots all 3 things.";
- mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 1747,1; //P_Bow1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
+ mes "What kind of weapon do you want?";
+ mes "We have a mace and a staff.";
+ mes "Here are the options.";
next;
mes "[Michael]";
- mes "I hope they're useful to you.";
- close;
- }
- }
- else if ((BaseJob == Job_Acolyte) || (((BaseJob == Job_Priest) || (BaseJob == Job_Monk)) && (Upper != 1))) {
- mes "[Michael]";
- mes "What kind of equipment do you want?";
- mes "We have a mace and a staff.";
- mes "Here are the options.";
- next;
- mes "[Michael]";
- mes "Eden Mace I: Blunt. attack 142.";
- mes "Eden Staff I: Stick. INT+2, MATK+125, attack 60.";
- mes "Both are level 2 and required level is 26.";
- mes "Also you can't trade with other players or refine them.";
- next;
- switch(select("Eden Staff I:Eden Mace I")) {
- case 1:
+ mes "Eden Mace I: Mace. attack 142.";
+ mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60.";
+ mes "Both are Lv. 2 and the required level is 26.";
+ next;
mes "[Michael]";
- mes "You chose the Eden Staff I.";
- mes "Additionally there are Eden Group boots II and Uniform II.";
+ mes "They also can't be traded with other players or be refined.";
next;
- if (para_suv02 == 0) {
+ switch (select("Eden Staff I:Eden Mace I")) {
+ case 1:
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 1650,1; //P_Staff1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
+ mes "You've chosen the Eden Staff I.";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
next;
+ if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 1650,1; //P_Staff1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
+ next;
+ mes "[Michael]";
+ mes "Check your supplies again and look after it.";
+ close;
+ }
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
- close;
- }
- else {
- mes "[Michael]";
- mes "Weapon, Uniform, Boots all 3 things.";
+ mes "A Staff, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
@@ -2715,32 +2638,29 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "[Michael]";
mes "I hope they're useful to you.";
close;
- }
- break;
- case 2:
- mes "[Michael]";
- mes "You chose the Eden Mace I.";
- mes "Additionally there are Eden Group boots II and Uniform II.";
- next;
- if (para_suv02 == 0) {
+ case 2:
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 16004,1; //P_Mace1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
+ mes "You've chosen the Eden Mace I.";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
next;
+ if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 16004,1; //P_Mace1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
+ next;
+ mes "[Michael]";
+ mes "Check your supplies again and look after it.";
+ close;
+ }
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
- close;
- }
- else {
- mes "[Michael]";
- mes "Mace, Uniform, Boots all 3 things.";
+ mes "A Mace, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
@@ -2752,33 +2672,42 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "I hope they're useful to you.";
close;
}
- break;
}
- }
- else if ((BaseJob == Job_Mage) || (((BaseJob == Job_Wizard) || (BaseJob == Job_Sage)) && (Upper != 1))) {
- mes "[Michael]";
- mes "You chose the Eden Staff I.";
- mes "Additionally there are Eden Group boots II and Uniform II.";
- next;
- if (para_suv02 == 0) {
+ if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 1650,1; //P_Staff1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
+ mes "We only have 1 weapon for you.";
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
- close;
- }
- else {
+ mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60.";
+ mes "It is Lv. 2 and the required level is 26.";
+ next;
+ mes "[Michael]";
+ mes "It also can't be traded with other players or be refined.";
+ next;
mes "[Michael]";
- mes "Staff Uniform, Boots all 3 things.";
+ mes "You'll receive the Eden Staff I.";
+ next;
+ mes "[Michael]";
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
+ next;
+ if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01, 23;
+ set para_suv02, 2;
+ getitem 1650,1; //P_Staff1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ set Para_Team_Hat,Para_Team_Hat+1;
+ set Para_Team_Manteau,Para_Team_Manteau+1;
+ next;
+ mes "[Michael]";
+ mes "Check your supplies again and look after it.";
+ close;
+ }
+ mes "[Michael]";
+ mes "A Staff, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
@@ -2790,71 +2719,45 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "I hope they're useful to you.";
close;
}
- }
- else if (BaseJob == Job_Gunslinger) {
- mes "[Michael]";
- mes "You chose the Eden Revolver I.";
- mes "Additionally there are Eden Group boots II and Uniform II.";
- next;
- if (para_suv02 == 0) {
+ if (Class == Job_Gunslinger) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 13112,1; //P_Revolver1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
+ mes "We only have 1 weapon for you.";
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
- close;
- }
- else {
- mes "[Michael]";
- mes "Revolver, Uniform, Boots all 3 things.";
- mes "Please check it again.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 13112,1; //P_Revolver1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
+ mes "Eden Revolver I: Revolver. HIT-5, attack 44.";
+ mes "It is Lv. 2 and the required level is 26.";
next;
mes "[Michael]";
- mes "I hope they're useful to you.";
- close;
- }
- }
- else {
- mes "[Michael]";
- mes "Let me see... you will get..";
- mes "Uniform and Boots are all.";
- next;
- if (para_suv02 == 0) {
+ mes "It also can't be traded with other players or be refined.";
+ next;
mes "[Michael]";
- mes "I do not know what weapon is good for you. I will give you a dagger.";
- set para_suv01,23;
- set para_suv02,2;
- getitem 13050,1; //P_Dagger1
- getitem 2457,1; //Para_Team_Boots2
- getitem 15010,1; //Para_Team_Uniform2
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
+ mes "You'll receive the Eden Revolver I.";
