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-rw-r--r--npc/jobs/2-2/monk.txt78
1 files changed, 39 insertions, 39 deletions
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt
index 125c01034..90fccf68c 100644
--- a/npc/jobs/2-2/monk.txt
+++ b/npc/jobs/2-2/monk.txt
@@ -1,24 +1,22 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Monk Job Quest
//===== By: ==================================================
//= Dino9021, Edited / Translated by Celest
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 2.5
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Monk classes
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 2.2 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_BlockHigh"
+//= No longer uses function "F_BlockHigh"
//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.3a Deleted unused variables. [Samuray22]
//= 2.4 Added Quest Log commands. [Kisuka]
//= 2.5 Removed the need for use of 'goto.' [L0ne_W0lf]
-//============================================================
+//============================================================
-prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
+prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{
if (Upper == 1) {
mes "[Tohobu]";
mes "Hmm? What business do you have here?";
@@ -323,7 +321,7 @@ OnTouch:
end;
}
-monk_in,99,58,1 script Sensei Moohae#mk 60,{
+monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Greetings, you seem to be on a pure path.";
mes "Come in, come in, what can I do for you today?";
@@ -397,13 +395,13 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
next;
mes "[Sensei Moohae]";
switch (.@items[6]) {
- case 3: mes "Why the face? This is a test of your abilities."; break;
- case 4: mes "What's wrong? This is a test of your abilities."; break;
- case 5: mes "You do understand don't you? This is a test of your abilities."; break;
- case 6: mes "Don't look at me like that. This is a test of your abilities."; break;
- case 7: mes "You don't seem concerned, this is a test of your abilities You should take this seriously."; break;
- case 8: mes "It is a test of your abilities so make sure you acquire these on your own."; break;
- case 9: mes "Don't be concerned, I believe you can do it. This is only to test your abilities."; break;
+ case 3: mes "Why the face? This is a test of your abilities."; break;
+ case 4: mes "What's wrong? This is a test of your abilities."; break;
+ case 5: mes "You do understand don't you? This is a test of your abilities."; break;
+ case 6: mes "Don't look at me like that. This is a test of your abilities."; break;
+ case 7: mes "You don't seem concerned, this is a test of your abilities You should take this seriously."; break;
+ case 8: mes "It is a test of your abilities so make sure you acquire these on your own."; break;
+ case 9: mes "Don't be concerned, I believe you can do it. This is only to test your abilities."; break;
}
next;
mes "[Sensei Moohae]";
@@ -903,7 +901,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
}
}
-prt_monk,251,255,1 script Touha#mk 79,{
+prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{
if (MONK_Q >= 10 && MONK_Q < 14) {
if (MONK_Q == 10) {
mes "[Touha]";
@@ -1682,7 +1680,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
}
}
-prt_monk,57,179,1 script Boohae#mk 110,{
+prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{
if (MONK_Q == 14 && BaseJob == Job_Acolyte) {
mes "[Boohae]";
mes "...";
@@ -1848,7 +1846,7 @@ prt_monk,57,179,1 script Boohae#mk 110,{
}
}
-prt_monk,199,169,3 script Door Keeper#mk 746,{
+prt_monk,199,169,3 script Door Keeper#mk 4_F_MONK,{
mes "[Keeper Chorip]";
mes "....this place is for those";
mes " in testing for becoming a monk.";
@@ -1881,7 +1879,7 @@ prt_monk,199,169,3 script Door Keeper#mk 746,{
}
}
-monk_test,329,61,3 script Bashu#mk 753,{
+monk_test,329,61,3 script Bashu#mk 4_M_MONK,{
if (MONK_Q > 14 && MONK_Q < 25) {
if (MONK_Q == 15) {
mes "[Bashu]";
@@ -1932,7 +1930,7 @@ monk_test,329,61,3 script Bashu#mk 753,{
}
}
-monk_test,386,388,4 script Apprentice Monk#mk 110,{
+monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{
mes "[Monk Apprentice]";
mes "W... welcome!";
mes "Th... this place is for testing the tolerance of monk candidates!";
@@ -1967,7 +1965,7 @@ monk_test,386,388,4 script Apprentice Monk#mk 110,{
close;
}
-monk_test,387,350,0 script Supervisor#race_monk 45,2,2,{
+monk_test,387,350,0 script Supervisor#race_monk WARPNPC,2,2,{
OnTouch:
if (MONK_Q >= 15 && MONK_Q <= 23) {
set MONK_Q,MONK_Q+1;
@@ -2025,7 +2023,7 @@ monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 -1,1,0
monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1
monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1
-job_monk,225,180,1 script Hyunmoo#mk 89,{
+job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) {
mes "[Hyunmoo]";
mes "You didn't bring enough mushrooms... go get some more.";
@@ -2117,7 +2115,7 @@ job_monk,225,180,1 script Hyunmoo#mk 89,{
}
}
-prt_monk,225,180,1 script Hyunmoo#mk2 89,{
+prt_monk,225,180,1 script Hyunmoo#mk2 4_M_ORIENT02,{
if (MONK_Q < 25) {
mes "[Hyunmoo]";
mes "As I see vegetables growing, I feel myself growing within.";
@@ -2158,7 +2156,7 @@ prt_monk,225,180,1 script Hyunmoo#mk2 89,{
}
}
-monk_test,319,139,1 script Tomoon#mk 52,{
+monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{
if (MONK_Q == 25) {
mes "[Tomoon]";
mes "Welcome young one.";
@@ -2229,7 +2227,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{
}
}
-monk_test,82,85,1 script Proctor#mk 95,{
+monk_test,82,85,1 script Proctor#mk 4_F_SISTER,{
mes "[Proctor]";
mes "So, are you ready to undergo the spiritual training?";
next;
@@ -2321,7 +2319,7 @@ OnDisable:
end;
}
-monk_test,166,278,0 script exit_monk#1 45,1,1,{
+monk_test,166,278,0 script exit_monk#1 WARPNPC,1,1,{
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
@@ -2336,7 +2334,7 @@ OnTouch:
end;
}
-monk_test,88,91,1 script Proctor#mk2 52,{
+monk_test,88,91,1 script Proctor#mk2 1_M_HOF,{
mes "[Proctor]";
mes "So, are you ready to undergo this spiritual training?";
next;
@@ -2428,7 +2426,7 @@ OnDisable:
end;
}
-monk_test,166,178,0 script exit_monk#2 45,1,1,{
+monk_test,166,178,0 script exit_monk#2 WARPNPC,1,1,{
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
@@ -2443,7 +2441,7 @@ OnTouch:
end;
}
-monk_test,95,85,1 script Proctor#btl#3 79,{
+monk_test,95,85,1 script Proctor#btl#3 1_F_PRIEST,{
mes "[Proctor]";
mes "So, are you ready to undergo this spiritual training?";
next;
@@ -2535,7 +2533,7 @@ OnDisable:
end;
}
-monk_test,270,278,0 script exit_monk#3 45,1,1,{
+monk_test,270,278,0 script exit_monk#3 WARPNPC,1,1,{
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
@@ -2577,7 +2575,7 @@ OnEnable:
end;
}
-monk_test,137,338,1 script switchreset#monkmonk 79,{
+monk_test,137,338,1 script switchreset#monkmonk 1_F_PRIEST,{
mes "Grrrr...";
mes "All monsters in the monk job chance place have been reset.";
mes "Timer's activated.";
@@ -2600,25 +2598,27 @@ monk_test,137,338,1 script switchreset#monkmonk 79,{
close;
}
-//============================================================
+//============================================================
// Monsters of Mushroom Collecting
-//============================================================
+//============================================================
job_monk,0,0,0,0 monster Thief Mushroom 1182,70,0,0,0
job_monk,0,0,0,0 monster Thief Bug Larva 1051,20,0,0,0
-//============================================================
+//============================================================
// Old changelog
-//============================================================
+//============================================================
//= 1.1 Fixed missing '";'. Now it's loading fine [Lupus]
//= 1.1+ Edited/Translated 5% [Celest]
//= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus]
//= 1.3 Added Baby Class Support [Lupus]
//= 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor]
+//= 2nd Job Quests again. It also guides adv classes where
+//= to go. [Lupus]
+//= 1.7 Fixed warps19/20 [Yor]
//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus]
//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris]
//= 1.9b Fixed another bug in Fuhai. [Zephiris]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
+//============================================================