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+//===== rAthena Script =======================================
+//= Mercenary related NPCs
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Sells Lancer, Sword, and Archer mercenaries,
+//= along with related mercenary items.
+//===== Additional Comments: =================================
+//= 1.0 First version. [L0ne_W0lf]
+//= 1.1 Optimization. [Zephyrus]
+//= 1.2 Removed redundent input. [L0ne_W0lf]
+//= 1.3 Duplicates now spawned from floating NPCs. [L0ne_W0lf]
+//============================================================
+
+prontera,41,337,5 script Mercenary Manager#Spear 105,{
+ set .@faith_lancer, mercenary_get_faith(SPEAR_MERC_GUILD);
+ mes "[Mercenary Manager]";
+ mes "Welcome to the";
+ mes "Spear Mercenary Guild.";
+ mes "What can I do for you?";
+ next;
+ switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
+ {
+ case 1:
+ mes "[Mercenary Manager]";
+ mes "You want to hire a";
+ mes "Spear Mercenary?";
+ mes "Which Grade were you";
+ mes "interested in hiring?";
+ next;
+ set .@Grade, select("1st Grade Spear Mercenary:2nd Grade Spear Mercenary:3rd Grade Spear Mercenary:4th Grade Spear Mercenary:5th Grade Spear Mercenary:6th Grade Spear Mercenary:7th Grade Spear Mercenary:8th Grade Spear Mercenary:9th Grade Spear Mercenary");
+ set .@BaseLevel, 5 + (.@Grade * 10);
+ if( .@BaseLevel > 90 )
+ set .@BaseLevel, 90;
+
+ set .@ZenyCost, 7 * .@Grade;
+
+ if( .@Grade == 7 )
+ set .@FaithCost, 50;
+ else if( .@Grade == 8 )
+ set .@FaithCost, 100;
+ else if( .@Grade == 9 )
+ set .@FaithCost, 300;
+ else
+ set .@FaithCost, 0;
+
+ mes "[Mercenary Manager]";
+ if( .@Grade == 1 )
+ mes "So you want to hire a 1st";
+ else if( .@Grade == 2 )
+ mes "So you want to hire a 2nd";
+ else if( .@Grade == 3 )
+ mes "So you want to hire a 3rd";
+ else
+ mes "So you want to hire a " + .@Grade + "th";
+
+ mes "Grade Spear Mercenary?";
+ mes "You need to have attained";
+ mes "Base Level " + .@BaseLevel + " or higher, and";
+ mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
+ next;
+ if( select("Yes:No") == 2 )
+ {
+ mes "[Mercenary Manager]";
+ mes "Oh, really? Well, now";
+ mes "might not be a good time";
+ mes "for you to consider hiring";
+ mes "a Mercenary, but please feel";
+ mes "free to come back if your";
+ mes "needs change. Thank you~";
+ }
+ else if( .@FaithCost && .@faith_lancer < .@FaithCost )
+ {
+ mes "[Mercenary Manager]";
+ mes "Oh... Your Loyalty rating";
+ mes "with the Spear Mercenary";
+ mes "Guild isn't high enough to";
+ mes "hire this Mercenary. Please";
+ mes "come back after you earn";
+ mes "" + .@FaithCost + " or more Loyalty with us.";
+ }
+ else if( BaseLevel < .@BaseLevel )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but your Base";
+ mes "Level isn't high enough";
+ mes "to hire this Mercenary.";
+ mes "Please come back to me";
+ mes "once you reach Base Level " + .@BaseLevel + ".";
+ }
+ else if( Zeny < .@ZenyCost * 1000 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but you";
+ mes "don't have enough zeny";
+ mes "to hire this Mercenary.";
+ mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
+ }
+ else
+ {
+ mes "[Mercenary Manager]";
+ mes "Great! Our Mercenaries";
+ mes "are sincere and devoted";
+ mes "to protecting their clients.";
+ mes "Summoned Mercenaries will";
+ mes "offer their support to you for";
+ mes "30 minutes. Take care now.";
+ set Zeny, Zeny - (.@ZenyCost * 1000);
+ getitem 12172 + .@Grade, 1;
+ }
+ close;
+ case 2:
+ mes "[Mercenary Manager]";
+ mes "Mercenaries are soldiers";
+ mes "that will fight at your side";
+ mes "on the battlefield, but there";
+ mes "are a few terms and conditions";
+ mes "you must fulfill to hire them.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "You must fulfill a level";
+ mes "requirement and pay a zeny";
+ mes "fee to hire a Mercenary.";
