summaryrefslogtreecommitdiff
path: root/npc/pre-re/jobs/1-1/thief.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/pre-re/jobs/1-1/thief.txt')
-rw-r--r--npc/pre-re/jobs/1-1/thief.txt587
1 files changed, 189 insertions, 398 deletions
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt
index 4ee8832f9..956b5c277 100644
--- a/npc/pre-re/jobs/1-1/thief.txt
+++ b/npc/pre-re/jobs/1-1/thief.txt
@@ -1,43 +1,33 @@
-//===== rAthena Script =======================================
-//= Thief Job Quest
-//===== By: ==================================================
-//= rAthena dev team
-//===== Current Version: =====================================
-//= 1.8
-//===== Compatible With: =====================================
+//===== rAthena Script =======================================
+//= Renewal Thief Job Change
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Thief classes
-//===== Additional Comments: =================================
-//= Fully working
-//= v1.1 Added instant job change for High Novice [Lupus]
-//= 1.3 Added Baby Class support [Lupus]
-//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= Fixed possible EXP abuse [Lupus]
-//= 1.5 Now saves/restores all quest skills [Lupus]
-//= 1.6 Merged back JFunc [Lupus] 1.6a typos
-//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_ToHigh"
-//= 1.8 Added Quest Log commands. [L0ne_W0lf]
-//============================================================
-
-moc_prydb1,39,129,2 script Thief Guide 69,{
+//===== Description: =========================================
+//= Job Change to Thief Class
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Kisuka]
+//= 1.1 Added Baby job change support. [Masao]
+//============================================================
+moc_prydb1,39,129,2 script Thief Guildsman 69,{
if (Upper == 1) {
- if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) {
+ if (FJOB == Job_Guillotine_Cross || FJOB == Job_Shadow_Chaser) {
if (Class == Job_Novice_High) {
- mes "[Thief Guide]";
+ mes "[Thief Guildsman]";
mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?";
next;
if (getskilllv("NV_BASIC") < 9) {
- mes "[Thief Guide]";
+ mes "[Thief Guildsman]";
mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training.";
next;
- mes "[Thief Guide]";
+ mes "[Thief Guildsman]";
mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!";
close;
}
- mes "[Thief Guide]";
+ mes "[Thief Guildsman]";
mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want...";
next;
skill 143,0,0;
@@ -46,315 +36,202 @@ moc_prydb1,39,129,2 script Thief Guide 69,{
skill 150,1,0;
skill 151,1,0;
skill 152,1,0;
- mes "[Thief Guide]";
+ mes "[Thief Guildsman]";
mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~";
close;
}
- else {
- mes "[Thief Guide]";
- if (sex)
- mes "Hey, dude.";
- else
- mes "Hey, baby~";
- close;
- }
- }
- else {
- mes "[Thief Guide]";
- if (sex)
+ mes "[Thief Guildsman]";
+ if (Sex == 1) {
mes "Hey, dude.";
- else
- mes "Hey, baby.";
- mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!";
+ } else {
+ mes "Hey, baby~";
+ }
close;
}
+ mes "[Thief Guildsman]";
+ if (Sex == 1) {
+ mes "Hey, dude.";
+ } else {
+ mes "Hey, baby~";
+ }
+ mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!";
+ close;
}
- if (BaseJob == Job_Thief) {
- mes "[Thief Guide]";
- mes "If you have a problem, feel free to speak to me anytime, alright?";
+ if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) {
+ mes "[Thief Guildsman]";
+ mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
close;
}
- else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
- mes "[Thief Guide]";
+ if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) {
+ mes "[Thief Guildsman]";
mes "What the heck...?";
- switch(Class) {
- case 1:
+ switch (Class) {
+ case Job_Swordman:
mes "Huh.";
mes "Now, that's";
mes "a big sword.";
next;
- mes "[Thief Guide]";
+ mes "[Thief Guildsman]";
mes "So...";
mes "Trying to make";
mes "up for something";
mes "...Buddy?";
- break;
- case 2:
+ close;
+ case Job_Mage:
mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country...";
next;
- mes "[Thief Guide]";
+ mes "[Thief Guildsman]";
mes "Oh wait,";
mes "it's not...";
mes "Get outta here!";
- break;
- case 3:
+ close;
+ case Job_Archer:
mes "Man, shouldn't you";
mes "Archers be playing";
mes "in the forest";
mes "or something?";
- break;
- case 4:
- mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?";
- break;
- case 5:
+ close;
+ case Job_Merchant:
mes "You're a Merchant,";
mes "right? Why are you";
mes "walking into a den";
mes "of Thieves?!";
next;
- mes "[Thief Guide]";
+ mes "[Thief Guildsman]";
mes "It's like you're begging";
mes "us to steal from you!";
mes "Come on, hurry and";
mes "get outta here~";
- break;
- case 8:
- mes "Oh my God...";
- mes "Am I dying?";
- next;
- mes "[Thief Guide]";
- mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds.";
close;
- case 12:
+ case Job_Acolyte:
+ mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?";
+ close;
+ case Job_Assassin:
mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now...";
close;
- case 17:
+ close;
+ case Job_Rogue:
mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!";
close;
- }
- next;
- mes "[Thief Guide]";
- mes "*Sigh* Look, there's really no need for you to be in this kind of place. You oughta go where you ought to go.";
- close;
- }
- if (job_thief_q == 3 && countitem(1069) > 0 || countitem(1070) > 0) {
- mes "[Thief Guide]";
- mes "Hmmm?";
- mes "You gathered Mushrooms for";
- mes "the Thief test, right?";
- next;
- mes "[Thief Guide]";
- mes "Here, talk to the other guy right next to me. He's the one in charge of checking your Mushrooms.";
- close;
- }
- else if (job_thief_q == 3) {
- mes "[Thief Guide]";
- mes "So how was the";
- mes "Mushroom Farm?";
- mes "Have any fun?";
- next;
- if (select("Yeah, kinda Cool.:It was horrible.") == 1) {
- mes "[Thief Guide]";
- mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another.";
close;
- }
- mes "[Thief Guide]";
- mes "Yeah? I've been there too, so I can see why that place isn't everyone's cup of tea. Still, being a Thief isn't all glamour and trendy night life.";
- close;
- }
- if (job_thief_q == 2) {
- mes "[Thief Guide]";
- mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?";
- next;
- if (select("Yes.:No, that's okay.") == 1) {
- mes "[Thief Guide]";
- mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully.";
- next;
- mes "[Thief Guide]";
- mes "Alright, for your test, you gotta steal Mushrooms from a farm. Don't worry, the guy who owns the farm deserves to be robbed.";
- next;
- mes "[Thief Guide]";
- mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000.";
- next;
- mes "[Thief Guide]";
- mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park.";
- next;
- mes "[Thief Guide]";
- mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected.";
- next;
- mes "[Thief Guide]";
- mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test.";
- next;
- mes "[Thief Guide]";
- mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns.";
- next;
- mes "[Thief Guide]";
- mes "Speak to that guy, and he'll take you to the farm through the backdoor.";
+ case Job_Priest:
+ mes "Oh my God...";
+ mes "Am I dying?";
next;
- mes "[Thief Guide]";
- mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates.";
+ mes "[Thief Guildsman]";
+ mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds.";
