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-rw-r--r--npc/jobs/1-1/acolyte.txt6
-rw-r--r--npc/jobs/1-1/archer.txt6
-rw-r--r--npc/jobs/1-1/mage.txt6
-rw-r--r--npc/jobs/1-1/merchant.txt6
-rw-r--r--npc/jobs/1-1/swordsman.txt6
-rw-r--r--npc/jobs/1-1/thief.txt6
-rw-r--r--npc/jobs/2-1-1/AssassinCross.txt131
-rw-r--r--npc/jobs/2-1-1/HighPriest.txt101
-rw-r--r--npc/jobs/2-1-1/HighWizard.txt101
-rw-r--r--npc/jobs/2-1-1/LordKnight.txt120
-rw-r--r--npc/jobs/2-1-1/Sniper.txt117
-rw-r--r--npc/jobs/2-1-1/WhiteSmith.txt117
-rw-r--r--npc/jobs/2-1/assassin.txt7
-rw-r--r--npc/jobs/2-2-1/Champion.txt102
-rw-r--r--npc/jobs/2-2-1/Clown.txt123
-rw-r--r--npc/jobs/2-2-1/Creator.txt119
-rw-r--r--npc/jobs/2-2-1/Gypsy.txt123
-rw-r--r--npc/jobs/2-2-1/Paladin.txt120
-rw-r--r--npc/jobs/2-2-1/Professor.txt101
-rw-r--r--npc/jobs/2-2-1/Stalker.txt131
20 files changed, 235 insertions, 1314 deletions
diff --git a/npc/jobs/1-1/acolyte.txt b/npc/jobs/1-1/acolyte.txt
index 142fa635b..61edb7e44 100644
--- a/npc/jobs/1-1/acolyte.txt
+++ b/npc/jobs/1-1/acolyte.txt
@@ -3,20 +3,22 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
-//= eAthena 0.5.2 +, dev mod 1009 +
+//= eAthena 1.0 +
//===== Description: =========================================
//= <Description>
//===== Additional Comments: =================================
//= v1.0 Fully working.
//= v1.1 Added function calls for Priest Quest.
//= v1.2 Fixed Marthilda, Yosuke bugs. [Lupus]
+//= v1.3 Added instant job change for High Novice [Lupus]
//============================================================
// -- Father Mareusis --
prt_church.gat,184,41,4 script "Father Mareusis" 60,{
+ callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0,"Father Mareusis";
mes "[Father Mareusis]";
if(Class==Job_Novice && job_acolyte_q > 0) goto L_Check;
mes "What is it you are looking for?";
diff --git a/npc/jobs/1-1/archer.txt b/npc/jobs/1-1/archer.txt
index 32518a9b3..86291415b 100644
--- a/npc/jobs/1-1/archer.txt
+++ b/npc/jobs/1-1/archer.txt
@@ -3,18 +3,20 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena 1.0 +
//===== Description: =========================================
//= <Description>
//===== Additional Comments: =================================
//= Fully working
+//= v1.1 Added instant job change for High Novice [Lupus]
//============================================================
// -- Archer Guildsman --
payon_in02.gat,64,71,4 script Archer Guildsman 59,{
+ callfunc "F_ToHigh",27,"High Archer",35,"Sniper",147,148,0,0,"Archer Guildsman";
mes "[Archer Guildsman]";
if(Class==Job_Novice && job_archer_q == 1) goto L_Check;
mes "Good Day. How may I help you?";
diff --git a/npc/jobs/1-1/mage.txt b/npc/jobs/1-1/mage.txt
index 0b234fb99..1a8b267db 100644
--- a/npc/jobs/1-1/mage.txt
+++ b/npc/jobs/1-1/mage.txt
@@ -3,19 +3,21 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena 1.0 +
//===== Description: =========================================
//= <Description>
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Fixed input ingridients bug [Lupus]
+//= v1.2 Added instant job change for High Novice [Lupus]
//============================================================
// -- Expert Mage --
geffen_in.gat,164,124,4 script Expert Mage 123,{
+ callfunc "F_ToHigh",26,"High Mage",33,"High Wizard",157,0,0,0,"Expert Mage";
if(Class==Job_Novice && job_magician_q >= 1) goto L_BeMage;
mes "[Expert Mage]";
diff --git a/npc/jobs/1-1/merchant.txt b/npc/jobs/1-1/merchant.txt
index 49ca27475..afd58ac42 100644
--- a/npc/jobs/1-1/merchant.txt
+++ b/npc/jobs/1-1/merchant.txt
@@ -3,19 +3,21 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena 1.0 +
//===== Description: =========================================
//= <Description>
//===== Additional Comments: =================================
//= Fully working
+//= v1.1 Added instant job change for High Novice [Lupus]
//============================================================
// == Guild NPCs ==
// -- Mahnsoo --
alberta_in.gat,53,43,6 script Chief Mahnsoo 86,{
+ callfunc "F_ToHigh",29,"Merchant High",34,"White Smith",153,154,155,0,"Chief Mahnsoo";
mes "[Chief Mahnsoo]";
if(Class==Job_Novice && job_merchant_q3 == 4) goto L_MakeMerc;
if(Class==Job_Novice && job_merchant_q3 == 3) goto L_GiveRecpt;
diff --git a/npc/jobs/1-1/swordsman.txt b/npc/jobs/1-1/swordsman.txt
index cf6b62c7b..636e12a7e 100644
--- a/npc/jobs/1-1/swordsman.txt
+++ b/npc/jobs/1-1/swordsman.txt
@@ -3,14 +3,15 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena 1.0 +
//===== Description: =========================================
//= <Description>
//===== Additional Comments: =================================
//= Fully working. I have created a custom warp to get into the test room so disable
