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Diffstat (limited to 'npc/pre-re/jobs/1-1/archer.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/archer.txt | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt new file mode 100644 index 000000000..a4a96fff0 --- /dev/null +++ b/npc/pre-re/jobs/1-1/archer.txt @@ -0,0 +1,246 @@ +//===== rAthena Script ======================================= +//= Archer Job Quest +//===== By: ================================================== +//= kobra_k88; L0ne_W0lf +//===== Current Version: ===================================== +//= 1.9 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Job quest for Archer classes +//===== Additional Comments: ================================= +//= 1.0 Fully working. +//= 1.1 Added instant job change for High Novice [Lupus] +//= 1.3 Added Baby Class support [Lupus] +//= 1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] +//= 1.5 Now saves/restores all quest skills [Lupus] +//= 1.6 Merged back JFunc [Lupus] +//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= Arrow reward is now equal to the type sof trunks brought. +//= No longer uses function "F_ToHigh" +//= 1.7a Fixed minor dialogue bug at Grade==25 [Lupus] +//= 1.8 Fixed mistake in condition check. [L0ne_W0lf] +//= 1.9 Added Quest Log commands. [L0ne_W0lf] +//============================================================ + +payon_in02,64,71,4 script Archer Guildsman#archer 85,{ + if (Upper == 1) { + if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) { + mes "[Archer Guildsman]"; + mes "Hey, I know you."; + mes "You took this test"; + mes "before, didn't you?"; + next; + mes "[Archer Guildsman]"; + mes "Ah, you must have been"; + mes "to Valhalla and been reborn."; + mes "Wow, that's so impressive!"; + next; + if (getskilllv("NV_BASIC") < 9) { + mes "[Archer Guildsman]"; + mes "Err..."; + mes "You'd better learn all the Basic Skills first before you can become an Archer."; + next; + mes "[Archer Guildsman]"; + mes "Alright, see you later."; + close; + } + mes "[Archer Guildsman]"; + mes "Well then. I don't"; + mes "need to say anything else."; + mes "I know you'll make a great Archer..."; + next; + skill 143,0,0; + jobchange Job_Archer_high; + skill 147,1,0; + skill 148,1,0; + mes "[Archer Guildsman]"; + mes "Although there's no special"; + mes "reward for you this time, I hope you understand. Take care of yourself."; + close; + } + else { + mes "[Archer Guildsman]"; + mes "Oh...?"; + mes "Hey, what are"; + mes "you doing here...?"; + next; + mes "[Archer Guildsman]"; + mes "I can tell that you're not cut out to be an Archer. It sort of feels like you're meant to do"; + mes "something else..."; + close; + } + } + mes "[Archer Guildsman]"; + mes "Good day. How may I help you?"; + next; + switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) { + case 1: + if (BaseJob == Job_Archer) { + mes "[Archer Guildsman]"; + mes "You've already become an Archer..."; + close; + } + else if (BaseJob != Job_Archer && BaseJob != Job_Novice) { + mes "[Archer Guildsman]"; + mes "Hmm..."; + mes "You don't look much like a Novice at all..."; + next; + mes "[Archer Guildsman]"; + mes "Anyway, whatever you are, you can't choose a job as an Archer because you have a job already."; + close; + } + if (job_archer_q == 0) { + mes "[Archer Guildsman]"; + mes "Do you want to be an Archer?"; + mes "If so, you need to fill out this application form."; + next; + if (select("Apply.:Cancel") == 1) { + set job_archer_q,1; + setquest 1004; + mes "[Archer Guildsman]"; + mes "Okay, sign here. Alright, um, I'll promote you once you meet the requirements."; + next; + mes "[Archer Guildsman]"; + mes "If you think you've met them already, we can check that now."; + mes "Are you ready?"; + next; + if (select("Yes, I am.:No, not yet.") == 1) { + mes "[Archer Guildsman]"; + mes "Alright, let me check."; + next; + } + else { + mes "[Archer Guildsman]"; + mes "I understand. Be my guest if you want to look at the requirements."; + close; + } + } + mes "[Archer Guildsman]"; + mes "Well, alright."; + mes "See you next time."; + close; + } + mes "[Archer Guildsman]"; + mes "Are you..." + strcharinfo(0) + "?"; + next; + if (getskilllv("NV_BASIC") < 9) { + mes "[Archer Guildsman]"; + mes "Well, you're not at the right job level. Please check the requirements again."; + next; + mes "[Archer Guildsman]"; + mes "Your job level must be at least 10, and don't forget you should learn all of the Basic Skills. Once you've done that, come back."; + close; + } + if (job_archer_q == 1) { + set .