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-rw-r--r--npc/merchants/refine.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt
index 36574b2b5..9fb1d70c3 100644
--- a/npc/merchants/refine.txt
+++ b/npc/merchants/refine.txt
@@ -59,12 +59,12 @@ geffen_in,110,172,0 script Christopher#1 1_M_SMITH,{
mes "Welcome to Christopher's Workshop. Ye can get all yer stuff for forging here. What business";
mes "brings ye to me?";
next;
- switch(select("Purchase Anvil:Purchase Forging Item:Purchase Metal:Purify Rough Ores:Cancel")) {
+ switch(select("Purchase Anvil", "Purchase Forging Item", "Purchase Metal", "Purify Rough Ores", "Cancel")) {
case 1:
mes "[Christopher Guillenrow]";
mes "A better Anvil gives ye a greeeater chance to make better weapons, ye know? But they'll cost ye more zeny. Just get it off yer chest and buy what fits your purposes best, laddy.";
next;
- switch(select("Anvil - 30,000 zeny:Oridecon Anvil - 120,000 zeny:Golden Anvil - 300,000 zeny:Better Anvil than the others.:Cancel.")) {
+ switch(select("Anvil - 30,000 zeny", "Oridecon Anvil - 120,000 zeny", "Golden Anvil - 300,000 zeny", "Better Anvil than the others.", "Cancel.")) {
case 1:
if (Zeny < 30000) {
mes "[Christopher Guillenrow]";
@@ -114,7 +114,7 @@ geffen_in,110,172,0 script Christopher#1 1_M_SMITH,{
mes "[Christopher Guillenrow]";
mes "A respectable blacksmith uses fine tools. Ye can become one o'those with me Stuff. Choose anything ye want.";
next;
- switch(select("Mini-Furnace - 150 zeny:Iron Hammer - 1000 zeny:Golden Hammer - 3000 zeny:Oridecon Hammer - 5000 zeny:Cancel.")) {
+ switch(select("Mini-Furnace - 150 zeny", "Iron Hammer - 1000 zeny", "Golden Hammer - 3000 zeny", "Oridecon Hammer - 5000 zeny", "Cancel.")) {
case 1:
mes "[Christopher Guillenrow]";
mes "It's a much needed tool fer refining metal! So, How many do ye wish to buy? If ye want to quit, just type the number '0.'";
@@ -193,7 +193,7 @@ geffen_in,110,172,0 script Christopher#1 1_M_SMITH,{
mes "[Christopher Guillenrow]";
mes "I prepare every Metal, and only the high quality ones o'course. Now then, which one do ye need?";
next;
- switch(select("Phracon - 200z.:Emveretarcon - 1000z.:Cancel.")) {
+ switch(select("Phracon - 200z.", "Emveretarcon - 1000z.", "Cancel.")) {
case 1:
mes "[Christopher Guillenrow]";
mes "So, How many do ye wish to buy? If ye dont want anything, just type the number as '0.'";
@@ -279,7 +279,7 @@ geffen_in,110,172,0 script Christopher#1 1_M_SMITH,{
mes "[Christopher Guillenrow]";
mes "I can purify yer Oridecon and Elunium. I make a refined Ore out of 5 o'each rough ones. Well... Which one do ye want to make?";
next;
- switch(select("Make Oridecon:Make Elunium:Cancel.")) {
+ switch(select("Make Oridecon", "Make Elunium", "Cancel.")) {
case 1:
if (countitem(Oridecon_Stone) < 5) {
mes "[Christopher Guillenrow]";
@@ -333,13 +333,13 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{
mes "In my shop, you will find everything that you need in forging.";
mes "Tell me what you need.";
next;
- switch(select("Purchase Anvil.:Purchase Forging Items.:Purchase Metal.:Process Ores.:Quit.")) {
+ switch(select("Purchase Anvil.", "Purchase Forging Items.", "Purchase Metal.", "Process Ores.", "Quit.")) {
case 1:
mes "[Paul Spanner]";
mes "Anvil is the most necessary item for Blacksmiths.";
mes "Since you will use an Anvil more than once, you'd better buy a nice one.";
next;
