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-rw-r--r--npc/other/acolyte_warp.txt12
-rw-r--r--npc/other/arena/arena_aco.txt8
-rw-r--r--npc/other/arena/arena_lvl50.txt6
-rw-r--r--npc/other/arena/arena_lvl60.txt6
-rw-r--r--npc/other/arena/arena_lvl70.txt6
-rw-r--r--npc/other/arena/arena_lvl80.txt6
-rw-r--r--npc/other/arena/arena_party.txt6
-rw-r--r--npc/other/divorce.txt2
-rw-r--r--npc/other/gympass.txt16
9 files changed, 34 insertions, 34 deletions
diff --git a/npc/other/acolyte_warp.txt b/npc/other/acolyte_warp.txt
index 1b5404a78..256c2d802 100644
--- a/npc/other/acolyte_warp.txt
+++ b/npc/other/acolyte_warp.txt
@@ -75,9 +75,9 @@ prontera,98,121,4 script Acolyte#Prtclear 4_F_01,{
mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny.";
close;
}
- specialeffect2 EF_READYPORTAL;
- specialeffect2 EF_TELEPORTATION;
- specialeffect2 EF_PORTAL;
+ specialeffect(EF_READYPORTAL, AREA, playerattached());
+ specialeffect(EF_TELEPORTATION, AREA, playerattached());
+ specialeffect(EF_PORTAL, AREA, playerattached());
next;
Zeny -= .@cost[.@i];
switch(.@i) {
@@ -138,9 +138,9 @@ yuno,142,184,6 script Acolyte#Junoclear 4_F_01,{
mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny.";
close;
}
- specialeffect2 EF_READYPORTAL;
- specialeffect2 EF_TELEPORTATION;
- specialeffect2 EF_PORTAL;
+ specialeffect(EF_READYPORTAL, AREA, playerattached());
+ specialeffect(EF_TELEPORTATION, AREA, playerattached());
+ specialeffect(EF_PORTAL, AREA, playerattached());
next;
Zeny -= .@cost[.@i];
switch(.@i) {
diff --git a/npc/other/arena/arena_aco.txt b/npc/other/arena/arena_aco.txt
index 0c46eea21..99971eecd 100644
--- a/npc/other/arena/arena_aco.txt
+++ b/npc/other/arena/arena_aco.txt
@@ -1089,7 +1089,7 @@ prt_are_in,181,83,3 script Staff#aco-1 1_F_02,{
mes "I hope you enjoyed";
mes "your battle in the area~";
close2;
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
warp "arena_room",100,75;
end;
}
@@ -1289,7 +1289,7 @@ prt_are_in,25,31,3 script Staff#aco-2 1_F_02,{
close2;
arena_point += 50;
}
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
warp "arena_room",100,75;
donpcevent "#arn_timer_aco::OnStop";
donpcevent "allkill#aco::OnEnable";
@@ -1353,7 +1353,7 @@ prt_are_in,25,31,3 script Staff#aco-2 1_F_02,{
close2;
arena_point += 20;
}
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
warp "arena_room",100,75;
donpcevent "#arn_timer_aco::OnStop";
donpcevent "allkill#aco::OnEnable";
@@ -1451,7 +1451,7 @@ prt_are_in,25,31,3 script Staff#aco-2 1_F_02,{
close2;
arena_point += 20;
}
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
warp "arena_room",100,75;
donpcevent "#arn_timer_aco::OnStop";
donpcevent "allkill#aco::OnEnable";
diff --git a/npc/other/arena/arena_lvl50.txt b/npc/other/arena/arena_lvl50.txt
index fbd2ba193..32bd12178 100644
--- a/npc/other/arena/arena_lvl50.txt
+++ b/npc/other/arena/arena_lvl50.txt
@@ -818,7 +818,7 @@ prt_are_in,129,188,3 script Staff#50-1 1_F_02,{
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
warp "arena_room",100,75;
end;
}
@@ -884,7 +884,7 @@ prt_are_in,25,188,3 script Staff#50-2 1_F_02,{
mes "See you later~";
close2;
}
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
donpcevent "cast#50::OnNomal1";
warp "arena_room",100,75;
donpcevent "#arn_timer_50::OnStop";
@@ -931,7 +931,7 @@ prt_are_in,25,188,3 script Staff#50-2 1_F_02,{
mes "See you later~";
close2;
}
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
donpcevent "cast#50::OnNomal2";
warp "arena_room",100,75;
donpcevent "#arn_timer_50::OnStop";
diff --git a/npc/other/arena/arena_lvl60.txt b/npc/other/arena/arena_lvl60.txt
index b81831345..30734f043 100644
--- a/npc/other/arena/arena_lvl60.txt
+++ b/npc/other/arena/arena_lvl60.txt
@@ -828,7 +828,7 @@ prt_are_in,129,135,3 script Staff#60-1 1_F_02,{
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
warp "arena_room",100,75;
end;
}
@@ -894,7 +894,7 @@ prt_are_in,25,135,3 script Staff#60-2 1_F_02,{
mes "See you later~";
close2;
}
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
donpcevent "cast#60::OnNomal1";
warp "arena_room",100,75;
donpcevent "#arn_timer_60::OnStop";
@@ -941,7 +941,7 @@ prt_are_in,25,135,3 script Staff#60-2 1_F_02,{
mes "See you later~";
close2;
}
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
donpcevent "cast#60::OnNomal2";