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
- close;
- }
- else {
+ mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
+ next;
+ if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01, 23;
+ set para_suv02, 2;
+ getitem 13112,1; //P_Revolver1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
+ next;
+ mes "[Michael]";
+ mes "Check your supplies again and look after it.";
+ close;
+ }
mes "[Michael]";
- mes "Weapon, Uniform, Boots all 3 things.";
- mes "I do not know what weapon is good for you. I'll give you a dagger.";
+ mes "A Revolver, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
set para_suv01,23;
set para_suv02,2;
- getitem 13050,1; //P_Dagger1
+ getitem 13112,1; //P_Revolver1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
next;
@@ -2862,14 +2765,46 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "I hope they're useful to you.";
close;
}
+ mes "[Michael]";
+ mes "Let me see... you will receive..";
+ mes "the Eden Group Boots II and Uniform II.";
+ next;
+ if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "I don't know what weapon will suit you so, you'll get a Dagger.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 13050,1; //P_Dagger1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
+ next;
+ mes "[Michael]";
+ mes "Check your supplies again and look after it.";
+ close;
}
- break;
+ mes "[Michael]";
+ mes "A Weapon, Uniform and Boots all 3 supplies.";
+ mes "I don't know what weapon will suit you so, you'll get a Dagger.";
+ mes "Please check it again.";
+ set para_suv01,23;
+ set para_suv02,2;
+ getitem 13050,1; //P_Dagger1
+ getitem 2457,1; //Para_Team_Boots2
+ getitem 15010,1; //Para_Team_Uniform2
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
}
}
- else if (para_suv01 == 37) {
+ if (para_suv01 == 37) {
mes "[Michael]";
- mes "You completed the last course of traning.";
- mes "It's time to give a weapon to you.";
+ mes "You've completed the last training course.";
+ mes "It's time for you to receive a new weapon.";
next;
mes "[Michael]";
mes "We have more upgraded weapons, uniforms and boots.";
@@ -2877,73 +2812,71 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "So, I can't offer them to higher jobs.";
next;
mes "[Michael]";
- mes "^4d4dffPlease check you inventory to get those items.^000000";
+ mes "^4d4dffPlease check you inventory to get those supplies.^000000";
next;
- switch(select("I'll come back.:I have enough space.")) {
+ switch (select("I'll come back.:I have enough room.")) {
case 1:
mes "[Michael]";
- mes "Make enough space.";
+ mes "Make sure you have enough room.";
close;
- break;
case 2:
- if ((BaseJob == Job_Swordman) || (((BaseJob == Job_Knight) || (BaseJob == Job_Crusader)) && (Upper != 1))) {
+ if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) {
mes "[Michael]";
- mes "What kind of equipment do you want?";
- mes "We have slayer and sabre.";
+ mes "What kind of weapon do you want?";
+ mes "We have one and Two-handed swords.";
mes "Here are the options.";
next;
mes "[Michael]";
- mes "Eden Saber II: one hand sword. attack 170.";
- mes "Eden Slayer II: Two hand sword. attack 185.";
- mes "Both of them are Lv 2 weapons and required lv is 40.";
- mes "Also you can't trade with other players or refine them.";
+ mes "Eden Saber II: One-handed sword. attack 170.";
+ mes "Eden Slayer II: Two-handed sword. attack 185.";
+ mes "Both of them are Lv. 2 weapons and the required level is 40.";
+ next;
+ mes "[Michael]";
+ mes "They also can't be traded with other players or be refined.";
next;
- switch(select("Eden Saber II:Eden Slayer II")) {
+ switch (select("Eden Saber II:Eden Slayer II")) {
case 1:
mes "[Michael]";
- mes "You chose the Eden Sabre II.";
- mes "Additionally we have boots and uniform.";
+ mes "You've chosen the Eden Sabre II.";
+ mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
- set para_suv01,38;
- set para_suv02,3;
- getitem 13051,1; //P_Dagger2
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01, 38;
+ set para_suv02, 3;
+ getitem 13424,1; //P_Sabre2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
getitem 5583,1; //Para_Team_Hat
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "Check your supplies again and look after it.";
close;
}
- else {
- mes "[Michael]";
- mes "Weapon, Uniform, Boots all 3 things.";
- mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
- getitem 13051,1; //P_Dagger2
- getitem 2458,1; //Para_Team_Boots3
- getitem 15011,1; //Para_Team_Uniform3
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
- close;
- }
- break;
+ mes "[Michael]";
+ mes "A One-handed sword, Uniform, and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,38;
+ set para_suv02,3;
+ getitem 13424,1; //P_Sabre2
+ getitem 2458,1; //Para_Team_Boots3
+ getitem 15011,1; //Para_Team_Uniform3
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
case 2:
mes "[Michael]";
- mes "You chose the Eden Slayer II.";
- mes "Additionally we have boots and uniform.";
+ mes "You've chosen the Eden Slayer II.";
+ mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
set para_suv01,38;
set para_suv02,3;
getitem 1193,1; //P_Slayer2
@@ -2953,83 +2886,92 @@ moc_para01,112,96,5 script Administrator Michael 967,{
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "Check your supplies again and look after it.";
close;
}
- else {
- mes "[Michael]";
- mes "Weapon, Uniform, Boots all 3 things.";
- mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
- getitem 1193,1; //P_Slayer2
- getitem 2458,1; //Para_Team_Boots3
- getitem 15011,1; //Para_Team_Uniform3
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
- close;
- }
- break;
- }
- }
- else if ((BaseJob == Job_Thief) || (((BaseJob == Job_Assassin) || (BaseJob == Job_Rogue)) && (Upper != 1)) || (BaseJob == Job_Ninja) || (BaseJob == Job_Novice)) {
- mes "[Michael]";
- mes "Let me see... you will get...";
- mes "Weapon, Uniform, Boots are all.";
- next;
- if (para_suv02 == 0) {
mes "[Michael]";
