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-rw-r--r--npc/jobs/1-1e/gunslinger.txt22
-rw-r--r--npc/jobs/1-1e/ninja.txt14
-rw-r--r--npc/jobs/1-1e/taekwon.txt2
-rw-r--r--npc/jobs/2-1/assassin.txt28
-rw-r--r--npc/jobs/2-1/blacksmith.txt54
-rw-r--r--npc/jobs/2-1/hunter.txt18
-rw-r--r--npc/jobs/2-1/knight.txt8
-rw-r--r--npc/jobs/2-1/priest.txt6
-rw-r--r--npc/jobs/2-1/wizard.txt28
-rw-r--r--npc/jobs/2-1e/StarGladiator.txt16
-rw-r--r--npc/jobs/2-2/alchemist.txt56
-rw-r--r--npc/jobs/2-2/bard.txt50
-rw-r--r--npc/jobs/2-2/crusader.txt8
-rw-r--r--npc/jobs/2-2/dancer.txt4
-rw-r--r--npc/jobs/2-2/monk.txt80
-rw-r--r--npc/jobs/2-2/rogue.txt50
-rw-r--r--npc/jobs/2-2/sage.txt84
-rw-r--r--npc/jobs/2-2e/SoulLinker.txt8
-rw-r--r--npc/jobs/novice/supernovice.txt8
-rw-r--r--npc/jobs/valkyrie.txt4
20 files changed, 274 insertions, 274 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index c17e83cb8..3f02f7808 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -198,9 +198,9 @@ que_ng,152,167,3 script Master Miller 4_M_HUOLDARMY,{
GUNS_Q = 6;
completequest 6024;
if (rand(1,2) == 1) {
- getitem 13100,1; // Six_Shooter
+ getitem Six_Shooter,1; // Six_Shooter
} else {
- getitem 13150,1; // Branch
+ getitem Branch,1; // Branch
}
close;
}
@@ -281,7 +281,7 @@ payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{
close;
}
else if (GUNS_Q == 2) {
- if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) {
+ if (countitem(Zargon) < 3 || countitem(Fluff) < 3 || countitem(Wooden_Block) < 1 || countitem(Shell) < 10 || countitem(Green_Herb) < 3 || countitem(Colorful_Shell) < 3) {
mes "[Wise Bull Horn]";
mes "I can make a voucher that";
mes "will demonstrate your desire";
@@ -307,12 +307,12 @@ payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{
mes "a Gunslinger.";
close;
}
- delitem 912,3; // Zargon
- delitem 914,3; // Fluff
- delitem 1019,1; // Wooden_Block
- delitem 935,10; // Shell
- delitem 511,3; // Green_Herb
- delitem 1013,3; // Colorful_Shell
+ delitem Zargon,3; // Zargon
+ delitem Fluff,3; // Fluff
+ delitem Wooden_Block,1; // Wooden_Block
+ delitem Shell,10; // Shell
+ delitem Green_Herb,3; // Green_Herb
+ delitem Colorful_Shell,3; // Colorful_Shell
GUNS_Q = 3;
changequest 6021,6022;
mes "[Wise Bull Horn]";
@@ -365,7 +365,7 @@ payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{
close;
}
else if (GUNS_Q == 4) {
- if (countitem(519) < 1) {
+ if (countitem(Milk) < 1) {
mes "[Wise Bull Horn]";
mes "I'm an old man that will";
mes "soon be reunited with mother";
@@ -374,7 +374,7 @@ payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{
mes "a cold glass of Milk, please?";
close;
}
- delitem 519,1; // Milk
+ delitem Milk,1; // Milk
GUNS_Q = 5;
changequest 6023,6024;
mes "[Wise Bull Horn]";
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt
index 9eb760c15..a8348a9b9 100644
--- a/npc/jobs/1-1e/ninja.txt
+++ b/npc/jobs/1-1e/ninja.txt
@@ -280,7 +280,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
close;
}
else if (NINJ_Q == 4) {
- if (countitem(7053) < 5 || countitem(1010) < 1) {
+ if (countitem(Cyfar) < 5 || countitem(Phracon) < 1) {
mes "[Cougar]";
mes "Hurry and bring";
mes "^3355FF5 Cyfars^000000 and";
@@ -354,9 +354,9 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "quiet as the falling shadows.";
callfunc "Job_Change",Job_Ninja;
NINJ_Q = 5;
- delitem 7053,5; // Cyfar
- delitem 1010,1; // Phracon
- getitem 13010,1; // Asura
+ delitem Cyfar,5; // Cyfar
+ delitem Phracon,1; // Phracon
+ getitem Asura,1; // Asura
completequest 6018;
close;
}
@@ -457,7 +457,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
close;
}
else if (NINJ_Q == 2) {
- if (countitem(7053) < 5 || countitem(1010) < 1) {
+ if (countitem(Cyfar) < 5 || countitem(Phracon) < 1) {
mes "[Suspicious Man]";
mes "Please bring";
mes "^3355FF5 Cyfars^000000 and";
@@ -544,8 +544,8 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "It'll take a while to";
mes "return to Amatsu, so let";
mes "me send you there directly...";
- delitem 1010,1; // Phracon
- delitem 7053,5; // Cyfar
+ delitem Phracon,1; // Phracon
+ delitem Cyfar,5; // Cyfar
NINJ_Q = 3;
changequest 6016,6017;
close2;
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt
index b242af416..b3d610c6d 100644
--- a/npc/jobs/1-1e/taekwon.txt
+++ b/npc/jobs/1-1e/taekwon.txt
@@ -395,7 +395,7 @@ payon,157,141,5 script Phoenix#TKJobChange 4_M_MONK,{
completequest 6002;
callfunc "Job_Change",Job_Taekwon;
callfunc "F_ClearJobVar";
- getitem 2101,1; // Guard[0]
+ getitem Guard,1; // Guard[0]
mes "[Phoenix]";
mes "You are still young, so";
mes "I assume you'll want a job";
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index fe74e5d04..c994fe5d6 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -95,7 +95,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
warp "in_moc_16",18,14;
end;
}
- if (BaseJob == Job_Thief && countitem(1008) == 0 && ASSIN_Q > 7) {
+ if (BaseJob == Job_Thief && countitem(Frozen_Heart) == 0 && ASSIN_Q > 7) {
mes "[Assassin Expert 'Huey']";
mes "Hey, what happened...? How come you didn't bring the ^006699Necklace of Oblivion^000000? You're supposed to carry that with you, so where is it?";
next;
@@ -106,7 +106,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "When you finally succeed in getting it, bring it to me! ^666666*Sigh...*^000000";
close;
}
- if (BaseJob == Job_Thief && countitem(1008) > 0 && ASSIN_Q > 7) {
+ if (BaseJob == Job_Thief && countitem(Frozen_Heart) > 0 && ASSIN_Q > 7) {
mes "[Assassin Expert 'Huey']";
mes "Well well well, you got it. Congratulations! But since it's been clearly scratched, I can't accept it. You'll never become an Assassin!";
next;
@@ -120,7 +120,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "...";
mes "......";
next;
- delitem 1008,1; //Frozen_Heart
+ delitem Frozen_Heart,1;
changequest 8007,8008;
mes "[Assassin Expert 'Huey']";
mes "Alright!";
@@ -133,7 +133,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "Now! Do your best to be a great Assassin! Travel with faith and kill with dignity. Come by anytime and pay us a visit. Once again, congratulations.";
close;
}
- else if (countitem(1008) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) {
+ else if (countitem(Frozen_Heart) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) {
mes "[Ferocious-looking guy]";
mes "Eh?";
mes "What do you want?";
@@ -2063,7 +2063,7 @@ OnTouch:
mes "[Guildmaster]";
mes "A Jur...";
mes "Good choice. There you are. I hope it will serve you well.";
- getitem 1251,1; //Jur_
+ getitem Jur_,1;
break;
case 2:
mes "[Guildmaster]";
@@ -2072,18 +2072,18 @@ OnTouch:
mes "Although it's used,";
mes "I know it will";
mes "serve you well.";
- getitem 1253,1; //Katar_
+ getitem Katar_,1;
break;
case 3:
mes "[Guildmaster]";
mes "I see. You want to use both hands. Here, take your Main Gauche.";
- getitem 1208,1; //Main_Gauche_
+ getitem Main_Gauche_,1;
break;
case 4:
mes "[Guildmaster]";
mes "A Gladius...";
mes "It used to rule over the Assassin weapon market. Please take care of my gladius.";
- getitem 1220,1; //Gladius_
+ getitem Gladius_,1;
}
next;
}
