diff options
Diffstat (limited to 'npc/jobs/2-2')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 50 | ||||
-rw-r--r-- | npc/jobs/2-2/bard.txt | 17 | ||||
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 114 | ||||
-rw-r--r-- | npc/jobs/2-2/dancer.txt | 76 | ||||
-rw-r--r-- | npc/jobs/2-2/monk.txt | 64 | ||||
-rw-r--r-- | npc/jobs/2-2/rogue.txt | 67 | ||||
-rw-r--r-- | npc/jobs/2-2/sage.txt | 44 |
7 files changed, 220 insertions, 212 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index dd568b9ef..59504aadd 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -2,22 +2,22 @@ //= Alchemist Job Quest //===== By: ================================================== //= nestor_zulueta (Fusion), converted by Darkchild -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 3.0 -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Alchemist classes -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 2.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_BlockHigh" +//= No longer uses function "F_BlockHigh" //= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf] //= 2.7 Added missing checkweights. [L0ne_W0lf] //= 2.8 Fixed minor typo in test section. [L0ne_W0lf] //= 2.9 Added Quest Log commands. [Kisuka] //= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf] -//============================================================ +//============================================================ -alde_alche,27,185,5 script Alchemist Guildsman#am 744,{ +alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "[Parmy Gianino]"; if (Upper == 1) { mes "Welcome to the"; @@ -175,7 +175,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{ mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application."; close; } - set zeny,zeny-50000; + set Zeny, Zeny-50000; mes "[Parmy Gianino]"; mes "Let's see."; mes "" + strcharinfo(0); @@ -320,7 +320,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{ } } -alde_alche,175,107,3 script Fastidious Alchemist#am 749,{ +alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "[Raspuchin Gregory]"; if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { @@ -440,7 +440,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{ mes "Wait..."; mes "Maybe I've"; mes "misjudged you."; - if (sex == 1) { + if (Sex) { mes "You might be a pretty boy,"; mes "but I can tell you're smart"; mes "from your eyes."; @@ -789,7 +789,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{ close; } -alde_alche,13,15,7 script Studying Man#am 750,{ +alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; @@ -1333,7 +1333,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{ } } -alde_alche,79,19,5 script Experiment Expert#am 748,{ +alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "[Van Helmont]"; if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { @@ -1585,7 +1585,7 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{ } } -alde_alche,101,184,4 script Master Alchemist#am 122,{ +alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ cutin "job_alche_vincent",2; mes "[Vincent Carsciallo]"; if (Upper == 1) { @@ -1767,7 +1767,7 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{ } } -alde_alche,145,19,1 script Chief Researcher#am 57,{ +alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; @@ -1888,8 +1888,7 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{ } } else if (ALCH_Q == 22) { - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 1370) { + if (MaxWeight - Weight < 1370) { mes "[Nicholas Flamel]"; mes "Whoa..."; mes "You're carrying too much stuff! First, put some of your things in Kafra Storage."; @@ -1978,23 +1977,24 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{ } } -//============================================================ +//============================================================ // Old changelog -//============================================================ -//= v1.0 Working. -//= npc/quests/counteragent_mixture.txt Also Needed -//= npc/quests/quests_yuno.txt Also Needed [Darkchild] -//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit. -//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website) -//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88] +//============================================================ +//= 1.0 Working. +//= npc/quests/counteragent_mixture.txt Also Needed +//= npc/quests/quests_yuno.txt Also Needed [Darkchild] +//= 1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit. +//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website) +//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88] //= 1.2 fixed a few typos (have to hunt more) [Lupus] //= 1.3 Added Baby Class Support [Lupus] //= 1.6 Added a func which prevent advanced classes passing -//= 2nd Job Quests again. It also guides adv classes where -//= to go. [Lupus] +//= 2nd Job Quests again. It also guides adv classes where +//= to go. [Lupus] //= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus] //= 2.0 Changed numbers to constants. [Vicious] //= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus] //= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus] //= 2.4 Added alternative prizes according to JobLevel [Lupus] //= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus] +//============================================================ diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 77a81374f..6bb4945a6 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -2,9 +2,9 @@ //= Bard Job Quest //===== By: ================================================== //= Muad_Dib(The Prometheus Project), Lupus, Samuray22 -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.6 -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Bard class //===== Additional Comments: ================================= @@ -25,7 +25,7 @@ // Ayealo //============================================================ -comodo,226,123,5 script Wandering Bard 741,{ +comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ if(Upper == 1) { mes "[Lalo]"; mes "Chosen ones who are destined to become Gods"; @@ -80,7 +80,7 @@ comodo,226,123,5 script Wandering Bard 741,{ mes "Always full of happy moments~"; next; mes "[Lalo]"; - if (sex) { + if (Sex) { mes "Forget about your worries~"; mes "And enjoy everything~"; } @@ -94,7 +94,7 @@ comodo,226,123,5 script Wandering Bard 741,{ else if(BARD_Q == 0) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; - if (sex) mes "Hi! Delightful Archer."; + if (Sex) mes "Hi! Delightful Archer."; else mes "Hello! Beautiful Archer Lady."; mes "How can a wanderer like me help you?"; next; @@ -935,9 +935,9 @@ S_ChangeJob: end; } -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= 07/06/05 : Added 1st Version. [Muad_Dib] //= Converted to rAthena format by Dr.Evil //= Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0 @@ -946,5 +946,6 @@ S_ChangeJob: //= 1.2 Fixed wrong item ID, added missing commands [Lupus] //= 1.3 Updated flower sub-quest according to official [Lupus] //= 1.4 Changed priority for the gifts. Now you can win the 1st -//= prize, too. Added Izidor flower [Lupus] +//= prize, too. Added Izidor flower [Lupus] //= 2.0 Changed numbers to constants. [Vicious] +//============================================================ diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index 3fa61960f..ba841ea5e 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -1,16 +1,14 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Crusader Job Quest -//===== By: ================================================== +//===== By: ================================================== //= Made by: Black Dragon //= Converted by: Shin -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 3.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Crusader classes -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 2.2 Updated All NPCs to the officials one [Samuray22] //= -Based on the ASB 4.0 Package. //=-Maybe need be checked the monsters in the test 2 and 4. @@ -34,9 +32,9 @@ //= 3.3 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================ - -//=============== Senior Crusader: 1st Collect Items Test============================ -prt_castle,45,169,5 script Senior Crusader 752,{ +// Senior Crusader: 1st Collect Items Test +//============================================================ +prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "[Michael Halig]"; if (Upper == 1) { //the baby classes were totally blocked... due to missing == 1 mes "Go and train yourself in preparation for the holy war that is coming. Victory will be in the hands of those who are most ready to receive it."; @@ -127,7 +125,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{ mes "Train yourself more as a Swordsman and wait for your calling. I understand your intent, but as of now, you cannot join us."; close; } - if (Skillpoint) { + if (SkillPoint) { mes "[Michael Halig]"; mes "You haven't finished learning everything as a Swordsman. Use all of your remaining skill points, and then return to me."; close; @@ -207,7 +205,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{ close; } mes "[Michael Halig]"; - if (sex) mes "If you, too, are a man of the sword, constantly train and prepare yourself. No one knows when the Holy War may begin."; + if (Sex) mes "If you, too, are a man of the sword, constantly train and prepare yourself. No one knows when the Holy War may begin."; else mes "As a woman of the sword, you must train diligently and constantly. Prepare yourself, for no one knows when the Holy War may be coming."; close; } @@ -216,25 +214,25 @@ prt_castle,45,169,5 script Senior Crusader 752,{ next; switch(CRUS_Q) { case 1: - set @item1, 957; - set @item2, 959; - set @item3, 1099; - set @item4, 901; + set .@item1, 957; + set .@item2, 959; + set .@item3, 1099; + set .@item4, 901; break; - Case 2: - set @item1, 932; - set @item2, 1043; - set @item3, 1098; - set @item4, 1094; + case 2: + set .@item1, 932; + set .@item2, 1043; + set .@item3, 1098; + set .@item4, 1094; break; - Case 3: - set @item1, 958; - set @item2, 930; - set @item3, 1041; - set @item4, 1062; + case 3: + set .@item1, 958; + set .@item2, 930; + set .@item3, 1041; + set .