+ mes "Higher grade Mercenaries";
+ mes "will also require that you";
+ mes "build a Loyalty rating with us.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "Mercenary contracts can't be";
+ mes "transferred to other people,";
+ mes "and we only allow a 5 Base Level difference between the Mercenary";
+ mes "and client so you can't hire one much stronger than you.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "Well, you can figure out the";
+ mes "details when you actually form";
+ mes "a contract with one of our";
+ mes "Mercenaries, and receive";
+ mes "the Summon Scroll that will";
+ mes "call a Mercenary to your side.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "You can't give this scroll";
+ mes "to anyone else, and the";
+ mes "Mercenary will only remain";
+ mes "with you for 30 minutes after";
+ mes "you summon him. Don't forget";
+ mes "about the time limit, okay?";
+ close;
+ case 3:
+ mes "[Mercenary Manager]";
+ mes "No? You didn't need any";
+ mes "help? Well, feel free to";
+ mes "ask me if you have any";
+ mes "questions about Mercenaries.";
+ close;
+ case 4:
+ mes "[Mercenary Manager]";
+ mes "10th Grade Mercenaries are";
+ mes "the best we have to offer,";
+ mes "and we use different criteria";
+ mes "for our clients to hire them.";
+ mes "There's no zeny fee, but you";
+ mes "must have 500 Loyalty.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "Once you make a contract";
+ mes "with a 10th Grade Mercenary,";
+ mes "your Loyalty rating will be";
+ mes "decreased by 400. In other";
+ mes "words, you pay 400 Loyalty";
+ mes "to hire a 10th Grade Mercenary.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "You must also be at";
+ mes "Base Level 90 or higher to";
+ mes "hire a 10th Grade Mercenary.";
+ mes "Are you still interested in";
+ mes "forming this contract?";
+ next;
+ if( select("Yes:No") == 2 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I understand... It takes";
+ mes "hard work and sacrifice to";
+ mes "even reach the point where";
+ mes "you can hire a 10th Grade";
+ mes "Mercenary. Have you considered";
+ mes "hiring a lower grade Mercenary?";
+ }
+ else if( .@faith_lancer < 500 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but your";
+ mes "Loyalty rating is too";
+ mes "low to hire a 10th Grade";
+ mes "Mercenary. You must have";
+ mes "500 or more Loyalty to";
+ mes "form a contract with one.";
+ }
+ else if( BaseLevel < 90 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but you must";
+ mes "be at Base Level 90 or";
+ mes "higher to form a contract";
+ mes "with a 10th Grade Mercenary.";
+ }
+ else
+ {
+ mes "[Mercenary Manager]";
+ mes "Congratulations! It looks";
+ mes "like you're planning in taking";
+ mes "on some very dangerous work";
+ mes "since you're hiring a 10th";
+ mes "Grade Mercenary. I wish you";
+ mes "the best of luck with him.";
+
+ mercenary_set_faith SPEAR_MERC_GUILD,-400;
+ getitem 12182,1;
+ }
+ close;
+ }
+}
+
+- script ::Mercenary_Manager_Sword -1,{
+ set .@faith_sword, mercenary_get_faith(SWORD_MERC_GUILD);
+ mes "[Mercenary Manager]";
+ mes "Welcome to the";
+ mes "Sword Mercenary Guild.";
+ mes "Did you have any questions?";
+ next;
+ switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
+ {
+ case 1:
+ mes "[Mercenary Manager]";
+ mes "You want to hire a";
+ mes "Sword Mercenary?";
+ mes "Which Grade were you";
+ mes "interested in hiring?";
+ next;
+ set .@Grade, select("1st Grade Sword Mercenary:2nd Grade Sword Mercenary:3rd Grade Sword Mercenary:4th Grade Sword Mercenary:5th Grade Sword Mercenary:6th Grade Sword Mercenary:7th Grade Sword Mercenary:8th Grade Sword Mercenary:9th Grade Sword Mercenary");
+ set .@BaseLevel, 5 + (.@Grade * 10);
+ if( .@BaseLevel > 90 )
+ set .@BaseLevel, 90;
+
+ set .@ZenyCost, 7 * .@Grade;
+
+ if( .@Grade == 7 )
+ set .@FaithCost, 50;
+ else if( .@Grade == 8 )
+ set .@FaithCost, 100;