@@ -2095,19 +2095,19 @@ OnTouch:
next;
switch(rand(1,5)) {
case 1:
- getitem 1207,1; //Main_Gauche
+ getitem Main_Gauche,1;
break;
case 2:
- getitem 1250,1; //Jur
+ getitem Jur,1;
break;
case 3:
- getitem 1216,1; //Stiletto
+ getitem Stiletto,1;
break;
case 4:
- getitem 1201,1; //Knife
+ getitem Knife,1;
break;
case 5:
- getitem 1252,1; //Katar
+ getitem Katar,1;
}
}
mes "[Guildmaster]";
@@ -2119,7 +2119,7 @@ OnTouch:
mes "[Guildmaster]";
mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.";
savepoint "morocc",100,100;
- getitem 1008,1; //Frozen_Heart
+ getitem Frozen_Heart,1;
changequest 8006,8007;
next;
mes "[Guildmaster]";
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index 1aa337057..2f49a8b5a 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -256,7 +256,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "If you haven't, I suggest you to do so as soon as possible.";
close;
}
- else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) {
+ else if (BSMITH_Q == 17 && countitem(Hammer_Of_Blacksmith) > 0 && JobLevel > 39) {
mes "[Altiregen]";
if (checkmount() || hascashmount()) {
mes "You are on a riding pet, so you cannot change your job.";
@@ -275,7 +275,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "Always remember that we are creators, and artists over metals. Be wary that you do not fall into the pitfalls of selfishness";
mes "and greed.";
next;
- delitem 1005,1; //Hammer_Of_Blacksmith
+ delitem Hammer_Of_Blacksmith,1;
completequest 2016;
mes "[Altiregen]";
mes "Here is a little";
@@ -284,9 +284,9 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "life as a Blacksmith.";
mes "Congratulations!!!";
if (.@joblvl > 48)
- getitem 999,30; //Steel
+ getitem Steel,30;
else
- getitem 999,5; //Steel
+ getitem Steel,5;
close;
}
}
@@ -668,7 +668,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
switch(BSMITH_Q) {
case 9:
mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
- getitem 1610,1; //Arc_Wand
+ getitem Arc_Wand,1;
if (questprogress(2003)) {
changequest 2003,2008;
}
@@ -693,7 +693,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 10:
mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
- getitem 1219,1; //Gladius
+ getitem Gladius,1;
if (questprogress(2004)) {
changequest 2004,2009;
}
@@ -718,7 +718,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 11:
mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt.";
- getitem 1119,1; //Tsurugi
+ getitem Tsurugi,1;
if (questprogress(2005)) {
changequest 2005,2010;
}
@@ -744,7 +744,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 12:
mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.";
- getitem 1713,1; //Arbalest
+ getitem Arbalest,1;
if (questprogress(2006)) {
changequest 2006,2011;
}
@@ -768,7 +768,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 13:
mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt.";
- getitem 1122,1; //Ring_Pommel_Saber
+ getitem Ring_Pommel_Saber,1;
if (questprogress(2007)) {
changequest 2007,2012;
}
@@ -863,9 +863,9 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "Let's see that receipt~";
next;
if (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.") == 1) {
- if (countitem(1073) > 0) {
+ if (countitem(Merchant_Voucher_1) > 0) {
BSMITH_Q = 15;
- delitem 1073,1; //Merchant_Voucher_1
+ delitem Merchant_Voucher_1,1;
if (questprogress(2008)) {
changequest 2008,2013;
}
@@ -948,7 +948,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
}
geffen,46,164,1 script Baisulist#BLS 1_F_04,{
- if (BSMITH_Q == 9 && countitem(1610) > 0) {
+ if (BSMITH_Q == 9 && countitem(Arc_Wand) > 0) {
mes "[Baisulist]";
mes "Oh, hello!";
mes "Have you come";
@@ -972,7 +972,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
mes "You're";
mes "absolutely sure?";
BSMITH_Q = 14;
- delitem 1610,1; //Arc_Wand
+ delitem Arc_Wand,1;
next;
mes "[Baisulist]";
mes "Thank you so much for traveling all the way here. That Geschupenschte, please smack him for me when you meet him for being so late on this order...";
@@ -982,7 +982,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
mes "a second, let";
mes "me give you a receipt~";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Baisulist]";
mes "Here it is.";
mes "Thank you so much!";
@@ -1023,7 +1023,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
}
morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
- if (BSMITH_Q == 10 && countitem(1219) > 0) {
+ if (BSMITH_Q == 10 && countitem(Gladius) > 0) {
cutin "Job_Black_hucke01",2;
mes "[Wickebine]";
mes "...!";
@@ -1055,7 +1055,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
mes "- She looks very happy. -";
next;
BSMITH_Q = 14;
- delitem 1219,1; //Gladius
+ delitem Gladius,1;
cutin "Job_Black_hucke01",2;
mes "[Wickebine]";
mes "Are you with the";
@@ -1074,7 +1074,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
mes "a masterfully crafted item.";
mes "Tell him I'm satisfied with the quality of the workmanship.";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
emotion e_lv;
mes "[Wickebine]";
mes "Here's the receipt.";
@@ -1124,7 +1124,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
}
lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
- if (BSMITH_Q == 11 && countitem(1119) > 0) {
+ if (BSMITH_Q == 11 && countitem(Tsurugi) > 0) {
mes "[Krongast]";
mes "Ohhhhhh~";
mes "Is it here?";
@@ -1149,7 +1149,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
mes "Alright then, I'll take it!";
next;
BSMITH_Q = 14;
- delitem 1119,1; //Tsurugi
+ delitem Tsurugi,1;
mes "[Krongast]";
mes "Oh ho...";
mes "This is good.";
@@ -1165,7 +1165,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
mes "Let me give";
mes "you a receipt.";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Krongast]";
mes "Here is";
mes "your receipt.";
@@ -1202,7 +1202,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
}
payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
- if (BSMITH_Q == 12 && countitem(1713) > 0) {
+ if (BSMITH_Q == 12 && countitem(Arbalest) > 0) {
mes "[Talpiz]";
mes "Oh~";
mes "Is it finally here?";
@@ -1226,7 +1226,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
mes "Let me take a look...";
next;
BSMITH_Q = 14;
- delitem 1713,1; //Arbalest
+ delitem Arbalest,1;
mes "[Talpiz]";
mes "*wheet whoo*";
mes "Very nice!!";
@@ -1239,7 +1239,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
mes "For something of this quality,";
mes "I can even sell it for a high price even after I've used it!";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Talpiz]";
mes "Here!";
mes "Please take";
@@ -1276,7 +1276,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
}
hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
- if (BSMITH_Q == 13 && countitem(1122) > 0) {
+ if (BSMITH_Q == 13 && countitem(Ring_Pommel_Saber) > 0) {
mes "[Bismarc]";
mes "Sweet God...";
mes "Have you sent";
@@ -1307,7 +1307,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
mes "Pleeeease!";
next;
BSMITH_Q = 14;
- delitem 1122,1; //Ring_Pommel_Saber
+ delitem Ring_Pommel_Saber,1;
mes "^3355FFBismarc stabs";
mes "himself, repeatedly,";
mes "with the Ring Pommel Saber";
