summaryrefslogtreecommitdiff
path: root/npc/merchants/socket_enchant.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/merchants/socket_enchant.txt')
-rw-r--r--npc/merchants/socket_enchant.txt455
1 files changed, 161 insertions, 294 deletions
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt
index 4404e6f70..cebe39f30 100644
--- a/npc/merchants/socket_enchant.txt
+++ b/npc/merchants/socket_enchant.txt
@@ -1,9 +1,9 @@
//===== eAthena Script =======================================
//= Socket Enchant
//===== By: ==================================================
-//= Sousuke_PL
+//= eAthena dev team
//===== Current Version: =====================================
-//= 1.1
+//= 1.1b
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -16,6 +16,7 @@
//= 0.3 Fixed Zweihander[+] id [Lupus]
//= 1.0 Fixed ingredients check [Lupus]
//= 1.1 Updated to official. [SinSloth]
+//= 1.1b Optimized/cleaned [ultramage]
//============================================================
payon,140,151,5 script Seiyablem 84,{
@@ -46,15 +47,11 @@ payon,140,151,5 script Seiyablem 84,{
next;
switch( select( "Trident","Rope","Violin" ) )
{
- case 1:
- callfunc "Func_Socket",1,1460,1461,40,66,200,1010,10;
-
- case 2:
- callfunc "Func_Socket",1,1950,1951,40,66,200,1010,10;
-
- case 3:
- callfunc "Func_Socket",1,1901,1902,40,66,200,1010,10;
+ case 1: callfunc "Func_Socket",1,1460,1461,40,66,200,1010,10; break;
+ case 2: callfunc "Func_Socket",1,1950,1951,40,66,200,1010,10; break;
+ case 3: callfunc "Func_Socket",1,1901,1902,40,66,200,1010,10; break;
}
+ break;
case 2:
mes "[Seiyablem]";
@@ -64,33 +61,17 @@ payon,140,151,5 script Seiyablem 84,{
next;
switch( select( "Chain","Gladius","Gakkung Bow","Pike","Haedonggum","Lute","Wire","Waghnakh","Arbalest Bow" ) )
{
- case 1:
- callfunc "Func_Socket",1,1519,1520,40,61,300,1010,10;
-
- case 2:
- callfunc "Func_Socket",2,1219,1220,40,61,300,984,1,999,5;
-
- case 3:
- callfunc "Func_Socket",2,1714,1716,40,61,300,984,2,999,5;
-
- case 4:
- callfunc "Func_Socket",1,1407,1408,40,61,300,1010,10;
-
- case 5:
- callfunc "Func_Socket",2,1123,1128,40,61,300,984,2,999,5;
-
- case 6:
- callfunc "Func_Socket",1,1905,1906,40,61,300,1011,10;
-
- case 7:
- callfunc "Func_Socket",1,1954,1955,40,61,300,1011,10;
-
- case 8:
- callfunc "Func_Socket",1,1801,1802,40,61,300,1010,10;
-
- case 9:
- callfunc "Func_Socket",2,1713,1715,40,61,300,984,2,999,5;
+ case 1: callfunc "Func_Socket",1,1519,1520,40,61,300,1010,10; break;
+ case 2: callfunc "Func_Socket",2,1219,1220,40,61,300,984,1,999,5; break;
+ case 3: callfunc "Func_Socket",2,1714,1716,40,61,300,984,2,999,5; break;
+ case 4: callfunc "Func_Socket",1,1407,1408,40,61,300,1010,10; break;
+ case 5: callfunc "Func_Socket",2,1123,1128,40,61,300,984,2,999,5; break;
+ case 6: callfunc "Func_Socket",1,1905,1906,40,61,300,1011,10; break;
+ case 7: callfunc "Func_Socket",1,1954,1955,40,61,300,1011,10; break;
+ case 8: callfunc "Func_Socket",1,1801,1802,40,61,300,1010,10; break;
+ case 9: callfunc "Func_Socket",2,1713,1715,40,61,300,984,2,999,5; break;