- mes "You didn't receive a hat and manteau so I will give them additionally.";
+ mes "A Two-handed sword, Uniform, and Boots all 3 supplies.";
+ mes "Please check it again.";
set para_suv01,38;
set para_suv02,3;
- getitem 13051,1; //P_Dagger2
+ getitem 1193,1; //P_Slayer2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "I hope they're useful to you.";
close;
}
- else {
+ }
+ if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue) {
+ mes "[Michael]";
+ mes "We only have 1 weapon for you.";
+ next;
+ mes "[Michael]";
+ mes "Eden Dagger II: Dagger. MATK+70, attack 158.";
+ mes "It is Lv. 2 and the required level is 40.";
+ next;
+ mes "[Michael]";
+ mes "It also can't be traded with other players or be refined.";
+ next;
+ mes "[Michael]";
+ mes "You'll receive the Eden Dagger II.";
+ next;
+ mes "[Michael]";
+ mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
+ next;
+ if (para_suv02 == 0) {
mes "[Michael]";
- mes "Here you are.";
- mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv02, 3;
getitem 13051,1; //P_Dagger2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "I hope they're useful to you.";
+ mes "Check your supplies again and look after it.";
close;
}
+ mes "[Michael]";
+ mes "A Dagger, Uniform, and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,38;
+ set para_suv02,3;
+ getitem 13051,1; //P_Dagger2
+ getitem 2458,1; //Para_Team_Boots3
+ getitem 15011,1; //Para_Team_Uniform3
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
}
- else if ((BaseJob == Job_Acolyte) || (((BaseJob == Job_Priest) || (BaseJob == Job_Monk)) && (Upper != 1))) {
+ if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
mes "[Michael]";
- mes "What kind of equipment do you want?";
+ mes "What kind of weapon do you want?";
mes "We have a mace and a staff.";
mes "Here are the options.";
next;
mes "[Michael]";
- mes "Eden Mace II: Blunt. attack 163.";
- mes "Eden Staff II: Stick. INT+3, MATK+150, attack 60.";
- mes "Both of them are Lv 2 weapons and required lv is 40.";
- mes "Also you can't trade with other players or refine them.";
+ mes "Eden Mace II: Mace. attack 163.";
+ mes "Eden Staff II: Staff. INT+3, MATK+150, attack 60.";
+ mes "Both of them are Lv. 2 weapons and the required level is 40.";
+ next;
+ mes "[Michael]";
+ mes "They also can't be traded with other players or be refined.";
next;
- switch(select("Eden Staff II:Eden Mace II")) {
+ switch (select("Eden Staff II:Eden Mace II")) {
case 1:
mes "[Michael]";
- mes "You chose the Eden Staff II.";
- mes "Additionally we have boots and uniform.";
+ mes "You've chosen the Eden Staff II.";
+ mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
set para_suv01,38;
set para_suv02,3;
getitem 1651,1; //P_Staff2
@@ -3039,33 +2981,30 @@ moc_para01,112,96,5 script Administrator Michael 967,{
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
- close;
- }
- else {
- mes "[Michael]";
- mes "Staff, Uniform, Boots all 3 things.";
- mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
- getitem 1651,1; //P_Staff2
- getitem 2458,1; //Para_Team_Boots3
- getitem 15011,1; //Para_Team_Uniform3
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
+ mes "Check your supplies again and look after it.";
close;
}
- break;
+ mes "[Michael]";
+ mes "A Staff, Uniform, and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,38;
+ set para_suv02,3;
+ getitem 1651,1; //P_Staff2
+ getitem 2458,1; //Para_Team_Boots3
+ getitem 15011,1; //Para_Team_Uniform3
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
case 2:
mes "[Michael]";
- mes "You chose the Eden Mace II.";
- mes "Additionally we have boots and uniform.";
+ mes "You've chosen the Eden Mace II.";
+ mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
set para_suv01,38;
set para_suv02,3;
getitem 16005,1; //P_Mace2
@@ -3075,53 +3014,15 @@ moc_para01,112,96,5 script Administrator Michael 967,{
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "Check your supplies again and look after it.";
close;
}
- else {
- mes "[Michael]";
- mes "Mace, Uniform, Boots all 3 things.";
- mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
- getitem 16005,1; //P_Mace2
- getitem 2458,1; //Para_Team_Boots3
- getitem 15011,1; //Para_Team_Uniform3
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
- close;
- }
- break;
- }
- }
- else if ((BaseJob == Job_Archer) || (((BaseJob == Job_Hunter) || (BaseJob == Job_Dancer) || (BaseJob == Job_Bard)) && (Upper != 1))) {
- mes "[Michael]";
- mes "Let me see... you will get...";
- mes "Weapon, Uniform, Boots are all.";
- next;
- if (para_suv02 == 0) {
mes "[Michael]";
- mes "You didn't receive a hat and manteau so I will give them additionally.";
- set para_suv01,38;
- set para_suv02,3;
- getitem 1748,1; //P_Bow2
- getitem 2458,1; //Para_Team_Boots3
- getitem 15011,1; //Para_Team_Uniform3
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
- next;
- mes "[Michael]";
- mes "Check your equipment again and treat them well.";
- close;
- }
- else {
- mes "[Michael]";
- mes "Here you are.";
+ mes "A Mace, Uniform, and Boots all 3 supplies.";
mes "Please check it again.";
set para_suv01,38;
set para_suv02,3;
- getitem 1748,1; //P_Bow2
+ getitem 16005,1; //P_Mace2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
next;
@@ -3130,49 +3031,119 @@ moc_para01,112,96,5 script Administrator Michael 967,{
close;
}
}
- else if ((BasseJob == Job_Novice) || (BaseJob == Job_Supernovice) || (Class == Job_Soul_linker) || (Class == Job_Ninja)) {
+ if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
+ mes "[Michael]";
+ mes "We only have 1 weapon for you.";
+ next;
+ mes "[Michael]";
+ mes "Eden Bow II: Bow. attack 82.";
+ mes "It is Lv. 2 and the required level is 40.";
+ next;
+ mes "[Michael]";
+ mes "It also can't be traded with other players or be refined.";
+ next;
+ mes "[Michael]";
+ mes "You'll receive the Eden Bow II.";
+ next;
mes "[Michael]";
- mes "Let me see... you will get...";
- mes "Weapon, Uniform, Boots are all.";
+ mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You didn't receive a hat and manteau so I will give them additionally.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
set para_suv01,38;
set para_suv02,3;
- getitem 13051,1; //P_Dagger2
+ getitem 1748,1; //P_Bow2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
getitem 5583,1; //Para_Team_Hat
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "Check your supplies again and look after it.";
close;
}
- else {
+ mes "[Michael]";
+ mes "A Bow, Uniform, and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,38;
+ set para_suv02,3;
+ getitem 1748,1; //P_Bow2
+ getitem 2458,1; //Para_Team_Boots3
+ getitem 15011,1; //Para_Team_Uniform3
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
+ }
+ if (Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) {
+ mes "[Michael]";
+ mes "We only have 1 weapon for you.";
+ next;
+ mes "[Michael]";
+ mes "Eden Dagger II: Dagger. MATK+70, attack 158.";
+ mes "It is Lv. 2 and the required level is 40.";
+ next;
+ mes "[Michael]";
+ mes "It also can't be traded with other players or be refined.";
+ next;
+ mes "[Michael]";
+ mes "You'll receive the Eden Dagger II.";
+ next;
+ mes "[Michael]";
+ mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
+ next;
+ if (para_suv02 == 0) {
mes "[Michael]";
- mes "Here you are.";
- mes "Please check it again.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
set para_suv01,38;
set para_suv02,3;
getitem 13051,1; //P_Dagger2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "I hope they're useful to you.";
+ mes "Check your supplies again and look after it.";
close;
}
+ mes "[Michael]";
+ mes "A Dagger, Uniform, and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01, 38;
+ set para_suv02, 3;
+ getitem 13051,1; //P_Dagger2
+ getitem 2458,1; //Para_Team_Boots3
+ getitem 15011,1; //Para_Team_Uniform3
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
}
- else if ((BaseJob == Job_Mage) || (((BaseJob == Job_Wizard) || (BaseJob == Job_Sage)) && (Upper != 1))) {
+ if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
+ mes "[Michael]";
+ mes "We only have 1 weapon for you.";
+ next;
mes "[Michael]";
- mes "Let me see... you will get...";
- mes "Weapon, Uniform, Boots are all.";
+ mes "Eden Staff II: Staff. INT+3, MATK+155, attack 60.";
+ mes "It is Lv. 2 and the required level is 40.";
+ next;
+ mes "[Michael]";
+ mes "It also can't be traded with other players or be refined.";
+ next;
+ mes "[Michael]";
+ mes "You'll receive the Eden Staff II.";
+ next;
+ mes "[Michael]";
+ mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You didn't receive a hat and manteau so I will give them additionally.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
set para_suv01,38;
set para_suv02,3;
getitem 1651,1; //P_Staff2
@@ -3182,46 +3153,46 @@ moc_para01,112,96,5 script Administrator Michael 967,{
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
- close;
- }
- else {
- mes "[Michael]";
- mes "Here you are.";
- mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
- getitem 1651,1; //P_Staff2
- getitem 2458,1; //Para_Team_Boots3
- getitem 15011,1; //Para_Team_Uniform3
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
+ mes "Check your supplies again and look after it.";
close;
}
+ mes "[Michael]";
+ mes "A Staff, Uniform, and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,38;
+ set para_suv02,3;
+ getitem 1651,1; //P_Staff2
+ getitem 2458,1; //Para_Team_Boots3
+ getitem 15011,1; //Para_Team_Uniform3
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
}
- else if ((BaseJob == Job_Merchant) || (((BaseJob == Job_Blacksmith) || (BaseJob == Job_Alchemist)) && (Upper != 1))) {
+ if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
mes "[Michael]";
- mes "What kind of equipment do you want?";
- mes "We have mace and sabre.";
+ mes "What kind of weapon do you want?";
+ mes "We have a mace and a one-handed sword.";
mes "Here are the options.";
next;
mes "[Michael]";
- mes "Eden Saber II: one hand sword. attack 170.";
- mes "Eden Mace II: Blunt. attack 163.";
- mes "Both of them are Lv 2 weapons and required lv is 40.";
- mes "Also you can't trade with other players or refine them.";
+ mes "Eden Saber II: One-handed sword. attack 170.";
+ mes "Eden Mace II: Mace. attack 163.";
+ mes "Both of them are Lv. 2 weapons and the required level is 40.";
+ next;
+ mes "[Michael]";
+ mes "They also can't be traded with other players or be refined.";
next;
- switch(select("Eden Saber II:Eden Mace II")) {
+ switch (select("Eden Saber II:Eden Mace II")) {
case 1:
mes "[Michael]";
- mes "You chose the Eden Sabre II.";
- mes "Additionally we have boots and uniform.";
+ mes "You've chosen the Eden Sabre II.";
+ mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
set para_suv01,38;
set para_suv02,3;
getitem 13424,1; //P_Sabre2
@@ -3231,35 +3202,32 @@ moc_para01,112,96,5 script Administrator Michael 967,{
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
- close;
- }
- else {
- mes "[Michael]";
- mes "Weapon, Uniform, Boots all 3 things.";
- mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
- getitem 13424,1; //P_Sabre2
- getitem 2458,1; //Para_Team_Boots3
- getitem 15011,1; //Para_Team_Uniform3
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
+ mes "Check your supplies again and look after it.";
close;
}
- break;
+ mes "[Michael]";
+ mes "A One-handed sword, Uniform and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,38;
+ set para_suv02,3;
+ getitem 13424,1; //P_Sabre2
+ getitem 2458,1; //Para_Team_Boots3
+ getitem 15011,1; //Para_Team_Uniform3
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
case 2:
mes "[Michael]";
- mes "You chose the Eden Mace II.";
- mes "Additionally we have boots and uniform.";
+ mes "You've chosen the Eden Mace II.";
+ mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You don't have record of getting any equipment";
- mes "so, I will give Eden Group manteau and hat also.";
- set para_suv01,38;
- set para_suv02,3;
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01, 38;
