diff options
Diffstat (limited to 'npc/other/pvp.txt')
-rw-r--r-- | npc/other/pvp.txt | 529 |
1 files changed, 260 insertions, 269 deletions
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt index 94ea7cf10..779f332ae 100644 --- a/npc/other/pvp.txt +++ b/npc/other/pvp.txt @@ -3,17 +3,21 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf, Elias (og2) //===== Current Version: ===================================== -//= 2.3 +//= 2.5 //===== Description: ========================================= //= PvP NPCs that are found in the Inns in major cities. //= Includes Yoyo Mode, Nightmare Mode, and Event Mode. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 2.0 Narrators/GateKeepers,etc. Translated from the Official 2011 [Elias] //= 2.1 Changed PVP Narrator and GateKeeper to Floating NPC [Elias] //= 2.2 Some cleaning. [Euphy] //= 2.3 Fixed grammatical errors. [Joseph] +//= 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph] +//= 2.5 Renewal/Pre-Renewal split. [Euphy] //============================================================ +// Information +//============================================================ - script PVP Narrator::pvpe -1,{ mes "[PVP Narrator]"; mes "Hello and welcome!"; @@ -21,155 +25,154 @@ mes "explaining the PVP Modes."; mes "I am the PVP Narrator!"; next; - switch(select("What is PVP?","What are the PVP Modes?","What are the rules for PVP?","Save Position.","End Dialog.")) { - case 1: - mes "[PVP Narrator]"; - mes "In short, PVP means"; - mes "' Player VS Player Mode '"; - mes "It's a unique place for people"; - mes "to duel with each other."; - next; - mes "[PVP Narrator]"; - mes "Just tell the"; - mes "^3355FFGate Keeper^000000"; - mes "that you want to try. He will"; - mes "let you enter the PVP square."; - next; - mes "[PVP Narrator]"; - mes "But, you need to be at"; - mes "least level 31. And you"; - mes "must pay 500 zeny entrance fee in order"; - mes "to enter a PVP fight square."; - break; - case 2: - mes "[PVP Narrator]"; - mes "When you are qualified, you"; - mes "can choose one of the two modes."; - mes "Yoyo Mode or Nightmare Mode."; - next; - mes "[PVP Narrator]"; - mes "Yoyo Mode is risk free."; - mes "You can experience PVP"; - mes "without any restriction or"; - mes "punishment. It is recommended"; - mes "that you practice your skills"; - mes "here before you move on."; - next; - mes "[PVP Narrator]"; - mes "Nightmare Mode is very"; - mes "dangerous! Please be cautious,"; - mes "you will lose some of your"; - mes "EXP when you are defeated. And"; - mes "there is a small chance that"; - mes "you will drop some equipment."; - next; - mes "[PVP Narrator]"; - mes "However, if you win, the"; - mes "rewards can be great!"; - mes "To avoid misunderstanding,"; - mes "you should think twice"; - mes "before you go there..."; - mes "Good Luck!"; - break; - case 3: - mes "[PVP Narrator]"; - mes "Each of the fight squares"; - mes "have a row of Narrators and"; - mes "choose them based on your"; - mes "qualifications."; - next; - mes "[PVP Narrator]"; - mes "Each Narrator will ask"; - mes "which of the five PVP maps"; - mes "you wish to go to."; - mes "Choose, and go in!"; - next; - mes "[PVP Narrator]"; - mes "Each map has a limitation on"; - mes "the number of people who can"; - mes "participate. So you will see"; - mes "figures in the corner showing"; - mes "'Attendee/Total'."; - next; - mes "[PVP Narrator]"; - mes "Also, there is a hidden EXP"; - mes "value in PVP mode. This EXP"; - mes "score will only apply inside"; - mes "of the PVP zone, so do not"; - mes "worry."; - next; - mes "[PVP Narrator]"; - mes "Every player's EXP at the"; - mes "beginning is usually 5 points."; - mes "If you win, it will"; - mes "increase by 1 point"; - next; - mes "[PVP Narrator]"; - mes "In the same way, when you"; - mes "lose... Your EXP will"; - mes "drop by 5 points."; - mes "So be careful!"; - next; - mes "[PVP Narrator]"; - mes "When you are defeated"; - mes "And your EXP is equal"; - mes "to or less than 0,"; - mes "You will be removed from PVP"; - mes "and your duel is finished!"; - next; - mes "[PVP Narrator]"; - mes "However, if your EXP is more"; - mes "than 0. You can still get help"; - mes "through other players healing..."; - mes "Do you get it?"; - next; - mes "[PVP Narrator]"; - mes "The fighting commands inside of"; - mes "PVP are the same as the normal."; - mes "All the basic controls are the"; - mes "same."; - next; - mes "[PVP Narrator]"; - mes "However, there is one thing..."; - mes "Within the PVP fight square"; - mes "and PVP fighting zones,"; - mes "you cannot save your position."; - mes "Remember well... These rules"; - mes "can help to ensure your victory."; - break; - case 4: - mes "[PVP Narrator]"; - mes "Position successfully saved..."; - mes "Thank you very much!"; - mes "We will see you again soon."; - if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; } - if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; } - if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; } - if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; } - if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; } - break; - case 5: - mes "[PVP Narrator]"; - mes "With war raging between monsters"; - mes "and humans, this competition"; - mes "among people - PVP -"; - mes "encourages us all to get"; - mes "stronger. Come again,"; - mes "we welcome your challenge!"; - break; + switch(select("What is PVP?:What are the PVP Modes?:What are the rules for PVP?:Save Position.:End Dialog.")) { + case 1: + mes "[PVP Narrator]"; + mes "In short, PVP means"; + mes "' Player VS Player Mode '"; + mes "It's a unique place for people"; + mes "to duel with each other."; + next; + mes "[PVP Narrator]"; + mes "Just tell the"; + mes "^3355FFGate Keeper^000000"; + mes "that you want to try. He will"; + mes "let you enter the PVP square."; + next; + mes "[PVP Narrator]"; + mes "But, you need to be at"; + mes "least level 31. And you"; + mes "must pay 500 zeny entrance fee in order"; + mes "to enter a PVP fight square."; + break; + case 2: + mes "[PVP Narrator]"; + mes "When you are qualified, you"; + mes "can choose one of the two modes."; + mes "Yoyo Mode or Nightmare Mode."; + next; + mes "[PVP Narrator]"; + mes "Yoyo Mode is risk free."; + mes "You can experience PVP"; + mes "without any restriction or"; + mes "punishment. It is recommended"; + mes "that you practice your skills"; + mes "here before you move on."; + next; + mes "[PVP Narrator]"; + mes "Nightmare Mode is very"; + mes "dangerous! Please be cautious,"; + mes "you will lose some of your"; + mes "EXP when you are defeated. And"; + mes "there is a small chance that"; + mes "you will drop some equipment."; + next; + mes "[PVP Narrator]"; + mes "However, if you win, the"; + mes "rewards can be great!"; + mes "To avoid misunderstanding,"; + mes "you should think twice"; + mes "before you go there..."; + mes "Good Luck!"; + break; + case 3: + mes "[PVP Narrator]"; + mes "Each of the fight squares"; + mes "have a row of Narrators and"; + mes "choose them based on your"; + mes "qualifications."; + next; + mes "[PVP Narrator]"; + mes "Each Narrator will ask"; + mes "which of the five PVP maps"; + mes "you wish to go to."; + mes "Choose, and go in!"; + next; + mes "[PVP Narrator]"; + mes "Each map has a limitation on"; + mes "the number of people who can"; + mes "participate. So you will see"; + mes "figures in the corner