diff options
Diffstat (limited to 'npc/pre-re')
59 files changed, 0 insertions, 40984 deletions
diff --git a/npc/pre-re/cities/brasilis.txt b/npc/pre-re/cities/brasilis.txt deleted file mode 100644 index d005a72f3..000000000 --- a/npc/pre-re/cities/brasilis.txt +++ /dev/null @@ -1,161 +0,0 @@ -//===== rAthena Script ======================================= -//= Brasilis Town -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Brasilis Town Script -//===== Additional Comments: ================================= -//= 1.0 First version. Transportation and Basic NPCs. -//= 1.1 Fixed Zeny not being removed for payment. [Kisuka] -//= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf] -//============================================================ - -alberta,246,82,3 script Crewman#bra2 100,{ - mes "[Crewman]"; - mes "Hey, have you heard of a place called Brasilis?"; - mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place."; - next; - mes "[Crewman]"; - mes "We recently found a new ocean route to get there easily."; - mes "It's just 10,000 zeny for a round trip! So do you want to go?"; - next; - switch(select("Take me to Brasilis!:I'll stay here.")) { - case 1: - if (Zeny > 9999) { - mes "[Crewman]"; - mes "Cool~!! Let's go~!"; - set zeny,zeny-10000; - close2; - warp "brasilis",314,60; - end; - } - else { - mes "[Crewman]"; - mes "I said 10,000 zeny."; - close; - } - case 2: - mes "[Crewman]"; - mes "Well if you're ever interested, let me know and I can take you there."; - close; - } -} - -brasilis,316,57,3 script Crewman#bra1 100,{ - mes "[Crewman]"; - mes "My ship is going to back to Alberta, do you want to join us?"; - next; - switch(select("Go back to Alberta.:Not yet~.")) { - case 1: - mes "[Crewman]"; - mes "I sure do miss home."; - close2; - warp "alberta",243,82; - end; - case 2: - mes "[Crewman]"; - mes "Ok, suit yourself. We'll see you when we get back then."; - close; - } -} - -brasilis,155,165,3 script Signpost#bra1 858,{ - mes ":: Art Museum ::"; - close; -} - -brasilis,195,231,3 script Signpost#bra2 858,{ - mes ":: Verass Monument ::"; - close; -} - -brasilis,240,247,3 script Signpost#bra3 858,{ - mes ":: Market ::"; - mes " "; - mes "- For your Potions and Weaponry -"; - close; -} - -brasilis,303,309,3 script Signpost#bra4 858,{ - mes ":: Jungle Cable ::"; - mes ""; - mes "- Not for the faint of heart -"; - close; -} - -brasilis,278,137,3 script Signpost#bra5 858,{ - mes ":: Brasilis Hotel ::"; - close; -} - -brasilis,137,77,5 script Ice-Cream Maker 85,{ - mes "[Ice Cream Maker]"; - mes "Come~come~"; - mes "Ice cream is the perfect snack for a hot day~"; - mes "It's just ^3355FF100 Zeny^000000~"; - mes "Ice Cream~"; - mes "Get 'yer Ice Cream!"; - next; - switch(select("Give me one!:Ice Cream?:Cancel.")) { - case 1: - mes "[Ice Cream Maker]"; - mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time."; - mes "So how many d'ya want?"; - next; - while(1) { - input .@input; //,1,5; - if (.@input == 0) { - mes "[Ice Cream Maker]"; - mes "None?"; - mes "Fine get outta the way, I have customers to serve."; - close; - } - else if ((.@input < 0) || (.@input > 5)) { - mes "[Ice Cream Maker]"; - mes "Wow."; - mes "You ordered too much."; - mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy."; - next; - } - else - break; - } - set .@icecream_hap,.@input*100; - if (Zeny < .@icecream_hap) { - mes "[Ice Cream Maker]"; - mes "Dood~! You don't have enough money."; - mes "It's only ^3355FF100 Zeny^000000~ Seriously!"; - close; - } - if (!checkweight(536,.@input)) { - mes "[Ice Cream Maker]"; - mes "You seem to have too much stuff."; - mes "Lighten your pack before buying this."; - close; - } - set zeny,zeny-.@icecream_hap; - getitem 536,.@input; //Ice_Cream - close; - case 2: - mes "[Ice Cream Maker]"; - mes "'Ice cream is..."; - mes "Wait, don't you know"; - mes "what Ice Cream is?"; - mes "What rock have you"; - mes "been living under?"; - next; - mes "[Ice Cream Maker]"; - mes "I'm not going to even start with how weird that sounds."; - mes "Anyway, get 'yer Ice Cream right here while it's nice and cold."; - close; - case 3: - mes "[Ice Cream Maker]"; - mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!"; - close; - } -} diff --git a/npc/pre-re/cities/dewata.txt b/npc/pre-re/cities/dewata.txt deleted file mode 100644 index ee2a4c8e3..000000000 --- a/npc/pre-re/cities/dewata.txt +++ /dev/null @@ -1,1156 +0,0 @@ -//===== rAthena Script ======================================= -//= Dewata Town -//===== By: ================================================== -//= Gennosuke Kouga -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Dewata Town Script -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Standardized. [Euphy] -//============================================================ - -dewata,181,88,6 script Young Man#dewata 536,{ - mes "[Young Man]"; - mes "Isn't ^C35817Dewata^000000 beach"; - mes "really beautiful?"; - mes "The children always play"; - mes "at this beach; it really"; - mes "reminds me of my youth."; - next; - mes "[Young Man]"; - mes "In the evening, you can see"; - mes "fireworks from this beach."; - mes "With the ocean breeze, the crashing waves, and fireworks lighting"; - mes "the sky, the night is a time of beauty here!"; - close; -} - -dewata,159,81,4 script Tourist#dewata 881,{ - mes "[Nasolo]"; - mes "Wow~ Pure ocean, a warm beach..."; - mes "Perfect for a date with a girlfriend.."; - next; - emotion e_sob; - mes "[Nasolo]"; - mes "If only I had one..."; - next; - emotion e_ohnoes; - mes "[Nasolo]"; - mes "I wonder when my princess will come.."; - close; -} - -dewata,154,107,4, script Sightseer#dewata 86,{ - mes "[Tourist]"; - mes "Wow..."; - mes "How many has he already eaten?"; - close; -} - -dewata,147,107,5 script Gourmet#dewata 85,{ - emotion e_sob; - mes "[Gourmet]"; - mes "Oh.. it's like a party in my"; - mes "mouth... and everyone's invited!"; - next; - emotion e_no1; - emotion e_sob,0,"Restauranteur#dewata"; - mes "[Gourmet]"; - mes "Master~ One more please~"; - next; - mes "[Gourmet]"; - mes "You must try this! The Food here is succulent~"; - close; -} - -dewata,146,109,5 script Restauranteur#dewata 886,{ - set .@n$, "[Restauranteur]"; - mes .@n$; - mes "Welcome to the island of Dewata."; - mes "I hope you behave like a noble"; - mes "traveler, unlike some of these"; - mes "teenage punks.."; - next; - switch(select("About Dewata dishes:Today's menu?:I'm okay.")) { - case 1: - mes .@n$; - mes "Need info about our foods? Well..."; - mes "I don't have much to talk about,"; - mes "but feel free to listen if you want."; - next; - mes .@n$; - mes "So much to cover, let me begin."; - next; - mes .@n$; - mes "First, Dewata dishes have special"; - mes "names based on each cooking recipe."; - next; - mes .@n$; - mes "If dish name has 'Goreng' in it,"; - mes "then it is either stir or deep"; - mes "fried food."; - next; - mes .@n$; - mes "If it is a type of 'Bakar', then"; - mes "it is a grilled food."; - next; - mes .@n$; - mes "And if it's 'Satay', then you are"; - mes "eating a skewered dish."; - next; - mes .@n$; - mes "Second, we have dishes named after"; - mes "basic ingredients."; - next; - mes .@n$; - mes "In Dewata island, we refer to rice"; - mes "as Nasi, noodle as Mie, bread as"; - mes "Roti, chicken as Ayam, fish as"; - mes "Ikan, and corn as Jagung."; - next; - mes .@n$; - mes "So, if rice is fried we call it"; - mes "'Nasi Goreng', and fried noodle is"; - mes "'Mie Goreng'."; - next; - mes .@n$; - mes "Well.. This is enough to enjoy our"; - mes "foods in Dewata! If you are"; - mes "hungry, we have our special set"; - mes "menu for only ^0000FF5000^000000 Zeny."; - close; - case 2: - mes .@n$; - mes "We have 2 items, 'Nasi Goreng' and"; - mes "'Satay'. Which one do you want?"; - next; - if(select("Nasi Goreng:Satay")==2) { - mes .@n$; - mes "This is the Satay, a slice of meat"; - mes "skewered and grilled over Palm"; - mes "fruit charcoal. It costs only ^0000FF5000^000000 Zeny."; - next; - if(select("Taste:Walk away")==2) { - mes .@n$; - mes "It's a shame you won't taste this great dish.."; - close; } - if (Zeny < 5000) { - mes .@n$; - mes "Where's the money, kid? Sheesh!"; - mes "No free food here! Ok?"; - close; } - mes .@n$; - mes "Here's your Satay, you won't"; - mes "regret it!"; - getitem 11533,1; - set Zeny, Zeny-5000; - close; } - mes .@n$; - mes "This is Nasi Goreng fried with my"; - mes "special sauce and egg fry on the"; - mes "top. It only costs ^0000FF5000^000000 Zeny."; - next; - if(select("Taste:Walk away")==2) { - mes .@n$; - mes "It's a shame you won't taste this great dish.."; - close; } - if (Zeny < 5000) { - mes .@n$; - mes "Where's the money, kid? Sheesh!"; - mes "No free food here! Ok?"; - close; } - mes .@n$; - mes "Here's your Nasi Goreng. You won't"; - mes "regret it!"; - getitem 11532,1; - set Zeny, Zeny-5000; - close; - case 3: - mes .@n$; - mes "Are you serious? This is not even funny."; - close; - } -} - -dewata,165,103,5 script Adventurer Semangat 534,{ - mes "[Adventurer Semangat]"; - mes "I also traveled around the world"; - mes "when I was young like you."; - mes "^FF0000Moneky, Cuttlefish"; - mes "Eagle, and Snake^000000,"; - mes "All were good friends I met"; - mes "during my travels."; - next; - mes "[Adventurer Semangat]"; - mes "I still have passion for adventure"; - mes "and traveling."; - mes "But, I can't just leave"; - mes "my beloved wife and"; - mes "grandchildren behind..."; - next; - mes "[Adventurer Semangat]"; - mes "You will also have something"; - mes "or someone that is as precious"; - mes "in your heart someday."; - close; -} - -dewata,139,114,5 script Old Wife#dewata 535,{ - mes "[Semangat's Wife]"; - mes "Where's that old man"; - mes "gone off to again?"; - mes "Have you seen my husband around?"; - next; - if(select("I think I saw him there!:No, I haven't...")==2) { - mes "[Semangat's Wife]"; - mes "Oh. Please let me know"; - mes "if you ever see him around."; - close; } - mes "[Semangat's Wife]"; - mes "He ran away when I was"; - mes "looking for him. He should"; - mes "be somewhere, telling tall tales"; - mes "to some travelers, like always."; - next; - mes "[Semangat's Wife]"; - mes "I apologize on behalf of"; - mes "my husband. Please don't"; - mes "believe his foolish stories,"; - mes "saying he met with ^FF0000Monkey and"; - mes "Snakes^000000, or that he fought alongside a ^FF0000Cuttlerfish^000000."; - next; - mes "[Semangat's Wife]"; - mes "He has been living here"; - mes "for entire life."; - mes "Yet, he always finds some"; - mes "travelers who will listen to his made-up tales."; - close; -} - -dewata,249,87,4 script Mum#dewata 101,{ - mes "[Mum]"; - mes "Ukki~ Ukki~ Where did she go?"; - close; -} - -dewata,251,85,5 script Poppa#dewata 97,{ - mes "[Poppa]"; - mes "Honey, is Ukki lost again?"; - close; -} - -dewata,227,129,4 script Sarr#dewata 538,{ - mes "[Sarr]"; - mes "They're hiding so I should seek."; - mes "I'll find them for sure!~"; - next; - mes "[Sarr]"; - mes "One~"; - next; - mes "[Sarr]"; - mes "Two~ Three~"; - next; - mes "[Sarr]"; - mes "Four~ Five~ Six~"; - next; - mes "[Sarr]"; - mes "... ... ... ..."; - next; - mes "[Sarr]"; - mes "Ninty nine~ One hundred!!! Now I'm coming~"; - close; -} - -dewata,193,145,4 script Sipo#dewata 538,{ - mes "[Sipo]"; - mes "Sarr won't find me here, right?"; - next; - emotion e_omg,1; - emotion e_gg; - mes "[Sipo]"; - mes "I found Siyak!! Come out, come out!!"; - next; - mes "[Sipo]"; - mes "Hehe~ Now Siyak is IT~ I'll just keep hiding in here."; - close; -} - -dewata,228,177,4 script Majya#dewata 538,{ - mes "[Majya]"; - mes "I was playing hide-and-seek with my friends..."; - next; - emotion e_hmm; - mes "[Majya]"; - mes "I've been just standing here, and"; - mes "they haven't found me for 3 hours..."; - next; - mes "[Majya]"; - mes "What should I do? Come out? I"; - mes "don't want to be IT!"; - close; -} - -dewata,269,208,5 script Little Kid in Town 538,{ - mes "[Kid]"; - mes "Hey bro, look at that man!"; - next; - mes "[Kid]"; - mes "He's been lying there for a week doin' nothin'..."; - next; - mes "[Kid]"; - mes "Who IS that man?"; - next; - mes "[Kid]"; - mes "I sure don't want to be a lazybones like him when I grown up."; - close; -} - -dewata,279,213,4 script Tourist#dewata-1 887,{ - mes "[Reclining Tourist]"; - mes "Wow~ This is really comfy~"; - next; - mes "[Reclining Tourist]"; - mes "I'm having a great time just relaxing."; - next; - mes "[Reclining Tourist]"; - mes "You should lie down here, too."; - mes "Once you do, you'll never want to get up."; - next; - emotion e_heh; - mes "[Reclining Tourist]"; - mes "That's why I haven't moved in a"; - mes "whole week! Hahahaha~"; - close; -} - -dewata,280,236,5 script Settler#dewata 726,{ - mes "[Settler]"; - mes "I'm not really from ^C35817Dewata^000000."; - mes "But while traveling,"; - mes "I found this place..."; - mes "and made my decision"; - mes "to live in this beautiful town."; - next; - mes "[Settler]"; - mes "I've been happy to live here,"; - mes "to find and experience"; - mes "all these beautiful sights."; - mes "It's a dream come true!"; - next; - mes "[Settler]"; - mes "Would you ever think of settling here too?"; - close; -} - -dewata,221,237,5 script Young Man#dewata-2 536,{ - set .@n$, "[Fruit Fancier]"; - mes .@n$; - mes "What's wrong with your faaaaaace?"; - mes "You must really be clueless!"; - next; - mes .@n$; - mes "Let me drop some knowledge on ya."; - next; - mes .@n$; - mes "I may be a youngling, but no one"; - mes "knows more than I do about ^C7A317Palm"; - mes "Fruit^000000. All right! What do you want to know?"; - next; - switch(select("About the shell...:About the pulp...:About the palm kernel...:No thanks.")) { - case 1: - mes .@n$; - mes "So you want to know about Palm"; - mes "Fruit's pulp? Let me explain."; - next; - mes .@n$; - mes "Normally Palm Fruit's shell is"; - mes "used for making oil. Palm Oil is a"; - mes "useful ingredient for many dishes."; - next; - mes .@n$; - mes "If you want to know how to use"; - mes "Palm Oil, go and find Memo on the"; - mes "north side of Dewata island. Every"; - mes "day he makes traditional drinks with Palm Oil."; - next; - mes .@n$; - mes "Anyway, we refer to the oil that"; - mes "comes from the Palm Fruit as Palm"; - mes "Oil or Coconut Oil, which is well"; - mes "known for its quality."; - next; - mes .@n$; - mes "The leftovers from oil production"; - mes "get dried, and are used for fuel"; - mes "in cooking or heating."; - next; - mes .@n$; - mes "It burns well and has a good smell. It can't get better than that."; - next; - mes .@n$; - mes "Ok!! That is all about pulp!"; - mes "It takes too long to explain all"; - mes "the useful effects of Palm Fruit shells."; - next; - mes .@n$; - mes "It's not like this is extent of"; - mes "my knowledge. Don't get me wrong!"; - close; - case 2: - mes .@n$; - mes "So, you want to know about the"; - mes "Palm interior? Let me explain."; - next; - mes .@n$; - mes "Palm tree fruit has 2 layers of"; - mes "pulp. The outside is very rough,"; - mes "and the inside is smooth."; - next; - mes .@n$; - mes "Hmm... Yes! The pulp of the Palm"; - mes "tree fruit is a little harder than"; - mes "a walnut shell. It must be the"; - mes "water that it contains inside."; - next; - mes .@n$; - mes "Inside of the shell, there's about"; - mes "300cc water, which is useful in"; - mes "quenching people's thirst since"; - mes "Dewata island has very hot weather."; - next; - mes .@n$; - mes "And it's not like we just throw it"; - mes "away one we drink the water inside!!"; - next; - mes .@n$; - mes "We can also make a quality canteen"; - mes "out of it! Like i said, it has a"; - mes "really thick outer shell, enough"; - mes "to act as water bottle."; - next; - mes .@n$; - mes "It is also great to make charcoal."; - mes "Charcoal made out of palm fruit is"; - mes "well known for long-lasting and"; - mes "quality fire."; - next; - mes .@n$; - mes "People love to cook seafood and"; - mes "chicken with Palm Fruit charcoal."; - next; - mes .@n$; - mes "It has the extra bonus of"; - mes "burning with a pleasant palm smell."; - next; - mes .@n$; - mes "Ok!! That is all for pulp"; - mes "information. It takes too long to"; - mes "explain all the useful effects."; - next; - mes .@n$; - mes "It's not like this is all I know."; - mes "Don't get me wrong!"; - close; - case 3: - mes .@n$; - mes "So, you want to know about tender"; - mes "kernel inside? Let me explain."; - next; - mes .@n$; - mes "Ther kernel inside of the hard pulp is used as a natural digestive."; - next; - mes .@n$; - mes "Not much to say about the kernel inside..."; - next; - mes .@n$; - mes "But we do make sure to use every"; - mes "part of the palm fruit."; - next; - mes .@n$; - mes "Wouldn't you argee?"; - close; - case 4: - mes .@n$; - mes "Argh! You have no interest in the world!"; - close; - } -} - -dewata,245,244,4 script Lodge Employee 536,{ - mes "[Lodge Employee]"; - mes "Argg~ This is really ticking me off!"; - close; -} - -dewata,204,230,5 script Dieting Lady 537,{ - - if (!countitem(11533)) { - mes "[Dieting Lady]"; - mes "Ah~ I'm starving!!"; - mes "I should be on a diet now."; - mes "Why am I hungry?"; - next; - mes "[Dieting Lady]"; - mes "Don't talk to me too much!!"; - mes "I want to try that grilled ^348017Satay^000000"; - mes "so much~!!!!!"; - close; } - mes "[Dieting Lady]"; - mes "Is that mouth-watering"; - mes "^348017Satay^000000 for me?"; - next; - if(select("Yes, want a taste?:No, it's for me!")==2) { - emotion e_pif; - mes "[Dieting Lady]"; - mes "Argh... You are so greedy!"; - mes "Since you don't want to share..."; - mes "I shouldn't cheat on my diet"; - mes "even for something that looks and"; - mes "smells so good..."; - close; } - mes "[Dieting Lady]"; - mes "Thank you so much!!"; - mes "I've been so hungry~!!"; - mes "The smell of this ^348017Satay^000000"; - mes "is so good~!"; - delitem 11533,1; - next; - getitem 11533,1; - mes "[Dieting Lady]"; - mes "Ah... gotta come back to my senses."; - mes "Too much of a good thing is bad..."; - mes "I should stick with my diet."; - mes "Sorry, I'll give it back to you."; - close; -} - -dewata,179,204,4 script Young Lady#dewata 537,{ - mes "[Young Lady]"; - mes "When you are outside of the town"; - mes "and meet ^FF0000Tiger, Monkey, or Pig^000000,"; - mes "make sure avoid them."; - next; - select("What do you mean?"); - mes "[Young Lady]"; - mes "I haven't seen yet,"; - mes "but legend says there's a"; - mes "cruel monster named ^FF0000Leak^000000"; - mes "which can transform into an animal"; - mes "and hypnotize people into killing."; - next; - mes "[Young Lady]"; - mes "You know the dangers of this world."; - mes "It never hurts to be careful,"; - mes "even if it's just an urban legend."; - close; -} - -dewata,144,216,4 script Energetic Kid 538,{ - mes "[Energetic Kid]"; - mes "My parents used to tell me..."; - next; - mes "[Energetic Kid]"; - mes "^348017- Son, -"; - mes "- You should study hard. -"; - mes "- Be happy. -"; - mes "- Live a slow -"; - mes "- and safe life. -"; - mes "- The moutain over yonder -"; - mes "- will always be there for you. -^000000"; - next; - mes "[Energetic Kid]"; - mes "Isn't it a great philosophy?"; - mes "I want to live that way"; - mes "and become a great person,"; - mes "and help all of the people in our"; - mes "town live happily ever after!"; - close; -} - -dewata,117,156,5 script Dreaming Kid 538,{ - mes "[Dreaming Kid]"; - mes "My granny says"; - mes "there was once a bird named ^FF0000Garuda^000000"; - mes "who flew above this town."; - mes "Afterwards we had some great harvests"; - mes "and were able to live happily."; - next; - mes "[Dreaming Kid]"; - mes "I want to see that bird"; - mes "flying above our town again!"; - mes "Then my mom, dad"; - mes "granny, and grandpa"; - mes "can be happy like the old times."; - mes "What do you think?"; - close; -} - -dewata,211,272,4 script Lodge Owner 534,{ - mes "[Lodge Owner]"; - mes "These days we have many"; - mes "honeymooners visiting us."; - next; - mes "[Lodge Owner]"; - mes "It must be the beautiful scenery, right?"; - next; - mes "[Lodge Owner]"; - mes "I'm happy with my business. I hope"; - mes "we have a lot more visitors like that."; - next; - mes "[Lodge Owner]"; - mes "Ah! You should bring your lover to"; - mes "Dewata on your honeymoon."; - mes "I'll give you a good price~"; - close; -} - -dewata,233,263,7 script Sweet Married Couple#1 828,{ - emotion e_kis; - mes "[Sweet Husband]"; - mes "You are the most beautiful thing in"; - mes "the world, baby~"; - next; - emotion e_kis2; - mes "[Sweet Wife]"; - mes "Really? I'm that beautiful? I love"; - mes "you, honey~"; - next; - emotion e_heh; - emotion e_heh,1,"Sweet Married Couple#2"; - mes "[Sweet Married Couple]"; - mes "Hahahahahahahahahahahahahahahahahah"; - mes "ahahahahahahahahahahahahahahahahahaha"; - mes "Hohohohohohohohohohohohohohohohohoh"; - mes "ohohohohohohohohohohohohohohohohohoho"; - next; - mes "[Sweet Husband]"; - mes "Come on now, I'm growing tired of this. Let's go."; - close; -} - -dewata,234,263,7 script Sweet Married Couple#2 727,{ - emotion e_what; - mes "[Sweet Wife]"; - mes "Baby~ You know what flower that is~?"; - next; - mes "[Sweet Husband]"; - mes "Hmm? I don't know. But it's really pretty."; - next; - emotion e_what; - mes "[Sweet Wife]"; - mes "Baby~ Who's prettier, me or the flower?"; - next; - emotion e_kis; - mes "[Sweet Husband]"; - mes "No matter how pretty the flower is,"; - mes "you are always more beautiful~"; - next; - emotion e_kis2; - mes "[Sweet Wife]"; - mes "Really? I'm that pretty? I love you, sweetie~"; - next; - emotion e_heh; - emotion e_heh,1,"Sweet Married Couple#1"; - mes "[Sweet Married Couple]"; - mes "Hahahahahahahahahahahahahahahahahah"; - mes "ahahahahahahahahahahahahahahahahahaha"; - mes "Hohohohohohohohohohohohohohohohohoh"; - mes "ohohohohohohohohohohohohohohohohohoho"; - next; - mes "[Sweet Wife]"; - mes "Come on now, this bores me. Let's move on."; - close; -} - -dewata,278,281,4 script Happily Married Grandpa 534,{ - mes "[Happily Married Grandpa]"; - mes "Today, I should ask my lady to"; - mes "cook me some ^348017fried rice^000000."; - next; - mes "[Happily Married Grandpa]"; - mes "My wife's ^348017fried rice^000000 is"; - mes "always very special!"; - next; - emotion e_lv; - mes "[Happily Married Grandpa]"; - mes "It makes me love her even more."; - mes "You can't imagine the wonderful flavor!"; - close; -} - -dewata,280,277,4 script Happily Married Grandma 535,{ - emotion e_swt2; - mes "[Happily Married Grandma]"; - mes "In my younger days,"; - mes "there were many gentleman"; - mes "who wanted to court me."; - next; - mes "[Happily Married Grandma]"; - mes "Yet, I met just the right guy,"; - mes "and got married."; - mes "I asked what he likes best"; - mes "about me, he said it was"; - mes "my homemade ^348017fried rice^000000."; - next; - mes "[Happily Married Grandma]"; - mes "And since then, he only asks me"; - mes "to make ^348017fried rice^000000 for dinner."; - mes "Over 40 years of marriage and"; - mes "he still doesn't get tired of it."; - next; - emotion e_lv; - mes "[Happily Married Grandma]"; - mes "I always think it was lucky"; - mes "to be growing old with a guy"; - mes "who loves what I cook."; - close; -} - -dewata,114,243,5 script Lazy Young Man 536,1,1,{ - if (countitem(11534)) { - mes "[Lazy Young Man]"; - mes "Wewt~!! Isn't that Palm Juice?"; - mes "Can you give me that? I just woke"; - mes "up, and my throat is parched!"; - next; - if(select("Give:Don't give")==2) { - mes "[Lazy Young Man]"; - mes "So be it~ Ok..."; - close; } - mes "[Lazy Young Man]"; - mes "Really? For me?? I'll give you this in return... Thanks!"; - delitem 11534,1; - // Need more information - if (rand(1,2)==1) getitem 7034,1; // Red Stocking - else getitem 735,1; // Chung Jah - close; } - mes "[Lazy Young Man]"; - mes "Ah~ Thristy~ Anyone have some Palm"; - mes "juice for me?~"; - close; -OnTouch: - if (countitem(11534)) end; - for(set .@i,0; .@i<4; set .@i,.@i+1) { - emotion e_an; - mes "[Lazy Young Man]"; - mes "Arrgg~ I'm thirsty~~ so thirsty~~"; - mes "Give me Palm juice... Palm Juuiice~~"; - if (.@i==3) close; - next; - } -} - -dewata,127,248,5 script Wishing Kid 539,{ - mes "[Wishing Kid]"; - mes "My family has been brewing"; - mes "traditional Dewata Wine for ages."; - mes "I want to drink it myself,"; - mes "but my dad says I'm too young."; - mes "He said I can drink it"; - mes "only after I sleep for over"; - mes "^FF0000100 days^000000."; - next; - mes "[Wishing Kid]"; - mes "All grown-ups love to drink"; - mes "my dad's wine."; - mes "I want to try some so bad."; - mes "But, what should I do...?"; - mes "I've forgotten how many ^FF0000nights^000000"; - mes "I've already slept... boo hoo!"; - close; -} - -dewata,75,122,5 script Monk#dewata-1 834,{ - mes "[Monk]"; - mes "You are stranger here. What"; - mes "brings here to this quiet place?"; - next; - if(select("I'm sightseeing:No reason")==2) { - mes "[Monk]"; - mes "Good day to you..."; - close; } - mes "[Monk]"; - mes "Oh, you are a tourist. This is the"; - mes "'^0000FFPadoga^000000' worshiping the great"; - mes "Buddha. Please be respectful of"; - mes "the monks praying here."; - close; -} - -dewata,71,79,0 script Monk#dewata-2 834,{ - mes "[Monk]"; - mes "This tower is built on the edge of a"; - mes "coastal cliff. You can pray with the"; - mes "cool ocean breeze in your hair."; - next; - mes "[Monk]"; - mes "Come, you should feel the"; - mes "compassion of our Buddha in this"; - mes "pleasant weather."; - close; -} - -dewata,69,101,5 script Monk#dewata-3 834,{ - mes "[Monk]"; - mes "We have the pagoda for the worship of"; - mes "Buddhas. Each temple has one of"; - mes "these towers, though not many"; - mes "people come here besides other monks."; - next; - switch(select("I see...:Explain about Buddhas:Ah, okay.")) { - case 1: - mes "[Monk]"; - mes "You must feel the compassion of our Buddha!"; - close; - case 2: - mes "[Monk]"; - mes "Buddha is our God from Dewata myth,"; - mes "the king of souls and also"; - mes "the leader of good gods."; - next; - mes "[Monk]"; - mes "Buddha is the guardian of souls,"; - mes "often described in traditional"; - mes "Dance fighting against the"; - mes "Magician Rangda."; - next; - mes "[Monk]"; - mes "In Dewata we believe there are many"; - mes "deities protecting each island and"; - mes "tribal locale."; - next; - mes "[Monk]"; - mes "So we do have different"; - mes "manifestations of the Buddha,"; - mes "usually described as a bear, tiger,"; - mes "dragon, snake, or lion."; - next; - mes "[Monk]"; - mes "Great Lion is one of the famous Buddhas"; - mes "worshipped in Dewata."; - next; - mes "[Monk]"; - mes "I hope this was a good explanation"; - mes "for you. Let me know if there is"; - mes "anything else you want to know."; - close; - case 3: - mes "[Monk]"; - mes "Good day to you..."; - close; - } -} - -dewata,67,186,7 script Monk#dewata-4 834,{ - mes "[Monk]"; - mes "I am a monk, content to spend my days in religious study."; - next; - mes "[Monk]"; - mes "I've just returned from a"; - mes "pilgrimage to Borobudur temple with"; - mes "my fellow monks..."; - next; - mes "[Monk]"; - mes "Borobudur temple has many pilgrims"; - mes "visiting, since it is one of few"; - mes "temples left worshipping the"; - mes "Great Buddha."; - close; -} - -dewata,65,188,7 script Monk#dewata-5 834,{ - mes "[Monk]"; - mes "Borobudur temple is one of few"; - mes "temples left worshipping the"; - mes "Great Buddha."; - next; - mes "[Monk]"; - mes "I' don't understand why there are"; - mes "only a few temples left that follow"; - mes "our ways..."; - close; -} - -dewata,63,190,7 script Monk#dewata-6 834,{ - mes "[Monk]"; - mes "Are you a Tourist? You can make an"; - mes "offering and a wish to one of the shrines."; - next; - mes "[Monk]"; - mes "Our Great Buddha may grant your wish..."; - close; -} - -dewata,61,192,7 script Monk#dewata-7 834,{ - mes "[Monk]"; - mes "Our Great Buddha is the king of"; - mes "souls and the leader of all good gods."; - next; - mes "[Monk]"; - mes "The Dewata tribes believe in"; - mes "Buddha, but the strange thing is how they"; - mes "all describe Buddha as different creatures."; - next; - mes "[Monk]"; - mes "I'm not really sure about the"; - mes "reason for that. Maybe because"; - mes "there are many different tribes in"; - mes "Dewata with different characteristics."; - close; -} - -dewata,89,191,0 script Small Shrine#A::DewShrine 111,{ - mes "- There is a small shrine here. -"; - mes "There are many people making wishes."; - next; - switch(select("Make a donation:Make a wish:Walk away.")) { - case 1: - mes "Donation case says:"; - mes "^FF00001,000 ~ 100,000 Zeny^000000"; - mes "How much you want to donate?"; - next; - input .@donate,0,100000; - if (.@donate < 1000) { - mes "- Cancelled. -"; - close; } - mes "- What do you wish for? -"; - next; - input .@wish$; - mes "You have donated to the small shrine and made the wish ^0000FF"+.@wish$+"^000000."; - next; - set Zeny, Zeny-.@donate; - specialeffect EF_FLASHER; - mes "- Mysterious energy comes out from the shrine. -"; - next; - skilleffect 34,0; sc_start SC_BLESSING,360000,10; - mes "- You have received the shrine's blessing. -"; - next; - mes "- It feels like this wish could come true. -"; - close; - case 2: - mes "- What is your wish? -"; - next; - input .@wish$; - mes "- You have made your wish for ^0000FF"+.@wish$+"^000000 at this small shrine. -"; - next; - specialeffect EF_FLASHER; - mes "- Mysterious energy comes out from the shrine. -"; - next; - skilleffect 34,0; sc_start SC_BLESSING,60000,1; - mes "- You have received the shrine's blessing. -"; - next; - mes "- It feels like this wish could come true. -"; - close; - case 3: - close; - } -} - -dewata,89,212,0 duplicate(DewShrine) Small Shrine#B 111 -dewata,68,212,0 duplicate(DewShrine) Small Shrine#C 111 -dewata,68,191,0 duplicate(DewShrine) Small Shrine#D 111 - -dewata,78,192,5 script Borobudur Temple Manager 536,{ - mes "[Borobudur Temple Manager]"; - mes "The weather today is so beautiful."; - if (checkquest(9164)>=0 && countitem(11533)) { - next; - mes "[Borobudur Temple Manager]"; - mes "By the way, do you have"; - mes "something to tell me...?"; - next; - select("^0000FFTribal Chief Paiko^000000"); - mes "[Borobudur Temple Manager]"; - mes "I never knew such a thing had"; - mes "happened. If you had told me in"; - mes "advance, I could have helped at"; - mes "least a little bit."; - mes "Still, things have gone well with your help."; - next; - mes "[Borobudur Temple Manager]"; - mes "Ah, it is the ^4AA02CSatay^000000 that I"; - mes "sampled when the tribe invited me some time ago."; - next; - mes "[Borobudur Temple Manager]"; - mes "Good~ This is the same taste I"; - mes "remember. To give my thanks"; - mes "I will pass along story"; - mes "that may interest you."; - next; - mes "[Borobudur Temple Manager]"; - mes "Legend tells of a strange bird"; - mes "called ^FF0000Garuda^000000."; - mes "It has the torso, arms and legs of"; - mes "a human but has the head and beak"; - mes "of an eagle."; - next; - mes "[Borobudur Temple Manager]"; - mes "The Story of this bird describes"; - mes "it helping the gods exterminate"; - mes "wicked demons and snakes."; - next; - mes "[Borobudur Temple Manager]"; - mes "The tale has been passed down from"; - mes "generation to generation."; - mes "Quite interesting, isn't it?"; - next; - mes "[Borobudur Temple Manager]"; - mes "I am sure in the village of the"; - mes "^C35817Jaty Tribe^000000 there are many"; - mes "legendary stories."; - mes "When I get to meet the Chief, I"; - mes "will hear many such stories for sure."; - next; - mes "[Borobudur Temple Manager]"; - mes "I am not certain when we will"; - mes "cross paths again, but I hope we"; - mes "will meet again someday."; - mes "I wish you a pleasant journey,"; - mes "young traveler."; - delitem 11533,1; - changequest 9164,9165; } - close; -} - -dewata,95,203,5 script Travel Guide#dewata 536,{ - emotion e_swt2; - mes "[Travel Guide]"; - mes "This temple behind me is called"; - mes "Borobudur."; - mes "Borobudur temple was built in the"; - mes "9th century"; - mes "to venerate the Great Buddha, an"; - mes "ancient religious figure."; - next; - emotion e_swt2; - mes "[Travel Guide]"; - mes "This temple is made with 6 square"; - mes "platforms and 3 round platforms,"; - mes "and 2672 hand carved relief panels"; - mes "as well as 504 statues of various"; - mes "Buddhas."; - next; - emotion e_swt2; - mes "[Travel Guide]"; - mes "The central stupa, or shrine, is"; - mes "located at the center of the high"; - mes "platform, surrounded by 72"; - mes "more statues."; - next; - emotion e_swt2; - mes "[Travel Guide]"; - mes "Even in modern times Borobudur"; - mes "temple is the pilgrimage site for many"; - mes "monks worshipping the Buddha. It's"; - mes "also a major tourist attraction, as"; - mes "you can imagine."; - next; - mes "[Travel Guide]"; - mes "That is all I have on Borobudur"; - mes "temple, are there any questions?"; - mes "If not, we can move to the next spot."; - close; -} - -dewata,97,207,4 script Tourist#dewata-2 803,{ - mes "[Tourist]"; - mes "Oh, dag-nabbit... I've gone and"; - mes "picked the wrong tour guide..."; - next; - emotion e_turn; - mes "[Tourist]"; - mes "This hombre is a real snooze..."; - mes "Why make it longer.."; - next; - emotion e_sigh; - mes "[Tourist]"; - mes "I need to change my travel agent..."; - close; -} - -dewata,99,203,4 script Tourist#dewata-3 755,{ - emotion e_ok; - mes "[Tourist]"; - mes "Oh~ This is very interesting. A"; - mes "temple that worships the Buddha.."; - next; - mes "[Tourist]"; - mes "But I don't really get all the"; - mes "symbology here."; - next; - mes "[Tourist]"; - mes "So beautiful... I wonder who built"; - mes "this place?"; - close; -} - -dewata,101,206,4 script Tourist#dewata-4 90,{ - mes "[Tourist]"; - mes "Aren't we going to get lost without"; - mes "the guide?"; - next; - mes "[Tourist]"; - mes "We get lost already last time.."; - close; -} - -dewata,100,206,4 script Tourist#dewata-5 59,{ - mes "[Tourist]"; - mes "Hey, let's go there! Hurry up,"; - mes "while the tour guide is explaining~"; - next; - mes "[Tourist]"; - mes "Come on... It doesn't sound like"; - mes "he's going to stop talking anytime soon."; - close; -} - -dewata,278,100,4 script Missing Child#dewata 703,{ - mes "[Ukki]"; - mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaa"; - mes "WaaWaaWaaWaaWaaWaa~"; - next; - select("Hey, kid..."); - emotion e_sob; - mes "[Ukki]"; - mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaa"; - mes "WaaWaaWaaWaaWaaWaa~"; - next; - emotion e_sob; - emotion e_swt2; - mes "[Ukki]"; - mes "Mama~ Papa~ Where are youuu~ Waa~"; - next; - emotion e_dots,0; - select("... ... ..."); - close; -} - -dew_fild01,101,259,5 script Jaty Tribe Gatekeeper 541,{ - mes "[Jaty Tribe Gatekeeper]"; - mes "Welcome to ^FF0000Jaty^000000 town,"; - mes "which reveres strength and bravery."; - mes "I wish you a safe and restful time here."; - close; -} - -dew_fild01,106,306,4 script R. Jaty Tribe Warrior 541,{ - mes "[Reserved Jaty Warrior]"; - mes "I want to be the very best"; - mes "like no one ever was."; - next; - mes "[Reserved Jaty Warrior]"; - mes "I'm learning hunting skills"; - mes "these days. And I'm getting"; - mes "better and better"; - mes "every day!"; - next; - mes "[Reserved Jaty Warrior]"; - mes "I won't stop until"; - mes "I become a true warrior!"; - close; -} diff --git a/npc/pre-re/cities/dicastes.txt b/npc/pre-re/cities/dicastes.txt deleted file mode 100644 index 3ff67c16a..000000000 --- a/npc/pre-re/cities/dicastes.txt +++ /dev/null @@ -1,690 +0,0 @@ -//===== rAthena Script ======================================= -//= El Dicastes Town -//===== By: ================================================== -//= Gennosuke Kouga -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= El Dicastes Town Script -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Standardized. [Euphy] -//============================================================ - -dicastes01,194,159,5 script Excited Galten#a 492,{ - mes "[Excited Galten]"; - if (isequipped(2782)) { - mes "I can't get beautiful"; - mes "Ahat's image out of my head."; - emotion e_lv; - mes "As long as we have him,"; - mes "it will only be a matter of time before Sapha"; - mes "will rule this land."; - close; } - mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð"; - mes "¡÷¡ø¡ñ ¡ü ¡ü"; - mes "¡ù¢²¢³ ¢²"; - mes "¡ó¡õ¡ô ¢£ ¡Ð¡û¡ü ¡ò ¡ð¡ö¢£"; - mes "¢¤¡õ¡þ ¡÷ ¡ñ"; - close; -} - -dicastes01,201,86,4 script Sentinel#a 492,{ - mes "[Sentinel]"; - if (isequipped(2782)) { - mes "El Dicastes, the"; - mes "capital city of Sapha."; - mes "The land is pretty rough,"; - mes "so many outsiders can't get in. Haha..."; - next; - mes "[Sentinel]"; - mes "..."; - next; - mes "[Sentinel]"; - mes "Hey, you are an outsider!"; - close; } - mes "¡ô¢±¢± ¡û ¡ó¡Ð¡ñ ¢£ ¢¤¡ú"; - mes "¡ø¡ó¢² ¢¤ "; - mes "¡õ¡ó¡Ð ¢³ ¡Ð¡õ¢£ ¡û ¡ú¡ï"; - next; - mes "[Sentinel]"; - mes "¡ù"; - next; - mes "[Sentinel]"; - mes "¡ñ¡ö¡ï ¡ú ¡ó¢³¡ô"; - close; -} - -dicastes01,194,95,5 script Sentinel#b 450,{ - mes "[Sentinel]"; - if (isequipped(2782)) { - mes "I permit your entry."; - mes "But if you dare to cause trouble"; - mes "you won't know what hit you. Beware!"; - close; } - mes "¡ø¡ô¡ü ¡ø ¡ó"; - mes "¡ø¡ï¡û ¡ó ¡û¢¤¢² ¡÷ ¢£"; - mes "¢¤¡ô¡ø ¢³ ¡÷¡û¡ö ¡õ ¡ø"; - close; -} - -dicastes01,252,133,1 script Training Galten#a 450,{ - mes "[Training Galten]"; - if (isequipped(2782)) { - mes "I am a Sapha warrior."; - mes "I am never lazy with my training."; - next; - mes "[Training Galten]"; - mes "Hahaha~"; - mes "Just joking. I can't fight a guest in our land."; - close; } - mes "ø¡ô¡ü ¡¡ø¡ô¡ü ¡ø"; - mes "ô ¡ø"; - next; - mes "- I can't understand what he's trying to say. -"; - close; -} - -dicastes01,272,166,0 script Training Galten#b 450,{ - mes "[Training Galten]"; - if (isequipped(2782)) { - mes "You seem to be an experienced adventurer."; - mes "I would like to try testing your strength."; - next; - mes "[Training Galten]"; - mes "Hahaha~"; - mes "Just joking. I can't fight a guest to our land."; - close; } - mes "¡ø¡ô¡ü ¡ø"; - mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; - next; - mes "- I can't understand what he's trying to say. -"; - close; -} - -dicastes01,244,166,0 script Training Galten#c 450,{ - mes "[Training Galten]"; - if (isequipped(2782)) { - mes "I wonder if Ahat knows how"; - mes "hard I am training."; - close; } - mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; - mes "¡ø¡ô¡ü ¡ø"; - next; - mes "- I can't understand what he's trying to say. -"; - close; -} - -dicastes01,234,158,0 script Training Galten#d 450,{ - mes "[Training Galten]"; - if (isequipped(2782)) { - mes "I'll be ready for anything."; - mes "If I keep up with my training every day."; - close; } - mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü"; - mes "¡ø¡ô¡ü ¡ø¡ ø¡ô¡ü ¡ø"; - next; - mes "- I can't understand what he's trying to say. -"; - close; -} - -dic_in01,349,282,4 script Waiting Galten#in_1 492,{ - mes "[Waiting Galten]"; - if (isequipped(2782)) { - mes "Here is the Battle Station."; - mes "We are all tensed up and ready for action."; - close; } - mes "¡ñ¡õ¡ü ¢£ ¡ó"; - mes "¢¤¡ó¡õ ¢£ ¢£¡ò¡ô ¡ö ¡ú¢¤¡ú ¢¤ ¡ò¡ö¡õ ¢¤"; - close; -} - -dic_in01,370,261,1 script Waiting Galten#in_2 492,{ - mes "[Waiting Galten]"; - if (isequipped(2782)) { - mes "Boring."; - close; } - mes "¡ù¢¤¢±"; - close; -} - -dic_in01,381,261,1 script Waiting Galten#in_3 492,{ - mes "[Waiting Galten]"; - if (isequipped(2782)) { - mes "Zzzzz..."; - close; } - mes "¡ú¡ô"; - close; -} - -dic_in01,370,282,4 script Waiting Galten#in_4 492,{ - mes "[Waiting Galten]"; - if (isequipped(2782)) { - mes "El Dicastes is the most peaceful place in this world as long as I am here."; - close; } - mes "¡ï¡ï¢³ ¡þ ¡ö¢³¢£ ¢± ¢³¡û¡õ ¡ø ¡þ¡ï¡ï ¡ø ¡û"; - close; -} - -dic_in01,354,219,4 script Resting Galten#in_5 492,{ - mes "[Resting Galten]"; - if (isequipped(2782)) { - mes "Resting is always so sweet."; - close; } - mes "¡ï¡õ¡ù ¡ö ¡ò¡ð¢² ¢³ ¡ö"; - close; -} - -dic_in01,365,197,1 script Resting Galten#in_6 492,{ - mes "[Resting Galten]"; - if (isequipped(2782)) { - mes "Galten can also rest while standing up like this."; - next; - mes "[Resting Galten]"; - mes "You say I don't look like I'm resting? But I'm already used to this."; - close; } - mes "¡ô¡ï¢¤ ¡ö ¡ù¡ð¡ñ ¡ü ¡ó¡û¡û"; - mes "¡ï¢£¡ó ¡ù ¢³¡ô¡ð ¢£ ¡Ð¡û¡ô ¡ô ¡Ð¡ú¡ù ¡ô ¡ó"; - close; -} - -dic_in01,29,119,4 script Resting Piom#04 489,{ - mes "[Resting Piom]"; - if (isequipped(2782)) { - mes "Why is it so noisy when I'm trying to get rest?"; - close; } - mes "¡ü¢²¡ð ¡Ð ¡ò¡ø¢² ¡ô ¢²¡õ"; - close; -} - -dic_in01,91,113,5 script Suspicious Piom#a 489,{ - mes "[Suspicious Piom]"; - if (isequipped(2782)) { - mes "Have you heard of the"; - mes "rumor about Ahat?"; - next; - if(select("Nope!:You first.")==2) { - mes "[Suspicious Piom]"; - mes "Never mind."; - close; } - mes "[Suspicious Piom]"; - mes "Oh, you do seem to know?"; - mes "I need to collect information."; - mes "You first."; - mes "You heard of the rumor, right?"; - next; - if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) { - mes "[Suspicious Piom]"; - mes "I'm only a very curious"; - mes "ordinary Piom."; - close; } - mes "[Suspicious Piom]"; - mes "I am not going to say anything, either!"; - close; } - mes "¡ó¢³¡ó ¡ó ¡ó¡þ¡ö"; - mes "¡õ ¢³¢²¡÷ ¡ó¡ó"; - next; - if(select("Can't tell what it means:Is it a curse??")==2) { - mes "[Suspicious Piom]"; - mes "¡ó ¡ó ¡ó¡þ¡ö."; - close; } - mes "[Suspicious Piom]"; - mes "Go human!"; - close; -} - -dic_in01,168,116,5 script Tired Piom#c 491,{ - mes "[Tired Piom]"; - if (isequipped(2782)) { - mes "If you need any"; - mes "information, you'd should try your"; - mes "luck with the Cat Merchant rather than wander around here."; - mes "But of course you'll have to pay the price."; - close; } - mes "¡þ¡õ¡ð ¢³ ¢³¡þ"; - mes "¡þ¡ø¡ð ¡ö ¡ñ¡ú¡ð ¡ò"; - mes "¡ï¡ñ¡ú ¡ô ¡ö¡ö¡ò ¡û ¡ó¢¤¡ø ¡ø ¢² ¡ø"; - mes "¢¤¢²¡ø ¡ò ¡ú¡ó¢±"; - close; -} - -dic_in01,149,104,5 script Tired Piom#b 455,{ - mes "[Tired Piom]"; - if (isequipped(2782)) { - mes "I feel so stiff..."; - mes "I will need another dose of Bradium."; - mes "I think the effects are weaker than before,"; - mes "or is it just me?"; - emotion e_what; - close; } - mes "¡ð¡Ð¡ú ¡ø ¢²"; - mes "¡ö¡õ¡ó ¢¤ ¡ò¡ò¢³ ¡ô ¡ô¡ó¡ñ"; - mes "¢£¡ñ¡þ ¡ü ¢²¡û¡ó ¡ò ¡ð¡þ"; - mes "¡ö¡ú¡ñ ¢³"; - emotion e_what; - close; -} - -dic_in01,341,113,3 script Tired Piom#a 491,{ - mes "[Tired Piom]"; - if (isequipped(2782)) { - mes "I think I look better in"; - mes "robes than in leather."; - mes "I may have to change to knitting."; - mes "But mining does seem to suit me."; - next; - mes "[Tired Piom]"; - mes "..."; - next; - emotion e_swt; - mes "[Tired Piom]"; - mes "I'll be rejected again, right?"; - close; } - mes "¡÷¡ò¡û ¡ó ¡ó¡Ð¢±"; - mes "¡ó¡õ¡ù ¡þ ¡ò¢±¡ñ ¡õ ¢£"; - mes "¡ü¡ð¢¤ ¡ù ¡ò¡ô¡õ ¡ò ¡ñ"; - mes "¢³¡ú¢³ ¡Ð ¡ñ¡õ¡ù ¡÷ ¡÷¢±"; - next; - mes "[Tired Piom]"; - mes "¡þ"; - next; - emotion e_swt; - mes "[Tired Piom]"; - mes "¡ø¡ú¡ø ¢± ¡ö¡ò"; - close; -} - -dic_in01,252,103,3 script Eating Adventurer#tre 711,{ - mes "[Eating Adventurer]"; - mes "Hey, do you have any emergency rations on you from Midgard?"; - next; - mes "[Eating Adventurer]"; - mes "I came all the way here with a hungry stomach because"; - mes "I heard there was a Midgard pub, but"; - mes "I've never tasted this food"; - mes "anywhere in Midgard."; - next; - mes "[Eating Adventurer]"; - mes "No, I'm sure nobody in Midgard would want to try this."; - next; - mes "[Eating Adventurer]"; - mes "I really would like a nice hot meal."; - mes "I go to this great little restaurant in Geffen often, and I really miss that place now."; - close; -} - -dic_in01,32,54,5 script Venknick#el_01 449,{ - mes "[Venknick]"; - if (isequipped(2782)) { - mes "Oh, I feel so refreshed."; - mes "The refined Bradium was the best ever. Do you want to try some?"; - close; } - mes "¡ù¡ó¢¤ ¢± ¢£"; - mes "¡õ¡þ¡ï ¢£ ¡÷¡÷¢¤ ¡ú ¡ó¡ñ¡ö ¢² ¡þ¢²¢¤ ¢² ¢£?"; - close; -} - -dic_in01,372,116,3 script Thrilled Piom#a 490,{ - mes "[Thrilled Piom]"; - if (isequipped(2782)) { - mes "Ahat is the one"; - mes "and only Sapha pride."; - mes "We have plenty of Bradium"; - mes "because of him!"; - next; - mes "[Thrilled Piom]"; - mes "..."; - next; - mes "[Thrilled Piom]"; - mes "You don't feel his"; - mes "blessing?"; - close; } - mes "¡ò¡õ¢³ ¡õ ¡ô"; - mes "¢£¡ó¡ø ¢² ¡ô¡÷"; - mes "¡ò¡ô¢³ ¡ù ¢±¡ó¢± ¡õ"; - mes "¡ó¡ü¡Ð ¡ø ¢²¡ü¡Ð ¡õ ¡ï"; - next; - mes "[Thrilled Piom]"; - mes "¢£"; - next; - mes "[Thrilled Piom]"; - mes "¡Ð¢¤¡ù ¢£ ¡ó¡ó"; - mes "¡ù¡ó¡÷ ¡û ¡þ¡ô"; - close; -} - -dic_in01,360,125,5 script Serious Venknicka 449,{ - mes "[Serious Venknick]"; - if (isequipped(2782)) { - mes "A sudden increase in Bradium production."; - mes "Why?"; - mes "I will have to get more factory lines running."; - close; } - mes "¡û¡õ¡ñ ¢² ¢²¢¤¡Ð ¢² ¡ü¡ñ¡õ"; - mes "¡þ¡ó¡ö ¢²"; - mes "¡ö¡÷¡û ¡ú ¡÷¡Ð¢³ ¢³"; - close; -} - -dic_in01,42,250,5 script Guide#diel_1 489,{ - if (ep13_3_invite == 5) { - mes "[Guide]"; - if (isequipped(2782)) { - mes "I'm Dior, your kind guide for El Dicastes."; - mes "How can I help you?"; - next; - mes "[Guide]"; - mes "You may submit your civil complaints here."; - mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs."; - next; - mes "[Guide]"; - mes "The Administrative Office is located on the top floor and handles very important matters."; - mes "The Archive Room is in the lower level where you can obtain a vast amount of information."; - next; - mes "[Guide]"; - mes "By the way, you may use the elevator in the back to go to the other floors."; - next; - mes "[Guide]"; - mes "Oh, you didn't ask?"; - mes "But since I'm Dior, the kind guide..."; - close; } - mes "¡õ¢£¡ó ¡Ð ¡õ¡ñ¡ò ¢¤ ¡ø¡ø¢£ ¢± ¢²¢³¡÷ ¢±"; - mes "¡ö¡ò¡ð ¡ó ¡ô¡ô?"; - next; - mes "[Guide]"; - mes "¡Ð¡ù¡ó ¡ù ¡ü¢²¡Ð ¢± ¡÷¡ö¡þ"; - mes "¡ñ¡þ¢² ¡ø ¡ó¡ï¡ï ¡ù ¡ð¡ñ¡Ð ¡ù ¢³¡ò¡þ ¡ù ¡ø¡ð¡õ ¡õ ¢¤"; - next; - mes "[Guide]"; - mes "¡û¡ù¡ô ¡ø ¡ð¡þ¡÷ ¢³ ¡þ¡ù¡ñ ¡ú ¡ü¢¤¡ò ¡ú ¡ô¢£"; - mes "¡÷¡ò¢¤ ¡ø ¡û¢³"; - next; - mes "[Guide]"; - mes "¡ô¡ð¡ñ ¢¤ ¡ó¡÷¢³ ¡þ ¡ó¡õ¡÷ ¡ö ¡ó ¡ö"; - next; - mes "[Guide]"; - mes "¡ò¡ô¡ø ¡÷ ¡õ¡ø¡ð ¡ó ¢¤¡Ð¡ô ¡ø ¡ñ¡ñ¡ñ ¡ø ¡ú¡ö¡ø ¡ü"; - mes "¡ï¢³¡ð ¢¤ ¡ð¡ö¢£ ¢± ¡ô¡ø"; - close; } - mes "- The guide looks at you with an alert expression. -"; - close; -} - -dic_in01,326,37,0 script Talkative Piom#a 454,{ - mes "[Talkative Piom]"; - if (isequipped(2782)) { - mes "At my factory"; - mes "we not only refine Bradium,"; - mes "but we also produce various"; - mes "tools for daily use."; - next; - mes "[Talkative Piom]"; - mes "We manufacture war supplies"; - mes "here, too."; - close; } - mes "¡ü¡ù¢± ¢³"; - mes "¡÷¡ø¡ï ¡þ ¡ó¡ó"; - mes "¡ñ¡õ¡ò ¡ó ¡÷¡ü¡ù ¡ö"; - mes "¡ñ¡ø¡ü ¡ú ¡ô"; - mes "¡þ¡ú¡ò ¢± ¡û¡ò¡ò ¡ù ¡÷"; - mes "¢³¡ò¡ò ¡ù ¢±¢£¡ò"; - close; -} - -dic_in01,351,35,7 script Manuk Piom#a 454,{ - mes "[Manuk Piom]"; - if (isequipped(2782)) { - mes "You! We met in Manuk, didn't we?"; - mes "I've come to pick up the weapon I ordered."; - close; } - mes "¡ü¡ó¡þ ¡ó ¡ï¡ð¢¤ ¡ü ¡ð¢±"; - mes "¡ù¡ô¡ï ¡ú ¡ñ¡ù¢³ ¡ó ¡ò¡ö¡ó ¡ô¡ô"; - close; -} - -dicastes01,282,210,4 script Free Knit#a 453,{ - mes "[Free Knit]"; - if (isequipped(2782)) { - mes "As long as we have a steady"; - mes "supply of Bradium,"; - mes "Saphas can live forever."; - mes "Our childhood lasts 10 years,"; - mes "which is short."; - close; } - mes "¡ñ¡þ¡ð ¡ó ¡ü¡ò¡ö ¡÷"; - mes "¢³¡ð¡ï ¢£ ¡ù¡ô¡ò ¡ô ¡ó¡þ¡ñ ¢² ¡ñ¡û¢£ ¢²"; - mes "¡ô¡ó¡ð ¡þ ¢£¡ð¢¤ ¡õ ¡û¢³¡ü"; - mes "¡ó¢³¡ò ¢± ¡ô¢£¢² ¡÷ ¡÷¡ñ"; - mes "¡ò¢²¡ï ¢£ ¡ö¡ö"; - close; -} - -dicastes01,246,210,4 script Free Venknick#a 449,{ - mes "[Free Venknick]"; - if (isequipped(2782)) { - mes "At least we have plenty of Bradium."; - mes "Look,"; - mes "You can see Bradium"; - mes "everywhere you go."; - next; - mes "[Free Venknick]"; - mes "?"; - next; - mes "[Free Venknick]"; - mes "The thing rolling around is a gem,"; - mes "but why are you interested in it?"; - close; } - mes "¡ô¡ï¢£ ¢¤ ¡÷¡õ¢± ¡ü ¡ñ¡õ"; - mes "¡ü¢³"; - mes "¡ö¡ù¢¤ ¢² ¡ù¡ó¡ô"; - mes "¡ü¢£¢³ ¡ø ¡û¡ð¡ü ¡õ"; - next; - mes "[Free Venknick]"; - mes "¡ù"; - next; - mes "[Free Venknick]"; - mes "¡þ¢¤¢£ ¢± ¡ó¡ò¢³ ¡ü ¡ñ¡ð"; - mes "¢±¡û¢£ ¡ö ¡ü¡ò¡÷ ¡û ¡õ¡ò¡÷ ¢²¢²"; - close; -} - -dicastes01,235,245,4 script Excited Piom#a 490,{ - mes "[Excited Piom]"; - if (isequipped(2782)) { - mes "[Excited Piom]"; - mes "Have you seen Ahat?"; - emotion e_ho; - mes "His popularity here in El Discastes is phenomenal!"; - close; } - mes "¡ú¡þ¡ó ¢³ ¡ü¢²¡ñ ¢±"; - emotion e_ho; - mes "¢³¡ó¡ñ ¡õ ¡ð¡ô¡þ ¡÷ ¡ú¡ò¡õ ¡ø ¢² ¡ø"; - close; -} - -dicastes01,284,262,4 script Favorable Knit#a 453,{ - mes "[Favorable Knit]"; - if (isequipped(2782)) { - mes "Unlike the Laphine, we Saphas"; - mes "are a very close community."; - mes "We start by living together in common facilities after we are born."; - next; - mes "[Favorable Knit]"; - mes "That is why all Saphas are like family."; - mes "We never have any quarrels between classes."; - close; } - mes "¡ô¢±¡ó ¡õ ¡ú¡÷¡Ð ¡õ"; - mes "¡ü¡ï¡Ð ¡õ ¡ô¡ó¡ü ¡ó ¢³"; - mes "¡ñ¡ô¡ü ¡þ ¢¤¡ñ¢¤ ¡ô ¡û¡ï¡ù"; - mes "¡ú¡ö¡ô ¡ó ¢£¡ú¡þ ¡ø ¡ø¡ò"; - mes "¢²¢³¡û ¢¤ ¡ú¡ñ¡ù ¡û ¢³¡ò¡ø ¡õ¡õ"; - close; -} - -dicastes01,164,180,4 script Limpy Piom#a 489,{ - mes "[Limpy Piom]"; - if (isequipped(2782)) { - mes "[Limpy Piom]"; - mes "They say there is a war"; - mes "going on with the Laphine."; - mes "I hope everything goes well."; - mes "I hope it doesn't come all"; - mes "the way to the capital."; - emotion e_dots; - close; } - mes "¢²¡ô¡þ ¡ù ¡õ¡Ð"; - mes "¢³¡ô¡û ¡ú ¡ø"; - mes "¢³¡þ¢¤ ¡ó ¡õ¡÷¡Ð"; - mes "¡ñ¡ò¡ü ¡ü ¡ù¡þ¢±"; - mes "¢¤¡ò¡þ ¢¤ ¢£¡ñ ¢¤ ¢£¡ñ"; - emotion e_dots; - close; -} - -dicastes01,191,202,4 script Complaining Galten#fihs 450,{ - mes "[Complaining Galten]"; - if (isequipped(2782)) { - mes "That crazy Vanknick always"; - mes "talks about the legend of that statue."; - next; - mes "[Complaining Galten]"; - mes "Have you ever talked"; - mes "to him?"; - next; - if(select("No:Yes")==1) { - mes "[Complaining Galten]"; - mes "You don't know about the legend behind the statue?"; - mes "Then I don't know what to talk about it with you."; - close; } - mes "[Complaining Galten]"; - mes "You also fell for that crazy man."; - next; - select("Yes"); - emotion e_sob,1; - next; - mes "[Complaining Galten]"; - mes "Just forget about it quickly for your own good."; - close; } - mes "¡õ¡ò¡û ¡ò ¢£¡û¡÷ ¡÷ "; - mes "¡û¡ù¡û ¡÷ ¡ü¡þ¡û ¢³ ¡ó"; - next; - mes "[Complaining Galten]"; - mes "¡ð¢±¡ü ¡û ¡õ¡÷¢¤"; - mes "¢¤¡þ¡ø ¢² ¡÷"; - next; - mes "- I can't understand what he's trying to say. -"; - close; -} - -dicastes01,181,198,5 script Traveler Ichack#info 481,{ - mes "[Traveler Ichack]"; - mes "Oh! You are a stranger!"; - mes "I'm Traveler Ichack, the first person to arrive in El Dicastes."; - next; - mes "[Traveler Ichack]"; - mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!"; - next; - mes "[Traveler Ichack]"; - mes "I'm here to guide new visitors from Rune Midgard."; - mes "Do you want to know more about some places here?"; - next; - switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) { - case 1: - mes "[Traveler Ichack]"; - mes "Ah~ what a beautiful building."; - mes "I heard that they treat very important things."; - next; - mes "[Traveler Ichack]"; - mes "If you don't register in Diel, you will be in trouble so you should stop by there."; - mes "Head north and you'll get there."; - close2; - viewpoint 1,198,351,1,0x00FF00; - end; - case 2: - mes "[Traveler Ichack]"; - mes "The Safa tribe is really strange. How can they can sleep in there?"; - next; - mes "[Traveler Ichack]"; - mes "Can't you understand?"; - mes "Just see for yourself and it will be better!"; - next; - mes "[Traveler Ichack]"; - mes "The residence is separated into two places. The lower class and the upper class."; - mes "The lower class is south and the upper class is up north."; - close2; - viewpoint 1,280,283,2,0x00FF00; - viewpoint 1,136,106,3,0x3355FF; - end; - case 3: - mes "[Traveler Ichack]"; - mes "It is too dangerous here so we need a security system."; - mes "Did you go to the training room? I don't think they ever sleep there."; - close2; - viewpoint 1,255,172,4,0xFBBBB9; - end; - case 4: - mes "[Traveler Ichack]"; - mes "The factory is the most important place here for the Safa livelihood."; - mes "You can see the Bradium that the Safa make there."; - close2; - viewpoint 1,97,256,5,0x3355FF; - end; - case 5: - mes "[Traveler Ichack]"; - mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first."; - mes "The pub of Bumen Florine is located underground of the lower residence."; - close2; - viewpoint 1,136,106,6,0xE77471; - end; - case 6: - mes "[Traveler Ichack]"; - mes "The cats don't seem to have a good relationship with the Safa either."; - mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there."; - // -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255] - close2; - viewpoint 1,199,39,7,0x800080; - end; - } -} - -dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{ - mes "[Crazy Venknick]"; - if (isequipped(2782)) { - mes "For only 5000 Zeny"; - mes "I can tell you the sad legend behind that statue."; - next; - if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) { - mes "[Crazy Venknick]"; - mes "Don't come back with regrets."; - close; } - if (Zeny < 5000) { - mes "[Crazy Venknick]"; - mes "Don't come back here if you don't have Zeny."; - close; } - set Zeny, Zeny-5000; - mes "[Crazy Venknick]"; - mes "Thanks."; - emotion e_gg,0,"Complaining Galten#fihs"; - next; - select("What is the sad legend?"); - emotion e_dots; - select("I asked what the sad legend is about!"); - next; - mes "[Crazy Venknick]"; - mes "I don't believe in legends."; - next; - emotion e_dots,1; - select("Was I tricked?"); - next; - sc_start SC_Blind,10000,0; - mes ""+strcharinfo(0)+"?"; - mes "You feel outraged at being tricked..."; - close; } - mes "¢²¡û¡ó ¡ó ¡ù¢¤¡ø"; - mes "¢¤¡ð¢² ¢± ¡ñ¡ö¢² ¡ø ¡ï¡ö¡ü"; - next; - mes "- I can't understand what he's trying to say. -"; - close; -} diff --git a/npc/pre-re/jobs/3-1/archbishop.txt b/npc/pre-re/jobs/3-1/archbishop.txt deleted file mode 100644 index 395bbb6cc..000000000 --- a/npc/pre-re/jobs/3-1/archbishop.txt +++ /dev/null @@ -1,1897 +0,0 @@ -//===== rAthena Script ======================================= -//= Arch Bishop Job change Quest -//===== By: ================================================== -//= L0ne_W0lf -//= Credits: Gepard -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Translated from the Official] -//= Job change Quest from Priest / High Priest -> Arch Bishop. -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Fixed class checks for arch bishops. -//= 1.2 Fixed Job tags typos. -//= 1.3 Made some NPC's into duplicates and fixed some && / || checks. [Masao] -//= 1.4 Fixed Job_Archbishop/Job_Archbishop_T typos. [Euphy] -//= 1.5 Redone the whole Script. [Masao] -//============================================================ - -prt_church,103,88,3 script Praying Minister#arch 60,{ - if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) { - if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) { - mes "[Praying Minister]"; - mes "Ah! An Archbishop."; - mes "You have reached the state of light."; - mes "I hope you give happiness and honor to people during your adventures."; - close; - } - mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; - next; - mes "[Praying Minister]"; - mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; - next; - mes "[Praying Minister]"; - mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; - next; - mes "[Praying Minister]"; - mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; - next; - mes "[Praying Minister]"; - mes "They give out a special aura so you can easily recognize them."; - mes "I'm going to make them ministers worthy of serving Odin."; - close; - } - if ((BaseLevel == 99) && (JobLevel > 49)) { - if (job_arch == 0) { - if (SkillPoint) { - mes "You can't change jobs without using all your skill points. Please use all of your skill points before applying to change jobs~"; - close; - } - mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; - next; - mes "[Praying Minister]"; - mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; - next; - if (Sex == 1) { - mes "[Praying Minister]"; - mes "Brother, how has your life been?"; - } - else { - mes "[Praying Minister]"; - mes "Sister, how has your life been?"; - } - mes "Have you lived it to it's fullest?"; - mes "Have you served your life in the light of Odin?"; - next; - mes "[Praying Minister]"; - mes "We are ministers and our behavior is seen as acts of the Gods."; - mes "We should always be mindful of this."; - next; - mes "[Praying Minister]"; - mes "We should always tell the truth."; - mes "We should not fall prey to lies and deceit."; - next; - if (Sex == 1) { - mes "[Praying Minister]"; - mes "Brother..."; - } - else { - mes "[Praying Minister]"; - mes "Sister..."; - } - mes "Even though we serve Odin, we are normal people."; - mes "We can be degraded in spite of ourselves and we must realize that."; - next; - mes "[Praying Minister]"; - mes "We always try to keep our original intention in mind and spread Odin's rule."; - next; - menu "How do I become like that?",-; - mes "[Praying Minister]"; - mes "That's a good question."; - mes "We have lots of methods."; - mes "But, I recommend this."; - next; - mes "[Praying Minister]"; - mes "Have you ever heard of a"; - mes "^3131FFHoly Pilgrimage^000000?"; - mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace."; - next; - mes "[Praying Minister]"; - mes "When you pray to Odin in the holy place, you will feel that you are born again."; - next; - mes "[Praying Minister]"; - mes "What do you think?"; - mes "Would you like to do a Holy Pilgrimage?"; - next; - switch (select("Yes I want to.:I'll think about it.")) { - case 1: - mes "[Praying Minister]"; - mes "That's the correct attitude."; - mes "A person who lives in one's mundane life would better have a new mind and body and evolve to the way of a true minister of Odin."; - next; - mes "[Praying Minister]"; - mes "There is a small village named Umbala far from here."; - mes "That village is a where a tribe lives in harmony with nature."; - next; - mes "[Praying Minister]"; - mes "Go there and find Priest Dayan."; - mes "Tell him exactly, ''^3131FFI'm here for the Holy Pilgrimage^000000.''"; - next; - mes "[Praying Minister]"; - mes "He's very old so he is hard of hearing."; - mes "You have to speak loud and clearly. You got it?"; - mes "I hope that this paves the way for you to live in the light of Odin......"; - set job_arch,1; - setquest 2187; - close; - case 2: - mes "[Praying Minister]"; - mes "A Holy Pilgrimage isn't that difficult."; - mes "Just be mindful that once you start the path you will be on your way to the way of a true minister of Odin."; - next; - mes "[Praying Minister]"; - mes "Feel free to visit me if you change your mind."; - mes "I'll always be here for you."; - close; - } - } - mes "[Praying Minister]"; - mes "How's it going?"; - mes "Did you meet Priest Dayan in Umbala?"; - close; - } - mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; - next; - mes "[Praying Minister]"; - mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; - next; - mes "[Praying Minister]"; - mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; - next; - mes "[Praying Minister]"; - mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; - next; - mes "[Praying Minister]"; - mes "They give out a special aura so you can easily recognize them."; - mes "I'm going to make them ministers worthy of serving Odin."; - close; -} - -umbala,137,227,5 script Utan Boy#arch 787,{ - mes "[Utan Boy]"; - mes "........"; - close; -} - -umbala,139,227,3 script Priest#arch 60,{ - if (job_arch < 1) { - mes "[Priest]"; - mes "Un...ba... Unba?"; - close; - } - if (job_arch == 1) { - mes "[Priest]"; - mes "Un...ba... Umba?"; - next; - mes "[Utan Boy]"; - mes "..............."; - next; - mes "[Priest]"; - mes "Is that... right?"; - mes "Hmm... so..."; - mes "Um...ma? Umau...ma?"; - emotion e_swt; - next; - mes "[Utan Boy]"; - mes "..............."; - next; - mes "[Priest]"; - mes "Huuuuuu......"; - mes "Oh, dear . I feel heavy."; - mes "hohohoho."; - next; - mes "- mumbling~ -"; - next; - mes "[Priest]"; - mes "hahahahaha."; - mes "huhuhuhu. humhum."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Hello. are you... Priest Dayan?"; - next; - mes "[Priest]"; - mes "Huh?"; - next; - mes "He turns his head towards you."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Aren't you Priest Dayan?"; - next; - mes "[Priest]"; - mes "muttering..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Priest! Da~yan! Right!?"; - next; - mes "[Priest Dayan]"; - mes "Ah~, yes."; - mes "Yes, I am."; - if (Sex == 1) { - mes "I'm Dayan. Nice to meet you Brother."; - } - else { - mes "I'm Dayan. Nice to meet you Sister."; - } - next; - mes "The old priest gives you an ear to ear grin. "; - next; - mes "[Priest Dayan]"; - mes "I forgot to wear my hearing aid. hehe."; - mes "Anyway, why have you come here?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Hmm, I wanted to tell you..."; - next; - input .@inputstr$; - mes "[" + strcharinfo(0) + "]"; - mes "" + .@inputstr$ + ""; - next; - if (.@inputstr$ != "I'm here for the Holy Pilgrimage") { - mes "Priest Dayan doesn't seem to understand you. He just stares at you and smiles."; - next; - mes "[Priest]"; - mes "Eh? Say what?"; - close; - } - mes "[Priest Dayan]"; - mes "..............?"; - next; - mes "He cups his ears towards you."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; - mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; - mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; - mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; - next; - mes "[Priest Dayan]"; - mes "Eh... are you?"; - mes "A pilgrimage to the Holy Land..."; - mes "It has been a long time since I've seen such a devout minister."; - if (Sex == 1) { - mes "Welcome. Brother."; - next; - } - else { - mes "Welcome. Sister."; - next; - } - mes "The old priest gives you a gracious smile."; - next; - mes "[Priest Dayan]"; - mes "See this village with the huge forest surrounding it."; - mes "Can you see a giant tree?"; - next; - mes "[Priest Dayan]"; - mes "That big tree is called The ^3131FFYggdrasil^000000."; - mes "That tree was created from Ymir's body after Odin created the world as you know it, Rune Midgard."; - next; - mes "[Priest Dayan]"; - mes "A fountain pours out from the end of Yggdrasil's roots that spread to every world."; - next; - mes "[Priest Dayan]"; - mes "The roots head to Nifflheim where you can find Hvergelmir spring."; - mes "In Rune Midgard there is Mimir's spring. And in Asgard, the world of the Gods, there is the Word spring."; - next; - mes "[Priest Dayan]"; - mes "Mimir spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring."; - next; - mes "[Priest Dayan]"; - if (Sex == 1) { - mes "Brother."; - } - else { - mes "Sister."; - } - mes "Through the Holy Pilgrimage, we can make ourselves pious by cleansing our bodies and souls."; - next; - mes "[Priest Dayan]"; - mes "Enter the Yggdrasil."; - mes "You may be assaulted by creatures in there but be mindful that their intentions are only to protect the Yggdrasil."; - next; - mes "[Priest Dayan]"; - mes "Follow your steps with purpose."; - mes "If Odin doesn't abandon you, you can reach the beginning of the world at the stem of the Yggdrasil."; - mes "When you arrive there, find a quiet place."; - next; - mes "[Priest Dayan]"; - mes "Pray for a life of faith and expiate your sins with a pious mind."; - next; - mes "[Priest Dayan]"; - mes "Admire Odin's omniscience and omnipotence and pray for a wisdom to choose the right path."; - mes "^3131FFFeel free to ask me about how to pray^000000."; - next; - mes "[Priest Dayan]"; - mes "Lets see, go to the place of the most famous creature from Odin."; - next; - mes "[Priest Dayan]"; - mes "After making your pilgrimage, let's have a drink together and talk about your experience."; - next; - mes "- Priest Dayan smiles again. -"; - set job_arch,2; - changequest 2187,2188; - close; - } - if (job_arch == 2) { - mes "[Priest Dayan]"; - mes "This place is the holiest place in the world, Yggdrasil."; - mes "This holy ceremony will brighten your soul."; - next; - switch (select("How should I pray?:Cancel.")) { - case 1: - mes "[Priest Dayan]"; - mes "Through prayer, we can follow four paths."; - mes "Remember what I say to you now."; - next; - mes "[Priest Dayan]"; - mes "The 1st way is the ^3131FFway of meditation^000000."; - mes "In the way of meditation, we have to be ready to greet Odin with a clear conscience."; - next; - mes "[Priest Dayan]"; - mes "Meditation starts with a ^3131FFBlessing^000000 which calms your mind down."; - next; - mes "[Priest Dayan]"; - mes "The 2nd is the ^3131FFway of agony^000000."; - mes "Through the way of agony, we reflect on ourselves with confession about our retribution for the deeds of a former life."; - next; - mes "[Priest Dayan]"; - mes "Don't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds."; - next; - mes "[Priest Dayan]"; - mes "The 3rd way is the ^3131FFway of joy^000000."; - mes "As you rid yourself of pain, your mind will suffer less and you will experience the joy of life as you help and console others."; - next; - mes "[Priest Dayan]"; - mes "They will bless you because you are an existence of joy overcoming an affliction. We call that ^3131FFAspersio^000000."; - mes "You must drink a ^3131FFHoly Water^000000 with appreciation of Aspersio."; - next; - mes "[Priest Dayan]"; - mes "The last way is the ^3131FFway of light^000000."; - mes "You are free from all sin because you were blessed from all creation."; - next; - mes "[Priest Dayan]"; - mes "You were reborn as light, sing a ^3131FFGloria^000000 of joy and soul that loves you."; - next; - mes "[Priest Dayan]"; - mes "After finishing all of these prayers, just stand up with a pious mind."; - mes "If your prayer is truthful, Odin will lend you his wisdom."; - next; - mes "[Priest Dayan]"; - mes "Are you ready?"; - mes "Okay, it's time to leave and exculpate yourself."; - mes "If your prayer is finished, let's talk."; - close; - case 2: - mes "[Priest Dayan]"; - mes "I hope that my prayer can weaken your agony..."; - close; - } - } - if (job_arch == 3) { - mes "[Priest Dayan]"; - mes "Oh, you've come back."; - mes "I can feel that you have a fresh energy. Maybe you did pray truthfully."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I feel light-hearted. Like I was just reborn..."; - next; - mes "[Priest Dayan]"; - mes "Your faith gives you confidence and courage."; - mes "A smile from a peaceful mind will easily rid people of their wariness."; - mes "Please, inspire people with love and energy."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Thanks for your kind words."; - next; - mes "[Priest Dayan]"; - if (Sex == 1) { - mes "Brother."; - } - else { - mes "Sister."; - } - mes "Now, there is a place you should go to."; - next; - mes "[Priest Dayan]"; - mes "That place is Hugel in Schwaltzvalt."; - mes "There is a Nun praying there named Vinue, she is a true minister who prays for the suffering people in the world."; - mes "But the last time I saw her she seemed sad."; - next; - mes "[Priest Dayan]"; - mes "Can you convince her to make a pilgrimage to Yggdrasil?"; - mes "I think she is exhausted due to praying too much. I hope the air of Yggdrasil will be helpful to her."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Don't worry."; - mes "I'll go and meet her."; - next; - mes "[Priest Dayan]"; - if (Sex == 1) { - mes "Feel free to visit here when you want to pray, brother."; - } - else { - mes "Feel free to visit here when you want to pray, sister."; - } - mes "A visit from a friend always makes me happy."; - set job_arch,4; - changequest 2188,2189; - close; - } - mes "[Dayan]"; - mes "Did you find Vinue in Hugel?"; - close; -} - -yggdrasil01,220,47,0 script #A pilgrimage to the Ho 139,5,5,{ - -OnTouch: - if (job_arch == 2) { - mes "[" + strcharinfo(0) + "]"; - mes "Is it the spring of Hvergelmir."; - mes "This place is a very vivid and peaceful place."; - mes "It's proper to pray."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Time to genuflect..."; - mes "Hmm, what did that priest say to me?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Hmm... What is the first way?"; - next; - switch (select("The way of silence.:The way of confession.:The way of meditation.")) { - case 1: - mes "[" + strcharinfo(0) + "]"; - mes ""; - mes "I don't think so."; - close; - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "The way of confession...?"; - mes "I don't think so."; - close; - case 3: - mes "[" + strcharinfo(0) + "]"; - mes "The way of meditation...?"; - mes "Yes, it's the way of meditation."; - next; - break; - } - mes "^3131FF[Priest Dayan]^000000"; - mes "^3131FFThe 1st way is the way of meditation.^000000"; - mes "^3131FFIn the way of meditation, we have to be ready to greet Odin with a clear conscience.^000000"; - next; - mes "^3131FF[Priest Dayan]^000000"; - mes "^3131FFMeditation starts with a Blessing which calms your mind down.^000000"; - next; - mes "- You close your eyes slowly and take a deep breath. -"; - next; - mes "- * BLESSING! * -"; - specialeffect2 EF_BLESSING; - next; - mes "Your mind is refreshed with the blessing effect."; - mes "You continue to meditate trying to rid your mind of any ill feelings."; - next; - mes "^3131FF[Priest Dayan]^000000"; - mes "^3131FFThe 2nd is the way of agony^000000."; - mes "^3131FFThrough the way of agony, we reflect on ourselves with confession about our retribution for the deeds of a former life.^000000"; - next; - mes "^3131FF[Priest Dayan]^000000"; - mes "^3131FFDon't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Pain... What kind of faults have I had?"; - input .@inputstr$; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I confess my guilt to the Almighty God Odin."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "^3131FF" + .@inputstr$ + ".^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Oh benevolent Odin, Take mercy on me and pity me because I'm remiss in the discharge of my duties as a minister."; - mes "Please, lead the way and save a foolish minister with your wisdom."; - next; - mes "You ruminate about your confession and are lost in thought again."; - next; - mes "............................."; - next; - mes "............................."; - mes "........................."; - next; - mes "............................."; - mes "........................."; - mes "....................."; - next; - mes "^3131FF[Priest Dayan]^000000"; - mes "^3131FFThe 3rd way is the way of joy.^000000"; - mes "^3131FFAs you rid yourself of pain, your mind will suffer less and you will experience the joy of life as you help and console others.^000000"; - next; - mes "^3131FF[Priest Dayan]^000000"; - mes "^3131FFAnd also they will bless you because you are an existence of joy overcoming an affliction. We call that Aspersio^000000."; - mes "^3131FFYou must drink a Holy Water with appreciation of Aspersio.^000000"; - next; - if (countitem(523) == 0) { - mes "[" + strcharinfo(0) + "]"; - mes "Oh no! I forgot to bring a Holy Water!"; - close; - } - mes "- You bow respectfully holding up a Holy Water and put the glass to your lips. -"; - next; - mes "- * ASPERSIO ! * -"; - specialeffect2 EF_ASPERSIO; - next; - specialeffect2 EF_RECOVERY; - mes "............................."; - next; - mes "............................."; - mes "........................."; - next; - mes "............................."; - mes "........................."; - mes "....................."; - next; - mes "^3131FF[Priest Dayan]^000000"; - mes "^3131FFThe last way is a way of light^000000.^000000."; - mes "^3131FFYou are free from all sin because you were blessed from all creation.^000000"; - next; - mes "^3131FF[Priest Dayan]^000000"; - mes "^3131FFYou were reborn as light, sing a Gloria of joy and soul that love you.^000000"; - next; - mes "- You breath in deep and start to sing a Gloria."; - mes "A chord crashs out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -"; - specialeffect2 EF_GLORIA; - next; - mes "[" + strcharinfo(0) + "]"; - mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~"; - mes "~The Curdan bird which sits on a branch brings me the wisdom of whole world.~"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "~The Curdan wolf protects me from all threats in the world.~"; - specialeffect2 EF_GLORIA; - next; - mes "[" + strcharinfo(0) + "]"; - mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~"; - mes "~The father of light, the poet of wisdom, sing for me.~"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "~The host of a glittering glass, give me a holy prediction.~"; - specialeffect2 EF_GLORIA; - next; - mes "- After you finish the song, you feel light and strong with abundant devotion. -"; - specialeffect2 EF_BLESSING; - specialeffect2 EF_RESURRECTION; - next; - mes "[" + strcharinfo(0) + "]"; - mes "That was refreshing."; - mes "I guess I should go back to Priest Dayan."; - set job_arch,3; - close2; - warp "umbala",138,219; - end; - } - if (job_arch == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "The song is over. It's time to go back to Priest Dayan."; - close2; - warp "umbala",138,219; - end; - } - end; -} - -hu_in01,205,204,7 script Praying Nun#benew 79,{ - if (job_arch == 4) { - mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -"; - next; - switch (select("Talk to her.:Stay Quiet.")) { - case 1: - break; - case 2: - mes "- You don't feel like disturbing her -"; - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Umm, hello sister?"; - next; - mes "[Vinue]"; - mes "Ah, Welcome."; - mes "It's not time to have a service yet..."; - if (Sex == 1) { - mes "Are you here to pray, brother?"; - } - else { - mes "Are you here to pray, sister?"; - } - next; - mes "[" + strcharinfo(0) + "]"; - mes "I came here to say hello from Priest Dayan from Prontera."; - next; - mes "[Vinue]"; - mes "Ah, Priest Dayan."; - mes "Is he good?"; - mes "He is so cute even though he's old."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "He told me that he was worried because when he saw you last time, you seemed sad."; - mes "He asks you to go on a Holy Pilgrimage."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Umbala has the vital power of nature!"; - next; - mes "[Vinue]"; - mes "Ah..."; - if (Sex == 1) { - mes "He's very kind. As are you brother."; - } - else { - mes "He's very kind. As are you sister."; - } - next; - mes "[Vinue]"; - mes "But don't worry."; - mes "I'm just a little tired because of a bad dream."; - next; - mes "[Vinue]"; - mes "Evil is always watching for our souls."; - mes "If you are indifferent to praying, it never misses an opportunity."; - next; - switch (select("A dream? What kind of dream?:Your soul should be fine.")) { - case 1: - break; - case 2: - mes "[Vinue]"; - mes "Oh but that's where you're wrong."; - mes "My soul may be the most at risk."; - mes "Thank you for delivering the message."; - mes "I'll go back to my prayers."; - close; - } - mes "[Vinue]"; - mes "That is..."; - mes "Actually I started to have a bad dream from the date I was appointed."; - next; - mes "[Vinue]"; - mes "At first, it was a dream that Valkyrie was sad and in darkness."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Valkyrie?"; - next; - mes "[Vinue]"; - mes "Yeah..."; - mes "She was crying in a pitch-black room."; - mes "Hanging down like a bird that had its wings cut."; - next; - mes "[Vinue]"; - mes "But, as time went by, the dream became scarier. Now Valkyrie is arrested with chains and then finally she is dashed to pieces."; - next; - mes "[Vinue]"; - mes "What a cruel performance! I suddenly can't breathe properly and then I wake up."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "To have to see the death of Valkyrie, must be a tormenting dream."; - next; - mes "[Vinue]"; - mes "Is it just a nightmare?"; - mes "Or do you think it is an omen?"; - next; - mes "[Vinue]"; - mes "I've been wanting to pray at Odin's shrine to make the dream go away. But that shrine became a den of evil a long time ago."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "The shrine?"; - mes "Nobody tried to subdue the evil?"; - next; - mes "[Vinue]"; - mes "Unfortunely, I'm a nun who doesn't have any exorcism skill..."; - mes "Residents of Hugel just stood aghast of the sight because they are not familiar with adventure."; - next; - mes "[Vinue]"; - mes "Thesedays, there are a lot of people because of the development of the Odin shrine, but their situation is not so good."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Is the dream related with the evil in the Odin shrine?"; - next; - mes "[Vinue]"; - mes "Hum... well."; - mes "I don't have any way to find out."; - mes "I don't have a method, so I just pray."; - next; - switch (select("I'll investgate for you.:I'll pray with you.")) { - case 1: - break; - case 2: - mes "[Vinue]"; - mes "Thank you."; - mes "I'll pray that the darkness stays away."; - mes "I hope you have a good time with the festival here in Hugel."; - close; - } - mes "[Vinue]"; - mes "Yeah?"; - mes "But, it'll be scary inside!"; - mes "There are lots of devils inside!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "But I can't pretend to ignore a Sister who is in trouble?"; - mes "I'm a minister who copes with lots of asceticism!"; - mes "Entrust me."; - next; - mes "[Vinue]"; - mes "Ah... I'm so worried...."; - mes "I'll never forget your warm heart."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "How do I get to Odin shrine?"; - next; - mes "[Vinue]"; - mes "There is a ferry on the right side of the church."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Ok, wait for good news!"; - next; - mes "[Vinue]"; - mes "I'll pray for your safe return."; - mes "I hope that Odin gives you his protection as well."; - set job_arch, 5; - changequest 2189,2190; - close; - } - if ((job_arch > 4) && (job_arch < 100)) { - mes "[Vinue]"; - mes "I'll pray for your safe return."; - close; - } - mes "[Vinue]"; - mes "I feel refreshed."; - mes "It must be good news?"; - mes "Thanks the Gods."; - close; -} - -odin_tem02,282,263,0 script #find_val 139,3,3,{ - -OnTouch: - if ((job_arch > 4) && (job_arch < 100)) { - hideoffnpc "Valkyrie Illusion#arch"; - } - end; -} - -odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{ - if ((job_arch > 4) && (job_arch < 100)) { - mes "You can see Valkyrie who has a despairing face."; - next; - switch (select("Touch Valkyrie's Illusion.:Turn away.")) { - case 1: - mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion."; - close2; - specialeffect2 EF_CLOAKING; - warp "job3_arch01",29,29; - hideonnpc "Valkyrie Illusion#arch"; - end; - case 2: - mes "Out of fear, you turn away from Valkyrie's illusion."; - close2; - hideonnpc "Valkyrie Illusion#arch"; - end; - } - } - end; - -OnInit: - hideonnpc "Valkyrie Illusion#arch"; - end; -} - -job3_arch01,29,34,3 script Valkyrie#arch 403,{ - - if(checkweight(1201,2) == 1){ - //Custom translation - mes "- bags must be emptied before they can proceed. -"; - close; - } - if ((BaseLevel != 99) && (JobLevel < 50)) { - warp "odin_tem02",282,263; - end; - } - if (getmercinfo(1)) { - mes "[Valkyrie]"; - mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have."; - close; - } - if (SkillPoint) { - mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~"; - close; - } - if (checkweight(1201,4) == 0) { - mes "- Wait a moment! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back after -"; - mes "- you put some items into Kafra Storage. -"; - close; - } - if ((MaxWeight - Weight) < 2000) { - mes "- Wait a moment! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back after -"; - mes "- you put some items into Kafra Storage. -"; - close; - } - if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class == Job_Baby_Priest)) { - warp "odin_tem02",282,263; - } - if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class == Job_Baby_Bishop) { - if (job_arch < 5) { - warp "odin_tem02",282,263; - } - if (job_arch == 5) { - mes "[Valkyrie]"; - mes "In the heavens the sound of pipes spread out, but a bird that can't fly crawls and finally is crushed to pieces on the ground."; - mes "Ah, I'm resentful! so regretful!"; - next; - mes "- Valkyrie holds its face, then she finds you and stares with a threatening face. -"; - next; - mes "[Valkyrie]"; - mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?"; - mes "Are you here to ridicule my grim fate?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "No way!"; - mes "But it's true that I'm here for you."; - next; - mes "[Valkyrie Anguhilde]"; - mes "...me?"; - mes "Of course I'm staying in Midgard, but we are under the yoke of fate that can't coexist in this world."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I see, is your goal to enter Valhalla?"; - mes "If you do, it's the wrong place for you."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I was already expelled from Asgard."; - mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "It's not that kind of problem."; - mes "But someone who perceives your painful situation has sent me here."; - next; - mes "[Valkyrie Anguhilde]"; - mes "Haha! You are going to help me?!"; - next; - mes "[Valkyrie Anguhilde]"; - mes "..................."; - next; - mes "- Valkyrie gives you a fierce scowl. -"; - next; - mes "[Valkyrie Anguhilde]"; - mes "In fact, I can't do anything with my body now."; - next; - mes "[Valkyrie Anguhilde]"; - mes "Human, answer me. Are you here to sincerely help me?"; - next; - switch (select("Yes:No")) { - case 1: - break; - case 2: - mes "[Valkyrie Anguhilde]"; - mes "I knew that I couldn't trust a human!"; - close2; - warp "odin_tem02",282,263; - end; - } - mes "[Valkyrie Anguhilde]"; - mes "Ok..."; - mes "I don't have any energy to hold my own, so I have no choice but to trust you."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I was a normal Valkyrie that lead soldiers to Valhalla according to the order of Odin."; - next; - mes "[Valkyrie Anguhilde]"; - mes "But I harmed Freki, one of Odin's wolves, and I was expelled form Asgard without any energy as a Valkyrie with orders to protect this island."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I was disgraced, this island is important as a temple for Odin and the various Gods."; - mes "I tried to do my best to protect this holy place."; - next; - mes "[Valkyrie Anguhilde]"; - mes "But one day, the devil started to gain influence on this island."; - mes "I don't know why they came here and from where they came from."; - next; - mes "[Valkyrie Anguhilde]"; - mes "They seiged the temple and I exhausted my energy tring to fight them all myself."; - next; - mes "[Valkyrie Anguhilde]"; - mes "The holy shrine was tainted by the devils."; - mes "How long do I have to be under this dishonorable fate!"; - next; - mes "[Valkyrie Anguhilde]"; - mes "Mortal one, what is your name?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; - next; - mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + ","; - mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help."; - next; - mes "[Valkyrie Anguhilde]"; - mes "This place may look like it was made my humans. Actually, it's a very important monument and also a part of the God's history."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I've lost all of my energy and my body is sealed so there is no way for me to protect the shrine."; - mes "You have to send a message to Valhalla to ask for help from a Valkyrie quickly."; - next; - menu "How can I do that?",-; - mes "[Valkyrie Anguhilde]"; - mes "At the ^3131FFtop of the shrine^000000, You can contact to them with a ^3131FFGolden pipe^000000."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I'm going to give you a scroll of paper written in an ancient language."; - mes "In that scroll, there is my impersonation."; - mes "^3131FFIf you go outside, you can summon a Valkyrie with that scroll.^000000"; - next; - mes "[Valkyrie Anguhilde]"; - mes "After you summon my impersonation, you have to find a ^3131FFBroken pipe^000000."; - mes "Maybe it'll be spread in the shrine..."; - next; - mes "[Valkyrie Anguhilde]"; - mes "You have to go to the top of the shrine, collecting all broken pipes from the impersonation."; - mes "And then I'm going to take care of the matter."; - next; - mes "[Valkyrie Anguhilde]"; - mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000."; - mes "But you have to be careful if an imeprsonation falls down."; - next; - mes "[Valkyrie Anguhilde]"; - mes "When you finish preparing to go on, talk to me again."; - mes "It'll be a long journey..."; - set job_arch,6; - close; - } - if (job_arch == 6) { - if ($@archbs == 0) { - set $@archbs,1; - mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?"; - next; - if (getmapusers("job3_arch02") > 0) { - mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "Ah, it seems someone is already combating the evil in the temple."; - mes "I will go see who it is, please wait a moment."; - set $@archbs,0; - close; - } - mes "[Valkyrie Anguhilde]"; - mes "Ok. Now I'm going to send you there."; - mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000. Don't forget."; - set $@archbs,0; - close2; - nude; - if (countitem(2798) > 0) { - delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - } - donpcevent "start#arch::OnEnable"; - set job_arch,7; - changequest 2190,2191; - warp "job3_arch02",119,49; - hideonnpc "Valkyrie#arch"; - end; - } - mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "I am already talking to someone, please wait and talk to me again."; - close; - } - if (job_arch == 7) { - if (countitem(12381) > 0 || countitem(12382) > 0) { - if (countitem(12381) > 0) { - delitem 12381,countitem(12381); //ValkyrieA_Scroll - } - if (countitem(12382) > 0) { - delitem 12382,countitem(12382); //ValkyrieB_Scroll - } - if ($@archbs == 0) { - set $@archbs,1; - mes "[Valkyrie Anguhilde]"; - mes "Are you ok human?"; - mes "It was not as easy as I expected."; - mes "Will you challenge again?"; - next; - if (getmapusers("job3_arch02") > 0) { - set $@archbs,0; - mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "Ah, it seems someone is already combating the evil in the temple."; - mes "I will see who it is, please wait a moment."; - close; - } - set $@archbs,0; - mes "[Valkyrie Anguhilde]"; - mes "OK. now I'm going to send you there."; - mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000."; - mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000."; - mes "But you have to be careful if an imeprsonation falls down."; - close2; - nude; - if (countitem(2798) > 0) { - delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - } - donpcevent "start#arch::OnEnable"; - set job_arch, 7; - warp "job3_arch02",119,49; - hideonnpc "Valkyrie#arch"; - end; - } - mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "I am already talking to someone, please wait and talk to me again."; - close; - } - end; - } - end; - } - end; - -OnInit: - set $@archbs,0; - end; - -OnBc: - set $@archbs,0; - //Custom translation - mapannounce "job3_arch01","Valkyrie's Cry: I hear the laughter of the devil, someone has fallen in the temple.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - hideoffnpc "Valkyrie#arch"; - end; -} - -job3_arch02,119,49,0 script #arch_1_start 139,6,6,{ - -OnTouch: - if (countitem(12381) == 0) { - getitem 12381,1; //ValkyrieA_Scroll - } - mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - hideonnpc "#arch_1_start"; - end; -} - -- script #arch_1_01_0::archbjcq 139,5,5,{ - -OnTouch: - if (countitem(12381) > 0) { - delitem 12381,1; //ValkyrieA_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - end; - } - if (getmercinfo(1) == 2037) { - set .@randht, rand(1,10); - if (.@randht < 8) { - mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } - else if (.@randht == 8 || .@randht == 9) { - mapannounce "job3_arch02","Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation - } - end; - } - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - end; -} - -job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 139,5,5 -job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 139,5,5 -job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 139,5,5 -job3_arch02,114,186,0 duplicate(archbjcq) #arch_1_04 139,5,5 -job3_arch02,134,201,0 duplicate(archbjcq) #arch_1_05 139,5,5 -job3_arch02,154,211,0 duplicate(archbjcq) #arch_1_06 139,5,5 -job3_arch02,175,227,0 duplicate(archbjcq) #arch_1_07 139,5,5 -job3_arch02,201,240,0 duplicate(archbjcq) #arch_1_08 139,5,5 -job3_arch02,223,252,0 duplicate(archbjcq) #arch_1_09 139,5,5 -job3_arch02,255,268,0 duplicate(archbjcq) #arch_1_10 139,5,5 -job3_arch02,269,302,0 duplicate(archbjcq) #arch_1_11 139,5,5 -job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 139,5,5 - -job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{ - -OnTouch: - if (countitem(12381) > 0) { - delitem 12381,1; //ValkyrieA_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - end; - } - if (GetMyMercenary == 2037) { - mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - donpcevent "mob#arch_1::OnKill"; - } - else { - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - } - end; -} - -job3_arch02,390,390,1 script #arch_redcell 844,{ - end; - -OnInit: - setcell "job3_arch02",276,290,280,294,cell_walkable,0; - setcell "job3_arch02",276,290,280,294,cell_shootable,0; - end; - -OnGreen: - setcell "job3_arch02",276,290,280,294,cell_walkable,1; - setcell "job3_arch02",276,290,280,294,cell_shootable,1; - end; - -OnRed: - setcell "job3_arch02",276,290,280,294,cell_walkable,0; - setcell "job3_arch02",276,290,280,294,cell_shootable,0; - end; -} - -job3_arch02,390,389,1 script #arch_val01 844,{ - end; - -OnEnable: - areamonster "job3_arch02",111,325,115,329,"Valkyrie's Nightmare",2036,1,"#arch_val01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount ("job3_arch02","#arch_val01::OnMyMobDead") < 1) { - donpcevent "#arch_redcell::OnGreen"; - mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - hideoffnpc "Valkyrie#arch_01"; - hideonnpc "#arch_1_start"; - hideonnpc "#arch_1_01"; - hideonnpc "#arch_1_02"; - hideonnpc "#arch_1_03"; - hideonnpc "#arch_1_04"; - hideonnpc "#arch_1_05"; - hideonnpc "#arch_1_06"; - hideonnpc "#arch_1_07"; - hideonnpc "#arch_1_08"; - hideonnpc "#arch_1_09"; - hideonnpc "#arch_1_10"; - hideonnpc "#arch_1_11"; - hideonnpc "#arch_1_12"; - hideonnpc "#arch_1_boss"; - } - end; - -OnKill: - killmonster "job3_arch02","#arch_val01::OnMyMobDead"; - end; -} - -job3_arch02,390,387,1 script #arch_val02 844,{ - end; - -OnEnable: - areamonster "job3_arch02",242,44,246,48,"Valkyrie's Nightmare",2036,1,"#arch_val02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount ("job3_arch02","#arch_val02::OnMyMobDead") < 1) { - mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - hideoffnpc "Valkyrie#arch_02"; - hideonnpc "#arch_2_boss"; - viewpoint 234,279,1,1,0xFFFF9900; - } - end; - -OnKill: - killmonster "job3_arch02","#arch_val02::OnMyMobDead"; - end; -} - -job3_arch02,113,327,5 script Valkyrie#arch_01 403,{ - if (getmercinfo(1)) { - mes "[Valkyrie]"; - mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have."; - close; - } - mes "[Valkyrie Anguhilde]"; - mes "The devil always makes an effort to agitate people's mind."; - mes "You don't have to care about their whisperings."; - next; - mes "[Valkyrie Anguhilde]"; - mes "Anyway I can feel my energy coming back."; - mes "Show me the stuff that you found."; - next; - mes "- You show a golden piece of pipe to Valkyrie. -"; - next; - mes "[Valkyrie Anguhilde]"; - mes "Oh, It's a piece of pipe!"; - mes "If you collect pieces, you can ask other Valkyries for help."; - next; - mes "[Valkyrie Anguhilde]"; - mes "Because of a close battle, I could only get a little energy."; - mes "I'm going to give a ^3131FFnew ancient scroll^000000."; - mes "It'll be helpful to find the rest of pieces."; - next; - mes "[Valkyrie Anguhilde]"; - mes "Then I look forward a good news."; - close2; - getitem 12382,1; //ValkyrieB_Scroll - viewpoint 46,244,1,1,0xFFFF9900; - hideonnpc "Valkyrie#arch_01"; - donpcevent "#arch_2_start::OnEnable"; - end; -} - -job3_arch02,244,46,5 script Valkyrie#arch_02 403,{ - mes "[Valkyrie Anguhilde]"; - mes "Did you find the rest of the pieces?"; - next; - if (countitem(6154) < 2) { - mes "[Valkyrie Anguhilde]"; - mes "Hum?"; - mes "I can see this one beside you."; - getitem 6154,2; //Broken_Horn_Pipe - next; - } - mes "[Valkyrie Anguhilde]"; - mes "OK."; - mes "I'll complete the broken horn pipe!"; - next; - mes "[Valkyrie Anguhilde]"; - mes "But the battle is not finished yet."; - mes "You remember a ^3131FFruined shrine on the center of the island^000000?"; - mes "It'll be completed only when you use a horn pipe."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I can feel the air around me is getting impure."; - mes "And feel the coldness of the pitch-black darkness."; - mes "This time will be dangerous."; - next; - mes "[Valkyrie Anguhilde]"; - mes "I give you a necklace as a present."; - mes "But I'm not sure that It'll be helpful or not...."; - mes "Take care."; - mes "Please, hurry up!"; - close2; - getitem 2798,1; //Will_Of_Exhausted_Angel - hideonnpc "Valkyrie#arch_02"; - donpcevent "#arch_3_start::OnEnable"; - end; -} - -job3_arch02,279,234,0 script #arch_end 139,7,7,{ - -OnTouch: - donpcevent "#arch_3_01::OnKill"; - donpcevent "#arch_3_02::OnKill"; - donpcevent "#arch_3_03::OnKill"; - donpcevent "mob#arch_2::OnKill"; - hideoffnpc "Valkyrie Anguhilde#end"; - if (checkweight(1201,4) == 0) { - mes "- Wait a moment! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back after -"; - mes "- you put some items into Kafra Storage. -"; - close; - } - if ((MaxWeight - Weight) < 2000) { - mes "- Wait a moment! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back after -"; - mes "- you put some items into Kafra Storage. -"; - close; - } - if (countitem(6154) < 2) { - mes "[Valkyrie Anguhilde]"; - mes "Did you collect all of the pieces of my horn pipe?"; - next; - mes "[Valkyrie Anguhilde]"; - mes "I know you bent over backwards to help me, but I can't do anything without 2 pieces of horn pipe."; - next; - mes "[Valkyrie Anguhilde]"; - mes "It can be dangerous, so let's go back."; - close2; - nude; - if (countitem(2798) > 0) { - delitem 2798,(2798); //Will_Of_Exhausted_Angel - } - delitem 6154,countitem(6154); //Broken_Horn_Pipe - mapwarp "job3_arch02","job3_arch01",29,29; - end; - } - mes "[Valkyrie Anguhilde]"; - mes "Finally we finished all the preparations."; - next; - mes "Valkyrie holds the pipe and blows towards the sky."; - next; - mes "Booo - - - -"; - next; - mes "Booo - - -"; - next; - hideoffnpc "Valkyrie of the heavens"; - mes "[Valkyrie Anguhilde]"; - mes "Assistance of Odin! Soldiers of Valhalla!"; - mes "The holy place of the God Odin is tainted by darkness!"; - next; - mes "[Valkyrie of the heavens]"; - mes "Don't worry, Anguhilde."; - mes "Your desire has reached Valhalla."; - mes "The devils were removed by other Valkyries as you wanted."; - next; - mes "[Valkyrie Anguhilde]"; - mes "Valkyries! Then is it safe now?"; - next; - mes "[Valkyrie of the heavens]"; - mes "Yes Anguhilde."; - mes "Even though you were expelled because of a incident before, Odin said that he is reconsidering your banishment."; - next; - mes "[Valkyrie Anguhilde]"; - mes "Ah! I can go back to Asgard!"; - next; - mes "[Valkyrie of the heavens]"; - mes "Don't make a hasty generalization."; - mes "But I think that good news will be sent to you."; - next; - mes "[Valkyrie Anguhilde]"; - mes "Honor to Odin!"; - mes "I feel full of grace."; - mes "So bright and warm...."; - next; - mes "- Shoooo -"; - specialeffect EF_CLOAKING,AREA,"Valkyrie Anguhilde#end"; - hideonnpc "Valkyrie Anguhilde#end"; - emotion e_omg,1; - next; - mes "[Valkyrie of the heavens]"; - mes "Set your mind at ease."; - mes "She went to a place where she is supposed to be."; - next; - mes "[Valkyrie of the heavens]"; - mes "I think you don't get it."; - next; - mes "[Valkyrie of the heavens]"; - mes "Anguhilde is a Valkyrie who is dead for a long time ago."; - mes "Didn't you see a shrine covered by the devil?"; - mes "Unfortunately, Anguhilde couldn't cope with the task and fell down."; - next; - mes "[Valkyrie of the heavens]"; - mes "Here is an illusion of Anguhilde who doesn't want to be recognized."; - mes "She can't go to hell even when she is dead, and struggles from her constant nightmare."; - next; - mes "[Valkyrie of the heavens]"; - mes "But she is relieved by your favor."; - mes "Even though It's different with reality but now she may be able to rest in peace."; - next; - mes "[Valkyrie of the heavens]"; - mes "Human, the Valkyries are in your debt. Thank you."; - mes "I can't invite you as I want, but the power given by Odin can help you."; - next; - mes "[Valkyrie of the heavens]"; - mes "Now, go back to your world."; - mes "The sound of the horn pipe and a bird's chirpings will be spread out for you."; - next; - mes "[Valkyrie of the heavens]"; - mes "Don't forget an altruistic minister's spirit like today forever."; - mes "I hope we see each other in Valhalla sometime."; - nude; - if (countitem(2798) > 0) { - delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - } - delitem 6154,countitem(6154); //Broken_Horn_Pipe - set job_arch,100; - completequest 2191; - getitem 5747,1; //Mitra - getitem 2795,1; //Green_Apple_Ring - if(Class == Job_Baby_Priest){ - jobchange Job_Baby_Bishop; - } - else if (Class == Job_Priest) { - jobchange Job_Arch_Bishop; - } - else { - jobchange Job_Arch_Bishop_T; - } - close; - -OnInit: - hideonnpc "#arch_end"; - end; -} - -job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{ - end; - -OnInit: - hideonnpc "Valkyrie Anguhilde#end"; - end; -} - -job3_arch02,273,235,5 script Valkyrie of the heavens 811,{ - if (job_arch == 100) { - mes "[Valkyrie of the heavens]"; - mes "Now, go back to your world."; - mes "The sound of the horn pipe and a bird's chirpings will be spread out for you."; - next; - mes "[Valkyrie of the heavens]"; - mes "Don't forget an altruistic minister's spirit like today forever."; - mes "I hope we see each other in Valhalla sometime."; - close2; - mapwarp "job3_arch02","job3_arch01",29,29; - end; - } - end; - -OnInit: - hideonnpc "Valkyrie of the heavens"; - end; -} - -job3_arch02,132,323,0 script #arch_2_01 139,5,5,{ - -OnTouch: - if (countitem(12382) > 0) { - mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map,"0x000000"; //FW_NORMAL 12 0 0 - } - end; -} - -- script #arch_2_02_0::archbjcq2 139,5,5,{ - -OnTouch: - if (countitem(12382) > 0) { - delitem 12382,1; //ValkyrieB_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - end; - } - if (getmercinfo(1) == 2038) { - set .@randht, rand(1,10); - if (.@randht < 8) { - mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } - else if (.@randht == 8 || .@randht == 9) { - mapannounce "job3_arch02","Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation - } - else { - mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } - end; - } - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - end; -} - -job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 139,5,5 -job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 139,5,5 -job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 139,5,5 -job3_arch02,239,281,0 duplicate(archbjcq2) #arch_2_05 139,5,5 -job3_arch02,269,303,0 duplicate(archbjcq2) #arch_2_06 139,5,5 -job3_arch02,288,283,0 duplicate(archbjcq2) #arch_2_07 139,5,5 -job3_arch02,278,234,0 duplicate(archbjcq2) #arch_2_08 139,5,5 -job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 139,5,5 -job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5 -job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5 - -job3_arch02,252,267,0 script #arch_2_12 139,5,5,{ - -OnTouch: - mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - end; -} - -job3_arch02,250,290,0 script #arch_2_13 139,5,5,{ - -OnTouch: - mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - end; -} - -job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{ - -OnTouch: - if (countitem(12382) > 0) { - delitem 12382,1; //ValkyrieB_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - end; - } - if (getmercinfo(1) == 2038) { - mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - } - else { - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - } - end; -} - -job3_arch02,284,159,0 script #arch_3_01 139,20,20,{ - -OnTouch: - if ((Class != Job_Priest) && (Class != Job_Baby_Priest)) { - mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - areamonster "job3_arch02",242,44,246,48,"Frus",1762,1; - } - hideonnpc "#arch_3_01"; - end; - -OnKill: - killmonster "job3_arch02","#arch_3_01::OnMyMobDead"; - end; - -OnInit: - hideoffnpc "#arch_3_01"; - end; -} - -job3_arch02,307,200,0 script #arch_3_02 139,5,5,{ - -OnTouch: - if (Class == Job_Priest || Class == Job_Baby_Priest) { - mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - monster "job3_arch02",307,200,"Skogul",1761,1; - } - hideonnpc "#arch_3_02"; - end; - -OnKill: - killmonster "job3_arch02","#arch_3_02::OnMyMobDead"; - end; - -OnInit: - hideoffnpc "#arch_3_02"; - end; - -} - -job3_arch02,296,216,0 script #arch_3_03 139,5,5,{ - -OnTouch: - mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - monster "job3_arch02",296,216,"Frus",1762,1; - hideonnpc "#arch_3_03"; - end; - -OnKill: - killmonster "job3_arch02","#arch_3_03::OnMyMobDead"; - end; - -OnInit: - hideonnpc "#arch_3_03"; - end; - -} - -job3_arch02,389,390,1 script mob#arch_1 844,{ - end; - -OnEnable: - monster "job3_arch02",100,102,"Shrine Invader",1394,2; - monster "job3_arch02",90,131,"Shrine Invader",1394,2; - monster "job3_arch02",91,170,"Shrine Invader",1427,1; - monster "job3_arch02",104,183,"Shrine Invader",1427,1; - monster "job3_arch02",138,205,"Shrine Invader",1394,2; - monster "job3_arch02",161,215,"Shrine Invader",1394,2; - monster "job3_arch02",165,215,"Shrine Invader",1427,1; - monster "job3_arch02",201,236,"Shrine Invader",1394,2; - monster "job3_arch02",218,250,"Shrine Invader",1427,1; - monster "job3_arch02",254,293,"Shrine Invader",1427,1; - end; - -OnKill: - killmonster "job3_arch02","mob#arch_1::OnMyMobDead"; - end; -} - -job3_arch02,389,389,1 script mob#arch_2 844,{ - end; - -OnEnable: - monster "job3_arch02",156,321,"Shrine Invader",1480,2; - monster "job3_arch02",170,305,"Shrine Invader",1480,2; - monster "job3_arch02",183,293,"Shrine Invader",1453,1; - monster "job3_arch02",200,287,"Shrine Invader",1453,1; - monster "job3_arch02",256,293,"Shrine Invader",1480,2; - monster "job3_arch02",286,284,"Shrine Invader",1480,2; - monster "job3_arch02",278,236,"Shrine Invader",1453,1; - monster "job3_arch02",292,185,"Shrine Invader",1480,2; - monster "job3_arch02",281,170,"Shrine Invader",1453,1; - monster "job3_arch02",227,166,"Shrine Invader",1453,1; - monster "job3_arch02",190,146,"Shrine Invader",1480,1; - monster "job3_arch02",204,177,"Shrine Invader",1453,1; - end; - -OnKill: - killmonster "job3_arch02","mob#arch_2::OnMyMobDead"; - end; -} - -job3_arch02,389,388,1 script start#arch 844,{ - end; - -OnInit: - mapwarp "job3_arch02","job3_arch02",29,29; - end; - -OnEnable: - mapwarp "job3_arch02","job3_arch02",29,29; - hideoffnpc "#arch_1_start"; - hideoffnpc "#arch_1_01"; - hideoffnpc "#arch_1_02"; - hideoffnpc "#arch_1_03"; - hideoffnpc "#arch_1_04"; - hideoffnpc "#arch_1_05"; - hideoffnpc "#arch_1_06"; - hideoffnpc "#arch_1_07"; - hideoffnpc "#arch_1_08"; - hideoffnpc "#arch_1_09"; - hideoffnpc "#arch_1_10"; - hideoffnpc "#arch_1_11"; - hideoffnpc "#arch_1_12"; - hideoffnpc "#arch_1_boss"; - hideonnpc "#arch_2_01"; - hideonnpc "#arch_2_02"; - hideonnpc "#arch_2_03"; - hideonnpc "#arch_2_04"; - hideonnpc "#arch_2_05"; - hideonnpc "#arch_2_06"; - hideonnpc "#arch_2_07"; - hideonnpc "#arch_2_08"; - hideonnpc "#arch_2_09"; - hideonnpc "#arch_2_10"; - hideonnpc "#arch_2_11"; - hideonnpc "#arch_2_boss"; - hideonnpc "#arch_3_01"; - hideonnpc "#arch_3_02"; - hideonnpc "#arch_3_03"; - donpcevent "#arch_3_01::OnKill"; - donpcevent "#arch_3_02::OnKill"; - donpcevent "#arch_3_03::OnKill"; - hideonnpc "#arch_end"; - hideonnpc "Valkyrie#arch_01"; - hideonnpc "Valkyrie#arch_02"; - hideonnpc "Valkyrie Anguhilde#end"; - hideonnpc "Valkyrie of the heavens"; - donpcevent "#arch_redcell::OnRed"; - donpcevent "mob#arch_1::OnKill"; - donpcevent "mob#arch_2::OnKill"; - donpcevent "start#arch::OnTimeoff"; - donpcevent "start#arch::OnTimeon"; - donpcevent "#arch_val01::OnKill"; - donpcevent "#arch_val02::OnKill"; - donpcevent "mob#arch_1::OnKill"; - donpcevent "mob#arch_2::OnKill"; - donpcevent "mob#arch_1::OnEnable"; - donpcevent "#arch_val01::OnEnable"; - end; - -OnTimeon: - initnpctimer; - end; - -OnTimeoff: - stopnpctimer; - end; - -OnTimer60000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - -OnTimer120000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - -OnTimer180000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - -OnTimer240000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - -OnTimer300000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - -OnTimer360000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - } - end; - -OnTimer420000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - -OnTimer480000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - -OnTimer540000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - -OnTimer600000: - mapannounce "job3_arch02","Demons cry: Too boring, can no longer imagine what will happen! Friends, we went to lessons learned that could fool arrogant guy, OK?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 //Custom translation; - end; - -OnTimer605000: - mapannounce "job3_arch02","Valkyrie's voice: No! This can not be. I will send you back soon!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - end; -} - -job3_arch02,390,388,1 script #arch_2_start 844,{ - end; - -OnInit: - hideonnpc "#arch_2_01"; - hideonnpc "#arch_2_02"; - hideonnpc "#arch_2_03"; - hideonnpc "#arch_2_04"; - hideonnpc "#arch_2_05"; - hideonnpc "#arch_2_06"; - hideonnpc "#arch_2_07"; - hideonnpc "#arch_2_08"; - hideonnpc "#arch_2_09"; - hideonnpc "#arch_2_10"; - hideonnpc "#arch_2_11"; - hideonnpc "#arch_2_boss"; - end; - -OnEnable: - hideoffnpc "#arch_2_01"; - hideoffnpc "#arch_2_02"; - hideoffnpc "#arch_2_03"; - hideoffnpc "#arch_2_04"; - hideoffnpc "#arch_2_05"; - hideoffnpc "#arch_2_06"; - hideoffnpc "#arch_2_07"; - hideoffnpc "#arch_2_08"; - hideoffnpc "#arch_2_09"; - hideoffnpc "#arch_2_10"; - hideoffnpc "#arch_2_11"; - hideoffnpc "#arch_2_boss"; - donpcevent "#arch_val02::OnEnable"; - donpcevent "mob#arch_2::OnEnable"; - end; -} - -job3_arch02,390,386,1 script #arch_3_start 844,{ - end; - -OnEnable: - hideoffnpc "#arch_3_01"; - hideoffnpc "#arch_3_02"; - hideoffnpc "#arch_3_03"; - hideoffnpc "#arch_end"; - hideoffnpc "#arch_end_eff"; - end; -} - -job3_arch02,290,221,0 script #arch_end_eff 139,5,5,{ - -OnTouch: - if (countitem(6154) > 0) { - delitem 6154,countitem(6154); //Broken_Horn_Pipe - } - if (countitem(12381) > 0) { - delitem 12381,countitem(12381); //ValkyrieA_Scroll - } - if (countitem(12381) > 0) { - delitem 12382,countitem(12382); //ValkyrieB_Scroll - } - if (countitem(2798) > 0) { - delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - } - end; -} - -job3_arch01,29,24,0 warp #archout 1,1,odin_tem02,282,263 - -/* -job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{ - mes "[Ãç¹ÌµÄÊÞÈË]"; - mes "ÇëÊäÈëÃÜÂë¡£"; - next; - input .@input; - if (.@input == 1854) { - mes "[èÃÃ]"; - mes "ÃÖÔÚµÄÈ«¾Ö±äÿֵΪ"; - mes "" + $@archbs + "¡£"; - mes "ÄãÃëÃÞ¸ÄÂð?"; - next; - switch (select("0:1")) { - case 1: - set $@archbs,0; - hideoffnpc "Valkyrie#arch"; - close; - case 2: - set $@archbs,1; - hideoffnpc "Valkyrie#arch"; - close; - } - } - if (.@input < 0 || .@input > 9999) { - mes "[Ãç¹ÌµÄÊÞÈË]"; - mes "ÎÒ²»ÊÇ˵¹ýÃÜÂëÒªÊäÈëÕýÈ·Â𣡣¡"; - close; - } -} -*/ - -odin_tem02,30,181,0 script #wherearch01 139,10,10,{ - -OnTouch: - if (job_arch == 5) { - viewpoint 263,282,1,1,0xFFFF9900; - } - end; -} - -odin_tem02,30,335,0 script #wherearch02 139,10,10,{ - -OnTouch: - if (job_arch == 5) { - viewpoint 263,282,1,1,0xFFFF9900; - } - end; -}
\ No newline at end of file diff --git a/npc/pre-re/jobs/3-1/mechanic.txt b/npc/pre-re/jobs/3-1/mechanic.txt deleted file mode 100644 index a61a9a555..000000000 --- a/npc/pre-re/jobs/3-1/mechanic.txt +++ /dev/null @@ -1,871 +0,0 @@ -//===== rAthena Script ======================================= -//= Mechanic Jobchange Quest -//===== By: ================================================== -//= Masao -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic. -//===== Additional Comments: ================================= -//= v1.0 First Version. -//= v1.1 Fixed the Door NPC - [JayPee]. -//============================================================ - -yuno,129,156,3 script Chainheart 923,{ - - if(BaseLevel > 99) - { - mes "[Chainheart]"; - mes "Living as a Mechanic is tough,"; - mes "but I am happy that I can"; - mes "always do what I want."; - close; - } - if(job__mechanic == 12) - { - mes "[Chainheart]"; - mes "There's nothing to say specifically about Mechanics or magic machinery."; - mes "You would know more about it than anyone now."; - next; - mes "[Chainheart]"; - mes "Continue to grow your knowledge by experiencing what the world has to offer."; - close; - } - if(job__mechanic == 11) - { - if((Class == Job_Blacksmith || Class == Job_Whitesmith || Job_Baby_Blacksmith) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)) - { - mes "[Chainheart]"; - mes "What is it? Is that you?"; - mes "Oh wait, you look quite different than the last time I saw you."; - mes "Did something happen?"; - next; - mes "[Chainheart]"; - mes "Ahh! You went to Juperos"; - mes "like I said. As Franklson did."; - next; - mes "[Chainheart]"; - mes "It seems there's no need"; - mes "for more questioning."; - mes "I'm certain that you've gained the knowledge to be a true mechanic."; - next; - mes "[Chainheart]"; - mes "There's nothing I can say more."; - mes "You are already a great Mechanic."; - mes "Don't lose your nerves with the"; - mes "title. The most important thing is that you have the knowledge."; - next; - mes "[Chainheart]"; - mes "You don't seem to be the type to be locked up inside a lab or in a library."; - mes "You are a type who learns"; - mes "by actively participating."; - next; - mes "[Chainheart]"; - mes "I like who you are and I think we need that kind of new blood for our Mechanics."; - next; - mes "[Chainheart]"; - mes "Science is seeking and studying things that can be proven logically."; - mes "Ironically enough, science usually starts from uncertain theories just like magic."; - next; - mes "[Chainheart]"; - mes "As I said before if the passion and the talent are real there would be no problem!"; - mes "Congratulations for walking through a new path as a Mechanic!"; - next; - set job__mechanic,12; - completequest 10101; - if(Sex == 1) { - getitem 5749,1; //Driver_Band - } else { - getitem 5760,1; //Driver_Band_ - } - getitem 2795,1; //Green_Apple_Ring - if(Class == Job_Baby_Blacksmith){ - jobchange Job_Baby_Mechanic; - } - else if(Class == Job_Blacksmith) { - jobchange Job_Mechanic; - } else if(Class == Job_Whitesmith) { - jobchange Job_Mechanic_T; - } - mes "[Chainheart]"; - mes "Here is, a gift."; - mes "If you keep this well, one day"; - mes "you'll be thankful to me."; - next; - mes "[Chainheart]"; - mes "Well, go. This wide world is"; - mes "your laboratory, everything in"; - mes "this world is going to be your"; - mes "textbook, so let there be a silver lining in the future of Mechanics!"; - close; - } - mes "[Chainheart]"; - mes "If not what?"; - close; - } - if(job__mechanic >= 3) - { - mes "[Chainheart]"; - mes "By the way, Franklson is missing."; - mes "He said that he wanted to study"; - mes "and then disappeared."; - mes "Where could he have gone?"; - next; - mes "[Chainheart]"; - mes "If you keep walking the way to being a Mechanic you might bump into him."; - mes "Fate works in weird ways friend."; - next; - mes "[Chainheart]"; - mes "Anyway, farewell."; - close; - } - if(job__mechanic == 2) - { - mes "[Chainheart]"; - mes "I think I've done all the explanations, is there anything else you want to know?"; - next; - switch(select("I want to know more.:Nothing.")) - { - case 1: - mes "[Chainheart]"; - mes "Um..? You want to know more about magic machinery. Is that it?"; - mes "Hmm... I told you that you are talented it's difficult."; - next; - mes "[Chainheart]"; - mes "Well, you seem talented, so it wouldn't be bad for us if you could become a Mechanic."; - mes "But unfortunately it doesn't"; - mes "work just like that."; - next; - mes "[Chainheart]"; - mes "The mechanic scholars won't just acknowledge you that easily and hand you the knowledge without you showing true effort first."; - next; - mes "[Chainheart]"; - mes "Of course, I'm one of those scholars so I guess I can try to consider you."; - next; - mes "[Chainheart]"; - mes "Anyhow, I just think it's unfair to exclude someone who's talented without any test."; - next; - mes "[Chainheart]"; - mes "Hmm..."; - next; - mes "[Chainheart]"; - mes "Actually, if somebody can't teach you, you can learn by yourself."; - mes "If someone else can do it then anyone can figure it out for themself too right?"; - next; - mes "[Chainheart]"; - mes "It won't be easy but if your passion is strong and your talent is real then there shouldn't be any problems."; - next; - mes "[Chainheart]"; - mes "Come to think of it..."; - mes "Franklson developed"; - mes "magic machinery on his own."; - mes "So why don't you go to"; - mes "the Ruins of Juperos?"; - next; - mes "[Chainheart]"; - mes "As I told you before, if your passion and talent are real, you will definitely find something."; - next; - mes "[Chainheart]"; - mes "Find out the knowledge"; - mes "for yourself like we did."; - mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have."; - next; - set job__mechanic,3; - changequest 10091,10092; - mes "[Chainheart]"; - mes "Anyway, whatever your choice might be I expect you to do your best."; - close; - case 2: - mes "[Chainheart]"; - mes "What a strange person."; - mes "I thought that you had what it took to be a true Mechanic."; - close; - } - } - if(job__mechanic == 1) - { - mes "[Chainheart]"; - mes "Ok let me catch my breath."; - mes "You must be interested in"; - mes "magic machinery and the"; - mes "world of Mechanics."; - mes "Ok, so let me explain."; - next; - mes "[Chainheart]"; - mes "Magic machinery was born by a fusion between machines and magic."; - mes "The two haven't really been connected successfully together until now."; - next; - mes "[Chainheart]"; - mes "If you use magic machinery, you really have to be familiar with the inner workings of machines."; - next; - mes "[Chainheart]"; - mes "It can be used effectively,"; - mes "and you don't need to rely on something that's uncertain and unstable as magic, so what can be better than this."; - next; - mes "[Chainheart]"; - mes "The person who invented magic machinery is Franklson, a scholar from the Schwaltzvalt Republic."; - next; - mes "[Chainheart]"; - mes "Franklson discovered an ancient machine in the ^FF0000Ruins of Juperos^000000 and fused it with the power of magic, and that was the beginning."; - next; - mes "[Chainheart]"; - mes "So naturally, Franklson named the newborn machine Magic Machinery."; - next; - mes "[Chainheart]"; - mes "Anyway, since it hasn't been too well known to other places outside of Juno, the study of Magic Machinery has been progressing since."; - next; - mes "[Chainheart]"; - mes "Because we've researched"; - mes "Magic Machinery endlessly"; - mes "people started calling us ^FF0000Mechanics^000000."; - mes "The name is self-explanatory"; - mes "so it just stuck."; - next; - mes "[Chainheart]"; - mes "Hmm. Well I guess I'm done explaining Magic Machinery."; - mes "I want to explain more but it's too technical."; - mes "I don't want to bore you more."; - next; - set job__mechanic,2; - changequest 10090,10091; - mes "[Chainheart]"; - mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself."; - close; - } - if (Class == Job_Blacksmith || Class == Job_Whitesmith || Class == Job_Baby_Blacksmith) - { - if ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)) - { - mes "[Chainheart]"; - mes "At a glance, you, seem to be a very versatile person on dealing with various things."; - mes "You look quite skilled."; - mes "You can be the one."; - next; - mes "[Chainheart]"; - mes "Ah, I didn't introduce myself."; - mes "I am the famous Chainheart."; - mes "I'm a Mechanic."; - mes "Well, actually I'm not that famous."; - next; - mes "[Chainheart]"; - mes "I don't think the word Mechanic"; - mes "is familiar to you."; - mes "In fact, when it comes"; - mes "to the description,"; - mes "it's a new job that can"; - mes "be explained simply."; - next; - mes "[Chainheart]"; - mes "One who studies and uses Magic Machinery, that is a Mechanic."; - next; - mes "[Chainheart]"; - mes "So, what is the Magic Machinery that a Mechanic studies and uses?"; - mes "That isn't as simple to explain but I'll give it a try."; - next; - setquest 10090; - set job__mechanic,1; - mes "[Chainheart]"; - mes "Sorry, I'm starting"; - mes "to talk too much."; - mes "Let me catch my"; - mes "breath for a while."; - mes "If you are interested,"; - mes "please talk to me again."; - close; - } - mes "[Chainheart]"; - mes "You, look like someone who has a great sense on dealing with stuff."; - next; - mes "[Chainheart]"; - mes "That power has been used on"; - mes "just dealing with simple things."; - mes "That isn't going to give"; - mes "you true enjoyment."; - next; - mes "[Chainheart]"; - mes "Right... If you want to enjoy"; - mes "true feelings of dealing and"; - mes "a deep profoundness,"; - mes "you need to handle"; - mes "^FF0000Magic Machinery^000000!"; - next; - mes "[Chainheart]"; - mes "Magic Machinery hasn't been"; - mes "in the world long, so recognizing it is not common yet."; - mes "It's very precise and completely different from anything you've experienced in the world."; - next; - mes "[Chainheart]"; - mes "Yeah, and the ones who deal with magic machinery are called ^FF0000Mechanics^000000."; - mes "I am also the one of those honorable mechanics."; - next; - mes "[Chainheart]"; - mes "It seems like you have what it takes to be a good mechanic."; - mes "Here are the basic requirements."; - next; - mes "[Chainheart]"; - mes "If you come to me after reaching ^FF0000Base level 99^000000 and ^FF0000Job level 50^000000,"; - mes "I will guide you to the world of Mechanics."; - close; - } - mes "[Chainheart]"; - mes "Living as a Mechanic is tough,"; - mes "but I am happy that I can"; - mes "always do what I want."; - next; - mes "[Chainheart]"; - mes "Don't you also want to become a Mechanic and enjoy true happiness?"; - close; -} - -jupe_cave,37,55,5 script Scholar#Mechanic 883,{ - - if(checkweight(1201,1) == 4 || MaxWeight - Weight < 300) - { - mes "- Wait here!! -"; - mes "- Your pack is too heavy. -"; - mes "- Lighten your body first-"; - mes "- and please try again.-"; - close; - } - - if(job__mechanic > 10) - { - mes "[Scholar]"; - mes "How was Juperos?"; - mes "I am so scared that I still"; - mes "cannot go there."; - close; - } - - if(job__mechanic > 3) - { - mes "[Scholar]"; - mes "^FF0000You won't be able to reach the destination by walking."; - mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination."; - mes "Please make yourself at home.^000000"; - next; - mes "[Scholar]"; - mes "However comfortable it may be,"; - mes "I have no intention to go."; - next; - mes "[Scholar]"; - mes "Okay then, Are you ready"; - mes "to go to the midway point"; - mes "at Juperos?"; - next; - switch(select("I am ready!:Not yet")) - { - case 1: - mes "[Scholar]"; - mes "Uh... you are acting so firmly that I regret a little that I haven't gone there."; - mes "Should I have gone there? Uh... It's no use crying over spilled milk!"; - next; - mes "[Scholar]"; - mes "Well, I'll send you."; - mes "I hope you get"; - mes "the knowledge"; - mes "you wanted."; - close2; - warp "jupe_core2",149,288; - end; - case 2: - mes "[Scholar]"; - mes "Umm... right. Of course, it's no surprise that you are hesitant."; - next; - mes "[Scholar]"; - mes "But, if you don't take the warp that I open for you, you won't be able to get to the destination."; - mes "Please don't waste your energy."; - next; - mes "[Scholar]"; - mes "Of course, no matter how comfortable you may be I wouldn't go there."; - close; - } - } - if(job__mechanic == 3) - { - mes "[Scholar]"; - mes "I am a scholar who came here to research the ruins here in Juperos."; - next; - mes "[Scholar]"; - mes "But... actually when"; - mes "I try to go further"; - mes "I get scared."; - mes "I can hardly go inside."; - mes "What can I do?"; - next; - mes "[Scholar]"; - mes "I heard a rumor that humans"; - mes "aren't welcome inside there."; - mes "But it should be very useful to study the marvelous machines in there."; - next; - mes "[Scholar]"; - mes "Umm? Are you also going to"; - mes "Juperos to get something?"; - mes "I have no courage to go in there."; - mes "Goodluck to you."; - next; - mes "[Scholar]"; - mes "I know the way to get to"; - mes "the midway point and I also have"; - mes "all the stuff I need."; - mes "But I'm just too scared."; - next; - mes "[Scholar]"; - mes "So if you want, I'll send you"; - mes "to Juperos. Mr. Elder Scholar"; - mes "has told me how to warp to"; - mes "the midway point to Juperos."; - next; - set job__mechanic,4; - mes "[Scholar]"; - mes "It is true that it becomes easy"; - mes "but you can't help the fear"; - mes "it's too bad. Anyway if you are"; - mes "ready to go please tell me."; - close; - } - mes "[Scholar]"; - mes "I am a scholar who came here to research the ruins here in Juperos."; - next; - mes "[Scholar]"; - mes "But... actually when I try to go further"; - mes "I'm scared. I can hardly go inside."; - mes "What can I do?"; - next; - mes "[Scholar]"; - mes "I heard a rumor that humans aren't welcome inside there."; - mes "But it should be very useful to study the marvelous machines in there."; - close; -} - -jupe_core2,149,273,3 script Ghostfire#1 802,{ - - if(job__mechanic == 11) - { - mes "[?]"; - mes "I've lost my body and all that's left is my spirit in this place."; - mes "I will live and die here in Juperos forever..."; - close; - } - - if(job__mechanic == 10) - { - mes "[?]"; - mes "That appearance... Is it so? You also gained the knowledge."; - mes "When the future is full of possibilities..."; - mes "An attitude of a pure child"; - mes "like you can do anything..."; - next; - mes "[?]"; - mes "Come to think of it now the most precious thing right now might be getting confidence rather than knowledge itself..."; - next; - mes "[?]"; - mes "Please don't make any"; - mes "faults from now on as I did."; - mes "I hope you get knowledge"; - mes "by yourself someday."; - next; - mes "[?]"; - mes "Well then go back, find a human who knows of magic machinery and show evidence that you've gained the knowledge..."; - next; - mes "[?]"; - mes "I'm the one who lost my body"; - mes "and my spirits are disrupted"; - mes "I'm restricted to this place, Juperos... I will live and die with Juperos"; - mes "Forever..."; - next; - mes "[?]"; - mes "My name... name is... Fr..."; - close2; - set job__mechanic,11; - changequest 10100,10101; - warp "yuno",157,83; - end; - } - if(job__mechanic > 4) - { - mes "[?]"; - mes "I've lost my body and all that's left is my spirit in this place."; - mes "I will live and die here in Juperos forever..."; - close; - } - if (job__mechanic == 3 || job__mechanic == 4) - { - mes "[?]"; - mes "Talented one."; - mes "Make sure there are"; - mes "no enemies around."; - mes "If you focus on me,"; - mes "you might get attacked."; - next; - switch(select("Well then, later.:Focus.")) - { - case 1: - close; - case 2: - mes "[?]"; - mes "I was once a human scholar."; - mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied and searched..."; - next; - mes "[?]"; - mes "That's when I discovered, the uncertain magical power."; - next; - mes "[?]"; - mes "The thing with uncertain magic is that it is highly unstable and unpredictable."; - mes "During my studies I encountered a pocket of highly volatile magic."; - next; - mes "[?]"; - mes "The only memories I have"; - mes "are from that day forward."; - mes "I've been trapped here since."; - next; - mes "[?]"; - mes "Juperos is all that I know now."; - mes "I'm going to die here."; - next; - mes "[?]"; - mes "I don't know who you are..."; - mes "I won't bother to know if you"; - mes "want to gain some knowledge."; - mes "Find someone who cares."; - next; - changequest 10092,10094; - set job__mechanic,5; - mes "[?]"; - mes "Knowledge isn't obtained from others. It is found through one's own efforts."; - mes "Find your own knowledge path."; - close; - } - } -} - -jupe_core2,53,75,3 script Ghostfire#2 802,{ - - if(job__mechanic > 5) - { - mes "[?]"; - mes "Juperos... I..."; - mes "Juperos... What I want"; - mes "exists all in here..."; - mes "The power of science...the paradise of machines..."; - close; - } - - if(job__mechanic == 5) - { - mes "[?]"; - mes "Talented one."; - mes "Make sure there are"; - mes "no enemies around."; - mes "If you focus on me,"; - mes "you might get attacked."; - next; - switch(select("Well then, later:Focus")) - { - case 1: - close; - case 2: - mes "[?]"; - mes "When I had a body"; - mes "I wanted to prove the"; - mes "excellence of science"; - mes "to the ones who only believe"; - mes "such occult things..."; - next; - mes "[?]"; - mes "I wanted to use the power of"; - mes "magic as a reasonable form"; - mes "which is visible. With stronger"; - mes "results, I wanted to control"; - mes "the power of magic by"; - mes "using science...."; - next; - mes "[?]"; - mes "I wanted to show that science"; - mes "is excellent to control magic"; - mes "like the occult. I studied a lot"; - mes "of things and agonized over"; - mes "making science and magic"; - mes "co-exist."; - next; - mes "[?]"; - mes "My research led me here,"; - mes "Juperos. In this place there"; - mes "are many products of science"; - mes "that could stimulate a scholar's"; - mes "brain..."; - next; - mes "[?]"; - mes "I found that it was possible to join the power of magic with science."; - mes "Even if it wasn't perfect, it appealed enough to the other scholars..."; - next; - mes "[?]"; - mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world."; - next; - set job__mechanic,6; - changequest 10094,10095; - mes "[?]"; - mes "So... I came back to Juperos to continue my investigation of science and magic."; - close; - } - } -} - -jupe_core2,242,62,3 script Ghostfire#3 802,{ - - if(job__mechanic > 6) - { - mes "[?]"; - mes "I want to know more about the knowledge..."; - mes "the features of humans..."; - mes "The things to be done first and later..."; - mes "The door of truth will later..."; - close; - } - - if(job__mechanic == 6) - { - mes "[?]"; - mes "Talented one."; - mes "Make sure there are"; - mes "no enemies around."; - mes "If you focus on me,"; - mes "you might get attacked."; - next; - switch(select("Well then, later:Focus")) - { - case 1: - close; - case 2: - mes "[?]"; - mes "I wasn't satisfied with my success so I came back here time and time again."; - next; - mes "[?]"; - mes "When I stepped on a marker between 2 mechanical statues, the energy I had gathered and learned was absorbed."; - next; - mes "[?]"; - mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously."; - next; - mes "[?]"; - mes "But it came at a price. With the knowledge I started losing my humanity."; - mes "I lost my body and the only"; - mes "thing I had was my spirit."; - next; - mes "[?]"; - mes "I don't regret gaining the knowledge. All I wish is that I could have my body back."; - next; - set job__mechanic,7; - changequest 10095,10096; - mes "[?]"; - mes "After I had poured my energy into the statue, I discovered that I could move my energy to different statues."; - close; - } - } -} - -jupe_core2,29,150,1 script Foothold 139,1,1,{ - -OnTouch: - if(job__mechanic == 8) - { - percentheal 0,-30; - mes "-Suddenly I feel power is-"; - mes "-escaping my whole body-"; - mes "-What is happening?-"; - next; - mes "-Find the door of truth-"; - mes "-it is the source of the-"; - mes "-power drain.-"; - close; - } - if(job__mechanic == 7) - { - percentheal -20,0; - mes "-Suddenly, an unidentified-"; - mes "-voice is ringing in my head-"; - mes "-What is it?-"; - next; - mes "-Handling machines-"; - mes "-absorbing magic power-"; - mes "-a sacrificial offering-"; - mes "-the statue of a human-"; - next; - set job__mechanic,8; - changequest 10096,10097; - mes "-Most certain of all is that-"; - mes "-I started to feel the urge-"; - mes "-to go to the door of truth-"; - close; - } - if(job__mechanic > 2) - { - percentheal 0,-30; - mes "-Suddenly I feel power is-"; - mes "-escaping from my body-"; - mes "-What is happening?-"; - close; - } -} - -jupe_core2,272,149,1 script Foothold2 139,1,1,{ - -OnTouch: - if(job__mechanic == 9) - { - mes "-I had a feeling that power-"; - mes "-has been draining out,-"; - mes "-but now, I do not-"; - mes "-feel anything.-"; - next; - mes "-Go to the south of-"; - mes "-the foothold quickly-"; - close; - } - if(job__mechanic == 8) - { - percentheal -20,-30; - mes "-Suddenly I feel power is-"; - mes "-escaping from my body-"; - mes "-What is happening?-"; - next; - mes "-I feel my senses-"; - mes "-are returning to me-"; - next; - donpcevent "Door::OnDoorOpen"; - changequest 10097,10098; - mes "-Walk to the Door of Truth-"; - close; - } - if(job__mechanic > 2) - { - percentheal 0,-30; - mes "-Suddenly I feel power is-"; - mes "-escaping from my body-"; - mes "-What is happening?-"; - close; - } -} - -jupe_core2,288,142,3 script Door 844,1,1,{ -end; - -OnInit: - disablenpc "Door"; - end; - -OnDoorClose: - disablenpc "Door"; - end; - -OnDoorOpen: - enablenpc "Door"; - specialeffect EF_MAPPILLAR; - initnpctimer; - end; - -OnTimer180000: - donpcevent "Door::OnDoorClose"; - end; - -OnTouch: - if(job__mechanic == 8) - { - mes "-Once again a voice rings out-"; - mes "-in my head. This time it is-"; - mes "-different than before, it is a-"; - mes "-voice of an impressive person-"; - next; - mes "I know you came this far because you want the knowledge."; - mes "Humans are weak animals"; - mes "and any sacrifice is a hard"; - mes "decision for them to make."; - next; - mes "But you are lacking something to pass through this door of truth."; - mes "Through this door is knowledge above all human thinking."; - next; - mes "It won't harm a human's mind if it doesn't surpass your brain capacity."; - next; - mes "Try to put your body onto the foothold of knowledge at the south."; - next; - mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering."; - mes "If you are unqualified, you will lose your body as a sacrifice."; - next; - mes "When you are qualified, you will be able to pass through the door of truth."; - mes "Till that day, don't lose yourself."; - next; - mes "............"; - next; - mes "-I can't hear any voices-"; - mes "-anymore and I can't feel-"; - mes "-anything in this place.-"; - next; - mes "-As the ringing voice in my-"; - mes "-head instructed, let's go to-"; - mes "-the southern marker.-"; - set job__mechanic,9; - changequest 10098,10099; - close2; - donpcevent "Door::OnDoorClose"; - end; - } -end; -} - -jupe_core2,149,34,1 script Acquiring Knowledge 139,1,0,{ - end; -OnTouch: - if(job__mechanic == 9) - { - mes "-The moment I stepped on-"; - mes "-the marker the voice-"; - mes "-didn't come into my brain-"; - mes "-rather new knowledge-"; - mes "-came in naturally.-"; - next; - mes "-Almost instantaneously-"; - mes "-you gained all of the-"; - mes "knowledge that you need-"; - mes "-to know about mechanics-"; - mes "-and magic machinery.-"; - next; - set job__mechanic,10; - changequest 10099,10100; - specialeffect EF_POTION_CON; - mes "-This amount of-"; - mes "-knowledge is enough-"; - mes "-and find a way out.-"; - close; - } -} - -jupe_core2,150,33,1 script Acquiring Knowledge#2 139,1,0,{ - end; -OnTouch: - if(job__mechanic == 9) - { - mes "-The moment I stepped on-"; - mes "-the marker the voice-"; - mes "-didn't come into my brain-"; - mes "-rather new knowledge-"; - mes "-came in naturally.-"; - next; - mes "-Almost instantaneously-"; - mes "-you gained all of the-"; - mes "knowledge that you need-"; - mes "-to know about mechanics-"; - mes "-and magic machinery.-"; - next; - set job__mechanic,10; - changequest 10099,10100; - specialeffect EF_POTION_CON; - mes "-This amount of-"; - mes "-knowledge is enough-"; - mes "-and find a way out.-"; - close; - } -} - -jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0
\ No newline at end of file diff --git a/npc/pre-re/jobs/3-1/ranger.txt b/npc/pre-re/jobs/3-1/ranger.txt deleted file mode 100644 index 84e453e35..000000000 --- a/npc/pre-re/jobs/3-1/ranger.txt +++ /dev/null @@ -1,3218 +0,0 @@ -//===== rAthena Script ======================================= -// Ranger Job change Quest -//===== By: ================================================== -//= Masao -//= Credits: Muad_Dib -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= Any rAthena SVN -//===== Description: ========================================= -//= [Translated from the Official] -//= Job change Quest from Hunter / Sniper -> Ranger. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Updated SC_STONE duration from 2 Seconds to 2 Minutes -//= and fixed Mercenary check. -//= 1.2 Fixed first Quest so that when a false poring got killed -//= it decreases the total points by 1 also commented the SC_STONE -//= part until M_DESERT_WOLF_B Mercenary is fully working. -//= 1.3 Fixed waves not being announced and counted [Elias] -//============================================================ - -tur_dun01,156,36,5 script Survival Instructor#jr01 59,{ - - if (Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter) - { - if (job_ranger01 < 1) - { - mes "[Survival Instructor, Rescue]"; - mes "The weather is really great."; - next; - mes "[Survival Instructor, Rescue]"; - mes "What's up?"; - mes "The monsters here are a"; - mes "little tough so be careful."; - next; - switch(select("I came here to become a Ranger.:I just came to look around.")) - { - case 1: - break; - case 2: - mes "[Survival Instructor, Rescue]"; - mes "Oh ya.?"; - mes "The weather is really great. Shall we take a picture to commemorate it?"; - next; - mes "[Survival Instructor, Rescue]"; - mes "No?"; - mes "Then just look around quietly and then go back."; - close; - } - mes "[Survival Instructor, Rescue]"; - mes "Huh?"; - mes "How did you find me?"; - next; - mes "[Survival Instructor, Rescue]"; - mes "Well, it's a passing mark that you recognize me... let me see."; - next; - if ((BaseLevel > 98) && (JobLevel > 49)) - { - mes "[Survival Instructor, Rescue]"; - mes "Ok!"; - mes "It looks like you have"; - mes "enough experience."; - next; - }else{ - mes "[Survival Instructor, Rescue]"; - mes "No."; - mes "I can tell just by looking at you that you seem to be inexperienced."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Have more pride in your job and get more experience, and then when you grow as a Hunter or a Sniper you can make an aura by yourself, please come back again."; - close; - } - mes "[Survival Instructor, Rescue]"; - mes "Good."; - mes "First of all,let me tell you the job change qualifications to be a Ranger."; - next; - mes "[Survival Instructor, Rescue]"; - mes "I've already checked the first qualification that you've experienced enough to make an aura as a Hunter or a Sniper."; - next; - mes "[Survival Instructor, Rescue]"; - mes "For the second qualification to judge one's ability exactly, you need to lighten your body and mind."; - next; - if (Class == Job_Hunter || Class == Job_Baby_Hunter) - { - mes "[Survival Instructor, Rescue]"; - mes "Ah wait, before that."; - mes "When you change jobs into a Ranger from a Hunter, you won't get any chance to learn the skills of a Sniper, is that okay with you?"; - next; - switch(select("I'll think about it more.:I want to be a Ranger already.")) - { - case 1: - mes "[Survival Instructor]"; - mes "Okay."; - mes "Take your time to think, if it's okay then come back."; - close; - case 2: - mes "[Survival Instructor, Rescue]"; - mes "All right."; - mes "You are ready then."; - next; - break; - } - mes "[Survival Instructor, Rescue]"; - mes "Well let's continue our conversation."; - mes "Before you change into a Ranger, even though you reached the highest level of a Hunter, it is not the best evaluation of your abilities."; - next; - mes "[Survival Instructor]"; - mes "So in order to check your abilities, I'll need to evaluate your pure abilities.~";; - next; - } else { - mes "[Survival Instructor]"; - mes "Before you change into a Ranger, even though you reached the highest level of a Sniper, it is not the best evaluation of your abilities."; - next; - mes "[Survival Instructor]"; - mes "So in order to check your abilities, I'll need to evaluate your pure abilities.~"; - next; - } - mes "[Survival Instructor, Rescue]"; - mes "To do this you need to be cleansed of body and soul."; - mes "Make sure that your weight equals '0' to continue."; - set job_ranger01,1; - setquest 8254; - close2; - warp "alberta",117,57; - end; - } - else if (job_ranger01 == 1) - { - if (Weight < 1) - { - mes "[Survival Instructor, Rescue]"; - mes "Wow you've come back so quickly."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Ok, now I'll talk about the requirements to take the test to become a Ranger."; - next; - mes "[Survival Instructor, Rescue]"; - mes "All the tests to become a Ranger are going to be done with practical means."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Will there be a written test?"; - next; - mes "[Survival Instructor, Rescue]"; - mes "Why do you want one?"; - mes "The most important part of this test is the test of your experience on the battlefield."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Therefore, what I request of you is to prove your power of survival."; - next; - mes "[Survival Instructor, Rescue]"; - mes "I want to see the real power of survival, even if you fall down and get beat up."; - next; - mes "[Survival Instructor, Rescue]"; - mes "If you succeed with this survival power test, you will receive the first qualification."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Well, let's talk about the details when you get the qualification for taking the test."; - mes "When you want to take the survival power test, please talk to me again."; - set job_ranger01,2; - changequest 8254,8255; - close; - } - mes "[Survival Instructor, Rescue]"; - mes "Before you change into a Ranger, I'll need to evaluate your pure abilities."; - next; - mes "[Survival Instructor, Rescue]"; - mes "To do this you need to be cleansed of body and soul."; - mes "Make sure that your weight equals 0 to continue."; - close2; - warp "alberta",117,57; - end; - } - else if (job_ranger01 == 2) - { - if (Weight < 1) - { - mes "[Survival Instructor, Rescue]"; - mes "Um. That you talked to me again means that you are determined to change into a Ranger and take the survival power test."; - next; - switch(select("I'll think about it more:I'll take the test")) - { - case 1: - mes "[Survival Instructor, Rescue]"; - mes "Prepare yourself very well before taking this test."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Think about it well and come back."; - close; - case 2: - break; - } - mes "[Survival Instructor, Rescue]"; - mes "If you are determined, then there's nothing to wait for."; - next; - mes "[Survival Instructor, Rescue]"; - mes "I'll explain it simply."; - mes "What I'm going to provide you is 10 Fly Wings, 500 of Arrows and 1 test Bow."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Take the provided items and all you have to do for the survival power test is ^0000ffgo to the Northwestern area of Turtle Island and find Instructor Teardrop^000000."; - mes "Easy, right?"; - next; - mes "[Survival Instructor, Rescue]"; - mes "Remember that you don't have any other equipment on, so be careful of the monsters."; - mes "Ready to start?"; - next; - switch(select("Wait a second:Yes, I'm ready")) - { - case 1: - mes "[Survival Instructor, Rescue]"; - mes "What kind of preparation can be so long."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Come again when you are absolutely ready."; - close; - case 2: - break; - } - mes "[Survival Instructor, Rescue]"; - mes "Well, then let's start."; - mes "There's no time to hesitate."; - mes "Do your best."; - set job_ranger01,3; - changequest 8255,8256; - getitem 1703,1; - getitem 12323,10; - getitem 1750,500; - close; - } - mes "[Survival Instructor, Rescue]"; - mes "I knew it."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Why did you bring so much?"; - mes "It's good that you do your best on the job change but, the key to this test is to test our true abilities..."; - next; - mes "[Survival Instructor, Rescue]"; - mes "If you don't make your weight 0, you wouldn't be able to take the test."; - close; - } - else if (job_ranger01 == 3) - { - mes "[Survival Instructor, Rescue]"; - mes "Umm?"; - mes "What are you waiting for?"; - next; - switch(select("Tell me the mission again.:I just wanted to talk.")) - { - case 1: - mes "[Survival Instructor, Rescue]"; - mes "Oh, ya."; - mes "Is this the mind of a person who's going to take the test?"; - next; - mes "[Survival Instructor, Rescue]"; - mes "Stay alert and listen."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Take the provided items and all you have to do for the survival power test is ^0000ffgo to the Northwestern area of Turtle Island and find Instructor Teardrop^000000."; - mes "Isn't that so easy?"; - next; - mes "[Survival Instructor, Rescue]"; - mes "As you don't have any equipment on, be careful of the monsters in the field."; - mes "Well, shall we start?"; - next; - switch(select("Wait a minute:I will start")) - { - case 1: - mes "[Survival Instructor, Rescue]"; - mes "What kind of preparation can be so long."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Come again when you are absolutely ready."; - close; - case 2: - break; - } - mes "[Survival Instructor, Rescue]"; - mes "Okay, let's start."; - mes "There's no time to hesitate, so do your best."; - close; - case 2: - break; - } - mes "[Survival Instructor, Rescue]"; - mes "I don't think you have the time for that."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Hurry up and finish the test."; - close; - } - else if ((job_ranger01 > 3) && (job_ranger01 < 7)) - { - mes "[Survival Instructor, Rescue]"; - mes "Are you still wandering about here?"; - next; - mes "[Survival Instructor, Rescue]"; - mes "Well, if you are an easy person, that's none of my business but if you decided once, wouldn't it be better to take the practical test in a minute and meet me after becoming a Ranger?"; - close; - } - else if (job_ranger01 == 7) - { - mes "[Survival Instructor, Rescue]"; - mes "Oh, hey. What are you doing here?"; - next; - mes "[Survival Instructor, Rescue]"; - mes "Because you've disappeared suddenly, the Ranger Master was looking for you."; - mes "Dou you want to go to him now?"; - next; - switch(select("Don't go:Go")) - { - case 1: - mes "[Survival Instructor, Rescue]"; - mes "Are you busy with something else?"; - close; - case 2: - mes "[Survival Instructor, Rescue]"; - mes "Then I'll send you, please be well."; - close2; - warp "job3_rang01",89,38; - end; - } - } - else if (job_ranger01 > 7) - { - mes "[Survival Instructor, Rescue]"; - mes "Umm, who's there?"; - next; - mes "[Survival Instructor, Rescue]"; - mes "Hey, you look great."; - mes "Congratulations on becoming a Ranger~"; - next; - mes "[Survival Instructor, Rescue]"; - mes "Next time, try not to intimidate other people."; - close; - } - mes "[Survival Instructor, Rescue]"; - mes "Umm, who's there?"; - next; - mes "[Survival Instructor, Rescue]"; - mes "Hey, you look great."; - mes "Congratulations on becoming a Ranger~"; - next; - mes "[Survival Instructor, Rescue]"; - mes "Next time, try not to intimidate other people."; - close; - } - else if (Class == 4056 || Class == 4062) - { - if (job_ranger01 == 8) - { - mes "[Survival Instructor, Rescue]"; - mes "Umm, who's there?"; - mes "You really look like a talented..."; - next; - mes "[Survival Instructor, Rescue]"; - mes "Next time, try not to intimidate other people."; - close; - } - } - mes "[Survival Instructor, Rescue]"; - mes "Ha ~ ha."; - mes "The weather is really great."; - next; - mes "[Survival Instructor, Rescue]"; - mes "What's up?"; - mes "The monsters here are a"; - mes "little tough so be careful."; - close; -} - -tur_dun01,91,169,3 script Test Instructor#jr02 732,{ - - if (Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter) - { - if (job_ranger01 < 3) - { - mes "[Test Instructor, Teardrop]"; - mes "Good to goooooo!!!!!!!"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Huh? Who are you? What are you doing here, you baby archer."; - next; - mes "[Test Instructor, Teardrop]"; - mes "May I tell you one thing?"; - mes "If you want to change a job to a Ranger, first talk to Survival Instructor Rescue."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Then he will tell you the requirement for the job change test!!!"; - close; - } - else if (job_ranger01 == 3) - { - mes "[Test Instructor, Teardrop]"; - mes "Good to goooooo!!!!!!!"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Huh? Who are you? What are you wandering about here, you baby archer."; - next; - mes "[Test Instructor, Teardrop]"; - mes "That you are coming and going bugs me so, would you please stop?!"; - next; - switch(select("Ranger practical test building?:I came for the test.")) - { - case 1: - mes "[Test Instructor, Teardrop]"; - mes "What, what are you...?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "What do you think you are looking at?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "How could you be a Ranger if you can't even recognize what's in front of you? Get out of here!"; - close; - case 2: - break; - } - mes "[Test Instructor, Teardrop]"; - mes "Ho, having come this far, it means you've passed the first survival test."; - next; - mes "[Test Instructor, Teardrop]"; - mes "But, can you be sure that there wasn't any cheating?"; - next; - if (Weight > 501) - { - mes "[Test Instructor, Teardrop]"; - mes "Hmm. It's doubtful..."; - next; - mes "[Test Instructor, Teardrop]"; - mes "See, I knew it."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Having done the test normally, you would have adjusted your weight to 0, and hold the items provided by Rescue!"; - mes "But, how come you weigh so much?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "I consider this as cheating!"; - mes "Come and see me again!"; - close2; - warp "tur_dun01",162,33; - end; - } - mes "[Test Instructor, Teardrop]"; - mes "I don't smell any signs of cheating. For now..."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Before taking a practical test, I want to eat something."; - mes "You know the food situation isn't always so good in a foreign land."; - next; - mes "[Test Instructor, Teardrop]"; - mes "I know that the very basic way to survive might be raising the strength of one's own body. But, I find that sending adventurers is easier for me."; - next; - mes "[Test Instructor, Teardrop]"; - mes "So, kill ^0000ff1 Dragon Tail^000000 and bring me ^0000ff1 Wing of Dragonfly^000000."; - next; - mes "[Test Instructor, Teardrop]"; - mes "If you run out of the provided items, we cannot support you more so take care."; - mes "Consider this as an extension of the survival power test."; - set job_ranger01,4; - changequest 8256,8257; - close; - } - else if(job_ranger01 == 4) - { - if (checkquest(8257) == 1) - { - if (countitem(7064) > 0) - { - mes "[Test Instructor, Teardrop]"; - mes "Oh! Oh! Woooooow!"; - mes "You've brought it! Let me see..."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Hmmmm, it's still hot?!"; - mes "You don't seem to be hurt anywhere..."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Good, for now you're qualified for the practical test."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Well, before I explain, could you please give me that Dragonfly wing?"; - mes "You've heard the saying, 'in any situation, eating comes first'?"; - delitem 7064,1; - set job_ranger01,5; - changequest 8257,8258; - close; - } - mes "[Test Instructor, Teardrop]"; - mes "What are you doing there? Standing with a blank look."; - next; - mes "[Test Instructor, Teardrop]"; - mes "I'm hungry."; - mes "Before taking the practical test, I want to eat something."; - next; - mes "[Test Instructor, Teardrop]"; - mes "I know that the very basic way to survive might be raising the strength of one's own body. But, I find that sending adventurers is easier for me."; - next; - mes "[Test Instructor, Teardrop]"; - mes "So, kill ^0000ff1 Dragon Tail^000000 and bring me ^0000ff1 Dragon Fly Wing^000000."; - next; - mes "[Test Instructor, Teardrop]"; - mes "If you run out of the provided items, we cannot support more so take care."; - mes "Consider this as an extension of the survival power test."; - close; - } - mes "[Test Instructor, Teardrop]"; - mes "What are you doing there? Standing with a blank look."; - next; - mes "[Test Instructor, Teardrop]"; - mes "I'm hungry."; - mes "Before taking the practical test, I want to eat something."; - next; - mes "[Test Instructor, Teardrop]"; - mes "I know that the very basic way to survive might be raising the strength of one's own body. But, I find that sending adventurers is easier for me."; - next; - mes "[Test Instructor, Teardrop]"; - mes "So, kill ^0000ff1 Dragon Tail^000000 and bring me ^0000ff1 Dragon Fly Wing^000000."; - next; - mes "[Test Instructor, Teardrop]"; - mes "If you run out of the provided items, we cannot support more so take care."; - mes "Consider this as an extension of the survival power test."; - close; - } - else if (job_ranger01 == 5) - { - mes "[Test Instructor, Teardrop]"; - mes "Awooo. Yumyum."; - mes "Eh? What are you looking at?"; - mes "You want to eat some?"; - next; - switch(select("Oh, just eat up:...")) - { - case 1: - mes "[Test Instructor, Teardrop]"; - mes "Why aren't you eating?"; - mes "It's quite edible."; - mes "If you cover it with rice, it's like roasted seaweed, very tasty and delicious."; - next; - mes "[Test Instructor, Teardrop]"; - mes "You need to be strong enough not to be so picky with such things..."; - next; - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "No thanks... anyway..."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Hmm? Oh my, oh my, I've shown you my sloppiness."; - next; - break; - } - mes "[Test Instructor, Teardrop]"; - mes "Ok, I'll send you to the practical test field."; - next; - mes "[Test Instructor, Teardrop]"; - mes "The practical test consists of 3 parts in total."; - mes "It's to recheck the things you've learned as a hunter or a sniper, so there's nothing much to be worried."; - next; - mes "[Test Instructor, Teardrop]"; - mes "If you get a passing mark over three tests, you'll be on your way to becoming a Ranger."; - next; - mes "[Test Instructor, Teardrop]"; - mes "I'll explain the paths for the test."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Once you get into the test field, a staff will be waiting for you. Go into the room made by the staff, and standby."; - next; - mes "[Test Instructor, Teardrop]"; - mes "The test is done one by one so, if there's many people, you might need to wait."; - next; - mes "[Test Instructor, Teardrop]"; - mes "The first test is to test of how keen your eyes are."; - mes "Different monsters will appear in 8 places. Kill only the monster named 'Poring' and you get a point, when you reach a certain mark, then you pass. Easy, huh?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "The second test is about how much you can use a trap efficiently."; - mes "Get rid of monsters and do the mission by using only the provided traps, and you pass. Just be careful not to be engulfed by the explosion."; - next; - mes "[Test Instructor, Teardrop]"; - mes "For the 3rd test, when you become a Ranger you can handle a wolf, so you will be tested on how well you can handle such an animal."; - next; - mes "[Test Instructor, Teardrop]"; - mes "When you remove a bomb by using the given wolf, you get points. You pass when you get a certain mark on the test."; - next; - mes "[Test Instructor, Teardrop]"; - mes "The staff there will tell you more details as well."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Now, I will enter you into the practical test field, is your preparation all done?"; - next; - switch(select("Please wait a little:Let's go to the practical test field!")) - { - case 1: - mes "[Test Instructor, Teardrop]"; - mes "Um? Aren't you ready?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Well. To be careful is good."; - mes "Come back when you are ready."; - close; - case 2: - if (getmercinfo(1) > 0) - { - mes "[Test Instructor, Teardrop]"; - mes "Stop!"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Where do you think you're going with the mercenary?!"; - next; - mes "[Test Instructor, Teardrop]"; - mes "If you don't cancel the mercenary, you cannot get into the test field! Cancel it first!"; - close; - } - if (Weight > 501) - { - mes "[Test Instructor, Teardrop]"; - mes "See, for the last time, I warn you that cheating is strictly banned."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Well, then let's gooooooooo.... oo,um?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Hey, what are you hiding there?"; - mes "I've pointed it out for several times, you should not even think to go in there secretly with anything other than the provided items!"; - next; - mes "[Test Instructor, Teardrop]"; - mes "You'd better lighten your weight."; - close; - } - } - if (countitem(1750) > 99) - { - mes "[Test Instructor, Teardrop]"; - mes "Good luck."; - mes "Be a ranger and we shall meet again."; - set job_ranger01,6; - changequest 8258,8259; - close2; - warp "job3_rang01",30,36; - end; - } - mes "[Test Instructor, Teardrop]"; - mes "Okay, once again I'll provide you with arrows, then I'll let you in."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Good luck."; - mes "Be a ranger and we shall meet again."; - set job_ranger01,6; - changequest 8258,8259; - getitem 1750,100; - close; - warp "job3_rang01",30,36; - end; - } - else if (job_ranger01 == 6) - { - mes "[Test Instructor, Teardrop]"; - mes "Good to goooooo!!!!!!!"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Um? What happened?"; - mes "Why are you walking about here? What about the test?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Aha.. You've failed the middle!"; - mes "You are such a fool."; - emotion 4; - next; - mes "[Test Instructor, Teardrop]"; - mes "So what are you going to do? Try again?"; - next; - switch(select("Wait a minute:Go to the practical test field!:I give up the job change.")) - { - case 1: - mes "[Test Instructor, Teardrop]"; - mes "Um? Aren't you ready yet?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "All right. To be careful is good."; - mes "Come when you are ready."; - close; - case 2: - if (getmercinfo(1) > 0) - { - mes "[Test Instructor, Teardrop]"; - mes "Stop!"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Where do you think you're going with the mercenary?!"; - next; - mes "[Test Instructor, Teardrop]"; - mes "If you don't cancel the mercenary, you cannot get into the test field! Cancel it first!"; - close; - } - if (countitem(12380) > 0) - { - mes "[Test Instructor, Teardrop]"; - mes "What, What is this?"; - mes "You shouldn't keep this around!"; - delitem 12380,countitem(12380); - close; - } - if(countitem(12258) > 0) - { - mes "[Test Instructor, Teardrop]"; - mes "What, What is this, a Bombring Capsule."; - mes "You shouldn't keep such a dangerous thing!"; - delitem 12258,countitem(12258); - close; - } - if(countitem(6156) > 0) - { - mes "[Test Instructor, Teardrop]"; - mes "What, what are all these Documents?"; - mes "I think I know. You were going to send this to Caution, right?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "If you hold such thing it would disturb your practical test so I'll take this."; - delitem 6156,countitem(6156); - close; - } - if (Weight > 501) - { - mes "[Test Instructor, Teardrop]"; - mes "See, for the last time, I warn you that cheating is strictly banned."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Well, then let's gooooooooo.... oo,um?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Hey, what are you hiding there?"; - mes "I've pointed it out for several times, you should not even think to go in there secretly with anything other than the provided items!"; - next; - mes "[Test Instructor, Teardrop]"; - mes "You'd better lighten your weight."; - close; - } - break; - case 3: - mes "[Test Instructor, Teardrop]"; - mes "Um? What, you're kidding huh?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Think again."; - mes "Do you really want to give up the job change to become a Ranger?"; - next; - switch(select("No, I'll try again:I give up!")) - { - case 1: - break; - case 2: - mes "[Test Instructor, Teardrop]"; - mes "You don't have as many guts as I thought."; - nude; - next; - if (countitem(1703) > 0) - { - mes "[Test Instructor, Teardrop]"; - mes "Okay. I'll respect your opinion."; - mes "I'll cancel the job change request from "+strcharinfo(0)+"."; - delitem 1703,1; - set job_ranger01,0; - erasequest 8254; - erasequest 8255; - erasequest 8256; - erasequest 8257; - erasequest 8258; - erasequest 8259; - erasequest 8260; - erasequest 8261; - erasequest 8262; - close; - } - mes "[Test Instructor, Teardrop]"; - mes "Huh? I gave you a Bow for your practical tests. Where is it?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "If you don't give it to me, I can't cancel you job change request."; - close; - } - mes "[Test Instructor, Teardrop]"; - mes "Hey. You were kidding after all?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "It's not funny so don't do that kind of joke again."; - close; - } - if (countitem(1750) > 99) - { - mes "[Test Instructor, Teardrop]"; - mes "Good luck."; - mes "Be a ranger and we shall meet again."; - erasequest 8260; - erasequest 8261; - set job_ranger01,6; - close2; - warp "job3_rang01",30,36; - end; - } - mes "[Test Instructor, Teardrop]"; - mes "Okay, once again I'll provide you with arrows, then I'll let you in."; - next; - mes "[Test Instructor, Teardrop]"; - mes "Good luck."; - mes "Be a ranger and we shall meet again."; - erasequest 8260; - erasequest 8261; - set job_ranger01,6; - getitem 1750,100; - close2; - warp "job3_rang01",30,36; - end; - } - else if (job_ranger01 == 7) - { - mes "[Test Instructor, Teardrop]"; - mes "Oh, hey. What are you doing here?"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Because you've disappeared suddenly, the Ranger Master was looking for you."; - mes "Dou you want to go to him now?"; - next; - switch(select("Don't go:Go")) - { - case 1: - mes "[Test Instructor, Teardrop]"; - mes "Are you busy with something else?"; - close; - case 2: - break; - } - mes "[Test Instructor, Teardrop]"; - mes "Then I'll send you, please be well."; - close; - warp "job3_rang01",89,38; - end; - } - else if(job_ranger01 > 7) - { - mes "[Test Instructor, Teardrop]"; - mes "Good to gooooooooooooooo!!!!!!"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Huh? What are you? Where you from?"; - mes "Don't hang around here doing nothing. This is my area!"; - close; - } - mes "[Test Instructor, Teardrop]"; - mes "Good to gooooooooooooooo!!!!!!"; - next; - mes "[Test Instructor, Teardrop]"; - mes "Huh? What are you? Where you from?"; - mes "Don't hang around here doing nothing. This is my area!"; - close; - } - mes "[Test Instructor]"; - mes "No way !!!!"; - next; - mes "[Test Instructor]"; - mes "Huh? What are you? Where you from?"; - mes "Don't hang around here doing nothing. This is my area!"; - close; -} - -job3_rang01,30,40,3 script Practical Test 111,{ - -OnInit: - disablenpc "Practical Test"; - waitingroom "Practical Test Waiting Room",20,"Practical Test::OnStartArena",1; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "job3_rang02",45,48; - donpcevent "Test Supervisor#jr_04::OnEnable"; - disablewaitingroomevent; - end; - -OnEnable: - enablewaitingroomevent; - end; - -OnDisable: - disablewaitingroomevent; - end; -} - -job3_rang01,30,44,3 script Test Waiting Room#jr_03 88,{ - - - mes "[Staff DTS]"; - mes "Please wait at the practical test waiting room to start the test process."; - next; - mes "[Staff DTS]"; - mes "In the order you enter, you can take the practical test one by one."; - mes "There's 3 kinds of a Ranger job change practical tests, it takes a total of about 10 minutes."; - next; - switch(select("Test explanation:Cancel:I give up the Ranger test")) - { - case 1: - break; - case 2: - mes "[Staff DTS]"; - mes "Don't you need any explanation?"; - next; - mes "[Staff DTS]"; - mes "Enter into the chat room and wait for the order and take the job change practical test."; - close; - case 3: - mes "[Staff DTS]"; - mes "Please think about it again."; - mes "If you give up here, your job change request will be cancelled. Do you really want to give up the job change to a Ranger?"; - next; - switch(select("No, I'll continue with the test:I give up the Ranger job change")) - { - case 1: - break; - case 2: - mes "[Staff DTS]"; - mes "You don't have as many guts as I thought."; - nude; - next; - if (countitem(1703) > 0) - { - mes "[Staff DTS]"; - mes "Okay. I'll respect your opinion."; - mes "I'll cancel the job change request from "+strcharinfo(0)+"."; - delitem 1703,1; - set job_ranger01,0; - erasequest 8254; - erasequest 8255; - erasequest 8256; - erasequest 8257; - erasequest 8258; - erasequest 8259; - erasequest 8260; - erasequest 8261; - erasequest 8262; - close2; - warp "alberta",117,57; - end; - } - mes "[Staff DTS]"; - mes "Where is your test Bow?"; - next; - mes "[Staff DTS]"; - mes "Return it to me, or I can't cancel your job change request."; - close; - } - mes "[Staff DTS]"; - mes "If you want to continue with the practical test, please enter into the chat room."; - close; - } - mes "[Staff DTS]"; - mes "I'll explain the Ranger job change practical test."; - mes "Among the 1st, 2nd, and 3rd practical tests, which one's test method are you curious of?"; - next; - switch(select("1st Test:2nd Test:3rd Test:Cancel")) - { - case 1: - mes "[Staff DTS]"; - mes "For the 1st test, we test your eyesight and accuracy."; - next; - mes "[Staff DTS]"; - mes "Monsters appear randomly from 8 sides of the left, right, up and down of the player, among them if you get rid of a monster named 'Poring' you get a point."; - next; - mes "[Staff DTS]"; - mes "^0000ffWhatever the form looks like, you need to kill the monster named 'Poring' to get a point, and if you get rid of others your points get deducted, so be careful.^000000"; - next; - mes "[Staff DTS]"; - mes "The 1st test progressing time will be about 3 minutes. When you get 15 points or more over 20, you are sent to 2nd test field."; - close; - case 2: - mes "[Staff DTS]"; - mes "The 2nd test is to test the mission performance ability and the efficient use of a trap."; - next; - mes "[Staff DTS]"; - mes "The attendant receives 10 'Bombring Capsules'. When you consume the Bombring Capsule, a Bombring is summoned near and after the summoning when you reach a certain time, the Bombring explodes."; - next; - mes "[Staff DTS]"; - mes "^0000ffThe Bombring explosion affects you, so be careful not to get involved in the explosion. You need to get rid of the monster by using the Bombring Capsule, accomplish the mission and come out alive.^000000"; - next; - mes "[Staff DTS]"; - mes "The 2nd test progressing time will be about 3 minutes. When you consume all the Bombring Capsules, collect a hidden equipment, and survive, you will be sent to the 3rd test field."; - close; - case 3: - mes "[Staff DTS]"; - mes "The 3rd is to test how you can efficiently use a warg which is given Rangers."; - next; - mes "[Staff DTS]"; - mes "The tester is provided with disposable warg summoning flute. Remove all bombs that are dispersed here and there by controlling the summoned warg and you get a point."; - next; - mes "[Staff DTS]"; - mes "^0000ffThe tester cannot move while the test is going on and the test is completed when he or she removes the bombs quickly and accurately in time by using only the warg.^000000"; - next; - mes "[Staff DTS]"; - mes "The 3rd test progressing time would be about 3 minutes, when you get 10 or more over 20, all the practical tests are completed."; - close; - case 4: - mes "[Staff DTS]"; - mes "When you want to progress with the practical test, please enter into the chat room."; - close; - } -} - -job3_rang02,100,95,0 script Test Supervisor#jr_04 139,{ - -OnInit: - set $@job_rang_point01,0; - disablenpc "Test Supervisor#jr_04"; - end; - -OnEnable: - set $@job_rang_point01,0; - enablenpc "Test Supervisor#jr_04"; - initnpctimer; - end; - -OnDisable: - stopnpctimer; - disablenpc "Test Supervisor#jr_04"; - end; - -OnStart: - stopnpctimer; - disablenpc "Test Supervisor#jr_04"; - donpcevent "First Test Timer#jr_05::OnEnable"; - end; - -OnTimer3000: - mapannounce "job3_rang02","Test Supervisor, Notice : Welcome to the Ranger Job Change Test. I am Test Supervisor, Notice.",bc_map; - end; - -OnTimer6000: - mapannounce "job3_rang02","Test Supervisor, Notice : The first test is to test your eyesight and accuracy.",bc_map; - end; - -OnTimer9000: - mapannounce "job3_rang02","Test Supervisor, Notice : The test method is, to kill monsters named 'Poring' amongst the random spawned monsters on 8 locations.",bc_map; - end; - -OnTimer12000: - mapannounce "job3_rang02","Test Supervisor, Notice : Whatever it may look like, you need to kill the monster named 'Poring' to get a point, and if you kill others you will lose points, so be careful.",bc_map; - end; - -OnTimer15000: - mapannounce "job3_rang02","Test Supervisor, Notice : The test progression time would be around 3 minutes. You need to get 15 points or more to qualify for the next test.",bc_map; - end; - -OnTimer18000: - stopnpctimer; - mapannounce "job3_rang02","Test Supervisor, Notice : Then let's begin the test. Good luck.",bc_map; - donpcevent "Test Supervisor#jr_04::OnStart"; - end; -} - -job3_rang02,102,95,0 script First Test Timer#jr_05 139,{ - -OnInit: - disablenpc "First Test Timer#jr_05"; - end; - -OnEnable: - set $@job_rang_point01,0; - enablenpc "First Test Timer#jr_05"; - initnpctimer; - end; - -OnDisable: - stopnpctimer; - disablenpc "First Test Timer#jr_05"; - end; - -OnTimer3000: - mapannounce "job3_rang02","Test Supervisor, Notice : First Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer8000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Test Supervisor, Notice : Second Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer15000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer17000: - mapannounce "job3_rang02","Test Supervisor, Notice : Third Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer22000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer24000: - mapannounce "job3_rang02","Test Supervisor, Notice : Fourth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer29000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer31000: - mapannounce "job3_rang02","Test Supervisor, Notice : Fifth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer36000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer38000: - mapannounce "job3_rang02","Test Supervisor, Notice : Sixth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer43000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer45000: - mapannounce "job3_rang02","Test Supervisor, Notice : Seventh Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer50000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer52000: - mapannounce "job3_rang02","Test Supervisor, Notice : Eight Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer57000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer59000: - mapannounce "job3_rang02","Test Supervisor, Notice : Nineth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer64000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer66000: - mapannounce "job3_rang02","Test Supervisor, Notice : Tenth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer71000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer73000: - mapannounce "job3_rang02","Test Supervisor, Notice : Eleventh Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer78000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer80000: - mapannounce "job3_rang02","Test Supervisor, Notice : Twelfth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer85000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer87000: - mapannounce "job3_rang02","Test Supervisor, Notice : Thirteenth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer92000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer94000: - mapannounce "job3_rang02","Test Supervisor, Notice : Fourteenth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer99000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer101000: - mapannounce "job3_rang02","Test Supervisor, Notice : Fifteenth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer106000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer108000: - mapannounce "job3_rang02","Test Supervisor, Notice : Sixteenth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer113000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer115000: - mapannounce "job3_rang02","Test Supervisor, Notice : Seventeenth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer120000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer122000: - mapannounce "job3_rang02","Test Supervisor, Notice : Eighteenth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer127000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer129000: - mapannounce "job3_rang02","Test Supervisor, Notice : Nineteenth Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer134000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer136000: - mapannounce "job3_rang02","Test Supervisor, Notice : Last Wave! Kill the Poring!",bc_map; - donpcevent "Correct Monster Summon::OnStart"; - end; - -OnTimer141000: - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - end; - -OnTimer143000: - mapannounce "job3_rang02","Test Supervisor, Notice : Well done! Now for your test result!",bc_map; - end; - -OnTimer146000: - set .total_point01,$@job_rang_point01; - if(.total_point01 < 1) - { - set .total_point01,0; - } - mapannounce "job3_rang02","Test Supervisor, Notice : I'll announce the test result. The number of Porings you killed out of 20 is ..."+.total_point01+"!",bc_map; - end; - -OnTimer149000: - if (.total_point01 > 14) - { - mapannounce "job3_rang02","Test Supervisor, Notice : Congratulations! You've killed "+.total_point01+" out of 20 Porings total, so you've passed the 1st test. I will send you to the 2nd test field.",bc_map; - mapwarp "job3_rang02","job3_rang02",113,58; - stopnpctimer; - donpcevent "Second Test Timer#jr_08::OnEnable"; - } else { - mapannounce "job3_rang02","Test Supervisor, Notice : You couldn't kill 15 Porings or more on a total of 20 total, so you've failed the 1st test... I am sorry but please try again.",bc_map; - } - end; - -OnTimer151000: - mapannounce "job3_rang02","Test Supervisor, Notice : The adventurer's 1st test ends now. Please make yourself more capable. Goodbye.",bc_map; - mapwarp "job3_rang02","tur_dun01",93,165; - end; - -OnTimer154000: - mapwarp "job3_rang02","tur_dun01",93,165; - end; - -OnTimer157000: - mapwarp "job3_rang02","tur_dun01",93,165; - set $@job_rang_point01,0; - stopnpctimer; - donpcevent "Test Supervisor#jr_04::OnDisable"; - donpcevent "Practical Test::OnEnable"; - donpcevent "First Test Timer#jr_05::OnDisable"; - end; -} - -job3_rang02,104,95,0 script Correct Monster Summon 139,{ - -OnDisable: - disablenpc "Correct Monster Summon"; - end; - -OnStart: - set .@job_ranger_pattern01,rand(1,32); - if (.@job_ranger_pattern01 == 1) - { - donpcevent "False Monster Summon::OnOne"; - monster "job3_rang02",35,58,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 2) - { - donpcevent "False Monster Summon::OnOne"; - monster "job3_rang02",35,58,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 3) - { - donpcevent "False Monster Summon::OnOne"; - monster "job3_rang02",35,58,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 4) - { - donpcevent "False Monster Summon::OnOne"; - monster "job3_rang02",35,58,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 5) - { - donpcevent "False Monster Summon::OnTwo"; - monster "job3_rang02",44,58,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 6) - { - donpcevent "False Monster Summon::OnTwo"; - monster "job3_rang02",44,58,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 7) - { - donpcevent "False Monster Summon::OnTwo"; - monster "job3_rang02",44,58,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 8) - { - donpcevent "False Monster Summon::OnTwo"; - monster "job3_rang02",44,58,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 9) - { - donpcevent "False Monster Summon::OnThree"; - monster "job3_rang02",54,58,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 10) - { - donpcevent "False Monster Summon::OnThree"; - monster "job3_rang02",54,58,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 11) - { - donpcevent "False Monster Summon::OnThree"; - monster "job3_rang02",54,58,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 12) - { - donpcevent "False Monster Summon::OnThree"; - monster "job3_rang02",54,58,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 13) - { - donpcevent "False Monster Summon::OnFour"; - monster "job3_rang02",35,49,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 14) - { - donpcevent "False Monster Summon::OnFour"; - monster "job3_rang02",35,49,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 15) - { - donpcevent "False Monster Summon::OnFour"; - monster "job3_rang02",35,49,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 16) - { - donpcevent "False Monster Summon::OnFour"; - monster "job3_rang02",35,49,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 17) - { - donpcevent "False Monster Summon::OnFive"; - monster "job3_rang02",54,49,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 18) - { - donpcevent "False Monster Summon::OnFive"; - monster "job3_rang02",54,49,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 19) - { - donpcevent "False Monster Summon::OnFive"; - monster "job3_rang02",54,49,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 20) - { - donpcevent "False Monster Summon::OnFive"; - monster "job3_rang02",54,49,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 21) - { - donpcevent "False Monster Summon::OnSix"; - monster "job3_rang02",35,39,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 22) - { - donpcevent "False Monster Summon::OnSix"; - monster "job3_rang02",35,39,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 23) - { - donpcevent "False Monster Summon::OnSix"; - monster "job3_rang02",35,39,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 24) - { - donpcevent "False Monster Summon::OnSix"; - monster "job3_rang02",35,39,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 25) - { - donpcevent "False Monster Summon::OnSeven"; - monster "job3_rang02",44,39,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 26) - { - donpcevent "False Monster Summon::OnSeven"; - monster "job3_rang02",44,39,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 27) - { - donpcevent "False Monster Summon::OnSeven"; - monster "job3_rang02",44,39,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 28) - { - donpcevent "False Monster Summon::OnSeven"; - monster "job3_rang02",44,39,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 29) - { - donpcevent "False Monster Summon::OnEight"; - monster "job3_rang02",54,39,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 30) - { - donpcevent "False Monster Summon::OnEight"; - monster "job3_rang02",54,39,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead"; - }else if (.@job_ranger_pattern01 == 31) - { - donpcevent "False Monster Summon::OnEight"; - monster "job3_rang02",54,39,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead"; - }else { - donpcevent "False Monster Summon::OnEight"; - monster "job3_rang02",54,39,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead"; - } - end; - -OnReset: - killmonster "job3_rang02","Correct Monster Summon::OnMyMobDead"; - end; - -OnMyMobDead: - specialeffect2 EF_POTION_CON; - set $@job_rang_point01,$@job_rang_point01+1; - mapannounce "job3_rang02","Test Supervisor, Notice : Correct Target! You have very good eyesight!",bc_map; - end; -} - -job3_rang02,106,95,0 script False Monster Summon 139,{ - -OnDisable: - disablenpc "False Monster Summon"; - end; - -OnOne: - monster "job3_rang02",44,58,"Poing",1002,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,58,"Horing",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,49,"Poporing",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,49,"Puring",1113,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,39,"Poriring",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,39,"Marine",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,39,"Droporing",1002,1,"False Monster Summon::OnMyMobDead"; - end; - -OnTwo: - monster "job3_rang02",35,58,"Poyong",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,58,"Puding",1113,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,49,"Porin",1113,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,49,"Poja",1002,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,39,"Poporing",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,39,"Drops",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,39,"Pororing",1031,1,"False Monster Summon::OnMyMobDead"; - end; - -OnThree: - monster "job3_rang02",35,58,"Poporing",1113,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,58,"Podaegi",1002,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,49,"Poing",1002,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,49,"Poja",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,39,"Maporing",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,39,"Drops",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,39,"Pororing",1031,1,"False Monster Summon::OnMyMobDead"; - end; - -OnFour: - monster "job3_rang02",35,58,"Poing",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,58,"Hoing",1002,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,58,"Marine",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,49,"Drops",1113,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,39,"Puding",1113,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,39,"Droporing",1002,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,39,"Marine",1242,1,"False Monster Summon::OnMyMobDead"; - end; - -OnFive: - monster "job3_rang02",35,58,"Popuri",1002,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,58,"Poporing",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,58,"Mariring",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,49,"Poyong",1113,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,39,"Marine",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,39,"Puding",1002,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,39,"Hoing",1031,1,"False Monster Summon::OnMyMobDead"; - end; - -OnSix: - monster "job3_rang02",35,58,"Pork",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,58,"Drops",1113,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,58,"Poja",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,49,"Poporing",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,49,"Horing",1002,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,39,"Marun",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,39,"Drawing",1002,1,"False Monster Summon::OnMyMobDead"; - end; - -OnSeven: - monster "job3_rang02",35,58,"Marine",1113,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,58,"Pororing",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,58,"Pork",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,49,"Porin",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,49,"Poporing",1002,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,39,"Horin",1113,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,39,"Puding",1002,1,"False Monster Summon::OnMyMobDead"; - end; - -OnEight: - monster "job3_rang02",35,58,"Marun",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,58,"Poja",1113,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,58,"Drops",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,49,"Poing",1242,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",54,49,"Puding",1002,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",35,39,"Horing",1031,1,"False Monster Summon::OnMyMobDead"; - monster "job3_rang02",44,39,"Poporing",1113,1,"False Monster Summon::OnMyMobDead"; - end; - -OnReset: - killmonster "job3_rang02","False Monster Summon::OnMyMobDead"; - end; - -OnMyMobDead: - specialeffect2 EF_DEVIL; - set $@job_rang_point01,$@job_rang_point01-1; - mapannounce "job3_rang02","Test Supervisor, Notice : Wrong Target! Pull yourself together!",bc_map; - end; -} - -job3_rang02,100,93,0 script Second Test Timer#jr_08 139,{ - -OnInit: - disablenpc "Second Test Timer#jr_08"; - end; - -OnEnable: - enablenpc "Second Test Timer#jr_08"; - initnpctimer; - donpcevent "Test Supervisor#jr_04::OnDisable"; - donpcevent "First Test Timer#jr_05::OnDisable"; - end; - -OnDisable: - stopnpctimer; - disablenpc "Second Test Timer#jr_08"; - end; - -OnStop: - stopnpctimer; - end; - -OnTimer3000: - mapannounce "job3_rang02","Test Supervisor, Caution : Yeah. Congrats on you passing the 1st practical test. I am the 2nd practical test supervisor Caution.",bc_map; - end; - -OnTimer6000: - mapannounce "job3_rang02","Test Supervisor, Caution : The Second Test is about test performance ability and the effective usage of traps.",bc_map; - end; - -OnTimer9000: - mapannounce "job3_rang02","Test Supervisor, Caution : When the test begins, you'll recive 'Bombring Caspule's' from a staff member near you, and kill the monsters in your way.",bc_map; - end; - -OnTimer11000: - mapannounce "job3_rang02","Test Supervisor, Caution : When you use a 'Bombring Capsule' a Bombring is summoned near you, and after 3 seconds it will explode.",bc_map; - end; - -OnTimer14000: - mapannounce "job3_rang02","Test Supervisor, Caution : The explosive range of the Bombring is a 5x5 cell around the Bombring, so be carefull not to be caught in the explosion.",bc_map; - end; - -OnTimer17000: - mapannounce "job3_rang02","Test Supervisor, Caution : Whilst progressing, if you complete the mission given by an staff member come and see me, then you will pass the 2nd practical test!",bc_map; - end; - -OnTimer20000: - mapannounce "job3_rang02","Test Supervisor, Caution : Oh! When you come and see me, all 'Bombring Capsules' have to been used up.",bc_map; - end; - -OnTimer23000: - mapannounce "job3_rang02","Test Supervisor, Caution : The test period will take 3 minutes in total! Copmplete the mission in 3 minutes and stay alive! Then come to see me!",bc_map; - end; - -OnTimer26000: - mapannounce "job3_rang02","Test Supervisor, Caution : Well the test begins now!! Start going!!!!!!",bc_map; - donpcevent "Staff Rust#job_ranger09::OnEnable"; - end; - -OnTimer80000: - mapannounce "job3_rang02","Test Supervisor, Caution : 1 Minute has passed. You are coming to see me, right?",bc_map; - end; - -OnTimer83000: - mapannounce "job3_rang02","Test Supervisor, Caution : Don't be too brave to rush and get yourself killed, be slow and careful.",bc_map; - end; - -OnTimer140000: - mapannounce "job3_rang02","Test Supervisor, Caution : 2 Minutes have passed. Getting here on time should be your top priority.?",bc_map; - end; - -OnTimer143000: - mapannounce "job3_rang02","Test Supervisor, Caution : However, you need to be alive in order to make the time limit, right? Please watch out.",bc_map; - end; - -OnTimer170000: - mapannounce "job3_rang02","Test Supervisor, Caution : 2 Minutes and 30 Seconds have passed. There's not much time left!",bc_map; - end; - -OnTimer173000: - mapannounce "job3_rang02","Test Supervisor, Caution : Hurry up! Hurry up! Come on.",bc_map; - end; - -OnTimer200000: - mapannounce "job3_rang02","Test Supervisor, Caution : 3 Minutes have passed! 3 Minutes!!!! I'll be a little easy on you, so hurry up!!!!!!",bc_map; - end; - -OnTimer205000: - mapannounce "job3_rang02","Test Supervisor, Caution : 5 Seconds remaining!!",bc_map; - end; - -OnTimer206000: - mapannounce "job3_rang02","Test Supervisor, Caution : 4 Seconds remaining!!",bc_map; - end; - -OnTimer207000: - mapannounce "job3_rang02","Test Supervisor, Caution : 3 Seconds remaining!!",bc_map; - end; - -OnTimer208000: - mapannounce "job3_rang02","Test Supervisor, Caution : 2 Seconds remaining!!",bc_map; - end; - -OnTimer209000: - mapannounce "job3_rang02","Test Supervisor, Caution : 1 Second remaining!!",bc_map; - end; - -OnTimer210000: - mapannounce "job3_rang02","Test Supervisor, Caution : Ugh.. What are you doing? Your time is up!",bc_map; - end; - -OnTimer213000: - mapannounce "job3_rang02","Test Supervisor, Caution : You couldn't get here on time, therefore the 2nd practical test ends here!",bc_map; - end; - -OnTimer217000: - mapannounce "job3_rang02","Test Supervisor, Caution : If you want to blame something, blame your own stupidness! Start over from the beginning! You fool!",bc_map; - mapwarp "job3_rang02","tur_dun01",93,165; - end; - -OnTimer220000: - mapannounce "job3_rang02","Test Supervisor, Caution : If you want to blame something, blame your own stupidness! Start over from the beginning! You fool!",bc_map; - mapwarp "job3_rang02","tur_dun01",93,165; - donpcevent "Staff Rust#job_ranger09::OnDisable"; - donpcevent "Plant Summon#jr_10::OnDisable"; - donpcevent "Test Supervisor#jr_11::OnDisable"; - end; - -OnTimer223000: - donpcevent "Practical Test::OnEnable"; - donpcevent "Second Test Timer#jr_08::OnDisable"; - stopnpctimer; - end; -} - -job3_rang02,111,56,3 script Staff Rust#job_ranger09 89,{ - - - if (job_ranger01 == 6) - { - if (countitem(12258) < 1) - { - if (countitem(6156) < 1) - { - set .@ranger_weight01,MaxWeight - Weight; - set .@gift_paper01,(.@ranger_weight01 - 2000) / 10; - percentheal 100,0; - specialeffect2 EF_ABSORBSPIRITS; - mes "[Staff Rust]"; - mes "I'll give you the 'Bombring Capsules'."; - mes "The 'Bombring Capsules' can be given again only for the one who used it all, so please keep that in mind."; - next; - emotion 55; - mes "[Staff Rust]"; - mes "And the mission is.... to deliver these documents to the supervisor, Caution. He won't take what I give..."; - setquest 8260; - getitem 6156,.@gift_paper01; - getitem 12258,10; - getitem 569,100; - close; - } - percentheal 100,0; - specialeffect2 EF_ABSORBSPIRITS; - mes "[Staff Rust]"; - mes "I'll give you the 'Bombring Capsules."; - mes "The 'Bombring Capsules' can be given again only for the one who used it all, so please keep that in mind."; - getitem 12258,5; - close; - } - mes "[Staff Rust]"; - mes "I'm sorry, but you already have the 'Bombring Capsules', so I cannot provide you with more."; - close; - } - mes "[Staff Rust]"; - mes "I'm sorry, but how did you get in?"; - next; - mes "[Staff Rust]"; - mes "If you are not here for the job change test, please leave."; - close; - -OnInit: - disablenpc "Staff Rust#job_ranger09"; - end; - -OnEnable: - enablenpc "Staff Rust#job_ranger09"; - donpcevent "Plant Summon#jr_10::OnEnable"; - donpcevent "Test Supervisor#jr_11::OnEnable"; - end; - -OnDisable: - disablenpc "Staff Rust#job_ranger09"; - end; -} - -job3_rang02,136,21,5 script Plant Summon#jr_10 139,5,5,{ - -OnInit: - disablenpc "Plant Summon#jr_10"; - end; - -OnEnable: - enablenpc "Plant Summon#jr_10"; - monster "job3_rang02",112,45,"Mandragora",1020,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",114,45,"Mandragora",1020,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",116,45,"Mandragora",1020,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",110,30,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",112,30,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",114,30,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",116,30,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",116,41,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",114,40,"Mandragora",1020,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",112,41,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",111,34,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",117,22,"Muscipular",1780,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",114,21,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",115,23,"Parasite",1500,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",135,25,"Drosera",1781,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",135,23,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",138,20,"Muscipular",1780,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",137,36,"Drosera",1781,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",139,34,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",144,41,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",152,41,"Parasite",1500,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",168,49,"Drosera",1781,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",165,48,"Muscipular",1780,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",160,56,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",158,56,"Drosera",1781,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",159,55,"Mandragora",1020,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",170,53,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",168,56,"Parasite",1500,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",174,63,"Muscipular",1780,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",176,60,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",170,59,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead"; - monster "job3_rang02",126,19,"Nepenthes",1988,1,"Plant Summon#jr_10::OnMyMobDead"; - end; - -OnDisable: - disablenpc "Plant Summon#jr_10"; - killmonster "job3_rang02","Plant Summon#jr_10::OnMyMobDead"; - end; - -OnTouch: - percentheal 10,0; - specialeffect2 EF_ABSORBSPIRITS; - mapannounce "job3_rang02","Test Supervisor, Caution : You are doing well! If you come closer a little more, you should be able to see me.",bc_map; - end; - -OnMyMobDead: - end; -} - -job3_rang02,180,78,3 script Test Supervisor#jr_11 882,1,1,{ - -OnTouch: - if (job_ranger01 == 6) - { - if (countitem(12258) < 1) - { - if (countitem(6156) > 0) - { - mes "[Test Supervisor, Caution]"; - mes "You've arrived safely!!!"; - donpcevent "Second Test Timer#jr_08::OnDisable"; - donpcevent "Staff Rust#job_ranger09::OnDisable"; - donpcevent "Plant Summon#jr_10::OnDisable"; - initnpctimer; - next; - mes "[Test Supervisor, Caution]"; - mes "What are those documents?"; - emotion 74; - next; - menu "Mr. Rust asked me to give this to you.",-; - mes "[Test Supervisor, Caution]"; - mes "Haaaaaaaah!!"; - mes "I've been avoiding him so much!!"; - delitem 6156,countitem(6156); - erasequest 8260; - next; - mes "[Test Supervisor, Caution]"; - mes "I've never imagined this could be a test..."; - emotion 28; - next; - mes "[Test Supervisor, Caution]"; - mes "Anyway you've passed the 2nd test very well."; - next; - mes "[Test Supervisor, Caution]"; - mes "Pass the 3rd one and you will become a great ranger."; - close2; - warp "job3_rang02",250,49; - donpcevent "Test Supervisor#jr_13::OnEnable"; - end; - } - mes "[Test Supervisor, Caution]"; - mes "You've arrived safely......uh?"; - next; - mes "[Test Supervisor, Caution]"; - mes "Didn't Rust give you something?"; - next; - mes "[Test Supervisor, Caution]"; - mes "Where did you lose that?"; - mes "Pick it up quickly!"; - close; - } - mes "[Test Supervisor, Caution]"; - mes "No, no!"; - mes "You need to use all the 'Bombring Capsules'?!"; - next; - mes "[Test Supervisor, Caution]"; - mes "Use it all and come back!"; - mes "Time is ticking so you'd better hurry."; - close; - } - mes "[Test Supervisor, Caution]"; - mes "You've arrived safely......uh?"; - next; - mes "[Test Supervisor, Caution]"; - mes "Didn't Rust give you something?"; - next; - mes "[Test Supervisor, Caution]"; - mes "Where did you lose that?"; - mes "Pick it up quickly!"; - close2; - end; - -OnTimer60000: - mapannounce "job3_rang02","Test Supervisor, Caution : Come here, you don't have to rush your test, but why are you delaying the test?",bc_map; - end; - -OnTimer63000: - mapannounce "job3_rang02","Test Supervisor, Caution : I hate people that make me wait! if you don't talk to me in 30 seconds to continue the test, I will end your test progress!",bc_map; - end; - -OnTimer93000: - mapannounce "job3_rang02","Test Supervisor, Caution : Hurry up! Hurry up! Come on.",bc_map; - end; - -OnTimer96000: - mapannounce "job3_rang02","Test Supervisor, Caution : You couldn't get here on time, therefore the 2nd practical test ends here!",bc_map; - end; - -OnTimer99000: - mapannounce "job3_rang02","Test Supervisor, Caution : If you want to blame something, blame your own stupidness! Start over from the beginning! You fool!",bc_map; - mapwarp "job3_rang02","tur_dun01",93,165; - end; - -OnTimer102000: - mapannounce "job3_rang02","Test Supervisor, Caution : If you want to blame something, blame your own stupidness! Start over from the beginning! You fool!",bc_map; - mapwarp "job3_rang02","tur_dun01",93,165; - donpcevent "Staff Rust#job_ranger09::OnDisable"; - donpcevent "Plant Summon#jr_10::OnDisable"; - donpcevent "Second Test Timer#jr_08::OnDisable"; - end; - -OnTimer105000: - donpcevent "Practical Test::OnEnable"; - donpcevent "Test Supervisor#jr_11::OnDisable"; - stopnpctimer; - end; - -OnInit: - disablenpc "Test Supervisor#jr_11"; - end; - -OnEnable: - enablenpc "Test Supervisor#jr_11"; - end; - -OnDisable: - stopnpctimer; - disablenpc "Test Supervisor#jr_11"; - end; - -} - -job3_rang02,104,93,0 script Third Test Timer#jr_12 139,{ - -OnTimer3000: - mapannounce "job3_rang02","Test Supervisor, Freeze : Well, then let's start the 3rd practical test! Are you ready?",bc_map; - end; - -OnTimer6000: - mapannounce "job3_rang02","Test Supervisor, Freeze : From now on, every 3 seconds an 'Egg Bomb' will appear! Look at it carefully, and have your wolf attack the egg bomb to dismantle it!",bc_map; - end; - -OnTimer9000: - mapannounce "job3_rang02","Test Supervisor, Freeze : You can control the wolf by pressing the alt key and left click the surface, the wolf then moves to that point! Then you target the bomb and click on more time, it will then attack it!",bc_map; - end; - -OnTimer12000: - mapannounce "job3_rang02","Test Supervisor, Freeze : The 'Egg Bombs' will spawn 20 times! Each time you successfully dismantle one, you get 1 point! If you get 10 ore more points, you pass the preactical test, so go for it! Then I'll start!!!!!",bc_map; - end; - -OnTimer15000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger14::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger15::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger16::OnEnable"; - } - end; - -OnTimer20000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger17::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger18::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger19::OnEnable"; - } - end; - -OnTimer25000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger20::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger21::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger22::OnEnable"; - } - end; - -OnTimer30000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger23::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger24::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger25::OnEnable"; - } - end; - -OnTimer35000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger26::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger27::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger28::OnEnable"; - } - end; - -OnTimer40000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger14::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger15::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger16::OnEnable"; - } - end; - -OnTimer45000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger17::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger18::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger19::OnEnable"; - } - end; - -OnTimer50000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger20::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger21::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger22::OnEnable"; - } - end; - -OnTimer55000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger23::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger24::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger25::OnEnable"; - } - end; - -OnTimer60000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger26::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger27::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger28::OnEnable"; - } - end; - -OnTimer65000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger14::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger15::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger16::OnEnable"; - } - end; - -OnTimer70000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger17::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger18::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger19::OnEnable"; - } - end; - -OnTimer75000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger20::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger21::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger22::OnEnable"; - } - end; - -OnTimer80000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger23::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger24::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger25::OnEnable"; - } - end; - -OnTimer85000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger26::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger27::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger28::OnEnable"; - } - end; - -OnTimer90000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger14::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger15::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger16::OnEnable"; - } - end; - -OnTimer95000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger17::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger18::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger19::OnEnable"; - } - end; - -OnTimer100000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger20::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger21::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger22::OnEnable"; - } - end; - -OnTimer105000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger23::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger24::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger25::OnEnable"; - } - end; - -OnTimer110000: - set .@rand,rand(1,3); - if (.@rand == 1) - { - donpcevent "Egg Bomb#job_ranger26::OnEnable"; - }else if (.@rand == 2) - { - donpcevent "Egg Bomb#job_ranger27::OnEnable"; - }else - { - donpcevent "Egg Bomb#job_ranger28::OnEnable"; - } - end; - -OnTimer113000: - mapannounce "job3_rang02","Test Supervisor, Freeze : The test is ooooooooooooooveeeeerrr!!!!!!!!!!!!!!!!!!!!!!!!!!",bc_map; - donpcevent "Egg Bomb#job_ranger14::OnDisable"; - donpcevent "Egg Bomb#job_ranger15::OnDisable"; - donpcevent "Egg Bomb#job_ranger16::OnDisable"; - donpcevent "Egg Bomb#job_ranger17::OnDisable"; - donpcevent "Egg Bomb#job_ranger18::OnDisable"; - donpcevent "Egg Bomb#job_ranger19::OnDisable"; - donpcevent "Egg Bomb#job_ranger20::OnDisable"; - donpcevent "Egg Bomb#job_ranger21::OnDisable"; - donpcevent "Egg Bomb#job_ranger22::OnDisable"; - donpcevent "Egg Bomb#job_ranger23::OnDisable"; - donpcevent "Egg Bomb#job_ranger24::OnDisable"; - donpcevent "Egg Bomb#job_ranger25::OnDisable"; - donpcevent "Egg Bomb#job_ranger26::OnDisable"; - donpcevent "Egg Bomb#job_ranger27::OnDisable"; - donpcevent "Egg Bomb#job_ranger28::OnDisable"; - end; - -OnTimer116000: - mapannounce "job3_rang02","Test Supervisor, Freeze : Well let's see the result?!",bc_map; - end; - -OnTimer119000: - set .point_result01,$@job_rang_point03; - mapannounce "job3_rang02","Test Supervisor, Freeze : Your score is ..."+.point_result01+" out of 20!",bc_map; - end; - -OnTimer121000: - if (.point_result01 > 9) - { - mapannounce "job3_rang02","Test Supervisor, Freeze : You have been successful so far! You've passed all practical tests! Let's move to the waitingroom!!!!!",bc_map; - mapwarp "job3_rang02","job3_rang01",89,38; - }else - { - mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad but you couldn't pass the 10 points, so you failed!!!!",bc_map; - } - end; - -OnTimer124000: - mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but you'll need to retake the test from the beginning! Please go back!",bc_map; - mapwarp "job3_rang02","tur_dun01",93,165; - end; - -OnTimer127000: - mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but you'll need to retake the test from the beginning! Please go back!",bc_map; - set $@job_rang_point03,0; - mapwarp "job3_rang02","tur_dun01",93,165; - donpcevent "Test Supervisor#jr_13::OnDisable"; - end; - -OnTimer130000: - set $@job_rang_point03,0; - donpcevent "Practical Test::OnEnable"; - donpcevent "Third Test Timer#jr_12::OnDisable"; - stopnpctimer; - end; - -OnInit: - set $@job_rang_point03,0; - disablenpc "Third Test Timer#jr_12"; - end; - -OnEnable: - enablenpc "Third Test Timer#jr_12"; - initnpctimer; - end; - -OnDisable: - set $@job_rang_point03,0; - stopnpctimer; - disablenpc "Third Test Timer#jr_12"; - end; -} - -job3_rang02,251,49,3 script Test Supervisor#jr_13 732,{ - - if (job_ranger01 == 6) - { - if (checkquest(8261) == -1) - { - mes "[Test Supervisor, Freeze]"; - mes "Congrats for passing the 2nd practical test! I am the 3rd practical test supervisor Freeze!"; - next; - mes "[Test Supervisor, Freeze]"; - mes "For the 3rd test, I'll test how much you could use a wolf effectively. When you become a Ranger in the future, you'll learn an wolf!"; - next; - mes "[Test Supervisor, Freeze]"; - mes "^0000ffThe tester is provided with a disposable Wolf summoning Flute! When you remove egg bombs coming out from here and there by controlling the summoned wolf, you get points!^000000"; - next; - mes "[Test Supervisor, Freeze]"; - mes "Tester cannot move during the test, and the test completes when all bombs are removed quickly and accurately within the given time only by using a wolf!"; - next; - mes "[Test Supervisor, Freeze]"; - mes "^0000ffThe way to control an wolf is to press the alt key and left-click the surface, then the wolf moves to the point where you've clicked on!^000000"; - mes "^0000ffWhen you target the bomb and press one more, it starts to attack!^000000"; - next; - mes "[Test Supervisor, Freeze]"; - mes "The 3rd test time limit is about 3 minutes, when you get 10 over 20 points, you can pass the practical test!"; - next; - mes "[Test Supervisor, Freeze]"; - mes "Well, then first get this Wolf' flutes and after summoning the wolf, talk to me!"; - getitem 12380,1; - setquest 8261; - close; - } - else if (checkquest(8261) == 1) - { - if (getmercinfo(1) == 2034) - { - erasequest 8261; - mes "[Test Supervisor, Freeze]"; - mes "Good! Then I'll start the test right now!"; - next; - mes "[Test Supervisor, Freeze]"; - mes "Keep in mind! You need to remove the egg bomb before it gets exploded by only using a wolf!"; - next; - mes "[Test Supervisor, Freeze]"; - mes "Then, Good luck!"; -// sc_start SC_STONE,120000,10; // Commented until the Mercenary M_DESERT_WOLF_B is working correctly. - close2; - donpcevent "Test Supervisor#jr_13::OnDisable"; - donpcevent "Third Test Timer#jr_12::OnEnable"; - end; - }else if (countitem(12380) < 1) - { - mes "[Test Supervisor, Freeze]"; - mes "Huh?! There's no wolf, no Test Flute, where did you get rid of them?!"; - next; - mes "[Test Supervisor, Freeze]"; - mes "I'll give you one more time specially, so hold yourself together!"; - next; - mes "[Test Supervisor, Freeze]"; - mes "Summon the wolf quickly, and talk to me again!"; - getitem 12380,1; - close; - } - mes "[Test Supervisor, Freeze]"; - mes "Ha? What are you doing?"; - next; - mes "[Test Supervisor, Freeze]"; - mes "Play the Test Flute quickly to summon the wolf and talk to me!"; - close; - } - } - mes "[Test Supervisor, Freeze]"; - mes "Who are you?"; - next; - mes "[Test Supervisor, Freeze]"; - mes "This area is for the Ranger Job Change test!"; - mes "And not for Outsiders such as you, so get out!"; - close; - -OnTimer3000: - mapannounce "job3_rang02","Test Supervisor, Freeze : Welcome to the 3rd practical test field! I am the 3rd pratcical Test Supervisor Freeze!",bc_map; - end; - -OnTimer6000: - mapannounce "job3_rang02","Test Supervisor, Freeze : For the smooth testing progress for the other testers, if you don't talk to me again in 2 minutes to start the 3rd test, the test will end!",bc_map; - end; - -OnTimer9000: - mapannounce "job3_rang02","Test Supervisor, Freeze : Don't hesitate and let's begin!",bc_map; - end; - -OnTimer60000: - mapannounce "job3_rang02","Test Supervisor, Freeze : For the smooth testing progress for the other testers, if you don't talk to me again in 1 minute to start the 3rd test, the test will end!",bc_map; - end; - -OnTimer63000: - mapannounce "job3_rang02","Test Supervisor, Freeze : Don't hesitate and let's begin!",bc_map; - end; - -OnTimer120000: - mapannounce "job3_rang02","Test Supervisor, Freeze : Why aren't you starting the test?",bc_map; - end; - -OnTimer123000: - mapannounce "job3_rang02","Test Supervisor, Freeze : You weren't on time for the test, so I am ending the 3rd practical test!",bc_map; - end; - -OnTimer127000: - set $@job_rang_point03,0; - mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but try again!",bc_map; - mapwarp "job3_rang02","tur_dun01",93,165; - end; - -OnTimer130000: - mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but try again!",bc_map; - mapwarp "job3_rang02","tur_dun01",93,165; - end; - -OnTimer133000: - donpcevent "Third Test Timer#jr_12::OnDisable"; - donpcevent "Practical Test::OnEnable"; - donpcevent "Test Supervisor#jr_13::OnDisable"; - stopnpctimer; - end; - -OnInit: - disablenpc "Test Supervisor#jr_13"; - end; - -OnEnable: - enablenpc "Test Supervisor#jr_13"; - initnpctimer; - donpcevent "Second Test Timer#jr_08::OnDisable"; - donpcevent "Staff Rust#job_ranger09::OnDisable"; - donpcevent "Plant Summon#jr_10::OnDisable"; - donpcevent "Test Supervisor#jr_11::OnDisable"; - end; - -OnDisable: - stopnpctimer; - disablenpc "Test Supervisor#jr_13"; - end; -} - -job3_rang02,246,42,0 script Egg Bomb#job_ranger14 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger14"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger14"; - initnpctimer; - monster "job3_rang02",246,42,"Egg Bomb",1047,1,"Egg Bomb#job_ranger14::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb 'I am almost done now... Don't stop me.'",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger14::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger14"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : Alas, it was only a dream for a short time...",bc_map; - donpcevent "Egg Bomb#job_ranger14::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger14::OnDisable"; - end; -} - -job3_rang02,249,46,0 script Egg Bomb#job_ranger15 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger15"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger15"; - initnpctimer; - monster "job3_rang02",249,46,"Egg Bomb",1047,1,"Egg Bomb#job_ranger15::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb : Hey, I am going to explode. What are you going to do?",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger15::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger15"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : The world is meaningless and my dream is so far away...",bc_map; - donpcevent "Egg Bomb#job_ranger15::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger15::OnDisable"; - end; -} - -job3_rang02,256,43,0 script Egg Bomb#job_ranger16 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger16"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger16"; - initnpctimer; - monster "job3_rang02",256,43,"Egg Bomb",1047,1,"Egg Bomb#job_ranger16::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb : I... no, I can't standy anymore!!",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger16::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger16"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : Don't be relieved. Misery always comes from carelesness.",bc_map; - donpcevent "Egg Bomb#job_ranger16::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger16::OnDisable"; - end; -} - -job3_rang02,243,54,0 script Egg Bomb#job_ranger17 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger17"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger17"; - initnpctimer; - monster "job3_rang02",243,54,"Egg Bomb",1047,1,"Egg Bomb#job_ranger17::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb 'I am almost done now... Don't stop me.'",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger17::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger17"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : Alas, it was only a dream for a short time...",bc_map; - donpcevent "Egg Bomb#job_ranger17::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger17::OnDisable"; - end; -} - -job3_rang02,246,58,0 script Egg Bomb#job_ranger18 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger18"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger18"; - initnpctimer; - monster "job3_rang02",246,58,"Egg Bomb",1047,1,"Egg Bomb#job_ranger18::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb : Hey, I am going to explode. What are you going to do?",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger18::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger18"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : The world is meaningless and my dream is so far away...",bc_map; - donpcevent "Egg Bomb#job_ranger18::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger18::OnDisable"; - end; -} - -job3_rang02,255,56,0 script Egg Bomb#job_ranger19 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger19"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger19"; - initnpctimer; - monster "job3_rang02",255,56,"Egg Bomb",1047,1,"Egg Bomb#job_ranger19::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb : I... no, I can't stand anymore!!",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger19::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger19"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : Don't be relieved. Misery always comes from carelesness.",bc_map; - donpcevent "Egg Bomb#job_ranger19::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger19::OnDisable"; - end; -} - -job3_rang02,260,48,0 script Egg Bomb#job_ranger20 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger20"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger20"; - initnpctimer; - monster "job3_rang02",260,48,"Egg Bomb",1047,1,"Egg Bomb#job_ranger20::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb 'I am almost done now... Don't stop me.'",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger20::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger20"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : Alas, it was only a dream for a short time...",bc_map; - donpcevent "Egg Bomb#job_ranger20::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger20::OnDisable"; - end; -} - -job3_rang02,244,53,0 script Egg Bomb#job_ranger21 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger21"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger21"; - initnpctimer; - monster "job3_rang02",244,53,"Egg Bomb",1047,1,"Egg Bomb#job_ranger21::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb : Hey, I am going to explode. What are you going to do?",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger21::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger21"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : The world is meaningless and my dream is so far away...",bc_map; - donpcevent "Egg Bomb#job_ranger21::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger21::OnDisable"; - end; -} - -job3_rang02,254,50,0 script Egg Bomb#job_ranger22 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger22"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger22"; - initnpctimer; - monster "job3_rang02",254,50,"Egg Bomb",1047,1,"Egg Bomb#job_ranger22::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb : I... no, I can't stand anymore!!",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger22::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger22"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : Don't be relieved. Misery always comes from carelesness.",bc_map; - donpcevent "Egg Bomb#job_ranger22::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger22::OnDisable"; - end; -} - -job3_rang02,241,41,0 script Egg Bomb#job_ranger23 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger23"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger23"; - initnpctimer; - monster "job3_rang02",241,41,"Egg Bomb",1047,1,"Egg Bomb#job_ranger23::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb 'I am almost done now... Don't stop me.'",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger23::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger23"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : Alas, it was only a dream for a short time...",bc_map; - donpcevent "Egg Bomb#job_ranger23::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger23::OnDisable"; - end; -} - -job3_rang02,259,41,0 script Egg Bomb#job_ranger24 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger24"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger24"; - initnpctimer; - monster "job3_rang02",259,41,"Egg Bomb",1047,1,"Egg Bomb#job_ranger24::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb : Hey, I am going to explode. What are you going to do?",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger24::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger24"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : The world is meaningless and my dream is so far away...",bc_map; - donpcevent "Egg Bomb#job_ranger24::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger24::OnDisable"; - end; -} - -job3_rang02,256,52,0 script Egg Bomb#job_ranger25 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger25"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger25"; - initnpctimer; - monster "job3_rang02",256,52,"Egg Bomb",1047,1,"Egg Bomb#job_ranger25::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb : I... no, I can't standy anymore!!",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger25::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger25"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : Don't be relieved. Misery always comes from carelesness.",bc_map; - donpcevent "Egg Bomb#job_ranger25::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger25::OnDisable"; - end; -} - -job3_rang02,259,58,0 script Egg Bomb#job_ranger26 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger26"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger26"; - initnpctimer; - monster "job3_rang02",259,58,"Egg Bomb",1047,1,"Egg Bomb#job_ranger26::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb 'I am almost done now... Don't stop me.'",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger26::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger26"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : Alas, it was only a dream for a short time...",bc_map; - donpcevent "Egg Bomb#job_ranger26::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger26::OnDisable"; - end; -} - -job3_rang02,254,52,0 script Egg Bomb#job_ranger27 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger27"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger27"; - initnpctimer; - monster "job3_rang02",254,52,"Egg Bomb",1047,1,"Egg Bomb#job_ranger27::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb : Hey, I am going to explode. What are you going to do?",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger27::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger27"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : The world is meaningless and my dream is so far away...",bc_map; - donpcevent "Egg Bomb#job_ranger27::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger27::OnDisable"; - end; -} - -job3_rang02,247,42,0 script Egg Bomb#job_ranger28 139,{ - -OnInit: - disablenpc "Egg Bomb#job_ranger28"; - end; - -OnEnable: - enablenpc "Egg Bomb#job_ranger28"; - initnpctimer; - monster "job3_rang02",247,42,"Egg Bomb",1047,1,"Egg Bomb#job_ranger28::OnMyMobDead"; - mapannounce "job3_rang02","Egg Bomb : I... no, I can't standy anymore!!",bc_map; - end; - -OnDisable: - killmonster "job3_rang02","Egg Bomb#job_ranger28::OnMyMobDead"; - stopnpctimer; - disablenpc "Egg Bomb#job_ranger28"; - end; - -OnMyMobDead: - set $@job_rang_point03,$@job_rang_point03+1; - mapannounce "job3_rang02","Egg Bomb : Don't be relieved. Misery always comes from carelesness.",bc_map; - donpcevent "Egg Bomb#job_ranger28::OnDisable"; - end; - -OnTimer10000: - mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map; - donpcevent "Egg Bomb#job_ranger28::OnDisable"; - end; -} - -job3_rang01,90,43,3 script Ranger Master#jr_29 832,{ - - if (job_ranger01 < 6) - { - mes "[Ranger Master, Neveragain]"; - mes "... ...Huh?"; - mes "Strange... ...how did you get here?"; - next; - mes "[Ranger Master, Neveragain]"; - mes "You don't seem to belong here..."; - next; - mes "[Ranger Master, Neveragain]"; - mes "Leave this place,"; - mes "You shouldn't have come here."; - close2; - warp "alberta",117,57; - end; - }else if (job_ranger01 == 6) - { - if (BaseLevel < 99 || JobLevel < 50) - { - mes "[Ranger Master, Neveragain]"; - mes "No."; - mes "I can tell just by looking at you that you seem to be to unexperienced."; - next; - mes "[Ranger Master, Neveragain]"; - mes "Have more pride in your job and get more experience, and then when you grow as a Hunter or a Sniper you can make an aura by yourself, please come back again."; - close2; - warp "alberta",117,57; - end; - } - changequest 8259,8262; - mes "[Ranger Master, Neveragain]"; - mes "Congratulations!"; - mes "You've completed all the rough practical tests!"; - next; - mes "[Ranger Master, Neveragain]"; - mes "Well, You've had enough experience so I won't need to drag on."; - next; - mes "[Ranger Master, Neveragain]"; - mes "Before you do a job change ^0000ffDismiss your Falcon^000000, and check if you've used all of your ^0000ffSkill Points^000000."; - next; - switch(select("Wait a minute:I am ready")) - { - case 1: - mes "[Ranger Master, Neveragain]"; - mes "I am not running away so take your time."; - close; - case 2: - if (checkfalcon() == 0) - { - if (SkillPoint > 0) - { - mes "[Ranger Master, Neveragain]"; - mes "It seems you haven't used all skill points."; - next; - mes "[Ranger Master, Neveragain]"; - mes "Please use your skill points, and come back to me."; - close; - } - mes "[Ranger Master, Neveragain]"; - mes "Good. No falcon and you've used up all your skill points."; - break; - }else - { - mes "[Ranger Master, Neveragain]"; - mes "Didn't you dismiss your falcon??"; - next; - mes "[Ranger Master, Neveragain]"; - mes "Please dismiss your falcon, and come back to me."; - close; - } - } - mes "[Ranger Master, Neveragain]"; - mes "Okay, before you really change the job into a ranger, I'll ask you on more time."; - mes "Do you really want to become a ranger?"; - next; - switch(select("No:Yes!")) - { - case 1: - mes "[Ranger Master, Neveragain]"; - mes "Umm? That's not the answer that I was waiting for..."; - next; - mes "[Ranger Master, Neveragain]"; - mes "Even after passing through all the rough practical tests, you don't want to become a ranger... are you sure?"; - close; - case 2: - break; - } - if(Class == Job_Baby_Hunter){ - mes "[Ranger Master, Neveragain]"; - mes "Your firm answer seems very trustworthy!"; - next; - nude; - if (countitem(1703) > 0) - { - mes "[Ranger Master, Neveragain]"; - mes "From now on be active as a splendid Ranger!"; - mes "I wish you luck in your future!"; - delitem 1703,1; - set job_ranger01,7; - completequest 8262; - jobchange Job_Baby_Ranger; - getitem 5748,1; - getitem 2795,1; - getitem 6124,1; - close; - } - mes "[Ranger Master, Neveragain]"; - mes "...However,"; - mes "You have to return your test items."; - mes "What did you do with your testing Bow?"; - close; - } - else if (Class == Job_Hunter) - { - mes "[Ranger Master, Neveragain]"; - mes "Your firm answer seems very trustworthy!"; - next; - nude; - if (countitem(1703) > 0) - { - mes "[Ranger Master, Neveragain]"; - mes "From now on be active as a splendid Ranger!"; - mes "I wish you luck in your future!"; - delitem 1703,1; - set job_ranger01,7; - completequest 8262; - jobchange Job_Ranger; - getitem 5748,1; - getitem 2795,1; - getitem 6124,1; - close; - } - mes "[Ranger Master, Neveragain]"; - mes "...However,"; - mes "You have to return your test items."; - mes "What did you do with your testing Bow?"; - close; - }else if (Class == Job_Sniper) - { - mes "[Ranger Master, Neveragain]"; - mes "Your firm answer seems very trustworthy!"; - next; - nude; - if (countitem(1703) > 0) - { - mes "[Ranger Master, Neveragain]"; - mes "From now on be active as a splendid Ranger!"; - mes "I wish you luck in your future!"; - delitem 1703,1; - set job_ranger01,7; - completequest 8262; - jobchange Job_Ranger_T; - getitem 5748,1; - getitem 2795,1; - getitem 6124,1; - close; - } - mes "[Ranger Master, Neveragain]"; - mes "...However,"; - mes "You have to return your test items."; - mes "What did you do with your testing Bow?"; - close; - }else - { - mes "[Ranger Master, Neveragain]"; - mes "...Huh? Who are you?"; - mes "You are not a Hunter or a Sniper?!"; - next; - mes "[Ranger Master, Neveragain]"; - mes "What are you doing here?"; - mes "You shouldn't have come here. Get out!"; - set job_ranger01,0; - erasequest 8254; - erasequest 8255; - erasequest 8256; - erasequest 8257; - erasequest 8258; - erasequest 8259; - erasequest 8260; - erasequest 8261; - erasequest 8262; - close2; - warp "alberta",117,57; - end; - } - }else if (job_ranger01 > 6) - { - mes "[Ranger Master, Neveragain]"; - mes "Hey, you look great."; - mes "What are you doing here?"; - next; - switch(select("I just came by:Please let me be out")) - { - case 1: - mes "[Ranger Master, Neveragain]"; - mes "Well, there's nothing to see and you came."; - next; - mes "[Ranger Master, Neveragain]"; - mes "Take a rest as long as you want."; - mes "It's the place where you can have a tea easily."; - close; - case 2: - break; - } - mes "[Ranger Master, Neveragain]"; - mes "It was good to see you."; - mes "Don't lose the dignity as a Ranger wherever you go."; - close2; - warp "alberta",117,57; - end; - } - mes "[Ranger Master, Neveragain]"; - mes "Hey, you look great."; - mes "What are you doing here?"; - next; - switch(select("I just came by:Please let me be out")) - { - case 1: - mes "[Ranger Master, Neveragain]"; - mes "Well, there's nothing to see and you came."; - next; - mes "[Ranger Master, Neveragain]"; - mes "Take a rest as long as you want."; - mes "It's the place where you can have a tea easily."; - close; - case 2: - break; - } - mes "[Ranger Master, Neveragain]"; - mes "It was good to see you."; - mes "Don't lose the dignity as a Ranger wherever you go."; - close2; - warp "alberta",117,57; - end; -} - -job3_rang01,58,1,0 script Test#job_ranger 88,{ - - if(getgmlevel() > 98) - { - switch(select("Enable Waiting Room:Disable Waiting Room:Enable 1st Test:Disable 1st Test:Enable 2nd Test:Disable 2nd Test:Enable 3rd Test:Disable 3rd Test:Cancel")) - { - case 1: - mes "Enabled Waiting Room"; - donpcevent "Practical Test::OnEnable"; - close; - case 2: - mes "Disabled Waiting Room"; - donpcevent "Practical Test::OnDisable"; - close; - case 3: - mes "1st Test Enabled"; - donpcevent "Test Supervisor#jr_04::OnEnable"; - close; - case 4: - mes "1st Test Disabled"; - donpcevent "Test Supervisor#jr_04::OnDisable"; - donpcevent "First Test Timer#jr_05::OnDisable"; - donpcevent "Correct Monster Summon::OnReset"; - donpcevent "False Monster Summon::OnReset"; - close; - case 5: - mes "2nd Test Enabled"; - donpcevent "Second Test Timer#jr_08::OnEnable"; - close; - case 6: - mes "2nd Test Disabled"; - donpcevent "Second Test Time#job_ranger08::OnDisable"; - close; - case 7: - mes "3rd Test has been Enabled"; - donpcevent "3rd Test Timer#job_ranger12::OnEnable"; - close; - case 8: - mes "3rd Test has been Disabled"; - donpcevent "Third Test Timer#jr_12::OnDisable"; - donpcevent "Egg Bomb#job_ranger14::OnDisable"; - donpcevent "Egg Bomb#job_ranger15::OnDisable"; - donpcevent "Egg Bomb#job_ranger16::OnDisable"; - donpcevent "Egg Bomb#job_ranger17::OnDisable"; - donpcevent "Egg Bomb#job_ranger18::OnDisable"; - donpcevent "Egg Bomb#job_ranger19::OnDisable"; - donpcevent "Egg Bomb#job_ranger20::OnDisable"; - donpcevent "Egg Bomb#job_ranger21::OnDisable"; - donpcevent "Egg Bomb#job_ranger22::OnDisable"; - donpcevent "Egg Bomb#job_ranger23::OnDisable"; - donpcevent "Egg Bomb#job_ranger24::OnDisable"; - donpcevent "Egg Bomb#job_ranger25::OnDisable"; - donpcevent "Egg Bomb#job_ranger26::OnDisable"; - donpcevent "Egg Bomb#job_ranger27::OnDisable"; - donpcevent "Egg Bomb#job_ranger28::OnDisable"; - close; - case 9: - close; - } - } -}
\ No newline at end of file diff --git a/npc/pre-re/jobs/3-1/rune_knight.txt b/npc/pre-re/jobs/3-1/rune_knight.txt deleted file mode 100644 index d8f05acb8..000000000 --- a/npc/pre-re/jobs/3-1/rune_knight.txt +++ /dev/null @@ -1,3984 +0,0 @@ -//===== rAthena Script ======================================= -//= Rune Knight Job Quest -//===== By: ================================================== -//= L0ne_W0lf -//= Credits: Gepard, Muad_Dib -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Job change Quest from Knight / Lord Knight -> Rune Knight. -//= Does not entirely support changing to Baby Third Class. -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Added forgoten Header. [Masao] -//============================================================ - -prt_in,162,24,3 script Splendid-Looking Knight 470,{ - - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "[Rune Knight Manuel]"; - mes "Your are now a member of our select brethren. I can still remember when I first met you."; - next; - mes "[Rune Knight Manuel]"; - mes "Strive to live the way of the sword with honor..."; - next; - mes "[Rune Knight Manuel]"; - mes "Cheers to our new future..."; - close; - } - if (job_rune_edq == 0) { - mes "[Rune Knight Manuel]"; - mes "There are many paths one can take in the world. Most people can see their path but don't really follow it..."; - next; - mes "[Rune Knight Manuel]"; - mes "Anyway the drinks here are really good. Would you like to have one?"; - next; - switch (select("Sure, let's have a drink.:I refuse.")) { - case 1: - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - mes "[Rune Knight Manuel]"; - mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman."; - next; - mes "[Rune Knight Manuel]"; - mes "I'll buy this round."; - mes "A toast to friendship~"; - next; - if ((BaseLevel > 98) && (JobLevel > 49)) { - mes "[Rune Knight Manuel]"; - mes "In my opinion you seem to be ready to start a new way..."; - next; - mes "[Rune Knight Manuel]"; - mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you..."; - next; - mes "[Rune Knight Manuel]"; - mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you."; - next; - mes "[Rune Knight Manuel]"; - mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight."; - next; - mes "[Rune Knight Manuel]"; - mes "Won't you join our brethren? You look like you're fully qualified to become one of us."; - next; - mes "[Rune Knight Manuel]"; - mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation."; - next; - switch (select("I am not ready yet.:I'm ready to be a Rune Knight.")) { - case 1: - mes "[Rune Knight Manuel]"; - mes "Right. Every challenge always needs preparation. Okay, I'll wait for you."; - next; - mes "[Rune Knight Manuel]"; - mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight."; - close; - case 2: - mes "[Rune Knight Manuel]"; - mes "You're sure now?"; - mes "Let me send a dispatch to my comrades that you are willing to join our ranks."; - next; - set job_rune_edq,1; - setquest 3200; - mes "[Rune Knight Manuel]"; - mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower."; - next; - mes "[Rune Knight Manuel]"; - mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest."; - next; - mes "[Rune Knight Manuel]"; - mes "I will wait for the day that you become our comrade as a true Rune Knight."; - close; - } - } - mes "[Rune Knight Manuel]"; - mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before..."; - next; - mes "[Rune Knight Manuel]"; - mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together."; - next; - mes "[Rune Knight Manuel]"; - mes "A toast to the day that your strength can withstand the powers of a Rune Knight!"; - close; - } - mes "[Rune Knight Manuel]"; - mes "I believe that the wind of change is not always a good one."; - next; - mes "[Rune Knight Manuel]"; - mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever."; - close; - case 2: - mes "[Rune Knight Manuel]"; - mes "Are you sure? You don't know the true elegance of these drinks..."; - close; - } - } - if (job_rune_edq == 1) { - mes "[Rune Knight Manuel]"; - mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower."; - next; - mes "[Rune Knight Manuel]"; - mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest."; - next; - mes "[Rune Knight Manuel]"; - mes "I will wait for the day you become our comrade as a true Rune Knight."; - close; - } - mes "[Rune Knight Manuel]"; - mes "Don't you have things to do right now?"; - next; - mes "[Rune Knight Manuel]"; - mes "No? Well then never mind."; - mes "Don't you love the smell of alcohol?"; - close; -} - -glast_01,44,363,3 script Guide, Jungberg 468,{ - - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "[Guide, Jungberg]"; - mes "Oh you must be, "+strcharinfo(0)+"."; - mes "Welcome."; - next; - mes "[Guide, Jungberg]"; - mes "We are looking forward to you helping the Rune Knights spread honor throughout the world."; - next; - mes "[Guide, Jungberg]"; - mes "So, What can I help you with?"; - next; - switch (select("I want to go to the gathering place.:Nothing.")) { - case 1: - mes "[Guide, Jungberg]"; - mes "Right. I'll send you right now. I'll see you soon."; - close2; - warp "job3_rune01",80,65; - end; - case 2: - close; - } - } - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - if (job_rune_edq == 0) { - mes "[Guide, Jungberg]"; - mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?"; - next; - mes "[Guide, Jungberg]"; - mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone."; - next; - switch (select("Who are you?:What are you doing here?:Cancel.")) { - case 1: - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - mes "[Guide, Jungberg]"; - mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim."; - next; - mes "[Guide, Jungberg]"; - mes "If you also follow the way of the Swordman our paths will most certainly cross again when you have reached your full potential."; - close; - } - mes "[Guide, Jungberg]"; - mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim."; - next; - mes "[Guide, Jungberg]"; - mes "Since you don't walk the way of the Sword, you wouldn't understand our spirit. I can manage by myself. Follow your own path."; - close; - case 2: - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - mes "[Guide, Jungberg]"; - mes "I am a man walking the way of the Sword. But I'm not exactly the same as the likes of you, Rune-Midgart knight."; - next; - mes "[Guide, Jungberg]"; - mes "We are not like the other Knights who are absorbed with pomp and circumstance so you may not know of us yet."; - next; - mes "[Guide, Jungberg]"; - mes "We are the Rune Knights. A group that leads the true power as well as the physical strength to the righteous way of the Sword."; - next; - mes "[Guide, Jungberg]"; - mes "We have been living in secret here in the deep of Glast Heim for a half century but it's time to let the world know our purpose."; - next; - mes "[Guide, Jungberg]"; - mes "Now there are many instructors who are looking for talented Sword wielders in various places of Rune Midgard. They are looking for a people who will join the true way of the Sword."; - next; - mes "[Guide, Jungberg]"; - mes "If you wish to join the Rune Knights. Please get a recommendation from one of the guides and come to me again."; - close; - } - mes "[Guide, Jungberg]"; - mes "We are not like the other Knights who are absorbed with pomp and circumstance so you may not know of us yet."; - next; - mes "[Guide, Jungberg]"; - mes "We are the Rune Knights. A group that leads the true power as well as the physical strength to the righteous way of the Sword."; - next; - mes "[Guide, Jungberg]"; - mes "We have been living in secret here in the deep of Glast Heim for a half century but it's time to let the world know our purpose."; - next; - mes "[Guide, Jungberg]"; - mes "Now there are many instructors who are looking for talented Sword wielders in various places of Rune Midgard. They are looking for a people who will join the true way of the Sword."; - next; - mes "[Guide, Jungberg]"; - // custom translation - mes "Unfortunately, you are pursuing a different path than our people...I hope you can follow their path and convictions."; - close; - case 3: - close; - } - } - if (job_rune_edq == 1) { - mes "[Guide, Jungberg]"; - mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?"; - next; - mes "[Guide, Jungberg]"; - mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone."; - next; - switch (select("I came to be a Rune Knight.:Cancel.")) { - case 1: - mes "[Guide, Jungberg]"; - mes "Um... Are you the Rune Knight candidate that Manuel talked about?"; - next; - mes "[Guide, Jungberg]"; - mes "Your name is "+strcharinfo(0)+", right? I can see clearly that you are qualified to become our comrade."; - next; - mes "[Guide, Jungberg]"; - mes "Good. I don't have to ask anymore about your qualification to join our brethren....1.S...Now I'll give you your first assignment."; - next; - mes "[Guide, Jungberg]"; - mes "Find our Rune Knight gathering place hidden inside of Glast Heim."; - next; - mes "[Guide, Jungberg]"; - mes "There's a place that leads to the Rune Knight's secret gathering room inside the Glast Heim Chivalry. Find that place by yourself."; - next; - mes "[Guide, Jungberg]"; - mes "If you can find it, there'll be a person waiting to greet you, so let's start."; - next; - mes "[Guide, Jungberg]"; - mes "Of course your life might be at risk by the ghosts of Glast Heim...but overcoming the risk shouldn't be hard for a Rune Knight candidate."; - set job_rune_edq,2; - changequest 3200,3201; - close; - case 2: - close; - } - } - if (job_rune_edq == 2) { - mes "[Guide, Jungberg]"; - mes "The 1st assignment is to find out our Rune Knight gathering place hidden inside of Glast Heim."; - next; - mes "[Guide, Jungberg]"; - mes "There's a place that leads to the Rune Knights' secret gathering place inside Glast Heim Chivalry. Find that place by yourself."; - next; - mes "[Guide, Jungberg]"; - mes "If you can find it, there'll be a person waiting to greet you, so let's start."; - next; - mes "[Guide, Jungberg]"; - mes "Of course your life might be at risk by the ghosts of Glast Heim...but overcoming the risk shouldn't be hard for a Rune Knight candidate."; - close; - } - mes "[Guide, Jungberg]"; - mes "It seems that you are still taking the test. Do your best and pass all the tests."; - next; - switch (select("I want to go to the gathering place.:Quit the conversation.")) { - case 1: - mes "[Guide, Jungberg]"; - mes "All right. I'll send you right away. I'll check you later."; - close2; - warp "job3_rune01",80,65; - end; - case 2: - close; - } - } - mes "[Guide, Jungberg]"; - mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim."; - next; - mes "[Guide, Jungberg]"; - mes "Since you don't walk the way of the Sword, you wouldn't understand our spirit. I can manage by myself. Follow your own path."; - close; -} - -gl_knt02,150,55,3 script Rune Knight Staff 83,{ - - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "[Rune Knight Staff]"; - mes "Welcome, " + strcharinfo(0) + ". Are you going to the gathering place?"; - next; - switch (select("Yes, take me there.:I'm on other business.:Cancel.")) { - case 1: - mes "[Rune Knight Staff]"; - mes "Okay, come in. I'll guide you."; - close2; - warp "job3_rune01",80,65; - end; - case 2: - mes "[Rune Knight Staff]"; - mes "Oh, really? Then, keep on your work. I'll continue with my mission."; - close; - case 3: - close; - } - } - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - if ((job_rune_edq > 0) && (job_rune_edq < 2)) { - // custom translation - mes "[Rune Knight Staff]"; - mes "Ah...this area is off limits, you are prohibited to be here. Please do not do anything to hinder our efforts."; - next; - mes "[Rune Knight Staff]"; - mes "although...you seem to have the potential to become a companion to those who follow the path of the sword."; - next; - mes "[Rune Knight Staff]"; - mes "I'm sure we'll be crossing paths before long. I believe we will meet again."; - close; - } - if (job_rune_edq > 1) { - mes "[Rune Knight Staff]"; - mes "You found this place correctly. Jungberg sent me to send you to the gathering place."; - next; - mes "[Rune Knight Staff]"; - mes "When you get into the gathering place, talk to Captain Tigris. He's always waiting for new members to show up."; - next; - mes "[Rune Knight Staff]"; - mes "Well, please follow me."; - close2; - warp "job3_rune01",80,65; - end; - } - close; - } - mes "[Rune Knight Staff]"; - mes "Wait! This place is prohibited. I don't mind you going around but, don't ever disturb me again."; - close; -} - -job3_rune01,80,60,3 script Rune Knight Captain 470,{ - - if (checkweight(1201,1) == 0) { - mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight."; - close; - } - if ((MaxWeight - Weight) < 1000) { - mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight."; - close; - } - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - if (job_rune_edq == 23) { - mes "[Captain Tigris]"; - mes "Oh, I see... Please wait a moment."; - next; - mes "[Captain Tigris]"; - mes "I forgot to check if you are qualified to get the celebration gift for changing your job.."; - next; - mes "[Captain Tigris]"; - mes "Let me check the report from the instructors who took care of your tests."; - next; - if (job_rune_edq3 == 0) { - // custom translation - mes "[Captain Tigris]"; - mes "Ah...perfect. This result is truely rare."; - next; - mes "[Captain Tigris]"; - mes "Well, take this. This is a present that I've kept to give to my juniors like you."; - getitem 2140,1; //Energy_Rune_Guard - set job_rune_edq,24; - close; - } - else if ((job_rune_edq3 > 2) && (job_rune_edq3 < 6)) { - // custom translation - mes "[Captain Tigris]"; - mes "Ah, what a high score. Your results were very good."; - next; - mes "[Captain Tigris]"; - mes "Well, take this. This is a present that I've kept to give to my juniors like you."; - getitem 2794,1; //Magic_Stone_Ring - set job_rune_edq,24; - close; - } - mes "[Captain Tigris]"; - mes "Umm, not bad. It's not a great record but you tried your best."; - next; - mes "[Captain Tigris]"; - mes "Well, take this. This is a present that I've kept to give to my juniors like you."; - getitem 15002,1; //Rune_Plate - set job_rune_edq,24; - close; - } - mes "[Captain Tigris]"; - mes "Hey, long time no see, "+strcharinfo(0)+". I don't think you've got any important matters to discuss but make yourself comfortable."; - close; - } - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - if (job_rune_edq == 2) { - mes "A man wearing glorious armor and passion in his eyes is standing in front of me."; - next; - mes "He stares at me with an absent look and after a while he begins to talk."; - next; - mes "[Captain Tigris]"; - mes "Hey, are you the Rune Knight candidate that Manuel recommended? I am Captain Tigris from the Rune Knights, and your name is??"; - next; - mes "[Captain Tigris]"; - mes "Oh, I've heard it before but I've forgotten it. Right, were you "+strcharinfo(0)+"? I truly welcome you from the heart for coming here."; - next; - mes "[Captain Tigris]"; - mes "Let's see. How many candidates have come to this room? Hey, Lunarea, which candidate is this one here?"; - next; - mes "[Rune Knight, Lunarea]"; - mes "... 172nd."; - next; - mes "[Captain Tigris]"; - mes "She says so my friend. Actually I don't want to see the next one. So please do well."; - next; - mes "[Captain Tigris]"; - mes "Let me see... Manual and Jungberg must have finished the basic verification, then let's start the test right away."; - next; - mes "[Captain Tigris]"; - mes "Lunarea, proceed with the first test."; - next; - mes "[Rune Knight, Lunarea]"; - mes "..."; - next; - mes "This pale-skinned female Rune Knight called Lunarea is nodding her head quietly and watching me."; - next; - mes "[Captain Tigris]"; - mes "The test begins now. First, you'll get the 1st test from that beautiful icy lady, so please try your best."; - next; - mes "[Captain Tigris]"; - mes "When the test is done, talk to me. Anyway you'll need to care about the tests progressing with other people."; - next; - set job_rune_edq,3; - changequest 3201,3202; - mes "[Captain Tigris]"; - mes "Well then, I'll be waiting here so take the test."; - close; - } - if (job_rune_edq == 3) { - mes "[Captain Tigris]"; - mes "Now the test begins. First, you'll get the 1st test from that beautiful icy lady, so please try your best."; - next; - mes "[Captain Tigris]"; - mes "When the test is done, talk to me... anyway you'll need to care about the tests progressing with other people."; - next; - mes "[Captain Tigris]"; - mes "Well then, I'll be waiting here so take the test."; - close; - } - if ((job_rune_edq > 3) && (job_rune_edq < 6)) { - mes "[Captain Tigris]"; - mes "Hey you, weren't you testing? Lunarea, what happened? Is the test all done?"; - next; - mes "[Rune Knight, Lunarea]"; - mes "......"; - next; - mes "She just shakes her head without saying any word, and stares at me. She has piercing eyes."; - next; - mes "[Captain Tigris]"; - mes "Okay Lunarea. Hey, listen to me carefully. Lunarea is a poor talker and quiet but you shouldn't ignore her."; - next; - mes "[Captain Tigris]"; - mes "Even for me... no, any one of us who upsets her wouldn't be able to deal with that."; - next; - mes "[Rune Knight, Lunarea]"; - mes "......"; - next; - mes "[Captain Tigris]"; - mes "Whoa don't look at me like that. Okay, you see that? Aspiring Rune Knight. Go back to Lunarea and take the test as she says. That'll be good for you."; - close; - } - if (job_rune_edq == 6) { - mes "[Captain Tigris]"; - mes "Umm, it seems that you've passed Lunarea's test? I guess I won't have to test more for the basics."; - next; - mes "[Captain Tigris]"; - mes "Undeniably our Rune Knights have some differences but we should not forget our Swordman roots."; - next; - mes "[Captain Tigris]"; - mes "From now on, this will be the real test as a Rune Knight that you want to be. You'll need to prepare to take next test."; - next; - mes "[Captain Tigris]"; - mes "Renoa, I know that you've been waiting for a long time but it's your turn."; - next; - mes "[Rune Knight, Renoa]"; - mes "It really has been such a long time but Lunarea's test and mine differ like the sky to the earth. I hope you won't be just a muscle-headed fool."; - next; - mes "[Captain Tigris]"; - mes "Hahaha. you heard that? It won't be easy this time. I hope you get through it my friend."; - next; - mes "[Captain Tigris]"; - mes "Go to that fiery lady in the library room to get the next test done and come back."; - set job_rune_edq,7; - changequest 3204,3205; - close; - } - if ((job_rune_edq > 6) && (job_rune_edq < 16)) { - mes "[Captain Tigris]"; - mes "Now, this will be the real test as a Rune Knight. You've got to prepare to take the next test."; - next; - mes "[Captain Tigris]"; - mes "Renoa, I know that you've been waiting for a long time but it's your turn."; - next; - mes "[Rune Knight, Renoa]"; - mes "It really has been such a long time but Lunarea's test and mine differ like the sky to the earth. I hope you won't be just a muscle-headed fool."; - next; - mes "[Captain Tigris]"; - mes "Hahaha. you heard that? It won't be easy this time. I hope you get through it my friend."; - next; - mes "[Captain Tigris]"; - mes "Go to that fiery lady in the library room to get the next test done and come back."; - close; - } - if (job_rune_edq == 16) { - mes "[Captain Tigris]"; - mes "Oh, I heard that you've passed Renoa's test which only few people could pass."; - next; - mes "[Captain Tigris]"; - mes "I heard that the number of candidates who've given up while taking Renoa's test has been high."; - next; - mes "[Captain Tigris]"; - mes "You have to understand. I think it was the test that shows exactly the test instructor's personality. Hmm..."; - next; - mes "[Captain Tigris]"; - mes "Now, there's only the last test left. When you pass this, you will be on your way to officially becoming a Rune Knight."; - next; - mes "[Captain Tigris]"; - mes "Take the final test from the Rune Knight Velpino who is at the arsenal's right side."; - next; - mes "[Captain Tigris]"; - mes "I'm not kidding, I am really looking forward to your new start as a Rune Knight."; - mes "So please do your best."; - set job_rune_edq,17; - changequest 3215,3216; - close; - } - if ((job_rune_edq > 16) && (job_rune_edq < 22)) { - mes "[Captain Tigris]"; - mes "Take the final test from the Rune Knight Velpino who is at the arsenal's right side."; - next; - mes "[Captain Tigris]"; - mes "I'm not kidding, I am really looking forward to your new start as a Rune Knight. So please do your best."; - close; - } - if (job_rune_edq == 22) { - mes "[Captain Tigris]"; - mes "Congratulations. Now you've passed all the tests and can walk the way of a Rune Knight."; - next; - mes "[Captain Tigris]"; - mes "I'm happy from the bottom of my heart. I'm very proud of you."; - next; - mes "[Captain Tigris]"; - mes "Now you can be yourself around us and stand proud as one of us."; - next; - mes "[Captain Tigris]"; - mes "There's the evaluations from Lunarea, Renoa and Velpino who took care of your tests."; - next; - mes "[Captain Tigris]"; - mes "It's not much but there are some gifts for new Rune Knights who got good scores on the tests."; - next; - mes "[Captain Tigris]"; - mes "There will be a difference depending on the scores, but they are all helpful for anyone who is a Rune Knight."; - next; - mes "[Captain Tigris]"; - mes "Lastly, there are several things to be aware of as a Knight who's experienced a job change to a Lord Knight in Valhalla."; - next; - mes "[Captain Tigris]"; - mes "If there's any equipment that you are wearing now, or anything you're holding, please empty it for your job change moment."; - next; - mes "[Captain Tigris]"; - mes "Visit the Kafra Employee to use the storage."; - next; - mes "[Captain Tigris]"; - mes "You might know already, if you are riding a Peco Peco, you should have left it behind. If you brought it, leave it and come again."; - next; - mes "[Captain Tigris]"; - mes "One more thing. If you have any remained skill-points, use it all and learn the skills. You won't be able to change jobs if you have any more skill points."; - next; - mes "[Captain Tigris]"; - mes "Well, my job is done now. Would you like to start your new life as a Rune Knight?"; - next; - switch (select("Every preparation is done.:I need more time to think.")) { - case 1: - if (Weight > 0 || checkcart() || SkillPoint != 0 || checkfalcon() || checkriding()) { - mes "[Captain Tigris]"; - mes "Weren't you listening?"; - next; - mes "[Captain Tigris]"; - mes "If there's any equipment that you are wearing now, or anything you're holding. Please empty it for your job change moment."; - next; - mes "[Captain Tigris]"; - mes "Talk to the Kafra Employee to use the storage."; - next; - mes "[Captain Tigris]"; - mes "You might know already, if you are riding a Peco Peco, you should have left it behind. If you brought it, leave it and come again."; - next; - mes "[Captain Tigris]"; - mes "One more thing. If you have any remained skill-points, use it all and learn the skills. You won't be able to change jobs if you have any more skill points."; - next; - mes "[Captain Tigris]"; - mes "If you understood, then make your preparations and come back."; - close; - } - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))) { - mes "[Captain Tigris]"; - mes "Our Master, Beljeve... and the Great Sage, Serpeone..."; - next; - mes "[Captain Tigris]"; - mes "This Knight is going to walk the way of the Rune Knights with us, so please give your blessing."; - next; - if (Class == Job_Baby_Knight) { - getitem 5746,1; //Rune_Circlet - getitem 2795,1; //Green_Apple_Ring - set job_rune_edq,23; - completequest 3219; - jobchange Job_Baby_Rune; - mes "[Captain Tigris]"; - mes "Remember this moment forever for you are now a Rune Knight."; - next; - mes "[Captain Tigris]"; - mes "There's a royal gift from the Rune-Midgarts Kingdom for all new Rune Knights."; - next; - mes "[Captain Tigris]"; - mes "Give me a second to get the royal gift and talk to me again."; - close; - } - else if (Class == Job_Knight) { - getitem 5746,1; //Rune_Circlet - getitem 2795,1; //Green_Apple_Ring - set job_rune_edq,23; - completequest 3219; - jobchange Job_Rune_Knight; - mes "[Captain Tigris]"; - mes "Remember this moment forever for you are now a Rune Knight."; - next; - mes "[Captain Tigris]"; - mes "There's a royal gift from the Rune-Midgarts Kingdom for all new Rune Knights."; - next; - mes "[Captain Tigris]"; - mes "Give me a second to get the royal gift and talk to me again."; - close; - } - else if (Class == Job_Lord_Knight) { - getitem 5746,1; //Rune_Circlet - getitem 2795,1; //Green_Apple_Ring - set job_rune_edq,23; - completequest 3219; - jobchange Job_Rune_Knight_T; - mes "[Captain Tigris]"; - mes "Remember this moment forever for you are now a Rune Knight."; - next; - mes "[Captain Tigris]"; - mes "There's a royal gift from the Rune-Midgarts Kingdom for all new Rune Knights."; - next; - mes "[Captain Tigris]"; - mes "Give me a second to get the royal gift and talk to me again."; - close; - } - } - // custom translation - mes "[Captain Tigris]"; - mes "You seem to be missing something?"; - close; - case 2: - close; - } - } - } - // custom translation - mes "[Captain Tigris]"; - mes "I don't know how you got here...but you should not have come here."; - next; - mes "[Captain Tigris]"; - mes "Go back to where came from."; - close2; - warp "gl_knt02",150,55; - end; -} - -job3_rune01,90,50,3 script Rune Knight Lunarea 469,{ - - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "She holds up her chin quietly, nods lightly and notices me."; - next; - mes "Then after a moment she puts her face down and seems absorbed with other thoughts."; - close; - } - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - if (job_rune_edq < 3) { - mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence"; - close; - } - if (job_rune_edq == 3) { - mes "She finally opens her mouth and begins to talk."; - next; - mes "[Rune Knight, Lunarea]"; - mes "5 minutes... When you endure and get rid of all, you succeed."; - next; - mes "[Rune Knight, Lunarea]"; - mes "In this test, Captain Tigris, Renoa, Velpino and I will visit together."; - next; - mes "[Rune Knight, Lunarea]"; - mes "If you want to, you can ask help from one of us. But don't think that we will always help."; - next; - mes "[Rune Knight, Lunarea]"; - mes "Since it's a test, getting help from us is completely your choice. It doesn't matter if you take the test with our help or all by yourself."; - next; - mes "[Rune Knight, Lunarea]"; - mes "When you are ready to go to the test field talk to me."; - next; - switch (select("Move to the test field now.:Give me time to get ready.")) { - case 1: - if ($@job_rune_test1 == 0) { - mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; - set job_rune_edq, 4; - changequest 3202,3203; - set $@job_rune_test1,1; - close2; - warp "job3_rune02",38,40; - end; - } - // custom translation - mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; - next; - mes "But her expression suddenly changed a bit as she looked at to speak."; - next; - mes "[Rune Knight, Lunarea]"; - mes "Now...the testing room is currently occupied..."; - next; - mes "[Rune Knight, Lunarea]"; - mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level."; - next; - mes "[Rune Knight, Lunarea]"; - mes "Just wait over 5 minutes and it should be your turn."; - close; - case 2: - close; - } - } - if (job_rune_edq == 4) { - mes "[Rune Knight, Lunarea]"; - mes "Did you fail? But, there's no limitation to the number of times you can try."; - next; - mes "[Rune Knight, Lunarea]"; - mes "If you want to take the test again. I can send you to the test field."; - next; - mes "[Rune Knight, Lunarea]"; - mes "5 minutes... When you endure and get rid of all, you succeed."; - next; - mes "[Rune Knight, Lunarea]"; - mes "If you are ready to move to the test field talk to me."; - next; - switch (select("Move to the test field now.:Please give me time to prepare.")) { - case 1: - if (checkquest(3220,PLAYTIME) == -1 || checkquest(3220,PLAYTIME) == 0) { - if ($@job_rune_test1 == 0) { - mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; - set $@job_rune_test1,1; - erasequest 3220; - setquest 3220; - close2; - warp "job3_rune02",38,40; - end; - } - // custom translation - mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; - next; - mes "But her expression suddenly changed a bit as she looked at to speak."; - next; - mes "[Rune Knight, Lunarea]"; - mes "Now...the testing room is currently occupied..."; - next; - mes "[Rune Knight, Lunarea]"; - mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level."; - next; - mes "[Rune Knight, Lunarea]"; - mes "Just wait over 5 minutes and it should be your turn."; - close; - } - if (checkquest(3220,PLAYTIME) == 1) { - mes "[Rune Knight, Lunarea]"; - mes "Once someone enters into the test field you cannot enter directly. The test is taken one by one."; - next; - mes "[Rune Knight, Lunarea]"; - mes "When it's your turn to enter you will be sent there directly."; - close; - } - if (checkquest(3220,PLAYTIME) == 2) { - erasequest 3220; - if ($@job_rune_test1 == 0) { - mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; - set $@job_rune_test1,1; - erasequest 3220; - setquest 3220; - close2; - warp "job3_rune02",38,40; - end; - } - // custom translation - mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; - next; - mes "But her expression suddenly changed a bit as she looked at to speak."; - next; - mes "[Rune Knight, Lunarea]"; - mes "Now...the testing room is currently occupied..."; - next; - mes "[Rune Knight, Lunarea]"; - mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level."; - next; - mes "[Rune Knight, Lunarea]"; - mes "It will be your turn when the time is up."; - close; - } - case 2: - close; - } - } - if (job_rune_edq == 5) { - mes "[Rune Knight, Lunarea]"; - mes "Was your test successful?"; - next; - mes "She shows a small smile which is barely visible and looks at me."; - next; - mes "[Rune Knight, Lunarea]"; - mes "This portion of the test is over. Go talk to Captain Tigris."; - set job_rune_edq,6; - changequest 3203,3204; - close; - } - if (job_rune_edq > 5) { - mes "[Rune Knight, Lunarea]"; - mes "This portion of the test is over. Go talk to Captain Tigris."; - next; - mes "[Rune Knight, Lunarea]"; - mes "There are other tests you need to complete. I hope you do a good job."; - close; - } - end; - } - mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence"; - close; -} - -job3_rune01,55,50,3 script Rune Knight, Renoa 469,{ - - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "[Rune Knight, Renoa]"; - mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(0)+"."; - next; - mes "[Rune Knight, Renoa]"; - mes "Soon you'll see the way we need to go clearly."; - next; - mes "[Rune Knight, Renoa]"; - mes "Until then, I'll be here to discover more candidates just like you."; - close; - } - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - if (job_rune_edq < 7) { - mes "[Rune Knight, Renoa]"; - mes "Are you the one who wants to be a Rune Knight? There have been so many today."; - next; - mes "[Rune Knight, Renoa]"; - mes "It's too bad that there haven't been many candidates that have made it to my part of the test yet so I'm just taking a bit of a rest."; - next; - mes "[Rune Knight, Renoa]"; - mes "If you are taking the Rune Knight test I hope that you try your best. This won't be as easy to pass as Lunarea's test ok?"; - close; - } - if (job_rune_edq == 7) { - mes "[Rune Knight, Renoa]"; - mes "Finally! Is it my turn? I'm so happy."; - next; - mes "[Rune Knight, Renoa]"; - mes "There have been so many candidates failing Lunarea's test that I've given up counting."; - next; - mes "[Rune Knight, Renoa]"; - mes "I am Renoa. I am in charge of the teaching and testing of runes and magic for Rune Knight candidates."; - next; - mes "[Rune Knight, Renoa]"; - mes "Thank you for all of your trouble taking the test so far. Okay, anyway."; - next; - mes "[Rune Knight, Renoa]"; - mes "Well first, I'll give you an assignment. Let's start by studying. Go to the library and study these books."; - next; - mes "[Rune Knight, Renoa]"; - mes "Umm, ^0000FFRunes and Rune Knights^000000, ^0000FFThe Principles of Runes^000000, ^0000FFThe Making and use of Runes^000000. Start with these 3..."; - next; - mes "[Rune Knight, Renoa]"; - mes "Read the book thoroughly and come back. If you are the type of person who doesn't like reading and studying then it won't be easy for you to live as a Rune Knight."; - next; - mes "[Rune Knight, Renoa]"; - mes "Don't worry, you won't be required to have the same knowledge as the magicians of Geffen or Juno. But you can't be an idiot either."; - set job_rune_edq,8; - changequest 3205,3206; - close; - } - if (job_rune_edq == 8) { - mes "[Rune Knight, Renoa]"; - mes "Well first, I'll give you an assignment. Let's start by studying. Go to the library and study these books."; - next; - mes "[Rune Knight, Renoa]"; - mes "Umm, ^0000FFRunes and Rune Knights^000000, ^0000FFThe Principles of Runes^000000, ^0000FFThe Making and use of Runes^000000. Start with these 3..."; - next; - mes "[Rune Knight, Renoa]"; - mes "Read the book thoroughly and come back. If you are the type of person who doesn't like reading and studying then it won't be easy for you to live as a Rune Knight."; - next; - mes "[Rune Knight, Renoa]"; - mes "Don't worry, you won't be required to have the same knowledge as the magicians of Geffen or Juno. But you can't be an idiot either."; - close; - } - if (job_rune_edq == 11) { - mes "[Rune Knight, Renoa]"; - mes "Have you read all the books from the library? It won't be easy to read but if you are determined to be a Rune Knight, you have to have this kind of basic knowledge."; - next; - mes "[Rune Knight, Renoa]"; - mes "Basically, the power of magic cannot be used without training to draw out the power of nature and the elements."; - next; - mes "[Rune Knight, Renoa]"; - mes "Therefore, jobs such as Wizard and Sage have come out and the magic became their own sacred field."; - next; - mes "[Rune Knight, Renoa]"; - mes "The leader of the Rune Knights, Beljeve, is known to have been in touch with the fairies even before the dimensional door of the Ash Vacuum was made when Satan Morroc resurrected."; - next; - mes "[Rune Knight, Renoa]"; - mes "I heard a story from the magical scholars about the technology that can substantialize the essence of magic. I began a study to substantialize it to a rune by getting their help."; - next; - mes "[Rune Knight, Renoa]"; - mes "Our Rune Knight's were born from the result of that study, which enables practicing both the power of the sword and magic by using runes."; - next; - mes "[Rune Knight, Renoa]"; - mes "You look like you don't understand why I'm repeating the teaching of the story already written in the book."; - next; - mes "[Rune Knight, Renoa]"; - mes "So for the second test, you need to visit the Laphine magical scholars who had given the direct help to the birth of Rune Knights at Ash Vacuum."; - next; - mes "[Rune Knight, Renoa]"; - mes "Find the sage, Serpeone who's been studying and helping the Rune Knights who are out in the Rune Midgard's camp at Ash Vacuum."; - next; - mes "[Rune Knight, Renoa]"; - mes "The sage has already been in touch with us for a long time so you don't need to worry about understanding Serpeone's language.c"; - next; - mes "[Rune Knight, Renoa]"; - mes "If you are ready I'll guide you to the warp that moves you directly to Serpeone. Meet her and get instructions from her."; - set job_rune_edq,12; - changequest 3206,3207; - close; - } - if ((job_rune_edq > 11) && (job_rune_edq < 14)) { - mes "[Rune Knight, Renoa]"; - mes "If you are ready I'll open the way to the sage, Serpeone who's in the Rune Midgard post at Ash Vacuum. Are you prepared?"; - next; - switch (select("Yes, I am prepared.:Not yet.")) { - case 1: - mes "[Rune Knight, Renoa]"; - mes "Good. Then I'll send you there now. But, there's one thing I need to tell you."; - next; - mes "[Rune Knight, Renoa]"; - mes "You will be sent to the Ash Vacuum. The people dispatched to the Rune Midgard post are certified adventurers and officials."; - next; - mes "[Rune Knight, Renoa]"; - mes "Beljeve has an agreement with the other alliance countries that the free behavior of our Rune Knights is guaranteed but..."; - next; - mes "[Rune Knight, Renoa]"; - mes "If you want to move freely through all of Ash Vacuum, you'll have to go through the normal route which is acquiring qualification with the Rune Midgard alliance. It has nothing to do with us."; - next; - mes "[Rune Knight, Renoa]"; - mes "The agreement only allows us to send candidates to the Rune Midgard camp and nowhere else."; - next; - mes "[Rune Knight, Renoa]"; - mes "Good luck."; - close2; - warp "mid_camp",235,250; - end; - case 2: - mes "[Rune Knight, Renoa]"; - mes "If you are ready talk to me again. I'm free anytime."; - close; - } - } - if (job_rune_edq == 14) { - mes "[Rune Knight, Renoa]"; - mes "Umm, you're back? How's it like in the Ash Vacuum?"; - next; - mes "[Rune Knight, Renoa]"; - mes "Well, a person of your strength must have been there already no?"; - next; - mes "[Rune Knight, Renoa]"; - mes "Now its time to take the test concerning runes. I know that you have been through quite a complicated process."; - next; - mes "[Rune Knight, Renoa]"; - mes "I am going to give you a test that allows you to deal with runes directly."; - next; - mes "[Rune Knight, Renoa]"; - mes "In this test you will be making a rune stone yourself which will also be used for your last test."; - next; - mes "[Rune Knight, Renoa]"; - mes "If you remember what you read in the library just before, you'll be able to produce a rune stone here without my explanation."; - next; - mes "[Rune Knight, Renoa]"; - mes "If you succeed in making the rune stone it will automatically become the rune stone you'll use for yourself when you become a Rune Knight, so try your best."; - next; - mes "[Rune Knight, Renoa]"; - mes "The total number of rune stones you need to make is 20."; - mes "Remember that well."; - set job_rune_edq, 15; - changequest 3213,3214; - close; - } - if (job_rune_edq == 15) { - mes "[Rune Knight, Renoa]"; - mes "In this test you will be making a rune stone yourself which is going to be used for your last test."; - next; - mes "[Rune Knight, Renoa]"; - mes "If you remember the books you've read in the library just before, you'll be able to produce a rune stone here without my explanation."; - next; - mes "[Rune Knight, Renoa]"; - mes "If you succeed in making the rune stone automatically it becomes the rune stone you'll use for yourself when you succeed, and it's delivered to Captain Tigris...so try hard."; - next; - mes "[Rune Knight, Renoa]"; - mes "The number of total rune stones you need to make is exactly 20. Remember that well."; - next; - switch (select("Check number of made runes?:I've made all the 20 rune stones.")) { - case 1: - mes "[Rune Knight, Renoa]"; - mes "The number of rune stones made 'til now is "+job_rune_edq2+"."; - close; - case 2: - if (job_rune_edq2 == 20) { - mes "[Rune Knight, Renoa]"; - mes "You've brought just the right amount. I'll hand over all the finished rune stones to Captain Tigris."; - next; - mes "[Rune Knight, Renoa]"; - mes "Because there is a test waiting for you that uses these rune stones."; - next; - mes "[Rune Knight, Renoa]"; - mes "Here, you've passed. Go back to Captain Tigris and complete the next test."; - next; - mes "[Rune Knight, Renoa]"; - mes "Ha! You did a good job considering how difficult my test is. If you were nervous, you can relax now."; - set job_rune_edq,16; - changequest 3214,3215; - close; - } - if (job_rune_edq2 > 20) { - mes "[Rune Knight, Renoa]"; - mes "Wow! What's this? You've made over 20. It's ok for now but remember to follow directions next time."; - next; - mes "[Rune Knight, Renoa]"; - mes "You've brought just the right amount. I'll hand over all the made rune stones to Captain Tigris."; - next; - mes "[Rune Knight, Renoa]"; - mes "Because there a test waiting for you to use these rune stones."; - next; - mes "[Rune Knight, Renoa]"; - mes "Here, you've passed. Go back to Captain Tigris and complete the next test."; - next; - mes "[Rune Knight, Renoa]"; - mes "Ha! You did a good job considering how difficult my test is. If you were nervous, you can relax now."; - set job_rune_edq,16; - close; - } - mes "[Rune Knight, Renoa]"; - mes "Hey! I think I told you to make at least 20."; - close; - } - } - mes "[Rune Knight, Renoa]"; - mes "Become a proud Rune Knight."; - close; - } - // custom translation - mes "[Rune Knight, Renoa]"; - mes "HOw...how did you get in here?! Captain we have a spy!"; - next; - mes "[Captain Tigris]"; - mes "Ah? What are you talking about, Renoa? Do not talk in such a manner! You make us sound like criminals."; - next; - mes "[Rune Knight, Renoa]"; - mes "Well, there is an unidentified individual here."; - next; - mes "[Captain Tigris]"; - mes "Ah...hey, friend, come over here and let us talk a moment..."; - close; -} - -job3_rune01,58,51,1 script Rune Furnace 844,{ - - if (job_rune_edq < 15) { - mes "[Rune Knight Renoa]"; - mes "You don't want to touch that thing. Believe me, I'm not kidding."; - close; - } - if (job_rune_edq == 15) { - set @job_rune_success,job_rune_edq2; - set @job_rune_miss,job_rune_edq3; - set @job_rune_crash,5; - set @job_rune_book_test_action,0; - set @job_rune_test_rand,rand(1,24); - mes "I can see a hole under the huge Rune Stone Statue behind Renoa. Clearly this is a mass-produced rune heating furnace that I read in the book."; - next; - switch (select("Use the Rune Heating Furnace:Stop.")) { - case 1: - if (@job_rune_test_rand == 1) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "This red hot spiral is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Ehwaz") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Eiwaz rune was made normally."; - set @job_rune_success,job_rune_edq2; - set @job_rune_success_check,@job_rune_success+1; - set job_rune_edq2,@job_rune_success_check; - close; - } - set @job_rune_miss,job_rune_edq3; - set @job_rune_miss_check,@job_rune_miss+1; - set @job_rune_crash_check,@job_rune_crash+@job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - // occurances of this line are all custom. I couldn't get the damn thing to fail and give me the line. - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Eiwaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss,job_rune_edq3; - set @job_rune_miss_check,@job_rune_miss+1; - set job_rune_edq3,@job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 2) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this violet oblique line shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Osilla") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Othlia rune was made normally."; - set @job_rune_success,job_rune_edq2; - set @job_rune_success_check,@job_rune_success+1; - set job_rune_edq2,@job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Othlia rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 3) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "This live emerald diamond rune is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Mannaz") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Mannaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Mannaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 4) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with an emerald round shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Ansuz") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Ansuz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Ansuz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 5) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this skyblue star shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Hagalaz") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Hagalaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Hagalaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 6) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "This flashing with a red diamond shape rune is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Kano") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Kano rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Kano rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 7) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this skyblue oblique line shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Rhydo") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Raido rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Raido rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 8) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this yellow round shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Turisus") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Thurisaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Thurisaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 9) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this emerald spiral line shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Dagaz") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Dagaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Dagaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 10) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this skyblue fan-shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Sowilo") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Sowilo rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Sowilo rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 11) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this yellow diamond shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Laguz") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Laguz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Laguz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 12) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this violet spiral line is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Isia") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Isa rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Isa rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 13) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this silver spiral shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Pertz") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Perth rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Perth rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 14) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this gold star shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Verkana") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Berkana rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Berkana rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 15) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this yellow cone shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Gebo") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Gebo rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Gebo rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 16) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this emerald oblique line is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Algiz") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Algiz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Algiz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 17) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this gray diamond is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Arwez") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 ewaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 ewaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 18) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this gold round is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Teiwaz") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Teiwaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Teiwaz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 19) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this emerald star shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Wunjo") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Wunjo rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Wunjo rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 20) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this yellow round is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Jera") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Jara rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Jara rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 21) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this yellow fan-shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Nosiege") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Nauthiz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Nauthiz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 22) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this violet diamond shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Ingz") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Inguz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Inguz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 23) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this silver round shape is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Fehu") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Fehu rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Fehu rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - if (@job_rune_test_rand == 24) { - progressbar "ffff00",5; - mes "The magical power of the rune pitches and tosses while it is getting shaped."; - next; - mes "The rune flashing with this violet spiral is..."; - next; - input .