+ else if( .@Grade == 9 )
+ set .@FaithCost, 300;
+ else
+ set .@FaithCost, 0;
+
+ mes "[Mercenary Manager]";
+ if( .@Grade == 1 )
+ mes "So you want to hire a 1st";
+ else if( .@Grade == 2 )
+ mes "So you want to hire a 2nd";
+ else if( .@Grade == 3 )
+ mes "So you want to hire a 3rd";
+ else
+ mes "So you want to hire a " + .@Grade + "th";
+
+ mes "Grade Sword Mercenary?";
+ mes "You need to have attained";
+ mes "Base Level " + .@BaseLevel + " or higher, and";
+ mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
+ next;
+ if( select("Yes:No") == 2 )
+ {
+ mes "[Mercenary Manager]";
+ mes "Oh, really? Well, now";
+ mes "might not be a good time";
+ mes "for you to consider hiring";
+ mes "a Mercenary, but please feel";
+ mes "free to come back if your";
+ mes "needs change. Thank you~";
+ }
+ else if( .@FaithCost && .@faith_sword < .@FaithCost )
+ {
+ mes "[Mercenary Manager]";
+ mes "Oh... Your Loyalty rating";
+ mes "with the Sword Mercenary";
+ mes "Guild isn't high enough to";
+ mes "hire this Mercenary. Please";
+ mes "come back after you earn";
+ mes "" + .@FaithCost + " or more Loyalty with us.";
+ }
+ else if( BaseLevel < .@BaseLevel )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but your Base";
+ mes "Level isn't high enough";
+ mes "to hire this Mercenary.";
+ mes "Please come back to me";
+ mes "once you reach Base Level " + .@BaseLevel + ".";
+ }
+ else if( Zeny < .@ZenyCost * 1000 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but you";
+ mes "don't have enough zeny";
+ mes "to hire this Mercenary.";
+ mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
+ }
+ else
+ {
+ mes "[Mercenary Manager]";
+ mes "Great! Our Mercenaries";
+ mes "are sincere and devoted";
+ mes "to protecting their clients.";
+ mes "Summoned Mercenaries will";
+ mes "offer their support to you for";
+ mes "30 minutes. Take care now.";
+ set Zeny, Zeny - (.@ZenyCost * 1000);
+ getitem 12162 + .@Grade, 1;
+ }
+ close;
+ case 2:
+ mes "[Mercenary Manager]";
+ mes "Mercenaries are soldiers";
+ mes "that will fight at your side";
+ mes "on the battlefield, but there";
+ mes "are a few terms and conditions";
+ mes "you must fulfill to hire them.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "You must fulfill a level";
+ mes "requirement and pay a zeny";
+ mes "fee to hire a Mercenary.";
+ mes "Higher grade Mercenaries";
+ mes "will also require that you";
+ mes "build a Loyalty rating with us.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "Mercenary contracts can't be";
+ mes "transferred to other people,";
+ mes "and we only allow a 5 Base Level difference between the Mercenary";
+ mes "and client so you can't hire one much stronger than you.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "Well, you can figure out the";
+ mes "details when you actually form";
+ mes "a contract with one of our";
+ mes "Mercenaries, and receive";
+ mes "the Summon Scroll that will";
+ mes "call a Mercenary to your side.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "You can't give this scroll";
+ mes "to anyone else, and the";
+ mes "Mercenary will only remain";
+ mes "with you for 30 minutes after";
+ mes "you summon him. Don't forget";
+ mes "about the time limit, okay?";
+ close;
+ case 3:
+ mes "[Mercenary Manager]";
+ mes "No? You didn't need any";
+ mes "help? Well, feel free to";
+ mes "ask me if you have any";
+ mes "questions about Mercenaries.";
+ close;
+ case 4:
+ mes "[Mercenary Manager]";
+ mes "10th Grade Mercenaries are";
+ mes "the best we have to offer,";
+ mes "and we use different criteria";
+ mes "for our clients to hire them.";
+ mes "There's no zeny fee, but you";
+ mes "must have 500 Loyalty.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "Once you make a contract";
+ mes "with a 10th Grade Mercenary,";
+ mes "your Loyalty rating will be";
+ mes "decreased by 400. In other";