@archer_item1,countitem(1066) * 5; + set .@archer_item2,countitem(1067) * 3; + set .@archer_item3,countitem(1068) * 2; + set .@archer_item4,countitem(1019); + set .@total_archer,.@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4; + set .@total_archer2,(((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4); + mes "[Archer Guildsman]"; + mes "Excellent!"; + mes "Now then,"; + mes "let's see..."; + next; + mes "[Archer Guildsman]"; + mes "I will appraise the value of the various types of Trunks, needed to produce a Bow, that you've brought."; + next; + if (countitem(1066) == 0 && countitem(1067) == 0 && countitem(1068) == 0 && countitem(1019) == 0) { + mes "[Archer Guildsman]"; + mes "Um..."; + mes "Unfortunately you didn't bring any of the required items. There's nothing for me to appraise."; + close; + } + mes "[Archer Guildsman]"; + if (countitem(1066) != 0) mes " Grade S : " + countitem(1066) + " ea, Grade: " + .@archer_item1 + " . "; + if (countitem(1067) != 0) mes " Grade A : " + countitem(1067) + " ea, Grade : " + .@archer_item2 + " . "; + if (countitem(1068) != 0) mes " Grade B : " + countitem(1068) + " ea, Grade : " + .@archer_item3 + " . "; + if (countitem(1019) != 0) mes " Grade C : " + countitem(1019) + " ea, Grade : " + .@archer_item4 + " . "; + if (.@total_archer < 25) { + mes "Total Grades: ^FF0000" + .@total_archer + "^000000 / 40"; + next; + mes "[Archer Guildsman]"; + mes "Less than 25!? You have to get a grade of at least 25! Come on, try harder!"; + close; + } + else { + mes "Total Grades: ^0000FF" + .@total_archer + "^000000 / 40"; + next; + mes "[Archer Guildsman]"; + if (.@total_archer > 40) { + mes "Wow! More than 40!"; + mes "Excellent! Congratulations!"; + } + else if (.@total_archer > 30) { + mes "More than 30! Nice job!"; + mes "Congratulations!"; + } + else { + mes "*Sigh* Well, you just barely passed... Anyway, well done."; + } + } + next; + mes "[Archer Guildsman]"; + mes "I'll transfer these Trunks to our Bow Production Department. Now that you've met the requirements, let me promote you right away!"; + if (countitem(1066) != 0) delitem 1066,countitem(1066); //Tree_Of_Archer_1 + if (countitem(1067) != 0) delitem 1067,countitem(1067); //Tree_Of_Archer_2 + if (countitem(1068) != 0) delitem 1068,countitem(1068); //Tree_Of_Archer_3 + if (countitem(1019) != 0) delitem 1019,countitem(1019); //Wooden_Block + } + next; + callfunc "Job_Change",Job_Archer; + callfunc "F_ClearJobVar"; + completequest 1004; + mes "[Archer Guildsman]"; + mes "Congratulations!"; + mes "You are now an Archer!"; + next; + mes "[Archer Guildsman]"; + mes "Of course, we expect that you will help contribute towards the future of the Archer Guild with your efforts."; + next; + mes "[Archer Guildsman]"; + mes "Ah, your bow has arrived from the Bow Production Department. Here, take it! It's yours~"; + getitem 1702,1; //Bow_ + getitem 1750,.@total_archer2; //Arrow + next; + mes "[Archer Guildsman]"; + mes "Now, off you go. Hunt with pride, knowing you were trained by one of the best!"; + close; + case 2: + mes "[Archer Guildsman]"; + mes "I will explain the requirements for being an Archer."; + if (BaseJob != Job_Novice) { + if (BaseJob == Job_Archer) { + next; + mes "[Archer Guildsman]"; + mes "But..."; + mes "You're already an Archer. You should know these already..."; + } + else { + next; + mes "[Archer Guildsman]"; + mes "Wait a second. You've chosen a different job already. You don't need to know this~"; + } + mes "So...Yeah...no real reason to tell you the requirements..."; + } + next; + mes "[Archer Guildsman]"; + mes "First of all, you have to the Job Level 9 as a Novice, and know all of the Basic Skills."; + next; + mes "[Archer Guildsman]"; + mes "An Archer needs extremely high concentration and reflexes, so we do not accept those who have little patience."; + next; + mes "[Archer Guildsman]"; + mes "You also have to gather ^FF0000Trunks^000000. There are 4 different types of Trunks, each of differing quality. You'll be given different grades for your Trunks, depending on their quality."; + next; + mes "[Archer Guildsman]"; + mes "In order to become an Archer, you must receive a grade of at least ^0000FF25^000000 points out of 40. You can get Trunks from 'Willow,' the tree. Be careful, though. They can be tough monsters."; + close; + case 3: + close; + } +} + |