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-rw-r--r--npc/other/poring_war.txt116
1 files changed, 58 insertions, 58 deletions
diff --git a/npc/other/poring_war.txt b/npc/other/poring_war.txt
index 95a17d241..d62f41654 100644
--- a/npc/other/poring_war.txt
+++ b/npc/other/poring_war.txt
@@ -1,13 +1,13 @@
-//===== Hercules Script ======================================
+//===== Hercules Script ======================================
//= Poring War
-//===== By: ==================================================
+//===== By: ==================================================
//= Kisuka
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.2
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Poring War
-//===== Additional Comments: =================================
+//===== Description: =========================================
+//= [Official Conversion]
+//= Join a team in battle between Angeling and Deviling.
+//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka][5511]
//= 1.1 Fixed some typos/bugs. [CalciumKid]
//= 1.1a Fixed Waiting rooms witht he default MAX_LEVEL [Slim]
@@ -45,7 +45,7 @@ prt_fild08,159,371,3 script Poring War Recruiter#wop 909,{
close2;
warp "poring_w01",112,138;
end;
- }else{
+ } else {
mes "[Poring]";
mes "Oh, and there's an entrance fee of 500 zeny, ring.";
mes "...........";
@@ -123,7 +123,7 @@ poring_w01,100,97,3 script Poring Vending Machine#w 909,{
mes "1 of 7 diffeent kinds of figures will be selected.";
next;
if(select("Draw:Cancel") == 1) {
- if(countitem(7539) >= 50) {
+ if (countitem(7539) >= 50) {
mes "Insert the Poring coin and pull the lever.";
mes "Click~ The item came out of the mouth of the Poring with a rumbling sound.";
mes "What could it be?";
@@ -141,7 +141,7 @@ poring_w01,100,97,3 script Poring Vending Machine#w 909,{
delitem 7539,50; // Poring_Coin
getitem .@Random_Figure,1;
close;
- }else{
+ } else {
mes "Not enough coins.";
close;
}
@@ -208,11 +208,11 @@ poring_w01,100,97,3 script Poring Vending Machine#w 909,{
end;
S_PoringVending:
- if(countitem(7539) >= getarg(1)) {
+ if (countitem(7539) >= getarg(1)) {
mes "Click~ The item came out of the mouth of the Poring with a rumbling sound.";
delitem 7539,getarg(1); // Poring_Coin
getitem getarg(0),1;
- }else{
+ } else {
mes "Not enough coins.";
}
close;
@@ -289,7 +289,7 @@ poring_w01,96,97,3 script Sweet Devi#wop 738,{
mes "Oh, Alright. I can help.";
mes "I'll send you back to your savepoint.";
close2;
- if(WoP_SaveMap$ != "") {
+ if (WoP_SaveMap$ != "") {
savepoint WoP_SaveMap$,WoP_SaveMap_X,WoP_SaveMap_Y;
set WoP_SaveMap$,"";
set WoP_SaveMap_X,0;
@@ -302,7 +302,7 @@ poring_w01,96,97,3 script Sweet Devi#wop 738,{
OnPCLogoutEvent:
getmapxy .@map$,.@x,.@y,0;
if (.@map$ == "poring_w02") {
- if(WoP_SaveMap$ != "") {
+ if (WoP_SaveMap$ != "") {
savepoint WoP_SaveMap$,WoP_SaveMap_X,WoP_SaveMap_Y;
set WoP_SaveMap$,"";
set WoP_SaveMap_X,0;
@@ -316,7 +316,7 @@ OnPCLogoutEvent:
OnPCDieEvent:
getmapxy .@map$,.@x,.@y,0;
if (.@map$ == "poring_w02" && wop_team) {
- if(getsavepoint(0) != "poring_w02" && WoP_SaveMap$ == "") {
+ if (getsavepoint(0) != "poring_w02" && WoP_SaveMap$ == "") {
set WoP_SaveMap$,getsavepoint(0);
set WoP_SaveMap_X,getsavepoint(1);
set WoP_SaveMap_Y,getsavepoint(2);
@@ -388,12 +388,12 @@ OnInit:
OnStartArena:
warpwaitingpc "poring_w02",26,175;
disablewaitingroomevent;
- if($@wop_teamcount == 0) {
+ if ($@wop_teamcount == 0) {
set $@wop_teamcount,1;
donpcevent "Poring#wop_door_d::OnDevilingStart";
donpcevent "#wop_warp_rtry::OnStop";
}
- else if($@wop_teamcount == 1) {
+ else if ($@wop_teamcount == 1) {
donpcevent "#wop_master::OnStart";
donpcevent "Poring#wop_door_d::OnStop";
stopnpctimer;
@@ -480,12 +480,12 @@ OnInit:
OnStartArena:
warpwaitingpc "poring_w02",170,175;
disablewaitingroomevent;
- if($@wop_teamcount == 0) {
+ if ($@wop_teamcount == 0) {
set $@wop_teamcount,1;
donpcevent "Poring#wop_door_a::OnAngelingStart";
donpcevent "#wop_warp_rtry::OnStop";
}
- else if($@wop_teamcount == 1) {
+ else if ($@wop_teamcount == 1) {
donpcevent "#wop_master::OnStart";
donpcevent "Poring#wop_door_a::OnStop";
stopnpctimer;
@@ -629,7 +629,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 739,{
}
set .@a_tname$,getpartyname($@wop_team_a);
set .@pname$,getpartyname(getcharid(1));
- if($@wop_team_a != 0 && $@wop_team_a == getcharid(1)) {
+ if ($@wop_team_a != 0 && $@wop_team_a == getcharid(1)) {
mes "[Mr. Doppel]";
mes "So, everyone joined the party?";
mes "The name of the party is... " + .@pname$ + ", right?";
@@ -646,7 +646,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 739,{
mes "If you don't get there in time, you won't make it to the battle.";
close;
case 2:
- if((getpartyleader(getcharid(1),2) == getcharid(0))) {
+ if ((getpartyleader(getcharid(1),2) == getcharid(0))) {
mes "[Mr. Doppel]";
mes "So, you are the leader. Before going to the battlefield, you should check all your members.";
next;
@@ -678,8 +678,8 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 739,{
}
}
else {
- if((getpartyleader(getcharid(1),2) == getcharid(0))) {
- if($@wop_team_a == 0) {
+ if ((getpartyleader(getcharid(1),2) == getcharid(0))) {
+ if ($@wop_team_a == 0) {
mes "[Mr. Doppel]";
mes "So, you are the party leader of Angeling Team.";
mes "Are you sure all the members are in your party?";
@@ -760,7 +760,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
}
set .@d_tname$,getpartyname($@wop_team_d);
set .@pname$,getpartyname(getcharid(1));
- if($@wop_team_d != 0 && $@wop_team_d == getcharid(1)) {
+ if ($@wop_team_d != 0 && $@wop_team_d == getcharid(1)) {
mes "[Mr. Doppel]";
mes "So, everyone joined the party?";
mes "The name of the party is... " + .@pname$ + ", right?";
@@ -777,7 +777,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
mes "If you don't get there in time, you won't make it to the battle.";
close;
case 2:
- if((getpartyleader(getcharid(1),2) == getcharid(0))) {
+ if ((getpartyleader(getcharid(1),2) == getcharid(0))) {
mes "[Mr. Doppel]";
mes "So, you are the leader. Before going to the battlefield, you should check all your members.";
next;
@@ -795,7 +795,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
warp "poring_w02",153,82;
end;
}
- }else{
+ } else {
mes "[Mr. Doppel]";
mes "Right. I'm gonna send you to the battle staging area.";
mes "Wait for all the other party members there.";
@@ -806,9 +806,9 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
end;
}
}
- }else{
- if((getpartyleader(getcharid(1),2) == getcharid(0))) {
- if($@wop_team_d == 0) {
+ } else {
+ if ((getpartyleader(getcharid(1),2) == getcharid(0))) {
+ if ($@wop_team_d == 0) {
mes "[Mr. Doppel]";
