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-rw-r--r--npc/merchants/inn.txt62
1 files changed, 31 insertions, 31 deletions
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt
index 7c4935942..8b3a34420 100644
--- a/npc/merchants/inn.txt
+++ b/npc/merchants/inn.txt
@@ -1,5 +1,5 @@
//===== Hercules Script ======================================
-//= Inn NPCs
+//= Inn Npcs
//===== By: ==================================================
//= Darkchild (1.1)
//= Playtester (1.2)
@@ -17,19 +17,19 @@
//===== Additional Comments: =================================
//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script)
//= I added it to all of them though [Darkchild]
-//= 1.1a Minor bug fixes and optimizations. Switched from @variables
+//= 1.1a Minor bug fixes and optimizations. Switched from @variables
//= to arguments.[kobra_k88]
//= 1.2 Rewrote inn script [Playtester]
//= 1.3 Added (finally) Rachel Inn Maid. Official warp
-//= and save points[erKURITA]
+//= and save points[erKURITA]
//= 1.4 Added Hugel inn [erKurita]
//= 1.5 Added "end;" after warping the player. [L0ne_W0lf]
//= - Small corrections to the prontera Inns.
//= - Removed the Cancel dialog.
//= 1.6 More fixes, changed progression of "Rest"ing.
//= - Corrected Morroc NPCs. [L0ne_W0lf]
-//= 1.7 Corrected Payon NPC. [L0ne_W0lf]
-//= 1.8 Corrected Geffen NPC. [L0ne_W0lf]
+//= 1.7 Corrected Payon NPC. [L0ne_W0lf]
+//= 1.8 Corrected Geffen NPC. [L0ne_W0lf]
//= 1.9 Added the Inn for Al De baran. [L0ne_W0lf]
//= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf]
//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
@@ -46,73 +46,73 @@
//============================================================
-//======================== Prontera ===================================
+//========================Prontera ===================================
// West Side Inn -------------------
-prt_in,244,135,2 script Inn Employee#Sammy 53,{
+prt_in,244,135,2 script Inn Employee#Sammy 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130;
warp "prt_in",247,104; end;
}
// East Side Inn ------------------
-prt_in,61,141,2 script Inn Employee#Ahlma 53,{
+prt_in,61,141,2 script Inn Employee#Ahlma 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136;
warp "prt_in",60,166; end;
}
-//======================== Alberta ====================================
-alberta_in,32,142,3 script Inn Employee#Jennie 53,{
+//========================Alberta ====================================
+alberta_in,32,142,3 script Inn Employee#Jennie 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142;
warp "alberta_in",18,188; end;
}
-//====================== Geffen ======================================
-geffen_in,70,64,5 script Inn Employee#Cena 53,{
+//======================Geffen ======================================
+geffen_in,70,64,5 script Inn Employee#Cena 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59;
warp "geffen_in",31,31; end;
}
-//======================= Payon ======================================
-payon_in01,132,62,5 script Inn Employee#Ahee 53,{
+//=======================Payon ======================================
+payon_in01,132,62,5 script Inn Employee#Ahee 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61;
warp "payon_in01",132,11; end;
}
-//======================== Morocc ====================================
+//========================Morocc ====================================
// North East --------------------------
/*
-morocc_in,147,141,3 script Inn Employee#Hasna 53,{
+morocc_in,147,141,3 script Inn Employee#Hasna 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140;
warp "morocc_in",173,135; end;
}
// South --------------------------------
-morocc_in,80,100,5 script Inn Employee#Manar 53,{
+morocc_in,80,100,5 script Inn Employee#Manar 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95;
warp "morocc_in",79,123; end;
}
*/
-//====================== Aldebaran ===================================
-aldeba_in,92,58,5 script Inn Maid#Rilim 53,{
+//======================Aldebaran ===================================
+aldeba_in,92,58,5 script Inn Maid#Rilim 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50;
warp "aldeba_in",92,112; end;
}
-//======================== Rachel ====================================
-ra_in01,376,69,4 script Inn Keeper#Annie 931,{
+//========================Rachel ====================================
+ra_in01,376,69,4 script Inn Keeper#Annie 4_M_RACHMAN1,{
callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58;
warp "ra_in01",384,128; end;
}
-//====================== Lighthalzen =================================
-lhz_in02,230,284,4 script Hotel Employee#01 86,{
+//======================Lighthalzen =================================
+lhz_in02,230,284,4 script Hotel Employee#01 4_M_04,{
mes "[Hotel Employee]";
mes "Welcome to";
mes "the Royal Dragon,";
@@ -137,7 +137,7 @@ lhz_in02,230,284,4 script Hotel Employee#01 86,{
mes "in order to check in.";
close;
}
- set Zeny,Zeny - 5000;
+ Zeny -= 5000;
mes "[Hotel Employee]";
mes "Thank you~";
mes "I hope you enjoy";
@@ -156,15 +156,15 @@ lhz_in02,230,284,4 script Hotel Employee#01 86,{
}
}
-//======================== Hugel ====================================
-hu_in01,246,107,3 script Inn Maid#Receptionist 53,{
+//========================Hugel ====================================
+hu_in01,246,107,3 script Inn Maid#Receptionist 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95;
warp "hu_in01",267,5; end;
}
-//======================== Veins ====================================
-ve_in,157,219,5 script Inn Master#Receptionist 709,{
+//========================Veins ====================================
+ve_in,157,219,5 script Inn Master#Receptionist 4_M_SEAMAN,{
mes "[Inn Master]";
mes "Good day~";
mes "Welcome to the";
@@ -190,7 +190,7 @@ ve_in,157,219,5 script Inn Master#Receptionist 709,{
}
mes "Enjoy your stay~";
close2;
- set Zeny,Zeny - 5000;
+ Zeny -= 5000;
percentheal 100,100;
warp "ve_in",184,228;
end;
@@ -201,7 +201,7 @@ ve_in,157,219,5 script Inn Master#Receptionist 709,{
}
}
-//======================= Inn Function ==============================
+//=======================Inn Function ==============================
function script F_InnMaid {
mes getarg(0);
mes "Welcome to";
@@ -227,7 +227,7 @@ function script F_InnMaid {
mes "I hope you";
mes "enjoy your rest~";
close2;
- set Zeny,Zeny - 5000;
+ Zeny -= 5000;
percentheal 100,100;
return;
case 3: