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-rw-r--r--npc/quests/doomed_swords.txt72
1 files changed, 36 insertions, 36 deletions
diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt
index 74d45d602..692a0dd90 100644
--- a/npc/quests/doomed_swords.txt
+++ b/npc/quests/doomed_swords.txt
@@ -273,7 +273,7 @@ izlude_in,173,88,2 script Nain#magum 8_F,{
}
pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Mysterious Man]";
mes "Hold it.";
mes "You're carrying";
@@ -714,7 +714,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "everything I need to";
mes "create this sword...";
next;
- if (countitem(7018) < 1) {
+ if (countitem(Young_Twig) < 1) {
mes "[Mysterious Blacksmith]";
mes "Well, well.";
mes "You've forgotten";
@@ -723,7 +723,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "Mysteltainn twig used to kill Baldur. Hurry and bring it...";
close;
}
- if (countitem(7019) < 1) {
+ if (countitem(Loki's_Whispers) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm. You forgot to bring";
mes "^0099FF1 Loki's Whispers^000000. We need";
@@ -732,7 +732,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "find that as quickly as you can! ";
close;
}
- if (countitem(7020) < 1) {
+ if (countitem(Mother's_Nightmare) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm, you still need to";
mes "bring ^0099FF1 Mother's Nightmare^000000";
@@ -740,7 +740,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "and grave portent to this blade... ";
close;
}
- if (countitem(7021) < 1) {
+ if (countitem(Foolishness_Of_Blind) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm, you still need to";
mes "bring ^0099FF1 Foolishness";
@@ -749,7 +749,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "the curse imbued into the blade... ";
close;
}
- if (countitem(714) < 1) {
+ if (countitem(Emperium) < 1) {
mes "[Mysterious Blacksmith]";
mes "You have everything";
mes "I require to forge the";
@@ -758,7 +758,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "of wielding it. Bring ^0099FF1 Emperium^000000 and I will recognize your worth.";
close;
}
- if (countitem(7018) > 0 && countitem(7019) > 0 && countitem(7020) > 0 && countitem(7021) > 0 && countitem(714) > 0) {
+ if (countitem(Young_Twig) > 0 && countitem(Loki's_Whispers) > 0 && countitem(Mother's_Nightmare) > 0 && countitem(Foolishness_Of_Blind) > 0 && countitem(Emperium) > 0) {
mes "[Mysterious Blacksmith]";
mes "Well done, adventurer.";
mes "All seems to be in readiness.";
@@ -772,12 +772,12 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "sword again. Take it,";
mes "quickly! I d-don't want";
mes "to touch it if I can avoid it.";
- delitem 7018,1; //Young_Twig
- delitem 7019,1; //Loki's_Whispers
- delitem 7020,1; //Mother's_Nightmare
- delitem 7021,1; //Foolishness_Of_Blind
- delitem 714,1; //Emperium
- getitem 1138,1; //Mysteltainn_
+ delitem Young_Twig,1;
+ delitem Loki's_Whispers,1;
+ delitem Mother's_Nightmare,1;
+ delitem Foolishness_Of_Blind,1;
+ delitem Emperium,1;
+ getitem Mysteltainn_,1;
next;
mes "[Mysterious Blacksmith]";
mes "Be very careful.";
@@ -913,7 +913,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "if you brought all";
mes "the items I require.";
next;
- if (countitem(7002) < 100) {
+ if (countitem(Ogre_Tooth) < 100) {
mes "[Mysterious Blacksmith]";
mes "Hm. I still need";
mes "^0099FF100 Ogre Teeth^000000 to";
@@ -923,7 +923,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "Go and bring them soon.";
close;
}
- if (countitem(724) < 5) {
+ if (countitem(Cardinal_Jewel_) < 5) {
mes "[Mysterious Blacksmith]";
mes "In order to place";
mes "the curse that grants";
@@ -933,7 +933,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "and bring them to me soon.";
close;
}
- if (countitem(7023) < 10) {
+ if (countitem(Blade_Lost_In_Darkness) < 10) {
mes "[Mysterious Blacksmith]";
mes "Hm. I still need";
mes "^0099FF10 Blades of Darkness^000000";
@@ -942,7 +942,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "here as soon as you can.";