@item4, 1062; break; } - if (countitem(@item1) > 9 && countitem(@item2) > 9 && countitem(@item3) > 9 && countitem(@item4) > 9) { + if (countitem(.@item1) > 9 && countitem(.@item2) > 9 && countitem(.@item3) > 9 && countitem(.@item4) > 9) { mes "[Michael Halig]"; mes "Ah, well done."; mes "I must acknowledge your efforts and determination. You may now proceed to take the next test."; @@ -242,10 +240,10 @@ prt_castle,45,169,5 script Senior Crusader 752,{ mes "[Michael Halig]"; mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first."; next; - delitem @item1, 10; - delitem @item2, 10; - delitem @item3, 10; - delitem @item4, 10; + delitem .@item1, 10; + delitem .@item2, 10; + delitem .@item3, 10; + delitem .@item4, 10; set CRUS_Q, 4; if(checkquest(3006) != -1) { changequest 3006,3009; @@ -264,10 +262,10 @@ prt_castle,45,169,5 script Senior Crusader 752,{ mes "Ah, you still have not completed the task I have given to you. Bring me the following items, and prove your will to become a Crusader to me..."; next; mes "[Michael Halig]"; - mes "10 ^3355FF"+getitemname(@item1)+"^000000"; - mes "10 ^3355FF"+getitemname(@item2)+"^000000"; - mes "10 ^3355FF"+getitemname(@item3)+"^000000"; - mes "10 ^3355FF"+getitemname(@item4)+"^000000"; + mes "10 ^3355FF"+getitemname(.@item1)+"^000000"; + mes "10 ^3355FF"+getitemname(.@item2)+"^000000"; + mes "10 ^3355FF"+getitemname(.@item3)+"^000000"; + mes "10 ^3355FF"+getitemname(.@item4)+"^000000"; next; mes "[Michael Halig]"; mes "If you put forth the effort, you'll be able to accomplish this task. May Odin protect you on your journeys."; @@ -295,7 +293,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{ mes "[Michael Halig]"; mes "Now you are"; mes "one of us!"; - if (sex) mes "...Brother."; + if (Sex) mes "...Brother."; else mes "...Comrade."; next; if(.@JobLevel != 50) getitem 504, 6; @@ -314,8 +312,9 @@ prt_castle,45,169,5 script Senior Crusader 752,{ close; } -//===================== Suffering Man: 2nd Endurance Test =============================================== -prt_castle,164,32,1 script Man in Anguish 733,{ +// Suffering Man: 2nd Endurance Test +//============================================================ +prt_castle,164,32,1 script Man in Anguish 4_M_JOB_KNIGHT1,{ mes "[Murnak Mijoul]"; if(BaseJob != Job_Swordman) { if (BaseJob == Job_Crusader) { @@ -346,7 +345,7 @@ prt_castle,164,32,1 script Man in Anguish 733,{ else if(CRUS_Q == 4) { mes "What is it...?"; mes "Do you have business"; - if (sex) mes "with me, man of the sword?"; + if (Sex) mes "with me, man of the sword?"; else mes "with me, woman of the sword?"; next; if (select("I'd like to take the Crusader test.:Nothing.") == 1) { @@ -447,8 +446,9 @@ prt_castle,164,32,1 script Man in Anguish 733,{ close; } -//===================== Gabriel Valentine: 3rd Knowledge Test ================================= -prt_church,95,127,3 script Crusader 745,{ +// Gabriel Valentine: 3rd Knowledge Test +//============================================================ +prt_church,95,127,3 script Crusader 4_F_CRU,{ mes "[Gabriel Valentine]"; if(BaseJob != Job_Swordman) { if (BaseJob == Job_Crusader) { @@ -795,8 +795,9 @@ prt_church,95,127,3 script Crusader 745,{ close; } -//===================== Crusader: 4th Purification Test ===================================================== -prt_castle,35,151,5 script Patron Knight 751,{ +// Crusader: 4th Purification Test +//============================================================ +prt_castle,35,151,5 script Patron Knight 4_M_CRU,{ mes "[Bliant Piyord]"; mes "Welcome."; if(BaseJob != Job_Swordman) { @@ -970,8 +971,12 @@ prt_castle,35,151,5 script Patron Knight 751,{ -//=== Actual tests ======================================== -//=== Endurance Test ====================================== +// Actual tests +//============================================================ + +//---------------------------------------------------------------------------- +// Endurance Test +//---------------------------------------------------------------------------- job_cru,1,1,1 script Summoner#cr1 -1,{ OnTimer300000: donpcevent "Summoner#cr1::OnReset"; @@ -1197,7 +1202,7 @@ OnDead: } -job_cru,98,105,4 script Summoner#cr5 45,3,3,{ +job_cru,98,105,4 script Summoner#cr5 WARPNPC,3,3,{ OnTouch: set CRUS_Q,6; changequest 3010,3011; @@ -1205,8 +1210,10 @@ OnTouch: end; } -//=== Purification Test =================================== -job_cru,24,187,4 script Patron Knight#2 751,{ +//---------------------------------------------------------------------------- +// Purification Test +//---------------------------------------------------------------------------- +job_cru,24,187,4 script Patron Knight#2 4_M_CRU,{ mes "[Bliant Piyord]"; mes "Welcome."; mes "You will take"; @@ -1223,7 +1230,7 @@ job_cru,24,187,4 script Patron Knight#2 751,{ close; } -job_cru,24,187,2 script Waiting Room#cr1 700,{ +job_cru,24,187,2 script Waiting Room#cr1 8_F_GIRL,{ end; OnInit: @@ -1401,7 +1408,7 @@ OnDead: end; } -job_cru,168,180,4 script Monster Summon#cr5 45,3,3,{ +job_cru,168,180,4 script Monster Summon#cr5 WARPNPC,3,3,{ OnInit: disablenpc "Monster Summon#cr5"; end; @@ -1458,9 +1465,9 @@ OnStop: end; } -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= Need optimalization and fixing //= thanks to Komurka, KiLLaLeN, Lupus (fixing error) //= just a temp Job Quest @@ -1478,4 +1485,5 @@ OnStop: //= Hand of God allow to skip item gathering [DracoRPG] //= 2.0 Changed numbers to constants. [Vicious] //= 2.1 Fixed endless loop, wrong condition check [Lupus] -//= also changed all job numbers to constants, fixed logic +//= also changed all job numbers to constants, fixed logic +//============================================================ diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index b52d808fd..4075ce51f 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -1,18 +1,16 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Dancer Job Quest //===== By: ================================================== //= Kalen - Original jAthena //= Fredzilla - Converted, Lupus -//===== Current Version: ===================================== -//= 3.7 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 3.7a +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Dancer classes -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 3.2 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_BlockHigh" +//= No longer uses function "F_BlockHigh" //= 3.2a Deleted unused variables. [Samuray22] //= 3.3 Updated waiting room. (Removes global var) [L0ne_W0lf] //= 3.4 Fixed bad variables, bugreport:1685 [Brainstorm] @@ -20,9 +18,10 @@ //= 3.6 Applied Correction bug with for loop. [L0ne_W0lf] //= 3.6a Fixed a little Exploit to bug the quest with a timeout. (bugreport:2252) [Samuray22] //= 3.7 Added Quest Log commands. [Kisuka] +//= 3.7a Fixed a label execution. [Euphy] //============================================================ -comodo,180,153,4 script Sonotora#1 90,{ +comodo,180,153,4 script Sonotora#1 4_F_01,{ mes "[Athena Sonotora]"; mes "They say the"; mes "famous dance school"; @@ -42,7 +41,7 @@ comodo,180,153,4 script Sonotora#1 90,{ close; } -comodo,193,151,4 script Bor Robin#1 86,{ +comodo,193,151,4 script Bor Robin#1 4_M_04,{ mes "[Bor Robin]"; mes "Aah...."; mes "A prima donna"; @@ -75,7 +74,7 @@ comodo,193,151,4 script Bor Robin#1 86,{ close; } -job_duncer,43,93,4 script Aile#da 724,{ +job_duncer,43,93,4 script Aile#da 4_F_07,{ if (Upper == 1) { mes "[Aile]"; mes "One two three four,"; @@ -132,7 +131,7 @@ job_duncer,43,93,4 script Aile#da 724,{ cutin "",255; end; } - if (DANC_Q == 0 && sex == 0 && BaseJob == Job_Archer) { + if (DANC_Q == 0 && Sex == 0 && BaseJob == Job_Archer) { cutin "job_dancer_eir01",2; mes "[Aile]"; mes "Welcome~!"; @@ -208,7 +207,7 @@ job_duncer,43,93,4 script Aile#da 724,{ cutin "",255; end; } - else if (sex == 1) { + else if (Sex == 1) { cutin "job_dancer_eir03",2; mes "[Aile]"; mes "Welco--Mmm?"; @@ -317,7 +316,7 @@ job_duncer,43,93,4 script Aile#da 724,{ mes "tuition fee."; next; cutin "job_dancer_eir01",2; - set zeny,zeny-10000; + set Zeny, Zeny-10000; mes "[Aile]"; mes "Next, go to ^CD6889Bijou^000000, who is in charge of the interviewing process. She will have a couple of things she'll need to ask you."; set DANC_Q,5; @@ -409,7 +408,7 @@ job_duncer,43,93,4 script Aile#da 724,{ } } -job_duncer,95,93,4 script Bijou#da 101,{ +job_duncer,95,93,4 script Bijou#da 4W_F_01,{ if (SkillPoint) { mes "[Bijou]"; mes "You can't change jobs"; @@ -893,8 +892,8 @@ job_duncer,95,93,4 script Bijou#da 101,{ } // Waiting Room -//============================================================ -job_duncer,32,154,1 script Waiting Room#dance 66,{ +//============================================================ +job_duncer,32,154,1 script Waiting Room#dance 1_F_01,{ end; OnInit: @@ -919,7 +918,7 @@ OnEnable: end; } -job_duncer,32,154,1 script Waiting Room#click 66,{ +job_duncer,32,154,1 script Waiting Room#click 1_F_01,{ mes "[Pyorgin]"; mes "Please wait in"; mes "the waiting room."; @@ -935,7 +934,7 @@ job_duncer,32,154,1 script Waiting Room#click 66,{ } // Dance Timer -//============================================================ +//============================================================ job_duncer,69,105,0 script Bijou#dance_timer -1,{ OnEnable: initnpctimer; @@ -1288,7 +1287,7 @@ OnEnable: } // Dance Move Triggers -//============================================================ +//============================================================ - script dancestep::StepTrigger -1,1,1,{ OnTouch: donpcevent "Backdancer#1::OnOmg"; @@ -1322,64 +1321,64 @@ OnDisable: } // Backup Dancers -//============================================================ -job_duncer,63,110,4 script Backdancer#1::BackDancer 724,{ +//============================================================ +job_duncer,63,110,4 script Backdancer#1 4_F_07,{ end; OnSmile: - Emotion e_no1; + emotion e_no1; donpcevent "Backdancer#2::OnSmile"; donpcevent "Backdancer#3::OnSmile"; donpcevent "Backdancer#4::OnSmile"; end; OnOmg: - Emotion e_omg; + emotion e_omg; donpcevent "Backdancer#2::OnOmg"; donpcevent "Backdancer#3::OnOmg"; donpcevent "Backdancer#4::OnOmg"; end; } -job_duncer,66,113,4 script Backdancer#2 724,{ +job_duncer,66,113,4 script Backdancer#2 