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-rw-r--r--npc/merchants/ammo_dealer.txt114
1 files changed, 68 insertions, 46 deletions
diff --git a/npc/merchants/ammo_dealer.txt b/npc/merchants/ammo_dealer.txt
index 6742b6022..3163b3d43 100644
--- a/npc/merchants/ammo_dealer.txt
+++ b/npc/merchants/ammo_dealer.txt
@@ -3,9 +3,9 @@
//===== By ===================================================
//= Playtester, Paradox924X
//===== Version ==============================================
-//= 1.3
+//= 1.4
//===== Compatible With ======================================
-//= eAthena SVN with jAthena scripting engine and . variables
+//= eAthena SVN
//===== Description ==========================================
//= Bullet trader.
//===== Comments =============================================
@@ -14,21 +14,17 @@
//= 1.2 More optimized conversion [Legionaire]
//= 1.2a Removed .GATs [Lupus]
//= 1.3 Fixed [Playtester] Optimized. Got rid of @vars [Lupus]
+//= 1.4 Updated to match AEGIS script. [Kisuka]
//============================================================
que_ng,187,156,3 script Bullet Dealer Tony 86,{
-
- mes "[Tony]";
if (BaseJob == Job_Gunslinger) {
- mes "I'm Bullet-tooth Tony!";
- mes "Whenever your out of bullets,";
- mes "Visit me!!!";
- next;
mes "[Tony]";
- mes "Now~! Friend~Companion~ Buddy~";
- mes "What do you need?!";
- mes "Choose anything~!";
- mes "And pay money~!";
+ mes "I'm Tony, the Bullet Dealer.";
+ mes "Come to me whenever you're";
+ mes "short on ammo. Just bring me";
+ mes "the materials, and I'll make";
+ mes "you the bullets you need.";
next;
switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) {
case 1: callfunc "Bullet_Trade",937,10,13205; break;
@@ -36,66 +32,92 @@ que_ng,187,156,3 script Bullet Dealer Tony 86,{
case 3: callfunc "Bullet_Trade",7053,3,13204; break;
case 4: callfunc "Bullet_Trade",1024,5,13206; break;
case 5: callfunc "Bullet_Trade",7054,2,13207; break;
- default:
+ case 6:
mes "[Tony]";
- mes "Mmm~ Okay~";
- mes "Please visit again~";
- mes "I, Bullet-tooth Tony,";
- mes "Will always be here~!!!";
+ mes "Changed your mind?";
+ mes "Well, if you ever need";
+ mes "any bullets, I'll be right";
+ mes "here. Come back whenever";
+ mes "you think you'll need more";
+ mes "ammunition, Gunslinger.";
close;
}
}
- mes "I'm a trader who supplies";
- mes "Gunslingers with trade items.";
- mes "I am called Bullet-tooth Tony.";
+ mes "[Tony]";
+ mes "Hey, I'm Tony. I'm in";
+ mes "charge of distributing";
+ mes "and making bullets for";
+ mes "Gunslingers. It's just";
+ mes "how our guild likes";
+ mes "to do things.";
next;
mes "[Tony]";
- mes "I don't think you are a Gunslinger";
- mes "So just look around";
- mes "and go.";
+ mes "I'm sorry if you came";
+ mes "here to buy some bullets.";
+ mes "I can only do business with";
+ mes "fully fledged Gunslingers.";
close;
}
function script Bullet_Trade {
mes "[Tony]";
- mes "Input the amount you wish to purchase.";
- next;
- mes "[Tony]";
- mes "We trade 30 "+getitemname(getarg(2))+"s for";
- mes "1 Phracon,";
+ mes "For every set of";
+ mes "30 "+getitemname(getarg(2))+"s,";
+ mes "you must give me";
mes "1 Emveretarcon,";
- mes "and "+getarg(1)+" "+getitemname(getarg(0))+".";
+ mes "1 Phracon, and";
+ mes ""+getarg(1)+" "+getitemname(getarg(0))+".";
next;
mes "[Tony]";
- mes "The maximum number you can trade is 500.";
- mes "If you want to cancel, input 0.";
+ mes "Remember that I can give";
+ mes "a maximum of 500 sets of";
+ mes "30 bullets at a time. Please";
+ mes "enter the number of bullet sets";
+ mes "that you'd like. If you want to";
+ mes "cancel, then just enter ''0.''";
next;
input .@amount;
- mes "[Tony]";
if (.@amount < 1 || .@amount > 500) {
- mes "Invalid Amount!";
- mes "Enter again~!";
+ mes "[Tony]";
+ mes "Hey, I can't give you";
+ mes "that many bullets. Don't";
+ mes "forget to enter a number";
+ mes "that's no higher than 500";
+ mes "if you want to trade your";
+ mes "items for some bullets.";
close;
- } else if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) {
+ }
+ if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) {
if (checkweight(getarg(2),.@amount * 30) == 0) {
- mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space.";
+ mes "[Tony]";
+ mes "Eh? Your Inventory doesn't";
+ mes "have enough space for this";
+ mes "many bullets. Come back later";
+ mes "after you make more space";
+ mes "available. Try putting some of";
+ mes "your things into Kafra Storage.";
close;
- } else {
- mes "Oh~ Good!";
- mes "Trade number checked!";
- mes "I'll trade immediately.";
+ }else{
+ mes "[Tony]";
+ mes "Great, everything seems";
+ mes "to be in order. Let me take";
+ mes "these materials, and here are";
+ mes "your bullets. It's a pleasure";
+ mes "to do business with you~";
delitem 1010,.@amount;
delitem 1011,.@amount;
delitem getarg(0),.@amount * getarg(1);
getitem getarg(2),.@amount * 30;
close;
}
- } else {
- mes "Tsk Tsk~";
- mes "You do not have";
- mes "enough items for the";
- mes "items you want to trade.";
- mes "Prepare again and come back.";
+ }else{
+ mes "[Tony]";
+ mes "Huh. It looks like you";
+ mes "don't have enough materials";
+ mes "for that many bullets. Well,";
+ mes "it's no problem. Just come";
+ mes "back after gathering everything";
+ mes "that you need, okay?";
close;
}
}