@inputstr$; - if (.@inputstr$ == "Urj") { - mes "[Rune Knight Renoa]"; - mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Uruz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set @job_rune_crash_check, @job_rune_crash + @job_rune_miss_check; - if (rand(1,@job_rune_crash_check) == 3) { - mes "[Rune Knight Renoa]"; - mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; - next; - mes "[Rune Knight Renoa]"; - mes "1 Uruz rune was made normally."; - set @job_rune_success, job_rune_edq2; - set @job_rune_success_check, @job_rune_success + 1; - set job_rune_edq2, @job_rune_success_check; - close; - } - mes "[Rune Knight Renoa]"; - mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; - next; - mes "[Rune Knight Renoa]"; - mes "Refining the rune stone is a failure... Please try again."; - set @job_rune_miss, job_rune_edq3; - set @job_rune_miss_check, @job_rune_miss + 1; - set job_rune_edq3, @job_rune_miss_check; - close; - } - case 2: - close; - } - } - mes "[Rune Knight Renoa]"; - mes "You don't want to touch that thing. Believe me, I'm not kidding."; - close; -} - -job3_rune01,40,54,1 script Runes and Rune Knights 844,{ - - if (job_rune_edq < 8) { - mes "[Rune Knight Renoa]"; - mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?"; - next; - mes "[Captain Tigris]"; - mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission."; - close; - } - if (job_rune_edq > 7) { - while (1) { - switch (select("The birth of Rune Knights:Runes and Magic Energy:Stop Reading")) { - case 1: - set @job_rune_book1_1, @job_rune_book1_1 + 1; - mes "Rune Knights are the gathering of evolved swordmen who have achieved the harmony of sword and magic."; - next; - mes "It had been achieved by the legendary swordman Beljeve who's been known as a Sword Master and a founder of dispensable expenditure."; - next; - mes "Rune Knights use rune stones as a medium for magic power rather than using the magical energy made directly within the body."; - next; - mes "Magic power could only previously be used by those who can harness magic power within their bodies through a long time of research"; - next; - mes "However, for the direct research on the rune magical power which had broken the human's normal concept is now ongoing."; - next; - mes "It's known that the Sword Master Beljeve felt the limit of his power, so he studied the way to overcome the physical limitation of mortals."; - next; - mes "We guess he had been already in touch with the Laphine tribe long before the dimensional rift was discovered to get to the Ash Vacuum."; - next; - mes "The Laphine tribe are the fairies from the Ash Vacuum and are known to have a close relationship to the birth of the Rune Knights."; - next; - mes "Now it's possible for those who are normally unsuitted to using magic power to carry a medium that can carry magic that normal mortals could not wield before."; - next; - mes "The result of studying these techniques are the rune stones tuned in harmony with the physical power of swords."; - next; - mes "Beljeve's disciples who started to learn the way to harmoze their swords with rune stones became known as Rune Knights."; - next; - break; - case 2: - set @job_rune_book1_2, @job_rune_book1_2 + 1; - mes "A jewel called as a Rune is a medium that contains the formless existence, the magical power and the essence of it can be used directly."; - next; - mes "The Laphine Sage, Serpeone and the founder of Rune Knights Beljeve co-researched runes and the result of their research has only recently become to be known to the world."; - next; - mes "It's a limitless alternative energy source and research on them is still ongoing. "; - next; - mes "Unlike humans, the living things in the Ash Vacuum preserve magical energy by holding it in their bodies."; - next; - mes "The discovery of transvering this magical power into runes was refined by Beljeve and Serpeone and shared with the Rune Knights."; - next; - break; - case 3: - if ((@job_rune_book1_1 > 0) && (@job_rune_book1_2 > 0) && (job_rune_edq == 8)) { - set job_rune_edq,9; - } else if ((@job_rune_book1_1 > 0) && (@job_rune_book1_2 > 0) && (job_rune_edq == 9)) { - set job_rune_edq,10; - } else if ((@job_rune_book1_1 > 0) && (@job_rune_book1_2 > 0) && (job_rune_edq == 10)) { - set job_rune_edq,11; - } - break; - } - break; - } - close; - } - end; -} - -job3_rune01,43,44,1 script The Principles of Runes 844,{ - - if (job_rune_edq < 8) { - mes "[Rune Knight Renoa]"; - mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?"; - next; - mes "[Captain Tigris]"; - mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission."; - close; - } - if (job_rune_edq > 7) { - while (1) { - switch (select("The principle use of Runes:The types of Runes:Stop Reading")) { - case 1: - set @job_rune_book2_1, @job_rune_book2_1 + 1; - mes "A rune is a kind of symbol that's been used on the Rune Midgard continent since ancient times. Up until now it has only been used by occult circles."; - next; - mes "A rune is a kind of symbol that's been used on the Rune Midgard continent since ancient times. Up until now it has only been used by occult circles."; - next; - mes "Runes are used as a symbol system, however, by the story handed down orally, it's known to be used for fortune-telling or used to draw out the human subconsciousness."; - next; - mes "Runes have their own system and types and can draw out various powers according to how they are arranged. But their power level can't currently be measured by known means."; - next; - mes "It is fortunate that the Rune Knights discovered their use for positive means. Runes have not been used for dark magic but it is certainly possible for their power to be misused if in the wrong hands."; - next; - break; - case 2: - set @job_rune_book2_2, @job_rune_book2_2 + 1; - mes "The runes are created from a a total of 25 small stones and they are very fragile to physical shock. So they require special care when being handled."; - next; - mes "The 25 stones have different meanings and among these, 14 when counter-positioned can have entirely different power and meaning from the original so it's essential to study the exceptional aspects."; - next; - mes "The other 11 runes have consistent power, not influenced by any position so if you don't master all 11 ordinary runes and the 14 inverse runes, you cannot draw out all the complete power."; - next; - mes "Among the 11 ordinary runes, the blank rune is an exception."; - next; - mes "The names of the 25 rune stones are the following:"; - next; - mes "Ehwaz, Osilia, Mannaz, Ansuz, Hagalas, Kano, Rhydo, Turisus, Dagaz, Sowilo, Laguz, Isia, Pertz, Verkana, Gebo, Algiz, Arwez, Teiwaz, Wunjo, Jera, Nosiege, Ingz, Fehu, Urj."; - next; - break; - case 3: - if ((@job_rune_book2_1 > 0) && (@job_rune_book2_2 > 0) && (job_rune_edq == 8)) { - set job_rune_edq,9; - }else if ((@job_rune_book2_1 > 0) && (@job_rune_book2_2 > 0) && (job_rune_edq == 9)) { - set job_rune_edq,10; - }else if ((@job_rune_book2_1 > 0) && (@job_rune_book2_2 > 0) && (job_rune_edq == 10)) { - set job_rune_edq,11; - } - break; - } - break; - } - close; - } - end; -} - -job3_rune01,50,36,1 script Runes, Make & Use 844,{ - - if (job_rune_edq < 8) { - mes "[Rune Knight Renoa]"; - mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?"; - next; - mes "[Captain Tigris]"; - mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission."; - close; - } - if (job_rune_edq > 7) { - while (1) { - switch (select("The Making of Rune Stones:Rune Stone Ability Details:Stop Reading")) { - case 1: - set @job_rune_book3_1, @job_rune_book3_1 + 1; - mes "The making of Rune stones is achieved through a skill called rune mastery which is learned when one becomes a Rune Knight."; - next; - mes "Rune Mastery is like a code that's been put into the body as a mark of a Rune Knight."; - next; - mes "Ordinary people can also learn this skill and it needs its own machine called a Rune Furnace."; - next; - mes "When you making a Rune stone with a Rune Furnace, the type of rune is determined by the magical energy put into it, and it cannot be changed."; - next; - mes "When making a rune stone by using Rune Mastery, it can be made into the rune property that you want but it's classified as a Rune Knights' own ability. "; - next; - mes "When you operate the Rune Furnace , the magical energy of the body gets concentrated through it and it enables the change into a Rune Stone."; - next; - break; - case 2: - set @job_rune_book3_2, @job_rune_book3_2 + 1; - switch (select("Chapter One:Chapter Two:Chapter Three:Chapter Four:Stop Reading")) { - case 1: - mes "Ehwaz - This rune means the enhancement of luck and positive power. It shapes the source in the form of a red spiral in a Rune Furnace."; - next; - mes "Osilia - This rune is an equivalent exchangement which means that you lose one and you gain one, and it also means the power that needs a cost. This is shaped into the form of a violet oblique line in a Rune Furnace."; - next; - mes "Mannaz - This rune means hope and a new start and also the positive power that can reverse a desperate situation. This is shaped into the form of an emerald diamond in a Rune Furnace."; - next; - mes "Ansuz - This rune means preparation or arrangement and the power that can overcome the uneasiness of the coming future. This is shaped into the form of an emerald round in a Rune Furnace. "; - next; - mes "Hagalas - This rune means the freedom and the power that resists restraint. This is shaped into the form of a skyblue colored star-shape in a Rune Furnace."; - next; - mes "Kano - This rune means flame and passion, and the power that ends everything. The source of it is shaped into the form of a red diamond in a Rune Furnace."; - next; - break; - case 2: - mes "Rhydo - This rune means the combination and recombination and the power of completion. This is shaped into the skyblue oblique line in a Rune Furnace."; - next; - mes "Turisus - This rune means the border and the power of limitation. This is shaped into a yellow round in a Rune Furnace."; - next; - mes "Dagaz - This rune means the talent and the power of enduring adversity. This is shaped into an emerald spiral in a Rune Furnace."; - next; - mes "Sowilo - This rune means victory and success and the power of arrangement and cessation. This is shaped into the form of a skyblue fan-shape in a Rune Furnace."; - next; - mes "Laguz -This rune means uncertainty and the power that protects the inside. This is shaped into a form of a yellow diamond in a Rune Furnace."; - next; - mes "Isia - This rune means the power that stops everything. This is shaped into a violet spiral in a Rune Furnace."; - next; - break; - case 3: - mes "Pertz - This rune means revelation and the power of chance. This is shaped into the form of silver spiral in a Rune Furnace."; - next; - mes "Verkana - This rune means richness, birth and the power of defense and protection. This is shaped into the form of a gold-color star in a Rune Furnace."; - next; - mes "Gebo - This rune means cooperation and the power of harmony. This is shaped into the form of a yellow cone in a Rune Furnace."; - next; - mes "Algiz - This rune means chance and the power of challenge. This is shaped into the form of an emerald oblique line in a Rune Furnace."; - next; - mes "Arwez - This rune means change, convulsion and the power of movement. This is shaped into the form of a gray diamond in a Rune Furnace."; - next; - mes "Teiwaz - This rune means perfect victory and the power of absolute solution. This is shaped into the form of a gold round in a Rune Furnace."; - next; - break; - case 4: - mes "Wunjo - This rune means intelligence and the power of wisdom. This is shaped into the form of an emerald star in a Rune Furnace."; - next; - mes "Jera - This rune means comfort and the power of rest. This is shaped into the form of a yellow round in a Rune Furnace."; - next; - mes "Nosiege - This rune means weakness and the power of attenuating. This is shaped into the form of a yellow fan-shape in a Rune Furnace."; - next; - mes "Ingz - This rune means disruption and the power of separation. This is shaped into the form of a violet diamond in a Rune Furnace."; - next; - mes "Fehu - This rune means attainment and the power of materialization. This is shaped into the form of a silver round in a Rune Furnace."; - next; - mes "Urj - This rune means destiny and the power of restriction. This is shaped into the form of a violet spiral line in a Rune Furnace."; - next; - break; - case 5: - close2; - break; - } - break; - case 3: - if ((@job_rune_book3_1 > 0) && (@job_rune_book3_2 > 0) && (job_rune_edq == 8)) { - set job_rune_edq,9; - }else if ((@job_rune_book3_1 > 0) && (@job_rune_book3_2 > 0) && (job_rune_edq == 9)) { - set job_rune_edq,10; - }else if ((@job_rune_book3_1 > 0) && (@job_rune_book3_2 > 0) && (job_rune_edq == 10)) { - set job_rune_edq,11; - } - break; - } - break; - } - close; - } - end; -} - -mid_camp,238,250,3 script Rune Knight Sage Guard 468,{ - - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "[Rune Knight Sage Guard]"; - mes "The sage Serpeone is the one who has been with us since the beginning of the Rune Knights."; - next; - mes "[Rune Knight Sage Guard]"; - mes "I am very proud as a Rune Knight to serve beside her."; - close; - } - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - if (job_rune_edq < 11) { - mes "[Rune Knight Sage Guard]"; - mes "You might be walking the way of the sword but you are not a Rune Knight yet. Don't wander around here too much if you know what I mean."; - close; - } - if (job_rune_edq > 10) { - mes "[Rune Knight Sage Guard]"; - mes "Splendide is the land of the Laphine. We are offering a convenience by an agreement between the Rune Knights and the expeditionary team."; - next; - mes "[Rune Knight Sage Guard]"; - mes "Our agents are opening the way to Splendide only for the trainees who are taking the Rune Knight job change test."; - next; - mes "[Rune Knight Sage Guard]"; - mes "But when you become a Rune Knight, you'll need to make sure that you join the expeditionary team in order to fully explore the Ash Vacuum."; - close; - } - } - mes "[Rune Knight Sage Guard]"; - mes "Hanging around this man won't be good for you. Keep going the way you were heading."; - close; -} - -mid_camp,13,138,3 script Dispatched Rune Knight 83,{ - - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "[Dispatched Rune Knight]"; - mes "Thanks for your work. We will continue our mission for the Rune Knight testers."; - close; - } - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - if (job_rune_edq < 11) { - mes "[Dispatched Rune Knight]"; - mes "Shh... Our mission is not something to be revealed to the public. Please just move along."; - close; - } - if (job_rune_edq > 10) { - mes "[Dispatched Rune Knight]"; - mes "I've been waiting for you Rune Knight candidate. I'm helping the candidates as a favor to Ms. Serpeone."; - next; - mes "[Dispatched Rune Knight]"; - mes "Do you want to go out to the Splendide field?"; - next; - switch (select("Move to Splendide field:Cancel.")) { - case 1: - warp "spl_fild01",355,325; - end; - case 2: - close; - } - } - } - mes "[Dispatched Rune Knight]"; - mes "Shh... Our mission is not something to be revealed to the public. Please just move along."; - close; -} - -spl_fild02,13,241,0 script #roadblock1 139,10,10,{ - -OnTouch: - if ((job_rune_edq > 0) && (job_rune_edq < 23)) { - mes "-Whispers of the sage Serpeone are delivered to my mind.-"; - next; - mes "[Sage Serpeone]"; - mes "Until you become an honorable Rune Knight I cannot help you control your powers in Rune Midgard."; - next; - mes "[Sage Serpeone]"; - mes "Please understand this and be devoted to this test."; - close2; - warp "spl_fild02",25,245; - end; - } - end; -} - -spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{ - - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "[Dispatched Rune Knight]"; - mes "Thanks for your work. We will continue our mission for the Rune Knight testers."; - close; - } - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - if (job_rune_edq < 11) { - mes "[Dispatched Rune Knight]"; - mes "Shh... Our mission is not something to be revealed to the public. Please just move along."; - close2; - } - if (job_rune_edq > 10) { - mes "[Dispatched Rune Knight]"; - mes "I've been waiting for you Rune Knight candidate. I'm helping the candidates as a favor to Ms. Serpeone."; - next; - mes "[Dispatched Rune Knight]"; - mes "Do you want to go back to the expeditionary team's post?"; - next; - switch (select("Yes please.:Not yet.")) { - case 1: - warp "mid_camp",50,153; - end; - case 2: - close; - } - } - end; - } - mes "[Dispatched Rune Knight]"; - mes "Shh... Our mission is not something to be revealed to the public. Please just move along."; - close; -} - -mid_camp,235,250,3 script Sage Serpeone 435,{ - - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "[Sage Serpeone]"; - mes "Finally you are an honorable Rune Knight. I'm happy to help you."; - next; - mes "[Sage Serpeone]"; - mes "The power of Runes are not perfect and more research still needs to be done to make it perfectly safe. It is up to me and other Rune Knights like you to make sure to continue that research."; - next; - mes "[Sage Serpeone]"; - mes "Please be devoted to the Runes and hopefully your life will be illuminated by it."; - close; - } - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - if (job_rune_edq < 12) { - mes "[Sage Serpeone]"; - mes "It must be surprising that I, a Laphine, am here in your people's base."; - next; - mes "[Sage Serpeone]"; - mes "Some of us have been in contact with humans in special situations since even before the dimensional rift opened up."; - next; - mes "[Sage Serpeone]"; - mes "I have been having correspondences with humans for a number of years now. It was for mutual interests. Anyway, that's how I learned your language."; - next; - mes "[Sage Serpeone]"; - mes "Maybe there needs to be a machine that can translate the Laphine language to make it easier for humans to understand us."; - next; - mes "[Sage Serpeone]"; - mes "More than that... I cannot tell you more. I cannot speak carelessly since I'm speaking for my people here and I am on a special pass to be allowed in your camp."; - close; - } - if (job_rune_edq == 12) { - mes "[Sage Serpeone]"; - mes "Welcome, you are the one taking the job training test of the Rune Knights. I am Serpeone."; - next; - mes "[Sage Serpeone]"; - mes "All Rune Knights that you've met so far are the disciples who were taught by me and Beljeve. Now you are on your way to joining them."; - next; - mes "[Sage Serpeone]"; - mes "I think you've already heard a basic explanation and instructions from Renoa. Now it seems that it's my turn to help you out."; - next; - mes "[Sage Serpeone]"; - mes "The magical power that the Rune Knights use are not technically the same as the magical power made in the human world."; - next; - mes "[Sage Serpeone]"; - mes "Right this place... our sphere where you call as Ash Vacuum...it's the magical power made with"; - next; - mes "[Sage Serpeone]"; - mes "The living things in this place have been preserving the magical energy in our bodies unlike the living things in the human world."; - next; - mes "[Sage Serpeone]"; - mes "The power of the rune stones is the way of shaping the magical power in our bodies into runes which take place of our bodies as a medium."; - next; - mes "[Sage Serpeone]"; - mes "So to use the rune stone you need a direct understanding of the other sphere's living things."; - next; - mes "[Sage Serpeone]"; - mes "But, it must be too much for you to extract the magical energy from the living things in this land yet."; - next; - mes "[Sage Serpeone]"; - mes "Now I'll cast a magic spell on your body so you can gather magic energy from other living things."; - next; - mes "[Sage Serpeone]"; - mes "Temporarily you'll able to extract magic energy from evil creatures in the human world. Of course you won't be able to use the energy directly..."; - next; - mes "[Sage Serpeone]"; - mes "If you store up the energy by getting rid of evil creatures in the human world, I'll convert it to the energy that you can use."; - next; - mes "[Sage Serpeone]"; - mes "The vicious souls that they keep even after being dead is the great source of magical powers."; - next; - mes "[Sage Serpeone]"; - mes "Please get rid of ^0000FF10 Dullahan^000000, ^0000FF10 Disguise^000000, ^0000FF10 Quve^000000, ^0000FF10 Heirozoist^000000 and gather their energy."; - next; - mes "[Sage Serpeone]"; - mes "I am telling you beforehand but I don't test or judge your qualification. A Rune Knight will be the judge of that."; - next; - mes "[Sage Serpeone]"; - mes "If you have any problems or any questions, please talk to me."; - set job_rune_edq,13; - changequest 3207,3208; - setquest 3209; - setquest 3210; - setquest 3211; - setquest 3212; - close; - } - if (job_rune_edq == 13) { - mes "[Sage Serpeone]"; - mes "Are you gathering enough magical energy? Or do you have any questions?"; - next; - switch (select("I've gathered enough energy.:To the gathering place.:Stop the conversation.")) { - case 1: - mes "[Sage Serpeone]"; - mes "Is it so? Then let's check this out."; - next; - if ((checkquest(3209,HUNTING) == 2) && (checkquest(3210,HUNTING) == 2) && (checkquest(3211,HUNTING) == 2) && (checkquest(3212,HUNTING) == 2)) { - mes "[Sage Serpeone]"; - mes "Umm, this is great. Enough amount of living body magical energy has accumulated in your body."; - next; - mes "[Sage Serpeone]"; - mes "Rune Knight Renoa will tell you the way of using rune stones."; - next; - mes "[Sage Serpeone]"; - mes "Now I think my part is all over. I hope you will become an honorable Rune Knight."; - next; - mes "[Sage Serpeone]"; - mes "If you have any business here, I'll send you to the Rune Knight gathering place. If you are ready, please tell me."; - set job_rune_edq,14; - changequest 3208,3213; - completequest 3209; - completequest 3210; - completequest 3211; - completequest 3212; - close2; - } - mes "[Sage Serpeone]"; - mes "You haven't collected enough magical energy yet."; - next; - mes "[Sage Serpeone]"; - mes "Please brace yourself and gather enough energy by dispatching those monsters."; - close; - case 2: - mes "[Sage Serpeone]"; - mes "You want to go back to the gathering place? If you want I'll send you back there immediately. But to continue the test you'll need to come and see me again."; - next; - mes "[Sage Serpeone]"; - mes "Do you want to go back the Rune Knight gathering place?"; - next; - switch (select("I want to go back.:I want to cancel.")) { - case 1: - warp "job3_rune01",80,65; - end; - case 2: - close; - } - case 3: - close; - } - } - if (job_rune_edq == 14) { - mes "[Sage Serpeone]"; - mes "Are you ready to go back to the Rune Knight gathering place?"; - next; - switch (select("I want to go back now.:I am not ready yet.")) { - case 1: - warp "job3_rune01",80,65; - end; - case 2: - close; - } - } - if (job_rune_edq > 14) { - mes "[Sage Serpeone]"; - mes "Are the preparations going well?"; - next; - mes "[Sage Serpeone]"; - mes "Aren't you in the wrong state right now?"; - next; - mes "[Sage Serpeone]"; - mes "Then I'll send you to the Rune Knight gathering place where you should be."; - next; - switch (select("I'll go back now.:I'll stay.")) { - case 1: - warp "job3_rune01",80,65; - end; - case 2: - close; - } - } - end; - } - mes "[Sage Serpeone]"; - mes "It must be surprising that I, a Laphine, am here in your people's base."; - next; - mes "[Sage Serpeone]"; - mes "Some of us have been in contact with humans in special situations since even before the dimensional rift opened up."; - next; - mes "[Sage Serpeone]"; - mes "I have been having correspondences with humans for a number of years now. It was for mutual interests. Anyway, that's how I learned your language."; - next; - mes "[Sage Serpeone]"; - mes "Maybe there needs to be a machine that can translate the Laphine language to make it easier for humans to understand us."; - next; - mes "[Sage Serpeone]"; - mes "More than that... I cannot tell you more. I cannot speak carelessly since I'm speaking for my people here and I am on a special pass to be allowed in your camp."; - close; -} - -job3_rune01,114,50,3 script Rune Knight Velpino 468,{ - - set .@strRetPart1,getequipisequiped(EQI_HEAD_TOP); - set .@strRetPart2,getequipisequiped(EQI_ARMOR); - set .@strRetPart5,getequipisequiped(EQI_GARMENT); - set .@strRetPart6,getequipisequiped(EQI_SHOES); - set .@strRetPart7,getequipisequiped(EQI_ACC_L); - set .@strRetPart8,getequipisequiped(EQI_ACC_R); - set .@strRetPart10,getequipisequiped(EQI_HEAD_MID); - set .@strRetPart11,getequipisequiped(EQI_HEAD_LOW); - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "[Rune Knight Velpino]"; - mes "You still smell like a fledging. Bring honor to the Rune Knights and raise your power..."; - close; - } - if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) { - if (job_rune_edq < 17) { - mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me."; - next; - mes "Why are all of the Rune Knights blabberers or uncommunicative and combative...?"; - next; - mes "[Captain Tigris]"; - mes "Hey... What about me? I'm not like that!"; - close; - } - if (job_rune_edq == 17) { - mes "[Rune Knight Velpino]"; - mes "I didn't think that a candidate would make it to me today..."; - next; - mes "[Rune Knight Velpino]"; - mes "Congratulations! You are at the long-waited final test... I think you've mastered the basics now."; - next; - mes "[Rune Knight Velpino]"; - mes "The final test is relatively simple. Everything ends when you get rid of all the magical monsters in this Glast Heim..."; - next; - mes "[Rune Knight Velpino]"; - mes "The only condition is that you have to get rid of these monsters by using the rune stones you made at the former test."; - next; - mes "[Rune Knight Velpino]"; - mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped."; - next; - mes "[Rune Knight Velpino]"; - mes "The only set of weapons you can use should be within the weight limit of 400. Rune stones to be provided are 30 attack-only rune stones and 30 defense-only rune stones."; - next; - mes "[Rune Knight Velpino]"; - mes "To use these runes, I will cast a special buff spell over you."; - next; - mes "[Rune Knight Velpino]"; - mes "The magical monsters are the 3 kinds of magic monsters from Glast Heim that you might already know... It won't be an easy fight but if you just undergo this final suffering, you'll walk the path of a Rune Knight."; - next; - mes "[Rune Knight Velpino]"; - mes "To help the preparation we've made a contract with the Kafra center in Aldebaran by employing a kafra especially for this gathering place. So it would be good to visit her."; - next; - mes "[Rune Knight Velpino]"; - mes "If you are ready just talk to me again."; - set job_rune_edq,18; - changequest 3216,3217; - close; - } - if ((job_rune_edq > 17) && (job_rune_edq < 21)) { - set .@rune_crush,countitem(12388); - set .@rune_storm,countitem(12389); - set .@rune_millenium,countitem(12390); - set .@rune_check,.@rune_crush + .@rune_storm + .@rune_millenium; - if (.@rune_check == 0) { - mes "[Rune Knight Velpino]"; - mes "If all of your preparations are done, I'll send you to the final test field."; - set job_rune_edq,18; - next; - switch (select("Enter the final test field.:I'm not ready yet.")) { - case 1: - if ((.@strRetPart1 == 0) && (.@strRetPart2 == 0) && (.@strRetPart5 == 0) && (.@strRetPart6 == 0) && (.@strRetPart7 == 0) && (.@strRetPart8 == 0) && (.@strRetPart10 == 0) && (.@strRetPart11 == 0)) { - if (checkquest(3220,PLAYTIME) == -1 || checkquest(3220,PLAYTIME) == 0) { - if ($@job_rune_test1 == 0) { - if (Weight < 4001) { - set $@job_rune_test1,1; - //ConsumeSpecialItem Rune_Kn_Test_Int - getitem 12389,30; //Runstone_Storm - getitem 12390,30; //Runstone_Millennium - erasequest 3220; - setquest 3220; - warp "job3_rune02",38,40; - end; - } - mes "[Rune Knight Velpino]"; - mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped. Keep your other equipments with the Kafra Employee in the center."; - close; - } - // custom translation - mes "[Rune Knight Velpino]"; - mes "Looks like there is already an applicant in the test room."; - next; - mes "[Rune Knight Velpino]"; - mes "Be patient and wait your turn,"; - close; - } - if (checkquest(3220,PLAYTIME) == 1) { - mes "[Rune Knight Velpino]"; - mes "Haven't you failed at the test... If you fail once, you cannot enter again for 10 minutes."; - next; - mes "[Rune Knight Velpino]"; - mes "It's a consideration for the other testers who are waiting for the test, just like you, so come back after the designated time."; - close; - } - if (checkquest(3220,PLAYTIME) == 2) { - if ($@job_rune_test1 == 0) { - if (Weight < 4001) { - set $@job_rune_test1,1; - //ConsumeSpecialItem Rune_Kn_Test_Int - getitem 12389,30; //Runstone_Storm - getitem 12390,30; //Runstone_Millennium - erasequest 3220; - setquest 3220; - warp "job3_rune02",38,40; - end; - } - mes "[Rune Knight Velpino]"; - mes "The only set of weapons you can use should be within the weight limit of 400. Rune stones to be provided are 30 attack-only rune stones and 30 defense-only rune stones."; - next; - mes "[Rune Knight Velpino]"; - mes "The remained stuff you are holding should be kept by the Kafra employee in the middle."; - close; - } - // custom translation - mes "[Rune Knight Velpino]"; - mes "Looks like there is already an applicant in the test room."; - next; - mes "[Rune Knight Velpino]"; - mes "Be patient and wait your turn,"; - close; - } - } - mes "[Rune Knight Velpino]"; - mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped. Keep your other equipments with the Kafra Employee in the center."; - close; - case 2: - close; - } - } - set .@rune_crush,countitem(12388); - set .@rune_storm,countitem(12389); - set .@rune_millenium,countitem(12390); - if (.@rune_crush > 0) { - mes "[Rune Knight Velpino]"; - mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; - delitem 12388,.@rune_crush; //Runstone_Crush - next; - mes "[Rune Knight Velpino]"; - mes "I'll get new rune stones so if your preparation is all done, please talk to me again."; - close; - } - if (.@rune_storm > 0) { - mes "[Rune Knight Velpino]"; - mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; - delitem 12389,.@rune_storm; //Runstone_Storm - next; - mes "[Rune Knight Velpino]"; - mes "I'll get new rune stones so if your preparation is all done, please talk to me again."; - close; - } - if (.@rune_millenium > 0) { - mes "[Rune Knight Velpino]"; - mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; - delitem 12390,.@rune_millenium; //Runstone_Millennium - next; - mes "[Rune Knight Velpino]"; - mes "I'll get new rune stones so if your preparation is all done, please talk to me again."; - close; - } - } - if (job_rune_edq == 21) { - mes "[Rune Knight Velpino]"; - mes "You've been very successful up to the last test."; - next; - set .@rune_crush,countitem(12388); - set .@rune_storm,countitem(12389); - set .@rune_millenium,countitem(12390); - set .@rune_check,.@rune_crush + .@rune_storm + .@rune_millenium; - if (.@rune_check == 0) { - mes "[Rune Knight Velpino]"; - mes "Now all the tests you need to take are over. Go back to Captain Tigris and inform him of this test result, and then feel the deep emotion of being born again as a Rune Knight."; - next; - mes "[Rune Knight Velpino]"; - mes "Congratulations!"; - mes "Well I'd better go now for the remaining candidates."; - set job_rune_edq,22; - changequest 3218,3219; - close; - } - set .@rune_crush, countitem(12388); - set .@rune_storm, countitem(12389); - set .@rune_millenium, countitem(12390); - if (.@rune_crush > 0) { - mes "[Rune Knight Velpino]"; - mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; - delitem 12388,.@rune_crush; //Runstone_Crush - next; - mes "[Rune Knight Velpino]"; - mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones."; - close; - } - if (.@rune_storm > 0) { - mes "[Rune Knight Velpino]"; - mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; - delitem 12389,.@rune_storm; //Runstone_Storm - next; - mes "[Rune Knight Velpino]"; - mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones."; - close; - } - if (.@rune_millenium > 0) { - mes "[Rune Knight Velpino]"; - mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; - delitem 12390,.@rune_millenium; //Runstone_Millennium - next; - mes "[Rune Knight Velpino]"; - mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones."; - close; - } - } - mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me."; - close; - } - mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me."; - close; -} - -job3_rune02,38,40,0 script #RK Test Hidden Portal 1 139,10,10,{ - end; - -OnInit: - hideoffnpc "#RK Test Hidden Portal 1"; - end; - -OnEnable: - hideoffnpc "#RK Test Hidden Portal 1"; - end; - -OnDisable: - hideonnpc "#RK Test Hidden Portal 1"; - end; - -OnTouch: - if (job_rune_edq == 4) { - donpcevent "job_rune_edq#1st_tb::OnEnable"; - donpcevent "#RK Test Hidden Portal 1::OnDisable"; - end; - } - if ((job_rune_edq > 17) && (job_rune_edq < 21)) { - donpcevent "job_rune_edq#3rd_tb::OnEnable"; - donpcevent "#RK Test Hidden Portal 1::OnDisable"; - end; - } - donpcevent "#RK Test Hidden Portal 1::OnDisable"; - donpcevent "job_rune_edq#1st_tb::OnDisable"; - donpcevent "job_rune_edq#1st_tc::OnDisable"; - donpcevent "job_rune_edq#1st_tcmc::OnDisable"; - donpcevent "job_rune_edq#1st_tcmc2::OnDisable"; - donpcevent "job_rune_edq#1st_tcnc::OnDisable"; - donpcevent "job_rune_edq#3rd_tb::OnDisable"; - donpcevent "job_rune_edq#3rd_tc::OnDisable"; - set $@job_rune_test1,0; - set $@job_rune_test2,0; - donpcevent "#RK Test Hidden Portal 1::OnEnable"; - mapwarp "job3_rune02","job3_rune01",80,65; - end; -} - -job3_rune02,1,1,0 script job_rune_edq#1st_tb 139,{ - end; - -OnInit: - hideonnpc "job_rune_edq#1st_tb"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - stopnpctimer; - hideonnpc "job_rune_edq#1st_tb"; - end; - -OnTimer5000: - mapannounce "job3_rune02","I'll start the first test of the Rune Knight Job Change.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - end; - -OnTimer8000: - mapannounce "job3_rune02","The content of the test is to get rid of all the monsters for 5 minutes and survive.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - end; - -OnTimer11000: - mapannounce "job3_rune02","If you fail to survive or cannot get rid of all the monsters within the time limit, I'll consider it a failure.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - end; - -OnTimer14000: - mapannounce "job3_rune02","Now let's start the test.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - donpcevent "job_rune_edq#1st_tc::OnEnable"; - donpcevent "job_rune_edq#1st_tb::OnDisable"; - end; -} - -job3_rune02,1,2,0 script job_rune_edq#1st_tc 139,{ - end; - -OnInit: - hideonnpc "job_rune_edq#1st_tc"; - end; - -OnEnable: - initnpctimer; - donpcevent "job_rune_edq#1st_tcmc::OnEnable"; - donpcevent "job_rune_edq#1st_tcnc::OnEnable"; - end; - -OnDisable: - stopnpctimer; - hideonnpc "job_rune_edq#1st_tc"; - end; - -OnTimer300000: - killmonster "job3_rune02","job_rune_edq#1st_tc::OnMyMobDead"; - mapannounce "job3_rune02","You reached the limit time so I'll consider the test as a failure.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - end; - -OnTimer305000: - donpcevent "#RK Test Hidden Portal 1::OnDisable"; - donpcevent "job_rune_edq#1st_tb::OnDisable"; - donpcevent "job_rune_edq#1st_tc::OnDisable"; - donpcevent "job_rune_edq#1st_tcmc::OnDisable"; - donpcevent "job_rune_edq#1st_tcmc2::OnDisable"; - donpcevent "job_rune_edq#1st_tcnc::OnDisable"; - donpcevent "job_rune_edq#3rd_tb::OnDisable"; - donpcevent "job_rune_edq#3rd_tc::OnDisable"; - donpcevent "#RK Test Hidden Portal 1::OnEnable"; - mapwarp "job3_rune02","job3_rune01",80,65; - set $@job_rune_test1,0; - set $@job_rune_test2,0; - stopnpctimer; - end; -} - -job3_rune02,3,10,0 script job_rune_edq#1st_tcmc 139,{ - end; - -OnInit: - hideonnpc "job_rune_edq#1st_tcmc"; - end; - -OnEnable: - hideoffnpc "job_rune_edq#1st_tcmc"; - initnpctimer; - end; - -OnDisable: - killmonster "job3_rune02","job_rune_edq#1st_tcmc::OnMyMobDead"; - stopnpctimer; - hideonnpc "job_rune_edq#1st_tcmc"; - end; - -OnReset: - killmonster "job3_rune02","job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - -OnTimer5000: - monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - -OnTimer50000: - set .@job_rune_p,rand(1,6); - if (.@job_rune_p == 1) { - monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 2 || .@job_rune_p == 4) { - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 3 || .@job_rune_p == 5) { - monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 6) { - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - end; - -OnTimer100000: - set .@job_rune_p,rand(1,6); - if (.@job_rune_p == 1) { - monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 2 || .@job_rune_p == 4) { - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 3 || .@job_rune_p == 5) { - monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 6) { - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - end; - -OnTimer150000: - set .@job_rune_p,rand(1,6); - if (.@job_rune_p == 1) { - monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 2 || .@job_rune_p == 4) { - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 3 || .@job_rune_p == 5) { - monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 6) { - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - end; - -OnTimer200000: - set .@job_rune_p,rand(1,6); - if (.@job_rune_p == 1) { - monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 2 || .@job_rune_p == 4) { - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 3 || .@job_rune_p == 5) { - monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 6) { - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc::OnMyMobDead"; - end; - } - end; - -OnTimer250000: - killmonster "job3_rune02","job_rune_edq#1st_tcmc::OnMyMobDead"; - donpcevent "job_rune_edq#1st_tcmc2::OnEnable"; - donpcevent "job_rune_edq#1st_tcmc::OnDisable"; - end; - -OnMyMobDead: - end; -} - -job3_rune02,3,11,0 script job_rune_edq#1st_tcmc2 139,{ - end; - -OnInit: - hideonnpc "job_rune_edq#1st_tcmc2"; - end; - -OnEnable: - hideoffnpc "job_rune_edq#1st_tcmc2"; - initnpctimer; - set .@job_rune_p,rand(1,6); - if (.@job_rune_p == 1) { - monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 2 || .@job_rune_p == 4) { - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 3 || .@job_rune_p == 5) { - monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - end; - } - else if (.@job_rune_p == 6) { - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_tcmc2::OnMyMobDead"; - end; - } - end; - -OnDisable: - killmonster "job3_rune02","job_rune_edq#1st_tcmc2::OnMyMobDead"; - stopnpctimer; - hideonnpc "job_rune_edq#1st_tcmc2"; - end; - -OnMyMobDead: - if (mobcount ("job3_rune02","job_rune_edq#1st_tcmc2::OnMyMobDead") < 1) { - set job_rune_edq,5; - erasequest 3220; - killmonster "job3_rune02","job_rune_edq#1st_tcmc2::OnMyMobDead"; - mapannounce "job3_rune02","Congratulations. You've passed the first test.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - mapwarp "job3_rune02","job3_rune01",80,65; - donpcevent "job_rune_edq#1st_tb::OnDisable"; - donpcevent "job_rune_edq#1st_tc::OnDisable"; - donpcevent "job_rune_edq#1st_tcnc::OnDisable"; - donpcevent "job_rune_edq#1st_tcmc::OnDisable"; - donpcevent "job_rune_edq#1st_tcmc2::OnDisable"; - donpcevent "#RK Test Hidden Portal 1::OnEnable"; - set $@job_rune_test1,0; - set $@job_rune_test2,0; - end; - } - end; -} - -job3_rune02,1,10,0 script job_rune_edq#1st_tcnc 139,{ - end; - -OnInit: - hideonnpc "job_rune_edq#1st_tcnc"; - end; - -OnEnable: - hideoffnpc "job_rune_edq#1st_tcnc"; - initnpctimer; - end; - -OnDisable: - hideonnpc "job_rune_edq#1st_tcnc"; - set $@job_rune_test2,0; - donpcevent "Captain Tigris#jrt1::OnDisable"; - donpcevent "Rune Knight Lunarea#jrt1::OnDisable"; - donpcevent "Rune Knight Renoa#jrt1::OnDisable"; - donpcevent "Rune Knight Velpino#jrt1::OnDisable"; - stopnpctimer; - end; - -OnUse: - mapannounce "job3_rune02","Captain Tigris : Gentleman, Let's watch the test for a while.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - stopnpctimer; - set $@job_rune_test2,0; - donpcevent "Captain Tigris#jrt1::OnDisable"; - donpcevent "Rune Knight Lunarea#jrt1::OnDisable"; - donpcevent "Rune Knight Renoa#jrt1::OnDisable"; - donpcevent "Rune Knight Velpino#jrt1::OnDisable"; - donpcevent "job_rune_edq#1st_tcnc::OnEnable"; - end; - -OnTimer30000: - mapannounce "job3_rune02","Captain Tigris : Rune Knight Candidates... If you want to borrow our power talk to one of us.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - donpcevent "Captain Tigris#jrt1::OnEnable"; - donpcevent "Rune Knight Lunarea#jrt1::OnEnable"; - donpcevent "Rune Knight Renoa#jrt1::OnEnable"; - donpcevent "Rune Knight Velpino#jrt1::OnEnable"; - end; - -OnTimer60000: - mapannounce "job3_rune02","Captain Tigris : It seems you don't need our help... Let's watch the test for a while.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - stopnpctimer; - donpcevent "Captain Tigris#jrt1::OnDisable"; - donpcevent "Rune Knight Lunarea#jrt1::OnDisable"; - donpcevent "Rune Knight Renoa#jrt1::OnDisable"; - donpcevent "Rune Knight Velpino#jrt1::OnDisable"; - donpcevent "job_rune_edq#1st_tcnc::OnEnable"; - end; -} - -job3_rune02,34,46,5 script Captain Tigris#jrt1 470,{ - - set .@tigris,rand(1,6); - set .@rune_test2,$@job_rune_test2; - if ((job_rune_edq == 4) && (.@rune_test2 == 0)) { - if (.@tigris == 1) { - set $@job_rune_test2,1; - // custom translation - mapannounce "job3_rune02","Captain Tigris : May Beljeve bless you!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_BLESSING,24000,10; - initnpctimer; - end; - } - else if ((.@tigris == 2) || (.@tigris == 4)) { - set $@job_rune_test2,1; - mapannounce "job3_rune02","Captain Tigris : The Spark of life... may flame again.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - percentheal 100,100; - skilleffect "AL_HEAL",1500; - initnpctimer; - end; - } - else if (.@tigris == 3) { - set $@job_rune_test2,1; - // custom translation - mapannounce "job3_rune02","Captain Tigris : Evil spirits! Return to your graves!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - specialeffect2 EF_METEORSTORM; - donpcevent "job_rune_edq#1st_tcmc::OnReset"; - initnpctimer; - end; - } - else if (.@tigris == 5) { - set $@job_rune_test2,1; - // custom translation - mapannounce "job3_rune02","Captain Tigris : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_STUN,10000,0; - initnpctimer; - end; - } - else if (.@tigris == 6) { - set $@job_rune_test2,1; - // custom translation - mapannounce "job3_rune02","Captain Tigris : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_BLEEDING,10000,0; - initnpctimer; - end; - } - } - donpcevent "job_rune_edq#1st_tcnc::OnUse"; - end; - -OnInit: - hideonnpc "Captain Tigris#jrt1"; - end; - -OnEnable: - hideoffnpc "Captain Tigris#jrt1"; - end; - -OnDisable: - hideonnpc "Captain Tigris#jrt1"; - end; - -OnTimer5000: - donpcevent "job_rune_edq#1st_tcnc::OnUse"; - set $@job_rune_test2,0; - stopnpctimer; - end; -} - -job3_rune02,43,46,3 script Rune Knight Lunarea#jrt1 469,2,2,{ - set .@tigris,rand(1,6); - set .@rune_test2,$@job_rune_test2; - if ((job_rune_edq == 4) && (.@rune_test2 == 0)) { - if (.@tigris == 1) { - set $@job_rune_test2, 1; - // custom translation - mapannounce "job3_rune02","Rune Knight Lunarea : Quickly...find and strike at the enemy's vital points!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_INCREASEAGI,24000,10; - initnpctimer; - end; - } - else if (.@tigris == 2 || .@tigris == 4) { - set $@job_rune_test2,1; - mapannounce "job3_rune02","Rune Knight Lunarea : It's not over... you need more power...",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - percentheal 100,100; - skilleffect "AL_HEAL",1500; - initnpctimer; - end; - } - else if (.@tigris == 3) { - set $@job_rune_test2,1; - // custom translation - mapannounce "job3_rune02","Rune Knight Lunarea : Everything shall return from whence it came!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - //UseSkillToPC 35 0 0 0 - skilleffect "AL_CURE",0; - initnpctimer; - end; - } - else if (.@tigris == 5) { - set $@job_rune_test2,1; - mapannounce "job3_rune02","Rune Knight Lunarea : There can't be growth without a trial.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_POISON,30000,0; - initnpctimer; - end; - } - else if (.@tigris == 6) { - set $@job_rune_test2,1; - mapannounce "job3_rune02","Rune Knight Lunarea : There can't be growth without a trial.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_CURSE,30000,0; - initnpctimer; - end; - } - } - donpcevent "job_rune_edq#1st_tcnc::OnUse"; - end; - -OnInit: - hideonnpc "Rune Knight Lunarea#jrt1"; - end; - -OnEnable: - hideoffnpc "Rune Knight Lunarea#jrt1"; - end; - -OnDisable: - hideonnpc "Rune Knight Lunarea#jrt1"; - end; - -OnTimer5000: - donpcevent "job_rune_edq#1st_tcnc::OnUse"; - set $@job_rune_test2,0; - stopnpctimer; - end; -} - -job3_rune02,43,34,1 script Rune Knight Renoa#jrt1 469,2,2,{ - set .@tigris, rand(1,6); - set .@rune_test2, $@job_rune_test2; - if ((job_rune_edq == 4) && (.@rune_test2 == 0)) { - if (.@tigris == 1) { - set $@job_rune_test2,1; - // custom translation - mapannounce "job3_rune02","Rune Knight Renoa : The rune of Blast! May it give you strength!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_INCREASEAGI,24000,10; - initnpctimer; - end; - } - else if (.@tigris == 2 || .@tigris == 4) { - set $@job_rune_test2,1; - mapannounce "job3_rune02","Rune Knight Renoa : The rune of birth! May give you the power of life!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - percentheal 100,100; - skilleffect "AL_HEAL",1500; - initnpctimer; - end; - } - else if (.@tigris == 3) { - set $@job_rune_test2,1; - // custom translation - mapannounce "job3_rune02","Rune Knight Renoa : I am faster than others! Stronger than others!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - specialeffect2 EF_PIERCESELF; - donpcevent "job_rune_edq#1st_tcmc::OnReset"; - initnpctimer; - end; - } - else if (.@tigris == 5) { - set $@job_rune_test2,1; - mapannounce "job3_rune02","Rune Knight Renoa : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_POISON,30000,0; - initnpctimer; - end; - } - else if (.@tigris == 6) { - set $@job_rune_test2,1; - mapannounce "job3_rune02","Rune Knight Renoa : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_CURSE,30000,0; - initnpctimer; - end; - } - } - donpcevent "job_rune_edq#1st_tcnc::OnUse"; - end; - -OnInit: - hideonnpc "Rune Knight Renoa#jrt1"; - end; - -OnEnable: - hideoffnpc "Rune Knight Renoa#jrt1"; - end; - -OnDisable: - hideonnpc "Rune Knight Renoa#jrt1"; - end; - -OnTimer5000: - set $@job_rune_test2,0; - donpcevent "job_rune_edq#1st_tcnc::OnUse"; - stopnpctimer; - end; -} - -job3_rune02,34,34,7 script Rune Knight Velpino#jrt1 468,{ - - set .@tigris,rand(1,6); - set .@rune_test2,$@job_rune_test2; - if ((job_rune_edq == 4) && (.@rune_test2 == 0)) { - if (.@tigris == 1) { - set $@job_rune_test2,1; - mapannounce "job3_rune02","Rune Knight Velpino : You are not one who gets to fall down in this kind of place.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - percentheal 100,100; - skilleffect "AL_HEAL",1500; - initnpctimer; - end; - } - else if (.@tigris == 2 || .@tigris == 4) { - set $@job_rune_test2, 1; - // custom translation - mapannounce "job3_rune02","Rune Knight Velpino : Charge! Knock them all down!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_INCREASEAGI,24000,10; - initnpctimer; - end; - } - else if (.@tigris == 3) { - set $@job_rune_test2,1; - // custom translation - mapannounce "job3_rune02","Rune Knight Velpino : You are not alone. We are by your side.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_BLESSING,24000,10; - initnpctimer; - end; - } - else if (.@tigris == 5) { - set $@job_rune_test2,1; - // custom translation - mapannounce "job3_rune02","Rune Knight Velpino : Fight and win! Do not hesitate in the face of this test!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_FREEZE,10000,0; - initnpctimer; - end; - } - else if (.@tigris == 6) { - set $@job_rune_test2,1; - mapannounce "job3_rune02","Rune Knight Velpino : It's not a big trial for a true Rune Knight!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_SLEEP,10000,0; - initnpctimer; - end; - } - } - donpcevent "job_rune_edq#1st_tcnc::OnUse"; - end; - -OnInit: - hideonnpc "Rune Knight Velpino#jrt1"; - end; - -OnEnable: - hideoffnpc "Rune Knight Velpino#jrt1"; - end; - -OnDisable: - hideonnpc "Rune Knight Velpino#jrt1"; - end; - -OnTimer5000: - set $@job_rune_test2,0; - donpcevent "job_rune_edq#1st_tcnc::OnUse"; - stopnpctimer; - end; -} - -job3_rune02,2,1,0 script job_rune_edq#3rd_tb 139,{ - end; - -OnInit: - hideonnpc "job_rune_edq#3rd_tb"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - stopnpctimer; - hideonnpc "job_rune_edq#3rd_tb"; - end; - -OnTimer5000: - mapannounce "job3_rune02","I'll start the last test of the Rune Knight Job change.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - end; - -OnTimer8000: - mapannounce "job3_rune02","Get rid of monsters appearing here within 8 minutes by using the provided rune stones.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - end; - -OnTimer11000: - mapannounce "job3_rune02","If you die or can't get rid of all the monsters within the time limit, I'll consider the try as a failure.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - end; - -OnTimer14000: - mapannounce "job3_rune02","Now I'll start the test.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - donpcevent "job_rune_edq#3rd_tc::OnEnable"; - donpcevent "job_rune_edq#3rd_tb::OnDisable"; - end; -} - -job3_rune02,2,2,0 script job_rune_edq#3rd_tc 139,{ - end; - -OnInit: - hideonnpc "job_rune_edq#3rd_tc"; - end; - -OnEnable: - initnpctimer; - donpcevent "job_rune_edq#3rd_tc1::OnEnable"; - end; - -OnDisable: - stopnpctimer; - donpcevent "job_rune_edq#3rd_tc1::OnDisable"; - donpcevent "job_rune_edq#3rd_tc2::OnDisable"; - donpcevent "job_rune_edq#3rd_tc3::OnDisable"; - hideonnpc "job_rune_edq#3rd_tc"; - end; - -OnTimer480000: - mapannounce "job3_rune02","You reached the limit time so I'll consider the test as a failure.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - end; - -OnTimer482000: - mapwarp "job3_rune02","job3_rune01",80,65; - donpcevent "job_rune_edq#1st_tb::OnDisable"; - donpcevent "job_rune_edq#1st_tc::OnDisable"; - donpcevent "job_rune_edq#1st_tcnc::OnDisable"; - donpcevent "job_rune_edq#1st_tcmc2::OnDisable"; - donpcevent "job_rune_edq#1st_tcmc::OnDisable"; - donpcevent "job_rune_edq#3rd_tb::OnDisable"; - donpcevent "job_rune_edq#3rd_tc::OnDisable"; - donpcevent "#RK Test Hidden Portal 1::OnEnable"; - set $@job_rune_test1,0; - set $@job_rune_test2,0; - stopnpctimer; - end; -} - -job3_rune02,2,3,0 script job_rune_edq#3rd_tc1 139,{ - end; - -OnInit: - hideonnpc "job_rune_edq#3rd_tc1"; - end; - -OnEnable: - hideoffnpc "job_rune_edq#3rd_tc1"; - monster "job3_rune02",40,40,"Executioner",2039,1,"job_rune_edq#3rd_tc1::OnMyMobDead"; - end; - -OnDisable: - killmonster "job3_rune02","job_rune_edq#3rd_tc1::OnMyMobDead"; - hideonnpc "job_rune_edq#3rd_tc1"; - end; - -OnMyMobDead: - if (mobcount ("job3_rune02","job_rune_edq#3rd_tc1::OnMyMobDead") < 1) { - set job_rune_edq,19; - killmonster "job3_rune02","job_rune_edq#3rd_tc1::OnMyMobDead"; - donpcevent "job_rune_edq#3rd_tc2::OnEnable"; - donpcevent "job_rune_edq#3rd_tc1::OnDisable"; - end; - } - end; -} - -job3_rune02,2,4,0 script job_rune_edq#3rd_tc2 139,{ - end; - -OnInit: - hideonnpc "job_rune_edq#3rd_tc2"; - end; - -OnEnable: - hideoffnpc "job_rune_edq#3rd_tc2"; - monster "job3_rune02",40,40,"Ogretooth",2040,1,"job_rune_edq#3rd_tc2::OnMyMobDead"; - end; - -OnDisable: - killmonster "job3_rune02","job_rune_edq#3rd_tc2::OnMyMobDead"; - hideonnpc "job_rune_edq#3rd_tc2"; - end; - -OnMyMobDead: - if (mobcount ("job3_rune02","job_rune_edq#3rd_tc2::OnMyMobDead") < 1) { - set job_rune_edq,20; - killmonster "job3_rune02","job_rune_edq#3rd_tc2::OnMyMobDead"; - donpcevent "job_rune_edq#3rd_tc3::OnEnable"; - donpcevent "job_rune_edq#3rd_tc2::OnDisable"; - end; - } - end; -} - -job3_rune02,2,5,0 script job_rune_edq#3rd_tc3 139,{ - end; - -OnInit: - hideonnpc "job_rune_edq#3rd_tc3"; - end; - -OnEnable: - hideoffnpc "job_rune_edq#3rd_tc3"; - monster "job3_rune02",40,40,"Mysteltainn",2041,1,"job_rune_edq#3rd_tc3::OnMyMobDead"; - end; - -OnDisable: - killmonster "job3_rune02","job_rune_edq#3rd_tc3::OnMyMobDead"; - hideonnpc "job_rune_edq#3rd_tc3"; - end; - -OnMyMobDead: - if (mobcount ("job3_rune02","job_rune_edq#3rd_tc3::OnMyMobDead") < 1) { - set job_rune_edq,21; - changequest 3217,3218; - erasequest 3220; - killmonster "job3_rune02","job_rune_edq#3rd_tc3::OnMyMobDead"; - mapannounce "job3_rune02","Congratulations. You've passed the second test.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - mapwarp "job3_rune02","job3_rune01",80,65; - donpcevent "job_rune_edq#1st_tb::OnDisable"; - donpcevent "job_rune_edq#1st_tc::OnDisable"; - donpcevent "job_rune_edq#1st_tcnc::OnDisable"; - donpcevent "job_rune_edq#1st_tcmc2::OnDisable"; - donpcevent "job_rune_edq#1st_tcmc::OnDisable"; - donpcevent "job_rune_edq#3rd_tb::OnDisable"; - donpcevent "job_rune_edq#3rd_tc::OnDisable"; - donpcevent "#RK Test Hidden Portal 1::OnEnable"; - set $@job_rune_test1,0; - set $@job_rune_test2,0; - end; - } - end; -} - -job3_rune01,92,62,3 script Kafra Employee 114,{ - cutin "kafra_04",2; - mes "[Kafra Employee]"; - mes "Hello. Kafra Service are always with you."; - mes "What can I help you with?"; - next; - switch(select("Use Storage:Rent a Pushcart:Use Teleport Service:Check Other Information:Cancel")) { - case 1: - if(basicskillcheck() && getskilllv("NV_BASIC") < 6){ - mes "[Kafra Employee]"; - mes "I'm sorry, but you"; - mes "need the Novice's"; - mes "Basic Skill Level 6 to"; - mes "use the Storage Service."; - } - else if ((countitem(7059) != 0) || (Zeny >= 50)) { - if (countitem(7059) != 0) - delitem 7059,1; //Cargo_Free_Ticket - else { - set RESRVPTS,RESRVPTS+5; - set zeny,zeny-80; - } - mes "[Kafra Employee]"; - mes "Here, let me open"; - mes "your Storage for you."; - mes "Thank you for using"; - mes "the Kafra Service."; - close2; - cutin "kafra_04",255; - openstorage; - end; - } - else { - mes "[Kafra Employee]"; - mes "I'm sorry, but you don't"; - mes "have enough zeny to use"; - mes "the Storage Service. Our"; - mes "Storage access fee is 80 zeny."; - } - break; - case 2: - if (BaseClass != Job_Merchant) { - mes "[Kafra Employee]"; - mes "I'm sorry, but the"; - mes "Pushcart rental service"; - mes "is only available to Merchants,"; - mes "Blacksmiths, Master Smiths,"; - mes "Alchemists, Biochemists,"; - mes "Mechanics and Geneticists."; - } - else if (checkcart()) { - mes "[Kafra Employee]"; - mes "You already have"; - mes "a Pushcart equipped."; - mes "Unfortunately, we can't"; - mes "rent more than one to"; - mes "each customer at a time."; - } - else { - if (!getskilllv("MC_CART")) { - mes "[Kafra Employee]"; - mes "You do not have the skill level required to rent a Pushcart."; - } - if (countitem(7061) != 0) - delitem 7061,1; //Cart_Free_Ticket - else { - mes "[Kafra Employee]"; - mes "The Pushcart rental"; - mes "fee is 700 zeny. Would"; - mes "you like to rent a Pushcart?"; - next; - switch(select("Rent a Pushcart.:Cancel")) { - case 1: - if (Zeny >= 700) { - set RESRVPTS,RESRVPTS+85; - set zeny,zeny-700; - } - else { - mes "[Kafra Employee]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "zeny to pay the Pushcart"; - mes "rental fee of 700 zeny."; - } - break; - case 2: - break; - } - } - setcart; - } - break; - case 3: - mes "[Kafra Employee]"; - mes "Please tell me the destination."; - next; - switch(select("Izlude -> 600 z:Geffen -> 1200 z:Payon -> 1200 z:Morroc -> 1200 z:Alberta -> 1800 z:Cancel.")) { - case 1: - if ((countitem(7060) != 0) || (Zeny >= 600)) { - if (countitem(7060) != 0) - delitem 7060,1; //Warp_Free_Ticket - else { - set zeny,zeny-600; - set RESRVPTS,RESRVPTS+60; - } - cutin "kafra_04",255; - warp "izlude",91,105; - end; - } - else { - mes "[Kafra Employee]"; - mes "I'm sorry, but you don't have"; - mes "enough zeny for the Teleport"; - mes "Service. The fee to teleport"; - mes "to Izlude is 600 zeny."; - } - break; - case 2: - if ((countitem(7060) != 0) || (Zeny >= 1200)) { - if (countitem(7060) != 0) - delitem 7060,1; //Warp_Free_Ticket - else { - set zeny,zeny-1200; - set RESRVPTS,RESRVPTS+120; - } - cutin "kafra_04",255; - warp "geffen",120,39; - end; - } - else { - mes "[Kafra Employee]"; - mes "I'm sorry, but you don't have"; - mes "enough zeny for the Teleport"; - mes "Service. The fee to teleport"; - mes "to Geffen is 1,200 zeny."; - } - break; - case 3: - if ((countitem(7060) != 0) || (Zeny >= 1200)) { - if (countitem(7060) != 0) { - delitem 7060,1; //Warp_Free_Ticket - } - else { - set zeny,zeny-1200; - set RESRVPTS,RESRVPTS+120; - } - cutin "kafra_04",255; - warp "payon",161,58; - end; - } - else { - mes "[Kafra Employee]"; - mes "I'm sorry, but you don't have"; - mes "enough zeny for the Teleport"; - mes "Service. The fee to teleport"; - mes "to Payon is 1,200 zeny."; - } - break; - case 4: - if ((countitem(7060) != 0) || (Zeny >= 1200)) { - if (countitem(7060) != 0) - delitem 7060,1; //Warp_Free_Ticket - else { - set zeny,zeny-1200; - set kf_100_pit,kf_100_pit+1; - set kf_10_pit,kf_10_pit+2; - } - cutin "kafra_04",255; - warp "morocc",156,46; - end; - } - else { - mes "[Kafra Employee]"; - mes "I'm sorry, but you don't have"; - mes "enough zeny for the Teleport"; - mes "Service. The fee to teleport"; - mes "to Morroc is 1,200 zeny."; - } - break; - case 5: - if ((countitem(7060) != 0) || (Zeny >= 1800)) { - if (countitem(7060) != 0) - delitem 7060,1; //Warp_Free_Ticket - else { - set zeny,zeny-1800; - set RESRVPTS,RESRVPTS+180; - } - cutin "kafra_04",255; - warp "alberta",117,56; - end; - } - else { - mes "[Kafra Employee]"; - mes "I'm sorry, but you don't have"; - mes "enough zeny for the Teleport"; - mes "Service. The fee to teleport"; - mes "to Alberta is 1,800 zeny."; - } - break; - case 6: - break; - } - break; - case 4: - switch(select("Check Special Reserve Points.:Cancel")) { - case 1: - mes "[Kafra Employee]"; - mes "Let's see..."; - mes "" + strcharinfo(0) + "..."; - mes "Ah, you have a total of"; - mes "" + RESRVPTS + " Special Reserve Points."; - next; - mes "[Kafra Employee]"; - mes "You can exchange your"; - mes "Special Reserve Points for"; - mes "rewards at the Kafra Main Office in Al De Baran. Please use our"; - mes "convenient services to see the benefits of our rewards program."; - break; - case 2: - break; - } - break; - case 5: - mes "[Kafra Employee]"; - mes "We, here at Kafra Corporation,"; - mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence."; - break; - } - close2; - cutin "kafra_04",255; - end; -} - -/* -sec_in02,34,167,3 script ·ûÎÄÆïʿתְÈ볡¹ÜÀíÔ± 470,{ - mes "ÇëÊäÈëÃÜÂë¡£"; - next; - input .@inputstr$; - if (.@inputstr$ == "1854") { - mes "·ûÎÄÆïʿתְ¹ÜÀíÄ£¿é¿ªÊ¼"; - next; - switch (select("¼ì²éÈ«¾Ö±äÁ¿:ÐÞ¸ÄÈ«¾Ö±äÁ¿")) { - case 1: - set .@rune_global, $@job_rune_test1; - mes "µ±Ç°·ûÎÄÆïʿתְ±äÁ¿ÊÇ "+.@rune_global+" ¡£"; - mes "µ±Ç°·ûÎÄÆïÊ¿¿¼³¡ÖеÄÈËÊýΪ "+getmapusers("job3_rune02")+ "ÈË¡£"; - close; - case 2: - set .@rune_global, $@job_rune_test1; - set $@job_rune_test1, 0; - mes "½«·ûÎÄÆïʿתְȫ¾Ö±äÁ¿ÐÞ¸ÄΪ0¡£¿¼³¡¿ÉÒÔʹÓá£"; - close; - } - } - close; -} -*/
\ No newline at end of file diff --git a/npc/pre-re/jobs/3-1/warlock.txt b/npc/pre-re/jobs/3-1/warlock.txt deleted file mode 100644 index 8c517c991..000000000 --- a/npc/pre-re/jobs/3-1/warlock.txt +++ /dev/null @@ -1,2109 +0,0 @@ -//===== rAthena Script ======================================= -// Warlock Job change Quest -//===== By: ================================================== -//= Masao -//= Credits: Muad_Dib, Gepard & L0ne_W0lf -//===== Current Version: ===================================== -//= 1.2a -//===== Compatible With: ===================================== -//= Any rAthena SVN -//===== Description: ========================================= -//= [AEGIS Conversion] -//= Job change Quest from Wizard / High Wizard -> Warlock. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Fixed some conversion mistakes, replaced numbers with -//= constants, added item names in comments. -//= 1.2 Fixed the problem where NPC are not enabled and chamber will never open -//= for the second try or use. -//= 1.2a Fixed a typo. [Euphy] -//============================================================ - -morocc,103,144,0 script distorted place morroc 139,1,1,{ - -OnTouch: - if (job_wl > 1){ - if (Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock){ - mes " - There is a strange distortion here - "; - close; - } - mes " - There is a strange distortion here - "; - next; - switch(select("Extend your hand.:Ignore it.")){ - case 1: - mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; - close2; - warp "spl_in02",79,102; - end; - case 2: - mes " - You ignore it. - "; - close; - } - } - if ((BaseLevel > 94) && (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard)){ - mes " - There is a strange distortion here - "; - next; - switch(select( "Search the area.:Ignore it.")){ - case 1: - mes " - There appears to be nothing here. But I can definitely feel something around here... - "; - next; - switch(select("Extend arm.:Leave it alone.")){ - case 1: - mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; - close2; - warp "spl_in02",79,102; - end; - case 2: - mes " - You decide to leave it alone. - "; - close; - } - case 2: - mes " - You ignore it. - "; - close; - } - } - end; -} - -splendide,141,284,0 script Distorted place molco 139,1,1,{ - -OnTouch: - if (job_wl > 1){ - mes " - There is a strange - "; - mes "- distortion here -"; - next; - switch(select("Extend your hand.:Ignore it.")){ - case 1: - mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; - close2; - warp "spl_in02",79,102; - end; - case 2: - mes " - You ignore the distortion. - "; - close; - } - } - if (BaseLevel > 94){ - mes " - I can feel a strange distortion around me - "; - next; - switch(select( "Search the area.:Ignore it.")){ - case 1: - mes " - There appears to be nothing here. But I can definitely feel something around here... - "; - next; - switch(select("Extend arm.:Leave it alone.")){ - case 1: - mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; - close2; - warp "spl_in02",79,102; - end; - case 2: - mes " - You decide to leave it alone. - "; - close; - } - case 2: - mes " - You ignore it. - "; - close; - } - } - end; -} - -spl_in02,77,107,5 script Assistant#Warlock 446,{ - - if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - next; - mes " - The fairy with the green hair chants a spell. - "; - mes " - I feel like something special surrounds me. - "; - specialeffect2 EF_DISPELL; - next; - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - if ((BaseLevel > 98) && (JobLevel > 49)){ - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - menu "I'm not sure. Who are you?",-; - mes "[Master]"; - mes "I am the leader of the ^000077Warlock^000000s."; - mes "'^000077Sila Egnoloria^000000'"; - mes "If you are a Wizard, it would be good of you to memorize my name."; - next; - menu "What is a ^000077Warlock^000000?",-; - mes "[Master Egnoloria]"; - mes "Oh...are you interested?"; - next; - mes "[Master Egnoloria]"; - mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim."; - mes "It can't be defined in any other words."; - next; - mes "[Master Egnoloria]"; - mes "Only the strong magic can explain it."; - mes "kkk"; - next; - menu "Could I become Warlock?",-; - mes "[Master Egnoloria]"; - mes "You?"; - mes "You wanna become a Warlock?"; - mes "Hahaha"; - next; - mes "[Master Egnoloria]"; - mes "You're so interesting."; - mes "It would be difficult for a human to become a Warlock."; - mes "The strong power would gnaw at your weak body."; - next; - mes "[Master Egnoloria]"; - mes "If you dare to face death, you can try to become one."; - next; - switch(select("What do I need to do?:Cancel.")){ - case 1: - mes "[Master Egnoloria]"; - mes "Are you serious?"; - mes "You hunger for power don't you human."; - next; - mes "[Master Egnoloria]"; - mes "The strong desire to be more powerful makes your soul more beautiful."; - next; - mes "[Master Egnoloria]"; - mes "But, I need to check that you're qualified."; - next; - mes "[Master Egnoloria]"; - mes "Yoop!"; - next; - mes "[Yoop]"; - mes "Yeap!!"; - next; - mes "[Master Egnoloria]"; - mes "Give this to the human."; - next; - mes "[Master Egnoloria]"; - mes "Talk to the guy with the weird hair."; - mes "He'll let you know what you should do."; - set job_wl,2; - setquest 11106; - close; - case 2: - mes "[Master Egnoloria]"; - mes "Good."; - mes "You are a human being so that's for you."; - mes "kkk"; - set job_wl,1; - close2; - warp "splendide",200,100; - end; - } - } - mes "[Master]"; - mes "You're still quite far too low of a level to even consider this."; - close2; - warp "splendide",200,100; - end; - } - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - close2; - warp "splendide",200,100; - end; - } - if (job_wl == 1){ - mes "[Yoop]"; - mes "You're... we've met before."; - mes "Can you imagine how severely I was scolded by my master?!"; - mes "If you have any business with me, just go away!"; - next; - switch(select("Leave.:Stay.")){ - case 1: - mes "[Yoop]"; - mes "Leave me alone...!"; - close2; - warp "splendide",200,100; - end; - case 2: - mes "[Yoop]"; - mes "What?!"; - mes "Just do whatever you want..."; - mes "My master will deal with you then."; - close; - } - } - if (job_wl == 2){ - mes "[Yoop]"; - mes "Dear, master! My pony-tail is funny looking?!"; - mes "Oh, but I spent a lot time on it!"; - next; - mes "[Master Egnoloria]"; - mes "It's noisy."; - mes "I need to meditate"; - mes "so do as I said."; - next; - mes "[Yoop]"; - mes "Huh.."; - mes "Oh, yeah!"; - next; - mes "[Yoop]"; - mes "Hey, human!"; - mes "Would you like to"; - mes "become a Warlock?"; - next; - if (SkillPoint != 0) { - mes "[Yoop]"; - mes "First, use all of your remaining job skills points before continuing."; - set job_wl,3; - close; - } - mes "[Yoop]"; - mes "This is the Master's"; - mes "decision so let me know."; - next; - mes "[Yoop]"; - mes "We need to test if your body can withstand being a Warlock."; - mes "So you need to gather materials to prove yourself."; - next; - mes "[Yoop]"; - mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s."; - next; - mes "[Yoop]"; - mes "You must be wearing these Magical Stone Rings to get these items while hunting."; - mes "You need to hunt Naga and Bradium Golems while wearing these rings."; - next; - mes "[Yoop]"; - mes "Show us how strong you are. And don't forget to wear this."; - set job_wl,4; - getitem 2796,1; //Magical_Stone - getitem 2797,1; //Magical_Stone_ - changequest 11106,11107; - next; - mes "[Yoop]"; - mes "Bring these stones with you or else you won't be able to return!"; - mes "Be careful!"; - next; - mes "[Yoop]"; - mes "The person next to my Master will let you out if you talk to him."; - next; - mes "[Yoop]"; - mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them."; - close; - } - if (job_wl == 3){ - if (SkillPoint != 0) { - mes "[Yoop]"; - mes "First, use all of your remaining job skills points before continuing."; - close; - } - mes "[Yoop]"; - mes "We need to test if your body can withstand being a Warlock."; - mes "So you need to gather materials to prove yourself."; - next; - mes "[Yoop]"; - mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s."; - next; - mes "[Yoop]"; - mes "You must be wearing these Magical Stone Rings to get these items while hunting."; - mes "You need to hunt Naga and Bradium Golems while wearing these rings."; - next; - mes "[Yoop]"; - mes "Show us how strong you are. And don't forget to wear this."; - set job_wl,4; - getitem 2796,1; //Magical_Stone - getitem 2797,1; //Magical_Stone_ - changequest 11106,11107; - next; - mes "[Yoop]"; - mes "Bring these stones with you or else you won't be able to return!"; - mes "Be careful!"; - next; - mes "[Yoop]"; - mes "The person next to my Master will let you out if you talk to him."; - next; - mes "[Yoop]"; - mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them."; - close; - } - if (job_wl == 4){ - if (countitem(6152) < 1 || countitem(6151) < 1){ - mes "[Yoop]"; - mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s."; - next; - mes "[Yoop]"; - mes "You must be wearing these Magical Stone Rings to get these items while hunting."; - mes "You need to hunt Naga and Bradium Golems while wearing these rings."; - next; - mes "[Yoop]"; - mes "Bring these stones with you or else you won't be able to return!"; - mes "Be careful!"; - next; - mes "[Yoop]"; - mes "The person next to my Master will let you out if you talk to him."; - next; - mes "[Yoop]"; - mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them."; - close; - } - mes "[Yoop]"; - mes "I can't conduct the task here. I need to go to my lab."; - mes "My lab is located on the north western part of Splendide."; - close; - } - if (job_wl == 5){ - mes "[Yoop]"; - mes "This stone is well made."; - mes "Please go to my Master."; - close; - } - mes "[Yoop]"; - mes "A Magic Chamber is created from magic materials."; - next; - mes "[Yoop]"; - mes "This combined stone is formed differently according to the raw materials and the way of treating it."; - next; - mes "[Yoop]"; - mes "But most of stones are quite similar!"; - mes "We can't differentiate them easily."; - next; - mes "[Yoop]"; - mes "Even I don't know how it all works."; - close; -} - -spl_in02,60,231,5 script Yoop#Warlock 446,{ - - if (job_wl < 4){ - mes "[Yoop]"; - mes "Who are you."; - mes "Get out of here!"; - close; - } - if (job_wl == 4){ - mes "[Yoop]"; - mes "You're back??"; - next; - switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")){ - case 1: - if (countitem(6152) < 1 || countitem(6151) < 1){ - mes "[Yoop]"; - mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s."; - next; - mes "[Yoop]"; - mes "You must be wearing these Magical Stone Rings to get these items while hunting."; - mes "You need to hunt Naga and Bradium Golems while wearing these rings."; - next; - mes "[Yoop]"; - mes "Bring these stones with you or else you won't be able to return!"; - mes "Be careful!"; - close; - } - else if ((countitem(6152) > 0) && (countitem(6151) > 0)){ - if (countitem(2796) < 1 || countitem(2797) < 1){ - if (isequipped(2796) || isequipped(2797)){ - mes "[Yoop]"; - //Custom translation - mes "Please unequip the stones and talk to me again."; - close; - } - mes "[Yoop]"; - mes "It seems that you don't have it?"; - mes "You lost it?"; - next; - mes "[Yoop]"; - mes "Please find that stone and come back to me."; - close; - } - if (isequipped(2796) || isequipped(2797)){ - mes "[Yoop]"; - //Custom translation - mes "Please unequip the stones and talk to me again."; - close; - } - mes "[Yoop]"; - mes "While I am concentrating on working on this stone. Can you go back to my master?"; - mes "I will follow up once it's done."; - delitem 2796,countitem(2796); //Magical_Stone - delitem 2797,countitem(2797); //Magical_Stone_ - delitem 6152,countitem(6152); //Glittering_Crystal - delitem 6151,countitem(6151); //Peice_Of_Great_Bradium - set job_wl,5; - changequest 11107,11108; - close; - } - case 2: - mes "[Yoop]"; - mes "What?!"; - mes "I asked you to double check it and make sure you wore it!"; - next; - mes "[Yoop]"; - mes "Please check whether you missplaced it or if you already have it equipped."; - next; - switch(select("I found it.:nah.")){ - case 1: - mes "[Yoop]"; - mes "Don't tease me!"; - mes "It's not hard to tell if you have it or not!"; - close; - case 2: - if ((countitem(2797) < 1) && (countitem(2796) < 1)){ - if (!isequipped(2796) || !isequipped(2797)){ - if (countitem(732) >= 2){ - switch(select("Give 2x 3 Carat Diamonds.:Just quit it.")){ - case 1: - mes "[Yoop]"; - mes " I will overlook your fault."; - mes "Please be careful with it."; - delitem 732,2; //Crystal_Jewel__ - getitem 2796,1; //Magical_Stone - getitem 2797,1; //Magical_Stone_ - close; - case 2: - mes "[Yoop]"; - mes "Just show me your good faith!"; - close; - } - } - mes "[Yoop]"; - mes "How can you can say that?"; - mes "^000077Just apologize.^000000!"; - mes "I guess I could give you more stones if you give me say 2x 3 carat diamond..."; - close; - } - mes "[Yoop]"; - mes "How can you can say that?"; - mes "^000077Just apologize.^000000!"; - mes "I guess I could give you more stones if you give me say 2x 3 carat diamond..."; - close; - } - mes "[Yoop]"; - mes "How can you can say that?"; - mes "^000077Just apologize.^000000!"; - mes "I guess I could give you more stones if you give me say 2x 3 carat diamond..."; - close; - } - case 3: - mes "[Yoop]"; - mes "What...?"; - mes "Don't bother me, I am quite busy."; - close; - } - } - mes "[Yoop]"; - mes "I am focusing on meditating."; - mes "So I can create magic."; - next; - mes "[Yoop]"; - mes "And... you seem to have more talent on this than regular mages."; - mes "Maybe if I become an alchemist, I might be better than I am now don't you think?"; - next; - mes "[Yoop]"; - mes "I'm studying to better myself."; - next; - mes "[Yoop]"; - mes "If am inside of 'the room of time and magic', I will catch up with your power!"; - mes "Hahahaha..."; - close; -} - -spl_in02,84,103,3 script Assistant#Warlock2 445,{ - - if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - next; - mes " - The fairy with the green hair chants a spell. - "; - mes " - I feel like something special surrounds me. - "; - specialeffect2 EF_DISPELL; - next; - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - if (BaseLevel > 98){ - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - menu "I'm not sure. Who are you?",-; - mes "[Master]"; - mes "I am the leader of the ^000077Warlock^000000s."; - mes "'^000077Sila Egnoloria^000000'"; - mes "If you are a Wizard, it would be good of you to memorize my name."; - next; - menu "What is a ^000077Warlock^000000?",-; - mes "[Master Egnoloria]"; - mes "Oh...are you interested?"; - next; - mes "[Master Egnoloria]"; - mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim."; - mes "It can't be defined in any other words."; - next; - mes "[Master Egnoloria]"; - mes "Only the strong magic can explain it."; - next; - menu "Could I become Warlock?",-; - mes "[Master Egnoloria]"; - mes "You?"; - mes "You wanna become a Warlock?"; - mes "Hahaha"; - next; - mes "[Master Egnoloria]"; - mes "You're so interesting."; - mes "It would be difficult for a human to become a Warlock."; - mes "The strong power would gnaw at your weak body."; - next; - mes "[Master Egnoloria]"; - mes "If you dare to face death, you can try to become one."; - next; - switch(select("What do I need to do?:Cancel.")){ - case 1: - mes "[Master Egnoloria]"; - mes "Are you serious?"; - mes "You hunger for power don't you human."; - next; - mes "[Master Egnoloria]"; - mes "The strong desire to be more powerful makes your soul more beautiful."; - next; - mes "[Master Egnoloria]"; - mes "But, I need to check that you're qualified."; - next; - mes "[Master Egnoloria]"; - mes "Yoop!"; - next; - mes "[Yoop]"; - mes "Yeap!!"; - next; - mes "[Master Egnoloria]"; - mes "Give this to the human."; - next; - mes "[Master Egnoloria]"; - mes "Talk to the guy with the weird hair."; - mes "He'll let you know what you should do."; - set job_wl,2; - setquest 11106; - close; - case 2: - mes "[Master Egnoloria]"; - mes "Good."; - mes "You are a human being so that's for you."; - mes "kkk"; - set job_wl,1; - close2; - warp "splendide",200,100; - end; - } - } - mes "[Master]"; - mes "You're still quite far too low of a level to even consider this."; - close2; - warp "splendide",200,100; - end; - } - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - close2; - warp "splendide",200,100; - end; - } - if (job_wl == 1){ - mes "[Assistant]"; - mes "Human! What do you want?"; - close; - } - if ((job_wl > 1) && (job_wl < 6)){ - mes "[Assistant]"; - mes "It's not me you are looking for currently."; - close; - } - if (job_wl == 6){ - if(checkweight(1201,1) == 0){ - mes "You've got too many items."; - mes "You'd best remove some and come back."; - close; - } - mes "[Yoop]"; - mes "The test isn't that hard."; - mes "We can create the magic stone in the magic room."; - next; - mes "[Yoop]"; - mes "Be careful of the monsters in the test room."; - mes "These are rainbow Rubies sealed with a Warlock's magic."; - mes "Use these during the test."; - next; - mes "[Yoop]"; - mes "I will guide you into the magic room."; - set job_wl,7; - changequest 11109,11110; - getitem 12384,5; //Rainbow_Ruby_Water - getitem 12385,5; //Rainbow_Ruby_Fire - getitem 12386,5; //Rainbow_Ruby_Wind - getitem 12387,5; //Rainbow_Ruby_Earth - close2; - warp "job3_war01",23,20; - end; - } - if (job_wl == 7){ - if(checkweight(1201,1) == 0){ - mes "You've got too many items."; - mes "You'd best remove some and come back."; - close; - } - mes "[Assistant]"; - mes "Would you like to try it again?"; - mes "Let me give you more rubies."; - next; - if (countitem(12384)) - delitem 12384,countitem(12384); //Rainbow_Ruby_Water - if (countitem(12385)) - delitem 12385,countitem(12385); //Rainbow_Ruby_Fire - if (countitem(12386)) - delitem 12386,countitem(12386); //Rainbow_Ruby_Wind - if (countitem(12387)) - delitem 12387,countitem(12387); //Rainbow_Ruby_Earth - getitem 12384,5; //Rainbow_Ruby_Water - getitem 12385,5; //Rainbow_Ruby_Fire - getitem 12386,5; //Rainbow_Ruby_Wind - getitem 12387,5; //Rainbow_Ruby_Earth - close2; - warp "job3_war01",23,20; - end; - } - if (job_wl == 8){ - mes "[Assistant]"; - mes "You have successfully crystallized the Hollow Stone."; - mes "I'm sorry that I've doubted you."; - if (countitem(12384)) - delitem 12384,countitem(12384); //Rainbow_Ruby_Water - if (countitem(12385)) - delitem 12385,countitem(12385); //Rainbow_Ruby_Fire - if (countitem(12386)) - delitem 12386,countitem(12386); //Rainbow_Ruby_Wind - if (countitem(12387)) - delitem 12387,countitem(12387); //Rainbow_Ruby_Earth - next; - mes "[Assistant]"; - mes "All of the tests are done. Now talk to Master Engoloria."; - mes "I'm so happy that you have succeeded."; - set job_wl,9; - changequest 11111,11112; - close; - } - if (job_wl == 9){ - mes "[Assistant]"; - mes "All of the tests are done. Now talk to Master Engoloria."; - mes "I'm so happy that you have succeeded."; - close; - } - mes "[Assistant]"; - mes "I can feel that you have strong magic."; - mes "I envy you."; - next; - mes "[Assistant]"; - mes "It deserves something special."; - mes "Don't abuse it."; - close; -} - -spl_in02,78,110,5 script Assistant#Warlock3 443,{ - - if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[???]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - next; - mes " - The fairy with the green hair chants a spell. - "; - mes " - I feel like something special surrounds me. - "; - specialeffect2 EF_DISPELL; - next; - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - if (BaseLevel > 98){ - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - menu "I'm not sure. Who are you?",-; - mes "[Master]"; - mes "I am the leader of the ^000077Warlock^000000s."; - mes "'^000077Sila Egnoloria^000000'"; - mes "If you are a Wizard, it would be good of you to memorize my name."; - next; - menu "What is a ^000077Warlock^000000?",-; - mes "[Master Egnoloria]"; - mes "Oh...are you interested?"; - next; - mes "[Master Egnoloria]"; - mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim."; - mes "It can't be defined in any other words."; - next; - mes "[Master Egnoloria]"; - mes "Only the strong magic can explain it."; - mes "kkk"; - next; - menu "Could I become Warlock?",-; - mes "[Master Egnoloria]"; - mes "You?"; - mes "You wanna become a Warlock?"; - mes "Hahaha"; - next; - mes "[Master Egnoloria]"; - mes "You're so interesting."; - mes "It would be difficult for a human to become a Warlock."; - mes "The strong power would gnaw at your weak body."; - next; - mes "[Master Egnoloria]"; - mes "If you dare to face death, you can try to become one."; - next; - switch(select("What do I need to do?:Cancel.")){ - case 1: - mes "[Master Egnoloria]"; - mes "Are you serious?"; - mes "You hunger for power don't you human."; - next; - mes "[Master Egnoloria]"; - mes "The strong desire to be more powerful makes your soul more beautiful."; - next; - mes "[Master Egnoloria]"; - mes "But, I need to check that you're qualified."; - next; - mes "[Master Egnoloria]"; - mes "Yoop!"; - next; - mes "[Yoop]"; - mes "Yeap!!"; - next; - mes "[Master Egnoloria]"; - mes "Give this to the human."; - next; - mes "[Master Egnoloria]"; - mes "Talk to the guy with the weird hair."; - mes "He'll let you know what you should do."; - set job_wl,2; - setquest 11106; - close; - case 2: - mes "[Master Egnoloria]"; - mes "Good."; - mes "You are a human being so that's for you."; - mes "kkk"; - set job_wl,1; - close2; - warp "splendide",200,100; - end; - } - } - mes "[Master]"; - mes "You're still quite far too low of a level to even consider this."; - close2; - warp "splendide",200,100; - end; - } - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[???]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - close2; - warp "splendide",200,100; - end; - } - if (job_wl == 1){ - mes "[Assistant]"; - mes "......"; - mes "If you don't have anything to say to me, would you just leave?"; - next; - switch(select("Leave:Stay")){ - case 1: - mes "[Assistant]"; - mes "Then be careful!"; - close2; - warp "splendide",200,100; - end; - case 2: - mes "[Assistant]"; - mes "......"; - close; - } - } - if (job_wl == 2){ - mes "[Assistant]"; - mes "......"; - mes "I don't have a pony-tail..."; - next; - switch(select("Leave:Cancel.")){ - case 1: - mes "[Assistant]"; - mes "Then be careful."; - close2; - warp "splendide",200,100; - end; - case 2: - mes "[Assistant]"; - mes "......"; - close; - } - } - mes "[Assistant]"; - mes "Please be quiet while my master is meditating."; - next; - switch(select("Leave:Cancel.")){ - case 1: - mes "[Assistant]"; - mes "Then be careful."; - close2; - warp "splendide",200,100; - end; - case 2: - mes "[Assistant]"; - mes "......"; - close; - } -} - -spl_in02,80,108,5 script Guild Master#Warlock 465,{ - - if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - next; - mes " - The fairy with the green hair chants a spell. - "; - mes " - I feel like something special surrounds me. - "; - specialeffect2 EF_DISPELL; - next; - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - if (BaseLevel > 98){ - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - menu "I'm not sure. Who are you?",-; - mes "[Master]"; - mes "I am the leader of the ^000077Warlock^000000s."; - mes "'^000077Sila Egnoloria^000000'"; - mes "If you are a Wizard, it would be good of you to memorize my name."; - next; - menu "What is a ^000077Warlock^000000?",-; - mes "[Master Egnoloria]"; - mes "Oh...are you interested?"; - next; - mes "[Master Egnoloria]"; - mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim."; - mes "It can't be defined in any other words."; - next; - mes "[Master Egnoloria]"; - mes "Only the strong magic can explain it."; - mes "kkk"; - next; - menu "Could I become Warlock?",-; - mes "[Master Egnoloria]"; - mes "You?"; - mes "You wanna become a Warlock?"; - mes "Hahaha"; - next; - mes "[Master Egnoloria]"; - mes "You're so interesting."; - mes "It would be difficult for a human to become a Warlock."; - mes "The strong power would gnaw at your weak body."; - next; - mes "[Master Egnoloria]"; - mes "If you dare to face death, you can try to become one."; - next; - switch(select("What do I need to do?:Cancel.")){ - case 1: - mes "[Master Egnoloria]"; - mes "Are you serious?"; - mes "You hunger for power don't you human."; - next; - mes "[Master Egnoloria]"; - mes "The strong desire to be more powerful makes your soul more beautiful."; - next; - mes "[Master Egnoloria]"; - mes "But, I need to check that you're qualified."; - next; - mes "[Master Egnoloria]"; - mes "Yoop!"; - next; - mes "[Yoop]"; - mes "Yeap!!"; - next; - mes "[Master Egnoloria]"; - mes "Give this to the human."; - next; - mes "[Master Egnoloria]"; - mes "Talk to the guy with the weird hair."; - mes "He'll let you know what you should do."; - set job_wl,2; - setquest 11106; - close; - case 2: - mes "[Master Egnoloria]"; - mes "Good."; - mes "You are a human being so that's for you."; - mes "kkk"; - set job_wl,1; - close2; - warp "splendide",200,100; - end; - } - } - mes "[Master]"; - mes "You're still quite far too low of a level to even consider this."; - close2; - warp "splendide",200,100; - end; - } - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - close2; - warp "splendide",200,100; - end; - } - if (job_wl == 1){ - mes "[Master Egnoloria]"; - mes "Do you have something to ask me?"; - next; - switch(select("How can I be a Warlock?:Cancel.")){ - case 1: - mes "[Master Egnoloria]"; - mes "Are you serious?"; - mes "You hunger for power don't you human."; - next; - mes "[Master Egnoloria]"; - mes "The strong desire to be more powerful makes your soul more beautiful."; - next; - mes "[Master Egnoloria]"; - mes "But, I need to check that you're qualified."; - next; - mes "[Master Egnoloria]"; - mes "Yoop!"; - next; - mes "[Yoop]"; - mes "Yeap!!"; - next; - mes "[Master Egnoloria]"; - mes "Give this to the human."; - next; - mes "[Master Egnoloria]"; - mes "Talk to the guy with the weird hair."; - mes "He'll let you know what you should do."; - set job_wl,2; - setquest 11106; - close; - case 2: - mes "[Master Egnoloria]"; - mes "Good."; - mes "You are a human being so that's for you."; - mes "kkk"; - close2; - warp "splendide",200,100; - end; - } - } - if (job_wl == 2){ - mes "[Master Egnoloria]"; - mes "I'm meditating, I said talk to Yoop ok."; - mes "Yoop has a funny pony-tail."; - mes "And don't disturb me."; - close; - } - if (job_wl == 3 || job_wl == 4){ - mes "[Master Egnoloria]"; - mes "......"; - next; - mes "[Assistant]"; - mes "Master is meditating."; - mes "Be quiet."; - close; - } - if (job_wl == 5){ - mes "[Master Egnoloria]"; - mes "I've heard from Yoop that a very useful stone can be created."; - mes "Kkk."; - next; - mes "[Master Egnoloria]"; - mes "It can be used to make magical jewelry that can cast powerful magic."; - next; - mes "[Master Egnoloria]"; - mes "Yoop."; - next; - mes "[Yoop]"; - mes "Yeap, Master!"; - next; - mes "[Master Egnoloria]"; - mes "Please take him to the magical room."; - next; - mes "[Yoop]"; - mes "Yup, Master."; - mes "Please follow me."; - emotion e_ic,"Assistant#Warlock2"; - set job_wl,6; - changequest 11108,11109; - close; - } - if ((job_wl > 5) && (job_wl < 9)){ - mes "[Master Egnoloria]"; - mes "......"; - next; - mes "[Yoop]"; - mes "My master is meditating now, please follow me."; - close; - } - if (job_wl == 9){ - if (BaseLevel == 99){ - if(checkweight(1201,1) == 0){ - mes "You've got too many items."; - mes "Please come back after reducing the number of items you have."; - close; - } - if (SkillPoint != 0) { - mes "[Master Egnoloria]"; - //Custom Translation - mes "Unless you like being your current job, you should use all your skill points."; - close; - } - if (Class == Job_Baby_Wizard){ - mes "[Master Egnoloria]"; - mes "Beautiful light..."; - mes "Don't make me disappointed at you..."; - next; - mes "[Master Egnoloria]"; - mes "You have become a member of the Warlocks."; - mes "Be proud."; - next; - mes "[Master Egnoloria]"; - mes "This crystallized magical stone will keep you safe."; - set job_wl,10; - jobchange Job_Baby_Warlock; - completequest 11112; - getitem 5753,1; //Magic_Stone_Hat - getitem 2795,1; //Green_Apple_Ring - close; - } - if (Class == Job_Wizard){ - mes "[Master Egnoloria]"; - mes "Beautiful light..."; - mes "Don't make me disappointed at you..."; - next; - mes "[Master Egnoloria]"; - mes "You have become a member of the Warlocks."; - mes "Be proud."; - next; - mes "[Master Egnoloria]"; - mes "This crystallized magical stone will keep you safe."; - set job_wl,10; - jobchange Job_Warlock; - completequest 11112; - getitem 5753,1; //Magic_Stone_Hat - getitem 2795,1; //Green_Apple_Ring - close; - } - if(Class == Job_High_Wizard){ - if ((JobLevel > 49) && (JobLevel < 60)){ - mes "[Master Egnoloria]"; - mes "Beautiful light..."; - mes "Don't make me disappointed at you..."; - next; - mes "[Master Egnoloria]"; - mes "You have become a member of the Warlocks."; - mes "Be proud."; - next; - mes "[Master Egnoloria]"; - mes "This crystallized magical stone will keep you safe."; - set job_wl,11; - jobchange Job_Warlock_T; - completequest 11112; - getitem 5753,1; //Magic_Stone_Hat - getitem 2795,1; //Green_Apple_Ring - close; - }else if ((JobLevel > 59) && (JobLevel < 70)){ - mes "[Master Egnoloria]"; - mes "Beautiful light..."; - mes "Don't make me disappointed at you..."; - next; - mes "[Master Egnoloria]"; - mes "You have become a member of the Warlocks."; - mes "Be proud."; - next; - mes "[Master Egnoloria]"; - mes "This crystallized magical stone will keep you safe."; - set job_wl,12; - jobchange Job_Warlock_T; - completequest 11112; - getitem 5753,1; //Magic_Stone_Hat - getitem 2795,1; //Green_Apple_Ring - close; - }else if (JobLevel == 70){ - mes "[Master Egnoloria]"; - mes "Beautiful light..."; - mes "Don't make me disappointed at you..."; - next; - mes "[Master Egnoloria]"; - mes "You have become a member of the Warlocks."; - mes "Be proud."; - next; - mes "[Master Egnoloria]"; - mes "This crystallized magical stone will keep you safe."; - set job_wl,13; - jobchange Job_Warlock_T; - completequest 11112; - getitem 5753,1; //Magic_Stone_Hat - getitem 2795,1; //Green_Apple_Ring - close; - } - } - mes "[Master Egnoloria]"; - //Custom Translation - mes "Ah......?"; - close; - } - mes "[Master Egnoloria]"; - //Custom Translation - mes "Ah......?"; - mes "How come you've made it this far..."; - close; - } - if (job_wl > 9){ - mes "[Master Egnoloria]"; - mes "How are you adjusting to the power of a Warlocks?"; - mes "If you get careless, you will be overthrown by your own power."; - close; - } -} - -job3_war01,22,22,7 script Yoop#WRR 439,{ - - mes "[Yoop]"; - mes "If you ask Ebein to be sent to the magical room, he would send you there."; - mes "wait in the queue to enter the Chamber of Magic."; - close; -} - -job3_war01,29,25,0 script Ebein#WRR 437,{ - - mes "[Ebein]"; - mes "Would you like to take a test?"; - mes "If you stand by in the waiting room, you'll be able to go into the Chamber of Magic."; - next; - mes "[Ebein]"; - mes "If there're others inside the room, you just need to wait for a while."; - next; - switch(select("Go to the waiting room.:Go outside.")){ - case 1: - mes "[Ebein]"; - mes "Then please enter the room yourself."; - mes "Make sure you have enough potions to survive the test as the monsters are very powerful in the Chamber."; - close; - case 2: - mes "[Ebein]"; - mes "......"; - mes "Then I will send you outside."; - mes "Bye..."; - close2; - warp "spl_in02",79,102; - end; - } -end; - -} - -job3_war01,29,25,5 script The chamber of magic 437,{ - end; - -OnInit: - disablenpc "The chamber of magic"; - waitingroom "The chamber of magic",20,"The chamber of magic::OnStartArena",1; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "job3_war02",29,25; - donpcevent "The chamber of magic#W::OnEnable"; - initnpctimer; - disablewaitingroomevent; - end; - -OnTimer10000: - if(getmapusers("job3_war02")==0) - { - donpcevent "The chamber of magic#W::OnResetNPC"; - donpcevent "The chamber of magic#W2::OnResetNPC"; - donpcevent "The chamber of magic#W3::OnResetNPC"; - donpcevent "Hollow Stone#W::OnResetNPC"; - stopnpctimer; - enablewaitingroomevent; - end; - } - initnpctimer; -end; - -OnEnable: - enablewaitingroomevent; - end; - -OnDisable: - disablewaitingroomevent; - end; -} - -job3_war02,1,1,0 script The chamber of magic#W 66,{ - end; - -OnInit: - disablenpc "The chamber of magic#W"; - end; - -OnEnable: - enablenpc "The chamber of magic#W"; - monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W::OnMyMobDead"; - set .MyMobCount,8; - initnpctimer; - end; - -OnReset: - killmonster "job3_war02","The chamber of magic#W::OnMyMobDead"; - end; - -OnDisable: - disablenpc "The chamber of magic#W"; - end; - -OnMyMobDead: - set .MyMobCount,.MyMobCount-1; - if(.MyMobCount < 1){ - stopnpctimer; - mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map; - donpcevent "The chamber of magic#W2::OnEnable"; - } - end; - -OnTimer3000: - mapannounce "job3_war02","A Magical Power fragment has been created in the Magic Chamber Room.",bc_map; - end; - -OnTimer4000: - mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map; - end; - -OnTimer5000: - mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map; - end; - -OnTimer63000: - mapannounce "job3_war02","There's 4 min left to stabilize the chamber....",bc_map; - end; - -OnTimer123000: - mapannounce "job3_war02","There's 3 min left to stabilize the chamber....",bc_map; - end; - -OnTimer183000: - mapannounce "job3_war02","There's 2 min left to stabilize the chamber....",bc_map; - end; - -OnTimer243000: - mapannounce "job3_war02","There's 1 min left to stabilize the chamber....",bc_map; - end; - -OnTimer273000: - mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer283000: - mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer293000: - mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer303000: - mapannounce "job3_war02", "The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation. - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; - end; - -OnTimer304000: - mapwarp "job3_war02","spl_in02",79,102; - end; - -OnTimer305000: - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - donpcevent "The chamber of magic::OnEnable"; - stopnpctimer; - end; - -OnResetNPC: - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - stopnpctimer "The chamber of magic#W"; -end; -} - -job3_war02,1,2,0 script The chamber of magic#W2 66,{ - end; - -OnInit: - disablenpc "The chamber of magic#W2"; - end; - -OnEnable: - enablenpc "The chamber of magic#W2"; - monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W2::OnMyMobDead"; - set .MyMobCount,8; - initnpctimer; - end; - -OnReset: - killmonster "job3_war02","The chamber of magic#W2::OnMyMobDead"; - end; - -OnDisable: - disablenpc "The chamber of magic#W2"; - end; - -OnMyMobDead: - set .MyMobCount,.MyMobCount-1; - if(.MyMobCount < 1){ - stopnpctimer; - mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map; - donpcevent "The chamber of magic#W3::OnEnable"; - } - end; - -OnTimer4000: - mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map; - end; - -OnTimer5000: - mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map; - end; - -OnTimer63000: - mapannounce "job3_war02","There's 4 min left to stabilize the chamber....",bc_map; - end; - -OnTimer123000: - mapannounce "job3_war02","There's 3 min left to stabilize the chamber....",bc_map; - end; - -OnTimer183000: - mapannounce "job3_war02","There's 2 min left to stabilize the chamber....",bc_map; - end; - -OnTimer243000: - mapannounce "job3_war02","There's 1 min left to stabilize the chamber....",bc_map; - end; - -OnTimer273000: - mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer283000: - mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer293000: - mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer303000: - mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation. - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; - end; - -OnTimer304000: - mapwarp "job3_war02", "spl_in02",79,102; - end; - -OnTimer305000: - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - donpcevent "The chamber of magic::OnEnable"; - stopnpctimer; - end; - - -OnResetNPC: - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - stopnpctimer "The chamber of magic#W2"; -end; - -} - -job3_war02,1,3,0 script The chamber of magic#W3 66,{ - end; - -OnInit: - disablenpc "The chamber of magic#W3"; - end; - -OnEnable: - enablenpc "The chamber of magic#W3"; - monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - set .MyMobCount,8; - initnpctimer; - end; - -OnReset: - killmonster "job3_war02","The chamber of magic#W3::OnMyMobDead"; - end; - -OnDisable: - disablenpc "The chamber of magic#W3"; - end; - -OnMyMobDead: - set .MyMobCount,.MyMobCount-1; - if(.MyMobCount < 1){ - stopnpctimer; - mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map; - donpcevent "Hollow Stone#W::OnEnable"; - } - end; - -OnTimer4000: - mapannounce "job3_war02", "Defend this room from monsters for 1 min.",bc_map; - end; - -OnTimer5000: - mapannounce "job3_war02", "Destroy all the monsters, and the Chamber will stabilize.",bc_map; - end; - -OnTimer33000: - mapannounce "job3_war02", "There's 30 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer43000: - mapannounce "job3_war02", "There's 20 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer53000: - mapannounce "job3_war02", "There's 10 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer58000: - mapannounce "job3_war02", "There's 5 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer63000: - mapannounce "job3_war02", "The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation. - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; - end; - -OnTimer64000: - mapwarp "job3_war02","spl_in02",79,102; - end; - -OnTimer65000: - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - donpcevent "The chamber of magic::OnEnable"; - stopnpctimer; - end; - - -OnResetNPC: - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - stopnpctimer "The chamber of magic#W3"; -end; -} - -job3_war02,1,4,0 script Hollow Stone#W 66,{ - end; - -OnInit: - disablenpc "Hollow Stone#W"; - end; - -OnEnable: - enablenpc "Hollow Stone#W"; - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnReset"; - donpcevent "The chamber of magic#W3::OnDisable"; - monster "job3_war02",29,27,"Hollow Stone",2035,1,"Hollow Stone#W::OnMyMobDead"; - initnpctimer; - end; - -OnReset: - killmonster "job3_war02","Hollow Stone#W::OnMyMobDead"; - end; - -OnDisable: - disablenpc "Hollow Stone#W"; - end; - -OnMyMobDead: - mapannounce "job3_war02","The Hollow Stone is Crystallized with enough magic power.",bc_map; // custom translation - set job_wl,8; - changequest 11110,11111; - donpcevent "Hollow Stone#W::OnReset"; - donpcevent "Hollow Stone#W::OnDisable"; - stopnpctimer; - donpcevent "Ebein#E::OnEnable"; - donpcevent "Ebein#E2::OnEnable"; - end; - -OnTimer1000: - mapannounce "job3_war02","The Hollow Stone needs to be crystallized with magic.",bc_map; - end; - -OnTimer2000: - mapannounce "job3_war02","The Hollow Stone will absorb any magic thrown at it.",bc_map; - end; - -OnTimer3000: - mapannounce "job3_war02","You have 10 minutes to crystallize the Hollow Stone your magic.",bc_map; - end; - -OnTimer303000: - mapannounce "job3_war02","There's 5 min left to crystallize the stone....",bc_map; - end; - -OnTimer363000: - mapannounce "job3_war02","There's 4 min left to crystallize the stone....",bc_map; - end; - -OnTimer423000: - mapannounce "job3_war02","There's 3 min left to crystallize the stone....",bc_map; - end; - -OnTimer483000: - mapannounce "job3_war02","There's 2 min left to crystallize the stone....",bc_map; - end; - -OnTimer543000: - mapannounce "job3_war02","There's 1 min left to crystallize the stone....",bc_map; - end; - -OnTimer573000: - mapannounce "job3_war02","There's 30 seconds left to crystallize the stone....",bc_map; - end; - -OnTimer583000: - - mapannounce "job3_war02","There's 20 seconds left to crystallize the stone....",bc_map; - end; - -OnTimer593000: - mapannounce "job3_war02","There's 10 seconds left to crystallize the stone....",bc_map; - end; - - -OnTimer603000: - mapannounce "job3_war02","The Hollow Stone Crystalization has failed.",bc_map; - donpcevent "Hollow Stone#W::OnReset"; - end; - -OnTimer605000: - mapwarp "job3_war02","spl_in02",79,102; - end; - -OnTimer607000: - donpcevent "Hollow Stone#W::OnDisable"; - stopnpctimer; - donpcevent "The chamber of magic::OnEnable"; - end; - -OnResetNPC: - donpcevent "Hollow Stone#W::OnReset"; - donpcevent "Hollow Stone#W::OnDisable"; - stopnpctimer "Hollow Stone#W"; -end; -} - -job3_war01,1,1,0 script Ebein#E 66,{ - end; - -OnInit: - disablenpc "Ebein#E"; - end; - -OnEnable: - initnpctimer; - enablenpc "Ebein#E"; - end; - -OnDisable: - disablenpc "Ebein#E"; - end; - -OnTimer2000: - mapannounce "job3_war02","Congratulations! You've successfully made a magic crystal.",bc_map; //Custom translation - end; - -OnTimer3000: - mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map; - end; - -OnTimer6000: - donpcevent "Ebein#E::OnDisable"; - stopnpctimer; - donpcevent "The chamber of magic::OnEnable"; - end; - -} - -job3_war02,1,1,0 script Ebein#E2 66,{ - end; - -OnInit: - disablenpc "Ebein#E2"; - end; - -OnEnable: - initnpctimer; - enablenpc "Ebein#E2"; - end; - -OnDisable: - disablenpc "Ebein#E2"; - end; - -OnTimer3000: - mapannounce "job3_war02","Congratulations! You've successfully made a magic crystal.",bc_map; //Custom translation - end; - -OnTimer5000: - mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map; - mapwarp "job3_war02","spl_in02",79,102; - end; - -OnTimer6000: - donpcevent "Ebein#E2::OnDisable"; - stopnpctimer; - end; -} - -/* -job3_war01,1,2,0 script ??? 66,{ - switch(select("?????:?????:??????:??????:??????:??????:??")) { - case 1: - mes "??????"; - donpcevent "??? ?::OnEnable"; - close; - case 2: - mes "??????"; - donpcevent "??? ?::OnDisable"; - close; - case 3: - mes "??? ? ???"; - donpcevent "??? ?#?????::OnEnable"; - close; - case 4: - mes "??? ? ???"; - donpcevent "??? ?#?????::OnReset"; - donpcevent "??? ?#?????::OnDisable"; - donpcevent "??? ?#?????2::OnReset"; - donpcevent "??? ?#?????2::OnDisable"; - donpcevent "??? ?#?????3::OnReset"; - donpcevent "??? ?#?????3::OnDisable"; - close; - case 5: - mes "??? ? ???"; - donpcevent "??? ?#?????::OnEnable"; - close; - case 6: - mes "??? ? ???"; - donpcevent "??? ?#?????::OnReset"; - donpcevent "??? ?#?????::OnDisable"; - close; - case 7: - close; - } -} -*/