}
+ break;
case 3:
mes "[Seiyablem]";
@@ -100,33 +81,17 @@ payon,140,151,5 script Seiyablem 84,{
next;
switch( select( "Hunter Bow","Survivor's Rod(INT)","Zweihander","Flamberge","Infiltrator","Ballista","Stunner","Berserk","Claymore" ) )
{
- case 1:
- callfunc "Func_Socket",2,1718,1726,40,61,500,984,2,999,10;
-
- case 2:
- callfunc "Func_Socket",2,1619,1620,40,61,500,984,2,999,10;
-
- case 3:
- callfunc "Func_Socket",2,1168,1171,40,61,800,984,5,999,10;
-
- case 4:
- callfunc "Func_Socket",2,1129,1149,40,61,500,984,2,999,10;
-
- case 5:
- callfunc "Func_Socket",2,1261,1266,40,61,700,984,5,999,10;
-
- case 6:
- callfunc "Func_Socket",2,1722,1727,40,61,500,984,5,999,10;
-
- case 7:
- callfunc "Func_Socket",2,1522,1532,40,61,700,984,2,999,10;
-
- case 8:
- callfunc "Func_Socket",2,1814,1816,40,61,700,984,5,999,10;
-
- case 9:
- callfunc "Func_Socket",2,1163,1172,40,61,700,984,5,999,10;
+ case 1: callfunc "Func_Socket",2,1718,1726,40,61,500,984,2,999,10; break;
+ case 2: callfunc "Func_Socket",2,1619,1620,40,61,500,984,2,999,10; break;
+ case 3: callfunc "Func_Socket",2,1168,1171,40,61,800,984,5,999,10; break;
+ case 4: callfunc "Func_Socket",2,1129,1149,40,61,500,984,2,999,10; break;
+ case 5: callfunc "Func_Socket",2,1261,1266,40,61,700,984,5,999,10; break;
+ case 6: callfunc "Func_Socket",2,1722,1727,40,61,500,984,5,999,10; break;
+ case 7: callfunc "Func_Socket",2,1522,1532,40,61,700,984,2,999,10; break;
+ case 8: callfunc "Func_Socket",2,1814,1816,40,61,700,984,5,999,10; break;
+ case 9: callfunc "Func_Socket",2,1163,1172,40,61,700,984,5,999,10; break;
}
+ break;
case 4:
mes "[Seiyablem]";
@@ -137,31 +102,18 @@ payon,140,151,5 script Seiyablem 84,{
next;
switch( select( "Gungnir","Poison Knife","Ice Pick","Sucsamad","Ginnungagap","Cutlas","Crescent Scythe","Survivor's Rod(DEX)" ) )
{
- case 1:
- callfunc "Func_Socket",2,1413,1418,40,51,1000,984,5,999,10;
-
- case 2:
- callfunc "Func_Socket",2,1239,13016,40,51,1000,984,5,999,10;
-
- case 3:
- callfunc "Func_Socket",2,1230,13017,40,51,1000,984,5,999,10;
-
- case 4:
- callfunc "Func_Socket",2,1236,13018,40,51,1000,984,5,999,10;
-
- case 5:
- callfunc "Func_Socket",2,13002,13019,40,51,1000,984,5,999,10;
-
- case 6:
- callfunc "Func_Socket",2,1135,13400,40,51,1000,984,5,999,10;
-
- case 7:
- callfunc "Func_Socket",2,1466,1476,40,51,1000,984,5,999,10;
-
- case 8:
- callfunc "Func_Socket",2,1618,1619,40,51,2000,984,5,999,10;
+ case 1: callfunc "Func_Socket",2,1413,1418,40,51,1000,984,5,999,10; break;
+ case 2: callfunc "Func_Socket",2,1239,13016,40,51,1000,984,5,999,10; break;
+ case 3: callfunc "Func_Socket",2,1230,13017,40,51,1000,984,5,999,10; break;
+ case 4: callfunc "Func_Socket",2,1236,13018,40,51,1000,984,5,999,10; break;
+ case 5: callfunc "Func_Socket",2,13002,13019,40,51,1000,984,5,999,10; break;
+ case 6: callfunc "Func_Socket",2,1135,13400,40,51,1000,984,5,999,10; break;
+ case 7: callfunc "Func_Socket",2,1466,1476,40,51,1000,984,5,999,10; break;
+ case 8: callfunc "Func_Socket",2,1618,1619,40,51,2000,984,5,999,10; break;