- switch(select("Anvil - 30,000z.:Oridecon Anvil - 120,000z.:Golden Anvil - 300,000z.:I need a better anvil.:Cancel.")) {
+ switch(select("Anvil - 30,000z.", "Oridecon Anvil - 120,000z.", "Golden Anvil - 300,000z.", "I need a better anvil.", "Cancel.")) {
case 1:
if (Zeny < 30000) {
mes "[Paul Spanner]";
@@ -391,7 +391,7 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{
mes "You need various materials to process ores and to forge weapons.";
mes "I have everything that you need. Take a look.";
next;
- switch(select("Mini Furnace - 150z.:Iron Hammer - 1,000z.:Golden Hammer - 3,000z.:Oridecon Hammer - 5,000z.:Cancel.")) {
+ switch(select("Mini Furnace - 150z.", "Iron Hammer - 1,000z.", "Golden Hammer - 3,000z.", "Oridecon Hammer - 5,000z.", "Cancel.")) {
case 1:
.@item = 612;
.@item_cost = 150;
@@ -460,7 +460,7 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{
mes "I have high quality metal.";
mes "So, which metal would you like to buy?";
next;
- switch(select("Phracon - 200z.:Emveretarcon - 1,000z.:Quit.")) {
+ switch(select("Phracon - 200z.", "Emveretarcon - 1,000z.", "Quit.")) {
case 1:
.@item = 1010;
.@item_price = 200;
@@ -514,7 +514,7 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{
mes "I can process Oridecon and Elunium for you.";
mes "You need 5 ores to process them into one Oridecon or Elunium.";
mes "So, which one do you want to process?";
- switch(select("Oridecon:Elunium:Quit.")) {
+ switch(select("Oridecon", "Elunium", "Quit.")) {
case 1:
if (countitem(Oridecon_Stone) < 5) {
mes "[Paul Spanner]";
@@ -677,7 +677,7 @@ function script refinemain {
mes "a service fee of " + .@price + " Zeny.";
mes "Do you really wish to continue?";
next;
- if(select("Yes:No") == 2){
+ if(select("Yes", "No") == 2){
mes "[" + getarg(0) + "]";
mes "Yeah...";
mes "There's no need to";
@@ -706,7 +706,7 @@ function script refinemain {
mes "^FF0000lose this weapon^000000 forever.";
mes "Do you still want to refine?";
next;
- if(select("Yes:No") == 2){
+ if(select("Yes", "No") == 2){
mes "[" + getarg(0) + "]";
mes "I completely agree...";
mes "I might be a great refiner, but sometimes even I make mistakes.";
@@ -928,7 +928,7 @@ function script phramain {
mes "Weapons, and ^007777Emveretarcon^000000";
mes "for Level 2 Weapons.";
next;
- switch(select("Phracon - 200 Zeny:Emveretarcon - 1000 Zeny:Ask about other Metals")) {
+ switch(select("Phracon - 200 Zeny", "Emveretarcon - 1000 Zeny", "Ask about other Metals")) {
case 1:
.@material = 1010;
.@price = 200;
@@ -1039,7 +1039,7 @@ function script orimain {
mes "5 Rough Stones to make";
mes "1 pure one for you.";
next;
- switch(select("Make Oridecon:Make Elunium:Ask about Enchanted Stones")) {
+ switch(select("Make Oridecon", "Make Elunium", "Ask about Enchanted Stones")) {
case 1:
if (countitem(Oridecon_Stone) > 4) {
delitem Oridecon_Stone,5;
@@ -1171,7 +1171,7 @@ function script repairmain {
mes "You can count on me";
mes "for item repairs!";
next;
- switch(select("Actually, I do have some items...:None at the moment.")) {
+ switch(select("Actually, I do have some items...", "None at the moment.")) {
case 1:
.@checkitem = 1;
while (1) {
@@ -1201,7 +1201,7 @@ function script repairmain {
mes "["+getarg(0)+"]";
mes "Each repair costs " + .@repairprice + " Zeny. So to repair all your damaged items would cost " + .@totalcost + " Zeny! Would you like to repair the items?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
if (Zeny < .@totalcost) {
mes "["+getarg(0)+"]";