diff options
Diffstat (limited to 'npc/merchants/refine.txt')
-rw-r--r-- | npc/merchants/refine.txt | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt index 36574b2b5..9fb1d70c3 100644 --- a/npc/merchants/refine.txt +++ b/npc/merchants/refine.txt @@ -59,12 +59,12 @@ geffen_in,110,172,0 script Christopher#1 1_M_SMITH,{ mes "Welcome to Christopher's Workshop. Ye can get all yer stuff for forging here. What business"; mes "brings ye to me?"; next; - switch(select("Purchase Anvil:Purchase Forging Item:Purchase Metal:Purify Rough Ores:Cancel")) { + switch(select("Purchase Anvil", "Purchase Forging Item", "Purchase Metal", "Purify Rough Ores", "Cancel")) { case 1: mes "[Christopher Guillenrow]"; mes "A better Anvil gives ye a greeeater chance to make better weapons, ye know? But they'll cost ye more zeny. Just get it off yer chest and buy what fits your purposes best, laddy."; next; - switch(select("Anvil - 30,000 zeny:Oridecon Anvil - 120,000 zeny:Golden Anvil - 300,000 zeny:Better Anvil than the others.:Cancel.")) { + switch(select("Anvil - 30,000 zeny", "Oridecon Anvil - 120,000 zeny", "Golden Anvil - 300,000 zeny", "Better Anvil than the others.", "Cancel.")) { case 1: if (Zeny < 30000) { mes "[Christopher Guillenrow]"; @@ -114,7 +114,7 @@ geffen_in,110,172,0 script Christopher#1 1_M_SMITH,{ mes "[Christopher Guillenrow]"; mes "A respectable blacksmith uses fine tools. Ye can become one o'those with me Stuff. Choose anything ye want."; next; - switch(select("Mini-Furnace - 150 zeny:Iron Hammer - 1000 zeny:Golden Hammer - 3000 zeny:Oridecon Hammer - 5000 zeny:Cancel.")) { + switch(select("Mini-Furnace - 150 zeny", "Iron Hammer - 1000 zeny", "Golden Hammer - 3000 zeny", "Oridecon Hammer - 5000 zeny", "Cancel.")) { case 1: mes "[Christopher Guillenrow]"; mes "It's a much needed tool fer refining metal! So, How many do ye wish to buy? If ye want to quit, just type the number '0.'"; @@ -193,7 +193,7 @@ geffen_in,110,172,0 script Christopher#1 1_M_SMITH,{ mes "[Christopher Guillenrow]"; mes "I prepare every Metal, and only the high quality ones o'course. Now then, which one do ye need?"; next; - switch(select("Phracon - 200z.:Emveretarcon - 1000z.:Cancel.")) { + switch(select("Phracon - 200z.", "Emveretarcon - 1000z.", "Cancel.")) { case 1: mes "[Christopher Guillenrow]"; mes "So, How many do ye wish to buy? If ye dont want anything, just type the number as '0.'"; @@ -279,7 +279,7 @@ geffen_in,110,172,0 script Christopher#1 1_M_SMITH,{ mes "[Christopher Guillenrow]"; mes "I can purify yer Oridecon and Elunium. I make a refined Ore out of 5 o'each rough ones. Well... Which one do ye want to make?"; next; - switch(select("Make Oridecon:Make Elunium:Cancel.")) { + switch(select("Make Oridecon", "Make Elunium", "Cancel.")) { case 1: if (countitem(Oridecon_Stone) < 5) { mes "[Christopher Guillenrow]"; @@ -333,13 +333,13 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{ mes "In my shop, you will find everything that you need in forging."; mes "Tell me what you need."; next; - switch(select("Purchase Anvil.:Purchase Forging Items.:Purchase Metal.:Process Ores.:Quit.")) { + switch(select("Purchase Anvil.", "Purchase Forging Items.", "Purchase Metal.", "Process Ores.", "Quit.")) { case 1: mes "[Paul Spanner]"; mes "Anvil is the most necessary item for Blacksmiths."; mes "Since you will use an Anvil more than once, you'd better buy a nice one."; next; - switch(select("Anvil - 30,000z.:Oridecon