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-rw-r--r--npc/merchants/socket_enchant.txt9
-rw-r--r--npc/merchants/socket_enchant2.txt4
2 files changed, 6 insertions, 7 deletions
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt
index 279aaf0ba..599d41564 100644
--- a/npc/merchants/socket_enchant.txt
+++ b/npc/merchants/socket_enchant.txt
@@ -268,17 +268,16 @@ function script Func_Socket {
mes "Ah, and don't forget to bring that " + getitemname(getarg(0)) + "!";
next;
mes "[Seiyablem]";
- if (getiteminfo(getarg(0),5)&2) // EQP_HAND_R = 2, it's a weapon
- {
+ if (getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) {
+ // EQP_HAND_R = 2, it's a weapon
mes "I can try to add a slot now if you have the required items and zeny.";
mes "However, you should know that there's a chance that I might fail.";
mes "Therefore, I need to give you a fair warning...";
next;
mes "[Seiyablem]";
mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000.";
- }
- else // armor
- {
+ } else {
+ // armor
mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt.";
mes "But before that, I must warn you of the risk.";
next;
diff --git a/npc/merchants/socket_enchant2.txt b/npc/merchants/socket_enchant2.txt
index 98d33b01c..29573970d 100644
--- a/npc/merchants/socket_enchant2.txt
+++ b/npc/merchants/socket_enchant2.txt
@@ -425,8 +425,8 @@ function script Func_Socket2 {
mes "[Leablem]";
mes "Did you already bring all of them?";
mes "For your information, if you fail to create a slot,";
- mes "you will lose all the item requirement as well as the target " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor
- mes "Also remember, if the " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,";
+ mes "you will lose all the item requirement as well as the target " + ((getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor
+ mes "Also remember, if the " + ((getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,";
mes "you will lose them even if you succeed in creating a slot.";
next;
switch(select("Ask for slot creation.", "Try next time."))