mes "So, you are the party leader of Deviling Team.";
mes "Are you sure all the members are in your party?";
@@ -840,7 +840,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
mes "The clock is ticking. Make up your mind and register as soon as you can.";
close;
}
- }else{
+ } else {
mes "[Mr. Doppel]";
mes "So, you are the leader of the party.";
mes "Haven't you finished the party registration yet?";
@@ -852,7 +852,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
mes "Please, confirm.";
close;
}
- }else{
+ } else {
mes "[Mr. Doppel]";
mes "If you aren't a registered member of the party, you can't join the battle.";
next;
@@ -905,7 +905,7 @@ OnReset:
stopnpctimer;
end;
-Onstart:
+OnStart:
initnpctimer;
end;
@@ -1087,7 +1087,7 @@ OnAngelingSpawn:
OnMyMobDead:
set $@wop_deadcount_a,$@wop_deadcount_a + 1;
- if($@wop_deadcount_a == 1) {
+ if ($@wop_deadcount_a == 1) {
mapannounce "poring_w02","Mr. Doppel: The Angeling on the 1st base has been killed! 1 point lost!!",0,0x00ff00;
initnpctimer;
}
@@ -1121,7 +1121,7 @@ OnAngelingSpawn:
OnMyMobDead:
set $@wop_deadcount_a,$@wop_deadcount_a + 1;
- if($@wop_deadcount_a == 1) {
+ if ($@wop_deadcount_a == 1) {
mapannounce "poring_w02","Mr. Doppel: The Angeling on the 2nd base has been killed! 1 point lost!!",0,0x00ff00;
initnpctimer;
}
@@ -1156,7 +1156,7 @@ OnDevilingSpawn:
OnMyMobDead:
set $@wop_deadcount_d,$@wop_deadcount_d + 1;
- if($@wop_deadcount_d == 1) {
+ if ($@wop_deadcount_d == 1) {
mapannounce "poring_w02","Mr. Doppel: The Deviling on the 1st base has been killed! 1 point lost!!",0,0x00ff00;
initnpctimer;
}
@@ -1191,7 +1191,7 @@ OndevilingSpawn:
OnMyMobDead:
set $@wop_deadcount_d,$@wop_deadcount_d + 1;
- if($@wop_deadcount_d == 1) {
+ if ($@wop_deadcount_d == 1) {
mapannounce "poring_w02","Mr. Doppel: The deviling on the 2nd base has been killed! 1 point lost!!",0,0x00ff00;
initnpctimer;
}
@@ -1224,14 +1224,14 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
}
set .@a_point,$@wop_deadcount_a;
set .@d_point,$@wop_deadcount_d;
- if(getcharid(1) == $@wop_team_a) {
- if(.@a_point < .@d_point) {
+ if (getcharid(1) == $@wop_team_a) {
+ if (.@a_point < .@d_point) {
mes "[Devi]";
mes "Good work!";
mes "Thanks to you, we increased our chances of victory.";
mes "Please, accept these Poring Coins as a sign of our appreciation.";
next;
- if(wop_team == 1) {
+ if (wop_team == 1) {
mes "[Devi]";
mes "Goodbye, my human friend.";
close2;
@@ -1251,13 +1251,13 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
end;
}
}
- else if(.@a_point == .@d_point) {
+ else if (.@a_point == .@d_point) {
mes "[Devi]";
mes "You did the best you could.";
mes "I' ts a shame the battle was tied...";
mes "Even so, thanks for coming to fight for us. Please, accept this Poring Coin.";
next;
- if(wop_team == 1) {
+ if (wop_team == 1) {
mes "[Devi]";
mes "Goodbye, my human friend.";
close2;
@@ -1279,7 +1279,7 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
}
}
else {
- if(wop_team == 1) {
+ if (wop_team == 1) {
mes "[Devi]";
mes "Well, I guess we had bad luck...";
mes "I cant give you anything, since we lost and everything...";
@@ -1305,7 +1305,7 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
}
}
}
- else if(getcharid(1) == $@wop_team_d) {
+ else if (getcharid(1) == $@wop_team_d) {
if (.@a_point > .@d_point) {