+ set para_suv02, 3;
getitem 16005,1; //P_Mace2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
@@ -3267,53 +3235,15 @@ moc_para01,112,96,5 script Administrator Michael 967,{
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "Check your supplies again and look after it.";
close;
}
- else {
- mes "[Michael]";
- mes "Weapon, Uniform, Boots all 3 things.";
- mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
- getitem 16005,1; //P_Mace2
- getitem 2458,1; //Para_Team_Boots3
- getitem 15011,1; //Para_Team_Uniform3
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
- close;
- }
- break;
- }
- }
- else if (BaseJob == Job_Gunslinger) {
- mes "[Michael]";
- mes "Let me see... you will get...";
- mes "Weapon, Uniform, Boots are all.";
- next;
- if (para_suv02 == 0) {
- mes "[Michael]";
- mes "You didn't receive a hat and manteau so I will give them additionally.";
- set para_suv01,38;
- set para_suv02,3;
- getitem 13113,1; //P_Revolver2
- getitem 2458,1; //Para_Team_Boots3
- getitem 15011,1; //Para_Team_Uniform3
- getitem 5583,1; //Para_Team_Hat
- getitem 2560,1; //Para_Team_Manteau
- next;
- mes "[Michael]";
- mes "Check your equipment again and treat them well.";
- close;
- }
- else {
mes "[Michael]";
- mes "Here you are.";
+ mes "A Mace, Uniform and Boots all 3 supplies.";
mes "Please check it again.";
set para_suv01,38;
set para_suv02,3;
- getitem 13113,1; //P_Revolver2
+ getitem 16005,1; //P_Mace2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
next;
@@ -3322,276 +3252,304 @@ moc_para01,112,96,5 script Administrator Michael 967,{
close;
}
}
- else {
+ if (Class == Job_Gunslinger) {
+ mes "[Michael]";
+ mes "We only have 1 weapon for you.";
+ next;
+ mes "[Michael]";
+ mes "Eden Revolver II: Revolver. HIT-5, attack 60.";
+ mes "It is Lv. 2 and the required level is 40.";
+ next;
+ mes "[Michael]";
+ mes "It also can't be traded with other players or be refined.";
+ next;
+ mes "[Michael]";
+ mes "You'll receive the Eden Revolver II.";
+ next;
mes "[Michael]";
- mes "Let me see... you will get..";
- mes "Uniform and Boots are all.";
+ mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
next;
if (para_suv02 == 0) {
mes "[Michael]";
- mes "You didn't receive a hat and manteau so I will give them additionally.";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
set para_suv01,38;
set para_suv02,3;
+ getitem 13113,1; //P_Revolver2
getitem 2458,1; //Para_Team_Boots3
getitem 15011,1; //Para_Team_Uniform3
getitem 5583,1; //Para_Team_Hat
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
- mes "Check your equipment again and treat them well.";
+ mes "Check your supplies again and look after it.";
close;
}
- else {
- mes "[Michael]";
- mes "Here you are.";
- mes "Please check it again.";
- set para_suv01,38;
- set para_suv02,3;
- getitem 2458,1; //Para_Team_Boots3
- getitem 15011,1; //Para_Team_Uniform3
- next;
- mes "[Michael]";
- mes "I hope they're useful to you.";
+ mes "[Michael]";
+ mes "A Revolver, Uniform and Boots all 3 supplies.";
+ mes "Please check it again.";
+ set para_suv01,38;
+ set para_suv02,3;
+ getitem 13113,1; //P_Revolver2
+ getitem 2458,1; //Para_Team_Boots3
+ getitem 15011,1; //Para_Team_Uniform3
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
close;
- }
}
- break;
+ mes "[Michael]";
+ mes "Let me see... you will receive..";
+ mes "the Eden Group Boots III and Uniform III.";
+ next;
+ if (para_suv02 == 0) {
+ mes "[Michael]";
+ mes "You don't have a record of receiving any supplies";
+ mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
+ set para_suv01,38;
+ set para_suv02,3;
+ getitem 2458,1; //Para_Team_Boots3
+ getitem 15011,1; //Para_Team_Uniform3
+ getitem 5583,1; //Para_Team_Hat
+ getitem 2560,1; //Para_Team_Manteau
+ next;
+ mes "[Michael]";
+ mes "Check your supplies again and look after it.";
+ close;
+ }
+ mes "[Michael]";
+ mes "A Uniform and Boots all 2 supplies.";
+ mes "Please check it again.";
+ set para_suv01,38;
+ set para_suv02,3;
+ getitem 2458,1; //Para_Team_Boots3
+ getitem 15011,1; //Para_Team_Uniform3
+ next;
+ mes "[Michael]";
+ mes "I hope they're useful to you.";
+ close;
}
- }
- else {
mes "[Michael]";
- mes "Wait..I will check the record..";
+ mes "Wait...I will check the record...";
mes "...";
mes "...hummmm.";
next;
mes "[Michael]";
- mes "Sorry but I can't find any record that I should be giving you supplies.";
+ mes "Sorry, but I can't find any record that you can obtain supplies.";
mes "Are you sure?";
close;
}
- break;
case 2:
mes "[Michael]";
- mes "We store weapons, armor and other goods which were manufactured by my teamm here.";
- mes "We also have lots of special stuff.";
+ mes "We store weapons, armor and other goods which were created by the Eden Group here.";
+ mes "We also have a lot of special stuff.";
next;
mes "[Michael]";
- mes "To prepare for emergencies, we have enough basic weapons to supply a whole army.";
- mes "Frankly... we don't need to use right now but in the case of something happening, like in Morroc.";
+ mes "To prepare for emergencies, we hav enough equipment and supplies for an entire army.";
+ mes "Frankly... we don't have a use for it now but in case soemthing happens like in Morroc.";
next;
mes "[Michael]";
- mes "Just look around here and don't touch.";
+ mes "Just take a look around and don't touch anything.";
next;
mes "[Michael]";
mes "If I make a mistake, Reke will punish me.";
close;
case 3:
mes "[Michael]";
- mes "You mean upgrade equipment, right?";
- mes "We can upgrade only the hat from Eden Group.";
- next;
+ mes "You mean upgrading equipment, right?";
+ mes "We can only upgrade the Eden Group Hat.";
if (para_suv02 == 3) {
if (countitem(5583) > 0) {
mes "[Michael]";
- mes "Which section do you want to upgrade?";
+ mes "What status bonus do you want to upgrade?";
next;
- switch(select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Ignore.")) {
+ switch (select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Nevermind.")) {
case 1:
mes "[Michael]";
mes "I see.";