}
+ break;
}
+ break;
case 2:
mes "[Seiyablem]";
@@ -182,18 +134,12 @@ payon,140,151,5 script Seiyablem 84,{
next;
switch( select( "Mantle","Coat","Circlet","Biretta" ) )
{
- case 1:
- callfunc "Func_Socket",1,2307,2308,40,66,200,999,3;
-
- case 2:
- callfunc "Func_Socket",1,2309,2310,40,66,200,999,3;
-
- case 3:
- callfunc "Func_Socket",1,2232,2233,40,66,200,999,3;
-
- case 4:
- callfunc "Func_Socket",1,2216,2217,40,66,200,999,3;
+ case 1: callfunc "Func_Socket",1,2307,2308,40,66,200,999,3; break;
+ case 2: callfunc "Func_Socket",1,2309,2310,40,66,200,999,3; break;
+ case 3: callfunc "Func_Socket",1,2232,2233,40,66,200,999,3; break;
+ case 4: callfunc "Func_Socket",1,2216,2217,40,66,200,999,3; break;
}
+ break;
case 2:
mes "[Seiyablem]";
@@ -202,40 +148,20 @@ payon,140,151,5 script Seiyablem 84,{
next;
switch( select( "Mirror Shield","Chain Mail","Saint Robe","Silk Robe","Boots","Shoes","Muffler","Guard","Buckler","Shield","Bongun Hat" ) )
{
- case 1:
- callfunc "Func_Socket",1,2107,2108,40,61,250,999,5;
-
- case 2:
- callfunc "Func_Socket",1,2314,2315,40,61,250,999,5;
-
- case 3:
- callfunc "Func_Socket",1,2326,2327,40,61,300,999,5;
-
- case 4:
- callfunc "Func_Socket",1,2321,2322,40,61,300,999,5;
-
- case 5:
- callfunc "Func_Socket",1,2405,2406,40,61,300,999,5;
-
- case 6:
- callfunc "Func_Socket",1,2403,2404,40,61,300,999,5;
-
- case 7:
- callfunc "Func_Socket",1,2503,2504,40,61,300,999,5;
-
- case 8:
- callfunc "Func_Socket",1,2101,2102,40,61,300,999,5;
-
- case 9:
- callfunc "Func_Socket",1,2103,2104,40,61,300,999,5;
-
- case 10:
- callfunc "Func_Socket",1,2105,2106,40,61,250,999,5;
-
- case 11:
- callfunc "Func_Socket",1,5046,5168,40,61,250,999,5;
+ case 1: callfunc "Func_Socket",1,2107,2108,40,61,250,999,5; break;
+ case 2: callfunc "Func_Socket",1,2314,2315,40,61,250,999,5; break;
+ case 3: callfunc "Func_Socket",1,2326,2327,40,61,300,999,5; break;
+ case 4: callfunc "Func_Socket",1,2321,2322,40,61,300,999,5; break;
+ case 5: callfunc "Func_Socket",1,2405,2406,40,61,300,999,5; break;
+ case 6: callfunc "Func_Socket",1,2403,2404,40,61,300,999,5; break;
+ case 7: callfunc "Func_Socket",1,2503,2504,40,61,300,999,5; break;
+ case 8: callfunc "Func_Socket",1,2101,2102,40,61,300,999,5; break;
+ case 9: callfunc "Func_Socket",1,2103,2104,40,61,300,999,5; break;
+ case 10: callfunc "Func_Socket",1,2105,2106,40,61,250,999,5; break;
+ case 11: callfunc "Func_Socket",1,5046,5168,40,61,250,999,5; break;
}
-
+ break;
+
case 3:
mes "[Seiyablem]";
mes "Ooh, A Class.";
@@ -244,60 +170,26 @@ payon,140,151,5 script Seiyablem 84,{
next;
switch( select( "Gemmed Sallet","Bucket Hat","Memory Book","Tights","Legion Plate Armor","Full Plate","Thief Clothes","Greaves","Coif","Manteau","Helm","Ninja Suit","Orc Helm","Ancient Cape","Monk Hat","Golden Gear","Brooch","Munak Hat" ) )
{
- case 1:
- callfunc "Func_Socket",1,2230,2231,40,61,400,985,1;
-
- case 2:
- callfunc "Func_Socket",1,5114,5120,40,61,400,985,1;
-
- case 3:
- callfunc "Func_Socket",1,2109,2121,40,61,400,985,1;
-
- case 4:
- callfunc "Func_Socket",1,2330,2331,40,61,400,985,1;
-
- case 5:
- callfunc "Func_Socket",1,2341,2342,40,61,400,985,1;
-
- case 6:
- callfunc "Func_Socket",1,2316,2317,40,61,400,985,1;
-
- case 7:
- callfunc "Func_Socket",1,2335,2336,40,61,400,985,1;
-
- case 8:
- callfunc "Func_Socket",1,2411,2412,40,61,400,985,1;
-
- case 9:
- callfunc "Func_Socket",1,5092,5093,40,61,400,985,1;
-
- case 10:
- callfunc "Func_Socket",1,2505,2506,40,61,400,985,1;
-
- case 11:
- callfunc "Func_Socket",1,2228,2229,40,61,400,985,1;
-
- case 12:
- callfunc "Func_Socket",1,2337,2359,40,61,400,985,1;
-
- case 13:
- callfunc "Func_Socket",1,2299,5157,40,61,400,985,1;
-
- case 14:
- callfunc "Func_Socket",1,2507,2525,40,61,400,985,1;
-
- case 15:
- callfunc "Func_Socket",1,2251,5158,40,61,400,985,1;
-
- case 16:
- callfunc "Func_Socket",1,2246,5159,40,61,400,985,1;
-
- case 17:
- callfunc "Func_Socket",1,2605,2625,40,61,400,985,1;
-
- case 18:
- callfunc "Func_Socket",1,2264,5167,40,61,400,985,1;
+ case 1: callfunc "Func_Socket",1,2230,2231,40,61,400,985,1; break;
+ case 2: callfunc "Func_Socket",1,5114,5120,40,61,400,985,1; break;
+ case 3: callfunc "Func_Socket",1,2109,2121,40,61,400,985,1; break;
+ case 4: callfunc "Func_Socket",1,2330,2331,40,61,400,985,1; break;
+ case 5: callfunc "Func_Socket",1,2341,2342,40,61,400,985,1; break;
+ case 6: callfunc "Func_Socket",1,2316,2317,40,61,400,985,1; break;
+ case 7: callfunc "Func_Socket",1,2335,2336,40,61,400,985,1; break;
+ case 8: callfunc "Func_Socket",1,2411,2412,40,61,400,985,1; break;
+ case 9: callfunc "Func_Socket",1,5092,5093,40,61,400,985,1; break;
+ case 10: callfunc "Func_Socket",1,2505,2506,40,61,400,985,1; break;
+ case 11: callfunc "Func_Socket",1,2228,2229,40,61,400,985,1; break;
+ case 12: callfunc "Func_Socket",1,2337,2359,40,61,400,985,1; break;
+ case 13: callfunc "Func_Socket",1,2299,5157,40,61,400,985,1; break;
+ case 14: callfunc "Func_Socket",1,2507,2525,40,61,400,985,1; break;
+ case 15: callfunc "Func_Socket",1,2251,5158,40,61,400,985,1; break;
+ case 16: callfunc "Func_Socket",1,2246,5159,40,61,400,985,1; break;
+ case 17: callfunc "Func_Socket",1,2605,2625,40,61,400,985,1; break;
+ case 18: callfunc "Func_Socket",1,2264,5167,40,61,400,985,1; break;
}
+ break;
case 4:
mes "[Seiyablem]";
@@ -307,41 +199,22 @@ payon,140,151,5 script Seiyablem 84,{
next;
switch( select( "Majestic Goat","Spiky Band","Bone Helm","Corsair","Crown","Tiara","Sphinx Hat","Robe of Cast","Earring","Ring","Bow Thimble" ) )
{
- case 1:
- callfunc "Func_Socket",1,2256,5160,40,51,2000,985,2;
-
- case 2:
- callfunc "Func_Socket",1,2258,5161,40,51,2000,985,2;
-
- case 3:
- callfunc "Func_Socket",1,5017,5162,40,51,2000,985,2;
-
- case 4:
- callfunc "Func_Socket",1,5019,5163,40,51,2000,985,2;
-
- case 5:
- callfunc "Func_Socket",1,2235,5165,40,51,2000,985,2;
-
- case 6:
- callfunc "Func_Socket",1,2234,5164,40,51,2000,985,2;
-
- case 7:
- callfunc "Func_Socket",1,5063,5166,40,51,1000,985,2;
-
- case 8:
- callfunc "Func_Socket",1,2343,2360,40,51,1000,985,2;
-
- case 9:
- callfunc "Func_Socket",1,2602,2622,40,51,1000,985,2;
-
- case 10:
- callfunc "Func_Socket",1,2601,2621,40,51,1000,985,2;
-
- case 11:
- callfunc "Func_Socket",1,2619,2671,40,51,1000,985,2;
+ case 1: callfunc "Func_Socket",1,2256,5160,40,51,2000,985,2; break;
+ case 2: callfunc "Func_Socket",1,2258,5161,40,51,2000,985,2; break;
+ case 3: callfunc "Func_Socket",1,5017,5162,40,51,2000,985,2; break;
+ case 4: callfunc "Func_Socket",1,5019,5163,40,51,2000,985,2; break;
+ case 5: callfunc "Func_Socket",1,2235,5165,40,51,2000,985,2; break;
+ case 6: callfunc "Func_Socket",1,2234,5164,40,51,2000,985,2; break;
+ case 7: callfunc "Func_Socket",1,5063,5166,40,51,1000,985,2; break;
+ case 8: callfunc "Func_Socket",1,2343,2360,40,51,1000,985,2; break;
+ case 9: callfunc "Func_Socket",1,2602,2622,40,51,1000,985,2; break;
+ case 10: callfunc "Func_Socket",1,2601,2621,40,51,1000,985,2; break;
+ case 11: callfunc "Func_Socket",1,2619,2671,40,51,1000,985,2; break;
}
+ break;
}
-
+ break;
+
case 3:
mes "[Seiyablem]";
mes "Well, I haven't really refined the art of Slot Addition.";
@@ -377,24 +250,15 @@ payon,140,151,5 script Seiyablem 84,{
function script Func_Socket {
- switch(getarg(0))
- {
- case 1:
- mes "[Seiyablem]";
- mes "You want to add a Slot to a " +getitemname(getarg(1))+ "?";
- mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
- mes "Ah, and don't forget to bring that " +getitemname(getarg(1))+ "!";
- next;
- break;
-
- case 2:
- mes "[Seiyablem]";
- mes "You want to add a Slot to a " +getitemname(getarg(1))+ "?";
- mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
- mes "Ah, and don't forget to bring that " +getitemname(getarg(1))+ "!";
- next;
- break;
- }
+ mes "[Seiyablem]";
+ mes "You want to add a Slot to a " +getitemname(getarg(1))+ "?";
+ if (getarg(0) == 1)
+ mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
+ else if (getarg(0) == 2)
+ mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
+ mes "Ah, and don't forget to bring that " +getitemname(getarg(1))+ "!";
+ next;
+
if(@sockettype == 1)
{
mes "[Seiyablem]";
@@ -418,74 +282,77 @@ function script Func_Socket {
mes "Do you still want to try to add a Slot?";
next;
}
- switch( select( "Attempt Slot Addition","Cancel" ) )
+
+ if ( select("Attempt Slot Addition","Cancel") == 2 )
{
- case 1:
- switch(getarg(0))
+ mes "[Seiyablem]";
+ mes "Need some time to think about it, huh?";
+ mes "Alright, I can understand.";
+ mes "Just remember that life's no fun if you're always playing it safe~";
+ close;
+ }
+
+ switch(getarg(0))
+ {
+ case 1:
+ if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (!countitem(getarg(1))))
{
- case 1:
- if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (!countitem(getarg(1))))
- {
- mes "[Seiyablem]";
- mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
- mes "You sure that you have the equipment, required materials and the zeny?";
- close;
- }
- break;
-
- case 2:
- if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (countitem(getarg(8)) < getarg(9)) || (!countitem(getarg(1))))
- {