@@ -1336,7 +1336,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
mes "antidote working now.";
mes "Just what I needed.";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Bismarc]";
mes "Here is";
mes "your receipt.";
@@ -1540,7 +1540,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "[Mitehmaeeuh]";
mes "However, don't let your early success make you overconfident. A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith.";
BSMITH_Q = 17;
- getitem 1005,1; //Hammer_Of_Blacksmith
+ getitem Hammer_Of_Blacksmith,1;
changequest 2014,2015;
next;
mes "[Mitehmaeeuh]";
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index ddbfbbf27..53d273deb 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -145,7 +145,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "You can't apply to change jobs if you still have unused skill points. Use your remaining skill points first.";
close;
}
- else if (HNTR_Q == 17 && countitem(1007) == 0) {
+ else if (HNTR_Q == 17 && countitem(Penetration) == 0) {
mes "[Hunter Sherin]";
mes "Hmm... I've been informed that you passed the test. But you don't have the necessary 'Necklace of Wisdom (Penetration)' that proves your accomplishment.";
next;
@@ -153,7 +153,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "I'll let you change your job, but you must bring back a 'Necklace of Wisdom (Penetration),' no matter what it takes.";
close;
}
- else if (HNTR_Q == 17 && countitem(1007) > 0 && JobLevel > 39) {
+ else if (HNTR_Q == 17 && countitem(Penetration) > 0 && JobLevel > 39) {
mes "[Hunter Sherin]";
mes "Oh...?";
mes "You passed";
@@ -165,7 +165,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "I will now change";
mes "your job to a Hunter~";
next;
- delitem 1007,1; //Penetration
+ delitem Penetration,1;
mes "[Hunter Sherin]";
mes "Tada~ Congratulations!";
mes "You look great as a Hunter!!";
@@ -180,9 +180,9 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "[Hunter Sherin]";
mes "And also, here is a little reward for all the effort you put in. It's from me, of course~";
if (.@joblvl > 49)
- getitem 1718,1; //Hunter_Bow
+ getitem Hunter_Bow,1;
else
- getitem 1710,1; //CrossBow
+ getitem CrossBow,1;
close;
}
else if ((JobLevel > 39) && ((HNTR_Q == 0) || (HNTR_Q == 1))) {
@@ -644,7 +644,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{
mes "Well, then. Your arrows are probably still being made, so you can use mine to take the test.";
HNTR_Q = 12;
changequest 4009,4011;
- getitem 1751,200; //Silver_Arrow
+ getitem Silver_Arrow,200;
close2;
warp "job_hunte",176,22;
end;
@@ -729,7 +729,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{
mes "I mean, good job. I'll give you the item which proves that you have passed the test.";
HNTR_Q = 17;
savepoint "payon",104,99;
- getitem 1007,1; //Penetration
+ getitem Penetration,1;
changequest 4012,4013;
next;
mes "[Hunter Guildmaster]";
@@ -802,7 +802,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{
}
mes "[Hunter Guildmaster]";
mes "Well, your arrows are probably still being made, so you can use mine to take the test.";
- getitem 1751,200; //Silver_Arrow
+ getitem Silver_Arrow,200;
next;
mes "[Hunter Guildmaster]";
mes "Good luck.";
@@ -921,7 +921,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{
mes "I mean, good job. Well then, I'll give you the item which serves as proof that you passed the test.";
HNTR_Q = 17;
savepoint "payon",104,99;
- getitem 1007,1; //Penetration
+ getitem Penetration,1;
next;
mes "[Hunter Guildmaster]";
mes "Well...";
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index 7e62d4415..d0308d771 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -435,7 +435,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "Protect the weak and";
mes "live with honor.";
next;
- getitem 656,7; //Awakening_Potion
+ getitem Awakening_Potion,7;
mes "[Captain Herman]";
mes "Oh...";
mes "We have prepared a small gift to congratulate you on your job change. Please use it when you are in battle as you honorably protect others.";
@@ -2032,7 +2032,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
close;
}
else {
- if ((Zeny > 73999) && (countitem(999) > 0) && (BaseJob == Job_Knight)) {
+ if ((Zeny > 73999) && (countitem(Steel) > 0) && (BaseJob == Job_Knight)) {
mes "[Sir Gray]";
mes "You are ready!";
mes "You must know the";
@@ -2055,9 +2055,9 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "a fine ^3355FFClaymore^000000.";
mes "You attained a reliable item.";
mes "It'll be a good companion on your adventures.";
- delitem 999,1; //Steel
+ delitem Steel,1;
Zeny -= 74000;
- getitem 1163,1; //Claymore
+ getitem Claymore,1;
close;
}
mes "[Sir Gray]";
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index ced397552..cb5cf7fe1 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -95,7 +95,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "Do you wish to help him out during the spiritual training?";
next;
if (select("Yes, I do.:Give me a second.") == 1) {
- if (countitem(2608) > 0) {
+ if (countitem(Rosary) > 0) {
mes "[Bishop Paul]";
mes "I will now send you to the training place for Acolytes. Please send my regards to Brother Peter...";
next;
@@ -531,11 +531,11 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
next;
mes "[Bishop Paul]";
if (.@joblvl < 50) {
- getitem 1550,1; //Book
+ getitem Book,1;
mes "This book is for you. I hope it will aid you in spreading God's message on earth.";
}
else {
- getitem 1551,1; //Bible
+ getitem Bible,1;
mes "In commemoration of your job change, I am giving you a bible. This will lighten your way to the path of righteousness.";
}
next;
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index 042aa8e1d..59b268ec4 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -208,14 +208,14 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "Let me see, did you get all the items?";
mes "Then let's check...";
next;
- if (countitem(716) > 9 && countitem(717) > 9 && countitem(715) > 9) {
+ if (countitem(Red_Gemstone) > 9 && countitem(Blue_Gemstone) > 9 && countitem(Yellow_Gemstone) > 9) {
mes "[Catherine]";
mes "Perfect! You got all the items. I like!~";
mes "These items will be put to great use in our guild. ~Hehehee.";
next;
- delitem 716,10; //Red_Gemstone
- delitem 717,10; //Blue_Gemstone
- delitem 715,10; //Yellow_Gemstone
+ delitem Red_Gemstone,10;
+ delitem Blue_Gemstone,10;
+ delitem Yellow_Gemstone,10;
WIZ_Q = 3;
changequest 9013,9015;
mes "[Catherine]";
@@ -246,15 +246,15 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "Did you get all the items?";
mes "Let's see... Do you have the right ones?...";
next;
- if (countitem(991) > 4 && countitem(993) > 4 && countitem(990) > 4 && countitem(992) > 4) {
+ if (countitem(Crystal_Blue) > 4 && countitem(Yellow_Live) > 4 && countitem(Boody_Red) > 4 && countitem(Wind_Of_Verdure) > 4) {
mes "[Catherine]";
mes "Perfect! Good job...I'm satisfied! ~Hehe";
mes "Our guild greatly appreciates these items and will use them wisely.";
next;
- delitem 991,5; //Crystal_Blue
- delitem 993,5; //Yellow_Live
- delitem 990,5; //Boody_Red