//= the one in your warp script or scripts. It is this warp: "izlude_in.gat",40,170.
+//= v1.1 Added instant job change for High Novice [Lupus]
//============================================================
@@ -49,6 +50,7 @@ izlude_in.gat,62,170,0 script w1039 45,1,1,{
// == Npcs ==
// -- Master Swordsman --
izlude_in.gat,74,172,5 script Master Swordsman 119,{
+ callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0,"Master Swordsman";
mes "[Master Swordsman]";
if(Class==Job_Novice && job_sword_q == 2) goto L_Done;
mes "Welcome to the Swordsman Association! So.. What business brings you to us?";
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt
index e73054ee9..6f45409e9 100644
--- a/npc/jobs/1-1/thief.txt
+++ b/npc/jobs/1-1/thief.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena 1.0 +
//===== Description: =========================================
//= <Description>
//===== Additional Comments: =================================
//= Fully working
+//= v1.1 Added instant job change for High Novice [Lupus]
//============================================================
@@ -232,6 +233,7 @@ M_Menu:
// -- Test Grader --
moc_prydb1.gat,42,133,2 script Comrade Brad 118,{
+ callfunc "F_ToHigh",30,"Theif High",36,"Assassin Cross",149,150,151,152,"Brad";
if(Class == 0) goto L_Novice;
if(Class == 6) goto L_Thief;
diff --git a/npc/jobs/2-1-1/AssassinCross.txt b/npc/jobs/2-1-1/AssassinCross.txt
index adf202371..9167411b6 100644
--- a/npc/jobs/2-1-1/AssassinCross.txt
+++ b/npc/jobs/2-1-1/AssassinCross.txt
@@ -1,118 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== Assassin Cross ==-
valkyrie.gat,44,58,6 script Assassin Cross 725,{
- if(getskilllv(149) > 0) set @qsk,1;
- if(getskilllv(150) > 0) set @qsk1,1;
- if(getskilllv(151) > 0) set @qsk2,1;
- if(getskilllv(152) > 0) set @qsk3,1;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HTHF;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4007) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[Assassin Cross]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[Assassin Cross]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Assassin Cross,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[Assassin Cross]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[Assassin Cross]";
- mes "You're not ready to become an High thief yet.";
- close;
-
-L_Class:
- mes "[Assassin Cross]";
- mes "You've come far to get here. unfortunately, you're not ready to become an Assassin Cross yet.";
- close;
-
-L_Levels:
- mes "[Assassin Cross]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Assassin Cross";
- close;
-
-L_HNov:
- mes "[Assassin Cross]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 30;
- next;
- mes "[Assassin Cross]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- next;
-qsk:
- skill 149,1,0;
- set @qsk,0;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- goto L_HNov_2;
-qsk1:
- skill 150,1,0;
- set @qsk1,0;
- if(@qsk > 0) goto qsk;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- goto L_HNov_2;
-qsk2:
- skill 151,1,0;
- set @qsk2,0;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk3 > 0) goto qsk3;
- goto L_HNov_2;
-qsk3:
- skill 152,1,0;
- set @qsk3,0;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[Assassin Cross]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Thief";
- close;
-L_HTHF:
- mes "[Assassin Cross]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Assassin Cross!";
- jobchange 36;
- close;
-
-Skill_Points:
- mes "[Assassin Cross]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[Assassin Cross]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",30,"Theif High",36,"Assassin Cross",149,150,151,152;
+}
diff --git a/npc/jobs/2-1-1/HighPriest.txt b/npc/jobs/2-1-1/HighPriest.txt
index db0c4c21b..b026ce79d 100644
--- a/npc/jobs/2-1-1/HighPriest.txt
+++ b/npc/jobs/2-1-1/HighPriest.txt
@@ -1,88 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== High Priest ==-
valkyrie.gat,44,42,6 script High Priest 60,{
- if(getskilllv(156) > 0) set @qsk;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4005) && (readparam(55) >= 45)) goto L_HACO;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4005) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[High Priest]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[High Priest]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of High Priest,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[High Priest]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[High Priest]";
- mes "You're not ready to become an Acolyte High yet...";
- close;
-
-L_Class:
- mes "[High Priest]";
- mes "You've come far to get here. unfortunately, you're not ready to become an High Priest yet.";
