diff options
Diffstat (limited to 'npc/pre-re/jobs/1-1/thief.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/thief.txt | 587 |
1 files changed, 189 insertions, 398 deletions
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt index 4ee8832f9..956b5c277 100644 --- a/npc/pre-re/jobs/1-1/thief.txt +++ b/npc/pre-re/jobs/1-1/thief.txt @@ -1,43 +1,33 @@ -//===== rAthena Script ======================================= -//= Thief Job Quest -//===== By: ================================================== -//= rAthena dev team -//===== Current Version: ===================================== -//= 1.8 -//===== Compatible With: ===================================== +//===== rAthena Script ======================================= +//= Renewal Thief Job Change +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== //= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Job quest for Thief classes -//===== Additional Comments: ================================= -//= Fully working -//= v1.1 Added instant job change for High Novice [Lupus] -//= 1.3 Added Baby Class support [Lupus] -//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] -//= Fixed possible EXP abuse [Lupus] -//= 1.5 Now saves/restores all quest skills [Lupus] -//= 1.6 Merged back JFunc [Lupus] 1.6a typos -//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_ToHigh" -//= 1.8 Added Quest Log commands. [L0ne_W0lf] -//============================================================ - -moc_prydb1,39,129,2 script Thief Guide 69,{ +//===== Description: ========================================= +//= Job Change to Thief Class +//===== Additional Comments: ================================= +//= 1.0 First Version. [Kisuka] +//= 1.1 Added Baby job change support. [Masao] +//============================================================ +moc_prydb1,39,129,2 script Thief Guildsman 69,{ if (Upper == 1) { - if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { + if (FJOB == Job_Guillotine_Cross || FJOB == Job_Shadow_Chaser) { if (Class == Job_Novice_High) { - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?"; next; if (getskilllv("NV_BASIC") < 9) { - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training."; next; - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!"; close; } - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want..."; next; skill 143,0,0; @@ -46,315 +36,202 @@ moc_prydb1,39,129,2 script Thief Guide 69,{ skill 150,1,0; skill 151,1,0; skill 152,1,0; - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~"; close; } - else { - mes "[Thief Guide]"; - if (sex) - mes "Hey, dude."; - else - mes "Hey, baby~"; - close; - } - } - else { - mes "[Thief Guide]"; - if (sex) + mes "[Thief Guildsman]"; + if (Sex == 1) { mes "Hey, dude."; - else - mes "Hey, baby."; - mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; + } else { + mes "Hey, baby~"; + } close; } + mes "[Thief Guildsman]"; + if (Sex == 1) { + mes "Hey, dude."; + } else { + mes "Hey, baby~"; + } + mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; + close; } - if (BaseJob == Job_Thief) { - mes "[Thief Guide]"; - mes "If you have a problem, feel free to speak to me anytime, alright?"; + if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) { + mes "[Thief Guildsman]"; + mes "Hey~ if you have any trouble, get it out to me anytime, huh?"; close; } - else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { - mes "[Thief Guide]"; + if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) { + mes "[Thief Guildsman]"; mes "What the heck...?"; - switch(Class) { - case 1: + switch (Class) { + case Job_Swordman: mes "Huh."; mes "Now, that's"; mes "a big sword."; next; - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "So..."; mes "Trying to make"; mes "up for something"; mes "...Buddy?"; - break; - case 2: + close; + case Job_Mage: mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country..."; next; - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "Oh wait,"; mes "it's not..."; mes "Get outta here!"; - break; - case 3: + close; + case Job_Archer: mes "Man, shouldn't you"; mes "Archers be playing"; mes "in the forest"; mes "or something?"; - break; - case 4: - mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?"; - break; - case 5: + close; + case Job_Merchant: mes "You're a Merchant,"; mes "right? Why are you"; mes "walking into a den"; mes "of Thieves?!"; next; - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "It's