- delitem 992,5; //Wind_Of_Verdure
+ delitem Crystal_Blue,5;
+ delitem Yellow_Live,5;
+ delitem Boody_Red,5;
+ delitem Wind_Of_Verdure,5;
WIZ_Q = 3;
changequest 9014,9015;
mes "[Catherine]";
@@ -302,8 +302,8 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
next;
switch(select("Give me some hints, please.:I want to try again on my own!")) {
case 1:
- if (countitem(531) > 0) {
- delitem 531,1; //Apple_Juice
+ if (countitem(Apple_Juice) > 0) {
+ delitem Apple_Juice,1;
mes "[Catherine]";
mes "Yummers, Apple Juice is the best...";
mes "Gulp gulp gulp... Haaaaaah... ~Hehe";
@@ -451,7 +451,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "rummage rummage...";
mes "shuffle shuffle...";
next;
- getitem 505,6; //Blue_Potion
+ getitem Blue_Potion,6;
mes "[Catherine]";
mes "Here you go. I hope you'll make good use of it when you need it. ~tehehe";
mes "I gave them to you as a present, so don't go out and sell it. Use it for yourself, ok?";
@@ -933,8 +933,8 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
warp "job_wiz",57,154;
end;
}
- if (countitem(618) > 0) {
- delitem 618,1; //Worn_Out_Scroll
+ if (countitem(Worn_Out_Scroll) > 0) {
+ delitem Worn_Out_Scroll,1;
mes "[Raulel]";
mes "Hahahahahahahaha~ *Cough* *cough* So you ended up bringing one of these eh? Good job...";
mes "I think I can continue my research with this...";
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt
index 4a3171f0f..189852e48 100644
--- a/npc/jobs/2-1e/StarGladiator.txt
+++ b/npc/jobs/2-1e/StarGladiator.txt
@@ -453,7 +453,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
close;
}
else if (STGL_Q == 2) {
- if (countitem(996) > 0 && countitem(997) > 0 && countitem(995) > 0 && countitem(994) > 0) {
+ if (countitem(Rough_Wind) > 0 && countitem(Great_Nature) > 0 && countitem(Mistic_Frozen) > 0 && countitem(Flame_Heart) > 0) {
mes "[Moogang]";
mes "Ah, you've completed the";
mes "task I've set for you. Very";
@@ -500,10 +500,10 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
mes "and all things. Now, when you";
mes "are ready for the next test, then";
mes "I shall guide you to the altar.";
- delitem 996,1; //Rough_Wind
- delitem 997,1; //Great_Nature
- delitem 995,1; //Mistic_Frozen
- delitem 994,1; //Flame_Heart
+ delitem Rough_Wind,1;
+ delitem Great_Nature,1;
+ delitem Mistic_Frozen,1;
+ delitem Flame_Heart,1;
STGL_Q = 3;
changequest 7008,7009;
close;
@@ -1466,7 +1466,7 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{
close;
}
else if (STGL_Q == 10) {
- if (countitem(1000) > 0 && countitem(1001) > 0) {
+ if (countitem(Star_Crumb) > 0 && countitem(Sparkling_Dust) > 0) {
mes "[Cheehee]";
mes "Oh? You've brought exactly";
mes "what I've asked you to bring.";
@@ -1482,8 +1482,8 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{
mes "Occasionally, the stars can";
mes "be saddening, but it's a very";
mes "sweet kind of sadness...";
- delitem 1000,1; //Star_Crumb
- delitem 1001,1; //Sparkling_Dust
+ delitem Star_Crumb,1;
+ delitem Sparkling_Dust,1;
STGL_Q = 11;
close;
}
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index 85c1354a6..58a0a687b 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -240,7 +240,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
}
}
else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
- if (countitem(1006) > 0 && countitem(1005) > 0) {
+ if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) {
mes "Well now~!";
mes "You've brought an";
mes "Old Magic Book and";
@@ -248,8 +248,8 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
mes "We'll put these items";
mes "to good use.";
next;
- delitem 1006,1; //Old_Magic_Book
- delitem 1005,1; //Hammer_Of_Blacksmith
+ delitem Old_Magic_Book,1;
+ delitem Hammer_Of_Blacksmith,1;
mes "[Parmy Gianino]";
mes "Okay, now you need to learn";
mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
@@ -812,7 +812,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
}
alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -1010,7 +1010,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "wishes to learn Alchemy.";
mes "Have you prepared everything?";
next;
- if (countitem(710) > 0) {
+ if (countitem(Illusion_Flower) > 0) {
mes "[Darwin]";
mes "Wait.";
mes "That Illusion Flower.";
@@ -1103,7 +1103,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "posuere cubilia Curae; Morbi";
mes "massa, fermentum vitae...";
next;
- delitem 710,1; //Illusion_Flower
+ delitem Illusion_Flower,1;
mes "[Darwin]";
mes "^666666*Gasp...*^000000";
mes "You are now";
@@ -1115,7 +1115,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
changequest 2033,2034;
close;
}
- else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
+ else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) {
mes "[Darwin]";
mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
next;
@@ -1130,11 +1130,11 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
next;
mes "[Darwin]";
mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.";
- delitem 7134,3; //Medicine_Bowl
- delitem 713,3; //Empty_Bottle
- delitem 507,1; //Red_Herb
- delitem 508,1; //Yellow_Herb
- delitem 509,1; //White_Herb
+ delitem Medicine_Bowl,3;
+ delitem Empty_Bottle,3;
+ delitem Red_Herb,1;
+ delitem Yellow_Herb,1;
+ delitem White_Herb,1;
next;
mes "[Darwin]";
mes "There you go,";
@@ -1270,9 +1270,9 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "again until you get it right.";
close;
}
- getitem 501,1; //Red_Potion
- getitem 503,1; //Yellow_Potion
- getitem 504,1; //White_Potion
+ getitem Red_Potion,1;
+ getitem Yellow_Potion,1;
+ getitem White_Potion,1;
mes "[Darwin]";
mes "Good job.";
mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.";
@@ -1730,7 +1730,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
mes "I hope you learn a lot...";
next;
if (.@jlevel == 50) {
- getitem 7133,1; //Slim_Potion_Create_Book
+ getitem Slim_Potion_Create_Book,1;
mes "[Vincent Carsciallo]";
mes "Let me give you";
mes "something special.";
@@ -1741,22 +1741,22 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
else {
switch(rand(1,6)) {
case 1:
- getitem 7127,1; //Alcol_Create_Book
+ getitem Alcol_Create_Book,1;
break;
case 2:
- getitem 7128,1; //FireBottle_Create_Book
+ getitem FireBottle_Create_Book,1;
break;
case 3:
- getitem 7129,1; //Acid_Create_Book
+ getitem Acid_Create_Book,1;
break;
case 4:
- getitem 7130,1; //Plant_Create_Book
+ getitem Plant_Create_Book,1;
break;
case 5:
- getitem 7131,1; //Mine_Create_Book
+ getitem Mine_Create_Book,1;
break;
case 6:
- getitem 7144,1; //Normal_Potion_Book
+ getitem Normal_Potion_Book,1;
}
mes "[Vincent Carsciallo]";
mes "And...";
@@ -1793,7 +1793,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
}
alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -1941,11 +1941,11 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
mes "5 Fine Sand,";
mes "3 Rough Oridecon";
mes "and 3 Rough Elunium.";
- getitem 974,1; //Mixture
- getitem 7068,5; //Burn_Tree
- getitem 7043,5; //Fine_Sand
- getitem 756,3; //Oridecon_Stone
- getitem 757,3; //Elunium_Stone
+ getitem Mixture,1;
+ getitem Burn_Tree,5;
+ getitem Fine_Sand,5;
