diff options
Diffstat (limited to 'npc/quests/doomed_swords.txt')
-rw-r--r-- | npc/quests/doomed_swords.txt | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt index 74d45d602..692a0dd90 100644 --- a/npc/quests/doomed_swords.txt +++ b/npc/quests/doomed_swords.txt @@ -273,7 +273,7 @@ izlude_in,173,88,2 script Nain#magum 8_F,{ } pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Mysterious Man]"; mes "Hold it."; mes "You're carrying"; @@ -714,7 +714,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "everything I need to"; mes "create this sword..."; next; - if (countitem(7018) < 1) { + if (countitem(Young_Twig) < 1) { mes "[Mysterious Blacksmith]"; mes "Well, well."; mes "You've forgotten"; @@ -723,7 +723,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "Mysteltainn twig used to kill Baldur. Hurry and bring it..."; close; } - if (countitem(7019) < 1) { + if (countitem(Loki's_Whispers) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm. You forgot to bring"; mes "^0099FF1 Loki's Whispers^000000. We need"; @@ -732,7 +732,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "find that as quickly as you can! "; close; } - if (countitem(7020) < 1) { + if (countitem(Mother's_Nightmare) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm, you still need to"; mes "bring ^0099FF1 Mother's Nightmare^000000"; @@ -740,7 +740,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "and grave portent to this blade... "; close; } - if (countitem(7021) < 1) { + if (countitem(Foolishness_Of_Blind) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm, you still need to"; mes "bring ^0099FF1 Foolishness"; @@ -749,7 +749,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "the curse imbued into the blade... "; close; } - if (countitem(714) < 1) { + if (countitem(Emperium) < 1) { mes "[Mysterious Blacksmith]"; mes "You have everything"; mes "I require to forge the"; @@ -758,7 +758,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "of wielding it. Bring ^0099FF1 Emperium^000000 and I will recognize your worth."; close; } - if (countitem(7018) > 0 && countitem(7019) > 0 && countitem(7020) > 0 && countitem(7021) > 0 && countitem(714) > 0) { + if (countitem(Young_Twig) > 0 && countitem(Loki's_Whispers) > 0 && countitem(Mother's_Nightmare) > 0 && countitem(Foolishness_Of_Blind) > 0 && countitem(Emperium) > 0) { mes "[Mysterious Blacksmith]"; mes "Well done, adventurer."; mes "All seems to be in readiness."; @@ -772,12 +772,12 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "sword again. Take it,"; mes "quickly! I d-don't want"; mes "to touch it if I can avoid it."; - delitem 7018,1; //Young_Twig - delitem 7019,1; //Loki's_Whispers - delitem 7020,1; //Mother's_Nightmare - delitem 7021,1; //Foolishness_Of_Blind - delitem 714,1; //Emperium - getitem 1138,1; //Mysteltainn_ + delitem Young_Twig,1; + delitem Loki's_Whispers,1; + delitem Mother's_Nightmare,1; + delitem Foolishness_Of_Blind,1; + delitem Emperium,1; + getitem Mysteltainn_,1; next; mes "[Mysterious Blacksmith]"; mes "Be very careful."; @@ -913,7 +913,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "if you brought all"; mes "the items I require."; next; - if (countitem(7002) < 100) { + if (countitem(Ogre_Tooth) < 100) { mes "[Mysterious Blacksmith]"; mes "Hm. I still need"; mes "^0099FF100 Ogre Teeth^000000 to"; @@ -923,7 +923,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "Go and bring them soon."; close; } - if (countitem(724) < 5) { + if (countitem(Cardinal_Jewel_) < 5) { mes "[Mysterious Blacksmith]"; mes "In order to place"; mes "the curse that grants"; @@ -933,7 +933,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "and bring them to me soon."; close; } - if (countitem(7023) < 10) { + if (countitem(Blade_Lost_In_Darkness) < 10) { mes "[Mysterious Blacksmith]"; mes "Hm. I still need"; mes "^0099FF10 Blades of Darkness^000000"; @@ -942,7 +942,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "here as soon as you can."; close; } - if (countitem(7022) < 1) { + if (countitem(Old_Hilt) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm. You almost have"; mes "everything ready, but"; @@ -952,7 +952,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "bring me one of those..."; close; } - if (countitem(714) < 1) { + if (countitem(Emperium) < 1) { mes "[Mysterious Blacksmith]"; mes "You have everything I need"; mes "to create the sword, but I won't forge it until you prove that you"; @@ -961,7 +961,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "as proof of your worthiness."; close; } - if (countitem(7002) > 99 && countitem(724) > 4 && countitem(7023) > 9 && countitem(7022) > 0 && countitem(714) > 0) { + if (countitem(Ogre_Tooth) > 99 && countitem(Cardinal_Jewel_) > 4 && countitem(Blade_Lost_In_Darkness) > 9 && countitem(Old_Hilt) > 0 && countitem(Emperium) > 0) { mes "[Mysterious Blacksmith]"; mes "I see that you have"; mes "come fully prepared."; @@ -977,12 +977,12 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "the Grimtooth longer than"; mes "I have to! You'll understand"; mes "soon enough once you use it..."; - delitem 7002,100; //Ogre_Tooth - delitem 724,5; //Cardinal_Jewel_ - delitem 7023,10; //Blade_Lost_In_Darkness - delitem 7022,1; //Old_Hilt - delitem 714,1; //Emperium - getitem 1237,1; //Grimtooth_ + delitem Ogre_Tooth,100; + delitem Cardinal_Jewel_,5; + delitem Blade_Lost_In_Darkness,10; + delitem Old_Hilt,1; + delitem Emperium,1; + getitem Grimtooth_,1; next; mes "[Mysterious Blacksmith]"; mes "I know that you might"; @@ -1058,7 +1058,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "prepared to wield that blade"; mes "with your own two hands..."; next; - if (countitem(7017) < 2) { + if (countitem(Executioner's_Mitten) < 2) { mes "[Mysterious Blacksmith]"; mes "Hm. In order for me"; mes "to forge the Executioner,"; @@ -1066,7 +1066,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "^0099FF2 Executioner's Gloves^000000."; close; } - if (countitem(7024) < 10) { + if (countitem(Bloody_Edge) < 10) { mes "[Mysterious Blacksmith]"; mes "In order to craft the"; mes "blade, I need at least"; @@ -1075,7 +1075,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "can and bring them to me."; close; } - if (countitem(1008) < 3) { + if (countitem(Frozen_Heart) < 3) { mes "[Mysterious Blacksmith]"; mes "In order to enchant"; mes "the Executioner with"; @@ -1085,7 +1085,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "Go, hurry and get them!"; close; } - if (countitem(609) < 50) { + if (countitem(Amulet) < 50) { mes "[Mysterious Blacksmith]"; mes "Hm. You've forgotten to"; mes "bring me ^0099FF50 Amulets^000000. I need"; @@ -1095,7 +1095,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "monstrous strength..."; close; } - if (countitem(714) < 1) { + if (countitem(Emperium) < 1) { mes "[Mysterious Blacksmith]"; mes "You have everything I need"; mes "to forge the Executioner, but"; @@ -1105,7 +1105,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "if you bring ^0099FF1 Emperium^000000."; close; } - if (countitem(7017) > 1 && countitem(7024) > 9 && countitem(1008) > 2 && countitem(609) > 49 && countitem(714) > 0) { + if (countitem(Executioner's_Mitten) > 1 && countitem(Bloody_Edge) > 9 && countitem(Frozen_Heart) > 2 && countitem(Amulet) > 49 && countitem(Emperium) > 0) { mes "[Mysterious Blacksmith]"; mes "Great, I see that you've"; mes "prepared everything that"; @@ -1120,11 +1120,11 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "terrifying sword. Now"; mes "take it! Be wary, and don't"; mes "let its bloodlust consume you!"; - delitem 7017,2; //Executioner's_Mitten - delitem 7024,10; //Bloody_Edge - delitem 1008,3; //Frozen_Heart - delitem 609,50; //Amulet - getitem 1169,1; //Executioner_ + delitem Executioner's_Mitten,2; + delitem Bloody_Edge,10; + delitem Frozen_Heart,3; + delitem Amulet,50; + getitem Executioner_,1; close; } } |