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-rw-r--r--npc/jobs/1-1e/ninja.txt795
-rw-r--r--npc/jobs/1-1e/taekwon.txt4
2 files changed, 723 insertions, 76 deletions
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt
index 03719e0be..d246bf399 100644
--- a/npc/jobs/1-1e/ninja.txt
+++ b/npc/jobs/1-1e/ninja.txt
@@ -1,74 +1,721 @@
-//===== eAthena Script =======================================
-//= Ninja Job Quest
-//===== Initial Version by: ==================================
-//= Lord Gywall
-//===== Current Version: =====================================
-//= 1.1c
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= Temp Ninja Quest
-//===== Additional Comments: =================================
-//= 1.1b Fixed the below fix. [blackhole89]
-//= 1.1 Removed tRO specific questions; minor fixes. [blackhole89]
-//= 1.0 Fixed minor things [Lupus]
-//============================================================
-
-
-amatsu.gat,46,137,4 script Ninja Master 730,{
- mes "[Ninja Master]";
- mes "Huh, what?";
- if(Class==Job_Novice) goto N_Novice;
- mes "Hey! Get lost!";
- close;
-N_Novice:
- mes "Oh, a novice.. I guess your here to learn the ways of a Ninja.";
- next;
- menu "I wish to become a Ninja",N_Question,"What are the requirements?",N_Require,"Leave",-;
- close;
-
-N_Question:
- mes "[Ninja Master]";
- if(JobLevel<10 || SkillPoint) goto N_Bad;
- set @qnumber,rand(1,4);
- if(@qnumber==1) goto N_Q1;
- if(@qnumber==2) goto N_Q2;
- if(@qnumber==3) goto N_Q3;
- mes "Where can you find a Poison Toad?";
- next;
- menu "Amatsu Field",N_C,"Louyang Field",N_W,"Prontera Field",N_W,"Einbroch Field",N_W;
-N_Q1:
- mes "Which of these places does not have its own fields?";
- next;
- menu "Geffen",N_W,"Alberta",N_C,"Payon",N_W,"Lighthalzen",N_W;
-N_Q2:
- mes "Dammit.. which one is a fake weapon?";
- next;
- menu "Dirk",N_W,"Coward",N_W,"Stardust Blade",N_W,"Myrital",N_C;
-N_Q3:
- mes "Which is the odd one out?";
- next;
- menu "Super Novice",N_W,"Gunslinger",N_W,"TaeKwon",N_C,"Ninja",N_W;
-N_C:
- mes "[Ninja Master]";
- mes "..That's right.";
- mes "You can be a ninja from this day forward.";
- next;
- callfunc "Job_Change",Job_Ninja;
- mes "[Ninja Master]";
- mes "Congratulations. Now go train~ desu!";
- close;
-N_W:
- mes "Argh.. Dammit, you baka!";
- next;
- menu "Try again",N_Question,"Give up",-;
- close;
-N_Bad:
- mes "Wait a second.. You're either too low in job level or you have skill points left...";
- close;
-N_Require:
- mes "[Ninja Master]";
- mes "You have to correctly answer a question I fire at you randomly.";
- mes "Your job level must be at least 10 before trying.";
- close;
-}
+//===== eAthena Script =======================================
+//= Ninja Job Quest
+//===== By: ==================================================
+//= Legionaire
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena SVN that supports Ninjas
+//===== Description: =========================================
+//= Semi-official Ninja Job Change script using dialogue from
+//= Mandarin Aegis Ninja script.
+//===== Additional Comments: =================================
+//= The dialouge isn't exactly the best available, but until
+//= The official dialouge in English comes out, this is the
+//= Best that I can do.