+ getitem Oridecon_Stone,3;
+ getitem Elunium_Stone,3;
next;
mes "[Nicholas Flamel]";
mes "Alright.";
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt
index 0055cf924..1839e9fb4 100644
--- a/npc/jobs/2-2/bard.txt
+++ b/npc/jobs/2-2/bard.txt
@@ -267,80 +267,80 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
mes "[Lalo]";
//Good Flowers
- if (countitem(629) > 0) {
+ if (countitem(Singing_Flower) > 0) {
mes "Ooh! It's a Singing Flower!";
mes "It's full of my memories...";
next;
- delitem 629,1; //Singing Flower
+ delitem Singing_Flower,1; //Singing Flower
mes "[Lalo]";
mes "My friend Tchaikovsky used to like it.";
mes "I wonder what he's doing now...";
}
- else if(countitem(703) > 0) {
+ else if(countitem(Hinalle) > 0) {
mes "Aah... the cute Hinelle...";
mes "It doesn't have a scent but it's a very moderate cute flower.";
next;
- delitem 703,1; //Hinalle
+ delitem Hinalle,1;
mes "[Lalo]";
mes "The leaves gave me strength when I used to fall.";
mes "I really like this flower, thank you.";
}
- else if(countitem(704) > 0) {
+ else if(countitem(Aloe) > 0) {
mes "Aloe... This is a rare flower.";
mes "How'd you get it? Rather skilled, eh?";
next;
- delitem 704,1; //Aloe
+ delitem Aloe,1;
mes "[Lalo]";
mes "The leaves are good and Aloe Vera is delicious, too..";
mes "but it's defnitely the most beautiful when it's a flower.";
}
- else if(countitem(708) > 0) {
+ else if(countitem(Ment) > 0) {
mes "Ment... You can forget about all your hardships with one of these.";
mes "Nice to see it in such a long time!";
next;
- delitem 708,1; //Ment
+ delitem Ment,1;
mes "[Lalo]";
mes "I heard you can make Anodyne with it...";
mes "But that would be a slight waste.. thanks!";
}
- else if(countitem(709) > 0) {
+ else if(countitem(Izidor) > 0) {
mes "Ooh, isn't this an Izidor?";
mes "It's a dangerous yet beautiful flower...";
next;
- delitem 709,1; //Izidor
+ delitem Izidor,1;
mes "[Lalo]";
mes "The deep purple charms a person.. ";
mes "Thank you, I really like this flower.";
}
- else if(countitem(748) > 0) {
+ else if(countitem(Witherless_Rose) > 0) {
mes "Ooh, a Witherless Rose. The strong flower that doesn't wither.";
mes "Great to give to a girlfriend.";
next;
- delitem 748,1; //Witherless_Rose
+ delitem Witherless_Rose,1;
mes "[Lalo]";
mes "I wonder if it would be ok for a wanderer like me to accept it.";
mes "Haha, it should be ok.. right?";
}
- else if(countitem(749) > 0 ) {
+ else if(countitem(Frozen_Rose) > 0 ) {
mes "Frozen Rose... you can't really call this a flower,";
mes "But it is still beautiful... a clear Rose.";
next;
- delitem 749,1; //Frozen_Rose
+ delitem Frozen_Rose,1;
mes "[Lalo]";
mes "You can call it a flower even though it doesn't have a scent anymore.";
mes "Then I'll greatly take this.";
}
- else if(countitem(710) > 0) {
+ else if(countitem(Illusion_Flower) > 0) {
mes "Oh, isn't this an Illusion Flower!?";
mes "Wow, how did you obtain such a rare flower!!";
next;
- delitem 710,1; //Illusion_Flower
+ delitem Illusion_Flower,1;
mes "[Lalo]";
mes "Than you very much, aah... I feel like heaven is in front of my eyes.";
mes "What a wonderful feeling! I'm really happy!";
}
//Bad Flowers
- else if(countitem(712) > 0) {
+ else if(countitem(Flower) > 0) {
cutin "job_bard_aiolo02",2;
mes "Eh? This is just a normal flower.";
mes "I like it... but it's not enough.";
@@ -352,7 +352,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo02",255;
end;
}
- else if(countitem(744) > 0) {
+ else if(countitem(Bunch_Of_Flowers) > 0) {
mes "Oh no, you brought a Bouquet?";
mes "You can't bring me something like this.";
next;
@@ -363,7 +363,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo01",255;
end;
}
- else if(countitem(745) > 0) {
+ else if(countitem(Wedding_Bouquet) > 0) {
cutin "job_bard_aiolo02",2;
mes "Oy oy... did you go to a wedding or something?";
mes "What do you expect a guy to do with a Wedding Bouquet?";
@@ -375,7 +375,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo02",255;
end;
}
- else if(countitem(2207) > 0) {
+ else if(countitem(Fancy_Flower) > 0) {
mes "Mmm... a Fancy Flower.";
mes "It's nice... but this isn't good enough.";
next;
@@ -386,7 +386,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo01",255;
end;
}
- else if(countitem(1032) > 0) {
+ else if(countitem(Blossom_Of_Maneater) > 0) {
cutin "job_bard_aiolo02",2;
mes "...Agh, why'd you bring such a hideous thing?";
mes "Are you thinking at all?";
@@ -874,10 +874,10 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
else {
switch(BARD_Q) {
case 5:
- if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901;
- else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903;
- else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903;
- else if(countitem(1066) > 59) {
+ if(countitem(Wooden_Block) > 59) callsub S_ChangeJob,1019,1901;
+ else if(countitem(Tree_Of_Archer_3) > 59) callsub S_ChangeJob,1068,1903;
+ else if(countitem(Tree_Of_Archer_2) > 59) callsub S_ChangeJob,1067,1903;
+ else if(countitem(Tree_Of_Archer_1) > 59) {
if(JobLevel > 49) callsub S_ChangeJob,1066,1910;
else callsub S_ChangeJob,1066,1905;
}
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index a582aa6f9..fc97351d5 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -78,7 +78,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
mes "As it happened one thousand years ago, evil forces will one day attack in droves in an attempt to take over the world once again.";
close;
}
- else if(CRUS_Q <= 3 && countitem(1004) && countitem(1009)) {
+ else if(CRUS_Q <= 3 && countitem(Patriotism_Marks) && countitem(Sacred_Marks)) {
mes "Ah...";
mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
next;
@@ -148,7 +148,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
mes "" + strcharinfo(0) + "...?";
mes "Let's see...";
next;
- if (countitem(1004) && countitem(1009)) {
+ if (countitem(Patriotism_Marks) && countitem(Sacred_Marks)) {
mes "[Michael Halig]";
mes "Ah...";
mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
@@ -902,7 +902,7 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{
mes "have a Rosary.";
close;
}
- else if(countitem(523) < 1) {
+ else if(countitem(Holy_Water) < 1) {
mes "[Bliant Piyord]";
mes "For the battle test, please prepare one ^3355FFHoly water^000000.";
mes "I told you just to purify the candidates.";
@@ -912,7 +912,7 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{
mes "I will wait for you.";
close;
}
- delitem 523, 1; //Holy Water
+ delitem Holy_Water, 1; //Holy Water
mes "[Bliant Piyord]";
mes "Then, I'll start";
mes "the test. You will";
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt
index d1162ec41..4ceb4ca99 100644
--- a/npc/jobs/2-2/dancer.txt
+++ b/npc/jobs/2-2/dancer.txt
@@ -906,9 +906,9 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{
mes "Please take it.";
mes "May your performances always bring joy to your audience~";
if (.@jlevel == 50)
- getitem 1953,1; //Line_
+ getitem Line_,1;
else
- getitem 1950,1; //Rope
+ getitem Rope,1;
close;
}
}
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt
index 410fbf79a..b7ec9ffaa 100644