mes "I will ^4d4dffUpgrade STR^000000.";
mes "Are you sure?";
next;
- switch(select("Yes I am.:No wait.")) {
+ switch (select("Yes I am.:No wait.")) {
case 1:
mes "[Michael]";
mes "I will start to upgrade.";
next;
mes "[Michael]";
mes "Here you are.";
- delitem 5583,1; //Para_Team_Hat
set para_suv02,4;
- getitem2 5583,1,1,0,0,0,0,0,4701;
+ delitem 5583,1;
+ getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4701;
close;
case 2:
mes "[Michael]";
- mes "You don't want to upgrade?";
+ mes "Don't you want to upgrade?";
close;
}
- break;
case 2:
mes "[Michael]";
mes "I see.";
mes "I will ^4d4dffUpgrade AGI^000000.";
mes "Are you sure?";
next;
- switch(select("Yes I am.:No wait.")) {
+ switch (select("Yes I am.:No wait.")) {
case 1:
mes "[Michael]";
mes "I will start to upgrade.";
next;
mes "[Michael]";
mes "Here you are.";
- delitem 5583,1; //Para_Team_Hat
set para_suv02,4;
- getitem2 5583,1,1,0,0,0,0,0,4731;
+ delitem 5583,1;
+ getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4731;
close;
case 2:
mes "[Michael]";
- mes "You don't want to upgrade?";
+ mes "Don't you want to upgrade?";
close;
}
- break;
case 3:
mes "[Michael]";
mes "I see.";
mes "I will ^4d4dffUpgrade VIT^000000.";
mes "Are you sure?";
next;
- switch(select("Yes I am.:No wait.")) {
+ switch (select("Yes I am.:No wait.")) {
case 1:
mes "[Michael]";
mes "I will start to upgrade.";
next;
mes "[Michael]";
mes "Here you are.";
- delitem 5583,1; //Para_Team_Hat
set para_suv02,4;
- getitem2 5583,1,1,0,0,0,0,0,4741;
+ delitem 5583,1;
+ getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4741;
close;
case 2:
mes "[Michael]";
- mes "You don't want to upgrade?";
+ mes "Don't you want to upgrade?";
close;
}
- break;
case 4:
mes "[Michael]";
mes "I see.";
mes "I will ^4d4dffUpgrade INT^000000.";
mes "Are you sure?";
next;
- switch(select("Yes I am.:No wait.")) {
+ switch (select("Yes I am.:No wait.")) {
case 1:
mes "[Michael]";
mes "I will start to upgrade.";
next;
mes "[Michael]";
mes "Here you are.";
- delitem 5583,1; //Para_Team_Hat
set para_suv02,4;
- getitem2 5583,1,1,0,0,0,0,0,4711;
+ delitem 5583,1;
+ getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4711;
close;
case 2:
mes "[Michael]";
- mes "You don't want to upgrade?";
+ mes "Don't you want to upgrade?";
close;
}
- break;
case 5:
mes "[Michael]";
mes "I see.";
mes "I will ^4d4dffUpgrade DEX^000000.";
mes "Are you sure?";
next;
- switch(select("Yes I am.:No wait.")) {
+ switch (select("Yes I am.:No wait.")) {
case 1:
mes "[Michael]";
mes "I will start to upgrade.";
next;
mes "[Michael]";
mes "Here you are.";
- delitem 5583,1; //Para_Team_Hat
- set para_suv02,4;
- getitem2 5583,1,1,0,0,0,0,0,4721;
+ set para_suv02, 4;
+ delitem 5583,1;
+ getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4721;
close;
case 2:
mes "[Michael]";
- mes "You don't want to upgrade?";
+ mes "Don't you want to upgrade?";
close;
}
- break;
case 6:
mes "[Michael]";
mes "I see.";
mes "I will ^4d4dffUpgrade LUK^000000.";
mes "Are you sure?";
next;
- switch(select("Yes I am.:No wait.")) {
+ switch (select("Yes I am.:No wait.")) {
case 1:
mes "[Michael]";
mes "I will start to upgrade.";
next;
mes "[Michael]";
mes "Here you are.";
- delitem 5583,1; //Para_Team_Hat
- set para_suv02,4;
- getitem2 5583,1,1,0,0,0,0,0,4751;
+ set para_suv02, 4;
+ delitem 5583,1;
+ getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4751;
close;
case 2:
mes "[Michael]";
- mes "You don't want to upgrade?";
+ mes "Don't you want to upgrade?";
close;
}
- break;
case 7:
mes "[Michael]";
mes "Why? It'll be beter than it is.";
- mes "Anyway, we can only offer you one hat.";
+ mes "Anyway, we can only offer you one Hat.";
next;
mes "[Michael]";
mes "What you do with it is up to you.";
close;
}
}
- else {
- mes "[Michael]";
- mes "First come with a hat that that you want me to upgrade.";
- mes "Make sure that it's in your inventory, got it?";
- close;
- }
- }
- else if (para_suv02 == 4) {
- mes "[Michael]";
- mes "Umm, didn't you upgrade this already?";
- mes "According to the records";
- mes "" + strcharinfo(0) + ": Has completed upgrading their hat.";
- next;
mes "[Michael]";
- mes "We offer only one time upgrades.";
- mes "Sorry but I don't have another way.";
+ mes "First come with a Hat that you want me to upgrade.";
+ mes "Make sure that it's in your inventory, got it?";
close;
}
- else {
+ if (para_suv02 == 4) {
mes "[Michael]";
- mes "You haven't received all the supplies up to step 3.";
- mes "Upgrading your hat is a special kind of service.";
+ mes "Umm, didn't you upgrade this already?";
+ mes "According to the records";
+ mes ""+strcharinfo(0)+": Has already upgraded their Hat.";
next;
mes "[Michael]";
- mes "Sorry but I can't help you.";
+ mes "We can only offer 1 upgrade.";
+ mes "Sorry but I can't do it twice.";
close;
}
- break;
+ mes "[Michael]";
+ mes "You haven't received all the supplies up to step 3.";
+ mes "Upgrading your Hat is a special service.";
+ next;
+ mes "[Michael]";
+ mes "Sorry but I can't help you.";
+ close;
}
}
-moc_para01,179,44,3 script Chef#para 820,{
+moc_para01,179,44,3 script Chef 820,{
+
mes "[Chef]";
mes "What's up?";
mes "Do you want a Meal? Or do you have other business?";
next;
- switch(select("Order a meal.:Talk.")) {
+ switch (select("Order a meal.:Talk.")) {
case 1:
mes "[Chef]";
mes "Choose one of the three course meals A, B or C.";
mes "Do you want a explanation?";
next;
- switch(select("I want a explanantion.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) {
+ switch (select("I want a explanation.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) {
case 1:
mes "[Chef]";
mes "Uh? what do you want to know?";
next;
- switch(select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) {
+ switch (select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) {
case 1:
mes "[Chef]";
mes "Course meal A is for nomal people.";
@@ -3613,7 +3571,6 @@ moc_para01,179,44,3 script Chef#para 820,{
mes "Just 3,000 Zeny.";
mes "You will feel satisfied after eating it.";