+//= 1.1 Optimized, updated, checked [Lupus]
+//============================================================
+
+
+que_ng.gat,30,65,3 script Cool Kid 730,{
+ set @npcname$,"[Cool Kid]";
+ if(Class == Job_Novice && JobLevel > 9){
+ switch(NINJ_Q){
+ case 1:
+ mes @npcname$;
+ mes "Mmm... This isn't a pressing matter.";
+ mes "Though I hope you can do it soon.";
+ mes "Wildcat Zhao, he's over in";
+ mes "Einbroch";
+ close;
+ case 2:
+ mes @npcname$;
+ mes "Don't forget to get something from him.";
+ mes "Otherwise he'll forget.";
+ close;
+ case 3:
+ mes @npcname$;
+ mes "Did you bring it back?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yup, right here.";
+ next;
+ mes @npcname$;
+ mes "Ohh, not bad";
+ mes "Hand it over.";
+ mes "Let's see... Well.";
+ mes "- *letter opening sounds*... -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- He's intently reading -";
+ mes "- the letter I brought back. -";
+ next;
+ mes @npcname$;
+ mes "Ai YA~!! How can this be?!";
+ mes "He rejected my offer of a ceasefire!!!";
+ mes "Could it be... Could it be...!";
+ mes "That he's already made another sword?...";
+ next;
+ mes @npcname$;
+ mes "Ohhh, my head hurts now.";
+ mes "Hey, sorry to bother you again.";
+ mes "I need something to fight";
+ mes "Zhao with,";
+ mes "but I don't have the materials.";
+ next;
+ mes @npcname$;
+ mes "If you bring me the materials...";
+ mes "I'll acknowledge you...";
+ mes "And let you become a Ninja.";
+ mes "I need you to get me...";
+ mes "One piece of Phracon.";
+ mes "and five cygar, quick, there's no time!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Aahh!!";
+ mes "This is...";
+ next;
+ mes @npcname$;
+ mes "Hmm, what's the matter?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "These items... Were the ones";
+ mes "I promised to Mr. Zhao...";
+ next;
+ mes @npcname$;
+ mes "WHAT?!!!";
+ mes "Then the person helping him...";
+ mes "IS!";
+ mes "Aaahhh...";
+ mes "Ai ya, you fool!!!!";
+ next;
+ mes @npcname$;
+ mes "Oh.. Oh... Calm.. Must be calm.";
+ mes "Haha...";
+ next;
+ mes @npcname$;
+ mes "Well, you've already promised to help me.";
+ mes "No point in arguing now...";
+ mes "We can do that later.";
+ mes "Quick, gather the items.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh.. Oh.. Ok..";
+ next;
+ mes @npcname$;
+ mes "Quick~~!!";
+ mes "Aiii~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- I have to give him 1 Phracon... -";
+ mes "- and 5 Cyfars -";
+ set NINJ_Q,4;
+ close;
+ case 4:
+ mes @npcname$;
+ if(countitem(7053) < 4 || countitem(1010) < 1){
+ mes "Bring me a Phracon";
+ mes "and five cyfar";
+ mes "Right now, you still don't have enough.";
+ mes "It's urgent.. So do it quickly.";
+ close;
+ }
+ if(getskilllv(1) < 9){
+ mes "Come back once you have the basic skills...";
+ close;
+ }
+ delitem 1010,1;
+ delitem 7035,1;
+ mes "Oh... you've brought it.";
+ mes "Let's see...";
+ mes "Mmm~ so you've brought it all";
+ mes "and followed my instructions.";
+ next;
+ mes @npcname$;
+ mes "Huu... This doesn't look too bad.";
+ mes "Better than I expected at least?";
+ next;
+ mes @npcname$;
+ mes "Ok.";
+ mes "I'll follow through with the ritual";
+ mes "and change you into a Ninja.";
+ next;
+ mes @npcname$;
+ mes "Well, I guess I can introduce myself to you now.";
+ mes "I am part of the Doga Ninja clan";
+ mes "the top Ninja head in the clan.";
+ mes "I'm the squad leader of the team...";
+ mes "trying to find our chief, Kazma";
+ mes "So here I am.";
+ next;
+ mes @npcname$;
+ mes "Actually, there's been a bit of a distrubance";
+ mes "amongst our ranks";
+ mes "so actually, I didn't want you";
