diff options
Diffstat (limited to 'npc/pre-re/jobs/novice/novice.txt')
-rw-r--r-- | npc/pre-re/jobs/novice/novice.txt | 85 |
1 files changed, 41 insertions, 44 deletions
diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt index c88795463..a57bf5190 100644 --- a/npc/pre-re/jobs/novice/novice.txt +++ b/npc/pre-re/jobs/novice/novice.txt @@ -1,15 +1,13 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ep 10+ Novice Training Grounds -//===== By: ================================================== +//===== By: ================================================== //= Dr.Evil & MasterOfMuppets -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.4 -//===== Compatible With: ===================================== -//= rAthena SVN 3422+(Requires jA Script System) -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Novice Training Grounds -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.7D Added confirm character name thing on receptionist. [Kisuka] //= 1.8 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= NPCs are not backwards compatable, and will remove @@ -23,24 +21,24 @@ //= 2.3 Added fix to Hanson from GM-windsor- and Saithis. [L0ne_W0lf] //= 2.3a Correct a wrong variable name. (bugreport:2293) [Samuray22] //= 2.4 Corrected an error in Hanson. (bugreport:2374) [L0ne_W0lf] -//============================================================ +//============================================================ // Bulletin Board -new_1-1,66,114,4 script Bulletin Board#nv 111,{ +new_1-1,66,114,4 script Bulletin Board#nv HIDDEN_NPC,{ mes "^FF0000=================================^000000"; mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000"; mes "^FF0000=================================^000000"; close; } -new_1-1,144,116,2 script Guard#nv1 105,{ +new_1-1,144,116,2 script Guard#nv1 8W_SOLDIER,{ mes "[Training Grounds Guard]"; mes "Welcome to the Training Grounds."; mes "You are now in the outer court yard. Please go inside the castle to begin your training."; close; } -new_1-1,144,107,2 script Guard#nv2 105,{ +new_1-1,144,107,2 script Guard#nv2 8W_SOLDIER,{ mes "[Training Grounds Guard]"; if(rand(2)) { mes "Come in!"; @@ -62,7 +60,7 @@ new_1-1,144,107,2 script Guard#nv2 105,{ } // Receptionist -new_1-2,100,29,4 script Receptionist#nv1 86,{ +new_1-2,100,29,4 script Receptionist#nv1 4_M_04,{ mes "[Training Grounds Receptionist]"; mes "Hello, you look to be new here."; mes "What is your name?"; @@ -177,9 +175,9 @@ new_1-2,100,29,4 script Receptionist#nv1 86,{ close; } } -} +} -new_1-1,53,114,4 script Shion#nv1 727,{ +new_1-1,53,114,4 script Shion#nv1 4_F_JOB_HUNTER,{ if (nov_get_item04 > 9 || nov_get_item05 > 9) { mes "[Shion]"; mes "Hm...?"; @@ -351,7 +349,7 @@ new_1-1,53,114,4 script Shion#nv1 727,{ } // Interfaces Tutor -new_1-2,99,105,3 script Interfaces Tutor#nv1 751,{ +new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Kris]"; mes "You've completed all the essential courses. Have you spoken to the assistant tutors already? The field combat training will be your next course. Would you like to proceed?"; @@ -628,7 +626,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 751,{ } } -new_1-2,83,111,3 script Skill Tutor#nv 753,{ +new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Cecil]"; mes "Huh...?"; @@ -885,7 +883,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 753,{ } } -new_1-2,115,111,3 script Item Tutor#nv 726,{ +new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Alice]"; mes "Huh...?"; @@ -924,7 +922,6 @@ new_1-2,115,111,3 script Item Tutor#nv 726,{ } } else if (nov_get_item04 < 10) { - enable_items; mes "[Alice]"; mes "^666666*Yawn~*^000000"; mes "This is so boring."; @@ -1234,7 +1231,7 @@ new_1-2,115,111,3 script Item Tutor#nv 726,{ } } -new_1-2,118,108,3 script Kafra Employee#nv1 117,{ +new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{ mes "[Kafra Employee]"; mes "Welcome to"; mes "Kafra Corporation."; @@ -1533,7 +1530,7 @@ new_1-2,118,108,3 script Kafra Employee#nv1 117,{ } //Interface Assistant -new_1-2,161,182,5 script Instructor#nv 92,{ +new_1-2,161,182,5 script Instructor#nv 4_F_03,{ mes "[Edwin]"; mes "Welcome to my class."; mes "Choose the subject you"; @@ -1702,7 +1699,7 @@ new_1-2,161,182,5 script Instructor#nv 92,{ } } -new_1-2,182,182,3 script Somatology Instructor 754,{ +new_1-2,182,182,3 script Somatology Instructor 4_M_SAGE_A,{ mes "[Jare Riotte]"; mes "Welcome, new adventurer."; mes "I, Jare Riotte will help you to learn about the fundamental"; @@ -1893,7 +1890,7 @@ new_1-2,182,182,3 script Somatology Instructor 754,{ } } -new_1-2,184,172,1 script Understandings