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Diffstat (limited to 'npc/pre-re/quests/collection/quest_frilldora.txt')
-rw-r--r--npc/pre-re/quests/collection/quest_frilldora.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/pre-re/quests/collection/quest_frilldora.txt b/npc/pre-re/quests/collection/quest_frilldora.txt
index 876101cca..77958ee96 100644
--- a/npc/pre-re/quests/collection/quest_frilldora.txt
+++ b/npc/pre-re/quests/collection/quest_frilldora.txt
@@ -38,7 +38,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "[Lemly]";
mes "Have you finished hunting the 50 Frilldora?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lemly]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lemly]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "[Lemly]";
mes "Have you finished hunting the 50 Frilldora?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lemly]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lemly]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "[Lemly]";
mes "Have you finished hunting the 150 Frilldora?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lemly]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lemly]";
mes "Ok then, well come back here if you change your mind.";
@@ -166,7 +166,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "[Lemly]";
mes "Think you could take some time to give me a hand?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Lemly]";
mes "I am looking for lizard ^FF0000Frills^000000.";
@@ -174,10 +174,10 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "[Lemly]";
mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study.";
next;
- switch(select("Gather Items:Hunt Frilldora:Cancel")) {
+ switch(select("Gather Items", "Hunt Frilldora", "Cancel")) {
case 1:
// Item turn in
- switch(select("I have some Frills:What did you need?")) {
+ switch(select("I have some Frills", "What did you need?")) {
case 1:
if (countitem(Lizard_Scruff) > 24) {
mes "[Lemly]";
@@ -207,7 +207,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "Ah, ok I think you can help me out by hunting some Frilldora.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) {
+ switch(select("50 Frilldora", "100 Frilldora", "150 Frilldora")) {
case 1:
mes "[Lemly]";
mes "Come back when you've finished your task and I will give you a small reward.";