close;
}
- mes "[Thief Guide]";
- mes "Huh. For a second there, I thought you had something really important to tell me.";
+ next;
+ if (Sex == 1) {
+ mes "Hey, dude.";
+ }
+ else {
+ mes "Hey, baby~";
+ }
+ mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!";
close;
}
- mes "[Thief Guide]";
- if (job_thief_q == 0) {
- mes "What brings you down";
- mes "here to this rathole?";
- }
- else {
- mes "Ah...";
- mes "You came back.";
- mes "Are you sure you're";
- mes "ready to try again?";
- }
- next;
- if (select("Hey, I came here to be a Thief!:Nah, I'm just looking around.") == 1) {
- if (job_thief_q == 0) {
- mes "[Thief Guide]";
- mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be.";
- next;
- mes "[Thief Guide]";
- mes "Still...";
- mes "Do you really";
- mes "want to be";
- mes "a Thief?";
- next;
- switch(select("Yeah.:No, just wasting your time.:Why did you become a Thief?")) {
- case 1:
- mes "[Thief Guide]";
- mes "Really...";
- break;
- case 2:
- mes "[Thief Guide]";
- mes "Yeah...";
- mes "I can see that.";
- break;
- case 3:
- mes "[Thief Guide]";
- mes "Me...?";
- mes "I had no choice at the time. It was either steal or starve. But it's not like I need to give you my life story.";
- break;
- }
- next;
- mes "[Thief Guide]";
- mes "So do you want to";
- mes "apply to become";
- mes "a Thief or not?";
- next;
- switch(select("Yes, I will.:I'm too scared to be a Thief!")) {
- case 1:
- mes "[Thief Guide]";
- mes "Alright, tell";
- mes "me your name.";
- next;
- mes "[Thief Guide]";
- mes "" + strcharinfo(0) + "?";
- mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second.";
- set job_thief_q,1;
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Thief Guildsman]";
+ if (Sex == 1) {
+ mes "Ehh... Seems like a beloved son of a rich family, but why are you here in this dirty place?";
+ }
+ else {
+ mes "Ehh... Seems like a beloved daughter of a rich family, but why are you here in this dirty place?";
+ }
+ next;
+ switch (select("I want to be a Thief.:Nothing.")) {
+ case 1:
+ if (THF_Q == 0) {
+ mes "[Thief Guildsman]";
+ mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?";
+ mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'";
next;
- mes "[Thief Guide]";
- mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready.";
+ mes "[Thief Guildsman]";
+ mes "Do you want to be a thief so badly?";
next;
- switch(select("Yeah, I'm ready.:No, I'm not ready yet.")) {
+ switch (select("Yes.:No.:How about you?")) {
case 1:
+ mes "[Thief Guildsman]";
+ mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?";
+ mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'";
+ next;
break;
case 2:
- mes "[Thief Guide]";
- mes "Not ready?";
- mes "How can you";
- mes "not be ready?!";
+ mes "[Thief Guildsman]";
+ mes "Then why are you here? Do you think you can become a thief so easily?";
+ next;
+ break;
+ case 3:
+ mes "[Thief Guildsman]";
+ mes "Eh..? me? me?";
+ mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter.";
+ next;
+ break;
+ }
+ mes "[Thief Guildsman]";
+ mes "Anyway, in the outside world, never say that you want to be a Thief!!";
+ next;
+ mes "[Thief Guildsman]";
+ mes "So, do you want to apply for being a Thief?";
+ next;
+ if (select("Yes, I do.:No.") == 1) {
+ mes "[Thief Guildsman]";
+ mes "Alright, tell me your name. Huh? What?";
+ mes "" + strcharinfo(0) + ". " + strcharinfo(0) + ", right...?";
+ next;
+ if (getskilllv("NV_BASIC") < 9) {
+ mes "[Thief Guildsman]";
+ mes "I can see your strong will to become a Thief......";
+ mes "But only with your will, you cannot make it in a real fight, can you? So go and reach at least Basic Skill Level 9.";
+ close;
+ }
+ mes "[Thief Guildsman]";
+ mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief.";
+ mes "" + strcharinfo(0) + ". I now decree that you have passed this interview. Good work!";
+ set THF_Q,1;
+ next;
+ mes "[Thief Guildsman]";
+ mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
+ mes "If you want to become a Thief, ask the guy next to me.";
close;
}
- break;
- case 2:
- mes "[Thief Guide]";
- mes "Too scared?!?";
- mes "Hahahahahahah!";
- mes "Oh, please...!";
- mes "That's hilarious!";
+ mes "[Thief Guildsman]";
+ mes "Well... do what you want to do~ Go your way~";
close;
}
- }
- else {
- mes "[Thief Guide]";
- mes "Okay...";
- mes "Give me";
- mes "one second.";
+ if (THF_Q == 1) {
+ mes "[Thief Guildsman]";
+ mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
+ mes " If you want to become a Thief, ask the sharp-eyed guy next to me.";
+ close;
+ }
+ mes "[Thief Guildsman]";
+ mes "Oh, before I let you go... ...did you take any mushrooms?";
+ mes "... ...It was a joke.";
+ mes "You don't need to do a test, and if you want to jobchange, you can do it directly.";
next;
- }
- mes "[Thief Guide]";
- mes "Your name is...";
- mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see...";
- next;
- mes "[Thief Guide]";
- if (getskilllv("NV_BASIC") < 9) {
- mes "Isn't that cute? I can see you're ambitious, but you gotta learn all of the Basic Skills before you can become a Thief.";
+ mes "[Thief Guildsman]";
+ mes "In short it was just a joke.";
+ mes "Ha ha ha ha ha!!";
close;
- }
- mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief.";
- next;
- mes "[Thief Guide]";
- mes "Because I feel like it, I now decree that you have passed this interview. Good work!";
- set job_thief_q,2;
- setquest 1013;
- next;
- mes "[Thief Guide]";
- mes "Now, your actual abilities will need to be tested. Do you know anything about the test?";
- next;
- switch(select("Yes, I do.:Sorry, I don't.")) {
- case 1:
- mes "[Thief Guide]";
- mes "Oh yeah? Well, this makes things a lot easier.";
- break;
case 2:
- mes "[Thief Guide]";
- mes "Alright, let me inform you then. Listen carefully. This test decides if you are worthy of becoming a Thief.";
- next;
- mes "[Thief Guide]";
- mes "You will be sneaking to Shibu's Farm. He is the worst Merchant, in terms of character, in Morroc.";
- next;
- mes "[Thief Guide]";
- mes "Alright, for your test, you gotta steal Mushrooms from his farm. Don't worry, that guy deserves to be robbed.";
- next;
- mes "[Thief Guide]";
- mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000.";
- next;
- mes "[Thief Guide]";
- mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park.";
- next;
- mes "[Thief Guide]";
- mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected.";
- next;
- mes "[Thief Guide]";
- mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test.";
- next;
- mes "[Thief Guide]";
- mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns.";
- next;
- mes "[Thief Guide]";
- mes "Speak to that guy, and he'll take you to the farm through the backdoor.";
- next;
- mes "[Thief Guide]";
- mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates.";
+ mes "[Thief Guildsman]";
+ mes "You know you cannot be a thief without an application.....";
+ mes "What's on your mind..?";
+ close;
}
- next;
- mes "[Thief Guide]";
- mes "Don't forget to make plans and prepare yourself before you go inside the Mushroom Farm. Move as quickly as you can and try not to get killed, alright?";
- close;
}
- close;
}
moc_prydb1,42,133,2 script Comrade 118,{
- if (BaseJob == Job_Thief) {
+ if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) {
mes "[Brad]";
- mes "We don't have any special events yet. Come some other time when there's news, alright?";
