diff options
Diffstat (limited to 'npc/jobs')
33 files changed, 176 insertions, 176 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index a34a8252a..aafe2d0c4 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -26,7 +26,7 @@ //= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] //============================================================ -que_ng,152,167,3 script Master Miller 901,{ +que_ng,152,167,3 script Master Miller 4_M_HUOLDARMY,{ if (Upper == 2) { mes "[Master Miller]"; mes "Well, aren't you an"; @@ -208,7 +208,7 @@ que_ng,152,167,3 script Master Miller 901,{ } } -payon,184,65,3 script Wise Bull Horn 866,{ +payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{ if (GUNS_Q == 1) { mes "[Wise Bull Horn]"; mes "Hello, young wolf."; diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index d74ed85d6..90cc08edc 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -15,7 +15,7 @@ //= 1.6 Fixed AEGIS amatsu warp typo. [Kisuka] //============================================================ -alberta,30,65,3 script Akagi 730,{ +alberta,30,65,3 script Akagi 4_M_JOB_ASSASSIN,{ if (Class == Job_Novice) { if (JobLevel == 10) { mes "[Akagi]"; @@ -71,7 +71,7 @@ alberta,30,65,3 script Akagi 730,{ } } -que_ng,30,65,3 script Cougar#nq 730,{ +que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ if (Upper == 2) { mes "[Cougar]"; mes "I... I've never"; @@ -371,7 +371,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ } } -einbroch,184,194,3 script Suspicious Man#nq 881,{ +einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ if (NINJ_Q == 1) { mes "[Suspicious Man]"; mes "I've traveled to many"; diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index dffae4639..6403c2648 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -14,7 +14,7 @@ //= 1.4 Removed use of 'goto', and fixed some indentation. [L0ne_W0lf] //============================================================ -payon,157,141,5 script Phoenix#TKJobChange 753,{ +payon,157,141,5 script Phoenix#TKJobChange 4_M_MONK,{ if(Upper == 2) { mes "[Phoenix]"; mes "Hello, child."; diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index b0550c12f..e4b231fcf 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -49,7 +49,7 @@ //= 3.6 Fixed broken event calls. [Euphy] //============================================================ -in_moc_16,19,33,1 script Guildsman#asn 55,{ +in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ if (Upper == 1) { mes "[Ferocious-looking guy]"; mes "Hm? You....?"; @@ -290,7 +290,7 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{ } } -in_moc_16,25,90,1 script Guildsman#ASN2 730,2,2,{ +in_moc_16,25,90,1 script Guildsman#ASN2 4_M_JOB_ASSASSIN,2,2,{ mes "[Assassin 'Khai']"; mes "Umm?!"; emotion e_gasp; @@ -1094,7 +1094,7 @@ OnTouch: } } -in_moc_16,21,165,2 script Standby Room#ASNTEST 725,{ +in_moc_16,21,165,2 script Standby Room#ASNTEST 4_F_JOB_ASSASSIN,{ end; OnInit: @@ -1121,7 +1121,7 @@ OnStart: end; } -in_moc_16,21,165,2 script Test Guide#ASN 725,4,4,{ +in_moc_16,21,165,2 script Test Guide#ASN 4_F_JOB_ASSASSIN,4,4,{ end; OnTouch: @@ -1444,7 +1444,7 @@ in_moc_16,86,147,0 duplicate(SinTrap) 18_2 -1,0,0 in_moc_16,87,146,0 duplicate(SinTrap) 18_3 -1,0,0 in_moc_16,87,147,0 duplicate(SinTrap) 18_4 -1,0,0 -in_moc_16,87,137,0 script Keeper of the Door#ASN 45,2,1,{ +in_moc_16,87,137,0 script Keeper of the Door#ASN WARPNPC,2,1,{ OnInit: disablenpc "Keeper of the Door#ASN"; end; @@ -1492,7 +1492,7 @@ OnMyMobDead: end; } -in_moc_16,89,98,1 script Thomas#ASNTEST 118,5,1,{ +in_moc_16,89,98,1 script Thomas#ASNTEST 2_M_THIEFMASTER,5,1,{ end; OnTouch: @@ -1582,7 +1582,7 @@ OnDisable: end; } -in_moc_16,87,48,2 script Barcardi#ASN 725,2,2,{ +in_moc_16,87,48,2 script Barcardi#ASN 4_F_JOB_ASSASSIN,2,2,{ OnTouch: donpcevent "timestopper#1::OnDisable"; donpcevent "Thomas#ASNTEST::OnDisable"; @@ -1596,7 +1596,7 @@ OnTouch: end; } -in_moc_16,182,169,0 script Maze Assistant 45,1,1,{ +in_moc_16,182,169,0 script Maze Assistant WARPNPC,1,1,{ OnTouch: if (ASSIN_Q == 5 || ASSIN_Q == 6) { warp "in_moc_16",181,183; @@ -1633,7 +1633,7 @@ OnCast: end; } -in_moc_16,149,80,4 script Guildmaster#ASN2 106,1,1,{ +in_moc_16,149,80,4 script Guildmaster#ASN2 1_M_MOC_LORD,1,1,{ OnTouch: savepoint "morocc",100,100; if (ASSIN_Q == 7 && BaseJob == Job_Thief) { @@ -2172,7 +2172,7 @@ OnTouch: } } -in_moc_16,186,81,1 script Master Assist 55,1,1,{ +in_moc_16,186,81,1 script Master Assist 1_M_JOBTESTER,1,1,{ mes "[Assistent Gayle Maroubitz]"; mes "Sorry, but I'm not in charge of job changes. Go to the Guildmaster, as he has told you."; close; @@ -2246,10 +2246,10 @@ OnInit: disablenpc strnpcinfo(0); end; } -in_moc_16,156,87,1 duplicate(#moc_assin_dup) [Huey] 55 -in_moc_16,156,85,1 duplicate(#moc_assin_dup) [Khai] 730 -in_moc_16,156,83,1 duplicate(#moc_assin_dup) [The Anonymous One] 106 -in_moc_16,156,81,2 duplicate(#moc_assin_dup) [Barcardi] 725 -in_moc_16,156,79,1 duplicate(#moc_assin_dup) [Beholder] 118 -in_moc_16,156,77,1 duplicate(#moc_assin_dup) [Thomas] 118 -in_moc_16,156,75,1 duplicate(#moc_assin_dup) [Gayle Maroubitz] 55 +in_moc_16,156,87,1 duplicate(#moc_assin_dup) [Huey] 1_M_JOBTESTER +in_moc_16,156,85,1 duplicate(#moc_assin_dup) [Khai] 4_M_JOB_ASSASSIN +in_moc_16,156,83,1 duplicate(#moc_assin_dup) [The Anonymous One] 1_M_MOC_LORD +in_moc_16,156,81,2 duplicate(#moc_assin_dup) [Barcardi] 4_F_JOB_ASSASSIN +in_moc_16,156,79,1 duplicate(#moc_assin_dup) [Beholder] 2_M_THIEFMASTER +in_moc_16,156,77,1 duplicate(#moc_assin_dup) [Thomas] 2_M_THIEFMASTER +in_moc_16,156,75,1 duplicate(#moc_assin_dup) [Gayle Maroubitz] 1_M_JOBTESTER diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index f58158be3..c8cfd8a2d 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -40,7 +40,7 @@ //= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================== -ein_in01,18,28,4 script Guildsman#BLS 731,{ +ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ if (Upper == 1) { mes "[Altiregen]"; mes "Hey hey. I don't have time for chit-chat, I'm a pretty busy guy. There's all these Merchants working hard to become Blacksmiths."; @@ -276,7 +276,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{ } } -ein_in01,201,27,3 script Guildsman#alberta 63,{ +ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "[Geschupenschte]"; mes "Hello there!"; mes "I'm ^8E6B23Geschupenschte^000000,"; @@ -931,7 +931,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{ } } -geffen,46,164,1 script Baisulist#BLS 69,{ +geffen,46,164,1 script Baisulist#BLS 1_F_04,{ if (BSMITH_Q == 9 && countitem(1610) > 0) { mes "[Baisulist]"; mes "Oh, hello!"; @@ -1006,7 +1006,7 @@ geffen,46,164,1 script Baisulist#BLS 69,{ } } -morocc,27,112,4 script Wickebine#BLS 725,{ +morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ if (BSMITH_Q == 10 && countitem(1219) > 0) { cutin "Job_Black_hucke01",2; mes "[Wickebine]"; @@ -1107,7 +1107,7 @@ morocc,27,112,4 script Wickebine#BLS 725,{ } } -lighthalzen,209,80,4 script Krongast#BLS 734,{ +lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ if (BSMITH_Q == 11 && countitem(1119) > 0) { mes "[Krongast]"; mes "Ohhhhhh~"; @@ -1185,7 +1185,7 @@ lighthalzen,209,80,4 script Krongast#BLS 734,{ } } -payon,214,79,4 script Talpiz#BLS 59,{ +payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ if (BSMITH_Q == 12 && countitem(1713) > 0) { mes "[Talpiz]"; mes "Oh~"; @@ -1259,7 +1259,7 @@ payon,214,79,4 script Talpiz#BLS 59,{ } } -hugel,168,183,1 script Bismarc#BLS 118,{ +hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ if (BSMITH_Q == 13 && countitem(1122) > 0) { mes "[Bismarc]"; mes "Sweet God..."; @@ -1356,7 +1356,7 @@ hugel,168,183,1 script Bismarc#BLS 118,{ } } -ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{ +ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ if (BSMITH_Q == 16) { emotion e_hmm; mes "[Mitehmaeeuh]"; @@ -1578,7 +1578,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{ } } -geffen_in,109,170,3 script Blacksmith Guildsman#gef 726,{ +geffen_in,109,170,3 script Blacksmith Guildsman#gef 4_F_JOB_BLACKSMITH,{ mes "[Blacksmith Guildsman]"; mes "Good day, are you here to visit Blacksmith Guild?"; next; diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index 326ef5fbb..d8e36f6af 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -55,7 +55,7 @@ // Notices in the old Hunter Guild. //============================================================ -in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 727,{ +in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 4_F_JOB_HUNTER,{ mes "============Notice ============"; mes "We would like to inform that the Hunter Job Change Location"; mes "has been moved to ^ff0000Hugel^000000 in the Schwaltzvalt Republic."; @@ -72,11 +72,11 @@ in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 727,{ close; } -pay_fild10,148,252,3 duplicate(HntNotice) Job Change Location#hu 857 +pay_fild10,148,252,3 duplicate(HntNotice) Job Change Location#hu 4_BOARD3 // Actual Job quest start //============================================================ -hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{ +hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ if (Upper == 1) { mes "[Hunter Sherin]"; mes "Oh, how have you been? It's been a long time, hasn't it?"; @@ -468,7 +468,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{ close; } -hu_in01,382,382,4 script Guild Receptionist#hnt 732,{ +hu_in01,382,382,4 script Guild Receptionist#hnt 4_M_JOB_HUNTER,{ if (HNTR_Q == 2) { mes "[Guild Receptionist]"; mes "Greetings. They call me... ^660000The Demon Hunter^000000. I am the one in charge of processing applications. Your name is ... " + strcharinfo(0) + ", correct?"; @@ -612,7 +612,7 @@ hu_in01,382,382,4 script Guild Receptionist#hnt 732,{ } } -payon_in03,131,7,3 script Hunter#htnGM 59,{ +payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ if (HNTR_Q == 10) { mes "[Hunter Guildmaster]"; mes "Hmpf. You must be here for the Hunter job test. Let me tell you about the testing process. What would you like to know?"; @@ -765,7 +765,7 @@ payon_in03,131,7,3 script Hunter#htnGM 59,{ } } -payon_in02,21,31,1 script Hunter#htnGM2 59,{ +payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ cutin "job_huntermaster",2; if (HNTR_Q == 11) { mes "[Hunter Guildmaster]"; @@ -966,7 +966,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 59,{ } } -job_hunte,178,32,1 script Guide#hnt 107,5,2,{ +job_hunte,178,32,1 script Guide#hnt 1_M_PAY_ELDER,5,2,{ OnTouch: if (HNTR_Q == 12) { mes "[Guide]"; @@ -1023,7 +1023,7 @@ OnTouch: end; } -job_hunte,178,38,1 script Waiting Room#hnt 66,{ +job_hunte,178,38,1 script Waiting Room#hnt 1_F_01,{ end; OnInit: @@ -1042,7 +1042,7 @@ OnStart: end; } -job_hunte,1,1,1 script Manager#hnt 66,{ +job_hunte,1,1,1 script Manager#hnt 1_F_01,{ OnInit: disablenpc "Manager#hnt"; end; @@ -1203,7 +1203,7 @@ OnTimer197000: end; } -job_hunte,93,101,1 script Switch#hnt 723,1,1,{ +job_hunte,93,101,1 script Switch#hnt 1_SHADOW_NPC,1,1,{ OnTouch: mes "^3355FFThere are 3 buttons"; mes "on the escape switch.