diff options
Diffstat (limited to 'npc/merchants/socket_enchant.txt')
-rw-r--r-- | npc/merchants/socket_enchant.txt | 30 |
1 files changed, 14 insertions, 16 deletions
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt index 7ace07bee..4c806a819 100644 --- a/npc/merchants/socket_enchant.txt +++ b/npc/merchants/socket_enchant.txt @@ -4,23 +4,21 @@ //= rAthena Dev Team //===== Current Version: ===================================== //= 2.0a -//===== Compatible With: ===================================== -//= Hercules Git //===== Description: ========================================= -//= [Aegis Conversion] +//= [Official Conversion] //= Adds slots to selected weapons and armor. //===== Additional Comments: ================================= //= 0.1a added missing L_No: to 2 funcs [Lupus] //= 0.1b Removed duplicates [Toms] -//= 0.2 Added missing next;'s [Evera] +//= 0.2 Added missing next;'s [Evera] //= 0.3 Fixed Zweihander[+] id [Lupus] //= 1.0 Fixed ingredients check [Lupus] -//= 1.1 Updated to official. [SinSloth] +//= 1.1 Updated to official. [SinSloth] //= 1.1b Optimized/cleaned [ultramage] //= 1.2 Fixed some typos and a nasty bug. [SinSloth] //= 1.3 Fixed a wrong item ID with Sphinx Hat. [SinSloth] //= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 1.5 Removed Ontouch trigger area from NPCs. [L0ne_W0lf] +//= 1.5 Removed OnTouch trigger area from NPCs. [L0ne_W0lf] //= 1.6 Replaced effect numerics with constants. [Samuray22] //= 1.7 Adjusted prices on some armor and weapons. [L0ne_W0lf] //= 1.8 Added missing Gae Bolg and Dragon Slayer. [Kisuka] @@ -294,7 +292,7 @@ function script Func_Socket { delitem getarg(5),getarg(6); if (getarg(7,0) != 0 && getarg(8,0) != 0) delitem getarg(7),getarg(8); - set Zeny, Zeny - getarg(4)*1000; + Zeny -= getarg(4)*1000; getitem getarg(1),1; next; mes "[Seiyablem]"; @@ -313,7 +311,7 @@ function script Func_Socket { delitem getarg(5),getarg(6); if (getarg(7,0) != 0 && getarg(8,0) != 0) delitem getarg(7),getarg(8); - set Zeny, Zeny - getarg(4)*1000; + Zeny -= getarg(4)*1000; next; mes "[Seiyablem]"; mes "I wish you good luck next time!"; @@ -336,10 +334,10 @@ function script Func_Socket { } } -payon,140,151,5 duplicate(SocketEnchant) Seiyablem#pay 84 -lhz_in02,281,35,5 duplicate(SocketEnchant) Seiyablem#lhz 84 -prt_in,33,70,5 duplicate(SocketEnchant) Seiyablem#prt 84 -morocc,51,41,4 duplicate(SocketEnchant) Seiyablem#moc 84 +payon,140,151,5 duplicate(SocketEnchant) Seiyablem#pay 4_M_02 +lhz_in02,281,35,5 duplicate(SocketEnchant) Seiyablem#lhz 4_M_02 +prt_in,33,70,5 duplicate(SocketEnchant) Seiyablem#prt 4_M_02 +morocc,51,41,4 duplicate(SocketEnchant) Seiyablem#moc 4_M_02 - script Young Man#dummy::SocketMan -1,{ mes "[Young Man]"; @@ -358,7 +356,7 @@ morocc,51,41,4 duplicate(SocketEnchant) Seiyablem#moc 84 close; } -prt_in,31,57,1 duplicate(SocketMan) Young Man#prt 97 -payon,143,143,7 duplicate(SocketMan) Young Man#pay 97 -morocc,60,42,3 duplicate(SocketMan) Young Man#moc 97 -lhz_in02,269,33,5 duplicate(SocketMan) Young Man#lhz 97 +prt_in,31,57,1 duplicate(SocketMan) Young Man#prt 4W_M_01 +payon,143,143,7 duplicate(SocketMan) Young Man#pay 4W_M_01 +morocc,60,42,3 duplicate(SocketMan) Young Man#moc 4W_M_01 +lhz_in02,269,33,5 duplicate(SocketMan) Young Man#lhz 4W_M_01 |