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-//===== eAthena Script =======================================
-//= Inn Npcs
-//===== By: ==================================================
-//= Darkchild (1.1)
-//===== Current Version: =====================================
-//= 1.1a
-//===== Compatible With: =====================================
-//= eAthena 1.0+
-//===== Description: =========================================
-//= Inn Npcs, Save and Heal
-//=====================================================
-//= variables:
-//= arg0 - name of npc
-//= arg1 - name of the inn
-//= arg2 - map to save at
-//= arg3, arg4 - x and y cord. to save at
-//= @cost - cost of renting a room
-//===== Additional Comments: =================================
-//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script)
-//= I added it to all of them though [Darkchild]
-//= 1.1a Minor bug fixes and optimizations. Switched from @variables
-//= to arguments.[kobra_k88]
-//============================================================
-
-
-//======================== Prontera ===================================
-// West Side Inn -------------------
-prt_in.gat,244,135,2 script Inn Maid::Sammy 53,{
-
- callfunc "F_InnMaid","[Sammy]","West Inn","prt_in.gat",238,130;
- addtimer 3900, "Sammy::OnTimerWarp";
- close;
-
-OnTimerWarp:
- warp "prt_in.gat",237,102;
- sc_end SC_BLIND;
- end;
-}
-// East Side Inn ------------------
-prt_in.gat,61,141,2 script Inn Maid::Ahlma 53,{
-
- callfunc "F_InnMaid","[Ahlma]","East Inn","prt_in.gat",64,136;
- addtimer 3900, "Ahlma::OnTimerWarp";
- close;
-
-OnTimerWarp:
- warp "prt_in.gat",49,173;
- sc_end SC_BLIND;
- end;
-}
-
-//======================== Alberta ====================================
-// North --------------------------
-alberta_in.gat,32,142,5 script Inn Maid::Moira 53,{
-
- callfunc "F_InnMaid","[Moira]","North Inn","alberta_in.gat",26,138;
- addtimer 3900, "Moira::OnTimerWarp";
- close;
-
-OnTimerWarp:
- warp "alberta_in.gat",18,188;
- sc_end SC_BLIND;
- end;
-}
-// South -----------------------------
-alberta_in.gat,55,142,8 script Inn Maid::Tina 53,{
-
- callfunc "F_InnMaid","[Tina]","South Inn","alberta_in.gat",60,140;
- addtimer 3900, "Tina::OnTimerWarp";
- close;
-
-OnTimerWarp:
- warp "alberta_in.gat",68,188;
- sc_end SC_BLIND;
- end;
-}
-
-//====================== Geffen ======================================
-geffen_in.gat,70,64,5 script Inn Maid::Betty 53,{
-
- callfunc "F_InnMaid","[Betty]","Inn","geffen_in.gat",74,60;
- addtimer 3900, "Betty::OnTimerWarp";
- close;
-
-OnTimerWarp:
- warp "geffen_in.gat",106,106;
- sc_end SC_BLIND;
- end;
-}
-
-//======================= Payon ======================================
-payon_in01.gat,131,62,5 script Inn Maid::SunHee 53,{
-
- callfunc "F_InnMaid","[Sun Hee]","Inn","payon_in01.gat",132,56;
- addtimer 3900, "SunHee::OnTimerWarp";
- close;
-
-OnTimerWarp:
- warp "payon_in01.gat",140,15;
- sc_end SC_BLIND;
- close;
-}
-
-//======================== Morocc ====================================
-// North East --------------------------
-morocc_in.gat,147,138,5 script Inn Maid::Suzie 53,{
-
- callfunc "F_InnMaid","[Suzie]","North East Inn","morocc_in.gat",142,140;
- addtimer 3900, "Suzie::OnTimerWarp";
- close;
-
-OnTimerWarp:
- warp "morocc_in.gat",174,144;
- sc_end SC_BLIND;
- end;
-}
-// South --------------------------------
-morocc_in.gat,80,100,5 script Inn Maid::Shala 53,{
-
- callfunc "F_InnMaid","[Shala]","South Inn","morocc_in.gat",78,95;
- addtimer 3900, "Shala::OnTimerWarp";
- close;
-
-OnTimerWarp:
- warp "morocc_in.gat",74,128;
- sc_end SC_BLIND;
- end;
-}
-
-//======================= Inn Function ==============================
-function script F_InnMaid {
- mes getarg(0);
- mes "Welcome to Nenkaras " + getarg(1) + ". What can I do for you?";
- next;
- menu "Save",Msave, "Rent a Room",Mrent, "Nothing",Mend;
-
- Msave:
- mes getarg(0);
- mes "Location Saved.";
- mes "I am waiting for another job to do.";
- savepoint getarg(2),getarg(3),getarg(4);
- close;
- Mrent:
- set @cost,50;
- if(BaseLevel > 15) set @cost,100;
- if(BaseLevel > 30) set @cost,200;
- if(BaseLevel > 50) set @cost,300;
- if(BaseLevel > 75) set @cost,400;
- mes getarg(0);
- mes "It will cost " + @cost + " zeny to rent a room for 1 night.";
- mes "In the morning your HP and SP will be fully recovered.";
- next;
- menu "Ok.",-,"No thanks.",Mend;
-
- mes getarg(0);
- mes "Thank you and enjoy your stay here.";
- emotion 15;
- if(Zeny < @cost) goto NoZeny;
- set Zeny,Zeny - @cost;
- sc_start SC_BLIND,500000,1;
- percentheal 100,100;
- return;
-
- NoZeny:
- mes getarg(0);
- mes "I'm sorry but you don't have enough money.";
- close;
- Mend:
- mes getarg(0);
- mes "I am waiting for a job to do.";
- close;
-}