^000000"; @@ -1246,7 +1246,7 @@ OnEnable: end; } -job_hunte,89,139,0 script exit#hnttest 45,2,2,{ +job_hunte,89,139,0 script exit#hnttest WARPNPC,2,2,{ OnInit: disablenpc "exit#hnttest"; end; @@ -1633,7 +1633,7 @@ job_hunte,64,92,0 duplicate(HntTrap) 57-1 -1,0,0 job_hunte,64,93,0 duplicate(HntTrap) 57-2 -1,0,0 job_hunte,65,92,0 duplicate(HntTrap) 57-3 -1,0,0 -job_hunte,65,93,0 script 57-4::HntTrap2 -1,{ +job_hunte,65,93,0 script 1_M_LIBRARYMASTER-4::HntTrap2 -1,{ OnTouch: mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map; set HNTR_Q,13; diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index cde608454..0b988998e 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -40,7 +40,7 @@ //= 3.3 Fixed missing changequest. [Joseph] //============================================================ -prt_in,88,101,4 script Chivalry Captain#knt 56,{ +prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{ mes "[Captain Herman]"; if (Upper == 1) { mes "Hm? You're... What is it about you? I've been an honorable Knight for a long time, but I cannot understand this feeling I'm getting from you..."; @@ -464,7 +464,7 @@ L_Mission: } } -prt_in,75,107,4 script Sir Andrew#knt 65,{ +prt_in,75,107,4 script Sir Andrew#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Andrew]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -668,7 +668,7 @@ prt_in,75,107,4 script Sir Andrew#knt 65,{ } } -prt_in,71,91,0 script Sir Siracuse#knt 65,{ +prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -1053,7 +1053,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 65,{ } } -prt_in,79,94,4 script Sir Windsor#knt 733,{ +prt_in,79,94,4 script Sir Windsor#knt 4_M_JOB_KNIGHT1,{ mes "[Sir Windsor]"; mes "..."; next; @@ -1148,7 +1148,7 @@ prt_in,79,94,4 script Sir Windsor#knt 733,{ // Test 2 part 1 //========================================================== -job_knt,89,106,4 script Knight Windsor#knt 733,{ +job_knt,89,106,4 script Knight Windsor#knt 4_M_JOB_KNIGHT1,{ mes "[Sir Windsor]"; mes "..."; next; @@ -1221,7 +1221,7 @@ job_knt,89,106,4 script Knight Windsor#knt 733,{ } } -job_knt,89,106,4 script Windsor Benedict#knt 733,{ +job_knt,89,106,4 script Windsor Benedict#knt 4_M_JOB_KNIGHT1,{ end; OnInit: @@ -1443,7 +1443,7 @@ OnTimer182000: // Test 3 (Manners) //========================================================== -prt_in,69,107,6 script Lady Amy#knt 728,{ +prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "[Lady Amy]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -1785,7 +1785,7 @@ prt_in,69,107,6 script Lady Amy#knt 728,{ // Test 4 (patience) //========================================================== -prt_in,70,99,6 script Sir Edmond#knt 734,{ +prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{ mes "[Sir Edmond]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -1938,7 +1938,7 @@ prt_in,70,99,6 script Sir Edmond#knt 734,{ } } -job_knt,1,1,1 script Timer#knt 107,{ +job_knt,1,1,1 script Timer#knt 1_M_PAY_ELDER,{ OnTimer300000: enablenpc "Warp#knt"; end; @@ -1987,7 +1987,7 @@ OnMyMobDead: end; } -job_knt,145,57,1 script Warp#knt 107,22,22,{ +job_knt,145,57,1 script Warp#knt 1_M_PAY_ELDER,22,22,{ OnInit: disablenpc "Warp#knt"; end; @@ -2000,7 +2000,7 @@ OnTouch: // Test 5, and creates Claymores for knights //========================================================== -prt_in,87,92,4 script Sir Gray#knt 119,{ +prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "[Sir Gray]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index cca2860a0..e5aceea72 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -30,7 +30,7 @@ //= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf] //========================================================== -prt_church,16,41,4 script High Bishop#prst 60,{ +prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ // Uncomment the following 'if' statement to allow High Priests to assist Acolytes with the job change quest. // Officially High Priests are blocked from helping by an indiscriminate check if you are a transcended character. //if (Class == Job_High_Priest) set .@AllowHPAssist,1; @@ -530,7 +530,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{ } } -prt_church,27,24,1 script Sister Cecilia 79,{ +prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; if (BaseJob != Job_Acolyte) { if (BaseJob == Job_Priest) { @@ -842,7 +842,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ // 2nd Test //========================================================== -job_prist,24,187,4 script Peter S. Alberto 110,{ +job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{ mes "[Father Peter]"; if (BaseJob == Job_Priest) { mes "Welcome!"; @@ -1030,7 +1030,7 @@ OnDisable: end; } -job_prist,23,187,1 script Peter S. Alberto#2 110,{ +job_prist,23,187,1 script Peter S. Alberto#2 4_M_MINISTER,{ mes "[Father Peter]"; if (BaseJob == Job_Priest) { mes "Welcome!"; @@ -1085,7 +1085,7 @@ OnDisable: end; } -- script Zombie_Generator#prst 110,{ +- script Zombie_Generator#prst 4_M_MINISTER,{ OnInit: disablenpc "Zombie_Generator#prst"; end; @@ -1290,7 +1290,7 @@ OnDisable: disablenpc "Zombie5_1"; } -job_prist,24,109,4 script prst1_1 45,3,3,{ +job_prist,24,109,4 script prst1_1 WARPNPC,3,3,{ OnTouch: set .@mobs,getvariableofnpc(.MyMobs,"Zombie_Generator#prst"); if (BaseJob == Job_Priest) warp "job_prist",168,17; @@ -1533,7 +1533,7 @@ OnTouch: } } -job_prist,168,150,4 script Baphomet#prst 736,8,1,{ +job_prist,168,150,4 script Baphomet#prst 4_BAPHOMET,8,1,{ OnTouch: if (BaseJob == Job_Priest) { mes "[Baphomet]"; @@ -1595,7 +1595,7 @@ OnTouch: } } -job_prist,168,180,4 script prst2_1 45,3,3,{ +job_prist,168,180,4 script prst2_1 WARPNPC,3,3,{ OnTouch: if (BaseJob == Job_Priest) warp "job_prist",98,40; else if (BaseClass == Job_Acolyte) { @@ -1607,7 +1607,7 @@ OnTouch: // 4th Test //========================================================== -job_prist,1,2,1 script Mummy_Generator 110,1,1,{ +job_prist,1,2,1 script Mummy_Generator 4_M_MINISTER,1,1,{ OnInit: disablenpc "Mummy_Generator"; end; @@ -1702,7 +1702,7 @@ OnDisable: end; } -job_prist,98,105,4 script prst3_1 45,3,3,{ +job_prist,98,105,4 script prst3_1 WARPNPC,3,3,{ OnTouch: if (BaseJob == Job_Priest) { warp "prt_church",15,36; diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index 549ebcc95..b1b4d05ab 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -27,7 +27,7 @@ //= 3.3 Fixed waitingroom bug. [Euphy] //============================================================ -gef_tower,111,37,4 script Wizard Guildsman 70,{ +gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ if (Upper == 1) { mes "[Catherine]"; mes "? Excuse me, I am wondering if we have met before...?"; @@ -446,7 +446,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ } } -gef_tower,102,24,2 script Gloomy Wizard 735,{ +gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ if (BaseJob != Job_Mage) { if (BaseJob == Job_Wizard) { mes "[Raulel]"; @@ -1053,7 +1053,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ } } -job_wiz,50,165,4 script Arena Assistant 700,{ +job_wiz,50,165,4 script Arena Assistant 8_F_GIRL,{ mes "[Arena Assistant]"; mes "Welcome to the Wizard Job Change Arena."; mes "If you would like to take the final test, then please enter the waiting room."; @@ -1086,7 +1086,7 @@ OnStart: // Water Room (Test 2 part 1) //========================================================== -job_wiz,1,1,1 script Room of Water 66,{ +job_wiz,1,1,1 script Room of Water 1_F_01,{ OnInit: disablenpc "Room of Water"; end; @@ -1180,7 +1180,7 @@ OnTimer186000: end; } -job_wiz,1,2,1 script Room of Water#Door 66,{ +job_wiz,1,2,1 script Room of Water#Door 1_F_01,{ OnInit: disablenpc "Room of Water#Door"; end; @@ -1259,7 +1259,7 @@ OnTouch: // Earth Room (Test 2 part 2) //========================================================== -job_wiz,1,3,1 script Room of Earth 66,{ +job_wiz,1,3,1 script Room of Earth 1_F_01,{ OnInit: disablenpc "Room of Earth"; end; @@ -1354,7 +1354,7 @@ OnTimer186000: end; } -job_wiz,1,4,1 script Room of Earth#Door 66,{ +job_wiz,1,4,1 script Room of Earth#Door 1_F_01,{ OnInit: disablenpc "Room of Earth#Door"; end; @@ -1439,7 +1439,7 @@ OnTouch: // Fire Room (Test 2 part 3) //========================================================== -job_wiz,1,5,1 script Room of Fire 66,{ +job_wiz,1,5,1 script Room of Fire 1_F_01,{ OnInit: disablenpc "Room of Fire"; end; @@ -1532,7 +1532,7 @@ OnTimer186000: end; } -job_wiz,1,6,1 script Room of Fire#Door 66,{ +job_wiz,1,6,1 script Room of Fire#Door 1_F_01,{ OnInit: disablenpc "Room of Fire#Door"; end; @@ -1619,7 +1619,7 @@ OnTouch: end; } -job_wiz,1,7,1 script Test Helper#wiz 66,{ +job_wiz,1,7,1 script Test Helper#wiz 1_F_01,{ end; OnInit: @@ -1657,7 +1657,7 @@ OnTimer9000: end; } -gef_tower,107,36,4 script White Dog#wiz 81,{ +gef_tower,107,36,4 script White Dog#wiz 4_DOG01,{ if (BaseJob != Job_Mage) { if (BaseJob == Job_Wizard) { mes "[Maria]"; diff --git a/npc/jobs/2-1a/AssassinCross.txt b/npc/jobs/2-1a/AssassinCross.txt index ff15ab302..a9fdee622 100644 --- a/npc/jobs/2-1a/AssassinCross.txt +++ b/npc/jobs/2-1a/AssassinCross.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,44,58,5 script Assassin Cross#Valkyrie 725,{ +valkyrie,44,58,5 script Assassin Cross#Valkyrie 4_F_JOB_ASSASSIN,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-1a/HighPriest.txt b/npc/jobs/2-1a/HighPriest.txt index 9c6109dba..e7dffe9b9 100644 --- a/npc/jobs/2-1a/HighPriest.txt +++ b/npc/jobs/2-1a/HighPriest.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,44,42,5 script High Priest#Valkyrie 60,{ +valkyrie,44,42,5 script High Priest#Valkyrie 1_M_PASTOR,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-1a/HighWizard.txt b/npc/jobs/2-1a/HighWizard.txt index 6a152a5cb..12517e04c 100644 --- a/npc/jobs/2-1a/HighWizard.txt +++ b/npc/jobs/2-1a/HighWizard.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,44,47,5 script High Wizard#Valkyrie 735,{ +valkyrie,44,47,5 script High Wizard#Valkyrie 4_M_JOB_WIZARD,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-1a/LordKnight.txt b/npc/jobs/2-1a/LordKnight.txt index f1254c08a..eb310e360 100644 --- a/npc/jobs/2-1a/LordKnight.txt +++ b/npc/jobs/2-1a/LordKnight.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,44,39,5 script Lord Knight#Valkyrie 56,{ +valkyrie,44,39,5 script Lord Knight#Valkyrie 1_M_KNIGHTMASTER,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-1a/Sniper.txt b/npc/jobs/2-1a/Sniper.txt index de9b8e44e..c7060cdf6 100644 --- a/npc/jobs/2-1a/Sniper.txt +++ b/npc/jobs/2-1a/Sniper.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,44,55,5 script Sniper#Valkyrie 727,{ +valkyrie,44,55,5 script Sniper#Valkyrie 4_F_JOB_HUNTER,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt index 174fb2582..d917d3988 100644 --- a/npc/jobs/2-1a/WhiteSmith.txt +++ b/npc/jobs/2-1a/WhiteSmith.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,44,50,5 script MasterSmith#Valkyrie 731,{ +valkyrie,44,50,5 script MasterSmith#Valkyrie 4_M_JOB_BLACKSMITH,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index d5797edd3..ca04c46c9 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -17,7 +17,7 @@ //= 1.3 Added Quest Log commands. [Kisuka] //============================================================ -payon,215,102,3 script Moohyun#job_star 828,3,3,{ +payon,215,102,3 script Moohyun#job_star 4_M_ROGUE,3,3,{ if (Class == Job_Taekwon) { if (STGL_Q == 0) { mes "[Moohyun]"; @@ -353,7 +353,7 @@ OnTouch: close; } -comodo,172,230,3 script Wandering Master#job_sta 730,{ +comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{ if (Class == Job_Taekwon) { if (STGL_Q == 1) { mes "[Moogang]"; @@ -816,7 +816,7 @@ comodo,172,230,3 script Wandering Master#job_sta 730,{ close; } -job_star,29,33,0 script Daru#job_star 59,{ +job_star,29,33,0 script Daru#job_star 1_M_ORIENT01,{ if (Class == Job_Taekwon) { if (STGL_Q == 3) { mes "[Daru]"; @@ -1101,7 +1101,7 @@ job_star,29,33,0 script Daru#job_star 59,{ close; } -job_star,95,33,0 script Beeryu#job_star 106,{ +job_star,95,33,0 script Beeryu#job_star 1_M_MOC_LORD,{ if (Class == Job_Taekwon) { if (STGL_Q == 4) { mes "[Beeryu]"; @@ -1413,7 +1413,7 @@ job_star,95,33,0 script Beeryu#job_star 106,{ close; } -job_star,161,33,0 script Cheehee#job_star 77,{ +job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{ if (Class == Job_Taekwon) { if (STGL_Q == 6) { mes "[Cheehee]"; diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index e0ea187ea..59504aadd 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -17,7 +17,7 @@ //= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================ -alde_alche,27,185,5 script Alchemist Guildsman#am 744,{ +alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "[Parmy Gianino]"; if (Upper == 1) { mes "Welcome to the"; @@ -320,7 +320,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{ } } -alde_alche,175,107,3 script Fastidious Alchemist#am 749,{ +alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "[Raspuchin Gregory]"; if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { @@ -789,7 +789,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{ close; } -alde_alche,13,15,7 script Studying Man#am 750,{ +alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; @@ -1333,7 +1333,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{ } } -alde_alche,79,19,5 script Experiment Expert#am 748,{ +alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "[Van Helmont]"; if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { @@ -1585,7 +1585,7 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{ } } -alde_alche,101,184,4 script Master Alchemist#am 122,{ +alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ cutin "job_alche_vincent",2; mes "[Vincent Carsciallo]"; if (Upper == 1) { @@ -1767,7 +1767,7 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{ } } -alde_alche,145,19,1 script Chief Researcher#am 57,{ +alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 3b7c5d509..6bb4945a6 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -25,7 +25,7 @@ // Ayealo //============================================================ -comodo,226,123,5 script Wandering Bard 741,{ +comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ if(Upper == 1) { mes "[Lalo]"; mes "Chosen ones who are destined to become Gods"; diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index e11a45382..ba841ea5e 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -34,7 +34,7 @@ // Senior Crusader: 1st Collect Items Test //============================================================ -prt_castle,45,169,5 script Senior Crusader 752,{ +prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "[Michael Halig]"; if (Upper == 1) { //the baby classes were totally blocked... due to missing == 1 mes "Go and train yourself in preparation for the holy war that is coming. Victory will be in the hands of those who are most ready to receive it."; @@ -314,7 +314,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{ // Suffering Man: 2nd Endurance Test //============================================================ -prt_castle,164,32,1 script Man in Anguish 733,{ +prt_castle,164,32,1 script Man in Anguish 4_M_JOB_KNIGHT1,{ mes "[Murnak Mijoul]"; if(BaseJob != Job_Swordman) { if (BaseJob == Job_Crusader) { @@ -448,7 +448,7 @@ prt_castle,164,32,1 script Man in Anguish 733,{ // Gabriel Valentine: 3rd Knowledge Test //============================================================ -prt_church,95,127,3 script Crusader 745,{ +prt_church,95,127,3 script Crusader 4_F_CRU,{ mes "[Gabriel Valentine]"; if(BaseJob != Job_Swordman) { if (BaseJob == Job_Crusader) { @@ -797,7 +797,7 @@ prt_church,95,127,3 script Crusader 745,{ // Crusader: 4th Purification Test //============================================================ -prt_castle,35,151,5 script Patron Knight 751,{ +prt_castle,35,151,5 script Patron Knight 4_M_CRU,{ mes "[Bliant Piyord]"; mes "Welcome."; if(BaseJob != Job_Swordman) { @@ -1202,7 +1202,7 @@ OnDead: } -job_cru,98,105,4 script Summoner#cr5 45,3,3,{ +job_cru,98,105,4 script Summoner#cr5 WARPNPC,3,3,{ OnTouch: set CRUS_Q,6; changequest 3010,3011; @@ -1213,7 +1213,7 @@ OnTouch: //---------------------------------------------------------------------------- // Purification Test //---------------------------------------------------------------------------- -job_cru,24,187,4 script Patron Knight#2 751,{ +job_cru,24,187,4 script Patron Knight#2 4_M_CRU,{ mes "[Bliant Piyord]"; mes "Welcome."; mes "You will take"; @@ -1230,7 +1230,7 @@ job_cru,24,187,4 script Patron Knight#2 751,{ close; } -job_cru,24,187,2 script Waiting Room#cr1 700,{ +job_cru,24,187,2 script Waiting Room#cr1 8_F_GIRL,{ end; OnInit: @@ -1408,7 +1408,7 @@ OnDead: end; } -job_cru,168,180,4 script Monster Summon#cr5 45,3,3,{ +job_cru,168,180,4 script Monster Summon#cr5 WARPNPC,3,3,{ OnInit: disablenpc "Monster Summon#cr5"; end; diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index 88157d40b..4075ce51f 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -21,7 +21,7 @@ //= 3.7a Fixed a label execution. [Euphy] //============================================================ -comodo,180,153,4 script Sonotora#1 90,{ +comodo,180,153,4 script Sonotora#1 4_F_01,{ mes "[Athena Sonotora]"; mes "They say the"; mes "famous dance school"; @@ -41,7 +41,7 @@ comodo,180,153,4 script Sonotora#1 90,{ close; } -comodo,193,151,4 script Bor Robin#1 86,{ +comodo,193,151,4 script Bor Robin#1 4_M_04,{ mes "[Bor Robin]"; mes "Aah...."; mes "A prima donna"; @@ -74,7 +74,7 @@ comodo,193,151,4 script Bor Robin#1 86,{ close; } -job_duncer,43,93,4 script Aile#da 724,{ +job_duncer,43,93,4 script Aile#da 4_F_07,{ if (Upper == 1) { mes "[Aile]"; mes "One two three four,"; @@ -408,7 +408,7 @@ job_duncer,43,93,4 script Aile#da 724,{ } } -job_duncer,95,93,4 script Bijou#da 101,{ +job_duncer,95,93,4 script Bijou#da 4W_F_01,{ if (SkillPoint) { mes "[Bijou]"; mes "You can't change jobs"; @@ -893,7 +893,7 @@ job_duncer,95,93,4 script Bijou#da 101,{ // Waiting Room //============================================================ -job_duncer,32,154,1 script Waiting Room#dance 66,{ +job_duncer,32,154,1 script Waiting Room#dance 1_F_01,{ end; OnInit: @@ -918,7 +918,7 @@ OnEnable: end; } -job_duncer,32,154,1 script Waiting Room#click 66,{ +job_duncer,32,154,1 script Waiting Room#click 1_F_01,{ mes "[Pyorgin]"; mes "Please wait in"; mes "the waiting room."; @@ -1322,7 +1322,7 @@ OnDisable: // Backup Dancers //============================================================ -job_duncer,63,110,4 script Backdancer#1 724,{ +job_duncer,63,110,4 script Backdancer#1 4_F_07,{ end; OnSmile: @@ -1340,7 +1340,7 @@ OnOmg: end; } -job_duncer,66,113,4 script Backdancer#2 724,{ +job_duncer,66,113,4 script Backdancer#2 4_F_07,{ end; OnSmile: @@ -1352,7 +1352,7 @@ OnOmg: end; } -job_duncer,72,113,4 script Backdancer#3 724,{ +job_duncer,72,113,4 script Backdancer#3 4_F_07,{ end; OnSmile: @@ -1364,7 +1364,7 @@ OnOmg: end; } -job_duncer,75,110,4 script Backdancer#4 724,{ +job_duncer,75,110,4 script Backdancer#4 4_F_07,{ end; OnSmile: diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index ddcce606c..221828908 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -16,7 +16,7 @@ //= 2.5 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================ -prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{ +prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ if (Upper == 1) { mes "[Tohobu]"; mes "Hmm? What business do you have here?"; @@ -321,7 +321,7 @@ OnTouch: end; } -monk_in,99,58,1 script Sensei Moohae#mk 60,{ +monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Greetings, you seem to be on a pure path."; mes "Come in, come in, what can I do for you today?"; @@ -901,7 +901,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{ } } -prt_monk,251,255,1 script Touha#mk 79,{ +prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ if (MONK_Q >= 10 && MONK_Q < 14) { if (MONK_Q == 10) { mes "[Touha]"; @@ -1680,7 +1680,7 @@ prt_monk,251,255,1 script Touha#mk 79,{ } } -prt_monk,57,179,1 script Boohae#mk 110,{ +prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ if (MONK_Q == 14 && BaseJob == Job_Acolyte) { mes "[Boohae]"; mes "..."; @@ -1846,7 +1846,7 @@ prt_monk,57,179,1 script Boohae#mk 110,{ } } -prt_monk,199,169,3 script Door Keeper#mk 746,{ +prt_monk,199,169,3 script Door Keeper#mk 4_F_MONK,{ mes "[Keeper Chorip]"; mes "....this place is for those"; mes " in testing for becoming a monk."; @@ -1879,7 +1879,7 @@ prt_monk,199,169,3 script Door Keeper#mk 746,{ } } -monk_test,329,61,3 script Bashu#mk 753,{ +monk_test,329,61,3 script Bashu#mk 4_M_MONK,{ if (MONK_Q > 14 && MONK_Q < 25) { if (MONK_Q == 15) { mes "[Bashu]"; @@ -1930,7 +1930,7 @@ monk_test,329,61,3 script Bashu#mk 753,{ } } -monk_test,386,388,4 script Apprentice Monk#mk 110,{ +monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{ mes "[Monk Apprentice]"; mes "W... welcome!"; mes "Th... this place is for testing the tolerance of monk candidates!"; @@ -1965,7 +1965,7 @@ monk_test,386,388,4 script Apprentice Monk#mk 110,{ close; } -monk_test,387,350,0 script Supervisor#race_monk 45,2,2,{ +monk_test,387,350,0 script Supervisor#race_monk WARPNPC,2,2,{ OnTouch: if (MONK_Q >= 15 && MONK_Q <= 23) { set MONK_Q,MONK_Q+1; @@ -2023,7 +2023,7 @@ monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 -1,1,0 monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1 monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1 -job_monk,225,180,1 script Hyunmoo#mk 89,{ +job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) { mes "[Hyunmoo]"; mes "You didn't bring enough mushrooms... go get some more."; @@ -2115,7 +2115,7 @@ job_monk,225,180,1 script Hyunmoo#mk 89,{ } } -prt_monk,225,180,1 script Hyunmoo#mk2 89,{ +prt_monk,225,180,1 script Hyunmoo#mk2 4_M_ORIENT02,{ if (MONK_Q < 25) { mes "[Hyunmoo]"; mes "As I see vegetables growing, I feel myself growing within."; @@ -2156,7 +2156,7 @@ prt_monk,225,180,1 script Hyunmoo#mk2 89,{ } } -monk_test,319,139,1 script Tomoon#mk 52,{ +monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{ if (MONK_Q == 25) { mes "[Tomoon]"; mes "Welcome young one."; @@ -2227,7 +2227,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{ } } -monk_test,82,85,1 script Proctor#mk 95,{ +monk_test,82,85,1 script Proctor#mk 4_F_SISTER,{ mes "[Proctor]"; mes "So, are you ready to undergo the spiritual training?"; next; @@ -2319,7 +2319,7 @@ OnDisable: end; } -monk_test,166,278,0 script exit_monk#1 45,1,1,{ +monk_test,166,278,0 script exit_monk#1 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; @@ -2334,7 +2334,7 @@ OnTouch: end; } -monk_test,88,91,1 script Proctor#mk2 52,{ +monk_test,88,91,1 script Proctor#mk2 1_M_HOF,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; @@ -2426,7 +2426,7 @@ OnDisable: end; } -monk_test,166,178,0 script exit_monk#2 45,1,1,{ +monk_test,166,178,0 script exit_monk#2 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; @@ -2441,7 +2441,7 @@ OnTouch: end; } -monk_test,95,85,1 script Proctor#btl#3 79,{ +monk_test,95,85,1 script Proctor#btl#3 1_F_PRIEST,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; @@ -2533,7 +2533,7 @@ OnDisable: end; } -monk_test,270,278,0 script exit_monk#3 45,1,1,{ +monk_test,270,278,0 script exit_monk#3 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; @@ -2575,7 +2575,7 @@ OnEnable: end; } -monk_test,137,338,1 script switchreset#monkmonk 79,{ +monk_test,137,338,1 script switchreset#monkmonk 1_F_PRIEST,{ mes "Grrrr..."; mes "All monsters in the monk job chance place have been reset."; mes "Timer's activated."; diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index 4c7b5ac4f..4ce7fe424 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -21,7 +21,7 @@ //= 2.9 Added Quest Log commands. [Kisuka] //============================================================ -moc_ruins,86,103,1 script Thug#rg 118,{ +moc_ruins,86,103,1 script Thug#rg 2_M_THIEFMASTER,{ mes "[Thug]"; mes "*Sigh...