\ No newline at end of file diff --git a/npc/pre-re/jobs/3-2/genetic.txt b/npc/pre-re/jobs/3-2/genetic.txt deleted file mode 100644 index 435f6fa15..000000000 --- a/npc/pre-re/jobs/3-2/genetic.txt +++ /dev/null @@ -1,1471 +0,0 @@ -//===== rAthena Script ======================================= -// Genetic Job change Quest -//===== By: ================================================== -//= Masao -//= Credits: Muad_Dib & Aeomin -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any rAthena SVN -//===== Description: ========================================= -//= [AEGIS Conversion] -//= Job change Quest from Alchemist / Creator -> Genetic. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Fixed Scatter Stuff NPC's - [JayPee]. -//============================================================ - -alde_alche,35,186,5 script Alchemist Union Member 805,{ - - if ((BaseLevel == 99) && (JobLevel > 49)){ - if (Class == Job_Alchemist || Class == Job_Creator || Job_Baby_Alchemist){ - if (SkillPoint == 0){ - if (job_gen == 0){ - mes "[Alchemist Union Member]"; - mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations."; - next; - mes "[Alchemist Union Member]"; - mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods."; - next; - mes "[Alchemist Union Member]"; - mes "We call the members of our new union ^3131FF'Geneticists'^000000."; - next; - mes "[Alchemist Union Member]"; - mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart."; - next; - mes "[Alchemist Union Member]"; - mes "I see you have a certain level of experience in this area. Perhaps you would like to meet other geneticists?"; - next; - mes "[Alchemist Union Member]"; - mes "Just recently, an research paper from a geneticist caused a sensation."; - mes "Someone experienced like yourself, would understand her research, and would be able to discuss it with her, right?"; - next; - mes "[Alchemist Union Member]"; - mes "Maybe her research results can be of benefit to your research, and with some luck you could become a geneticist too!";; - next; - mes "[Alchemist Union Member]"; - mes "What do you think? Would you like to meet this geneticist?"; - next; - switch(select("Meet with her.:Don't meet with her.")){ - case 1: - mes "[Alchemist Union Member]"; - mes "Wise choice!"; - mes "The infamous geneticist 'Devries'."; - next; - mes "[Alchemist Union Member]"; - mes "You can find her in the Alchemy Lab at the western part of Lighthalzen. There is also another geneticist studying weaponry there, you might want to pay her a visit too."; - set job_gen,1; - setquest 2215; - close; - case 2: - mes "[Alchemist Union Member]"; - mes "Aren't you interested in the study of life?"; - close; - } - } - mes "[Alchemist Union Member]"; - mes "The geneticist causing academic sensation is studying at the Alchemy Lab in the western part of Lighthalzen."; - mes "If you are interested, go meet with her."; - close; - } - mes "[Alchemist Union Member]"; - mes "- You still have unused skill points. Come back when you have used all of them."; - close; - } - } - mes "[Alchemist Union Member]"; - mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations."; - next; - mes "[Alchemist Union Member]"; - mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods."; - next; - mes "[Alchemist Union Member]"; - mes "We call the members of our new union ^3131FF'Geneticists'^000000."; - next; - mes "[Alchemist Union Member]"; - mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart."; - close; -} - -job3_gen01,25,58,3 script Devries#gen 865,{ - - if (SkillPoint == 0){ - if (job_gen == 1){ - mes "[Devries]"; - mes "Argh. The bloodsucking plant sample C is withering again."; - mes "Should I change the ingredient of the growth care?"; - mes "Hey please cheer up soon!"; - next; - mes "[Devries]"; - mes "Eh? This is the first time we meet, right?"; - mes "Looking at your clothing, could you be a fellow alchemist?"; - next; - mes "[Devries]"; - mes "Recently the number of young alchemists is increasing, but very few have the passion to study and do research!"; - next; - mes "[Devries]"; - mes "Take a look at this, this bomb is very powerful! But my Poison Spores are more beautiful! I have lots of goodies!"; - next; - mes "[Devries]"; - mes "Although the Alchemist Union said that they support their researchers, but all of my hard work only got me this 'Easy to Plant Mushroom'!"; - next; - mes "[Devries]"; - mes "Somehow mushrooms spread over the entire lab! I even find spores all over my house!"; - next; - menu "You have a weird accent.",-; - mes "[Devries]"; - mes "I am from Rune-Midgart!"; - mes "Have you ever been to the Rune-Midgarts Kingdom? Everyone in Rune-Midgart speaks like this."; - next; - switch(select("Really?!:I'm from Rune-Midgart too.")){ - case 1: - mes "[Devries]"; - mes "Really?"; - mes "Do you come from a Rune-Midgart village?"; - mes "My village is very big, everyone there speaks with this accent."; - next; - break; - case 2: - emotion e_lv; - mes "[Devries]"; - mes "Ah! No wonder you look so familiar."; - mes "I am happy to meet a fellow Rune-Midgartian here in the Schwartzvalt Republic!"; - next; - break; - } - mes "- Bang Bang Bang -"; - next; - emotion e_ag; - mes "[Devries]"; - mes "Aaaghh! It's that woman again!"; - next; - menu "What is that noise?",-; - mes "[Devries]"; - mes "That's my classmate, Demi Calberine. That noise is from her experiments."; - mes "Demi is an mini cannon specialist, she always makes a lot of noise."; - next; - emotion e_sob; - mes "[Devries]"; - mes "Look!"; - mes "My mushrooms and plants are scared!"; - mes "I can't even concentrate on my research. This is so annoying!!"; - next; - mes "- Kala Kala -"; - next; - mes "[Devries]"; - mes "Whenever I am in a bad mood, I need to eat some of Orleans cookies."; - next; - mes "[Devries]"; - mes "It's a luxury cookie from Prontera. When I put one in my mouth it reminds me of Asgard."; - mes "When I finish eating a delicious cookie, the noise from Demi Calberine just goes away."; - next; - mes "[Devries]"; - mes "Would you like one?"; - mes "Aw, I already ate the last one."; - next; - mes "[Devries]"; - mes "But that's okay! I have a few boxes in my room on the second floor."; - mes "Because of the temptation, I've bought a large amount, hehehe."; - next; - mes "- Ke Ke Ke Ke Ke Ke Ke -"; - specialeffect EF_ENDURE; - next; - specialeffect EF_REPAIRWEAPON; - mes "- Ke Ke Ke Ke! Ke Ke Ke Ke Ke Ke!!! -"; - next; - specialeffect EF_CRASHEARTH; - mes "- Bang! Bang!! Bang!!! Bang!!!! -"; - next; - mes "[Devries]"; - mes ".................."; - next; - mes "[Devries]"; - mes "Ooooh uh"; - mes "Eh Aaaaahhh!!!"; - next; - mes "[Devries]"; - mes "Demi!!!!! Demi!!!!"; - next; - mes "- It looks like you need to calm Devries down. -"; - set job_gen,2; - close; - }else if (job_gen == 2){ - mes "[Devries]"; - mes "Uh Aaaaaaah!!!!"; - mes "Demi!!!!! Demi!!!!"; - next; - mes "- It looks like you need to calm Devries down. -"; - close; - }else if (job_gen == 3){ - mes "[Devries]"; - mes "Uh Aaaaaahhhh!!!!"; - mes "Demi!!!!! Demi!!!!"; - next; - menu "Give the cookies to Devries.",-; - mes "- Devries took the cookies and started eating like a hungry wolf. -"; - next; - mes "- Ka Ka Ka -"; - mes "- Ka Ka Ka -"; - mes "- Ka Ka Ka -"; - next; - mes "[Devries]"; - mes "Ah,"; - mes "The sweet butter taste,"; - mes "really calms me down."; - next; - emotion e_rice; - mes "[Devries]"; - mes "Demi works very persistent today too."; - mes "Hehehe, what a hard working colleague."; - next; - mes "- As expected, the cookie works really well. -"; - emotion e_no1; - next; - mes "[Devries]"; - mes "You also like alchemy, which has brought you here, right?"; - next; - mes "[Devries]"; - mes "Oh, right, I haven't introduced myself."; - mes "My name is Devries."; - mes "I'm interested in new and special life."; - next; - mes "[Devries]"; - mes "What's your name, young alchemist?"; - next; - menu "I am "+strcharinfo(0)+".",-; - mes "[Devries]"; - mes "Oh, "+strcharinfo(0)+"."; - mes "What an interesting name. Nice to meet you."; - next; - mes "[Devries]"; - mes "But I am terrible with names...... Is it okay if I call you Bubbles?"; - next; - mes "[Devries]"; - mes "Bubbles, have you heard of my research?"; - mes "You did read my research paper before you came here, right?"; - next; - switch(select("No.:Yes, I did.")){ - case 1: - mes "[Devries]"; - mes "Ah, it's written all over your face."; - mes "Don't be shy."; - break; - case 2: - mes "[Devries]"; - mes "Am I right?"; - mes "It's easy to communicate with people from the same place."; - break; - } - next; - mes "[Devries]"; - mes "Now, you used the method I mentioned earlier to calm me down."; - next; - mes "[Devries]"; - mes "I'm very satisfied with how you paid attention to details."; - mes "You have the quality to become a geneticist."; - next; - mes "[Devries]"; - mes "^FF0000After becoming a geneticist, you can no longer study alchemy or bio-chemistry.^000000"; - mes "If you accept, you may take the test."; - next; - switch(select("Maybe later.:I want to become a Geneticist!")){ - case 1: - mes "[Devries]"; - mes "Okay then."; - mes "Even though your knowledge is not that great as that of geneticists, a fundamental knowledge is also important."; - mes "Bubbles, come back to me once you've finished your studies."; - set job_gen,4; - close; - case 2: - mes "[Devries]"; - mes "Good!"; - mes "Let's do our best together!"; - set job_gen,5; - close; - } - }else if (job_gen == 4){ - mes "[Devries]"; - mes "Bubbles!"; - mes "Are you prepared to take the test?"; - next; - switch(select("Not yet.:Yes!")){ - case 1: - mes "[Devries]"; - mes "You have to try hard! There is no shortcut when obtaining knowledge!"; - close; - case 2: - mes "[Devries]"; - mes "Very good!"; - mes "Let's do our best together!"; - set job_gen,5; - close; - } - }else if (job_gen == 5){ - mes "[Devries]"; - mes "Bubbles, what do you think of plants?"; - mes "Do you like plants? Which one are you interested in?"; - next; - mes "- Bang Bang Bang Bang -"; - next; - emotion e_swt2; - mes "[Devries]"; - mes "Ah, Demi Calberine is doing it again?"; - mes "Hopefully she fails again......Demi...must...not succeed..."; - next; - mes "[Devries]"; - mes "Where was I?"; - mes "Oh, right. In alchemy, plants are very important."; - mes "Alchemists would make Geographers and Hydra's grow fast, and they would help them when in a battle..."; - next; - mes "- Bang!! Bang!! Bang!! Bang!! -"; - next; - emotion e_hmm; - mes "[Devries]"; - mes "......................."; - next; - emotion e_hmm; - mes "[Devries]"; - mes "Like technologies, plants are easily to..."; - next; - mes "- Bang!!!! -"; - next; - emotion e_hmm; - mes "[Devries]"; - mes "...sexual reproduction..."; - next; - mes "- Bang!!!! -"; - mes "- Ke Ke Ke Ke Ke Ke!! -"; - mes "- Bang Bang Bang Bang Bang!!!! -"; - mes "- Bang!! Bang!! Bang!! Bang!! -"; - next; - emotion e_hmm; - mes "[Devries]"; - mes "......................."; - next; - emotion e_hmm; - mes "[Devries]"; - mes "Bubbles."; - next; - emotion e_hmm; - mes "[Devries]"; - mes "To become a geneticist, you must pass the test"; - next; - mes "[Devries]"; - mes "It's called the 'Perfect Soundproof System'!"; - mes "You must use plants and experiment samples on the 1st floor of the lab. Release me from Demi Calberine's scary noise."; - next; - mes "[Devries]"; - mes "Okay then, let's get started!"; - set job_gen,6; - close; - }else if (job_gen == 6){ - mes "[Devries]"; - mes "It's called the 'Perfect Soundproof System'!"; - mes "You must use plants and experiment samples on the 1st floor of the lab. Release me from Demi Calberine's scary noise."; - next; - mes "[Devries]"; - mes "There are some related guides in the cabinet that you may use."; - mes "Okay then, let's get started!"; - close; - }else if ((job_gen > 6) && (job_gen < 60)){ - mes "[Devries]"; - mes "Is there a problem?"; - next; - switch(select("Nothing.:The experiment failed.")){ - case 1: - mes "[Devries]"; - mes "Better get started, or I'll start to scream!!!"; - close; - case 2: - mes "[Devries]"; - mes "Why not redo the experiment?"; - mes "Why are you asking me these things?"; - set job_gen,7; - if (checkquest(2209) == 1){ - erasequest 2209; - } - if (checkquest(2210) == 1){ - erasequest 2210; - } - if (checkquest(2211) == 1){ - erasequest 2211; - } - if (checkquest(2212) == 1){ - erasequest 2212; - } - if (checkquest(2213) == 1){ - erasequest 2213; - } - if (checkquest(2214) == 1){ - erasequest 2214; - } - close; - } - }else if (job_gen == 60 || job_gen == 61){ - mes "- Bang Bang Bang Ke Ke Ke Ke -"; - next; - mes "- Bang Bang Bangg Bang Bang Bang -"; - next; - mes "[Devries]"; - mes "What is Demi Calberine doing?"; - mes "That is really loud."; - next; - mes "[Devries]"; - mes "Did you finish the experiment, Bubbles?"; - mes "Show me the seed."; - next; - if ((countitem(6273) == 0) && (countitem(6272) == 0)){ - mes "[Devries]"; - mes "What is this?"; - mes "How can you claim success when you have a unfinished experiment?"; - mes "Hurry up and redo the experiment."; - set job_gen,7; - if (checkquest(2209) == 1){ - erasequest 2209; - } - if (checkquest(2210) == 1){ - erasequest 2210; - } - if (checkquest(2211) == 1){ - erasequest 2211; - } - if (checkquest(2212) == 1){ - erasequest 2212; - } - if (checkquest(2213) == 1){ - erasequest 2213; - } - if (checkquest(2214) == 1){ - erasequest 2214; - } - close; - } - mes "[Devries]"; - mes "Show me the seed you created."; - mes "What will it be?"; - next; - mes "[Devries]"; - mes "Put the seed in the Super Cultivator, adjust the temperature..."; - next; - mes "[Devries]"; - mes "Ah!"; - next; - if (job_gen == 60){ - specialeffect EF_FLASHER; - specialeffect EF_PHARMACY_OK; - mes "[Devries]"; - mes "Bubbles, look at this!"; - mes "What a fascination plant!"; - next; - mes "[Devries]"; - mes "Spike vines are everywhere in the culture machine!"; - mes "These vines are very high concentrated and hard, like a brick wall!"; - next; - mes "[Devries]"; - mes "This is it, Bubbles!"; - mes "The properties of this plant can be used for varying things!"; - next; - mes "[Devries]"; - mes "Great, Bubbles."; - mes "I thought you would have a decent result, but it came out better then I expected!"; - next; - mes "[Devries]"; - mes "I need to submit your experiment result to the Alchemist Union."; - mes "I will write a letter, stating that Bubbles is terrific, and has the qualifications to become a geneticist."; - next; - mes "[Devries]"; - mes "The union's reply might take a while, can you wait for it?"; - mes "In the meantime, go meet Demi Calberine upstairs."; - next; - mes "[Devries]"; - mes "She is a fellow geneticist, specializing in mini cannons."; - mes "Go take a look at her experiment results."; - mes "Could you give this message to her? Tell her to conduct her experiments quietly."; - delitem 6273,1; - set job_gen,62; - changequest 2215,2216; - if (checkquest(2209) == 1){ - erasequest 2209; - } - if (checkquest(2210) == 1){ - erasequest 2210; - } - if (checkquest(2211) == 1){ - erasequest 2211; - } - if (checkquest(2212) == 1){ - erasequest 2212; - } - if (checkquest(2213) == 1){ - erasequest 2213; - } - if (checkquest(2214) == 1){ - erasequest 2214; - } - close; - } - specialeffect EF_SPELLBREAKER; - specialeffect EF_PHARMACY_FAIL; - mes "[Devries]"; - mes "Uh oh! You failed, Bubbles"; - mes "it did not grow at all, it's withered already."; - mes "Go and redo the experiment!"; - delitem 6272,1; - set job_gen,7; - if (checkquest(2209) == 1){ - erasequest 2209; - } - if (checkquest(2210) == 1){ - erasequest 2210; - } - if (checkquest(2211) == 1){ - erasequest 2211; - } - if (checkquest(2212) == 1){ - erasequest 2212; - } - if (checkquest(2213) == 1){ - erasequest 2213; - } - if (checkquest(2214) == 1){ - erasequest 2214; - } - close; - }else if ((job_gen > 61) && (job_gen < 76)){ - if (checkquest(2223,2) == 2){ - mes "[Devries]"; - mes "Ah, hold on."; - mes "It looks like the mail has already arrived."; - set job_gen,76; - completequest 2223; - close; - } - mes "[Devries]"; - mes "Whilst waiting for the Union's reply, go see Demi Calberine's experiment results."; - close; - }else if (job_gen == 76){ - mes "[Devries]"; - mes "Bubbles!"; - mes "Good news!"; - next; - if ((Class == Job_Alchemist || Class == Job_Creator || Job_Baby_Alchemist) && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))){ - if (checkcart() == 0){ - mes "[Devries]"; - mes "Put that heavy and dirty cart away. On such a happy moment, that thing will just ruin it."; - close; - } - if(checkweight(1201,1) == 0){ - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you lose some weight. -"; - close; - } - mes "[Devries]"; - mes "The letter from the Alchemist Union has arrived."; - mes "Let me read it to you, Bubbles!"; - next; - mes "<Dear geneticist Devries:>"; - mes "<We recently heard of your activities, many have heard of your news.>"; - next; - mes "[Devries]"; - mes "This is from my hometown."; - next; - mes "<Many have heard of your experiment results and they have already been put into commercial use, we are very happy about this.>"; - mes "<This will certainly help the field of alchemy.>"; - next; - mes "<You also attached a research paper.>"; - mes "<Including a experiment from an alchemist named "+strcharinfo(0)+". A new fast growing plant type that is as hard as a brick wall.>"; - mes "Myself and other Alchemist Union Members studied this paper, and found it to be very interesting.>"; - next; - mes "<Other geneticists are also interested in the use of this plant, we hope to see some related research papers in the near future.>"; - next; - mes "<Devries>"; - mes "<We think "+strcharinfo(0)+" has the qualifications to become a geneticist.>"; - mes "<Please let him know, that we hope that he keeps up his outstanding work after becoming a geneticist.>"; - next; - mes "<The Alchemist Union is proud of having talented people like Ms. Devries, Ms. Demi Calberine, and "+strcharinfo(0)+".>"; - mes "<We highly anticipate the results of your next experiment.>"; - next; - mes "[Devries]"; - mes "Congratulations, Bubbles"; - mes "From now on, you are a Geneticist!!"; - if(Class == Job_Baby_Alchemist){ - jobchange Job_Baby_Genetic; - } - else if (Class == Job_Alchemist){ - jobchange Job_Genetic; - } else { - jobchange Job_Genetic_T; - } - set job_gen,77; - getitem 5752,1; - getitem 2795,1; - next; - mes "[Devries]"; - mes "Just like in the Union's letter, I'm also looking forward to your future research."; - mes "Let's work hard! Strive to become the best geneticist!"; - close; - } - }else if (job_gen == 77){ - mes "[Devries]"; - mes "Bubbles, want to join my Love Orleans club? It's a club for those that love cookies. Of course, we don't think of doing weird things with Charles Orleans."; - close; - } - mes "[Devries]"; - mes "- You still have some unused skill points. -"; - close;; - } - mes "[Devries]"; - mes "Am I that beautiful to you? Or why are you staring at me like that?"; - close; -} - -job3_gen01,83,72,3 script Delivery Box#generic 111,{ - - mes "- There's a big box. -"; - if (job_gen == 2){ - next; - switch(select("Open it.:Check the address.:Do nothing.")){ - case 1: - mes "- The box contains 6 bag of cookies -"; - next; - switch(select("Take the cookies.:Do nothing.")){ - case 1: - mes "- You took a bag of cookies from the box -"; - set job_gen,3; - close; - case 2: - mes "You do nothing."; - close; - } - case 2: - mes "[From: Rune-Midgarts Kingdom, Prontera, Charles Orleans]"; - mes "[Recipient: Schwaltzvalt Republic, Lighthalzen, Devries]"; - close; - case 3: - mes "You do nothing."; - close; - } - } - close; -} - -job3_gen01,12,56,3 script Plant Guide#generic 111,{ - - mes "<The Easiest Alchemy in the World>"; - mes "Written by Bob Ross."; - next; - switch(select("Animals:Plants:Minerals:Etc.")){ - case 1: - mes "...Using animals in alchemy can easily be practiced by anyone."; - mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy."; - mes "It's very easy."; - next; - mes "...The animals that are used in alchemy might in the danger of getting extinct because of being captured by thoughtless alchemists."; - mes "So I won't mention them."; - close; - case 2: - mes "...The guide of alchemy using plants is easy to follow, even for a little kid."; - mes "You can put the plants on the table, and break or cut them, connect them using a simple tool, then do alchemy."; - mes "That's really an extraordinary method."; - next; - mes "...The plants usually used for alchemy are Bigibigi Grass and Muka Trees that have sharp thorns but are delicate inside and Bogi Creeper whose growth speed is really fast but parasitic on living things."; - if (job_gen == 6){ - set job_gen,7; - } - close; - case 3: - mes "...Using minerals in alchemy is a way that beginners find pretty easy."; - mes "You can put the minerals you want to in the beautifully crafted box, and sing any song that you can think of twice and then practice the alchemy."; - mes "That's really an easy way."; - next; - mes "...A mineral that's usually used for alchemy is 'Phracon' which doesn't cost a lot."; - close; - case 4: - mes "...Alchemy is the easiest thing in the world."; - mes "This writer shows a cobalt blue alchemy demonstration in front of students every week, and always get a big applaud from them."; - mes "I'm sure that you would be into the alchemy world at the moment you read this book."; - close; - } -} - -job3_gen01,36,55,3 script Bigibigi Grass#gen 844,{ - - if (job_gen == 7){ - if (checkquest(2209) == -1 || checkquest(2209) == 0){ - mes "- The size is quite big to be normal grass so it's called Bigibigi Grass. -"; - next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained Bigibigi Grass. -"; - setquest 2209; - close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; - } - } - mes "- You already have Bigibigi Grass. -"; - close; - }else if (job_gen == 6){ - mes "Information related to this plant can be found in the Plant Guide in the cabinet."; - close; - } - mes "- The size is quite big to be normal grass so it's called Bigibigi Grass. -"; - close; -} - -job3_gen01,36,45,3 script Muka Tree#gen 844,{ - - if (job_gen == 7){ - if (checkquest(2210) == -1 || checkquest(2210) == 0){ - mes "- This is the Muka Tree which protects its delicate inside with sharp thorns. -"; - next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained some parts of Muka Tree.-"; - setquest 2210; - close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; - } - } - mes "- You already have Muka Tree. -"; - close; - }else if (job_gen == 6){ - mes "Information related to this plant can be found in the Plant Guide in the cabinet."; - close; - } - mes "- This is the Muka Tree which protects its delicate inside with sharp thorns. -"; - close; -} - -job3_gen01,42,55,3 script Bogi Vine#gen 844,{ - - if (job_gen == 7){ - if (checkquest(2211) == -1 || checkquest(2211) == 0){ - mes "- This is a Bogi Vine which has a very fast growth speed. -"; - next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained some parts of Bogi Vine. -"; - setquest 2211; - close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; - } - } - mes "- You already have Bogi Vine. -"; - close; - }else if (job_gen == 6){ - mes "Information related to this plant can be found in the Plant Guide in the cabinet."; - close; - } - mes "- This is a Bogi Vine which has a very fast growth speed. -"; - close; -} - -job3_gen01,30,58,3 script Aolatura#gen 844,{ - - if (job_gen == 7){ - if (checkquest(2212) == -1 || checkquest(2212) == 0){ - mes "- This is known to blossom then thousand flowers as it only blooms once per lifetime. -"; - next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained Aolatura. -"; - setquest 2212; - close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; - } - } - mes "- You already have Aolatura. -"; - close; - }else if (job_gen == 6){ - mes "Information related to this plant can be found in the Plant Guide in the cabinet."; - close; - } - mes "- This is known to blossom then thousand flowers as it only blooms once per lifetime. -"; - close; -} - -job3_gen01,30,63,3 script Congra#gen 844,{ - - if (job_gen == 7){ - if (checkquest(2213) == -1 || checkquest(2213) == 0){ - mes "- It's a plant that has a big and solid stem with enormous leaves. -"; - next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained Congra. -"; - setquest 2213; - close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; - } - } - mes "- You already have Congra. -"; - close; - }else if (job_gen == 6){ - mes "Information related to this plant can be found in the Plant Guide in the cabinet."; - close; - } - mes "- It's a plant that has a big and solid stem with enormous leaves. -"; - close; -} - -job3_gen01,32,38,3 script Sticky Grass#gen 844,{ - - if (job_gen == 7){ - if (checkquest(2214) == -1 || checkquest(2214) == 0){ - mes "- I may not know the name but it's sticky and can stick to just about anything. -"; - next; - switch(select("Use as experiment sample.:Leave it alone.")){ - case 1: - mes "- You have obtained Sticky Grass -"; - setquest 2214; - close; - case 2: - mes "- This plant doesn't look suitable as an experiment sample. -"; - close; - } - } - mes "- You already have Sticky Grass -"; - close; - }else if (job_gen == 6){ - mes "Information related to this plant can be found in the Plant Guide in the cabinet."; - close; - } - mes "- I may not know the name but it's sticky and can stick to just about anything. -"; - close; -} - -job3_gen01,7,50,3 script Testing Table#gen 844,{ - - if (job_gen == 7){ - mes "- This is a testing table with a lot of tools. I think I can study the combinations here with plants. -"; - next; - switch(select("Conduct experiment.:Don't conduct experiment.")){ - case 1: - if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0) && (checkquest(2212) == -1 || checkquest(2212) == 0) && (checkquest(2213) == -1 || checkquest(2213) == 0) && (checkquest(2214) == -1 || checkquest(2214) == 0)){ - mes "["+strcharinfo(0)+"]"; - mes "Hmm, I need to bring a plant sample to experiment with."; - close; - } - mes "What do you want to do with the prepared plant sample?"; - next; - switch(select("Break:Crush:Smash")){ - case 1: - break; - case 2: - break; - case 3: - break; - } - while(1){ - if (.@fortune == 7){ - break; - }else{ - mes "What next?"; - next; - set .@rand,rand(1,2); - if (.@rand == 1){ - switch(select("Burn into Ashes.:Dip in distilled Water.:Cook it with Steam.")){ - case 1: - break; - case 2: - break; - case 3: - break; - } - } - switch(select("Put it into a Testing Flask and Shake.:Cool it down.:Warm it up.")){ - case 1: - break; - case 2: - break; - case 3: - break; - } - set .@fortune,rand(1,7); - } - } - mes "What next?"; - next; - menu "Inject it into a Testing Seed.",-; - mes "Which Seed do you want to use?"; - next; - switch(select("Testing Seed Type A:Testing Seed Type B:Testing Seed Type C:Testing Seed Type D")){ - case 1: - break; - case 2: - break; - case 3: - break; - case 4: - break; - } - mes "Put the seed into the prepared sample."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Okay, now I need to bring this seed to Devries!"; - if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0)){ - set job_gen,61; - getitem 6272,1; - close; - } - if (checkquest(2209) == 1){ - set job_gen,job_gen+10; - } - if (checkquest(2210) == 1){ - set job_gen,job_gen+10; - } - if (checkquest(2211) == 1){ - set job_gen,job_gen+10; - } - set .@score,job_gen + JobLevel - 20; - set .@result,rand(1,100); - if (.@result < .@score){ - set job_gen,60; - getitem 6273,1; - close; - } - set job_gen,61; - getitem 6272,1; - close; - case 2: - mes "- It's not the time to start the experiment yet. -"; - close; - } - }else if ((job_gen > 7) && (job_gen < 60)){ - mes "- It looks like there is a problem with the experiment. I better redo the experiment. -"; - set job_gen,7; - if (countitem(6273) > 0){ - delitem 6273,1; - } - if (countitem(6272) > 0){ - delitem 6272,1; - } - if (checkquest(2209) == 1){ - erasequest 2209; - } - if (checkquest(2210) == 1){ - erasequest 2210; - } - if (checkquest(2211) == 1){ - erasequest 2211; - } - if (checkquest(2212) == 1){ - erasequest 2212; - } - if (checkquest(2213) == 1){ - erasequest 2213; - } - if (checkquest(2214) == 1){ - erasequest 2214; - } - close; - }else if (job_gen == 60 || job_gen == 61){ - mes "- It looks like I only need to bring the created seed to Devries now. -"; - close; - } - mes "- This is a testing table with a lot of tools. I think I can study the combinations here with plants. -"; - close; -} - -//npc "job3_gen01" "Super Cultivator#gen" CLEAR_NPC 21 67 3 0 0 - -job3_gen01,91,48,3 script Demi Calberine#gen 982,{ - - if (job_gen < 62){ - mes "[Demi Calberine]"; - mes "Hmm~ Where'd that bolt go?"; - close; - }else if (job_gen == 62){ - mes "[Demi Calberine]"; - mes "I want to sit on a blue cart~"; - mes "And make a beautiful picture of me with my cannon~"; - mes "With my love~"; - mes "Shot forever~?"; - next; - mes "[Demi Calberine]"; - mes "Hmm~ Where'd that bolt go?"; - mes "Why aren't their enough bolts? Didn't I just order a bunch yesterday?"; - next; - menu "Hi",-; - mes "[Demi Calberine]"; - mes "Huh~?"; - mes "What...who are you?"; - next; - mes "[Demi Calberine]"; - mes "Ah, no, this is not the time to talk!"; - mes "Uh! Come help me!"; - next; - mes "[Demi Calberine]"; - mes "A customer ordered a cart with a mini cannon that I have to finish today, but I can't find the parts!"; - next; - mes "[Demi Calberine]"; - mes "Er Ah~I think they fell somewhere around here..."; - mes "I only need 12 pieces! I need to work on other parts as well... Please help me find them!"; - changequest 2216,2217; - set job_gen,63; - close; - }else if ((job_gen > 62) && (job_gen < 74)){ - mes "[Demi Calberine]"; - mes "Ah, oh no, oh no~~~"; - mes "Did you find the missing pieces yet? No, not yet? You promised, please hurry up!"; - close; - }else if (job_gen == 74){ - mes "[Demi Calberine]"; - mes "This cart is low on power, maybe if install this here..."; - next; - menu "I found the pieces.",-; - mes "[Demi Calberine]"; - mes "Ah, you scared me!"; - mes "Why do you like to scare people???"; - mes "Are these my missing bolts?"; - mes "Where did you find them?"; - next; - menu "Didn't you ask me to go find them?",-; - mes "[Demi Calberine]"; - mes "Oh? Oh?"; - mes "Really? Hehehehehe."; - mes "Must be my bad memory."; - next; - mes "[Demi Calberine]"; - mes "Wait a minute."; - mes "Now that I have these pieces, I should be able to finish it now."; - next; - mes "- Ke Ke Ke Ke -"; - next; - mes "[Demi Calberine]"; - mes "Very good, the mini cannon is installed on the cart...let's take it for a test shall we?"; - next; - mes "- Chi... -"; - next; - mes "- Bang! Bang! Bang! Bang! -"; - next; - mes "[Demi Calberine]"; - mes "Good! Success!"; - mes "Phew, thanks to you, I was able to finish this on time."; - mes "Thank you very much."; - next; - mes "[Demi Calberine]"; - mes "Ah, what's do you need"; - mes "Do you want to make a custom order or something?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm a geneticist apprentice."; - mes "I heard Demi Calberine was obsessed with mini cannons."; - next; - mes "[Demi Calberine]"; - mes "Yes, I can make many types of mini cannons."; - mes "Recently a lot of people want me to modify their carts, I installed new features such as mini cannons."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Cart modification?"; - next; - mes "[Demi Calberine]"; - mes "Yes, when you are going downhill, don't you want to sit on the cart and slide down?"; - mes "Don't you feel bored dragging the cart everywhere?"; - next; - mes "[Demi Calberine]"; - mes "The cart is no longer just for item storage."; - mes "Installing a mini cannon on the cart, will help you attack your enemies, and increases your power."; - next; - mes "[Demi Calberine]"; - mes "Devries below seems to be conducting playhouse like experiments."; - mes "I cannot understand why experiments like that are so popular, tsk."; - emotion e_rice; - next; - mes "[Demi Calberine]"; - mes "Please look at this mini cannon."; - mes "As big as the size of my palm, it's the smallest and lightest cannon in the world."; - mes "Don't you think it's cute? Eh~"; - emotion e_awsm; - next; - menu "Can my cart be modified too?",-; - mes "[Demi Calberine]"; - mes "Sorry, only geneticists can have their carts modified."; - mes "This is a rule from the Alchemy Union, I have no choice in the matter."; - next; - mes "[Demi Calberine]"; - mes "But don't be disappointed."; - mes "Just become a geneticist? Hehehe."; - next; - mes "[Demi Calberine]"; - mes "And not all carts can be modified."; - mes "They have to meet a certain standard."; - next; - mes "[Demi Calberine]"; - mes "Before becoming a geneticist, please practice your Cart Revolution skill."; - mes "You need your muscles and cart movement to be in perfect balance."; - next; - mes "[Demi Calberine]"; - mes "If you want, ^FF0000I can show you a nice area to practise in.^000000"; - mes "^FF0000Though I don't like her^000000, it is a nice place, hehe."; - next; - mes "[Demi Calberine]"; - mes "With this oppurtunity, you just need to have fun practising your Cart Revolution skill."; - mes "Use your cart to kill ^FF0000100 Poison Spores^000000, watch your fatique, and familiarize yourself with the cart."; - next; - mes "[Demi Calberine]"; - mes "Okay, I need to start work on the next order."; - mes "If you want to practice, come back here."; - mes "I will help to modify your cart anytime."; - next; - mes "- KaBoom -"; - next; - mes "- What happened? The floor seems to have disappeared. -"; - set job_gen,75; - changequest 2217,2223; - close2; - warp "job3_gen01",23,32; - end; - }else if (job_gen == 75){ - if (checkquest(2223,2) == 2){ - mes "[Demi Calberine]"; - mes "It looks like Devries found out that I put you into her mushroom cage."; - mes "Just look at her face, nice. Such anger."; - close; - } - mes "[Demi Calberine]"; - mes "Er ah, didn't you finish practising?"; - mes "Do you want to enter the mushroom cage?"; - next; - switch(select("Yes:No")){ - case 1: - mes "[Demi Calberine]"; - mes "have fun swinging your cart around~"; - close2; - warp "job3_gen01",23,32; - end; - case 2: - mes "[Demi Calberine]"; - mes "Hm, too bad. I want to see Devries's angry face."; - close; - } - }else if (job_gen > 75){ - mes "[Demi Calberine]"; - mes "It looks like Devries found out that I put you into her mushroom cage."; - mes "Just look at her face, nice. Such anger."; - close; - } - mes "[Demi Calberine]"; - mes "Hmm~ Where'd that bolt go?"; - close; -} - -job3_gen01,84,45,3 script Scattered Stuff#gen1 111,{ - goto OnDetails; -end; - -OnInit: - enablenpc "Scattered Stuff#gen1"; - end; - -OnDetails: - if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; - next; - mes "- You found some small pieces of metal. -"; - set job_gen,job_gen+1; - disablenpc "Scattered Stuff#gen1"; - initnpctimer; - close; - }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; - close; - } - end; - -OnTimer7000: - enablenpc "Scattered Stuff#gen1"; - stopnpctimer; - end; -} - -job3_gen01,77,41,3 script Scattered Stuff#gen2 111,{ - goto OnDetails; -end; - -OnInit: - enablenpc "Scattered Stuff#gen2"; - end; - -OnDetails: - if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; - next; - mes "- You found some small pieces of metal. -"; - set job_gen,job_gen+1; - disablenpc "Scattered Stuff#gen2"; - initnpctimer; - close; - }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; - close; - } - end; - -OnTimer7000: - enablenpc "Scattered Stuff#gen2"; - stopnpctimer; - end; -} - -job3_gen01,78,57,3 script Scattered Stuff#gen3 111,{ - goto OnDetails; -end; - -OnInit: - enablenpc "Scattered Stuff#gen3"; - end; - -OnDetails: - if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; - next; - mes "- You found some small pieces of metal. -"; - set job_gen,job_gen+1; - disablenpc "Scattered Stuff#gen3"; - initnpctimer; - close; - }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; - close; - } - end; - -OnTimer7000: - enablenpc "Scattered Stuff#gen3"; - stopnpctimer; - end; -} - -job3_gen01,89,59,3 script Scattered Stuff#gen4 111,{ - goto OnDetails; -end; - -OnInit: - enablenpc "Scattered Stuff#gen4"; - end; - -OnDetails: - if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; - next; - mes "- You found some small pieces of metal. -"; - set job_gen,job_gen+1; - disablenpc "Scattered Stuff#gen4"; - initnpctimer; - close; - }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; - close; - } - end; - -OnTimer7000: - enablenpc "Scattered Stuff#gen4"; - stopnpctimer; - end; -} - -job3_gen01,90,51,3 script Scattered Stuff#gen5 111,{ - goto OnDetails; -end; - -OnInit: - enablenpc "Scattered Stuff#gen5"; - end; - -OnDetails: - if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; - next; - mes "- You found some small pieces of metal. -"; - set job_gen,job_gen+1; - disablenpc "Scattered Stuff#gen5"; - initnpctimer; - close; - }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; - close; - } - end; - -OnTimer7000: - enablenpc "Scattered Stuff#gen5"; - stopnpctimer; - end; -} - -job3_gen01,83,27,3 script Scattered Stuff#gen6 111,{ - goto OnDetails; -end; - -OnInit: - enablenpc "Scattered Stuff#gen6"; - end; - -OnDetails: - if ((job_gen > 62) && (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; - next; - mes "- You found some small pieces of metal. -"; - set job_gen,job_gen+1; - disablenpc "Scattered Stuff#gen6"; - initnpctimer; - close; - }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; - close; - } - end; - -OnTimer7000: - enablenpc "Scattered Stuff#gen6"; - stopnpctimer; - end; -} - -job3_gen01,74,45,3 script Scattered Stuff#gen7 111,{ - goto OnDetails; -end; - -OnInit: - enablenpc "Scattered Stuff#gen7"; - end; - -OnDetails: - if ((job_gen > 62) & (job_gen < 74)){ - mes "- There is stuff scattered everywhere, what a mess in the lab. -"; - next; - mes "- You found some small pieces of metal. -"; - set job_gen,job_gen+1; - disablenpc "Scattered Stuff#gen7"; - initnpctimer; - close; - }else if (job_gen == 74){ - mes "- You have collected all the parts. -"; - close; - } - end; - -OnTimer7000: - enablenpc "Scattered Stuff#gen7"; - stopnpctimer; - end; -} - -job3_gen01,18,39,3 script Warning#gen 837,{ - - mes "= Warning ="; - mes "If you bully my spores, I'll scream!!!"; - if (job_gen > 74){ - next; - switch(select("Get out of the cage.:Stay here.")){ - case 1: - mes "- I better get out before Devries catches me. -"; - close2; - warp "job3_gen01",21,38; - end; - case 2: - mes "- Action cancelled. -"; - close; - } - } - close; -} - -job3_gen01,80,12,1 script Stacked Magazines#gen 111,{ - - mes "- 'Monthly Bang!' magazines are piled up in disorder. -"; - close; -} - -job3_gen01,83,20,1 script Bed#gen 111,{ - - mes "- A checker patterned blanket set which looks like it was picked carefully is too good for this dirty bed. -"; - close; -} - -job3_gen01,85,25,1 script Opened Book#gen 111,{ - - mes "< Do you want to have my pretty room? Do you have enough zeny? Is there enough room? Run to the Lighthalzen Department Store right away and get the most high-end wall papers and interior accessories! >"; - next; - mes "< Luxurious candles that'll lighten up your room, a huge golden mirror that every lady owns, you can not miss any of them! >"; - close; -} - -job3_gen01,81,81,0 script dbroom 139,2,2,{ - -OnTouch: - mes "- It's a room that looks like a storehouse, thanks to so many parcels piled up in the room. -"; - close; -} - -job3_gen01,7,59,0 script from1to2gen 45,1,1,{ - -OnTouch: - warp "job3_gen01",72,52; - end; -} - -job3_gen01,71,56,0 script #from2to1gen 45,1,1,{ - -OnTouch: - warp "job3_gen01",11,60; - end; -} - -lighthalzen,52,132,0 script lighttogen 45,1,1,{ - -OnTouch: - warp "job3_gen01",45,50; - end; -} - -job3_gen01,49,49,0 script gentolight 45,1,1,{ - -OnTouch: - warp "lighthalzen",54,132; - end; -} - -job3_gen01,24,32,0 script Devries Vision 139,2,2,{ - -OnTouch: - if (checkquest(2223,2) == 2){ - mapannounce "job3_gen01","Devries: Huh? Did a cat got through the mushroom cage?",bc_map; - warp "job3_gen01",21,38; - } - end; -} - -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0 -job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
\ No newline at end of file diff --git a/npc/pre-re/jobs/3-2/minstrel.txt b/npc/pre-re/jobs/3-2/minstrel.txt deleted file mode 100644 index d6cef4d08..000000000 --- a/npc/pre-re/jobs/3-2/minstrel.txt +++ /dev/null @@ -1,2598 +0,0 @@ -//===== rAthena Script ======================================= -// Minstrel Job change Quest -//===== By: ================================================== -//= Masao -//= Credits: Muad_Dib -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any rAthena SVN -//===== Description: ========================================= -//= [AEGIS Conversion] -//= Job change Quest from Bard / Clown -> Minstrel. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Fix the checking of requirements before job change to Minstel - [JayPee] -//============================================================ - -alberta,196,133,4 script Bard#job_min 486,{ - - if (job_min == 0){ - if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){ - if ((BaseLevel > 98) && (JobLevel > 49)){ - mes "[Bard]"; - mes "The voice of heaven revolves around in my ears"; - mes "like a wandering wind,"; - next; - mes "[Bard]"; - mes "Even though I close my eyes and cover my ears,"; - mes "I can hear a voice from somewhere,"; - next; - mes "[Bard]"; - mes "It put temptation in exhausted crewman to deep sleep,"; - mes "made them feel as if they were in a land of dreams."; - next; - mes "[Girl]"; - mes "Ahhh!! Awesome!!"; - next; - mes "[Boy]"; - mes "Encore!! Encore!!!"; - next; - mes "[Old Man passing by]"; - mes "Eeeee~ that's not real song..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Clap."; - mes "I can feel the rhythm."; - mes "Can I hear one more song?"; - next; - mes "[Bard]"; - mes "Hum?"; - mes "Juding by your outfit I think you are good at singing, why don't you sing us a song?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "??!!"; - next; - mes "[Bard]"; - mes "Hahaha!"; - mes "Just kidding."; - mes "Were you serious? Haha."; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - next; - mes "[Karian]"; - mes "Sorry~"; - mes "Don't be upset..."; - mes "My name is Karian, I'm just going around."; - next; - mes "[Karian]"; - mes "Do you want to go somewhere?"; - mes "Alberta is perfect for traveling."; - next; - mes "[Karian]"; - mes "But when you go to sea, you have to be careful."; - mes "If you run into a Siren, then it's only a matter of time before she kills you."; - next; - mes "[Karian]"; - mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm "+strcharinfo(0)+"."; - mes "Are you here in Alberta to travel?"; - next; - mes "[Karian]"; - mes "Um.. I'm not trying to leave..."; - mes "..."; - next; - mes "[Karian]"; - mes "Yes!"; - mes "I'm looking for '^f57d7dMaestro Song^000000'."; - next; - mes "["+strcharinfo(0)+"]"; - mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?"; - next; - mes "[Karian]"; - mes "That's right."; - mes "According to a rumor that I heard, he is a rich noble."; - mes "But other than that fact, I can't get anymore information."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Why can't you get anymore information?"; - next; - mes "[Karian]"; - mes "Well?"; - mes "That's why I tried to go Prontera..."; - mes "Umm..."; - next; - mes "[Karian]"; - mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; - next; - switch(select("Ok.:No.")){ - case 1: - mes "[" +strcharinfo(0)+ "]"; - mes "Ok, I will."; - set job_min,1; - setquest 11135; - next; - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I'm not interested."; - next; - mes "[Karian]"; - mes "Are you? It can't be helped."; - mes "See you later~"; - close; - } - mes "[Karian]"; - mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; - next; - mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; - mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; - mes "Because I have something to investigate in Alberta."; - next; - mes "[Karian]"; - mes "Please come back here after finishing the investigation."; - close; - } - mes "[Bard]"; - mes "You have to be careful when you are going to sea."; - mes "If you run into a Siren, then it's only a matter of time before she kills you."; - next; - mes "[Bard]"; - mes "There is no one who can live when he hears^f57d7dthe voice of Siren^000000."; - close; - } - mes "[Bard]"; - mes "You have to be careful when you are going to sea."; - mes "If a Siren fascinates you, then it's only a matter of time before she kills you."; - next; - mes "[Bard]"; - mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; - close; - }else if (job_min == 1){ - mes "[Karian]"; - mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; - next; - mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; - mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; - mes "Because I have something to investigate in Alberta."; - next; - mes "[Karian]"; - mes "Please come back here after finishing the investigation."; - close; - }else if ((job_min > 1) && (job_min < 4)){ - mes "[Karian]"; - mes "Can you collect some ^f57d7d information on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; - mes "Because I have something to investigate in Alberta."; - next; - mes "[Karian]"; - mes "please come back here after finishing the investigation."; - close; - }else if (job_min == 4){ - mes "[Karian]"; - mes ""+strcharinfo(0)+"! Did you already go to Prontera?"; - mes "Did you get any useful information?"; - next; - mes "[Karian]"; - mes "Hum~ did you?"; - mes "I think that's not enough to use..."; - next; - mes "[Karian]"; - mes "Huhu~ But I got some useful information from some of the captains here in Alberta."; - next; - mes "[Karian]"; - mes "I heard that there is a ship which had a man who could be ^f57d7dMaestro Song^000000."; - mes "A few years ago, it was a ship headed for ^f57d7dHugel^000000."; - next; - mes "[Karian]"; - mes "It doesn't exist any more, so I need to take an airship..."; - mes "It's my first time to take it."; - next; - mes "[Karian]"; - mes "Um.."; - mes "Anyway let's meet at the airship in Izlude."; - set job_min,5; - changequest 11138,11139; - close; - }else if (job_min == 100){ - mes "[Karian]"; - mes "The voice of heaven revolves around my ears"; - mes "like a wandering wind,"; - next; - mes "[Bard]"; - mes "Even though I close my eyes and cover my ears,"; - mes "I can hear a voice from somewhere,"; - next; - mes "[Bard]"; - mes "It put temptation in exhausted crewman to deep sleep,"; - mes "make them feel as if they are in the land of dreams."; - next; - mes "[Karian]"; - mes "Ah!!! "+strcharinfo(0)+" Long time no see!"; - mes "What? What am I doing here?"; - next; - mes "[Karian]"; - mes "Well?"; - mes "Let me leave here?"; - close; - } - mes "[Bard]"; - mes "The voice of heaven revolves around in my ears"; - mes "like wandering wind,"; - next; - mes "[Bard]"; - mes "Even though I close my eyes and cover my ears,"; - mes "I can hear the voice from somewhere,"; - next; - mes "[Bard]"; - mes "It put temptation in exhausted crewman to deep sleep,"; - mes "make them feel as if they are in the land of dreams."; - close; -} - -prontera,141,97,4 script Warmhearted woman 701,{ - - if (job_min == 1){ - mes "[Warmhearted woman]"; - mes "Maestro Song?"; - mes "I haven't heard that name before."; - next; - mes "[Warmhearted woman]"; - mes "Is he a legendary poet?"; - mes "I don't know who he is, but I guess he is a grand man?"; - next; - mes "[Warmhearted woman]"; - mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about a song."; - mes "He will make a book of 100 hit songs~"; - next; - mes "[Warmhearted woman]"; - mes "He must know something about making that book."; - set job_min,2; - changequest 11135,11136; - close; - }else if (job_min == 2){ - mes "[Warmhearted woman]"; - mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about the song."; - mes "They will make a book of 100 hit songs~"; - next; - mes "[Warmhearted woman]"; - mes "He must know something about making that book."; - close; - } - mes "[Warmhearted woman]"; - mes "I heard that a ^f57d7dman wearing glasses near the gate of the castle^000000 is making a 100 hit song book~"; - close; -} - -prontera,140,331,6 script Glasses-wearing Man 883,{ - - if (job_min == 2){ - mes "[Glasses-wearing Man]"; - mes "You mean Maestro Song?"; - mes "I don't know details of his life but I heard that he wrote great songs."; - next; - mes "[Glasses-wearing Man]"; - mes "I don't get how a boy raised in a rich environment could write a song like this."; - next; - mes "[Glasses-wearing Man]"; - mes "He is still on a trip, but thesedays we haven't heard new songs from him."; - next; - mes "[Glasses-wearing Man]"; - mes "So we are worried."; - next; - mes "[Glasses-wearing Man]"; - mes "It would be better to ask the ^f57d7dwoman standing in front of the tool shop^000000."; - set job_min,3; - changequest 11136,11137; - close; - }else if (job_min == 3){ - mes "[Glasses-wearing Man]"; - mes "It would better to ask the ^f57d7dwoman standing in front of the tool shop^000000."; - close; - } - mes "[Glasses-wearing Man]"; - mes "100 hit songs!!"; - mes "Whoever want to be a Minstrel should know about this!"; - next; - mes "[Glasses-wearing Man]"; - mes "Once this book is completed, I'll be rich!"; - mes "Haha!!"; - close; -} - -prontera,146,218,4 script Woman#job_min 90,{ - - if (job_min == 3){ - mes "[Woman]"; - mes "Do you know who Maestro Song is?"; - mes "I think he must be my little boy."; - next; - mes "[Woman]"; - mes "A few years ago, he went off to sea but he never came back."; - next; - mes "[Woman]"; - mes "He liked to sing a lot but we didn't let him sing."; - next; - mes "[Woman]"; - mes "His father didn't like him singing much."; - next; - mes "[Woman]"; - mes "So he broke every instrument in the house..."; - mes "It was terrible."; - mes "Where is my little boy... sniff."; - next; - mes "- I can't get anymore -"; - mes "- useful information. -"; - mes "- I'll go back to Alberta -"; - mes "- and talk to that Bard. -"; - set job_min,4; - changequest 11137,11138; - close; - }else if (job_min == 4){ - mes "- I can't get anymore -"; - mes "- useful information. -"; - mes "- Go back to Alberta. -"; - mes "- and talk to that Bard. -"; - close; - } - mes "[Woman]"; - mes "Where is my little boy... sniff."; - close; -} - -airplane,222,67,6 script Karian#job_min1 486,{ - - if (job_min == 5){ - mes "[Karian]"; - mes "Yup!!!!!!!!!!!!!!!!!!"; - next; - mes "[Karian]"; - mes "Please leave me alone."; - mes "I feel nauseated."; - next; - mes "[Karian]"; - mes "Acchh..."; - set job_min,6; - changequest 11139,11140; - close2; - warp "hu_in01",267,8; - end; - } - mes "[Karian]"; - mes "Yup!!!!!!!!"; - next; - mes "[Karian]"; - mes "Please leave me alone."; - mes "I feel nauseated."; - next; - mes "[Karian]"; - mes "Acchh..."; - close; -} - -hu_in01,267,5,3 script Karian#job_min2 486,{ - - if (job_min == 6){ - mes "[Karian]"; - mes "Eeeeh it's so painful."; - mes "I don't want to feel like this ever again."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Are you ok?"; - next; - mes "[Karian]"; - mes "..."; - mes "No..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm feeling ok."; - mes "So, I'm going to find out information in town, you can take a rest."; - next; - mes "[Karian]"; - mes "Sorry, blech! I still feel bad..."; - mes "You can get good information from the ^f57d7dPub^000000. Owww..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You don't have to tell me everything. I can take care of it."; - next; - mes "[Karian]"; - mes "..."; - set job_min,7; - changequest 11140,11141; - close; - }else if (job_min == 7){ - mes "[Karian]"; - mes "Sorry... Owww!"; - mes "You can get good information from the ^f57d7dPub^000000. Owww..."; - close; - }else if (job_min == 8){ - mes "[Karian]"; - mes "Wooo."; - mes "Did you get anything?"; - next; - mes "- Karian doesn't look -"; - mes "- like he's doing well -"; - mes "- you can get information -"; - mes "- from a man in the Pub. -"; - close; - }else if (job_min == 9){ - mes "[Karian]"; - mes "Owww..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "How do you feel?"; - next; - mes "[Karian]"; - mes "Oww..."; - mes "I feel better."; - next; - mes "[Karian]"; - mes "Did you get anything?"; - mes "I'm sorry that I can't be more helpful to you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "No, it's ok."; - mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'."; - next; - mes "[Karian]"; - mes "Pub?"; - mes "You got a song?"; - mes "....."; - mes "Bleech..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey! Are you sure that you are ok?"; - next; - mes "[Karian]"; - mes "I don't become airsick,"; - mes "It's just bad memories."; - mes "So did you hear something?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I heard a song named ^f57d7d'Metallic Sound'^000000."; - next; - mes "[Karian]"; - mes "What?!?!?!?!!!!!"; - mes "You heard that?!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Why? Do you know that song?"; - next; - mes "[Karian]"; - mes "Ahh..."; - mes "Y, yes..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm..."; - next; - mes "[Karian]"; - mes "I met him before."; - mes "He has a great voice..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yes."; - mes "I blacked out as I heard that song."; - next; - mes "[Karian]"; - mes "He has the destructive power of voice."; - mes "And he..."; - mes "What else?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ah!!"; - mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000."; - mes "I don't know why he went there."; - next; - mes "[Karian]"; - mes "Did he? I must go there!"; - set job_min,10; - changequest 11142,11143; - close; - }else if (job_min == 10){ - mes "[Karian]"; - mes "What are you doing? Let's go to Thanatos tower."; - close; - } - mes "[Karian]"; - mes "Of course it's easy to take an airship, but sometimes it can be good to walk."; - next; - mes "[Karian]"; - mes "It isn't about my sickness."; - close; -} - -hu_in01,361,103,3 script Tone-deaf person 995,{ - - if (job_min == 7){ - mes "[Tone-deaf person]"; - mes "Lala~ lala~"; - mes "Humming~?"; - next; - mes "[Tone-deaf person]"; - mes "lalala~"; - mes "lullula~"; - next; - mes "- It's very hard to hear. -"; - mes "- You start to have doubts -"; - mes "- that such sounds could -"; - mes "- be made from humans. -"; - next; - switch(select("You move to other side.:Keep listening.")){ - case 1: - close; - case 2: - break; - } - mes "[Tone-deaf person]"; - mes "Turuturu~"; - mes "Dadada~"; - next; - mes "[Tone-deaf person]"; - mes "Shubashuba~ shaaa~"; - mes "Blahblah~"; - mes "Lalala..."; - mes "......!!"; - next; - if (Class == Job_Bard || Class == Job_Baby_Bard){ - mes "[Tone-deaf person]"; - mes "Hum!! Hey you, you were listening to my song."; - mes "You look like a Bard, how about you sing for me as rewarding my song?"; - next; - }else{ - mes "[Tone-deaf person]"; - mes "Hum!! Hey you, you were listening to my song."; - mes "You look like a Clown, how about you sing for me as rewarding my song?"; - next; - } - mes "["+strcharinfo(0)+"]"; - mes "What?!"; - next; - mes "[Tone-deaf person]"; - mes "Sing for me."; - mes "Come on~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ok..."; - mes "Hum hum..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You are standing in the middle of Asgard's field."; - mes "You hand the friut of heaven over to me~"; - mes "You are loved by every god~"; - next; - mes "[Tone-deaf person]"; - mes "Hooo~ You sing well. I can feel better when I hear ^f57d7d'Idun's apple'^000000~"; - next; - mes "[Tone-deaf person]"; - mes "As you can see!"; - mes "I'm a guy who can enjoy songs!"; - next; - mes "[Tone-deaf person]"; - mes "I think it is nothing to be proud of. But I'm good at singing."; - mes "When I was young, I tried to be a Bard but I had to succeed the family business."; - next; - mes "[Tone-deaf person]"; - mes "For a long time I lost my dream, I'm already old."; - next; - mes "[Tone-deaf person]"; - mes "I have famliy that needed my protection."; - mes "But one day I believe that my dreams come true!"; - next; - mes "[Tone-deaf person]"; - mes "In my spare time, I heard the stories of a tourist in the Pub."; - mes "When I left there, I didn't want to become a laughing stock."; - next; - mes "[Tone-deaf person]"; - mes "And I can show my song to those who know the song."; - next; - mes "[Tone-deaf person]"; - mes "They are usually suprised when they hear the song."; - mes "They are suprised by my skill."; - mes "Huhu"; - next; - mes "[Tone-deaf person]"; - mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song."; - mes "Of course he isn't good enough to me."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Did you meet ^f57d7d'Maestro Song'^000000?"; - next; - mes "[Tone-deaf person]"; - mes "Hmm? Have you met him?"; - mes "I did. A few years ago."; - next; - mes "[Tone-deaf person]"; - mes "When he heard my song, he said that he can't hear songs like this anywhere."; - next; - mes "[Tone-deaf person]"; - mes "I could have the opportunity to sing for him in Hugel."; - mes "There is no one who has skill like that."; - next; - mes "[Tone-deaf person]"; - mes "Before he left, I got a song that reminds me of him."; - next; - mes "[Tone-deaf person]"; - mes "He said that he will go to Thanatos."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Did you get a song?"; - next; - mes "[Tone-deaf person]"; - mes "Yes!"; - mes "He conceded my ability!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Can I hear the song?"; - next; - mes "[Tone-deaf person]"; - mes "Hum..."; - mes "Wait."; - mes "I have to find a piece of paper."; - mes "I put it in my vest."; - next; - mes "[Tone-deaf person]"; - mes "Rummaging rummaging."; - mes "Browsing browsing ."; - set job_min,8; - close; - }else if (job_min == 8){ - mes "[Tone-deaf person]"; - mes "I got it."; - mes "Hum!"; - mes "Listen carefully!"; - mes "^f57d7d'Metallic Sound!!'^000000"; - next; - mes "[Tone-deaf person]"; - mes "$$$$$$@@@@@!!!!"; - mes "&&$%&@@@$#$~~"; - mes "$#^#$####$$!!!@@#!!!!!"; - percentheal -30,-30; - next; - mes "[Tone-deaf person]"; - mes "!@@@$$%^@@#%^%!!!!!!"; - mes "!!!!!!!##$$^^^#^!!!"; - mes "&$$%@@@%@##%~~~"; - percentheal -30,-30; - next; - mes "-You lose consciousness.-"; - mes "-This voice must have-"; - mes "-huge destructive-"; - mes "-power.-"; - percentheal -30,-30; - next; - mes "-And I can't remember-"; - mes "-the end of this song.-"; - next; - mes "[Tone-deaf person]"; - mes "Hey~"; - next; - mes "[Tone-deaf person]"; - mes "Open your eyes~"; - next; - mes "[Tone-deaf person]"; - mes "Clap"; - mes "Hey~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Eeeee..."; - next; - mes "[Tone-deaf person]"; - mes "I think you are qualified, but you seem to need more training."; - next; - mes "["+strcharinfo(0)+"]"; - mes "......"; - next; - mes "-You're so exhausted.-"; - mes "-So go back to the hotel.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Thank you for your song."; - mes "I have to go back..."; - next; - mes "[Tone-deaf person]"; - mes "Ah?"; - mes "Ok see you later."; - mes "If you want to hear my song, you can visit me."; - mes "Hahahh"; - set job_min,9; - changequest 11141,11142; - close; - }else if (job_min == 9){ - mes "["+strcharinfo(0)+"]"; - mes "......"; - next; - mes "-I'm so exhausted.-"; - mes "-you got information-"; - mes "-so go back to the hotel.-"; - close; - }else if (job_min == 10){ - mes "[Tone-deaf person]"; - mes "Are you leaving??"; - mes "If you want to hear my song, you can visit me."; - mes "Hahahah"; - close; - }else if (job_min == 100){ - mes "[Tone-deaf person]"; - mes "Oh!!"; - mes "You seem to be strong!"; - mes "You are no less competent than I am."; - close; - } - mes "[Tone-deaf person]"; - mes "Lala~ lalal~"; - mes "Lulu~?"; - next; - mes "[Tone-deaf person]"; - mes "Lalalal~"; - mes "Lululul~"; - next; - mes "-It's very hard to hear.-"; - mes "-You start to have doubts-"; - mes "-that such a sound can be-"; - mes "-coming out a human.-"; - close; -} - -tha_scene01,140,200,0 script min_receipt 139,3,3,{ - -OnTouch: - if (job_min == 10){ - mes "-There is a piece of paper on the ground.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What is this?"; - next; - mes "[Karian]"; - mes "What does it say?"; - donpcevent "Karian#cmd1::OnEnable"; - next; - mes "==================="; - mes "==photo exchange=="; - mes "======receipt======"; - mes "==================="; - mes "Name : Maestro Song"; - next; - mes "- Bring this receipt and exchange it"; - mes ""; - mes "- Juno's store manager : Mr. Click."; - next; - mes "- Directions : Around Juno's plaza."; - getitem 6271,1; - next; - mes "["+strcharinfo(0)+"]"; - mes "Photo exchange receipt?"; - mes "How did he drop it..."; - next; - mes "[Karian]"; - mes "Juno's store..."; - mes "Let's go to Juno..."; - set job_min,11; - changequest 11143,11144; - donpcevent "Karian#cmd1::OnDisable"; - close; - }else if (job_min == 11){ - if (countitem(6271) < 1){ - mes "-There is a piece of paper on the ground.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What is this?"; - next; - mes "[Karian]"; - mes "What does it say?"; - donpcevent "Karian#cmd1::OnEnable"; - next; - mes "==================="; - mes "==photo exchange=="; - mes "======receipt======"; - mes "==================="; - mes "Name : Maestro Song"; - next; - mes "- Bring this receipt and exchange it"; - mes ""; - mes "- Juno's store manager : Mr. Click."; - next; - mes "- Directions : Around Juno's plaza."; - getitem 6271,1; - next; - mes "["+strcharinfo(0)+"]"; - mes "Photo exchange receipt?"; - mes "How did he drop it..."; - next; - mes "[Karian]"; - mes "Juno's store..."; - mes "Let's go to Juno..."; - donpcevent "Karian#cmd1::OnDisable"; - close; - } - } -} - -tha_scene01,139,204,6 script Karian#cmd1 486,{ - end; - -OnInit: - disablenpc "Karian#cmd1"; - end; - -OnEnable: - enablenpc "Karian#cmd1"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd1"; - stopnpctimer; - end; - -OnTimer15000: - donpcevent "Karian#cmd1::OnDisable"; - stopnpctimer; - end; -} - -yuno,143,170,6 script Mr. Click#job_min 748,{ - - if (job_min == 11){ - mes "[Mr. Click]"; - mes "Hi~ welcome~"; - mes "I can take a picture for you."; - mes "Do you want to take a pic?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "No..."; - mes "Do you remember this receipt?"; - next; - mes "[Mr. Click]"; - mes "Let me see~"; - mes "Umm..."; - next; - mes "[Mr. Click]"; - mes "Yes..."; - mes "It looks so old."; - next; - mes "[Mr. Click]"; - mes "It's okay."; - mes "Tourists usually don't pick up their pictures."; - next; - mes "[Mr. Click]"; - mes "So there are plenty of photos I've been holding on to."; - next; - mes "[Mr. Click]"; - mes "I can find that so easily."; - mes "I keep lots of old stuff."; - mes "No problem."; - next; - mes "[Mr. Click]"; - mes "browsing~"; - next; - mes "[Mr. Click]"; - mes "browsing~"; - next; - mes "[Mr. Click]"; - mes "I think I found it!"; - mes "The photo crashed down, but it's ok."; - mes "No problem."; - next; - mes "[Mr. Click]"; - mes "Here, take a look."; - next; - mes "["+strcharinfo(0)+"]"; - mes "The picture!"; - mes "Let me see it!"; - next; - mes "[Karian]"; - mes "Hurry."; - donpcevent "Karian#cmd2::OnEnable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - next; - mes "[Karian]"; - mes "Oh~ Good pic, isn't it?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask..."; - mes "He's wearing a mask?!"; - mes "We came here for this?"; - next; - mes "[Karian]"; - mes "Ah! look at this!"; - mes "Something is on the back of the picture."; - next; - mes "-I want to have a Teddy Bear. I need 33?"; - mes "-In front of Thanatos tower."; - mes "-Maestro Song."; - next; - mes "["+strcharinfo(0)+"]"; - mes "What does it mean?"; - next; - mes "[Karian]"; - mes "Well..."; - next; - mes "[Karian]"; - mes "Um... Teddy Bear..."; - mes "Between Einbroch and Lighthalzen, there is an area that teddybears live."; - next; - mes "[Karian]"; - mes "We might be able to get something there."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Then why would he need 33?"; - next; - mes "[Karian]"; - mes "Well... Go there and we might be able to find out something."; - next; - mes "[Karian]"; - mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ok. Then let's meet at Lighthalzen's hotel."; - mes "I'll get the 33 Teddy Bears."; - donpcevent "Karian#cmd2::OnDisable"; - set job_min,12; - getitem 6270,1; - changequest 11144,11145; - close; - }else if (job_min == 12){ - mes "[Mr. Click]"; - mes "Then take care."; - next; - mes "[Karian]"; - mes "Let's go there!"; - donpcevent "Karian#cmd2::OnEnable"; - next; - mes "[Karian]"; - mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Then let's meet at Lighthalzen's hotel."; - mes "I'll get the 33 Teddy Bears."; - donpcevent "Karian#cmd2::OnDisable"; - close; - } - mes "[Mr. Click]"; - mes "Hi~ welcome~"; - mes "I can take a picture for you."; - mes "Do you want to take a pic?"; - close; -} - -yuno,146,168,0 script Karian#cmd2 486,{ - end; - -OnInit: - disablenpc "Karian#cmd2"; - end; - -OnEnable: - enablenpc "Karian#cmd2"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd2"; - stopnpctimer; - end; - -OnTimer100000: - donpcevent "Karian#cmd2::OnDisable"; - stopnpctimer; - end; -} - -lighthalzen,162,126,3 script Little Girl#job_min 62,3,3,{ - -OnTouch: - if (checkquest(11145,2) == 2){ - if (job_min == 12){ - mes "[Little Girl]"; - mes "Ah!!!!"; - mes "Teddy bear!!!"; - next; - mes "[Little Girl]"; - mes "Why do you have lots of teddy bears?"; - mes "Where did you get them old man?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey, I'm not an old man."; - next; - mes "[Little Girl]"; - mes "And my name isn't 'Hey'!"; - mes "My name is 'Rion'!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Sorry~ sorry~"; - mes "What if I give you a teddy bear."; - next; - mes "[Rion]"; - mes "Ah!"; - mes "Are you sure?"; - mes "Hooray!!!"; - next; - mes "[Rion]"; - mes "A man who I saw before didn't give me teddybears even though he had lots of them!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Is he the guy in this pic?"; - next; - mes "[Rion]"; - mes "I can't rememebr well."; - mes "But I think he is."; - next; - mes "[Rion]"; - mes "My mother said that he was rolling in a room with teddy bears."; - next; - mes "[Rion]"; - mes "And he wears teddy bear outfits and goes to the ^f57d7dIce Cave^000000."; - next; - mes "[Rion]"; - mes "My mother works here."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ice Cave?"; - next; - mes "[Rion]"; - mes "Mother said that it's freezing."; - next; - mes "[Karian]"; - mes "Hey~ "+strcharinfo(0)+"~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ah, Karian. Did you just get here?"; - next; - mes "[Karian]"; - mes "Yes."; - mes "It was much farther away than I'd expected."; - donpcevent "Karian#cmd3::OnEnable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You... walked here?"; - next; - mes "[Karian]"; - mes "..."; - mes "I didn't want to take the airship again..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh... got it."; - mes "Then did you get anything in Einbroch?"; - next; - mes "[Karian]"; - mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air."; - mes "How about you? Did you find something about the teddy bears?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "'Maestro Song' might be in an Ice Cave."; - next; - mes "[Karian]"; - mes "Might be?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "This little... ah... Rion saw him."; - next; - mes "[Karian]"; - mes "Then it's time to go to the Ice Cave?"; - mes "Huu... legs hurt."; - mes "Ok, let's go to there."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Okay."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Thanks, Rion."; - mes "I'll give you all the teddy bears I have."; - next; - mes "[Rion]"; - mes "Really?!"; - mes "Waaah!!!!!!!!!"; - mes "I'm so happy!!!"; - mes "Thank you, "+strcharinfo(0)+"."; - set job_min,13; - changequest 11145,11146; - donpcevent "Karian#cmd3::OnDisable"; - close; - }else if (job_min == 13){ - mes "[Rion]"; - mes "I heard that 'Maestro Song' when I went to the Ice Cave."; - mes "Thank you for the Teddy Bears!"; - close; - }else if (job_min > 13){ - mes "[Rion]"; - mes "I'm having a lot of fun playing with the Teddy Bears!"; - close; - } - mes "[Little Girl]"; - mes "I'm having a lot of fun playing with the Teddy Bears!"; - close; - } - mes "[Little Girl]"; - mes "Do you like teddy bears?"; - mes "I love 'em!!!!!"; - close; -} - -lighthalzen,160,124,6 script Karian#cmd3 486,{ - end; - -OnInit: - disablenpc "Karian#cmd3"; - end; - -OnEnable: - enablenpc "Karian#cmd3"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd3"; - stopnpctimer; - end; - -OnTimer100000: - donpcevent "Karian#cmd3::OnDisable"; - stopnpctimer; - end; -} - -ice_dun01,157,15,0 script Ice Cave Minstrel1 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-A long time ago-"; - close2; - warp "ice_dun01",157,23; - end; - } - end; -} - -ice_dun01,157,23,0 script Ice Cave Minstrel2 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-THe giant born to ice-"; - close2; - warp "ice_dun01",141,41; - end; - } - end; -} - -ice_dun01,141,41,0 script Ice Cave Minstrel3 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-died-"; - close2; - warp "ice_dun01",120,35; - end; - } - end; -} - -ice_dun01,120,35,0 script Ice Cave Minstrel4 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-His body became the ground-"; - close2; - warp "ice_dun01",104,30; - end; - } - end; -} - -ice_dun01,104,30,0 script Ice Cave Minstrel5 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-His bones became a mountain-"; - close2; - warp "ice_dun01",86,23; - end; - } - end; -} - -ice_dun01,86,23,0 script Ice Cave Minstrel6 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-his skin became soil-"; - close2; - warp "ice_dun01",75,19; - end; - } - end; -} - -ice_dun01,75,19,0 script Ice Cave Minstrel7 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-His blood became a river-"; - close2; - warp "ice_dun01",56,12; - end; - } - end; -} - -ice_dun01,56,12,0 script Ice Cave Minstrel8 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-his hair became a plant-"; - close2; - warp "ice_dun01",29,26; - end; - } - end; -} - -ice_dun01,29,26,0 script Ice Cave Minstrel9 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-His head became the sky-"; - close2; - warp "ice_dun01",25,46; - end; - } - end; -} - -ice_dun01,25,46,0 script Ice Cave Minstrel10 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-His tears from his-"; - close2; - warp "ice_dun01",20,66; - end; - } - end; -} - -ice_dun01,20,66,0 script Ice Cave Minstrel11 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-eyes became dew-"; - close2; - warp "ice_dun01",22,85; - end; - } - end; -} - -ice_dun01,22,85,0 script Ice Cave Minstrel12 139,2,2,{ - -OnTouch: - if (job_min == 13){ - mes "-on the leaves-"; - percentheal -90,0; - set job_min,14; - changequest 11146,11147; - close2; - warp "ra_in01",361,129; - end; - } - end; -} - -ra_in01,361,129,0 script jmRachelHotel 139,2,2,{ - -OnTouch: - if (job_min == 14){ - mes "[Old Woman]"; - mes "Huu!!"; - mes "Wake up!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where am I...?"; - set job_min,15; - close; - } - end; -} - -ra_in01,358,130,4 script Old Woman#job_min 979,{ - - if (job_min == 14){ - mes "[Old Woman]"; - mes "Huu!!"; - mes "Wake up!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where am I...?"; - set job_min,15; - close; - }else if (job_min == 15){ - mes "[Old Woman]"; - mes "You're in Rachel."; - mes "You arere strange. You have to wear warmer clothes if you want to go into the Ice Cave."; - next; - mes "[Old Woman]"; - mes "You're lucky that my husband found you when he did."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Sorry."; - next; - mes "[Old Woman]"; - mes "Anyway!! Be careful!"; - mes "You don't believe your youth alone will protect you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'll be careful."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Do you know that song written on the wall of the Ice cave?"; - next; - mes "[Old Woman]"; - mes "Did you go there to see?"; - mes "A few years ago, one man wearing a mask carved that on the Ice cave."; - next; - mes "[Old Woman]"; - mes "I couldn't see his face because of the mask,"; - next; - mes "[Old Woman]"; - mes "but he got a cold and felt so painful."; - next; - mes "[Old Woman]"; - mes "And then he decided to go to Comodo."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Comodo?"; - next; - mes "[Old Woman]"; - mes "Yes, I heard that Comodo is a very fun place, I want to go there before I die."; - next; - mes "[Old Woman]"; - mes "If you want to go there you have to take an airship to the Rune-Midgarts Kingdom."; - next; - mes "[Old Woman]"; - mes "That's not easy."; - next; - mes "[Karian]"; - mes "What?! An Airship?!"; - mes "Eee I don't want to go on an airship again!"; - donpcevent "Karian#cmd4::OnEnable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Take it easy..."; - mes "Is there another way to go there?"; - next; - mes "[Old Woman]"; - mes "Without an airship?"; - mes "You can walk..."; - mes "But it takes a long time..."; - next; - mes "[Old Woman]"; - mes "Ah! It's Comodo over southern Veins."; - next; - mes "[Old Woman]"; - mes "We don't have a proper boat."; - mes "In southern of Veins, there is a port. If you are lucky you can take it..."; - donpcevent "Karian#cmd4::OnDisable"; - set job_min,16; - changequest 11147,11148; - close; - }else if (job_min == 16){ - mes "[Old Woman]"; - mes "Ah! It's Comodo over southern Veins."; - next; - mes "[Old Woman]"; - mes "We don't have a proper boat."; - mes "In southern of Veins, there is a port. If you are lucky you can take it..."; - close; - } - mes "[Old Woman]"; - mes "I heard that Comodo is a very fun place, I want to go there before I die."; - next; - mes "[Old Woman]"; - mes "If you want to go there you have to take an Airship to the Rune-Midgarts Kingdom."; - next; - mes "[Old Woman]"; - mes "It's the fastest way."; - close; -} - -ra_in01,357,128,0 script Karian#cmd4 486,{ - end; - -OnInit: - disablenpc "Karian#cmd4";; - end; - -OnEnable: - enablenpc "Karian#cmd4";; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd4";; - stopnpctimer; - end; - -OnTimer100000: - donpcevent "Karian#cmd4::OnDisable"; - stopnpctimer; - end; -} - -ve_fild07,131,132,5 script =Notice=#job_min 837,{ - - if (job_min == 16){ - mes "===Notice==="; - mes "Maestro Song, Go to Comodo by boat!"; - mes "Be ambitious!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Will it be okay..."; - next; - mes "[Karian]"; - mes "Don't worry, trust me!!"; - donpcevent "Karian#cmd5::OnEnable"; - next; - mes "-It's not easy to trust her-"; - next; - switch(select("I don't like this.:Take the kayak.")){ - case 1: - mes "[Karian]"; - mes "I never ride airships ever..."; - donpcevent "Karian#cmd5::OnDisable"; - close; - case 2: - mes "[Karian]"; - mes "Ok Then let's go!!!!!"; - next; - mes "-If you take a small boat,-"; - mes "-and go ahead-"; - mes "-to Comodo,-"; - mes "-You should see-"; - mes "-other small boats.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm..."; - mes "I didn't think that there was anyone who would cross over this sea with a boat."; - mes "You sure I'll see other boats?"; - next; - mes "[Karian]"; - mes "They will be headed the other direction."; - donpcevent "Karian#cmd5::OnDisable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where are you going?"; - next; - mes "[Karian]"; - mes "Well? I haven't heard of the place's name before."; - mes "It's just called 'island' from what I heard."; - next; - mes "-For a whlie the silence-"; - mes "-continues. Karian starts-"; - mes "-to hum as she rows.-"; - next; - mes "-Listening to Karian hum-"; - mes "-You suddenly feel like-"; - mes "-you're sitting in water.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey! There's a water leak!!"; - next; - mes "[Karian]"; - mes "Ahhhh!!!!!!!!!!!!!!"; - next; - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Dance.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Dance.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Dance.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Dance.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Sleep.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Sleep.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Sleep.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Sing.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Sing.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Have some water.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Have some water.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Have some water.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Shout 'Viva'.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Shout 'Viva'.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Shout 'Viva'.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Go fishing.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Go fishing.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Go fishing.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Listen to my song.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Listen to my song.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Listen to my song.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Pray.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Pray.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Pray.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Eat some food.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Eat some food.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Eat some food.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - set .@rand,rand(7,9); - if (.@rand == 7){ - switch(select("Throw the water out.:Row.:Give up.")){ - case 1: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - }else if (.@rand == 8){ - switch(select("Row.:Throw the water out.:Give up.")){ - case 1: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 2: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - case 3: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - } - } - switch(select("Give up.:Row.:Throw the water out.")){ - case 1: - mes "[Karian]"; - mes "What the hell do you think you're doing?"; - close; - case 2: - mes "[Karian]"; - mes "The boat is sinking!!!"; - close; - case 3: - mes "[Karian]"; - mes "I'll row and you just throw the water out!!"; - next; - break; - } - mes "-I've escaped from the-"; - mes "-throes of death a-"; - mes "-countless amount of times.-"; - set job_min,17; - changequest 11148,11149; - close2; - warp "comodo",184,108; - end; - } - } - mes "===Notice==="; - mes "Maestro Song, Go to Comodo by boat!"; - mes "Be ambitious!"; - close; -} - -ve_fild07,129,132,5 script Karian#cmd5 486,{ - end; - -OnInit: - disablenpc "Karian#cmd5"; - end; - -OnEnable: - enablenpc "Karian#cmd5"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd5"; - stopnpctimer; - end; - -OnTimer30000: - donpcevent "Karian#cmd5::OnDisable"; - stopnpctimer; - end; -} - -comodo,184,108,0 script jmComodo Almost Dead 139,2,2,{ - -OnTouch: - if (job_min == 17){ - mes "["+strcharinfo(0)+"]"; - mes "I'm... I'm alive~"; - next; - mes "[Karian]"; - mes "That was a close call."; - donpcevent "Karian#cmd6::OnEnable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "We wouldn't have suffered like this if we just took the Airship."; - next; - mes "[Karian]"; - mes "But I told you that I don't ride airships!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I can't believe this!"; - next; - mes "[Karian]"; - mes "Well, let's forget about the past!"; - mes "Since we're in Comodo, let's just have some fun okay?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Then what should we do about looking for 'Maestro Song'??"; - next; - mes "[Karian]"; - mes "Oh yeah..."; - mes "Why don't we ask the villagers?"; - donpcevent "Karian#cmd6::OnDisable"; - set job_min,18; - changequest 11149,11150; - close; - } - end; -} - -comodo,184,109,0 script Karian#cmd6 486,{ - end; - -OnInit: - disablenpc "Karian#cmd6"; - end; - -OnEnable: - enablenpc "Karian#cmd6"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd6"; - stopnpctimer; - end; - -OnTimer100000: - donpcevent "Karian#cmd6::OnDisable"; - stopnpctimer; - end; -} - -comodo,192,119,0 script Kayak Master#job_min 98,{ - - if (job_min == 18){ - mes "[Kayak Master]"; - mes "What?"; - mes "Maestro Song?"; - mes "I don't know~"; - next; - mes "[Kayak Master]"; - mes "Go to the diner located in the northern part of Comodo."; - mes "If he visits this town, he would likely go there first."; - next; - mes "[Kayak Master]"; - mes "The hostess is good at memorizing the faces of customers."; - mes "It's good for business you know?"; - set job_min,19; - changequest 11150,11151; - close; - } - mes "[Kayak Master]"; - mes "The sea is man's dream."; - next; - mes "[Kayak Master]"; - mes "It's my hope that I can cross over to Hugel someday!"; - close; -} - -comodo,159,316,4 script Woman Roasting Meat 701,{ - - if (job_min == 19){ - mes "[Woman Roasting Meat]"; - mes "Maestro Song?"; - mes "Yes, I remember that face because he visited a few years ago."; - next; - mes "[Woman Roasting Meat]"; - mes "He ate a whole plate of baby back ribs by himself..."; - mes "How can I forget his face?"; - next; - mes "[Woman Roasting Meat]"; - mes "It was kind of a big fuss."; - mes "It was so crowded because of him."; - next; - mes "[Woman Roasting Meat]"; - mes "Finally, he became exhaused and he wanted to go somewhere quiet."; - next; - mes "[Woman Roasting Meat]"; - mes "I told him that there was a quiet place near Morroc, and he left."; - next; - mes "[Woman Roasting Meat]"; - mes "I regret that."; - next; - mes "[Woman Roasting Meat]"; - mes "He raised our income a lot while he was here..."; - set job_min,20; - changequest 11151,11152; - close; - }else if (job_min == 20){ - mes "[Woman Roasting Meat]"; - mes "Where is the quiet place?"; - mes "Well I'm not sure but there is a mysterious building in south-eastern part of Morroc."; - next; - mes "[Woman Roasting Meat]"; - mes "I heard that some mysterious people gather there."; - mes "I think they're part of some secret guild called ash... or assa... Oh I forget..."; - close; - } - mes "[Woman Roasting Meat]"; - mes "He ate a whole plate of baby back ribs by himself."; - next; - mes "[Woman Roasting Meat]"; - mes "I'll never forget him."; - close; -} - -moc_fild16,206,232,0 script jmTransfer news 139,3,3,{ - -OnTouch: - if (job_min == 20){ - mes "["+strcharinfo(0)+"]"; - mes "Um? What is this?"; - mes "Something covered by sand?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ah It's!!"; - mes "I think 'Maestro Song' dropped it!"; - next; - mes "[Karian]"; - mes "What?! How do you know?"; - donpcevent "Karian#cmd7::OnEnable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "The lyrics from the man I met in hugel on the receipt..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "and this poem written on this paper."; - mes "The calligraphy style is the same."; - next; - mes "[Karian]"; - mes "I want to see clock tower..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "But this poem can't be a clue..."; - mes "..."; - mes "What?"; - next; - mes "[Karian]"; - mes "......"; - mes "I want to see clock tower."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Clock tower?"; - mes "What are you saying all of a sudden?"; - next; - mes "[Karian]"; - mes "The... huge clock tower in Al De Baran."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I know but..."; - next; - mes "[Karian]"; - mes "Will you join me?"; - next; - switch(select("Refuse.:Accept.")){ - case 1: - mes "[Karian]"; - mes "Come on~Come on~"; - mes "Come on~Come on~"; - mes "Come on~~~~~~~~~"; - next; - mes "[Karian]"; - mes "We don't have anymore clues."; - next; - mes "[Karian]"; - mes "Hey! Let's go~~"; - donpcevent "Karian#cmd7::OnDisable"; - set job_min,21; - changequest 11152,11153; - close; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Ok that's not a bad idea..."; - next; - mes "[Karian]"; - mes "Ok!!!"; - mes "Hey! Let's go~~"; - donpcevent "Karian#cmd7::OnDisable"; - set job_min,21; - changequest 11152,11153; - close; - } - } - end; -} - -moc_fild16,204,231,0 script Karian#cmd7 486,{ - end; - -OnInit: - disablenpc "Karian#cmd7"; - end; - -OnEnable: - enablenpc "Karian#cmd7"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd7"; - stopnpctimer; - end; - -OnTimer100000: - donpcevent "Karian#cmd7::OnDisable"; - stopnpctimer; - end; -} - -aldebaran,140,130,0 script jmAldebaran Clock Tower 139,3,3,{ - -OnTouch: - if (job_min == 21){ - mes "["+strcharinfo(0)+"]"; - mes "Anyway why do you want to visit this place?"; - next; - mes "[Karian]"; - mes "......"; - donpcevent "Karian#cmd8::OnEnable"; - next; - mes "[Karian]"; - mes "This is my friend's favorite place."; - mes "When we feel tired, we see that tower."; - next; - mes "[Karian]"; - mes "Let me go back to my hometown."; - mes "There are many beautiful flowers."; - mes "The birds sing for me."; - mes "It's this old town."; - next; - mes "[Karian]"; - mes "I harvest crops"; - mes "for my church."; - mes "There is no warmer"; - mes "place than where"; - mes "I was raised."; - next; - mes "[Karian]"; - mes "Let me go back to my hometown."; - mes "Let me play in the lake until I die."; - mes "I'll take a rest"; - mes "at the end of my life."; - next; - mes "[Karian]"; - mes "Where is Misa and Masa."; - mes "They already went to the"; - mes "brilliant mountain where"; - mes "it is full of freedom and"; - mes "pleasure I want to go"; - mes "there soon."; - next; - mes "[Karian]"; - mes "It's a song that my friend always sang for me."; - mes "I haven't sung it in a long time..."; - next; - mes "[Karian]"; - mes "Why don't we go back to Prontera?"; - next; - mes "[Karian]"; - mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates."; - set job_min,22; - changequest 11153,11154; - donpcevent "Karian#cmd8::OnDisable"; - close; - }else if (job_min == 22){ - mes "[Karian]"; - mes "Let's go back to Prontera?"; - next; - mes "[Karian]"; - mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates."; - close; - } - end; -} - -aldebaran,142,128,2 script Karian#cmd8 486,{ - end; - -OnInit: - disablenpc "Karian#cmd8"; - end; - -OnEnable: - enablenpc "Karian#cmd8"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd8"; - stopnpctimer; - end; - -OnTimer100000: - donpcevent "Karian#cmd8::OnDisable"; - stopnpctimer; - end; -} - -prontera,155,40,0 script jmprt1 139,2,2,{ - -OnTouch: - if (job_min == 22){ - mes "[Karian]"; - mes "I've finally come back."; - mes "Back to Prontera..."; - donpcevent "Karian#cmd9::OnEnable"; - next; - mes "[Karian]"; - mes "I'm so tired."; - mes "I want to take a rest~"; - mes "Come here, "+strcharinfo(0)+"."; - set job_min,23; - close; - } - end; -} - -prontera,155,49,4 script Karian#cmd9 486,{ - end; - -OnInit: - disablenpc "Karian#cmd9"; - end; - -OnEnable: - enablenpc "Karian#cmd9"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd9"; - stopnpctimer; - end; - -OnTimer300000: - donpcevent "Karian#cmd9::OnDisable"; - stopnpctimer; - end; -} - -prontera,155,42,0 script prtjm1 139,1,1,{ - -OnTouch: - if (job_min == 23){ - mes "-Let me go back to my hometown.-"; - set job_min,24; - close2; - warp "prontera",155,44; - end; - } - end; -} - -prontera,155,44,0 script prtjm2 139,1,1,{ - -OnTouch: - if (job_min == 24){ - mes "-There are many beautiful flowers.-"; - set job_min,25; - close2; - warp "prontera",155,46; - end; - } - end; -} - -prontera,155,46,0 script prtjm3 139,1,1,{ - -OnTouch: - if (job_min == 25){ - mes "-The birds sing for me.-"; - set job_min,26; - close2; - warp "prontera",155,48; - end; - } - end; -} - -prontera,155,48,0 script prtjm4 139,1,1,{ - -OnTouch: - if (job_min == 26 || job_min == 27){ - mes "-It's this old town.-"; - next; - if(SkillPoint != 0){ - mes "[Karian]"; - mes "Hey... Don't you know how to use your skill points?"; - mes "You should use them."; - close; - } - if(checkweight(1201,1) == 0){ - mes "^3355FFWait a minute! You're"; - mes "carrying too many items"; - mes "right now: store some of"; - mes "your extra things in Kafra"; - mes "Storage, and then come back.^000000"; - close; - } - if (JobLevel < 50 || BaseLevel < 99){ - mes "[Karian]"; - mes "Hey... why are you so low?"; - mes "How did you lose levels?"; - close; - } - if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){ - mes "["+strcharinfo(0)+"]"; - mes "-It's a poem that you picked up in the desert.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "-How does Karian know-"; - mes "-that song's not a poem?-"; - next; - mes "[Karian]"; - mes "Why are you looking at me?"; - mes "How was it? Have fun??"; - set job_min,27; - donpcevent "Karian#cmd9::OnDisable"; - close2; - warp "prt_in",101,174; - end; - } - mes "[Karian]"; - mes "Hey... you changed your outfit?"; - mes "How'd you do that?"; - close; - } - end; -} - -prt_in,94,172,4 script Karian#job_min3 480,{ - -if(job_min >= 27) -{ - if (job_min > 99){ - switch(select("Talk.:Leave.")){ - case 1: - mes "[Maestro Song]"; - mes "The name 'Karian'?"; - mes "He gave it to me."; - next; - mes "[Maestro Song]"; - mes "He said that when he hears my song, he feels warmhearted."; - mes "'Kallianga' means hot air."; - next; - mes "[Maestro Song]"; - mes "He likes to sing.."; - next; - mes "[Maestro Song]"; - mes "And he's good at singing for sure?"; - next; - mes "[Maestro Song]"; - mes "Ah! If it's okay with you, I want to take a pic with you in Juno?"; - next; - mes "[Maestro Song]"; - mes "I want to have something to remember you by."; - close; - case 2: - mes "[Maestro Song]"; - mes "See you."; - mes "It was really fun."; - close2; - warp "prontera",156,99; - end; - } - } - if(checkweight(1201,1) == 0){ - mes "^3355FFWait a minute! You're"; - mes "carrying too many items"; - mes "right now: store some of"; - mes "your extra things in Kafra"; - mes "Storage, and then come back.^000000"; - close; - } - if (JobLevel < 50 || BaseLevel < 99){ - mes "[Karian]"; - mes "Hey... why are you so low?"; - mes "How did you lose levels?"; - close; - } - if (SkillPoint != 0){ - mes "[Karian]"; - mes "Hey... Don't you know how to use your skill points?"; - mes "You should use them."; - close; - } - if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){ - mes "[Karian]"; - mes "I'm sorry about the lie."; - mes "The song written on this paper..."; - next; - mes "[Karian]"; - mes "I really want to find my friend's article left behind."; - mes "I couldn't find it by myself."; - next; - mes "[Karian]"; - mes "I gave it to my friend but he kept it precious..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Did you give it to him?"; - mes "Wait a second!"; - mes "Just who are you?"; - next; - mes "[Maestro Song]"; - mes "Yes! I'm 'Maestro Song'!"; - mes "Are you suprised!?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "......"; - next; - mes "[Maestro Song]"; - mes "This is my present to you."; - next; - if (Class == Job_Baby_Bard){ - mes "[Maestro Song]"; - mes "You are also my friend."; - set job_min,100; - jobchange Job_Baby_Minstrel; - completequest 11154; - getitem 5751,1; - getitem 2795,1; - close; - }if (Class == Job_Bard){ - mes "[Maestro Song]"; - mes "You are also my friend."; - set job_min,100; - jobchange Job_Minstrel; - completequest 11154; - getitem 5751,1; - getitem 2795,1; - close; - }else if (Class == Job_Clown){ - mes "[Maestro Song]"; - mes "You are also my friend."; - set job_min,100; - jobchange Job_Minstrel_T; - completequest 11154; - getitem 5751,1; - getitem 2795,1; - close; - } - mes "[Maestro Song]"; - mes "Huh?"; - close; - } -} - mes "[Karian]"; - mes "How did you get in here?"; - close; -}
\ No newline at end of file diff --git a/npc/pre-re/jobs/3-2/royal_guard.txt b/npc/pre-re/jobs/3-2/royal_guard.txt deleted file mode 100644 index a7dc7591e..000000000 --- a/npc/pre-re/jobs/3-2/royal_guard.txt +++ /dev/null @@ -1,517 +0,0 @@ -//===== rAthena Script ======================================= -// Royal Guard Job change Quest -//===== By: ================================================== -//= brAthena -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Any rAthena or brAthena SVN -//===== Description: ========================================= -//= [AEGIS Conversion] -//= Job change Quest from Crusader / Paladin -> Royal Guard. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ -prt_castle,48,163,3 script Gentleman#4386457567 57,{ - if(!checkweight(1201,1)) { - mes "You have too many items. please arrange them then try again."; - close; - } - if(MaxWeight - Weight < 1000) { - mes "You have too much items, please make more light."; - close; - } - if(Class == 4066 || Class == 4073 || Class == 4102) { - mes "[Middle-aged Gentleman]"; - mes "Uh? What am I doing? I came here for an errand..."; - next; - mes "^000099Maybe my feeling has moved to another body^000000"; - close; - } - if(JobLevel < 50 || SkillPoint || BaseLevel < 99) { - mes "[Middle-aged Gentleman]"; - mes "Oh you are so young. Keep working hard."; - close; - } - if(checkriding() || checkcart() || checkfalcon()) { - mes "[Middle-aged Gentleman]"; - mes "You are dragging something. If you're riding something you better dismount it before proceeding."; - close; - } - if((Class != 14) && (Class != 4015) && (Class != 4037)) { - mes "[Middle-aged Gentleman]"; - mes "I don't have anything to say to you. Find another person."; - close; - } - if(job_royal < 1) { - mes "[Middle-aged Gentleman]"; - mes "What was I saying... (mumble) the remaining segment is in Glass Heim around 13......."; - next; - mes "[Middle-aged Gentleman]"; - mes "Uhh?"; - mes "Did you need something?"; - next; - select "I haven't seen you before."; - mes "[Middle-aged Gentleman]"; - mes "Hehehe, don't worry about me."; - next; - mes "[Middle-aged Gentleman]"; - mes "If you don't have business with me, just keep going my friend."; - next; - select "You don't look like a Knight..."; - mes "[Middle-aged Gentleman]"; - mes "You're a curious one. Who are you? What do you want?"; - next; - select "Just looking around!:This is my office!:Who am I? Who are you?"; - mes "[Middle-aged Gentleman]"; - mes "Do you want to argue with me? Do you know who I am?"; - next; - if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) { - mes "["+strcharinfo(0)+"]"; - mes "Sorry. I had to be sure. I didn't know that you are from the royal palace."; - next; - mes "[Middle-aged Gentleman]"; - mes "That's enough. Don't make this mistake again."; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "I'm a member here and have the authority to find out what your business is here."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You are a stranger and I'm not sure if you belog here."; - next; - mes "["+strcharinfo(0)+"]"; - mes "If you tell me your identity, I will apologize."; - next; - mes "[Middle-aged Gentleman]"; - mes "You are so persistent."; - mes "If you really want, I will introduce myself."; - next; - mes "[Middle-aged Gentleman]"; - mes "I am Heinrich."; - mes "I'm collecting information about King Schmidtz's trace which has disappeared."; - next; - select "Schmidzt's trace? Is it a treasure?"; - mes "[Heinrich]"; - mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line."; - next; - select "Royal Guard?"; - mes "[Heinrich]"; - mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security."; - next; - select "Can't you tell me?"; - mes "[Heinrich]"; - mes "I can't really talk about the Royal Guard to just anyone who asks about them."; - next; - mes "[Heinrich]"; - mes "BUT!! I want to believe you..."; - next; - if(select("I want to know more.:Stop talking.") == 2) { - mes "[Heinrich]"; - mes "Good idea."; - next; - mes "[Heinrich]"; - mes "Just forget it and let your mind do more worthy things."; - close; - } - mes "[Heinrich]"; - mes "You are impetuous."; - next; - mes "[Heinrich]"; - mes "It's not a simple story to tell a person like you. Go back."; - set job_royal,1; - setquest 12090; - close; - } - mes "[Heinrich]"; - if(job_royal == 1) { - mes "You are persistent friend."; - mes "Do you have more things to talk to me about?"; - next; - select "If you can't trust me, test me pal."; - mes "[Heinrich]"; - mes "Test?"; - mes "Did you say the test? Huhu!"; - next; - mes "[Heinrich]"; - mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?"; - next; - select "I'm serious!"; - mes "[Heinrich]"; - mes "Really?"; - mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?"; - next; - select "Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit"; - mes "[Heinrich]"; - mes "Good choice."; - mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend."; - next; - mes "[Heinrich]"; - mes "But according to research documents about the Royal Guard, the best belief is 'asceticism and endurance'."; - next; - mes "[Heinrich]"; - mes "Did you get it?"; - mes "Asceticism and Endurance young one. It is a bit different from what you answered."; - next; - mes "[Heinrich]"; - mes "You seem to have a large interest about this story but I can't tell you more."; - next; - mes "[Heinrich]"; - mes "Only those who have qualification can hear the Royal Guard history."; - next; - select "What can I do to hear that story?"; - mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with wreckless abandon.^000000"; - next; - mes "[Heinrich]"; - mes "You are too stubborn."; - mes "If so I will test you to see your asceticism and endurance."; - next; - mes "[Heinrich]"; - mes "Long ago King Schmidtz gave a title to a brave soldier who come back with 100 Sacred Marks."; - next; - mes "[Heinrich]"; - mes "If you want to hear more story, you have to show me your similar attitude."; - next; - if(select("That's an unfair demand.:I will try.") == 2) { - mes "[Heinrich]"; - mes "Good idea, it would better to find something more worthy."; - close; - } - mes "[Heinrich]"; - mes "Ok, let's do it this way. Actually it's too difficult to collect 100 Sacred Marks, just show your ambition by collecting 100 Burning Hearts."; - next; - mes "[Heinrich]"; - mes "If you bring them I can tell you more of the story. That means you show your endurance to me."; - next; - mes "[Heinrich]"; - mes "Don't forget to bring the 100 Burning Hearts."; - set job_royal,2; - changequest 12090,12091; - close; - } - if(job_royal == 2) { - if(countitem(7097) < 100) { - mes "Don't forget to bring 100 Burning Heart."; - close; - } - mes "Did you get all of them?"; - mes "Most people just ignore me or give up the mission."; - next; - mes "[Heinrich]"; - mes "Wait while I arrange the stuff that you brought."; - delitem 7097,100; - set job_royal,3; - changequest 12091,12092; - close; - } - if(job_royal == 3) { - mes "..."; - mes "Good. I can feel truth from your heart. Now I can tell you more of the story."; - next; - select "Ok tell me more."; - mes "[Heinrich]"; - mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard."; - next; - mes "[Heinrich]"; - mes "They are agents of the divine order and judge with swift punishment."; - next; - mes "[Heinrich]"; - mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false."; - next; - select "Are there still documents?"; - mes "[Heinrich]"; - mes "Hmm, documents you say..."; - next; - mes "[Heinrich]"; - mes "Unfortunately after King Schmidtz disappeared, traces of the Royal Guard disappeared."; - next; - mes "[Heinrich]"; - mes "Their history, belief, vision and fighting skill seemingly disappeared without any of the documents being saved."; - next; - mes "[Heinrich]"; - mes "It's like it disappeared with the king."; - next; - select "So the reason of finding their traces..."; - mes "[Heinrich]"; - mes "I was worried about past Royal Guards that might not have been able to pass down their history."; - next; - mes "[Heinrich]"; - mes "The mysterious power... can't appear anymore in the world. How disappointing is it~!"; - next; - mes "[Heinrich]"; - mes "That's why I'm concentrating to revive their job."; - next; - select "How much progress have you made?"; - mes "[Heinrich]"; - mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find."; - next; - select "The rest of the traces?"; - mes "[Heinrich]"; - mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue."; - next; - mes "[Heinrich]"; - mes "According to reports from other cities the last trace possibly exists in a monastery inside of Glass Heim."; - next; - mes "[Heinrich]"; - mes "But it is too dangerous for me there so I almost gave up."; - next; - mes "[Heinrich]"; - mes "Now I can't tell you why the trace is there."; - next; - if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) { - mes "[Heinrich]"; - mes "Good idea, that's useless work to explore there."; - close; - } - mes "[Heinrich]"; - mes "Are you kidding?"; - mes "You shouldn't treat it like it's just some normal chore."; - next; - select "I'm not kidding. I'm serious."; - mes "[Heinrich]"; - mes "If you say it like that I don't have anymore options."; - next; - mes "[Heinrich]"; - mes "I don't know if it will be helpful or not. I will write an explanation in detail."; - next; - mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000"; - set job_royal,4; - changequest 12092,12093; - close; - } - if(job_royal == 4) { - if(!countitem(6274)) { - mes "Our staff has already left to find the last trace, so don't work too hard."; - close; - } - mes "You surprised me. How did you get it? So far no one could get it."; - next; - mes "[Heinrich]"; - mes "Thank you so much."; - mes "Thanks to your effort I can find the last clue. How amazing~!"; - next; - mes "^000099Heinrich hesitated and brought an old shield from the side of the office.^000000"; - next; - mes "[Heinrich]"; - mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him."; - next; - select "Sure it's wasn't used by the King?"; - mes "[Heinrich]"; - mes "I can't be entirely sure."; - mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used."; - next; - mes "[Heinrich]"; - mes "But it's an old treasure so, somehow it will be useful. I might know how to use it."; - next; - select "Can I keep it?"; - mes "[Heinrich]"; - mes "Of course."; - mes "Someday it might be useful to you."; - next; - mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield."; - next; - mes "If you want to see the letters, please check the quest window.^000000"; - next; - mes "[Heinrich]"; - mes "Ok~~ now."; - mes "I'll be deciphering the cloth for now so I will be very busy!"; - delitem 6274,1; - getitem 6275,1; - set job_royal,5; - changequest 12093,12094; - close; - } - if(!countitem(6275)) { - mes "What? Did you lose the shield? What is the one on your back?"; - getitem 6275,1; - close; - } - mes "Thanks to your help I can finish the excavation work. Thanks a lot."; - close; -} - -glast_01,240,366,5 script Memory of King Schmidtz 844,{ - if(!checkweight(1201,1) || MaxWeight - Weight < 1000) { - mes "You are too heavy. Make yourself lighter."; - close; - } - if(job_royal == 5 && (Class == 14 || Class == 4015 || Class == 4037)) { - if(countitem(6275) < 1) { - mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000."; - close; - } - mes "[Memory of King Schmidtz]"; - mes "Who are you?"; - next; - select "I brought a relic..."; - mes "[Memory of King Schmidtz]"; - mes "My relic?"; - next; - mes "[Memory of King Schmidtz]"; - mes "Too bad. Here is one more friend who has been cheated by Heinrich."; - next; - select "Do you know Heinrich?"; - mes "[Memory of King Schmidtz]"; - mes "He was my faithful adjutant. And he has continued to be so for hundreds of years."; - next; - select "How has he lived for hundreds..."; - mes "[Memory of King Schmidtz]"; - mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive."; - next; - mes "[Memory of King Schmidtz]"; - mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards."; - next; - select "What's the meaning of this shield?"; - mes "[Memory of King Schmidtz]"; - mes "The shield from Heinrich is our contract before I died."; - next; - mes "[Memory of King Schmidtz]"; - mes "Heinrich was charged with finding the proper people to become Royal Guards, the shield was to be the contract."; - next; - mes "[Memory of King Schmidtz]"; - mes "To him, this was the last order that I gave to him."; - next; - mes "[Memory of King Schmidtz]"; - mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order."; - next; - select "So what now? Can I leave?"; - mes "[Memory of King Schmidtz]"; - mes "Sorry but I can't send you now."; - next; - mes "[Memory of King Schmidtz]"; - mes "This is a contract with Heinrich so I have to keep it. You look faithful and brave."; - next; - mes "[Memory of King Schmidtz]"; - mes "Now, it's time to keep the promise with Heinrich. It's up to you."; - next; - mes "[Memory of King Schmidtz]"; - mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?"; - next; - if(select("Sure, of course:Not yet") == 2) { - mes "[Memory of King Schmidtz]"; - mes "Umm, maybe Heinrich had wrong judgement."; - close; - } - mes "[Memory of King Schmidtz]"; - mes "If so, I will proceed to making you a Royal Guard."; - next; - if(select("Great.:Not yet.") == 2) { - mes "[Memory of King Schmidtz]"; - mes "Perhaps Heinrich had the wrong image of you."; - close; - } - mes "[Memory of King Schmidtz]"; - mes "Congratulations! Young Royal Guard."; - mes "Be a symbol of honor and continue the great tradition of your new name."; - close2; - specialeffect2 EF_MAPPILLAR; - progressbar "FFFF00",7; - specialeffect2 EF_LORD; - delitem 6275,1; - erasequest 12094; - if(class == 4037){ - jobchange 4102; - } - else if(class == 14){ - jobchange 4066; - }else{ - jobchange 4073; - } - getitem 5757,1; - getitem 2795,1; - end; - } -} - -gl_church,173,88,0 script Delicate trace#01 844,{ - if(job_royal == 4 && !countitem(6274)) { - progressbar "ffff00",5; - if(set(.@rand,rand(70)) >= 65) { - mes "While investigating, the topography breaks. It would be better to dig other places for a while."; - disablenpc strnpcinfo(0); - initnpctimer; - close; - } - getitem (.@rand >= 5 ? 7049:6274),1; - end; - } - mes "There is a trace that someone has already dug here."; - close; - - OnTimer60000: - enablenpc strnpcinfo(0); - stopnpctimer; - OnTimer1000: - OnTimer20000: - OnTimer40000: - specialeffect EF_MAPPILLAR; - end; -} -gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844 -gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844 -gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 844 -gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 844 -gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 844 -gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 844 -gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 844 -gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 844 -gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 844 -gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844 - -gl_church,158,100,0 script #Clue of traces 111,4,4,{ - end; - OnTouch: - if(job_royal == 4 && !countitem(6274)) { - specialeffect2 EF_FREEZE; - mes "I can feel strong power around here. It would be better to explore around here."; - viewpoint 1,173,88 ,1, "0xFFFF00"; - viewpoint 1,158,103,2, "0xFFFF00"; - viewpoint 1,139,90 ,3, "0xFFFF00"; - viewpoint 1,126,62 ,4, "0xFFFF00"; - viewpoint 1,148,5 ,5, "0xFFFF00"; - viewpoint 1,185,72 ,6, "0xFFFF00"; - viewpoint 1,211,94 ,7, "0xFFFF00"; - viewpoint 1,185,125,8, "0xFFFF00"; - viewpoint 1,143,125,9, "0xFFFF00"; - viewpoint 1,105,115,10,"0xFFFF00"; - close; - } -} - -sec_in02,12,43,3 script Caller 57,1,1,{ - switch(select("Royal Guard:Rune Knight:Call Player")) { - case 1: - mes "1~5"; - next; - if(input(.@val,1,5)) { - mes "Set item to adjust the Royal Guard"; - mes "You can only set a bumber betweeen 1 to 5."; - close; - } - set job_royal,.@val; - mes "Completed"; - close; - case 2: - mes "1~24"; - next; - if(input(1,24)) { - mes "Set item to adjust the Rune Knight"; - mes "You can only set a bumber betweeen 1 to 24."; - close; - } - set job_rune_edq,.@val; - mes "Completed"; - close; - case 3: - mes "1~5"; - next; - if(input(1,5)) { - mes "Item Adjust call"; - mes "You can only set a bumber betweeen 1 to 5."; - close; - } - set job_soc,.@val; - mes "Completed"; - close; - } -}
\ No newline at end of file diff --git a/npc/pre-re/jobs/3-2/shadow_chaser.txt b/npc/pre-re/jobs/3-2/shadow_chaser.txt deleted file mode 100644 index 2792134e2..000000000 --- a/npc/pre-re/jobs/3-2/shadow_chaser.txt +++ /dev/null @@ -1,2346 +0,0 @@ -//===== rAthena Script ======================================= -// Shadow Chaser Job change Quest -//===== By: ================================================== -//= ultragunner -//= Credits: Oshinoke -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena -//===== Description: ========================================= -//= Job change Quest from Rogue / Stalker -> Shadow Chaser. -//= Based on Official pRO server -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Standardized. [Euphy] -//============================================================ - -morocc,156,70,3 script Girl#H-1 93,{ - mes "[Girl]"; - if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) { - if (BaseLevel == 99 && JobLevel > 49) { - if (job_sha == 0) { - mes "Hey! Stop!"; - mes "Are you interested in hearing a funny story?"; - next; - select("What story?"); - mes "[Girl]"; - mes "Have you been to the guild recently?"; - mes "Some interesting things have happened lately."; - mes "Maybe new guests..."; - next; - mes "[Girl]"; - mes "I heard it has to do with something called a Shadow Chaser."; - mes "You should go and check it out."; - next; - mes "[Girl]"; - mes "Everytime they visit us, they are on new missions."; - mes "What missions are they doing I wonder?"; - set job_sha,1; - } else if (job_sha == 1) { - mes "If you have any interest... just go! Do you know where the guild is?"; - next; - mes "[Girl]"; - mes "It is in a fortress under Pharos lighthouse."; - mes "Sigh...."; - mes "You must visit there!"; - } else if (job_sha > 1 && job_sha < 28) { - mes "Wow, you look busy."; - mes "Have you heard that there are visitors?"; - mes "They're on a treasure hunt!"; - next; - mes "[Girl]"; - mes "It must be fun."; - mes "I wanna try!"; - } - close; - } else { - mes "You're not ready."; - close; - } - } - mes "Eh..."; - mes "I don't have anything for you..."; - close; -} - -in_rogue,378,103,3 script Scary Man#H-10 810,{ - if (job_sha == 1) { - mes "[Urupa]"; - mes "We give a quiz and nobody has yet to solve it."; - mes "You want it to be solved?"; - mes "This is a code."; - mes "Look at it."; - next; - mes "- The message is -"; - mes "- written in a cipher. -"; - mes "The mission seems to be to break the code..."; - next; - mes "[Urupa]"; - mes "This is the code."; - mes "It is just numbering a cipher to make the message make sense."; - mes "For example..."; - next; - callsub L_Code,1; - mes "[Urupa]"; - mes "Now here's what needs to be to solved."; - mes "Decipher the code and go where it tells you..."; - next; - mes "[Urupa]"; - mes "Here we go!"; - next; - callsub L_Code,2; - next; - set job_sha,2; - setquest 7160; - mes "[Urupa]"; - mes "So write this down!"; - mes "I expected that you would take this adventure!"; - close; - } else if (job_sha > 1 && job_sha < 3) { - mes "[Urupa]"; - mes "You want one more explanation?"; - mes "Or do you just want the code?"; - next; - switch(select("More explanation.:Get the code.")) { - case 1: - callsub L_Code,1; - mes "[Urupa]"; - mes "Now it's up to you!"; - mes "So go! Go!"; - close; - case 2: - mes "[Urupa]"; - mes "Let me show you the code again..."; - next; - mes "[Urupa]"; - mes "Here we go!"; - next; - callsub L_Code,2; - close; - } - } else if (job_sha > 2 && job_sha < 28) { - mes "[Urupa]"; - mes "Ok, have you solved it yet?"; - mes "Good luck!"; - close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Urupa]"; - mes "Nothing special?"; - mes "As you see... I am ok here!"; - close; - } - mes "[Scary man]"; - mes "What's your business?"; - mes "I don't have anything to do with you."; - mes "I don't care for people like you."; - mes "I just deal with the extraordinary."; - close; - -L_Code: - if (getarg(0)==1) { - mes "[Urupa]"; - mes "3511543433"; - mes "This means PAYON."; - next; - mes "[Urupa]"; - mes "The numbers have to be paired."; - mes "3511543433"; - mes "35 11 54 34 33 breaks down into 5 pairs!"; - next; - mes "[Urupa]"; - mes "So the pairs mean:"; - mes "35-P, 11-A,"; - mes "54-Y, 34-O, 33-N."; - next; - mes "[Urupa]"; - mes "Here are the numbers all in a row."; - mes "33, 34, 35!"; - mes "N, O, P?"; - next; - } else { - mes " "; - mes "^aaaaff43231114345243^000000"; - mes "^aaaaff11441531241542^000000"; - mes "^aaaaff2433^000000"; - mes "^aaaaff3542343344154211^000000"; - next; - mes "[Urupa]"; - mes "Could you do that?"; - mes "If you visit there, you might be surprised..."; - } - return; -} - -function script sc_gldmes { - if (getarg(0)==1) { - mes "[Vin]"; - mes "Ah? What's this?"; - mes "Lotte, you know what this means?"; - next; - mes "[Lotte]"; - mes "Hmm '3847147298' this is the only thing I've used on..."; - mes "Then, why'd they use numbers to name the villages?"; - next; - mes "[Lotte]"; - mes "Vin! This is crap!"; - next; - mes "[Vin]"; - mes "What?"; - next; - mes "[Scary man]"; - mes "Hey there!?"; - next; - switch(select("Yes? Me?:Sorry, I am busy...")) { - case 1: - mes "[Scary man]"; - mes "Yes! You there!"; - mes "Let me introduce myself to you."; - mes "My name is Urupa."; - mes "If you are interested, could you come over here?"; - close; - case 2: - mes "[Scary man]"; - mes "What? You're just going to give up like that?"; - mes "So disappointing..."; - close; - } - } else { - mes "[Vin]"; - mes "Ah? What's this?"; - next; - mes "[Lotte]"; - mes "Hmm '3847147298' this is the only"; - mes "thing I've used on..."; - mes "Then, why'd they use numbers to"; - mes "name the villages?"; - next; - mes "[Lotte]"; - mes "Vin! This is crap!"; - next; - mes "[Vin]"; - mes "What?"; - next; - mes "[Scary man]"; - mes "You are supposed to figure this one out!"; - mes "But you are still so... weak."; - close; - } -} - -in_rogue,375,102,5 script Guild Member#H-11 828,{ - if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) { - if (job_sha == 1) callfunc "sc_gldmes",1; - else if (job_sha > 1) && (job_sha < 28) { - mes "[Vin]"; - mes "Yes..."; - mes "Sooner or later I'll solve it"; - mes "myself if I dare to get the"; - mes "map...!"; - close; - } - else callfunc "sc_gldmes",2; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Vin]"; - mes "Huh! This is a Shadow Chaser!"; - mes "How unbelievable!"; - mes "But it seems familiar, doesn't it?"; - next; - mes "[Vin]"; - mes "Hmm......"; - mes ".........."; - mes "Oh my! I can't remember...!"; - close; - } - mes "[Vin]"; - mes "Ah? Who's there?"; - mes "We are flooded with guests"; - mes "today..."; - close; -} - -in_rogue,378,100,2 script Guild Member#H-12 747,{ - if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) { - if (job_sha == 1) callfunc "sc_gldmes",1; - else if (job_sha > 1) && (job_sha < 28) { - mes "[Lotte]"; - mes "What?"; - mes "Damn..."; - next; - mes "[Lotte]"; - mes "I just hate numbers!"; - close; - } - else callfunc "sc_gldmes",2; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Lotte]"; - mes "Wow!"; - mes "You are the one!"; - mes "The extraordinarily smart and emotionally advanced..."; - next; - mes "[Lotte]"; - mes "SHADOW CHASER!"; - mes "Wow, when could I become one?"; - close; - } - mes "[Lotte]"; - mes "I don't need anything."; - close; -} - -s_atelier,65,123,4 script Manager#H-2 903,{ - if (job_sha == 2) { - mes "[Manager]"; - mes "Where's Max!?"; - mes "Damn, there're so many strangers around."; - mes "Hey..."; - next; - switch(select("Show the deciphered code!:...")) { - case 1: - mes "[Manager]"; - mes "Wow, you deciphered it?"; - mes "So, what's the right answer?"; - next; - input .@SCAtelier$; - mes "[Manager]"; - if (.@SCAtelier$ != "shadows atelier in prontera") { - mes "Remember to put the code exactly as it should be deciphered."; - mes "Maybe you should try again..."; - close; - } - mes "Good."; - mes "You just got it."; - mes "Then why have you come over here?"; - next; - select("The code says here's the one..."); - mes "[Manager]"; - mes "So you are the one."; - mes "Could you wait for a sec?"; - set job_sha,3; - close; - case 2: - mes "[Manager]"; - mes "Only allowed for people"; - mes "involved...."; - mes "Could you ask the clerk at the shop?"; - close; - } - } else if (job_sha == 3) { - mes "[Graham]"; - mes "Now let me introduce myself to you!"; - mes "I am Graham, the manager of this shadow gallery..."; - next; - mes "[Graham]"; - mes "You may have already guessed."; - mes "This is an additional facility for rogues."; - mes "We adopt things like art and other historical stuff."; - next; - mes "[Graham]"; - mes "These things are illegal."; - mes "Such things you guys bring us from historical places..."; - mes "Ok."; - next; - mes "[Graham]"; - mes "So we've got to know things"; - mes "like..."; - mes "special codes and information where the treasures are."; - next; - mes "[Graham]"; - mes "We need you guys..."; - mes "So we've asked assistance from the Rogue guild."; - next; - select("Any other places you guys work?"); - mes "[Graham]"; - mes "Ah, yes..."; - mes "We are in Prontera, Juno, Rachel, and Lighthalzen."; - mes "Ok?"; - next; - mes "[Graham]"; - mes "Anyway...."; - mes "We all really want to know where the treasures are."; - mes "So the code is to break into each of those places."; - next; - mes "[Graham]"; - mes "You seem like the right one."; - mes "So I will give you the code."; - mes "Please find the treasure!"; - next; - set job_sha,4; - switch(select("No way!:I'll give it a try!")) { - case 1: - mes "[Graham]"; - mes "What the hell?"; - mes "If you are not going to help then I'll just find someone else."; - close; - case 2: - mes "[Graham]"; - mes "You are so powerful!"; - mes "So here..."; - next; - callsub L_Code; - } - } else if (job_sha == 4) { - mes "[Graham]"; - mes "Are you interested in it now?"; - next; - switch(select("Not at all.:Hmm, I'll take it.")) { - case 1: - mes "[Graham]"; - mes "Damn it."; - close; - case 2: - mes "[Graham]"; - mes "You are just so picky..."; - mes "Here..."; - next; - callsub L_Code; - } - } else if (job_sha > 4 && job_sha < 8) { - mes "[Graham]"; - mes "Did you find something?"; - next; - switch(select("I need an explanation.:What's the code again?")) { - case 1: - mes "[Graham]"; - mes "You are so powerful!"; - next; - callsub L_Code,1; - case 2: - mes "[Graham]"; - mes "I've given you the code."; - mes "So crazy..."; - mes "Don't you have a memo of it?"; - close; - } - } else if (job_sha == 8) { - mes "[Graham]"; - mes "So, any improvements?"; - next; - select("Show him the key."); - mes "[Graham]"; - mes "Deception!"; - mes "You are deceiving me!"; - next; - mes "[Graham]"; - mes "This is all?"; - mes "Only one key."; - mes "How deceptive!"; - mes "Just as I thought, it's a kind of treasure."; - next; - mes "[Graham]"; - mes "You just gave me a shock."; - mes "Ok..."; - mes "The code is kept in galleries."; - next; - mes "[Graham]"; - mes "Ok there's more galleries than this one..."; - mes "Juno and Rachel have the codes..."; - next; - mes "[Graham]"; - mes "This is just what I was guessing."; - mes "The codes kept by other galleries aren't treasures at all..."; - next; - mes "[Graham]"; - mes "Go to Rachel..."; - next; - mes "[Graham]"; - mes "Find the gallery in Rachel..."; - mes "Tell 'em that you just came from Graham and ask for the code."; - next; - erasequest 7165; - setquest 7166; - set job_sha,9; - mes "[Graham]"; - mes "Ok?"; - mes "Then go there!"; - close; - } else if (job_sha > 8 && job_sha < 11) { - mes "[Graham]"; - mes "There're four galleries..."; - mes "Prontera, Rachel, Juno, and Lighthalzen."; - next; - mes "[Graham]"; - mes "One of the codes kept by the galleries is already deciphered."; - mes "It's just one key...."; - next; - mes "[Graham]"; - mes "But here's what I am guessing."; - mes "The codes are linked to each other."; - mes "And the purpose is different for each one."; - next; - mes "[Graham]"; - mes "For example..."; - mes "If one is just a key then the others are things requiring the key."; - next; - mes "[Graham]"; - mes "The key must be for opening the box."; - mes "Can you guess what's inside?"; - next; - select("Umm, treasure?"); - mes "[Graham]"; - mes "YES."; - mes "That's why we're here!"; - next; - mes "[Graham]"; - mes "People think that we are just trading the stuff..."; - mes "But we are here for very special things."; - next; - mes "[Graham]"; - mes "Go to ^aaaaffRachel Gallery^000000 and get the code..."; - mes "They will support you if you explain everything."; - mes "Ok?"; - close; - } else if (job_sha > 10 && job_sha < 27) { - mes "[Graham]"; - mes "How about everything?"; - mes "We are dying to know about the key."; - mes "So you got support from the other galleries..."; - close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser || job_sha == 27) { - mes "[Graham]"; - mes "Shadow Chaser!!"; - mes "Ah!"; - next; - mes "[Graham]"; - mes "It's not intentionally deceiving..."; - mes "Hahaha!!"; - next; - mes "[Graham]"; - mes "Isn't it interesting?"; - mes "It's more than just taking exams."; - mes "We got to know about you and figured out who you are."; - next; - mes "[Graham]"; - mes "How's my acting?"; - mes "It worked?"; - next; - mes "[Graham]"; - mes "If you need anything just ask them what you want."; - close; - } - mes "[Manager]"; - mes "Only allowed for people involved..."; - mes "Could you ask the clerk at the shop?"; - close; - -L_Code: - mes "-note."; - mes "^aaaaff13 15 18 15 3 3 18 21 9 14^000000"; - mes "key: 0-"; - next; - select("These are just numbers..."); - mes "[Graham]"; - mes "The only difference from the one from the Rogue Guild is that you don't need to match them in pairs."; - next; - mes "[Graham]"; - mes "Also here's the keyword."; - mes "This case is... 0."; - next; - mes "[Graham]"; - mes "Let's see."; - mes "13 15 18 15 3 3 18 21 9 14 ="; - mes "M O R O C C R U I N"; - next; - mes "[Graham]"; - mes "Look at this... C = 3."; - mes "C is the third letter right?"; - next; - mes "[Graham]"; - mes "Do you get it?"; - mes "But this won't be given with keyword 0. When I give you the keyword you can figure it out for yourself."; - if (getarg(0,0)) close; - next; - mes "[Graham]"; - mes "Now let's think about the mission."; - mes "Here's the things we've got."; - next; - erasequest 7160; - setquest 7163; - set job_sha,5; - mes "^aaaaff5 15 24 8^000000"; - mes "^aaaaff9 12 21 8^000000"; - mes "^aaaaff12 17^000000"; - mes "^aaaaff23 24 21 23 15 8^000000"; - mes "^aaaaff12 22 15 4 17 7^000000"; - mes "^aaaaff23 11 12 21 7^000000"; - mes "^aaaaff9 15 18 18 21^000000"; - mes "^aaaaffkey: 3.^000000"; - next; - mes "[Graham]"; - mes "You just take it."; - mes "I have a bad memory."; - mes "You have all the information so you are on your own now."; - next; - mes "[Graham]"; - mes "Once you get something come over here."; - next; - mes "- You take the memo from Graham."; - mes "Don't forget it! -"; - close; -} - -s_atelier,168,65,5 script Manager#H-3 923,{ - if (job_sha == 9) { - mes "[Manager]"; - mes "Who are you?"; - mes "This place isn't for you."; - next; - switch(select("Give me your password!:I was sent by Graham.")) { - case 1: - mes "[Manager]"; - mes "You need my password?"; - mes "How much would you pay me?"; - next; - mes "[Manager]"; - mes "10 million zeny?"; - mes "Ok, I'll take that then!"; - next; - mes "[Manager]"; - mes "Yeah, right!"; - mes "Who the hell are you?"; - mes "How dare you just ask for my password?"; - close; - case 2: - mes "[Manager]"; - mes "Graham?"; - mes "Why?"; - next; - mes "[Manager]"; - mes "So this key was sent by him."; - next; - select("No, I found it as the clue."); - mes "[Manager]"; - mes "Ah?"; - mes "So doesn't that mean that one code could be exchanged as a treasure?"; - next; - select("Maybe."); - mes "[Manager]"; - mes ".........."; - mes "Hmm...."; - next; - mes "[Manager]"; - mes "Hmm..."; - next; - mes "- The manager seems -"; - mes "- to be thinking about -"; - mes "- something. Then he -"; - mes "- hands over a paper. -"; - next; - mes "[Manager]"; - mes "No way."; - mes "Here's the clue."; - mes "Try to find it."; - next; - mes "[Manager]"; - mes "Anyway, my name is Paul."; - mes ".........."; - next; - mes "[Paul]"; - mes "Naturally..."; - mes "I've already solved the clue."; - next; - mes "- Here's the paper that -"; - mes "- Paul handed over. -"; - next; - mes "R-E-N-N-N-D"; - mes "L-N-N-W-W-N-D"; - next; - mes "[Paul]"; - mes "Isn't it so simple?"; - mes "What do you think?"; - mes "RENNND / LNNWWND can mean only one thing."; - next; - switch(select("I think I got it.:I have no clue.")) { - case 1: - erasequest 7166; - setquest 7167; - set @job_sc_chest2,rand(1,3); - goto L_icedun; - case 2: - erasequest 7166; - setquest 7167; - set job_sha,10; - mes "[Paul]"; - mes "What? You don't know it?"; - mes "Then you'd better think about it more."; - mes "It's so easy."; - close; - } - } - } else if (job_sha == 10) { - mes "[Paul]"; - mes "So did you get what it means?"; - next; - switch(select("Yes!:No I don't think so.")) { - case 1: - erasequest 7166; - setquest 7167; - set @job_sc_chest2,rand(1,3); - goto L_icedun; - case 2: - mes "[Paul]"; - mes "Is it that hard?"; - next; - select("I can't do it..."); - mes "[Paul]"; - mes "No way"; - mes "Can I give you a hint?"; - mes "Compass!"; - close; - } - } -L_icedun: - if (job_sha < 11) { - if (@job_sc_chest2 && @job_sc_chest2 < 4) { - mes "[Paul]"; - mes "Really? Then I don't need to give you the answer."; - mes "Could you interpret the meaning of each letter?"; - next; - select("It's kinda the combination of the places."); - mes "[Paul]"; - mes "So?"; - next; - select("E-N means East - North"); - mes "[Paul]"; - mes "Ok, enough."; - mes "Then go and find out."; - next; - mes "Memorize this."; - mes "You might need it. It could be a clue for you."; - next; - mes "[Paul]"; - switch(@job_sc_chest2) { - case 1: - mes "[S E E D]"; - mes "It's seed."; - break; - case 2: - mes "[F O O T]"; - mes "It's foot."; - break; - case 3: - mes "[C O L D]"; - mes "It's cold."; - break; - } - mes "I don't know what it really means, but it would be helpful to you to figure it out."; - set job_sha,11; - set job_chest2, @job_sc_chest2; - changequest 7167, @job_sc_chest2+7167; - close; - } - } else if (job_sha > 10 && job_sha < 13) { - mes "[Paul]"; - mes "I've already given you all the info you need."; - next; - mes "[Paul]"; - mes "I've given you one more clue."; - mes "Isn't it enough?"; - next; - mes "[Paul]"; - mes "As you and Graham mentioned..."; - mes "Go and find it out."; - next; - mes "[Paul]"; - mes "If you find real things like treasure,"; - mes "come back here."; - close; - } else if (job_sha == 14) { - mes "[Paul]"; - mes "I was dying waiting for you."; - mes "So what did you find out?"; - next; - select("I found the key.:Hmm..."); - mes "- You hand over the 'Illusion Key' that you found in the ice cave. -"; - next; - mes "[Paul]"; - mes "Illusion! Haha!"; - mes "After deception is illusion!"; - mes "So are you lying to me?"; - next; - mes "[Paul]"; - mes "I can feel how Graham felt it...."; - mes "We don't dare to get that tiny key..."; - next; - mes "[Paul]"; - mes "The young guy in Lighthalzen is quite challenging to deal with..."; - mes "So we'd better request assistance from Haled..."; - next; - mes "[Paul]"; - mes "Hey..."; - mes "if you go to Juno..."; - mes "There's a gallery..."; - next; - mes "[Paul]"; - mes "So could you ask him to get the password?"; - mes "Hmm..."; - next; - mes "[Paul]"; - mes "I feel like the red hair guy in the main gallery is teasing me..."; - mes "Anyway..."; - mes "So I really like to know the password and the identity of the key..."; - next; - erasequest 7168; - erasequest 7169; - erasequest 7170; - erasequest 7172; - setquest 7173; - set job_sha,15; - mes "[Paul]"; - mes "If Haled isn't supportive..."; - mes "Tell him ^aaaaffI know what you did last summer!^000000"; - mes "You shouldn't be wrong...!?"; - close; - } else if (job_sha > 14 && job_sha < 18) { - mes "[Paul]"; - mes "You could ask him to get the key..."; - mes "He will help you if you tell him something..."; - next; - mes "[Paul]"; - mes "If Haled isn't supportive..."; - mes "Tell him ^aaaaffI know what you did last summer!^000000"; - close; - } else if (job_sha > 16 && job_sha < 27) { - mes "[Paul]"; - mes "So you are still looking for the treasure... right?"; - mes "I would look for it..."; - close; - } else if (job_sha == 27) { - // Is this correct? - mes "[Paul]"; - mes "Kkkkkkkkkkkkkkkk!"; - next; - mes "[Paul]"; - mes "Now I almost guessed what would happen later..."; - mes "It can't happen!"; - next; - mes "[Paul]"; - mes "Are you shocked?"; - mes "Don't think worse."; - mes "You could get a good person."; - mes "Hahaha..."; - close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Paul]"; - mes "Do you need a painting tool?"; - mes "You can request that to the assistant."; - mes "We always have it just in case."; - close; - } - mes "[Manager]"; - mes "Who are you?"; - mes "This place isn't for you."; - next; - mes "[Manager]"; - mes "What are they doing up there?"; - mes "Bleh..."; - close; -} - -s_atelier,168,129,3 script Manager#H-4 806,{ - if (job_sha == 15) { - mes "[Manager]"; - mes "What?"; - mes "If you've come here for some money, you are wrong."; - mes "This isn't a pawnshop."; - next; - select("You are... Haled?"); - mes "[Haled]"; - mes "Hmm? I'm the manager of this workplace in Juno. What's the matter?"; - next; - mes "[Haled]"; - mes "Hmm. You were sent by Graham and Paul?"; - mes "I thought that you just came here to beg for money with fossil pieces."; - next; - mes "[Haled]"; - mes "It's a classic way that poor scholars use."; - mes "Sometimes I buy good stuff so some people know that this is a pawnshop."; - next; - mes "[Haled]"; - mes "Let me hear your story."; - next; - mes "- You explain everything so far and show the key of arrogance. -"; - next; - mes "[Haled]"; - mes "So..."; - mes "I totally understand."; - mes "It's this key's location that shared the information!"; - next; - mes "[Haled]"; - mes "Anyway. Two are keys and the treasure that I have to open with this key, what can I do?"; - next; - mes "[Haled]"; - mes "We will investigate Juno's workplace, so give it to me?"; - next; - mes "- Haled doesn't want to cooperate with you."; - mes "Remember what Paul said. -"; - next; - goto L_Paul; - } else if (job_sha == 16) { - mes "[Haled]"; - mes "What?"; - mes "You want to talk with me?"; - mes "How about you just hand over that key to me?"; - next; - goto L_Paul; - } else if (job_sha == 17) { - mes "[Haled]"; - mes "Got it."; - mes "Ok."; - mes "You need to know where the place with the code is?"; - next; - mes "[Haled]"; - mes "I don't have a choice."; - mes "Listen carefully to this poem."; - next; - mes "[Haled]"; - mes "^aaaaffThe end of thin root of life-giving water.^000000"; - mes "^aaaaffIt's all of tears and signs of living people.^000000"; - mes "^aaaaffThey are us but also not us.^000000"; - mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000"; - next; - mes "[Haled]"; - mes "Do you know where it is?"; - mes "You know where it is right?"; - mes "It's only my opinion, but..."; - mes "It can't be possible..."; - next; - mes "[Haled]"; - mes "Anyway, if you want to do it, go ahead."; - mes "If you know what this poem means."; - next; - erasequest 7173; - setquest 7174; - set job_sha,18; - mes "[Haled]"; - mes "Of course, if you find something, you have to come back."; - mes "Got it?"; - mes "I'm going to write it down so that you won't forget."; - close; - } else if (job_sha > 17 && job_sha < 22) { - mes "[Haled]"; - mes "I won't be surprised with whatever you find."; - mes "You have to find the place that the poem speaks of."; - next; - mes "[Haled]"; - mes "^aaaaffThe end of thin root of life-giving water.^000000"; - mes "^aaaaffIt's all of tears and signs of living people.^000000"; - mes "^aaaaffThey are us but also not us.^000000"; - mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000"; - next; - mes "Of course, if you find something, you have to come back."; - mes "Got it?"; - close; - } - if (job_sha == 22) { - mes "[Haled]"; - mes "Did you find something?"; - next; - select("Show the Key of Pleasure."); - mes "[Haled]"; - mes "Ha...........akkk."; - mes "Another key?"; - mes "Is it the only key?!"; - next; - mes "[Haled]"; - mes "Then... do I have to ask help from the young man from Lighthalzen?"; - mes "............"; - mes "Ah..."; - next; - mes "[Haled]"; - mes "I have no choice."; - mes "Go to Lighthalzen with the three keys."; - mes "Meet Vicente, who is master of the store in Lighthalzen, and tell him everything."; - next; - mes "[Haled]"; - mes "I told you that the old man is persistent and he ruins everything."; - next; - mes "[Haled]"; - mes "You have to have all your facts straight to send information to the guild."; - mes "First you have to work together in one accord."; - next; - mes "[Haled]"; - mes "The thing you find can belong to the workplace."; - mes "It can be shared."; - next; - mes "[Haled]"; - mes "I thought that it was a very simple thing."; - mes "We couldn't share that stuff together."; - next; - mes "[Haled]"; - mes "All of the information that I got fromworkplace are key."; - mes "There must be something to use three key with."; - next; - mes "[Haled]"; - mes "Anyway it has to do with deceit and pleasure..."; - mes "Is it teasing me..."; - next; - erasequest 7176; - setquest 7177; - set job_sha,23; - mes "[Haled]"; - mes "Ok. Let me finish."; - mes "Go to Vicente in Lighthalzen."; - close; - } else if (job_sha > 22 && job_sha < 24) { - mes "[Haled]"; - mes "Shadow workplace in lighthalzen"; - mes "The manager's name is Vicente."; - mes "Tell him everything and get one last information."; - close; - } else if (job_sha == 24) { - mes "[Haled]"; - mes "Hey, you!"; - mes "Was Vicente helpful?"; - mes "You have something important..."; - mes "So you have to find out what is it."; - next; - mes "[Haled]"; - mes "Keep trying."; - close; - } else if (job_sha == 27) { - mes "[Haled]"; - mes "Hey, you!"; - mes "What's going on?"; - mes "What? Shadow Chaser?"; - next; - mes "[Haled]"; - mes "Did I know that fact?"; - mes "Sure. I heard a little bit before I used to do work like this."; - next; - mes "[Haled]"; - mes "It's honor to me cause It's for to pick a person up belongs to us."; - mes "Just accept that. You are going to be a good Shadow Chaser."; - close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Haled]"; - mes "I like your face."; - mes "We don't have any special thing."; - mes "An assistant sells some paint and tool."; - close; - } - mes "[Manager]"; - mes "What?"; - mes "If you've come here for some money,"; - mes "you are wrong."; - mes "This isn't a pawnshop."; - close; - -L_Paul: - mes "["+strcharinfo(0)+"]"; - mes "Paul said...."; - next; - input .@psaid$; - if (.@psaid$ != "I know what you did last summer!") { - set job_sha,16; - mes "[Haled]"; - mes "So what?"; - mes "He's a wild-eyed person."; - mes "Did you just speak to me in a threatening tone?"; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "Paul said...."; - mes "I know what you did last summer!"; - next; - mes "[Haled]"; - mes "Ekk... He..."; - mes "Knew everything..."; - mes "Hmm..."; - mes "I can help."; - mes "I will cooperate."; - next; - set job_sha,17; - mes "[Haled]"; - mes "I need some time to collect my thoughts."; - mes "Wait for me a bit."; - close; -} - -tur_dun03,38,209,5 script Blue Flame#H-19 802,{ - if (job_sha == 5) { - mes "A blue flame is roaring."; - mes "The deciphered code means..."; - next; - input .@BLFnpc$; - if (.@BLFnpc$ != "blue fire in turtle island third floor") { - mes "["+strcharinfo(0)+"]"; - mes "What was it?"; - mes "I guess I have to make sure I don't use any capital letters."; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "^aaaaffblue fire in turtle island third floor^000000"; - mes "It's clearly pointing to this."; - next; - mes "You murmur the sentence when the flame begins growing."; - next; - mes "[Unknown voice]"; - mes "Hm? Someone is coming?"; - mes "You are the one who wants to have my treasure?"; - mes "But your limitation is over."; - next; - mes "The flame is talking."; - mes "The voice is snake-like."; - mes "In the middle of blue flame, there are two marble eyes."; - next; - select("Pick it up."); - mes "[Unknown voice]"; - mes "You are in a hurry."; - mes "Hahaha, humans usually do things like that."; - mes "They can't see the truth."; - next; - mes "[Unknown voice]"; - mes "How about you?"; - mes "I don't expect that you will do harm to this blue flame."; - mes "It's the only one with two..."; - next; - select("Who are you?"); - mes "[Shadow of Deception]"; - mes "Me? I'm a deception."; - mes "I sneer at people who are stupid."; - mes "I laugh behind their backs."; - mes "HahaHaha..."; - next; - erasequest 7163; - setquest 7164; - set job_sha,6; - mes "The Blue Flame is growing and rolling."; - mes "They seem to be related."; - close; - } else if (job_sha == 6) { - if (checkquest(7164,HUNTING) != 2) { - mes "The flame is still rolling with a"; - mes "strong spell."; - mes "You have to cut the relation with it."; - close; - } - else if (checkquest(7164,HUNTING) == 2) { - mes "It looks like the blue flame is under the limitation."; - mes "You can't feel that rolling effect of a spell like before."; - next; - select("Pick up the marbles."); - mes "When you pick them up, you can feel that your weight is lightened."; - close2; - set job_sha,7; - erasequest 7164; - warp "job3_sha01",22,82; - end; - } - } else if (job_sha == 7) { - mes "It looks like the blue flame is under the limitation."; - mes "You can't feel that rolling effect of a spell like before."; - next; - select("Pick up the marbles."); - mes "When you pick it up, you can feel that your weight is lightened."; - close2; - warp "job3_sha01",22,82; - end; - } - mes "The flame is rolling."; - close; -} - -ice_dun02,206,223,5 script Red Flame#H-20 802,{ - if (job_sha == 11) { - mes "The red flame is roaring."; - mes "It changed to a woman in black."; - next; - mes "[Woman in black]"; - mes "Can you hear me?"; - mes "Huhu."; - mes "Can you see me?"; - next; - mes "[Woman in black]"; - mes "You are the chosen one?"; - mes "You can know that."; - mes "There is a soul that is the same as me."; - next; - mes "[Woman in black]"; - mes "I'm a shadow."; - mes "A wandering shadow."; - mes "Sad soul."; - mes "A shadow of illusion without truth."; - next; - setquest 7171; - set job_sha,12; - mes "[Shadow of Illusion]"; - mes "What do you want?"; - mes "Do you want treasure?"; - mes "Then pick it up."; - mes "Tear my soul and"; - mes "show the truth."; - close; - } else if (job_sha == 12) { - if (checkquest(7171,HUNTING) != 2) { - mes "[Shadow of Illusion]"; - mes "Huhu."; - mes "What's wrong?"; - mes "You couldn't find the half of my soul?"; - mes "Huhu..."; - next; - mes "[Shadow of Illusion]"; - mes "Ah, hurry and give me rest."; - mes "I want to die softly."; - mes "I want to give up the phony life."; - next; - mes "[Shadow of Illusion]"; - mes "Huhu..."; - mes "When the false shadow is gone, you can see the truth."; - mes "Please, tear the false to dazzle who are blind..."; - mes "without any trace.."; - close; - } else if (checkquest(7171,HUNTING) == 2) { - mes "You can't feel the soul from the flame."; - mes "When you go closer, you can't see well because of darkness."; - close2; - set job_sha,13; - erasequest 7171; - warp "job3_sha01",22,33; - end; - } - } else if (job_sha == 13) { - mes "You can't feel the soul from the flame."; - mes "When you go closer, you can't see well because of darkness."; - close2; - warp "job3_sha01",22,33; - end; - } else if (job_sha > 13 && job_sha < 28) { - mes "The flame is rolling."; - mes "You can't see well because of the light of ice."; - close; - } - mes "An unknown red flame is roaring."; - close; -} - -niflheim,230,276,5 script Red Flame#H-21 802,{ - if (job_sha == 18) { - mes "["+strcharinfo(0)+"]"; - mes "The poem that Haled told me was pointing to Niflheim."; - mes "There is a flame that looks like the one from turtle island and ice dungeon."; - next; - mes "["+strcharinfo(0)+"]"; - mes "The end of living tree's roots."; - mes "Tears of all living people."; - mes "Sign of all dead people."; - next; - mes "["+strcharinfo(0)+"]"; - mes "They are us but also not us."; - next; - mes "[Someone's voice]"; - mes "They are us but also not us."; - next; - mes "[Someone's voice]"; - mes "Residents of the night forgotten..."; - next; - select("Who is playing that?"); - mes "[Someone's voice]"; - mes "Who is playing the waltz of desperation?"; - mes "....."; - next; - mes "[Someone's voice]"; - mes "Ha..."; - mes "You came here to dig the secret of death."; - mes "Can you play the waltz of death for me?"; - next; - mes "[Someone's voice]"; - mes "I don't to be subject to restraint and be with sign of dead people."; - next; - mes "[Shadow of Pleasure]"; - mes "I'm a shadow."; - mes "I show that best of the pleasure in this world."; - mes "Illusions such that you don't want to be awaken from the dream."; - next; - mes "[Shadow of Pleasure]"; - mes "The soul got tangled by cold chains"; - mes "I can't see the dream and the shadow lost the pleasure that will be lasting forever."; - next; - mes "[Shadow of Pleasure]"; - mes "Please, help me."; - mes "Give me two hands to escape from here!"; - next; - mes "[Shadow of Pleasure]"; - mes "Can you stifle me with two hands?"; - mes "The other side of my senses gas for breath."; - next; - mes "[Shadow of Pleasure]"; - mes "That's the evidence that I live."; - mes "That's the evidence that I cross over the line."; - mes "With start of life the last pleasure."; - next; - mes "[Shadow of Pleasure]"; - mes "Show me the sweet death."; - next; - erasequest 7174; - setquest 7175; - set job_sha,19; - mes "The flame is dying."; - mes "You should handle the shadow of pleasure."; - close; - } else if (job_sha == 19) { - if (checkquest(7175,HUNTING) != 2) { - mes "You can feel a strong soul in the flame."; - mes "You should handle the shadow of pleasure."; - close; - } else if (checkquest(7175,HUNTING) == 2) { - mes "You can't feel the soul from the flame."; - mes "When you go closer, you can't see well because of darkness."; - set job_sha,20; - erasequest 7175; - close2; - warp "job3_sha01",73,87; - end; - } - } else if (job_sha == 20) { - mes "You can't feel the soul from the flame."; - mes "When you go closer, you can't see well because of darkness."; - close2; - warp "job3_sha01",73,87; - end; - } else if (job_sha > 21 && job_sha < 27) { - mes "There is a flame."; - mes "You can't feel anything from it."; - close; - } - mes "That's a mysterious flame."; - mes "It looks like cursing."; - mes "Go away from that"; - close; -} - -tha_t01,149,228,0 script #shadowc07 45,1,1,{ - if ((Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) && job_sha == 24){ - mes "You can feel weird power."; - mes "You are getting dizzy."; - close2; - warp "job3_sha01",71,36; - end; - } - mes "You can feel weird power."; - mes "You don't know what it is."; - close; -} - -job3_sha01,22,78,5 script ????#H-22 844,{ - if (job_sha == 7) { - setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKLQDM"; - setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","IRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG"; - set @job_sc_chest1,rand(1,8); - mes "It's a small box made of a hard turtle's shell."; - mes "The middle of it..."; - next; - select("Touch the middle.:Push the middle."); - mes "When you touch it, something comes out!"; - next; - mes "DECEIVE"; - next; - mes ""+@job_sc_chest1; - next; - mes .@Codes1$[@job_sc_chest1]; - next; - mes "It shows some letters and numbers."; - mes " "; - mes "Deceive,"; - mes "then "+@job_sc_chest1+","; - mes "and "+.@Codes1$[@job_sc_chest1]+"."; - next; - select("What does it mean?"); - mes "["+strcharinfo(0)+"]"; - mes "Is it also code."; - mes "It must be a kind of rule of code?"; - mes "Ah, something is shown again...?"; - next; - mes "- You can see some letters on the turtle's shell. -"; - next; - mes "HONESTY"; - mes "And also letters. They are"; - mes "blinking as if waiting for a code to be input."; - next; - input .@sccst1$; - if (.@sccst1$ == .@Codes2$[@job_sc_chest1]) { - mes "When you put the correct"; - mes "answer in there, the box opens."; - mes "There is a small key inside."; - next; - getitem 6266,1; - setquest 7165; - set job_sha,8; - mes "- You get the Key of Deception. -"; - close; - } - mes "- You put the answer -"; - mes "- but it doesn't work. -"; - mes "- You have failed. -"; - close; - } - mes "You don't have to stay in here."; - next; - switch(select("Go outside.:Stay here.")) { - case 1: warp "tur_dun03",42,204; - case 2: close; - } -} - -job3_sha01,25,28,5 script ????#H-23 844,{ - if (job_sha == 13) { - setarray .@Words$[1],"SEED","FOOT","COLD"; - setarray .@Numbers[1],24,25,20; - mes "There are lots of boxes"; - mes "with numbers on them."; - next; - mes "1 2 3 4 5"; - mes "6 7 8 9 0"; - mes " [][]"; - next; - mes "When you touched that number, it moved."; - mes "You find the empty space."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I guess I have to put the number in the empty space..."; - mes "I have two empty squares to put two numbers."; - mes "What will it be good for?"; - next; - select("I think it's related to the word given by Paul."); - mes "["+strcharinfo(0)+"]"; - mes "I got "+.@Words$[job_chest2]+"."; - mes "Now I have to convert it into a number..."; - next; - switch(select("Input the answer.:I can't get it.")) { - case 1: - input .@sccst2; - if (.@sccst2 == .@Numbers[job_chest2]) { - mes "You put 2 and "+(.@Numbers[job_chest2]-20)+"."; - mes "The box opens and you get one key."; - next; - mes "You picked up the Key of Illusion."; - next; - mes "["+strcharinfo(0)+"]"; - mes "It's not a treasure."; - mes "The Key of Illusion? Is it related to the Shadow of Illusion?"; - mes "I got the Key of Deception after I handled Deception..."; - next; - getitem 6267,1; - setquest 7172; - set job_sha,14; - set job_chest2,0; - mes "["+strcharinfo(0)+"]"; - mes "Anyway, Paul will be disappointed."; - mes "A key again...."; - mes "How can I escape from here?"; - next; - mes "When you push the box, it opens a door leading outside."; - close2; - warp "ice_dun02",209,219; - end; - } - mes "When you enter the number, it goes back to the first."; - close; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Hmm."; - mes "I can't get it..."; - mes "Is it the same code as the Prontera workplace...?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "According to that method..."; - mes "A means 11 and B means 12."; - close; - } - } - // Custom Translation - mes "You don't have to stay in here."; - close2; - warp "ice_dun02",209,219; - end; -} - -job3_sha01,73,80,5 script ????#H-24 844,{ - if (job_sha == 20) { - mes "There is a box that looks like a house."; - mes "There's a small paper in the chimmney."; - next; - mes "It says:"; - mes "-----------------"; - mes "20 21 18 14"; - mes "1 14 4"; - mes "19 8 1 11 5"; - mes "-----------------"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I think it's another code."; - mes "I should solve it the same way as before."; - next; - mes "["+strcharinfo(0)+"]"; - mes "There are no clues..."; - mes "1 could equal A,"; - mes "And the the answer is..."; - next; - input .@sccst3$; - set job_sha,21; - if (.@sccst3$ != "TURN AND SHAKE") { - mes "["+strcharinfo(0)+"]"; - mes "..."+.