+ mes "to join the clan";
+ mes "at first.";
+ next;
+ mes @npcname$;
+ mes "But Zhao, in the letter...";
+ mes "rate you pretty high, and you performed";
+ mes "orders rather well,";
+ mes "so I had a change of mind.";
+ next;
+ mes @npcname$;
+ mes "Being a Ninja is a solitary job.";
+ mes "We value our work above all";
+ mes "but not to the point of fanaticism.";
+ next;
+ mes @npcname$;
+ mes "Your path will be one of hardship.";
+ mes "Many of us live within villages...";
+ mes "Working away covertly.";
+ next;
+ mes @npcname$;
+ mes "Our techniques and our equipmnet...";
+ mes "How to handle and use them...";
+ mes "That is all done covertly";
+ mes "As well, buying and selling...";
+ mes "is also done via special means, so,";
+ mes "be especially careful.";
+ next;
+ mes @npcname$;
+ mes "Well, from now on";
+ mes "You're a member of the ...";
+ mes "Doga Ninja Clan.";
+ next;
+ mes @npcname$;
+ mes "Speed, as that of the western wind.";
+ mes "Movement, like the falling leaf in that wind";
+ mes "Soft!!!";
+ next;
+ mes @npcname$;
+ mes "Haaa!!!!";
+ next;
+ nude;
+ callfunc "Job_Change",Job_Ninja;
+ callfunc "F_ClearJobVar";
+ getitem 13010,1;
+ close;
+ default:
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey.";
+ next;
+ mes @npcname$;
+ mes "Oh?...";
+ mes "That's impossible~!!";
+ mes "You can see me!";
+ next;
+ mes @npcname$;
+ mes "Aaaahhh~!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- Kick the man with the chopsticks. -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- Huu~! -";
+ mes "Ahh~!";
+ mes "Ahh~! What are you doing?!";
+ next;
+ mes @npcname$;
+ mes "Oh?...";
+ mes "You aren't an assassin trying to kill me.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh jeez... What did I get myself into.";
+ mes "This guy is nuts.";
+ mes "Hasn't even seen me and is throwing stuff around...";
+ next;
+ mes @npcname$;
+ mes "ohohoh~! Anger, anger~~";
+ mes "My forever rival... Forever hated enemy!";
+ mes "Wildcat!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "........";
+ next;
+ mes @npcname$;
+ mes "Ahah~~~!!!";
+ mes "E~E~";
+ mes "Pa! Pa! Pa~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- I'm right here... -";
+ next;
+ mes @npcname$;
+ mes "Mmm...";
+ mes "Oh! Who are you?!";
+ mes "When did you suddenly appear";
+ mes "beside me!";
+ mes "Here, TAKE THIS!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Augh...~";
+ mes "Jeez, can't you stop...";
+ mes "What are you doing now..";
+ next;
+ mes @npcname$;
+ mes "Ohoho...";
+ mes "Not bad, not bad~";
+ mes "You managed to dodge my attacks...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- What.. Is wrong with him... -";
+ mes "- Not listening to me at all. -";
+ next;
+ mes @npcname$;
+ mes "mmm~ok~";
+ mes "Well, why did you come find me?";
+ mes "What do you need?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ".........";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh...mm...";
+ mes "Right.";
+ mes "I want to become a Ninja.";
+ next;
+ mes @npcname$;
+ mes "Ok, great, perfect...";
+ mes "BUT!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ".....";
+ next;
+ mes @npcname$;
+ mes "It's not that simple.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "... What now~";
+ next;
+ mes @npcname$;
+ mes "I still have no trust in you.";
+ mes "In my opinion, you have no experience.";
+ mes "You'll have trouble becoming a Ninja.";
+ next;
+ mes @npcname$;
+ mes "So...";
+ mes "You should!!!Go home~!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...........";
+ next;
+ mes @npcname$;
+ mes "Mmm...";
