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Diffstat (limited to 'npc/pre-re/quests/collection/quest_golem.txt')
-rw-r--r--npc/pre-re/quests/collection/quest_golem.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/pre-re/quests/collection/quest_golem.txt b/npc/pre-re/quests/collection/quest_golem.txt
index 2ab40efc2..461a26a8a 100644
--- a/npc/pre-re/quests/collection/quest_golem.txt
+++ b/npc/pre-re/quests/collection/quest_golem.txt
@@ -38,7 +38,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "[Private Jeremy]";
mes "Have you finished hunting the 50 Golems?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "[Private Jeremy]";
mes "Have you finished hunting the 50 Golems?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "[Private Jeremy]";
mes "Have you finished hunting the 150 Golems?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
@@ -164,18 +164,18 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "Greetings citizen!";
mes "Say, how would you like to help me?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Thanks! I really appreciate it.";
next;
- switch(select("Gather Items:Hunt Golems:Cancel")) {
+ switch(select("Gather Items", "Hunt Golems", "Cancel")) {
case 1:
// Item turn in
mes "[Private Jeremy]";
mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen.";
next;
- switch(select("I have Stone Hearts:What did you need?")) {
+ switch(select("I have Stone Hearts", "What did you need?")) {
case 1:
if (countitem(Stone_Heart) > 24) {
mes "[Private Jeremy]";
@@ -203,7 +203,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "Ah, ok I think you can help me out by hunting some Golems.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Golems:100 Golems:150 Golems")) {
+ switch(select("50 Golems", "100 Golems", "150 Golems")) {
case 1:
mes "[Private Jeremy]";
mes "Come back when you've finished your task and I will give you a small reward.";