showing"; + mes "'Attendee/Total'."; + next; + mes "[PVP Narrator]"; + mes "Also, there is a hidden EXP"; + mes "value in PVP mode. This EXP"; + mes "score will only apply inside"; + mes "of the PVP zone, so do not"; + mes "worry."; + next; + mes "[PVP Narrator]"; + mes "Every player's EXP at the"; + mes "beginning is usually 5 points."; + mes "If you win, it will"; + mes "increase by 1 point"; + next; + mes "[PVP Narrator]"; + mes "In the same way, when you"; + mes "lose... Your EXP will"; + mes "drop by 5 points."; + mes "So be careful!"; + next; + mes "[PVP Narrator]"; + mes "When you are defeated"; + mes "And your EXP is equal"; + mes "to or less than 0,"; + mes "You will be removed from PVP"; + mes "and your duel is finished!"; + next; + mes "[PVP Narrator]"; + mes "However, if your EXP is more"; + mes "than 0. You can still get help"; + mes "through other players healing..."; + mes "Do you get it?"; + next; + mes "[PVP Narrator]"; + mes "The fighting commands inside of"; + mes "PVP are the same as the normal."; + mes "All the basic controls are the"; + mes "same."; + next; + mes "[PVP Narrator]"; + mes "However, there is one thing..."; + mes "Within the PVP fight square"; + mes "and PVP fighting zones,"; + mes "you cannot save your position."; + mes "Remember well... These rules"; + mes "can help to ensure your victory."; + break; + case 4: + mes "[PVP Narrator]"; + mes "Position successfully saved..."; + mes "Thank you very much!"; + mes "We will see you again soon."; + if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; } + if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; } + if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; } + if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; } + if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; } + break; + case 5: + mes "[PVP Narrator]"; + mes "With war raging between monsters"; + mes "and humans, this competition"; + mes "among people - PVP -"; + mes "encourages us all to get"; + mes "stronger. Come again,"; + mes "we welcome your challenge!"; + break; } close; } +morocc_in,144,138,4 duplicate(pvpe) PVP Narrator#pe1 4_M_02 +alberta_in,22,146,4 duplicate(pvpe) PVP Narrator#pe2 4_M_02 +prt_in,56,140,4 duplicate(pvpe) PVP Narrator#pe3 4_M_02 +geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe4 4_M_02 +payon_in01,142,50,4 duplicate(pvpe) PVP Narrator#pe5 4_M_02 +geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 4_M_02 -//PVP Narrator's Duplicates -morocc_in,144,138,4 duplicate(pvpe) PVP Narrator#pe1 84 -alberta_in,22,146,4 duplicate(pvpe) PVP Narrator#pe2 84 -prt_in,56,140,4 duplicate(pvpe) PVP Narrator#pe3 84 -geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe4 84 -payon_in01,142,50,4 duplicate(pvpe) PVP Narrator#pe5 84 -geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84 - -//Gate Keeper (Floating NPC, Locations below) +// Mode Select +//============================================================ - script Gate Keeper::gkut -1,{ mes "[Gate Keeper]"; mes "Glad to be of service."; @@ -179,7 +182,7 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84 mes "modes or rules, Please ask"; mes "the Narrator..."; next; - switch(select("^FF5533' PvP Nightmare Mode'^000000","^3355FF' PvP Yoyo Mode'^000000","^3355FF' PvP Event Mode'^000000","Quit")) { + switch(select("^FF5533' PvP Nightmare Mode'^000000:^3355FF' PvP Yoyo Mode'^000000:^3355FF' PvP Event Mode'^000000:Quit")) { case 1: mes "[Gate Keeper]"; mes "I am sorry, but currently the Nightmare mode service is not available."; @@ -192,10 +195,11 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84 mes "to the Yoyo Mode"; mes "fight square?"; next; - if(select("Move","Cancel")==1) { + switch(select("Move:Cancel")) { + case 