--- a/npc/jobs/2-2/monk.txt
+++ b/npc/jobs/2-2/monk.txt
@@ -439,15 +439,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "You are back, did you bring what I asked?";
next;
- if (countitem(938) > 4 && countitem(1055) > 9 && countitem(511) > 19) {
+ if (countitem(Sticky_Mucus) > 4 && countitem(Earthworm_Peeling) > 9 && countitem(Green_Herb) > 19) {
mes "[Sensei Moohae]";
mes "Well done, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3017,3024;
- delitem 938,5; //Sticky_Mucus
- delitem 1055,10; //Earthworm_Peeling
- delitem 511,20; //Green_Herb
+ delitem Sticky_Mucus,5;
+ delitem Earthworm_Peeling,10;
+ delitem Green_Herb,20;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
@@ -470,15 +470,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "...eh?";
next;
- if (countitem(942) > 19 && countitem(1002) > 4 && countitem(510) > 2) {
+ if (countitem(Yoyo_Tail) > 19 && countitem(Iron_Ore) > 4 && countitem(Blue_Herb) > 2) {
mes "[Sensei Moohae]";
mes "Very good, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3018,3024;
- delitem 942,20; //Yoyo_Tail
- delitem 1002,5; //Iron_Ore
- delitem 510,3; //Blue_Herb
+ delitem Yoyo_Tail,20;
+ delitem Iron_Ore,5;
+ delitem Blue_Herb,3;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
@@ -501,15 +501,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Hmm?";
next;
- if (countitem(905) > 29 && countitem(909) > 4 && countitem(955) > 9) {
+ if (countitem(Stem) > 29 && countitem(Jellopy) > 4 && countitem(Worm_Peelings) > 9) {
mes "[Sensei Moohae]";
mes "See, that wasn't so bad you real found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3019,3024;
- delitem 905,30; //Stem
- delitem 909,5; //Jellopy
- delitem 955,10; //Worm_Peelings
+ delitem Stem,30;
+ delitem Jellopy,5;
+ delitem Worm_Peelings,10;
next;
mes "[Sensei Moohae]";
mes "The next step will be given";
@@ -532,15 +532,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "I have been waiting for you.";
next;
- if (countitem(943) > 4 && countitem(935) > 19 && countitem(912) > 4) {
+ if (countitem(Solid_Shell) > 4 && countitem(Shell) > 19 && countitem(Zargon) > 4) {
mes "[Sensei Moohae]";
mes "Impressive, you really found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3020,3024;
- delitem 943,5; //Solid_Shell
- delitem 935,20; //Shell
- delitem 912,5; //Zargon
+ delitem Solid_Shell,5;
+ delitem Shell,20;
+ delitem Zargon,5;
next;
mes "[Sensei Moohae]";
mes "Your next step will be with..";
@@ -563,15 +563,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Hello again. Back so soon?";
next;
- if (countitem(7053) > 4 && countitem(509) > 9 && countitem(508) > 9) {
+ if (countitem(Cyfar) > 4 && countitem(White_Herb) > 9 && countitem(Yellow_Herb) > 9) {
mes "[Sensei Moohae]";
mes "Very nice, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3021,3024;
- delitem 7053,5; //Cyfar
- delitem 509,10; //White_Herb
- delitem 508,10; //Yellow_Herb
+ delitem Cyfar,5;
+ delitem White_Herb,10;
+ delitem Yellow_Herb,10;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
@@ -594,15 +594,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Hmm?";
next;
- if (countitem(913) > 9 && countitem(948) > 4 && countitem(7033) > 19) {
+ if (countitem(Tooth_Of_Bat) > 9 && countitem(Bear's_Foot) > 4 && countitem(Poison_Spore) > 19) {
mes "[Sensei Moohae]";
mes "Excellent, all the items I asked for.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3022,3024;
- delitem 913,10; //Tooth_Of_Bat
- delitem 948,5; //Bear's_Foot
- delitem 7033,20; //Poison_Spore
+ delitem Tooth_Of_Bat,10;
+ delitem Bear's_Foot,5;
+ delitem Poison_Spore,20;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
@@ -625,15 +625,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Welcome back.";
next;
- if (countitem(1027) > 4 && countitem(1025) > 19 && countitem(1042) > 9) {
+ if (countitem(Porcupine_Spike) > 4 && countitem(Spiderweb) > 19 && countitem(Short_Leg) > 9) {
mes "[Sensei Moohae]";
mes "Wow, you found all the items!!";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3023,3024;
- delitem 1027,5; //Porcupine_Spike
- delitem 1025,20; //Spiderweb
- delitem 1042,10; //Short_Leg
+ delitem Porcupine_Spike,5;
+ delitem Spiderweb,20;
+ delitem Short_Leg,10;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
@@ -678,12 +678,12 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
close;
}
else if (MONK_Q == 28 && BaseJob == Job_Acolyte) {
- if (countitem(506) > 0) {
+ if (countitem(Green_Potion) > 0) {
mes "[Sensei Moohae]";
mes "Do you still have the medicine you were supposed to bring?";
mes "You must drink that green potion to strengthen yourself for becoming a monk.";
}
- else if (countitem(506) == 0) {
+ else if (countitem(Green_Potion) == 0) {
mes "[Sensei Moohae]";
mes "Have you finished the task? Good, so you do have what it takes to become a monk.";
mes "You didn't throw away the precious potion did you?";
@@ -891,9 +891,9 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "Now...you may leave where the wind may take you.";
mes "Oh and I have a gift for you before you leave.";
if (.@jlevel == 50)
- getitem 1804,1; //Knuckle_Duster_
+ getitem Knuckle_Duster_,1;
else
- getitem 1801,1; //Waghnakh
+ getitem Waghnakh,1;
}
close;
}
@@ -2049,7 +2049,7 @@ monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1
monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1
job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
- if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) {
+ if ((countitem(Mushroom_Of_Thief_1) > 0 || countitem(Mushroom_Of_Thief_2) > 0) && (countitem(Mushroom_Of_Thief_1) < 30 || countitem(Mushroom_Of_Thief_2) < 30)) {
mes "[Hyunmoo]";
mes "You didn't bring enough mushrooms... go get some more.";
next;
@@ -2070,7 +2070,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
warp "prt_monk",194,168;
end;
}
- else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) == 0 || countitem(1070) == 0)) {
+ else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) == 0 || countitem(Mushroom_Of_Thief_2) == 0)) {
mes "[Hyunmoo]";
mes "Nice to meet you. My name is Hyunmoo. I am in charge of the mushroom test.";
next;
@@ -2107,8 +2107,8 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
mes "[Hyunmoo]";
mes ".....yeah I thought as much....you don't have the spirit needed to become a monk.";
mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
- delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
- delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
+ delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
+ delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
close2;
mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map;
warp "prt_monk",194,168;
@@ -2116,7 +2116,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
changequest 3027,3028;
end;
}
- else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) > 29 || countitem(1070) > 29)) {
+ else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) > 29 || countitem(Mushroom_Of_Thief_2) > 29)) {
mes "[Hyunmoo]";
mes "...hmm... not bad.";
mes "Ok, you passed.";
@@ -2126,8 +2126,8 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
