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Diffstat (limited to 'npc/pre-re/quests/collection/quest_hode.txt')
-rw-r--r--npc/pre-re/quests/collection/quest_hode.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/pre-re/quests/collection/quest_hode.txt b/npc/pre-re/quests/collection/quest_hode.txt
index 16cbf69aa..1e62fb4a5 100644
--- a/npc/pre-re/quests/collection/quest_hode.txt
+++ b/npc/pre-re/quests/collection/quest_hode.txt
@@ -38,7 +38,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "[Shone]";
mes "Have you finished hunting the 50 Hodes?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Shone]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Shone]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "[Shone]";
mes "Have you finished hunting the 50 Hodes?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Shone]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Shone]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "[Shone]";
mes "Have you finished hunting the 150 Hodes?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Shone]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Shone]";
mes "Ok then, well come back here if you change your mind.";
@@ -167,19 +167,19 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "[Shone]";
mes "Hey do you think you can help me?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Shone]";
mes "Thanks a lot, pal!";
next;
- switch(select("Gather Items:Hunt Hodes:Cancel")) {
+ switch(select("Gather Items", "Hunt Hodes", "Cancel")) {
case 1:
// Item turn in
mes "[Shone]";
mes "I am trying to collect ^00CE0025 Earthworm Peelings^000000.";
mes "I will reward you if you help.";
next;
- switch(select("I have 25 Earthworm Peelings:What was it again?")) {
+ switch(select("I have 25 Earthworm Peelings", "What was it again?")) {
case 1:
/*
if (checkweight(Orange_Potion,10) == 0) {
@@ -216,7 +216,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "Ah, ok I think you can help me out by hunting some Hodes.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Hodes:100 Hodes:150 Hodes")) {
+ switch(select("50 Hodes", "100 Hodes", "150 Hodes")) {
case 1:
mes "[Shone]";
mes "Come back when you've finished your task and I will give you a small reward.";