like you're begging"; mes "us to steal from you!"; mes "Come on, hurry and"; mes "get outta here~"; - break; - case 8: - mes "Oh my God..."; - mes "Am I dying?"; - next; - mes "[Thief Guide]"; - mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds."; close; - case 12: + case Job_Acolyte: + mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?"; + close; + case Job_Assassin: mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now..."; close; - case 17: + close; + case Job_Rogue: mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!"; close; - } - next; - mes "[Thief Guide]"; - mes "*Sigh* Look, there's really no need for you to be in this kind of place. You oughta go where you ought to go."; - close; - } - if (job_thief_q == 3 && countitem(1069) > 0 || countitem(1070) > 0) { - mes "[Thief Guide]"; - mes "Hmmm?"; - mes "You gathered Mushrooms for"; - mes "the Thief test, right?"; - next; - mes "[Thief Guide]"; - mes "Here, talk to the other guy right next to me. He's the one in charge of checking your Mushrooms."; - close; - } - else if (job_thief_q == 3) { - mes "[Thief Guide]"; - mes "So how was the"; - mes "Mushroom Farm?"; - mes "Have any fun?"; - next; - if (select("Yeah, kinda Cool.:It was horrible.") == 1) { - mes "[Thief Guide]"; - mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another."; close; - } - mes "[Thief Guide]"; - mes "Yeah? I've been there too, so I can see why that place isn't everyone's cup of tea. Still, being a Thief isn't all glamour and trendy night life."; - close; - } - if (job_thief_q == 2) { - mes "[Thief Guide]"; - mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?"; - next; - if (select("Yes.:No, that's okay.") == 1) { - mes "[Thief Guide]"; - mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully."; - next; - mes "[Thief Guide]"; - mes "Alright, for your test, you gotta steal Mushrooms from a farm. Don't worry, the guy who owns the farm deserves to be robbed."; - next; - mes "[Thief Guide]"; - mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000."; - next; - mes "[Thief Guide]"; - mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park."; - next; - mes "[Thief Guide]"; - mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected."; - next; - mes "[Thief Guide]"; - mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test."; - next; - mes "[Thief Guide]"; - mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns."; - next; - mes "[Thief Guide]"; - mes "Speak to that guy, and he'll take you to the farm through the backdoor."; + case Job_Priest: + mes "Oh my God..."; + mes "Am I dying?"; next; - mes "[Thief Guide]"; - mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates."; + mes "[Thief Guildsman]"; + mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds."; close; } - mes "[Thief Guide]"; - mes "Huh. For a second there, I thought you had something really important to tell me."; + next; + if (Sex == 1) { + mes "Hey, dude."; + } + else { + mes "Hey, baby~"; + } + mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; close; } - mes "[Thief Guide]"; - if (job_thief_q == 0) { - mes "What brings you down"; - mes "here to this rathole?"; - } - else { - mes "Ah..."; - mes "You came back."; - mes "Are you sure you're"; - mes "ready to try again?"; - } - next; - if (select("Hey, I came here to be a Thief!:Nah, I'm just looking around.") == 1) { - if (job_thief_q == 0) { - mes "[Thief Guide]"; - mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be."; - next; - mes "[Thief Guide]"; - mes "Still..."; - mes "Do you really"; - mes "want to be"; - mes "a Thief?"; - next; - switch(select("Yeah.:No, just wasting your time.:Why did you become a Thief?")) { - case 1: - mes "[Thief Guide]"; - mes "Really..."; - break; - case 2: - mes "[Thief Guide]"; - mes "Yeah..."; - mes "I can see that."; - break; - case 3: - mes "[Thief Guide]"; - mes "Me...?"; - mes "I had no choice at the time. It was either steal or starve. But it's not like I need to give you my life story."; - break; - } - next; - mes "[Thief Guide]"; - mes "So do you want to"; - mes "apply to become"; - mes "a Thief or not?"; - next; - switch(select("Yes, I will.:I'm too scared to be a Thief!")) { - case 1: - mes "[Thief Guide]"; - mes "Alright, tell"; - mes "me your name."; - next; - mes "[Thief Guide]"; - mes "" + strcharinfo(0) + "?"; - mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second."; - set