summaryrefslogtreecommitdiff
path: root/npc/pre-re/jobs/1-1/archer.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/pre-re/jobs/1-1/archer.txt')
-rw-r--r--npc/pre-re/jobs/1-1/archer.txt246
1 files changed, 246 insertions, 0 deletions
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt
new file mode 100644
index 000000000..a4a96fff0
--- /dev/null
+++ b/npc/pre-re/jobs/1-1/archer.txt
@@ -0,0 +1,246 @@
+//===== rAthena Script =======================================
+//= Archer Job Quest
+//===== By: ==================================================
+//= kobra_k88; L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.9
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Official Conversion]
+//= Job quest for Archer classes
+//===== Additional Comments: =================================
+//= 1.0 Fully working.
+//= 1.1 Added instant job change for High Novice [Lupus]
+//= 1.3 Added Baby Class support [Lupus]
+//= 1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
+//= 1.5 Now saves/restores all quest skills [Lupus]
+//= 1.6 Merged back JFunc [Lupus]
+//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= Arrow reward is now equal to the type sof trunks brought.
+//= No longer uses function "F_ToHigh"
+//= 1.7a Fixed minor dialogue bug at Grade==25 [Lupus]
+//= 1.8 Fixed mistake in condition check. [L0ne_W0lf]
+//= 1.9 Added Quest Log commands. [L0ne_W0lf]
+//============================================================
+
+payon_in02,64,71,4 script Archer Guildsman#archer 85,{
+ if (Upper == 1) {
+ if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) {
+ mes "[Archer Guildsman]";
+ mes "Hey, I know you.";
+ mes "You took this test";
+ mes "before, didn't you?";
+ next;
+ mes "[Archer Guildsman]";
+ mes "Ah, you must have been";
+ mes "to Valhalla and been reborn.";
+ mes "Wow, that's so impressive!";
+ next;
+ if (getskilllv("NV_BASIC") < 9) {
+ mes "[Archer Guildsman]";
+ mes "Err...";
+ mes "You'd better learn all the Basic Skills first before you can become an Archer.";
+ next;
+ mes "[Archer Guildsman]";
+ mes "Alright, see you later.";
+ close;
+ }
+ mes "[Archer Guildsman]";
+ mes "Well then. I don't";
+ mes "need to say anything else.";
+ mes "I know you'll make a great Archer...";
+ next;
+ skill 143,0,0;
+ jobchange Job_Archer_high;
+ skill 147,1,0;
+ skill 148,1,0;
+ mes "[Archer Guildsman]";
+ mes "Although there's no special";
+ mes "reward for you this time, I hope you understand. Take care of yourself.";
+ close;
+ }
+ else {
+ mes "[Archer Guildsman]";
+ mes "Oh...?";
+ mes "Hey, what are";
+ mes "you doing here...?";
+ next;
+ mes "[Archer Guildsman]";
+ mes "I can tell that you're not cut out to be an Archer. It sort of feels like you're meant to do";
+ mes "something else...";
+ close;
+ }
+ }
+ mes "[Archer Guildsman]";
+ mes "Good day. How may I help you?";
+ next;
+ switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) {
+ case 1:
+ if (BaseJob == Job_Archer) {
+ mes "[Archer Guildsman]";
+ mes "You've already become an Archer...";
+ close;
+ }
+ else if (BaseJob != Job_Archer && BaseJob != Job_Novice) {
+ mes "[Archer Guildsman]";
+ mes "Hmm...";
+ mes "You don't look much like a Novice at all...";
+ next;
+ mes "[Archer Guildsman]";
+ mes "Anyway, whatever you are, you can't choose a job as an Archer because you have a job already.";
+ close;
+ }
+ if (job_archer_q == 0) {
+ mes "[Archer Guildsman]";
+ mes "Do you want to be an Archer?";
+ mes "If so, you need to fill out this application form.";
+ next;
+ if (select("Apply.:Cancel") == 1) {
+ set job_archer_q,1;
+ setquest 1004;
+ mes "[Archer Guildsman]";
+ mes "Okay, sign here. Alright, um, I'll promote you once you meet the requirements.";
+ next;
+ mes "[Archer Guildsman]";
+ mes "If you think you've met them already, we can check that now.";
+ mes "Are you ready?";
+ next;
+ if (select("Yes, I am.:No, not yet.") == 1) {
+ mes "[Archer Guildsman]";
+ mes "Alright, let me check.";
+ next;
+ }
+ else {
+ mes "[Archer Guildsman]";
+ mes "I understand. Be my guest if you want to look at the requirements.";
+ close;
+ }
+ }
+ mes "[Archer Guildsman]";
+ mes "Well, alright.";
+ mes "See you next time.";
+ close;
+ }
+ mes "[Archer Guildsman]";
+ mes "Are you..." + strcharinfo(0) + "?";
+ next;
+ if (getskilllv("NV_BASIC") < 9) {
+ mes "[Archer Guildsman]";
+ mes "Well, you're not at the right job level. Please check the requirements again.";
+ next;
+ mes "[Archer Guildsman]";
