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-rw-r--r--npc/merchants/socket_enchant.txt30
1 files changed, 14 insertions, 16 deletions
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt
index 7ace07bee..4c806a819 100644
--- a/npc/merchants/socket_enchant.txt
+++ b/npc/merchants/socket_enchant.txt
@@ -4,23 +4,21 @@
//= rAthena Dev Team
//===== Current Version: =====================================
//= 2.0a
-//===== Compatible With: =====================================
-//= Hercules Git
//===== Description: =========================================
-//= [Aegis Conversion]
+//= [Official Conversion]
//= Adds slots to selected weapons and armor.
//===== Additional Comments: =================================
//= 0.1a added missing L_No: to 2 funcs [Lupus]
//= 0.1b Removed duplicates [Toms]
-//= 0.2 Added missing next;'s [Evera]
+//= 0.2 Added missing next;'s [Evera]
//= 0.3 Fixed Zweihander[+] id [Lupus]
//= 1.0 Fixed ingredients check [Lupus]
-//= 1.1 Updated to official. [SinSloth]
+//= 1.1 Updated to official. [SinSloth]
//= 1.1b Optimized/cleaned [ultramage]
//= 1.2 Fixed some typos and a nasty bug. [SinSloth]
//= 1.3 Fixed a wrong item ID with Sphinx Hat. [SinSloth]
//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 1.5 Removed Ontouch trigger area from NPCs. [L0ne_W0lf]
+//= 1.5 Removed OnTouch trigger area from NPCs. [L0ne_W0lf]
//= 1.6 Replaced effect numerics with constants. [Samuray22]
//= 1.7 Adjusted prices on some armor and weapons. [L0ne_W0lf]
//= 1.8 Added missing Gae Bolg and Dragon Slayer. [Kisuka]
@@ -294,7 +292,7 @@ function script Func_Socket {
delitem getarg(5),getarg(6);
if (getarg(7,0) != 0 && getarg(8,0) != 0)
delitem getarg(7),getarg(8);
- set Zeny, Zeny - getarg(4)*1000;
+ Zeny -= getarg(4)*1000;
getitem getarg(1),1;
next;
mes "[Seiyablem]";
@@ -313,7 +311,7 @@ function script Func_Socket {
delitem getarg(5),getarg(6);
if (getarg(7,0) != 0 && getarg(8,0) != 0)
delitem getarg(7),getarg(8);
- set Zeny, Zeny - getarg(4)*1000;
+ Zeny -= getarg(4)*1000;
next;
mes "[Seiyablem]";
mes "I wish you good luck next time!";
@@ -336,10 +334,10 @@ function script Func_Socket {
}
}
-payon,140,151,5 duplicate(SocketEnchant) Seiyablem#pay 84
-lhz_in02,281,35,5 duplicate(SocketEnchant) Seiyablem#lhz 84
-prt_in,33,70,5 duplicate(SocketEnchant) Seiyablem#prt 84
-morocc,51,41,4 duplicate(SocketEnchant) Seiyablem#moc 84
+payon,140,151,5 duplicate(SocketEnchant) Seiyablem#pay 4_M_02
+lhz_in02,281,35,5 duplicate(SocketEnchant) Seiyablem#lhz 4_M_02
+prt_in,33,70,5 duplicate(SocketEnchant) Seiyablem#prt 4_M_02
+morocc,51,41,4 duplicate(SocketEnchant) Seiyablem#moc 4_M_02
- script Young Man#dummy::SocketMan -1,{
mes "[Young Man]";
@@ -358,7 +356,7 @@ morocc,51,41,4 duplicate(SocketEnchant) Seiyablem#moc 84
close;
}
-prt_in,31,57,1 duplicate(SocketMan) Young Man#prt 97
-payon,143,143,7 duplicate(SocketMan) Young Man#pay 97
-morocc,60,42,3 duplicate(SocketMan) Young Man#moc 97
-lhz_in02,269,33,5 duplicate(SocketMan) Young Man#lhz 97
+prt_in,31,57,1 duplicate(SocketMan) Young Man#prt 4W_M_01
+payon,143,143,7 duplicate(SocketMan) Young Man#pay 4W_M_01
+morocc,60,42,3 duplicate(SocketMan) Young Man#moc 4W_M_01
+lhz_in02,269,33,5 duplicate(SocketMan) Young Man#lhz 4W_M_01