- close;
-
-L_Levels:
- mes "[High Priest]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an High Priest";
- close;
-
-L_HNov:
- mes "[High Priest]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 28;
- next;
- mes "[High Priest]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- next;
-qsk:
- skill 156,1,0;
- set @qsk,0;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[High Priest]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to Acolyte High";
- close;
-L_HACO:
- mes "[High Priest]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an High Priest!";
- jobchange 32;
- close;
-
-Skill_Points:
- mes "[High Priest]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[High Priest]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",28,"Acolyte High",32,"High Priest",156,0,0,0;
+}
diff --git a/npc/jobs/2-1-1/HighWizard.txt b/npc/jobs/2-1-1/HighWizard.txt
index acf51c225..87833c2f4 100644
--- a/npc/jobs/2-1-1/HighWizard.txt
+++ b/npc/jobs/2-1-1/HighWizard.txt
@@ -1,88 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== High Wizard ==-
valkyrie.gat,44,47,6 script High Wizard 735,{
- if(getskilllv(157) > 0) set @qsk,1;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4003) && (readparam(55) >= 45)) goto L_HMAG;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4003) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[High Wizard]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[High Wizard]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of High Wizard,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[High Wizard]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[High Wizard]";
- mes "You're not ready to become an High Mage yet.";
- close;
-
-L_Class:
- mes "[High Wizard]";
- mes "You've come far to get here. unfortunately, you're not ready to become an High Wizard yet.";
- close;
-
-L_Levels:
- mes "[High Wizard]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an High Wizard";
- close;
-
-L_HNov:
- mes "[High Wizard]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 26;
- next;
- mes "[High Wizard]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- next;
-qsk:
- skill 157,1,0;
- set @qsk,0;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[High Wizard]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Mage";
- close;
-L_HMAG:
- mes "[High Wizard]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an High Wizard!";
- jobchange 33;
- close;
-
-Skill_Points:
- mes "[High Wizard]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[High Wizard]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",26,"High Mage",33,"High Wizard",157,0,0,0;
+}
diff --git a/npc/jobs/2-1-1/LordKnight.txt b/npc/jobs/2-1-1/LordKnight.txt
index 9dbeaa345..6cd7ec155 100644
--- a/npc/jobs/2-1-1/LordKnight.txt
+++ b/npc/jobs/2-1-1/LordKnight.txt
@@ -1,107 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== Lord Knight ==-
valkyrie.gat,44,39,6 script Lord Knight 56,{
- if(getskilllv(144) > 0) set @qsk,1;
- if(getskilllv(145) > 0) set @qsk1,1;
- if(getskilllv(146) > 0) set @qsk2,1;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4002) && (readparam(55) >= 45)) goto L_HSWM;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4002) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[Lord Knight]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[Lord Knight]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Lord Knight,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[Lord Knight]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[Lord Knight]";
- mes "You're not ready to become an High Swordsman yet.";
- close;
-
-L_Class:
- mes "[Lord Knight]";
- mes "You've come far to get here. unfortunately, you're not ready to become an Lord Knight yet.";
- close;
-
-L_Levels:
- mes "[Lord Knight]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Lord Knight";
- close;
-
-L_HNov:
- mes "[Lord Knight]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 25;
- next;
- mes "[Lord Knight]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- next;
-qsk:
- skill 144,1,0;
- set @qsk,0;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-qsk1:
- skill 145,1,0;
- set @qsk1,0;
- if(@qsk > 0) goto qsk;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-qsk2:
- skill 146,1,0;
- set @qsk2,0;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[Lord Knight]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Swordsman";
- close;
-L_HSWM:
- mes "[Lord Knight]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Lord Knight!";
- jobchange 31;
- close;
-
-Skill_Points:
- mes "[Lord Knight]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[Lord Knight]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",25,"Swordman High",31,"Lord Knight",144,145,146,0;
+}
diff --git a/npc/jobs/2-1-1/Sniper.txt b/npc/jobs/2-1-1/Sniper.txt
index 3b39fb628..1bbf6e75f 100644
--- a/npc/jobs/2-1-1/Sniper.txt
+++ b/npc/jobs/2-1-1/Sniper.txt
@@ -1,104 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== Sniper ==-
valkyrie.gat,44,55,6 script Sniper 727,{
- if(getskilllv(147) > 0) set @qsk,1;
- if(getskilllv(148) > 0) set @qsk1,1;
- if(checkfalcon(0) > 0) goto L_Falcon;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4004) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[Sniper]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[Sniper]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Sniper,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[Sniper]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[Sniper]";
- mes "You're not ready to become an High Archer yet.";
- close;
-
-L_Class:
- mes "[Sniper]";
- mes "You've come far to get here. unfortunately, you're not ready to become an Sniper yet.";
- close;
-
-L_Levels:
- mes "[Sniper]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Sniper";
- close;
-
-L_HNov:
- mes "[Sniper]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 27;
- next;
- mes "[Sniper]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- next;
-qsk:
- skill 147,1,0;
- set @qsk,0;
- if(@qsk1 > 0) goto qsk1;
- goto L_HNov_2;
-qsk1:
- skill 148,1,0;
- set @qsk1,0;
- if(@qsk > 0) goto qsk;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[Sniper]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer";
- close;
-L_HARC:
- mes "[Sniper]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Sniper!";
- jobchange 35;
- close;
-
-Skill_Points:
- mes "[Sniper]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[Sniper]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-
-L_Falcon:
- mes "[Sniper]";
- mes "Please take your Falcon off before proceeding "+strcharinfo(0)+".";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",27,"High Archer",35,"Sniper",147,148,0,0;
+}
diff --git a/npc/jobs/2-1-1/WhiteSmith.txt b/npc/jobs/2-1-1/WhiteSmith.txt
index b289c0232..103cd65b5 100644
--- a/npc/jobs/2-1-1/WhiteSmith.txt
+++ b/npc/jobs/2-1-1/WhiteSmith.txt
@@ -1,106 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== White Smith ==-
valkyrie.gat,44,51,6 script White Smith 725,{
- if(getskilllv(153) > 0) set @qsk,1;
- if(getskilllv(154) > 0) set @qsk1,1;
- if(getskilllv(155) > 0) set @qsk2,1;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HMERC;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4007) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[White Smith]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[White Smith]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of White Smith,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[White Smith]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[White Smith]";
- mes "You're not ready to become an High Merchant yet.";
- close;
-
-L_Class:
- mes "[White Smith]";
- mes "You've come far to get here. unfortunately, you're not ready to become an White Smith yet.";
- close;
-
-L_Levels:
- mes "[White Smith]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an White Smith";
- close;
-
-L_HNov:
- mes "[White Smith]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 29;
- next;
- mes "[White Smith]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- next;
-qsk:
- skill 153,1,0;
- set @qsk,0;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-qsk1:
- skill 154,1,0;
- set @qsk1,0;
- if(@qsk > 0) goto qsk;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-qsk2:
- skill 155,1,0;
- set @qsk2,0;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[White Smith]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Merchant";
- close;
-L_HMERC:
- mes "[White Smith]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an White Smith!";
- jobchange 34;
- close;
-
-Skill_Points:
- mes "[White Smith]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[White Smith]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
+ callfunc "F_Rebirth",29,"Merchant High",34,"White Smith",153,154,155,0;
}
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 659da0c3d..f9b7a730a 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena RC4
//===== Description: =========================================
@@ -12,12 +12,13 @@
//===== Additional Comments: =================================
//= v1.0 Used some dialogue from the aegis Assassin script translated By: Pgro Team (OwNaGe)
//= Also converted the booby traps from the aegis script.[kobra_k88]
-//=v1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality.