1: if ((Zeny > 499) && (BaseLevel > 30)) { - set Zeny, Zeny - 500; - warp "pvp_y_room",51,23; + Zeny -= 500; + callsub L_Warp,"pvp_y_room"; } else { mes "[Gate Keeper]"; @@ -206,15 +210,16 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84 mes "that you are at least level 31!"; } close; + case 2: + mes "[Gate Keeper]"; + mes "With war raging between monsters"; + mes "and humans, this competition"; + mes "among people - PVP -"; + mes "encourages us all to get"; + mes "stronger. Come again,"; + mes "we welcome your challenge!"; + close; } - mes "[Gate Keeper]"; - mes "With war raging between monsters"; - mes "and humans, this competition"; - mes "among people - PVP -"; - mes "encourages us all to get"; - mes "stronger. Come again,"; - mes "we welcome your challenge!"; - close; case 3: mes "[Gate Keeper]"; mes "Welcome!"; @@ -232,7 +237,8 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84 } mes "[Gate Keeper]"; mes "Yes, thank you for participating. Have fun!"; - warp "pvp_room",51,23; + if (Zeny >= 500) Zeny -= 500; + callsub L_Warp,"pvp_room"; break; case 4: mes "[Gate Keeper]"; @@ -245,60 +251,74 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84 break; } close; + +L_Warp: + set .@map$,getarg(0); + if (checkre(0)) { + switch(rand(1,10)) { + case 1: warp .@map$,34,38; break; + case 2: warp .@map$,46,38; break; + case 3: warp .@map$,58,38; break; + case 4: warp .@map$,70,38; break; + case 5: warp .@map$,82,38; break; + case 6: warp .@map$,82,58; break; + case 7: warp .@map$,65,58; break; + case 8: warp .@map$,49,58; break; + case 9: warp .@map$,33,58; break; + case 10: warp .@map$,52,24; break; + } + } else + warp .@map$,51,23; + return; } +morocc_in,144,142,4 duplicate(gkut) Gate Keeper#gke1 4_M_01 +alberta_in,26,146,4 duplicate(gkut) Gate Keeper#gke2 4_M_01 +prt_in,52,140,4 duplicate(gkut) Gate Keeper#gke3 4_M_01 +geffen_in,63,63,4 duplicate(gkut) Gate Keeper#gke4 4_M_01 +payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke5 4_M_01 -//Gate Keeper Duplicates -morocc_in,144,142,4 duplicate(gkut) Gate Keeper#gke1 83 -alberta_in,26,146,4 duplicate(gkut) Gate Keeper#gke2 83 -prt_in,52,140,4 duplicate(gkut) Gate Keeper#gke3 83 -geffen_in,63,63,4 duplicate(gkut) Gate Keeper#gke4 83 -payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke5 83 +// PVP Warper Function +//============================================================ +// Note: The warper NPCs are in the pre-re/re paths. -//Fight square Reception Staff (Locations below) -- script FSRS::fsr -1,{ - if(strnpcinfo(4) == "pvp_y_room") { - setarray .@Maps$[0],"pvp_y_8-1","pvp_y_8-2","pvp_y_8-3","pvp_y_8-4","pvp_y_8-5"; - setarray .@Name$[0],"Prontera","Izlude","Payon","Alberta","Morroc"; - setarray .@Limit[0],128,128,128,128,128; +//callfunc "F_PVP_FSRS"{,<min_lvl>,<max_lvl>}; +function script F_PVP_FSRS { + if (getargcount()) { + if (BaseLevel < getarg(0) || BaseLevel > getarg(1)) { + mes "[PVP Fight Square Reception Staff]"; + mes "Sorry, but you base level has to be between LV "+getarg(0)+" and LV "+getarg(1)+"."; + close; + } + } + if (strnpcinfo(4) == "pvp_y_room") { + set .@base$, "pvp_y_"+strnpcinfo(2); + setarray .@maps$[0], .@base$+"-1", .@base$+"-2", .@base$+"-3", .@base$+"-4", .@base$+"-5"; + setarray .@name$[0], "Prontera", "Izlude", "Payon", "Alberta", "Morroc"; + setarray .@Limit[0], 128, 128, 128, 128, 128; } else { - setarray .@Maps$[0],"pvp_n_8-1","pvp_n_8-2","pvp_n_8-3","pvp_n_8-4","pvp_n_8-5"; - setarray .@Name$[0],"Sandwich","Lock on","Four Room","Under cross","Compass Room"; - setarray .@Limit[0],64,32,32,32,32; + setarray .@maps$[0], "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5"; + setarray .