job_thief_q,1; + if (Class == Job_Baby || Class == Job_Novice) { + mes "[Thief Guildsman]"; + if (Sex == 1) { + mes "Ehh... Seems like a beloved son of a rich family, but why are you here in this dirty place?"; + } + else { + mes "Ehh... Seems like a beloved daughter of a rich family, but why are you here in this dirty place?"; + } + next; + switch (select("I want to be a Thief.:Nothing.")) { + case 1: + if (THF_Q == 0) { + mes "[Thief Guildsman]"; + mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?"; + mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'"; next; - mes "[Thief Guide]"; - mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready."; + mes "[Thief Guildsman]"; + mes "Do you want to be a thief so badly?"; next; - switch(select("Yeah, I'm ready.:No, I'm not ready yet.")) { + switch (select("Yes.:No.:How about you?")) { case 1: + mes "[Thief Guildsman]"; + mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?"; + mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'"; + next; break; case 2: - mes "[Thief Guide]"; - mes "Not ready?"; - mes "How can you"; - mes "not be ready?!"; + mes "[Thief Guildsman]"; + mes "Then why are you here? Do you think you can become a thief so easily?"; + next; + break; + case 3: + mes "[Thief Guildsman]"; + mes "Eh..? me? me?"; + mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter."; + next; + break; + } + mes "[Thief Guildsman]"; + mes "Anyway, in the outside world, never say that you want to be a Thief!!"; + next; + mes "[Thief Guildsman]"; + mes "So, do you want to apply for being a Thief?"; + next; + if (select("Yes, I do.:No.") == 1) { + mes "[Thief Guildsman]"; + mes "Alright, tell me your name. Huh? What?"; + mes "" + strcharinfo(0) + ". " + strcharinfo(0) + ", right...?"; + next; + if (getskilllv("NV_BASIC") < 9) { + mes "[Thief Guildsman]"; + mes "I can see your strong will to become a Thief......"; + mes "But only with your will, you cannot make it in a real fight, can you? So go and reach at least Basic Skill Level 9."; + close; + } + mes "[Thief Guildsman]"; + mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief."; + mes "" + strcharinfo(0) + ". I now decree that you have passed this interview. Good work!"; + set THF_Q,1; + next; + mes "[Thief Guildsman]"; + mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; + mes "If you want to become a Thief, ask the guy next to me."; close; } - break; - case 2: - mes "[Thief Guide]"; - mes "Too scared?!?"; - mes "Hahahahahahah!"; - mes "Oh, please...!"; - mes "That's hilarious!"; + mes "[Thief Guildsman]"; + mes "Well... do what you want to do~ Go your way~"; close; } - } - else { - mes "[Thief Guide]"; - mes "Okay..."; - mes "Give me"; - mes "one second."; + if (THF_Q == 1) { + mes "[Thief Guildsman]"; + mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; + mes " If you want to become a Thief, ask the sharp-eyed guy next to me."; + close; + } + mes "[Thief Guildsman]"; + mes "Oh, before I let you go... ...did you take any mushrooms?"; + mes "... ...It was a joke."; + mes "You don't need to do a test, and if you want to jobchange, you can do it directly."; next; - } - mes "[Thief Guide]"; - mes "Your name is..."; - mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see..."; - next; - mes "[Thief Guide]"; - if (getskilllv("NV_BASIC") < 9) { - mes "Isn't that cute? I can see you're ambitious, but you gotta learn all of the Basic Skills before you can become a Thief."; + mes "[Thief Guildsman]"; + mes "In short it was just a joke."; + mes "Ha ha ha ha ha!!"; close; - } - mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief."; - next; - mes "[Thief Guide]"; - mes "Because I feel like it, I now decree that you have passed this interview. Good work!"; - set job_thief_q,2; - setquest 1013; - next; - mes "[Thief Guide]"; - mes "Now, your actual abilities will need to be tested. Do you know anything about the test?"; - next; - switch(select("Yes, I do.:Sorry, I don't.")) { - case 1: - mes "[Thief Guide]"; - mes "Oh yeah? Well, this makes things a lot easier."; - break; case 2: - mes "[Thief Guide]"; - mes "Alright, let me inform you then. Listen carefully. This test decides if you are worthy of becoming a Thief."; - next; - mes "[Thief Guide]"; - mes "You will be sneaking to Shibu's Farm. He is the worst Merchant, in terms of character, in Morroc."; - next; - mes "[Thief