close;
}
- if (countitem(7022) < 1) {
+ if (countitem(Old_Hilt) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm. You almost have";
mes "everything ready, but";
@@ -952,7 +952,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "bring me one of those...";
close;
}
- if (countitem(714) < 1) {
+ if (countitem(Emperium) < 1) {
mes "[Mysterious Blacksmith]";
mes "You have everything I need";
mes "to create the sword, but I won't forge it until you prove that you";
@@ -961,7 +961,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "as proof of your worthiness.";
close;
}
- if (countitem(7002) > 99 && countitem(724) > 4 && countitem(7023) > 9 && countitem(7022) > 0 && countitem(714) > 0) {
+ if (countitem(Ogre_Tooth) > 99 && countitem(Cardinal_Jewel_) > 4 && countitem(Blade_Lost_In_Darkness) > 9 && countitem(Old_Hilt) > 0 && countitem(Emperium) > 0) {
mes "[Mysterious Blacksmith]";
mes "I see that you have";
mes "come fully prepared.";
@@ -977,12 +977,12 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "the Grimtooth longer than";
mes "I have to! You'll understand";
mes "soon enough once you use it...";
- delitem 7002,100; //Ogre_Tooth
- delitem 724,5; //Cardinal_Jewel_
- delitem 7023,10; //Blade_Lost_In_Darkness
- delitem 7022,1; //Old_Hilt
- delitem 714,1; //Emperium
- getitem 1237,1; //Grimtooth_
+ delitem Ogre_Tooth,100;
+ delitem Cardinal_Jewel_,5;
+ delitem Blade_Lost_In_Darkness,10;
+ delitem Old_Hilt,1;
+ delitem Emperium,1;
+ getitem Grimtooth_,1;
next;
mes "[Mysterious Blacksmith]";
mes "I know that you might";
@@ -1058,7 +1058,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "prepared to wield that blade";
mes "with your own two hands...";
next;
- if (countitem(7017) < 2) {
+ if (countitem(Executioner's_Mitten) < 2) {
mes "[Mysterious Blacksmith]";
mes "Hm. In order for me";
mes "to forge the Executioner,";
@@ -1066,7 +1066,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "^0099FF2 Executioner's Gloves^000000.";
close;
}
- if (countitem(7024) < 10) {
+ if (countitem(Bloody_Edge) < 10) {
mes "[Mysterious Blacksmith]";
mes "In order to craft the";
mes "blade, I need at least";
@@ -1075,7 +1075,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "can and bring them to me.";
close;
}
- if (countitem(1008) < 3) {
+ if (countitem(Frozen_Heart) < 3) {
mes "[Mysterious Blacksmith]";
mes "In order to enchant";
mes "the Executioner with";
@@ -1085,7 +1085,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "Go, hurry and get them!";
close;
}
- if (countitem(609) < 50) {
+ if (countitem(Amulet) < 50) {
mes "[Mysterious Blacksmith]";
mes "Hm. You've forgotten to";
mes "bring me ^0099FF50 Amulets^000000. I need";
@@ -1095,7 +1095,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "monstrous strength...";
close;
}
- if (countitem(714) < 1) {
+ if (countitem(Emperium) < 1) {
mes "[Mysterious Blacksmith]";
mes "You have everything I need";
mes "to forge the Executioner, but";
@@ -1105,7 +1105,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "if you bring ^0099FF1 Emperium^000000.";
close;
}
- if (countitem(7017) > 1 && countitem(7024) > 9 && countitem(1008) > 2 && countitem(609) > 49 && countitem(714) > 0) {
+ if (countitem(Executioner's_Mitten) > 1 && countitem(Bloody_Edge) > 9 && countitem(Frozen_Heart) > 2 && countitem(Amulet) > 49 && countitem(Emperium) > 0) {
mes "[Mysterious Blacksmith]";
mes "Great, I see that you've";
mes "prepared everything that";
@@ -1120,11 +1120,11 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "terrifying sword. Now";
mes "take it! Be wary, and don't";
mes "let its bloodlust consume you!";
- delitem 7017,2; //Executioner's_Mitten
- delitem 7024,10; //Bloody_Edge
- delitem 1008,3; //Frozen_Heart
- delitem 609,50; //Amulet
- getitem 1169,1; //Executioner_
+ delitem Executioner's_Mitten,2;
+ delitem Bloody_Edge,10;
+ delitem Frozen_Heart,3;
+ delitem Amulet,50;
+ getitem Executioner_,1;
close;
}
}