4_F_07,{ end; OnSmile: - Emotion e_no1; + emotion e_no1; end; OnOmg: - Emotion e_omg; + emotion e_omg; end; } -job_duncer,72,113,4 script Backdancer#3 724,{ +job_duncer,72,113,4 script Backdancer#3 4_F_07,{ end; OnSmile: - Emotion e_no1; + emotion e_no1; end; OnOmg: - Emotion e_omg; + emotion e_omg; end; } -job_duncer,75,110,4 script Backdancer#4 724,{ +job_duncer,75,110,4 script Backdancer#4 4_F_07,{ end; OnSmile: - Emotion e_no1; + emotion e_no1; end; OnOmg: - Emotion e_omg; + emotion e_omg; end; } -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= 1.1 Removed the warp I left here my accident, added a check for using //= Improved Concentration and arrow shower, people could get away with it //= [Fredzilla] @@ -1389,14 +1388,15 @@ OnOmg: //= along with some optimization. [Fredzilla] //= 1.5 Added Baby Class Support [Fredzilla] //= 1.6 Added a func which prevent advanced classes passing -//= 2nd Job Quests again. It also guides adv classes where -//= to go. [Lupus] +//= 2nd Job Quests again. It also guides adv classes where +//= to go. [Lupus] //= 2.0 Changed numbers to constants. [Vicious] //= 2.1 Script check #1. [Lance] //= 2.2 Fixed unpassable part, thx2 Alis [Lupus] //= 2.3 Updated initnpctimer to attach player to jobDq script [Skotlex] //= 2.4 Attached chrid to be able obtain player's SP on mobs death, optimized a bit [Lupus] //= 2.5 Final fix of chrid issues, changed 'Improved -//= Concentration' to 'Attention Concentrate' [Lupus] +//= Concentration' to 'Attention Concentrate' [Lupus] //= 3.0 Some optimization, typos, added missing dialogues (4Kb lighter) [Lupus] //= 3.1 Implemented JOBLVL as in other quests [Lupus] +//============================================================ diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index 125c01034..221828908 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -1,24 +1,22 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Monk Job Quest //===== By: ================================================== //= Dino9021, Edited / Translated by Celest -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.5 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Monk classes -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 2.2 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_BlockHigh" +//= No longer uses function "F_BlockHigh" //= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 2.3a Deleted unused variables. [Samuray22] //= 2.4 Added Quest Log commands. [Kisuka] //= 2.5 Removed the need for use of 'goto.' [L0ne_W0lf] -//============================================================ +//============================================================ -prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{ +prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ if (Upper == 1) { mes "[Tohobu]"; mes "Hmm? What business do you have here?"; @@ -323,7 +321,7 @@ OnTouch: end; } -monk_in,99,58,1 script Sensei Moohae#mk 60,{ +monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Greetings, you seem to be on a pure path."; mes "Come in, come in, what can I do for you today?"; @@ -903,7 +901,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{ } } -prt_monk,251,255,1 script Touha#mk 79,{ +prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ if (MONK_Q >= 10 && MONK_Q < 14) { if (MONK_Q == 10) { mes "[Touha]"; @@ -1682,7 +1680,7 @@ prt_monk,251,255,1 script Touha#mk 79,{ } } -prt_monk,57,179,1 script Boohae#mk 110,{ +prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ if (MONK_Q == 14 && BaseJob == Job_Acolyte) { mes "[Boohae]"; mes "..."; @@ -1848,7 +1846,7 @@ prt_monk,57,179,1 script Boohae#mk 110,{ } } -prt_monk,199,169,3 script Door Keeper#mk 746,{ +prt_monk,199,169,3 script Door Keeper#mk 4_F_MONK,{ mes "[Keeper Chorip]"; mes "....this place is for those"; mes " in testing for becoming a monk."; @@ -1881,7 +1879,7 @@ prt_monk,199,169,3 script Door Keeper#mk 746,{ } } -monk_test,329,61,3 script Bashu#mk 753,{ +monk_test,329,61,3 script Bashu#mk 4_M_MONK,{ if (MONK_Q > 14 && MONK_Q < 25) { if (MONK_Q == 15) { mes "[Bashu]"; @@ -1932,7 +1930,7 @@ monk_test,329,61,3 script Bashu#mk 753,{ } } -monk_test,386,388,4 script Apprentice Monk#mk 110,{ +monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{ mes "[Monk Apprentice]"; mes "W... welcome!"; mes "Th... this place is for testing the tolerance of monk candidates!"; @@ -1967,7 +1965,7 @@ monk_test,386,388,4 script Apprentice Monk#mk 110,{ close; } -monk_test,387,350,0 script Supervisor#race_monk 45,2,2,{ +monk_test,387,350,0 script Supervisor#race_monk WARPNPC,2,2,{ OnTouch: if (MONK_Q >= 15 && MONK_Q <= 23) { set MONK_Q,MONK_Q+1; @@ -2025,7 +2023,7 @@ monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 -1,1,0 monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1 monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1 -job_monk,225,180,1 script Hyunmoo#mk 89,{ +job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) { mes "[Hyunmoo]"; mes "You didn't bring enough mushrooms... go get some more."; @@ -2117,7 +2115,7 @@ job_monk,225,180,1 script Hyunmoo#mk 89,{ } } -prt_monk,225,180,1 script Hyunmoo#mk2 89,{ +prt_monk,225,180,1 script Hyunmoo#mk2 4_M_ORIENT02,{ if (MONK_Q < 25) { mes "[Hyunmoo]"; mes "As I see vegetables growing, I feel myself growing within."; @@ -2158,7 +2156,7 @@ prt_monk,225,180,1 script Hyunmoo#mk2 89,{ } } -monk_test,319,139,1 script Tomoon#mk 52,{ +monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{ if (MONK_Q == 25) { mes "[Tomoon]"; mes "Welcome young one."; @@ -2229,7 +2227,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{ } } -monk_test,82,85,1 script Proctor#mk 95,{ +monk_test,82,85,1 script Proctor#mk 4_F_SISTER,{ mes "[Proctor]"; mes "So, are you ready to undergo the spiritual training?"; next; @@ -2321,7 +2319,7 @@ OnDisable: end; } -monk_test,166,278,0 script exit_monk#1 45,1,1,{ +monk_test,166,278,0 script exit_monk#1 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; @@ -2336,7 +2334,7 @@ OnTouch: end; } -monk_test,88,91,1 script Proctor#mk2 52,{ +monk_test,88,91,1 script Proctor#mk2 1_M_HOF,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; @@ -2428,7 +2426,7 @@ OnDisable: end; } -monk_test,166,178,0 script exit_monk#2 45,1,1,{ +monk_test,166,178,0 script exit_monk#2 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; @@ -2443,7 +2441,7 @@ OnTouch: end; } -monk_test,95,85,1 script Proctor#btl#3 79,{ +monk_test,95,85,1 script Proctor#btl#3 1_F_PRIEST,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; @@ -2535,7 +2533,7 @@ OnDisable: end; } -monk_test,270,278,0 script exit_monk#3 45,1,1,{ +monk_test,270,278,0 script exit_monk#3 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; @@ -2577,7 +2575,7 @@ OnEnable: end; } -monk_test,137,338,1 script switchreset#monkmonk 79,{ +monk_test,137,338,1 script switchreset#monkmonk 1_F_PRIEST,{ mes "Grrrr..."; mes "All monsters in the monk job chance place have been reset."; mes "Timer's activated."; @@ -2600,25 +2598,27 @@ monk_test,137,338,1 script switchreset#monkmonk 79,{ close; } -//============================================================ +//============================================================ // Monsters of Mushroom Collecting -//============================================================ +//============================================================ job_monk,0,0,0,0 monster Thief Mushroom 1182,70,0,0,0 job_monk,0,0,0,0 monster Thief Bug Larva 1051,20,0,0,0 -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= 1.1 Fixed missing '";'. Now it's loading fine [Lupus] //= 1.1+ Edited/Translated 5% [Celest] //= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus] //= 1.3 Added Baby Class Support [Lupus] //= 1.5 Fixed possible EXP abuse [Lupus] //= 1.6 Added a func which prevent advanced classes passing -//= 2nd Job Quests again. It also guides adv classes where -//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor] +//= 2nd Job Quests again. It also guides adv classes where +//= to go. [Lupus] +//= 1.7 Fixed warps19/20 [Yor] //= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus] //= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris] //= 1.9b Fixed another bug in Fuhai. [Zephiris] //= 2.0 Changed numbers to constants. [Vicious] //= 2.1 Removed Duplicates [Silent] +//============================================================ diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index e8ce1904f..4ce7fe424 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -1,29 +1,27 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rogue Job Quest -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88 -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.9 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Rogue classes -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 2.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_BlockHigh" +//= No longer uses function "F_BlockHigh" //= 2.4a Deleted unused variables. [Samuray22] //= 2.4b Changed a Problem with JobLevel what made -//= impossible get a Gladius [3]. (bugreport:481) [Samuray22] +//= impossible get a Gladius [3]. (bugreport:481) [Samuray22] //= 2.4c Corrected a Typo error ";;" and a typo error with "rouge". (bugreport:909) [Samuray22] //= 2.5 Added dummy "OnMyMobDead" labels. (bugreport:1100) [L0ne_W0lf] //= 2.6 Fixed a few bugs in the Rogue Guildsman. [L0ne_W0lf] //= 2.7 Fixed a bug on Markie question 5, bugreport:1600 [Brainstorm] //= 2.8 Moved "Thug" to Morroc Ruins. [L0ne_W0lf] //= 2.9 Added Quest Log commands. [Kisuka] -//============================================================ +//============================================================ -moc_ruins,86,103,1 script Thug#rg 118,{ +moc_ruins,86,103,1 script Thug#rg 2_M_THIEFMASTER,{ mes "[Thug]"; mes "*Sigh...*"; mes "What is life?"; @@ -54,7 +52,7 @@ moc_ruins,86,103,1 script Thug#rg 118,{ close; } -in_rogue,363,122,4 script Rogue Guildsman#rg 747,{ +in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ if (Upper == 1) { mes "[Markie]"; mes "Eh? You...you...?!"; @@ -84,7 +82,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{ mes "[Rogue Guildsman]"; mes "So what's a kid"; mes "like you doin' here?"; - if (sex == 1) { + if (Sex) { mes "Oh, I get it now..."; mes "The widdle boy wants"; } @@ -489,7 +487,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{ } } -in_rogue,376,23,1 script Mr. Smith#rg 57,{ +in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ if (ROGUE_Q == 2) { mes "[Mr. Smith]"; mes "Welcome to"; @@ -656,14 +654,14 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{ else if (ROGUE_Q == 4) callsub S_CheckItems,511,10,910,10,926,10,964,10; else if (ROGUE_Q == 5) callsub S_CheckItems,508,10,948,10,935,10,940,10; else if (ROGUE_Q == 6) { - if (zeny > 9999 && countitem(915) > 4 && countitem(713) > 4 && countitem(1002) > 4 && + if (Zeny > 9999 && countitem(915) > 4 && countitem(713) > 4 && countitem(1002) > 4 && countitem(953) > 4 && countitem(507) > 4 && countitem(919) > 4 && countitem(715) > 4 && countitem(913) > 4 && countitem(904) > 4 && countitem(942) > 4 && countitem(528) > 4 && countitem(914) > 4 && countitem(705) > 4 && countitem(916) > 4 && countitem(917) > 4 && countitem(908) > 4 && countitem(945) > 4) { mes "[Mr. Smith]"; mes "Ummm...let's see..."; - set zeny,zeny-10000; + set Zeny, Zeny-10000; delitem 915,5; //Chrysalis delitem 713,5; //Empty_Bottle delitem 1002,5; //Iron_Ore @@ -976,7 +974,7 @@ S_CheckItems: if (Zeny > 9999 && countitem(getarg(0)) >= getarg(1) && countitem(getarg(2)) >= getarg(3) && countitem(getarg(4)) >= getarg(5) && countitem(getarg(6)) >= getarg(7)) { mes "[Mr. Smith]"; mes "Okay, we've got the application fee, ^FF000010,000 zeny^000000, "+getarg(1)+" "+getitemname(getarg(0))+", "+getarg(3)+" "+getitemname(getarg(2))+", "+getarg(5)+" "+getitemname(getarg(4))+" and "+getarg(7)+" "+getitemname(getarg(6))+"..."; - set zeny,zeny-10000; + set Zeny, Zeny-10000; delitem getarg(0),getarg(1); delitem getarg(2),getarg(3); delitem getarg(4),getarg(5); @@ -1011,7 +1009,7 @@ S_CheckItems: close; } -cmd_fild09,106,195,0 script Warp#1 45,1,1,{ +cmd_fild09,106,195,0 script Warp#1 WARPNPC,1,1,{ OnTouch: mes "[???]"; mes "Who's there?!"; @@ -1081,7 +1079,7 @@ OnTouch: } } -cmd_fild09,335,143,0 script Warp#2 45,1,1,{ +cmd_fild09,335,143,0 script Warp#2 WARPNPC,1,1,{ OnTouch: mes "[???]"; mes "Who's there?!"; @@ -1151,7 +1149,7 @@ OnTouch: } } -cmd_fild04,304,180,0 script Warp#3 45,1,1,{ +cmd_fild04,304,180,0 script Warp#3 WARPNPC,1,1,{ OnTouch: mes "[???]"; mes "Who's there?!"; @@ -1221,7 +1219,7 @@ OnTouch: } } -in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{ +in_rogue,272,135,1 script Hermanthorn Jr#rg 4_M_03,{ if (ROGUE_Q == 8) { mes "[HermanthornJr.]"; mes "I see..."; @@ -1271,7 +1269,7 @@ in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{ } } -in_rogue,270,130,0 script he_to_rogue#rg 45,1,1,{ +in_rogue,270,130,0 script he_to_rogue#rg WARPNPC,1,1,{ OnTouch: mes "^3355FFThe door is locked. You'll need to enter the four number combination to open it.^000000"; next; @@ -1384,7 +1382,7 @@ OnMyMobDead: end; } -in_rogue,9,389,0 script oneway_to_gu 45,1,1,{ +in_rogue,9,389,0 script oneway_to_gu WARPNPC,1,1,{ OnTouch: donpcevent "gen_ro#4::OnDisable"; set ROGUE_Q,17; @@ -1392,7 +1390,7 @@ OnTouch: end; } -in_rogue,244,39,1 script Aragham Junior#rg 99,{ +in_rogue,244,39,1 script Aragham Junior#rg 4W_M_03,{ if (ROGUE_Q == 9) { mes "[Aragham Jr.]"; mes "Oh, you must be"; @@ -1478,7 +1476,7 @@ in_rogue,244,39,1 script Aragham Junior#rg 99,{ } } -in_rogue,160,34,1 script Hollgrehenn junior#rg 85,{ +in_rogue,160,34,1 script Hollgrehenn junior#rg 4_M_03,{ if (ROGUE_Q == 11) { mes "[Hollgrehenn Jr.]"; mes "Huh..."; @@ -1564,7 +1562,7 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 85,{ } } -in_rogue,177,109,1 script Antonio junior#rg 88,{ +in_rogue,177,109,1 script Antonio junior#rg 4_M_ORIENT01,{ if (ROGUE_Q == 10) { mes "[Antonio Jr.]"; mes "You're from"; @@ -1649,7 +1647,7 @@ in_rogue,177,109,1 script Antonio junior#rg 88,{ } } -in_rogue,370,320,0 script quest_out 45,1,1,{ +in_rogue,370,320,0 script quest_out WARPNPC,1,1,{ OnTouch: set ROGUE_Q,16; warp "in_rogue",378,113; @@ -1990,7 +1988,7 @@ OnInit: end; } -in_rogue,399,286,1 script switch#rogreset 88,{ +in_rogue,399,286,1 script switch#rogreset 4_M_ORIENT01,{ mes "^F08080Tah dah~"; mes "Monsters for the"; mes "Rogue Job Change"; @@ -2012,19 +2010,20 @@ in_rogue,399,286,1 script switch#rogreset 88,{ close; } -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= 1.1 fixed 3 wrong questions, added missing lines [Lupus] //= 1.3 Baby Class Support + 40/50 JobLevel Item fix [Lupus] //= 1.5 Fixed possible EXP abuse [Lupus] //= 1.6 Added a func which prevent advanced classes passing -//= 2nd Job Quests again. It also guides adv classes where -//= to go. [Lupus] +//= 2nd Job Quests again. It also guides adv classes where +//= to go. [Lupus] //= 2.0 Changed numbers to constants. [Vicious] //= 2.1 Removed Duplicates [Silent] //= 2.2 Merged JFunc [Lupus] //= 2.3 Added a possibility for players doing Meginjyard quest -//= to enter Rogue guild as there's a NPC inside [SinSloth] +//= to enter Rogue guild as there's a NPC inside [SinSloth] //= 2.3a fixed test4 person interaction, let BABY thieves pass -//= the test, too [Lupus] +//= the test, too [Lupus] +//============================================================ diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index 1e188778e..4f93ba7db 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -4,14 +4,14 @@ //= jAthena (0.9) - I guess //= Unknown Translator (1.0) //= Darkchild (1.2) -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.8 -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Sage classes -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 2.1 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_BlockHigh" +//= No longer uses function "F_BlockHigh" //= 2.2 Small bug fix (== -> !=) thanks to Saithis. [L0ne_W0lf] //= 2.2b ANotehr smaLL bugfix, pointed out by Cara. [L0ne_W0lf] //= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] @@ -19,15 +19,15 @@ //= 2.4a Deleted unused variables. [Samuray22] //= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf] //= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22] -// -Changed an incorrect "!=" to "==". (bugreport:1572) -// -And Small Typo Error +//= -Changed an incorrect "!=" to "==". (bugreport:1572) +//= -And Small Typo Error //= 2.6 Fixed Kayron Grik cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm] //= 2.6a Fixed a Little Bug with Whispers Summoned in the Last Test. (bugreport:2253) [Samuray22] //= 2.7 Added Quest Log commands. [Kisuka] //= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf] -//============================================================ +//============================================================ -yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ +yuno_in02,38,61,5 script Dean of the Academy#sa 2_M_SAGE_OLD,{ cutin "job_sage_kayron",2; mes "[Kayron Grik]"; if (Upper == 1) { @@ -193,7 +193,7 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ end; } -yuno_in03,154,35,4 script Staff of the Academy#a 742,{ +yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "[Metheus Sylphe]"; if (Upper == 1) { mes "Welcome to the"; @@ -343,7 +343,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ next; if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) { if (Zeny > 69999) { - set zeny,zeny-70000; + set Zeny, Zeny-70000; mes "[Metheus Sylphe]"; mes "Thank you, your application has been accepted."; mes "Next, you will take an entrance test."; @@ -515,7 +515,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ next; } else if (Zeny > 69999) { - set zeny,zeny-70000; + set Zeny, Zeny-70000; mes "[Metheus Sylphe]"; mes "Well done. Let me proceed with your application request."; set SAGE_Q,4; @@ -545,7 +545,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ if (Zeny > 29999) { for (set .@i, 0; .@i < .@size ; set .@i, .@i+1) delitem .@item[.@i], .@count[.@i]; - set zeny,zeny-30000; + set Zeny, Zeny-30000; mes "[Metheus Sylphe]"; mes "Well done. Let me proceed with your application request."; set .@SAGE_Q_T,SAGE_Q; @@ -634,7 +634,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ } } -yuno_in03,105,177,5 script Written Test Professor#s 754,{ +yuno_in03,105,177,5 script Written Test Professor#s 4_M_SAGE_A,{ mes "[Claytos Verdo]"; if (BaseJob != Job_Mage) { if (BaseJob == Job_Sage) { @@ -1054,7 +1054,7 @@ L_AskQuestions: } //Practical Examination Professer -yuno_in03,169,180,3 script Practical Examination P 755,{ +yuno_in03,169,180,3 script Practical Examination P 4_M_SAGE_C,{ mes "[Hermes Tris]"; if (BaseJob != Job_Mage) { if (BaseJob == Job_Sage) { @@ -1255,7 +1255,7 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ } } -yuno_in03,62,176,2 script History Professor#sa 109,{ +yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "[Saphien Layless]"; if (BaseJob != Job_Mage) { if (BaseJob == Job_Sage) { @@ -1696,7 +1696,7 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ } } -yuno_in03,32,102,1 script Biology Professor#sa 755,{ +yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "[Lucius Celsus]"; if (BaseJob != Job_Mage) { if (BaseJob == Job_Sage) { @@ -2123,7 +2123,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ } } -yuno_in03,244,31,3 script Physics Professor#sa 120,{ +yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "[Aebecee George]"; if (BaseJob != Job_Mage) { if (BaseJob == Job_Sage) { @@ -2542,7 +2542,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{ } } -job_sage,50,165,4 script Test Helper#talk 700,{ +job_sage,50,165,4 script Test Helper#talk 8_F_GIRL,{ mes "[Test Helper]"; mes "Welcome to the Sage practical examination hall."; mes "If you wish to take the test right now, please enter the waiting room."; @@ -2557,7 +2557,7 @@ job_sage,50,165,4 script Test Helper#talk 700,{ close; } -job_sage,50,165,4 script Waiting Room#sg 700,{ +job_sage,50,165,4 script Waiting Room#sg 8_F_GIRL,{ end; OnInit: @@ -2577,7 +2577,7 @@ OnEnable: end; } -- script Arena#1 66,{ +- script Arena#1 1_F_01,{ OnInit: disablenpc "Arena#1"; end; @@ -2891,9 +2891,9 @@ OnTimer9000: end; } -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= Script mostly based on translated jA script //= Written test questions/answers weren't translated 100% corectly //= So a lot of those are based upon mRO site and my own info |