+ mes "Right!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...........";
+ next;
+ mes @npcname$;
+ mes "Well, if you aren't deaf, leave.";
+ mes "You've seen it for yourself, I'm a busy fellow.";
+ mes "Aahh...";
+ next;
+ mes @npcname$;
+ mes "My opponents are everywhere...";
+ mes "I cannot afford to waste time!";
+ next;
+ mes @npcname$;
+ mes "Well now, I've got to run";
+ mes "You know, for practice and all.";
+ mes "*prepares to leave*";
+ next;
+ mes @npcname$;
+ mes "I shall win next time!";
+ mes "Wait for me.";
+ mes "Wildcat Zhao!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wildcat... Zhao?";
+ mes "You're fighting a cat?";
+ next;
+ mes @npcname$;
+ mes "Uhh..? Oh that, hahaha~";
+ mes "Wildcat Zhao is that fellow's...";
+ mes "title.";
+ next;
+ mes @npcname$;
+ mes "He's a vicious and barbaric fellow.";
+ mes "For victory...";
+ mes "He'll use any method.";
+ next;
+ mes @npcname$;
+ mes "His ninjutsu";
+ mes "is also a bit too strong...";
+ next;
+ mes @npcname$;
+ mes "Right now, both of our";
+ mes "shuriken and scrolls...";
+ mes "are still in repair, so,";
+ mes "we're temporarily calling it a break.";
+ next;
+ mes @npcname$;
+ mes "If you really...";
+ mes "Want to become a Ninja.";
+ mes "Wanna help me out?";
+ mes "If you help me...";
+ mes "I probably won't be able to make you a Ninja";
+ mes "But I'll teach you several skills?";
+ next;
+ if(select("Sure.:Reject.") == 2){
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm not here to help";
+ mes "Just looking for someone to teach me the skills.";
+ mes "Sorry.";
+ mes "Find somebody else.";
+ next;
+ mes @npcname$;
+ mes "Oh... I see...";
+ mes "Ok then.";
+ mes "Sorry if I offended you.";
+ mes "You may leave now.";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Mm... Ok then.";
+ next;
+ mes @npcname$;
+ mes "Ok..great.";
+ mes "Bring this letter";
+ mes "Over to Wildcat Zhao";
+ mes "Grr... That fellow.";
+ next;
+ mes @npcname$;
+ mes "It basically says...";
+ mes "Let's have a ceasefire";
+ mes "While our equipment is being fixed.";
+ mes "You must get a reply from him.";
+ next;
+ mes @npcname$;
+ mes "I heard he's somewhere...";
+ mes "in Einbroch...";
+ mes "Don't know.";
+ mes "What's he doing over there?";
+ mes "...";
+ next;
+ mes @npcname$;
+ mes "Zhao...";
+ mes "He changes his appearance...";
+ mes "So check everybody, since you won't know who he is.";
+ next;
+ mes @npcname$;
+ mes "Don't give up though.";
+ mes "He likes high places.";
+ mes "Search around.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok~";
+ mes "Ok.";
+ set NINJ_Q,1;
+ close;
+ }
+ }else if(Class == Job_Novice && JobLevel < 10){
+ mes @npcname$;
+ mes "Not enough training.";
+ mes "Come back later.";
+ close;
+ }
+ mes @npcname$;
+ if(Class == Job_Ninja){
+ mes "Mm... How's it been?";
+ mes "Missions can happen at any moment";
+ mes "At any time";
+ mes "Don't slack off";
+ close;
+ }
+ mes "Oh what, this smell!!";
+ mes "It's coming from you!.";
+ mes "It's been a long time since I've";
+ mes "smelled anybody so stinky.";
+ mes "Away with you!";
+ close;
+}
+
+einbroch.gat,184,194,3 script Exceptional Man 881,{
+ if(NINJ_Q >= 3 || Class == Job_Ninja)
+ set @npcname$,"[Red Cougar Zhao]";
+ else
+ set @npcname$,"[Exceptional Man]";
+ if(!NINJ_Q){
+ mes @npcname$;
+ if(Class == Job_Ninja){
+ mes "Oh, you're a Ninja now.";
+ mes "Stay true to the path, though there...";
+ mes "may be difficulties ahead, remember...";
+ mes "train hard.";
+ close;
+ }
+ mes "Whoo... So happy.";
+ mes "I've been to many places.";
+ mes "But a building this tall...";
+ mes "First time I've seen it, and the scenery is beautiful too.";