Guide]"; - mes "Alright, for your test, you gotta steal Mushrooms from his farm. Don't worry, that guy deserves to be robbed."; - next; - mes "[Thief Guide]"; - mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000."; - next; - mes "[Thief Guide]"; - mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park."; - next; - mes "[Thief Guide]"; - mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected."; - next; - mes "[Thief Guide]"; - mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test."; - next; - mes "[Thief Guide]"; - mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns."; - next; - mes "[Thief Guide]"; - mes "Speak to that guy, and he'll take you to the farm through the backdoor."; - next; - mes "[Thief Guide]"; - mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates."; + mes "[Thief Guildsman]"; + mes "You know you cannot be a thief without an application....."; + mes "What's on your mind..?"; + close; } - next; - mes "[Thief Guide]"; - mes "Don't forget to make plans and prepare yourself before you go inside the Mushroom Farm. Move as quickly as you can and try not to get killed, alright?"; - close; } - close; } moc_prydb1,42,133,2 script Comrade 118,{ - if (BaseJob == Job_Thief) { + if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) { mes "[Brad]"; - mes "We don't have any special events yet. Come some other time when there's news, alright?"; + mes "I don't have any special events now. So go on your way and come back later."; close; } - else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { + if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) { mes "[Comrade]"; mes "Um..."; mes "You don't look"; @@ -365,156 +242,81 @@ moc_prydb1,42,133,2 script Comrade 118,{ mes "you doing here anyway?"; close; } - if (job_thief_q == 0 || job_thief_q == 1) { + if (THF_Q == 0) { mes "[Comrade]"; - mes "What's the matter? If you want to be a Thief, speak to the girl beside me."; + mes "What's the matter? If you want to be a Thief, speak to the woman beside me."; close; } - else if (job_thief_q == 2) { - mes "[Comrade]"; - mes "Did you pass the interview?"; - mes "Then what are you waiting for?"; - close; - } - else if (job_thief_q == 3) { - mes "[Comrade]"; - mes "Ah, the guide told me about you. So, let me check your mushrooms..."; - if (countitem(1069) == 0 && countitem(1070) == 0) { - next; - mes "[Comrade]"; - mes "What the hell..."; - mes "You don't have any Mushrooms at all! Go back and get them. Otherwise, you won't pass the test and become a Thief!"; - close; - } - next; - set .@thief_item1,countitem(1069) * 3; - set .@thief_item2,countitem(1070); - set .@total_thief,.@thief_item1 + .@thief_item2; - set .@money_thief,((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200; - mes "[Comrade]"; - if (countitem(1069) != 0) { - mes "First, let me check the Orange Net Mushrooms you got."; - mes "Huh, " + countitem(1069) + " of them."; - } - if (countitem(1070) != 0) - mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(1070) + " you gathered."; - next; - mes "[Comrade]"; - mes "So that would"; - mes "bring your total to..."; - next; - mes "[Comrade]"; - mes "Hmmm. " + .@total_thief + " degrees, multiplied by the speed of light, divided by the integral of pi times height plus the absolute value of politics..."; - next; - mes "[Comrade]"; - mes "Okay!"; - mes "I got it."; + if (THF_Q == 1) { + mes "[Thief Guildsman]"; + mes "Alright. You must have passed the job interview, huh?"; + mes "Good. I'll accept you."; + mes "Let's begin the job-changing ceremony of our guild!"; next; - mes "[Comrade]"; - if (.@total_thief > 25) { - mes "You got more"; - mes "than 25 points!"; - mes "Awesome!"; - } - else if (.@total_thief == 25) { - mes "Exactly 25 points!"; - mes "You did it! Badass!"; - } - else { - mes "Definitely less than the 25 points you need to pass. Go out there and get me more Mushrooms!"; - close; + mes "[Leader of Thief Guild 'E']"; + mes "" + strcharinfo(0) + "..."; + mes "'For those who are ready, the moonlight shall open the way. You are now one of us.'"; + skill 143,0,1; + if(Class == Job_Baby){ + jobchange Job_Baby_Thief; + } else { + jobchange Job_Thief; } + getitem 13041,1; //N_Main_Gauche + erasequest 1013; next; - mes "[Comrade]"; - mes strcharinfo(0) + "..."; - mes "You have passed the official Thief Test. You are now one of us."; - if (countitem(1069) != 0) delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 - if (countitem(1070) != 0) delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 - callfunc "Job_Change",Job_Thief; - callfunc "F_ClearJobVar"; - completequest 1013; - next; - mes "[Comrade]"; - mes "Congratulations on becoming a Thief! From now, be an honorable representative of the Thief's Guild."; - next; - mes "[Comrade]"; - mes "If you bring disgrace to our guild, you will be killed. I expect you to bring our comrades pride."; + mes "[Leader of Thief Guild 'E']"; + mes "'Congratulations on becoming a Thief!'"; + mes "'From now, be an honorable representative of the Thief's Guild.'"; + mes "'If you bring disgrace to our guild, you will be killed.'"; + mes "'Anyway, I expect you to be a great Thief.'"; next; mes "[Brad]"; - mes "*Ahem* Welcome to the Guild, comrade! I'm Brad, and I'm in charge of human resources here."; + mes "*Ahem* Welcome to the Guild, comrade!"; + mes "I'm Brad, and I'm in charge of human resources here."; + mes "I'm not sure for now but you'll have more chances to see me later on."; next; mes "[Brad]"; - mes "Here is a small subsidy for a Newbie like you. Spend it whereever you want. Alright then, I'll see you around~"; - set zeny,zeny+.@money_thief; + mes "Okay, I've done what I can do to you, so go on your way. I'm a quite busy man."; + mes "Alright then, I'll see you around~"; close; } } moc_ruins,141,125,3 script Mr. Irrelevant 83,{ - if (BaseJob == Job_Thief) { + if (Class == Job_Baby_Thief || Class == Job_Thief) { mes "[Mr. Irrelevant]"; mes "Ah, I see that you are now a Thief. I always knew you'd join us."; next; mes "[Mr. Irrelevant]"; - mes "Stealing from a Mushroom farm is too easy for you now. You should build up your skills and master our craft."; + mes "Why don't you leave this place?"; close; } - else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { - mes "[Mr. Irrelevant]"; - switch(rand(4)) { + if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) { + set .@rand,rand(1,5); + switch(.@rand){ + mes "[Mr. Irrelevant]"; case 1: - mes "I could use a good, hard drink."; + mes "Today looks like a good day to go to the pyramids and hunt with some of my friends."; close; case 2: + mes "I could use a good, hard drink."; + close; + case 3: mes "Gimme your money."; next; mes "[Mr. Irrelevant]"; mes "Kidding, I'm off the clock."; close; - case 3: + case 4: mes "WHO YOU CALLING A PSYCHO?!?!"; close; - case 4: + case 5: mes "I've got nothing to say to you. Would you mind leaving me alone?"; close; - default: - mes "Today looks like a good day to go to the pyramids and hunt with some of my friends."; - close; - } - } - if (job_thief_q == 3) { - mes "[Mr. Irrelevant]"; - mes "Hahahahaha~!"; - mes "You haven't"; - mes "passed the test yet?"; - mes "Alright, I'll let you in..."; - close2; - switch(rand(5)) { - case 1: warp "job_thief1",228,106; end; - case 2: warp "job_thief1",38,50; end; - case 3: warp "job_thief1",66,331; end; - case 4: warp "job_thief1",196,331; end; - default: warp "job_thief1",309,234; end; } } - else if (job_thief_q == 2) { - mes "[Mr. Irrelevant]"; - mes "Hmm..."; - mes "You've come to take the test, right? I can see in your eyes that you know something."; - next; - mes "[Mr. Irrelevant]"; - mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety..."; - close2; - set job_thief_q,3; - switch(rand(5)) { - case 1: warp "job_thief1",228,106; end; - case 2: warp "job_thief1",38,50; end; - case 3: warp "job_thief1",66,331; end; - case 4: warp "job_thief1",196,331; end; - default: warp "job_thief1",309,234; end; - } - } - else if (job_thief_q == 1) { + if (THF_Q == 1) { mes "[Mr. Irrelevant]"; mes "There is this strange smell coming from... You. Now why would that be?"; close; @@ -525,15 +327,4 @@ moc_ruins,141,125,3 script Mr. Irrelevant 83,{ mes "[Mr. Irrelevant]"; mes "You can get more information in the Underground Room in the Pyramid 1 BF."; close; -} - -// Monsters -//============================================================ -job_thief1,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0 -job_thief1,0,0,0,0 monster Fabre 1184,50,0,0,0 -job_thief1,0,0,0,0 monster Chonchon 1183,50,0,0,0 -job_thief1,0,0,0,0 monster Spore 1014,30,0,0,0 - -//============================================================ -// mapflag -//============================================================ +}
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