close;
- break;
case 2:
mes "[Chef]";
mes "Um course meal B is.";
@@ -3624,11 +3581,10 @@ moc_para01,179,44,3 script Chef#para 820,{
mes "When the soup is almost done I add noodles for the finishing touch.";
next;
mes "[Chef]";
- mes "It's a good dish to share with friends.";
+ mes "It's a good dish to share with your friends.";
mes "It's 4,000 Zeny.";
mes "It's a very fun dish to enjoy.";
close;
- break;
case 3:
mes "[Chef]";
mes "Now for course meal C...";
@@ -3641,19 +3597,16 @@ moc_para01,179,44,3 script Chef#para 820,{
mes "...";
next;
mes "[Chef]";
- mes "Do you need more explanation?";
+ mes "Do you need more information?";
mes "Don't worry.";
mes "I use the besk oak to smoke it.";
mes "Ah, it's 5,000 Zeny. Cheap isn't it? I only use the best meat so don't worry.";
close;
- break;
case 4:
mes "[Chef]";
mes "I don't have enough time to chat with you...";
close;
- break;
}
- break;
case 2:
mes "[Chef]";
mes "Course meal A?";
@@ -3666,39 +3619,34 @@ moc_para01,179,44,3 script Chef#para 820,{
mes "Hey, here you are.";
mes "Enjoy your meal.";
next;
- mes "- After eating the meal, I feel a little bit full.";
- mes "Recovered HP and SP. -";
- set zeny,zeny-2700;
- percentheal 50,50;
- close;
- }
- else {
- mes "[Chef]";
- mes "Actually it's 3000 zeny but you are one of my team so i will discount it to 2700 zeny.";
- mes "I will discount 10% for membership so, it's 2700 zeny.";
+ mes "- After eating the meal, You feel a little bit full.";
+ mes "You've recovered some HP and SP. -";
+ set Zeny, Zeny - 2700;
+ percentheal 50,0;
+ percentheal 0,50;
close;
}
+ mes "[Chef]";
+ mes "This meal costs 3,000 zeny but I will serve it for 2,700.";
+ mes "Since you are a eden member you get a 10% discount so, it's 2,700 zeny.";
+ close;
}
- else {
- if (Zeny > 2999) {
- mes "[Chef]";
- mes "Hey, here you are.";
- mes "Enjoy your meal.";
- next;
- mes "- After eating the meal, I feel a little bit full.";
- mes "Recovered HP and SP. -";
- set zeny,zeny-3000;
- percentheal 50,50;
- close;
- }
- else {
- mes "[Chef]";
- mes "This dish is 3000 zeny.";
- mes "How many times do I have to tell you?";
- close;
- }
+ if (Zeny > 2999) {
+ mes "[Chef]";
+ mes "Hey, here you are.";
+ mes "Enjoy your meal.";
+ next;
+ mes "- After eating the meal, You feel a little bit full.";
+ mes "You've recovered some HP and SP. -";
+ set Zeny, Zeny - 3000;
+ percentheal 50,0;
+ percentheal 0,50;
+ close;
}
- break;
+ mes "[Chef]";
+ mes "This meal costs 3,000 zeny.";
+ mes "How many times do I have to tell you?";
+ close;
case 3:
mes "[Chef]";
mes "Course meal B?";
@@ -3710,87 +3658,77 @@ moc_para01,179,44,3 script Chef#para 820,{
mes "Hey, here you are.";
mes "Enjoy your meal.";
next;
- mes "- After eating the meal, I feel a little bit full.";
- mes "Recovered HP and SP. -";
- set zeny,zeny-3600;
- percentheal 75,75;
- close;
- }
- else {
- mes "[Chef]";
- mes "This food is 4000 zeny but you can pay only 3600.";
- mes "I will discount 10% for membership so, it's 3600 zeny.";
+ mes "- After eating the meal, You feel a little bit full.";
+ mes "You've recovered some HP and SP. -";
+ set Zeny, Zeny - 3600;
+ percentheal 75,0;
+ percentheal 0,75;
close;
}
+ mes "[Chef]";
+ mes "This meal costs 4,000 zeny but I will serve it for 3,600.";
+ mes "Since you are a eden member you get a 10% discount so, it's 3,600 zeny.";
+ close;
}
- else {
- if (Zeny > 3999) {
- mes "[Chef]";
- mes "Hey, here you are.";
- mes "Enjoy your meal.";
- next;
- mes "- After eating the meal, I feel a little bit full.";
- mes "Recovered HP and SP. -";
- set zeny,zeny-4000;
- percentheal 75,75;
- close;
- }
- else {
- mes "[Chef]";
- mes "This meal si 4000 zeny.";
- mes "How many times do I have to tell you?";
- close;
- }
+ if (Zeny > 3999) {
+ mes "[Chef]";
+ mes "Hey, here you are.";
+ mes "Enjoy your meal.";
+ next;
+ mes "- After eating the meal, You feel a little bit full.";
+ mes "You've recovered some HP and SP. -";
+ set Zeny, Zeny - 4000;
+ percentheal 75,0;
+ percentheal 0,75;
+ close;
}
- break;
+ mes "[Chef]";
+ mes "This meal costs 4,000 zeny.";
+ mes "How many times do I have to tell you?";
+ close;
case 4:
if (countitem(6219) > 0) {
if (Zeny > 4499) {
mes "[Chef]";
- mes "Hey, here are you.";
+ mes "Hey, here you are.";
mes "Enjoy your meal.";
next;
mes "- The Rib Eye Roll is grilled on the oak.";
- mes "- After eating the meal, I feel a little bit full.";
- mes "Recovered HP and SP. -";
- set zeny,zeny-4500;
- percentheal 100,100;
- close;
- }
- else {
- mes "[Chef]";
- mes "This meal is 5000 zeny but I will serve it for 4500.";
- mes "I will discount 10% for membership so, it's 4500 zeny..";
+ mes "- After eating the meal, You feel a little bit full.";
+ mes "You've recovered your HP and SP. -";
+ set Zeny, Zeny - 4500;
+ percentheal 100,0;
+ percentheal 0,100;
close;
}
+ mes "[Chef]";
+ mes "This meal costs 5,000 zeny but I will serve it for 4,500.";
+ mes "Since you are a eden member you get a 10% discount so, it's 4,500 zeny.";
+ close;
}
- else {
- if (Zeny > 4999) {
- mes "[Chef]";
- mes "Hey, here are you.";
- mes "Enjoy your meal.";
- next;
- mes "- The Rib Eye Roll is grilled on the oak.";
- mes "- After eating the meal, I feel a little bit full.";
- mes "Recovered HP and SP. -";
- set zeny,zeny-5000;
- percentheal 100,100;
- close;
- }
- else {
- mes "[Chef]";
- mes "This meal is 5000 zeny.";
- mes "How many times do I have to tell you?";
- close;
- }
+ if (Zeny > 4999) {
+ mes "[Chef]";
+ mes "Hey, here you are.";
+ mes "Enjoy your meal.";
+ next;
+ mes "Hey, here you are.";
+ mes "- The Rib Eye Roll is grilled on the oak.";
+ mes "- After eating the meal, You feel a little bit full.";
+ mes "You've recovered your HP and SP. -";
+ set Zeny, Zeny - 5000;
+ percentheal 100,0;
+ percentheal 0,100;
+ close;
}
- break;
+ mes "[Chef]";
+ mes "This meal costs 5,000 zeny.";
+ mes "How many times do I have to tell you?";
+ close;
case 5:
mes "[Chef]";
mes "It's up to you.";
close;
}
- break;
case 2:
if (countitem(6219) > 0) {
mes "[Chef]";
@@ -3813,126 +3751,116 @@ moc_para01,179,44,3 script Chef#para 820,{
mes "But they also manufacture armor and weapons by themselves.";
next;
mes "[Chef]";
- mes "If you want, can get a uniform from the Eden Group.";
+ mes "If you want, you can get a uniform from the Eden Group.";
next;
mes "[Chef]";
mes "To get it you need to complete their missions.";
- mes "If you have any interest, meet Miss Boya at the desk.";
+ mes "If you have any interest, meet Instructor Boya at the desk.";
close;
}
- else {
- mes "[Chef]";
- mes "You look like an expert...";
- mes "umm emm.. ";
- mes "umm emm.. ummm..";
- next;
- mes "[Chef]";
- mes "Yes! I found a thing that you are missing!";
- mes "You didn't get eden group uniform?";
- next;
- mes "[Chef]";
- mes "Hmm, it's not neccessary but if you remain with the eden group, it would be a good symbol.";
- next;
- mes "[Chef]";
- mes "You can't get it easily but..";
- mes "If you have an interest, ask Instructor Boya at the desk.";
- close;
- }
- }
- else {
mes "[Chef]";
- mes "Sure, the uniform goes well with you.";
- mes "Oh, sure.";
- mes "The leader makes trhe designs these days.";
+ mes "You look like an expert...";
+ mes "umm emm.. ";
+ mes "umm emm.. ummm..";
next;
mes "[Chef]";
- mes "Ahah..especially the hat.";
- mes "To.. me.. the hat... um.";
- mes "It goes well with Laim but with Luke... I don't know..";
+ mes "Yes! I found a thing that you are missing!";
+ mes "You didn't get eden group uniform?";
next;
- switch(select("What happen to the hat?:Luke?")) {
- case 1:
- mes "[Chef]";
- mes "Nothing. It's so cute.";
- mes "I am concerned about the ribbon.";
- mes "But, it is essential that I wear this hat..";
- next;
- mes "[Chef]";
- mes "Hahahah I don't care.";
- mes "I don't care at all!";
- mes "Hahaha.. aaaahahahaha... ";
- close;
- case 2:
- mes "[Chef]";
- mes "He is a knife expert.";
- mes "One of our guard leaders.";
- mes "Who is also in charge of the security in this office.";
- next;
- mes "[Chef]";
- mes "Almost everyone just hired wonders about him.";
- mes "But Laim and Luke are totally different.";
- next;
- mes "[Chef]";
- mes "The leaders have worked together for a long time.";
- mes "But the leader wants to hide his past...";
- next;
- mes "[Chef]";
- mes "What I guess is... he might be a son of a rich family.";
- mes "Rumor is that Luke was the family guard.";
- mes "Laim was servant? Wasn't she?";
- mes "What do you think about my story?";
- next;
- select(".....");
- mes "[Chef]";
- mes "............";
- mes "Ahah..hey~ even if i talked useless things don't look at me like that";
- mes "but it's really true that three people established this Eden Group.";
- close;
- }
+ mes "[Chef]";
+ mes "Hmm, it's not neccessary but if you remain with the eden group, it would be a good symbol.";
+ next;
+ mes "[Chef]";
+ mes "You can't get it easily but..";
+ mes "If you have an interest, ask Instructor Boya at the desk.";
+ close;
}
- }
- else {
mes "[Chef]";
- mes "Uh? Request work. Did you find right place?";
- mes "Also let me se... you are not one of my members. How can I give you work?";
+ mes "Sure, the uniform goes well with you.";
+ mes "Oh, sure.";
+ mes "The leader makes the designs these days.";
next;
mes "[Chef]";
- mes "Just eat in the restaurant.";
- mes "We have served the meal to all of the people.";
- mes "I am pretty sure about the taste!";
- close;
+ mes "Ahah..especially the hat.";
+ mes "To.. me.. the hat... um.";
+ mes "It goes well with Laime but with Luke... I don't know..";
+ next;
+ switch (select("What about the hat?:Luke?")) {
+ case 1:
+ mes "[Chef]";
+ mes "Nothing. It's so cute.";
+ mes "I am concerned about the ribbon.";
+ mes "But, it is essential that I wear this hat..";
+ next;
+ mes "[Chef]";
+ mes "Hahahah I don't care.";
+ mes "I don't care at all!";
+ mes "Hahaha.. aaaahahahaha... ";
+ close;
+ case 2:
+ mes "[Chef]";
+ mes "He is a knife expert.";
+ mes "One of our guard leaders.";
+ mes "Who is also in charge of the security in this office.";
+ next;
+ mes "[Chef]";
+ mes "Almost everyone just hired wonders about him.";
+ mes "But Laime and Luke are totally different.";
+ next;
+ mes "[Chef]";
+ mes "The leaders have worked together for a long time.";
+ mes "But the leader wants to hide his past...";
+ next;
+ mes "[Chef]";
+ mes "What I guess is... he might be a son of a rich family.";
+ mes "Rumor is that Luke was the family guard.";
+ mes "Laime was a servant? Wasn't she?";
+ mes "What do you think about my story?";
+ next;
+ select(".....");
+ mes "[Chef]";
+ mes "............";
+ mes "Ahah..hey~ even if I talked useless things don't look at me like that";
+ mes "but it's really true that three people established this Eden Group.";
+ close;
+ }
}
- break;
+ mes "[Chef]";
+ mes "Uh? Missions. Did you find the right place?";
+ mes "Also let me se... you are not one of our members. How can I give you work?";
+ next;
+ mes "[Chef]";
+ mes "Just eat in the restaurant.";
+ mes "We serve meals to everyone.";
+ mes "I am pretty sure they taste great!";
+ close;
}
}
-/*
-sec_in02,25,33,4 script Assistant 422,{
+/* sec_in02,25,33,4 script Assistant 422,{
mes "Password";
next;
- input .@input,0,9999;
+ input .@input;
if (.@input == 1854) {
mes "Please select the variable you want to modify.";
next;
- switch(select("para_suv01:para_suv02")) {
+ switch (select("para_suv01:para_suv02")) {
case 1:
mes "Enter the modified value";
next;
- input .@input,0,9999;
- mes "Value of para_suv01 has been changed to " + .@input + ".";
+ input .@input;
+ mes "Value of para_suv01 has been changed to "+.@input+".";
set para_suv01,.@input;
- break;
+ close;
case 2:
mes "Enter the modified value";
next;
- input .@input,0,9999;
- mes "Value of para_suv02 has been changed to " + .@input + ".";
+ input .@input;
+ mes "Value of para_suv02 has been changed to "+.@input+".";
set para_suv02,.@input;
- break;
+ close;
}
}
- else
- mes "......meow wee.";
+ mes "......meow wee.";
close;
-}
-*/
+}*/ \ No newline at end of file