diff options
Diffstat (limited to 'npc/other/poring_war.txt')
-rw-r--r-- | npc/other/poring_war.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/other/poring_war.txt b/npc/other/poring_war.txt index 571be1955..c840ab3c5 100644 --- a/npc/other/poring_war.txt +++ b/npc/other/poring_war.txt @@ -54,7 +54,7 @@ prt_fild08,159,371,3 script Poring War Recruiter#wop 4_PORING,{ mes "I.. I've got some interesting work for ya.. Would you be interested?"; mes "We.. we porings need lots and lots of brave human worriers, ring~."; next; - switch(select("Alright, I'm with you!:What's that?:Ignore")) { + switch(select("Alright, I'm with you!", "What's that?", "Ignore")) { case 1: if (Zeny > 499) { mes "[Poring]"; @@ -93,12 +93,12 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{ } mes "It's a vending machine. You can use Poring Coints to purchase."; next; - if(select("Purchase.:Read the descriptions of goods.") == 1) { + if(select("Purchase.", "Read the descriptions of goods.") == 1) { mes "You need Poring Coins to purchase items."; mes "You cannot use any zeny."; mes "Item name - Price Poring Coin(P.Co)"; next; - switch(select("Marvelous Medal - 4 P.Co:Union of Tribe - 20 P.Co:Poring Box - 30 P.Co:Next")) { + switch(select("Marvelous Medal - 4 P.Co", "Union of Tribe - 20 P.Co", "Poring Box - 30 P.Co", "Next")) { case 1: callsub S_PoringVending,Marvelous_Medal,4; case 2: @@ -109,7 +109,7 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{ mes "This is a special item."; mes "Item name - Poring Coin(P.Co)"; next; - switch(select("Wild Rose - 15 P.Co:Doppelganger - 20 P.Co:Egnigem Cenia - 20 P.Co:Collection Item")) { + switch(select("Wild Rose - 15 P.Co", "Doppelganger - 20 P.Co", "Egnigem Cenia - 20 P.Co", "Collection Item")) { case 1: callsub S_PoringVending,Wild_Rose_Scroll,15; case 2: @@ -122,7 +122,7 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{ mes "Please be aware before you make a purchase~"; mes "Item name - Poring Coin(P.Co)"; next; - switch(select("Novice Figure - 50 P.Co:Swordman Figure - 100 P.Co:Thief Figure - 100 P.Co:Merchant Figure - 100 P.Co:Acolyte Figure - 100 P.Co:Mage Figure - 100 P.Co:Archer Figure - 100 P.Co:Random Draw - 50 P.Co:Cancel")) { + switch(select("Novice Figure - 50 P.Co", "Swordman Figure - 100 P.Co", "Thief Figure - 100 P.Co", "Merchant Figure - 100 P.Co", "Acolyte Figure - 100 P.Co", "Mage Figure - 100 P.Co", "Archer Figure - 100 P.Co", "Random Draw - 50 P.Co", "Cancel")) { case 1: callsub S_PoringVending,Novice_Figure,50; case 2: @@ -141,7 +141,7 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{ mes "You have chosen Random Draw."; mes "1 of 7 diffeent kinds of figures will be selected."; next; - if(select("Draw:Cancel") == 1) { + if(select("Draw", "Cancel") == 1) { if (countitem(Poring_Coin) >= 50) { mes "Insert the Poring coin and pull the lever."; mes "Click~ The item came out of the mouth of the Poring with a rumbling sound."; @@ -262,7 +262,7 @@ poring_w01,96,97,3 script Sweet Devi#wop 4_DEVIRUCHI,{ mes "Hehehee, I feel kinda shy now."; mes "Anyway, human. Do you want to join our Poring War?"; next; - switch(select("Am I qualified to join?:How do I join the war?:Cancel:Let me out of here, please!")) { + switch(select("Am I qualified to join?", "How do I join the war?", "Cancel", "Let me out of here, please!")) { case 1: mes "[Deviruchi]"; mes "No racial discrimination! Anyone can join if they're willing to fight."; @@ -651,7 +651,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 8_DOPPEL,{ mes "The name of the party is... " + .@pname$ + ", right?"; mes "I'll transfer you to the battle staging area."; next; - switch(select("No! Wait!:Go to the staging area.")) { + switch(select("No! Wait!", "Go to the staging area.")) { case 1: mes "[Mr. Doppel]"; mes "What is it now?"; @@ -666,7 +666,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 8_DOPPEL,{ mes "[Mr. Doppel]"; mes "So, you are the leader. Before going to the battlefield, you should check all your members."; next; - switch(select("Very well. I'll be the last.:I am the last. Send me to the battlefield.")) { + switch(select("Very well. I'll be the last.", "I am the last. Send me to the battlefield.")) { case 1: mes "[Mr. Doppel]"; mes "First, make sure all the members are in your party."; @@ -708,7 +708,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 8_DOPPEL,{ mes " "; mes "Right? That is the name you wish?"; next; - switch(select("No! You're wrong.:Yes. I would like to register that name.:Cancel")) { + switch(select("No! You're wrong.", "Yes. I would like to register that name.", "Cancel")) { case 1: mes "[Mr. Doppel]"; mes "Hey, I don't have all day! Make your mind and register as fast as you can."; @@ -782,7 +782,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 8_DOPPEL,{ mes "The name of the party is... " + .@pname$ + ", right?"; mes "I'll transfer you to the battle staging area."; next; - switch(select("No! Wait!:Go to the staging area.")) { + switch(select("No! Wait!", "Go to the staging area.")) { case 1: mes "[Mr. Doppel]"; mes "What is it now?"; @@ -797,7 +797,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 8_DOPPEL,{ mes "[Mr. Doppel]"; mes "So, you are the leader. Before going to the battlefield, you should check all your members."; next; - switch(select("Very well. I'll be the last.:I am the last. Send me to the battlefield.")) { + switch(select("Very well. I'll be the last.", "I am the last. Send me to the battlefield.")) { case 1: mes "[Mr. Doppel]"; mes "First, make sure all the members are in your party."; @@ -837,7 +837,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 8_DOPPEL,{ mes " "; mes "Right? That is the name you wish?"; next; - switch(select("No! You're wrong.:Yes. I would like to register that name.:Cancel")) { + switch(select("No! You're wrong.", "Yes. I would like to register that name.", "Cancel")) { case 1: mes "[Mr. Doppel]"; mes "Hey, I don't have all day! Make your mind and register as fast as you can."; @@ -1468,7 +1468,7 @@ poring_w02,99,52,0 script Angeling Guardian#wop_da HIDDEN_NPC,{ mes "There is a device to equip the War Badges."; mes "I can see the empty slots to equip the Badges."; next; - switch(select("Equip War Badge.:Cancel.")) { + switch(select("Equip War Badge.", "Cancel.")) { case 1: if (countitem(War_Badge)) { if ($@wop_doorcount_a < 4) { @@ -1565,7 +1565,7 @@ poring_w02,98,113,0 script Deviling Guardian#wop_dd HIDDEN_NPC,{ mes "There is a device to equip the War Badges."; mes "I can see the empty slots to equip the Badges."; next; - switch(select("Equip War Badge.:Cancel.")) { + switch(select("Equip War Badge.", "Cancel.")) { case 1: if (countitem(War_Badge)) { if ($@wop_doorcount_d < 4) { |