of Skills 47,{ +new_1-2,184,172,1 script Understandings of Skills 1_M_01,{ mes "[Leo Handerson]"; mes "Welcome~"; mes "Oh look at this"; @@ -2153,7 +2150,7 @@ new_1-2,184,172,1 script Understandings of Skills 47,{ } } -new_1-2,121,101,2 script Guide Soldier#nv1 105,{ +new_1-2,121,101,2 script Guide Soldier#nv1 8W_SOLDIER,{ mes "[Guide Soldier]"; mes "We Guide Soldiers provide location information at the entrance of every town. You can easily find us by our special uniforms."; next; @@ -2166,7 +2163,7 @@ new_1-2,121,101,2 script Guide Soldier#nv1 105,{ close; } -new_1-2,17,182,5 script Helper#nv 84,{ +new_1-2,17,182,5 script Helper#nv 4_M_02,{ if (nov_2nd_cos < 11) { mes "[Elmeen]"; mes "Congratulations!"; @@ -2452,7 +2449,7 @@ new_1-2,17,182,5 script Helper#nv 84,{ } } -new_1-2,38,182,3 script Entrance Guard#nv 92,{ +new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{ if (nov_2nd_cos == 0) { mes "[Muriel]"; mes "I'm sorry, but I can't let anybody who hasn't been instructed on fighting enter the Field Combat Training Grounds."; @@ -2620,7 +2617,7 @@ new_1-2,38,182,3 script Entrance Guard#nv 92,{ } //Teleport NPC -new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{ +new_1-3,95,30,4 script Trainer#nv1::NovHoffman 4_M_02,{ mes "[Hoffman]"; mes "Hey there~"; mes "I'm here to provide"; @@ -2657,7 +2654,7 @@ new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{ } else { warp "new_1-3",96,21; - } + } end; case 2: mes "[Hoffman]"; @@ -2693,12 +2690,12 @@ new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{ } } -new_2-3,95,30,4 duplicate(NovHoffman) Trainer#nv2 84 -new_3-3,95,30,4 duplicate(NovHoffman) Trainer#nv3 84 -new_4-3,95,30,4 duplicate(NovHoffman) Trainer#nv4 84 -new_5-3,95,30,4 duplicate(NovHoffman) Trainer#nv5 84 +new_2-3,95,30,4 duplicate(NovHoffman) Trainer#nv2 4_M_02 +new_3-3,95,30,4 duplicate(NovHoffman) Trainer#nv3 4_M_02 +new_4-3,95,30,4 duplicate(NovHoffman) Trainer#nv4 4_M_02 +new_5-3,95,30,4 duplicate(NovHoffman) Trainer#nv5 4_M_02 -new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 85,{ +new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 4_M_03,{ mes "[Keyman]"; mes "Good!!"; mes "Now you know how to fight"; @@ -2724,15 +2721,15 @@ new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 85,{ } } -new_2-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv2 85 -new_3-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv3 85 -new_4-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv4 85 -new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 85 +new_2-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv2 4_M_03 +new_3-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv3 4_M_03 +new_4-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv4 4_M_03 +new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 4_M_03 //Potato Merchant -new_1-2,28,185,4 shop Potato Merchant 90,516:15 +new_1-2,28,185,4 shop Potato Merchant 4_F_01,516:15 -new_1-4,100,29,1 script Hanson#nv 46,{ +new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ if (checkweight(909,400) == 0) { mes "[Hanson]"; mes "All of the items you are carrying must be quite a burden. Where did you get so much things? Please lighten your weight by getting rid of things you don't need."; @@ -3862,7 +3859,7 @@ S_UserJobchoice: mes "[Hanson]"; mes "The Mage Academy is located in the NorthWest in town. Please remember this."; } - else if (@menu == 3) { + else if (@menu == 3) { mes "to become a Merchant."; mes "You will be sent to"; mes "the town of Alberta."; @@ -3964,7 +3961,7 @@ S_UserJobchoice: } //Novice Instructor -new_1-4,91,22,4 script Bruce#nv 57,{ +new_1-4,91,22,4 script Bruce#nv 1_M_LIBRARYMASTER,{ if (Class == Job_Novice) { if (nov_3_swordman == 20) { mes "[Bruce]"; @@ -4281,11 +4278,11 @@ new_3-3,0,0,0,0 monster Fabre 1184,5,0,0,0 new_4-3,0,0,0,0 monster Fabre 1184,5,0,0,0 new_5-3,0,0,0,0 monster Fabre 1184,5,0,0,0 -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= 1.0 Added the New Novice Training Grounds, a big thanks [MasterOfMuppets] -//= to Dr.Evil who did 90% of the work =) +//= to Dr.Evil who did 90% of the work =) //= 1.0b Temp measure to stop exploits. [Vicious] //= 1.2 Removed Duplicates [Silent] //= 1.3 Removed Duplicates [Toms] @@ -4296,4 +4293,4 @@ new_5-3,0,0,0,0 monster Fabre 1184,5,0,0,0 //= 1.7a a bit of optimization [Lupus] //= 1.7b Corrected a little Typo Error. (bugreport:728) [Samuray22] //= 1.7C Corrected another Typo Error. (bugreport:740) [Samuray22] -//============================================================ +//============================================================ |