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-rw-r--r--npc/pre-re/jobs/1-1/merchant.txt64
1 files changed, 32 insertions, 32 deletions
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt
index 4162bf0b1..a82d32ff1 100644
--- a/npc/pre-re/jobs/1-1/merchant.txt
+++ b/npc/pre-re/jobs/1-1/merchant.txt
@@ -98,9 +98,9 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
mes "[Chief Mahnsoo]";
mes "Hello there,";
mes ""+ strcharinfo(0) +".";
- set job_merchant_q,0;
- set job_merchant_q2,0;
- set quest_alb_01,0;
+ job_merchant_q = 0;
+ job_merchant_q2 = 0;
+ quest_alb_01 = 0;
mes "Unfortunately, you failed to earn your Merchant License this time.";
next;
mes "[Chief Mahnsoo]";
@@ -170,7 +170,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me.";
mes "I hope you'll help me again next time~";
Zeny += 200;
- set quest_alb_01,2;
+ quest_alb_01 = 2;
}
else {
mes "[Chief Mahnsoo]";
@@ -340,7 +340,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
case 1:
mes "[Chief Mahnsoo]";
if (Zeny >= 1000) {
- set job_merchant_q,2;
+ job_merchant_q = 2;
Zeny -= 1000;
mes "Alright~";
mes "That's 1,000 zeny.";
@@ -354,7 +354,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
case 2:
mes "[Chief Mahnsoo]";
if (Zeny >= 500) {
- set job_merchant_q,1;
+ job_merchant_q = 1;
Zeny -= 500;
mes "Let's see...";
mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning.";
@@ -498,13 +498,13 @@ S_GiveSerial:
mes "The package's";
mes "Serial Number is";
mes "^3355FF"+getarg(0)+"^000000.";
- set job_merchant_q2,getarg(1);
+ job_merchant_q2 = getarg(1);
}
else {
mes "The package's";
mes "Serial Number is";
mes "^3355FF"+getarg(2)+"^000000.";
- set job_merchant_q2,getarg(3);
+ job_merchant_q2 = getarg(3);
}
return;
}
@@ -564,7 +564,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
delitem 1080,1; //Merchant_Voucher_8
else {
next;
- set job_merchant_q,9;
+ job_merchant_q = 9;
mes " [Union Staff Kay] ";
mes "Wait a sec.";
mes "Where's the receipt?";
@@ -579,9 +579,9 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?";
close2;
if (job_merchant_q == 6)
- set job_merchant_q,8;
+ job_merchant_q = 8;
else if (job_merchant_q == 5)
- set job_merchant_q,7;
+ job_merchant_q = 7;
end;
}
else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) {
@@ -592,7 +592,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "the delivery go?";
next;
if (select("*Sob* I lost the package.:Fine.") == 1) {
- set job_merchant_q,9;
+ job_merchant_q = 9;
mes "[Union Staff Kay]";
mes "Are you kidding me? You'll fail the test if you lose the package!";
next;
@@ -618,7 +618,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "Where is it?!";
next;
if (select("*Sob* I lost it!:I have it right here.") == 1) {
- set job_merchant_q,9;
+ job_merchant_q = 9;
mes "[Union Staff Kay]";
mes "You...";
mes "Lost it?!";
@@ -645,9 +645,9 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
else if (countitem(1091) != 0)
delitem 1091,1; //Merchant_Box_Etc
if (job_merchant_q == 4)
- set job_merchant_q,2;
+ job_merchant_q = 2;
else if (job_merchant_q == 3)
- set job_merchant_q,1;
+ job_merchant_q = 1;
next;
mes "[Union Staff Kay]";
mes "I need some time to get everything in order, so come back later.";
@@ -658,7 +658,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
close;
}
else if ((job_merchant_q == 0 || job_merchant_q == 1 || job_merchant_q == 2)) {
- set where_village,0;
+ where_village = 0;
mes "[Union Staff Kay]";
mes "Hey there.";
mes "what brings";
@@ -686,10 +686,10 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery.";
next;
switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) {
- case 1: set .@where_village,1; break;
- case 2: set .@where_village,2; break;
- case 3: set .@where_village,3; break;
- case 4: set .@where_village,4; break;
+ case 1: .@where_village = 1; break;
+ case 2: .@where_village = 2; break;
+ case 3: .@where_village = 3; break;
+ case 4: .@where_village = 4; break;
}
mes "[Union Staff Kay]";
mes "Okay, now you need to give me the package's Serial Number. If you wanna cancel, just enter '0', alright?";
@@ -761,9 +761,9 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
getitem 1091,1; //Merchant_Box_Etc
}
if (job_merchant_q == 2)
- set job_merchant_q,4;
+ job_merchant_q = 4;
else if (job_merchant_q == 1)
- set job_merchant_q,3;
+ job_merchant_q = 3;
mes "[Union Staff Kay]";
mes "Alright. Take this package and guard it with your life until it's safely delivered to the customer. Don't lose this thing, got it?";
next;
@@ -840,9 +840,9 @@ morocc_in,140,102,4 script Student#mer 4_M_04,{
close;
}
if (job_merchant_q == 4)
- set job_merchant_q,6;
+ job_merchant_q = 6;
else if (job_merchant_q == 3)
- set job_merchant_q,5;
+ job_merchant_q = 5;
next;
mes "[Dyer's Student]";
mes "Thanks a lot!";
@@ -928,9 +928,9 @@ geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{
close;
}
if (job_merchant_q == 4)
- set job_merchant_q,6;
+ job_merchant_q = 6;
else if (job_merchant_q == 3)
- set job_merchant_q,5;
+ job_merchant_q = 5;
next;
mes "[Guild Staff]";
mes "Heh heh~";
@@ -1022,9 +1022,9 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{
end;
}
if (job_merchant_q == 4)
- set job_merchant_q,6;
+ job_merchant_q = 6;
else if (job_merchant_q == 3)
- set job_merchant_q,5;
+ job_merchant_q = 5;
mes "[Kafra Employee]";
mes "Thanks again";
mes "for going through";
@@ -1059,7 +1059,7 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{
end;
}
Zeny -= 600;
- set RESRVPTS, RESRVPTS + 37;
+ RESRVPTS += 37;
cutin "",255;
warp "izlude",94,103;
end;
@@ -1131,14 +1131,14 @@ function script F_MercKafra {
end;
}
if (job_merchant_q == 4)
- set job_merchant_q,6;
+ job_merchant_q = 6;
else if (job_merchant_q == 3)
- set job_merchant_q,5;
+ job_merchant_q = 5;
next;
if (countitem(1072) != 0 && quest_alb_01 == 0) {
select("This is from Chief Mahnsoo of the Merchant Guild...");
delitem 1072,1; //Delivery_Message
- set quest_alb_01,1;
+ quest_alb_01 = 1;
mes "[Kafra Employee]";
mes "Oh~! A letter from";
mes "Mahnsoo! Thank you";