+ mes "Your job level must be at least 10, and don't forget you should learn all of the Basic Skills. Once you've done that, come back.";
+ close;
+ }
+ if (job_archer_q == 1) {
+ set .@archer_item1,countitem(1066) * 5;
+ set .@archer_item2,countitem(1067) * 3;
+ set .@archer_item3,countitem(1068) * 2;
+ set .@archer_item4,countitem(1019);
+ set .@total_archer,.@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4;
+ set .@total_archer2,(((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4);
+ mes "[Archer Guildsman]";
+ mes "Excellent!";
+ mes "Now then,";
+ mes "let's see...";
+ next;
+ mes "[Archer Guildsman]";
+ mes "I will appraise the value of the various types of Trunks, needed to produce a Bow, that you've brought.";
+ next;
+ if (countitem(1066) == 0 && countitem(1067) == 0 && countitem(1068) == 0 && countitem(1019) == 0) {
+ mes "[Archer Guildsman]";
+ mes "Um...";
+ mes "Unfortunately you didn't bring any of the required items. There's nothing for me to appraise.";
+ close;
+ }
+ mes "[Archer Guildsman]";
+ if (countitem(1066) != 0) mes " Grade S : " + countitem(1066) + " ea, Grade: " + .@archer_item1 + " . ";
+ if (countitem(1067) != 0) mes " Grade A : " + countitem(1067) + " ea, Grade : " + .@archer_item2 + " . ";
+ if (countitem(1068) != 0) mes " Grade B : " + countitem(1068) + " ea, Grade : " + .@archer_item3 + " . ";
+ if (countitem(1019) != 0) mes " Grade C : " + countitem(1019) + " ea, Grade : " + .@archer_item4 + " . ";
+ if (.@total_archer < 25) {
+ mes "Total Grades: ^FF0000" + .@total_archer + "^000000 / 40";
+ next;
+ mes "[Archer Guildsman]";
+ mes "Less than 25!? You have to get a grade of at least 25! Come on, try harder!";
+ close;
+ }
+ else {
+ mes "Total Grades: ^0000FF" + .@total_archer + "^000000 / 40";
+ next;
+ mes "[Archer Guildsman]";
+ if (.@total_archer > 40) {
+ mes "Wow! More than 40!";
+ mes "Excellent! Congratulations!";
+ }
+ else if (.@total_archer > 30) {
+ mes "More than 30! Nice job!";
+ mes "Congratulations!";
+ }
+ else {
+ mes "*Sigh* Well, you just barely passed... Anyway, well done.";
+ }
+ }
+ next;
+ mes "[Archer Guildsman]";
+ mes "I'll transfer these Trunks to our Bow Production Department. Now that you've met the requirements, let me promote you right away!";
+ if (countitem(1066) != 0) delitem 1066,countitem(1066); //Tree_Of_Archer_1
+ if (countitem(1067) != 0) delitem 1067,countitem(1067); //Tree_Of_Archer_2
+ if (countitem(1068) != 0) delitem 1068,countitem(1068); //Tree_Of_Archer_3
+ if (countitem(1019) != 0) delitem 1019,countitem(1019); //Wooden_Block
+ }
+ next;
+ callfunc "Job_Change",Job_Archer;
+ callfunc "F_ClearJobVar";
+ completequest 1004;
+ mes "[Archer Guildsman]";
+ mes "Congratulations!";
+ mes "You are now an Archer!";
+ next;
+ mes "[Archer Guildsman]";
+ mes "Of course, we expect that you will help contribute towards the future of the Archer Guild with your efforts.";
+ next;
+ mes "[Archer Guildsman]";
+ mes "Ah, your bow has arrived from the Bow Production Department. Here, take it! It's yours~";
+ getitem 1702,1; //Bow_
+ getitem 1750,.@total_archer2; //Arrow
+ next;
+ mes "[Archer Guildsman]";
+ mes "Now, off you go. Hunt with pride, knowing you were trained by one of the best!";
+ close;
+ case 2:
+ mes "[Archer Guildsman]";
+ mes "I will explain the requirements for being an Archer.";
+ if (BaseJob != Job_Novice) {
+ if (BaseJob == Job_Archer) {
+ next;
+ mes "[Archer Guildsman]";
+ mes "But...";
+ mes "You're already an Archer. You should know these already...";
+ }
+ else {
+ next;
+ mes "[Archer Guildsman]";
+ mes "Wait a second. You've chosen a different job already. You don't need to know this~";
+ }
+ mes "So...Yeah...no real reason to tell you the requirements...";
+ }
+ next;
+ mes "[Archer Guildsman]";
+ mes "First of all, you have to the Job Level 9 as a Novice, and know all of the Basic Skills.";
+ next;
+ mes "[Archer Guildsman]";
+ mes "An Archer needs extremely high concentration and reflexes, so we do not accept those who have little patience.";
+ next;
+ mes "[Archer Guildsman]";
+ mes "You also have to gather ^FF0000Trunks^000000. There are 4 different types of Trunks, each of differing quality. You'll be given different grades for your Trunks, depending on their quality.";
+ next;
+ mes "[Archer Guildsman]";
+ mes "In order to become an Archer, you must receive a grade of at least ^0000FF25^000000 points out of 40. You can get Trunks from 'Willow,' the tree. Be careful, though. They can be tough monsters.";
+ close;
+ case 3:
+ close;
+ }
+}
+