*"; mes "What is life?"; @@ -52,7 +52,7 @@ moc_ruins,86,103,1 script Thug#rg 118,{ close; } -in_rogue,363,122,4 script Rogue Guildsman#rg 747,{ +in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ if (Upper == 1) { mes "[Markie]"; mes "Eh? You...you...?!"; @@ -487,7 +487,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{ } } -in_rogue,376,23,1 script Mr. Smith#rg 57,{ +in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ if (ROGUE_Q == 2) { mes "[Mr. Smith]"; mes "Welcome to"; @@ -1009,7 +1009,7 @@ S_CheckItems: close; } -cmd_fild09,106,195,0 script Warp#1 45,1,1,{ +cmd_fild09,106,195,0 script Warp#1 WARPNPC,1,1,{ OnTouch: mes "[???]"; mes "Who's there?!"; @@ -1079,7 +1079,7 @@ OnTouch: } } -cmd_fild09,335,143,0 script Warp#2 45,1,1,{ +cmd_fild09,335,143,0 script Warp#2 WARPNPC,1,1,{ OnTouch: mes "[???]"; mes "Who's there?!"; @@ -1149,7 +1149,7 @@ OnTouch: } } -cmd_fild04,304,180,0 script Warp#3 45,1,1,{ +cmd_fild04,304,180,0 script Warp#3 WARPNPC,1,1,{ OnTouch: mes "[???]"; mes "Who's there?!"; @@ -1219,7 +1219,7 @@ OnTouch: } } -in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{ +in_rogue,272,135,1 script Hermanthorn Jr#rg 4_M_03,{ if (ROGUE_Q == 8) { mes "[HermanthornJr.]"; mes "I see..."; @@ -1269,7 +1269,7 @@ in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{ } } -in_rogue,270,130,0 script he_to_rogue#rg 45,1,1,{ +in_rogue,270,130,0 script he_to_rogue#rg WARPNPC,1,1,{ OnTouch: mes "^3355FFThe door is locked. You'll need to enter the four number combination to open it.^000000"; next; @@ -1382,7 +1382,7 @@ OnMyMobDead: end; } -in_rogue,9,389,0 script oneway_to_gu 45,1,1,{ +in_rogue,9,389,0 script oneway_to_gu WARPNPC,1,1,{ OnTouch: donpcevent "gen_ro#4::OnDisable"; set ROGUE_Q,17; @@ -1390,7 +1390,7 @@ OnTouch: end; } -in_rogue,244,39,1 script Aragham Junior#rg 99,{ +in_rogue,244,39,1 script Aragham Junior#rg 4W_M_03,{ if (ROGUE_Q == 9) { mes "[Aragham Jr.]"; mes "Oh, you must be"; @@ -1476,7 +1476,7 @@ in_rogue,244,39,1 script Aragham Junior#rg 99,{ } } -in_rogue,160,34,1 script Hollgrehenn junior#rg 85,{ +in_rogue,160,34,1 script Hollgrehenn junior#rg 4_M_03,{ if (ROGUE_Q == 11) { mes "[Hollgrehenn Jr.]"; mes "Huh..."; @@ -1562,7 +1562,7 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 85,{ } } -in_rogue,177,109,1 script Antonio junior#rg 88,{ +in_rogue,177,109,1 script Antonio junior#rg 4_M_ORIENT01,{ if (ROGUE_Q == 10) { mes "[Antonio Jr.]"; mes "You're from"; @@ -1647,7 +1647,7 @@ in_rogue,177,109,1 script Antonio junior#rg 88,{ } } -in_rogue,370,320,0 script quest_out 45,1,1,{ +in_rogue,370,320,0 script quest_out WARPNPC,1,1,{ OnTouch: set ROGUE_Q,16; warp "in_rogue",378,113; @@ -1988,7 +1988,7 @@ OnInit: end; } -in_rogue,399,286,1 script switch#rogreset 88,{ +in_rogue,399,286,1 script switch#rogreset 4_M_ORIENT01,{ mes "^F08080Tah dah~"; mes "Monsters for the"; mes "Rogue Job Change"; diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index a425495b3..4f93ba7db 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -27,7 +27,7 @@ //= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================ -yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ +yuno_in02,38,61,5 script Dean of the Academy#sa 2_M_SAGE_OLD,{ cutin "job_sage_kayron",2; mes "[Kayron Grik]"; if (Upper == 1) { @@ -193,7 +193,7 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ end; } -yuno_in03,154,35,4 script Staff of the Academy#a 742,{ +yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "[Metheus Sylphe]"; if (Upper == 1) { mes "Welcome to the"; @@ -634,7 +634,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ } } -yuno_in03,105,177,5 script Written Test Professor#s 754,{ +yuno_in03,105,177,5 script Written Test Professor#s 4_M_SAGE_A,{ mes "[Claytos Verdo]"; if (BaseJob != Job_Mage) { if (BaseJob == Job_Sage) { @@ -1054,7 +1054,7 @@ L_AskQuestions: } //Practical Examination Professer -yuno_in03,169,180,3 script Practical Examination P 755,{ +yuno_in03,169,180,3 script Practical Examination P 4_M_SAGE_C,{ mes "[Hermes Tris]"; if (BaseJob != Job_Mage) { if (BaseJob == Job_Sage) { @@ -1255,7 +1255,7 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ } } -yuno_in03,62,176,2 script History Professor#sa 109,{ +yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "[Saphien Layless]"; if (BaseJob != Job_Mage) { if (BaseJob == Job_Sage) { @@ -1696,7 +1696,7 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ } } -yuno_in03,32,102,1 script Biology Professor#sa 755,{ +yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "[Lucius Celsus]"; if (BaseJob != Job_Mage) { if (BaseJob == Job_Sage) { @@ -2123,7 +2123,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ } } -yuno_in03,244,31,3 script Physics Professor#sa 120,{ +yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "[Aebecee George]"; if (BaseJob != Job_Mage) { if (BaseJob == Job_Sage) { @@ -2542,7 +2542,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{ } } -job_sage,50,165,4 script Test Helper#talk 700,{ +job_sage,50,165,4 script Test Helper#talk 8_F_GIRL,{ mes "[Test Helper]"; mes "Welcome to the Sage practical examination hall."; mes "If you wish to take the test right now, please enter the waiting room."; @@ -2557,7 +2557,7 @@ job_sage,50,165,4 script Test Helper#talk 700,{ close; } -job_sage,50,165,4 script Waiting Room#sg 700,{ +job_sage,50,165,4 script Waiting Room#sg 8_F_GIRL,{ end; OnInit: @@ -2577,7 +2577,7 @@ OnEnable: end; } -- script Arena#1 66,{ +- script Arena#1 1_F_01,{ OnInit: disablenpc "Arena#1"; end; diff --git a/npc/jobs/2-2a/Champion.txt b/npc/jobs/2-2a/Champion.txt index 706722504..7f0f743cd 100644 --- a/npc/jobs/2-2a/Champion.txt +++ b/npc/jobs/2-2a/Champion.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,53,42,3 script Champion#Valkyrie 52,{ +valkyrie,53,42,3 script Champion#Valkyrie 1_M_HOF,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-2a/Clown.txt b/npc/jobs/2-2a/Clown.txt index 3c007abe7..1d9b200bf 100644 --- a/npc/jobs/2-2a/Clown.txt +++ b/npc/jobs/2-2a/Clown.txt @@ -15,7 +15,7 @@ //= Thanks to Myllena. //============================================================ -valkyrie,53,54,3 script Minstrel#Valkyrie 741,{ +valkyrie,53,54,3 script Minstrel#Valkyrie 2_M_BARD_ORIENT,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt index 0c93c49b2..a8a81f0c9 100644 --- a/npc/jobs/2-2a/Creator.txt +++ b/npc/jobs/2-2a/Creator.