+ mes "Really too sad that I don't have the time to admire it";
+ mes "*sighs*";
+ close;
+ }
+ switch(NINJ_Q){
+ case 1:
+ mes @npcname$;
+ mes "The place I lived in...";
+ mes "was peaceful, the air was good, the houses were small";
+ mes "but warm.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, it can't be!";
+ mes "Amatsu?!!!";
+ next;
+ mes @npcname$;
+ mes "Nope.";
+ mes "....";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mmm~";
+ mes "Wait...";
+ mes "You've lived in Izlude before?";
+ next;
+ mes @npcname$;
+ mes "Yes.";
+ mes "I come from Izlude.";
+ next;
+ mes @npcname$;
+ mes "Due to certain events though...";
+ mes "I've come here, to the mines.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Really...";
+ mes "Oh, do you know a person called.... Wildcat Zhao?";
+ mes "He's a Ninja from Amatsu";
+ next;
+ mes @npcname$;
+ mes "Hmm that's the first time I've heard that name.";
+ mes "You have some important reason..";
+ mes "to meet him?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I have a latter to give him";
+ mes "and I need a reply letter";
+ mes "before I can change class";
+ mes "and become a Ninja.";
+ next;
+ mes @npcname$;
+ mes "Mm.. So I see, you too, are a traveller.";
+ next;
+ mes @npcname$;
+ mes "Oh, I remember now";
+ mes "I think... I know";
+ mes "Who you're trying to find.";
+ next;
+ mes @npcname$;
+ mes "I saw him here";
+ mes "or at least... I think I did.";
+ next;
+ mes @npcname$;
+ mes "I'd really like to help you";
+ mes "but I still have...";
+ mes "some unfinished business.";
+ next;
+ mes @npcname$;
+ mes "If you can help me do something";
+ mes "I'll help you find him.";
+ next;
+ if(select("I'll find him myself.:Ok, I'll help you.") == 1){
+ mes @npcname$;
+ mes "Ahh ok.";
+ mes "I understand.";
+ mes "Well, good luck";
+ mes "if you ever are in";
+ mes "need of help.";
+ mes "Before I leave";
+ mes "tell me...";
+ close;
+ }else{
+ mes @npcname$;
+ mes "Mm Ok.";
+ mes "I came here";
+ mes "to find some ores.";
+ mes "I have something that needs these ores";
+ mes "in order to work";
+ next;
+ mes @npcname$;
+ mes "I would come with you....";
+ mes "But I need to watch over this, so.";
+ mes "If you can get me five Cyfars, and";
+ mes "one Phracon...";
+ mes "I would really appreciated it.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- I need to bring, one Phracon and five Cyfars. -";
+ set NINJ_Q,2;
+ close;
+ }
+ case 2:
+ if(countitem(1010) < 1 || countitem(7053) < 5){
+ mes @npcname$;
+ mes "1 Phracon and 5 Cyfars.";
+ mes "Hmm the amount isn't enough.";
+ mes "Even though there's no hurry, still,";
+ mes "bring back the correct amount.";
+ close;
+ }
+ mes @npcname$;
+ mes "Very good, very good..";
+ mes "Mmm.... Ok.";
+ mes "You've given me what I needed";
+ mes "now I need to help you in return";
+ mes "and find him. Mmm....";
+ next;
+ mes @npcname$;
+ mes "Let me see the letter.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "?????!!";
+ next;
+ mes @npcname$;
+ mes "Oh? Can it be him...";
+ mes "that sent it?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh.... So you are";
+ mes "Wildcat~!";
+ next;
+ mes @npcname$;
+ mes "No.";
+ mes "My name is not Wildcat Zhao";
+ mes "It is Cougar Zhao.";
+ mes "Wildcat is the name that kid";
+ mes "uses in order";
+ mes "to aggravate me, haha.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hahaha... ~~";
+ next;
+ set @npcname$,"[Red Cougar Zhao]";
+ mes @npcname$;
+ mes "If you want to become a Ninja";
+ mes "then you must not trust";
+ mes "what you see.";
+ next;
+ mes @npcname$;
+ mes "The clothing and gear you see in books.";
