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-rw-r--r--npc/jobs/2-2/alchemist.txt56
-rw-r--r--npc/jobs/2-2/bard.txt50
-rw-r--r--npc/jobs/2-2/crusader.txt8
-rw-r--r--npc/jobs/2-2/dancer.txt4
-rw-r--r--npc/jobs/2-2/monk.txt80
-rw-r--r--npc/jobs/2-2/rogue.txt50
-rw-r--r--npc/jobs/2-2/sage.txt84
7 files changed, 166 insertions, 166 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index 85c1354a6..58a0a687b 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -240,7 +240,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
}
}
else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
- if (countitem(1006) > 0 && countitem(1005) > 0) {
+ if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) {
mes "Well now~!";
mes "You've brought an";
mes "Old Magic Book and";
@@ -248,8 +248,8 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
mes "We'll put these items";
mes "to good use.";
next;
- delitem 1006,1; //Old_Magic_Book
- delitem 1005,1; //Hammer_Of_Blacksmith
+ delitem Old_Magic_Book,1;
+ delitem Hammer_Of_Blacksmith,1;
mes "[Parmy Gianino]";
mes "Okay, now you need to learn";
mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
@@ -812,7 +812,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
}
alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -1010,7 +1010,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "wishes to learn Alchemy.";
mes "Have you prepared everything?";
next;
- if (countitem(710) > 0) {
+ if (countitem(Illusion_Flower) > 0) {
mes "[Darwin]";
mes "Wait.";
mes "That Illusion Flower.";
@@ -1103,7 +1103,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "posuere cubilia Curae; Morbi";
mes "massa, fermentum vitae...";
next;
- delitem 710,1; //Illusion_Flower
+ delitem Illusion_Flower,1;
mes "[Darwin]";
mes "^666666*Gasp...*^000000";
mes "You are now";
@@ -1115,7 +1115,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
changequest 2033,2034;
close;
}
- else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
+ else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) {
mes "[Darwin]";
mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
next;
@@ -1130,11 +1130,11 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
next;
mes "[Darwin]";
mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.";
- delitem 7134,3; //Medicine_Bowl
- delitem 713,3; //Empty_Bottle
- delitem 507,1; //Red_Herb
- delitem 508,1; //Yellow_Herb
- delitem 509,1; //White_Herb
+ delitem Medicine_Bowl,3;
+ delitem Empty_Bottle,3;
+ delitem Red_Herb,1;
+ delitem Yellow_Herb,1;
+ delitem White_Herb,1;
next;
mes "[Darwin]";
mes "There you go,";
@@ -1270,9 +1270,9 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "again until you get it right.";
close;
}
- getitem 501,1; //Red_Potion
- getitem 503,1; //Yellow_Potion
- getitem 504,1; //White_Potion
+ getitem Red_Potion,1;
+ getitem Yellow_Potion,1;
+ getitem White_Potion,1;
mes "[Darwin]";
mes "Good job.";
mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.";
@@ -1730,7 +1730,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
mes "I hope you learn a lot...";
next;
if (.@jlevel == 50) {
- getitem 7133,1; //Slim_Potion_Create_Book
+ getitem Slim_Potion_Create_Book,1;
mes "[Vincent Carsciallo]";
mes "Let me give you";
mes "something special.";
@@ -1741,22 +1741,22 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
else {
switch(rand(1,6)) {
case 1:
- getitem 7127,1; //Alcol_Create_Book
+ getitem Alcol_Create_Book,1;
break;
case 2:
- getitem 7128,1; //FireBottle_Create_Book
+ getitem FireBottle_Create_Book,1;
break;
case 3:
- getitem 7129,1; //Acid_Create_Book
+ getitem Acid_Create_Book,1;
break;
case 4:
- getitem 7130,1; //Plant_Create_Book
+ getitem Plant_Create_Book,1;
break;
case 5:
- getitem 7131,1; //Mine_Create_Book
+ getitem Mine_Create_Book,1;
break;
case 6:
- getitem 7144,1; //Normal_Potion_Book
+ getitem Normal_Potion_Book,1;
}
mes "[Vincent Carsciallo]";
mes "And...";
@@ -1793,7 +1793,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
}
alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -1941,11 +1941,11 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
mes "5 Fine Sand,";
mes "3 Rough Oridecon";
mes "and 3 Rough Elunium.";
- getitem 974,1; //Mixture
- getitem 7068,5; //Burn_Tree
- getitem 7043,5; //Fine_Sand
- getitem 756,3; //Oridecon_Stone
- getitem 757,3; //Elunium_Stone
+ getitem Mixture,1;
+ getitem Burn_Tree,5;
+ getitem Fine_Sand,5;
+ getitem Oridecon_Stone,3;
+ getitem Elunium_Stone,3;
next;
mes "[Nicholas Flamel]";
mes "Alright.";
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt
index 0055cf924..1839e9fb4 100644
--- a/npc/jobs/2-2/bard.txt
+++ b/npc/jobs/2-2/bard.txt
@@ -267,80 +267,80 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
mes "[Lalo]";
//Good Flowers
- if (countitem(629) > 0) {
+ if (countitem(Singing_Flower) > 0) {
mes "Ooh! It's a Singing Flower!";
mes "It's full of my memories...";
next;
- delitem 629,1; //Singing Flower
+ delitem Singing_Flower,1; //Singing Flower
mes "[Lalo]";
mes "My friend Tchaikovsky used to like it.";
mes "I wonder what he's doing now...";
}
- else if(countitem(703) > 0) {
+ else if(countitem(Hinalle) > 0) {
mes "Aah... the cute Hinelle...";
mes "It doesn't have a scent but it's a very moderate cute flower.";
next;
- delitem 703,1; //Hinalle
+ delitem Hinalle,1;
mes "[Lalo]";
mes "The leaves gave me strength when I used to fall.";
mes "I really like this flower, thank you.";
}
- else if(countitem(704) > 0) {
+ else if(countitem(Aloe) > 0) {
mes "Aloe... This is a rare flower.";
mes "How'd you get it? Rather skilled, eh?";
next;
- delitem 704,1; //Aloe
+ delitem Aloe,1;
mes "[Lalo]";
mes "The leaves are good and Aloe Vera is delicious, too..";
mes "but it's defnitely the most beautiful when it's a flower.";
}
- else if(countitem(708) > 0) {
+ else if(countitem(Ment) > 0) {
mes "Ment... You can forget about all your hardships with one of these.";
mes "Nice to see it in such a long time!";
next;
- delitem 708,1; //Ment
+ delitem Ment,1;
mes "[Lalo]";
mes "I heard you can make Anodyne with it...";
mes "But that would be a slight waste.. thanks!";
}
- else if(countitem(709) > 0) {
+ else if(countitem(Izidor) > 0) {
mes "Ooh, isn't this an Izidor?";
mes "It's a dangerous yet beautiful flower...";
next;
- delitem 709,1; //Izidor
+ delitem Izidor,1;
mes "[Lalo]";
mes "The deep purple charms a person.. ";
mes "Thank you, I really like this flower.";
}
- else if(countitem(748) > 0) {
+ else if(countitem(Witherless_Rose) > 0) {
mes "Ooh, a Witherless Rose. The strong flower that doesn't wither.";
mes "Great to give to a girlfriend.";
next;
- delitem 748,1; //Witherless_Rose
+ delitem Witherless_Rose,1;
mes "[Lalo]";
mes "I wonder if it would be ok for a wanderer like me to accept it.";
mes "Haha, it should be ok.. right?";
}
- else if(countitem(749) > 0 ) {
+ else if(countitem(Frozen_Rose) > 0 ) {
mes "Frozen Rose... you can't really call this a flower,";
mes "But it is still beautiful... a clear Rose.";
next;
- delitem 749,1; //Frozen_Rose
+ delitem Frozen_Rose,1;
mes "[Lalo]";
mes "You can call it a flower even though it doesn't have a scent anymore.";
mes "Then I'll greatly take this.";
}
- else if(countitem(710) > 0) {
+ else if(countitem(Illusion_Flower) > 0) {
mes "Oh, isn't this an Illusion Flower!?";
mes "Wow, how did you obtain such a rare flower!!";
next;
- delitem 710,1; //Illusion_Flower
+ delitem Illusion_Flower,1;
mes "[Lalo]";
mes "Than you very much, aah... I feel like heaven is in front of my eyes.";
mes "What a wonderful feeling! I'm really happy!";
}
//Bad Flowers
- else if(countitem(712) > 0) {
+ else if(countitem(Flower) > 0) {
cutin "job_bard_aiolo02",2;
mes "Eh? This is just a normal flower.";
mes "I like it... but it's not enough.";
@@ -352,7 +352,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo02",255;
end;
}
- else if(countitem(744) > 0) {
+ else if(countitem(Bunch_Of_Flowers) > 0) {
mes "Oh no, you brought a Bouquet?";
mes "You can't bring me something like this.";
next;
@@ -363,7 +363,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo01",255;
end;
}
- else if(countitem(745) > 0) {
+ else if(countitem(Wedding_Bouquet) > 0) {
cutin "job_bard_aiolo02",2;
mes "Oy oy... did you go to a wedding or something?";
mes "What do you expect a guy to do with a Wedding Bouquet?";
@@ -375,7 +375,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo02",255;
end;
}
- else if(countitem(2207) > 0) {
+ else if(countitem(Fancy_Flower) > 0) {
mes "Mmm... a Fancy Flower.";
mes "It's nice... but this isn't good enough.";
next;
@@ -386,7 +386,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo01",255;
end;
}
- else if(countitem(1032) > 0) {
+ else if(countitem(Blossom_Of_Maneater) > 0) {
cutin "job_bard_aiolo02",2;
mes "...Agh, why'd you bring such a hideous thing?";
mes "Are you thinking at all?";
@@ -874,10 +874,10 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
else {
switch(BARD_Q) {
case 5:
- if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901;
- else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903;
- else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903;
- else if(countitem(1066) > 59) {
+ if(countitem(Wooden_Block) > 59) callsub S_ChangeJob,1019,1901;
+ else if(countitem(Tree_Of_Archer_3) > 59) callsub S_ChangeJob,1068,1903;
+ else if(countitem(Tree_Of_Archer_2) > 59) callsub S_ChangeJob,1067,1903;
+ else if(countitem(Tree_Of_Archer_1) > 59) {
if(JobLevel > 49) callsub S_ChangeJob,1066,1910;
else callsub S_ChangeJob,1066,1905;
}
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index a582aa6f9..fc97351d5 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -78,7 +78,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
mes "As it happened one thousand years ago, evil forces will one day attack in droves in an attempt to take over the world once again.";
close;
}
- else if(CRUS_Q <= 3 && countitem(1004) && countitem(1009)) {
+ else if(CRUS_Q <= 3 && countitem(Patriotism_Marks) && countitem(Sacred_Marks)) {
mes "Ah...";
mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
next;
@@ -148,7 +148,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
mes "" + strcharinfo(0) + "...?";
mes "Let's see...";
next;
- if (countitem(1004) && countitem(1009)) {
+ if (countitem(Patriotism_Marks) && countitem(Sacred_Marks)) {
mes "[Michael Halig]";
mes "Ah...";
mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
@@ -902,7 +902,7 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{
mes "have a Rosary.";
close;
}
- else if(countitem(523) < 1) {
+ else if(countitem(Holy_Water) < 1) {
mes "[Bliant Piyord]";
mes "For the battle test, please prepare one ^3355FFHoly water^000000.";
mes "I told you just to purify the candidates.";
@@ -912,7 +912,7 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{
mes "I will wait for you.";
close;
}
- delitem 523, 1; //Holy Water
+ delitem Holy_Water, 1; //Holy Water
mes "[Bliant Piyord]";
mes "Then, I'll start";
mes "the test. You will";
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt
index d1162ec41..4ceb4ca99 100644
--- a/npc/jobs/2-2/dancer.txt
+++ b/npc/jobs/2-2/dancer.txt
@@ -906,9 +906,9 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{
mes "Please take it.";
mes "May your performances always bring joy to your audience~";
if (.@jlevel == 50)
- getitem 1953,1; //Line_
+ getitem Line_,1;
else
- getitem 1950,1; //Rope
+ getitem Rope,1;
close;
}
}
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt
index 410fbf79a..b7ec9ffaa 100644
--- a/npc/jobs/2-2/monk.txt
+++ b/npc/jobs/2-2/monk.txt
@@ -439,15 +439,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "You are back, did you bring what I asked?";
next;
- if (countitem(938) > 4 && countitem(1055) > 9 && countitem(511) > 19) {
+ if (countitem(Sticky_Mucus) > 4 && countitem(Earthworm_Peeling) > 9 && countitem(Green_Herb) > 19) {
mes "[Sensei Moohae]";
mes "Well done, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3017,3024;
- delitem 938,5; //Sticky_Mucus
- delitem 1055,10; //Earthworm_Peeling
- delitem 511,20; //Green_Herb
+ delitem Sticky_Mucus,5;
+ delitem Earthworm_Peeling,10;
+ delitem Green_Herb,20;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
@@ -470,15 +470,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "...eh?";
next;
- if (countitem(942) > 19 && countitem(1002) > 4 && countitem(510) > 2) {
+ if (countitem(Yoyo_Tail) > 19 && countitem(Iron_Ore) > 4 && countitem(Blue_Herb) > 2) {
mes "[Sensei Moohae]";
mes "Very good, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3018,3024;
- delitem 942,20; //Yoyo_Tail
- delitem 1002,5; //Iron_Ore
- delitem 510,3; //Blue_Herb
+ delitem Yoyo_Tail,20;
+ delitem Iron_Ore,5;
+ delitem Blue_Herb,3;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
@@ -501,15 +501,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Hmm?";
next;
- if (countitem(905) > 29 && countitem(909) > 4 && countitem(955) > 9) {
+ if (countitem(Stem) > 29 && countitem(Jellopy) > 4 && countitem(Worm_Peelings) > 9) {
mes "[Sensei Moohae]";
mes "See, that wasn't so bad you real found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3019,3024;
- delitem 905,30; //Stem
- delitem 909,5; //Jellopy
- delitem 955,10; //Worm_Peelings
+ delitem Stem,30;
+ delitem Jellopy,5;
+ delitem Worm_Peelings,10;
next;
mes "[Sensei Moohae]";
mes "The next step will be given";
@@ -532,15 +532,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "I have been waiting for you.";
next;
- if (countitem(943) > 4 && countitem(935) > 19 && countitem(912) > 4) {
+ if (countitem(Solid_Shell) > 4 && countitem(Shell) > 19 && countitem(Zargon) > 4) {
mes "[Sensei Moohae]";
mes "Impressive, you really found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3020,3024;
- delitem 943,5; //Solid_Shell
- delitem 935,20; //Shell
- delitem 912,5; //Zargon
+ delitem Solid_Shell,5;
+ delitem Shell,20;
+ delitem Zargon,5;
next;
mes "[Sensei Moohae]";
mes "Your next step will be with..";
@@ -563,15 +563,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Hello again. Back so soon?";
next;
- if (countitem(7053) > 4 && countitem(509) > 9 && countitem(508) > 9) {
+ if (countitem(Cyfar) > 4 && countitem(White_Herb) > 9 && countitem(Yellow_Herb) > 9) {
mes "[Sensei Moohae]";
mes "Very nice, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3021,3024;
- delitem 7053,5; //Cyfar
- delitem 509,10; //White_Herb
- delitem 508,10; //Yellow_Herb
+ delitem Cyfar,5;
+ delitem White_Herb,10;
+ delitem Yellow_Herb,10;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
@@ -594,15 +594,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Hmm?";
next;
- if (countitem(913) > 9 && countitem(948) > 4 && countitem(7033) > 19) {
+ if (countitem(Tooth_Of_Bat) > 9 && countitem(Bear's_Foot) > 4 && countitem(Poison_Spore) > 19) {
mes "[Sensei Moohae]";
mes "Excellent, all the items I asked for.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3022,3024;
- delitem 913,10; //Tooth_Of_Bat
- delitem 948,5; //Bear's_Foot
- delitem 7033,20; //Poison_Spore
+ delitem Tooth_Of_Bat,10;
+ delitem Bear's_Foot,5;
+ delitem Poison_Spore,20;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
@@ -625,15 +625,15 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Welcome back.";
next;
- if (countitem(1027) > 4 && countitem(1025) > 19 && countitem(1042) > 9) {
+ if (countitem(Porcupine_Spike) > 4 && countitem(Spiderweb) > 19 && countitem(Short_Leg) > 9) {
mes "[Sensei Moohae]";
mes "Wow, you found all the items!!";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3023,3024;
- delitem 1027,5; //Porcupine_Spike
- delitem 1025,20; //Spiderweb
- delitem 1042,10; //Short_Leg
+ delitem Porcupine_Spike,5;
+ delitem Spiderweb,20;
+ delitem Short_Leg,10;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
@@ -678,12 +678,12 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
close;
}
else if (MONK_Q == 28 && BaseJob == Job_Acolyte) {
- if (countitem(506) > 0) {
+ if (countitem(Green_Potion) > 0) {
mes "[Sensei Moohae]";
mes "Do you still have the medicine you were supposed to bring?";
mes "You must drink that green potion to strengthen yourself for becoming a monk.";
}
- else if (countitem(506) == 0) {
+ else if (countitem(Green_Potion) == 0) {
mes "[Sensei Moohae]";
mes "Have you finished the task? Good, so you do have what it takes to become a monk.";
mes "You didn't throw away the precious potion did you?";
@@ -891,9 +891,9 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "Now...you may leave where the wind may take you.";
mes "Oh and I have a gift for you before you leave.";
if (.@jlevel == 50)
- getitem 1804,1; //Knuckle_Duster_
+ getitem Knuckle_Duster_,1;
else
- getitem 1801,1; //Waghnakh
+ getitem Waghnakh,1;
}
close;
}
@@ -2049,7 +2049,7 @@ monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1
monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1
job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
- if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) {
+ if ((countitem(Mushroom_Of_Thief_1) > 0 || countitem(Mushroom_Of_Thief_2) > 0) && (countitem(Mushroom_Of_Thief_1) < 30 || countitem(Mushroom_Of_Thief_2) < 30)) {
mes "[Hyunmoo]";
mes "You didn't bring enough mushrooms... go get some more.";
next;
@@ -2070,7 +2070,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
warp "prt_monk",194,168;
end;
}
- else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) == 0 || countitem(1070) == 0)) {
+ else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) == 0 || countitem(Mushroom_Of_Thief_2) == 0)) {
mes "[Hyunmoo]";
mes "Nice to meet you. My name is Hyunmoo. I am in charge of the mushroom test.";
next;
@@ -2107,8 +2107,8 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
mes "[Hyunmoo]";
mes ".....yeah I thought as much....you don't have the spirit needed to become a monk.";
mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
- delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
- delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
+ delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
+ delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
close2;
mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map;
warp "prt_monk",194,168;
@@ -2116,7 +2116,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
changequest 3027,3028;
end;
}
- else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) > 29 || countitem(1070) > 29)) {
+ else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) > 29 || countitem(Mushroom_Of_Thief_2) > 29)) {
mes "[Hyunmoo]";
mes "...hmm... not bad.";
mes "Ok, you passed.";
@@ -2126,8 +2126,8 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
mes "Tomoon is staying in the deepest room inside a building near this abbey.";
MONK_Q = 25;
changequest 3027,3029;
- delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
- delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
+ delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
+ delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
close2;
warp "prt_monk",194,168;
end;
@@ -2226,7 +2226,7 @@ monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{
mes "I knew you'd make it through!";
mes "Now...I will give you a secret potion which will double your physical strength.";
next;
- getitem 506,1; //Green_Potion
+ getitem Green_Potion,1;
mes "Drink this potion and you will be able to become a monk!!!";
mes "... now go back to sensei Moohae!!!";
MONK_Q = 28;
diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt
index ffd59ffe0..9181492cc 100644
--- a/npc/jobs/2-2/rogue.txt
+++ b/npc/jobs/2-2/rogue.txt
@@ -202,9 +202,9 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{
mes "Enjoy your freedom as a Rogue. Just remember that you gotta be free and responsible at the same time. So treat other guys the way you wanna be treated, kay? Alright, seeya round.";
close2;
if (.@jlevel == 50) {
- getitem 1220,1; //Gladius_
+ getitem Gladius_,1;
} else {
- getitem 1219,1; //Gladius
+ getitem Gladius,1;
}
end;
}
@@ -673,31 +673,31 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{
else if (ROGUE_Q == 4) callsub S_CheckItems,511,10,910,10,926,10,964,10;
else if (ROGUE_Q == 5) callsub S_CheckItems,508,10,948,10,935,10,940,10;
else if (ROGUE_Q == 6) {
- if (Zeny > 9999 && countitem(915) > 4 && countitem(713) > 4 && countitem(1002) > 4 &&
- countitem(953) > 4 && countitem(507) > 4 && countitem(919) > 4 && countitem(715) > 4 &&
- countitem(913) > 4 && countitem(904) > 4 && countitem(942) > 4 && countitem(528) > 4 &&
- countitem(914) > 4 && countitem(705) > 4 && countitem(916) > 4 && countitem(917) > 4 &&
- countitem(908) > 4 && countitem(945) > 4) {
+ if (Zeny > 9999 && countitem(Chrysalis) > 4 && countitem(Empty_Bottle) > 4 && countitem(Iron_Ore) > 4 &&
+ countitem(Stone_Heart) > 4 && countitem(Red_Herb) > 4 && countitem(Animal's_Skin) > 4 && countitem(Yellow_Gemstone) > 4 &&
+ countitem(Tooth_Of_Bat) > 4 && countitem(Scorpion's_Tail) > 4 && countitem(Yoyo_Tail) > 4 && countitem(Monster's_Feed) > 4 &&
+ countitem(Fluff) > 4 && countitem(Clover) > 4 && countitem(Feather_Of_Birds) > 4 && countitem(Talon) > 4 &&
+ countitem(Spawn) > 4 && countitem(Raccoon_Leaf) > 4) {
mes "[Mr. Smith]";
mes "Ummm...let's see...";
Zeny -= 10000;
- delitem 915,5; //Chrysalis
- delitem 713,5; //Empty_Bottle
- delitem 1002,5; //Iron_Ore
- delitem 953,5; //Stone_Heart
- delitem 507,5; //Red_Herb
- delitem 919,5; //Animal's_Skin
- delitem 715,5; //Yellow_Gemstone
- delitem 913,5; //Tooth_Of_Bat
- delitem 904,5; //Scorpion's_Tail
- delitem 942,5; //Yoyo_Tail
- delitem 528,5; //Monster's_Feed
- delitem 914,5; //Fluff
- delitem 705,5; //Clover
- delitem 916,5; //Feather_Of_Birds
- delitem 917,5; //Talon
- delitem 908,5; //Spawn
- delitem 945,5; //Raccoon_Leaf
+ delitem Chrysalis,5;
+ delitem Empty_Bottle,5;
+ delitem Iron_Ore,5;
+ delitem Stone_Heart,5;
+ delitem Red_Herb,5;
+ delitem Animal's_Skin,5;
+ delitem Yellow_Gemstone,5;
+ delitem Tooth_Of_Bat,5;
+ delitem Scorpion's_Tail,5;
+ delitem Yoyo_Tail,5;
+ delitem Monster's_Feed,5;
+ delitem Fluff,5;
+ delitem Clover,5;
+ delitem Feather_Of_Birds,5;
+ delitem Talon,5;
+ delitem Spawn,5;
+ delitem Raccoon_Leaf,5;
ROGUE_Q = 8;
next;
mes "[Mr. Smith]";
@@ -713,7 +713,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{
next;
mes "[Mr. Smith]";
mes "But I'm sure you'll be a great asset to the Rogue Guild. Hmm, I don't have a blank piece of paper right now, so take this instead...";
- getitem 1097,1; //Worn_Out_Page
+ getitem Worn_Out_Page,1;
next;
mes "[Mr. Smith]";
mes "*Sigh...*";
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt
index ab873f6f0..b3a7ac4b7 100644
--- a/npc/jobs/2-2/sage.txt
+++ b/npc/jobs/2-2/sage.txt
@@ -137,7 +137,7 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 2_M_SAGE_OLD,{
end;
}
else if (SAGE_Q == 15) {
- if (countitem(1550) > 0) {
+ if (countitem(Book) > 0) {
if (JobLevel < 40) {
SAGE_Q = 0;
mes "You don't seem to be qualified yet.";
@@ -373,9 +373,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{
mes "Please make sure you have at least 70,000 zeny to enroll in classes.";
close;
}
- if (countitem(1006) > 0 && countitem(1007) > 0) {
- delitem 1006,1; //Old_Magic_Book
- delitem 1007,1; //Penetration
+ if (countitem(Old_Magic_Book) > 0 && countitem(Penetration) > 0) {
+ delitem Old_Magic_Book,1;
+ delitem Penetration,1;
mes "[Metheus Sylphe]";
mes "Thank you, your application has been accepted.";
mes "Next, you will take the entrance test.";
@@ -519,9 +519,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{
else if (SAGE_Q >= 1 && SAGE_Q <= 3) {
mes "Welcome, once again.";
next;
- if (countitem(1006) > 0 && countitem(1007) > 0) {
- delitem 1006,1; //Old_Magic_Book
- delitem 1007,1; //Penetration
+ if (countitem(Old_Magic_Book) > 0 && countitem(Penetration) > 0) {
+ delitem Old_Magic_Book,1;
+ delitem Penetration,1;
mes "[Metheus Sylphe]";
mes "Well done. Let me proceed with your application request.";
SAGE_Q = 4;
@@ -1367,7 +1367,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
close;
}
else {
- if (countitem(607) > 0) {
+ if (countitem(Yggdrasilberry) > 0) {
mes "[Saphien Layless]";
mes "Oh, did you bring them with you? Excellent!";
mes "You brought Yggdrasilberry!";
@@ -1377,7 +1377,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
mes "Listen carefully, I will not accept dozing off in the middle of class.";
next;
}
- else if (countitem(608) > 0) {
+ else if (countitem(Seed_Of_Yggdrasil) > 0) {
mes "[Saphien Layless]";
mes "Hmm, did you prepare for class? Let's see...";
mes "Oh! So you brought me the Yggdrasil Seed?";
@@ -1387,7 +1387,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
mes "Listen carefully, I will not accept dozing off in the middle of class.";
next;
}
- else if (countitem(610) > 0) {
+ else if (countitem(Leaf_Of_Yggdrasil) > 0) {
mes "[Saphien Layless]";
mes "Hmm, did you prepare for class? Let's see...";
mes "Yggdrasil Leaf...";
@@ -1494,12 +1494,12 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
}
}
else if (SAGE_Q == 10) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
- delitem 916,1; //Feather_Of_Birds
- delitem 919,1; //Animal's_Skin
- delitem 1019,1; //Wooden_Block
- delitem 1024,1; //Chinese_Ink
- delitem 713,1; //Empty_Bottle
+ if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) {
+ delitem Feather_Of_Birds,1;
+ delitem Animal's_Skin,1;
+ delitem Wooden_Block,1;
+ delitem Chinese_Ink,1;
+ delitem Empty_Bottle,1;
mes "Now, you're writing your thesis.";
mes "I will assist you with your writing.";
next;
@@ -1669,7 +1669,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
mes "[Saphien Layless]";
mes "Oh, did you finish already? Well done.";
mes "Please handle this with care, because you won't be able to do this ever again.";
- getitem 1550,1; //Book
+ getitem Book,1;
next;
mes "[Saphien Layless]";
mes "I assume you're ready to submit your work to the dean.";
@@ -2045,12 +2045,12 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{
close;
}
else if (SAGE_Q == 12) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
- delitem 916,1; //Feather_Of_Birds
- delitem 919,1; //Animal's_Skin
- delitem 1019,1; //Wooden_Block
- delitem 1024,1; //Chinese_Ink
- delitem 713,1; //Empty_Bottle
+ if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) {
+ delitem Feather_Of_Birds,1;
+ delitem Animal's_Skin,1;
+ delitem Wooden_Block,1;
+ delitem Chinese_Ink,1;
+ delitem Empty_Bottle,1;
mes "Hmph. Lucky brat brought all of the items.";
mes "Well, I don't expect you to write an outrageously great thesis though...";
next;
@@ -2092,7 +2092,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{
mes "[Lucius Celsus]";
mes "Are you done? Okay, then it's over.";
mes "You won't be able to write another thesis again, handle this with care.";
- getitem 1550,1; //Book
+ getitem Book,1;
next;
mes "[Lucius Celsus]";
mes "Show this masterpiece to the dean.";
@@ -2200,7 +2200,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
close;
}
else if (SAGE_Q2 == 1) {
- if (countitem(7049) > 29) {
+ if (countitem(Stone) > 29) {
mes "Oh~ how sweet! You brought them all~ thank you~";
mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~";
next;
@@ -2213,7 +2213,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
mes "[Aebecee George]";
mes "Ho~cus~fo~cus!!";
next;
- delitem 7049,30; //Stone
+ delitem Stone,30;
mes "[Aebecee George]";
mes "Tee hee, you naughty stone~";
mes "Only 3 of them worked for me. Tee hee~";
@@ -2222,9 +2222,9 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
mes "Here's my other favor to ask of you. Oh, are those tears of...joy?";
mes "Oh, I'm sooo excited too! Tee hee~";
next;
- getitem 991,1; //Crystal_Blue
- getitem 993,1; //Yellow_Live
- getitem 992,1; //Wind_Of_Verdure
+ getitem Crystal_Blue,1;
+ getitem Yellow_Live,1;
+ getitem Wind_Of_Verdure,1;
mes "[Aebecee George]";
mes "I will give you these elemental ores...but...they are not for free.";
mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~";
@@ -2253,7 +2253,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
}
}
else if (SAGE_Q2 == 2) {
- if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) {
+ if (countitem(Crystal_Arrow) > 49 && countitem(Stone_Arrow) > 49 && countitem(Arrow_Of_Wind) > 49) {
mes "Oh~ how sweet! You brought them all~ Oh thank you~";
mes "Well now, let's get down to business. Tee hee~";
next;
@@ -2281,9 +2281,9 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
mes "...Oh my gosh! Time flies sooo fast!";
mes "Let's call it a day, dear, tee hee~";
next;
- delitem 1754,50; //Crystal_Arrow
- delitem 1756,50; //Stone_Arrow
- delitem 1755,50; //Arrow_Of_Wind
+ delitem Crystal_Arrow,50;
+ delitem Stone_Arrow,50;
+ delitem Arrow_Of_Wind,50;
mes "[Aebecee George]";
mes "When you come to the next class, bring ^3355FF1 Holy Water^000000~";
mes "I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one.";
@@ -2304,7 +2304,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
}
}
else if (SAGE_Q2 == 3) {
- if (countitem(523) > 0) {
+ if (countitem(Holy_Water) > 0) {
mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~";
mes "Oh righty, we should start class. Tee hee~";
next;
@@ -2332,7 +2332,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
mes "Oh, it's the end of the class~ tee hee.";
mes "So? Do you think you've learned a lot? You can thank me, honey!";
next;
- delitem 523,1; //Holy_Water
+ delitem Holy_Water,1;
mes "[Aebecee George]";
mes "Well, that's it. You can write your thesis with what I've taught you!";
mes "Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~";
@@ -2368,12 +2368,12 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
}
}
else if (SAGE_Q == 14) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
- delitem 916,1; //Feather_Of_Birds
- delitem 919,1; //Animal's_Skin
- delitem 1019,1; //Wooden_Block
- delitem 1024,1; //Chinese_Ink
- delitem 713,1; //Empty_Bottle
+ if (countitem(Feather_Of_Birds) > 0 && countitem(Animal's_Skin) > 0 && countitem(Wooden_Block) > 0 && countitem(Chinese_Ink) > 0 && countitem(Empty_Bottle) > 0) {
+ delitem Feather_Of_Birds,1;
+ delitem Animal's_Skin,1;
+ delitem Wooden_Block,1;
+ delitem Chinese_Ink,1;
+ delitem Empty_Bottle,1;
mes "Okay~ so its now or never~ tee hee~";
mes "I taught you everything I know. Don't be nervous, you'll be okay~";
next;
@@ -2509,7 +2509,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{
mes "[Aebecee George]";
mes "Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~";
mes "Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~";
- getitem 1550,1; //Book
+ getitem Book,1;
next;
mes "[Aebecee George]";
mes "Okay, now you can show the dean your thesis~";