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-rw-r--r--npc/pre-re/jobs/novice/novice.txt85
1 files changed, 41 insertions, 44 deletions
diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt
index c88795463..a57bf5190 100644
--- a/npc/pre-re/jobs/novice/novice.txt
+++ b/npc/pre-re/jobs/novice/novice.txt
@@ -1,15 +1,13 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Ep 10+ Novice Training Grounds
-//===== By: ==================================================
+//===== By: ==================================================
//= Dr.Evil & MasterOfMuppets
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 2.4
-//===== Compatible With: =====================================
-//= rAthena SVN 3422+(Requires jA Script System)
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Novice Training Grounds
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.7D Added confirm character name thing on receptionist. [Kisuka]
//= 1.8 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= NPCs are not backwards compatable, and will remove
@@ -23,24 +21,24 @@
//= 2.3 Added fix to Hanson from GM-windsor- and Saithis. [L0ne_W0lf]
//= 2.3a Correct a wrong variable name. (bugreport:2293) [Samuray22]
//= 2.4 Corrected an error in Hanson. (bugreport:2374) [L0ne_W0lf]
-//============================================================
+//============================================================
// Bulletin Board
-new_1-1,66,114,4 script Bulletin Board#nv 111,{
+new_1-1,66,114,4 script Bulletin Board#nv HIDDEN_NPC,{
mes "^FF0000=================================^000000";
mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000";
mes "^FF0000=================================^000000";
close;
}
-new_1-1,144,116,2 script Guard#nv1 105,{
+new_1-1,144,116,2 script Guard#nv1 8W_SOLDIER,{
mes "[Training Grounds Guard]";
mes "Welcome to the Training Grounds.";
mes "You are now in the outer court yard. Please go inside the castle to begin your training.";
close;
}
-new_1-1,144,107,2 script Guard#nv2 105,{
+new_1-1,144,107,2 script Guard#nv2 8W_SOLDIER,{
mes "[Training Grounds Guard]";
if(rand(2)) {
mes "Come in!";
@@ -62,7 +60,7 @@ new_1-1,144,107,2 script Guard#nv2 105,{
}
// Receptionist
-new_1-2,100,29,4 script Receptionist#nv1 86,{
+new_1-2,100,29,4 script Receptionist#nv1 4_M_04,{
mes "[Training Grounds Receptionist]";
mes "Hello, you look to be new here.";
mes "What is your name?";
@@ -177,9 +175,9 @@ new_1-2,100,29,4 script Receptionist#nv1 86,{
close;
}
}
-}
+}
-new_1-1,53,114,4 script Shion#nv1 727,{
+new_1-1,53,114,4 script Shion#nv1 4_F_JOB_HUNTER,{
if (nov_get_item04 > 9 || nov_get_item05 > 9) {
mes "[Shion]";
mes "Hm...?";
@@ -351,7 +349,7 @@ new_1-1,53,114,4 script Shion#nv1 727,{
}
// Interfaces Tutor
-new_1-2,99,105,3 script Interfaces Tutor#nv1 751,{
+new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{
if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) {
mes "[Kris]";
mes "You've completed all the essential courses. Have you spoken to the assistant tutors already? The field combat training will be your next course. Would you like to proceed?";
@@ -628,7 +626,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 751,{
}
}
-new_1-2,83,111,3 script Skill Tutor#nv 753,{
+new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{
if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) {
mes "[Cecil]";
mes "Huh...?";
@@ -885,7 +883,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 753,{
}
}
-new_1-2,115,111,3 script Item Tutor#nv 726,{
+new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{
if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) {
mes "[Alice]";
mes "Huh...?";
@@ -924,7 +922,6 @@ new_1-2,115,111,3 script Item Tutor#nv 726,{
}
}
else if (nov_get_item04 < 10) {
- enable_items;
mes "[Alice]";
mes "^666666*Yawn~*^000000";
mes "This is so boring.";
@@ -1234,7 +1231,7 @@ new_1-2,115,111,3 script Item Tutor#nv 726,{
}
}
-new_1-2,118,108,3 script Kafra Employee#nv1 117,{
+new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{
mes "[Kafra Employee]";
mes "Welcome to";
mes "Kafra Corporation.";
@@ -1533,7 +1530,7 @@ new_1-2,118,108,3 script Kafra Employee#nv1 117,{
}
//Interface Assistant
-new_1-2,161,182,5 script Instructor#nv 92,{
+new_1-2,161,182,5 script Instructor#nv 4_F_03,{
mes "[Edwin]";
mes "Welcome to my class.";
mes "Choose the subject you";
@@ -1702,7 +1699,7 @@ new_1-2,161,182,5 script Instructor#nv 92,{
}
}
-new_1-2,182,182,3 script Somatology Instructor 754,{
+new_1-2,182,182,3 script Somatology Instructor 4_M_SAGE_A,{
mes "[Jare Riotte]";
mes "Welcome, new adventurer.";
mes "I, Jare Riotte will help you to learn about the fundamental";
@@ -1893,7 +1890,7 @@ new_1-2,182,182,3 script Somatology Instructor 754,{
}
}
-new_1-2,184,172,1 script Understandings of Skills 47,{