+ mes "I don't have any special events now. So go on your way and come back later.";
close;
}
- else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
+ if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) {
mes "[Comrade]";
mes "Um...";
mes "You don't look";
@@ -365,156 +242,81 @@ moc_prydb1,42,133,2 script Comrade 118,{
mes "you doing here anyway?";
close;
}
- if (job_thief_q == 0 || job_thief_q == 1) {
+ if (THF_Q == 0) {
mes "[Comrade]";
- mes "What's the matter? If you want to be a Thief, speak to the girl beside me.";
+ mes "What's the matter? If you want to be a Thief, speak to the woman beside me.";
close;
}
- else if (job_thief_q == 2) {
- mes "[Comrade]";
- mes "Did you pass the interview?";
- mes "Then what are you waiting for?";
- close;
- }
- else if (job_thief_q == 3) {
- mes "[Comrade]";
- mes "Ah, the guide told me about you. So, let me check your mushrooms...";
- if (countitem(1069) == 0 && countitem(1070) == 0) {
- next;
- mes "[Comrade]";
- mes "What the hell...";
- mes "You don't have any Mushrooms at all! Go back and get them. Otherwise, you won't pass the test and become a Thief!";
- close;
- }
- next;
- set .@thief_item1,countitem(1069) * 3;
- set .@thief_item2,countitem(1070);
- set .@total_thief,.@thief_item1 + .@thief_item2;
- set .@money_thief,((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200;
- mes "[Comrade]";
- if (countitem(1069) != 0) {
- mes "First, let me check the Orange Net Mushrooms you got.";
- mes "Huh, " + countitem(1069) + " of them.";
- }
- if (countitem(1070) != 0)
- mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(1070) + " you gathered.";
- next;
- mes "[Comrade]";
- mes "So that would";
- mes "bring your total to...";
- next;
- mes "[Comrade]";
- mes "Hmmm. " + .@total_thief + " degrees, multiplied by the speed of light, divided by the integral of pi times height plus the absolute value of politics...";
- next;
- mes "[Comrade]";
- mes "Okay!";
- mes "I got it.";
+ if (THF_Q == 1) {
+ mes "[Thief Guildsman]";
+ mes "Alright. You must have passed the job interview, huh?";
+ mes "Good. I'll accept you.";
+ mes "Let's begin the job-changing ceremony of our guild!";
next;
- mes "[Comrade]";
- if (.@total_thief > 25) {
- mes "You got more";
- mes "than 25 points!";
- mes "Awesome!";
- }
- else if (.@total_thief == 25) {
- mes "Exactly 25 points!";
- mes "You did it! Badass!";
- }
- else {
- mes "Definitely less than the 25 points you need to pass. Go out there and get me more Mushrooms!";
- close;
+ mes "[Leader of Thief Guild 'E']";
+ mes "" + strcharinfo(0) + "...";
+ mes "'For those who are ready, the moonlight shall open the way. You are now one of us.'";
+ skill 143,0,1;
+ if(Class == Job_Baby){
+ jobchange Job_Baby_Thief;
+ } else {
+ jobchange Job_Thief;
}
+ getitem 13041,1; //N_Main_Gauche
+ erasequest 1013;
next;
- mes "[Comrade]";
- mes strcharinfo(0) + "...";
- mes "You have passed the official Thief Test. You are now one of us.";
- if (countitem(1069) != 0) delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
- if (countitem(1070) != 0) delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
- callfunc "Job_Change",Job_Thief;
- callfunc "F_ClearJobVar";
- completequest 1013;
- next;
- mes "[Comrade]";
- mes "Congratulations on becoming a Thief! From now, be an honorable representative of the Thief's Guild.";
- next;
- mes "[Comrade]";
- mes "If you bring disgrace to our guild, you will be killed. I expect you to bring our comrades pride.";
+ mes "[Leader of Thief Guild 'E']";
+ mes "'Congratulations on becoming a Thief!'";
+ mes "'From now, be an honorable representative of the Thief's Guild.'";
+ mes "'If you bring disgrace to our guild, you will be killed.'";