mes "Tomoon is staying in the deepest room inside a building near this abbey.";
MONK_Q = 25;
changequest 3027,3029;
- delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
- delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
+ delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
+ delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
close2;
warp "prt_monk",194,168;
end;
@@ -2226,7 +2226,7 @@ monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{
mes "I knew you'd make it through!";
mes "Now...I will give you a secret potion which will double your physical strength.";
next;
- getitem 506,1; //Green_Potion
+ getitem Green_Potion,1;
mes "Drink this potion and you will be able to become a monk!!!";
mes "... now go back to sensei Moohae!!!";
MONK_Q = 28;
diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt
index ffd59ffe0..9181492cc 100644
--- a/npc/jobs/2-2/rogue.txt
+++ b/npc/jobs/2-2/rogue.txt
@@ -202,9 +202,9 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{
mes "Enjoy your freedom as a Rogue. Just remember that you gotta be free and responsible at the same time. So treat other guys the way you wanna be treated, kay? Alright, seeya round.";
close2;
if (.@jlevel == 50) {
- getitem 1220,1; //Gladius_
+ getitem Gladius_,1;
} else {
- getitem 1219,1; //Gladius
+ getitem Gladius,1;
}
end;
}
@@ -673,31 +673,31 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{
else if (ROGUE_Q == 4) callsub S_CheckItems,511,10,910,10,926,10,964,10;
else if (ROGUE_Q == 5) callsub S_CheckItems,508,10,948,10,935,10,940,10;
else if (ROGUE_Q == 6) {
- if (Zeny > 9999 && countitem(915) > 4 && countitem(713) > 4 && countitem(1002) > 4 &&
- countitem(953) > 4 && countitem(507) > 4 && countitem(919) > 4 && countitem(715) > 4 &&
- countitem(913) > 4 && countitem(904) > 4 && countitem(942) > 4 && countitem(528) > 4 &&
- countitem(914) > 4 && countitem(705) > 4 && countitem(916) > 4 && countitem(917) > 4 &&
- countitem(908) > 4 && countitem(945) > 4) {
+ if (Zeny > 9999 && countitem(Chrysalis) > 4 && countitem(Empty_Bottle) > 4 && countitem(Iron_Ore) > 4 &&
+ countitem(Stone_Heart) > 4 && countitem(Red_Herb) > 4 && countitem(Animal's_Skin) > 4 && countitem(Yellow_Gemstone) > 4 &&
+ countitem(Tooth_Of_Bat) > 4 && countitem(Scorpion's_Tail) > 4 && countitem(Yoyo_Tail) > 4 && countitem(Monster's_Feed) > 4 &&
+ countitem(Fluff) > 4 && countitem(Clover) > 4 && countitem(Feather_Of_Birds) > 4 && countitem(Talon) > 4 &&
+ countitem(Spawn) > 4 && countitem(Raccoon_Leaf) > 4) {
mes "[Mr. Smith]";
mes "Ummm...let's see...";
Zeny -= 10000;
- delitem 915,5; //Chrysalis
- delitem 713,5; //Empty_Bottle
- delitem 1002,5; //Iron_Ore
- delitem 953,5; //Stone_Heart
- delitem 507,5; //Red_Herb
- delitem 919,5; //Animal's_Skin
- delitem 715,5; //Yellow_Gemstone
- delitem 913,5; //Tooth_Of_Bat
- delitem 904,5; //Scorpion's_Tail
- delitem 942,5; //Yoyo_Tail
- delitem 528,5; //Monster's_Feed
- delitem 914,5; //Fluff
- delitem 705,5; //Clover
- delitem 916,5; //Feather_Of_Birds
- delitem 917,5; //Talon
- delitem 908,5; //Spawn
- delitem 945,5; //Raccoon_Leaf
+ delitem Chrysalis,5;
+ delitem Empty_Bottle,5;
+ delitem Iron_Ore,5;
+ delitem Stone_Heart,5;
+ delitem Red_Herb,5;
+ delitem Animal's_Skin,5;
+ delitem Yellow_Gemstone,5;
+ delitem Tooth_Of_Bat,5;
+ delitem Scorpion's_Tail,5;
+ delitem Yoyo_Tail,5;
+ delitem Monster's_Feed,5;
+ delitem Fluff,5;
+ delitem Clover,5;
+ delitem Feather_Of_Birds,5;
+ delitem Talon,5;
+ delitem Spawn,5;
+ delitem Raccoon_Leaf,5;
ROGUE_Q = 8;
next;
mes "[Mr. Smith]";
@@ -713,7 +713,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{
next;
mes "[Mr. Smith]";
mes "But I'm sure you'll be a great asset to the Rogue Guild. Hmm, I don't have a blank piece of paper right now, so take this instead...";
- getitem 1097,1; //Worn_Out_Page
+ getitem Worn_Out_Page,1;
next;
mes "[Mr. Smith]";
mes "*Sigh...*";
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt
index ab873f6f0..b3a7ac4b7 100644
--- a/npc/jobs/2-2/sage.txt
+++ b/npc/jobs/2-2/sage.txt
@@ -137,7 +137,7 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 2_M_SAGE_OLD,{
end;
}
else if (SAGE_Q == 15) {
- if (countitem(1550) > 0) {
+ if (countitem(Book) > 0) {
if (JobLevel < 40) {
SAGE_Q = 0;
mes "You don't seem to be qualified yet.";
@@ -373,9 +373,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{
mes "Please make sure you have at least 70,000 zeny to enroll in classes.";
close;
}
- if (countitem(1006) > 0 && countitem(1007) > 0) {
- delitem 1006,1; //Old_Magic_Book
- delitem 1007,1; //Penetration
+ if (countitem(Old_Magic_Book) > 0 && countitem(Penetration) > 0) {
+ delitem Old_Magic_Book,1;
+ delitem Penetration,1;
mes "[Metheus Sylphe]";
mes "Thank you, your application has been accepted.";
mes "Next, you will take the entrance test.";
@@ -519,9 +519,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{
else if (SAGE_Q >= 1 && SAGE_Q <= 3) {
mes "Welcome, once again.";
next;
- if (countitem(1006) > 0 && countitem(1007) > 0) {
- delitem 1006,1; //Old_Magic_Book
- delitem 1007,1; //Penetration
+ if (countitem(Old_Magic_Book) > 0 && countitem(Penetration) > 0) {
+ delitem Old_Magic_Book,1;
+ delitem Penetration,1;
mes "[Metheus Sylphe]";
mes "Well done. Let me proceed with your application request.";
SAGE_Q = 4;
@@ -1367,7 +1367,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
close;
}
else {
- if (countitem(607) > 0) {
+ if (countitem(Yggdrasilberry) > 0) {
mes "[Saphien Layless]";
mes "Oh, did you bring them with you? Excellent!";
mes "You brought Yggdrasilberry!";
@@ -1377,7 +1377,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
mes "Listen carefully, I will not accept dozing off in the middle of class.";
next;
}
- else if (countitem(608) > 0) {
+ else if (countitem(Seed_Of_Yggdrasil) > 0) {
mes "[Saphien Layless]";
mes "Hmm, did you prepare for class? Let's see...";
mes "Oh! So you brought me the Yggdrasil Seed?";
@@ -1387,7 +1387,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
mes "Listen carefully, I will not accept dozing off in the middle of class.";
next;
}
- else if (countitem(610) > 0) {
+ else if (countitem(Leaf_Of_Yggdrasil) > 0) {
mes "[Saphien Layless]";
mes "Hmm, did you prepare for class? Let's see...";
mes "Yggdrasil Leaf...";
@@ -1494,12 +1494,12 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
}
}
else if (SAGE_Q == 10) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
- delitem 916,1; //Feather_Of_Birds
- delitem 919,1; //Animal's_Skin
- delitem 1019,1; //Wooden_Block
- delitem 1024,1; //Chinese_Ink
- delitem 713,1; //Empty_Bottle
+ if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) {
+ delitem Feather_Of_Birds,1;
+ delitem Animal's_Skin,1;
+ delitem Wooden_Block,1;
+ delitem Chinese_Ink,1;
+ delitem Empty_Bottle,1;
mes "Now, you're writing your thesis.";
mes "I will assist you with your writing.";
next;
@@ -1669,7 +1669,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
mes "[Saphien Layless]";
mes "Oh, did you finish already? Well done.";
mes "Please handle this with care, because you won't be able to do this ever again.";