@name$[0], "Sandwich", "Lock on", "Four Room", "Under cross", "Compass Room"; + setarray .@Limit[0], 64, 32, 32, 32, 32; } for(set .@i,0; .@i<5; set .@i,.@i+1) - set .@menu$, .@menu$+.@Name$[.@i]+" ["+getmapusers(.@Maps$[.@i])+" / "+.@Limit[.@i]+"]:"; + set .@menu$, .@menu$+.@name$[.@i]+" ["+getmapusers(.@maps$[.@i])+" / "+.@Limit[.@i]+"]:"; set .@menu$, .@menu$+"Cancel."; set .@i, select(.@menu$)-1; if (.@i == 5) close; - if (getmapusers(.@Maps$[.@i]) >= .@Limit[.@i]) { + if (getmapusers(.@maps$[.@i]) >= .@Limit[.@i]) { mes "[PVP Fight Square Reception Staff]"; mes "This map is currently full."; + close; } - else warp .@Maps$[.@i],0,0; - close; - -OnInit: - waitingroom "Free for all",0; -end; + warp .@maps$[.@i],0,0; + end; } -//Fight Square Reception Staff -pvp_y_room,86,85,4 duplicate(fsr) Fight SQ Reception#f1 105 -pvp_n_room,30,85,4 duplicate(fsr) Fight SQ Reception#f2 105 -pvp_n_8-4,33,122,0 warp Link_1-11 0,2,pvp_n_8-4,0,0 -pvp_n_8-4,62,84,0 warp Link_1-12 1,1,pvp_n_8-4,0,0 -pvp_n_8-4,49,71,0 warp Link_1-21 1,1,pvp_n_8-4,0,0 -pvp_n_8-4,56,166,0 warp Link_1-22 1,1,pvp_n_8-4,0,0 -pvp_n_8-4,99,180,0 warp Link_1-31 2,1,pvp_n_8-4,0,0 -pvp_n_8-4,137,84,0 warp Link_1-32 1,1,pvp_n_8-4,0,0 -pvp_n_8-4,150,71,0 warp Link_1-41 1,1,pvp_n_8-4,0,0 -pvp_n_8-4,144,166,0 warp Link_1-42 1,1,pvp_n_8-4,0,0 -pvp_n_8-5,30,30,0 warp Link_1-99 3,3,pvp_n_8-5,100,100 // Event Contestant Entrance -//============================================================ -pvp_room,54,85,4 script Registration Staff#1 105,{ +//============================================================ +pvp_room,54,85,4 script Registration Staff#1 8W_SOLDIER,{ if (countitem(7028) == 0) { mes "[PVP Combat Square Register Staff]"; mes "Eh? How did you get in here?"; @@ -306,15 +326,12 @@ pvp_room,54,85,4 script Registration Staff#1 105,{ mes "For details about viewers please proceed to the Register Staff on your right."; close; } - - if (.pvp_close_n_room == 1 && .pvp_close_s_room == 1 && .pvp_close_w_room == 1 && .pvp_close_e_room == 1) { - Set .pvp_close_n_room,0; - Set .pvp_close_s_room,0; - Set .pvp_close_w_room,0; - Set .pvp_close_e_room,0; + set .@size, getarraysize(.warp_x); + if (.@size == 0) { + setarray .warp_x,40,59,20,40; + setarray .warp_y,59,40,40,20; } - - if (select("Combat Square one :Cancel") == 1) { + if (select("Combat Square one:Cancel") == 1) { mes "[PVP Combat Square Register Staff]"; mes "'"+ strcharinfo(0) +"'"; mes "Are you ready?!"; @@ -325,34 +342,11 @@ pvp_room,54,85,4 script Registration Staff#1 105,{ mes "Good luck!"; close2; delitem 7028,1; //Invite_For_Duel - while(1) { - switch(rand(1,4)) { - case 1: - if (.pvp_close_n_room == 0) { - set .pvp_close_n_room,1; - warp "pvp_2vs2",40,59; - end; - } - case 2: - if (.pvp_close_s_room == 0) { - set .pvp_close_s_room,1; - warp "pvp_2vs2",59,40; - end; - } - case 3: - if (.pvp_close_w_room == 0) { - set .pvp_close_w_room,1; - warp "pvp_2vs2",20,40; - end; - } - case 4: - if (.pvp_close_e_room == 0) { - set .pvp_close_e_room,1; - warp "pvp_2vs2",40,20; - end; - } - } - } + set .@rand, rand(.@size); + warp "pvp_2vs2", .warp_x[.@rand], .warp_y[.@rand]; + deletearray .warp_x[.@rand],1; + deletearray .warp_y[.@rand],1; + end; } mes "[PVP Combat Square Register Staff]"; mes "Come back anytime you are ready."; @@ -361,16 +355,12 @@ pvp_room,54,85,4 script Registration Staff#1 105,{ close; OnInit: - Set .pvp_close_n_room,0; - Set .pvp_close_s_room,0; - Set .pvp_close_w_room,0; - Set .pvp_close_e_room,0; waitingroom "Combat Square players entrance only",0; end; } // Spectator Entrance -//============================================================ +//============================================================ - script Spectator's Entrance#dum::PVPSpectator -1,{ if (countitem(7029) == 0) { mes "[PVP Compete Square Register Staff]"; @@ -378,17 +368,16 @@ OnInit: mes "For details about players entrance please proceed to the Register Staff on your left."; close; } - if (select("Compete Square one:Cancel") == 1) { mes "[PVP Combat Square Register Staff]"; mes "You got it, thanks for participating. Have fun!"; close2; delitem 7029,1; //Admission_For_Duel switch(rand(1,4)) { - case 1: warp "pvp_2vs2",39,7; end; - case 2: warp "pvp_2vs2",39,73; end; - case 3: warp "pvp_2vs2",7,39; end; - case 4: warp "pvp_2vs2",73,39; end; + case 1: warp "pvp_2vs2",39,7; end; + case 2: warp "pvp_2vs2",39,73; end; + case 3: warp "pvp_2vs2",7,39; end; + case 4: warp "pvp_2vs2",73,39; end; } } close; @@ -397,14 +386,13 @@ OnInit: waitingroom "Compete Square viewer's entrance",0; end; } - -pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 105 -pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 105 -pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 105 -pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 105 +pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 8W_SOLDIER +pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 8W_SOLDIER +pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 8W_SOLDIER +pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 8W_SOLDIER // Spectator Warps -//============================================================ +//============================================================ - script Combat Square Staff#dum::PVPSpecWarp -1,{ OnTouch: mes "[Combat Square Staff]"; @@ -416,39 +404,42 @@ OnTouch: warp "pvp_room",84,39; end; } +pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 WARPNPC,1,1 +pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 WARPNPC,1,1 +pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 WARPNPC,1,1 +pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 WARPNPC,1,1 -pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 45,1,1 -pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 45,1,1 -pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 45,1,1 -pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 45,1,1 -pvp_2vs2,40,40,0 script Combat Square Staff#5 45,1,1,{ +pvp_2vs2,40,40,0 script Combat Square Staff#5 WARPNPC,1,1,{ mes "[Combat Square Staff]"; mes "May I help you?"; - if (select("To the side viewer seat.:Leave Combat Square.") == 1) + switch(select("To the side viewer seat.:Leave Combat Square.")) { + case 1: switch(rand(1,4)) { - case 1: warp "pvp_2vs2",39,7; end; - case 2: warp "pvp_2vs2",39,73; end; - case 3: warp "pvp_2vs2",7,39; end; - case 4: warp "pvp_2vs2",73,39; end; + case 1: warp "pvp_2vs2",39,7; end; + case 2: warp "pvp_2vs2",39,73; end; + case 3: warp "pvp_2vs2",7,39; end; + case 4: warp "pvp_2vs2",73,39; end; } - warp "pvp_c_room",84,39; - end; + case 2: + warp "pvp_c_room",84,39; + end; + } } // PVP Area Exit warp -//============================================================ -pvp_room,51,19,0 script out#eventpvp 45,4,2,{ +//============================================================ +pvp_room,51,19,0 script out#eventpvp WARPNPC,4,2,{ OnTouch: mes "[Combat Square Staff]"; mes "Did you have fun in Combat Square?"; mes "May I ask where you want to go?"; next; switch(select("Prontera.:Morocc.:Geffen.:Payon.:Alberta.:Cancel.")) { - case 1: warp "prontera",107,60; end; - case 2: warp "morocc",157,96; end; - case 3: warp "geffen",120,36; end; - case 4: warp "payon",96,100; end; - case 5: warp "alberta",41,243; end; - case 6: close; + case 1: warp "prontera",107,60; end; + case 2: warp "morocc",157,96; end; + case 3: warp "geffen",120,36; end; + case 4: warp "payon",96,100; end; + case 5: warp "alberta",41,243; end; + case 6: close; } } |