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,53,50,3 script Biochemist#Valkyrie 122,{ +valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-2a/Gypsy.txt b/npc/jobs/2-2a/Gypsy.txt index f0a2c2c18..f8d80cc29 100644 --- a/npc/jobs/2-2a/Gypsy.txt +++ b/npc/jobs/2-2a/Gypsy.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,53,56,3 script Gypsy#Valkyrie 101,{ +valkyrie,53,56,3 script Gypsy#Valkyrie 4W_F_01,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-2a/Paladin.txt b/npc/jobs/2-2a/Paladin.txt index ea240bba2..9bd6a46f0 100644 --- a/npc/jobs/2-2a/Paladin.txt +++ b/npc/jobs/2-2a/Paladin.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,53,39,3 script Paladin#Valkyrie 752,{ +valkyrie,53,39,3 script Paladin#Valkyrie 4_M_CRU_OLD,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-2a/Professor.txt b/npc/jobs/2-2a/Professor.txt index cffe3c0e4..b42e1627a 100644 --- a/npc/jobs/2-2a/Professor.txt +++ b/npc/jobs/2-2a/Professor.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,53,47,3 script Scholar#Valkyrie 743,{ +valkyrie,53,47,3 script Scholar#Valkyrie 2_M_SAGE_OLD,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-2a/Stalker.txt b/npc/jobs/2-2a/Stalker.txt index 6f6f86235..fbc1e060c 100644 --- a/npc/jobs/2-2a/Stalker.txt +++ b/npc/jobs/2-2a/Stalker.txt @@ -13,7 +13,7 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -valkyrie,53,58,3 script Stalker#Valkyrie 747,{ +valkyrie,53,58,3 script Stalker#Valkyrie 4_F_ROGUE,{ if (ADVJOB == 0 || Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 98e8084c1..225b4ee7b 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -21,7 +21,7 @@ //= 1.6 Updated to match the latest official script. [Euphy] //============================================================ -morocc_in,174,30,6 script Kid#link1 716,{ +morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ if (Class == Job_Soul_Linker) { mes "[Maia]"; mes "Best of luck in your"; @@ -489,9 +489,9 @@ OnTouch: end; } -job_soul,35,30,6 duplicate(SLTester) Maia#link6 716 +job_soul,35,30,6 duplicate(SLTester) Maia#link6 4_M_KID2 -job_soul,30,35,6 script Monk Spirit#link4 827,{ +job_soul,30,35,6 script Monk Spirit#link4 4_M_GRANDMONK,{ if (SOUL_Q == 2) { mes "[Monk Spirit]"; mes "Who am I...?"; @@ -536,7 +536,7 @@ job_soul,30,35,6 script Monk Spirit#link4 827,{ close; } -job_soul,30,25,7 script Sage Spirit#link5 754,{ +job_soul,30,25,7 script Sage Spirit#link5 4_M_SAGE_A,{ if (SOUL_Q == 2) { mes "[Sage Spirit]"; mes "Speak to Maia."; @@ -585,7 +585,7 @@ job_soul,30,25,7 script Sage Spirit#link5 754,{ close; } -job_soul,25,30,5 script Alchemist Spirit#link7 744,{ +job_soul,25,30,5 script Alchemist Spirit#link7 4_F_ALCHE,{ if (SOUL_Q == 2) { mes "[Alchemist Spirit]"; mes "Oh! I really want to"; @@ -631,7 +631,7 @@ job_soul,25,30,5 script Alchemist Spirit#link7 744,{ close; } -job_soul,1,5,0 script Timer#link3 111,{ +job_soul,1,5,0 script Timer#link3 HIDDEN_NPC,{ end; OnEnable: @@ -663,7 +663,7 @@ OnTimer183000: stopnpctimer; } -sec_in02,35,153,0 script Soul Linker Var 871,{ +sec_in02,35,153,0 script Soul Linker Var 4_M_OPERATION,{ callfunc "F_GM_NPC"; mes "[Soul Linker Var]"; mes "I can reset the Soul Linker"; diff --git a/npc/jobs/novice/supernovice.txt b/npc/jobs/novice/supernovice.txt index 434ead038..cf9ea7b87 100644 --- a/npc/jobs/novice/supernovice.txt +++ b/npc/jobs/novice/supernovice.txt @@ -18,7 +18,7 @@ //= 2.4 Added an Ex. Super Novice dialog check. [Euphy] //============================================================ -aldeba_in,223,167,3 script Tzerero#sn 709,{ +aldeba_in,223,167,3 script Tzerero#sn 4_M_SEAMAN,{ if (BaseJob == Job_SuperNovice) { mes "[Tzerero]"; mes "I trust that you are enjoying"; @@ -326,7 +326,7 @@ aldeba_in,223,167,3 script Tzerero#sn 709,{ } } -aldeba_in,216,169,5 script Esseray#sn 86,{ +aldeba_in,216,169,5 script Esseray#sn 4_M_04,{ if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) { mes "[Esseray]"; mes "You! Stronger than before."; @@ -382,7 +382,7 @@ aldeba_in,216,169,5 script Esseray#sn 86,{ } } -aldebaran,54,238,5 script Kafra Employee#sn 117,{ +aldebaran,54,238,5 script Kafra Employee#sn 4_F_KAFRA1,{ if (BaseJob == Job_SuperNovice) { mes "[Kafra Employee]"; if (Sex ) diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt index 8b44c6d34..e105c2e4b 100644 --- a/npc/jobs/valkyrie.txt +++ b/npc/jobs/valkyrie.txt @@ -38,7 +38,7 @@ //= 3.1 Added Izlude Renewal coordinates. //============================================================ -valkyrie,48,86,4 script Valkyrie# 811,{ +valkyrie,48,86,4 script Valkyrie# 4_F_VALKYRIE,{ if (ADVJOB != 0 || Upper == 1) { mes "[Valkyrie]"; mes "Welcome"; @@ -210,7 +210,7 @@ valkyrie,48,86,4 script Valkyrie# 811,{ } } -yuno_in02,88,164,5 script Metheus Sylphe#Library 742,{ +yuno_in02,88,164,5 script Metheus Sylphe#Library 2_M_SAGE_B,{ if (BaseLevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) { if (valkyrie_Q == 0) { mes "[Metheus Sylphe]"; @@ -257,7 +257,7 @@ yuno_in02,88,164,5 script Metheus Sylphe#Library 742,{ close; } -yuno_in02,93,207,1 script Book of Ymir 111,{ +yuno_in02,93,207,1 script Book of Ymir HIDDEN_NPC,{ if (ADVJOB != 0 || Upper == 1) { mes "[The Book of Ymir]"; mes "...The entrance to the Hall of Honor is open to anyone who has moved forward into their next life. It is there to help heroes decide what they want to do, and can lead them to anywhere in this world."; @@ -343,14 +343,14 @@ yuno_in02,93,207,1 script Book of Ymir 111,{ close; } -yuno_in05,49,43,1 script Heart of Ymir 111,{ +yuno_in05,49,43,1 script Heart of Ymir HIDDEN_NPC,{ if (BaseLevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) { if (valkyrie_Q == 2) warp "valkyrie",48,8; } end; } -valkyrie,44,33,5 script Teleporter 124,{ +valkyrie,44,33,5 script Teleporter 4_F_TELEPORTER,{ if (Upper != 1) { set .@karma_d,rand(1,10); if (.@karma_d > 4) { |