@sccst3$+"....?"; - mes "What does that mean?"; - close; - } - } else if (job_sha == 21) { - mes "["+strcharinfo(0)+"]"; - mes "Let me think again..."; - mes "20 21 18 14"; - mes "1 14 4"; - mes "19 8 1 11 5"; - next; - mes "["+strcharinfo(0)+"]"; - mes "It's the same as before."; - mes "There's no code, so 1 should be A."; - mes "And the answer is..."; - next; - input .@sccst3$; - if (.@sccst3$ != "TURN AND SHAKE") { - mes "["+strcharinfo(0)+"]"; - mes "..."+.@sccst3$+"....?"; - mes "Again? I don't get it."; - close; - } - } - if (job_sha == 21) { - mes "["+strcharinfo(0)+"]"; - mes "Turn... Turn... and"; - mes "Shake? Shake?"; - mes "For what?"; - next; - L_chest32: - switch(select("Turn the roof.:Turn the house.:Turn the handle.")) { - case 1: - mes "You turn the roof."; - next; - switch(select("Shake the roof.:Shake the house.")) { - case 1: - mes "Even though you shake the roof, nothing happens."; - next; - mes "["+strcharinfo(0)+"]"; - mes "That's not it."; - mes "Hmm..."; - next; - goto L_chest32; - case 2: - mes "You tried to shake the house but it doesn't do anything."; - next; - mes "["+strcharinfo(0)+"]"; - mes "It's wrong."; - mes "I'll put it back"; - mes "and try again..."; - next; - goto L_chest32; - } - case 2: - mes "You grab the whole house and turn it."; - next; - switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) { - case 1: - case 2: - mes "Nothing happens."; - mes "You think there is something inside, but it won't come out."; - next; - mes "["+strcharinfo(0)+"]"; - mes "That's not it."; - mes "Hmm."; - next; - goto L_chest32; - case 3: - mes "You shake it slowly."; - mes "You can hear a noise,"; - mes "but nothing's coming out."; - next; - mes "["+strcharinfo(0)+"]"; - mes "That's not it."; - mes "Hmm."; - next; - goto L_chest32; - case 4: - mes "Rolling it upside down causes something inside to move."; - next; - mes "You shake it slowly."; - mes "You can hear some noise."; - mes "Something's coming out."; - next; - mes "- You got the Key of Pleasure. -"; - next; - getitem 6268,1; - erasequest 7175; - setquest 7176; - set job_sha,22; - mes "["+strcharinfo(0)+"]"; - mes "What? A key again!"; - mes "Haled will be disappointed..."; - mes "I better go back."; - close; - } - case 3: - mes "You tried to turn the small handle but it doesn't work."; - next; - mes "["+strcharinfo(0)+"]"; - mes "What should I do now?"; - next; - goto L_chest32; - } - } - mes "You don't have to stay in here."; - mes "You put the box down and see that there is a door leading outside."; - close2; - warp "niflheim",230,270; - end; -} - -job3_sha01,72,28,5 script ????#H-25 844,{ - if (countitem(6266) == 1 && countitem(6267) == 1 && countitem(6268) == 1) { - if (job_sha == 24) { - mes "There is a stone that looks like a small casket with a fabulous pattern around it."; - next; - mes "But you can't feel any power from it."; - mes "You find three holes in there."; - next; - mes "Inscribed next to the holes is written Deception, Illusion, and Pleasure."; - next; - select("Place the key in the holes."); - mes "["+strcharinfo(0)+"]"; - mes "At first, Deception..."; - mes "then Illusion..."; - mes "and Pleasure..."; - mes "Let me see."; - next; - mes "When you put the keys in, something comes out."; - next; - delitem 6266,1; - delitem 6267,1; - delitem 6268,1; - getitem 6269,1; - erasequest 7178; - setquest 7179; - set job_sha,25; - mes "- You got a brush with a fabulous pattern on it. -"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What???"; - mes "A brush!!!"; - mes "This isn't treasure!!!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahahhah!!!"; - mes "*sniff*"; - mes "It's not treasure!"; - next; - select("Now I'm pissed off."); - mes "["+strcharinfo(0)+"]"; - mes "*Sigh*"; - mes "Guess I should bring this to ^aaaaffVicente^000000!"; - close; - } - } - mes "It's an empty stone statue."; - close; -} - -s_atelier,25,75,3 script Manager#H-5 899,{ - if (job_sha == 23) { - mes "[Vicente]"; - mes "Welcome."; - mes "I've been waiting for you."; - next; - select("For me?"); - mes "[Vicente]"; - mes "I wondered when you would visit."; - mes "I've been waiting a long time for you."; - mes "Huhu..."; - next; - mes "[Vicente]"; - mes "How were Graham, Paul and Haled?"; - mes "They are not easy people to deal with, huh?"; - next; - select("You know everything?"); - mes "[Vicente]"; - mes "Sure."; - mes "They ignore me because they think that I'm too young."; - mes "As if they were all perfect."; - mes "Hahaha..."; - next; - mes "[Vicente]"; - mes "Did you bring all of the keys?"; - mes "There should be three."; - mes "You came here to find out how to use them I assume, right?"; - next; - select("Yeah, you're right!"); - mes "[Vicente]"; - mes "You don't have to be surprised."; - mes "I can't find how long it took for those three men to investigate before."; - mes "I already finished my work."; - next; - mes "[Vicente]"; - mes "When I went to the final location I found a stone statue."; - mes "But it needed keys."; - next; - mes "[Vicente]"; - mes "Three of them."; - mes "- Vicente smiles. -"; - next; - mes "[Vicente]"; - mes "At first, the information that was"; - mes "given from the guild meant only one thing."; - mes "Because of the saying that they respect the right of our"; - mes "possessions,"; - mes "we shared our information."; - next; - mes "[Vicente]"; - mes "So we had to wait for it."; - mes "I thought the last man would never give it to me..."; - next; - mes "[Vicente]"; - mes "They thought I wanted to have the treasure for myself."; - mes "So that's why I've just been"; - mes "waiting for you."; - next; - mes "[Vicente]"; - mes "Then let's make a point!"; - mes "Do you know of the Thanatos Tower?"; - next; - switch(select("Sure.:The tower of death?")) { - case 1: - mes "[Vicente]"; - mes "You know that."; - mes "Then you can understand easily."; - next; - break; - case 2: - mes "[Vicente]"; - mes "Yes, that tower in northern Juno."; - mes "There are huge monsters there."; - next; - break; - } - mes "[Vicente]"; - mes "You told me that you went to the final place with the information?"; - mes "That's the Thanatos Tower."; - next; - mes "[Vicente]"; - mes "Fortunately, the location is the 1st floor of that tower."; - mes "So I'm going to tell what you have to do."; - next; - mes "[Vicente]"; - mes "At the 1st floor of the Thanatos Tower, there are members from the Rekenber Corporation."; - mes "Go north from their desk..."; - next; - mes "[Vicente]"; - mes "And you can find stairs and a location where light comes out of."; - mes "That's the location of the"; - mes "information that I have."; - next; - mes "[Vicente]"; - mes "Now you know the location you have to go to with the three keys."; - mes "Find out the secret of the stone statue."; - next; - erasequest 7177; - setquest 7178; - set job_sha,24; - mes "[Vicente]"; - mes "You can't imagine what kind of things you might find."; - mes "That's the final destination of all of the keys."; - next; - mes "[Vicente]"; - mes "Good luck."; - close; - } else if (job_sha == 24) { - mes "[Vicente]"; - mes "Listen carefully."; - mes "The location you need to find is"; - mes "north from the middle of the 1st floor in the Thanatos Tower."; - mes "You can find stairs and a location where light comes out."; - next; - mes "[Vicente]"; - mes "If you find something, come back here."; - mes "Actually, I want to get the key from you, but..."; - next; - mes "[Vicente]"; - mes "I just respect your opinion."; - mes "If you find something, come back here. Got it?"; - close; - } else if (job_sha == 25) { - mes "[Vicente]"; - mes "You're back?"; - mes "Did you find anything?"; - next; - switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) { - case 1: - mes "[Vicente]"; - mes "Hey, what are you doing?"; - mes "This brush..."; - mes "Is this the treasure hidden in the Thanatos Tower?"; - next; - break; - case 2: - mes "[Vicente]"; - mes "What's wrong with you?"; - mes "You can't tell me more details?"; - close; - case 3: - mes "[Vicente]"; - mes "What's the matter?"; - mes "Are you ok?"; - next; - mes "- Vicente looks at me with a surprised face. -"; - next; - select("Point at the brush."); - mes "[Vicente]"; - mes "Is this the treasure hidden in thanatos tower?"; - next; - break; - } - mes "Vicente looks surprised after taking a look at it."; - next; - mes "[Vicente]"; - mes "Haha!!"; - mes "Ahahahaha!!!!!"; - mes "I get it now!"; - mes "Congratulations."; - next; - mes "[Vicente]"; - mes "It's treasure."; - mes "You found a big treasure!"; - mes "Talk to me for bit, won't you?"; - next; - erasequest 7179; - setquest 7180; - set job_sha,26; - mes "[Vicente]"; - mes "There is someone who has been waiting for you."; - mes "He's been waiting for someone to bring this brush back."; - mes "Let's go inside."; - close; - } else if (job_sha > 25 && job_sha < 28) { - mes "[Vicente]"; - mes "I'm going to listen to your story."; - close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "[Vicente]"; - mes "I'm expecting your work from now on."; - mes "You'll be a good Shadow Chaser."; - mes "I'm sure of it."; - close; - } - mes "[Manager]"; - mes "You are?"; - mes "Sorry, but we don't trade old art goods."; - mes "If you need something, then ask an assistant."; - close; -} - -s_atelier,73,65,3 script Vicente#H-18 899,{ - mes "[Vicente]"; - if (job_sha > 25 && job_sha < 27) { - mes "This way."; - mes "He's been waiting for you for a while."; - mes "Not me, Dumk."; - close; - } else if (job_sha == 27) { - mes "Dumk wants to have you as a Shadow Chaser."; - mes "Big news, right?"; - close; - } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "I don't have any special reason to visit here."; - mes "An assistant sells tools and paints."; - close; - } - mes "If you don't have anything special"; - mes "to do here, you'd better leave."; - mes "No trespassing!"; - close; -} - -s_atelier,70,66,5 script Dumk 481,{ - mes "[Dumk]"; - if ((Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) && !countitem(6269)) { - mes "What is it?"; - mes "Have you been enjoying your new skills?"; - next; - mes "[Dumk]"; - mes "If you want to improve your skills, you have to seek out new uses for paints."; - next; - mes "[Dumk]"; - mes "Don't forget."; - mes "We are Shadow Chasers."; - mes "Huhu..."; - mes "HuhuHuhu..."; - close; - } - if (!countitem(6269)) { - if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) { - mes "Vicente, no soliciting!"; - next; - mes "[Vicente]"; - mes "A solicitor?"; - mes "I don't think so. That's our colleage."; - next; - mes "[Dumk]"; - mes "...Ah?"; - close; - } - mes "........"; - mes "Heh."; - next; - mes "[Vicente]"; - mes "I'm sorry."; - mes "He is not interested in other people."; - mes "But you can't enter this space."; - mes "You can get tools at the store."; - close; - } - // Not sure if this is placed correctly... - if (BaseLevel != 99 || JobLevel < 50) { - mes "Sorry, but make sure that you're"; - mes "Base Lvl. 99 / Job Lvl. 50 minimun and set all your Skillpoints."; - close; - } - if (SkillPoint) { - mes "You are still green!"; - mes "Did you expect to learn the dark arts with your ability?"; - mes "You are wrong!"; - next; - mes "[Vicente]"; - mes "Haha..."; - mes "Please, understand. Dumk has very bad communication skills."; - mes "He doesn't talk to anyone who isn't at a high enough level."; - next; - mes "[Vicente]"; - mes "And to those who are not ready..."; - mes "^aaaaffYou might not be ready for him.^000000"; - next; - mes "[Dumk]"; - mes "You talk too much."; - mes "Heh."; - next; - mes "[Vicente]"; - mes "- He is pleased. -"; - mes "Hey."; - mes "He could be ashamed."; - close; - } - // Not sure if this is correct either... - if ((MaxWeight - Weight) < 1000) { - mes "Sorry, but you're overweight."; - mes "Please store some of your items first."; - close; - } - if (job_sha == 27) { - mes "So, do you want me to keep talking about Shadow Chasers?"; - next; - switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) { - case 1: - mes "[Dumk]"; - mes "Most spells are exclusively for Wizards and their kind."; - mes "But Knight has since been able to use a kind of magic with things called Runes."; - next; - mes "[Dumk]"; - mes "So we tried finding a medium for spells that suit our characteristics."; - next; - mes "[Dumk]"; - mes "So finally..."; - mes "We found paint!"; - next; - mes "[Dumk]"; - mes "Paint gives us lots of feelings."; - mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear."; - next; - mes "[Dumk]"; - mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable."; - next; - mes "[Dumk]"; - mes "The effects on our enemies are similar to that of magic spells."; - next; - mes "[Dumk]"; - mes "For instance, this power could be used to create blackholes to make your enemies vanish."; - next; - mes "[Dumk]"; - mes "So if you want to have that power then you must have artistry."; - next; - mes "[Dumk]"; - mes "You have to be a trendsetter when it comes to fashion!"; - mes "The ability to understand art!"; - mes "You should have everything."; - next; - select("Then what is the Master Brush?"); - mes "[Dumk]"; - mes "Ah?"; - mes "That was a brush who was a master of dark arts."; - mes "Now we are looking for someone who can be Shadow Chaser."; - next; - mes "[Dumk]"; - mes "This is kind of game."; - mes "If there is someone who wants to become a Shadow Chaser,"; - mes "we just look the process to find this brush."; - next; - mes "[Dumk]"; - mes "We put the codes to make sure that you can think outside of the box."; - mes "Did you have fun?"; - close; - case 2: - mes "[Dumk]"; - mes "You decided!"; - mes "As your case, you can master the art of psychological warfare using paint!"; - mes "The art created is beautiful but dangerous."; - next; - mes "[Dumk]"; - mes "We use paint as a medium for spells."; - mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable."; - next; - mes "[Dumk]"; - mes "For instance, this power could be used to create blackholes to make your enemies vanish."; - next; - mes "[Dumk]"; - mes "So if you want to have that power then you must have artistry."; - next; - mes "[Dumk]"; - mes "You have to be a trendsetter when it comes to fashion!"; - mes "The ability to understand art!"; - mes "You should have everything."; - next; - mes "[Dumk]"; - mes "You performed your duties diligently and found the brush."; - mes "So you are qualified to be a Shadow Chaser."; - next; - jobchange roclass(eaclass()|EAJL_THIRD); - set JobLevel, 1; - nude; - getitem 6121,1; - getitem 6122,1; - getitem 2795,1; - getitem 5750,1; - delitem 6269,1; - mes "[Dumk]"; - mes "Congratulations."; - mes "Welcome to your new life."; - completequest 7180; - set job_sha,28; - next; - mes "[Dumk]"; - mes "It's a fashionable uniform."; - mes "It uses patterns of leopard and feathers."; - mes "The fashion world will be shocked."; - next; - mes "[Dumk]"; - mes "This shadow peacock I designed myself."; - mes "It's too hard to create something that absorbs my art sense."; - mes "Then about this part..."; - next; - mes "Dumk keeps talking about fashion, art sense, paint and feeling."; - mes "He's obviously in his own world."; - next; - select("About this brush..."); - mes "[Vicente]"; - mes "Ah, I'll explain."; - mes "We need tools for painting."; - next; - mes "[Vicente]"; - mes "The make-up brush is used for face painting."; - mes "You can get paint from the workplace."; - next; - mes "[Vicente]"; - mes "The paint brush is used for painting big spaces."; - mes "You can get paint from the workplace too."; - next; - mes "[Vicente]"; - mes "Don't you remember the location of the workplace?"; - mes "Juno, Prontera, Rachel and Lighthalzen."; - next; - mes "[Vicente]"; - mes "If you need paint, go to an assistant."; - mes "^aaaaffIf you don't have any tools, you can use skill needed paints.^000000"; - next; - mes "[Vicente]"; - mes "Congratulations to be our person."; - close; - case 3: - mes "[Dumk]"; - mes "What?"; - mes "Why not?"; - mes "You don't want to be a Shadow Chaser?"; - mes "I can teach you so much about painting."; - next; - mes "[Dumk]"; - mes "You really won't understand until you become one."; - next; - mes "[Dumk]"; - mes "Don't you want to learn how to harness a power stronger than what you know?"; - mes "...."; - next; - mes "Dumk seemed to be disappointed that you didn't answer him."; - close; - } - } - mes "It's you? You are the one who found the brush?"; - next; - select("Show the brush to him."); - mes "[Dumk]"; - mes "That's it."; - mes "Did you find it by yourself?"; - next; - switch(select("Yes.:With my friends.")) { - case 1: - mes "[Dumk]"; - mes "Hmm..."; - mes "You have a high ability."; - mes "Breaking the codes should have been tough."; - mes "But it wasn't for you."; - next; - break; - case 2: - mes "[Dumk]"; - mes "Hmm..."; - mes "That's your other skill."; - mes "People who have no friends must be lonely."; - next; - mes "[Dumk]"; - mes "To us, relationships are very important."; - mes "You get more people, you get more help."; - next; - break; - } - mes "[Dumk]"; - mes "It's time to introduce myself."; - mes "I'm Dumk."; - next; - select("You are....."); - mes "[Vicente]"; - mes "Chicken! How about the chicken for this supper?"; - next; - mes "[Dumk]"; - mes "Why chicken?"; - mes "Why are you interrupting?"; - mes "You wanna be fired?"; - next; - mes "[Vicente]"; - mes "Sorry..."; - mes "(He turns to you and says it's taboo to talk about chicken.)"; - next; - mes "[Dumk]"; - mes "Anyway, let's make a point."; - mes "You."; - mes "Will you yield to the will of the brush?"; - next; - select("Yield to? What?"); - mes "[Dumk]"; - mes "This brush was used by the master."; - mes "Paintings by him have mysterious power."; - next; - mes "[Dumk]"; - mes "I can't tell you the root of the power."; - mes "Someday you will find out."; - mes "He sublimates power through the medium of his paintings."; - next; - select("I don't get it...?"); - mes "[Dumk]"; - mes "We walk in darkness without moonlight."; - mes "And find out our shining days are over."; - next; - mes "[Dumk]"; - mes "We follow to other shadows and we can be real Shadow Chasers!"; - next; - select("What are you talking about?"); - mes "[Vicente]"; - mes "So, he suggests that you become a Shadow Chaser."; - next; - mes "[Vicente]"; - mes "In out guild, there is a special group that have unique skills."; - mes "They are Shadow Chasers."; - mes "They usually hide their figure and they think they are different from others."; - next; - mes "[Dumk]"; - mes "Don't be so sarcastic, Vicente!"; - mes "I told you."; - mes "You are qualified to be a Shadow Chaser!"; - next; - mes "[Dumk]"; - mes "Give that brush to me."; - mes "I need it again."; - mes "I'm so thirsty."; - mes "Wait a minute."; - set job_sha,27; - close; -} - -s_atelier,29,119,3 script Max#H-13 97,{ - mes "[Max]"; - mes "Welcome~"; - if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "You are a member of the Rogue guild!"; - mes "What can I help you with?"; - next; - switch(select("I need a make-up brush.:I need a paint brush.:Nothing.")) { - case 1: - set .@i,1; - case 2: - mes "[Max]"; - if (countitem(6122-.@i)) { - mes "Are you kidding me?"; - mes "you already have it? you don't need anything else."; - next; - mes "[Max]"; - mes "Visit later and use what you have!"; - close; - } - mes "Here's your item."; - getitem (6122-.@i),1; - close; - case 3: - mes "[Max]"; - mes "If you need more,"; - mes "just visit me!"; - close; - } - } - mes "We sell all art related things here~"; - next; - switch(select("Paint!?:Where's the manager?")) { - case 1: - mes "[Max]"; - mes "You are asking for paint?"; - mes "Could you just ask them to get the paint?~"; - close; - case 2: - mes "[Max]"; - mes "There's our manager."; - mes "Right over there."; - mes "**points**"; - mes "Are you blind?"; - close; - } -} - -s_atelier,124,128,3 script RimiGX#H-14 862,{ - mes "[RimiGX]"; - mes "Welcome."; - if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "What are you looking for?"; - next; - switch(select("Make a new blush for make-up.:Make a new blush for painting:Nothing.")) { - case 1: - set .@i,1; - case 2: - mes "[RimiGX]"; - if (countitem(6122-.@i)) { - mes "I can't offer extra stuff."; - mes "Visit here when you've lost stuff."; - close; - } - mes "Here's your item."; - getitem (6122-.@i),1; - close; - case 3: - mes "[RimiGX]"; - mes "Visit me again."; - close; - } - } - mes "It's the shadow workplace~"; - next; - switch(select("Where is the paint?:Where is the manager?")) { - case 1: - mes "[RimiGX]"; - mes "Paint?"; - mes "Ask an assistant that works over there."; - close; - case 2: - mes "[RimiGX]"; - mes "Manager? He's in inside the workplace."; - mes "But when you visit him, you should have something to tell him..."; - close; - } -} - -s_atelier,136,70,3 script Titika#H-15 914,{ - mes "[Titika]"; - mes "Welcome~"; - if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "You are in a guild."; - mes "What can I help you with?"; - next; - switch(select("Make a new make-up brush.:Make a new paint brush.:Nothing.")) { - case 1: - set .@i,1; - case 2: - mes "[Titika]"; - if (countitem(6122-.@i)) { - mes "You already have a paint brush?"; - mes "I think it's enough..."; - close; - } - mes "Here's your item."; - getitem (6122-.@i),1; - close; - case 3: - mes "[Titika]"; - mes "Visit me again."; - close; - } - } - mes "This is the Shadow Chaser workplace~"; - next; - switch(select("Where is the paint?:Where is the manager?")) { - case 1: - mes "[Titika]"; - mes "You want paint?"; - mes "Talk to the assistant and ask about the paint tool."; - close; - case 2: - mes "[Titika]"; - mes "My manager is inside the workplace."; - mes "If you visit him without a special reason, he will ignore you."; - close; - } -} - -s_atelier,26,68,3 script Vito#H-16 904,{ - mes "[Vito]"; - mes "Welcome."; - if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { - mes "What are you looking for?"; - next; - switch(select("Make a new brush for make-up.:Make a new brush for painting.:Nothing.")) { - case 1: - set .@i,1; - case 2: - mes "[Vito]"; - if (countitem(6122-.@i)) { - mes "We offer only one brush per person."; - mes "We can't give out extra brushes."; - close; - } - mes "[Vito]"; - mes "Here's your item."; - getitem (6122-.@i),1; - close; - case 3: - mes "[Vito]"; - mes "Whenever you need a brush, visit me."; - mes "See you!"; - close; - } - } - mes "It's the shadow workplace."; - next; - switch(select("Where is the paint?:Where is the manager?")) { - case 1: - mes "[Vito]"; - mes "Paint?"; - mes "Ask the assistant standing over there."; - close; - case 2: - mes "[Vito]"; - mes "The man standing in front of the counter is the manager."; - close; - } -} - -// Quest Mob Spawn -tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,0,0 -ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,0,0 -niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,0,0
\ No newline at end of file diff --git a/npc/pre-re/jobs/3-2/sorcerer.txt b/npc/pre-re/jobs/3-2/sorcerer.txt deleted file mode 100644 index c3147f9e7..000000000 --- a/npc/pre-re/jobs/3-2/sorcerer.txt +++ /dev/null @@ -1,585 +0,0 @@ -//===== rAthena Script ======================================= -// Sorcerer Job change Quest -//===== By: ================================================== -//= Masao -//= Credits: Muad_Dib -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any rAthena SVN -//===== Description: ========================================= -//= [AEGIS Conversion] -//= Job change Quest from Sage / Professor -> Sorcerer. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Cleaning. [Euphy] -//============================================================ - -gef_tower,102,34,5 script Merito 742,{ - - if(checkweight(1201,1) == 0){ - mes "You packed so much in your bag. Try again after emptying your bag."; - close; - } - mes "[Merito]"; - if (Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer){ - mes "Please get on with the sprits well~ You should~!"; - close; - } - if (JobLevel < 50 || SkillPoint != 0 || BaseLevel < 99){ - mes "Wow~ you are a young adventurer. I envy you."; - close; - } - if ((Class != Job_Sage) && (Class != Job_Professor) && (Class != Job_Baby_Sage)){ - mes "Wow~ you are a young adventurer. I envy you."; - close; - } - if (job_soc < 1){ - mes "Welcome. What can I help you with?"; - next; - select("Do you know about Sorcerers?"); - mes "[Merito]"; - mes "Wouldn't it be more comfortable to just live as a scholar? Sorcerers are busy communicating with the spirits and don't have much time to read books..."; - next; - mes "[Merito]"; - mes "What made you want to be a sorcerer?"; - next; - if(select("The spirit of fire led me here.:The spirit of water led me here.:The spirit of earth led me here:The spirit of meat led me here.")==4) { - mes "[Merito]"; - mes "That kind of spirit doesn't exist!"; - close; - } - mes "[Merito]"; - mes "Oh, I see."; - mes "You must be born with the natural ability to see that you already communicated with the spirits, or you must be an excellent liar."; - next; - mes "[Merito]"; - mes "Hmm... Then first, can you write down your name on this list?"; - next; - if(select("Write name.:I won't.")==2){ - mes "[Merito]"; - mes "Well, okay. See you again when you get a chance."; - close; - } - mes "[Merito]"; - mes "So, you are ["+strcharinfo(0)+"]."; - next; - mes "[Merito]"; - mes "Give me a second to register your name."; - mes "Talk to me again in a second."; - set job_soc,1; - close; - } - else if (job_soc == 1){ - mes "Good, then I'll give you a short explanation about the Sorcerer."; - next; - mes "[Merito]"; - mes "["+strcharinfo(0)+"], can you handle magic skillfully?"; - next; - if(select("Yes, I can.:No, I'm not really good at it.")==2){ - mes "[Merito]"; - mes "What!? You don't know how to use magic?"; - mes "What are you doing here then? Get out of here. Right now!"; - close; - } - mes "[Merito]"; - mes "Okay, that should be obvious."; - mes "Of course, Sorcerers use magic, too. But, do you know the main difference Sorcerers have from other magical jobs?"; - next; - switch(select("They know how to sing.:They're all old fogies.:They can deal with the spirits.")){ - case 1: - mes "[Merito]"; - mes "Well maybe some but that's not the main difference."; - close; - case 2: - mes "[Merito]"; - mes "What! How dare you!?!"; - close; - case 3: - break; - } - mes "[Merito]"; - mes "That's right. That is the most distinguishing feature that Sorcerers have."; - next; - mes "[Merito]"; - mes "When the people who want to be a Sorcerer come, the first thing we do is to check whether they can communicate with spirits or not."; - next; - mes "[Merito]"; - mes "So that's the basic introduction, so you just need to decide whether or not you want to take the qualification test."; - next; - mes "[Merito]"; - mes "Well, it's all up to you. What are you going to do?"; - next; - switch(select("I will take the test.:I'll do it later.")){ - case 1: - mes "[Merito]"; - mes "Okay. "; - mes "Then I'll hand it over to Karacas who is on the 4th floor. He will guide you through the process of the test."; - set job_soc,2; - setquest 12096; - close; - case 2: - mes "[Merito]"; - mes "What? I was sure that you wanted to become a Sorcerer."; - close; - } - } - else if (job_soc > 1){ - mes "How about your test? Well, Karacas is a little lazy, so that might bother you some..."; - close; - } -} - -gef_tower,113,161,5 script Karacas 754,{ - - if(checkweight(1201,1) == 0){ - mes "You packed so much in your bag. Try again after emptying your bag."; - close; - } - mes "[Karacas]"; - if (Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer){ - mes "You look happy. Have a great journey."; - close; - } - if (JobLevel < 50 || SkillPoint != 0 || BaseLevel < 99){ - mes "Is there anything I can do for you?"; - close; - } - if ((Class != Job_Sage) && (Class != Job_Professor) && (Class != Job_Baby_Sage)){ - mes "Is there anything I can do for you?"; - close; - } - if (job_soc < 2){ - mes "More people are visiting Geffen Tower thesedays."; - close; - } - else if (job_soc == 2){ - mes "...."; - next; - select("Ah... excuse me~"); - mes "[Karacas]"; - mes "... (Z z z~)"; - next; - selecT("Hm hm!!!~"); - mes "[Karacas]"; - mes "Aaaak!! "; - mes "Oh, my... "; - next; - mes "[Karacas]"; - mes "Wh... where are you from?"; - next; - select("Merito told me to visit you."); - mes "[Karacas]"; - mes "I see, give me a moment."; - mes "The list... has already arrived."; - next; - mes "[Karacas]"; - mes "So, you are ["+strcharinfo(0)+"]... right?"; - next; - if(select("Yes, I am.:No, I'm not!")==2){ - mes "[Karacas]"; - mes "Oh, there must be some mistake in the list, I think. Will you come again later?"; - close; - } - mes "[Karacas]"; - mes "Before you take the Sorcerer test, let me give you the basic information."; - next; - mes "[Karacas]"; - mes "The way to get a Sorcerer registration ticket is really simple. You just need to go and find one of each spirit scattered around the world, and then convert their power into the shape of a certain material."; - next; - mes "[Karacas]"; - mes "Sounds easy, right?"; - next; - select("Ahh... sir. Is that really possible?"); - mes "[Karacas]"; - mes "Well, it is impossible to meet every spirit by yourself. You need to train yourself very hard to give a shape to the spirits and see them clearly through your eyes."; - next; - mes "[Karacas]"; - mes "So, usually we perform a certain ceremony parade toward the place where we can feel the spirits."; - next; - mes "[Karacas]"; - mes "I will tell you how to do that. So listen carefully."; - next; - mes "[Karacas]"; - mes "Usually we cannot see the spirits with our eyes but there is a way to realize the part of the spirits through a special medium."; - next; - mes "[Karacas]"; - mes "For example, if you visit the place where the spirit of wind stays with a certain amount of Wind of Verdure, the reaction of the spirit is amplified."; - next; - mes "[Karacas]"; - mes "Likewise, if you approach the place where the spirit of fire seems to stay while you have a certain amount of Red Blood, the spirit will show the adverse reaction."; - next; - mes "[Karacas]"; - mes "Sorcerers use this basic principle, this is the essential knowledge that Sorcerers need to have to reach the spirits."; - next; - select("So communicating with spirits..."); - mes "[Karacas]"; - mes "Right~"; - mes "This job is based on the power of spirits."; - next; - mes "[Karacas]"; - mes "Hmm, but it might be hard for someone like you who's focused only on reading books..."; - next; - mes "[Karacas]"; - mes "First, you need to bring the following materials needed for the test."; - next; - mes "[Karacas]"; - mes "3 Wind of Verdure."; - mes "3 Crystal Blue."; - mes "3 Red Blood."; - mes "3 Green Live."; - next; - mes "[Karacas]"; - mes "When you bring these materials, I'll tell you the next step."; - set job_soc,3; - changequest 12096,12097; - close; - } - else if (job_soc == 3){ - if ((countitem(992) > 2) && (countitem(991) > 2) && (countitem(990) > 2) && (countitem(993) > 2)){ - mes "Oh, you have all the materials."; - next; - select("What should I do next?"); - mes "[Karacas]"; - mes "I'll tell you about it now. First, I'll tell you the places for the test. You better write them down."; - next; - mes "[Karacas]"; - mes "1. 1st floor of Ice Cave"; - mes "2. 1st floor of Thor Volcano Dungeon"; - mes "3. 3rd floor of Mjolnir Dead Pit"; - mes "4. 2nd floor of Kunlun Dungeon"; - next; - mes "[Karacas]"; - mes "We have set up the detecting poles in these 4 places so that ordinary people can communicate with the spirits."; - next; - mes "[Karacas]"; - mes "Be aware that these detecting poles are activated only when you have more than the certain amount of property stones."; - next; - mes "[Karacas]"; - mes "You need to prepare at least 3 small stones for each property. For example, you need Wind of Verdure, not Rough Wind."; - next; - select("So I need the property stones..."); - mes "[Karacas]"; - mes "Yes, you have quick wits!"; - next; - mes "[Karacas]"; - mes "Once you bring the stones to the poles, put them into the property decomposing machine which is attached to the pole. The detecting pole will be activated, and you can communicate with the spirit."; - next; - mes "[Karacas]"; - mes "If you succeed, you can extract a part of the spirit as a reagent. If you fail, the property stone will break up."; - next; - mes "[Karacas]"; - mes "Of course if you are lucky enough, if you fail, a Wind of Verdure can be changed into a Rough Wind... Well, that's not a common situation so let's leave that out of the discussion for now."; - next; - select("What if I run out of stones?"); - mes "[Karacas]"; - mes "Ahahaha... If you run out of property stones, you simply have to get more."; - next; - mes "[Karacas]"; - mes "So people who have this test usually start with as many property stones as they can carry. The amount I told you to get is just the bare minimum."; - next; - mes "[Karacas]"; - mes "If you are an advanced Sorcerer, you will be able to talk with spirits without going through this process again. But beginners need to use that kind of medium to talk with them."; - next; - select("So the reagent is...?"); - mes "[Karacas]"; - mes "We don't know which reagent is going to be made from the spirits. It differs by the state of spirits."; - next; - mes "[Karacas]"; - mes "When you succeed in getting 3 different kinds of reagents, you can come back."; - next; - mes "[Karacas]"; - mes "A reagent that one spirit makes won't be over 2 kinds so if you're going to make 3 kinds of reagents, I suggest you go around several places."; - next; - mes "[Karacas]"; - mes "Have any questions?"; - next; - if(select("No.:Please explain it again.")==2){ - mes "[Karacas]"; - mes "Haha, then can I have a cup of water for a minute? Please come and find me again later."; - next; - } - mes "[Karacas]"; - mes "Then I'll write down the progress that I've summarized shortly. Wait..."; - next; - mes "^000099You got a paper on which the way of communicating with spirits is written. For more information please open your quest window^000000."; - set job_soc,4; - changequest 12097,12098; - close; - } - mes "Before I let you know the progressing way, you'll need to bring some required material."; - next; - mes "[Karacas]"; - mes "3 Wind of Verdure."; - mes "3 Crystal Blue."; - mes "3 Red Blood."; - mes "3 Green Live."; - next; - mes "[Karacas]"; - mes "When you bring these basic things, I'll guide you to the next step."; - close; - } - else if (job_soc == 4){ - if (countitem(6276) && countitem(6278) && countitem(6277)){ - mes "Wow~ your skill is good."; - mes "I thought you'd be overwhelmed by the spirits but you've managed to get the effective medicine!"; - next; - select("Is this all I need to do?"); - mes "[Karacas]"; - mes "Well done. First, I will organize the miraculous medicine so please wait a moment."; - delitem 6276,1; - delitem 6278,1; - delitem 6277,1; - set job_soc,5; - completequest 12098; - close; - } - mes "It's not an easy thing to get the desired effect by communicating with spirits."; - next; - mes "[Karacas]"; - mes "Don't give up and keep on trying~"; - close; - } - else if (job_soc == 5){ - mes "Originally my teacher needs to check the Sorcerer job change but after he went out to find the spirit of fish, I can't see him. So I'll check it myself."; - next; - mes "[Karacas]"; - mes "Dear ["+strcharinfo(0)+"],"; - mes "you went around the rough wilds to open the door as a Sorcerer and passed all the requirements that our Academy has given."; - next; - mes "[Karacas]"; - mes "Of course it is just a beginning, we don't know which spirit you're going to commune with or what kind of hardships await you."; - next; - mes "[Karacas]"; - mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear ["+strcharinfo(0)+"]"; - next; - mes "[Karacas]"; - mes "Moreover, I formally acknowledge that you've completed all the job transfer tests of the Sorcerer Academy."; - next; - mes "[Karacas]"; - mes "Congratulations, ["+strcharinfo(0)+"]"; - jobchange roclass(eaclass()|EAJL_THIRD); - getitem 5756,1; - getitem 2795,1; - next; - mes "[Karacas]"; - mes "I hope that you gain more communion with spirits from now on."; - close; - } -} - -thor_v01,64,252,0 script Spirit Detecting Staff#1 836,{ - - if ((job_soc == 4) && (countitem(990) > 2)){ - progressbar "ffff00",5; - set .@rand,rand(1,70); - if (.@rand < 10){ - if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6276) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 990,3; - getitem 6276,1; - close; - }else if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6276) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 990,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if ((.@rand > 9) && (.@rand < 16)){ - if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6278) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 990,3; - getitem 6278,1; - close; - }else if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6278) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 990,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if (.@rand == 56){ - if ((job_soc == 4) && (countitem(990) > 2)){ - mes "The spirit combined the property stones into a huge property stone."; - delitem 990,3; - getitem 994,1; - close; - } - mes "The spirit is mad at you."; - close; - } - mes "You used the property stones but it looks like you failed to communicate with the spirits."; - delitem 990,3; - close; - }else if ((job_soc == 4) && (countitem(990) < 3)){ - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - next; - mes "If you have the suitable property stones, you should be able to commune with the spirits."; - close; - } - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - close; -} - -ice_dun01,274,274,0 script Spirit Detecting Staff#2 836,{ - - if ((job_soc == 4) && (countitem(991) > 2)){ - progressbar "ffff00",5; - set .@rand,rand(1,70); - if (.@rand < 10){ - if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6278) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 991,3; - getitem 6278,1; - close; - }else if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6278) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 991,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if ((.@rand > 9) && (.@rand < 16)){ - if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6276) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 991,3; - getitem 6276,1; - close; - }else if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6276) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 991,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if (.@rand == 56){ - if ((job_soc == 4) && (countitem(991) > 2)){ - mes "The spirit combined the property stones into a huge property stone."; - delitem 991,3; - getitem 995,1; - close; - } - mes "The spirit is mad at you."; - close; - } - mes "You used the property stones but it looks like you failed to communicate with the spirits."; - delitem 991,3; - close; - }else if ((job_soc == 4) && (countitem(991) < 3)){ - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - next; - mes "If you have the suitable property stones, you should be able to commune with the spirits."; - close; - } - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - close; -} - -mjo_dun03,200,141,0 script Spirit Detecting Staff#3 836,{ - - if ((job_soc == 4) && (countitem(993) > 2)){ - progressbar "ffff00",5; - set .@rand,rand(1,70); - if (.@rand < 10){ - if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6277) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 993,3; - getitem 6277,1; - close; - }else if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6277) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 993,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if ((.@rand > 9) && (.@rand < 16)){ - if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6276) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 993,3; - getitem 6276,1; - close; - }else if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6276) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 993,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if (.@rand == 56){ - if ((job_soc == 4) && (countitem(993) > 2)){ - mes "The spirit combined the property stones into a huge property stone."; - delitem 993,3; - getitem 997,1; - close; - } - mes "The spirit is mad at you."; - close; - } - mes "You used the property stones but it looks like you failed to communicate with the spirits."; - delitem 993,3; - close; - }else if ((job_soc == 4) && (countitem(993) < 3)){ - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - next; - mes "If you have the suitable property stones, you should be able to commune with the spirits."; - close; - } - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - close; -} - -gon_dun02,195,190,0 script Spirit Detecting Staff#4 836,{ - - if ((job_soc == 4) && (countitem(992) > 2)){ - progressbar "ffff00",5; - set .@rand,rand(1,70); - if (.@rand < 10){ - if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6277) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 992,3; - getitem 6277,1; - close; - }else if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6277) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 992,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if ((.@rand > 9) && (.@rand < 16)){ - if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6278) < 1)){ - mes "You got a reagent by communicating with an unseen spirit."; - delitem 992,3; - getitem 6278,1; - close; - }else if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6278) > 0)){ - mes "It doesn't seem like you got anything special from the spirits."; - delitem 992,3; - close; - } - mes "The spirit is mad at you."; - close; - }else if (.@rand == 56){ - if ((job_soc == 4) && (countitem(992) > 2)){ - mes "The spirit combined the property stones into a huge property stone."; - delitem 992,3; - getitem 996,1; - close; - } - mes "The spirit is mad at you."; - close; - } - mes "You used the property stones but it looks like you failed to communicate with the spirits."; - delitem 992,3; - close; - }else if ((job_soc == 4) && (countitem(992) < 3)){ - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - next; - mes "If you have the suitable property stones, you should be able to commune with the spirits."; - close; - } - mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits ."; - close; -}
\ No newline at end of file diff --git a/npc/pre-re/jobs/3-2/sura.txt b/npc/pre-re/jobs/3-2/sura.txt deleted file mode 100644 index 57bac1ad9..000000000 --- a/npc/pre-re/jobs/3-2/sura.txt +++ /dev/null @@ -1,1190 +0,0 @@ -//===== rAthena Script ======================================= -// Sura Job change Quest -//===== By: ================================================== -//= Masao -//= Credits: Muad_Dib, Gepard -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Any rAthena SVN -//===== Description: ========================================= -//= [AEGIS Conversion] -//= Job change Quest from Monk / Champion -> Sura. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -ve_in,237,125,0 script King Crab#job_shu 107,{ - - if (job_shu == 0){ - if (Class == Job_Monk || Class == Job_Champion || Job_Baby_Monk){ - if ((BaseLevel > 98) && (JobLevel > 49)){ - mes "[King Crab]"; - mes "Khh ha ha ha ha ha ha."; - mes "That little rookie was knocked out by my one blow!"; - next; - mes "[Sludge Worm]"; - mes "Those arrogant fellows deserve a bitter lesson."; - mes "How dare a little rookie attack you, boss!"; - next; - mes "[King Crab]"; - mes "Ha ha ha ha ha ha ha!!!!"; - next; - mes "[Sludge Worm]"; - mes "Hey! Right here!!! One more cup of beer!!!"; - mes "What are you doing? My boss's cup is already empty! Come quickly!"; - next; - mes "[Waitress]"; - mes "Yes, I will bring it right away."; - next; - mes "[Sludge Worm]"; - mes "Too slow!!! Who do you think my boss is? Huh!?"; - next; - mes "[Waitress]"; - mes "I... I'm really sorry, sir..."; - next; - mes "[King Crab]"; - mes "K k k k k. That's enough."; - mes "That cute girl seems to be scared of you!"; - mes "Hey lady~ We are not scary people~~"; - next; - mes "[Waitress]"; - mes "Aaaaaaaaaaak! Don't do this!!"; - next; - mes "- Bang -"; - donpcevent "???#bcmd::OnEnable"; - next; - mes "[???]"; - mes "Hey, there."; - mes "I've been watching you, making a ruckuss like you own this place."; - next; - mes "[???]"; - mes "It's too noisy. So if you want to say that nonsense again, go home."; - next; - mes "[Sludge Worm]"; - mes "What?!"; - mes "I don't know who you are but you must've lost your mind!"; - mes "Do you have any idea who my boss is?!!"; - next; - mes "[Sludge Worm]"; - mes "This is the famous King Crab!!!"; - mes "Who can decimate entire armies with his fist!!!"; - next; - mes "[???]"; - mes "You do all the dirty things like your dirty face."; - mes "You're just a thug satisfying your desires."; - next; - mes "[King Crab]"; - mes "What?"; - mes "How dare you say those things?"; - mes "Just because you're a girl doesn't mean I'll just let it go."; - next; - mes "[Sludge Worm]"; - mes "Huh! The boss is really mad!"; - mes "I can beat you up with one blow..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey! How dare you use violence against a lady!?"; - next; - mes "[???]"; - mes "Move back, you little thing..."; - next; - mes "[???]"; - mes "Oh, I'm glad to hear that."; - mes "I won't attack first because I'm in the middle of training."; - next; - mes "[King Crab && Sludge Worm]"; - mes "What?"; - next; - mes "[King Crab && Sludge Worm]"; - mes "Uhhhh?!"; - next; - mes "[King Crab && Sludge Worm]"; - mes "Aaaaaahhhhhhhhk!!!!!!!!"; - specialeffect EF_FIRESPLASHHIT,"King Crab#job_shu"; - specialeffect EF_FIRESPLASHHIT,"Sludge Worm#job_shu"; - next; - mes "- What is that amazing power? -"; - mes "- I've never seen this"; - mes "- kind of skill before... -"; - next; - mes "[???]"; - mes "Well, the mood is spoiled..."; - next; - mes "[Waitress]"; - mes "Tha... Thank you so much..."; - mes "How can I repay you?"; - next; - mes "[???]"; - mes "It's not a big deal. It's okay."; - next; - mes "[Waitress]"; - mes "Are you going back to your lodging?"; - mes "If it's okay with you, can I deliver you a meal?"; - next; - mes "[???]"; - mes "Oh, you don't really need to."; - mes "Just a slice of bread and warm soup will be enough for me."; - mes "Then, I've got to say goodbye. Bye."; - donpcevent "???#bcmd::OnDisable"; - next; - mes "[Waitress]"; - mes "Bye..."; - mes "..."; - mes "....."; - mes "........(cheeks glowing)"; - set job_shu,1; - setquest 11155; - close; - } - mes "[King Crab]"; - mes "Khh ha ha ha ha ha ha"; - mes "That little rookie was knocked out by my one blow!"; - next; - mes "[Sludge Worm]"; - mes "Those arrogant fellows deserve a bitter lesson."; - mes "How dare a little rookie attack my boss!"; - next; - mes "[King Crab]"; - mes "Khhha ha ha ha ha ha!!!!"; - mes "One more cup of beer, here!!!"; - mes "I will drink today!!!"; - next; - mes "[Sludge Worm]"; - mes "King Crab!!! I will follow you forever!!"; - close; - } - } - mes "[King Crab]"; - mes "Khh ha ha ha ha ha ha"; - mes "That little rookie was knocked out by my one blow!"; - next; - mes "[Sludge Worm]"; - mes "Those arrogant fellows deserve a bitter lesson."; - mes "How dare a little rookie attack my boss!"; - next; - mes "[King Crab]"; - mes "Khhha ha ha ha ha ha!!!!"; - mes "One more cup of beer, here!!!"; - mes "I will drink today!!!"; - next; - mes "[Sludge Worm]"; - mes "King Crab!!! I will follow you forever!!"; - close; -} - -ve_in,241,128,4 script Sludge Worm#job_shu 110,{ - - if (job_shu == 0){ - if (Class == Job_Monk || Class == Job_Champion || Job_Baby_Monk){ - if ((BaseLevel > 98) && (JobLevel > 49)){ - mes "[King Crab]"; - mes "Khh ha ha ha ha ha ha."; - mes "That little rookie was knocked out by my one blow!"; - next; - mes "[Sludge Worm]"; - mes "Those arrogant fellows deserve a bitter lesson."; - mes "How dare a little rookie attack you, boss!"; - next; - mes "[King Crab]"; - mes "Ha ha ha ha ha ha ha!!!!"; - next; - mes "[Sludge Worm]"; - mes "Hey! Right here!!! One more cup of beer!!!"; - mes "What are you doing? My boss's cup is already empty! Come quickly!"; - next; - mes "[Waitress]"; - mes "Yes, I will bring it right away."; - next; - mes "[Sludge Worm]"; - mes "Too slow!!! Who do you think my boss is? Huh!?"; - next; - mes "[Waitress]"; - mes "I... I'm really sorry, sir..."; - next; - mes "[King Crab]"; - mes "K k k k k. That's enough."; - mes "That cute girl seems to be scared of you!"; - mes "Hey lady~ We are not scary people~~"; - next; - mes "[Waitress]"; - mes "Aaaaaaaaaaak! Don't do this!!"; - next; - mes "- Bang -"; - donpcevent "???#bcmd::OnEnable"; - next; - mes "[???]"; - mes "Hey, there."; - mes "I've been watching you, making a ruckuss like you own this place."; - next; - mes "[???]"; - mes "It's too noisy. So if you want to say that nonsense again, go home."; - next; - mes "[Sludge Worm]"; - mes "What?!"; - mes "I don't know who you are but you must've lost your mind!"; - mes "Do you have any idea who my boss is?!!"; - next; - mes "[Sludge Worm]"; - mes "This is the famous King Crab!!!"; - mes "Who can decimate entire armies with his fist!!!"; - next; - mes "[???]"; - mes "You do all the dirty things like your dirty face."; - mes "You're just a thug satisfying your desires."; - next; - mes "[King Crab]"; - mes "What?"; - mes "How dare you say those things?"; - mes "Just because you're a girl doesn't mean I'll just let it go."; - next; - mes "[Sludge Worm]"; - mes "Huh! The boss is really mad!"; - mes "I can beat you up with one blow..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey! How dare you use violence against a lady!?"; - next; - mes "[???]"; - mes "Move back, you little thing..."; - next; - mes "[???]"; - mes "Oh, I'm glad to hear that."; - mes "I won't attack first because I'm in the middle of training."; - next; - mes "[King Crab && Sludge Worm]"; - mes "What?"; - next; - mes "[King Crab && Sludge Worm]"; - mes "Uhhhh?!"; - next; - mes "[King Crab && Sludge Worm]"; - mes "Aaaaaahhhhhhhhk!!!!!!!!"; - specialeffect EF_FIRESPLASHHIT,"King Crab#job_shu"; - specialeffect EF_FIRESPLASHHIT,"Sludge Worm#job_shu"; - next; - mes "- What is that amazing power? -"; - mes "- I've never seen this"; - mes "- kind of skill before... -"; - next; - mes "[???]"; - mes "Well, the mood is spoiled..."; - next; - mes "[Waitress]"; - mes "Tha... Thank you so much..."; - mes "How can I repay you?"; - next; - mes "[???]"; - mes "It's not a big deal. It's okay."; - next; - mes "[Waitress]"; - mes "Are you going back to your lodging?"; - mes "If it's okay with you, can I deliver you a meal?"; - next; - mes "[???]"; - mes "Oh, you don't really need to."; - mes "Just a slice of bread and warm soup will be enough for me."; - mes "Then, I've got to say goodbye. Bye."; - donpcevent "???#bcmd::OnDisable"; - next; - mes "[Waitress]"; - mes "Bye..."; - mes "..."; - mes "....."; - mes "........(cheeks glowing)"; - set job_shu,1; - setquest 11155; - close; - } - mes "[King Crab]"; - mes "Khh ha ha ha ha ha ha"; - mes "That little rookie was knocked out by my one blow!"; - next; - mes "[Sludge Worm]"; - mes "Those arrogant fellows deserve a bitter lesson."; - mes "How dare a little rookie attack my boss!"; - next; - mes "[King Crab]"; - mes "Khhha ha ha ha ha ha!!!!"; - mes "One more cup of beer, here!!!"; - mes "I will drink today!!!"; - next; - mes "[Sludge Worm]"; - mes "King Crab!!! I will follow you forever!!"; - close; - } - } - mes "[King Crab]"; - mes "Khh ha ha ha ha ha ha"; - mes "That little rookie was knocked out by my one blow!"; - next; - mes "[Sludge Worm]"; - mes "Those arrogant fellows deserve a bitter lesson."; - mes "How dare a little rookie attack my boss!"; - next; - mes "[King Crab]"; - mes "Khhha ha ha ha ha ha!!!!"; - mes "One more cup of beer, here!!!"; - mes "I will drink today!!!"; - next; - mes "[Sludge Worm]"; - mes "King Crab!!! I will follow you forever!!"; - close; -} - -ve_in,244,126,3 script Waitress#job_shu 69,{ - - if (job_shu == 0){ - mes "[Waitress]"; - mes "Oh no~"; - mes "I hate those noisy and impolite customers!"; - mes "I hope there is someone who can scold them for me."; - close; - }else if (job_shu == 1){ - if (Class == Job_Monk || Job_Baby_Monk){ - mes "[Waitress]"; - mes "Oh dear~"; - mes "I really appreciate you, Monk, for helping me a while ago."; - next; - }else if (Class == Job_Champion){ - mes "[Waitress]"; - mes "Oh dear~"; - mes "I really appreciate you, Champion, for helping me a while ago."; - next; - } - mes "[Waitress]"; - mes "Ah, the person we saw before?"; - mes "She has been staying in this village for days,"; - mes "Isn't she so great?"; - next; - mes "[Waitress]"; - mes "Although she is a woman like me, she was so cool!"; - mes "Aaahh~ That beautiful and imposing figure..."; - next; - mes "[Waitress]"; - mes "Oh my!!"; - mes "I forgot to do something!"; - mes "I should cook right away and then bring the meal to the Inn. Aaahh~"; - next; - mes "[Waitress]"; - mes "If you still don't know where to stay, please use ^f57d7dthe Inn at the upper side of this building^000000."; - close; - } - mes "[Waitress]"; - mes "Now that the customers have become a little quiet."; - mes "Ahhhh, I feel better now!!"; - close; -} - -ve_in,240,131,0 script ???#bcmd 484,{ - end; - -OnInit: - disablenpc "???#bcmd"; - end; - -OnEnable: - enablenpc "???#bcmd"; - initnpctimer; - end; - -OnDisable: - disablenpc "???#bcmd"; - stopnpctimer; - end; - -OnTimer600000: - donpcevent "???#bcmd::OnDisable"; - stopnpctimer; - end; -} - -// Custom Translation NPC name -ve_in,97,149,0 script Sura Hotel 111,3,3,{ - -OnTouch: - if (job_shu == 1){ - mes "[???]"; - mes "Who is it?!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I am the person who was at the pub a while ago."; - mes "I have something to ask."; - next; - mes "[???]"; - mes "Don't bother me, just go away!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Please, I just want to talk."; - next; - mes "[???]"; - mes "..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Don't ignore me, just talk to me."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Just for a moment, isn't it okay?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm not here to hurt you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "How could you treat someone who came to your door so badly?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You're going too far."; - next; - mes "["+strcharinfo(0)+"]"; - mes "After I saw you fighting..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I thought that you must have practiced martial arts and I came here to meet you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "But seeing that you stood me up outside like this..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You must be advanced in martial arts..."; - next; - mes "[???]"; - mes "How persistent..."; - next; - mes "[???]"; - mes "What the hell do you want?"; - set job_shu,2; - close; - } - end; -} - -ve_in,98,159,0 script Fighter#job_shu 484,{ - - if (job_shu < 2){ - mes "[Fighter]"; - mes "Ahhhh~ I'm so tired."; - mes "Training is so tough and I have a long way to go!"; - close; - }else if (job_shu == 2){ - mes "["+strcharinfo(0)+"]"; - mes "I want to know about the skill you used a while ago."; - next; - mes "[???]"; - mes "..."; - mes "......"; - mes "........."; - mes "............ A rookie like you doesn't need to know."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Rookie?!"; - mes "I have steadily practiced martial arts."; - mes "I am confident that I will never lose."; - next; - mes "[???]"; - mes "So you can beat me, too?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "No..."; - mes "I guess that's too much..."; - mes "Frankly speaking, I was quite amazed by you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit."; - next; - mes "[???]"; - mes "Huuuh~ No matter how strong you are,"; - mes "you cannot avoid reaching for your true limit."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You are just the person that I expected."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I think you would know"; - mes "how to overcome this limitation."; - next; - mes "[???]"; - mes "Stop it."; - next; - mes "["+strcharinfo(0)+"]"; - mes "What? Why?"; - next; - mes "[???]"; - mes "Are you a human?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What?"; - mes "Of course, I am a human."; - next; - mes "[???]"; - mes "To become stronger is too hard for a mere human."; - mes "If you want to, just buy better equipment."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Then, what are you?"; - mes "You mean you're not a human being?"; - next; - mes "[???]"; - mes "To overstep the limit..."; - mes "is impossible for a human."; - mes "It's a ghost's way..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ghost?"; - next; - mes "[???]"; - mes "I gave up being a human after I chose this way."; - mes "The way to become a Sura abandoning divine protection."; - next; - mes "[???]"; - mes "You won't even have time to take a rest if you choose this way."; - mes "You'll become a puppet for war..."; - next; - switch(select("But I still want to know more.:Well, I quit then.")){ - case 1: - mes "[???]"; - mes "Aren't you an idiot?"; - mes "Why are you so happy about becoming a ghost?"; - next; - mes "[???]"; - mes "You'll regret it, so just be satisfied with your present life."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Well, now that I've met you, I won't live my life this way anymore!"; - next; - mes "[???]"; - mes "Hah... you're really making me tired."; - next; - mes "[???]"; - mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000"; - mes "After that, I'll think about it again."; - set job_shu,3; - changequest 11155,11156; - close; - case 2: - mes "[???]"; - mes "Well, good choice."; - mes "You don't need to look for trouble."; - close; - } - }else if (job_shu == 3){ - if (checkquest(11156,2) == 2){ - mes "[???]"; - mes "Wow~"; - mes "Did you really kill all those wolves?"; - mes "I figured you'd have given up."; - next; - mes "[???]"; - mes "A woman's word is her bond!!"; - mes "A promise is a promise."; - next; - mes "[???]"; - mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000."; - mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area."; - next; - mes "[Bruno]"; - mes "Tell him that 'Bruno' sent you there and after that, just suit yourself."; - set job_shu,4; - changequest 11156,11157; - close; - } - mes "[???]"; - mes "Hah... you're really making me tired."; - next; - mes "[???]"; - mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000"; - mes "Then I'll think about it again."; - close; - }else if (job_shu == 4){ - mes "[Bruno]"; - mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000."; - mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area."; - next; - mes "[Bruno]"; - mes "Tell him that 'Bruno' sent you there and after that, just suit yourself."; - close; - }else if (job_shu == 100){ - mes "[Bruno]"; - mes "Hey~ !"; - mes "How are you doing?"; - next; - mes "[Bruno]"; - mes "Don't you have any presents for your teacher?"; - close; - } - mes "[Bruno]"; - mes "I recommend you to reconsider being a Sura."; - mes "Sura is strong and cool, but that's not all."; - next; - mes "[Bruno]"; - mes "Me?"; - mes "If I need to choose a job again, I will definitely choose Sura."; - close; -} - -yuno_fild07,254,176,7 script Buddy#job_shu 483,{ - - if (job_shu < 4){ - mes "[Buddy]"; - mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!"; - next; - mes "[Buddy]"; - mes "I don't know why you're here but please don't stand behind me unless you want to die."; - close; - }else if (job_shu == 4){ - mes "[Buddy]"; - mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!"; - next; - mes "[Buddy]"; - mes "I don't know why you're here but please don't stand behind me unless you want to die."; - next; - mes "["+strcharinfo(0)+"]"; - mes "'Bruno' sent me here."; - next; - mes "[Buddy]"; - mes "Ah! My colleague introduced me to you!"; - mes "Anyway, why are you here to see me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I asked Bruno about her strength, and she recommended me to you."; - next; - mes "[Buddy]"; - mes "That difficult girl... no, just kidding."; - mes "You must be a special person for her to send you to me."; - next; - mes "[Buddy]"; - mes "Well, I can't answer your question because I'm in the process of self training, so I will take you to our master."; - next; - mes "[Buddy]"; - mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; - next; - mes "[Buddy]"; - mes "This way..."; - set job_shu,5; - changequest 11157,11158; - close2; - warp "sword_1-1",215,244; - end; - }else if (job_shu == 100){ - mes "[Buddy]"; - mes "Ah, long time no see, "+strcharinfo(0)+"."; - mes "Are you here to meet my master?"; - next; - switch(select("Yes:No")){ - case 1: - mes "[Buddy]"; - mes "I'll take you right away."; - close2; - warp "sword_1-1",216,168; - end; - case 2: - mes "[Buddy]"; - mes "Then, why are you here?"; - mes "You are not here to see me, aren't you?"; - close; - } - } - mes "[Buddy]"; - mes ""+strcharinfo(0)+"£¬Didn't you meet the master yet?"; - next; - mes "[Buddy]"; - mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; - next; - mes "[Buddy]"; - mes "This way..."; - close2; - warp "sword_1-1",215,244; - end; -} - -sword_1-1,223,243,4 script Drawing Room 483,{ - -OnInit: - disablenpc "Drawing Room"; - waitingroom "Drawing Room",20,"Drawing Room::OnStartArena",1; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "sword_2-1",223,205; - donpcevent "Buddy#Sura_Salon::OnEnable"; - disablewaitingroomevent; - end; - -OnEnable: - enablewaitingroomevent; - end; - -OnDisable: - disablewaitingroomevent; - end; -} - -sword_1-1,223,243,4 script Buddy#job_shu reception 483,{ - - mes "[Buddy]"; - mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; - next; - switch(select("Go to the living room.:Go outside.")){ - case 1: - mes "[Buddy]"; - mes "Please wait in the living room at the upper side."; - close; - case 2: - mes "[Buddy]"; - mes "Then, see you again."; - close2; - warp "yuno_fild07",255,178; - end; - } -} - -sword_2-1,1,1,0 script Buddy#Sura_Salon 66,{ - end; - -OnInit: - disablenpc "Buddy#Sura_Salon"; - end; - -OnEnable: - enablenpc "Buddy#Sura_Salon"; - initnpctimer; - end; - -OnReset: - killmonster "sword_2-1","Buddy#Sura_Salon::OnMyMobDead"; - end; - -OnDisable: - disablenpc "Buddy#Sura_Salon"; - stopnpctimer; - end; - -OnMyMobDead: - if(.MyMobCount < 1){ - monster "sword_2-1",219,210,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - } - end; - -OnTimer3000: - mapannounce "sword_2-1","The master is now in the middle of training, and you need to wait in the living room around 5 minutes.",bc_map; - end; - -OnTimer4000: - mapannounce "sword_2-1","Ah! You may have hallucinations in the living room, so please be careful.",bc_map; - end; - -OnTimer5000: - mapannounce "sword_2-1","This is the policy of the master, so please don't feel unpleasant.",bc_map; - end; - -OnTimer33000: - monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"It can't be true",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Illusion",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - set .MyMobCount,8; - end; - -OnTimer93000: - monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"Just Imagination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - set .MyMobCount,6; - end; - -OnTimer153000: - mapannounce "sword_2-1","If you're bored, may I bring you some magazines?",bc_map; - monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - set .MyMobCount,8; - end; - -OnTimer213000: - monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"Never mind",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Can you see me?",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - set .MyMobCount,6; - end; - -OnTimer273000: - monster "sword_2-1",219,210,"",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - set .MyMobCount,6; - end; - -OnTimer300000: - mapannounce "sword_2-1","The master has arrived. Soon I'll show you into the master's room.",bc_map; - end; - -OnTimer303000: - donpcevent "Buddy#job_shuaneh::OnEnable"; - end; - -OnTimer305000: - donpcevent "Buddy#Sura_Salon::OnReset"; - end; - -OnTimer315000: - mapannounce "sword_2-1","Come on here.",bc_map; - donpcevent "Buddy#job_shuaneh::OnDisable"; - donpcevent "Sura_garajjom::OnEnable"; - end; - -OnTimer320000: - mapannounce "sword_2-1","I guess you're not ready to meet the master yet..",bc_map; - donpcevent "Sura_garajjom::OnDisable"; - donpcevent "Drawing Room::OnEnable"; - mapwarp "sword_2-1","yuno_fild07",255,178; - stopnpctimer; - end; -} - -sword_2-1,223,205,7 script Buddy#job_shuaneh 483,{ - - if (job_shu > 4){ - mes "I'll show you the way. This way."; - close2; - warp "sword_1-1",216,168; - donpcevent "Buddy#job_shuaneh::OnDisable"; - end; - } - // Custom Translation - mes "How did you get here?"; - close2; - warp "yuno_fild07",248,179; - end; - -OnInit: - disablenpc "Buddy#job_shuaneh"; - end; - -OnEnable: - enablenpc "Buddy#job_shuaneh"; - end; - -OnDisable: - disablenpc "Buddy#job_shuaneh"; - end; -} - -sword_2-1,223,205,0 script Sura_garajjom 111,10,10,{ - end; - -OnTouch: - warp "sword_1-1",216,168; - end; - -OnInit: - disablenpc "Sura_garajjom"; - end; - -OnEnable: - enablenpc "Sura_garajjom"; - end; - -OnDisable: - disablenpc "Sura_garajjom"; - end; -} - -sword_1-1,222,169,5 script Bruno#job_shu 484,{ - - if (job_shu > 4){ - mes "[Bruno]"; - mes "Hey~ "+strcharinfo(0)+", What's up?"; - next; - switch(select("Let's have conversation.:Go outside.")){ - case 1: - if (job_shu == 100){ - mes "[Bruno]"; - mes "My master?"; - mes "He said he has put the world out of his mind and he is a ghost who gave up being a human but he seems to have a lingering desire for the world."; - next; - mes "[Bruno]"; - mes "Well, I am also a Sura but I still enjoy traveling and meeting many people~"; - next; - mes "[Bruno]"; - mes "In the old days, my master had one close friend but after becoming a Sura,"; - next; - mes "[Bruno]"; - mes "I heard that he wrote a letter to the friend that he had died."; - mes "Then he sometimes visits 'the place of memory' secretly."; - next; - mes "[Bruno]"; - mes "It would be better not saying that he died and just keep meeting his friend."; - mes "He's a bit of a stick-in-the-mud."; - next; - mes "[Bruno]"; - mes "But he is really cool and awesome."; - mes "Ho ho."; - next; - mes "[Bruno]"; - mes "The reason why I keep traveling is to find 'the precious friend' of my master and not to training myself more."; - next; - mes "[Bruno]"; - mes "I feel heavy-hearted when I see my master missing his friend..."; - mes "It's not... not just for my... master!"; - close; - } - mes "[Bruno]"; - mes "Wow~ I thought you would be knocked out before seeing my master but you are finally here now?"; - next; - mes "[Bruno]"; - mes "Anyway you are here now, so I am your immediate superior."; - next; - mes "[Bruno]"; - mes "We don't care about your age in our world!"; - close; - case 2: - mes "[Bruno]"; - mes "Come again whenever you want to~"; - mes "I will show you the training course of the dead~"; - close2; - warp "yuno_fild07",255,178; - end; - } - } - mes "[Bruno]"; - // Custom Translation - mes "How do people keep"; - mes "getting in here!"; - mes "Get out!!!"; - close2; - warp "yuno_fild07",255,178; - end; -} - -sword_1-1,223,167,2 script Master#job_shu 483,{ - - if (job_shu > 4){ - if (job_shu == 5){ - mes "[Master]"; - mes "You must have bright eyes to see that you finally came to this room."; - next; - if(SkillPoint != 0){ - mes "[Master]"; - // Custom Translation - mes "Please use all your Skill Points or you cannot become a Sura."; - close; - } - if(checkweight(1201,1) == 0){ - mes "[Master]"; - // Custom Translation - mes "Your earthly burden is to heavy. You'd better go clean up."; - close; - } - if (JobLevel < 50 || BaseLevel < 99){ - mes "[Master]"; - // Custom Translation - mes "You seem to have not yet reached the limits of human beings, you still have far to go in order to become Sura."; - mes "Go train more."; - close; - } - if (Class == Job_Baby_Monk){ - mes "[Bruno]"; - mes "Of course~"; - mes "I have keen eyes."; - next; - mes "[Bruno]"; - mes "Master! This is a wolf fur coat."; - mes "Put it on when it's cold."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahhk! That is the wolf I... caught... Uhh."; - next; - mes "- Whack -"; - next; - mes "[Bruno]"; - mes "Ho ho ho~"; - mes "Do you have something to say, "+strcharinfo(0)+"?"; - mes "You became a member of our family, let's get along together ~"; - next; - mes "[Master]"; - mes "Right, I now accept you as my student, too."; - next; - mes "[Master]"; - mes "I think you already know it, but to live as a Sura will not be that easy."; - next; - mes "[Master]"; - mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars."; - next; - mes "[Master]"; - mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies."; - next; - mes "[Master]"; - mes "You should train yourself steadily until that day."; - set job_shu,100; - jobchange Job_Baby_Sura; - completequest 11158; - getitem 5754,1; - getitem 2795,1; - close; - }else if (Class == Job_Monk){ - mes "[Bruno]"; - mes "Of course~"; - mes "I have keen eyes."; - next; - mes "[Bruno]"; - mes "Master! This is a wolf fur coat."; - mes "Put it on when it's cold."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahhk! That is the wolf I... caught... Uhh."; - next; - mes "- Whack -"; - next; - mes "[Bruno]"; - mes "Ho ho ho~"; - mes "Do you have something to say, "+strcharinfo(0)+"?"; - mes "You became a member of our family, let's get along together ~"; - next; - mes "[Master]"; - mes "Right, I now accept you as my student, too."; - next; - mes "[Master]"; - mes "I think you already know it, but to live as a Sura will not be that easy."; - next; - mes "[Master]"; - mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars."; - next; - mes "[Master]"; - mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies."; - next; - mes "[Master]"; - mes "You should train yourself steadily until that day."; - set job_shu,100; - jobchange Job_Sura; - completequest 11158; - getitem 5754,1; - getitem 2795,1; - close; - }else if (Class == Job_Champion){ - mes "[Bruno]"; - mes "Of course~"; - mes "I have keen eyes."; - next; - mes "[Bruno]"; - mes "Master! This is a wolf fur coat."; - mes "Put it on when it's cold."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahhk! That is the wolf I... caught... Uhh."; - next; - mes "- Whack -"; - next; - mes "[Bruno]"; - mes "Ho ho ho~"; - mes "Do you have something to say, "+strcharinfo(0)+"?"; - mes "You became a member of our family, let's get along together ~"; - next; - mes "[Master]"; - mes "Right, I now accept you as my student, too."; - next; - mes "[Master]"; - mes "I think you already know it, but to live as a Sura will not be that easy."; - next; - mes "[Master]"; - mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars."; - next; - mes "[Master]"; - mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies."; - next; - mes "[Master]"; - mes "You should train yourself steadily until that day."; - set job_shu,100; - jobchange Job_Sura_T; - completequest 11155; - getitem 5754,1; - getitem 2795,1; - close; - } - mes "[Master]";; - // Custom Translation - mes "Ah?";; - close; - } - mes "[Master]"; - mes "Once I was also an ordinary young man who traveled a lot and met many friends."; - next; - mes "[Master]"; - mes "However, as you might have felt, I finally faced my limitation."; - next; - mes "[Master]"; - mes "Sometimes I wondered 'should I have to give up everything to be more powerful...?'"; - next; - mes "[Master]"; - mes "But what's done is done..."; - if (countitem(6153) > 0){ - delitem 6153,1; - getitem 5754,1; - close; - } - close; - } - mes "[Master]"; - mes "You should not have come here."; - mes "Please leave."; - close2; - warp "yuno_fild07",255,178; - end; -} - -// Custom Translation -sword_2-1,1,2,0 script Sura Job Switch 66,{ - - switch(select("Open Arena:Close Arena:Activate Drawing Room:Actvate Buddy:Activate Naigara:All Off:Cancel")){ - case 1: - mes "Opening Arena"; - donpcevent "Drawing Room::OnEnable"; - close; - case 2: - mes "Closing Arena"; - donpcevent "Drawing Room::OnDisable"; - close; - case 3: - mes "Activating Drawing Room"; - donpcevent "Buddy#Sura_Salon::OnEnable"; - close; - case 4: - mes "Activating Buddy"; - donpcevent "Buddy#job_shuaneh::OnEnable"; - close; - case 5: - mes "Activating garajjom"; - donpcevent "Sura_garajjom::OnEnable"; - close; - case 6: - mes "Deactivating all."; - donpcevent "Drawing Room::OnDisable"; - donpcevent "Buddy#Sura_Salon::OnReset"; - donpcevent "Buddy#Sura_Salon::OnDisable"; - donpcevent "Buddy#job_shuaneh::OnDisable"; - donpcevent "Sura_garajjom::OnDisable"; - close; - case 7: - close; - } -}
\ No newline at end of file diff --git a/npc/pre-re/jobs/3-2/wanderer.txt b/npc/pre-re/jobs/3-2/wanderer.txt deleted file mode 100644 index 453f2566e..000000000 --- a/npc/pre-re/jobs/3-2/wanderer.txt +++ /dev/null @@ -1,1393 +0,0 @@ -//===== rAthena Script ======================================= -// Wanderer Job change Quest -//===== By: ================================================== -//= Muad_Dib, Meyraw -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Any rAthena SVN -//===== Description: ========================================= -//= Official Script -//= Job change Quest from Dancer / Gypsy -> Wanderer. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -xmas,162,209,5 script Little Iraki#job_wan 714,{ - - if (job_wan == 0){ - mes "[Little Iraki]"; - mes "Mimi, how are you?"; - mes "Oh, my heart is beating faster~ ~"; - next; - mes "[Mimi]"; - mes "Little Iraki, why is your face red? ha-ha!"; - next; - mes "[Little Iraki]"; - mes "Oh stop joking, Mimi -"; - mes "But I have thoughts on Dancer Kim's performance!"; - emotion e_shy; - next; - mes "[Little Iraki]"; - mes "Due to the mysterious enchanting, Wanderers has been praised by dancers and I might faint when I see her."; - next; - mes "[Mimi]"; - mes "Calm down, Little Iraki."; - mes "If you continue like this, you might fall before performance starts, huh, huh."; - next; - mes "[Mimi]"; - mes "But I can understand."; - mes "I've heard that wanderers are the most acclaimed dancers, so I'm looking forward to it."; - if (Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ - if (BaseLevel < 99 || JobLevel < 50){ - close; - } - next; - } - else { - close; - } - switch(select("Dancer Kim?:Wanderers?")){ - case 1: - mes "[Little Iraki]"; - mes "What? You don't know anything about Dancer Kim?"; - mes "God, I can't believe it!"; - mes "You look like a dancing professional and yet you don't know Dancer Kim? I can't let that happen!"; - next; - mes "[Mimi]"; - mes "Wanderers are supported by the wind, accompanied by the stars. They are wandering around the world with the freedom of their soul."; - mes "They are always dancing, accompanied by beautiful music."; - next; - mes "[Mimi]"; - mes "Dancer Kim is the part of performance group called <Nuoli Ou>. She is a very famous dancer."; - next; - mes "[Mimi]"; - mes "Me and Little Iraki are the wanderer students. Soon after, we're looking for ward to <Nuoli Ou> performance, that will be held here."; - next; - mes "[Little Iraki]"; - mes "If you're a real dancer, then you should visit their performances."; - mes "Oh, where can I meet such romantic poet like Guitar Song, mimi?"; - next; - mes "[Mimi]"; - mes "Huh-uh, Little Iraki."; - next; - if (select("Where is the performance held?:End conversation.") == 2){ - mes "[Mimi]"; - mes "If you are interested in wanderers, I can help you as much as I can."; - close; - } - mes "[Little Iraki]"; - mes "In front of the Christmas tree!"; - mes "Snow white, beautiful and seductive dance music."; - mes "It will be a great performance, right?"; - set job_wan,1; - close; - case 2: - mes "[Mimi]"; - mes "If you are interested in wanderers, I can help you as much as I can."; - close; - } - } - else if (job_wan == 1){ - mes "[Little Iraki]"; - mes "Performance will be held in Lutie in front of the Christmas tree."; - mes "I'm so excited! Oh, I think I'm going to faint, Mimi~!"; - close; - } - else if (job_wan == 10){ - mes "[Little Iraki]"; - mes "<Nuoli Ou> is the best!!"; - close; - } - mes "[Little Iraki]"; - mes "I want to be a good wanderer, Mimi~"; - close; -} - -xmas,163,209,3 script Mimi#job_wan 714,{ - - if (job_wan == 0){ - mes "[Little Iraki]"; - mes "Mimi, how are you?"; - mes "Oh, my heart is beating faster~ ~"; - next; - mes "[Mimi]"; - mes "Little Iraki, why is your face red? ha-ha!"; - next; - mes "[Little Iraki]"; - mes "Oh stop joking, Mimi -"; - mes "But I have thoughts on Dancer Kim's performance!"; - emotion e_shy; - next; - mes "[Little Iraki]"; - mes "Due to the mysterious enchanting, Wanderers has been praised by dancers and I might faint when I see her."; - next; - mes "[Mimi]"; - mes "Calm down, Little Iraki."; - mes "If you continue like this, you might fall before performance starts, huh, huh."; - next; - mes "[Mimi]"; - mes "But I can understand."; - mes "I've heard that wanderers are the most acclaimed dancers, so I'm looking forward to it."; - if (Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ - if (BaseLevel < 99 || JobLevel < 50){ - close; - } - next; - } - else { - close; - } - switch(select("Dancer Kim?:Wanderers?")){ - case 1: - mes "[Little Iraki]"; - mes "What? You don't know anything about Dancer Kim?"; - mes "God, I can't believe it!"; - mes "You look like a dancing professional and yet you don't know Dancer Kim? I can't let that happen!"; - next; - mes "[Mimi]"; - mes "Wanderers are supported by the wind, accompanied by the stars. They are wandering around the world with the freedom of their soul."; - mes "They are always dancing, accompanied by beautiful music."; - next; - mes "[Mimi]"; - mes "Dancer Kim is the part of performance group called <Nuoli Ou>. She is a very famous dancer."; - next; - mes "[Mimi]"; - mes "Me and Little Iraki are the wanderer students. Soon after, we're looking for ward to <Nuoli Ou> performance, that will be held here."; - next; - mes "[Little Iraki]"; - mes "If you're a real dancer, then you should visit their performances."; - mes "Oh, where can I meet such romantic poet like Guitar Song, mimi?"; - next; - mes "[Mimi]"; - mes "Huh-uh, Little Iraki."; - next; - if (select("Where is the performance held?:End conversation.") == 2){ - mes "[Mimi]"; - mes "If you are interested in wanderers, I can help you as much as I can."; - close; - } - mes "[Little Iraki]"; - mes "In front of the Christmas tree!"; - mes "Snow white, beautiful and seductive dance music."; - mes "It will be a great performance, right?"; - set job_wan,1; - close; - case 2: - mes "[Mimi]"; - mes "If you are interested in wanderers, I can help you as much as I can."; - close; - } - } - else if (job_wan == 1){ - mes "[Little Iraki]"; - mes "Performance will be held in Lutie in front of the Christmas tree."; - mes "I'm so excited! Oh, I think I'm going to faint, Mimi~!"; - close; - } - else if (job_wan == 10){ - mes "[Little Iraki]"; - mes "<Nuoli Ou> is the best!!"; - close; - } - mes "[Little Iraki]"; - mes "I want to be a good wanderer, Mimi~"; - close; -} - -xmas,132,143,5 script Performance Manager#w 713,{ - - if (job_wan == 0){ - mes "[Stage Staff]"; - mes "Oh, how could it be?"; - close; - } - else if (job_wan == 1){ - mes "[Stage Staff]"; - mes "Oh, how could it be?"; - mes "How could this happen?"; - next; - emotion e_ag; - mes "[Stage Staff]"; - mes "Hey, you!"; - mes "May I talk with you?"; - mes "In fact, I usually don't say these things to thers."; - mes "But I'm very depressed. Really, really depressed."; - next; - while(1){ - switch(select("I'm not interested.:What happened?:If you're not saying, why would you tell me that?")) { - case 1: - mes "[Stage Staff]"; - mes "Oh! What a ruthless world!"; - close; - case 2: - mes "[Stage Staff]"; - mes "I want to say that only few days left until stage will fill with guests!"; - next; - mes "[Stage Staff]"; - mes "I have no sense of responsibility..."; - next; - goto L_wh1; - case 3: - emotion e_ag; - mes "[Stage Staff]"; - mes "I am not saying it? I'm too depressed! Well, now you know!"; - next; - break; - } - } -L_wh1: - while(1){ - switch(select("What is the problem?:Who are you talking about?:Seems to me that it doesn't matter, right?")) { - case 1: - mes "[Stage Staff]"; - mes "how could this happen?"; - mes "I will be hit with a snowball!"; - mes "No, they might throw a snowman at me!"; - next; - emotion e_wah; - mes "[Stage Staff]"; - mes "People will put a collar on me! Oh, terrible, so terrible!"; - next; - goto L_wh2; - case 2: - mes "[Stage Staff]"; - mes "Who else!"; - mes "It's <Nuoli Ou>!"; - mes "Do you know?"; - mes "They are the worst people in the world."; - next; - break; - case 3: - mes "[Stage Staff]"; - mes "Too much!"; - close; - } - } -L_wh2: - while(1){ - switch(select("Why fear that someone will hit you?:Is it wrong to participate in performances?:Whatever, I'm going.")) { - case 1: - mes "[Stage Staff]"; - mes "If we switch places, would you not be afraid?"; - mes "I am the person in charge of performances! You know how many performances there will be, how many money there will be? Or how many people we will expect to face! Don't you think that I have a multiple burden?"; - next; - break; - case 2: - mes "[Stage Staff]"; - mes "Yes!"; - mes "It's the legendary <Nuoli Ou> group's sudden notice to cancel the performances!"; - next; - mes "[Stage Staff]"; - mes "Performance day is soon and they left all troubles with me!"; - next; - mes "[Stage Staff]"; - mes "Do you know how many people will complain? This will be terrible..."; - next; - goto L_wh3; - case 3: - mes "[Stage Staff]"; - mes "Hey, where are you going!"; - close; - } - } -L_wh3: - mes "["+strcharinfo(0)+"]"; - mes "When preparations go not as planned, you become very worried about it."; - mes "The audience wants to see the best performance."; - next; - mes "[Stage Staff]"; - mes "I don't know how this happened/"; - mes "Why are they suddenly canceling their performance?"; - mes "Do you know?"; - next; - mes "[Stage Staff]"; - mes "<Nuoli Ou>... Why did they suddenly cancel the prformance."; - mes "What have I done wrong? After they signed the contract, I did everything they wanted."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Well..."; - input .@input$; - mes "^3131FF" +.@input$+ "^000000"; - mes "... is the reason."; - next; - emotion e_ag; - mes "[Stage Staff]"; - mes "What are you talking about?"; - mes "Are you kidding? Or do you think I'm insane?"; - next; - mes "[Stage Staff]"; - mes "Oh, chest hair, nausea, dizzy head..."; - next; - mes "[Stage Staff]"; - mes "Hey! Find the minstrel Guitar Song!"; - next; - switch(select("Okay.:How can I find him!:Happy!")) { - case 1: - break; - case 2: - mes "[Stage Staff]"; - mes "How do I know!?"; - mes "Ah, no, no."; - mes "Since you're a dancer, you must be interested in it, right?"; - mes "Don't you want to see the performance?"; - next; - break; - case 3: - mes "[Stage Staff]"; - mes "You musn't talk with me again..."; - close; - } - mes "[Stage Staff]"; - mes "If you can, I really want Guitar Song here fast!"; - mes "If you persuade him, everything might go as planned. But now I have to deal with sponcors..."; - next; - mes "[Stage Staff]"; - mes "Although I don't know where the Guitar Song is, but I know that he often visits various places in Comodo!"; - mes "Find him faster, faster! Oh, I'm really going to get more depressed! Oh! Guitar Song!!!"; - set job_wan,2; - setquest 2218; - close; - } - else if (job_wan == 2) { - mes "[Stage Staff]"; - mes "Although I don't know where the Guitar Song is, but I know that he often visits various places in Comodo!"; - close; - } - else if (job_wan == 9) { - mes "[Stage Staff]"; - mes "They came back!!!"; - close; - } - else if (job_wan == 10) { - if (checkweight(1201,1) == 0) { - mes "[Stage Staff]"; - mes "- Stop! You're holding too much items! -"; - close; - } - if (countitem(6153) > 0) { - delitem 6153,1; // Exchange Coupon - getitem 5758,1; // Swan - mes "[Stage Staff]"; - mes "Thanks to you, performance went successfully as planned."; - mes "They are really talented!"; - next; - mes "[Stage Staff]"; - mes "Ah, you have exchange coupons?"; - mes "You still haven't exchanged your ticket? If I had known, wouldn't yell at you. I'm really sorry."; - next; - mes "[Stage Staff]"; - mes "Good! please take this headgear."; - mes "This item is not easy to get, so be careful and not lose it!"; - close; - } - else { - mes "[Stage Staff]"; - mes "Thanks to you, the performance went successfully as planned."; - mes "They are really talented!"; - mes "As a reward, I will prepare a stage especially for you."; - close; - } - } - mes "[Stage Staff]"; - mes "Oh, great chaos! Ah-ah!"; - close; -} - -comodo,140,86,5 script Cheerless Minstrel#w 479,{ - - if (job_wan < 2){ - mes "[Cheerless Minstrel]"; - mes "You can dance ~ ~"; - mes "You can work ~ ~"; - mes "You are the dancing queen ~ ~"; - mes "Feel the beat from the tambourine ~ ~"; - next; - mes "[Cheerless Minstrel]"; - mes "Thank you ..."; - close; - } - if (job_wan == 2){ - mes "[Cheerless Minstrel]"; - mes "You can dance ~ ~"; - mes "You can work ~ ~"; - mes "You are the dancing queen ~ ~"; - mes "Feel the King of the tambourines ~ ~"; - next; - mes "- that guy seems to be Guitar Song -"; - next; - if (select("Thats one Guitar Song's strange song.:Leave him alone.") == 2){ - mes "- Such a strange person. -"; - close; - } - mes "[Cheerless Minstrel]"; - mes "What?!"; - mes "How dare you look down to top-hit song the <Tambourine king>? That was the first slap to the face. This really makes me angry."; - next; - menu "Ah, I didn't slapped you!",-; - emotion e_gasp; - mes "[Cheerless Minstrel]"; - mes "Oh! by looking at your clothes, you look like a person from dance group."; - next; - mes "[Cheerless Minstrel]"; - mes "How are your fellow dancers and musicians doing? Good? If not, then how about we form a duet?"; - next; - mes "[Cheerless Minstrel]"; - mes "I'll call it <Guitar Song of distress>."; - mes "Guitar Song will write a poem of pain in adults."; - mes "The name has a lot of flavors so it will be highly popular."; - next; - menu "Are you Guitar song?",-; - emotion e_shy; - mes "[Guitar Song]"; - mes "Hey... ... Only now you recognized me? That makes me sad."; - mes "Yes, I was a well-known musician from <Nuoli Ou>. Guitar Song, the world's first male beauty, huh, huh."; - next; - mes "[Guitar Song]"; - mes "Are you interested in my proposal?"; - mes "Most people, after hearing the proposal, already passed out from happiness."; - next; - switch(select("Where is Dancer Kim?:The reason why they cancel the performance.")){ - case 1: - mes "[Guitar Song]"; - mes "Why suddenly mention this?"; - mes "Hey, Hey, lets say that everyone is happy, okay?"; - mes "Without me and Dancer Kim, performances will be fine."; - next; - menu "What are you talking about?",-; - mes "[Guitar Song]"; - mes "Hey, didn't I said to not mention that?"; - mes "I don't want to think about it. When I think about it, it makes me sad."; - next; - mes "- Guitar Song refused to talk it. He is the only one who knows about <Nuoli Ou>. What should I do? -"; - set job_wan,3; - close; - case 2: - close; - } - } - else if (job_wan == 3) { - mes "["+strcharinfo(0)+"]"; - mes "(What should I do to make Guitar Song talk?)"; - next; - switch(select("Scream:Lullaby:Lucky Kiss")){ - case 1: - set .@scream,getskilllv(326); - if (.@scream == 5) { - mes "- You leaned your head to Guitar Song's ear -"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ah -"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey -!!!!!"; - specialeffect EF_STUNATTACK; - next; - mes "[Guitar Song]"; - mes "Huh, why!!! Why are you doing that!"; - mes "You will break my eardrums like that."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey, cheer up!!!"; - next; - mes "[Guitar Song]"; - mes "What are you talking about?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "It should be very clear that people like how you sing, right?"; - mes "Many people are looking forward for your support."; - mes "Don't you feel the shame to let people down without a good reason?"; - next; - break; - } - else { - set .@chance,(rand(1,100)); - if (.@chance > 80) { - mes "- You leaned your head to Guitar Song's ear -"; - next; - mes "["+strcharinfo(0)+"]"; - mes "ah -"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey -!!!!!"; - specialeffect EF_STUNATTACK,"Cheerless Minstrel#w"; - next; - mes "[Guitar Song]"; - mes "Huh, why!!! Why are you doing that!"; - mes "You will break my eardrums like that."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey, cheer up!!!"; - next; - mes "[Guitar Song]"; - mes "What are you talking about?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "It should be very clear that people like how you sing, right?"; - mes "Many people are looking forward for your support."; - mes "Don't you feel the shame to let people down without a good reason?"; - next; - break; - } - else { - mes "["+strcharinfo(0)+"]"; - mes "Ah -"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ah ah ah ah ah ah ah !!!!!"; - next; - mes "[Guitar Song]"; - mes "Why!!! This is so mean!"; - mes "Guard!!!"; - next; - mes "[Man wearing black]"; - mes "Please don't do that."; - close2; - warp "comodo",117,98; - end; - } - } - case 2: - set .@scream,getskilllv(306); - if (.@scream == 0) { - mes "- I didn't learned this skill. -"; - close; - } - else { - mes "["+strcharinfo(0)+"]"; - mes "It doesn't look like a good idea to me."; - close; - } - case 3: - set .@scream,getskilllv(329); - if (.@scream == 0) { - mes "- I didn't learned this skill. -"; - close; - } - else { - emotion e_lv,1; - mes "["+strcharinfo(0)+"]"; - mes "ah, Guitar Song ~ ~"; - next; - mes "[Guitar Song]"; - mes "Oh, how? I think I'm getting goosebumps."; - next; - emotion e_lv,1; - mes "["+strcharinfo(0)+"]"; - mes "I have been looking at performances of <Nuoli Ou> a long time ago."; - next; - mes "[Guitar Song]"; - mes "You were really famous! ha-ha!"; - next; - emotion e_lv2,1; - mes "["+strcharinfo(0)+"]"; - mes "I've heard many court musicians and their performances, but your singing is o ver the top, do you know that?"; - next; - mes "[Guitar Song]"; - mes "Hey hey hey! I'm really great!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "It's like the first time... After listening you play, didn't I told you that I went in love on first sight?"; - mes "It's like listening how mother is singing you a lullaby, while you're lying on the cradle ~~ so beautiful, so moving... Aren't you the best minstrel ever?"; - next; - specialeffect EF_STEAL; - mes "[Guitar Song]"; - mes "Hey Hey, of course, after listening to your words, I feel very pleased."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I look forward to your performance in Lutie."; - mes "When I heard that performance is about to be cancelled, I almost lost my heart."; - next; - emotion e_sob,1; - mes "["+strcharinfo(0)+"]"; - mes "By hearing your music ~ I want to dance in the ocean of music and feel free as butterfly."; - mes "My dream won't come true! Hum!"; - next; - mes "[Guitar Song]"; - mes "Oh! Well ..."; - next; - emotion e_sob,1; - mes "["+strcharinfo(0)+"]"; - mes "I'm very pleased to see you here, but the beautiful Lutie performance... hum."; - next; - emotion e_sob,1; - mes "["+strcharinfo(0)+"]"; - mes "And in the end... Why are did you cancelled the performance?"; - mes "I really want to know! Is that because you hate me?"; - next; - emotion e_omg; - mes "[Guitar Song]"; - mes "No, how could this is be the reason!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I beg you to tell me because my heart is in pain and I want to hear your music and beautiful voice."; - emotion e_lv,1; - next; - break; - } - } - mes "[Guitar Song]"; - mes "Ah, oh, well!"; - mes "In fact, I would like to be in stage!"; - mes "But how can do it alone?"; - next; - emotion e_ag; - mes "[Guitar Song]"; - mes "This is the problem of Dancer Kim!"; - mes "Not long ago, she suddenly lost her temper and left the <Nuoli Ou>!"; - mes "Dancer Kim has bad temper. I've had enough."; - next; - mes "[Guitar Song]"; - mes "Thats all."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Why Dancer Kim suddenly went angry?"; - next; - emotion e_swt; - mes "[Guitar Song]"; - mes "I don't know! She seems to be crazy now!"; - mes "Dancer Kim always been a kind person."; - mes "She suddenly disappeared, and then sent a letter with strange combination of letters. Really reckless writen letter."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where is Dancer Kim now?"; - next; - mes "[Guitar Song]"; - mes "I can't find the mail address."; - mes "It seems that she went back home, where Kim and I first met. It's the town where Monster Race is held."; - next; - emotion e_hmm; - mes "[Guitar Song]"; - mes "She oftenly gets angry, but she is a great dancer."; - mes "I don't know why is she unhappy in the end. She was really happy when she listened to my music. It seems that my music comes to end too... "; - set job_wan,4; - changequest 2218,2219; - close; - } - else if (job_wan > 3 && job_wan < 8) { - mes "[Guitar Song]"; - mes "Dancer Kim should be in town where monster race is held, right?"; - mes "If you like monster race, you should know the location ..."; - close; - } - else if (job_wan == 8){ - emotion e_gasp; - mes "- You told everything to Guitar Song -"; - next; - mes "[Guitar Song]"; - mes "Ooh ~ ~"; - mes "Dancer Kim, you're such a fool ~ ~"; - mes "I will truly take care of you ~ ~"; - next; - mes "[Guitar Song]"; - mes "Immediately, go to Lutie. We will gather as fast as we can."; - set job_wan,9; - close; - } - else if (job_wan == 9){ - mes "[Guitar Song]"; - mes "I'll go to Lutie as promised."; - close; - } - else { - mes "[inability of the court musicians]"; - mes "Where is my companion ..."; - close; - } -} - -hu_in01,305,251,5 script Vacant Looking Lady#w 879,{ - - if (job_wan < 4){ - mes "[Vacant Looking Lady]"; - mes "*Sigh*"; - close; - } - else if (job_wan == 4){ - mes "[Vacant Looking Lady]"; - mes "... ... ... sob sob."; - next; - menu "Why are you crying?",-; - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "Because I gave up on his dream. *Sob-sob*"; - next; - menu "What are you talking about?",-; - mes "[Vacant Looking Lady]"; - mes "And I always travel with companion, but I broke up with him."; - next; - menu "Oh, why would you say that?",-; - mes "[Vacant Looking Lady]"; - mes "Well... That... Woo!"; - next; - menu "Just tell me everything.",-; - mes "[Vacant Looking Lady]"; - mes "Do you know that wanderers and minstrels together have ability to work together?"; - next; - mes "[Vacant Looking Lady]"; - mes "Therefore, the court wanderers and minstrels often travel together, with the ensemble performance."; - mes "With lively music, dance like a beauty."; - next; - mes "[Vacant Looking Lady]"; - mes "Not long time ago, I partnered with the Guitar Song. We used various combinations of dances and songs and Guitar Song was always cheerful."; - next; - mes "[Vacant Looking Lady]"; - mes "Also I dance more than usual if people applause, so I'm a very proud person."; - mes "Guitar Song always praised my dancing. And that was a big advantage for me, I felt like I'm over the top."; - next; - mes "[Vacant Looking Lady]"; - mes "But..."; - next; - menu "What happened in the end... ?",-; - mes "[Vacant Looking Lady]"; - mes "The next morning I get up to brush teeth and wash my face, but I realized that I had no make-up."; - next; - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "At that time I didn't know what happened, but then Guitar Song appeared and shouted: ^3131FF Hey! What are you doing here? ^000000, and then he forced me out from the room."; - next; - mes "[Vacant Looking Lady]"; - mes "He always have been a good companion, but how could he do this to me?"; - mes "I thought that Guitar Song was a joking! but he rushed to close the door, really..."; - next; - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "Why didn't Guitar Song recognized me, ah? I still have no make-up on my face so he won't recognize me, ah? Ooo-ooo..."; - next; - menu "So you have to solve this problem?",-; - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "What can a woman with broken self-esteem do?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "How could he be so careless!"; - mes "because such a trivial matter, if not justify the dissolution of the combination, right? Because of the nature of this problem, it's not going to be solved by itself, right?"; - next; - mes "[Vacant Looking Lady]"; - mes "Yes. But thats not the only reason."; - mes "I have to say, that due to injure..."; - next; - mes "[Vacant Looking Lady]"; - mes "I was heartbroken by Guitar Song, so I have to stay in my hometown, hiding in my room alone. Thank god I have a delicious cake to comfort me."; - next; - emotion e_shy; - mes "[Vacant Looking Lady]"; - mes "The cake is the best!"; - mes "Cake with a soft cream, surrounded with melted dark chocolate and covered with fresh fruits on top. Thats the best cake ever!"; - next; - mes "[Vacant Looking Lady]"; - mes "In sad times I used to eat delicious cake... I feel like the Happiness Fairy is coming to my side to passionate and comfort me."; - next; - mes "[Vacant Looking Lady]"; - mes "From morning till night, I'm heartily accepting the Happiness Fairy."; - next; - menu "And...",-; - emotion e_sob; - mes "[Vacant Looking Lady]"; - mes "That fairy took away my sorrow, but now I got fatter! Ah-ah-ah-ah-ah!"; - next; - mes "[Vacant Looking Lady]"; - mes "wanderers do not wear clothes on! I can no longer be called a fairy dance! Wanderers do not wear clothes on! I can't be called wanderer now!"; - mes "I can't do belly dance now! Ah-ah-ah..."; - next; - mes "[Vacant Looking Lady]"; - mes "performances of the day is coming soon, but the monster who has brought me happiness than Miao also difficult test Tierney mountains! The performance day is coming soon, but to lose weight I need to train train hard."; - mes "I again plunged into despair! can not I like this Guitar Song and the fans to see! And again I have fallen into despair, when I imagine how dance see me and Guitar Song."; - mes "<Nuo Li> has broken apart! Ah ah ah ah!"; - set job_wan,5; - close; - } - else if (job_wan == 5){ - emotion e_sob; - mes "[Dancer Kim]"; - mes "I was once a beautiful dove, but now I became a hen."; - mes "Dancer Kim's is no longer wanderer."; - next; - if (select("Don't give up.:You'll can handle it yourself.") == 2){ - mes "[Dancer Kim]"; - mes "My life has not came out from the abyss ..."; - close; - } - mes "[Dancer Kim]"; - mes "I already said that it's all over with Guitar Song."; - mes "It's over, and even if you insist, this won't do anything."; - next; - menu "If you give up, everything will be over.",-; - mes "[Dancer Kim]"; - mes "But if this continues..."; - mes "There is nothing really I can do..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You need to exercise to lose weight!"; - mes "As long as you exercise with effort, your body will get better!"; - next; - mes "[Dancer Kim]"; - mes "It won't be too hard, but I'm so tired so I will easily give up."; - mes "It's not be too long before I will give up."; - next; - if (select("Then there is nothing else to do.:Lets exercise.") == 1){ - mes "[Dancer Kim]"; - mes "There is no dream, no hope..."; - close; - } - mes "[Dancer Kim]"; - mes "Do you want to exercise with me? Together?"; - mes "Really?"; - next; - mes "[Dancer Kim]"; - mes "A person, with whom we can train together..."; - next; - mes "[Dancer Kim]"; - mes "My heart now feels better!"; - mes "I feel like my body is igniting for some action."; - mes "And now I'm motivated to take advantage of the time and overcome all difficulties as soon as possible!"; - next; - menu "What are we going to do?",-; - mes "[Dancer Kim]"; - mes "I have a good idea!"; - next; - mes "[Dancer Kim]"; - mes "In the field near Hugel, there is a lake called the Lake of Abyss."; - mes "Lets meet there."; - set job_wan,6; - changequest 2219,2220; - close; - } - else if (job_wan == 6 || job_wan == 7) { - mes "[Dancer Kim]"; - mes "I will wait for you in the Lake of Abyss."; - close; - } - else if (job_wan == 8) { - mes "[Dancer Kim]"; - mes "Come to the Lutie with Guitar Song!"; - mes "I'll start immediately!"; - close; - } - mes "[Vacant Looking Lady]"; - mes "Where is my partner..."; - close; -} - -hu_fild05,342,130,5 script Dancer Kim#fild 879,{ - - if (job_wan == 6){ - mes "[Dancer Kim]"; - mes "Campaign is good enough, but with competition, the effect of training will be a lot better!"; - next; - mes "[Dancer Kim]"; - mes "From now on, lets begin the race of killing Yellow Novus."; - next; - mes "[Dancer Kim]"; - mes "The goal is 50 Yellow Novuses."; - mes "Are you Ready?"; - next; - if (select("No.:Yes.") == 1){ - mes "[Dancer Kim]"; - mes "Please prepare as fast as you can, before all of this will disappear from my interests!"; - close; - } - mes "[Dancer Kim]"; - mes "Good! So, prepare!"; - mes "Start!"; - set job_wan,7; - changequest 2220,2221; - close; - } - else if (job_wan == 7){ - set .@chk_nov_time,checkquest(2221,PLAYTIME); - set .@chk_nov_hunt,checkquest(2221,HUNTING); - if (.@chk_nov_time == 0 || .@chk_nov_time == 1){ - if (.@chk_nov_hunt == 2){ - mes "[Dancer Kim]"; - mes "Whew!"; - mes "Hey, looks like I've lost!"; - next; - mes "[Dancer Kim]"; - mes "This feeling reminds me of the past where I've crossed the borders of many continents."; - next; - mes "[Dancer Kim]"; - mes "Ah! look at this!"; - mes "I'm getting slimmer, can you see it?"; - next; - mes "[Dancer Kim]"; - mes "I feel that my body is full of power."; - mes "I suddenly wanted to see my good partner Guitar Song."; - mes "I want to start dancing again."; - next; - menu "How about dancing in Lutie?",-; - emotion e_gasp; - mes "[Dancer Kim]"; - mes "Ah! Christmas Village! Yes! Yes! My dream to dance in Lutie will finally come true!"; - next; - mes "[Dancer Kim]"; - mes "I want to dance and jump all day to bring people happiness!"; - mes "So I will go to Lutie."; - next; - mes "[Dancer Kim]"; - mes "Ah, do me a favour, please."; - mes "Can you bring Guitar Song to Lutie?"; - mes "Say that his partner is waiting for him."; - next; - menu "No problem!",-; - mes "[Dancer Kim]"; - mes "You're a good person. I'm really happy that I met you."; - mes "Thank god for sending such a stubborn person to me!"; - set job_wan,8; - changequest 2221,2222; - close; - } - mes "[Dancer Kim]"; - mes "You look relaxed."; - mes "But I have more chances to win this."; - close; - } - if (.@chk_nov_time == 2){ - mes "[Dancer Kim]"; - mes "You came back."; - mes "I'm so tired. My back hurts. It seems that my body doesn't work well. <Nuo Li>, It's all over."; - next; - mes "- It looks like Dancer Kim cannot stand the pain and gives up. She sat down on the ground -"; - set job_wan,6; - changequest 2221,2220; - close; - } - mes "[Dancer Kim]"; - mes "Ah ...?"; - set job_wan,6; - close; - } - else if (job_wan == 8) { - mes "[Dancer Kim]"; - mes "Please tell Guitar Song that I'm waiting for him in Lutie."; - close; - } - mes "[Dancer Kim]"; - mes "Hunting Yellow Novus really is the best sport."; - close; -} - -hu_fild05,81,111,0 script #fildshout01 -1,20,20,{ - -OnTouch: - if (job_wan == 7){ - set .@bc_rd,(rand(1,3)); - if (.@bc_rd == 1){ - mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map; - end; - } - if (.@bc_rd == 2){ - mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; - end; - } - else { - mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; - } - } - end; -} - -hu_fild05,193,98,0 script #fildshout02 -1,20,20,{ - -OnTouch: - if (job_wan == 7){ - set .@bc_rd,(rand(1,3)); - if (.@bc_rd == 1){ - mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map; - end; - } - if (.@bc_rd == 2){ - mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; - end; - } - else { - mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; - } - } - end; -} - -hu_fild05,252,74,0 script #fildshout03 -1,20,20,{ - -OnTouch: - if (job_wan == 7){ - set .@bc_rd,(rand(1,3)); - if (.@bc_rd == 1){ - mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map; - end; - } - if (.@bc_rd == 2){ - mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; - end; - } - else { - mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; - } - } - end; -} - -hu_fild05,323,175,0 script #fildshout04 -1,20,20,{ - -OnTouch: - if (job_wan == 7){ - set .@bc_rd,(rand(1,3)); - if (.@bc_rd == 1){ - mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map; - end; - } - if (.@bc_rd == 2){ - mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; - end; - } - else { - mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; - } - } - end; -} - -hu_fild05,334,225,0 script #fildshout05 -1,20,20,{ - -OnTouch: - if (job_wan == 7){ - set .@bc_rd,(rand(1,3)); - if (.@bc_rd == 1){ - mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map; - end; - } - if (.@bc_rd == 2){ - mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; - end; - } - else { - mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; - } - } - end; -} - -hu_fild05,301,287,0 script #fildshout06 -1,20,20,{ - -OnTouch: - if (job_wan == 7){ - set .@bc_rd,(rand(1,3)); - if (.@bc_rd == 1){ - mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map; - end; - } - if (.@bc_rd == 2){ - mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; - end; - } - else { - mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; - } - - } - end; -} - -hu_fild05,229,315,0 script #fildshout07 -1,20,20,{ - -OnTouch: - if (job_wan == 7){ - set .@bc_rd,(rand(1,3)); - if (.@bc_rd == 1){ - mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map; - end; - } - if (.@bc_rd == 2){ - mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; - end; - } - else { - mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; - } - } - end; -} - -hu_fild05,146,309,0 script #fildshout08 -1,20,20,{ - -OnTouch: - if (job_wan == 7){ - set .@bc_rd,(rand(1,3)); - if (.@bc_rd == 1){ - mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map; - end; - } - if (.@bc_rd == 2){ - mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; - end; - } - else { - mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; - } - } - end; -} - -hu_fild05,80,239,0 script #fildshout09 -1,20,20,{ - -OnTouch: - if (job_wan == 7){ - set .@bc_rd,(rand(1,3)); - if (.@bc_rd == 1){ - mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map; - end; - } - if (.@bc_rd == 2){ - mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; - end; - } - else { - mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; - } - } - end; -} - -hu_fild05,69,147,0 script #fildshout10 -1,20,20,{ - -OnTouch: - if (job_wan == 7){ - set .@bc_rd,(rand(1,3)); - if (.@bc_rd == 1){ - mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map; - end; - } - if (.@bc_rd == 2){ - mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; - end; - } - else { - mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; - } - } - end; -} - -xmas,148,131,0 script #wandergogo -1,3,3,{ - -OnTouch: - if (job_wan == 9){ - enablenpc "Dancer Kim#xmas"; - enablenpc "Guitar Song#xmas"; - enablenpc "Audience#xmas1"; - enablenpc "Audience#xmas2"; - enablenpc "Audience#xmas3"; - enablenpc "Audience#xmas4"; - enablenpc "Little Iraki#xm"; - enablenpc "Mimi#xmas"; - } - end; -} - -xmas,147,135,5 script Dancer Kim#xmas 485,{ - -if (job_wan == 9){ - if (Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ - if (BaseLevel < 99){ - mes "- task execution condition is not met, can not perform the task -"; - close; - } - if (JobLevel < 50){ - mes "- task execution condition is not met, can not perform the task -"; - close; - } - if (SkillPoint > 0){ - mes "- there are remaining skill points, can not perform the task -"; - close; - } - if (checkweight(1201,1) == 0){ - mes "- must be clear backpack, to perform the task -"; - close; - } - mes "- You see the ongoing performance of <Nuoli Ou> -"; - next; - emotion e_ho,"Guitar Song#xmas"; - emotion e_ho,"Dancer Kim#xmas"; - mes "[Guitar Song]"; - mes "Thump! Thump! Thump! Thump! Blue fish ~ ~"; - mes "Wind! Wind! Wind! Wind ~ ~"; - mes "Strong will remains invulnurable, even if nose bleeds. ~ ~"; - next; - emotion e_ho,"Audience#xmas1"; - emotion e_ho,"Audience#xmas2"; - emotion e_ho,"Audience#xmas3"; - emotion e_ho,"Audience#xmas4"; - emotion e_ho,"Little Iraki#xm"; - emotion e_ho,"Mimi#xmas"; - mes "[Audience]"; - mes "Ah ah ah ah ah - -!!!"; - mes "Great! <Nuo Li> is the best!!!"; - next; - mes "[Guitar Song]"; - mes "Hello, everyone!"; - next; - emotion e_lv,"Audience#xmas1"; - emotion e_lv,"Audience#xmas2"; - emotion e_lv,"Audience#xmas3"; - emotion e_lv,"Audience#xmas4"; - emotion e_lv,"Little Iraki#xm"; - emotion e_lv,"Mimi#xmas"; - mes "[Audience]"; - mes "Hello !!!!!"; - next; - mes "[Guitar Song]"; - mes "We search for love, search for the wind, this is the romantic traveling song of <Nuoli Ou>!"; - next; - emotion e_lv,"Audience#xmas1"; - emotion e_lv,"Audience#xmas2"; - emotion e_lv,"Audience#xmas3"; - emotion e_lv,"Audience#xmas4"; - emotion e_lv,"Little Iraki#xm"; - emotion e_lv,"Mimi#xmas"; - mes "[Audience]"; - mes "Ah ah ah ah ah ~ ~ !!"; - next; - mes "[Dancer Kim]"; - mes "In the beautiful village where fluttering snowflaces dance."; - mes "I'm very happy to be in Lutie!"; - next; - mes "[Audience]"; - mes "Wow ah ~ ~"; - next; - mes "[Dancer Kim]"; - mes "And... Today's show was almost canceled because of the mistakes I've made."; - next; - mes "[Guitar Song]"; - mes "I feel broken for hurting the heart of Dancer Kim."; - mes "And I would like to say sorry to her."; - next; - mes "[Dancer Kim]"; - mes "No, because I was too stubborn. I should apologize to you, my dear."; - next; - mes "[Dancer Kim]"; - mes "In fact, after I went home, I spend days being depressed until a good friend came to encourage me, and then we worked together to help me out!"; - next; - mes "[Dancer Kim]"; - mes "I think you'll prefer to see her dancing in close future!"; - mes "I watched her long time and she is a very talented person."; - next; - mes "[Dancer Kim]"; - mes "Let me introduce you!"; - next; - mes "[Dancer Kim]"; - mes "The hope and future of wanderers, the new shining star, "+strcharinfo(0)+"!"; - mapannounce "xmas","Dancer Kim: Let me introduce you! The hope and future of wanderers, the new shining star - "+strcharinfo(0)+"!",bc_map; - if(Class == Job_Baby_Dancer){ - jobchange Job_Baby_Wanderer; - } - else if (Class == Job_Dancer){ - jobchange Job_Wanderer; - } - else { - jobchange Job_Wanderer_T; - } - getitem 5758,1; // Swan - getitem 2795,1; // Green Apple Ring - set job_wan,10; - completequest 2222; - next; - mes "[Dancer Kim]"; - mes "Ha ha ha, are you surprised?"; - mes "Why are you staring blankly at me?"; - mes "Since you brought me here, you've completed all qualifications needed."; - next; - mes "[Dancer Kim]"; - mes "Like a beautiful swan!"; - mes "I want to see you dance and be jealous!"; - next; - mes "[Dancer Kim]"; - mes ""+strcharinfo(0)+"! I wish that you will achieve remarkable success in the future."; - mes "I hope will find your own partner. By that time, can we dance together?"; - next; - mes "[Guitar Song]"; - mes "Thanks to you, I've returned a valuable companion!"; - mes "I really thank you for everything. In the near future, I, Guitar Song, will write a song about you."; - disablenpc "Dancer Kim#xmas"; - disablenpc "Guitar Song#xmas"; - disablenpc "Audience#xmas1"; - disablenpc "Audience#xmas2"; - disablenpc "Audience#xmas3"; - disablenpc "Audience#xmas4"; - disablenpc "Little Iraki#xm"; - disablenpc "Mimi#xmas"; - close; - } - mes "- task execution condition is not met, can not perform the task -"; - close; -} -end; - -OnInit: - disablenpc "Dancer Kim#xmas"; - end; -} - -xmas,149,135,3 script Guitar Song#xmas 479,{ -end; - -OnInit: - disablenpc "Guitar Song#xmas"; - end; -} -xmas,142,130,7 script Audience#xmas1 711,{ -end; - -OnInit: - disablenpc "Audience#xmas1"; - end; -} - -xmas,145,127,7 script Audience#xmas2 712,{ -end; - -OnInit: - disablenpc "Audience#xmas2"; - end; -} - -xmas,151,127,7 script Audience#xmas3 716,{ -end; - -OnInit: - disablenpc "Audience#xmas3"; - end; -} - -xmas,154,129,1 script Audience#xmas4 797,{ -end; - -OnInit: - disablenpc "Audience#xmas4"; - end; -} - -xmas,149,127,1 script Mimi#xmas 714,{ -end; - -OnInit: - disablenpc "Mimi#xmas"; - end; -} - -xmas,148,127,7 script Little Iraki#xm 714,{ -end; - -OnInit: - disablenpc "Little Iraki#xm"; - end; -}
\ No newline at end of file diff --git a/npc/pre-re/merchants/3rd_trader.txt b/npc/pre-re/merchants/3rd_trader.txt deleted file mode 100644 index 908bc7ad6..000000000 --- a/npc/pre-re/merchants/3rd_trader.txt +++ /dev/null @@ -1,524 +0,0 @@ -//===== rAthena Script ======================================= -//= 3rd Item Seller -//===== By: ================================================== -//= Masao -//= Mercurial -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Sells some 3rd Job related Items. -//===== Additional Comments: ================================= -//= v1.1 Optimized Poison Herb Salesman NPC -//= v1.0 First Version. -//============================================================ - - -job3_guil01,79,96,3 script Poison Herb Salesman::PHS 877,{ - - // We are unsure about agis script command equivalent please refer to 3rd_trader.sc line 3 - //if( (countitem(1201)>=30000) || checkweight() ) - - for(set .x,0; .x<getarraysize(.herbs); set .x,.x+1) - { - if(!checkweight(.herbs[.x],.maxHerbs)) - { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - } - - mes .npcName$; - mes "I am the professional"; - mes "poison herb seller."; - mes "Which one do you want?"; - mes "They cost "+.herbCost[0]+" zeny each!"; - set .herbType,select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit")-1; - next; - if(.herbType==(getarraysize(.herbs)-1)) - { - mes .npcName$; - mes "You can only buy"; - mes "1 Poison Kit and it costs "+.herbCost[(getarraysize(.herbs)-1)]+" zeny."; - mes "Will you buy it?"; - - switch(select("Yes, I will.:No, I won't.")) - { - case 1: - if(Zeny < .poisHerbCost) - { - next; - mes .npcName$; - mes "Please check the money you have."; - mes "It doesn't seem like you have enough money."; - close; - } - else - { - set Zeny,Zeny-.poisHerbCost; - getitem .herbs[getarraysize(.herbs)-1],1; - next; - mes .npcName$; - mes "Thank you. See you~!"; - close; - } - break; - case 2: - next; - mes "[Poison Herb Salesman]"; - mes "Well, I see. See you~!"; - close; - break; - } - } - else - { - mes .npcName$; - mes "How many do you want? You can"; - mes "only buy a maximum of "+.maxHerbs+" ea"; - mes "and if you want to cancel, enter '0'."; - input .herbsCount; - if(.herbsCount<=0) // check if player canceled herb purchase - { - next; - mes .npcName$; - mes "You've cancelled the trade."; - close; - } - else if(.herbsCount>.maxHerbs) // checks if herbs count exceeds maxHerbs limit - { - next; - mes .npcName$; - mes "Please check the maximum"; - mes "amount and then try again."; - close; - } - else if(.herbsCount+countitem(.herbs[.herbType]) > .maxItemStack) // Check item stack according to Aegis script - { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - else - { - if(Zeny<(.herbsCount*.herbCost)) // Check if Zeny is enough - { - next; - mes .npcName$; - mes "Please check the money you have."; - mes "It doesn't seem like you have enough money."; - close; - } - else // all requirements are met give the item - { - set Zeny,Zeny-(.herbsCount*.herbCost); - getitem .herbs[.herbType],.herbsCount; - next; - mes .npcName$; - mes "Thank you. See you~!"; - close; - } - } - } -OnInit: -// Initialize Item Id's on script engine Init Event - set .npcName$,"[Poison Herb Salesman]"; - setarray .herbs[0],7932,7933,7934,7935,7936,7937,7931; - setarray .herbCost[0],4000,4000,4000,4000,4000,4000,5000; - set .maxHerbs,2000; - set .poisHerbCost,5000; - set .maxItemStack,30000; -} - - -job3_rune01,90,62,3 script Rune Salesman::runesale 853,{ - - if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) - { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - - mes "[Rune Salesman]"; - mes "Hey, do you need Runes?!"; - mes "I sell all kinds of Rune Stones!"; - mes "What kind of Rune do you want?"; - next; - switch(select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones.")) - { - case 1: - mes "[Rune Salesman]"; - mes "High-quality Runes!"; - mes "They cost 2,500 zeny each!"; - mes "Tell me how many you want to buy"; - mes "and remember, you can only"; - mes "buy a maximum amount of 2000 ea!"; - next; - input .@amount; - if(.@amount == 0) - { - mes "[Rune Salesman]"; - mes "You're not buying? Go away!"; - close; - } - else if(.@amount > 2000) - { - mes "[Rune Salesman]"; - mes "Please check the maximum"; - mes "amount and then come back to me again!"; - close; - } - else if(Zeny < .@amount * 2500) - { - mes "[Rune Salesman]"; - mes "Money! Money!"; - mes "You are short of money!"; - mes "Check the amount of money you have!!"; - close; - } - set .@checkweight,.@amount * 100; - if (MaxWeight < .@checkweight) - { - mes "[Rune Salesman]"; - mes "You're not able to carry it, so why are you trying to buy it?!"; - close; - } - set Zeny,Zeny - .@amount * 2500; - getitem 12734,.@amount; - mes "[Rune Salesman]"; - mes "You can buy more again."; - mes "So, see you later."; - close; - case 2: - mes "[Rune Salesman]"; - mes "Ordinary Rune Stones?"; - mes "They cost 1,000 zeny each!"; - mes "Tell me how many you want to buy"; - mes "and remember, you can only"; - mes "buy a maximum amount of 2000 ea!"; - next; - input .@amount; - if(.@amount == 0) - { - mes "[Rune Salesman]"; - mes "You're not buying? Go away!"; - close; - } - else if(.@amount > 2000) - { - mes "[Rune Salesman]"; - mes "Please check the maximum"; - mes "amount and then come back to me again!"; - close; - } - else if(Zeny < .@amount * 1000) - { - mes "[Rune Salesman]"; - mes "Money! Money!"; - mes "You are short of money!"; - mes "Check the amount of money you have!!"; - close; - } - set .@checkweight,.@amount * 100; - if (MaxWeight < .@checkweight) - { - mes "[Rune Salesman]"; - mes "You're not able to carry it, so why are you trying to buy it?!"; - close; - } - set Zeny,Zeny - .@amount * 1000; - getitem 12737,.@amount; - mes "[Rune Salesman]"; - mes "You can buy more again."; - mes "So, see you later."; - close; - } -} - -job3_guil01,91,93,3 script Rare Herb Collector 49,{ - - if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) - { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - - if (Class == 4059 || Class == 4065) - { - mes "[Rare Poison Herb Collector]"; - mes "I wander around the world and collect rare poison herbs. Recently, I am dealing in the herb called Izidor. If you are interested, you can buy them."; - next; - switch(select("How can I buy them?:Exchange it with Animal Blood:Exchange it with a Bitter Herb:Exchange it with a Deadly Noxious Herb:Exchange it with a Frozen Rose:Exchange it with Ment:Exchange it with Hinalle")) - { - case 1: - mes "[Rare Poison Herb Collector]"; - mes "You can buy any of those items for 10,000 zeny: Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or Hinalle. "; - next; - mes "[Rare Poison Herb Collector]"; - mes "Why I ask for money? That is just to pay a little respect to a collector like me. Ha ha ha..."; - close; - case 2: - if ((countitem(702) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 702,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 3: - if ((countitem(621) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 621,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 4: - if ((countitem(631) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 631,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 5: - if ((countitem(749) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 749,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 6: - if ((countitem(605) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 605,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 7: - if ((countitem(703) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 703,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - } - } - mes "[Rare Poison Herb Collector]"; - mes "I wander around the world and collect rare poison herbs. But I don't feel like selling my herbs to a person like you... ha ha ha..."; - close; -} - -gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{ - - if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) - { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - - mes "[Point Salesman]"; - mes "Hello. I'm selling a catalyst that are called ^FF0000Points^000000 for Sorcerers. What would you like?"; - next; - switch(select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")) - { - case 1: - mes "[Point Salesman]"; - mes "You have chosen Scarlet Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6360,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; - mes "You don't have enough space in your inventory to buy this amount."; - close; - case 2: - mes "[Point Salesman]"; - mes "You have chosen Lime Green Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6363,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; - mes "You don't have enough space in your inventory to buy this amount."; - close; - case 3: - mes "[Point Salesman]"; - mes "You have chosen Indigo Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6361,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; - mes "You don't have enough space in your inventory to buy this amount."; - close; - case 4: - mes "[Point Salesman]"; - mes "You have chosen Yellow Wish Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6362,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; - mes "You don't have enough space in your inventory to buy this amount."; - close; - case 5: - mes "[Point Salesman]"; - mes "You can't find the stuff you need?"; - close; - } -} - - -morocc,190,96,4 duplicate(PHS) Poison Herb Salesman#moc 877 -lhz_in02,16,205,4 duplicate(PHS) Poison Herb Salesman#lhz 877 -prontera,168,228,3 duplicate(runesale) Rune Salesman#1 853 -comodo,241,103,6 duplicate(pss) Point Salesman#1 700 -alberta,105,52,7 duplicate(pss) Point Salesman#2 700 -veins,202,128,6 duplicate(pss) Point Salesman#3 700
\ No newline at end of file diff --git a/npc/pre-re/merchants/diamond.txt b/npc/pre-re/merchants/diamond.txt deleted file mode 100644 index 118a3d111..000000000 --- a/npc/pre-re/merchants/diamond.txt +++ /dev/null @@ -1,244 +0,0 @@ -//===== rAthena Script ======================================= -//= Rare Diamond Merchant -//===== By: ================================================== -//= Z3R0 -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Exchanges 17 Carat Diamond -//===== Additional Comments: ================================= -//= v1.0 First / Optimized Version -//= v1.1 Adjusted for Missing ; on Line #271 (#15425) -//= v1.2 Removed Comments per Request (#15426) -//= v1.3 Changed Emotion # to Const Definition (#15427) -//= v1.4 Removed Double Space on Line #148 (#15428) -//= v1.5 Added This Version History (#15429) -//============================================================ - -- script RareDiamondMerchant 58,{ - - set .@npc$, "[Rare Diamond Merchant]"; - - mes .@npc$; - mes "Ladies and Gentlemen! ! !"; - mes "You've heard rumors but you've never once seen with your own eyes"; - mes "the world's rarest diamond!"; - mes "The ^FF82FF'17 Carat Diamond'^000000 is currently on sale for a cheap price!!"; - mes "If valuable diamonds interest you then listen up!"; - next; - - mes .@npc$; - mes "You can give the diamond as a gift to your lover."; - mes "The receiver of the ^FF82FF'17 Carat Diamond'^000000 will cherish it"; - mes "and treasure you in their heart."; - emotion e_loud; - next; - - mes .@npc$; - mes "What? You don't have a lover?"; - mes "You can still just hang on to it for yourself."; - mes "The enchanting aura of the ^FF82FF'17 Carat Diamond'^000000 is likely"; - mes "to bring love into your life."; - next; - - mes .@npc$; - mes "Known as the captivating diamond of diamonds..."; - mes "It is the ^FF82FF'17 Carat Diamond'^000000!"; - next; - - set .@menu$, "^FF82FF'17 Carat Diamond'^000000?"; - if (countitem(6024)) - set .@menu$, .@menu$ + ":Exchange my 17 Carat Diamond for zeny..."; - - switch(select(.@menu$)) { - case 1: - mes .@npc$; - mes "Yes!"; - mes "Hehe, the ^FF82FF'17 Carat Diamond'^000000 you see right now"; - mes "is one of the highest quality 17 carat diamonds."; - mes "Comparing it to any pea-sized, colorless rock you may have"; - mes "dug up from Morroc is unspeakable!"; - emotion e_omg; - next; - - mes .@npc$; - mes "Some claim that this is the very same diamond"; - mes "that was seen by Kachua in Comodo!"; - next; - - if (select("End Conversation:How much is it?") == 1) { - mes .@npc$; - mes "It's rather inexpensive!"; - mes "If you're interested, talk to me any time!"; - close; - } - - mes .@npc$; - mes "Of course! The most important thing is price!"; - mes "As I've said earlier, the ^FF82FF'17 Carat Diamond'^000000 has been"; - mes "appraised as a 17 carat diamond."; - mes "There aren't many like it in the world."; - next; - - mes .@npc$; - mes "The price is a mere 500 million zeny!"; - mes "There is also a 1,000,000z service fee."; - mes "Compared to the quality of the diamond"; - mes "this is a small price to pay."; - next; - - if (select("^828282It's too expensive.^000000:I'll buy it.") == 1) { - mes .@npc$; - mes "To say that a diamond such as the"; - mes "^FF82FF'17 Carat Diamond'^000000 is too expensive, "; - mes "you leave me speechless."; - close; - } - - mes .@npc$; - mes "OOOH! I knew from the moment I saw you that you were the rightful"; - mes "owner of this wonderful diamond."; - mes "I'm glad I wasn't wrong!"; - mes "I believe this diamond will suit you quite well."; - mes "All I need from you is to complete this contract."; - next; - - while(1) { - if (select("^B9062FI will sign the contract.^000000:^828282Nevermind, I changed my mind.^000000") == 2) { - mes .@npc$; - mes "I see, that's too bad.."; - close; - } - - mes .@npc$; - mes "What is your name?"; - next; - - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; - next; - - mes .@npc$; - mes "Alright then, please sign here."; - next; - - input .@charname$; - if (.@charname$ == strcharinfo(0)) { - mes .@npc$; - mes "Okay, good."; - mes "All that is left now is payment."; - next; - - if (Zeny >= 501000000) { - mes .@npc$; - mes ". . . . . ."; - next; - - mes .@npc$; - mes "Calculating the price and service fee.."; - mes "501,000,000 zeny."; - mes "Amount has been confirmed."; - emotion e_loud; - set Zeny, Zeny - 501000000; - getitem 6024, 1; - next; - - mes .@npc$; - mes "You may exchange the diamond back for zeny at any time."; - mes "However, there will be a 1,000,000z service fee."; - mes "Thank you for your business."; - emotion e_thx; - close; - } - else { - mes .@npc$; - mes "Hm?"; - mes "I'm sorry, but you don't have sufficient funds."; - mes "Including the service fee, a total of 501,000,000z is required."; - mes "Please check your zeny balance and try again."; - emotion e_hmm; - close; - } - } - else { - mes .@npc$; - mes "Is this really your signature?"; - mes "Will sign again to confirm?"; - next; - } - } - case 2: - mes .@npc$; - mes "AAH. You would like to exchange your ^FF82FF'17 Carat Diamond'^000000 for zeny?"; - emotion e_gasp; - next; - if (select("Yes:No") == 2) { - mes .@npc$; - mes "Then, what is it you desire?.."; - mes ". . . . . ...."; - emotion e_dots; - close; - } - - mes .@npc$; - mes "I see. After I receive your signature, "; - mes "You must offer your ^FF82FF'17 Carat Diamond'^000000."; - mes "Also don't forget there is a 1,000,000z service fee!"; - next; - - mes .@npc$; - mes "What is your name?"; - next; - - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; - next; - - mes .@npc$; - mes "Alright then, please sign here."; - next; - - while (1) { - if (select("Sign:Don't Sign") == 2) { - mes .@npc$; - mes "The trade cannot be completed without your signature."; - close; - } - - input .@charname$; - if (.@charname$ == strcharinfo(0)) { - mes .@npc$; - mes "Your signature has been received."; - mes "I will now take your ^FF82FF'17 Carat Diamond'^000000.."; - mes "You will receive ^0000FF499,000,000z^000000 afterwards."; - next; - - mes .@npc$; - mes "Thank you for your business."; - mes "Whenever you need a ^FF82FF'17 Carat Diamond'^000000,"; - mes "come back anytime with 500 million zeny."; - emotion e_thx; - delitem 6024, 1; - set Zeny, Zeny + 499000000; - close; - } - else { - mes .@npc$; - mes "Is this really your signature?"; - mes "Will sign again to confirm?"; - next; - } - } - } -} - -prontera,165,89,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#1 58 -geffen,106,63,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#2 58 -morocc,146,100,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#3 58 -alberta,129,60,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#4 58 -lighthalzen,163,65,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#5 58 -rachel,106,142,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#6 58 -payon,180,130,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#7 58 diff --git a/npc/pre-re/merchants/falcon_flute.txt b/npc/pre-re/merchants/falcon_flute.txt deleted file mode 100644 index 738275d73..000000000 --- a/npc/pre-re/merchants/falcon_flute.txt +++ /dev/null @@ -1,123 +0,0 @@ -//===== rAthena Script ======================================= -//= Falcon Flute Trader -//===== By: ================================================== -//= Masao -//= Credits to Muad_Dib for the translation & Ziu for the -//= Item ID of the Falcon Flute. -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena -//===== Description: ========================================= -//= An NPC which sells you a Falcon Flute so you're able to -//= summon a Falcon wherever you are. -//===== Additional Comments: ================================= -//= 1.0 First Version. [Masao] -//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao] -//============================================================ - -- script Falcon Flute Trader::fflute -1,{ - - if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Ranger || Class == Job_Ranger || Class == Job_Ranger_T) { - mes "[Falcon Flute Trader]"; - mes "Do you need a Falcon?"; - mes "With a magical Flute, you can call your Falcon from anywhere!"; - next; - mes "[Falcon Flute Trader]"; - mes "It's marvelous, isn't it? Ha ha ha!"; - next; - mes "[Falcon Flute Trader]"; - mes "Why I'm selling these Falcon Flutes?"; - mes "It's because I have no clue how they work."; - mes "Ha ha ha!"; - next; - mes "[Falcon Flute Trader]"; - mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000."; - mes "I don't have the Skill, so I don't know how to handle Falcons."; - mes "As it's for now, I may never have a Falcon."; - next; - mes "[Falcon Flute Trader]"; - mes "But I can't give you one for free!"; - mes "I have to make money since i also need to eat!"; - next; - mes "[Falcon Flute Trader]"; - mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?"; - next; - if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper) { - switch (select("Don't buy one:Buy a Falcon Flute")) { - case 1: - mes "[Falcon Flute Trader]"; - mes "That's too bad. If you need one, come back!"; - close; - case 2: - if (Zeny >= 12500) { - if (countitem(12848) >= 1) { - mes "[Falcon Flute Trader]"; - mes "As i can see you already have an Falcon Flute!"; - mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again"; - mes "since the Falcon Flute won't disappear upon usage, isn't that great?"; - close; - } - mes "[Falcon Flute Trader]"; - mes "Here, take this Flute."; - mes "With it you can whistle for your Falcon from anywhere."; - set Zeny, Zeny - 12500; - getitem 12848,1; // Falcon Flute - next; - mes "[Falcon Flute Trader]"; - mes "Just a reminder."; - mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!"; - close; - } - mes "[Falcon Flute Trader]"; - mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!"; - close; - } - } - mes "[Falcon Flute Trader]"; - mes "For Rangers however, I have a special Price of 10,000 zeny!"; - next; - switch (select("Don't buy one:Buy a Falcon flute")) { - case 1: - mes "[Falcon Flute Trader]"; - mes "That's too bad. If you need one, come back!"; - close; - case 2: - if (Zeny >= 10000) { - if (countitem(12848) >= 1) { - mes "[Falcon Flute Trader]"; - mes "As i can see you already have an Falcon Flute!"; - mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again"; - mes "since the Falcon Flute won't disappear upon usage, isn't that great?"; - close; - } - mes "[Falcon Flute Trader]"; - mes "Here take this Flute."; - mes "With it you can whistle for your Falcon from anywhere."; - set Zeny, Zeny - 10000; - getitem 12848,1; // Falcon Flute - next; - mes "[Falcon Flute Trader]"; - mes "Just a reminder."; - mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!"; - close; - } - mes "[Falcon Flute Trader]"; - mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!"; - close; - } - } - if (Class == Job_Baby_Archer || Class == Job_Archer) { - mes "[Falcon Flute Trader]"; - mes "Hello young one!"; - mes "Currently i can't help you,"; - mes "but why don't you return to me when you've become an great Hunter and learned how to handle Falcons properly?"; - close; - } - mes "[Falcon Flute Trader]"; - mes "Isn't it a beautiful Day today?"; - close; -} - -hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51 -pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51 diff --git a/npc/pre-re/merchants/shops_re.txt b/npc/pre-re/merchants/shops_re.txt deleted file mode 100644 index 4f0ad37e3..000000000 --- a/npc/pre-re/merchants/shops_re.txt +++ /dev/null @@ -1,42 +0,0 @@ -//===== rAthena Script ======================================= -//= Shops -//===== By: ================================================== -//= rAthena Dev Team -//===== Current Version: ===================================== -//= 3.1 -//===== Compatible With: ===================================== -//= rAthena 1.0+ -//===== Description: ========================================= -//= Renewal-specific town shop NPCs. -//===== Additional Comments: ================================= -//= 3.1 Moved some merchants to a separate renewal file. [Kenpachi] -//============================================================ - -//======================================================= -// Einbroch -//======================================================= -einbroch,122,250,4 shop Black Marketeer#ein 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 - -//======================================================= -// Lighthalzen -//======================================================= -lhz_in03,181,17,4 shop Black Marketeer#lhz 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 -s_atelier,15,65,5 shop Part-Timer#sc_lgt 89,6123:-1,6120:-1 - -//======================================================= -// Mid Camp -//======================================================= -mid_camp,129,284,4 shop Trap Specialist#mid 66,7940:-1,12341:-1 -mid_camp,184,263,4 shop Black Marketeer#mid 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 - -//======================================================= -// Prontera -//======================================================= -prt_in,175,137,4 shop Black Marketeer#prt 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 -s_atelier,17,110,1 shop Part-Timer#sc_prt 67,6123:-1,6120:-1 - -//======================================================= -// Rachel -//======================================================= -ra_in01,257,266,4 shop Black Marketeer#ra 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 -s_atelier,137,60,3 shop Part-Timer#sc_ra 70,6123:-1,6120:-1 diff --git a/npc/pre-re/mobs/dungeons/bra_dun.txt b/npc/pre-re/mobs/dungeons/bra_dun.txt deleted file mode 100644 index 8e22c6e29..000000000 --- a/npc/pre-re/mobs/dungeons/bra_dun.txt +++ /dev/null @@ -1,37 +0,0 @@ -//===== rAthena Script ======================================== -//= Brasilis Dungeon Monster Spawn Script -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Official monster spawns in Brasilis Dungeon. -//===== Additional Comments: ================================= -//= 1.0 Official spawns from Aegis [Kisuka] -//============================================================ - -//================================================== -// bra_dun01 - Behind the Waterfall -//================================================== -bra_dun01,0,0,0,0 monster Piranha 2070,80,5000,0,0 -bra_dun01,0,0,0,0 monster Iara 2069,30,5000,0,0 -bra_dun01,0,0,0,0 monster Black Mushroom 1084,5,180000,90000,1 -bra_dun01,0,0,0,0 monster Marina 1141,20,5000,0,0 -bra_dun01,0,0,0,0 monster Kukre 1070,10,5000,0,0 -bra_dun01,0,0,0,0 monster Plankton 1161,10,5000,0,0 -bra_dun01,0,0,0,0 monster Hydra 1068,15,5000,0,0 - -//================================================== -// bra_dun02 - Behind the Waterfall -//================================================== -bra_dun02,0,0,0,0 monster Piranha 2070,60,5000,0,0 -bra_dun02,0,0,0,0 monster Iara 2069,110,5000,0,0 -bra_dun02,0,0,0,0 monster Marina 1141,10,5000,0,0 -bra_dun02,0,0,0,0 monster Kukre 1070,10,5000,0,0 -bra_dun02,0,0,0,0 monster Plankton 1161,10,5000,0,0 -bra_dun02,0,0,0,0 monster Hydra 1068,15,5000,0,0 -bra_dun02,0,0,0,0 monster Shining Plant 1083,2,5000,0,0 -bra_dun02,0,0,0,0 monster Black Mushroom 1084,5,5000,0,0 -bra_dun02,0,0,0,0 boss_monster Boitata 2068,1,7200000,600000,1 diff --git a/npc/pre-re/mobs/dungeons/dew_dun.txt b/npc/pre-re/mobs/dungeons/dew_dun.txt deleted file mode 100644 index 809295e0c..000000000 --- a/npc/pre-re/mobs/dungeons/dew_dun.txt +++ /dev/null @@ -1,29 +0,0 @@ -//===== rAthena Script ======================================== -//= Dewata Dungeon Monster Spawn Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Official kRO monster spawns -//===== Additional Comments: ================================= -//= 1.0 First Release -//============================================================ - -//================================================== -// dew_dun01 - Volcanic Island of Krakatoa -//================================================== -dew_dun01,0,0,0,0 monster Ancient Worm 1305,25,0,0,0 -dew_dun01,0,0,0,0 monster Gullinbursti 1311,10,0,0,0 -dew_dun01,0,0,0,0 monster Comodo 2152,70,0,0,0 -dew_dun01,0,0,0,0 boss_monster Leak 2156,1,7200000,600000,1 - -//================================================== -// dew_dun02 - Tina Grace Cave -//================================================== -dew_dun02,0,0,0,0 monster Am Mut 1301,20,0,0,0 -dew_dun02,0,0,0,0 monster Gajomart 1309,30,0,0,0 -dew_dun02,0,0,0,0 monster Banaspaty 2154,50,0,0,0 -dew_dun02,0,0,0,0 monster Butoijo 2155,30,0,0,0 diff --git a/npc/pre-re/mobs/dungeons/dic_dun.txt b/npc/pre-re/mobs/dungeons/dic_dun.txt deleted file mode 100644 index e259f0465..000000000 --- a/npc/pre-re/mobs/dungeons/dic_dun.txt +++ /dev/null @@ -1,44 +0,0 @@ -//===== rAthena Script ======================================== -//= El Dicastes Dungeon Monster Spawn Script -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Official monster spawns in El Dicastes Dungeon. -//===== Additional Comments: ================================= -//= 1.0 Official spawns from Aegis [Kisuka] -//= 1.1 Added Nightmare Scaraba Hole [Chilly] -//============================================================ - -//================================================== -// dic_dun01 - Underground Passage Kamidal Tunnel -//================================================== -dic_dun01,0,0,0,0 monster One-Horned Scarab 2083,50,5000,0,0 -dic_dun01,0,0,0,0 monster Two-Horned Scarab 2084,45,5000,0,0 -dic_dun01,0,0,0,0 monster Scarab Egg 2088,15,5000,0,0 -dic_dun01,0,0,0,0 monster Scarab Egg 2089,15,5000,0,0 - -//================================================== -// dic_dun02 - Underground Nest Scarab Hole -//================================================== -dic_dun02,0,0,0,0 monster Antler Scarab 2085,50,5000,0,0 -dic_dun02,0,0,0,0 monster Rake Scarab 2086,45,5000,0,0 -dic_dun02,0,0,0,0 monster Antler Scarab Egg 2090,15,5000,0,0 -dic_dun02,0,0,0,0 monster Rake Scarab Egg 2091,15,5000,0,0 -dic_dun02,0,0,0,0 boss_monster Scarab Queen 2087,1,7200000,0,0 - -//================================================== -// dic_dun03 - Nightmare Scaraba Hole -//================================================== -dic_dun03,0,0,0,0 monster Gold One-Horn Scaraba 2161,50,0,0,0 -dic_dun03,0,0,0,0 monster Gold Two-Horn Scaraba 2162,45,0,0,0 -dic_dun03,0,0,0,0 monster Gold Antler Scaraba 2163,50,0,0,0 -dic_dun03,0,0,0,0 monster Gold Rake Scaraba 2164,45,0,0,0 -dic_dun03,0,0,0,0 monster Gold One-Horn Scaraba Egg 2166,15,0,0,0 -dic_dun03,0,0,0,0 monster Gold Two-Horn Scaraba Egg 2167,15,0,0,0 -dic_dun03,0,0,0,0 monster Gold Antler Scaraba Egg 2168,15,0,0,0 -dic_dun03,0,0,0,0 monster Gold Rake Scaraba Egg 2169,15,0,0,0 -dic_dun03,0,0,0,0 boss_monster Gold Queen Scaraba 2165,1,7200000,600000,1 diff --git a/npc/pre-re/mobs/dungeons/iz_dun_re.txt b/npc/pre-re/mobs/dungeons/iz_dun_re.txt deleted file mode 100644 index 43ade6c10..000000000 --- a/npc/pre-re/mobs/dungeons/iz_dun_re.txt +++ /dev/null @@ -1,21 +0,0 @@ -//===== rAthena Script ======================================= -//= Byalan Dungeon Monster Spawn Script -//===== By: ================================================== -//= Athena (1.0) -//===== Current Version: ===================================== -//= 1.3a -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Additional Comments: ================================= -//= 1.3 Added Izlude Dungeon F6 spawns [Chilly] -//= 1.3a Moved Izlude Dungeon F6 spawns to separate file. [Kenpachi] -//============================================================ - -//================================================== -// iz_dun05 - Undersea Tunnel F6 -//================================================== -iz_dun05,0,0,0,0 monster King Dramoh 2198,20,0,0,0 -iz_dun05,0,0,0,0 monster Sropho 2201,50,0,0,0 -iz_dun05,0,0,0,0 monster Pot Dofle 2203,30,0,0,0 -iz_dun05,0,0,0,0 monster Sedora 2204,50,0,0,0 -iz_dun05,0,0,0,0 boss_monster Kraken 2202,1,7200000,600000,1 diff --git a/npc/pre-re/mobs/dungeons/lhz_dun_re.txt b/npc/pre-re/mobs/dungeons/lhz_dun_re.txt deleted file mode 100644 index 3a6deb5d0..000000000 --- a/npc/pre-re/mobs/dungeons/lhz_dun_re.txt +++ /dev/null @@ -1,69 +0,0 @@ -//===== rAthena Script ======================================= -//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script -//===== By: ================================================== -// The Prometheus Project, rAthena dev team -//===== Current Version: ===================================== -//= 1.9a -//===== Compatible With: ===================================== -//= Any Athena -//===== Additional Comments: ================================= -//= 1.9 Added Bio4 spawns. [Chilly] -//= 1.9a Moved Bio4 spawns to separate file. [Kenpachi] -//============================================================ - -//======================================================================================== -// lhz_dun04 - Bio-life Labs 4F -//======================================================================================== -lhz_dun04,0,0,0,0 monster Randel 2221,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Flamel 2222,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Celia 2223,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Chen 2224,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Gertie 2225,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Alphoccio 2226,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Trentini 2227,50,5000,0,0 -lhz_dun04,0,0,0,0 monster Paladin Randel 2228,1,2700000,2400000,1 -lhz_dun04,0,0,0,0 monster Creator Flamel 2229,1,3000000,2700000,1 -lhz_dun04,0,0,0,0 monster Professor Celia 2230,1,2580000,2340000,1 -lhz_dun04,0,0,0,0 monster Champion Chen 2231,1,2700000,2500000,1 -lhz_dun04,0,0,0,0 monster Stalker Gertie 2232,1,3300000,3000000,1 -lhz_dun04,0,0,0,0 monster Clown Alphoccio 2233,1,2580000,2460000,1 -lhz_dun04,0,0,0,0 monster Gypsy Trentini 2234,1,2580000,2460000,1 - -lhz_dun04,0,0,0 script mvp_lhz_dun04 -1,{ -OnTimer6000000: // delay1 = 6000000 ms (100 min) - stopnpctimer; - sleep rand(0,30)*60000; // 0 to 30 minutes -OnInit: - // Select Coordinates to summon a random MVP on - switch(rand(1,7)) { - case 1: set .@x,77; set .@y,251; break; - case 2: set .@x,147; set .@y,224; break; - case 3: set .@x,219; set .@y,219; break; - case 4: set .@x,244; set .@y,120; break; - case 5: set .@x,149; set .@y,41; break; - case 6: set .@x,53; set .@y,109; break; - case 7: set .@x,149; set .@y,151; break; - } - set .@mob,rand(2235,2241); - monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; - - // Select Coordinates to summon a random 99 on - switch(rand(1,7)) { - case 1: set .@x2,77; set .@y2,251; break; - case 2: set .@x2,147; set .@y2,224; break; - case 3: set .@x2,219; set .@y2,219; break; - case 4: set .@x2,244; set .@y2,120; break; - case 5: set .@x2,149; set .@y2,41; break; - case 6: set .@x2,53; set .@y2,109; break; - case 7: set .@x2,149; set .@y2,151; break; - } - set .@mob2,rand(2228,2234); - monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; - end; - -OnMyMVPDead: - killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead"; - initnpctimer; -OnMy99Dead: - end; -} diff --git a/npc/pre-re/mobs/dungeons/ma_dun.txt b/npc/pre-re/mobs/dungeons/ma_dun.txt deleted file mode 100644 index 0794e0d59..000000000 --- a/npc/pre-re/mobs/dungeons/ma_dun.txt +++ /dev/null @@ -1,20 +0,0 @@ -//===== rAthena Script ======================================== -//= Malaya Port Dungeon Monster Spawn Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Official kRO monster spawns -//===== Additional Comments: ================================= -//= 1.0 First Release -//============================================================ - -//================================================== -// ma_dun01 - Bangungot Hospital F1 -//================================================== -ma_dun01,0,0,0,0 monster Manananggal 2311,70,0,0,0 -ma_dun01,0,0,0,0 monster Wakwak 2315,50,0,0,0 -ma_dun01,0,0,0,0 monster Tiyanak 2314,30,0,0,0 diff --git a/npc/pre-re/mobs/dungeons/mal_dun.txt b/npc/pre-re/mobs/dungeons/mal_dun.txt deleted file mode 100644 index 30c319240..000000000 --- a/npc/pre-re/mobs/dungeons/mal_dun.txt +++ /dev/null @@ -1,24 +0,0 @@ -//===== rAthena Script ======================================== -//= Malangdo Dungeon Monster Spawn Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Official kRO monster spawns -//===== Additional Comments: ================================= -//= 1.0 First Release -//============================================================ - -//================================================== -// mal_dun01 - Lagoon in the Stars -//================================================== -mal_dun01,0,0,0,0 monster Crab 1073,20,0,0,0 -mal_dun01,0,0,0,0 monster Shellfish 1074,20,0,0,0 -mal_dun01,0,0,0,0 monster Aster 1266,20,0,0,0 -mal_dun01,0,0,0,0 monster Red Eruma 2197,120,0,0,0 -mal_dun01,0,0,0,0 monster Siorava 2199,80,0,0,0 -mal_dun01,0,0,0,0 monster Wild Rider 2208,1,20000,10000,1 -mal_dun01,0,0,0,0 monster King Dramoh 2198,1,30000,20000,1 diff --git a/npc/pre-re/mobs/fields/bifrost.txt b/npc/pre-re/mobs/fields/bifrost.txt deleted file mode 100644 index e38f468f3..000000000 --- a/npc/pre-re/mobs/fields/bifrost.txt +++ /dev/null @@ -1,33 +0,0 @@ -//===== rAthena Script ======================================== -//= Bifrost Field Monster Spawn Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Official kRO monster spawns -//===== Additional Comments: ================================= -//= 1.0 First Release -//============================================================ - -//================================================== -// bif_fild01 - Bifrost South -//================================================== -bif_fild01,0,0,0,0 monster Luciola Vespa 1994,25,0,0,0 -bif_fild01,0,0,0,0 monster Cornus 1992,15,0,0,0 -bif_fild01,0,0,0,0 monster Pom Spider 2132,5,0,0,0 -bif_fild01,0,0,0,0 monster Angra Mantis 2133,5,0,0,0 -bif_fild01,0,0,0,0 monster Little Fatum 2136,30,0,0,0 -bif_fild01,0,0,0,0 monster Miming 2137,50,0,0,0 - -//================================================== -// bif_fild02 - Bifrost North -//================================================== -bif_fild02,0,0,0,0 monster Luciola Vespa 1994,25,0,0,0 -bif_fild02,0,0,0,0 monster Cornus 1992,15,0,0,0 -bif_fild02,0,0,0,0 monster Pom Spider 2132,5,0,0,0 -bif_fild02,0,0,0,0 monster Angra Mantis 2133,5,0,0,0 -bif_fild02,0,0,0,0 monster Little Fatum 2136,50,0,0,0 -bif_fild02,0,0,0,0 monster Miming 2137,30,0,0,0 diff --git a/npc/pre-re/mobs/fields/brasilis.txt b/npc/pre-re/mobs/fields/brasilis.txt deleted file mode 100644 index 923fa6ccc..000000000 --- a/npc/pre-re/mobs/fields/brasilis.txt +++ /dev/null @@ -1,22 +0,0 @@ -//===== rAthena Script ======================================= -//= Brasilis Fields Monster Spawn Script -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Additional Comments: ================================= -//= 1.0 Official spawns from Aegis [Kisuka] -//============================================================ - -//================================================== -// bra_fild01 -//================================================== -bra_fild01,0,0,0,0 monster Curupira 2074,50,5000,0,0 -bra_fild01,0,0,0,0 monster Dokebi 1110,10,5000,0,0 -bra_fild01,0,0,0,0 monster Savage 1166,5,5000,0,0 -bra_fild01,0,0,0,0 monster Headless Mule 2071,40,5000,0,0 -bra_fild01,0,0,0,0 monster Red Mushroom 1085,5,5000,0,0 -bra_fild01,0,0,0,0 monster Jaguar 2072,55,5000,0,0 -bra_fild01,0,0,0,0 monster Toucan 2073,60,5000,0,0 diff --git a/npc/pre-re/mobs/fields/dewata.txt b/npc/pre-re/mobs/fields/dewata.txt deleted file mode 100644 index da7ffa4fe..000000000 --- a/npc/pre-re/mobs/fields/dewata.txt +++ /dev/null @@ -1,20 +0,0 @@ -//===== rAthena Script ======================================== -//= Dewata Field Monster Spawn Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Official kRO monster spawns -//===== Additional Comments: ================================= -//= 1.0 First Release -//============================================================ - -//================================================== -// dew_fild01 - Dewata Field Tribal Village -//================================================== -dew_fild01,0,0,0,0 monster Argiope 1099,45,0,0,0 -dew_fild01,0,0,0,0 monster Alnoldi 2151,60,0,0,0 -dew_fild01,0,0,0,0 monster Cendrawasih 2153,10,0,0,0 diff --git a/npc/pre-re/mobs/fields/dicastes.txt b/npc/pre-re/mobs/fields/dicastes.txt deleted file mode 100644 index 82f71bd21..000000000 --- a/npc/pre-re/mobs/fields/dicastes.txt +++ /dev/null @@ -1,28 +0,0 @@ -//===== rAthena Script ======================================= -//= El Dicastes Fields Monster Spawn Script -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Additional Comments: ================================= -//= 1.0 Official spawns from Aegis [Kisuka] -//============================================================ - -//================================================== -// dic_fild01 - At the Foot of the Kamidal Mountain -//================================================== -dic_fild01,0,0,0,0 monster Centipede 1987,60,5000,0,0 -dic_fild01,0,0,0,0 monster Centipede Larva 1999,30,5000,0,0 -dic_fild01,0,0,0,0 monster Tatacho 1986,25,5000,0,0 -dic_fild01,0,0,0,0 monster Dolomedes 2092,20,5000,0,0 - -//================================================== -// dic_fild02 - At the Foot of the Kamidal Mountain -//================================================== -dic_fild02,0,0,0,0 monster Bradium Golem 2024,3,5000,0,0 -dic_fild02,0,0,0,0 monster Centipede 1987,35,5000,0,0 -dic_fild02,0,0,0,0 monster Centipede Larva 1999,10,5000,0,0 -dic_fild02,0,0,0,0 monster Tatacho 1986,25,5000,0,0 -dic_fild02,0,0,0,0 monster Dolomedes 2092,80,5000,0,0 diff --git a/npc/pre-re/mobs/fields/malaya.txt b/npc/pre-re/mobs/fields/malaya.txt deleted file mode 100644 index 908bf16fd..000000000 --- a/npc/pre-re/mobs/fields/malaya.txt +++ /dev/null @@ -1,29 +0,0 @@ -//===== rAthena Script ======================================== -//= Malaya Port Field Monster Spawn Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Official kRO monster spawns -//===== Additional Comments: ================================= -//= 1.0 First Release -//============================================================ - -//================================================== -// ma_fild01 - Barrio Maligawa -//================================================== -ma_fild01,0,0,0,0 monster Tikbalang 2313,70,0,0,0 -ma_fild01,0,0,0,0 monster Tiyanak 2314,50,0,0,0 -ma_fild01,0,0,0,0 monster Jejeling 2316,30,0,0,0 - -//================================================== -// ma_fild02 - Malaya Forest -//================================================== -ma_fild02,0,0,0,0 monster Bungisngis 2309,70,0,0,0 -ma_fild02,0,0,0,0 monster Engkanto 2310,50,0,0,0 -ma_fild02,0,0,0,0 monster Mangkukulam 2312,20,0,0,0 -ma_fild02,0,0,0,0 monster Jejeling 2316,10,0,0,0 -ma_fild02,0,0,0,0 monster Wakwak 2315,10,0,0,0 diff --git a/npc/pre-re/mobs/fields/splendide.txt b/npc/pre-re/mobs/fields/splendide.txt deleted file mode 100644 index 361b848b3..000000000 --- a/npc/pre-re/mobs/fields/splendide.txt +++ /dev/null @@ -1,35 +0,0 @@ -//===== rAthena Script ======================================= -//= Splendide Fields Monster Spawn Script -//===== By: ================================================== -//= alexx, MaC -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Additional Comments: ================================= -//= 1.0 Official spawn ammounts from Aegis script [alexx] -//= 1.1 Added 13.2 mob spawn update [scriptor] -//============================================================ - -//================================================== -// spl_fild01 - Splendide Field -//================================================== -spl_fild01,0,0,0,0 monster Dark Pinguicula 2015,50,5000,0,0 -spl_fild01,0,0,0,0 monster Naga 1993,35,5000,0,0 -spl_fild01,0,0,0,0 monster Cornus 1992,25,5000,0,0 - -//================================================== -// spl_fild02 - Splendide Field -//================================================== -spl_fild02,0,0,0,0 monster Pinguicula 1995,75,5000,0,0 -spl_fild02,0,0,0,0 monster Bradium Golem 2049,20,5000,0,0 -spl_fild02,0,0,0,0 monster Naga 2047,20,5000,0,0 -spl_fild02,0,0,0,0 monster Luciola Vespa 1994,15,5000,0,0 - -//================================================== -// spl_fild03 - Splendide Field -//================================================== -spl_fild03,0,0,0,0 monster Luciola Vespa 1994,35,5000,0,0 -spl_fild03,0,0,0,0 monster Cornus 1992,25,5000,0,0 -spl_fild03,0,0,0,0 monster Naga 1993,20,5000,0,0 -spl_fild03,0,0,0,0 monster Tendrilion 1991,1,3600000,0,0 diff --git a/npc/pre-re/mobs/towns/brasilis.txt b/npc/pre-re/mobs/towns/brasilis.txt deleted file mode 100644 index a8598a4b4..000000000 --- a/npc/pre-re/mobs/towns/brasilis.txt +++ /dev/null @@ -1,16 +0,0 @@ -//===== rAthena Script ======================================= -//= Brasilis Quest Monsters -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= 1.0 First version -//============================================================ - -brasilis,283,88,6,6 monster Strange Hydra 2081,5,5000,0,0 -brasilis,284,104,6,6 monster Strange Hydra 2081,4,5000,0,0 -brasilis,215,80,6,6 monster Strange Hydra 2081,4,5000,0,0 -brasilis,96,50,8,8 monster Strange Hydra 2081,5,5000,0,0 diff --git a/npc/pre-re/quests/cupet.txt b/npc/pre-re/quests/cupet.txt deleted file mode 100644 index ac19d237d..000000000 --- a/npc/pre-re/quests/cupet.txt +++ /dev/null @@ -1,242 +0,0 @@ -//===== rAthena Script ======================================= -//= Cute Pet Manager -//===== By: ================================================== -//= Z3R0 -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Exchanges Hunted Items for Tames -//===== Additional Comments: ================================= -//= v1.0 First / Optimized Version -//============================================================ - -// 1st NPC -- script CPM1 750,{ - - set .@npc$, "[Cute Pet Manager]"; - - setarray .@tame_id[0],619,620,622,623,624,627,628,629,630; - setarray .@tame_amount[0],3,3,3,3,3,3,3,3,3; - setarray .@hunt_id[0],909,909,705,916,935,919,919,940,921; - setarray .@hunt_amount[0],500,600,500,500,500,500,600,500,500; - setarray .@mob_id[0],1002,1113,1063,1049,1011,1167,1107,1052,1014; - set .@tame_gets, 3; - - if (cpm_one == .@tame_gets) { - mes "[Cute Pet Manager]"; - mes "You have already exchanged"; - mes .@tame_amount + " times for a taming item."; - mes "You can't exchange anymore."; - next; - - mes "[Cute Pet Manager]"; - mes "Besides me, there are other"; - mes "Cute Pet Managers. If you want"; - mes "to tame other pets, I suggest"; - mes "you go and see them."; - close; - } - - callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_one,.@tame_gets,.@hunt_id2,.@hunt_amount2; - -} - -// 2nd NPC -- script CPM2 750,{ - - set .@npc$, "[Cute Pet Manager]"; - - setarray .@tame_id[0],621,625,632,631,633,634,635,636,659,637,639,640; - setarray .@tame_amount[0],2,2,2,2,2,2,2,2,2,2,2,2; - setarray .@hunt_id[0],938,935,925,7033,945,942,931,901,1094,1021,936,1035; - setarray .@hunt_amount[0],500,600,500,300,500,500,500,500,500,500,500,500; - setarray .@hunt_item_count[0],1,1,1,1,1,1,1,1,1; - setarray .@mob_id[0],1031,1042,1019,1077,1056,1057,1023,1026,1188,1110,1029; - set .@tame_gets, 2; - - if (cpm_two == .@tame_gets) { - mes "[Cute Pet Manager]"; - mes "You have already exchanged"; - mes .@tame_amount + " times for a taming item."; - mes "You can't exchange anymore."; - next; - - mes "[Cute Pet Manager]"; - mes "Besides me, there are other"; - mes "Cute Pet Managers. If you want"; - mes "to tame other pets, I suggest"; - mes "you go and see them."; - close; - } - - callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_two,.@tame_gets,.@hunt_id2,.@hunt_amount2; - -} - -// 3rd NPC -- script CPM3 750,{ - - set .@npc$, "[Cute Pet Manager]"; - - setarray .@tame_id[0],638,626,641,661,660,642; - setarray .@tame_amount[0],1,1,1,1,1,1; - setarray .@hunt_id[0],1020,943,1038,7047,1970,923; - setarray .@hunt_amount[0],600,600,600,500,1,100; - setarray .@hunt_id2[0],0,0,0,0,7017,0; - setarray .@hunt_amount2[0],0,0,0,0,20,0; - setarray .@mob_id[0],1170,1035,1109,1275,1200,1101; - set .@tame_gets, 1; - - if (cpm_three == .@tame_gets) { - mes "[Cute Pet Manager]"; - mes "You have already exchanged"; - mes .@tame_amount + " times for a taming item."; - mes "You can't exchange anymore."; - next; - - mes "[Cute Pet Manager]"; - mes "Besides me, there are other"; - mes "Cute Pet Managers. If you want"; - mes "to tame other pets, I suggest"; - mes "you go and see them."; - close; - } - - callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_three,.@tame_gets,.@hunt_id2,.@hunt_amount2; - -} - -function script cute_pet_manager { - // getarg(0) -> .@tame_id Array - // getarg(1) -> .@tame_amount Array - // getarg(2) -> .@hunt_id Array - // getarg(3) -> .@hunt_amount Array - // getarg(4) -> .@mob_id Array - // getarg(5) -> Attempt Variable - // getarg(6) -> .@tame_gets Variable - // getarg(7) -> .@hunt_id2 Array - // getarg(8) -> .@hunt_amount2 Array - - mes "[Cute Pet Manager]"; - mes "Hello~! I am a Cute Pet Manager"; - mes "who is in charge of public relations"; - mes "for the New Upgraded Cute Pet system."; - next; - - mes "[Cute Pet Manager]"; - mes "If you have any concerns regarding"; - mes "the Cute Pet system I am here to guide you."; - mes "Let me know which taming"; - mes "item you want,"; - mes "then I will tell you the monster"; - mes "that you can tame with the item."; - next; - - mes "Also I will explain what materials"; - mes "you need to bring in order to"; - mes "get the taming item."; - next; - - mes "[Cute Pet Manager]"; - mes "If you already brought materials"; - mes "to exchange for the taming item,"; - mes "I can exchange it for taming items immediately."; - next; - - mes "[Cute Pet Manager]"; - mes "However, there is a limit"; - mes "for exchanging taming items."; - mes "You can only get taming items"; - mes getarg(6) + " times. So please make sure"; - mes "how many times you have exchanged."; - next; - - mes "[Cute Pet Manager]"; - mes "So, which taming item do you want?"; - mes "Please choose one from the list."; - next; - - // Create Menu System - for (set .@a, 0; .@a < getarraysize(getarg(0)); set .@a, .@a + 1) { - set .@menu$, .@menu$ + (.@menu$ == "" ? "" : ":") + getitemname(getelementofarray(getarg(0), .@a)); - } - - // Query Player Choice - set .@choice, select(.@menu$) - 1; - - // Store Variables (Less Lookup) - set .@tame_id, getelementofarray(getarg(0), .@choice); - set .@tame_amount, getelementofarray(getarg(1), .@choice); - set .@hunt_id, getelementofarray(getarg(2), .@choice); - set .@hunt_amount, getelementofarray(getarg(3), .@choice); - set .@mob_id, getelementofarray(getarg(4), .@choice); - set .@hunt_id2, getelementofarray(getarg(7), .@choice); - set .@hunt_amount2, getelementofarray(getarg(8), .@choice); - - dispbottom "Tame ID: " + .@tame_id; - dispbottom "Tame Amount: " + .@tame_amount; - dispbottom "Hunt ID: " + .@hunt_id; - dispbottom "Hunt Name: " + getitemname(.@hunt_id); - dispbottom "Hunt Amount: " + .@hunt_amount; - dispbottom "Mob ID: " + .@mob_id; - dispbottom "Hunt ID2: " + .@hunt_id2; - dispbottom "Hunt Amount2: " + .@hunt_amount2; - - if (.@hunt_id2) { set .@hunt2_count, countitem(.@hunt_id2); } - if (countitem(.@hunt_id) >= .@hunt_amount && countitem(6083) > 0 && .@hunt2_count >= .@hunt_amount2) { - - mes "[Cute Pet Manager]"; - mes "Ah, you have gathered all items"; - mes "with your friends. You can now"; - mes "exchange for an " + getitemname(.@tame_id) + "."; - mes "Do you want to exchange with me?"; - next; - - if (select("Exchange:Don't Exchange") == 2) { - mes "[Cute Pet Manager]"; - mes "You don't? You will come back again."; - close; - } - - delitem .@hunt_id, .@hunt_amount; - delitem 6083, 1; - set getarg(5), getarg(5) + 1; - getitem .@tame_id, .@tame_amount; - - mes "[Cute Pet Manager]"; - mes "Wise choice."; - mes "I hope you and your pet get along."; - close; - } else { - mes "[Cute Pet Manager]"; - mes "You have chosen " + getitemname(.@tame_id) + "."; - mes "You can use it for taming"; - mes "^FF0000" + strmobinfo(1,.@mob_id) + "^000000 monsters."; - next; - mes "[Cute Pet Manager]"; - mes "Bring ^FF0000" + .@hunt_amount + " " + getitemname(.@hunt_id) + "^000000s " + (.@hunt_id2 ? ", ^FF0000" + .@hunt_amount2 + " " + getitemname(.@hunt_id2) : "") + " ^000000 and ^FF00001 Dolly Capsule^000000"; - mes "then you can exchange them"; - mes "for an " + getitemname(.@tame_id) + "."; - close; - } -} - -// NPC Duplicates -prontera,67,212,5 duplicate(CPM1) Cute Pet Manager#1 750 -prontera,242,92,3 duplicate(CPM2) Cute Pet Manager#2 750 -prontera,179,92,3 duplicate(CPM3) Cute Pet Manager#3 750 - -geffen,180,125,5 duplicate(CPM1) Cute Pet Manager#4 750 -geffen,152,66,3 duplicate(CPM2) Cute Pet Manager#5 750 -geffen,197,95,3 duplicate(CPM3) Cute Pet Manager#6 750 - -morocc,115,83,5 duplicate(CPM1) Cute Pet Manager#7 750 -morocc,218,130,3 duplicate(CPM2) Cute Pet Manager#8 750 -morocc,236,225,3 duplicate(CPM3) Cute Pet Manager#9 750 - -payon,109,278,5 duplicate(CPM1) Cute Pet Manager#10 750 -payon,157,124,3 duplicate(CPM2) Cute Pet Manager#11 750 -payon,85,237,3 duplicate(CPM3) Cute Pet Manager#12 750 diff --git a/npc/pre-re/quests/eden/11-25.txt b/npc/pre-re/quests/eden/11-25.txt deleted file mode 100644 index 66892ae5b..000000000 --- a/npc/pre-re/quests/eden/11-25.txt +++ /dev/null @@ -1,545 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Mission [11 - 25] -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Repetable Quests for Players between Baselevel 10 - 26 . -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Some little optimization here and there. [Masao] -//============================================================ - -moc_para01,36,38,3 script Mission [11 - 25]#Tuto 857,{ - if (countitem(6219) > 0) { - set .@hunting1,checkquest(11114,HUNTING); - set .@hunting2,checkquest(11115,HUNTING); - set .@hunting3,checkquest(11116,HUNTING); - set .@hunting4,checkquest(11117,HUNTING); - set .@hunting5,checkquest(11118,HUNTING); - set .@hunting6,checkquest(11119,HUNTING); - set .@hunting7,checkquest(11120,HUNTING); - set .@hunting8,checkquest(11121,HUNTING); - set .@hunting9,checkquest(11122,HUNTING); - set .@hunting10,checkquest(11123,HUNTING); - set .@playtime1,checkquest(11124,PLAYTIME); - set .@playtime2,checkquest(11125,PLAYTIME); - set .@playtime3,checkquest(11126,PLAYTIME); - set .@playtime4,checkquest(11127,PLAYTIME); - set .@playtime5,checkquest(11128,PLAYTIME); - set .@playtime6,checkquest(11129,PLAYTIME); - set .@playtime7,checkquest(11130,PLAYTIME); - set .@playtime8,checkquest(11131,PLAYTIME); - set .@playtime9,checkquest(11132,PLAYTIME); - set .@playtime10,checkquest(11133,PLAYTIME); - if (.@playtime1 == 2) { - erasequest 11124; - } - if (.@playtime2 == 2) { - erasequest 11125; - } - if (.@playtime3 == 2) { - erasequest 11126; - } - if (.@playtime4 == 2) { - erasequest 11127; - } - if (.@playtime5 == 2) { - erasequest 11128; - } - if (.@playtime6 == 2) { - erasequest 11129; - } - if (.@playtime7 == 2) { - erasequest 11130; - } - if (.@playtime8 == 2) { - erasequest 11131; - } - if (.@playtime9 == 2) { - erasequest 11132; - } - if (.@playtime10 == 2) { - erasequest 11133; - } - if (.@hunting1 == 0 || .@hunting2 == 0 || .@hunting3 == 0 || .@hunting4 == 0 || .@hunting5 == 0 || .@hunting6 == 0 || .@hunting7 == 0 || .@hunting8 == 0 || .@hunting9 == 0 || .@hunting10 == 0 || .@hunting1 == 1 || .@hunting2 == 1 || .@hunting3 == 1 || .@hunting4 == 1 || .@hunting5 == 1 || .@hunting6 == 1 || .@hunting7 == 1 || .@hunting8 == 1 || .@hunting9 == 1 || .@hunting10 == 1) { - mes " - You can only request - "; - mes " - one mission at a time - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - if (.@hunting1 == 2 || .@hunting2 == 2 || .@hunting3 == 2 || .@hunting4 == 2 || .@hunting5 == 2 || .@hunting6 == 2 || .@hunting7 == 2 || .@hunting8 == 2 || .@hunting9 == 2 || .@hunting10 == 2) { - mes " - You must collect your - "; - mes " - reward before starting - "; - mes " - a new mission. - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - if (BaseLevel < 11) { - mes " - There are no tasks - "; - mes " - open for you right now. - "; - close; - } - if ((BaseLevel > 10) && (BaseLevel < 26)) { - mes " - Mission bulletin board -"; - mes " - for beginners. -"; - mes ""; - mes " - Manager : Spike -"; - next; - switch (select("Hornet Hunting:Condor Hunting:Grasshopper's Leg:Worm Tail Hunting:Spore Hunting:Pest Control:Muka Hunting:Familiar Hunting:Collect Feathers:Collect Poison Spores:Cancel")) { - case 1: - if (.@playtime1 == 1) { - mes " - Mission ^4d4dffHornet Hunting^000000 - "; - mes " - is already finished for today. - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - mes " - Mission 'Hornet Hunting' - "; - mes " - Hunt 10 ^4d4dff'Hornets'^000000 - "; - mes " - northwest of Prontera. - "; - mes ""; - mes " - Manager : Spike - "; - next; - switch (select("I will do this mission.:Look for other missions.")) { - case 1: - mes " - Hunt 10 ^4d4dff'Hornets'^000000 - "; - mes " - northwest of Prontera. - "; - setquest 11114; - close; - case 2: - mes " - Let's search for other missions.- "; - close; - } - case 2: - if (.@playtime2 == 1) { - mes " - Mission ^4d4dffCondor Hunting^000000 - "; - mes " - is already finished for today. - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - mes " - Mission 'Condor Hunting' - "; - mes " - Hunt 20 ^4d4dff'Condors'^000000 - "; - mes " - south of Morroc. - "; - mes ""; - mes " - Manager : Spike - "; - next; - switch (select("I will do this mission.:Look for other missions.")) { - case 1: - mes " - Hunt 20 ^4d4dff'Condors'^000000 - "; - mes " - south of Morroc. - "; - setquest 11115; - close; - case 2: - mes " - Let's search for other missions.- "; - close; - } - case 3: - if (.@playtime3 == 1) { - mes " - Mission ^4d4dffGrasshopper's Leg^000000 - "; - mes " - is already finished for today. - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - mes " - Mission 'Grasshopper's Leg' - "; - mes " - Hunt 10 ^4d4dff'Rockers'^000000 - "; - mes " - southwest of Prontera and - "; - mes " - bring 10 ^4d4dffGrasshopper's Legs^000000. - "; - mes " - Manager : Spike - "; - next; - switch (select("I will do this mission.:Look for other missions.")) { - case 1: - mes " - Hunt 10 ^4d4dff'Rockers'^000000 - "; - mes " - southwest of Prontera and - "; - mes " - bring 10 ^4d4dffGrasshopper's Legs^000000. - "; - setquest 11116; - close; - case 2: - mes " - Let's search for other missions.- "; - close; - } - case 4: - if (.@playtime4 == 1) { - mes " - Mission ^4d4dffWorm Tail Hunting^000000 - "; - mes " - is already finished for today. - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - mes " - Mission 'Worm Tail Hunting' - "; - mes " - Hunt 20 ^4d4dff'Worm Tails'^000000 - "; - mes " - southeast of Payon.- "; - mes ""; - mes " - Manager : Spike - "; - next; - switch (select("I will do this mission.:Look for other missions.")) { - case 1: - mes " - Hunt 20 ^4d4dff'Worm Tails'^000000 - "; - mes " - southeast of Payon.- "; - setquest 11117; - close; - case 2: - mes " - Let's search for other missions.- "; - close; - } - case 5: - if (.@playtime5 == 1) { - mes " - Mission ^4d4dffSpore Hunting^000000 - "; - mes " - is already finished for today. - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - mes " - Mission 'Spore Hunting' - "; - mes " - Hunt 30 ^4d4dff'Spores'^000000 - "; - mes " - around Payon. - "; - mes ""; - mes " - Manager : Spike - "; - next; - switch (select("I will do this mission.:Look for other missions.")) { - case 1: - mes " - Hunt 30 ^4d4dff'Spores'^000000 - "; - mes " - around Payon. - "; - setquest 11118; - close; - case 2: - mes " - Let's search for other missions.- "; - close; - } - case 6: - if (.@playtime6 == 1) { - mes " - Mission ^4d4dffPest Control^000000 - "; - mes " - is already finished for today. - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - mes " - Mission 'Pest Control' - "; - mes " - Hunt 20 ^4d4dffThief Bug Eggs^000000 - "; - mes " - in the Prontera Culvert - "; - mes " - and bring 10 ^4d4dffChrysalis^000000. - "; - mes " - Manager : Spike - "; - next; - switch (select("I will do this mission.:Look for other missions.")) { - case 1: - mes " - Hunt 20 ^4d4dffThief Bug Eggs^000000 - "; - mes " - in the Prontera Culvert - "; - mes " - and bring 10 ^4d4dffChrysalis^000000. - "; - setquest 11119; - close; - case 2: - mes " - Let's search for other missions.- "; - close; - } - case 7: - if (.@playtime7 == 1) { - mes " - Mission ^4d4dffMuka Hunting^000000 - "; - mes " - is already finished for today. - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - mes " - Mission 'Muka Hunting' - "; - mes " - Hunt 20 ^4d4dff'Muka'^000000 - "; - mes " - south of Prontera. - "; - mes ""; - mes " - Manager : Spike - "; - next; - switch (select("I will do this mission.:Look for other missions.")) { - case 1: - mes " - Hunt 20 ^4d4dff'Muka'^000000 - "; - mes " - south of Prontera. - "; - setquest 11120; - close; - case 2: - mes " - Let's search for other missions.- "; - close; - } - case 8: - if (.@playtime8 == 1) { - mes " - Mission ^4d4dffFamiliar Hunting^000000 - "; - mes " - is already finished for today. - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - mes " - Mission 'Familiar Hunting' - "; - mes " - Hunt 20 ^4d4dffFamiliar^000000 - "; - mes " - in the Culvert Sewers - "; - mes " - west of Prontera. - "; - mes " - Manager : Spike - "; - next; - switch (select("I will do this mission.:Look for other missions.")) { - case 1: - mes " - Hunt 20 ^4d4dffFamiliar^000000 - "; - mes " - in the Culvert Sewers - "; - mes " - west of Prontera. - "; - setquest 11121; - close; - case 2: - mes " - Let's search for other missions.- "; - close; - } - case 9: - if (.@playtime9 == 1) { - mes " - Mission ^4d4dffCollect Feathers^000000 - "; - mes " - is already finished for today. - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - mes " - Mission 'Collect Feathers' - "; - mes " - Hunt 30 ^4d4dff'Peco Pecos'^000000 - "; - mes " - south of Prontera. - "; - mes ""; - mes " - Manager : Spike - "; - next; - switch (select("I will do this mission.:Look for other missions.")) { - case 1: - mes " - Hunt 30 ^4d4dff'Peco Pecos'^000000 - "; - mes " - south of Prontera. - "; - setquest 11122; - close; - case 2: - mes " - Let's search for other missions.- "; - close; - } - case 10: - if (.@playtime10 == 1) { - mes " - Mission ^4d4dffCollect Poison Spores^000000 - "; - mes " - is already finished for today. - "; - mes ""; - mes " - Manager : Spike - "; - close; - } - mes " - Mission 'Collect Poison Spores' - "; - mes " - Hunt 30 ^4d4dffPoison Spores^000000 - "; - mes " - inside the Geffen Tower and - "; - mes " - bring 5 ^4d4dffPoison Spores^000000. - "; - mes " - Manager : Spike - "; - next; - switch (select("I will do this mission.:Look for other missions.")) { - case 1: - mes " - Hunt 30 ^4d4dffPoison Spores^000000 - "; - mes " - inside the Geffen Tower Dungeon - "; - mes " - bring 5 ^4d4dffPoison Spores^000000. - "; - if (.@playtime10 == 2) { - erasequest 11133; - } - setquest 11123; - close; - case 2: - mes " - Let's search for other missions.- "; - close; - } - case 11: - mes " - Stop reading the bulletin board. - "; - close; - } - } - mes " - These missions are too - "; - mes " - easy for your caliber - "; - mes " - search for a more level - "; - mes " - appropriate mission. - "; - close; - } - mes "-You need to have a-"; - mes "-^4d4dff'Eden Group Mark'^000000-"; - mes "-to receive these missions-"; - close; -} - -moc_para01,32,30,6 script Spike 914,{ - - set .@hunting1,checkquest(11114,HUNTING); - set .@hunting2,checkquest(11115,HUNTING); - set .@hunting3,checkquest(11116,HUNTING); - set .@hunting4,checkquest(11117,HUNTING); - set .@hunting5,checkquest(11118,HUNTING); - set .@hunting6,checkquest(11119,HUNTING); - set .@hunting7,checkquest(11120,HUNTING); - set .@hunting8,checkquest(11121,HUNTING); - set .@hunting9,checkquest(11122,HUNTING); - set .@hunting10,checkquest(11123,HUNTING); - if (.@hunting1 == 0 || .@hunting2 == 0 || .@hunting3 == 0 || .@hunting4 == 0 || .@hunting5 == 0 || .@hunting6 == 0 || .@hunting7 == 0 || .@hunting8 == 0 || .@hunting9 == 0 || .@hunting10 == 0 || .@hunting1 == 1 || .@hunting2 == 1 || .@hunting3 == 1 || .@hunting4 == 1 || .@hunting5 == 1 || .@hunting6 == 1 || .@hunting7 == 1 || .@hunting8 == 1 || .@hunting9 == 1 || .@hunting10 == 1) { - mes "[Spike]"; - mes "You haven't finished your mission yet."; - mes "Keep up the good work. You are almost done."; - close; - } - if (.@hunting1 == 2) { - mes "[Spike]"; - mes "Hmm... let me see~"; - mes "You have completed the 'Hornet Hunting' mission."; - next; - mes "[Spike]"; - mes "Good work~!!"; - mes "Our client is so happy with your work. He will appreciate what you have done."; - mes "Please help us again. Thanks!"; - erasequest 11114; - setquest 11124; - getexp 900,0; - close; - } - if (.@hunting2 == 2) { - mes "[Spike]"; - mes "Hmm... let me see~"; - mes "You have completed the 'Condor Hunting' mission."; - next; - mes "[Spike]"; - mes "Good work~!!"; - mes "Our client is so happy with your work. He will appreciate what you have done."; - mes "Please help us again. Thanks!"; - erasequest 11115; - setquest 11125; - getexp 1800,0; - close; - } - if (.@hunting3 == 2) { - if (countitem(940) > 9) { - mes "[Spike]"; - mes "Hmm... let me see~"; - mes "You have completed the 'Grasshopper's Leg' mission."; - next; - mes "[Spike]"; - mes "Good work~!!"; - mes "Our client is so happy with your work. He will appreciate what you have done."; - mes "Please help us again. Thanks!"; - delitem 940,10; //Grasshopper's_Leg - erasequest 11116; - setquest 11126; - getexp 1400,0; - close; - } - mes "[Spike]"; - mes "You don't have enough Grasshopper's Legs."; - mes "You need to bring 10 Grasshopper's Legs."; - close; - } - if (.@hunting4 == 2) { - mes "[Spike]"; - mes "Hmm... let me see~"; - mes "You have completed the 'Worm Tail Hunting' mission."; - next; - mes "[Spike]"; - mes "Good work~!!"; - mes "Our client is so happy with your work. He will appreciate what you have done."; - mes "Please help us again. Thanks!"; - erasequest 11117; - setquest 11127; - getexp 2600,0; - close; - } - if (.@hunting5 == 2) { - mes "[Spike]"; - mes "Hmm... let me see~"; - mes "You have completed the 'Spore Hunting' mission."; - next; - mes "[Spike]"; - mes "Good work~!!"; - mes "Our client is so happy with your work. He will appreciate what you have done."; - mes "Please help us again. Thanks!"; - erasequest 11118; - setquest 11128; - getexp 3900,0; - close; - } - if (.@hunting6 == 2) { - if (countitem(915) > 9) { - mes "[Spike]"; - mes "Hmm... let me see~"; - mes "You have completed the 'Extirpate Insects' mission."; - next; - mes "[Spike]"; - mes "Good work~!!"; - mes "Our client is so happy with your work. He will appreciate what you have done."; - mes "Please help us again. Thanks!"; - delitem 915,10; //Chrysalis - erasequest 11119; - setquest 11129; - getexp 2900,0; - close; - } - mes "[Spike]"; - mes "You don't have enough Chrysalis."; - mes "You need to bring 10 Chrysalis."; - close; - } - if (.@hunting7 == 2) { - mes "[Spike]"; - mes "Hmm... let me see~"; - mes "You have completed the 'Muka Hunting' mission."; - next; - mes "[Spike]"; - mes "Good work~!!"; - mes "Our client is so happy with your work. He will appreciate what you have done."; - mes "Please help us again. Thanks!"; - erasequest 11120; - setquest 11130; - getexp 3200,0; - close; - } - if (.@hunting8 == 2) { - mes "[Spike]"; - mes "Hmm... let me see~"; - mes "You have completed the 'Familiar Hunting' mission."; - next; - mes "[Spike]"; - mes "Good work~!!"; - mes "Our client is so happy with your work. He will appreciate what you have done."; - mes "Please help us again. Thanks!"; - erasequest 11121; - setquest 11131; - getexp 3200,0; - close; - } - if (.@hunting9 == 2) { - mes "[Spike]"; - mes "Hmm... let me see~"; - mes "You have completed the 'Collect Feathers' mission."; - next; - mes "[Spike]"; - mes "Good work~!!"; - mes "Our client is so happy with your work. He will appreciate what you have done."; - mes "Please help us again. Thanks!"; - erasequest 11122; - setquest 11132; - getexp 5400,0; - close; - } - if (.@hunting10 == 2) { - if (countitem(7033) > 4) { - mes "[Spike]"; - mes "Hmm... let me see~"; - mes "You have completed the 'Collect Poison Spores' mission."; - next; - mes "[Spike]"; - mes "Good work~!!"; - mes "Our client is so happy with your work. He will appreciate what you have done."; - mes "Please help us again. Thanks!"; - delitem 7033,5; // Poison Spore - erasequest 11123; - setquest 11133; - getexp 6000,0; - close; - } - mes "[Spike]"; - mes "You don't have enough Poison Spores."; - mes "You need to bring 5 Poison Spores."; - close; - } - mes "[Spike]"; - mes "Are you looking for a job?"; - mes "We always have lots of work to do."; - next; - mes "[Spike]"; - mes "Why don't you look around and find some interesting tasks?."; - close; -} diff --git a/npc/pre-re/quests/eden/26-40.txt b/npc/pre-re/quests/eden/26-40.txt deleted file mode 100644 index cdb9fbadc..000000000 --- a/npc/pre-re/quests/eden/26-40.txt +++ /dev/null @@ -1,1430 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Mission [26 - 40] -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Repetable Quests for Players between Baselevel 25 - 41 . -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Some little optimization here and there. [Masao] -//============================================================ - -moc_para01,38,38,3 script Mission [26 - 40] 857,{ - if (countitem(6219) > 0) { - mes "[26 ~ 40 Lv. Mission Board]"; - mes "- Many missions are -"; - mes "- on the bulletin board. -"; - next; - if ((BaseLevel > 25) && (BaseLevel < 41)) { - set .@checkquest1,checkquest(8266); - set .@checkquest2,checkquest(8267); - set .@checkquest3,checkquest(8268); - set .@checkquest4,checkquest(8269); - set .@checkquest5,checkquest(8270); - set .@checkquest6,checkquest(8271); - set .@checkquest7,checkquest(8272); - set .@checkquest8,checkquest(8273); - set .@checkquest9,checkquest(8274); - set .@checkquest10,checkquest(8275); - set .@checkquest11,checkquest(8276); - set .@checkquest12,checkquest(8277); - set .@checkquest13,checkquest(8278); - set .@checkquest14,checkquest(8279); - switch (select("Hunting Mission:Delivery Mission:Gathering Mission:Escort Mission")) { - case 1: - mes "[26 ~ 40 Lv. Hunting Mission Board]"; - mes "- Hunting Mission details -"; - mes "- are on the board. -"; - next; - switch (select("Hunting Poison Spore:Hunting Smokie:Hunting Elder Willow(Above Lv.30):Hunting Coco(Above Lv.35):Hunting Thara Frog(Above Lv.38)")) { - case 1: - mes "[Hunting Poison Spore]"; - mes "Client : Sponiac"; - mes "Client Location : Geffen"; - mes "Requested Mission : Hunt 10 Poison Spores"; - mes " "; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Hunting Poison Spore mission."; - close; - case 2: - if (.@checkquest1 == -1 || .@checkquest1 == 0 || .@checkquest1 == 2) { - setquest 8266; - mes "You have accepted the Hunting Poison Spore mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - case 2: - mes "[Hunting Smokie]"; - mes "Client : Sponiac"; - mes "Client Location : Geffen"; - mes "Requested Mission : Hunt 10 Smokies"; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Hunting Smokie mission."; - close; - case 2: - if (.@checkquest2 == -1 || .@checkquest2 == 0 || .@checkquest2 == 2) { - setquest 8267; - mes "You have accepted the Hunting Smokie mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - case 3: - if (BaseLevel < 30) { - mes "Your level doesn't meet the requirements. You can't take the 'Hunting Elder Willow' mission."; - close; - } - mes "[Hunting Elder Willow !!]"; - mes "Client : Sponiac"; - mes "Client Location : Geffen"; - mes "Requested Mission : Hunt 10 Elder Willows"; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Hunting Elder Willow mission."; - close; - case 2: - if (.@checkquest3 == -1 || .@checkquest3 == 0 || .@checkquest3 == 2) { - setquest 8268; - mes "You have accepted the Hunting Elder Willow mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - case 4: - if (BaseLevel < 35) { - mes "Your level doesn't meet the requirements. You can't take the 'Hunting Coco' mission."; - close; - } - mes "[Hunting Coco !!]"; - mes "Client : Sponiac"; - mes "Client Location : Geffen"; - mes "Requested Mission : Hunt 10 Coco's."; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Hunting Coco mission."; - close; - case 2: - if (.@checkquest4 || .@checkquest4 == 0 || .@checkquest4 == 2) { - setquest 8269; - mes "You have accepted the Hunting Coco mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - case 5: - if (BaseLevel < 38) { - mes "Your level doesn't meet the requirements. You can't take the 'Hunting Thara Frog' mission."; - close; - } - mes "[Hunting Thara Frog !!]"; - mes "Client : Sponiac"; - mes "Client Location : Geffen"; - mes "Requested Mission : Hunt 10 Thara Frogs."; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Hunting Thara Frog mission."; - close; - case 2: - if (.@checkquest5 == -1 || .@checkquest5 == 0 || .@checkquest5 == 2) { - setquest 8270; - mes "You have accepted the Hunting Thara Frog mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - } - case 2: - mes "[26 ~ 40 Lv. Delivery Mission Board]"; - mes "- Delivery Mission details -"; - mes "- are on the board. -"; - next; - switch (select("Deliver an Insecticide:Deliver Honey:Deliver Blanket(Above Lv.35)")) { - case 1: - mes "[Deliver an Insecticide !!]"; - mes "Client : Dieshin Man"; - mes "Client Location : Morroc Ruins"; - mes "Requested Mission : Get an 'Insecticide' from Dieshin Man and deliver it south east of Payon"; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Deliver an Insecticide mission."; - close; - case 2: - if (.@checkquest6 == -1 || .@checkquest6 == 0 || .@checkquest6 == 2) { - setquest 8271; - mes "You have accepted the Deliver an Insecticide mission."; - mes "Please obtain the delivery box from the client first."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "Please obtain the delivery box from the client first."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - case 2: - mes "[Deliver Honey !!]"; - mes "Client : Dieshin Man"; - mes "Client Location : Morroc Ruins"; - mes "Requested Mission : Get 'Honey' from Dieshin Man and deliver it west of St. Capitolina Abbey"; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Deliver Honey mission."; - close; - case 2: - if (.@checkquest7 == -1 || .@checkquest7 == 0 || .@checkquest7 == 2) { - setquest 8272; - mes "You have accepted the Deliver Honey mission."; - mes "Please obtain the delivery box from the client first."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "Please obtain the delivery box from the client first."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - case 3: - if (BaseLevel < 35) { - mes "Your level doesn't meet the requirements. You can't take the 'Deliver Blanket' mission."; - close; - } - mes "[Deliver Blanket !!]"; - mes "Client : Dieshin Man"; - mes "Client Location : Morroc Ruins"; - mes "Requested Mission : Get Blankets from Dieshin Man and deliver to the field south of Lutie"; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Deliver Blanket mission."; - close; - case 2: - if (.@checkquest8 == -1 || .@checkquest8 == 0 || .@checkquest8 == 2) { - setquest 8273; - mes "You have accepted the Deliver Blanket mission."; - mes "Please obtain the delivery box from the client first."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "Please obtain the delivery box from the client first."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - } - case 3: - mes "[26 ~ 40 Lv. Gathering Mission Board]"; - mes "- Gathering Mission details -"; - mes "- are on the board. -"; - next; - switch (select("Gather Bones:Gather Animal Skins:Gather Peelings(Above Lv.30):Gather Tails(Above Lv.32):Gather Cookies(Above Lv.35):Gather Mustaches(Above Lv.35)")) { - case 1: - mes "[Gather Bones !!]"; - mes "Client : Dashia"; - mes "Client Location : Payon"; - mes "Requested Mission : Gather '10 Skel-Bones' and give them to Dashia"; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Gather Bones mission."; - close; - case 2: - if (.@checkquest9 == -1 || .@checkquest9 == 0 || .@checkquest9 == 2) { - setquest 8274; - mes "You have accepted the Gather Bones mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - case 2: - mes "[Gather Animal Skins !!]"; - mes "Client : Dashia"; - mes "Client Location : Payon"; - mes "Requested Mission : Gather '10 Bear's Footskins' and '5 Animal Skins' and give them to Dashia"; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Gather Animal Skins mission."; - close; - case 2: - if (.@checkquest10 == -1 || .@checkquest10 == 0 || .@checkquest10 == 2) { - setquest 8275; - mes "You have accepted the Gather Animal Skins mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - case 3: - if (BaseLevel < 30) { - mes "Your level doesn't meet the requirements. You can't take the 'Gather Peelings' mission."; - close; - } - mes "[Gather Peelings !!]"; - mes "Client : Dashia"; - mes "Client Location : Payon"; - mes "Requested Mission : Gather '20 Worm Peelings' and '20 Garlets' and give them to Dashia"; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Gather Peelings mission."; - close; - case 2: - if (.@checkquest11 == -1 || .@checkquest11 == 0 || .@checkquest11 == 2) { - setquest 8276; - mes "You have accepted the Gather Peelings mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - case 4: - if (BaseLevel < 32) { - mes "Your level doesn't meet the requirements. You can't take the 'Gather Tails' mission."; - close; - } - mes "[Gather Tails !!]"; - mes "Client : Dashia"; - mes "Client Location : Payon"; - mes "Requested Mission : Gather '10 Yoyo Tails', '10 Acorns' and '10 Raccon Leafs' and give them to Dashia"; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Gather Tails mission."; - close; - case 2: - if (.@checkquest12 == -1 || .@checkquest12 == 0 || .@checkquest12 == 2) { - setquest 8277; - mes "You have accepted the Gather Tails mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - case 5: - if (BaseLevel < 35) { - mes "Your level doesn't meet the requirements. You can't take the 'Gather Cookies' mission."; - close; - } - mes "[Gather Cookies !!]"; - mes "Client : Dashia"; - mes "Client Location : Payon"; - mes "Requested Mission : Gather '5 Well-baked Cookies' and '1 Piece of Cake' and give them to Dashia"; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Gather Cookies mission."; - close; - case 2: - if (.@checkquest13 == -1 || .@checkquest13 == 0 || .@checkquest13 == 2) { - setquest 8278; - mes "You have accepted the Gather Cookies mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - case 6: - if (BaseLevel < 35) { - mes "Your level doesn't meet the requirements. You can't take the 'Gather Mustaches' mission."; - close; - } - mes "[Gather Mustaches !!]"; - mes "Client : Dashia"; - mes "Client Location : Payon"; - mes "Requested Mission : Gather '5 Mole Whiskers' and '3 Mole Claws' and give them to Dashia"; - mes " "; - mes "Will you accept this mission?"; - next; - switch (select("No, I won't accept it.:Yes, I will accept it.")) { - case 1: - mes "You have declined the Gather Mustaches mission."; - close; - case 2: - if (.@checkquest14 == -1 || .@checkquest14 == 0 || .@checkquest14 == 2) { - setquest 8279; - mes "You have accepted the Gather Mustaches mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - mes "You are already doing this mission."; - mes "You can get a reward from the client after you finish the mission."; - next; - mes "For more details, please press 'Alt + U', to get more information from the Quest Window."; - close; - } - } - case 4: - mes "[26 ~ 40 Lv. Escort Mission Board]"; - mes "There are currently no Escort Missions registered on the board."; - close; - } - } - mes "Your level is not qualified. You can not use the bulletin board."; - close; - } - mes "You are not a qualified member. You can not use the bulletin board."; - close; -} - -geffen,103,42,5 script Sponiac 99,{ - - if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { - mes "[Sponiac]"; - mes "Why are you carrying too many items?"; - mes "Are you in a training course or something?"; - close; - } - mes "[Sponiac]"; - mes "Lu~lu~lu~lu~"; - mes "Lu~ Huh?"; - next; - mes "[Sponiac]"; - mes "Wow, you must be a beginner, right?"; - mes "What an innocent face! Ha~ hahaha."; - emotion e_gg; - next; - mes "[Sponiac]"; - mes "Why don't you do some hunting outside instead of walking around and wasting your time?"; - next; - switch (select("I am about to leave now.:I've got a Hunting Mission.")) { - case 1: - mes "[Sponiac]"; - mes "Oh, well. Then, go figure."; - mes "Bye~ bye."; - close; - case 2: - break; - } - set .@checkquest,checkquest(8266); - set .@checkquest2,checkquest(8267); - set .@checkquest3,checkquest(8268); - set .@checkquest4,checkquest(8269); - set .@checkquest5,checkquest(8270); - mes "[Sponiac]"; - mes "Oh, you are from the Eden Group?"; - mes "What mission do you have?"; - next; - switch (select("Hunting Poison Spore:Hunting Smokie:Hunting Elder Willow:Hunting Coco:Hunting Thara Frog")) { - case 1: - if (.@checkquest == 0) { - mes "[Sponiac]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Sponiac]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if (.@checkquest == 1) { - if (checkquest(8266,HUNTING) == 2) { - mes "[Sponiac]"; - mes "Hunting Poison Spore!"; - mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!"; - next; - mes "[Sponiac]"; - mes "Well, I requested the mission and you did an excellent job."; - mes "I will give you a reward as I promised."; - next; - mes "[Sponiac]"; - mes "Here it is. Thank you very much. God bless you!"; - getitem 569,100; //Novice_Potion - getexp 1000,0; - erasequest 8266; - close; - } - mes "[Sponiac]"; - mes "Oh, you are right."; - next; - mes "[Sponiac]"; - mes "But, you haven't done the mission yet. Why did you come to me now? You haven't completed the mission!"; - mes "I will give you a reward if you complete the mission. Ok? Are we good?"; - next; - mes "[Sponiac]"; - mes "You can find Poison Spores on the Geffen Dungeon 1F or northeast of Prontera. There are other spots but I'll leave it up to you to find out."; - mes "You can check the world map by pressing 'ctrl + ~' key."; - next; - mes "[Sponiac]"; - mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; - close; - } - mes "[Sponiac]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Sponiac]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - case 2: - if (.@checkquest2 == 0) { - mes "[Sponiac]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Sponiac]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if (.@checkquest2 == 1) { - if (checkquest(8267,HUNTING) == 2) { - mes "[Sponiac]"; - mes "Hunting Smokie!"; - mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!"; - next; - mes "[Sponiac]"; - mes "Well, I requested the mission and you did an excellent job."; - mes "I will give you a reward as I promised."; - next; - mes "[Sponiac]"; - mes "Here it is. Thank you very much. God bless you!"; - getitem 569,100; //Novice_Potion - getexp 1000,0; - erasequest 8267; - close; - } - mes "[Sponiac]"; - mes "Oh, you are right."; - next; - mes "[Sponiac]"; - mes "But, you haven't done the mission yet. Why did you come to me now? You haven't completed the mission!"; - mes "I will give you a reward if you complete the mission. Ok? Are we good?"; - next; - mes "[Sponiac]"; - mes "You can find Smokies northeast and northwest of Geffen. Oh, also the field east of Ayotaya is good spot to find them."; - mes "You can check the world map by pressing 'ctrl + ~' key."; - next; - mes "[Sponiac]"; - mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; - close; - } - mes "[Sponiac]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Sponiac]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - case 3: - if (.@checkquest3 == 0) { - mes "[Sponiac]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Sponiac]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if (.@checkquest3 == 1) { - if (checkquest(8268,HUNTING) == 2) { - mes "[Sponiac]"; - mes "Hunting Elder Willow!"; - mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!"; - next; - mes "[Sponiac]"; - mes "Well, I requested the mission and you did an excellent job."; - mes "I will give you a reward as I promised."; - next; - mes "[Sponiac]"; - mes "Here it is. Thank you very much. God bless you!"; - getitem 569,110; //Novice_Potion - getexp 1000,100; - erasequest 8268; - close; - } - mes "[Sponiac]"; - mes "Oh, you are right."; - next; - mes "[Sponiac]"; - mes "But, you haven't done the mission yet. Why did you come to me now? You haven't completed the mission!"; - mes "I will give you a reward if you complete the mission. Ok? Are we good?"; - next; - mes "[Sponiac]"; - mes "You can find Elder Willows northeast of Geffen, east of payon and southwest of Prontera."; - mes "You can check the world map by pressing 'ctrl + ~' key."; - next; - mes "[Sponiac]"; - mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; - close; - } - mes "[Sponiac]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Sponiac]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - case 4: - if (.@checkquest4 == 0) { - mes "[Sponiac]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Sponiac]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if (.@checkquest4 == 1) { - if (checkquest(8269,HUNTING) == 2) { - mes "[Sponiac]"; - mes "Hunting Coco!"; - mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!"; - next; - mes "[Sponiac]"; - mes "Well, I requested the mission and you did an excellent job."; - mes "I will give you a reward as I promised."; - next; - mes "[Sponiac]"; - mes "Here it is. Thank you very much. God bless you!"; - getitem 569,150; //Novice_Potion - getexp 1000,200; - erasequest 8269; - close; - } - mes "[Sponiac]"; - mes "Oh, you are right."; - next; - mes "[Sponiac]"; - mes "But, you haven't done the mission yet. Why did you come to me now? You haven't completed the mission!"; - mes "I will give you a reward if you complete the mission. Ok? Are we good?"; - next; - mes "[Sponiac]"; - mes "You can find Coco's around the east of Payon, southwest of Prontera and the field east of Ayotaya."; - mes "You can check the world map by pressing 'ctrl + ~' key."; - next; - mes "[Sponiac]"; - mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; - close; - } - mes "[Sponiac]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Sponiac]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - case 5: - if (.@checkquest5 == 0) { - mes "[Sponiac]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Sponiac]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if (.@checkquest5 == 1) { - if (checkquest(8270,HUNTING) == 2) { - mes "[Sponiac]"; - mes "Hunting Thara Frog!"; - mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!"; - next; - mes "[Sponiac]"; - mes "Well, I requested the mission and you did an excellent job."; - mes "I will give you a reward as I promised."; - next; - mes "[Sponiac]"; - mes "Here it is. Thank you very much. God bless you!"; - getitem 569,200; //Novice_Potion - getexp 1500,300; - erasequest 8270; - close; - } - mes "[Sponiac]"; - mes "Oh, you are right."; - next; - mes "[Sponiac]"; - mes "But, you haven't done the mission yet. Why did you come to me now? You haven't completed the mission!"; - mes "I will give you a reward if you complete the mission. Ok? Are we good?"; - next; - mes "[Sponiac]"; - mes "You can find Thara Frogs in the Cave east of Comodo or on Turtle Island."; - mes "You can check the world map by pressing 'ctrl + ~' key."; - next; - mes "[Sponiac]"; - mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; - close; - } - mes "[Sponiac]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Sponiac]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } -} - -moc_ruins,173,55,3 script Dieshin Man 89,{ - - if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { - mes "[Dieshin Man]"; - mes "Why are you carrying too many items?"; - mes "Are you in a training course or something?"; - close; - } - mes "[Dieshin Man]"; - mes "Hu hu~~ we are delivery men~"; - mes "We are faster than any flight~!"; - next; - mes "[Dieshin Man]"; - mes "Welcome~ welcome!"; - mes "We are the fastest delivery company, Dieshin Corperation."; - next; - mes "[Dieshin Man]"; - mes "How can I help you?"; - next; - switch (select("I don't need help.:I've got a Delivery Mission.")) { - case 1: - mes "[Dieshin Man]"; - mes "Oh, well. Then, go figure. Bye~!"; - close; - case 2: - break; - } - set .@checkquest,checkquest(8271); - set .@checkquest2,checkquest(8272); - set .@checkquest3,checkquest(8273); - mes "[Dieshin Man]"; - mes "Oh, you are from the Eden Group?"; - mes "What mission do you have?"; - next; - switch (select("Deliver an Insecticide.:Deliver Honey.:Deliver Blankets.")) { - case 1: - if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { - mes "[Dieshin Man]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Dieshin Man]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if (countitem(6218) > 0) { - mes "[Dieshin Man]"; - mes "Wait, but you already have a delivery box."; - next; - mes "[Dieshin Man]"; - mes "We can't allow you to deliver two boxes at once. So, please finish your delivery first."; - next; - mes "[Dieshin Man]"; - mes "If you forgot where to deliver, then please check Quest Window by pressing 'alt + u'."; - close; - } - mes "[Dieshin Man]"; - mes "Ah ha! I got it!"; - mes "The insecticide? It must be the Zoologist on the southeast of Payon who ordered the Insecticide."; - next; - mes "[Dieshin Man]"; - mes "Dieshin's cooperation motive is to give the fastest and credited delivery. So please deliver it now without any delay."; - next; - mes "[Dieshin Man]"; - mes "If you forgot where to make the delivery, then please check the Quest Window by pressing 'alt + u'."; - getitem 6218,1; //Disin_Delivery_Box - close; - case 2: - if (.@checkquest2 == -1 || .@checkquest2 == 0 || .@checkquest2 == 2) { - mes "[Dieshin Man]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Dieshin Man]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if (countitem(6218) > 0) { - mes "[Dieshin Man]"; - mes "Wait, but you already have a delivery box."; - next; - mes "[Dieshin Man]"; - mes "We can't allow you to deliver two boxes at once. So, please finish your delivery first."; - next; - mes "[Dieshin Man]"; - mes "If you forgot where to deliver, then please check Quest Window by pressing 'alt + u'."; - close; - } - mes "[Dieshin Man]"; - mes "Ah ha! I got it!"; - mes "Honey? It must be the Entomologist at the west of St. Capitolina Abbey, wich is northeast of Prontera who ordered the Honey."; - next; - mes "[Dieshin Man]"; - mes "Dieshin's cooperation motive is to give the fastest and credited delivery. So please deliver it now without any delay."; - next; - mes "[Dieshin Man]"; - mes "If you forgot where to make the delivery, then please check the Quest Window by pressing 'alt + u'."; - getitem 6218,1; //Disin_Delivery_Box - close; - case 3: - if (.@checkquest3 == -1 || .@checkquest3 == 0 || .@checkquest3 == 2) { - mes "[Dieshin Man]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Dieshin Man]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if (countitem(6218) > 0) { - mes "[Dieshin Man]"; - mes "Wait, but you already have a delivery box."; - next; - mes "[Dieshin Man]"; - mes "We can't allow you to deliver two boxes at once. So, please finish your delivery first."; - next; - mes "[Dieshin Man]"; - mes "If you forgot where to deliver, then please check Quest Window by pressing 'alt + u'."; - close; - } - mes "[Dieshin Man]"; - mes "Oh, Right!"; - mes "The blankets! It must be the biologist in the south of Lutie field who ordered the blankets."; - next; - mes "[Dieshin Man]"; - mes "You can can go to Lutie by asking Mr. Claus in the northeastern part of Al De Baran."; - next; - mes "[Dieshin Man]"; - mes "Dieshin's cooperation motive is to give the fastest and credited delivery. So please deliver it now without any delay."; - next; - mes "[Dieshin Man]"; - mes "If you forgot where to make the delivery, then please check the Quest Window by pressing 'alt + u'."; - getitem 6218,1; //Disin_Delivery_Box - close; - } -} - -pay_fild07,83,89,7 script Zoologist 89,{ - - if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { - mes "[Zoologist]"; - mes "Why are you carrying too many items?"; - mes "Are you in a training course or something?"; - close; - } - mes "[Zoologist]"; - mes "Have you heard of a monster named Bigfoot?"; - mes "It looks like a bear with red fur and has a 'X' shape scar on his shoulder."; - next; - mes "[Zoologist]"; - mes "According to the recent research, flies and Bigfoot monsters have a symbiotic relationship."; - next; - mes "[Zoologist]"; - mes "I am currently studying about it and try to prove the theory. So I plan to kill the flies around Bigfoot and observe his reaction."; - next; - switch (select("...I am not interested.:Here is the Insecticide.")) { - case 1: - mes "[Zoologist]"; - mes "Oh, I need an Insecticide to continue the study."; - close; - case 2: - set .@checkquest,checkquest(8271); - if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { - mes "[Zoologist]"; - mes "Huh?"; - mes "You are not Dieshin's delivery man?"; - next; - mes "[Zoologist]"; - mes "I am waiting for a special delivery."; - close; - } - if (countitem(6218) > 0) { - mes "[Zoologist]"; - mes "Oh ho! Yes! That one!"; - next; - mes "[Zoologist]"; - mes "That is the Insecticide that I ordered! You were sent by Dieshin right?"; - next; - mes "[Zoologist]"; - mes "I have been waiting for this!"; - mes "Give it to me!"; - next; - mes "[Zoologist]"; - mes "It arrived much faster than I thought. I want to test it right away!"; - next; - mes "[Zoologist]"; - mes "Well done. Good Job! Thank you so much! Here is a little gift for you."; - delitem 6218,1; //Disin_Delivery_Box - erasequest 8271; - getitem 569,100; //Novice_Potion - getexp 1000,0; - close; - } - mes "[Zoologist]"; - mes "I appreciate your kindness."; - mes "But, what did you bring?"; - next; - mes "[Zoologist]"; - mes "Hmm, I thought that Dieshin was fast and accurate, but you brought me an empty box. How disappointing."; - next; - mes "[Zoologist]"; - mes "Please bring my order. Dieshin will give you my product."; - close; - } -} - -prt_fild03,30,254,3 script Entomologist 83,{ - - if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { - mes "[Entomologist]"; - mes "Why are you carrying too many items?"; - mes "Are you in a training course or something?"; - close; - } - mes "[Entomologist]"; - mes "Have you heard about the Horn monster?"; - mes "It's shaped like an insect with black sleek skin and it has a giant horn it's head."; - next; - mes "[Entomologist]"; - mes "Recent research came out and showed that this monster can be tamed and trained by Honey."; - next; - mes "[Entomologist]"; - mes "I am currently studying about it and trying to prove the theory. So I plan to set a Honey trap on the places he usually passes and observe his reaction."; - next; - switch (select("...I am not interested.:Here is the Honey.")) { - case 1: - mes "[Entomologist]"; - mes "Oh, I need Honey to continue the study."; - close; - case 2: - set .@checkquest,checkquest(8272); - if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { - mes "[Entomologist]"; - mes "Huh?"; - mes "You are not Dieshin's delivery man?"; - next; - mes "[Entomologist]"; - mes "I am waiting for a special delivery."; - close; - } - if (countitem(6218) > 0) { - mes "[Entomologist]"; - mes "Oh ho! Yes! That one!"; - next; - mes "[Entomologist]"; - mes "That is the Honey that I ordered! You were sent by Dieshin right?"; - next; - mes "[Entomologist]"; - mes "I have been waiting for this!"; - mes "Give it to me!"; - next; - mes "[Entomologist]"; - mes "It arrived much faster than I thought. I want to test it right away!"; - next; - mes "[Entomologist]"; - mes "Well done. Good Job! Thank you so much! Here is a little gift for you."; - delitem 6218,1; //Disin_Delivery_Box - erasequest 8272; - getitem 569,100; //Novice_Potion - getexp 1000,0; - close; - } - mes "[Entomologist]"; - mes "I appreciate your kindness."; - mes "But, what did you bring?"; - next; - mes "[Entomologist]"; - mes "Hmm, I thought that Dieshin was fast and accurate, but you brought me an empty box. How disappointing."; - next; - mes "[Entomologist]"; - mes "Please bring my order. Dieshin will give you my product."; - close; - } -} - -xmas_fild01,92,57,3 script Biologist 97,{ - - if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { - mes "[Biologist]"; - mes "Why are you carrying too many items?"; - mes "Are you in a training course or something?"; - close; - } - mes "[Biologist]"; - mes "Have you heard about the Marin monster?"; - mes "It does look like the usual poring, but it has unique characteristic."; - next; - mes "[Biologist]"; - mes "Porings steal items if they see them on the ground. However, Marin has no interest in dropped items. So I was wondering, how come Marin doesn't pay attention to gathering items even though they are the same kind of monster as Porings."; - next; - mes "[Biologist]"; - mes "But, this place is freaking cold."; - next; - switch (select("...I am not interested.:Here are the blankets.")) { - case 1: - mes "[Biologist]"; - mes "Huh, whatever. But be careful! It's very slippery here."; - close; - case 2: - set .@checkquest,checkquest(8273); - if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { - mes "[Biologist]"; - mes "Huh?"; - mes "You are not Dieshin's delivery man?"; - next; - mes "[Biologist]"; - mes "I am waiting for a special delivery."; - close; - } - if (countitem(6218) > 0) { - mes "[Biologist]"; - mes "Oh ho! Yes! That one!"; - next; - mes "[Biologist]"; - mes "Those are the Blankets that I ordered! You were sent by Dieshin right?"; - next; - mes "[Biologist]"; - mes "I have been waiting for this!"; - mes "Give it to me!"; - next; - mes "[Biologist]"; - mes "It arrived much faster than I thought. I want to test them right away!"; - next; - mes "[Biologist]"; - mes "Well done. Good Job! Thank you so much! Here is a little gift for you."; - delitem 6218,1; //Disin_Delivery_Box - erasequest 8273; - getitem 569,100; //Novice_Potion - getexp 1000,0; - close; - } - mes "[Biologist]"; - mes "I appreciate your kindness."; - mes "But, what did you bring?"; - next; - mes "[Biologist]"; - mes "Hmm, I thought that Dieshin was fast and accurate, but you brought me an empty box. How disappointing."; - next; - mes "[Biologist]"; - mes "Please bring my order. Dieshin will give you my product."; - close; - } -} - -payon,179,66,3 script Dashia 931,{ - - if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 3500) { - mes "[Dashia]"; - mes "Why are you carrying too many items?"; - mes "Are you in a training course or something?"; - close; - } - mes "[Dashia]"; - mes "Here is some hair~ a broken clock~!"; - next; - mes "[Dashia]"; - mes "Broken clock..? Hu hu.."; - next; - mes "[Dashia]"; - mes "Hey~! Dude! You look like a very rich adventurer."; - next; - switch (select("I am a poor adventurer.:I have a gathering mission.")) { - case 1: - mes "[Dashia]"; - mes "Really? Hmm, oh right. You don't look sophisticated."; - next; - mes "[Dashia]"; - mes "You are a poor adventurer~! Good luck!"; - close; - case 2: - break; - } - mes "[Dashia]"; - mes "Oh, you are from the Eden Group?"; - mes "What mission do you have?"; - next; - switch (select("gather Bones:Gather Animal Skin:Gather Peelings:Gather Tails:Gather Cookies:Gather Mustaches")) { - case 1: - set .@checkquest,checkquest(8274); - if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { - mes "[Dashia]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Dashia]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if (countitem(932) > 9) { - mes "[Dashia]"; - mes "Wow~ you did an excellent job!"; - next; - mes "[Dashia]"; - mes "Thank you very much. God bless you!"; - emotion e_heh; - next; - mes "[Dashia]"; - mes "Ha~! Ha~!"; - mes "I will give you a reward as promised."; - delitem 932,10; //Skel_Bone - getitem 569,100; //Novice_Potion - getexp 1000,100; - erasequest 8274; - close; - } - mes "[Dashia]"; - mes "I can see that you have a gathering mission."; - mes "But, where are the Skel-Bones?"; - next; - mes "[Dashia]"; - mes "You haven't done the mission yet. Why did you come back here?"; - next; - mes "[Dashia]"; - mes "You don't have enough 'Skel-Bones'... You can find it when you hunt Skeletons."; - next; - mes "[Dashia]"; - mes "To find Skeletons, you better check Payon Dungeon 1F, which is located in Archer Village, north of Payon."; - next; - mes "[Dashia]"; - mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; - close; - case 2: - set .@checkquest,checkquest(8275); - if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { - mes "[Dashia]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Dashia]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if ((countitem(948) > 9) && (countitem(919) > 4)) { - mes "[Dashia]"; - mes "Wow~ you did an excellent job!"; - next; - mes "[Dashia]"; - mes "Thank you very much. God bless you!"; - emotion e_heh; - next; - mes "[Dashia]"; - mes "Ha~! Ha~!"; - mes "I will give you a reward as promised."; - getitem 569,100; //Novice_Potion - delitem 948,10; //Bear's_Foot - delitem 919,5; //Animal's_Skin - getexp 1000,100; - erasequest 8275; - close; - } - mes "[Dashia]"; - mes "I can see that you have a gathering mission."; - mes "But, where is the Bear's Footskins and Animal Skins?"; - next; - mes "[Dashia]"; - mes "You haven't done the mission yet. Why did you come back here?"; - next; - mes "[Dashia]"; - mes "You have to bring 10 Bear's Footskins' and '5 Animal Skins!"; - mes "You can find Bear's Footskin from Bigfoot and Animal Skin from Animals."; - next; - mes "[Dashia]"; - mes "Bigfoot is around the north of Geffen field or the southeast of Payon field."; - next; - mes "[Dashia]"; - mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; - close; - case 3: - set .@checkquest,checkquest(8276); - if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { - mes "[Dashia]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Dashia]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if ((countitem(955) > 19) && (countitem(910) > 19)) { - mes "[Dashia]"; - mes "Wow~ you did an excellent job!"; - next; - mes "[Dashia]"; - mes "Thank you very much. God bless you!"; - emotion e_heh; - next; - mes "[Dashia]"; - mes "Ha~! Ha~!"; - mes "I will give you a reward as promised."; - delitem 955,20; //Worm_Peelings - delitem 910,20; //Garlet - getitem 569,100; //Novice_Potion - getexp 1000,100; - erasequest 8276; - close; - } - mes "[Dashia]"; - mes "I can see that you have a gathering mission."; - mes "But, where are the Worm Peelings and Garlets?"; - next; - mes "[Dashia]"; - mes "You have to bring '20 Worm Peelings' and '20 Garlets' to complete the mission."; - next; - mes "[Dashia]"; - mes "You can get those items from 'Piere', 'Andre', 'Deniro', 'Vitata', 'Thief Bug', 'Female Thief Bug' and 'Male Thief Bug'."; - next; - mes "[Dashia]"; - mes "'Piere', 'Andre', 'Deniro' and 'Vitata' are in Ant Hell which is located near the Saint Darmain Fortress soutwest of Morroc."; - next; - mes "[Dashia]"; - mes "'Thief Bug', 'Female Thief Bug' and 'Male Thief Bug' are int he Prontere Culvert. To get there, you need to be a volunteer of the Prontera Culvert's punitive force."; - next; - mes "[Dashia]"; - mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; - close; - case 4: - set .@checkquest,checkquest(8277); - if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { - mes "[Dashia]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Dashia]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if ((countitem(942) > 9) && (countitem(1026) > 9) && (countitem(945) > 9)) { - mes "[Dashia]"; - mes "Wow~ you did an excellent job!"; - next; - mes "[Dashia]"; - mes "Thank you very much. God bless you!"; - emotion e_heh; - next; - mes "[Dashia]"; - mes "Ha~! Ha~!"; - mes "I will give you a reward as promised."; - delitem 942,10; //Yoyo_Tail - delitem 1026,10; //Acorn - delitem 945,10; //Raccoon_Leaf - getitem 569,150; //Novice_Potion - getexp 1000,200; - erasequest 8277; - close; - } - mes "[Dashia]"; - mes "I can see that you have a gathering mission."; - mes "But, where are the Yoyo Tails, Acorns and Raccoon Leafs?"; - next; - mes "[Dashia]"; - mes "You haven't done the mission yet. Why did you come back here?"; - mes "You have to bring '10 Yoyo Tails,' '10 Acorns' and '10 Raccoon Leafs' to complete the mission."; - next; - mes "[Dashia]"; - mes "You can get Yoyo Tails from 'Yoyo's', Acorn from 'Coco's' and Raccoon Leaf from 'Smokies'."; - next; - mes "[Dashia]"; - mes "You can find them easily around fields, but the field east of Ayothya is the best spot for hunting all 3 monsters."; - next; - mes "[Dashia]"; - mes "To get to Ayotaya, you better go to 'Aibakthing' in Alberta and pay his fare."; - next; - mes "[Dashia]"; - mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; - close; - case 5: - set .@checkquest,checkquest(8278); - if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { - mes "[Dashia]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Dashia]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if ((countitem(538) > 4) && (countitem(539) > 0)) { - mes "[Dashia]"; - mes "Wow~ you did an excellent job!"; - next; - mes "[Dashia]"; - mes "Thank you very much. God bless you!"; - emotion e_heh; - next; - mes "[Dashia]"; - mes "Ha~! Ha~!"; - mes "I will give you a reward as promised."; - delitem 538,5; //Well_Baked_Cookie - delitem 539,1; //Piece_Of_Cake - getitem 569,150; //Novice_Potion - getexp 1000,200; - erasequest 8278; - close; - } - mes "[Dashia]"; - mes "I can see that you have a gathering mission."; - mes "But, where are the Well-baked Cookies and the Piece of Cake?"; - next; - mes "[Dashia]"; - mes "You haven't done the mission yet. Why did you come back here?"; - mes "You have to bring '5 Well-baked Cookies' and '1 Piece of Cake' to complete the mission."; - next; - mes "[Dashia]"; - mes "You can get Well-baked Cookie from 'Cookies' who wears red or green shirts."; - mes "For getting Piece of Cake, you should look for 'Mystcases'."; - next; - mes "[Dashia]"; - mes "Both monsters canbe found in the Toy Factory Warehouse or Toy Monitoring Room. To get there, ask Mr. Claus in the northeastern part of Al De Baran."; - next; - mes "[Dashia]"; - mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; - close; - case 6: - set .@checkquest,checkquest(8279); - if (.@checkquest == -1 || .@checkquest == 0 || .@checkquest == 2) { - mes "[Dashia]"; - mes "Huh? Are you sure? Something is wrong..."; - next; - mes "[Dashia]"; - mes "It is weird."; - mes "Please check your Quest Window by pressing 'alt + u'."; - close; - } - if ((countitem(1017) > 4) && (countitem(1018) > 2)) { - mes "[Dashia]"; - mes "Wow~ you did an excellent job!"; - next; - mes "[Dashia]"; - mes "Thank you very much. God bless you!"; - emotion e_heh; - next; - mes "[Dashia]"; - mes "Ha~! Ha~!"; - mes "I will give you a reward as promised."; - delitem 1017,5; //Moustache_Of_Mole - delitem 1018,3; //Nail_Of_Mole - getitem 569,150; //Novice_Potion - getexp 1000,200; - erasequest 8279; - close; - } - mes "[Dashia]"; - mes "I can see that you have a gathering mission."; - mes "But, where are the Mole Whiskerss and Mole Claws??"; - next; - mes "[Dashia]"; - mes "You haven't done the mission yet. Why did you come back here?"; - mes "You have to bring '5 Mole Whiskers' and '3 Mole Claws' to complete the mission."; - next; - mes "[Dashia]"; - mes "You can get those items from 'Martins'."; - mes "Martins can be found in the Mjolnir Dead Pit, but the second floor is dangerous, so be careful!"; - next; - mes "[Dashia]"; - mes "To get there, ask a Kafra Employee in Geffen, they can warp you there."; - next; - mes "[Dashia]"; - mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; - close; - } -} diff --git a/npc/pre-re/quests/eden/41-55.txt b/npc/pre-re/quests/eden/41-55.txt deleted file mode 100644 index 40e910cb8..000000000 --- a/npc/pre-re/quests/eden/41-55.txt +++ /dev/null @@ -1,434 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Mission [41 - 55] -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Repetable Quests for Players between Baselevel 40 - 56 . -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Some little optimization here and there. [Masao] -//============================================================ - -moc_para01,40,38,3 script Mission [41 - 55] 857,{ - - if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 1000) { - mes "^008800Wait a sec!!"; - mes "You cannot receive any more items because you're carrying too many items. Please try again after you lighten up.^000000"; - close; - } - if (countitem(6219) < 1) { - mes "You are not an Eden group member. You are not qualified to access the bulletin board."; - close; - } - if (checkquest(12088) == -1) { - if (BaseLevel < 41 || BaseLevel > 55) { - mes "[41 ~ 55 Lv. Mission Board]"; - close; - } - mes "[Mission Board]"; - mes "Mission bulletin board."; - next; - switch (select("Check the Missions.:Cancel.")) { - case 1: - switch (select("Thara Frog Hunting:Cruiser Hunting:Kukre Hunting:Orc Baby Hunting:Orc Warrior Hunting:Vadon Hunting:Megalodon Hunting:Marse Hunting:Cornutus Hunting:Myst Hunting:Shellfish Hunting:Marine Sphere Hunting")) { - case 1: - mes "[Mission Board Memo]"; - mes "Have you seen a red frog? It is called Thara Frog and it's very rare. We are trying to verify where it inhabits. So please hunt 20 Thara Frogs."; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12072; - setquest 12088; - close; - case 2: - close; - } - case 2: - mes "[Mission Board Memo]"; - mes "I heard of some toys attacking people. It is ridiculous! Let's show them our power! We have to hunt 15 Cruisers!"; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12073; - setquest 12088; - close; - case 2: - close; - } - case 3: - mes "[Mission Board Memo]"; - mes "Someone got robbed near the beach! The possible suspect is a criminal monster called Kukre. Please hunt 30 Kukre."; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12074; - setquest 12088; - close; - case 2: - close; - } - case 4: - mes "[Mission Board Memo]"; - mes "Orc Babies are getting more violent these days. Please hunt 15 Orc Babies."; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12075; - setquest 12088; - close; - case 2: - close; - } - case 5: - mes "[Mission Board Memo]"; - mes "Orc Warriors are increasing their aggression. Please hunt 20 Orc Warriors."; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12088; - setquest 12076; - close; - case 2: - } - case 6: - mes "[Mission Board Memo]"; - mes "Have you seen crabs with thick shells? They are Vadons. Please hunt 15 Vadons.."; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12088; - setquest 12077; - close; - case 2: - close; - } - case 7: - mes "[Mission Board Memo]"; - mes "Dead fish are all around the beach and it is getting worse. Please hunt 30 Megalodon."; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12088; - setquest 12078; - close; - case 2: - close; - } - case 8: - mes "[Mission Board Memo]"; - mes "Can you hunt Marse? I need 15 Marse for my study. Please help me."; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12079; - setquest 12088; - close; - case 2: - close; - } - case 9: - mes "[Mission Board Memo]"; - mes "An idiot Cornutus bit the Mayor's foot. The Mayor is upset so we need to hunt 20 Cornutus to make him happy!"; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12088; - setquest 12080; - close; - case 2: - close; - } - case 10: - mes "[Mission Board Memo]"; - mes "People are freaking out because of Myst. It looks like a ghost so, it scares people. Please hunt 15 Myst."; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12088; - setquest 12081; - close; - case 2: - close; - } - case 11: - mes "[Mission Board Memo]"; - mes "Don't ask why, but please hunt 30 Shellfish. It is a secret mission!"; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12088; - setquest 12082; - close; - case 2: - close; - } - case 12: - mes "[Mission Board Memo]"; - mes "Marine Sphere? Do you know what a Marine Sphere is? I got a mission for you to hunt 15 Marine Sphere, so please do so."; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12088; - setquest 12083; - close; - case 2: - close; - } - case 13: - mes "[Mission Board Memo]"; - mes "The mayor wants to eat a delicious fish dish. Phen will be the perfect ingredient for it. Please hunt 20 Phen!"; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12088; - setquest 12084; - close; - case 2: - close; - } - case 14: - mes "[Mission Board Memo]"; - mes "Dead Orc monsters got back to our town and they've revived as Orc Skeletons. We are in chaos! Please hunt 15 Orc Skeleton."; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12088; - setquest 12085; - close; - case 2: - close; - } - case 15: - mes "[Mission Board Memo]"; - mes "Some weird monsters called Zenorc are attacking us. Please hunt 30 Zenorc."; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12088; - setquest 12086; - close; - case 2: - close; - } - case 16: - mes "[Mission Board Memo]"; - mes "Be prepared! It is a cruel mission! Hunt 15 Mummies!! I tried once, but I couldn't succeed. It is too scary!"; - next; - switch (select("Accept the mission.:Cancel.")) { - case 1: - mes "[Mission Board]"; - mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window."; - setquest 12088; - setquest 12087; - close; - case 2: - close; - } - } - case 2: - mes "^000077Ok. Let's check the missions next time.^000000."; - close; - } - } - if (checkquest(12072,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12072; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 9600,0; - close; - } - if (checkquest(12073,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12073; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 7200,0; - close; - } - if (checkquest(12074,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12074; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 15750,0; - close; - } - if (checkquest(12075,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12075; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 7875,0; - close; - } - if (checkquest(12076,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12076; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 11100,0; - close; - } - if (checkquest(12077,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12077; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 8550,0; - close; - } - if (checkquest(12078,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12078; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 17100,0; - close; - } - if (checkquest(12079,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12079; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 9000,0; - close; - } - if (checkquest(12080,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12080; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 12300,0; - close; - } - if (checkquest(12081,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12081; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 9900,0; - close; - } - if (checkquest(12082,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12082; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 20250,0; - close; - } - if (checkquest(12083,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12083; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 10350,0; - close; - } - if (checkquest(12084,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12084; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 13800,0; - close; - } - if (checkquest(12085,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12085; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 11025,0; - close; - } - if (checkquest(12086,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12086; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 22500,0; - close; - } - if (checkquest(12087,HUNTING) == 2) { - mes "[Mission Board]"; - mes "You have completed the mission."; - mes "Here is your reward."; - erasequest 12087; - erasequest 12088; - specialeffect2 EF_STEAL; - getexp 11250,0; - close; - } - if ((checkquest(12072,HUNTING) == 0) && (checkquest(12073,HUNTING) == 0) && (checkquest(12074,HUNTING) == 0) && (checkquest(12075,HUNTING) == 0) && (checkquest(12076,HUNTING) == 0) && (checkquest(12077,HUNTING) == 0) && (checkquest(12078,HUNTING) == 0) && (checkquest(12079,HUNTING) == 0) && (checkquest(12080,HUNTING) == 0) && (checkquest(12081,HUNTING) == 0) && (checkquest(12082,HUNTING) == 0) && (checkquest(12083,HUNTING) == 0) && (checkquest(12084,HUNTING) == 0) && (checkquest(12085,HUNTING) == 0) && (checkquest(12086,HUNTING) == 0) && (checkquest(12087,HUNTING) == 0)) { - mes "You may now view the bulletin board."; - erasequest 12088; - close; - } - mes "There is nothing special to do."; - close; -} diff --git a/npc/pre-re/quests/eden/56-70.txt b/npc/pre-re/quests/eden/56-70.txt deleted file mode 100644 index c810aa3d3..000000000 --- a/npc/pre-re/quests/eden/56-70.txt +++ /dev/null @@ -1,1439 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Mission [56 - 70] -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Repetable Quests for Players between Baselevel 55 - 71 . -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Some little optimization here and there. [Masao] -//============================================================ - -moc_para01,42,38,3 script Mission [56 - 70] 857,{ - - if (countitem(6219) > 0) { - if (checkquest(3259) > -1) { - erasequest 3259; - } - if (checkquest(3253) > -1) { - erasequest 3253; - } - if (checkquest(3265) > -1) { - erasequest 3265; - } - mes "Here is the list of various adventures for level 55~70 adventurers."; - next; - mes "Lots of missions such as a Monster Hunting, Delivery Goods, Finding People."; - next; - switch (select("Mission Numbers 1~5:Mission Numbers 6~10:Mission Numbers 11~15")) { - case 1: - switch (select("What is this Bandage?:Dangerous Alligators.:That wasn't a mermaid...:My country is calling me!")) { - case 1: - if (checkquest(3250) == 0) { - mes "This mission is assigned by the Rekenber corporation from Lighthalzen. Below are the details."; - next; - mes "Rekenber corporation is about to launch a new project called 'Green Medical Center'. For the first product of the project, we are preparing well-being Bandages."; - next; - mes "Regarding the project, we need to research monster's reactions when they are wrapped with Rotten Bandages."; - next; - mes "If you are interested, please hunt 30 Mummies and bring 30 Rotten Bandages. You can find them in the Pyramid West of Morroc."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "- Rekenber corporation chief director 'Julie E Delph' -"; - next; - mes " "; - next; - mes "Would you like to accept this mission?"; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3250; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if (checkquest(3250,HUNTING) == 1) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by the Rekenber corporation from Lighthalzen. Below are the details."; - next; - mes "Rekenber corporation is about to launch a new project called 'Green Medical Center'. For the first product of the project, we are preparing well-being Bandages."; - next; - mes "Regarding the project, we need to research monster's reactions when they are wrapped with Rotten Bandages."; - next; - mes "If you are interested, please hunt 30 Mummies and bring 30 Rotten Bandages. You can find them in the Pyramid West of Morroc."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "- Rekenber corporation chief director 'Julie E Delph' -"; - close; - case 2: - close; - } - } - if ((checkquest(3250,HUNTING) == 2) && (countitem(930) > 19)) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - delitem 930,20; //Rotten_Bandage - getexp 15000,5000; - erasequest 3250; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3250) == 2) { - mes "This mission is assigned by the Rekenber corporation from Lighthalzen. Below are the details."; - next; - mes "Rekenber corporation is about to launch a new project called 'Green Medical Center'. For the first product of the project, we are preparing well-being Bandages."; - next; - mes "Regarding the project, we need to research monster's reactions when they are wrapped with Rotten Bandages."; - next; - mes "If you are interested, please hunt 30 Mummies and bring 30 Rotten Bandages. You can find them in the Pyramid West of Morroc."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "- Rekenber corporation chief director 'Julie E Delph' -"; - next; - mes " "; - next; - mes "Would you like to accept this mission?"; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3250; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - case 2: - if (checkquest(3251) == 0) { - mes "This mission is assigned by the Comodo cooperative society. Below are the details."; - next; - mes "Alligators have gone wild these days, they attack women and drunken people who hang out near the beach."; - next; - mes "This is a very shameful situation for us, the most wonderful vacation spot in Rune-Midgard."; - next; - mes "So, it would be very helpful if you hunt 30 Alligators to clean out this situation."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes " "; - next; - mes "Would you like to accept this mission?"; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3251; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if (checkquest(3251,HUNTING) == 1) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by the Comodo cooperative society. Below are the details."; - next; - mes "Alligators have gone wild these days, they attack women and drunken people who hang out near the beach."; - next; - mes "This is a very shameful situation for us, the most wonderful vacation spot in Rune-Midgard."; - next; - mes "So, it would be very helpful if you hunt 30 Alligators to clean out this situation."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - close; - case 2: - close; - } - } - if (checkquest(3251,HUNTING) == 2) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - getexp 16000,6000; - erasequest 3251; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3251) == 2) { - mes "This mission is assigned by the Comodo cooperative society. Below are the details."; - next; - mes "Alligators have gone wild these days, they attack women and drunken people who hang out near the beach."; - next; - mes "This is a very shameful situation for us, the most wonderful vacation spot in Rune-Midgard."; - next; - mes "So, it would be very helpful if you hunt 30 Alligators to clean out this situation."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes " "; - next; - mes "Would you like to accept this mission?"; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3251; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - case 3: - if (checkquest(3252) == 0) { - mes "This mission is assigned by an unknown client from Izlude."; - next; - mes "I have admired the beach of Izlude, ever since I was born."; - next; - mes "When I was young, I found a mysterious creature in the Izlude dungeon, I had never seen something like that before..."; - next; - mes "I instantly thought it was a mermaid. I was so supprised, I have studied about mermaids in whole my life."; - next; - mes "But, as I studied harder, I found that the creature was not a mermaid... yes, It wasn't beautiful at all like other mermaids..."; - next; - mes "I finally tracked down the fact that it was a Merman, not a Mermaid!"; - next; - mes "Merman... I have wasted my life studying this monster! So please hunt 30 Mermans to make me feel better."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Izlude 'The Lost dream mermaid' --"; - next; - mes " "; - next; - mes "Would you like to accept this mission?"; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3252; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if (checkquest(3252,HUNTING) == 1) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by an unknown client from Izlude."; - next; - mes "I have admired the beach of Izlude, ever since I was born."; - next; - mes "When I was young, I found a mysterious creature in the Izlude dungeon, I had never seen something like that before."; - next; - mes "I instantly thought it was a mermaid. I was so supprised, I have studied about mermaids in whole my life."; - next; - mes "But, as I studied harder, I found that the creature was not a mermaid... yes, It wasn't beautiful at all like other mermaids..."; - next; - mes "I finally tracked down the fact that it was a Merman, not a Mermaid!"; - next; - mes " Merman... I have wasted my life studying this monster! So please hunt 30 Mermans to make me feel better."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Izlude 'The Lost dream mermaid' --"; - close; - case 2: - close; - } - } - if (checkquest(3252,HUNTING) == 2) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - getexp 17000,8000; - erasequest 3252; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3252) == 2) { - mes "This mission is assigned by an unknown client from Izlude."; - next; - mes "I have admired the beach of Izlude, ever since I was born."; - next; - mes "When I was young, I found a mysterious creature in the Izlude dungeon, I had never seen something like that before."; - next; - mes "I instantly thought it was a mermaid. I was so supprised, I have studied about mermaids in whole my life."; - next; - mes "But, as I studied harder, I found that the creature was not a mermaid... yes, It wasn't beautiful at all like other mermaids..."; - next; - mes "I finally tracked down the fact that it was a Merman, not a Mermaid!"; - next; - mes "Merman... I have wasted my life studying this monster! So please hunt 30 Mermans to make me feel better."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Izlude 'The Lost dream mermaid' --"; - next; - mes " "; - next; - mes "Would you like to accept this mission?"; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3252; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - case 4: - if (checkquest(3254) == 0) { - mes "This mission is assigned by the government officer of the Rune-Midgarts Kingdom."; - next; - mes "To prevent a flood in Prontera, we decided to build a huge dam to regulate the water supply."; - next; - mes "But, we are shorthanded on supplies and we need to collect Fine Sand and Grit."; - next; - mes "So, we would like to ask for help. People, please bring us 10 Fine Sand and 30 Grit each so we can build the dam."; - next; - mes "You can get those materials from Sand Man, I wish you good luck!"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Government officer of the Rune-Midgarts Kingdom, Dufre Kent --"; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3254; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if ((checkquest(3254) == 1) && (countitem(7043) < 10) && (countitem(1056) < 30)) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by the government officer of the Rune-Midgarts Kingdom."; - next; - mes "To prevent a flood in Prontera, we decided to build a huge dam to regulate the water supply."; - next; - mes "But, we are shorthanded on supplies and we need to collect Fine Sand and Grit."; - next; - mes "So, we would like to ask for help. People, please bring us 10 Fine Sand and 30 Grit each so we can build the dam."; - next; - mes "You can get those materials from Sand Man, I wish you good luck!"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Government officer of the Rune-Midgarts Kingdom, Dufre Kent --"; - close; - case 2: - close; - } - } - if ((checkquest(3254) == 1) && (countitem(7043) > 9) && (countitem(1056) > 29)) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - delitem 7043,10; //Fine_Sand - delitem 1056,30; //Grit - getexp 18000,8000; - erasequest 3254; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3254) == 2) { - mes "This mission is assigned by the government officer of the Rune-Midgarts Kingdom."; - next; - mes "To prevent a flood in Prontera, we decided to build a huge dam to regulate the water supply."; - next; - mes "But, we are shorthanded on supplies and we need to collect Fine Sand and Grit."; - next; - mes "So, we would like to ask for help. People, please bring us 10 Fine Sand and 30 Grit each so we can build the dam."; - next; - mes "You can get those materials from Sand Man, I wish you good luck!"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Government officer of the Rune-Midgarts Kingdom, Dufre Kent --"; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3254; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - } - case 2: - switch (select("Hunt Wild Boar:Preparing the Summer:A Woman's Grudge:Special ingredients:Puppet Master's Agony")) { - case 1: - if (checkquest(3255) == 0) { - mes "This mission is assigned by the Payon town hall."; - next; - mes "Wild animals are always annoyances to farmers."; - next; - mes "They attack our farm and ruin whole crops!! We can't stand it anymore!"; - next; - mes "So, we would like to ask for the help from brave adventurers."; - next; - mes "Please, hunt 30 Savages to save our crops!"; - next; - mes "You can easily find those monsters around our town and field."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Payon town hall members --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3255; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if (checkquest(3255,HUNTING) == 1) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by the Payon town hall."; - next; - mes "Wild animals are always annoyances to farmers."; - next; - mes "They attack our farm and ruin whole crops!! We can't stand it anymore!"; - next; - mes "???????????????ð??????????????j??????????????????"; - next; - mes "Please, hunt 30 Savages to save our crops!"; - next; - mes "You can easily find those monsters around our town and field."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Payon town hall members --"; - close; - case 2: - close; - } - } - if (checkquest(3255,HUNTING) == 2) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - getexp 16000,7000; - erasequest 3255; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3255) == 2) { - mes "This mission is assigned by the Payon town hall."; - next; - mes "Wild animals are always annoyances to farmers."; - next; - mes "They attack our farm and ruin whole crops!! We can't stand it anymore!"; - next; - mes "???????????????ð??????????????j??????????????????"; - next; - mes "Please, hunt 30 Savages to save our crops!"; - next; - mes "You can easily find those monsters around our town and field."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Payon town hall members --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3255; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - case 2: - if (checkquest(3256) == 0) { - mes "This mission is assigned by the Morroc blacksmith Aragham."; - next; - mes "Hello~~~~, Adventurers! This is Aragham, the hottest blacksmith in Morroc!"; - next; - mes "Anyway, I have a son named Aragam Junior, the cute one. Haha."; - next; - mes "He will be attending summer camp this summer, but he doesn't know how to swim."; - next; - mes "I want to teach him, but as you know I am a blacksmith, a far cry from swimming! Hehe."; - next; - mes "But, I figured that if I make swim fins, it will be great for his confidence~!"; - next; - mes "To make it, I need 30 Sticky Webfoots from a Roda Frog. Can you bring them to me?"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "PS. Do not compare me with Hollgrehenn or Antonio!!!!"; - next; - mes "-- The hottest blacksmith, Morroc blacksmith Aragham --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3256; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if ((checkquest(3256) == 1) && (countitem(918) < 30)) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by the Morroc blacksmith Aragham."; - next; - mes "Hello~~~~, Adventurers! This is Aragham, the hottest blacksmith in Morroc!"; - next; - mes "Anyway, I have a son named Aragam Junior, the cute one. Haha."; - next; - mes "He will be attending summer camp this summer, but he doesn't know how to swim."; - next; - mes "I want to teach him, but as you know I am a blacksmith, a far cry from swimming! Hehe."; - next; - mes "But, I figured that if I make swim fins, it will be great for his confidence~!"; - next; - mes "To make it, I need 30 Sticky Webfoots from a Roda Frog. Can you bring them to me?"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "PS. Do not compare me with Hollgrehenn or Antonio!!!!"; - next; - mes "-- The hottest blacksmith, Morroc blacksmith Aragham --"; - close; - case 2: - close; - } - } - if ((checkquest(3256) == 1) && (countitem(918) > 29)) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - delitem 918,30; //Sticky_Webfoot - getexp 15000,5000; - erasequest 3256; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3256) == 2) { - mes "This mission is assigned by the Morroc blacksmith Aragham."; - next; - mes "Hello~~~~, Adventurers! This is Aragham, the hottest blacksmith in Morroc!"; - next; - mes "Anyway, I have a son named Aragam Junior, the cute one. Haha."; - next; - mes "He will be attending summer camp this summer, but he doesn't know how to swim."; - next; - mes "I want to teach him, but as you know I am a blacksmith, a far cry from swimming! Hehe."; - next; - mes "But, I figured that if I make swim fins, it will be great for his confidence~!"; - next; - mes "To make it, I need 30 Sticky Webfoots from a Roda Frog. Can you bring them to me?"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "PS. Do not compare me with Hollgrehenn or Antonio!!!!"; - next; - mes "-- The hottest blacksmith, Morroc blacksmith Aragham --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3256; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - case 3: - if (checkquest(3257) == 0) { - mes "This mission is assigned by an inventor Dorian from Izlude."; - next; - mes "Have you heard the story that if women have a grudge on their mind, it will bring natural disasters."; - next; - mes "Wow, so guys must watch out for those sensitive women! Make sure they don't have any grudges on you."; - next; - mes "Women can bring strange phenomenons with them!"; - next; - mes "I am so intrigued with that story that I'm trying to prove that it can be true."; - next; - mes "So I need to make women upset! Haha, I know what a mean idea, right?"; - next; - mes "But this is seriously just for studying... So please hunt 30 Sohee's who seems to be revived from victimized souls."; - next; - mes "So I can keep observing the case."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Elegance inventor Dorian --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3257; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if (checkquest(3257,HUNTING) == 1) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by an inventor Dorian from Izlude."; - next; - mes "Have you heard the story that if women have a grudge on their mind, it will bring natural disasters."; - next; - mes "Wow, so guys must watch out for those sensitive women! Make sure they don't have any grudges on you."; - next; - mes "Women can bring strange phenomenons with them!"; - next; - mes "I am so intrigued with that story that I'm trying to prove that it can be true."; - next; - mes "So I need to make women upset! Haha, I know what a mean idea, right?"; - next; - mes "But this is seriously just for studying... So please hunt 30 Sohee's who seems to be revived from victimized souls."; - next; - mes "So I can keep observing the case."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Elegance inventor Dorian --"; - close; - case 2: - close; - } - } - if (checkquest(3257,HUNTING) == 2) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - getexp 17000,8000; - erasequest 3257; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3257) == 2) { - mes "This mission is assigned by an inventor Dorian from Izlude."; - next; - mes "Have you heard the story that if women have a grudge on their mind, it will bring natural disasters."; - next; - mes "Wow, so guys must watch out for those sensitive women! Make sure they don't have any grudges on you."; - next; - mes "Women can bring strange phenomenons with them!"; - next; - mes "I am so intrigued with that story that I'm trying to prove that it can be true."; - next; - mes "So I need to make women upset! Haha, I know what a mean idea, right?"; - next; - mes "But this is seriously just for studying... So please hunt 30 Sohee's who seems to be revived from victimized souls."; - next; - mes "So I can keep observing the case."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Elegance inventor Dorian --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3257; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - case 4: - if (checkquest(3258) == 0) { - mes "This mission is assigned by Wallah from Payon."; - next; - mes "Hello, adventurer. How are you? How is your health?"; - next; - mes "I am a pharmacist and I am having a hard time getting special ingredients lately."; - next; - mes "Because I am a little sensitive girl, how can I possibly get those things by myself."; - next; - mes "So, please help me. Just bring 40 Huge Leafs to me, that will be enough to complete my special medicine!"; - next; - mes "Please bring it as soon as possible, people need my medicine."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Wallah --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3258; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if ((checkquest(3258) == 1) && (countitem(7198) < 40)) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by Wallah from Payon."; - next; - mes "Hello, adventurer. How are you? How is your health?"; - next; - mes "I am a pharmacist and I am having a hard time getting special ingredients lately."; - next; - mes "Because I am a little sensitive girl, how can I possibly get those things by myself."; - next; - mes "So, please help me. Just bring 40 Huge Leafs to me, that will be enough to complete my special medicine!"; - next; - mes "Please bring it as soon as possible, people need my medicine."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Wallah --"; - close; - case 2: - close; - } - } - if ((checkquest(3258) == 1) && (countitem(7198) > 39)) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - delitem 7198,40; //Great_Leaf - getexp 16000,7000; - erasequest 3258; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3258) == 2) { - mes "This mission is assigned by Wallah from Payon."; - next; - mes "Hello, adventurer. How are you? How is your health?"; - next; - mes "I am a pharmacist and I am having a hard time getting special ingredients lately."; - next; - mes "Because I am a little sensitive girl, how can I possibly get those things by myself."; - next; - mes "So, please help me. Just bring 40 Huge Leafs to me, that will be enough to complete my special medicine!"; - next; - mes "Please bring it as soon as possible, people need my medicine."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Wallah --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3258; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - case 5: - if (checkquest(12217) == 0) { - mes "This mission is assigned by puppet master Woonute from Geffen."; - next; - mes "You know being a puppet master is kind of a hard job to satisfy people."; - next; - mes "People can search and see so many different things on their own thesedays."; - next; - mes "Their expectations are getting high, I can't satisfy them anymore."; - next; - mes "But if I can make new toy concepts, like living toys, it will be ground breaking."; - next; - mes "I heard that there are live dolls called Marionettes. Can you hunt 30 Marionettes for me? And also bring 30 Golden Hair, those will be great materials for the new toys."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Puppet Master Woonute --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 12217; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if ((checkquest(12217,HUNTING) == 1) && (countitem(1060) < 30)) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by puppet master Woonute from Geffen."; - next; - mes "You know being a puppet master is kind of a hard job to satisfy people."; - next; - mes "People can search and see so many different things on their own thesedays."; - next; - mes "Their expectations are getting high, I can't satisfy them anymore."; - next; - mes "But if I can make new toy concepts, like living toys, it will be ground breaking."; - next; - mes "I heard that there are live dolls called Marionettes. Can you hunt 30 Marionettes for me? And also bring 30 Golden Hair, those will be great materials for the new toys."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Puppet Master Woonute --"; - close; - case 2: - close; - } - } - if ((checkquest(12217,HUNTING) == 2) && (countitem(1060) > 29)) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - delitem 1060,30; //Golden_Hair - getexp 17000,7000; - erasequest 3259; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(12217) == 2) { - mes "This mission is assigned by puppet master Woonute from Geffen."; - next; - mes "You know being a puppet master is kind of a hard job to satisfy people."; - next; - mes "People can search and see so many different things on their own thesedays."; - next; - mes "Their expectations are getting high, I can't satisfy them anymore."; - next; - mes "But if I can make new toy concepts, like living toys, it will be ground breaking."; - next; - mes "I heard that there are live dolls called Marionettes. Can you hunt 30 Marionettes for me? And also bring 30 Golden Hair, those will be great materials for the new toys."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Puppet Master Woonute --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 12217; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - } - case 3: - switch (select("Tiresome Flies:Dangerous Munak:Make the World green:Magic Wand")) { - case 1: - if (checkquest(3260) == 0) { - mes "This mission is assigned by an exterminator from Prontera."; - next; - mes "As the weather gets warmer, insects multiply more and more. It is already out of control."; - next; - mes "People in Prontera cannot sleep because of all the bugs in their house."; - next; - mes "So, please help us, hunt 30 Hunter Flies. Then the flies can be reduced slowly."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- The Prontera exterminator --"; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3260; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if (checkquest(3260,HUNTING) == 1) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by an exterminator from Prontera."; - next; - mes "As the weather gets warmer, insects multiply more and more. It is already out of control."; - next; - mes "People in Prontera cannot sleep because of all the bugs in their house."; - next; - mes "So, please help us, hunt 30 Hunter Flies. Then the flies can be reduced slowly."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- The Prontera exterminator --"; - close; - case 2: - close; - } - } - if (checkquest(3260,HUNTING) == 2) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - getexp 16000,6000; - erasequest 3260; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3260) == 2) { - mes "This mission is assigned by an exterminator from Prontera."; - next; - mes "As the weather gets warmer, insects multiply more and more. It is already out of control."; - next; - mes "People in Prontera cannot sleep because of all the bugs in their house."; - next; - mes "So, please help us, hunt 30 Hunter Flies. Then the flies can be reduced slowly."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- The Prontera exterminator --"; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3260; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - case 2: - if (checkquest(3261) == 0) { - mes "This mission is assigned by Cheese Dongja from Payon."; - next; - mes "Have you heard about Munak?"; - next; - mes "The ugly monster Munak is threatening people in Payon."; - next; - mes "So we need brave adventurers like you!"; - next; - mes "Please hunt 30 Munaks then Payon will be in peace."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "- Payon Cheese Dongja -"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3261; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if (checkquest(3261,HUNTING) == 1) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by Cheese Dongja from Payon."; - next; - mes "Have you heard about Munak?"; - next; - mes "The ugly monster Munak is threatening people in Payon."; - next; - mes "So we need brave adventurers like you!"; - next; - mes "Please hunt 30 Munaks then Payon will be in peace."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "- Payon Cheese Dongja -"; - close; - case 2: - close; - } - } - if (checkquest(3261,HUNTING) == 2) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - getexp 16000,7000; - erasequest 3261; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3261) == 2) { - mes "This mission is assigned by Cheese Dongja from Payon."; - next; - mes "Have you heard about Munak?"; - next; - mes "The ugly monster Munak is threatening people in Payon."; - next; - mes "So we need brave adventurers like you!"; - next; - mes "Please hunt 30 Munaks then Payon will be in peace."; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "- Payon Cheese Dongja -"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3261; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - case 3: - if (checkquest(3262) == 0) { - mes "This mission is assigned by a gem dealer, Ibraham from Morroc."; - next; - mes "A small beautiful flower in the barren desert... What an incredible scene it would be!"; - next; - mes "Planting flowers can make the world green and it will be so pretty everywhere."; - next; - mes "I plan to plant strong flowers in the Morroc desert so the soil gets better."; - next; - mes "I need 40 Maneater Blossom from Flora, I know Maneater Blossom is an ugly flower, but still it is a plant."; - next; - mes "I hope you can hunt Flora and get me 40 Maneater Blossoms. You are making the world green! Be proud!"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Morroc Ibraham --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3262; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if ((checkquest(3262) == 1) && (countitem(1032) < 40)) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by a gem dealer, Ibraham from Morroc."; - next; - mes "A small beautiful flower in the barren desert... What an incredible scene it would be!"; - next; - mes "Planting flowers can make the world green and it will be so pretty everywhere."; - next; - mes "I plan to plant strong flowers in the Morroc desert so the soil gets better."; - next; - mes "I need 40 Maneater Blossom from Flora, I know Maneater Blossom is an ugly flower, but still it is a plant."; - next; - mes "I hope you can hunt Flora and get me 40 Maneater Blossoms. You are making the world green! Be proud!"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Morroc Ibraham --"; - close; - case 2: - close; - } - } - if ((checkquest(3262) == 1) && (countitem(1032) > 39)) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - delitem 1032,40; //Blossom_Of_Maneater - getexp 17000,7000; - erasequest 3262; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3262) == 2) { - mes "This mission is assigned by a gem dealer, Ibraham from Morroc."; - next; - mes "A small beautiful flower in the barren desert... What an incredible scene it would be!"; - next; - mes "Planting flowers can make the world green and it will be so pretty everywhere."; - next; - mes "I plan to plant strong flowers in the Morroc desert so the soil gets better."; - next; - mes "I need 40 Maneater Blossom from Flora, I know Maneater Blossom is an ugly flower, but still it is a plant."; - next; - mes "I hope you can hunt Flora and get me 40 Maneater Blossoms. You are making the world green! Be proud!"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Morroc Ibraham --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3262; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - case 4: - if (checkquest(3263) == 0) { - mes "This mission is assigned by the Payon blacksmith Antonio."; - next; - mes "Magic wand! Have you heard about it? It is an incredible wand!"; - next; - mes "If you say the magic words and swing the wand, it will make your wishes come true."; - next; - mes "So, I decided to make it by myself. Then I will be rich and powerful~! Haha!!"; - next; - mes "To make the wand, I need some special materials."; - next; - mes "Please bring me 30 Dokebi Horns and 30 Trunks. If you do so, I will lend you my magic wand once. Haha, good deal?"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Payon blacksmith Antonio --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3263; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - if ((checkquest(3263) == 1) && (countitem(1021) < 30) && (countitem(7150) < 30)) { - mes "You have an on-going mission. Would you like to check the details?"; - next; - switch (select("Check the details.:Cancel.")) { - case 1: - mes "This mission is assigned by the Payon blacksmith Antonio."; - next; - mes "Magic wand! Have you heard about it? It is an incredible wand!"; - next; - mes "If you say the magic words and swing the wand, it will make your wishes come true."; - next; - mes "So, I decided to make it by myself. Then I will be rich and powerful~! Haha!!"; - next; - mes "To make the wand, I need some special materials."; - next; - mes "Please bring me 30 Dokebi Horns and 30 Trunks. If you do so, I will lend you my magic wand once. Haha, good deal?"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Payon blacksmith Antonio --"; - close; - case 2: - close; - } - } - if ((checkquest(3263) == 1) && (countitem(1021) > 29) && (countitem(7150) > 29)) { - mes "I have done pretty well for the mission. Should I report it now?"; - next; - switch (select("Report the mission.:Do not report it yet.")) { - case 1: - delitem 1021,30; //Dokkaebi_Horn - delitem 7150,30; //Bamboo_Cut - getexp 18000,8000; - erasequest 3263; - mes "You have completed the mission. Get rewards."; - close; - case 2: - close; - } - } - if (checkquest(3263) == 2) { - mes "This mission is assigned by the Payon blacksmith Antonio."; - next; - mes "Magic wand! Have you heard about it? It is an incredible wand!"; - next; - mes "If you say the magic words and swing the wand, it will make your wishes come true."; - next; - mes "So, I decided to make it by myself. Then I will be rich and powerful~! Haha!!"; - next; - mes "To make the wand, I need some special materials."; - next; - mes "Please bring me 30 Dokebi Horns and 30 Trunks. If you do so, I will lend you my magic wand once. Haha, good deal?"; - next; - mes "Please confirm it to us after you complete the mission, then we will give you proper rewards."; - next; - mes "-- Payon blacksmith Antonio --"; - next; - mes " "; - next; - switch (select("Accept the mission.:Do not accept the mission.")) { - case 1: - if ((BaseLevel > 54) && (BaseLevel < 71)) { - setquest 3263; - mes "I have successfully accepted the mission. I have to come back and confirm my work after I complete the mission."; - next; - mes "This mission doesn't have time limits."; - close; - } - mes "These missions are not fit for my level. I should look for other missions."; - close; - case 2: - close; - } - } - close; - } - } - } - mes "To get these missions, I need to Join the Eden Group first. I must find Secretary Lime Evenor and become a member."; - close; -} diff --git a/npc/pre-re/quests/eden/71-85.txt b/npc/pre-re/quests/eden/71-85.txt deleted file mode 100644 index 160909c93..000000000 --- a/npc/pre-re/quests/eden/71-85.txt +++ /dev/null @@ -1,940 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Mission [71 - 85] -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Repetable Quests for Players between Baselevel 70 - 86 . -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Some little optimization here and there. [Masao] -//============================================================ - -moc_para01,44,38,3 script Mission [71 - 85] 857,{ - if (countitem(6219) < 1) { - mes "- Only members of the -"; - mes "- Eden Group can read -"; - mes "- this bulletin board. -"; - close; - } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; - next; - if ((BaseLevel > 70) && (BaseLevel < 86)) { - switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) { - case 1: - mes "- Sphinx Dungeon -"; - mes "- I am Meidi who lives -"; - mes "- in Morocc. I want to hunt -"; - mes "- monsters in the Sphinx -"; - mes "- Dungeon. I will wait for -"; - mes "- you in front of the -"; - mes "- western gate. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10102) == -1 || checkquest(10102) == 0) { - setquest 10102; - set slv_quest,1; - mes "- Good. Now go find Meidi -"; - mes "- at the western gate -"; - mes "- in Morroc. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } - case 2: - mes "- Glast Heim -"; - mes "- I am Ancellia. -"; - mes "- I need some help -"; - mes "- hunting monsters -"; - mes "- in Glast Heim.-"; - mes "- Please help me. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10103) == -1 || checkquest(10103) == 0) { - setquest 10103; - set slv_quest,2; - mes "- Look for Ancellia. -"; - mes "- in Geffen. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } - case 3: - mes "- Juno Area -"; - mes "- I want to go to Juno, -"; - mes "- but the monsters on -"; - mes "- the way there are too -"; - mes "- strong for me. Come -"; - mes "- visit me in Al De Baran. -"; - mes "- My name is Jeanbai. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10104) == -1 || checkquest(10104) == 0) { - setquest 10104; - set slv_quest,3; - mes "- Look for Jeanbai -"; - mes "- in Al De Baran. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } - case 4: - mes "- Clock Tower -"; - mes "- A Clock is the best thing! -"; - mes "- I'm asking you to hunt -"; - mes "- some monster inside of.-"; - mes "- the Clock Tower, -"; - mes "- Risingeter. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10105) == -1 || checkquest(10105) == 0) { - setquest 10105; - set slv_quest,4; - mes "- Look for Risingeter -"; - mes "- in front of the -"; - mes "- Clock Tower. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } - case 5: - mes "- Localized Islands -"; - mes "- I need someone who -"; - mes "- can hunt monsters -"; - mes "- for Funfi in Alberta. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10106) == -1 || checkquest(10106) == 0) { - setquest 10106; - set slv_quest,5; - mes "- Loof for Funfi -"; - mes "- in Alberta. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } - } - } - mes "- Only members of the -"; - mes "- right level can read -"; - mes "- this bulletin board. -"; - mes "- Try to find a board -"; - mes "- that suits your level. -"; - close; -} - -morocc,35,174,5 script Meidi 729,{ - - if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) { - set slv_quest,0; - mes "[Meidi]"; - mes "You have completed the hunting missions."; - mes "I don't have anymore missions for you."; - mes "Thanks, you did a great job!"; - close; - } - if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) { - mes "[Meidi]"; - mes "Wow! How did you come back so fast?"; - mes "What monster did you hunt?"; - next; - switch (select("Requiem:Marduk:Pasana")) { - case 1: - if (checkquest(10107,HUNTING) == 2) { - mes "[Meidi]"; - mes "You've hunted all 10 Requim."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10107; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - mes "[Meidi]"; - mes "You didn't hunt 10 Requim yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; - close; - case 2: - if (checkquest(10108,HUNTING) == 2) { - mes "[Meidi]"; - mes "You've hunted all 10 Marduk."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10108; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - mes "[Meidi]"; - mes "You didn't hunt 10 Marduk yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; - close; - case 3: - if (checkquest(10109,HUNTING) == 2) { - mes "[Meidi]"; - mes "Wow, you've hunted 10 Pasana."; - mes "Cool."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10109; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - mes "[Meidi]"; - mes "You didn't hunt 10 Pasana yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; - close; - } - } - if (slv_quest == 6) { - mes "[Meidi]"; - mes "Sphinx Dungeon... many adventurers came back with great injuries."; - mes "That place is very dangerous."; - mes "Someone should go inside an make it safer for everyone."; - mes "Hopefully, very soon!"; - close; - } - mes "[Meidi]"; - mes "Sphinx Dungeon... many adventurers came back with great injuries."; - mes "That place is very dangerous."; - mes "Someone should go inside an make it safer for everyone."; - mes "Hopefully, very soon!"; - next; - if (slv_quest == 1) { - mes "[Meidi]"; - mes "Oh! Are you from the Eden Group?"; - mes "Are you here for my mission?"; - mes "You came right on time."; - mes "I was worried that noone would accept the mission that I posted."; - next; - mes "[Meidi]"; - mes "So, I need help hunting 3 monsters"; - mes "inside of the Sphinx Dungeon."; - mes "Got it? Its too dangerous for me so that's why I posted the mission."; - next; - mes "[Meidi]"; - mes "Requiem, Marduk and Pasana..."; - mes "I heard they are very dangerous monsters."; - mes "Can you hunt 10 of those monsters?"; - mes "10 of each sounds good enough, right?"; - next; - mes "[Meidi]"; - mes "If you succeed, I will give you a small reward for your help."; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - mes "[Meidi]"; - mes "Oh. Thank you so much."; - mes "How can I pay you backf or your effort?"; - mes "May Freya bless you~"; - next; - completequest 10102; - setquest 10107; - setquest 10108; - setquest 10109; - set slv_quest,6; - mes "[Meidi]"; - mes "Requiem, Marduk and Pasana."; - mes "Don't forget and good luck."; - close; - case 2: - set slv_quest,0; - erasequest 10102; - mes "[Meidi]"; - mes "I see. There is no other way."; - mes "I will send a message to the Eden Group."; - mes "Don't worry and nevermind."; - close; - } - } - close; -} - -geffen,146,132,3 script Ancellia 906,{ - if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) { - set slv_quest,0; - mes "[Ancellia]"; - mes "Wow. You've finished all"; - mes "of my missions. Great!"; - mes "You are of great help."; - mes "I will inform the Eden Group of your assistance."; - mes "You can go back, don't worry."; - close; - } - if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) { - mes "[Ancellia]"; - mes "You seem to have hunted all of the monsters."; - mes "What monster have you hunted?"; - mes "Do you remember its name?"; - next; - switch (select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) { - case 1: - if (checkquest(10110,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Dark Frames."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10110; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Dark Frames."; - mes "Can you check again?"; - close; - case 2: - if (checkquest(10111,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Evil Druids."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10111; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Evil Druids."; - mes "Can you check again?"; - close; - case 3: - if (checkquest(10112,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Wraith."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10112; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Wraith."; - mes "Can you check again?"; - close; - case 4: - if (checkquest(10113,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Raydric Archers."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10113; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Raydric Archers."; - mes "Can you check again?"; - close; - } - } - if (slv_quest == 6) { - mes "[Ancellia]"; - mes "Go to Glast Heim and kill"; - mes "Dark Frames, Evil Druids,"; - mes "Wraith and Raydric Archers."; - mes "10 of each should do just fine."; - close; - } - mes "[Ancellia]"; - mes "Glast Heim is very far away."; - mes "I heared that the castle was cursed by the ancient King of Prontera."; - mes "There is a another story."; - next; - mes "[Ancellia]"; - mes "One day the came out of the castle and attacked a nearby village, it was terrible."; - mes "That's why I can't stop worrying."; - next; - if (slv_quest == 2) { - mes "[Ancellia]"; - mes "Oh, you got my mission"; - mes "from the Eden Group. Great~!"; - mes "Thank you very much."; - next; - mes "[Ancellia]"; - mes "I already explained."; - mes "So I expect you understand."; - mes "You need to hurry hunting"; - mes "Dark Frames, Evil Druids,"; - mes "Wraith and Raydric Archesr."; - next; - mes "[Ancellia]"; - mes "You should hunt them all."; - mes "These are dangerous monsters so please take care of yourself."; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - mes "[Ancellia]"; - mes "Thanks a lot."; - mes "Be careful when you hunt these monsters. Good luck."; - next; - completequest 10103; - setquest 10110; - setquest 10111; - setquest 10112; - setquest 10113; - set slv_quest,6; - mes "[Ancellia]"; - mes "Remember, Dark Frames,"; - mes "Evil Druids, Wraiths"; - mes "and Raydric Archers."; - close; - case 2: - set slv_quest,0; - erasequest 10103; - mes "[Ancellia]"; - mes "Was the mission too hard?"; - mes "I guess I'll just have to wait for someone else from the Eden Group to help me."; - close; - } - } - close; -} - -aldebaran,144,230,3 script Jeanbai 900,{ - if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) { - set slv_quest,0; - mes "[Jeanbai]"; - mes "You've hunted all of the monsters."; - mes "I will inform the Eden Group."; - mes "Thank you."; - close; - } - if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) { - mes "[Jeanbai]"; - mes "Huh? So... fast..."; - mes "You amaze me!"; - mes "So what monster did you hunt?"; - next; - switch (select("Grand Peco:Sleeper:Goat:Harpy")) { - case 1: - if (checkquest(10114,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Grand Pecos. Perfect!"; - mes "Thanks a lot."; - next; - completequest 10114; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Grand Pecos."; - mes "Please check again."; - close; - case 2: - if (checkquest(10115,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Sleepers!"; - mes "Thanks a lot."; - next; - completequest 10115; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Sleepers."; - mes "Please check again."; - close; - case 3: - if (checkquest(10116,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Goats. Perfect!"; - mes "I checked the amounts and you're right."; - mes "Thanks a lot."; - next; - completequest 10116; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Goats."; - mes "Please check again."; - close; - case 4: - if (checkquest(10117,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Harpies. Perfect!"; - mes "Thanks a lot."; - next; - completequest 10117; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Harpies."; - mes "Please check again."; - close; - } - } - if (slv_quest == 6) { - mes "[Jeanbai]"; - mes "Grand Pecos, Sleepers, Goats"; - mes "and Harpies. Hunt 20 of each."; - mes "When you're finished hunting, come back to me."; - mes "I hope you finish as soon as you can."; - close; - } - mes "[Jeanbai]"; - mes "I am traveler Jeanbai."; - mes "As I said I'm a traveler not a adventurer so, I am not good at fighting."; - mes "That's why I can't travel all over the world."; - next; - mes "[Jeanbai]"; - mes "Monsters are increasing in numbers so travelers like me have a hard time getting around."; - mes "I wish I could travel around without having to worry about that."; - next; - if (slv_quest == 3) { - mes "[Jeanbai]"; - mes "Oh, did you get my mission from the Eden Group?"; - mes "Great~! We don't have a lot of time."; - mes "Let me explain."; - next; - mes "[Jeanbai]"; - mes "The monsters around Juno,"; - mes "Grand Pecos, Sleepers, Goats"; - mes "and Harpies. Please hunt 20 of them."; - mes "I've been hesitating to visit Juno because of those monsters around there."; - next; - mes "[Jeanbai]"; - mes "Will you accept this mission?"; - mes "I hope you are the right person for the job."; - mes "So what do you say?"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - mes "[Jeanbai]"; - mes "Great!"; - mes "You won't regret it."; - next; - completequest 10104; - setquest 10114; - setquest 10115; - setquest 10116; - setquest 10117; - set slv_quest,6; - mes "[Jeanbai]"; - mes "When you're finished hunting, come back to me."; - mes "I hope you finish as soon as you can."; - close; - case 2: - set slv_quest,0; - erasequest 10104; - mes "[Jeanbai]"; - mes "Too bad. I'm disappointed."; - mes "I should inform the Eden Group again."; - mes "I see, nevermind."; - close; - } - } - close; -} - -aldebaran,105,116,3 script Risingeter 869,{ - if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) { - set slv_quest,0; - mes "[Risingeter]"; - mes "You've completed all of my missions."; - mes "Amazing~! I will inform the Eden Group."; - mes "of your assistance. Thanks again!"; - close; - } - if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) { - mes "[Risingeter]"; - mes "Wow. Are you done?"; - mes "So fast~?! Unbelievable~"; - mes "You were the right person for this mission."; - mes "Which monster did you hunt?"; - next; - switch (select("Clock:Punk:Rideword")) { - case 1: - if (checkquest(10118,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Clocks."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10118; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } - mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Clocks, right?"; - mes "You better check how many you've hunted."; - close; - case 2: - if (checkquest(10119,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Punks."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10119; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } - mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Punks, right?"; - mes "You better check how many you've hunted."; - close; - case 3: - if (checkquest(10120,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Ridewords."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10120; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } - mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Ridewords, right?"; - mes "You better check how many you've hunted."; - close; - } - } - if (slv_quest == 6) { - mes "[Risingeter]"; - mes "Hunt 15 Clocks, Punks, and Ridewords."; - mes "Please hurry."; - close; - } - mes "[Risingeter]"; - mes "I like clocks so much."; - mes "They move with regular rhythm"; - mes "making tic toc sounds."; - mes "Ahah!! Hail to the clocks!"; - next; - mes "[Risingeter]"; - mes "That's why I like the Clock Tower so much."; - mes "It makes a really nice sound."; - mes "I like it so much!"; - next; - if (slv_quest == 4) { - mes "[Risingeter]"; - mes "Uh? Have you come to help me solve my trouble."; - mes "You already know I like clocks right?"; - mes "That's why I need your help to hunt these monsters."; - next; - mes "[Risingeter]"; - mes "There are too many monsters inside the Clock Tower."; - mes "Their presence is destroying the Clock Tower."; - next; - mes "[Risingeter]"; - mes "Anyway. Can you help me?"; - mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down."; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - completequest 10105; - setquest 10118; - setquest 10119; - setquest 10120; - set slv_quest,6; - mes "[Risingeter]"; - mes "Ok! I expect you will do the right thing."; - mes "Hunt 15 Clocks, Punks and Ridewords."; - close; - case 2: - set slv_quest,0; - erasequest 10105; - mes "[Risingeter]"; - mes "You don't understand my love for clocks"; - mes "I will find another brave adventurer."; - mes "I will inform the Eden Group."; - close; - } - } - close; -} - -alberta,215,111,5 script Funfi 828,{ - if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) { - set slv_quest,0; - mes "[Funfi]"; - mes "Um! Thank you so much for all your efforts!"; - mes "I will inform, the Eden Group about your assistance, don't worry!"; - mes "Hahahaha..."; - close; - } - if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) { - mes "[Funfi]"; - mes "Unbelievable~! So fast~!"; - mes "Which monster did you hunt?"; - next; - switch (select("Kikimora:Miyabi Doll:Mi Gao")) { - case 1: - if (checkquest(10121,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Kikimora!"; - mes "You're the best!"; - next; - completequest 10121; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I have faith in you!"; - close; - } - mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Kikimora."; - close; - case 2: - if (checkquest(10122,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Miyabi Dolls!"; - mes "You're the best!"; - next; - completequest 10122; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I trust you!"; - close; - } - mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Miyabi Dolls."; - close; - case 3: - if (checkquest(10123,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Mi Gaos!"; - mes "You're the best!"; - next; - completequest 10123; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I trust you!"; - close; - } - mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Mi Gaos."; - close; - } - } - if (slv_quest == 6) { - mes "[Funfi]"; - mes "Moscovia's Kikimore,"; - mes "Miyabi Dolls from Amatsu"; - mes "and Mi Gaos from Louyang."; - mes "Please hunt 15 of each of those monsters."; - close; - } - mes "[Funfi]"; - mes "I am a man who wants to experience adventures. But for some reason I can't..."; - next; - mes "[Funfi]"; - mes "There are a lot of funny things in the world... Wooo!"; - next; - if (slv_quest == 5) { - mes "[Funfi]"; - mes "Anyway are you from the Eden Group?"; - mes "You are? Cool! I've been waiting for you~!"; - next; - mes "[Funfi]"; - mes "No questions! Just do it now!"; - mes "Hunt Kikimora in Moscovia,"; - mes "Miyabi Dolls in Amatsu"; - mes "and Mi Gaos in Louyang!"; - mes "Hunt 15 each of those monsters!"; - next; - mes "[Funfi]"; - mes "Please~!! haha."; - mes "Hurry up!"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - completequest 10106; - setquest 10121; - setquest 10122; - setquest 10123; - set slv_quest,6; - getitem 7167,10; //Mystery_Iron_Bit - mes "[Funfi]"; - mes "Ok! Good! Hurry up."; - mes "Hunt the monsters on each of those 3 islands."; - next; - mes "[Funfi]"; - mes "I will give you some materials for use in Moscovia."; - mes "Go as soon as you can!"; - close; - case 2: - set slv_quest,0; - erasequest 10106; - mes "[Funfi]"; - mes "What? You don't want to work?! Gosh!"; - mes "I will inform the Eden Group of this!"; - close; - } - } - close; -} diff --git a/npc/pre-re/quests/eden/86-90.txt b/npc/pre-re/quests/eden/86-90.txt deleted file mode 100644 index 9aac942ba..000000000 --- a/npc/pre-re/quests/eden/86-90.txt +++ /dev/null @@ -1,550 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Mission [86 - 90] -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Repetable Quests for Players between Baselevel 85 - 91 . -//===== Additional Comments: ================================= -//= 1.0 First Version. [Chilly] -//= 1.1 Some little improvements here and there. [Masao] -//============================================================ - -moc_para01,48,175,3 script Mission [86 - 90] 857,{ - if (countitem(6219) < 1) { - mes "- Only members of the -"; - mes "- Eden Group can read -"; - mes "- this bulletin board. -"; - close; - } - if (BaseLevel < 86) { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; - } - if (BaseLevel > 90) { - if (checkquest(4167,HUNTING) == 2) { - mes "You hunted all 30 Dragon Tail."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4167; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4168,HUNTING) == 2) { - mes "You hunted all 30 Spring Rabbit."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4168; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4169,HUNTING) == 2) { - mes "You hunted all 30 Pest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4169; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4170,HUNTING) == 2) { - mes "You hunted all 30 Bathory."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4170; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4171,HUNTING) == 2) { - mes "You hunted all 30 Alarm."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4171; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4172,HUNTING) == 2) { - mes "You hunted all 30 Baba Yaga."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4172; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4173,HUNTING) == 2) { - mes "You hunted all 30 Hyegun."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4173; - getexp 117000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4174,HUNTING) == 2) { - mes "You hunted all 30 Firelock Soldier."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4174; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4175,HUNTING) == 2) { - mes "You hunted all 30 Zipper Bear."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4175; - getexp 120000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4176,HUNTING) == 2) { - mes "You hunted all 30 Earth Petite."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4176; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4177,HUNTING) == 2) { - mes "You hunted all 30 Rafflesia."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4177; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4178,HUNTING) == 2) { - mes "You hunted all 30 Venomous."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4178; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4179,HUNTING) == 2) { - mes "You hunted all 30 Pitman."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4179; - getexp 86000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4180,HUNTING) == 2) { - mes "You hunted all 30 Yellow Novus."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4180; - getexp 80000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; - } - } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; - next; - switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { - case 1: - switch(select("Dragon Tail:Spring Rabbit:Pest")) { - case 1: - if (checkquest(4167,HUNTING) == 2) { - mes "You hunted all 30 Dragon Tail."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4167; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4167) == -1) { - setquest 4167; - mes "Please hunt 30 Dragon Tail and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Dragon Tail yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4168,HUNTING) == 2) { - mes "You hunted all 30 Spring Rabbit."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4168; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4168) == -1) { - setquest 4168; - mes "Please hunt 30 Spring Rabbit and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Spring Rabbit yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4169,HUNTING) == 2) { - mes "You hunted all 30 Pest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4169; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4169) == -1) { - setquest 4169; - mes "Please hunt 30 Pest and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Pest yet..."; - mes "Will you check again?"; - close; - } - case 2: - switch(select("Bathory:Alarm")) { - case 1: - if (checkquest(4170,HUNTING) == 2) { - mes "You hunted all 30 Bathory."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4170; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4170) == -1) { - setquest 4170; - mes "Please hunt 30 Bathory and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Bathory yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4171,HUNTING) == 2) { - mes "You hunted all 30 Alarm."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4171; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4171) == -1) { - setquest 4171; - mes "Please hunt 30 Alarm and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Alarm yet..."; - mes "Will you check again?"; - close; - } - case 3: - switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) { - case 1: - if (checkquest(4172,HUNTING) == 2) { - mes "You hunted all 30 Babayaga."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4172; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4172) == -1) { - setquest 4172; - mes "Please hunt 30 Babayaga and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Babayaga yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4173,HUNTING) == 2) { - mes "You hunted all 30 Hyegun."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4173; - getexp 117000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4173) == -1) { - setquest 4173; - mes "Please hunt 30 Hyegun and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Hyegun yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4174,HUNTING) == 2) { - mes "You hunted all 30 Antique Firelock."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4174; - getexp 82000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4174) == -1) { - setquest 4174; - mes "Please hunt 30 Antique Firelock and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Antique Firelock yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4175,HUNTING) == 2) { - mes "You hunted all 30 Zipper Bear."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4175; - getexp 120000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4175) == -1) { - setquest 4175; - mes "Please hunt 30 Zipper Bear and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Zipper Bear yet..."; - mes "Will you check again?"; - close; - } - case 4: - switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { - case 1: - if (checkquest(4176,HUNTING) == 2) { - mes "You hunted all 30 Earth Petite."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4176; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4176) == -1) { - setquest 4176; - mes "Please hunt 30 Earth Petite and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Earth Petite yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4177,HUNTING) == 2) { - mes "You hunted all 30 Rafflesia."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4177; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4177) == -1) { - setquest 4177; - mes "Please hunt 30 Rafflesia and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Rafflesia yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4178,HUNTING) == 2) { - mes "You hunted all 30 Venomous."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4178; - getexp 72000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4178) == -1) { - setquest 4178; - mes "Please hunt 30 Venomous and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Venomous yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4179,HUNTING) == 2) { - mes "You hunted all 30 Pitman."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4179; - getexp 86000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4179) == -1) { - setquest 4179; - mes "Please hunt 30 Pitman and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Pitman yet..."; - mes "Will you check again?"; - close; - case 5: - if (checkquest(4180,HUNTING) == 2) { - mes "You hunted all 30 Yellow Novus."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4180; - getexp 80000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4180) == -1) { - setquest 4180; - mes "Please hunt 30 Yellow Novus and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Yellow Novus yet..."; - mes "Will you check again?"; - close; - } - } -} diff --git a/npc/pre-re/quests/eden/91-99.txt b/npc/pre-re/quests/eden/91-99.txt deleted file mode 100644 index 04944a10d..000000000 --- a/npc/pre-re/quests/eden/91-99.txt +++ /dev/null @@ -1,623 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Mission [91 - 99] -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Repetable Quests for Players between Baselevel 90 - 100 . -//===== Additional Comments: ================================= -//= 1.0 First Version. [Chilly] -//= 1.1 Some little improvements here and there. [Masao] -//============================================================ - -moc_para01,48,177,3 script Mission [91 - 99] 857,{ - if (countitem(6219) < 1) { - mes "- Only members of the -"; - mes "- Eden Group can read -"; - mes "- this bulletin board. -"; - close; - } - if (BaseLevel < 91) { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; - } - if (BaseLevel > 99) { - if (checkquest(4181,HUNTING) == 2) { - mes "You hunted all 30 Solider."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4181; - getexp 90000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4182,HUNTING) == 2) { - mes "You hunted all 30 Freezer."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4182; - getexp 94000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4183,HUNTING) == 2) { - mes "You hunted all 30 Heater."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4183; - getexp 114000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4184,HUNTING) == 2) { - mes "You hunted all 30 Injustice."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4184; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4185,HUNTING) == 2) { - mes "You hunted all 30 Rybio."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4185; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4186,HUNTING) == 2) { - mes "You hunted all 30 Dark Priest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4186; - getexp 146000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4187,HUNTING) == 2) { - mes "You hunted all 30 Stapo."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4187; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4188,HUNTING) == 2) { - mes "You hunted all 30 Roween."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4188; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4189,HUNTING) == 2) { - mes "You hunted all 30 Siroma."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4189; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4190,HUNTING) == 2) { - mes "You hunted all 30 Shinobi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4190; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4191,HUNTING) == 2) { - mes "You hunted all 30 Evil Nymph."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4191; - getexp 108000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4192,HUNTING) == 2) { - mes "You hunted all 30 Deviruchi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4192; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4193,HUNTING) == 2) { - mes "You hunted all 30 Mineral."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4193; - getexp 138000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4194,HUNTING) == 2) { - mes "You hunted all 30 Kaho."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4194; - getexp 118000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4195,HUNTING) == 2) { - mes "You hunted all 30 Neraid."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4195; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4196,HUNTING) == 2) { - mes "You hunted all 30 Disguise."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4196; - getexp 134000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; - } - } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; - next; - switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) { - case 1: - switch(select("Solider:Freezer:Heater")) { - case 1: - if (checkquest(4181,HUNTING) == 2) { - mes "You hunted all 30 Solider."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4181; - getexp 90000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4181) == -1) { - setquest 4181; - mes "Please hunt 30 Solider and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Solider yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4182,HUNTING) == 2) { - mes "You hunted all 30 Freezer."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4182; - getexp 94000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4182) == -1) { - setquest 4182; - mes "Please hunt 30 Freezer and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Freezer yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4183,HUNTING) == 2) { - mes "You hunted all 30 Heater."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4183; - getexp 114000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4183) == -1) { - setquest 4183; - mes "Please hunt 30 Heater and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Heater yet..."; - mes "Will you check again?"; - close; - } - case 2: - switch(select("Injustice:Rybio:Dark Priest")) { - case 1: - if (checkquest(4184,HUNTING) == 2) { - mes "You hunted all 30 Injustice."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4184; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4184) == -1) { - setquest 4184; - mes "Please hunt 30 Injustice and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Injustice yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4185,HUNTING) == 2) { - mes "You hunted all 30 Rybio."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4185; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4185) == -1) { - setquest 4185; - mes "Please hunt 30 Rybio and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Rybio yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4186,HUNTING) == 2) { - mes "You hunted all 30 Dark Priest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4186; - getexp 146000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4186) == -1) { - setquest 4186; - mes "Please hunt 30 Dark Priest and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Dark Priest yet..."; - mes "Will you check again?"; - close; - } - case 3: - switch(select("Stapo:Roween:Siroma")) { - case 1: - if (checkquest(4187,HUNTING) == 2) { - mes "You hunted all 30 Stapo."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4187; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4187) == -1) { - setquest 4187; - mes "Please hunt 30 Stapo and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Stapo yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4188,HUNTING) == 2) { - mes "You hunted all 30 Roween."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4188; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4188) == -1) { - setquest 4188; - mes "Please hunt 30 Roween and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Roween yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4189,HUNTING) == 2) { - mes "You hunted all 30 Siroma."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4189; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4189) == -1) { - setquest 4189; - mes "Please hunt 30 Siroma and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Siroma yet..."; - mes "Will you check again?"; - close; - } - case 4: - switch(select("Shinobi:Evil Nymph")) { - case 1: - if (checkquest(4190,HUNTING) == 2) { - mes "You hunted all 30 Shinobi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4190; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4190) == -1) { - setquest 4190; - mes "Please hunt 30 Shinobi and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Shinobi yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4191,HUNTING) == 2) { - mes "You hunted all 30 Evil Nymph."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4191; - getexp 108000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4191) == -1) { - setquest 4191; - mes "Please hunt 30 Evil Nymph and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Evil Nymph yet..."; - mes "Will you check again?"; - close; - } - case 5: - switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) { - case 1: - if (checkquest(4192,HUNTING) == 2) { - mes "You hunted all 30 Deviruchi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4192; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4192) == -1) { - setquest 4192; - mes "Please hunt 30 Deviruchi and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Deviruchi yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4193,HUNTING) == 2) { - mes "You hunted all 30 Mineral."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4193; - getexp 138000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4193) == -1) { - setquest 4193; - mes "Please hunt 30 Mineral and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Mineral yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4194,HUNTING) == 2) { - mes "You hunted all 30 Kaho."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4194; - getexp 118000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4194) == -1) { - setquest 4194; - mes "Please hunt 30 Kaho and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Kaho yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4195,HUNTING) == 2) { - mes "You hunted all 30 Neraid."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4195; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4195) == -1) { - setquest 4195; - mes "Please hunt 30 Neraid and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Neraid yet..."; - mes "Will you check again?"; - close; - case 5: - if (checkquest(4196,HUNTING) == 2) { - mes "You hunted all 30 Disguise."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4196; - getexp 134000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4196) == -1) { - setquest 4196; - mes "Please hunt 30 Disguise and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Disguise yet..."; - mes "Will you check again?"; - close; - } - } -} diff --git a/npc/pre-re/quests/eden/eden_common.txt b/npc/pre-re/quests/eden/eden_common.txt deleted file mode 100644 index 4b2ae6d24..000000000 --- a/npc/pre-re/quests/eden/eden_common.txt +++ /dev/null @@ -1,390 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Common NPCs -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Eden Group Headquarter NPC's. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Removed showevent use, and use of duplicates. -//= Commented out warps that should not be active. -//= 1.2 Reduced 300+ copy-paste lines to 1 duplicated NPC. [Brian] -//= 1.3 Some little optimization here and there. [Masao] -//= 1.4 Updated to match the new Izlude Map. [Masao] -//= 1.5 Added some missing Eden Group Teleport Officers. [Masao] -//============================================================ - -moc_para01,27,35,5 script Secretary Lime Evenor 952,{ - - if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Lime Evenor]"; - mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere."; - mes "Hello. Can I help you?"; - next; - while (1) { - switch (select("What is Eden group?:Join the Eden Group.:Register new mission.:Search for missions.:Cancel.")) { - case 1: - mes "[Lime Evenor]"; - mes "Eden Group is a group that helps people who are suffering from distresses in Rune-Midgard."; - next; - mes "[Lime Evenor]"; - mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need."; - next; - mes "[Lime Evenor]"; - mes "Eden members will review the missions and help those who post them up."; - mes "Members do these missions for rewards."; - next; - mes "[Lime Evenor]"; - mes "If you are not too familiar with Rune-Midgard, this is a great way to explore the world."; - mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands."; - next; - break; - case 2: - if (countitem(6219) < 1) { - mes "[Lime Evenor]"; - mes "You can be a Eden's member by simply registering with me."; - mes "Would you like to join Eden Group?"; - next; - switch (select("Yes, I want to join.:No, I don't want to join.")) { - case 1: - mes "[Lime Evenor]"; - mes "Aright. Excellent! Please write down your name here."; - input .@input$; - next; - mes "[Lime Evenor]"; - mes "Are you done?"; - mes "Let me see."; - next; - mes "[Lime Evenor]"; - mes "Your name is ^3131FFBo"+.@input$+"Ba^000000..? Is that right?"; - mes "Huh? Isn't it??"; - next; - emotion e_swt; - mes "[Lime Evenor]"; - mes "Hmm that isn't what you wrote?."; - mes "Ok, hmm, it seems a bit hard to read."; - next; - mes "[Lime Evenor]"; - mes "Would you please write your name again? Please write it ^3131FFClearly^000000."; - input .@input$; - next; - mes "[Lime Evenor]"; - mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000."; - mes "I got it right this time."; - next; - emotion e_no1; - mes "[Lime Evenor]"; - mes "We already put your name on the list."; - mes "Welcome to Eden's group new member!"; - next; - mes "[Lime Evenor]"; - mes "Hopefully you can do great work as an Eden's member."; - getitem 6219,1; //Para_Team_Mark - next; - break; - case 2: - mes "[Lime Evenor]"; - mes "Do you still have questions about Eden Group?"; - next; - break; - } - } else { - mes "[Lime Evenor]"; - mes "You are already a member of Eden Group."; - next; - } - break; - case 3: - mes "[Lime Evenor]"; - mes "Do you want to register some missions that you want us to do?"; - next; - switch (select("Yes, I want to register.:No, I don't.")) { - case 1: - mes "[Lime Evenor]"; - mes "Alrigh. Please write down your name on it."; - input .@input$; - next; - mes "[Lime Evenor]"; - mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?"; - mes "Hmm, your handwriting is not clear. I can't read. it"; - next; - mes "[Lime Evenor]"; - mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register. for"; - mes "Which map should we go to?"; - input .@input$; - next; - mes "[Lime Evenor]"; - mes "^3131FFMission Map: "+.@inputstr$+"^000000"; - mes "hum, I will note that."; - next; - mes "[Lime Evenor]"; - mes "Please let me know what kind of missions your are lookng for."; - mes "It should be briefly like 'Hunt 10 Porings.'"; - input .@input$; - next; - mes "[Lime Evenor]"; - mes "Are you done?"; - mes "Let me check."; - next; - mes "[Lime Evenor]"; - mes "Huh..........."; - next; - mes "[Lime Evenor]"; - mes "Hum.. huh??.................."; - next; - emotion e_dots; - mes "[Lime Evenor]"; - mes "I think you should complete one of our missions first before you take up a new mission."; - next; - emotion e_pif; - mes "[Lime Evenor]"; - mes "^3131FFClient: Lime Evenor^000000"; - mes "^3131FFMission: Practice your handwriting for one month.^000000"; - mes "You've got really bad penmanship!"; - next; - mes "[Lime Evenor]"; - mes "^3131FFMission:"+.@input$+"^000000"; - mes "Anyway, you are done registering for a new mission."; - next; - mes "[Lime Evenor]"; - mes "Missions are fully booked. You have to wait for an spot to clear up."; - mes "Please kindly wait until your turn."; - next; - break; - case 2: - break; - } - break; - case 4: - if (countitem(6219) > 0) { - mes "[Lime Evenor]"; - mes "Would like to try some missions as an Eden member?"; - next; - mes "[Lime Evenor]"; - mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you."; - mes "Please carefully read the mission list and the qualifications and choose one of them."; - next; - } - else { - mes "[Lime Evenor]"; - mes "You need to join Eden Group first if you want to do some missions."; - close; - } - break; - case 5: - mes "[Lime Evenor]"; - mes "If you have any questions please come back again."; - close; - } - } - close; -} - -- script Eden Teleport Officer#0::eto -1,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "You are eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch (select("Move to Eden Group.:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,strnpcinfo(2); - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -prontera,124,76,3 duplicate(eto) Eden Teleport Officer#1 729 -moc_ruins,68,164,3 duplicate(eto) Eden Teleport Officer#2 729 -geffen,132,66,3 duplicate(eto) Eden Teleport Officer#3 729 -alberta,124,67,3 duplicate(eto) Eden Teleport Officer#4 729 -aldebaran,133,119,5 duplicate(eto) Eden Teleport Officer#5 729 -izlude,131,148,4 duplicate(eto) Eden Teleport Officer#6 729 -prt_church,103,78,3 duplicate(eto) Eden Teleport Officer#7 729 -geffen_in,160,104,5 duplicate(eto) Eden Teleport Officer#8 729 -moc_prydb1,53,126,3 duplicate(eto) Eden Teleport Officer#9 729 -alberta_in,75,39,3 duplicate(eto) Eden Teleport Officer#10 729 -payon_in02,58,58,1 duplicate(eto) Eden Teleport Officer#11 729 -payon,177,111,3 duplicate(eto) Eden Teleport Officer#12 729 -que_ng,33,73,3 duplicate(eto) Eden Teleport Officer#13 729 -que_ng,144,161,5 duplicate(eto) Eden Teleport Officer#14 729 -yuno,144,189,5 duplicate(eto) Eden Teleport Officer#15 729 -rachel,125,144,3 duplicate(eto) Eden Teleport Officer#16 729 -morocc,161,97,6 duplicate(eto) Eden Teleport Officer#17 729 -comodo,202,151,4 duplicate(eto) Eden Teleport Officer#18 729 -umbala,104,158,4 duplicate(eto) Eden Teleport Officer#19 729 -veins,220,109,4 duplicate(eto) Eden Teleport Officer#20 729 -lighthalzen,164,86,4 duplicate(eto) Eden Teleport Officer#21 729 -einbroch,250,211,4 duplicate(eto) Eden Teleport Officer#22 729 -hugel,93,153,4 duplicate(eto) Eden Teleport Officer#23 729 - -moc_para01,30,10,0 script #eden_out 45,1,1,{ - -OnTouch: - switch (nak_warp) { - case 1: warp "prontera",116,72; end; - case 2: warp "moc_ruins",64,161; end; - case 3: warp "geffen",120,39; end; - case 4: warp "alberta",117,56; end; - case 5: warp "aldebaran",168,112; end; - case 6: warp "izlude",127,142; end; - case 7: warp "prt_church",99,78; end; - case 8: warp "geffen_in",162,99; end; - case 9: warp "moc_prydb1",51,118; end; - case 10: warp "alberta_in",73,43; end; - case 11: warp "payon_in02",64,60; end; - case 12: warp "payon",161,58; end; - case 13: warp "que_ng",33,63; end; - case 14: warp "que_ng",144,166; end; - case 15: warp "yuno",158,125; end; - case 16: warp "rachel",115,125; end; - case 17: warp "morocc",156,93; end; - case 18: warp "comodo",209,143; end; - case 19: warp "umbala",99,155; end; - case 20: warp "veins",215,115; end; - case 21: warp "lighthalzen",158,92; end; - case 22: warp "einbroch",245,210; end; - case 23: warp "hugel",95,145; end; - default: warp "prontera",116,72; end; - } - end; -} - -moc_para01,47,39,3 script #warp_2_pass 111,{ - if (countitem(6219) > 0) { - mes "[Lime Evenor]"; - mes "Oh, it is an exclusive place only for Eden's members."; - mes "If you are a member, you can come whenever you want!"; - next; - switch (select("Enter.:Don't Enter.")) { - case 1: - mes "This door is beautifully decorated but seems a little bit too heavy."; - close2; - warp "moc_para01",106,14; - end; - case 2: - mes "[Lime Evenor]"; - mes "Well, if you are not interested."; - close; - } - } - mes "[Lime Evenor]"; - mes "Oh, this is an exclusive place for Eden's members only."; - mes "If you want to go inside, you have to join the Eden Group."; - close; -} - -moc_para01,16,22,7 script Old Adventurer#eden 900,{ - mes "[Old Adventurer]"; - mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard."; - next; - mes "[Old Adventurer]"; - mes "I came here to join the Eden group! I don't deserve this!"; - mes "Do you also think I look like I'm senile?"; - close; -} - -moc_para01,182,48,3 script Eden's Chief#eden 886,{ - set .@eggf,rand(1,118); - set .@eggf_1,.@eggf + 1; - set .@eggf_2,.@eggf + 2; - set .@eggf_6,.@eggf + 6; - mes "[Eden's Chief]"; - mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?"; - next; - emotion e_sob; - mes "[Eden's Chief]"; - mes "Oh, Shoot! How many eggs have I done?"; - mes "Aww!!! I totally forgot! I have to count again!"; - next; - emotion e_sob; - mes "[Eden's Chief]"; - mes "Why have you asked me to do this? What kind of mission is that?"; - next; - emotion e_sob; - mes "[Eden's Chief]"; - mes "What are you going to with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?"; - close; -} - -moc_para01,172,28,5 script Eden's Intern#eden 883,{ - mes "[Eden's Intern]"; - mes "Actually, I realized that."; - next; - mes "[Eden's Intern]"; - mes "We have to work really hard unless you want to fail."; - next; - mes "[Eden's Intern]"; - mes "But, I have never learned about pharmaceuticals yet."; - next; - mes "[Eden's Intern]"; - mes "I'm going to fail. I can't do this."; - close; -} - -moc_para01,20,35,5 script Office Assistant Neede 814,{ - mes "[Neede]"; - mes "I became a Eden's member several years ago, but it feels like it was yesterday."; - mes "I have been doing lots of work, so I didn't even notice how many years I spent here."; - next; - mes "[Neede]"; - mes "It reminds me that it was like a war everyday."; - next; - mes "[Neede]"; - mes "The chief of ^3131FFthe restaurant on the right side^000000"; - mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!"; - next; - mes "[Neede]"; - mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!"; - next; - emotion e_ag; - mes "[Neede]"; - mes "Besides, the weird girl from ^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy."; - next; - mes "[Neede]"; - mes "Ah, that weird girl is actually our boss..."; - next; - mes "[Neede]"; - mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from."; - next; - emotion e_omg; - mes "[Neede]"; - mes "Wait!"; - mes "Shh! It is a secret, you can't tell anybody!"; - next; - mes "[Neede]"; - emotion e_sigh; - mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss."; - next; - emotion e_pif,0,"Secretary Lime Evenor"; - mes "[Lime Evenor]"; - mes "I am not that kind of guy."; - next; - emotion e_wah; - mes "[Neede]"; - mes "Huh? Did you hear that? Gosh~!"; - close; -} diff --git a/npc/pre-re/quests/eden/eden_quests.txt b/npc/pre-re/quests/eden/eden_quests.txt deleted file mode 100644 index dc8cacf9c..000000000 --- a/npc/pre-re/quests/eden/eden_quests.txt +++ /dev/null @@ -1,6025 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quest - Quests NPCs -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Eden Group Headquarter NPC's. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Removed unencoded comments (Korean -> Gibberish) -//= Readded the GM helper NPC, commented out. -//= 1.2 Some little optimization here and there. [Masao] -//= 1.3 Added Instructor Ur and the new Quests which come -//= alongside him. Special thanks to Chilly for the base. [Masao] -//============================================================ - -moc_para01,25,35,4 script Instructor Boya#para01 469,{ - - if (countitem(6219) > 0) { - if (para_suv01 == 0) { - mes "[Boya]"; - mes "What's up?"; - mes "If you have any normal missions use the bulletin board."; - next; - switch (select("What is your responsiblily?:Don't you have equipment?:Ignore.")) { - case 1: - mes "[Boya]"; - mes "I give training missions to members."; - mes "That's why they participate in it."; - mes "If they don't want to get in trouble, it's essential."; - next; - mes "[Boya]"; - mes "Through battle training they can improve their real experience."; - mes "The members that prove themselves will even get a reward."; - next; - mes "[Boya]"; - mes "We gave them special equipmant that we have made."; - mes "These gifts are for people who are really doing their best."; - next; - mes "[Boya]"; - mes "If you are curious, you can join."; - mes "The training battle course is not very difficult."; - mes "There's nothing to worry about."; - next; - mes "[Boya]"; - mes "If you want to join, don't hesitate."; - next; - switch (select("Participate in the training.:Ignore.")) { - case 1: - mes "[Boya]"; - mes "Really? You already seem ready."; - mes "We have a total of 3 steps for the training."; - mes "Let me see..."; - next; - if (BaseLevel < 12) { - mes "[Boya]"; - mes "Umm. You should raise your level more!"; - mes "You need to be at least level 12!"; - mes "I'm sorry but those are the rules."; - close; - } - if ((BaseLevel > 11) && (BaseLevel < 20)) { - mes "[Boya]"; - mes "Really? You already seem ready."; - mes "We have a total of 3 steps for the training."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "The first step is course A."; - mes "Course A is called 'Conquer the Desert!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "^4d4dffThere is a desert town called Morroc."; - mes "From there go south and then east. There is small oasis in the center of that field.^000000"; - next; - mes "[Boya]"; - mes "If you go there, you will find a dog around the oasis."; - mes "He is really mysterious and he can speak so don't be suprised."; - next; - mes "[Boya]"; - mes "Tell the dog ^4d4dffBoya is really great.^000000"; - mes "If you have any questions ask that dog."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "I had to come up with a password right?"; - mes "What's wrong with that password?"; - next; - mes "[Boya]"; - mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you."; - mes "Ok, may Freya bless you~!"; - set para_suv01,1; - setquest 7128; - close; - } - if ((BaseLevel > 19) && (BaseLevel < 26)) { - mes "[Boya]"; - mes "I'll send you to the first step of course B."; - mes "Course B is called 'Conquer the Culvert!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "You need to register to explore the culvert in Prontera at the Knight Guild."; - mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance."; - next; - mes "[Boya]"; - mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you."; - next; - mes "[Boya]"; - mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; - mes "He is really mysterious and he can speak so don't be suprised."; - mes "He will give you a battle target when you tell him that."; - mes "If you have any questions ask the cat."; - next; - mes "[Boya]"; - mes "Why are you staring at me like that?"; - mes "It's just a password that I made up."; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is nor far from here so, it is a reasonable place for a beginner like you."; - mes "Ok, may Freya bless you~!"; - set para_suv01,6; - setquest 7133; - close; - } - if ((BaseLevel > 25) && (BaseLevel < 33)) { - mes "[Boya]"; - mes "Cool."; - mes "Let me choose a proper place for you."; - next; - mes "[Boya]"; - mes "I'll send you to the second step of course A."; - mes "This course is called 'Conquer the Ghost Cave!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "There is a small archer village north of Payon."; - mes "There is a cave on the western hill of the archer village."; - next; - mes "[Boya]"; - mes "We have dispatched someone in front of the cave."; - mes "His name is... um..."; - mes "..."; - next; - mes "[Boya]"; - mes "Anyway he is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, may Freya bless you~!"; - set para_suv01,13; - setquest 7138; - close; - } - if ((BaseLevel > 32) && (BaseLevel < 40)) { - mes "[Boya]"; - mes "I'll send you to the 2nd step of course B."; - mes "This course is called 'Conquer Anthell!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Travel just southwest of Morroc City."; - mes "There you will find a hole in the ground to a cave called Anthell."; - next; - mes "[Boya]"; - mes "There are lots of ants in there. kk?"; - mes "It is also covered in sand so be careful in there ok."; - next; - mes "[Boya]"; - mes "That's why it's called ant hell."; - mes "One of our members will be waiting there."; - mes "His name is... K? M? Hmm? Anyway I can't remember."; - next; - mes "[Boya]"; - mes "He is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have any questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, blessing you~!!"; - set para_suv01,17; - setquest 7142; - close; - } - if ((BaseLevel > 39) && (BaseLevel < 50)) { - mes "[Boya]"; - mes "You are on the third step of course A."; - mes "This course is called 'Conquer Orc village!'."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,24; - setquest 7147; - close; - } - if ((BaseLevel > 49) && (BaseLevel < 60)) { - mes "[Boya]"; - mes "You are on the third step of course B."; - mes "This course is called 'Conquer Orc dungeon!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,29; - setquest 7152; - close; - } - if (BaseLevel > 59) { - mes "[Boya]"; - mes "You are on the last step."; - mes "This course is called 'Conquer the Ocean City!'."; - mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; - next; - mes "[Boya]"; - mes "First take a ship to to Byalan Island from Izlude!"; - mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; - next; - mes "[Boya]"; - mes "Although it's underwater, you can breath so don't worry."; - mes "There is a dispatched trainee around the entrance of the Ocean City."; - next; - mes "[Boya]"; - mes "Tell him that I sent you and follow his directions."; - mes "Ok, may Freya bless you!"; - set para_suv01,33; - setquest 7156; - close; - } - case 2: - mes "[Boya]"; - mes "It's all your decision."; - mes "It's not my business but you should probably reconsider."; - close; - } - case 2: - mes "[Boya]"; - mes "Huh?"; - mes "You are so honest!"; - mes "Gosh. You wanted to know something about equipment?"; - next; - mes "[Boya]"; - mes "I have a uniform set which is free for our group members."; - mes "But, I can't give it for free."; - next; - mes "[Boya]"; - mes "We give it to great participants who do their best in the training."; - next; - mes "-Boya eyes you from top to bottom."; - mes "Hmm... he seems to think something is wrong.-"; - next; - mes "[Boya]"; - mes "Due to emotion."; - next; - select("What?!"); - mes "[Boya]"; - mes "So, will you join the training or not?"; - mes "I look a little bit funny, actually I am really busy I was called shining Rune Knight."; - mes "Make a decision, hurry."; - next; - switch (select("Participate in the training.:Refuse!!")) { - case 1: - mes "[Boya]"; - mes "Really? You already seem ready."; - mes "We have a total of 3 steps for the training."; - mes "Let me see..."; - next; - if (BaseLevel < 12) { - mes "[Boya]"; - mes "Umm. You should raise your level more!"; - mes "You need to be at least level 12!"; - mes "I'm sorry but those are the rules."; - close; - } - if ((BaseLevel > 11) && (BaseLevel < 20)) { - mes "[Boya]"; - mes "Really? You already seem ready."; - mes "We have a total of 3 steps for the training."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "The first step is course A."; - mes "Course A is called 'Conquer the Desert!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "^4d4dffThere is a desert town called Morroc."; - mes "From there go south and then east. There is small oasis in the center of that field.^000000"; - next; - mes "[Boya]"; - mes "If you go there, you will find a dog around the oasis."; - mes "He is really mysterious and he can speak so don't be suprised."; - next; - mes "[Boya]"; - mes "Tell the dog ^4d4dffBoya is really great.^000000"; - mes "If you have any questions ask that dog."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "I had to come up with a password right?"; - mes "What's wrong with that password?"; - next; - mes "[Boya]"; - mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you."; - mes "Ok, may Freya bless you~!"; - set para_suv01,1; - setquest 7128; - close; - } - if ((BaseLevel > 19) && (BaseLevel < 26)) { - mes "[Boya]"; - mes "I'll send you to the first step of course B."; - mes "Course B is called 'Conquer the Culvert!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "You need to register to explore the culvert in Prontera at the Knight Guild."; - mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance."; - next; - mes "[Boya]"; - mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you."; - next; - mes "[Boya]"; - mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; - mes "He is really mysterious and he can speak so don't be suprised."; - mes "He will give you a battle target when you tell him that."; - mes "If you have any questions ask the cat."; - next; - mes "[Boya]"; - mes "Why are you staring at me like that?"; - mes "It's just a password that I made up."; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is nor far from here so, it is a reasonable place for a beginner like you."; - mes "Ok, may Freya bless you~!"; - set para_suv01,6; - setquest 7133; - close; - } - if ((BaseLevel > 25) && (BaseLevel < 33)) { - mes "[Boya]"; - mes "Cool."; - mes "Let me choose a proper place for you."; - next; - mes "[Boya]"; - mes "I'll send you to the second step of course A."; - mes "This course is called 'Conquer the Ghost Cave!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "There is a small archer village north of Payon."; - mes "There is a cave on the western hill of the archer village."; - next; - mes "[Boya]"; - mes "We have dispatched someone in front of the cave."; - mes "His name is... um..."; - mes "..."; - next; - mes "[Boya]"; - mes "Anyway he is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, may Freya bless you~!"; - set para_suv01,13; - setquest 7138; - close; - } - if ((BaseLevel > 32) && (BaseLevel < 40)) { - mes "[Boya]"; - mes "I'll send you to the 2nd step of course B."; - mes "This course is called 'Conquer Anthell!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Travel just southwest of Morroc City."; - mes "There you will find a hole in the ground to a cave called Anthell."; - next; - mes "[Boya]"; - mes "There are lots of ants in there. kk?"; - mes "It is also covered in sand so be careful in there ok."; - next; - mes "[Boya]"; - mes "That's why it's called ant hell."; - mes "One of our members will be waiting there."; - mes "His name is... K? M? Hmm? Anyway I can't remember."; - next; - mes "[Boya]"; - mes "He is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have any questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, blessing you~!!"; - set para_suv01,17; - setquest 7142; - close; - } - if ((BaseLevel > 39) && (BaseLevel < 50)) { - mes "[Boya]"; - mes "You are on the third step of course A."; - mes "This course is called 'Conquer Orc village!'."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,24; - setquest 7147; - close; - } - if ((BaseLevel > 49) && (BaseLevel < 60)) { - mes "[Boya]"; - mes "You are on the third step of course B."; - mes "This course is called 'Conquer Orc dungeon!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,29; - setquest 7152; - close; - } - if (BaseLevel > 59) { - mes "[Boya]"; - mes "You are on the last step."; - mes "This course is called 'Conquer the Ocean City!'."; - mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; - next; - mes "[Boya]"; - mes "First take a ship to to Byalan Island from Izlude!"; - mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; - next; - mes "[Boya]"; - mes "Although it's underwater, you can breath so don't worry."; - mes "There is a dispatched trainee around the entrance of the Ocean City."; - next; - mes "[Boya]"; - mes "Tell him that I sent you and follow his directions."; - mes "Ok, may Freya bless you!"; - set para_suv01,33; - setquest 7156; - close; - } - case 2: - mes "[Boya]"; - mes "You are so rude!"; - specialeffect2 EF_HIT1; - percentheal -50,0; - next; - mes "-Beats quickly and this shining Rune Knight turns invisible."; - mes "It hurts too much-"; - close; - } - case 3: - mes "[Boya]"; - mes "Don't bother me."; - close; - } - } - if ((para_suv01 > 0) && (para_suv01 < 5)) { - mes "[Boya]"; - mes "Hey, I already talked all about the training areas."; - mes "I will explain again please concentrate."; - next; - mes "[Boya]"; - mes "An oasis souteast of Morroc."; - mes "There is a big dog in the center."; - mes "The detailed story is written in the log, see?"; - close; - } - if (para_suv01 == 5) { - mes "[Boya]"; - mes "Oh you've come back."; - mes "Good job."; - mes "Now you are adapting."; - next; - mes "[Boya]"; - mes "Completed step 1."; - mes "Congratulations."; - mes "We will give you a uniform and some equipment."; - next; - mes "[Boya]"; - mes "Can you see a large blue gate next to the board?"; - mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there."; - next; - mes "[Boya]"; - mes "Inform the manager that I sent you. He will give you some stuff."; - mes "Go go go!"; - set para_suv01,11; - completequest 7132; - close; - } - if ((para_suv01 > 5) && (para_suv01 < 10)) { - mes "[Boya]"; - mes "The training name was 'Conquer the Culvert!."; - mes "Did you explore the culvert fully?"; - next; - mes "[Boya]"; - mes "Come back when you've completed all the courses from the local trainer."; - close; - } - if (para_suv01 == 10) { - mes "[Boya]"; - mes "Oh you're back."; - mes "Good job."; - mes "Now you are adapting."; - next; - mes "[Boya]"; - mes "Completed step 1."; - mes "Congratulations."; - mes "My team will give you a uniform and some equipment."; - next; - mes "[Boya]"; - mes "Can you see a large blue gate next to the board?"; - mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there."; - next; - mes "[Boya]"; - mes "Inform the manager that I sent you. He will give you some stuff."; - mes "Go go go!"; - set para_suv01,11; - completequest 7137; - close; - } - if (para_suv01 == 11) { - mes "[Boya]"; - mes "What are you doing?"; - mes "Get the equipment from the storage manager."; - mes "Our uniform is pretty awesome haha."; - close; - } - if (para_suv01 == 12) { - mes "[Boya]"; - mes "Um, did you like the supplies?"; - mes "I like the red hat."; - mes "The red ribbon is really cute."; - next; - if (BaseLevel > 25) { - mes "[Boya]"; - mes "And you seem to."; - mes "Able to take upper class, now."; - mes "What about it, do you want?"; - next; - switch (select("No, way.:Absolutely, I will.")) { - case 1: - mes "[Boya]"; - mes "Really?"; - mes "Actually I don't care but the uniform will be changed as upper class."; - close; - case 2: - mes "[Boya]"; - mes "Cool."; - mes "Let me choose a proper place for you."; - next; - if ((BaseLevel > 25) && (BaseLevel < 33)) { - mes "[Boya]"; - mes "Cool."; - mes "Let me choose a proper place for you."; - next; - mes "[Boya]"; - mes "I'll send you to the second step of course A."; - mes "This course is called 'Conquer the Ghost Cave!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "There is a small archer village north of Payon."; - mes "There is a cave on the western hill of the archer village."; - next; - mes "[Boya]"; - mes "We have dispatched someone in front of the cave."; - mes "His name is... um..."; - mes "..."; - next; - mes "[Boya]"; - mes "Anyway he is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, may Freya bless you~!"; - set para_suv01,13; - setquest 7138; - close; - } - if ((BaseLevel > 32) && (BaseLevel < 40)) { - mes "[Boya]"; - mes "I'll send you to the 2nd step of course B."; - mes "This course is called 'Conquer Anthell!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Travel just southwest of Morroc City."; - mes "There you will find a hole in the ground to a cave called Anthell."; - next; - mes "[Boya]"; - mes "There are lots of ants in there. kk?"; - mes "It is also covered in sand so be careful in there ok."; - next; - mes "[Boya]"; - mes "That's why it's called ant hell."; - mes "One of our members will be waiting there."; - mes "His name is... K? M? Hmm? Anyway I can't remember."; - next; - mes "[Boya]"; - mes "He is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have any questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, blessing you~!!"; - set para_suv01,17; - setquest 7142; - close; - } - if ((BaseLevel > 39) && (BaseLevel < 50)) { - mes "[Boya]"; - mes "You are on the third step of course A."; - mes "This course is called 'Conquer Orc village!'."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,24; - setquest 7147; - close; - } - if ((BaseLevel > 49) && (BaseLevel < 60)) { - mes "[Boya]"; - mes "You are on the third step of course B."; - mes "This course is called 'Conquer Orc dungeon!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,29; - setquest 7152; - close; - } - if (BaseLevel > 59) { - mes "[Boya]"; - mes "You are on the last step."; - mes "This course is called 'Conquer the Ocean City!'."; - mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; - next; - mes "[Boya]"; - mes "First take a ship to to Byalan Island from Izlude!"; - mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; - next; - mes "[Boya]"; - mes "Although it's underwater, you can breath so don't worry."; - mes "There is a dispatched trainee around the entrance of the Ocean City."; - next; - mes "[Boya]"; - mes "Tell him that I sent you and follow his directions."; - mes "Ok, may Freya bless you!"; - set para_suv01,33; - setquest 7156; - close; - } - } - } - mes "[Boya]"; - mes "The battle training is organized into steps."; - mes "When you able to join next step come back again after leveling more."; - next; - mes "[Boya]"; - mes "The next training step is available for those over Level 26."; - mes "When you reach that level, come by again. get it?"; - close; - } - if ((para_suv01 > 12) && (para_suv01 < 16)) { - mes "[Boya]"; - mes "The training area is at the north cave of Payon."; - mes "A staff member is already dispatched there."; - mes "Find him and follow his directions."; - close; - } - if (para_suv01 == 16) { - mes "[Boya]"; - mes "You finished the second step of training."; - mes "Now do you understand how this world is organized?"; - next; - mes "[Boya]"; - mes "I will certify that you completed the training."; - mes "The person in charge of equipment storage will supply you with what you need."; - next; - mes "[Boya]"; - mes "Choose an equipment that fits your particular set of skills."; - set para_suv01,22; - completequest 7141; - close; - } - if ((para_suv01 > 16) && (para_suv01 < 21)) { - mes "[Boya]"; - mes "The training area is southwest of Morroc."; - mes "Enter the Saint Darmain Fortress to reach it directly."; - next; - mes "[Boya]"; - mes "There's someone there named... Uh... he is waiting for you to follow his direction."; - close; - } - if (para_suv01 == 21) { - mes "[Boya]"; - mes "You finished the second step of training."; - mes "Now do you understand how this world is organized?"; - next; - mes "[Boya]"; - mes "I will certify that you completed the training."; - mes "The person in charge of equipment storage will supply you with what you need."; - next; - mes "[Boya]"; - mes "The person in charge of equipment storage will supply you with what you need."; - set para_suv01,22; - completequest 7146; - close; - } - if (para_suv01 == 22) { - mes "[Boya]"; - mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the storage and meet the person in charge there."; - next; - mes "[Boya]"; - mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; - close; - } - if (para_suv01 == 23) { - mes "[Boya]"; - mes "Hey long time no see."; - mes "So what's up?"; - next; - switch (select("I want to join training.:Nothing.")) { - case 1: - mes "[Boya]"; - mes "Hmm... really?"; - mes "Let me see... which step is good for you..."; - next; - if ((BaseLevel > 39) && (BaseLevel < 50)) { - mes "[Boya]"; - mes "You are on the third step of course A."; - mes "This course is called 'Conquer Orc village!'."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,24; - setquest 7147; - close; - } - if ((BaseLevel > 49) && (BaseLevel < 60)) { - mes "[Boya]"; - mes "You are on the third step of course B."; - mes "This course is called 'Conquer Orc dungeon!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,29; - setquest 7152; - close; - } - if (BaseLevel > 59) { - mes "[Boya]"; - mes "You are on the last step."; - mes "This course is called 'Conquer the Ocean City!'."; - mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; - next; - mes "[Boya]"; - mes "First take a ship to to Byalan Island from Izlude!"; - mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; - next; - mes "[Boya]"; - mes "Although it's underwater, you can breath so don't worry."; - mes "There is a dispatched trainee around the entrance of the Ocean City."; - next; - mes "[Boya]"; - mes "Tell him that I sent you and follow his directions."; - mes "Ok, may Freya bless you!"; - set para_suv01,33; - setquest 7156; - close; - } - mes "[Boya]"; - mes "Sooo sorry but to join this training You need to be at least level 40."; - mes "Concentrate to become higher level then come back."; - close; - case 2: - mes "[Boya]"; - mes "Did you come to see me?"; - mes "Just that? Without anything?"; - mes "At could have least brought some chocolate..."; - next; - mes "[Boya]"; - mes "Banana roll or stripe straw... anything."; - mes "Oh, I don't eat snacks with cinnamon..."; - close; - } - } - if ((para_suv01 > 23) && (para_suv01 < 28)) { - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - close; - } - if (para_suv01 == 28) { - mes "[Boya]"; - mes "Cool! You passed the third step of training."; - mes "I will certify that you completed the training."; - mes "The person in charge of equipment storage will supply you with some equipment."; - next; - mes "[Boya]"; - mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the storage and meet the person in charge there."; - next; - mes "[Boya]"; - mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; - set para_suv01,37; - completequest 7151; - close; - } - if ((para_suv01 > 28) && (para_suv01 < 32)) { - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services there."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - close; - } - if (para_suv01 == 32) { - mes "[Boya]"; - mes "Cool! You passed the third step of training."; - mes "I will certify that you completed the training."; - mes "The person in charge of equipment storage will supply you with some equipment."; - next; - mes "[Boya]"; - mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the storage and meet the person in charge there."; - next; - mes "[Boya]"; - mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; - set para_suv01,37; - completequest 7155; - close; - } - if ((para_suv01 > 32) && (para_suv01 < 36)) { - mes "[Boya]"; - mes "First take a ship toward to Bayalan from Izlude!"; - mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; - next; - mes "[Boya]"; - mes "There is a dispatched trainee around the entrance of the Ocean City."; - close; - } - if (para_suv01 == 36) { - mes "[Boya]"; - mes "Cool! You passed the third step of training."; - mes "I will certify that you completed the training."; - mes "The person in charge of equipment storage will supply you with some equipment."; - next; - mes "[Boya]"; - mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the storage and meet the person in charge there."; - next; - mes "[Boya]"; - mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; - set para_suv01,37; - completequest 7159; - close; - } - if (para_suv01 == 37) { - mes "[Boya]"; - mes "If you finish all of the steps go and get your supplies."; - mes "We offer equipment to those who complete the training."; - next; - mes "[Boya]"; - mes "We might serve you other things."; - mes "If you have any questions, ask the person in charge of the arsenal."; - next; - mes "[Boya]"; - mes "The arsenal is past the blue gate and at the end of the right side of the passage."; - close; - } - if (para_suv01 >= 38) { - mes "[Boya]"; - mes "My boss created all the courses for the training."; - mes "After he manufactured the uniform and supplies he changed his mind and said that he can't give them for free."; - next; - mes "[Boya]"; - mes "People who show their effort for my team and the world can get some supplies."; - mes "That's why these courses were made."; - next; - mes "[Boya]"; - mes "Basically we are supposed to offer these supplies for beginners"; - mes "but if experts want to participate this training, we accept them."; - next; - mes "[Boya]"; - mes "Although the uniform and equipment might be useless."; - mes "participating in this training means they want to become a member of our group."; - next; - mes "[Boya]"; - mes "Yes that's all."; - mes "That's why when we decided a hat design it was really difficult."; - next; - mes "[Boya]"; - mes "Remember this when you use the equipment."; - mes "But if you decide to sell or trade them off, it is none of our concern."; - close; - } - mes "[Boya]"; - mes "What do you want?"; - mes "I doubt that you need more training."; - next; - mes "[Boya]"; - mes "There is nothing more I can teach a battle master such as yourself."; - close; - } - mes "[Boya]"; - mes "You are not in my group are you?"; - mes "I don't have anything to say to outsiders."; - mes "If you want something register with my group."; - next; - mes "[Boya]"; - mes "To register with the Eden Group ask Laime Evenor next to me."; - close; -} - -moc_fild11,180,253,5 script Talking Dog#para03 972,{ - - if (para_suv01 == 1) { - mes "[Talking Dog]"; - mes "kkkkuuuuahhh."; - mes "rrrrrruuuuhh."; - mes "bowwow.."; - next; - mes "[Talking Dog]"; - mes "What's up?"; - mes "You are!"; - mes "A member of the Eden Group."; - mes "Have you come to give me a meal? I don't like drinks."; - next; - switch (select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) { - case 1: - mes "[Talking Dog]"; - mes "Uhh..."; - mes "What are you saying."; - close; - case 2: - mes "[Talking Dog]"; - mes "Ahh... um..."; - mes "Gosh, did you come here to participate in the training?"; - mes "If Boya sent you then you know that it's battle training."; - mes "Bow wow..."; - next; - mes "[Talking Dog]"; - mes "If so, should I start securing this oasis more clearly?"; - mes "Can you see a Condor flying?"; - next; - mes "[Talking Dog]"; - mes "Can you scare them away for me?"; - mes "So people can use this oasis safer and more comfortably."; - next; - mes "[Talking Dog]"; - mes "We should hunt at least 10 Condors, ok?"; - mes "I will sleep for a while."; - mes "Krrrr woo bow..."; - set para_suv01,2; - changequest 7128,7129; - close; - case 3: - mes "[Talking Dog]"; - mes "Are you ok?"; - mes "Haven't you seen a talking dog before?"; - mes "What are you talking about?"; - close; - } - } - if (para_suv01 == 2) { - if (checkquest(7129,HUNTING) == 2) { - mes "[Talking Dog]"; - mes "Woooohh..."; - mes "Great!"; - mes "I can feel my youth from you."; - next; - mes "[Talking Dog]"; - mes "Nevermind."; - mes "Let's find the next target kk!"; - mes "Ok. Let's drive the Desert Wolves out of here."; - next; - mes "[Talking Dog]"; - mes "If they grow up they will become dangerous."; - mes "......"; - next; - mes "[Talking Dog]"; - mes "Why, why are you looking at me like that?"; - mes "They are wolves and I am a nice dog."; - mes "But I haven't always been a dog my entire life."; - next; - mes "[Talking Dog]"; - mes "I will show you that don't have to pity me at all."; - next; - mes "[Talking Dog]"; - mes "They pee wherever and have no shame."; - mes "Just waving their tails when they grow up and biting people without any care!"; - next; - mes "[Talking Dog]"; - mes "You must hunt at least 10!"; - mes "Exactly 10!"; - mes "Go go go!"; - set para_suv01,3; - changequest 7129,7130; - close; - } - mes "[Talking Dog]"; - mes "First lets follow the bald and noisy bird."; - mes "Yes Condors."; - mes "Kill 10 Condors. It seems to easy, right?"; - mes "Oh, if you are tired I will help you."; - next; - mes "-When the dog barked, your HP and SP recovered.-"; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 3) { - if (checkquest(7130,HUNTING) == 2) { - mes "[Talking Dog]"; - mes "You are so perfect."; - next; - mes "[Talking Dog]"; - mes "Or not. Hehe, anyway thanks for your help."; - mes "The oasis has almost been secured now."; - mes "Ok, it's the last step!"; - next; - mes "[Talking Dog]"; - mes "There's an annoying monster that hides in the sand and poisons people out of nowhere."; - next; - mes "[Talking Dog]"; - mes "All beautiful things have some poison inside but these actually kill."; - mes "Kill Scorpions which are called the poison of the desert!"; - next; - mes "[Talking Dog]"; - mes "It's the last step so let's make it simple"; - mes "Just hunt 5!"; - mes "Bow wow!"; - set para_suv01,4; - changequest 7130,7131; - close; - } - mes "[Talking Dog]"; - mes "I don't want you to show any pity."; - mes "I am dog with a golden heart."; - next; - mes "[Talking Dog]"; - mes "After hunting the 10 Desert Wolves come back again."; - mes "Oh, if you are tired I will help you."; - next; - mes "-When the dog barked, your HP and SP recovered.-"; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 4) { - if (checkquest(7131,HUNTING) == 2) { - mes "[Talking Dog]"; - mes "Um. Excellent."; - mes "You are awesome!"; - next; - mes "[Talking Dog]"; - mes "Thanks to your effort the oasis is secure."; - mes "Don't look around!"; - mes "If I say it's secure!"; - mes "Uhuhuhuh aaaang!"; - next; - mes "[Talking Dog]"; - mes "Here here here."; - mes "If I dig more and more, I can find Scorpions but"; - mes "this oasis will be safer for sure."; - next; - mes "[Talking Dog]"; - mes "You can be proud and confident by yourself and do your best."; - mes "You've helped a lot to make my rest comfortable."; - next; - mes "[Talking Dog]"; - mes "You've helped to conquer the desert,"; - mes "and passed the beginner training steps so I will stamp my feet."; - mes "krrrrreuung. hup."; - next; - mes "[Talking Dog]"; - mes "Go back to the Eden Group headquarters and show it to the flashy Rune Knight."; - mes "Let me say again that you are great!"; - mes "Hooooohooo~"; - set para_suv01,5; - changequest 7131,7132; - close; - } - mes "[Talking Dog]"; - mes "Let's hunt only 5 Scorpions."; - mes "So we can make peace in this oasis."; - next; - mes "[Talking Dog]"; - mes "When I take a nap they won't chew my tail any more."; - mes "Due to his mistake my feet won't be hurt at all."; - next; - mes "[Talking Dog]"; - mes "You can fight."; - mes "I can rest more comfortably."; - mes "Other people are going to be safer too."; - next; - mes "[Talking Dog]"; - mes "Everyone will think fondly of the Eden Group."; - mes "Oh, if you are tired I will help you."; - next; - mes "-When the dog barked, your HP and SP recovered.-"; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 5) { - mes "[Talking Dog]"; - mes "kkkkkaaaaauuuunnng."; - mes "oopssss kup."; - next; - mes "[Talking Dog]"; - mes "Why are you still here?"; - mes "You are done here."; - mes "Hooooo bow wow."; - close; - } - if (para_suv01 > 5) { - mes "[Talking Dog]"; - mes "Hey man~ What's going on?"; - mes "What about the Rune Knight?"; - mes "Krrrrr..."; - mes "Hyuk huk..."; - next; - mes "[Talking Dog]"; - mes "The Eden Group is cool."; - mes "They're a really good group."; - mes "They accepted a wandering talking dog."; - mes "Take care and good luck."; - close; - } - mes "Hey look."; - mes "I'm a talking dog."; - mes "Not a wolf."; - mes "I wasn't a dog originally..."; - next; - if (countitem(6219) > 0) { - mes "[Talking Dog]"; - mes "Anyway are you a Eden Group member?"; - mes "Oh good to see you."; - mes "I am also a member of Eden Group."; - mes "Take care and good luck."; - close; - } - mes "[Talking Dog]"; - mes "Why are you looking at me like that?"; - mes "......"; - close; -} - -prt_sewb1,131,262,3 script Timid Cat#para04 422,{ - if (para_suv01 < 6) { - mes "[Timid Cat]"; - mes "Meow..."; - mes "Who are you meow?"; - mes "Why are you here meow?"; - close; - } - if (para_suv01 == 6) { - mes "[Timid Cat]"; - mes "Come on meow..."; - mes "I may be standing here and talking to you like this meow but I am a still a cat meow..."; - next; - mes "[Timid Cat]"; - mes "Dear human you are"; - mes "a member of my group?"; - mes "Re... really...!"; - mes "Dear Boya's help is like a giant and..."; - next; - switch (select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) { - case 1: - mes "[Timid Cat]"; - mes "Big and beautiful Saury..."; - mes "I am shy."; - close; - case 2: - mes "[Timid Cat]"; - mes "I want to eat mackerel."; - mes "Where are the big and fresh mackerel meow?"; - close; - case 3: - mes "[Timid Cat]"; - mes "Do you know the big and beautiful tuna?"; - mes "Dear Boya sent you here for sure."; - mes "How do I explain this...?"; - next; - mes "[Timid Cat]"; - mes "Did something pass under my feet just now meow?"; - mes "Do you want to kill a cat."; - mes "The environment here is terrible."; - next; - mes "[Timid Cat]"; - mes "Anyway I'm doing what I was assigned to do."; - mes "So hi, hello and welcome."; - next; - mes "[Timid Cat]"; - mes "Did you come here to have a battle?"; - mes "Hunt those Thief Bugs, hurry up!"; - mes "Hunt at least 10!"; - mes "Meooow!"; - next; - mes "[Timid Cat]"; - mes "I really don't like those nasty crawlers..."; - mes "Meow~!"; - next; - mes "^4d4dffThe cat was suprised by"; - mes "a thief bug and froze in"; - mes "place. Hunt those"; - mes "Thief Bugs around here.^000000"; - set para_suv01,7; - changequest 7133,7134; - close; - } - } - if (para_suv01 == 7) { - if (checkquest(7134,HUNTING) == 2) { - mes "[Timid Cat]"; - mes "Now do you understand the dirty and humid underground sewers?"; - mes "Eeeh look what's next meow."; - next; - mes "[Timid Cat]"; - mes "It's a symbol of dirt next to those Thief Bugs."; - mes "Hunt some Tarou to make the sewers cleaner."; - next; - mes "[Timid Cat]"; - mes "For our members joining this mission."; - mes "Hunt 10 Tarou."; - mes "Easy, ain't it?"; - next; - mes "[Timid Cat]"; - mes "Why didn't I ask you at once? kkk..??"; - mes "Umm........"; - mes "Because it's just a training mission."; - next; - mes "[Timid Cat]"; - mes "Training missions are hard and anoying."; - mes "So go hurry and hunt 10 Tarou."; - set para_suv01,8; - changequest 7134,7135; - close; - } - mes "[Timid Cat]"; - mes "Clean the sewers. Now the first step is hunting Thief Bugs."; - mes "Isn't that simple, meow?"; - next; - mes "[Timid Cat]"; - mes "Take care to check your map so you don't get lost."; - mes "It's a service meeow."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 0,100; - close; - } - if (para_suv01 == 8) { - if (checkquest(7135,HUNTING) == 2) { - mes "[Timid Cat]"; - mes "Great job~!"; - mes "How'd you get rid of those dirty bugs and Tarou. You are brave."; - next; - mes "[Timid Cat]"; - mes "Now have courage because I'm sending you to a stronger opponent."; - mes "But first in order to test your courage, hunt Familiars."; - next; - mes "[Timid Cat]"; - mes "Familiars will bite you so be careful."; - mes "They are mean."; - mes "They scare me so just hunt 5 and that should be enough."; - next; - mes "[Timid Cat]"; - mes "That will show me that you are brave."; - mes "Meow~!"; - next; - mes "[Timid Cat]"; - mes "I don't have anything..."; - mes "......"; - mes "What do you want meow? Familiars are waiting to fight with you, hurry up, move~!"; - set para_suv01,9; - changequest 7135,7136; - close; - } - mes "[Timid Cat]"; - mes "If you can't kill the Tarou you might get all kinds of dirty diseases."; - mes "So be proud of yourself and do your best to kill them."; - next; - mes "[Timid Cat]"; - mes "I will help you a little."; - mes "Here, I have recovered your strengh meow.."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 9) { - if (checkquest(7136,HUNTING) == 2) { - mes "[Timid Cat]"; - mes "You are great meow~"; - mes "You killed them so quickly!"; - mes "Meow..."; - next; - mes "[Timid Cat]"; - mes "Now you are not scared of bugs and tarou at all."; - mes "Thanks for participating in the Conquer the Culvert training mission."; - next; - mes "[Timid Cat]"; - mes "Now go back to the headquarters and ask Instructor Boya to make sure he has the beautiful tuna..."; - mes "I will be waiting here."; - next; - mes "[Timid Cat]"; - mes "Do you know how to get to the Eden Group Headquarters?"; - mes "Prontera is the closest city from here."; - mes "Go to Prontera and find an Eden Group Teleporter."; - set para_suv01,10; - changequest 7136,7137; - close; - } - mes "[Timid Cat]"; - mes "Familiars are really scary."; - mes "They're always flying."; - next; - mes "[Timid Cat]"; - mes "It's the last course so cheer up."; - mes "I will help you a little."; - mes "Here, I have recovered your strengh meow.."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 0,100; - close; - } - if (para_suv01 >= 10) { - mes "[Timid Cat]"; - mes "You've completed 'Conquer the Culvert'."; - mes "Go back to the Eden Group headquarters to report to Boya."; - next; - mes "[Timid Cat]"; - mes "Boya might eat my tuna while he is waiting for you."; - close; - } - mes "[Timid Cat]"; - mes "How are you meeow?"; - mes "Did you volunteer to conquer the Culvert?"; - mes "You are a member of the Edgen Group for sure."; - mes "You are helping to make the world a better place."; - close; -} - -pay_arche,41,136,3 script Eden Member Karl#para05 904,{ - if (para_suv01 < 13) { - if (countitem(6219) > 0) { - mes "[Karl]"; - mes "Hey, how are you?"; - mes "Good to see you~"; - mes "Are you going inside?"; - close; - } - mes "[Karl]"; - mes "Umm...?"; - mes "You are not the one I am waiting for."; - close; - } - if (para_suv01 == 13) { - mes "[Karl]"; - mes "Hello?"; - mes "Since I got a report, I was waiting for you."; - mes "You came here to join the training mission, right?"; - next; - mes "[Karl]"; - mes "Have you ever entered this cave before?"; - mes "I don't know if you already heard some stories in this village."; - next; - mes "[Karl]"; - mes "There are many of dead souls that change their appearance as if they are real people and make threatening remarks."; - mes "It's too bad, isn't it?"; - next; - mes "[Karl]"; - mes "That's why we chose this place as step 2 of the battle training mission."; - mes "This step is called 'Conquer Ghost Cave~'."; - mes "Help people to enjoy their nights comfortably."; - next; - mes "[Karl]"; - mes "There are many dangerous things there. Hmm..."; - mes "To you the 1st floor is enough."; - next; - mes "[Karl]"; - mes "Lets conquer the dangerous ghost cave..."; - mes "Kill the bone Skeletons in there."; - next; - mes "[Karl]"; - mes "The bones are from Skeletons."; - mes "Actually Skeletons or just normal bones are all the same but..."; - next; - mes "[Karl]"; - mes "Skeletons are one of the basic undead classes."; - mes "Undead never ever. Hunt 15 undead Skeletons."; - next; - mes "[Karl]"; - mes "If you feel like you're in danger don't hesitate to just leave."; - mes "You're not worried about getting hurt are you?"; - set para_suv01,14; - changequest 7138,7139; - close; - } - if (para_suv01 == 14) { - if (checkquest(7139,HUNTING) == 2) { - mes "[Karl]"; - mes "Did you get how the undead work?"; - mes "As you know undead never die so, blessing of live person it's same as curse to them."; - next; - mes "[Karl]"; - mes "So... skills which can save people like Heal and Resurrection."; - mes "Those things are really strong attacks to undead class."; - next; - mes "[Karl]"; - mes "Anyway... that's it.."; - mes "Next... I guess you already see while you were killing Skeletons."; - mes "Some green things are picking up all of the stuff dropped by the dead monsters."; - next; - mes "[Karl]"; - mes "Do you know Porings? Maybe they are related to them."; - mes "They look really bad, maybe they have been eating poison or something."; - next; - mes "[Karl]"; - mes "Ok if you're ready go and kill those Poporings."; - mes "You should hunt 10 of them."; - next; - set para_suv01,15; - changequest 7139,7140; - close; - } - mes "[Karl]"; - mes "Skeletons are basic undead."; - mes "Use the Heal or Resurrection skill."; - mes "If you can."; - next; - mes "[Karl]"; - mes "Just in case I will recover all your energy."; - mes "It's the last step so be careful."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 15) { - if (checkquest(7140,HUNTING) == 2) { - mes "[Karl]"; - mes "Did you get back what the Poporing stole?"; - mes "This cave is really deep and there are lots of precious things that they could have picked up."; - next; - mes "[Karl]"; - mes "You did really great job. Excellent."; - mes "The 1st floor is safer now. Thanks for helping."; - next; - mes "[Karl]"; - mes "You've completed all of the training missions so go back to the headquarters and get approval from the flashy Rune Knight."; - next; - mes "[Karl]"; - mes "You might get a new uniform."; - mes "Haha. I will keep tabs on your progression."; - set para_suv01,16; - changequest 7140,7141; - close; - } - mes "[Karl]"; - mes "Poporings are stronger than you expect."; - mes "If you treat them the same as a normal Poring it will get you in trouble."; - next; - mes "[Karl]"; - mes "Just in case I will recover all your energy."; - mes "It's the last step so be careful."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 0,100; - close; - } - if (para_suv01 >= 16) { - mes "[Karl]"; - mes "I already informed Boya at the Eden Group headquarters."; - mes "If you go there he will give you a big welcome."; - next; - mes "[Karl]"; - mes "You will get a new uniform, aren't you excited?"; - mes "Hahaha.."; - close; - } - mes "[Karl]"; - mes "Killing undead?"; - mes "Do your best to make the world safer."; - mes "It's one of the goals of the Eden Group."; - close; -} - -anthell01,29,264,5 script Eden Member Cloud#para06 899,{ - - if (para_suv01 < 17) { - if (countitem(6219) > 0) { - mes "[Cloud]"; - mes "Oops."; - mes "You are a member of my group."; - mes "Why did you come here, are you looking for danger?"; - next; - mes "[Cloud]"; - mes "One of the strongest boss monsters is in here."; - mes "Be careful when exploring here."; - close; - } - mes "[Cloud ]"; - mes "What are you looking at?"; - mes "We are not related to each other, are we..."; - close; - } - if (para_suv01 == 17) { - mes "[Cloud]"; - mes "Hello?"; - mes "Why did you come here, looking for danger?"; - next; - switch (select("Conquer Ant Hell:Just wanted to meet you:Where am I?")) { - case 1: - mes "[Cloud]"; - mes "Uh. Conquer Ant Hell? Did you say that?"; - mes "You are a trainee."; - mes "You have come to the right place."; - next; - mes "[Cloud]"; - mes "At first I will explain about Ant Hell."; - mes "Ants dug a cave in the sand and it is linked to the surface. That's Ant Hell."; - next; - mes "[Cloud]"; - mes "Sand flowed into the hole gradually."; - mes "If anyone steps on the hole they will fall into the cave through the hole in the sand.."; - next; - mes "[Cloud]"; - mes "It's hard to survive from there."; - mes "To us it seems like a normal happening so it isn't a matter of survival like to normal people."; - next; - mes "[Cloud]"; - mes "Many kinds of ants have come to live here."; - mes "There is a boss monster named Maya so you should be more cautious."; - next; - mes "[Cloud]"; - mes "Ok let's try to hunt the weakest ant first."; - mes "Pierre is the name of the weakest ant."; - mes "They are just down here."; - next; - mes "[Cloud]"; - mes "In the case of ants, they assist eachother when attacked."; - mes "Be careful and kill 15 Pierre ants."; - set para_suv01,18; - changequest 7142,7143; - close; - case 2: - mes "[Cloud]"; - mes "......"; - mes "Haha... are you joking?"; - mes "You are exhausted from the extremely hot weather in the desert."; - next; - mes "[Cloud]"; - mes "I am a busy man."; - mes "One of the trainees was planning to visit me but that person still hasn't showed yet. I am getting nervous."; - close; - case 3: - mes "[Cloud]"; - mes "Where you are?"; - mes "You are in Anth Hell southwest of Morroc."; - mes "Morroc is the closest city, northeast of here."; - close; - } - } - if (para_suv01 == 18) { - if (checkquest(7143,HUNTING) == 2) { - mes "[Cloud]"; - mes "Hey, what was it?"; - mes "Maybe you saw an Andre when you were hunting Pierre."; - next; - mes "[Cloud]"; - mes "Well, now let's hunt Andre aswel."; - mes "Ahah the way you're looking at me, ''why didn't I ask you to do this all at once'' right?"; - next; - mes "[Cloud]"; - mes "Ain't it more fun this way?"; - mes "Hey, now your next target is 15 Andre!"; - mes "You are strong so it will be fine!"; - next; - mes "[Cloud]"; - mes "If you can't find Andre go deeper into the cave."; - mes "Ah, and be careful of Maya."; - set para_suv01,19; - changequest 7143,7144; - close; - } - mes "[Cloud]"; - mes "What do you think of Ant Hell?"; - mes "Can you stay longer?"; - mes "Ok, I will recover your strengh so, keep going."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 19) { - if (checkquest(7144,HUNTING) == 2) { - mes "[Cloud]"; - mes "Great. You seem to have killed all of the Andre."; - mes "How do you think about fighting ants?"; - mes "Was it good?"; - next; - mes "[Cloud]"; - mes "Hey, cheer up."; - mes "To conquer Ant Hell you have one step left."; - mes "You might have guessed your next target already."; - next; - mes "[Cloud]"; - mes "Vitata!"; - mes "How can I say... He seems like honey."; - mes "Pierre is a worker. Andre is a guardian and so... Vitata is like a mother."; - next; - mes "[Cloud]"; - mes "They are really kind to kids and women but don't show any pity to ants."; - mes "Hunt the Vitata who takes care of the ant eggs."; - next; - mes "[Cloud]"; - mes "If somebody falls into Ant Hell it might be a bit safer than before."; - mes "Now it's the last step so cheer up and let's kill 10 Vitata."; - next; - mes "[Cloud]"; - mes "If you feel you're in too much danger. Just come back."; - mes "I will heal you."; - set para_suv01,20; - changequest 7144,7145; - close; - } - mes "[Cloud]"; - mes "See, to cheer you up I will heal you until you finish the training."; - mes "Chin up and cheer up."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 20) { - if (checkquest(7145,HUNTING) == 2) { - mes "[Cloud]"; - mes "Oh... it might have been an anoying fight."; - mes "You finished so fast."; - next; - mes "[Cloud]"; - mes "Good job. Go back to the headquarters and report."; - mes "You've completed the training quickly."; - next; - mes "[Cloud]"; - mes "You will get good news."; - mes "You did a really good job even under the hot weather."; - set para_suv01,21; - changequest 7145,7146; - close; - } - mes "[Cloud]"; - mes "See, to cheer up I will heal you until you finish the training."; - mes "Chin up and cheer up."; - next; - mes "[Cloud]"; - mes "Just Vitata, isn't that an easy opponent?"; - mes "If you see Maya just run away."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 >= 21) { - mes "[Cloud]"; - mes "It's enough to say that you've conquered Ant Hell."; - mes "Aren't you getting used to it here?"; - next; - mes "[Cloud]"; - mes "Go back to the headquarters and report that you completed the mission, hurry up"; - mes "you will receive good news."; - mes "You will receive the Eden Group uniform aswel."; - close; - } - mes "[Cloud]"; - mes "I am really proud of the Eden Group."; - mes "Does the uniform look good on me?"; - mes "Haha..."; - close; -} - -in_orcs01,38,175,3 script Eden Member Hooksha 803,{ - if (para_suv01 < 24) { - if (countitem(6219) > 0) { - mes "[Hooksha]"; - mes "Unbelievable why did you come here?"; - mes "Um... You are not on the third step of the training?"; - mes "Yeeee~ I'm excited~"; - next; - mes "[Hooksha]"; - mes "I am a little bored waiting for trainees. Where are they?"; - close; - } - mes "[Hooksha]"; - mes "Hello."; - mes "Why did you come here?"; - mes "Umm... Aaaaa..."; - next; - mes "[Hooksha]"; - mes "Why don't you join my group?"; - mes "If you have interest in joining us,"; - mes "you won't regret your decision."; - close; - } - if (para_suv01 == 24) { - mes "[Hooksha]"; - mes "Hello."; - mes "Are you a trainee?"; - mes "Yeah I can tell."; - mes "So shall we begin?"; - next; - mes "[Hooksha]"; - mes "Actually I don't like this training mission much but anyway let me explain it to you."; - next; - mes "[Hooksha]"; - mes "As you know this is Orc Village."; - mes "Orcs don't like humans."; - mes "They don't try to communicate with us. When they see humans they immediately attack us."; - next; - mes "[Hooksha]"; - mes "Sadly humans don't want to communicate with them either."; - mes "So we decided to take a strong approach towards them."; - mes "Actually we'd like to get rid of them all."; - next; - mes "[Hooksha]"; - mes "We're trying to conquer Orc Village."; - mes "It's the proper place to finish the beginners training mission for an adventurer like you."; - next; - mes "[Hooksha]"; - mes "That's why we've chosen this place for this mission."; - mes "Ok, we don't have a lot of time so let's begin."; - mes "First let's eliminate the weakest one."; - next; - mes "[Hooksha]"; - mes "It's better to kill them before they grow up."; - mes "Hunt 10 Orc Babies."; - mes "Don't pity them because when they grow up they become aggressive Orc Warriors."; - next; - mes "[Hooksha]"; - mes "Good or bad this is how it is going to be."; - mes "Even if they are babies don't hesitate."; - set para_suv01,25; - changequest 7147,7148; - close; - } - if (para_suv01 == 25) { - if (checkquest(7148,HUNTING) == 2) { - mes "[Hooksha]"; - mes "Great. Awesome."; - mes "It's not very pleasant so let's move on."; - next; - mes "[Hooksha]"; - mes "On the next step we will fight with Orc Warriors."; - mes "When Orc Babies grow up they become strong Orc Warriors."; - next; - mes "[Hooksha]"; - mes "They all are powerful warriors."; - mes "When you were fighting Orc Babies, you probably have been attacked by them."; - next; - mes "[Hooksha]"; - mes "Now it's time to hunt 10 Orc Warriors."; - mes "If you are in trouble just come back here to safety."; - mes "Do you understand?"; - set para_suv01,26; - changequest 7148,7149; - close; - } - mes "[Hooksha]"; - mes "There are Orc Warriors, Orc Ladies and Orc Babies in Orc Village."; - mes "They are really aggressive."; - next; - mes "[Hooksha]"; - mes "You look tired I will recover your health."; - mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 26) { - if (checkquest(7149,HUNTING) == 2) { - mes "[Hooksha]"; - mes "Now you can move on to the next step."; - next; - mes "[Hooksha]"; - mes "Exactly... now it's time to hunt Orc Ladies."; - mes "If you want to conquer Orc Village completely, you should kill them before they have more Orc Babies."; - next; - mes "[Hooksha]"; - mes "But you don't need to kill all of them."; - mes "Go and hunt 10 Orc Ladies."; - next; - mes "[Hooksha]"; - mes "You can already feel the strong power from outside..."; - mes "Don't hesitate to attack them."; - set para_suv01,27; - changequest 7149,7150; - close; - } - mes "[Hooksha]"; - mes "You should be exhausted by now."; - mes "But you still have more targets, understand."; - next; - mes "[Hooksha]"; - mes "You look tired, I will recover your health."; - mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 27) { - if (checkquest(7150,HUNTING) == 2) { - mes "[Hooksha]"; - mes "Great job."; - mes "Now you should understand how the orc tribe works here in Orc Village."; - mes "You've followed the training mission well under hot and humid circumstances."; - mes "You have now completed the 'Conquer Orc Village!' training mission. Congratulations."; - next; - mes "[Hooksha]"; - mes "Go back and report to the Eden Group headquarters."; - mes "I'm sure they will have good news for you."; - set para_suv01,28; - changequest 7150,7151; - close; - } - mes "[Hooksha]"; - mes "Orc Lady is the last target."; - mes "Cheer up~!"; - next; - mes "[Hooksha]"; - mes "You look tired, I will recover your health."; - mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 28) { - mes "[Hooksha]"; - mes "You have completed the training mission."; - mes "Go back to the Eden Group headquarters and report there."; - close; - } - if (para_suv01 == 29) { - mes "[Hooksha]"; - mes "Have you come here to join in the training?"; - mes "You look like an expert."; - next; - mes "[Hooksha]"; - mes "This isn't a good place to talk so let's hurry."; - mes "This place is linked with the dungeon of Orc Village."; - next; - mes "[Hooksha]"; - mes "Can you see that way."; - mes "There is a cave under the ground, normal orcs don't come here."; - next; - mes "[Hooksha]"; - mes "The safest place is in here."; - mes "There are many undead monsters down there."; - next; - mes "[Hooksha]"; - mes "The undead monsters are dangerous and threatening."; - mes "Don't hesitate when fighting them."; - next; - mes "[Hooksha]"; - mes "Now hunt those undead monsters down there."; - next; - mes "[Hooksha]"; - mes "Try to hunt 20 Orc zombies in the dungeon."; - mes "They are really well organized."; - next; - mes "[Hooksha]"; - mes "They will attack you anywhere without hesitating."; - mes "May Freya bless you."; - set para_suv01,30; - changequest 7152,7153; - close; - } - if (para_suv01 == 30) { - if (checkquest(7153,HUNTING) == 2) { - mes "[Hooksha]"; - mes "It's different from what you saw in Payon, right?"; - mes "Although you managed to kill the Orc Zombies, you can't be sure you are much stronger.."; - next; - mes "[Hooksha]"; - mes "So don't go deeper into that cave or you will die for sure."; - next; - mes "[Hooksha]"; - mes "The next target is the Orc Skeleton who was walking next to the Orc Zombies."; - mes "Hunt 20 Orc Skeletons."; - next; - mes "[Hooksha]"; - mes "It's the last step of the training mission in the Orc Dungeon."; - mes "It's all up to you."; - next; - mes "[Hooksha]"; - mes "Ok, cheer up and see you again."; - mes "Hunt 20 Orc Skeletons."; - set para_suv01,31; - changequest 7153,7154; - close; - } - mes "[Hooksha]"; - mes "Can you stay longer?"; - mes "You look tired, I will recover your health."; - mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 31) { - if (checkquest(7154,HUNTING) == 2) { - mes "[Hooksha]"; - mes "Your training mission has been completed."; - mes "Go back to the Eden Group headquarters and report."; - mes "I would like to say more in detail but I'm getting so tired."; - next; - mes "[Hooksha]"; - mes "Recently trainees have come here more and more so, I can't sleep at all."; - mes "I mean not due to you."; - mes "Anyway I will inform the group so go there and report."; - next; - set para_suv01,32; - changequest 7154,7155; - close; - } - mes "[Hooksha]"; - mes "Can you stay longer?"; - mes "You look tired I will recover your health."; - mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 32) { - mes "[Hooksha]"; - mes "Don't you have to report back to the Eden Group headquarters?"; - mes "I am so tired leave me alone."; - close; - } - if (para_suv01 > 32) { - mes "[Hooksha]"; - mes "Uh? What Orc? Explore the dungeon?"; - mes "You are having such a hard time."; - next; - mes "[Hooksha]"; - mes "This place is really good to take a rest because Orcs don't come here."; - mes "Ho hum..."; - close; - } -} - -iz_dun04,43,46,3 script Eden Member Callandiva 745,{ - - if (para_suv01 < 33) { - if (countitem(6219) > 0) { - mes "[Callandiva]"; - mes "How did you get so deep in this ocean city?"; - mes "Ah, that symbol is of our group."; - mes "You're a trainee for sure."; - next; - mes "[Callandiva]"; - mes "What? You aren't?"; - mes "I... see... I see..."; - mes "Ok... keep going."; - close; - } - mes "[Callandiva]"; - mes "Mysteriously although we're under the sea you can still breathe here."; - mes "Do you know why?"; - next; - mes "[Callandiva]"; - mes "Let's see due to the moisture my skin is so soft."; - mes "My fingers and toes are not attached to each other amazing."; - next; - mes "[Callandiva]"; - mes "I was really shocked and scared when the Eden Group dispatched me here."; - mes "Now I love this environment so much."; - mes "It's really calm..."; - close; - } - if (para_suv01 == 33) { - mes "[Callandiva]"; - mes "How did you get so deep in this ocean city?"; - mes "Ah, that symbol is of our group."; - mes "You're a trainee for sure."; - next; - mes "[Callandiva]"; - mes "Good to see you!"; - mes "Alright, look down."; - mes "Ancient buildings are sleeping under the water. They were actually built under the sea."; - next; - mes "[Callandiva]"; - mes "As you know we don't have any trouble living here."; - mes "But if you see over there... yes right there."; - next; - mes "[Callandiva]"; - mes "Can you see a humanoid fish with a very threatening spear?"; - mes "He is called a Merman and is a really professional warrior."; - next; - mes "[Callandiva]"; - mes "Okay, go and hunt 15 Merman."; - mes "That will be your 1st training mission here."; - set para_suv01,34; - changequest 7156,7157; - close; - } - if (para_suv01 == 34) { - if (checkquest(7157,HUNTING) == 2) { - mes "[Callandiva]"; - mes "Oh, you came back~!"; - mes "What did you think of those threatening Mermans?"; - mes "Actually, I thought that you would chicken out~"; - next; - mes "[Callandiva]"; - mes "Good your next opponent will be...~"; - mes "Yes, this one..."; - mes "The monster that is holding a trident."; - next; - mes "[Callandiva]"; - mes "His main abilities are magical."; - mes "The monster is called Strouf!"; - mes "Now, it's time to fight with a real magician!"; - next; - mes "[Callandiva]"; - mes "Try avoiding the Mermans and hunt 10 Strouf, kill them."; - set para_suv01,35; - changequest 7157,7158; - close; - } - mes "[Callandiva]"; - mes "Oh are you tired?"; - mes "Mermans are not easy opponents."; - mes "I will help you recover so cheer up."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 0,100; - close; - } - if (para_suv01 == 35) { - if (checkquest(7158,HUNTING) == 2) { - mes "[Callandiva]"; - mes "Did you kill all the Strouf already?"; - mes "I wasn't counting that you'd make it."; - mes "I have eyes on the top of my head haha."; - next; - mes "[Callandiva]"; - mes "Of course I'm just kidding."; - mes "Don't look at me like that~ it was a joke~!"; - mes "Now you're feeling more at ease about this."; - next; - mes "[Callandiva]"; - mes "Go back to the headquarters and report it.~"; - mes "You will receive the last uniform from the Eden Group headquarters."; - next; - mes "[Callandiva]"; - mes "This training mission is made for beginners."; - mes "So it might be useless to you or not."; - next; - mes "[Callandiva]"; - mes "Anyway you did great job!"; - set para_suv01,36; - changequest 7158,7159; - close; - } - mes "[Callandiva]"; - mes "Oh are you tired?"; - mes "Strouf are not easy opponents."; - mes "I can help you recover so cheer up."; -// UseSkillToPC 28 10 99 60 - percentheal 100,100; - close; - } - if (para_suv01 >= 36) { - mes "[Callandiva]"; - mes "I won't give help to you anymore."; - mes "Go back to our headquarters and report about this training mission."; - close; - } - mes "[Callandiva]"; - mes "Mysteriously although we're under the sea you can still breathe here."; - mes "Do you know why?"; - next; - mes "[Callandiva]"; - mes "Let's see due to the moisture my skin is so soft."; - mes "My fingers and toes are not attached to each other amazing."; - next; - mes "[Callandiva]"; - mes "I was really shocked and scared when the Eden Group dispatched me here."; - mes "Now I love this environment so much."; - mes "It's really calm..."; - close; -} - -moc_para01,112,96,5 script Administrator Michael 967,{ - - mes "[Michael]"; - mes "Why did you come here?"; - next; - switch (select("To get supplies:Where is here?:Upgrade equipment")) { - case 1: - if (para_suv01 == 11) { - mes "[Michael]"; - mes "If you've completed step 1"; - mes "we can supply you with a Eden Group Hat, Uniform, Manteau and Boots."; - mes "^4d4dffCheck your inventory first.^000000"; - next; - switch (select("Let me check my inventory:I have enough room.")) { - case 1: - mes "[Michael]"; - mes "Make sure you have enough room for the supplies."; - close; - case 2: - mes "[Michael]"; - mes "Two of the supplies, the ^4d4dffHat and Manteau^000000,"; - mes "will only be given out once."; - mes "So treat them with caution and care."; - next; - mes "[Michael]"; - mes "As for the Boots and the Uniforms, you will receive better quality ones based on your course grades."; - next; - mes "[Michael]"; - mes "One Eden Group Hat."; - mes "One Eden Group Uniform I."; - mes "One pair of Eden Group Boots I."; - mes "One Eden Group Manteau."; - mes "A total of 4 supplies, that's all."; - set para_suv01,12; - set para_suv02,1; - getitem 5583,1; //Para_Team_Hat1 - getitem 2560,1; //Para_Team_Manteau1 - getitem 2456,1; //Para_Team_Boots1 - getitem 15009,1; //Para_Team_Uniform1 - next; - mes "[Michael]"; - mes "Is that correct?"; - mes "It is manufactured for beginners so they don't have the best effect but they're still cheaper than equipment in the shops."; - next; - mes "[Michael]"; - mes "We made them especially for the Eden Group."; - close; - } - } - if (para_suv01 == 22) { - mes "[Michael]"; - mes "If you've completed step 2, we offer extra weapons including the basic equipment."; - next; - mes "[Michael]"; - mes "We have chosen the proper weapon for each class."; - mes "But we can't support some classes that can't join us."; - next; - mes "[Michael]"; - mes "We can't manufacture all of the weapons in the world, don't you agree?"; - next; - mes "[Michael]"; - mes "We will supply 1 Weapon, Shoes and Uniform so a total of three things."; - mes "Also we supply extra things to consider some members who can't use some of the supplies."; - next; - mes "[Michael]"; - mes "^4d4dffPlease check your inventory to get those items.^000000"; - next; - switch (select("I will make more space.:I have got enough space.")) { - case 1: - mes "[Michael]"; - mes "Make enough space."; - close; - case 2: - if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader){ - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have one and Two-handed swords."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Slayer I: Two-handed sword. attack 162."; - mes "Eden Saber I: One-handed sword. attack 147."; - mes "Both are Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Slayer I:Eden Sabre I")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Slayer I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 1192,1; //P_Slayer1 - getitem 18514,1; //Para_Team_Hat2 - getitem 2571,1; //Para_Team_Manteau2 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Two-handed sword, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 1192,1; //P_Slayer1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Sabre I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; - getitem 13423,1; //P_Sabre1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A One-handed sword, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13423,1; //P_Sabre1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - mes "This is what we strive for."; - close; - } - } if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Dagger I: Dagger. MATK+60, attack 124."; - mes "It is Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Dagger I."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 13050,1; //P_Dagger1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Dagger, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13050,1; //P_Dagger1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - mes "This is what we strive for."; - close; - } - if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have a mace and a One-handed sword."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Saber I: One-handed sword. attack 147."; - mes "Eden Mace I: Mace. attack 142."; - mes "Both are level 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Sabre I:Eden Mace I")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Sabre I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 13423,1; //P_Sabre1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A One-handed Sword, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13423,1; //P_Sabre1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - mes "This is what we strive for."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Mace I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 16004,1; //P_Mace1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Mace, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 16004,1; //P_Mace1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Bow I: Bow. attack 82."; - mes "It is Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Bow I."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; - getitem 1747,1; //P_Bow1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Bow, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 1747,1; //P_Bow1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have a mace and a staff."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Mace I: Mace. attack 142."; - mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60."; - mes "Both are Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Staff I:Eden Mace I")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Staff I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 1650,1; //P_Staff1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Staff, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 1650,1; //P_Staff1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Mace I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 16004,1; //P_Mace1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Mace, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 16004,1; //P_Mace1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60."; - mes "It is Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Staff I."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; - getitem 1650,1; //P_Staff1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Staff, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 1650,1; //P_Staff1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Gunslinger) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Revolver I: Revolver. HIT-5, attack 44."; - mes "It is Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Revolver I."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; - getitem 13112,1; //P_Revolver1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Revolver, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13112,1; //P_Revolver1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - mes "[Michael]"; - mes "Let me see... you will receive.."; - mes "the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "I don't know what weapon will suit you so, you'll get a Dagger."; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 13050,1; //P_Dagger1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Weapon, Uniform and Boots all 3 supplies."; - mes "I don't know what weapon will suit you so, you'll get a Dagger."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13050,1; //P_Dagger1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (para_suv01 == 37) { - mes "[Michael]"; - mes "You've completed the last training course."; - mes "It's time for you to receive a new weapon."; - next; - mes "[Michael]"; - mes "We have more upgraded weapons, uniforms and boots."; - mes "Ah, in case of the weapon that was made only for 1st jobs."; - mes "So, I can't offer them to higher jobs."; - next; - mes "[Michael]"; - mes "^4d4dffPlease check you inventory to get those supplies.^000000"; - next; - switch (select("I'll come back.:I have enough room.")) { - case 1: - mes "[Michael]"; - mes "Make sure you have enough room."; - close; - case 2: - if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) { - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have one and Two-handed swords."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Saber II: One-handed sword. attack 170."; - mes "Eden Slayer II: Two-handed sword. attack 185."; - mes "Both of them are Lv. 2 weapons and the required level is 40."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Saber II:Eden Slayer II")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Sabre II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 38; - set para_suv02, 3; - getitem 13424,1; //P_Sabre2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A One-handed sword, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 13424,1; //P_Sabre2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Slayer II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 1193,1; //P_Slayer2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Two-handed sword, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 1193,1; //P_Slayer2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Dagger II: Dagger. MATK+70, attack 158."; - mes "It is Lv. 2 and the required level is 40."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Dagger II."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv02, 3; - getitem 13051,1; //P_Dagger2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Dagger, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 13051,1; //P_Dagger2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have a mace and a staff."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Mace II: Mace. attack 163."; - mes "Eden Staff II: Staff. INT+3, MATK+150, attack 60."; - mes "Both of them are Lv. 2 weapons and the required level is 40."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Staff II:Eden Mace II")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Staff II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 1651,1; //P_Staff2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Staff, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 1651,1; //P_Staff2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Mace II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 16005,1; //P_Mace2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Mace, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 16005,1; //P_Mace2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Bow II: Bow. attack 82."; - mes "It is Lv. 2 and the required level is 40."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Bow II."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 1748,1; //P_Bow2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Bow, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 1748,1; //P_Bow2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Dagger II: Dagger. MATK+70, attack 158."; - mes "It is Lv. 2 and the required level is 40."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Dagger II."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 13051,1; //P_Dagger2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Dagger, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01, 38; - set para_suv02, 3; - getitem 13051,1; //P_Dagger2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Staff II: Staff. INT+3, MATK+155, attack 60."; - mes "It is Lv. 2 and the required level is 40."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Staff II."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 1651,1; //P_Staff2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Staff, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 1651,1; //P_Staff2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have a mace and a one-handed sword."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Saber II: One-handed sword. attack 170."; - mes "Eden Mace II: Mace. attack 163."; - mes "Both of them are Lv. 2 weapons and the required level is 40."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Saber II:Eden Mace II")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Sabre II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 13424,1; //P_Sabre2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A One-handed sword, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 13424,1; //P_Sabre2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Mace II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 38; - set para_suv02, 3; - getitem 16005,1; //P_Mace2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Mace, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 16005,1; //P_Mace2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (Class == Job_Gunslinger) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Revolver II: Revolver. HIT-5, attack 60."; - mes "It is Lv. 2 and the required level is 40."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Revolver II."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 13113,1; //P_Revolver2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Revolver, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 13113,1; //P_Revolver2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - mes "[Michael]"; - mes "Let me see... you will receive.."; - mes "the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Uniform and Boots all 2 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - mes "[Michael]"; - mes "Wait...I will check the record..."; - mes "..."; - mes "...hummmm."; - next; - mes "[Michael]"; - mes "Sorry, but I can't find any record that you can obtain supplies."; - mes "Are you sure?"; - close; - } - case 2: - mes "[Michael]"; - mes "We store weapons, armor and other goods which were created by the Eden Group here."; - mes "We also have a lot of special stuff."; - next; - mes "[Michael]"; - mes "To prepare for emergencies, we hav enough equipment and supplies for an entire army."; - mes "Frankly... we don't have a use for it now but in case soemthing happens like in Morroc."; - next; - mes "[Michael]"; - mes "Just take a look around and don't touch anything."; - next; - mes "[Michael]"; - mes "If I make a mistake, Reke will punish me."; - close; - case 3: - mes "[Michael]"; - mes "You mean upgrading equipment, right?"; - mes "We can only upgrade the Eden Group Hat."; - if (para_suv02 == 3) { - if (countitem(5583) > 0) { - mes "[Michael]"; - mes "What status bonus do you want to upgrade?"; - next; - switch (select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Nevermind.")) { - case 1: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade STR^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02,4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4701; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 2: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade AGI^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02,4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4731; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 3: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade VIT^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02,4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4741; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 4: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade INT^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02,4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4711; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 5: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade DEX^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02, 4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4721; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 6: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade LUK^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02, 4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4751; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 7: - mes "[Michael]"; - mes "Why? It'll be beter than it is."; - mes "Anyway, we can only offer you one Hat."; - next; - mes "[Michael]"; - mes "What you do with it is up to you."; - close; - } - } - mes "[Michael]"; - mes "First come with a Hat that you want me to upgrade."; - mes "Make sure that it's in your inventory, got it?"; - close; - } - if (para_suv02 == 4) { - mes "[Michael]"; - mes "Umm, didn't you upgrade this already?"; - mes "According to the records"; - mes ""+strcharinfo(0)+": Has already upgraded their Hat."; - next; - mes "[Michael]"; - mes "We can only offer 1 upgrade."; - mes "Sorry but I can't do it twice."; - close; - } - mes "[Michael]"; - mes "You haven't received all the supplies up to step 3."; - mes "Upgrading your Hat is a special service."; - next; - mes "[Michael]"; - mes "Sorry but I can't help you."; - close; - } -} - -moc_para01,179,44,3 script Chef 820,{ - - mes "[Chef]"; - mes "What's up?"; - mes "Do you want a Meal? Or do you have other business?"; - next; - switch (select("Order a meal.:Talk.")) { - case 1: - mes "[Chef]"; - mes "Choose one of the three course meals A, B or C."; - mes "Do you want a explanation?"; - next; - switch (select("I want a explanation.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) { - case 1: - mes "[Chef]"; - mes "Uh? what do you want to know?"; - next; - switch (select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) { - case 1: - mes "[Chef]"; - mes "Course meal A is for nomal people."; - mes "It has three kinds of dishes and the main is...."; - mes " "; - mes "-Chef is trying to point to a dish in the picture. There is a black roll.