+new_1-2,184,172,1 script Understandings of Skills 1_M_01,{
mes "[Leo Handerson]";
mes "Welcome~";
mes "Oh look at this";
@@ -2153,7 +2150,7 @@ new_1-2,184,172,1 script Understandings of Skills 47,{
}
}
-new_1-2,121,101,2 script Guide Soldier#nv1 105,{
+new_1-2,121,101,2 script Guide Soldier#nv1 8W_SOLDIER,{
mes "[Guide Soldier]";
mes "We Guide Soldiers provide location information at the entrance of every town. You can easily find us by our special uniforms.";
next;
@@ -2166,7 +2163,7 @@ new_1-2,121,101,2 script Guide Soldier#nv1 105,{
close;
}
-new_1-2,17,182,5 script Helper#nv 84,{
+new_1-2,17,182,5 script Helper#nv 4_M_02,{
if (nov_2nd_cos < 11) {
mes "[Elmeen]";
mes "Congratulations!";
@@ -2452,7 +2449,7 @@ new_1-2,17,182,5 script Helper#nv 84,{
}
}
-new_1-2,38,182,3 script Entrance Guard#nv 92,{
+new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{
if (nov_2nd_cos == 0) {
mes "[Muriel]";
mes "I'm sorry, but I can't let anybody who hasn't been instructed on fighting enter the Field Combat Training Grounds.";
@@ -2620,7 +2617,7 @@ new_1-2,38,182,3 script Entrance Guard#nv 92,{
}
//Teleport NPC
-new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{
+new_1-3,95,30,4 script Trainer#nv1::NovHoffman 4_M_02,{
mes "[Hoffman]";
mes "Hey there~";
mes "I'm here to provide";
@@ -2657,7 +2654,7 @@ new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{
}
else {
warp "new_1-3",96,21;
- }
+ }
end;
case 2:
mes "[Hoffman]";
@@ -2693,12 +2690,12 @@ new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{
}
}
-new_2-3,95,30,4 duplicate(NovHoffman) Trainer#nv2 84
-new_3-3,95,30,4 duplicate(NovHoffman) Trainer#nv3 84
-new_4-3,95,30,4 duplicate(NovHoffman) Trainer#nv4 84
-new_5-3,95,30,4 duplicate(NovHoffman) Trainer#nv5 84
+new_2-3,95,30,4 duplicate(NovHoffman) Trainer#nv2 4_M_02
+new_3-3,95,30,4 duplicate(NovHoffman) Trainer#nv3 4_M_02
+new_4-3,95,30,4 duplicate(NovHoffman) Trainer#nv4 4_M_02
+new_5-3,95,30,4 duplicate(NovHoffman) Trainer#nv5 4_M_02
-new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 85,{
+new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 4_M_03,{
mes "[Keyman]";
mes "Good!!";
mes "Now you know how to fight";
@@ -2724,15 +2721,15 @@ new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 85,{
}
}
-new_2-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv2 85
-new_3-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv3 85
-new_4-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv4 85
-new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 85
+new_2-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv2 4_M_03
+new_3-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv3 4_M_03
+new_4-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv4 4_M_03
+new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 4_M_03
//Potato Merchant
-new_1-2,28,185,4 shop Potato Merchant 90,516:15
+new_1-2,28,185,4 shop Potato Merchant 4_F_01,516:15
-new_1-4,100,29,1 script Hanson#nv 46,{
+new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
if (checkweight(909,400) == 0) {
mes "[Hanson]";
mes "All of the items you are carrying must be quite a burden. Where did you get so much things? Please lighten your weight by getting rid of things you don't need.";
@@ -3862,7 +3859,7 @@ S_UserJobchoice:
mes "[Hanson]";
mes "The Mage Academy is located in the NorthWest in town. Please remember this.";
}
- else if (@menu == 3) {
+ else if (@menu == 3) {
mes "to become a Merchant.";
mes "You will be sent to";
mes "the town of Alberta.";
@@ -3964,7 +3961,7 @@ S_UserJobchoice:
}
//Novice Instructor
-new_1-4,91,22,4 script Bruce#nv 57,{
+new_1-4,91,22,4 script Bruce#nv 1_M_LIBRARYMASTER,{
if (Class == Job_Novice) {
if (nov_3_swordman == 20) {
mes "[Bruce]";
@@ -4281,11 +4278,11 @@ new_3-3,0,0,0,0 monster Fabre 1184,5,0,0,0
new_4-3,0,0,0,0 monster Fabre 1184,5,0,0,0
new_5-3,0,0,0,0 monster Fabre 1184,5,0,0,0
-//============================================================
+//============================================================
// Old changelog
-//============================================================
+//============================================================
//= 1.0 Added the New Novice Training Grounds, a big thanks [MasterOfMuppets]
-//= to Dr.Evil who did 90% of the work =)
+//= to Dr.Evil who did 90% of the work =)
//= 1.0b Temp measure to stop exploits. [Vicious]
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Removed Duplicates [Toms]
@@ -4296,4 +4293,4 @@ new_5-3,0,0,0,0 monster Fabre 1184,5,0,0,0
//= 1.7a a bit of optimization [Lupus]
//= 1.7b Corrected a little Typo Error. (bugreport:728) [Samuray22]
//= 1.7C Corrected another Typo Error. (bugreport:740) [Samuray22]
-//============================================================
+//============================================================