+//= v1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality.
//= Fixed some duplicate npc names. Added missing waitingroom triggers.
//= Fixed warp in "TimerSin", was supposed to be an areawarp.
//= For some reason sometimes the "Nameless One" would have message windows
//= without controls. Changed the doevent that triggers him to an
//= addtimer and that seemed make the prob. go away[kobra_k88]
+//= 1.2 Fixed WRONG skillpoint check! [Lupus]
//============================================================
@@ -147,7 +148,7 @@ L_Failed2:
end;
L_Change:
- if (skpoint > 0) goto L_SkPoints;
+ if (skillpoint > 0) goto L_SkPoints;
if(countitem(1008) < 1) goto L_NoNecklace;
mes "Ah... the Necklace of Oblivion..... that means that the Guild Master has accepted you into the Assassin clan.";
next;
diff --git a/npc/jobs/2-2-1/Champion.txt b/npc/jobs/2-2-1/Champion.txt
index a86818498..d86a3f749 100644
--- a/npc/jobs/2-2-1/Champion.txt
+++ b/npc/jobs/2-2-1/Champion.txt
@@ -1,89 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== Champion ==-
valkyrie.gat,53,42,4 script Champion 52,{
- if(getskilllv(156) > 0) set @qsk;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4005) && (readparam(55) >= 45)) goto L_HACO;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4005) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[Champion]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[Champion]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Champion,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[Champion]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[Champion]";
- mes "You're not ready to become an Acolyte High yet...";
- close;
-
-L_Class:
- mes "[Champion]";
- mes "You've come far to get here. unfortunately, you're not ready to become an Champion yet.";
- close;
-
-L_Levels:
- mes "[Champion]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Champion";
- close;
-
-L_HNov:
- mes "[Champion]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 28;
- next;
- mes "[Champion]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- next;
-qsk:
- skill 156,1,0;
- set @qsk,0;
- goto L_HNov_2;
- close;
-
-L_HNov_2:
- mes "[Champion]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to Acolyte High";
- close;
-L_HACO:
- mes "[Champion]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Champion!";
- jobchange 39;
- close;
-
-Skill_Points:
- mes "[Champion]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[Champion]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",28,"Acolyte High",39,"Champion",156,0,0,0;
+}
diff --git a/npc/jobs/2-2-1/Clown.txt b/npc/jobs/2-2-1/Clown.txt
index 9a7fe8e9e..a7e303ac5 100644
--- a/npc/jobs/2-2-1/Clown.txt
+++ b/npc/jobs/2-2-1/Clown.txt
@@ -1,110 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== Clown ==-
valkyrie.gat,53,54,4z script Clown 741,{
- if(readparam(21) > 0) goto L_Female;
- if(getskilllv(147) > 0) set @qsk,1;
- if(getskilllv(148) > 0) set @qsk1,1;
- if(checkfalcon(0) > 0) goto L_Falcon;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4004) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[Clown]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[Clown]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Clown,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[Clown]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[Clown]";
- mes "You're not ready to become an High Archer yet.";
- close;
-
-L_Class:
- mes "[Clown]";
- mes "You've come far to get here. unfortunately, you're not ready to become an Clown yet.";
- close;
-
-L_Levels:
- mes "[Clown]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Clown";
- close;
-
-L_HNov:
- mes "[Clown]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 27;
- next;
- mes "[Clown]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- next;
-qsk:
- skill 147,1,0;
- set @qsk,0;
- if(@qsk1 > 0) goto qsk1;
- goto L_HNov_2;
-qsk1:
- skill 148,1,0;
- set @qsk1,0;
- if(@qsk > 0) goto qsk;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[Clown]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer";
- close;
-L_HARC:
- mes "[Clown]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Clown!";
- jobchange 43;
- close;
-
-Skill_Points:
- mes "[Clown]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[Clown]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-
-L_Falcon:
- mes "[Clown]";
- mes "Please take your Falcon off before proceeding "+strcharinfo(0)+".";
- close;
-
-L_Female:
- mes "[Clown]";
- mes "Only males can become a Clown.";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",27,"High Archer",43,"Clown",147,148,0,0;
+}
diff --git a/npc/jobs/2-2-1/Creator.txt b/npc/jobs/2-2-1/Creator.txt
index a48dd7871..219091856 100644
--- a/npc/jobs/2-2-1/Creator.txt
+++ b/npc/jobs/2-2-1/Creator.txt
@@ -1,106 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== Creator ==-
valkyrie.gat,53,50,6 script Creator 122,{