-"; - next; - mes "[Chef]"; - mes "It's made of sea grass so, it's dry like paper."; - mes "It's a roll with steamed rice, vegetables and meat inside."; - mes "It seems simple but it is really good and healthy."; - next; - mes "[Chef]"; - mes "The ingredients mix well with the spicy sauce."; - mes "It is also mixed with chopped meat like sausages."; - next; - mes "[Chef]"; - mes "It's simple and cheap so it is really popular with everyone."; - mes "Just 3,000 Zeny."; - mes "You will feel satisfied after eating it."; - close; - case 2: - mes "[Chef]"; - mes "Um course meal B is."; - mes "I make a sauce with aromatic vegetables and meat in a soup."; - next; - mes "[Chef]"; - mes "The meat is boiled so it is fork tender in the soup."; - mes "When the soup is almost done I add noodles for the finishing touch."; - next; - mes "[Chef]"; - mes "It's a good dish to share with your friends."; - mes "It's 4,000 Zeny."; - mes "It's a very fun dish to enjoy."; - close; - case 3: - mes "[Chef]"; - mes "Now for course meal C..."; - mes "It's a masterpiece of meat... Legend of the meat class!"; - next; - mes "[Chef]"; - mes "Beef, bacon,"; - mes "strip loin,"; - mes "rib eye roll"; - mes "..."; - next; - mes "[Chef]"; - mes "Do you need more information?"; - mes "Don't worry."; - mes "I use the besk oak to smoke it."; - mes "Ah, it's 5,000 Zeny. Cheap isn't it? I only use the best meat so don't worry."; - close; - case 4: - mes "[Chef]"; - mes "I don't have enough time to chat with you..."; - close; - } - case 2: - mes "[Chef]"; - mes "Course meal A?"; - mes "Ah, Kim-dduck-soon."; - mes "It's the representative meal for normal citizens."; - next; - if (countitem(6219) > 0) { - if (Zeny > 2699) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 2700; - percentheal 50,0; - percentheal 0,50; - close; - } - mes "[Chef]"; - mes "This meal costs 3,000 zeny but I will serve it for 2,700."; - mes "Since you are a eden member you get a 10% discount so, it's 2,700 zeny."; - close; - } - if (Zeny > 2999) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 3000; - percentheal 50,0; - percentheal 0,50; - close; - } - mes "[Chef]"; - mes "This meal costs 3,000 zeny."; - mes "How many times do I have to tell you?"; - close; - case 3: - mes "[Chef]"; - mes "Course meal B?"; - mes "This food with meat and vegetables in hot soup has it's origins from nomadic life under the cold and dry nature."; - next; - if (countitem(6219) > 0) { - if (Zeny > 3599) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 3600; - percentheal 75,0; - percentheal 0,75; - close; - } - mes "[Chef]"; - mes "This meal costs 4,000 zeny but I will serve it for 3,600."; - mes "Since you are a eden member you get a 10% discount so, it's 3,600 zeny."; - close; - } - if (Zeny > 3999) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 4000; - percentheal 75,0; - percentheal 0,75; - close; - } - mes "[Chef]"; - mes "This meal costs 4,000 zeny."; - mes "How many times do I have to tell you?"; - close; - case 4: - if (countitem(6219) > 0) { - if (Zeny > 4499) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- The Rib Eye Roll is grilled on the oak."; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered your HP and SP. -"; - set Zeny, Zeny - 4500; - percentheal 100,0; - percentheal 0,100; - close; - } - mes "[Chef]"; - mes "This meal costs 5,000 zeny but I will serve it for 4,500."; - mes "Since you are a eden member you get a 10% discount so, it's 4,500 zeny."; - close; - } - if (Zeny > 4999) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "Hey, here you are."; - mes "- The Rib Eye Roll is grilled on the oak."; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered your HP and SP. -"; - set Zeny, Zeny - 5000; - percentheal 100,0; - percentheal 0,100; - close; - } - mes "[Chef]"; - mes "This meal costs 5,000 zeny."; - mes "How many times do I have to tell you?"; - close; - case 5: - mes "[Chef]"; - mes "It's up to you."; - close; - } - case 2: - if (countitem(6219) > 0) { - mes "[Chef]"; - mes "Most jobs should be managed by yourself. So it might be difficult, right?"; - mes "Actually it's harmful so they have requested continuously."; - next; - mes "[Chef]"; - mes "Can't we all work together by helping each other out?"; - mes "Anyway, you..."; - next; - if (para_suv01 == 0) { - if (BaseLevel < 41) { - mes "[Chef]"; - mes "How are you?"; - mes "Ah... now you don't look like a beginner."; - mes "Do you want to know some good information?"; - next; - mes "[Chef]"; - mes "The Eden Group... sometimes receives jobs."; - mes "But they also manufacture armor and weapons by themselves."; - next; - mes "[Chef]"; - mes "If you want, you can get a uniform from the Eden Group."; - next; - mes "[Chef]"; - mes "To get it you need to complete their missions."; - mes "If you have any interest, meet Instructor Boya at the desk."; - close; - } - mes "[Chef]"; - mes "You look like an expert..."; - mes "umm emm.. "; - mes "umm emm.. ummm.."; - next; - mes "[Chef]"; - mes "Yes! I found a thing that you are missing!"; - mes "You didn't get eden group uniform?"; - next; - mes "[Chef]"; - mes "Hmm, it's not neccessary but if you remain with the eden group, it would be a good symbol."; - next; - mes "[Chef]"; - mes "You can't get it easily but.."; - mes "If you have an interest, ask Instructor Boya at the desk."; - close; - } - mes "[Chef]"; - mes "Sure, the uniform goes well with you."; - mes "Oh, sure."; - mes "The leader makes the designs these days."; - next; - mes "[Chef]"; - mes "Ahah..especially the hat."; - mes "To.. me.. the hat... um."; - mes "It goes well with Laime but with Luke... I don't know.."; - next; - switch (select("What about the hat?:Luke?")) { - case 1: - mes "[Chef]"; - mes "Nothing. It's so cute."; - mes "I am concerned about the ribbon."; - mes "But, it is essential that I wear this hat.."; - next; - mes "[Chef]"; - mes "Hahahah I don't care."; - mes "I don't care at all!"; - mes "Hahaha.. aaaahahahaha... "; - close; - case 2: - mes "[Chef]"; - mes "He is a knife expert."; - mes "One of our guard leaders."; - mes "Who is also in charge of the security in this office."; - next; - mes "[Chef]"; - mes "Almost everyone just hired wonders about him."; - mes "But Laime and Luke are totally different."; - next; - mes "[Chef]"; - mes "The leaders have worked together for a long time."; - mes "But the leader wants to hide his past..."; - next; - mes "[Chef]"; - mes "What I guess is... he might be a son of a rich family."; - mes "Rumor is that Luke was the family guard."; - mes "Laime was a servant? Wasn't she?"; - mes "What do you think about my story?"; - next; - select("....."); - mes "[Chef]"; - mes "............"; - mes "Ahah..hey~ even if I talked useless things don't look at me like that"; - mes "but it's really true that three people established this Eden Group."; - close; - } - } - mes "[Chef]"; - mes "Uh? Missions. Did you find the right place?"; - mes "Also let me se... you are not one of our members. How can I give you work?"; - next; - mes "[Chef]"; - mes "Just eat in the restaurant."; - mes "We serve meals to everyone."; - mes "I am pretty sure they taste great!"; - close; - } -} - -moc_para01,23,35,4 script Instructor Ur 468,{ - if (countitem(6219) > 0) { - if (BaseLevel < 60) { - mes "[Instructor Ur]"; - mes "Umm. You should raise your level more!"; - mes "You need to be at least level 60!"; - mes "I'm sorry but those are the rules."; - close; - } - if ((BaseLevel >= 60) && (BaseLevel < 70) && (para_suv01 < 39)) { - mes "[Instructor Ur]"; - mes "You are just in time! I have a new quest for you, would you like to start it now?"; - next; - switch(select("Yes!:No, thanks.")) { - case 1: - mes "[Instructor Ur]"; - mes "Great! I want you to go find ^0000FFRomeo in Comodo^000000."; - next; - set para_suv01,39; - setquest 7214; - mes "[Instructor Ur]"; - mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000."; - close; - case 2: - mes "[Instructor Ur]"; - mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; - close; - } - } - if ((para_suv01 == 39) && (romeo < 4)) { - mes "[Instructor Ur]"; - mes "What are you waiting for? Go find ^0000FFRomeo in Comodo^000000."; - next; - mes "[Instructor Ur]"; - mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000."; - close; - } - if ((para_suv01 == 40) && (romeo == 4)) { - mes "[Instructor Ur]"; - mes "Done already? Great work!"; - next; - set para_suv01,41; - completequest 7218; - if (para_suv02 < 5) { - set para_suv02,5; - } - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if (para_suv01 == 41) { - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if ((para_suv01 == 42) && (BaseLevel < 70)) { - mes "[Instructor Ur]"; - mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 70^000000."; - close; - } - if ((BaseLevel >= 70) && (BaseLevel < 80) && (para_suv01 < 39 || para_suv01 == 42)) { - mes "[Instructor Ur]"; - mes "You are just in time! I have a new quest for you, would you like to start it now?"; - next; - switch(select("Yes!:No, thanks.")) { - case 1: - mes "[Instructor Ur]"; - mes "Great! I want you to go find ^0000FFJohan in Glast Heim^000000."; - next; - set para_suv01,43; - setquest 7219; - mes "[Instructor Ur]"; - mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000."; - close; - case 2: - mes "[Instructor Ur]"; - mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; - close; - } - } - if ((para_suv01 == 43) && (johan < 3)) { - mes "[Instructor Ur]"; - mes "What are you waiting for? Go find ^0000FFJohan in Glast Heim^000000."; - next; - mes "[Instructor Ur]"; - mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000."; - close; - } - if ((para_suv01 == 43) && (johan == 3)) { - mes "[Instructor Ur]"; - mes "Done already? Great work!"; - next; - set para_suv01,44; - completequest 7222; - if (para_suv02 < 7) { - set para_suv02,7; - } - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; - close; - } - if (para_suv01 == 44) { - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if ((para_suv01 == 45) && (BaseLevel < 80)) { - mes "[Instructor Ur]"; - mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 80^000000."; - close; - } - if ((BaseLevel >= 80) && (BaseLevel < 90) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45)) { - mes "[Instructor Ur]"; - mes "You are just in time! I have a new quest for you, would you like to start it now?"; - next; - switch(select("Yes!:No, thanks.")) { - case 1: - mes "[Instructor Ur]"; - mes "Great! I want you to go find ^0000FFKiren in Einbroch^000000."; - next; - set para_suv01,46; - setquest 7223; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town."; - close; - case 2: - mes "[Instructor Ur]"; - mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; - close; - } - } - if ((para_suv01 == 46) && (kiren < 3)) { - mes "[Instructor Ur]"; - mes "What are you waiting for? Go find ^0000FFKiren in Einbroch^000000."; - next; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town."; - close; - } - if ((para_suv01 == 46) && (kiren == 3)) { - mes "[Instructor Ur]"; - mes "Done already? Great work!"; - next; - set para_suv01,47; - completequest 7228; - if (para_suv02 < 9) { - set para_suv02,9; - } - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; - close; - } - if (para_suv01 == 47) { - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if ((para_suv01 == 48) && (BaseLevel < 90)) { - mes "[Instructor Ur]"; - mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 90^000000."; - close; - } - if ((BaseLevel >= 90) && (BaseLevel < 100) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45 || para_suv01 == 48)) { - mes "[Instructor Ur]"; - mes "You are just in time! I have a new quest for you, would you like to start it now?"; - next; - switch(select("Yes!:No, thanks.")) { - case 1: - mes "[Instructor Ur]"; - mes "Great! I want you to go find ^0000FFNaomi in Ice Dungeon^000000."; - next; - set para_suv01,49; - setquest 7229; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFEnterance^000000 when you enter the dungeon."; - close; - case 2: - mes "[Instructor Ur]"; - mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; - close; - } - } - if ((para_suv01 == 49) && (naomi < 3)) { - mes "[Instructor Ur]"; - mes "What are you waiting for? Go find ^0000FFNaomi in Ice Dungeon^000000."; - next; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFEnterance^000000 when you enter the dungeon."; - close; - } - if ((para_suv01 == 49) && (naomi == 3)) { - mes "[Instructor Ur]"; - mes "Done already? Great work!"; - next; - set para_suv01,50; - completequest 7232; - if (para_suv02 < 11) { - set para_suv02,11; - } - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; - close; - } - if (para_suv01 == 50) { - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if ((BaseLevel >= 100) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45 || para_suv01 == 48 || para_suv01 == 51)) { - mes "[Instructor Ur]"; - mes "You are just in time! I have a new quest for you, would you like to start it now?"; - next; - switch(select("Yes!:No, thanks.")) { - case 1: - mes "[Instructor Ur]"; - mes "Great! I want you to go find ^0000FFMargaret in the Expedition Camp^000000."; - next; - set para_suv01,52; - setquest 7233; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp."; - close; - case 2: - mes "[Instructor Ur]"; - mes "Thats too bad. I had some nice rewards to give you."; - close; - } - } - if ((para_suv01 == 52) && (margaret < 7)) { - mes "[Instructor Ur]"; - mes "What are you waiting for? Go find ^0000FFMargaret in the Expedition Camp^000000."; - next; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp."; - close; - } - if ((para_suv01 == 52) && (margaret == 7)) { - mes "[Instructor Ur]"; - mes "Done already? Great work!"; - next; - set para_suv01,53; - completequest 7237; - if (para_suv02 < 13) { - set para_suv02,13; - } - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; - close; - } - if (para_suv01 == 53) { - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if (para_suv01 > 53) { - mes "[Instructor Ur]"; - mes "I'm out of rewards to give to you. But don't worry, there are much better gears out there for you to obtain."; - close; - } - } - mes "[Instructor Ur]"; - mes "You are not in my group are you?"; - mes "I don't have anything to say to outsiders."; - mes "If you want something register with my group."; - next; - mes "[Instructor Ur]"; - mes "To register with the Eden Group ask Laime Evenor next to me."; - close; -} - -comodo,173,354,6 script Romeo#01 55,{ - if ((para_suv01 == 39) && (romeo < 1)) { - mes "[Romeo]"; - mes "Ah, there you are."; - next; - mes "[Romeo]"; - mes "Before we begin, I want to test you."; - next; - set romeo,1; - changequest 7214,7215; - mes "[Romeo]"; - mes "Enter the cave and kill ^0000FF3 Stalactic Golems^000000, then return to me."; - close; - } - if (romeo == 1) { - if (checkquest(7215,HUNTING) == 2) { - mes "[Romeo]"; - mes "You did it? Thats all the proof I needed."; - next; - mes "[Romeo]"; - mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?"; - next; - getexp 10000,10000; - set romeo,2; - changequest 7215,7216; - mes "[Romeo]"; - mes "^0000FFMeet me at the north-east exit of the cave^000000 when you are done, I will be waiting for you outside."; - close; - } - mes "[Romeo]"; - mes "Don't give up, I'm only asking you to kill ^0000FF3 Stalactic Golems^000000."; - close; - } - if (romeo == 2) { - mes "[Romeo]"; - mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?"; - next; - mes "[Romeo]"; - mes "After you have killed all ^0000FF10 Stalactic Golems^000000, ^0000FFmeet me at the north-east exit of the cave^000000. I will be waiting for you outside."; - close; - } - mes "[Romeo]"; - mes "The person I'm waiting for is late..."; - close; -} - -um_fild01,34,280,6 script Romeo#02 55,{ - if (romeo == 2) { - if (checkquest(7216,HUNTING) == 2) { - mes "[Romeo]"; - mes "Wow, you have arrived sooner than I expected."; - next; - mes "[Romeo]"; - mes "There is only one more thing I need you to do for me."; - next; - getexp 10000,10000; - set romeo,3; - changequest 7216,7217; - mes "[Romeo]"; - mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000."; - close; - } - mes "[Romeo]"; - mes "You are early, but you didn't kill ^0000FF10 Stalactic Golems^000000 like I asked you to do."; - close; - } - if (romeo == 3) { - if ((countitem(7196) >= 5) && (countitem(7100) >= 7)) { - mes "[Romeo]"; - mes "Your work here is done my friend."; - next; - delitem 7196,5; // Shoulder Pad - delitem 7100,7; // Sharp Leaf - getexp 10000,10000; - set romeo,4; - set para_suv01,40; - changequest 7217,7218; - mes "[Romeo]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Romeo]"; - mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000."; - close; - } - if (romeo == 4) { - mes "[Romeo]"; - mes "Thank you again for all your help."; - next; - mes "[Romeo]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Romeo]"; - mes "What is taking so long..."; - close; -} - -glast_01,195,131,6 script Johan 95,{ - if ((para_suv01 == 43) && (johan < 1)) { - mes "[Johan]"; - mes "..."; - next; - mes "[Johan]"; - mes "I don't need to explain anything to you."; - next; - set johan,1; - changequest 7219,7220; - mes "[Johan]"; - mes "Go kill ^0000FF20 Wraiths^000000."; - close; - } - if (johan == 1) { - if (checkquest(7220,HUNTING) == 2) { - mes "[Johan]"; - mes "Good."; - next; - mes "[Johan]"; - mes "Next I want you to kill ^0000FF10 Evil Druids^000000."; - next; - getexp 20000,20000; - set johan,2; - changequest 7220,7221; - mes "[Johan]"; - mes "This time kill them quickly, I don't like to wait."; - close; - } - mes "[Johan]"; - mes "... ^0000FF20 Wraiths^000000 shouldn't take this long."; - close; - } - if (johan == 2) { - if (checkquest(7221,HUNTING) == 2) { - mes "[Johan]"; - mes "Hmmmm, better."; - next; - mes "[Johan]"; - mes "Ok, I'm done with you."; - next; - getexp 20000,20000; - set johan,3; - changequest 7221,7222; - mes "[Johan]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Johan]"; - mes "Hurry up, it is only ^0000FF10 Evil Druids^000000."; - close; - } - if (johan == 3) { - mes "[Johan]"; - mes "Why are you still here?"; - next; - mes "[Johan]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Johan]"; - mes "Go away... I'm busy."; - close; -} - -ein_fild08,172,359,4 script Kiren 989,{ - if ((para_suv01 == 46) && (kiren < 1)) { - mes "[Kiren]"; - mes "Hey there."; - next; - mes "[Kiren]"; - mes "You must be a member of the Paradise Group, come help me for a second."; - next; - set kiren,1; - changequest 7223,7224; - mes "[kiren]"; - mes "Can you kill ^0000FF30 Porcellios^000000 for me and then return to me?"; - close; - } - if (kiren == 1) { - if (checkquest(7224,HUNTING) == 2) { - mes "[Kiren]"; - mes "Wow, most people spend twice as long as you did to kill those Porcellios!"; - next; - mes "[Kiren]"; - mes "I think you need a challenge."; - next; - getexp 30000,30000; - set kiren,2; - changequest 7224,7226; - setquest 7227; - mes "[Kiren]"; - mes "How about this: Kill ^0000FF30 Venomous and 5 Teddy Bears^000000."; - close; - } - mes "[Kiren]"; - mes "Come back to me when you have killed the ^0000FF30 Porcellios^000000."; - close; - } - if (kiren == 2) { - if ((checkquest(7226,HUNTING) == 2) && (checkquest(7227,HUNTING) == 2)) { - mes "[Kiren]"; - mes "Incredible, you set a new record!"; - next; - mes "[Kiren]"; - mes "I have never seen anyone kill them all so fast, you are good at this."; - next; - getexp 30000,30000; - set kiren,3; - changequest 7226,7228; - completequest 7227; - mes "[Kiren]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Kiren]"; - mes "Remember, you need to kill ^0000FF30 Venomous and 5 Teddy Bears^000000."; - close; - } - if (kiren == 3) { - mes "[Kiren]"; - mes "Don't worry, nobody else has beaten your record yet."; - next; - mes "[Kiren]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Kiren]"; - mes "Be careful, there are some fast monsters around here."; - close; -} - -ice_dun01,154,13,6 script Naomi 726,{ - if ((para_suv01 == 49) && (naomi < 1)) { - mes "[Naomi]"; - mes "It is so cold in here."; - next; - mes "[Naomi]"; - mes "I blame those annoying Siromas."; - next; - set naomi,1; - changequest 7229,7230; - mes "[Naomi]"; - mes "Can you kill ^0000FF30 Siromas^000000 for me, please?"; - close; - } - if (naomi == 1) { - if (checkquest(7230,HUNTING) == 2) { - mes "[Naomi]"; - mes "Thank you, but there are still so many Siromas here!"; - next; - mes "[Naomi]"; - mes "I need to make a special drink to stay warm, please help me make it."; - next; - getexp 40000,40000; - set naomi,2; - changequest 7230,7231; - mes "[Naomi]"; - mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?"; - close; - } - mes "[Naomi]"; - mes "Please kill ^0000FF30 Siromas^000000, I just hate them."; - close; - } - if (naomi == 2) { - if ((checkquest(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) { - mes "[Naomi]"; - mes "Yay, you did it!"; - next; - mes "[Naomi]"; - mes "I will be fine now, don't worry about me."; - next; - delitem 7066,30; // Ice Cubic - delitem 519,1; // Milk - delitem 7453,1; // Sweet Sauce - getexp 40000,40000; - set naomi,3; - changequest 7231,7232; - mes "[Naomi]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Naomi]"; - mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?"; - close; - } - if (naomi == 3) { - mes "[Naomi]"; - mes "I will be fine now, don't worry about me."; - next; - mes "[Naomi]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Naomi]"; - mes "So... cold..."; - close; -} - -mid_camp,212,229,4 script Margaret 893,{ - if ((para_suv01 == 52) && (margaret < 1)) { - mes "[Margaret]"; - mes "Oh, hello there."; - next; - mes "[Margaret]"; - mes "I have two friends here in the New World which need your help."; - next; - set margaret,1; - changequest 7233,7234; - mes "[Margaret]"; - mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000."; - close; - } - if (margaret == 1 || margaret == 2) { - mes "[Margaret]"; - mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000."; - close; - } - if (margaret == 3) { - mes "[Margaret]"; - mes "Ah good, you were able to help him."; - next; - set margaret,4; - mes "[Margaret]"; - mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?"; - close; - } - if (margaret == 4 || margaret == 5) { - mes "[Margaret]"; - mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?"; - close; - } - if (margaret == 6) { - mes "[Margaret]"; - mes "Haha, so he still wants a zoom out hack..."; - next; - mes "[Margaret]"; - mes "Thanks for helping them, I knew you could do it."; - next; - set margaret,7; - changequest 7234,7237; - mes "[Margaret]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Margaret]"; - mes "The New World... What a beautiful place!"; - close; -} - -man_fild01,43,234,2 script Paradise Dispatch#01 939,{ - if (margaret == 1) { - mes "[Paradise Dispatch]"; - mes "Hey you, can you help me here?"; - next; - mes "[Paradise Dispatch]"; - mes "The plant monsters in this area have a long ranged attack."; - next; - set margaret,2; - changequest 7234,7235; - mes "[Paradise Dispatch]"; - mes "Can you please kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?"; - close; - } - if (margaret == 2) { - if (checkquest(7235,HUNTING) == 2) { - mes "[Paradise Dispatch]"; - mes "Thanks!"; - next; - mes "[Paradise Dispatch]"; - mes "Ok, I'm out of here."; - next; - getexp 50000,50000; - set margaret,3; - changequest 7235,7234; - mes "[Paradise Dispatch]"; - mes "Head back to ^0000FFMargaret^000000 and tell her thanks for me too!"; - close; - } - mes "[Paradise Dispatch]"; - mes "Can you kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?"; - close; - } - if (margaret == 3) { - mes "[Paradise Dispatch]"; - mes "..."; - next; - mes "[Paradise Dispatch]"; - mes "Don't rush me, just head back to ^0000FFMargaret^000000."; - close; - } - mes "[Paradise Dispatch]"; - mes "Those Nepenthes are so scary!"; - close; -} - -spl_fild02,377,149,4 script Paradise Dispatch#02 946,{ - if (margaret == 4) { - mes "[Paradise Dispatch]"; - mes "So Margaret sent you to help me?"; - next; - mes "[Paradise Dispatch]"; - mes "Ok, lets get started!"; - next; - set margaret,5; - changequest 7234,7236; - mes "[Paradise Dispatch]"; - mes "Kill ^0000FF5 Pinguicula^000000 and then return to me."; - close; - } - if (margaret == 5) { - if (checkquest(7236,HUNTING) == 2) { - mes "[Paradise Dispatch]"; - mes "You make it look so easy, but I couldn't even kill 1..."; - next; - mes "[Paradise Dispatch]"; - mes "Now is my chance to run to Splendide!"; - next; - getexp 50000,50000; - set margaret,6; - changequest 7236,7234; - mes "[Paradise Dispatch]"; - mes "Head back to ^0000FFMargaret^000000, I will be ok now."; - close; - } - mes "[Paradise Dispatch]"; - mes "Kill ^0000FF5 Pinguicula^000000 and return to me."; - close; - } - if (margaret == 6) { - mes "[Paradise Dispatch]"; - mes "Now, if only I had a hack for zooming out more..."; - next; - mes "[Paradise Dispatch]"; - mes "Head back to ^0000FFMargaret^000000, I will be ok now."; - close; - } - mes "[Paradise Dispatch]"; - mes "I need a hack to zoom out more so I can see if it is safe..."; - close; -} - -moc_para01,111,83,3 script Toren 813,{ - if (checkweight(1101,5) == 0) { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "to many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - mes "[Toren]"; - mes "Hello adventurer, what can I do for you?"; - next; - switch(select("Where is my reward?:I want an enchantment!")) { - case 1: - if (para_suv02 == 5 || para_suv02 == 7 || para_suv02 == 9 || para_suv02 == 11 || para_suv02 == 13) { - mes "[Toren]"; - mes "You must be ^0000FF" + strcharinfo(0) + "^000000, right? Instructor Ur told me about you."; - next; - mes "[Toren]"; - mes "Here is a set of our advanced gears for you to use, wear them proudly as a member of the ^33CC33Paradise Group^000000 and don't think about selling them to anyone else."; - next; - if (BaseJob == Job_Swordman || BaseJob == Job_Knight || BaseJob == Job_Crusader || BaseJob == Job_Knight2 || BaseJob == Job_Crusader2 || Class == Job_Lord_Knight || Class == Job_Paladin || Class == Job_Lord_Knight2 || Class == Job_Paladin2) { - mes "[Toren]"; - mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?"; - next; - mes "[Toren]"; - mes "Slayer: Two-handed Sword, 200 Atk."; - mes " "; - mes "Saber: One-handed Sword, 185 Atk."; - mes " "; - mes "Spear: One-handed, 165 Atk."; - next; - switch(select("Slayer.:Saber.:Spear.")) { - case 1: - getitem 1197,1; //P.Slayer III - break; - case 2: - getitem 13434,1; //P.Saber III - break; - case 3: - getitem 1434,1; //P.Spear I - break; - } - } - if (BaseJob == Job_Merchant || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist || Class == Job_Whitesmith || Class == Job_Creator) { - mes "[Toren]"; - mes "Merchant Class gets a choice of weapons, would you like to have a axe, dagger or a sword?"; - next; - mes "[Toren]"; - mes "Axe: Two-handed, 195 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Axe.:Dagger.:Sword.")) { - case 1: - getitem 1391,1; //P.Two-Handed Axe I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Assassin || Class == Job_Assassin_Cross) { - mes "[Toren]"; - mes "Assassin Class gets a choice of weapons, would you like to have a katar, dagger or a sword?"; - next; - mes "[Toren]"; - mes "Katar: Two-handed, 155 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Katar.:Dagger.:Sword.")) { - case 1: - getitem 1289,1; //P.Katar I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Rogue || Class == Job_Stalker) { - mes "[Toren]"; - mes "Rogue Class gets a choice of weapons, would you like to have a dagger, bow or a sword?"; - next; - mes "[Toren]"; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Dagger.:Bow.:Sword")) { - case 1: - getitem 13066,1; //P.Dagger III - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Thief) { - mes "[Toren]"; - mes "Thief Class gets a choice of weapons, would you like to have a dagger or a sword?"; - next; - mes "[Toren]"; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Dagger.:Sword.")) { - case 1: - getitem 13066,1; //P.Dagger III - break; - case 2: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Bard || Class == Job_Clown) { - mes "[Toren]"; - mes "Bard Class gets a choice of weapons, would you like to have a guitar, bow or a dagger?"; - next; - mes "[Toren]"; - mes "Guitar: One-handed, 125 Atk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Guitar.:Bow.:Dagger.")) { - case 1: - getitem 1931,1; //P.Guitar I - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Dancer || Class == Job_Gypsy) { - mes "[Toren]"; - mes "Dancer Class gets a choice of weapons, would you like to have a whip, bow or a dagger?"; - next; - mes "[Toren]"; - mes "Whip: One-handed, 125 Atk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Whip.:Bow.:Dagger.")) { - case 1: - getitem 1986,1; //P.Tail I - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Archer || BaseJob == Job_Hunter || Class == Job_Sniper) { - mes "[Toren]"; - mes "Archer Class gets a choice of weapons, would you like to have a bow or a dagger?"; - next; - mes "[Toren]"; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Bow.:Dagger.")) { - case 1: - getitem 18106,1; //P.Bow III - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Priest || Class == Job_High_Priest) { - mes "[Toren]"; - mes "Priest Class gets a choice of weapons, would you like to have a staff, mace or a book?"; - next; - mes "[Toren]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - mes " "; - mes "Book: One-handed, 135 Atk, Matk 110."; - next; - switch(select("Staff.:Mace.:Book.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 16014,1; //P.Mace III - break; - case 3: - getitem 1583,1; //P.Book I - break; - } - } - if (BaseJob == Job_Monk || Class == Job_Champion) { - mes "[Toren]"; - mes "Monk Class gets a choice of weapons, would you like to have a knuckle, mace or a staff?"; - next; - mes "[Toren]"; - mes "Knuckle: One-handed, 120 Atk."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - mes " "; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - next; - switch(select("Knuckle.:Mace.:Staff.")) { - case 1: - getitem 1831,1; //P.Knuckle I - break; - case 2: - getitem 16014,1; //P.Mace III - break; - case 3: - getitem 1658,1; //P.Staff III - break; - } - } - if (BaseJob == Job_Acolyte) { - mes "[Toren]"; - mes "Acolyte Class gets a choice of weapons, would you like to ave a staff or a mace?"; - next; - mes "[Toren]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - next; - switch(select("Staff.:Mace.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 16014,1; //P.Mace III - break; - } - } - if (BaseJob == Job_Sage || Class == Job_Professor) { - mes "[Toren]"; - mes "Sage Class gets a choice of weapons, would you like to have a staff, book or a dagger?"; - next; - mes "[Toren]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Book: One-handed, 135 Atk, 110 Matk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Staff.:Book.:Dagger.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 1583,1; //P.Book I - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Mage || BaseJob == Job_Wizard || Class == Job_High_Wizard || Class == Job_Soul_Linker) { - mes "[Toren]"; - mes "Mage and Soul Linker Class gets a choice of weapons, would you like to have a staff or a dagger?"; - next; - mes "[Toren]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Staff.:Dagger.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (Class == Job_Ninja) { - mes "[Toren]"; - mes "Ninja Class gets a choice of weapons, would you like to have a huuma suriken or a dagger?"; - next; - mes "[Toren]"; - mes "Huuma Suriken: Two-handed, 170 Atk, 50 Matk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Huuma Suriken.:Dagger.")) { - case 1: - getitem 13310,1; //P.Huuma Suriken I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) { - getitem 1583,1; //P.Book I - } - if (Class == Job_Gunslinger) { - getitem 13114,1; //P.Revolver III - } - if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseJob == Job_SuperNovice2) { - getitem 13066,1; //P.Dagger III - } - getitem 18514,1; //Paradise Hat II - getitem 2571,1; //Paradise Mantle II - getitem 2473,1; //Paradise Boots IV - getitem 15031,1; //Paradise Uniform IV - if(para_suv02 == 5){ - set para_suv02,6; - } - if(para_suv02 == 7){ - set para_suv02,8; - } - if(para_suv02 == 9){ - set para_suv02,10; - } - if(para_suv02 == 11){ - set para_suv02,12; - } - if(para_suv02 == 13){ - set para_suv02,14; - } - if (Class == Job_Taekwon) { - mes "[Toren]"; - mes "I'm sorry, but Teakwon Class can't wear any of our weapons..."; - next; - } - mes "[Toren]"; - mes "See you later, and good luck on your adventures!"; - close; - } - if ((para_suv02 == 14) && (countitem(18514) < 1)) { - mes "[Toren]"; - mes "Where is the Paradise Hat I gave you?"; - next; - mes "[Toren]"; - mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; - next; - switch(select("Ok.","No, thanks.")) { - case 1: - if (Zeny >= 250000) { - set Zeny, Zeny - 250000; - getitem 18514,1; //Paradise Hat II - mes "[Toren]"; - mes "These advanced gears are not easy to make, please take better care of this one."; - close; - } - mes "[Toren]"; - mes "You dont have enough zeny."; - close; - case 2: - mes "[Toren]"; - mes "Come back if you change your mind."; - close; - } - } - if ((para_suv02 == 14) && (countitem(2571) < 1)) { - mes "[Toren]"; - mes "Where is the Paradise Mantle I gave you?"; - next; - mes "[Toren]"; - mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; - next; - switch(select("Ok.","No, thanks.")) { - case 1: - if (Zeny >= 250000) { - set Zeny, Zeny - 250000; - getitem 2571,1; //Paradise Mantle II - mes "[Toren]"; - mes "These advanced gears are not easy to make, please take better care of this one."; - close; - } - mes "[Toren]"; - mes "You dont have enough zeny."; - close; - case 2: - mes "[Toren]"; - mes "Come back if you change your mind."; - close; - } - } - if ((para_suv02 == 14) && (countitem(2473) < 1)) { - mes "[Toren]"; - mes "Where is the Paradise Boots I gave you?"; - next; - mes "[Toren]"; - mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; - next; - switch(select("Ok.","No, thanks.")) { - case 1: - if (Zeny >= 250000) { - set Zeny, Zeny - 250000; - getitem 2473,1; //Paradise Boots IV - mes "[Toren]"; - mes "These advanced gears are not easy to make, please take better care of this one."; - close; - } - mes "[Toren]"; - mes "You dont have enough zeny."; - close; - case 2: - mes "[Toren]"; - mes "Come back if you change your mind."; - close; - } - } - if ((para_suv02 == 14) && (countitem(15031) < 1)) { - mes "[Toren]"; - mes "Where is the Paradise Uniform I gave you?"; - next; - mes "[Toren]"; - mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; - next; - switch(select("Ok.","No, thanks.")) { - case 1: - if (Zeny >= 250000) { - set Zeny, Zeny - 250000; - getitem 15031,1; //Paradise Uniform IV - mes "[Toren]"; - mes "These advanced gears are not easy to make, please take better care of this one."; - close; - } - mes "[Toren]"; - mes "You dont have enough zeny."; - close; - case 2: - mes "[Toren]"; - mes "Come back if you change your mind."; - close; - } - } - if (para_suv02 == 14) { - mes "[Toren]"; - mes "I already gave you the most advanced gears we have to offer."; - close; - } - mes "[Toren]"; - mes "You need to complete quests given to you by ^0000FFInstructor Ur^000000 if you want a reward."; - close; - case 2: - if (para_suv02 < 14) { - mes "[Toren]"; - mes "First you need the ^0000FFAdvanced Paradise Gears^000000."; - close; - } - if (paragearenchant < 1) { - mes "[Toren]"; - mes "Alright, but I'll need a few items for the enchantment process."; - next; - if (BaseLevel >= 90) { - set paragearenchant,1; - setquest 7239; - mes "[Toren]"; - mes "Just bring me ^0000FF20 Used Iron Plates^000000."; - close; - } - set paragearenchant,2; - setquest 7238; - mes "[Toren]"; - mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000."; - close; - } - if (paragearenchant == 1) { - if (countitem(7319) >= 20) { - mes "[Toren]"; - mes "Thanks, that's what I needed!"; - next; - delitem 7319,20; // Used Iron Plate - set paragearenchant,3; - changequest 7239,7240; - mes "[Toren]"; - mes "Give me a second to prepare before I enchant your gears."; - close; - } - mes "[Toren]"; - mes "Just bring me ^0000FF20 Used Iron Plates^000000."; - close; - } - if (paragearenchant == 2) { - if ((countitem(1002) >= 20) && (countitem(998) >= 10)) { - mes "[Toren]"; - mes "Thanks, that's what I needed!"; - next; - delitem 1002,20; // Iron Ore - delitem 998,10; // Iron - set paragearenchant,3; - changequest 7238,7240; - mes "[Toren]"; - mes "Give me a second to prepare before I enchant your gears."; - close; - } - mes "[Toren]"; - mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000."; - close; - } - if (paragearenchant == 3) { - mes "[Toren]"; - mes "Before we begin I would like to mention that this enchantment proccess ^FF0000can not fail^000000."; - next; - mes "[Toren]"; - mes "I am able to add 2 enchantments at once, and if something is already enchanted I will ^FF0000re-do the current enchantments^000000 for you."; - next; - mes "[Toren]"; - mes "Now pick which gear you would like me to enchant."; - next; - switch(select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")) { - case 1: - if (countitem(2571) < 1) { - mes "[Toren]"; - mes "Bring one and I'll enchant it."; - close; - } - else { - set .@paragearcount,2571; - } - break; - case 2: - if (countitem(2473) < 1) { - mes "[Toren]"; - mes "Bring one and I'll enchant it."; - close; - } - else { - set .@paragearcount,2473; - } - break; - case 3: - if (countitem(15031) < 1) { - mes "[Toren]"; - mes "Bring one and I'll enchant it."; - close; - } - else { - set .@paragearcount,15031; - } - break; - } - mes "[Toren]"; - mes "Here we go!"; - close2; - specialeffect2 EF_MAPPILLAR; - progressbar "ffff00",4; - set .@enc_paragear,rand(1,42); - if (.@enc_paragear == 1) { - set .@addpart,4763; - } - else if (.@enc_paragear == 2) { - set .@addpart,4765; - } - else if (.@enc_paragear == 3) { - set .@addpart,4790; - } - else if (.@enc_paragear == 4) { - set .@addpart,4794; - } - else if ((.@enc_paragear > 4) && (.@enc_paragear < 7)) { - set .@addpart,4762; - } - else if ((.@enc_paragear > 6) && (.@enc_paragear < 9)) { - set .@addpart,4764; - } - else if ((.@enc_paragear > 8) && (.@enc_paragear < 11)) { - set .@addpart,4789; - } - else if ((.@enc_paragear > 10) && (.@enc_paragear < 13)) { - set .@addpart,4793; - } - else if ((.@enc_paragear > 12) && (.@enc_paragear < 15)) { - set .@addpart,4701; - } - else if ((.@enc_paragear > 14) && (.@enc_paragear < 17)) { - set .@addpart,4711; - } - else if ((.@enc_paragear > 16) && (.@enc_paragear < 19)) { - set .@addpart,4721; - } - else if ((.@enc_paragear > 18) && (.@enc_paragear < 21)) { - set .@addpart,4731; - } - else if ((.@enc_paragear > 20) && (.@enc_paragear < 23)) { - set .@addpart,4741; - } - else if ((.@enc_paragear > 22) && (.@enc_paragear < 25)) { - set .@addpart,4751; - } - else if ((.@enc_paragear > 24) && (.@enc_paragear < 28)) { - set .@addpart,4788; - } - else if ((.@enc_paragear > 27) && (.@enc_paragear < 31)) { - set .@addpart,4792; - } - else if ((.@enc_paragear > 30) && (.@enc_paragear < 35)) { - set .@addpart,4787; - } - else if ((.@enc_paragear > 34) && (.@enc_paragear < 39)) { - set .@addpart,4791; - } - else if ((.@enc_paragear > 38) && (.@enc_paragear < 43)) { - set .@addpart,4786; - } - set .@enc_paragear2,rand(1,6); - if (.@enc_paragear2 == 1) { - set .@addpart2,4701; - } - else if (.@enc_paragear2 == 2) { - set .@addpart2,4711; - } - else if (.@enc_paragear2 == 3) { - set .@addpart2,4721; - } - else if (.@enc_paragear2 == 4) { - set .@addpart2,4731; - } - else if (.@enc_paragear2 == 5) { - set .@addpart2,4741; - } - else if (.@enc_paragear2 == 6) { - set .@addpart2,4751; - } - delitem .@paragearcount,1; - getitem2 .@paragearcount, 1, 1, 0, 0, 0, 0, .@addpart2, .@addpart; - set paragearenchant,4; - changequest 7240,7241; - mes "[Toren]"; - mes "It is finished! Come back tomorrow if you want to enchant more."; - close; - } - if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) != 2)) { - mes "[Toren]"; - mes "Please come back tomorrow if you want to enchant more."; - close; - } - if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) == 2)) { - set paragearenchant,0; - erasequest 7241; - mes "[Toren]"; - mes "Another day, another piece of equipment to enchant!"; - close; - } - } -} - -moc_para01,112,79,3 script Weapons Expert 851,{ - if (checkweight(1101,5) == 0) { - mes "^3355FFWait a second!"; - mes "Right now, you are carrying"; - mes "to many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - mes "[Weapons Expert]"; - mes "Hello adventurer, what can I do for you today?"; - next; - switch(select("Where is my reward?","I want an enchantment!")) { - case 1: - if ((para_suv02 == 14) && (countitem(1197) < 1) && (countitem(1289) < 1) && (countitem(1391) < 1) && (countitem(1434) < 1) && (countitem(1583) < 1) && (countitem(1658) < 1) && (countitem(1831) < 1) && (countitem(1931) < 1) && (countitem(1986) < 1) && (countitem(13066) < 1) && (countitem(13114) < 1) && (countitem(13310) < 1) && (countitem(13434) < 1) && (countitem(16014) < 1) && (countitem(18106) < 1)) { - mes "[Weapons Expert]"; - mes "Where is the Paradise Weapon I gave you?"; - next; - mes "[Weapons Expert]"; - mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; - next; - switch(select("Ok.","No, thanks.")) { - case 1: - if (Zeny >= 250000) { - if (Class == Job_Taekwon) { - mes "[Weapons Expert]"; - mes "Wait... Your Class doesn't have a weapon."; - close; - } - set Zeny, Zeny - 250000; - if (BaseJob == Job_Swordman || BaseJob == Job_Knight || BaseJob == Job_Crusader || BaseJob == Job_Knight2 || BaseJob == Job_Crusader2 || Class == Job_Lord_Knight || Class == Job_Paladin || Class == Job_Lord_Knight2 || Class == Job_Paladin2) { - mes "[Weapons Expert]"; - mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?"; - next; - mes "[Weapons Expert]"; - mes "Slayer: Two-handed Sword, 200 Atk."; - mes " "; - mes "Saber: One-handed Sword, 185 Atk."; - mes " "; - mes "Spear: One-handed, 165 Atk."; - next; - switch(select("Slayer.:Saber.:Spear.")) { - case 1: - getitem 1197,1; //P.Slayer III - break; - case 2: - getitem 13434,1; //P.Saber III - break; - case 3: - getitem 1434,1; //P.Spear I - break; - } - } - if (BaseJob == Job_Merchant || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist || Class == Job_Whitesmith || Class == Job_Creator) { - mes "[Weapons Expert]"; - mes "Merchant Class gets a choice of weapons, would you like to have an axe, dagger or a sword?"; - next; - mes "[Weapons Expert]"; - mes "Axe: Two-handed, 195 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Axe.:Dagger.:Sword.")) { - case 1: - getitem 1391,1; //P.Two-Handed Axe I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Assassin || Class == Job_Assassin_Cross) { - mes "[Weapons Expert]"; - mes "Assassin Class gets a choice of weapons, would you like to have a katar, dagger or a sword?"; - next; - mes "[Weapons Expert]"; - mes "Katar: Two-handed, 155 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Katar.:Dagger.:Sword.")) { - case 1: - getitem 1289,1; //P.Katar I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Rogue || Class == Job_Stalker) { - mes "[Weapons Expert]"; - mes "Rogue Class gets a choice of weapons, would you like to have a dagger, bow or a sword?"; - next; - mes "[Weapons Expert]"; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Dagger.:Bow.:Sword")) { - case 1: - getitem 13066,1; //P.Dagger III - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Thief) { - mes "[Weapons Expert]"; - mes "Thief Class gets a choice of weapons, would you like to have a dagger or a sword?"; - next; - mes "[Weapons Expert]"; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Dagger.:Sword.")) { - case 1: - getitem 13066,1; //P.Dagger III - break; - case 2: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Bard || Class == Job_Clown) { - mes "[Weapons Expert]"; - mes "Bard Class gets a choice of weapons, would you like to have a guitar, bow or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Guitar: One-handed, 125 Atk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Guitar.:Bow.:Dagger.")) { - case 1: - getitem 1931,1; //P.Guitar I - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Dancer || Class == Job_Gypsy) { - mes "[Weapons Expert]"; - mes "Dancer Class gets a choice of weapons, would you like to have a whip, bow or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Whip: One-handed, 125 Atk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Whip.:Bow.:Dagger.")) { - case 1: - getitem 1986,1; //P.Tail I - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Archer || BaseJob == Job_Hunter || Class == Job_Sniper) { - mes "[Weapons Expert]"; - mes "Archer Class gets a choice of weapons, would you like to have a bow or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Bow.:Dagger.")) { - case 1: - getitem 18106,1; //P.Bow III - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Priest || Class == Job_High_Priest) { - mes "[Weapons Expert]"; - mes "Priest Class gets a choice of weapons, would you like to have a staff, mace or a book?"; - next; - mes "[Weapons Expert]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - mes " "; - mes "Book: One-handed, 135 Atk, Matk 110."; - next; - switch(select("Staff.:Mace.:Book.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 16014,1; //P.Mace III - break; - case 3: - getitem 1583,1; //P.Book I - break; - } - } - if (BaseJob == Job_Monk || Class == Job_Champion) { - mes "[Weapons Expert]"; - mes "Monk Class gets a choice of weapons, would you like to have a knuckle, mace or a staff?"; - next; - mes "[Weapons Expert]"; - mes "Knuckle: One-handed, 120 Atk."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - mes " "; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - next; - switch(select("Knuckle.:Mace.:Staff.")) { - case 1: - getitem 1831,1; //P.Knuckle I - break; - case 2: - getitem 16014,1; //P.Mace III - break; - case 3: - getitem 1658,1; //P.Staff III - break; - } - } - if (BaseJob == Job_Acolyte) { - mes "[Weapons Expert]"; - mes "Acolyte Class gets a choice of weapons, would you like to have a staff or a mace?"; - next; - mes "[Weapons Expert]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - next; - switch(select("Staff.:Mace.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 16014,1; //P.Mace III - break; - } - } - if (BaseJob == Job_Sage || Class == Job_Professor) { - mes "[Weapons Expert]"; - mes "Sage Class gets a choice of weapons, would you like to have a staff, book or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Book: One-handed, 135 Atk, 110 Matk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Staff.:Book.:Dagger.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 1583,1; //P.Book I - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Mage || BaseJob == Job_Wizard || Class == Job_High_Wizard || Class == Job_Soul_Linker) { - mes "[Weapons Expert]"; - mes "Mage and Soul Linker Class gets a choice of weapons, would you like to have a staff or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Staff.:Dagger.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (Class == Job_Ninja) { - mes "[Weapons Expert]"; - mes "Ninja Class gets a choice of weapons, would you like to have a huuma suriken or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Huuma Suriken: Two-handed, 170 Atk, 50 Matk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Huuma Suriken.:Dagger.")) { - case 1: - getitem 13310,1; //P.Huuma Suriken I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) { - getitem 1583,1; //P.Book I - } - if (Class == Job_Gunslinger) { - getitem 13114,1; //P.Revolver III - } - if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseJob == Job_SuperNovice2) { - getitem 13066,1; //P.Dagger III - } - mes "[Weapons Expert]"; - mes "These weapons aren't easy to make, please take better care of this one."; - close; - } - mes "[Weapons Expert]"; - mes "You dont have enough zeny."; - close; - case 2: - mes "[Weapons Expert]"; - mes "Come back if you change your mind."; - close; - } - } - mes "[Weapons Expert]"; - mes "My reward for you is enchantments on your ^0000FFParadise Weapon^000000."; - next; - mes "[Weapons Expert]"; - mes "The number of enchantments I can give you depends on which level of ^0000FFAdvanced Paradise Quests^000000 you have completed."; - close; - case 2: - if (para_suv02 < 14) { - mes "[Weapons Expert]"; - mes "First you need the ^0000FFAdvanced Paradise Gears^000000."; - close; - } - if ((countitem(1197) < 1) && (countitem(1289) < 1) && (countitem(1391) < 1) && (countitem(1434) < 1) && (countitem(1583) < 1) && (countitem(1658) < 1) && (countitem(1831) < 1) && (countitem(1931) < 1) && (countitem(1986) < 1) && (countitem(13066) < 1) && (countitem(13114) < 1) && (countitem(13310) < 1) && (countitem(13434) < 1) && (countitem(16014) < 1) && (countitem(18106) < 1)) { - mes "[Weapons Expert]"; - mes "Did you sell your new Paradise Weapon? No enchantments for you."; - close; - } - if (para_suv01 < 44) { - mes "[Weapons Expert]"; - mes "You haven't completed enough quests for an enchantment yet."; - next; - mes "[Weapons Expert]"; - mes "Make sure to pick a weapon from Toren too."; - close; - } - if (para_suv01 == 44) { - mes "[Weapons Expert]"; - mes "It seems you have earned your first weapon enchantment."; - next; - mes "[Weapons Expert]"; - mes "There are only 2 to choose from, which one would you like?"; - next; - switch(select("Atk + 3%","Matk + 3%")) { - case 1: - set paraweaponenchant,4767; - break; - case 2: - set paraweaponenchant,4806; - break; - } - if (countitem(1197) == 1) { - set paraweaponcount,1197; - } - if (countitem(1289) == 1) { - set paraweaponcount,1289; - } - if (countitem(1391) == 1) { - set paraweaponcount,1391; - } - if (countitem(1434) == 1) { - set paraweaponcount,1434; - } - if (countitem(1583) == 1) { - set paraweaponcount,1583; - } - if (countitem(1658) == 1) { - set paraweaponcount,1658; - } - if (countitem(1831) == 1) { - set paraweaponcount,1831; - } - if (countitem(1931) == 1) { - set paraweaponcount,1931; - } - if (countitem(1986) == 1) { - set paraweaponcount,1986; - } - if (countitem(13066) == 1) { - set paraweaponcount,13066; - } - if (countitem(13114) == 1) { - set paraweaponcount,13114; - } - if (countitem(13310) == 1) { - set paraweaponcount,13310; - } - if (countitem(13434) == 1) { - set paraweaponcount,13434; - } - if (countitem(16014) == 1) { - set paraweaponcount,16014; - } - if (countitem(18106) == 1) { - set paraweaponcount,18106; - } - mes "[Weapons Expert]"; - mes "OK, gimmy a sec."; - close2; - specialeffect2 EF_MAPPILLAR; - progressbar "ffff00",4; - delitem paraweaponcount,1; - getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, 0, paraweaponenchant; - set para_suv01,45; - mes "[Weapons Expert]"; - mes "All done."; - close; - } - if (para_suv01 == 47) { - mes "[Weapons Expert]"; - mes "It seems you have earned your second weapon enchantment."; - next; - if (paraweaponenchant < 1) { - mes "[Weapons Expert]"; - mes "Before I do the second enchantment, you need to pick the first one."; - next; - mes "[Weapons Expert]"; - mes "There are only 2 to choose from, which one would you like?"; - next; - switch(select("Atk + 3%","Matk + 3%")) { - case 1: - set paraweaponenchant,4767; - break; - case 2: - set paraweaponenchant,4806; - break; - } - if (countitem(1197) == 1) { - set paraweaponcount,1197; - } - if (countitem(1289) == 1) { - set paraweaponcount,1289; - } - if (countitem(1391) == 1) { - set paraweaponcount,1391; - } - if (countitem(1434) == 1) { - set paraweaponcount,1434; - } - if (countitem(1583) == 1) { - set paraweaponcount,1583; - } - if (countitem(1658) == 1) { - set paraweaponcount,1658; - } - if (countitem(1831) == 1) { - set paraweaponcount,1831; - } - if (countitem(1931) == 1) { - set paraweaponcount,1931; - } - if (countitem(1986) == 1) { - set paraweaponcount,1986; - } - if (countitem(13066) == 1) { - set paraweaponcount,13066; - } - if (countitem(13114) == 1) { - set paraweaponcount,13114; - } - if (countitem(13310) == 1) { - set paraweaponcount,13310; - } - if (countitem(13434) == 1) { - set paraweaponcount,13434; - } - if (countitem(16014) == 1) { - set paraweaponcount,16014; - } - if (countitem(18106) == 1) { - set paraweaponcount,18106; - } - mes "[Weapons Expert]"; - mes "Gotcha, now for the second enchantment."; - next; - } - mes "[Weapons Expert]"; - mes "This one is a little different, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with."; - next; - mes "[Weapons Expert]"; - mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?"; - next; - switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { - case 1: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4060; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4472; - } - break; - case 2: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4068; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4470; - } - break; - case 3: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4063; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4476; - } - break; - case 4: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4080; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4469; - } - break; - case 5: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4118; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4471; - } - break; - case 6: - set paraweaponenchant2,4805; - break; - } - mes "[Weapons Expert]"; - mes "OK, gimmy a sec."; - close2; - specialeffect2 EF_MAPPILLAR; - progressbar "ffff00",4; - delitem paraweaponcount,1; - getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, paraweaponenchant2, paraweaponenchant; - set para_suv01,48; - mes "[Weapons Expert]"; - mes "All done."; - close; - } - if (para_suv01 == 50 || para_suv01 == 53) { - mes "[Weapons Expert]"; - mes "It seems you have earned your third weapon enchantment."; - next; - if (paraweaponenchant < 1) { - mes "[Weapons Expert]"; - mes "Before I do the other enchantments, you need to pick the first one."; - next; - mes "[Weapons Expert]"; - mes "There are only 2 to choose from, which one would you like?"; - next; - switch(select("Atk + 3%","Matk + 3%")) { - case 1: - set paraweaponenchant,4767; - break; - case 2: - set paraweaponenchant,4806; - break; - } - if (countitem(1197) == 1) { - set paraweaponcount,1197; - } - if (countitem(1289) == 1) { - set paraweaponcount,1289; - } - if (countitem(1391) == 1) { - set paraweaponcount,1391; - } - if (countitem(1434) == 1) { - set paraweaponcount,1434; - } - if (countitem(1583) == 1) { - set paraweaponcount,1583; - } - if (countitem(1658) == 1) { - set paraweaponcount,1658; - } - if (countitem(1831) == 1) { - set paraweaponcount,1831; - } - if (countitem(1931) == 1) { - set paraweaponcount,1931; - } - if (countitem(1986) == 1) { - set paraweaponcount,1986; - } - if (countitem(13066) == 1) { - set paraweaponcount,13066; - } - if (countitem(13114) == 1) { - set paraweaponcount,13114; - } - if (countitem(13310) == 1) { - set paraweaponcount,13310; - } - if (countitem(13434) == 1) { - set paraweaponcount,13434; - } - if (countitem(16014) == 1) { - set paraweaponcount,16014; - } - if (countitem(18106) == 1) { - set paraweaponcount,18106; - } - mes "[Weapons Expert]"; - mes "Gotcha, on to the next one."; - next; - } - if (paraweaponenchant2 < 1) { - mes "[Weapons Expert]"; - mes "Before I do the third enchantment, you need to pick the second one."; - next; - mes "[Weapons Expert]"; - mes "This one is a little different, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with."; - next; - mes "[Weapons Expert]"; - mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?"; - next; - switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { - case 1: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4060; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4472; - } - break; - case 2: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4068; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4470; - } - break; - case 3: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4063; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4476; - } - break; - case 4: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4080; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4469; - } - break; - case 5: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4118; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4471; - } - break; - case 6: - set paraweaponenchant2,4805; - break; - } - mes "[Weapons Expert]"; - mes "Gotcha, now for the third one."; - next; - } - mes "[Weapons Expert]"; - mes "The third enchantment is the same as the second one, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with."; - next; - mes "[Weapons Expert]"; - mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?"; - next; - switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { - case 1: - if (paraweaponenchant == 4767) { - set paraweaponenchant3,4060; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant3,4472; - } - break; - case 2: - if (paraweaponenchant == 4767) { - set paraweaponenchant3,4068; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant3,4470; - } - break; - case 3: - if (paraweaponenchant == 4767) { - set paraweaponenchant3,4063; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant3,4476; - } - break; - case 4: - if (paraweaponenchant == 4767) { - set paraweaponenchant3,4080; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant3,4469; - } - break; - case 5: - if (paraweaponenchant == 4767) { - set paraweaponenchant3,4118; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant3,4471; - } - break; - case 6: - set paraweaponenchant3,4805; - break; - } - mes "[Weapons Expert]"; - mes "OK, gimmy a sec."; - close2; - specialeffect2 EF_MAPPILLAR; - progressbar "ffff00",4; - delitem paraweaponcount,1; - getitem2 paraweaponcount, 1, 1, 0, 0, 0, paraweaponenchant3, paraweaponenchant2, paraweaponenchant; - set para_suv01,54; - mes "[Weapons Expert]"; - mes "All done."; - close; - } - if (para_suv01 > 53) { - mes "[Weapons Expert]"; - mes "That is the maximum number of enchanments I can do, enjoy them."; - close; - } - mes "[Weapons Expert]"; - mes "I've already enchanted your weapon, you need to complete more quests for the next enchantment."; - close; - } -} - -/* sec_in02,25,33,4 script Assistant 422,{ - mes "Password"; - next; - input .@input; - if (.@input == 1854) { - mes "Please select the variable you want to modify."; - next; - switch (select("para_suv01:para_suv02")) { - case 1: - mes "Enter the modified value"; - next; - input .@input; - mes "Value of para_suv01 has been changed to "+.@input+"."; - set para_suv01,.@input; - close; - case 2: - mes "Enter the modified value"; - next; - input .@input; - mes "Value of para_suv02 has been changed to "+.@input+"."; - set para_suv02,.@input; - close; - } - } - mes "......meow wee."; - close; -}*/ diff --git a/npc/pre-re/quests/eden/eden_service.txt b/npc/pre-re/quests/eden/eden_service.txt deleted file mode 100644 index 5479ba092..000000000 --- a/npc/pre-re/quests/eden/eden_service.txt +++ /dev/null @@ -1,64 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Service NPCs -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any rAthena SVN -//===== Description: ========================================= -//= Paradise Group storage access. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Replaced 2nd NPC with duplicate function. [Masao] -//============================================================ - -- script Goods Cabinet#00::pggc -1,{ - mes "It is a Goods Storage Cabinet."; - mes "A message is written on a piece of paper."; - next; - mes "+ Cabinet is exclusively +"; - mes "+ for the Eden group +"; - mes "If you want to use this"; - mes "cabinet please check"; - mes "the following:"; - next; - mes "1.Are you a member"; - mes " of Eden group?"; - mes "2.Have you learned"; - mes " enough basic skills?"; - mes "3.Cabinet fee is"; - mes " ^4d4dff500 zeny^000000!"; - next; - if (countitem(6219) > 0) { - mes "You need to insert zeny to use the cabinet."; - mes "Cost : 500 Zeny "; - mes "Would you like to use it?"; - next; - switch (select("Use the Cabinet.:Cancel.")) { - case 1: - if (Zeny > 499) { - if (getskilllv("NV_BASIC") < 6) { - mes "The cabinet is not working for me."; - mes "Maybe I am not yet qualified to use Cabinet."; - close; - } - set Zeny, Zeny - 500; - close2; - openstorage; - end; - } - mes "I don't have enough zeny."; - mes "I need at least 500 zeny to use the Cabinet."; - close; - case 2: - mes "I will use it next time."; - close; - } - } - mes "I need an Eden Group Mark to use this Cabinet."; - close; -} - -moc_para01,173,120,0 duplicate(pggc) Goods Cabinet#01 111 -moc_para01,170,120,0 duplicate(pggc) Goods Cabinet#02 111 diff --git a/npc/pre-re/quests/magic_books.txt b/npc/pre-re/quests/magic_books.txt deleted file mode 100644 index d85bfb0d3..000000000 --- a/npc/pre-re/quests/magic_books.txt +++ /dev/null @@ -1,2161 +0,0 @@ -//===== rAthena Script ======================================= -//= Magic Book Seller -//===== By: ================================================== -//= Masao -//= Credits to Muad_Dib for the translation. -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena -//===== Description: ========================================= -//= An NPC which sells you different kinds of Magic Books. -//===== Additional Comments: ================================= -//= 1.0 First Version. [Masao] -//============================================================ - -geffen_in,176,105,4 script Magic Book Master Velof 64,{ - - if (checkweight(1201,1) == 0) { - mes "You're carrying too many items. Please make some room in your bag first."; - close; - } - if ((MaxWeight - Weight) < 1000) { - mes "You're overweight with items. Please lose some item weight first."; - close; - } - if ((Upper == 2) && (Class != Job_Baby_Warlock)) { - mes "[Magic Book Master Velof]"; - mes "What are you, a baby?"; - mes "I'm not here to babysit. Get lost!"; - close; - } - if ((Class != Job_Warlock) && (Class != Job_Warlock_T) && (Class != Job_Baby_Warlock)) { - mes "[Magic Book Master Velof]"; - mes "Ha ha, are you also seeking new knowledge?"; - next; - mes "[Magic Book Master Velof]"; - mes "I'm sorry, but my knowledge doesn't concern you."; - close; - } - if (getskilllv(2230) < 1) { // WL_RELEASE - mes "[Magic Book Master Velof]"; - mes "Well you've met all the qualifications except one: you need the Release spell."; - next; - mes "[Magic Book Master Velof]"; - mes "Learn the spell first. I've got so many things to tell you."; - close; - } - if ((getskilllv(2230) > 0) && (Class == Job_Warlock) || (Class == Job_Warlock_T) || (Class == Job_Baby_Warlock)) { - mes "[Magic Book Master Velof]"; - mes "Welcome, my friend."; - mes "Congratulations on entering a brand new world of magic."; - next; - mes "[Magic Book Master Velof]"; - mes "We magic practitioners are always thirsty for new knowledge and power."; - next; - mes "[Magic Book Master Velof]"; - mes "We endure great hardship and pain to achieve what we want. When we finally do, the sense of accomplishment defies description. That's why both you and I have chosen the way of magic."; - next; - mes "[Magic Book Master Velof]"; - mes "By the way, what brings you to me today?"; - next; - switch (select("Nothing.:Do you know the Reading Spell Book?:What's the Freezing Spell?:Can I have a Magic Book?:Can I use the Reading Spell Book without the Freezing Spell?:About the Ultimate Magic Book")) { - case 1: - mes "[Magic Book Master Velof]"; - mes "Hah! You're silly."; - close; - case 2: - mes "[Magic Book Master Velof]"; - mes "Reading Spell Book literally means 'read a spell book.' Do you know how to use Magic Books?"; - next; - switch (select("Yes, I do.:No, I don't.")) { - case 1: - mes "[Magic Book Master Velof]"; - mes "Well then, you don't need an additional lecture."; - close; - case 2: - mes "[Magic Book Master Velof]"; - mes "Magic Books are an advanced type of magic scroll. While spells on scrolls disappear after one use, the ones in Magic Books can be cast multiple times."; - next; - mes "[Magic Book Master Velof]"; - mes "Let's compare a spell on a scroll to a wire. When the wire is used to open a door or do something else, it's bent and crushed, losing its original shape. A spell from a Magic Book is more like a shape memory alloy."; - next; - mes "[Magic Book Master Velof]"; - mes "Huh, don't you now what shape memory alloy is? Eh, just remember this: a wire made from shape memory alloy restores its shape over time."; - next; - mes "[Magic Book Master Velof]"; - mes "Like the alloy, a spell on a Magic Book remains after a use, although reusing the spell has a downtime for its restoration."; - next; - mes "[Magic Book Master Velof]"; - mes "...Oh, I didn't mean to talk for too long. Anyways, you can use Magic Books to cast spells that you've learned. Its concept is different from normal spells."; - next; - select("What's the difference?"); - mes "[Magic Book Master Velof]"; - mes "Why do you have to write your existing spells in Magic Books, you asked?"; - next; - mes "[Magic Book Master Velof]"; - mes "That's a good question. It's related to Magic Binding."; - next; - mes "[Magic Book Master Velof]"; - mes "You already learned Release, which allows you to hold the energy of the four different elements before the actual casting. Magic Binding is similar to Release."; - next; - mes "[Magic Book Master Velof]"; - mes "Since you've learned Release, you're capable of using Magic Binding as well. Well, let's talk about that later."; - next; - mes "[Magic Book Master Velof]"; - mes "You know how to hold an existing spell, and then cast it at a desired timing via Release."; - next; - mes "[Magic Book Master Velof]"; - mes "Carrying the globes of the four elements is also related to Magic Binding."; - next; - mes "[Magic Book Master Velof]"; - mes "As you know, the four elements are Fire, Water, Wind, and Earth. Being able to employ them freely is the essential principle of magic."; - next; - mes "[Magic Book Master Velof]"; - mes "We Humans use torches to keep fire, fans to blow wind, and bowls to hold water. We also use clay to make earthenware."; - next; - mes "[Magic Book Master Velof]"; - mes "Those activities may differ from magic, but both are the same in the sense of employing the four elements."; - next; - mes "[Magic Book Master Velof]"; - mes "When you use complex magic spells to summon a storm, drop lightning, or burn an area, that consumes a lot of your energy, both physically and mentally."; - next; - mes "[Magic Book Master Velof]"; - mes "When you fail to bind such powerful magic spells or fail to control them,"; - next; - mes "[Magic Book Master Velof]"; - mes "you can receive irreparable damage to your mind and body."; - next; - mes "[Magic Book Master Velof]"; - mes "That's why we use Magic Books to reduce that burden. It helps summon pre-cast spells while you're focusing on binding their magic power."; - next; - mes "[Magic Book Master Velof]"; - mes "There's one downside though: Magic Books cannot be used for spells that you haven't learned."; - next; - mes "[Magic Book Master Velof]"; - mes "As I said earlier, spells in Magic Books tend to go back to what they are."; - next; - mes "[Magic Book Master Velof]"; - mes "That said, as a Circler, you cannot change or create spells in Magic Books."; - next; - mes "[Magic Book Master Velof]"; - mes "Even if you create one, its power will be beyond your capacity."; - next; - mes "[Magic Book Master Velof]"; - mes "In order to use the Reading Spell Book, you must learn the Freezing Spell to bind magic."; - close; - } - case 3: - mes "[Magic Book Master Velof]"; - mes "The Freezing Spell is used for Magic Binding. It helps you to insert a magic spell to a circle."; - next; - mes "[Magic Book Master Velof]"; - mes "Circles of magic work organically with each other. When you use the Freezing Spell to bind a spell, the spell won't activate until you cast the release spell."; - next; - mes "[Magic Book Master Velof]"; - mes "Of course, binding a spell continuously consumes your mana, but it consumes less mana than conventional magic spells."; - next; - mes "[Magic Book Master Velof]"; - mes "Magic Binding becomes more difficult when you use more powerful magic spells."; - next; - mes "[Magic Book Master Velof]"; - mes "For weak spells, you can bind two to three of them with your circle. For more powerful spells, maybe one or two is possible."; - next; - mes "[Magic Book Master Velof]"; - mes "That all depends on your ability to control your spells. You'll have to try and experience Magic Binding after you first learn it to really understand."; - close; - case 4: - mes "[Magic Book Master Velof]"; - mes "I'm sorry, but I only have Magic Books for beginners, but they're obviously not suitable for you. Do you still want one?"; - next; - switch (select("Sure thing.:Where can I find advanced books?")) { - case 1: - mes "[Magic Book Master Velof]"; - mes "Please go talk to [Lea] in the Archive. Tell her that you need one of the Magic Books that I've stored in there."; - next; - mes "[Magic Book Master Velof]"; - mes "For your information, she won't give it to you without anything in return. Expect her to ask you for something!"; - if (wm_book < 1) { - set wm_book, 1; - } - close; - case 2: - mes "[Magic Book Master Velof]"; - mes "I'm sorry, but our management has recently decided to limit the availability of Magic Books for Multi Circlers. It's because their numbers are increasing more quickly than we expected."; - next; - mes "[Magic Book Master Velof]"; - mes "You could find one if you try hard, but I don't have any with me."; - next; - mes "[Magic Book Master Velof]"; - mes "If our management releases the restriction, you'll be the first one to know. Don't worry."; - close; - } - case 5: - mes "[Magic Book Master Velof]"; - mes "Nothing will happen when you try to bind magic without using Magic Binding because you have nothing to hold magic."; - next; - mes "[Magic Book Master Velof]"; - mes "It's like water that needs a bowl to stay in place."; - next; - mes "[Magic Book Master Velof]"; - mes "The problem is when you try to forcefully cast a spell that you haven't learned. It'll definately backfire on you."; - next; - mes "[Magic Book Master Velof]"; - mes "Of course, the damage won't be severe: you'll fall asleep or be thrown into confusion. This is all because there's a conflict between your Magic Book and the force of Magic Binding when you're trying to summon and hold a unlearned spell."; - next; - mes "[Magic Book Master Velof]"; - mes "Don't try it out just to see what happens for yourself! Falling asleep while casting a spell? There's nothing more humiliating than that to magic practitioners like us."; - close; - case 6: - if ((BaseLevel > 139) && (getskilllv(2217) > 0) || (getskilllv(2213) > 0)) { - if(mac_book < 1){ - mes "[Magic Book Master Velof]"; - mes "I'm sorry, but could you ask someone else? I'm kind of busy right now."; - close; - } - if (mac_book == 1) { - mes "[Magic Book Master Velof]"; - mes "Huh, are you looking for the Ultimate Magic Book? Who sent you?"; - next; - select("Ms. Lea."); - mes "[Magic Book Master Velof]"; - mes "I'm sorry, but there's not much information left about the Ultimate Magic Book."; - next; - mes "[Magic Book Master Velof]"; - mes "A few scholars in the Midgard Continent once tried to collect ancient Magic Books and reproduce that book, but..."; - next; - select("But what?"); - mes "[Magic Book Master Velof]"; - mes "Oh yes, perhaps he might know something."; - next; - select("Yes, I knew this was coming!"); - mes "[Magic Book Master Velof]"; - mes "My brother is just like you. He's very interested in recreating the Ultimate Magic Book."; - next; - mes "[Magic Book Master Velof]"; - mes "His name is Galfos."; - mes "He's been taking a great interest in the ancient Magic Books."; - next; - mes "[Magic Book Master Velof]"; - mes "I didn't support him or give him any advice for his research since I thought he'd give on it pretty quickly, but..."; - next; - mes "[Magic Book Master Velof]"; - mes "If he's discovered anything useful, maybe it can helpful to you."; - next; - select("Where's Galfos now?"); - mes "[Magic Book Master Velof]"; - mes "I've heard that he's near the Expedition Camp beyond the Dimensional Rift to seek information about the ancient Magic Books."; - next; - mes "[Magic Book Master Velof]"; - mes "If you want to see him, you should prepare for a long journey."; - set mac_book,2; - close; - } - if (mac_book > 1) { - mes "[Magic Book Master Velof]"; - mes "Galfos is near the Expedition Camp beyond the Dimensional Rift."; - next; - mes "[Magic Book Master Velof]"; - mes "If you want to see him, you should prepare for a long journey."; - close; - } - } - mes "[Magic Book Master Velof]"; - mes "Ha ha, I'm sorry, but you should focus on strengthening your body rather than creating Magic Books."; - close; - } - } - mes "[Magic Book Master Velof]"; - mes "Ha ha, are you also seeking new knowledge?"; - next; - mes "[Magic Book Master Velof]"; - mes "I'm sorry, but my knowledge doesn't concern you."; - close; -} - -geffen_in,175,112,4 script Lea 123,{ - - if (checkweight(1201,1) == 0) { - mes "You're carrying too many items. Please make some room in your bag first."; - close; - } - if ((MaxWeight - Weight) < 1000) { - mes "You're overweight with items. Please lose some item weight first."; - close; - } - if ((wm_book > 0) && (Class == Job_Warlock) || (Class == Job_Warlock_T) || (Class == Job_Baby_Warlock)) { - mes "[Lea]"; - mes "You can only read books here. If you'd like to borrow any books, please receive an approval from 1 manager and 1 High Mage."; - next; - mes "[Lea]"; - mes "How may I help you?"; - next; - select("Master Velof asked me to bring his Magic Book."); - mes "[Lea]"; - mes "Are you borrowing a book?"; - next; - switch (select("Let me think.:I want the Beginner's Magic Books.:I want the Intermediate Magic Books.:I want the Superior Magic Books.:I want the Ultimate Magic Book.")) { - case 1: - mes "[Lea]"; - mes "No problem."; - close; - case 2: - mes "[Lea]"; - mes "We're in trouble because so many people want to borrow our Magic Books."; - next; - mes "[Lea]"; - mes "Unfortunately, many of our lent books aren't returned on time. That's why we've decided to charge a security deposit."; - next; - select("A security deposit?"); - mes "[Lea]"; - mes "Yes. You may pay a minimum of 10,000 Rune-Midgarts zeny. Alternatively, you can bring 2 Old Magic Books or 50 Old Pages. Once you pay the deposit, I'll let you borrow some Magic Books."; - next; - switch (select("Where can I find Old Magic Books and Old Pages?:I'll pay with zeny.:I'll pay with Old Magic Books.:I'll pay with Old Pages.")) { - case 1: - mes "[Lea]"; - mes "I heard that you can find them from Ride Words, Death Words, Bathorys, and other monsters. I ask that you please don't strain yourself to find those items."; - next; - mes "[Lea]"; - mes "Your life is more important than anything else, you know?"; - close; - case 2: - if (Zeny > 10000) { - mes "[Lea]"; - mes "What kind of Magic Book do you want?"; - next; - switch (select("Let me think.:Magic Book (Fire Bolt):Magic Book (Cold Bolt):Magic Book (Lightning Bolt)")) { - case 1: - mes "[Lea]"; - mes "No problem."; - close; - case 2: - if (countitem(6189) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 10000) { - mes "[Lea]"; - mes "The book's return date is written on the lending card on the back cover of the book."; - next; - mes "[Lea]"; - mes "Please try not to lose or damage the book to avoid paying any extra charges."; - set Zeny, Zeny - 10000; - getitem 6189,1; //Magic_Book_FB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(6190) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 10000) { - mes "[Lea]"; - mes "The book's return date is written on the lending card on the back cover of the book."; - next; - mes "[Lea]"; - mes "Please try not to lose or damage the book to avoid paying any extra charges."; - set Zeny, Zeny - 10000; - getitem 6190,1; //Magic_Book_CB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(6191) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 10000) { - mes "[Lea]"; - mes "The book's return date is written on the lending card on the back cover of the book."; - next; - mes "[Lea]"; - mes "Please try not to lose or damage the book to avoid paying any extra charges."; - set Zeny, Zeny - 10000; - getitem 6191,1; //Magic_Book_LB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(1006) > 1) { - mes "[Lea]"; - mes "What kind of Magic Book do you want?"; - next; - switch (select("Let me think.:Magic Book (Fire Bolt):Magic Book (Cold Bolt):Magic Book (Lightning Bolt)")) { - case 1: - mes "[Lea]"; - mes "No problem."; - close; - case 2: - if (countitem(6189) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(1006) > 1) { - mes "[Lea]"; - mes "The book's return date is written on the lending card on the back cover of the book."; - next; - mes "[Lea]"; - mes "Please try not to lose or damage the book to avoid paying any extra charges."; - delitem 1006,2; //Old_Magic_Book - getitem 6189,1; //Magic_Book_FB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(6190) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(1006) > 1) { - mes "[Lea]"; - mes "The book's return date is written on the lending card on the back cover of the book."; - next; - mes "[Lea]"; - mes "Please try not to lose or damage the book to avoid paying any extra charges."; - delitem 1006,2; //Old_Magic_Book - getitem 6190,1; //Magic_Book_CB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(6191) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(1006) > 1) { - mes "[Lea]"; - mes "The book's return date is written on the lending card on the back cover of the book."; - next; - mes "[Lea]"; - mes "Please try not to lose or damage the book to avoid paying any extra charges."; - delitem 1006,2; //Old_Magic_Book - getitem 6191,1; //Magic_Book_LB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(1097) > 49) { - mes "[Lea]"; - mes "What kind of Magic Book do you want?"; - next; - switch (select("Let me think.:Magic Book (Fire Bolt):Magic Book (Cold Bolt):Magic Book (Lightning Bolt)")) { - case 1: - mes "[Lea]"; - mes "No problem."; - close; - case 2: - if (countitem(6189) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(1097) > 49) { - mes "[Lea]"; - mes "The book's return date is written on the lending card on the back cover of the book."; - next; - mes "[Lea]"; - mes "Please try not to lose or damage the book to avoid paying any extra charges."; - delitem 1097,50; //Worn_Out_Page - getitem 6189,1; //Magic_Book_FB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(6190) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(1097) > 49) { - mes "[Lea]"; - mes "The book's return date is written on the lending card on the back cover of the book."; - next; - mes "[Lea]"; - mes "Please try not to lose or damage the book to avoid paying any extra charges."; - delitem 1097,50; //Worn_Out_Page - getitem 6190,1; //Magic_Book_CB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(6191) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - else if (countitem(1097) > 49) { - mes "[Lea]"; - mes "The book's return date is written on the lending card on the back cover of the book."; - next; - mes "[Lea]"; - mes "Please try not to lose or damage the book to avoid paying any extra charges."; - delitem 1097,50; //Worn_Out_Page - getitem 6191,1; //Magic_Book_LB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - case 3: - mes "[Lea]"; - mes "Ah, so you want the Intermediate Magic Books. Please pay 50,000 Rune-Midgartian zeny, or you can bring me 2 Old Blue Boxes or 9 Eluniums to borrow the Intermediate Magic Books."; - next; - switch (select("Where can I find Old Blue Boxes and Eluniums?:I'll pay 50,000 zeny.:I'll pay with Old Blue Boxes.:I'll pay with Eluniums.")) { - case 1: - mes "[Lea]"; - mes "Old Blue Boxes are quite rare to find, but they can be obtained from monsters everywhere in the world, including Myst Cases, Megalogons, Mimics, Nightmares, Krabens, Requiems, Nine Tails, Noxiouses, and Byorgues."; - mes "If you have sufficient funds, you may buy the boxes from street vendors."; - next; - mes "[Lea]"; - mes "Eluniums can be obtained from Hyeguns, Zombie Prisoners, Teddy Bears, Obsedians, and Loli Ruris. Or you can refine Rough Eluniums to Eluniums at the Forge in town, and that may be easier."; - close; - case 2: - if (Zeny > 50000) { - mes "[Lea]"; - mes "What kind of Magic Book do you want?"; - next; - switch (select("Let me think.:Magic Book (Storm Gust):Magic Book (Lord of Vermillion):Magic Book (Meteor Storm):Magic Book (Thunderstorm):Magic Book (Jupitel Thunder):Magic Book (Water Ball):Magic Book (Heaven's Drive):Magic Book (Earth Spike)")) { - case 1: - mes "[Lea]"; - mes "No problem."; - close; - case 2: - if (countitem(6192) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 50000) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 50000; - getitem 6192,1; //Magic_Book_SG - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(6193) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 50000) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 50000; - getitem 6193,1; //Magic_Book_LOV - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(6194) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - else if (Zeny > 50000) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 50000; - getitem 6194,1; //Magic_Book_MS - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 5: - if (countitem(6197) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 50000) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 50000; - getitem 6197,1; //Magic_Book_TS - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 6: - if (countitem(6198) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 50000) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 50000; - getitem 6198,1; //Magic_Book_JT - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 7: - if (countitem(6199) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 50000) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 50000; - getitem 6199,1; //Magic_Book_WB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 8: - if (countitem(6200) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - else if (Zeny > 50000) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 50000; - getitem 6200,1; //Magic_Book_HD - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 9: - if (countitem(6201) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 50000) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 50000; - getitem 6201,1; //Magic_Book_ES - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(603) > 1) { - mes "[Lea]"; - mes "What kind of Magic Book do you want?"; - next; - switch (select("Let me think.:Magic Book (Storm Gust):Magic Book (Lord of Vermillion):Magic Book (Meteor Storm):Magic Book (Thunderstorm):Magic Book (Jupitel Thunder):Magic Book (Water Ball):Magic Book (Heaven's Drive):Magic Book (Earth Spike)")) { - case 1: - mes "[Lea]"; - mes "No problem."; - close; - case 2: - if (countitem(6192) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(603) > 1) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 603,2; //Old_Blue_Box - getitem 6192,1; //Magic_Book_SG - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(6193) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(603) > 1) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 603,2; //Old_Blue_Box - getitem 6193,1; //Magic_Book_LOV - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(6194) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(603) > 1) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 603,2; //Old_Blue_Box - getitem 6194,1; //Magic_Book_MS - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 5: - if (countitem(6197) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(603) > 1) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 603,2; //Old_Blue_Box - getitem 6197,1; //Magic_Book_TS - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 6: - if (countitem(6198) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(603) > 1) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 603,2; //Old_Blue_Box - getitem 6198,1; //Magic_Book_JT - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 7: - if (countitem(6199) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(603) > 1) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 603,2; //Old_Blue_Box - getitem 6199,1; //Magic_Book_WB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 8: - if (countitem(6200) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(603) > 1) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 603,2; //Old_Blue_Box - getitem 6200,1; //Magic_Book_HD - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 9: - if (countitem(6201) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(603) > 1) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 603,2; //Old_Blue_Box - getitem 6201,1; //Magic_Book_ES - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(985) > 8) { - mes "[Lea]"; - mes "What kind of Magic Book do you want?"; - next; - switch (select("Let me think.:Magic Book (Storm Gust):Magic Book (Lord of Vermillion):Magic Book (Meteor Storm):Magic Book (Thunderstorm):Magic Book (Jupitel Thunder):Magic Book (Water Ball):Magic Book (Heaven's Drive):Magic Book (Earth Spike)")) { - case 1: - mes "[Lea]"; - mes "No problem."; - close; - case 2: - if (countitem(6192) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(985) > 8) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 985,9; //Elunium - getitem 6192,1; //Magic_Book_SG - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(6193) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(985) > 8) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 985,9; //Elunium - getitem 6193,1; //Magic_Book_LOV - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(6194) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(985) > 8) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 985,9; //Elunium - getitem 6194,1; //Magic_Book_MS - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 5: - if (countitem(6197) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(985) > 8) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 985,9; //Elunium - getitem 6197,1; //Magic_Book_TS - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 6: - if (countitem(6198) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(985) > 8) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 985,9; //Elunium - getitem 6198,1; //Magic_Book_JT - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 7: - if (countitem(6199) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(985) > 8) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 985,9; //Elunium - getitem 6199,1; //Magic_Book_WB - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 8: - if (countitem(6200) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(985) > 8) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 985,9; //Elunium - getitem 6200,1; //Magic_Book_HD - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 9: - if (countitem(6201) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (countitem(985) > 8) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - delitem 985,9; //Elunium - getitem 6201,1; //Magic_Book_ES - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - case 4: - mes "[Lea]"; - mes "Oh, do you want the Superior Magic Books? For your information, borrowing those Magic Books requires many conditions and restrictions. Are you sure that you want it?"; - next; - select("Yes."); - mes "[Lea]"; - mes "I see. If you're determined to borrow the Superior Magic Books, please choose one of the following tyes of payment for the security deposit."; - next; - mes "[Lea]"; - mes "[12 Mystery Pieces and 100,000 zeny], [7 Oridecons and 100,000 zeny], or [1 Old Violet Box and 100,000 zeny]. Now how would you like to pay your deposit?"; - switch (select("Where can I find those items?:Let me think.:I'll pay with 12 Mystery Pieces and 100,000 zeny.:I'll pay with 7 Oridecons and 100,000 zeny.:I'll pay with 1 Old Violet Box and 100,000 zeny.")) { - next; - case 1: - mes "[Lea] "; - mes "Mystery Pieces can be obtained from machine creatures in the Juperos Dungeon, and they're the fountain of knowledge from the ancient civilization. Ah, I get excited thinking about those artifacts."; - next; - mes "[Lea]"; - mes "Oridecons can be obtained from Executioners, Gryphons, Jokers, and Abysmal Knights, but it'll be easier to collect Rough Oridecons than Oridecons."; - next; - mes "[Lea]"; - mes "You can refine Rough Oridecons to Oridecons at the Forge in town."; - next; - mes "[Lea]"; - mes "Old Violet Boxes can be obtained from Mimics, Megaliths, Orc Lords, Stormy Knights, and Osirises."; - next; - mes "[Lea]"; - mes "The boxes are a subject worthy of serious study since they're used to test Schrodinger's pet cat."; - close; - case 2: - mes "[Lea]"; - mes "If you're unable to collect the items for the security deposit, I can offer you an alternate payment method."; - next; - mes "[Lea]"; - mes "How does 200,000 Rune-Midgartian zeny sound?"; - switch (select("I'm sorry, but I can't pay that much.:Sounds good.")) { - next; - case 1: - mes "[Lea]"; - mes "I see."; - close; - case 2: - if (Zeny > 199999) { - mes "[Lea]"; - mes "What kind of Magic Book do you want?"; - next; - switch (select("Let me think.:Magic Book (Earth Strain):Magic Book (Chain Lightning):Magic Book (Crimson Rock):Magic Book (Drain Life)")) { - case 1: - mes "[Lea]"; - mes "No problem."; - close; - case 2: - if (countitem(6202) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 199999) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 200000; - getitem 6202,1; //Magic_Book_ES_ - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(6203) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 199999) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 200000; - getitem 6203,1; //Magic_Book_CL - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(6204) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 199999) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 200000; - getitem 6204,1; //Magic_Book_CR - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 5: - if (countitem(6205) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if (Zeny > 199999) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 200000; - getitem 6205,1; //Magic_Book_DL - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - case 3: - if ((Zeny > 99999) && (countitem(7094) > 11)) { - mes "[Lea]"; - mes "What kind of Magic Book do you want?"; - next; - switch (select("Let me think.:Magic Book (Earth Strain):Magic Book (Chain Lightning):Magic Book (Crimson Rock):Magic Book (Drain Life)")) { - case 1: - mes "[Lea]"; - mes "No problem."; - close; - case 2: - if (countitem(6202) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(7094) > 11)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 7094,12; //Mystery_Piece - getitem 6202,1; //Magic_Book_ES_ - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(6203) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(7094) > 11)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 7094,12; //Mystery_Piece - getitem 6203,1; //Magic_Book_CL - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(6204) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(7094) > 11)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 7094,12; //Mystery_Piece - getitem 6204,1; //Magic_Book_CR - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 5: - if (countitem(6205) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(7094) > 11)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 7094,12; //Mystery_Piece - getitem 6205,1; //Magic_Book_DL - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if ((Zeny > 99999) && (countitem(984) > 6)) { - mes "[Lea]"; - mes "What kind of Magic Book do you want?"; - next; - switch (select("Let me think.:Magic Book (Earth Strain):Magic Book (Chain Lightning):Magic Book (Crimson Rock):Magic Book (Drain Life)")) { - case 1: - mes "[Lea]"; - mes "No problem."; - close; - case 2: - if (countitem(6202) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(984) > 6)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 984,7; //Oridecon - getitem 6202,1; //Magic_Book_ES_ - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(6203) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(984) > 6)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 984,7; //Oridecon - getitem 6203,1; //Magic_Book_CL - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(6204) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(984) > 6)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 984,7; //Oridecon - getitem 6204,1; //Magic_Book_CR - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 5: - if (countitem(6205) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(984) > 6)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 984,7; //Oridecon - getitem 6205,1; //Magic_Book_DL - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 5: - if ((Zeny > 99999) && (countitem(617) > 0)) { - mes "[Lea]"; - mes "What kind of Magic Book do you want?"; - next; - switch (select("Let me think.:Magic Book (Earth Strain):Magic Book (Chain Lightning):Magic Book (Crimson Rock):Magic Book (Drain Life)")) { - case 1: - mes "[Lea]"; - mes "No problem."; - close; - case 2: - if (countitem(6202) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(617) > 0)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 617,1; //Old_Violet_Box - getitem 6202,1; //Magic_Book_ES_ - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 3: - if (countitem(6203) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(617) > 0)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 617,1; //Old_Violet_Box - getitem 6203,1; //Magic_Book_CL - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 4: - if (countitem(6204) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(617) > 0)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 617,1; //Old_Violet_Box - getitem 6204,1; //Magic_Book_CR - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - case 5: - if (countitem(6205) > 0) { - mes "[Lea]"; - mes "You already have that Magic Book. You can't borrow a new book until you return the current one."; - next; - mes "[Lea]"; - mes "Don't you know how many others would want the book you already have? It's a bit selfish to want more than one, you know."; - close; - } - if ((Zeny > 99999) && (countitem(617) > 0)) { - mes "[Lea]"; - mes "Thank you for your deposit. The book's return date is written on the lending card on the back cover of the book. Please try not to lose or damage the book and avoid paying compensation."; - next; - mes "[Lea]"; - mes "The Intermediate and Superior Magic Books must be returned upon borrowing the Ultimate Magic Book. Remember that you're just borrowing them, so make sure you take good care of those books."; - set Zeny, Zeny - 100000; - delitem 617,1; //Old_Violet_Box - getitem 6205,1; //Magic_Book_DL - close; - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - } - mes "[Lea]"; - mes "I'm sorry, but you don't have enough funds."; - close; - } - case 5: - if ((BaseLevel > 139) && (mac_book < 1) && ((getskilllv(2217) > 0) || (getskilllv(2213) > 0))) { - mes "[Lea]"; - mes "Did... Did you just say the Ultimate Magic Book?"; - next; - mes "[Lea]"; - mes "Oh, my...."; - mes "I can't believe someone actually wants that book."; - next; - select("Please don't say that you don't have it."); - mes "[Lea]"; - mes "Frankly, I've never even seen the Ultimate Magic Book."; - next; - mes "[Lea]"; - mes "You should ask Master Velof if you want to know more about that book."; - next; - mes "[Lea]"; - mes "I'm sorry that I can't help you more than that."; - set mac_book,1; - close; - } - if ((BaseLevel > 139) && (mac_book > 0) && ((getskilllv(2217) > 0) || (getskilllv(2213) > 0))) { - mes "[Lea]"; - mes "You should ask Master Velof for some information about that book."; - close; - } - mes "[Lea]"; - mes "How about practicing your magic spells for now?"; - next; - mes "[Lea]"; - mes "In order to obtain the Ultimate Magic Book, you must reach Level 140 and learn Tetera Bolt and Comet."; - next; - mes "[Lea]"; - mes "That book can't be used by just anyone, you know?"; - close; - } - } - mes "[Lea]"; - mes "Welcome to the Magic Archive. You can read and borrow books from here under certain conditions."; - close; -} - -mid_camp,255,244,4 script Galfos 735,{ - - if (checkweight(1201,1) == 0) { - mes "You're carrying too many items. Please make some room in your bag first."; - close; - } - if ((MaxWeight - Weight) < 1000) { - mes "You're overweight with items. Please lose some item weight first."; - close; - } - if (Upper == 2) { - mes "[Galfos]"; - mes "What are you, a baby?"; - mes "I'm not here to babysit. Get lost!"; - close; - } - if ((Class != Job_Warlock) && (Class != Job_Warlock_T) && (Class != Job_Baby_Warlock)) { - mes "[Galfos]"; - mes "My right arm feels hot while my left arm feels cold. I can never get used to this weird weather!"; - close; - } - if (getskilllv(2230) < 1) { - mes "[Galfos]"; - mes "Ah, I'll get myself in trouble if I stay here any longer. Maybe I'm already in..."; - close; - } - if ((BaseLevel < 140) || (getskilllv(2217) < 1) && (getskilllv(2213) < 1)) { - mes "[Galfos]"; - mes "I'm sorry, but I don't talk to people that aren't even ready for this."; - close; - } - if (mac_book < 2) { - mes "[Galfos]"; - mes "You look strong, but you don't seem to have any business with me."; - close; - } - if (mac_book == 2) { - mes "[Galfos]"; - mes "What brings you to me?"; - next; - select("I heard that you've studied the Ultimate Magic Book."); - mes "[Galfos]"; - mes "Why, are you interested too?"; - mes "I didn't know someone would actually take an interest in that book. Yes, I'm studying that magic book. How did you find that out?"; - next; - select("You're Velof's brother, right?"); - mes "[Galfos]"; - mes "Yes, I'm Galfos, and Velof is my brother."; - next; - mes "[Galfos]"; - mes "Wait a minute,"; - mes "did the old man recommend me to you?"; - next; - select("That's right."); - mes "[Galfos]"; - mes "Wow!"; - mes "This is surprising. He never took my research very seriously. I'm glad that he finally changed his mind."; - next; - mes "[Galfos]"; - mes "Heh! Your timing couldn't be better: I was looking for a test object."; - next; - select("A test object?"); - mes "[Galfos]"; - mes "Frankly, I'm only interested in creating the Ultimate Magic Book."; - next; - mes "[Galfos]"; - mes "I'm not good at using magic, not to mention that I prefer fists in fighting. Nevertheless, I find Magic Books to be incredibly intriguing."; - next; - mes "[Galfos]"; - mes "The problem is that I can't use the Ultimate Magic Book, even if I made one. That's why I can't really test it on my own."; - next; - mes "[Galfos]"; - mes "That's why I've been waiting for a true magic practitioner like you that can help me test my Ultimate Magic Book."; - next; - select("(What is he talking about?)"); - mes "[Galfos]"; - mes "My research is almost done,"; - mes "and I need to solve one last problem to create the Magic Book."; - next; - mes "[Galfos]"; - mes "To make the ancient Ultimate Magic Book, I need an artifact and some spells to fuse into it."; - next; - mes "[Galfos]"; - mes "I've perfectly restored the spells based on the ancient documents, but I still have no information about the necessary artifact."; - next; - mes "[Galfos]"; - mes "Ah, but there's a silver lining!"; - next; - select("(Now we're getting somewhere!)"); - mes "[Galfos]"; - mes "Ha ha..."; - mes "There's a great archive in El Dicastes, the Capital City of the Evil Giants, where all knowledge in this world is stored."; - next; - mes "[Galfos]"; - mes "Maybe that's the place to find some information about the artifact for this Ultimate Magic Book."; - next; - mes "[Galfos]"; - mes "You know what to do, don't you? Find information about the artifact in the El Dicastes archive, using everything in your power."; - next; - mes "[Galfos]"; - mes "Afterwards, create and bring me the artifact. We'll talk about creating the Magic Book afterwards."; - set mac_book,3; - close; - } - if (mac_book == 3) { - mes "[Galfos]"; - mes "You know what to do, don't you? Find information about the artifact in the El Dicastes archive, using everything in your power."; - next; - mes "[Galfos]"; - mes "Afterwards, create and bring me the artifact. We'll talk about creating the Magic Book afterwards."; - close; - } - if (mac_book == 4) { - mes "[Galfos]"; - mes "Oh, did you find"; - mes "anything useful?"; - next; - switch (select("I've discovered everything about Comet.:I've mastered the zenith of Tetra Vortex.")) { - case 1: - if (countitem(6195) > 0) { - mes "[Galfos]"; - mes "Are you kidding me? You already have the book!"; - close; - } - if (checkquest(12218) == 2) { - mes "[Galfos]"; - mes "Oh my, I sense incredible energy coming from you. This is great! Now we're ready to make the Ultimate Magic Book."; - next; - mes "[Galfos]"; - mes "There's one problem, though: I'm so broke that I don't even have enough money to buy the tools to make the book."; - next; - mes "[Galfos]"; - mes "I need at least ^0000aa1000,000 zeny^000000 to buy all the necessary tools. Do you have the money?"; - next; - switch (select("Wh-what? No!:Sure.")) { - case 1: - mes "[Galfos]"; - mes "Aw, you don't? It's disappointing, but there's nothing I can do. Come back when you have enough money, okay?"; - close; - case 2: - if (Zeny > 1000000) { - mes "[Galfos]"; - mes "Alright then, let's get started!"; - next; - specialeffect2 EF_DISPELL; - progressbar "ffff00",4; - specialeffect2 EF_LORD; - set Zeny, Zeny - 1000000; - getitem 6195,1; //Magic_Book_CM - mes "[Galfos]"; - mes "Man, I almost lost my control to the incredible magic energy! Here's your Magic Book."; - next; - mes "[Galfos]"; - mes "Thank you for making my dream come true. Feel free to come back if you need another one of these books."; - close; - } - mes "[Galfos]"; - mes "Hey, what did I tell you? I can't buy the tools to make the book without money!"; - close; - } - } - mes "[Galfos]"; - mes "Are you sure that you've found something? It doesn't seem like you've learned what we need..."; - close; - case 2: - if (countitem(6196) > 0) { - mes "[Galfos]"; - mes "Are you kidding me? You already have the book!"; - close; - } - if ((checkquest(12219) == 2) && (checkquest(12220) == 2) && (checkquest(12221) == 2) && (checkquest(12222) == 2)) { - mes "[Galfos]"; - mes "Oh my, I sense incredible energy coming from you. This is great! Now we're ready to make the Ultimate Magic Book."; - next; - mes "[Galfos]"; - mes "There's one problem, though: I'm so broke that I don't even have enough money to buy the tools to make the book."; - next; - mes "[Galfos]"; - mes "I need at least ^0000aa1000,000 zeny^000000 to buy all the necessary tools. Do you have the money?"; - next; - switch (select("Wh-what? No!:Sure.")) { - case 1: - mes "[Galfos]"; - mes "Aw, you don't? It's disappointing, but there's nothing I can do. Come back when you have enough money, okay?"; - close; - case 2: - if (Zeny > 1000000) { - mes "[Galfos]"; - mes "Alright then, let's get started!"; - next; - specialeffect2 EF_DISPELL; - progressbar "ffff00",4; - specialeffect2 EF_LORD; - set Zeny, Zeny - 1000000; - getitem 6196,1; //Magic_Book_TV - mes "[Galfos]"; - mes "Man, I almost lost my control to the incredible magic energy. Here's your Magic Book."; - next; - mes "[Galfos]"; - mes "Thank you for making my dream come true. Feel free to come back if you need another one of these books."; - close; - } - mes "[Galfos]"; - mes "Hey, what did I tell you? I can't buy the tools to make the book without money!"; - close; - } - } - mes "[Galfos]"; - mes "Are you sure that you've found something? It doesn't seem like you've learned what we need..."; - close; - } - } - mes "[Galfos]"; - mes "Is there anything else you need?"; - close; -} - -dic_in01,25,190,0 script Mysterious Documents 844,{ - - if (isequipped(2782) < 1) { - mes "I better not forget to equip my ring."; - close; - } - if (ep13_3_invite < 6) { - mes "When you approach the documents, an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly."; - close; - } - if (checkquest(12165,"PLAYTIME") == 1) { - mes "The documents are making you feel nauseous. You should come back later after your stomach settles."; - close; - } - if (checkquest(12165,"PLAYTIME") == 2) { - mes "You don't feel as nauseous anymore. It should be safe to proceed now."; - erasequest 12165; - close; - } - if ((BaseLevel < 140) || (getskilllv(2217) < 1) && (getskilllv(2213) < 1)) { - mes "The documents in this container aren't legible. It's not use trying to read them."; - close; - } - specialeffect2 EF_DISPELL; - progressbar "ffff00",4; - if (mac_book < 3) { - mes "You have discovered records about magic, acceleration, and particle waves."; - close; - } - if (mac_book == 3) { - mes "You have discovered records about magic, acceleration, and particle waves. These documents must be the ones that Galfos is looking for."; - set mac_book, 4; - close; - } - if (mac_book == 4) { - if (rand(1,10) == 1) { - if (getskilllv(2213) > 0) { - if (checkquest(12218) == 1) { - mes "You already own this document."; - close; - } - mes "^660066In order to create the essence of lava, you must refine 40 Burning Hearts at the hottest place on the 2nd floor of the Thor's Volcano Dungeon.^000000"; - mes "^660066You must do this by using the greatest power in that place. The Humans have used this method to study the acceleration of magic particles since ancient times.^000000"; - next; - mes "You have discovered the ^990099Lava Essence Creation Method^000000. Please check your Quest window for more details."; - specialeffect2 EF_STEAL; - close2; - setquest 12218; - end; - } - mes "Nothing in this document looks useful."; - close; - } - if (rand(1,10) == 2) { - if (getskilllv(2217) > 0) { - if (checkquest(12219) == 1) { - mes "You already own this document."; - close; - } - mes "^660066The essence of flame can be refined on stable ground on the 1st floor of the Thor's Volcano Dungeon. 10 Love Coals are necessary to refine the essence.^000000"; - mes "^660066According to Humans' information, this essence constitutes one of the four natural elements.^000000"; - next; - mes "You have discovered the ^990099Flame Essence Creation Method^000000. Please check your Quest window for more details."; - specialeffect2 EF_STEAL; - close2; - setquest 12219; - end; - } - mes "Nothing in this document looks useful."; - close; - } - if (rand(1,10) == 3) { - if (getskilllv(2217) > 0) { - if (checkquest(12220) == 1) { - mes "You already own this document."; - close; - } - mes "^660066I succeeded in refining the essence of glacier deep inside the 3rd floor of the Ice Cave. If you'd like to try, prepare 10 Ice Hearts and go to the following location.^000000"; - next; - mes "You have discovered the ^990099Glacier Essence Creation Method^000000. Please check your Quest window for more details."; - specialeffect2 EF_STEAL; - close2; - setquest 12220; - end; - } - mes "Nothing in this document looks useful."; - close; - } - if (rand(1,10) == 4) { - if (getskilllv(2217) > 0) { - if (checkquest(12221) == 1) { - mes "You already own this document."; - close; - } - mes "^660066I was able to refine the essence of fossil from old rocks on the 2nd floor of the Mine Dungeon. So far, that place is the most stable among all the testing grounds."; - mes "If you'd like to try, prepare 10 Jubilees and go to the dungeon. Good luck.^000000"; - next; - mes "You have discovered the ^990099Fossil Essence Creation Method^000000. Please check your Quest window for more details."; - specialeffect2 EF_STEAL; - close2; - setquest 12221; - end; - } - mes "Nothing in this document looks useful."; - close; - } - if (rand(1,10) == 5) { - if (getskilllv(2217) > 0) { - if (checkquest(12222) == 1) { - mes "You already own this document."; - close; - } - mes "^660066In order to refine the essence of storm, I visited the Hermit's Checkerboard in Kunlun where the spirit of the wind resides."; - mes "The refining process was easy, but I had a hard time finding the catalyst, Dragon Teeth.^000000"; - next; - mes "You have discovered the ^990099Storm Essence Creation Method^000000. Please check your Quest window for more details."; - specialeffect2 EF_STEAL; - close2; - setquest 12222; - end; - } - mes "Nothing in this document looks useful."; - close; - } - if (rand(1,10) == 10) { - mes "You suddenly feel sick, and this nausea won't go away easily. You should try finding the documents you need later."; - setquest 12165; - close; - } - mes "Nothing here looks special."; - close; - } - mes "You no longer need to search this place."; - close; -} - -thor_v02,163,104,0 script Powerful Lava Energy#33 844,{ - - if ((MaxWeight - Weight) < 1000) { - mes "Please lighten your bag."; - close; - } - if ((checkquest(12218) == 1) && (countitem(7097) > 39)) { - specialeffect2 EF_BLIND; - specialeffect2 EF_BEGINSPELL; - progressbar "ffff00",4; - delitem 7097,40; //Burning_Heart - if (rand(1,2) == 1) { - mes "You have used 40 Burning Hearts to create ^999900Lava Essence^000000."; - next; - mes "^008800The Lava Essence will last permanently, unless there's a problem.^000000"; - completequest 12218; - specialeffect2 EF_LORD; - close; - } - mes "^008888You have failed to refine the essence using 40 Burning Hearts.^000000"; - close; - } - if (checkquest(12218) == 2) { - mes "You've already created Lava Essence in this area."; - close; - } - mes "Someone already used this area."; - close; -} - -thor_v01,185,91,0 script Powerful Flame Energy#33 844,{ - - if ((MaxWeight - Weight) < 1000) { - mes "Please lighten your bag."; - close; - } - if ((checkquest(12219) == 1) && (countitem(7098) > 9)) { - specialeffect2 EF_BLIND; - specialeffect2 EF_BEGINSPELL; - progressbar "ffff00",4; - delitem 7098,10; //Live_Coal - if (rand(1,3) == 1) { - mes "You have used 10 Live Coals to create ^999900Flame Essence^000000."; - next; - mes "^008800The Flame Essence will last permanently, unless there's a problem.^000000"; - completequest 12219; - specialeffect2 EF_LORD; - close; - } - mes "^008888You have failed to refine the essence using 10 Live Coals.^000000"; - close; - } - if (checkquest(12219) == 2) { - mes "You've already created Flame Essence in this area."; - close; - } - mes "Someone already used this area."; - close; -} - -ice_dun03,137,148,0 script Powerful Glacier Energy 844,{ - - if ((MaxWeight - Weight) < 1000) { - mes "Please lighten your bag."; - close; - } - if ((checkquest(12220) == 1) && (countitem(7561) > 9)) { - specialeffect2 EF_BLIND; - specialeffect2 EF_BEGINSPELL; - progressbar "ffff00",4; - delitem 7561,10; //Ice_Heart - if (rand(1,3) == 1) { - mes "You have used 10 Glacial Hearts to create ^999900Glacier Essence^000000."; - next; - mes "^008800The Glacier Essence will last permanently, unless there's a problem.^000000"; - completequest 12220; - specialeffect2 EF_LORD; - close; - } - mes "^008888You have failed to refine the essence using 10 Glacial Hearts.^000000"; - close; - } - if (checkquest(12220) == 2) { - mes "You've already created Glacier Essence in this area."; - close; - } - mes "Someone already used this area."; - close; -} - -ein_dun02,181,124,0 script Powerful Fossil Energy 844,{ - - if ((MaxWeight - Weight) < 1000) { - mes "Please lighten your bag."; - close; - } - if ((checkquest(12221) == 1) && (countitem(7312) > 9)) { - specialeffect2 EF_BLIND; - specialeffect2 EF_BEGINSPELL; - progressbar "ffff00",4; - delitem 7312,10; //Jubilee - if (rand(1,3) == 1) { - mes "You have used 10 Jubilees to create ^999900Fossil Essence^000000."; - next; - mes "^008800The Fossil Essence will last permanently, unless there's a problem.^000000"; - specialeffect2 EF_LORD; - completequest 12221; - close; - } - mes "^008888You have failed to refine the essence using 10 Jubilees.^000000"; - close; - } - if (checkquest(12221) == 2) { - mes "You've already created Fossil Essence in this area."; - close; - } - mes "Someone already used this area."; - close; -} - -gon_dun02,252,198,0 script Powerful Storm Energy#33 844,{ - - if ((MaxWeight - Weight) < 1000) { - mes "Please lighten your bag."; - close; - } - if ((checkquest(12222) == 1) && (countitem(7266) > 9)) { - specialeffect2 EF_BLIND; - specialeffect2 EF_BEGINSPELL; - progressbar "ffff00",4; - delitem 7266,10; //Dragon_Fang - if (rand(1,3) == 1) { - mes "You have used 10 Dragon Teeth to create ^999900Storm Essence^000000."; - next; - mes "^008800The Storm Essence will last permanently, unless there's a problem.^000000"; - specialeffect2 EF_LORD; - completequest 12222; - close; - } - mes "^008888You have failed to refine the essence using 10 Dragon Teeth.^000000"; - close; - } - if (checkquest(12222) == 2) { - mes "You've already created Storm Essence in this area."; - close; - } - mes "Someone already used this area."; - close; -} diff --git a/npc/pre-re/quests/pile_bunker.txt b/npc/pre-re/quests/pile_bunker.txt deleted file mode 100644 index 6f8d5ae54..000000000 --- a/npc/pre-re/quests/pile_bunker.txt +++ /dev/null @@ -1,59 +0,0 @@ -//===== rAthena Script ======================================= -//= Pile Bunker Quest -//===== By: ================================================== -//= JayPee Mateo -//===== Current Version: ===================================== -//= 2.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= 1.0 A Pile Bunker quest based on iRO WiKi. [JayPee Mateo] -//= iRO WiKi Link: http://irowiki.org/wiki/Pile_Bunker_quest -//= 2.0 Rewrited the Script a little so it looks a bit better. [Masao] -//============================================================ - -yuno,179,174,5 script Gomer 813,{ - - if(Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic){ - mes "[Gomer]"; - mes "Hello "+strcharinfo(0)+","; - mes "My name is Gomer and i can create Pile Bunkers for you if you bring me the required Items i need."; - next; - switch(select("Required items for Pile Bunker?:I brought the materials!")){ - case 1: - mes "[Gomer]"; - mes "These are the required Items:"; - mes "1x Brocca"; - mes "200x Steel"; - mes "30x Flexible Tube"; - close; - case 2: - if(countitem(1415) < 1 || countitem(999) < 200 || countitem(7325) < 30){ - mes "[Gomer]"; - mes "You dont have all the required items. Just talk to me when you have all the requirements."; - close; - } - mes "[Gomer]"; - mes "Great you brought me all the materials i needed!"; - next; - delitem 1415,1; // Brocca - delitem 999,50; // Steel - delitem 7325,30; // Flexible Tube - getitem 1549,1; // Pile Bunker - getitem 1360,1; // Two-Handed Axe - mes "[Gomer]"; - mes "So please, take this Pile Bunker and this Two-Handed Axe i made for you."; - mes "If you need an new Pile Bunker just come and visit me again!"; - close; - } - } - if(BaseJob == Merchant){ - mes "[Gomer]"; - mes "I'm sorry young one, but you do not seem ready yet to use the Pile Bunker."; - mes "Come back when you've grown in strength!"; - close; - } - mes "[Gomer]"; - mes "Isn't it a beautiful Day today?"; - close; -} diff --git a/npc/pre-re/warps/cities/brasilis.txt b/npc/pre-re/warps/cities/brasilis.txt deleted file mode 100644 index b7181305c..000000000 --- a/npc/pre-re/warps/cities/brasilis.txt +++ /dev/null @@ -1,35 +0,0 @@ -//===== rAthena Script ======================================= -//= Brasilis Town Warps Script -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any Athena Version; RO Episode 13.1+ -//===== Description: ========================================= -//= [Aegis Conversion] -//= Warp Points for Brasilis -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Fixed warps according to official. [Protimus] -//= 1.1a Added Field warp according to official. [Jguy] -//============================================================ -brasilis,146,162,0 warp brasilis_bra_in01 1,1,bra_in01,17,137 -brasilis,274,153,0 warp brasilis_bra_in01#2 1,1,bra_in01,38,9 -brasilis,308,336,0 warp brasilis_fild 1,1,bra_fild01,74,34 -bra_in01,17,134,0 warp bra_in01_brasilis 1,1,brasilis,148,161 -bra_in01,39,7,0 warp bra_in01_brasilis#2 1,1,brasilis,273,151 -bra_in01,50,145,0 warp bra_in01_bra_in01#3 1,1,bra_in01,81,143 -bra_in01,79,142,0 warp bra_in01_bra_in01#4 1,1,bra_in01,47,144 -bra_in01,50,171,0 warp bra_in01_bra_in01#5 1,1,bra_in01,82,168 -bra_in01,79,169,0 warp bra_in01_bra_in01#6 1,1,bra_in01,46,170 -bra_in01,52,27,0 warp bra_in01_bra_in01#7 1,1,bra_in01,85,26 -bra_in01,83,27,0 warp bra_in01_bra_in01#8 1,1,bra_in01,50,27 -bra_in01,9,67,0 warp bra_in01_bra_in01#9 1,1,bra_in01,154,22 -bra_in01,156,23,0 warp bra_in01_bra_in01#10 1,1,bra_in01,11,65 -bra_in01,52,67,0 warp bra_in01_bra_in01#11 1,1,bra_in01,87,66 -bra_in01,85,67,0 warp bra_in01_bra_in01#12 1,1,bra_in01,50,66 -bra_in01,31,29,0 warp bra_in01_bra_in01#13 1,1,bra_in01,23,70 -bra_in01,25,70,0 warp bra_in01_bra_in01#14 1,1,bra_in01,32,26 -bra_in01,31,74,0 warp bra_in01_bra_in01#15 1,1,bra_in01,148,59 -bra_in01,148,57,0 warp bra_in01_bra_in01#16 1,1,bra_in01,31,72 diff --git a/npc/pre-re/warps/cities/dewata.txt b/npc/pre-re/warps/cities/dewata.txt deleted file mode 100644 index d5c0b7f93..000000000 --- a/npc/pre-re/warps/cities/dewata.txt +++ /dev/null @@ -1,21 +0,0 @@ -//===== rAthena Script ======================================= -//= Dewata Warp Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Warp Points for Dewata -//===== Additional Comments: ================================= -//= 1.0 First version -//= 1.1 Disabled warps that clash with quest warps. [Euphy] -//============================================================ - -dewata,44,252,0 warp dewata0001 1,1,dew_fild01,372,212 -dew_fild01,375,212,0 warp dewata0002 1,1,dewata,47,252 -//dew_fild01,57,273,0 warp dewata0003 1,1,dew_in01,16,34 -//dew_in01,16,31,0 warp dewata0004 1,1,dew_fild01,60,273 -dew_fild01,48,65,0 warp dewata0005 1,1,dew_dun02,302,30 -dew_dun02,305,30,0 warp dewata0006 1,1,dew_fild01,51,65 diff --git a/npc/pre-re/warps/cities/dicastes.txt b/npc/pre-re/warps/cities/dicastes.txt deleted file mode 100644 index 9ee6338fd..000000000 --- a/npc/pre-re/warps/cities/dicastes.txt +++ /dev/null @@ -1,192 +0,0 @@ -//===== rAthena Script ======================================= -//= El Dicastes Warp Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Warp Points for El Dicastes -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Added Elevators. -//============================================================ - -// Town Warps -dicastes01,283,285,0 warp eldicastes0001 1,1,dic_in01,45,31 -dic_in01,45,28,0 warp eldicastes0002 1,1,dicastes01,281,283 -dicastes01,163,297,0 warp eldicastes0003 1,1,dic_in01,372,102 -dic_in01,372,99,0 warp eldicastes0004 1,1,dicastes01,163,294 -dicastes01,94,259,0 warp eldicastes0005 1,1,dic_in01,390,52 -dic_in01,390,55,0 warp eldicastes0006 1,1,dicastes01,96,257 -dicastes01,136,103,0 warp eldicastes0007 1,1,dic_in01,26,99 -dic_in01,26,96,0 warp eldicastes0008 1,1,dicastes01,136,106 -dicastes01,255,175,0 warp eldicastes0009 1,1,dic_in01,345,271 -dic_in01,342,271,0 warp eldicastes0010 1,1,dicastes01,255,172 -dicastes01,198,353,0 warp eldicastes0011 1,1,dicastes02,120,81 -dicastes02,120,77,0 warp eldicastes0012 1,1,dicastes01,198,349 -dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,247 -dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,120,234 -dic_in01,138,226,0 warp eldicastes0015 1,1,dic_in01,242,177 -dic_in01,242,180,0 warp eldicastes0016 1,1,dic_in01,138,223 -dic_in01,300,248,0 warp eldicastes0017 1,1,dic_in01,262,191 - -// Elevators -dic_in01,46,288,4 script Elevator#01 111,{ - switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) { - case 1: - warp "dic_in01",46,286; - end; - case 2: - warp "dic_in01",36,212; - end; - case 3: - warp "dic_in01",122,282; - end; - case 4: - warp "dic_in01",122,201; - end; - } -} - -dic_in01,36,214,4 script Elevator#02 111,{ - switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) { - case 1: - warp "dic_in01",46,286; - end; - case 2: - warp "dic_in01",36,212; - end; - case 3: - warp "dic_in01",122,282; - end; - case 4: - warp "dic_in01",122,201; - end; - } -} - -dic_in01,122,284,4 script Elevator#03 111,{ - switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) { - case 1: - warp "dic_in01",46,286; - end; - case 2: - warp "dic_in01",36,212; - end; - case 3: - warp "dic_in01",122,282; - end; - case 4: - warp "dic_in01",122,201; - end; - } -} - -dic_in01,123,205,4 script Elevator#04 111,{ - switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) { - case 1: - warp "dic_in01",46,286; - end; - case 2: - warp "dic_in01",36,212; - end; - case 3: - warp "dic_in01",122,282; - end; - case 4: - warp "dic_in01",122,202; - end; - } -} - -dic_in01,44,116,4 script Elevator#05 111,{ - switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) { - case 1: - warp "dic_in01",42,116; - end; - case 2: - warp "dic_in01",110,108; - end; - case 3: - warp "dic_in01",178,108; - end; - case 4: - warp "dic_in01",260,116; - end; - } -} - -dic_in01,112,108,4 script Elevator#06 111,{ - switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) { - case 1: - warp "dic_in01",42,116; - end; - case 2: - warp "dic_in01",110,108; - end; - case 3: - warp "dic_in01",178,108; - end; - case 4: - warp "dic_in01",260,116; - end; - } -} - -dic_in01,180,108,4 script Elevator#07 111,{ - switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) { - case 1: - warp "dic_in01",42,116; - end; - case 2: - warp "dic_in01",110,108; - end; - case 3: - warp "dic_in01",178,108; - end; - case 4: - warp "dic_in01",260,116; - end; - } -} - -dic_in01,262,116,4 script Elevator#08 111,{ - switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) { - case 1: - warp "dic_in01",42,116; - end; - case 2: - warp "dic_in01",110,108; - end; - case 3: - warp "dic_in01",178,108; - end; - case 4: - warp "dic_in01",260,116; - end; - } -} - -dic_in01,388,272,4 script Elevator#09 111,{ - switch(select("Battle Room","Residence Area")) { - case 1: - warp "dic_in01",386,272; - end; - case 2: - warp "dic_in01",386,208; - end; - } -} - -dic_in01,388,208,4 script Elevator#10 111,{ - switch(select("Battle Room","Residence Area")) { - case 1: - warp "dic_in01",386,272; - end; - case 2: - warp "dic_in01",386,208; - end; - } -} diff --git a/npc/pre-re/warps/cities/eclage.txt b/npc/pre-re/warps/cities/eclage.txt deleted file mode 100644 index c67bf202f..000000000 --- a/npc/pre-re/warps/cities/eclage.txt +++ /dev/null @@ -1,33 +0,0 @@ -//===== rAthena Script ======================================= -//= Eclage Warp Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Warp Points for Eclage -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -// Town Warps -bif_fild02,292,351,0 warp eclage_field0001 1,1,ecl_fild01,205,74 -ecl_fild01,207,72,0 warp eclage_field0002 1,1,bif_fild02,294,349 -ecl_fild01,97,320,0 warp eclage_field0003 1,1,eclage,100,28 -eclage,98,26,0 warp eclage_field0004 1,1,ecl_fild01,97,317 -eclage,299,309,0 warp eclage_field0005 1,1,ecl_in01,47,11 -ecl_in01,47,8,0 warp eclage_field0006 1,1,eclage,297,307 -ecl_in01,8,67,0 warp eclage_field0007 1,1,ecl_hub01,38,94 -ecl_hub01,40,95,0 warp eclage_field0008 1,1,ecl_in01,11,67 -ecl_hub01,22,109,0 warp eclage_field0009 1,1,ecl_in02,98,7 -ecl_in02,98,4,0 warp eclage_field0010 1,1,ecl_hub01,23,107 -ecl_in02,81,18,0 warp eclage_field0011 1,1,ecl_in02,157,65 -ecl_in02,157,68,0 warp eclage_field0012 1,1,ecl_in02,83,18 -ecl_in01,84,68,0 warp eclage_field0013 1,1,ecl_hub01,107,107 -ecl_hub01,107,110,0 warp eclage_field0014 1,1,ecl_in01,81,68 -ecl_hub01,127,95,0 warp eclage_field0015 1,1,ecl_hub01,18,31 -ecl_hub01,18,34,0 warp eclage_field0016 1,1,ecl_hub01,124,95 -ecl_hub01,40,14,0 warp eclage_field0017 1,1,ecl_in03,144,17 -ecl_in03,144,14,0 warp eclage_field0018 1,1,ecl_hub01,40,11 diff --git a/npc/pre-re/warps/cities/malangdo.txt b/npc/pre-re/warps/cities/malangdo.txt deleted file mode 100644 index 11810196b..000000000 --- a/npc/pre-re/warps/cities/malangdo.txt +++ /dev/null @@ -1,63 +0,0 @@ -//===== rAthena Script ======================================= -//= Malangdo Island Warp Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Warp Points for Malangdo Island -//===== Additional Comments: ================================= -//= 1.0 First version -//============================================================ - -// Town Warps -malangdo,240,150,0 warp malangdo0001 1,1,mal_in01,12,16 -mal_in01,9,16,0 warp malangdo0002 1,1,malangdo,237,150 -mal_in01,20,15,0 warp malangdo0003 1,1,mal_in01,67,9 -mal_in01,67,12,0 warp malangdo0004 1,1,mal_in01,20,12 -malangdo,112,168,0 warp malangdo0005 1,1,mal_in01,18,164 -mal_in01,18,161,0 warp malangdo0006 1,1,malangdo,114,166 -mal_in01,18,173,0 warp malangdo0007 1,1,mal_in01,72,174 -mal_in01,75,174,0 warp malangdo0008 1,1,mal_in01,18,170 -mal_in01,73,170,0 warp malangdo0009 1,1,mal_in01,124,172 -mal_in01,124,175,0 warp malangdo0010 1,1,mal_in01,70,170 -malangdo,113,151,0 warp malangdo0011 1,1,mal_in01,27,119 -mal_in01,30,119,0 warp malangdo0012 1,1,malangdo,116,151 -mal_in01,20,119,0 warp malangdo0013 1,1,mal_in01,67,115 -mal_in01,67,118,0 warp malangdo0014 1,1,mal_in01,20,116 -malangdo,119,137,0 warp malangdo0015 1,1,mal_in01,35,217 -mal_in01,38,217,0 warp malangdo0016 1,1,malangdo,122,137 -mal_in01,11,218,0 warp malangdo0017 1,1,mal_in01,75,219 -mal_in01,75,222,0 warp malangdo0018 1,1,mal_in01,11,221 -mal_in01,79,219,0 warp malangdo0019 1,1,mal_in01,140,216 -mal_in01,140,213,0 warp malangdo0020 1,1,mal_in01,79,216 -malangdo,135,109,0 warp malangdo0021 1,1,mal_in01,18,75 -mal_in01,18,78,0 warp malangdo0022 1,1,malangdo,135,112 -mal_in01,18,67,0 warp malangdo0023 1,1,mal_in01,67,63 -mal_in01,67,66,0 warp malangdo0024 1,1,mal_in01,21,67 -malangdo,135,276,0 warp malangdo0025 1,1,mal_in01,163,16 -mal_in01,163,13,0 warp malangdo0026 1,1,malangdo,135,273 -malangdo,73,239,0 warp malangdo0027 1,1,mal_dun01,33,230 -mal_dun01,30,230,0 warp malangdo0028 1,1,malangdo,75,237 - -// Ship Warps -malangdo,162,163,0 warp malangdo_ship0001 1,1,mal_in02,57,61 -mal_in02,60,61,0 warp malangdo_ship0002 1,1,malangdo,164,161 -mal_in02,51,60,0 warp malangdo_ship0003 1,1,mal_in02,31,60 -mal_in02,34,60,0 warp malangdo_ship0004 1,1,mal_in02,54,60 -mal_in02,63,53,0 warp malangdo_ship0005 1,1,mal_in02,63,32 -mal_in02,63,35,0 warp malangdo_ship0006 1,1,mal_in02,63,56 -mal_in02,63,66,0 warp malangdo_ship0007 1,1,mal_in02,64,90 -mal_in02,64,87,0 warp malangdo_ship0008 1,1,mal_in02,63,63 -mal_in02,101,53,0 warp malangdo_ship0009 1,1,mal_in02,101,32 -mal_in02,101,35,0 warp malangdo_ship0010 1,1,mal_in02,101,56 -mal_in02,101,66,0 warp malangdo_ship0011 1,1,mal_in02,102,90 -mal_in02,102,87,0 warp malangdo_ship0012 1,1,mal_in02,101,63 -mal_in02,137,53,0 warp malangdo_ship0013 1,1,mal_in02,139,32 -mal_in02,139,35,0 warp malangdo_ship0014 1,1,mal_in02,137,56 -mal_in02,137,66,0 warp malangdo_ship0015 1,1,mal_in02,140,90 -mal_in02,140,87,0 warp malangdo_ship0016 1,1,mal_in02,137,63 -mal_in02,142,60,0 warp malangdo_ship0017 1,1,mal_in02,162,61 -mal_in02,159,61,0 warp malangdo_ship0018 1,1,mal_in02,139,60 diff --git a/npc/pre-re/warps/cities/malaya.txt b/npc/pre-re/warps/cities/malaya.txt deleted file mode 100644 index 3a8b1002e..000000000 --- a/npc/pre-re/warps/cities/malaya.txt +++ /dev/null @@ -1,46 +0,0 @@ -//===== rAthena Script ======================================= -//= Malaya Port Warp Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Warp Points for Malaya Port -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -// Town Warps -malaya,309,70,0 warp malaya_field0001 1,1,ma_in01,108,92 -ma_in01,105,92,0 warp malaya_field0002 1,1,malaya,310,67 -malaya,300,211,0 warp malaya_field0003 1,1,ma_in01,36,152 -ma_in01,33,152,0 warp malaya_field0004 1,1,malaya,297,211 -malaya,178,211,0 warp malaya_field0005 1,1,ma_in01,24,80 -ma_in01,24,77,0 warp malaya_field0006 1,1,malaya,178,208 -malaya,112,212,0 warp malaya_field0007 1,1,ma_in01,83,16 -ma_in01,86,16,0 warp malaya_field0008 1,1,malaya,115,212 -malaya,299,167,0 warp malaya_field0009 1,1,ma_in01,12,24 -ma_in01,9,24,0 warp malaya_field0010 1,1,malaya,296,167 -malaya,261,240,0 warp malaya_field0011 1,1,ma_in01,126,20 -ma_in01,126,17,0 warp malaya_field0012 1,1,malaya,261,237 -malaya,370,277,0 warp malaya_field0013 1,1,ma_fild01,40,272 -ma_fild01,37,272,0 warp malaya_field0014 1,1,malaya,367,277 -ma_fild01,266,359,0 warp malaya_field0015 1,1,ma_fild02,248,36 -ma_fild02,248,33,0 warp malaya_field0016 1,1,ma_fild01,266,356 -ma_fild01,251,190,0 warp malaya_field0017 1,1,ma_in01,108,160 -ma_in01,105,160,0 warp malaya_field0018 1,1,ma_fild01,249,192 -ma_fild01,288,52,0 warp malaya_field0019 1,1,ma_scene01,142,78 -ma_scene01,140,80,0 warp malaya_field0020 1,1,ma_fild01,288,55 - -// Car Warps -ma_zif01,30,22,0 warp malaya_car0001 1,1,malaya,241,238 -ma_zif02,30,22,0 warp malaya_car0002 1,1,malaya,71,43 -ma_zif03,30,22,0 warp malaya_car0003 1,1,malaya,284,129 -ma_zif04,30,22,0 warp malaya_car0004 1,1,malaya,134,247 -ma_zif05,30,22,0 warp malaya_car0005 1,1,malaya,341,150 -ma_zif06,30,22,0 warp malaya_car0006 1,1,malaya,294,293 -ma_zif07,30,22,0 warp malaya_car0007 1,1,malaya,239,221 -ma_zif08,30,22,0 warp malaya_car0008 1,1,malaya,59,246 -ma_zif09,30,22,0 warp malaya_car0009 1,1,malaya,254,68 diff --git a/npc/pre-re/warps/dungeons/bra_dun.txt b/npc/pre-re/warps/dungeons/bra_dun.txt deleted file mode 100644 index a151ed645..000000000 --- a/npc/pre-re/warps/dungeons/bra_dun.txt +++ /dev/null @@ -1,17 +0,0 @@ -//===== rAthena Script ======================================= -//= Brasilis Dungeon Warp -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= [Aegis Conversion] -//= Brasilis Dungeon warp script -//===== Additional Comments: ================================= -//= 1.0 First version. -//============================================================ - -bra_dun01,199,35,0 warp brad1tobrad2 1,1,bra_dun02,261,263 -bra_dun02,261,265,0 warp brad2tobrad1 1,1,bra_dun01,199,37 diff --git a/npc/pre-re/warps/dungeons/dic_dun.txt b/npc/pre-re/warps/dungeons/dic_dun.txt deleted file mode 100644 index 63d5e8f0b..000000000 --- a/npc/pre-re/warps/dungeons/dic_dun.txt +++ /dev/null @@ -1,24 +0,0 @@ -//===== rAthena Script ======================================= -//= Scaraba Hole Warp Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Warp Points for Scaraba Hole -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -dic_dun01,88,212,0 warp scarabahole0001 1,1,dic_dun01,168,228 -dic_dun01,164,228,0 warp scarabahole0002 1,1,dic_dun01,84,212 -dic_dun01,371,228,0 warp scarabahole0003 1,1,dic_dun01,32,156 -dic_dun01,28,156,0 warp scarabahole0004 1,1,dic_dun01,367,228 -dic_dun01,371,172,0 warp scarabahole0005 1,1,dic_dun01,32,100 -dic_dun01,28,100,0 warp scarabahole0006 1,1,dic_dun01,367,172 -dic_dun02,102,148,0 warp scarabahole0007 1,1,dic_dun01,290,103 -dic_dun01,370,100,0 warp scarabahole0008 1,1,dic_dun01,33,44 -dic_dun01,29,44,0 warp scarabahole0009 1,1,dic_dun01,366,100 -dic_dun03,102,148,0 warp scarabahole0010 1,1,dic_dun01,290,103 diff --git a/npc/pre-re/warps/dungeons/ecl_dun.txt b/npc/pre-re/warps/dungeons/ecl_dun.txt deleted file mode 100644 index 6d6bb321a..000000000 --- a/npc/pre-re/warps/dungeons/ecl_dun.txt +++ /dev/null @@ -1,24 +0,0 @@ -//===== rAthena Script ======================================= -//= Eclage Dungeon Warp Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Warp Points for Eclage Dungeon -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -ecl_fild01,182,82,0 warp eclage_dun0001 1,1,ecl_tdun01,60,13 -ecl_tdun01,61,11,0 warp eclage_dun0002 1,1,ecl_fild01,182,85 -ecl_tdun01,67,106,0 warp eclage_dun0003 1,1,ecl_tdun02,60,88 -ecl_tdun02,60,90,0 warp eclage_dun0004 1,1,ecl_tdun01,70,105 -ecl_tdun02,52,9,0 warp eclage_dun0005 1,1,ecl_tdun03,47,13 -ecl_tdun03,49,11,0 warp eclage_dun0006 1,1,ecl_tdun02,50,11 -ecl_tdun03,50,46,0 warp eclage_dun0007 1,1,ecl_tdun04,26,23 -ecl_tdun04,26,26,0 warp eclage_dun0008 1,1,ecl_tdun03,50,43 -ecl_tdun04,34,17,0 warp eclage_dun0009 1,1,ecl_fild01,183,73 -ecl_fild01,183,70,0 warp eclage_dun0010 1,1,ecl_tdun04,32,19 diff --git a/npc/pre-re/warps/fields/bif_fild.txt b/npc/pre-re/warps/fields/bif_fild.txt deleted file mode 100644 index d6f6505e4..000000000 --- a/npc/pre-re/warps/fields/bif_fild.txt +++ /dev/null @@ -1,22 +0,0 @@ -//===== rAthena Script ======================================= -//= Bifrost Field Warp Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Warp Points for Bifrost Field -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -splendide,275,390,0 warp bifrost_field0001 1,1,bif_fild01,316,50 -bif_fild01,318,48,0 warp bifrost_field0002 1,1,splendide,275,387 -bif_fild02,285,333,0 warp bifrost_field0003 1,1,mora,179,74 -mora,182,74,0 warp bifrost_field0004 1,1,bif_fild02,285,330 -bif_fild02,95,310,0 warp bifrost_field0005 1,1,mora,22,157 -mora,20,159,0 warp bifrost_field0006 1,1,bif_fild02,98,309 -bif_fild02,174,162,0 warp bifrost_field0007 1,1,mora,58,27 -mora,56,25,0 warp bifrost_field0008 1,1,bif_fild02,177,162 diff --git a/npc/pre-re/warps/fields/bra_fild.txt b/npc/pre-re/warps/fields/bra_fild.txt deleted file mode 100644 index 1f0fe24ba..000000000 --- a/npc/pre-re/warps/fields/bra_fild.txt +++ /dev/null @@ -1,16 +0,0 @@ -//===== rAthena Script ======================================= -//= Brasilis Fild Warps Script -//===== By: ================================================== -//= Protimus -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= [Aegis Conversion] -//= Warp Points for Brasilis -//===== Additional Comments: ================================= -//= 1.0 First version. -//============================================================ -bra_fild01,72,34,0 warp bra_fild01_brasilis 1,1,brasilis,309,334 -brasilis,308,336,0 warp brasilis_bra_fild01 1,1,bra_fild01,74,34 diff --git a/npc/pre-re/warps/fields/dic_fild.txt b/npc/pre-re/warps/fields/dic_fild.txt deleted file mode 100644 index 10c9a5635..000000000 --- a/npc/pre-re/warps/fields/dic_fild.txt +++ /dev/null @@ -1,19 +0,0 @@ -//===== rAthena Script ======================================= -//= El Dicastes Field Warp Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Warp Points for El Dicastes Field -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -dic_dun01,371,44,0 warp dic_field0001 1,1,dic_fild01,28,79 -dic_fild01,24,79,0 warp dic_field0002 1,1,dic_dun01,367,44 -dic_fild01,69,23,0 warp dic_field0003 1,1,dic_fild02,71,371 -dic_fild02,71,375,0 warp dic_field0004 1,1,dic_fild01,69,27 -dicastes01,199,34,0 warp dic_field0005 1,1,dic_fild01,150,277 diff --git a/npc/pre-re/warps/fields/man_fild.txt b/npc/pre-re/warps/fields/man_fild.txt deleted file mode 100644 index 55e799a69..000000000 --- a/npc/pre-re/warps/fields/man_fild.txt +++ /dev/null @@ -1,24 +0,0 @@ -//===== rAthena Script ======================================= -//= Manuk Field Warp Script -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= [Aegis Conversion] -//= Warp Points for Manuk Field -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Updated warps positions. [L0ne_W0lf] -//============================================================ - -man_fild01,35,232,0 warp man_fild01-2 1,1,mid_camp,341,176 -man_fild01,103,55,0 warp man_fild01-3 1,1,man_fild03,84,366 -man_fild03,84,369,0 warp man_fild03-1 1,1,man_fild01,103,58 - -man_fild01,372,230,0 warp man_fild01-4 1,1,man_fild02,34,261 -man_fild02,32,261,0 warp man_fild02-1 1,1,man_fild01,369,230 -man_fild02,139,41,0 warp man_fild02-2 1,1,manuk,112,356 -manuk,114,357,0 warp man_fild02-3 1,1,man_fild02,138,43 |