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-rw-r--r--npc/quests/Kiel_Hyre_Quest.txt13
1 files changed, 8 insertions, 5 deletions
diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt
index 3be965ca1..17b5f122b 100644
--- a/npc/quests/Kiel_Hyre_Quest.txt
+++ b/npc/quests/Kiel_Hyre_Quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf (Script), DZeroX (Timer)
//===== Current Version: =====================================
-//= 4.1
+//= 4.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -88,6 +88,7 @@
//= Changed the way some NPCs work.
//= Updated comments for get/delitem commands.
//= 4.1 Added an 'end;' to Kiel Hyre's dialog for the "Yes" option for if you want to confront Kiehl.
+//= 4.2 Fixed some issues reported in bugreport:2129. [L0ne_W0lf]
//============================================================
//============================================================================
@@ -447,7 +448,7 @@ yuno_in01,35,179,4 script Pub Master#kh 46,5,5,{
mes "can complain about the delivery.";
close;
}
- else if (KielHyreQuest > 6) {
+ else if (KielHyreQuest == 6) {
if (countitem(7487) == 0) {
mes "[Vandt]";
mes "Oh, you're back.";
@@ -492,7 +493,8 @@ yuno_in01,35,179,4 script Pub Master#kh 46,5,5,{
mes "worker, you know that?";
mes "Dependable, responsible,";
mes "willing to help others, and";
- mes "proactive too! I think you'll^FFFFFF ^000000 go far in life, kid, I really do~";
+ mes "proactive too! I think you'll";
+ mes "go far in life, kid, I really do~";
close;
}
@@ -2531,6 +2533,7 @@ kh_vila,14,55,0 script Calabash#khp1 111,{
mes "feel around with your";
mes "fingers until you retrieve";
mes "an Old Bronze Key.^000000";
+ getitem 7329,1; //Old_Bronze_Key
close;
case 3:
mes "^3355FFThere's probably";
@@ -3344,7 +3347,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 111,{
close;
}
}
- else if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
+ else if ((KielHyreQuest <= 38) && (KielHyreQuest > 46)) {
mes "^3355FFThere is a large, heavy";
mes "door in front of you.^000000";
next;
@@ -3386,7 +3389,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 111,{
// Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose)
//----------------------------------------------------------------------------
kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{
- if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
+ if ((KielHyreQuest <= 38) && (KielHyreQuest > 46)) {
mes "^3355FFThere is a large, heavy";
mes "door infront of you.^000000";
next;