- if(getskilllv(153) > 0) set @qsk,1;
- if(getskilllv(154) > 0) set @qsk1,1;
- if(getskilllv(155) > 0) set @qsk2,1;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HMERC;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4007) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[Creator]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[Creator]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Creator,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[Creator]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[Creator]";
- mes "You're not ready to become an High Merchant yet.";
- close;
-
-L_Class:
- mes "[Creator]";
- mes "You've come far to get here. unfortunately, you're not ready to become an Creator yet.";
- close;
-
-L_Levels:
- mes "[Creator]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Creator";
- close;
-
-L_HNov:
- mes "[Creator]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 29;
- next;
- mes "[Creator]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- next;
-qsk:
- skill 153,1,0;
- set @qsk,0;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-qsk1:
- skill 154,1,0;
- set @qsk1,0;
- if(@qsk > 0) goto qsk;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-qsk2:
- skill 155,1,0;
- set @qsk2,0;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[Creator]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Merchant";
- close;
-L_HMERC:
- mes "[Creator]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Creator!";
- jobchange 42;
- close;
-
-Skill_Points:
- mes "[Creator]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[Creator]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",29,"Merchant High",42,"Creator",153,154,155,0;
+}
diff --git a/npc/jobs/2-2-1/Gypsy.txt b/npc/jobs/2-2-1/Gypsy.txt
index bc3914af9..9f05d1970 100644
--- a/npc/jobs/2-2-1/Gypsy.txt
+++ b/npc/jobs/2-2-1/Gypsy.txt
@@ -1,110 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== Gypsy ==-
valkyrie.gat,53,56,4 script Gypsy 101,{
- if(readparam(21) < 1) goto L_Male;
- if(getskilllv(147) > 0) set @qsk,1;
- if(getskilllv(148) > 0) set @qsk1,1;
- if(checkfalcon(0) > 0) goto L_Falcon;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4004) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[Gypsy]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[Gypsy]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Gypsy,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[Gypsy]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[Gypsy]";
- mes "You're not ready to become an High Archer yet.";
- close;
-
-L_Class:
- mes "[Gypsy]";
- mes "You've come far to get here. unfortunately, you're not ready to become an Gypsy yet.";
- close;
-
-L_Levels:
- mes "[Gypsy]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Gypsy";
- close;
-
-L_HNov:
- mes "[Gypsy]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 27;
- next;
- mes "[Gypsy]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- next;
-qsk:
- skill 147,1,0;
- set @qsk,0;
- if(@qsk1 > 0) goto qsk1;
- goto L_HNov_2;
-qsk1:
- skill 148,1,0;
- set @qsk1,0;
- if(@qsk > 0) goto qsk;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[Gypsy]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer";
- close;
-L_HARC:
- mes "[Gypsy]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Gypsy!";
- jobchange 44;
- close;
-
-Skill_Points:
- mes "[Gypsy]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[Gypsy]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-
-L_Falcon:
- mes "[Gypsy]";
- mes "Please take your Falcon off before proceeding "+strcharinfo(0)+".";
- close;
-
-L_Male:
- mes "[Gypsy]";
- mes "Only females can become a Gypsy.";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",27,"High Archer",44,"Gypsy",147,148,0,0;
+}
diff --git a/npc/jobs/2-2-1/Paladin.txt b/npc/jobs/2-2-1/Paladin.txt
index 6694c973a..207c8674a 100644
--- a/npc/jobs/2-2-1/Paladin.txt
+++ b/npc/jobs/2-2-1/Paladin.txt
@@ -1,107 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== Paladin ==-
valkyrie.gat,53,39,4 script Paladin 752,{
- if(getskilllv(144) > 0) set @qsk,1;
- if(getskilllv(145) > 0) set @qsk1,1;
- if(getskilllv(146) > 0) set @qsk2,1;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4002) && (readparam(55) >= 45)) goto L_HSWM;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4002) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[Paladin]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[Paladin]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Paladin,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[Paladin]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[Paladin]";
- mes "You're not ready to become an High Swordsman yet.";
- close;
-
-L_Class:
- mes "[Paladin]";
- mes "You've come far to get here. unfortunately, you're not ready to become an Paladin yet.";
- close;
-
-L_Levels:
- mes "[Paladin]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Paladin";
- close;
-
-L_HNov:
- mes "[Paladin]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 25;
- next;
- mes "[Paladin]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- next;
-qsk:
- skill 144,1,0;
- set @qsk,0;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-qsk1:
- skill 145,1,0;
- set @qsk1,0;
- if(@qsk > 0) goto qsk;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-qsk2:
- skill 146,1,0;
- set @qsk2,0;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[Paladin]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Swordsman";
- close;
-L_HSWM:
- mes "[Paladin]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Paladin!";
- jobchange 38;
- close;
-
-Skill_Points:
- mes "[Paladin]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[Paladin]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",25,"Swordman High",38,"Paladin",144,145,146,0;
+}
diff --git a/npc/jobs/2-2-1/Professor.txt b/npc/jobs/2-2-1/Professor.txt
index e7d94d9ac..9582345a3 100644
--- a/npc/jobs/2-2-1/Professor.txt
+++ b/npc/jobs/2-2-1/Professor.txt
@@ -1,88 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== Professor ==-
valkyrie.gat,53,47,4 script Professor 743,{
- if(getskilllv(157) > 0) set @qsk,1;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4003) && (readparam(55) >= 45)) goto L_HMAG;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4003) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[Professor]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[Professor]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Professor,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[Professor]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[Professor]";
- mes "You're not ready to become an High Mage yet.";
- close;
-
-L_Class:
- mes "[Professor]";
- mes "You've come far to get here. unfortunately, you're not ready to become an Professor yet.";
- close;
-
-L_Levels:
- mes "[Professor]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Professor";
- close;
-
-L_HNov:
- mes "[Professor]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 26;
- next;
- mes "[Professor]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- next;
-qsk:
- skill 157,1,0;
- set @qsk,0;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[Professor]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Mage";
- close;
-L_HMAG:
- mes "[Professor]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Professor!";
- jobchange 40;
- close;
-
-Skill_Points:
- mes "[Professor]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[Professor]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",26,"High Mage",40,"Professor",157,0,0,0;
+}
diff --git a/npc/jobs/2-2-1/Stalker.txt b/npc/jobs/2-2-1/Stalker.txt
index fa23b6ac5..b2cf2781f 100644
--- a/npc/jobs/2-2-1/Stalker.txt
+++ b/npc/jobs/2-2-1/Stalker.txt
@@ -1,118 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== Stalker ==-
valkyrie.gat,53,58,4 script Stalker 747,{
- if(getskilllv(149) > 0) set @qsk,1;
- if(getskilllv(150) > 0) set @qsk1,1;
- if(getskilllv(151) > 0) set @qsk2,1;
- if(getskilllv(152) > 0) set @qsk3,1;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HTHF;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4007) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[Stalker]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[Stalker]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Stalker,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[Stalker]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[Stalker]";
- mes "You're not ready to become an High thief yet.";
- close;
-
-L_Class:
- mes "[Stalker]";
- mes "You've come far to get here. unfortunately, you're not ready to become an Stalker yet.";
- close;
-
-L_Levels:
- mes "[Stalker]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Stalker";
- close;
-
-L_HNov:
- mes "[Stalker]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 30;
- next;
- mes "[Stalker]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- next;
-qsk:
- skill 149,1,0;
- set @qsk,0;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- goto L_HNov_2;
-qsk1:
- skill 150,1,0;
- set @qsk1,0;
- if(@qsk > 0) goto qsk;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- goto L_HNov_2;
-qsk2:
- skill 151,1,0;
- set @qsk2,0;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk3 > 0) goto qsk3;
- goto L_HNov_2;
-qsk3:
- skill 152,1,0;
- set @qsk3,0;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[Stalker]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Thief";
- close;
-L_HTHF:
- mes "[Stalker]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Stalker!";
- jobchange 41;
- close;
-
-Skill_Points:
- mes "[Stalker]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[Stalker]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",30,"Theif High",41,"Stalker",149,150,151,152;
+}