warp "arena_room",100,75;
donpcevent "#arn_timer_60::OnStop";
diff --git a/npc/other/arena/arena_lvl70.txt b/npc/other/arena/arena_lvl70.txt
index c862585aa..9a0c26aa3 100644
--- a/npc/other/arena/arena_lvl70.txt
+++ b/npc/other/arena/arena_lvl70.txt
@@ -793,7 +793,7 @@ prt_are_in,129,83,3 script Staff#70-1 1_F_02,{
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
warp "arena_room",100,75;
end;
}
@@ -859,7 +859,7 @@ prt_are_in,25,84,3 script Staff#70-2 1_F_02,{
mes "See you later~";
close2;
}
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
donpcevent "cast#70::OnNomal1";
warp "arena_room",100,75;
donpcevent "#arn_timer_70::OnStop";
@@ -906,7 +906,7 @@ prt_are_in,25,84,3 script Staff#70-2 1_F_02,{
mes "See you later~";
close2;
}
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
donpcevent "cast#70::OnNomal2";
warp "arena_room",100,75;
donpcevent "#arn_timer_70::OnStop";
diff --git a/npc/other/arena/arena_lvl80.txt b/npc/other/arena/arena_lvl80.txt
index 044b1eb31..3bb1cf43a 100644
--- a/npc/other/arena/arena_lvl80.txt
+++ b/npc/other/arena/arena_lvl80.txt
@@ -774,7 +774,7 @@ prt_are_in,181,188,3 script Staff#80-1 1_F_02,{
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
warp "arena_room",100,75;
end;
}
@@ -840,7 +840,7 @@ prt_are_in,77,187,3 script Staff#80-2 1_F_02,{
mes "See you later~";
close2;
}
- specialeffect2 EF_EXIT;
+ specialeffect(EF_EXIT, AREA, playerattached());
donpcevent "cast#80::OnNomal1";
warp "arena_room",100,75;
donpcevent "#arn_timer_80::OnStop";
@@ -887,7 +887,7 @@ prt_are_in,77,187,3 script Staff#80-2 1_F_02,{
mes "See you later~";
close2;
}
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
donpcevent "cast#80::OnNomal2";
warp "arena_room",100,75;
donpcevent "#arn_timer_80::OnStop";
diff --git a/npc/other/arena/arena_party.txt b/npc/other/arena/arena_party.txt
index d7865d441..c3133af30 100644
--- a/npc/other/arena/arena_party.txt
+++ b/npc/other/arena/arena_party.txt
@@ -986,7 +986,7 @@ prt_are_in,181,135,3 script Staff#party-1 1_F_02,{
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
warp "arena_room",100,75;
end;
}
@@ -1058,7 +1058,7 @@ prt_are_in,77,135,3 script Staff#party-2 1_F_02,{
donpcevent "alloff#pt::OnEnable";
donpcevent "Ponox::OnStart";
}
- specialeffect2 EH_HIT5;
+ specialeffect(EH_HIT5, AREA, playerattached());
donpcevent "cast#pt::OnNomal1";
warp "arena_room",100,75;
end;
@@ -1136,7 +1136,7 @@ prt_are_in,77,135,3 script Staff#party-2 1_F_02,{
donpcevent "alloff#pt::OnEnable";
donpcevent "Ponox::OnStart";
}
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
warp "arena_room",100,75;
end;
}
diff --git a/npc/other/divorce.txt b/npc/other/divorce.txt
index e3d6f5ee7..f490df2f9 100644
--- a/npc/other/divorce.txt
+++ b/npc/other/divorce.txt
@@ -208,7 +208,7 @@ nif_in,190,112,5 script Deviruchi#divorce 4_DEVIRUCHI,{
mes "^FF0000for the rest of your life.^000000";
next;
specialeffect EF_MAGICROD;
- specialeffect2 EF_DEVIL;
+ specialeffect(EF_DEVIL, AREA, playerattached());
wedding_sign = 0;
Zeny -= 2500000;
Sp = 0;
diff --git a/npc/other/gympass.txt b/npc/other/gympass.txt
index d30fafeb8..50f7b18f7 100644
--- a/npc/other/gympass.txt
+++ b/npc/other/gympass.txt
@@ -80,13 +80,13 @@ payon,173,141,4 script Ripped Cabus#GymPass 4_M_HUMAN_02,{
mes "and try to feel the burn.";
mes "Ready? Let's do this.";
next;
- specialeffect2 EF_EARTHSPIKE;
+ specialeffect(EF_EARTHSPIKE, AREA, playerattached());
next;
- specialeffect2 EF_DEVIL;
+ specialeffect(EF_DEVIL, AREA, playerattached());
next;
- specialeffect2 EF_COIN;
+ specialeffect(EF_COIN, AREA, playerattached());
next;
- specialeffect2 EF_SIGHTRASHER;
+ specialeffect(EF_SIGHTRASHER, AREA, playerattached());
next;
mes "[Ripped]";
mes "There, you should be able";
@@ -139,13 +139,13 @@ payon,173,141,4 script Ripped Cabus#GymPass 4_M_HUMAN_02,{
mes "as muscle memory. It's won't take";
mes "as long to build 'em back up...";
next;
- specialeffect2 EF_EARTHSPIKE;
+ specialeffect(EF_EARTHSPIKE, AREA, playerattached());
next;
- specialeffect2 EF_DEVIL;
+ specialeffect(EF_DEVIL, AREA, playerattached());
next;
- specialeffect2 EF_COIN;
+ specialeffect(EF_COIN, AREA, playerattached());
next;
- specialeffect2 EF_SIGHTRASHER;
+ specialeffect(EF_SIGHTRASHER, AREA, playerattached());
next;
mes "[Ripped]";
mes "How about that?";