mes "[Devi]";
mes "Good work!";
@@ -1332,13 +1332,13 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
end;
}
}
- else if(.@a_point == .@d_point) {
+ else if (.@a_point == .@d_point) {
mes "[Devi]";
mes "You did the best you could.";
mes "It's a shame the battle was tied...";
mes "Even so, thanks for coming to fight for us. Please, accept this Poring Coin.";
next;
- if(wop_team == 2) {
+ if (wop_team == 2) {
mes "[Devi]";
mes "Goodbye, my human friend.";
close2;
@@ -1360,7 +1360,7 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
}
}
else {
- if(wop_team == 2) {
+ if (wop_team == 2) {
mes "[Devi]";
mes "Well, I guess we had bad luck...";
mes "I cant give you anything, since we lost and everything...";
@@ -1450,20 +1450,20 @@ OnTimer68100:
//============================================================
poring_w02,99,52,0 script Angeling Guardian#wop_da 111,{
cutin "wop_emb0" + $@wop_doorcount_a,1;
- if($@wop_doorcount_a < 4) {
+ if ($@wop_doorcount_a < 4) {
if (wop_team == 2) {
mes "There is a device to equip the War Badges.";
mes "I can see the empty slots to equip the Badges.";
next;
switch(select("Equip War Badge.:Cancel.")) {
case 1:
- if(countitem(7773)) {
- if($@wop_doorcount_a < 4) {
+ if (countitem(7773)) {
+ if ($@wop_doorcount_a < 4) {
mes "War Badge equipped.";
delitem 7773,1; // War_Badge
set $@wop_doorcount_a,$@wop_doorcount_a + 1;
cutin "wop_emb0" + $@wop_doorcount_a,1;
- if($@wop_doorcount_a == 4) {
+ if ($@wop_doorcount_a == 4) {
next;
mes "Gate Activated.";
donpcevent "#aroom_ingate_wop::OnEnable";
@@ -1547,20 +1547,20 @@ OnTouch:
poring_w02,98,113,0 script Deviling Guardian#wop_dd 111,{
cutin "wop_emb0" + $@wop_doorcount_d,1;
- if($@wop_doorcount_d < 4) {
+ if ($@wop_doorcount_d < 4) {
if (wop_team == 1) {
mes "There is a device to equip the War Badges.";
mes "I can see the empty slots to equip the Badges.";
next;
switch(select("Equip War Badge.:Cancel.")) {
case 1:
- if(countitem(7773)) {
- if($@wop_doorcount_d < 4) {
+ if (countitem(7773)) {
+ if ($@wop_doorcount_d < 4) {
mes "War Badge equipped.";
delitem 7773,1; // War_Badge
set $@wop_doorcount_d,$@wop_doorcount_d + 1;
cutin "wop_emb0" + $@wop_doorcount_d,1;
- if($@wop_doorcount_d == 4) {
+ if ($@wop_doorcount_d == 4) {
next;
mes "Gate Activated.";
donpcevent "#droom_ingate_wop::OnEnable";
@@ -1681,14 +1681,14 @@ OnTouch:
emotion e_go,0,"Angeling Side Poring#wa4";
emotion e_go,0,"Angeling Side Poring#wa5";
next;
- if(wop_team == 1) {
+ if (wop_team == 1) {
mes "[Porings]";
mes "Ohhhhhh, there he is, the warrior that fought for us!!";
mes "Oh my god... Nice, ring!";
mes "Poring~ Poring~ Poooooo~";
mes "Party of Angeling~ Popopo, Poring!";
}
- else if(wop_team == 2) {
+ else if (wop_team == 2) {
mes "[Porings]";
mes "Wait, YOU! Aren't you on the side of the Devilings?!";
mes "Get out now! Leave!!";
@@ -1734,13 +1734,13 @@ OnTouch:
emotion e_go,0,"Deviling Side Marin#wd4";
emotion e_go,0,"Deviling Side Marin#wd5";
next;
- if(wop_team == 2) {
+ if (wop_team == 2) {
mes "[Marins]";
mes "Ohhhh... Here is the warrior that fought for us!!";
mes "Amazing!";
mes "This proves that humans recognize us as true monsters!!";
}
- else if(wop_team == 1) {
+ else if (wop_team == 1) {
mes "[Marins]";
mes "Wait, YOU! Aren't you on the side of the Angelings?!";
mes "Get out now! Leave!!";