Anvil - 120,000z.:Golden Anvil - 300,000z.:I need a better anvil.:Cancel.")) { + switch(select("Anvil - 30,000z.", "Oridecon Anvil - 120,000z.", "Golden Anvil - 300,000z.", "I need a better anvil.", "Cancel.")) { case 1: if (Zeny < 30000) { mes "[Paul Spanner]"; @@ -391,7 +391,7 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{ mes "You need various materials to process ores and to forge weapons."; mes "I have everything that you need. Take a look."; next; - switch(select("Mini Furnace - 150z.:Iron Hammer - 1,000z.:Golden Hammer - 3,000z.:Oridecon Hammer - 5,000z.:Cancel.")) { + switch(select("Mini Furnace - 150z.", "Iron Hammer - 1,000z.", "Golden Hammer - 3,000z.", "Oridecon Hammer - 5,000z.", "Cancel.")) { case 1: .@item = 612; .@item_cost = 150; @@ -460,7 +460,7 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{ mes "I have high quality metal."; mes "So, which metal would you like to buy?"; next; - switch(select("Phracon - 200z.:Emveretarcon - 1,000z.:Quit.")) { + switch(select("Phracon - 200z.", "Emveretarcon - 1,000z.", "Quit.")) { case 1: .@item = 1010; .@item_price = 200; @@ -514,7 +514,7 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{ mes "I can process Oridecon and Elunium for you."; mes "You need 5 ores to process them into one Oridecon or Elunium."; mes "So, which one do you want to process?"; - switch(select("Oridecon:Elunium:Quit.")) { + switch(select("Oridecon", "Elunium", "Quit.")) { case 1: if (countitem(Oridecon_Stone) < 5) { mes "[Paul Spanner]"; @@ -677,7 +677,7 @@ function script refinemain { mes "a service fee of " + .@price + " Zeny."; mes "Do you really wish to continue?"; next; - if(select("Yes:No") == 2){ + if(select("Yes", "No") == 2){ mes "[" + getarg(0) + "]"; mes "Yeah..."; mes "There's no need to"; @@ -706,7 +706,7 @@ function script refinemain { mes "^FF0000lose this weapon^000000 forever."; mes "Do you still want to refine?"; next; - if(select("Yes:No") == 2){ + if(select("Yes", "No") == 2){ mes "[" + getarg(0) + "]"; mes "I completely agree..."; mes "I might be a great refiner, but sometimes even I make mistakes."; @@ -928,7 +928,7 @@ function script phramain { mes "Weapons, and ^007777Emveretarcon^000000"; mes "for Level 2 Weapons."; next; - switch(select("Phracon - 200 Zeny:Emveretarcon - 1000 Zeny:Ask about other Metals")) { + switch(select("Phracon - 200 Zeny", "Emveretarcon - 1000 Zeny", "Ask about other Metals")) { case 1: .@material = 1010; .@price = 200; @@ -1039,7 +1039,7 @@ function script orimain { mes "5 Rough Stones to make"; mes "1 pure one for you."; next; - switch(select("Make Oridecon:Make Elunium:Ask about Enchanted Stones")) { + switch(select("Make Oridecon", "Make Elunium", "Ask about Enchanted Stones")) { case 1: if (countitem(Oridecon_Stone) > 4) { delitem Oridecon_Stone,5; @@ -1171,7 +1171,7 @@ function script repairmain { mes "You can count on me"; mes "for item repairs!"; next; - switch(select("Actually, I do have some items...:None at the moment.")) { + switch(select("Actually, I do have some items...", "None at the moment.")) { case 1: .@checkitem = 1; while (1) { @@ -1201,7 +1201,7 @@ function script repairmain { mes "["+getarg(0)+"]"; mes "Each repair costs " + .@repairprice + " Zeny. So to repair all your damaged items would cost " + .@totalcost + " Zeny! Would you like to repair the items?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: if (Zeny < .@totalcost) { mes "["+getarg(0)+"]"; |