+ mes "'Anyway, I expect you to be a great Thief.'";
next;
mes "[Brad]";
- mes "*Ahem* Welcome to the Guild, comrade! I'm Brad, and I'm in charge of human resources here.";
+ mes "*Ahem* Welcome to the Guild, comrade!";
+ mes "I'm Brad, and I'm in charge of human resources here.";
+ mes "I'm not sure for now but you'll have more chances to see me later on.";
next;
mes "[Brad]";
- mes "Here is a small subsidy for a Newbie like you. Spend it whereever you want. Alright then, I'll see you around~";
- set zeny,zeny+.@money_thief;
+ mes "Okay, I've done what I can do to you, so go on your way. I'm a quite busy man.";
+ mes "Alright then, I'll see you around~";
close;
}
}
moc_ruins,141,125,3 script Mr. Irrelevant 83,{
- if (BaseJob == Job_Thief) {
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
mes "[Mr. Irrelevant]";
mes "Ah, I see that you are now a Thief. I always knew you'd join us.";
next;
mes "[Mr. Irrelevant]";
- mes "Stealing from a Mushroom farm is too easy for you now. You should build up your skills and master our craft.";
+ mes "Why don't you leave this place?";
close;
}
- else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
- mes "[Mr. Irrelevant]";
- switch(rand(4)) {
+ if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) {
+ set .@rand,rand(1,5);
+ switch(.@rand){
+ mes "[Mr. Irrelevant]";
case 1:
- mes "I could use a good, hard drink.";
+ mes "Today looks like a good day to go to the pyramids and hunt with some of my friends.";
close;
case 2:
+ mes "I could use a good, hard drink.";
+ close;
+ case 3:
mes "Gimme your money.";
next;
mes "[Mr. Irrelevant]";
mes "Kidding, I'm off the clock.";
close;
- case 3:
+ case 4:
mes "WHO YOU CALLING A PSYCHO?!?!";
close;
- case 4:
+ case 5:
mes "I've got nothing to say to you. Would you mind leaving me alone?";
close;
- default:
- mes "Today looks like a good day to go to the pyramids and hunt with some of my friends.";
- close;
- }
- }
- if (job_thief_q == 3) {
- mes "[Mr. Irrelevant]";
- mes "Hahahahaha~!";
- mes "You haven't";
- mes "passed the test yet?";
- mes "Alright, I'll let you in...";
- close2;
- switch(rand(5)) {
- case 1: warp "job_thief1",228,106; end;
- case 2: warp "job_thief1",38,50; end;
- case 3: warp "job_thief1",66,331; end;
- case 4: warp "job_thief1",196,331; end;
- default: warp "job_thief1",309,234; end;
}
}
- else if (job_thief_q == 2) {
- mes "[Mr. Irrelevant]";
- mes "Hmm...";
- mes "You've come to take the test, right? I can see in your eyes that you know something.";
- next;
- mes "[Mr. Irrelevant]";
- mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety...";
- close2;
- set job_thief_q,3;
- switch(rand(5)) {
- case 1: warp "job_thief1",228,106; end;
- case 2: warp "job_thief1",38,50; end;
- case 3: warp "job_thief1",66,331; end;
- case 4: warp "job_thief1",196,331; end;
- default: warp "job_thief1",309,234; end;
- }
- }
- else if (job_thief_q == 1) {
+ if (THF_Q == 1) {
mes "[Mr. Irrelevant]";
mes "There is this strange smell coming from... You. Now why would that be?";
close;
@@ -525,15 +327,4 @@ moc_ruins,141,125,3 script Mr. Irrelevant 83,{
mes "[Mr. Irrelevant]";
mes "You can get more information in the Underground Room in the Pyramid 1 BF.";
close;
-}
-
-// Monsters
-//============================================================
-job_thief1,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0
-job_thief1,0,0,0,0 monster Fabre 1184,50,0,0,0
-job_thief1,0,0,0,0 monster Chonchon 1183,50,0,0,0
-job_thief1,0,0,0,0 monster Spore 1014,30,0,0,0
-
-//============================================================
-// mapflag
-//============================================================
+} \ No newline at end of file