+ mes "words, you pay 400 Loyalty";
+ mes "to hire a 10th Grade Mercenary.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "You must also be at";
+ mes "Base Level 90 or higher to";
+ mes "hire a 10th Grade Mercenary.";
+ mes "Are you still interested in";
+ mes "forming this contract?";
+ next;
+ if( select("Yes:No") == 2 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I understand... It takes";
+ mes "hard work and sacrifice to";
+ mes "even reach the point where";
+ mes "you can hire a 10th Grade";
+ mes "Mercenary. Have you considered";
+ mes "hiring a lower grade Mercenary?";
+ }
+ else if( .@faith_sword < 500 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but your";
+ mes "Loyalty rating is too";
+ mes "low to hire a 10th Grade";
+ mes "Mercenary. You must have";
+ mes "500 or more Loyalty to";
+ mes "form a contract with one.";
+ }
+ else if( BaseLevel < 90 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but you must";
+ mes "be at Base Level 90 or";
+ mes "higher to form a contract";
+ mes "with a 10th Grade Mercenary.";
+ }
+ else
+ {
+ mes "[Mercenary Manager]";
+ mes "Congratulations! It looks";
+ mes "like you're planning in taking";
+ mes "on some very dangerous work";
+ mes "since you're hiring a 10th";
+ mes "Grade Mercenary. I wish you";
+ mes "the best of luck with him.";
+
+ mercenary_set_faith SWORD_MERC_GUILD,-400;
+ getitem 12172,1;
+ }
+ close;
+ }
+}
+
+pay_arche,99,167,4 script Mercenary Manager#Bow 732,{
+ set .@faith_archer, mercenary_get_faith(ARCH_MERC_GUILD);
+ mes "[Mercenary Manager]";
+ mes "Welcome to the";
+ mes "Bow Mercenary Guild.";
+ mes "How can I be of service?";
+ next;
+ switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
+ {
+ case 1:
+ mes "[Mercenary Manager]";
+ mes "You want to hire";
+ mes "a Bow Mercenary?";
+ mes "Which Grade were you";
+ mes "interested in hiring?";
+ next;
+
+ set .@Grade, select("1st Grade Bow Mercenary:2nd Grade Bow Mercenary:3rd Grade Bow Mercenary:4th Grade Bow Mercenary:5th Grade Bow Mercenary:6th Grade Bow Mercenary:7th Grade Bow Mercenary:8th Grade Bow Mercenary:9th Grade Bow Mercenary");
+ set .@BaseLevel, 5 + (.@Grade * 10);
+ if( .@BaseLevel > 90 )
+ set .@BaseLevel, 90;
+
+ set .@ZenyCost, 7 * .@Grade;
+
+ if( .@Grade == 7 )
+ set .@FaithCost, 50;
+ else if( .@Grade == 8 )
+ set .@FaithCost, 100;
+ else if( .@Grade == 9 )
+ set .@FaithCost, 300;
+ else
+ set .@FaithCost, 0;
+
+ mes "[Mercenary Manager]";
+ if( .@Grade == 1 )
+ mes "So you want to hire a 1st";
+ else if( .@Grade == 2 )
+ mes "So you want to hire a 2nd";
+ else if( .@Grade == 3 )
+ mes "So you want to hire a 3rd";
+ else
+ mes "So you want to hire a " + .@Grade + "th";
+
+ mes "Grade Bow Mercenary?";
+
+ mes "You need to have attained";
+ mes "Base Level " + .@BaseLevel + " or higher, and";
+ mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
+ next;
+ if( select("Yes:No") == 2 )
+ {
+ mes "[Mercenary Manager]";
+ mes "Oh, really? Well, now";
+ mes "might not be a good time";
+ mes "for you to consider hiring";
+ mes "a Mercenary, but please feel";
+ mes "free to come back if your";
+ mes "needs change. Thank you~";
+ }
+ else if( .@FaithCost && .@faith_archer < .@FaithCost )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but your";
+ mes "Loyalty rating is too";
+ mes "low to hire this Bow";
+ mes "Mercenary. Come back";
+ mes "again when you have";
+ mes "" + .@FaithCost + " or more Loyalty.";
+ }
+ else if( BaseLevel < .@BaseLevel )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but your Base";
+ mes "Level isn't high enough";
+ mes "to hire this Mercenary.";
+ mes "Please come back to me";
+ mes "once you reach Base Level " + .@BaseLevel + ".";
+ }
+ else if( Zeny < .@ZenyCost * 1000 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but you";
+ mes "don't have enough zeny";
+ mes "to hire this Mercenary.";
+ mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
+ }
+ else
+ {
+ mes "[Mercenary Manager]";
+ mes "Great! Our Mercenaries";
+ mes "are sincere and devoted";
+ mes "to protecting their clients.";
+ mes "Summoned Mercenaries will";
+ mes "offer their support to you for";
+ mes "30 minutes. Take care now.";
+ set Zeny, Zeny - (.@ZenyCost * 1000);
+ getitem 12152 + .@Grade, 1;
+ }
+ close;
+ case 2:
+ mes "[Mercenary Manager]";
+ mes "Mercenaries are soldiers";
+ mes "that will fight at your side";
+ mes "on the battlefield, but there";
+ mes "are a few terms and conditions";
+ mes "you must fulfill to hire them.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "You must fulfill a level";
+ mes "requirement and pay a zeny";
+ mes "fee to hire a Mercenary.";
+ mes "Higher grade Mercenaries";
+ mes "will also require that you";
+ mes "build a Loyalty rating with us.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "Mercenary contracts can't be";
+ mes "transferred to other people,";
+ mes "and we only allow a 5 Base Level difference between the Mercenary";
+ mes "and client so you can't hire one much stronger than you.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "Well, you can figure out the";
+ mes "details when you actually form";
+ mes "a contract with one of our";
+ mes "Mercenaries, and receive";
+ mes "the Summon Scroll that will";
+ mes "call a Mercenary to your side.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "You can't give this scroll";
+ mes "to anyone else, and the";
+ mes "Mercenary will only remain";
+ mes "with you for 30 minutes after";
+ mes "you summon him. Don't forget";
+ mes "about the time limit, okay?";
+ close;
+ case 3:
+ mes "[Mercenary Manager]";
+ mes "No? You didn't need any";
+ mes "help? Well, feel free to";
+ mes "ask me if you have any";
+ mes "questions about Mercenaries.";
+ close;
+ case 4:
+ mes "[Mercenary Manager]";
+ mes "10th Grade Mercenaries are";
+ mes "the best we have to offer,";
+ mes "and we use different criteria";
+ mes "for our clients to hire them.";
+ mes "There's no zeny fee, but you";
+ mes "must have 500 Loyalty.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "Once you make a contract";
+ mes "with a 10th Grade Mercenary,";
+ mes "your Loyalty rating will be";
+ mes "decreased by 400. In other";
+ mes "words, you pay 400 Loyalty";
+ mes "to hire a 10th Grade Mercenary.";
+ next;
+ mes "[Mercenary Manager]";
+ mes "You must also be at";
+ mes "Base Level 90 or higher to";
+ mes "hire a 10th Grade Mercenary.";
+ mes "Are you still interested in";
+ mes "forming this contract?";
+ next;
+ if( select("Yes:No") == 2 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I understand... It takes";
+ mes "hard work and sacrifice to";
+ mes "even reach the point where";
+ mes "you can hire a 10th Grade";
+ mes "Mercenary. Have you considered";
+ mes "hiring a lower grade Mercenary?";
+ }
+ else if( .@faith_archer < 500 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but your";
+ mes "Loyalty rating is too";
+ mes "low to hire a 10th Grade";
+ mes "Mercenary. You must have";
+ mes "500 or more Loyalty to";
+ mes "form a contract with one.";
+ }
+ else if( BaseLevel < 90 )
+ {
+ mes "[Mercenary Manager]";
+ mes "I'm sorry, but you must";
+ mes "be at Base Level 90 or";
+ mes "higher to form a contract";
+ mes "with a 10th Grade Mercenary.";
+ }
+ else
+ {
+ mes "[Mercenary Manager]";
+ mes "Congratulations! It looks";
+ mes "like you're planning in taking";
+ mes "on some very dangerous work";
+ mes "since you're hiring a 10th";
+ mes "Grade Mercenary. I wish you";
+ mes "the best of luck with him.";
+
+ mercenary_set_faith ARCH_MERC_GUILD,-400;
+ getitem 12162,1;
+ }
+ close;
+ }
+}
+
+// Mercenary Merchant NPCs
+//============================================================
+- script Mercenary Merchant#dummy::MercMerchant -1,{
+ mes "[Mercenary Goods Merchant]";
+ mes "Hello, I sell goods";
+ mes "that Mercenaries can";
+ mes "use. Is there anything";
+ mes "in particular that";
+ mes "you're looking for?";
+ next;
+ switch(select("Mercenary Red Potion:Mercenary Blue Potion:Mercenary Concentration Potion:Mercenary Awakening Potion:Mercenary Berserk Potion")) {
+ case 1:
+ mes "[Mercenary Goods Merchant]";
+ mes "Mercenary Red Potions";
+ mes "each cost 1,750 zeny.";
+ mes "How many would you like?";
+ next;
+ callfunc "F_PurchaseMercItem",12184,1750;
+ case 2:
+ mes "[Mercenary Goods Merchant]";
+ mes "Mercenary Blue Potions";
+ mes "each cost 3,500 zeny.";
+ mes "How many would you like?";
+ next;
+ callfunc "F_PurchaseMercItem",12185,3000;
+ case 3:
+ mes "[Mercenary Goods Merchant]";
+ mes "Mercenary Concentration";
+ mes "Potions each cost 560 zeny.";
+ mes "How many would you like?";
+ next;
+ callfunc "F_PurchaseMercItem",12241,560;
+ case 4:
+ mes "[Mercenary Goods Merchant]";
+ mes "Mercenary Awakening";
+ mes "Potions each cost 1,050 zeny.";
+ mes "How many would you like?";
+ next;
+ callfunc "F_PurchaseMercItem",12242,1050;
+ case 5:
+ mes "[Mercenary Goods Merchant]";
+ mes "Mercenary Beserk Potions";
+ mes "each cost 2,100 zeny.";
+ mes "How many would you like?";
+ next;
+ callfunc "F_PurchaseMercItem",12243,2100;
+ }
+ close;
+}
+
+prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 700
+pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879
+
+// Function for selling items.
+//============================================================
+function script F_PurchaseMercItem {
+ input .@input;
+ if( .@input == 0 )
+ {
+ mes "[Mercenary Goods Merchant]";
+ mes "You changed your mind?";
+ mes "Alright, feel free to come";
+ mes "back to me whenever you want";
+ mes "to buy any Mercenary Potions.";
+ }
+ else if( .@input < 0 || .@input > 10000 )
+ {
+ mes "[Mercenary Goods Merchant]";
+ mes "I'm sorry, but you";
+ mes "can only buy up to";
+ mes "10,000 of these potions";
+ mes "at a time. Please enter";
+ mes "a number from 1 to 10,000.";
+ }
+ else if( set(.@total_po, .@input * getarg(1)) > Zeny )
+ {
+ mes "[Mercenary Goods Merchant]";
+ mes "I'm sorry, but you don't";
+ mes "have enough zeny for this";
+ mes "many potions. Well, I'll be";
+ mes "be here when you're ready";
+ mes "to purchase something";
+ mes "for your Mercenaries.";
+ }
+ else if( checkweight(getarg(0), .@input) == 0 )
+ {
+ mes "[Mercenary Goods Merchant]";
+ mes "If I gave you that many";
+ mes "potions, you wouldn't be";
+ mes "able to carry them with you.";
+ mes "Please come back after";
+ mes "you free up some space";
+ mes "in your Inventory.";
+ }
+ else
+ {
+ mes "[Mercenary Goods Merchant]";
+ if( .@input == 1 )
+ {
+ mes "Here's your Mercenary";
+ switch( getarg(0) )
+ {
+ case 12148: mes "Red Potion. Thank you, and"; break;
+ case 12149: mes "Blue Potion. Thank you, and"; break;
+ case 12241: mes "Concentration Potion."; break;
+ case 12242: mes "Awakening Potion."; break;
+ case 12243: mes "Berserk Potion. Thank"; break;
+ }
+ mes "please come again when";
+ mes "you need more potions";
+ mes "for your Mercenaries.";
+ }
+ else
+ {
+ mes "Here you are, this is exactly";
+ switch( getarg(0) )
+ {
+ case 12148: mes "" + .@input + " Mercenary Red Potions."; mes "Thank you, and please come"; break;
+ case 12149: mes "" + .@input + " Mercenary Blue Potions."; mes "Thank you, and please come"; break;
+ case 12241: mes "" + .@input + " Mercenary Concentration"; mes "Potions. Thank you, and please"; break;
+ case 12242: mes "" + .@input + " Mercenary Awakening"; mes "Potions. Thank you, and please"; break;
+ case 12243: mes "" + .@input + " Mercenary Berserk Potions."; mes "Thank you, and please come"; break;
+ }
+ mes "again when you need more";
+ mes "potions for your Mercenaries.";
+ }
+ set Zeny, Zeny - .@total_po;
+ getitem getarg(0), .@input;
+ }
+ close;
+}