- getitem 1550,1; //Book
+ getitem Book,1;
next;
mes "[Saphien Layless]";
mes "I assume you're ready to submit your work to the dean.";
@@ -2045,12 +2045,12 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{
close;
}
else if (SAGE_Q == 12) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
- delitem 916,1; //Feather_Of_Birds
- delitem 919,1; //Animal's_Skin
- delitem 1019,1; //Wooden_Block
- delitem 1024,1; //Chinese_Ink
- delitem 713,1; //Empty_Bottle
+ if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) {
+ delitem Feather_Of_Birds,1;
+ delitem Animal's_Skin,1;
+ delitem Wooden_Block,1;
+ delitem Chinese_Ink,1;
+ delitem Empty_Bottle,1;
mes "Hmph. Lucky brat brought all of the items.";
mes "Well, I don't expect you to write an outrageously great thesis though...";
next;
@@ -2092,7 +2092,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{
mes "[Lucius Celsus]";
mes "Are you done? Okay, then it's over.";
mes "You won't be able to write another thesis again, handle this with care.";
- getitem 1550,1; //Book
+ getitem Book,1;
next;
mes "[Lucius Celsus]";
mes "Show this masterpiece to the dean.";
@@ -2200,7 +2200,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
close;
}
else if (SAGE_Q2 == 1) {
- if (countitem(7049) > 29) {
+ if (countitem(Stone) > 29) {
mes "Oh~ how sweet! You brought them all~ thank you~";
mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~";
next;
@@ -2213,7 +2213,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
mes "[Aebecee George]";
mes "Ho~cus~fo~cus!!";
next;
- delitem 7049,30; //Stone
+ delitem Stone,30;
mes "[Aebecee George]";
mes "Tee hee, you naughty stone~";
mes "Only 3 of them worked for me. Tee hee~";
@@ -2222,9 +2222,9 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
mes "Here's my other favor to ask of you. Oh, are those tears of...joy?";
mes "Oh, I'm sooo excited too! Tee hee~";
next;
- getitem 991,1; //Crystal_Blue
- getitem 993,1; //Yellow_Live
- getitem 992,1; //Wind_Of_Verdure
+ getitem Crystal_Blue,1;
+ getitem Yellow_Live,1;
+ getitem Wind_Of_Verdure,1;
mes "[Aebecee George]";
mes "I will give you these elemental ores...but...they are not for free.";
mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~";
@@ -2253,7 +2253,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
}
}
else if (SAGE_Q2 == 2) {
- if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) {
+ if (countitem(Crystal_Arrow) > 49 && countitem(Stone_Arrow) > 49 && countitem(Arrow_Of_Wind) > 49) {
mes "Oh~ how sweet! You brought them all~ Oh thank you~";
mes "Well now, let's get down to business. Tee hee~";
next;
@@ -2281,9 +2281,9 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
mes "...Oh my gosh! Time flies sooo fast!";
mes "Let's call it a day, dear, tee hee~";
next;
- delitem 1754,50; //Crystal_Arrow
- delitem 1756,50; //Stone_Arrow
- delitem 1755,50; //Arrow_Of_Wind
+ delitem Crystal_Arrow,50;
+ delitem Stone_Arrow,50;
+ delitem Arrow_Of_Wind,50;
mes "[Aebecee George]";
mes "When you come to the next class, bring ^3355FF1 Holy Water^000000~";
mes "I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one.";
@@ -2304,7 +2304,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
}
}
else if (SAGE_Q2 == 3) {
- if (countitem(523) > 0) {
+ if (countitem(Holy_Water) > 0) {
mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~";
mes "Oh righty, we should start class. Tee hee~";
next;
@@ -2332,7 +2332,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
mes "Oh, it's the end of the class~ tee hee.";
mes "So? Do you think you've learned a lot? You can thank me, honey!";
next;
- delitem 523,1; //Holy_Water
+ delitem Holy_Water,1;
mes "[Aebecee George]";
mes "Well, that's it. You can write your thesis with what I've taught you!";
mes "Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~";
@@ -2368,12 +2368,12 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
}
}
else if (SAGE_Q == 14) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
- delitem 916,1; //Feather_Of_Birds
- delitem 919,1; //Animal's_Skin
- delitem 1019,1; //Wooden_Block
- delitem 1024,1; //Chinese_Ink
- delitem 713,1; //Empty_Bottle
+ if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) {
+ delitem Feather_Of_Birds,1;
+ delitem Animal's_Skin,1;
+ delitem Wooden_Block,1;
+ delitem Chinese_Ink,1;
+ delitem Empty_Bottle,1;
mes "Okay~ so its now or never~ tee hee~";
mes "I taught you everything I know. Don't be nervous, you'll be okay~";
next;
@@ -2509,7 +2509,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
mes "[Aebecee George]";
mes "Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~";
mes "Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~";
- getitem 1550,1; //Book
+ getitem Book,1;
next;
mes "[Aebecee George]";
mes "Okay, now you can show the dean your thesis~";
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt
index 0c5ff61db..65febe33e 100644
--- a/npc/jobs/2-2e/SoulLinker.txt
+++ b/npc/jobs/2-2e/SoulLinker.txt
@@ -211,10 +211,10 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
mes "like I asked you to?";
next;
if (select("There you are.:No, not yet...") == 1) {
- if (countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) {
- delitem 732,1; //Crystal_Jewel__
- delitem 929,1; //Immortal_Heart
- delitem 748,1; //Witherless_Rose
+ if (countitem(Crystal_Jewel__) > 0 && countitem(Immortal_Heart) > 0 && countitem(Witherless_Rose) > 0) {
+ delitem Crystal_Jewel__,1;
+ delitem Immortal_Heart,1;
+ delitem Witherless_Rose,1;
SOUL_Q = 2;
changequest 6005,6006;
mes "[Kid]";
diff --git a/npc/jobs/novice/supernovice.txt b/npc/jobs/novice/supernovice.txt
index 449a94f0c..19ed21325 100644
--- a/npc/jobs/novice/supernovice.txt
+++ b/npc/jobs/novice/supernovice.txt
@@ -54,9 +54,9 @@ aldeba_in,223,167,3 script Tzerero#sn 4_M_SEAMAN,{
mes "...and a master of none.";
close;
}
- if (countitem(938) > 29 && countitem(907) > 29 && SUPNOV_Q == 1) {
- delitem 938,30; //Sticky_Mucus
- delitem 907,30; //Resin
+ if (countitem(Sticky_Mucus) > 29 && countitem(Resin) > 29 && SUPNOV_Q == 1) {
+ delitem Sticky_Mucus,30;
+ delitem Resin,30;
mes "[Tzerero]";
mes "Ah, you've brought the";
mes "items I've requested!";
@@ -77,7 +77,7 @@ aldeba_in,223,167,3 script Tzerero#sn 4_M_SEAMAN,{
next;
completequest 6010;
callfunc "F_ClearJobVar";
- getitem 2339,1; //G_Strings
+ getitem G_Strings,1;
if (Upper==0) jobchange Job_SuperNovice;
if (Upper==2) jobchange Job_Super_Baby;
mes "[Tzerero]";
diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt
index 87bc4e338..483c67346 100644
--- a/npc/jobs/valkyrie.txt
+++ b/npc/jobs/valkyrie.txt
@@ -160,8 +160,8 @@ valkyrie,48,86,4 script Valkyrie# 4_F_VALKYRIE,{
mes "into a brand new life.";
mes "Please take these small gifts";
mes "in preparation for your new adventures.";
- getitem 1202,1; //Knife_
- getitem 2302,1; //Cotton_Shirt_
+ getitem Knife_,1;
+ getitem Cotton_Shirt_,1;
next;
mes "[Valkyrie]";
mes "I wish that the release the goddess Urd has granted you proves to be a blessing. I hope that the memories Verdandi has recorded will always honor you.";