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-rw-r--r--npc/quests/collection/quest_demonpungus.txt244
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diff --git a/npc/quests/collection/quest_demonpungus.txt b/npc/quests/collection/quest_demonpungus.txt
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--- a/npc/quests/collection/quest_demonpungus.txt
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@@ -1,244 +0,0 @@
-//===== rAthena Script =======================================
-//= iRO Repeatable EXP Quests.
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Added Monster Killing quests.
-//= Repeatable EXP Quest (Bacillus)
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//============================================================
-
-ein_fild01,43,249,0 script Local Villager#hunt 898,{
- if (checkquest(60125) != -1) {
- if (checkquest(60125,HUNTING) != 2 ) {
- mes "[Local Villager]";
- mes "Have you finished hunting the 50 Demon Pungus?";
- next;
- switch(select("Yes:No:I want to quit")) {
- case 1:
- mes "[Local Villager]";
- mes "Hmm, I don't think you've hunted 50 yet...";
- close;
- case 2:
- mes "[Local Villager]";
- mes "Remember, I need help hunting Demon Pungus so go and hunt 50 of them.";
- close;
- case 3:
- mes "[Local Villager]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Local Villager]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60125;
- close;
- case 2:
- mes "[Local Villager]";
- mes "Please kill 50 Demon Pungus.";
- close;
- }
- }
- }
- else {
- mes "[Local Villager]";
- mes "Amazing, you did that with speed.";
- getexp 250266,144452;
- erasequest 60125;
- close;
- }
- }
- if (checkquest(60126) != -1) {
- if (checkquest(60126,HUNTING) != 2 ) {
- mes "[Local Villager]";
- mes "Have you finished hunting the 50 Demon Pungus?";
- next;
- switch(select("Yes:No:I want to quit")) {
- case 1:
- mes "[Local Villager]";
- mes "Hmm, I don't think you've hunted 100 yet...";
- close;
- case 2:
- mes "[Local Villager]";
- mes "Remember, I need help hunting Demon Pungus so go and hunt 100 of them.";
- close;
- case 3:
- mes "[Local Villager]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Local Villager]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60126;
- close;
- case 2:
- mes "[Local Villager]";
- mes "Please kill 100 Demon Pungus.";
- close;
- }
- }
- }
- else {
- mes "[Local Villager]";
- mes "Amazing, you did that with speed.";
- getexp 250266,144452;
- getexp 250266,144452;
- erasequest 60126;
- close;
- }
- }
- if (checkquest(60127) != -1) {
- if (checkquest(60127,HUNTING) != 2 ) {
- mes "[Local Villager]";
- mes "Have you finished hunting the 150 Demon Pungus?";
- next;
- switch(select("Yes:No:I want to quit")) {
- case 1:
- mes "[Local Villager]";
- mes "Hmm, I don't think you've hunted 150 yet...";
- close;
- case 2:
- mes "[Local Villager]";
- mes "Remember, I need help hunting Demon Pungus so go and hunt 150 of them.";
- close;
- case 3:
- mes "[Local Villager]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Local Villager]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60127;
- close;
- case 2:
- mes "[Local Villager]";
- mes "Please kill 150 Demon Pungus.";
- close;
- }
- }
- }
- else {
- mes "[Local Villager]";
- mes "Amazing, you did that with speed.";
- getexp 250266,144452;
- getexp 250266,144452;
- getexp 250266,144452;
- erasequest 60127;
- close;
- }
- }
- //for minimum level
- if (BaseLevel > 59) {
- //for maximum level
- if (BaseLevel < 75) {
- mes "[Local Villager]";
- mes "Hey, you there. Yeah you!";
- mes "Do you think you can help me with something?";
- next;
- switch(select("Sure:No")) {
- case 1:
- mes "[Local Villager]";
- mes "I am trying to make my way through but I can't seem to get past these Demon Pungus.";
- next;
- switch(select("Gather Items:Hunt Demon Pungus:Cancel")) {
- case 1:
- // Item turn in
- mes "[Local Villager]";
- mes "Can you help by collecting ^FF0000Bacillus^000000?";
- mes "I will reward you for helping clear this out for me.";
- next;
- switch(select("I have Bacillus:What did you need?")) {
- case 1:
- /*
- if (checkweight(504,10) == 0) {
- mes "[Local Villager]";
- mes "Hey, it looks like that the weight on";
- mes "your back will crush you. Come back";
- mes "after you have lost some weight.";
- close;
- }
- */
- if (countitem(7119) > 49) {
- mes "[Local Villager]";
- mes "I had my doubts, but you have proven me wrong.";
- delitem 7119,50; //Spawns
- getexp 250266,144452;
- //getitem 504,10; //White_Potion
- close;
- }
- else {
- mes "[Local Villager]";
- mes "It doesn't look like you have enough.";
- next;
- mes "[Local Villager]";
- mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
- close;
- }
- case 2:
- mes "[Local Villager]";
- mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
- close;
- }
- case 2:
- // Kill Count Quest
- mes "[Local Villager]";
- mes "Ah, ok I think you can help me out by hunting some Demon Pungus.";
- mes "How many would you like to hunt?";
- next;
- switch(select("50 Demon Pungus:100 Demon Pungus:150 Demon Pungus")) {
- case 1:
- mes "[Local Villager]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60125;
- close;
- case 2:
- mes "[Local Villager]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60126;
- close;
- case 3:
- mes "[Local Villager]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60127;
- close;
- }
- case 3:
- mes "[Local Villager]";
- mes "If you change your mind, please come back.";
- close;
- }
- case 2:
- mes "[Local Villager]";
- mes "If you change your mind, please come back.";
- close;
- }
- }
- else {
- mes "[Local Villager]";
- mes "Um, um. I don't think..";
- next;
- mes "[Local Villager]";
- mes "Yeah, sorry I can't talk right now.";
- close;
- }
- }
- else {
- mes "[Local Villager]";
- mes "Its amazing, truly it is.";
- mes "I just wish I could get through this all.";
- close;
- }
-}
-
-