+ mes "Is not used by real Ninjas";
+ mes "or rather, there are very few";
+ mes "who wear such things.";
+ next;
+ mes @npcname$;
+ mes "Do not forget.";
+ mes "Once the identity of a Ninja";
+ mes "has been revealed, his life is";
+ mes "forfeit.";
+ next;
+ mes @npcname$;
+ mes "Even right now";
+ mes "what I say and tell you";
+ mes "may not be the truth.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ohh...";
+ mes "...........";
+ next;
+ mes @npcname$;
+ mes "Well, can I see it?";
+ mes "That letter.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh ok.";
+ mes "Hmm.";
+ mes "-*Takes out letter*-";
+ next;
+ mes @npcname$;
+ mes "Mmmm.. Let's see...";
+ mes "Oh, and here, I thought it would be";
+ mes "another declaration of battle.";
+ mes "He wants a ceasfire now.";
+ next;
+ mes @npcname$;
+ mes "What to do, what to do.";
+ mes "You've already helped me";
+ mes "make another sword.";
+ mes "Haha~";
+ next;
+ mes @npcname$;
+ mes "I'll write a reply I guess.";
+ mes "From my point of view though";
+ mes "based on the speed that you got what I asked for";
+ mes "if you want to become a Ninja";
+ mes "learn to become a bit faster";
+ mes "and more experienced";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ".....";
+ next;
+ mes @npcname$;
+ mes "Wait.";
+ mes "I shall write a reply letter.";
+ mes "Let's see...";
+ mes "Mm...*slides letter in*......";
+ next;
+ mes @npcname$;
+ mes "Here you go.";
+ mes "Give it to him";
+ mes "and he'll understand.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- Good, got the letter -";
+ mes "- that Mr. Zhao wrote in a second. -";
+ next;
+ mes @npcname$;
+ mes "Well now, be on your way.";
+ mes "If you want to become a Ninja";
+ mes "learn to treasure what time you have.";
+ next;
+ mes @npcname$;
+ mes "When you do become a Ninja";
+ mes "Come have a chat with me";
+ mes "I will be waiting for you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mmm.... Then I'll....";
+ next;
+ mes @npcname$;
+ mes "Ohh.... It'll take awhile to get to Amatsu";
+ mes "definitely a long trip.";
+ mes "I'll take "+strcharinfo(0)+" to Amatasu.";
+ mes "Ok.";
+ delitem 1010,1;
+ delitem 7053,5;
+ set NINJ_Q,3;
+ close2;
+ warp "amatsu.gat",113,127;
+ end;
+ case 3:
+ mes @npcname$;
+ mes "Hmmm I wonder what happened";
+ mes "you haven't seen him yet";
+ mes "why are you here?";
+ next;
+ mes @npcname$;
+ mes "If you want";
+ mes "I'll take you back to Amatsu.";
+ next;
+ if(select("No thanks.:Sure.") == 1){
+ mes @npcname$;
+ mes "Mm, ok then.";
+ mes "The decision is yours to make.";
+ close;
+ }
+ mes @npcname$;
+ mes "Ok. Then I'll take you to Amatsu.";
+ close2;
+ warp "amatsu.gat",113,127;
+ end;
+ case 4:
+ mes @npcname$;
+ mes "Haha, the kid seems to order you";
+ mes "to do lots of bothersome chores.";
+ mes "Work hard, all of these tasks";
+ mes "will help you become a Ninja.";
+ close;
+ }
+} \ No newline at end of file
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt
index 324e41097..6fc5cf7c2 100644
--- a/npc/jobs/1-1e/taekwon.txt
+++ b/npc/jobs/1-1e/taekwon.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Tsuyuki
//===== Current Version: =====================================
-//= 1.0
+//= 1.0a
//===== Compatible With: =====================================
//= Freya
//===== Description: =========================================
@@ -366,7 +366,7 @@ L_JobChangeA:
mes "title. Mm. In that case, you";
mes "are now a ^ff0000Taekwon Boy^000000.";
mes "Yes, that sounds good.";
- jobchange Job_Taekwon;
+ callfunc "Job_Change",Job_Taekwon;
callfunc "F_ClearJobVar";
getitem 2101,1; // Guard[0]
next;