- mes "[Seiyablem]";
- mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
- mes "You sure that you have the equipment, required materials and the zeny?";
- close;
- }
- break;
+ mes "[Seiyablem]";
+ mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
+ mes "You sure that you have the equipment, required materials and the zeny?";
+ close;
}
- mes "[Seiyablem]";
- mes "Alright then, let the work begin!";
- mes "You'd better pray for a successful result.";
- next;
- set .@socketrand,rand(1,100);
- if((.@socketrand > getarg(3)) && (.@socketrand < getarg(4)))
+ break;
+
+ case 2:
+ if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (countitem(getarg(8)) < getarg(9)) || (!countitem(getarg(1))))
{
- if(getarg(4) == 51) specialeffect 90;
- else specialeffect 83;
- mes "[Seiyablem]";
- mes "Great, it seems to be successful.";
- mes "It looks pretty well done. Congratulations!";
- delitem getarg(1),1;
- delitem getarg(6),getarg(7);
- if(getarg(0) == 2) delitem getarg(8),getarg(9);
- set Zeny,Zeny - getarg(5)*1000;
- getitem getarg(2),1;
- next;
mes "[Seiyablem]";
- mes "See you again, buddy!";
+ mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
+ mes "You sure that you have the equipment, required materials and the zeny?";
close;
}
- specialeffect 108;
- mes "[Seiyablem]";
- mes "Wah! ...I am so sorry, it failed.";
- mes "However, I am completely innocent.";
- mes "This is your luck, and it is destined by god, okay?";
- mes "Don't be so disappointed, and try next time.";
- delitem getarg(1),1;
- delitem getarg(6),getarg(7);
- if(getarg(0) == 2) delitem getarg(8),getarg(9);
- set Zeny,Zeny - getarg(5)*1000;
- next;
- mes "[Seiyablem]";
- mes "I wish you good luck next time!";
- close;
-
- case 2:
- mes "[Seiyablem]";
- mes "Need some time to think about it, huh?";
- mes "Alright, I can understand.";
- mes "Just remember that life's no fun if you're always playing it safe~";
- close;
+ break;
+ }
+
+ mes "[Seiyablem]";
+ mes "Alright then, let the work begin!";
+ mes "You'd better pray for a successful result.";
+ next;
+ set .@socketrand,rand(1,100);
+ if((.@socketrand > getarg(3)) && (.@socketrand < getarg(4)))
+ {
+ if(getarg(4) == 51) specialeffect 90;
+ else specialeffect 83;
+ mes "[Seiyablem]";
+ mes "Great, it seems to be successful.";
+ mes "It looks pretty well done. Congratulations!";
+ delitem getarg(1),1;
+ delitem getarg(6),getarg(7);
+ if(getarg(0) == 2) delitem getarg(8),getarg(9);
+ set Zeny,Zeny - getarg(5)*1000;
+ getitem getarg(2),1;
+ next;
+ mes "[Seiyablem]";
+ mes "See you again, buddy!";
+ close;
+ }
+ else
+ {
+ specialeffect 108;
+ mes "[Seiyablem]";
+ mes "Wah! ...I am so sorry, it failed.";
+ mes "However, I am completely innocent.";
+ mes "This is your luck, and it is destined by god, okay?";
+ mes "Don't be so disappointed, and try next time.";
+ delitem getarg(1),1;
+ delitem getarg(6),getarg(7);
+ if(getarg(0) == 2) delitem getarg(8),getarg(9);
+ set Zeny,Zeny - getarg(5)*1000;
+ next;
+ mes "[Seiyablem]";
+ mes "I wish you good luck next time!";
+ close;
}
}