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diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt
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--- a/npc/jobs/2-2/monk.txt
+++ b/npc/jobs/2-2/monk.txt
@@ -1,1926 +1,1926 @@
-//===== eAthena Script =======================================
-//= Monk Job Quest
-//===== By: ==================================================
-//= Dino9021, Edited / Translated by Celest
-//===== Current Version: =====================================
-//= 2.1
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= Monk Job Quests for Athena 2004.12.30
-//===== Additional Comments: =================================
-//= 1.1 Fixed missing '";'. Now it's loading fine [Lupus]
-//= 1.1+ Edited/Translated 5% [Celest]
-//= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus]
-//= 1.3 Added Baby Class Support [Lupus]
-//= 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor]
-//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus]
-//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris]
-//= 1.9b Fixed another bug in Fuhai. [Zephiris]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.1 Removed Duplicates [Silent]
-//============================================================
-
-
-prt_monk.gat,55,249,4 script Tohobu the Guarding Monk 139,0,5,{
- mes "[Tohobu]";
- mes "Who are you?!";
- mes "How dare you enter this holy training place without my permission!!";
- next;
- mes "[Tohobu]";
- mes "Get Out!!";
- close;
-}
-prt_monk.gat,59,247,4 script Master 120,{
- callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_Champion,"Champion","Tohobu";
-
- if(MONK_Q == 1 ) goto Part1;
- if(MONK_Q == 2 ) goto Part2;
- if(MONK_Q > 2 ) goto Part3;
- if(BaseJob == Job_Monk) goto IsMonk;
- goto L_START;
-
-IsMonk:
- mes "[Tohobu]";
- mes "Your presence is not really desired at the ^00FF00St. Capitolina Abbey^000000.";
- mes "However, since you are here, please do not disturb the Monks in training,";
- mes "Even if you are a Monk!";
- close;
-
-L_START:
- mes "[Tohobu]";
- mes "Hmmm...? What do you want from me?";
- mes "Before entering the Training Area,";
- mes "You shall have to first tell me your Name, Base Level and Job Level.";
- next;
- mes "[Tohobu]";
- mes "Come! What is your name?";
- next;
- menu "Ignore him.",-,"Tell him.",L_MENU_1;
-
- mes "[Tohobu]";
- mes "You are so impolite! Get out!";
- warp "prt_fild03.gat",357,256;
- end;
-L_MENU_1:
- mes "[Tohobu]";
- mes "So... Your name is " + strcharinfo(0) + " Right?";
- mes "...I believe it is pronounced that way.";
- mes "Let's see... Job Level is " + JobLevel;
- next;
- mes "[Tohobu]";
- mes "Okay! Why have you come to see me, " + strcharinfo(0) + " ?";
- next;
- menu "I'd like to see how Monks train themselves.",L_MENU_1_0,"I want to be a Monk.",L_MENU_1_1,"I'd like to rest here.",L_MENU_1_2;
-
- L_MENU_1_0:
- mes "[Tohobu]";
- mes "Oh! I see.";
- mes "Okay, I hope you'll learn something from our training,";
- mes "Perhaps it might aid you in becoming a worthy Monk.";
- set MONK_Q, 1;
- close;
-
- L_MENU_1_1:
- if(BaseJob != Job_Acolyte) goto IsNot4;
- if(JobLevel >= 40 ) goto SkillPointChk;
- mes "[Tohobu]";
- mes "Your Job Level is not high enough to be a Monk.";
- mes "Come back when your Job Level is at least 40.";
- next;
- mes "[Tohobu]";
- mes "No need to be hasty, there is so much to learn in this world,";
- mes "Come back when you have met the requirements... Haha!";
- close;
-
- SkillPointChk:
- if(SkillPoint == 0) goto L_GO;
- mes "[Tohobu]";
- mes "Well... It seems that you have the ability to be a Monk,";
- mes "But I believe there are still skills you have yet to learn.";
- mes "Come back when you have learned all your skills.";
- close;
-
- IsNot4:
- mes "[Tohobu]";
- mes "Oh! Are you kidding?";
- close;
-
- L_GO:
- mes "[Tohobu]";
- mes "Well... Seems you have the ability to be a Monk.";
- mes "Very well then... Go to Wuhai the Elder, He will guide you.";
- // used to determine what item to get at the end
- if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end
- set MONK_Q, 2;
- close;
-
- L_MENU_1_2:
- mes "[Tohobu]";
- mes "Alright, you do look tired from your travels...";
- mes "Perhaps it would be good to rest awhile.";
- mes "Go ahead and rest at the Abbey before leaving!";
- next;
- mes "[Tohobu]";
- mes "Persevering in order to gain more strength is the way of life of the Monks.";
- mes "I hope that seeing our practises will at least bring you some inner peace.";
- close;
-Part1:
- mes "[Tohobu]";
- mes "Well? Have you changed your mind after looking around here?";
- next;
- menu "Nope.",L_MENU_1_0,"I want to be a Monk",L_MENU_1_1,"I need more rest.",L_MENU_1_2;
-
-Part2:
- mes "[Tohobu]";
- mes "Hello there! You should go to Wuhai the Elder. He will guide you.";
- mes "He is in the Monastery Hall, South East from here";
- close;
-
-Part3:
- mes "[Tohobu]";
- mes "Ah, Hello there! How is your training? Surely you're not going to give up?";
- close;
-}
-
-monk_in.gat,99,58,4 script Elder Wuhai 60,{
- //Not sure if this is needed, but hopefully it will prevent bugs [Zephiris]
- if(MONK_Q > 11) set MONK_Q,11;
-
- if(MONK_Q == 2) goto L_START;
- if(MONK_Q == 3) goto Part1;
- if(MONK_Q == 4) goto Part2;
- if(MONK_Q >= 5 && MONK_Q < 10) goto Part3;
- if(MONK_Q >= 10 && countitem(506) > 0) goto Part4;//Items: Green_Potion,
- if(MONK_Q >= 10 && countitem(506) == 0) goto Part5;//Items: Green_Potion,
- if(BaseJob == Job_Monk) goto Part6;
- if(BaseJob == Job_Acolyte) goto Part7;
-
- mes "[Elder Wuhai]";
- mes "May you find God in the Mother Nature!!";
- mes "Welcome traveler, why do you seek me?";
- close;
-
-L_START:
- mes "[Elder Wuhai]";
- mes "Hmmm... You are the youth who wants to be a Monk, right?";
- next;
- menu "Yes.",L_MENU_1,"No.",-;
- mes "[Elder Wuhai]";
- mes "Hmmm...? Aren't you?";
- mes "Maybe I'm getting older, I would've guessed you were.";
- mes "Very well then... You may go, young one.";
- close;
-L_MENU_1:
- mes "[Elder Wuhai]";
- mes "Oh! So young ones these days still remember us Monks...";
- mes "Welcome, my child!";
- next;
- mes "[Elder Wuhai]";
- mes "So you want to be a Monk! I'm glad to hear that!";
- mes "But first, before you can become one, there are a few things you need to know.";
- next;
- mes "[Elder Wuhai]";
- mes "As Monks, we undergo strict training while protecting world peace.";
- next;
- mes "[Elder Wuhai]";
- mes "The strength is for giving aid to the weak in need, and to protect them from harm.";
- next;
- mes "[Elder Wuhai]";
- mes "Last but not least, we control our emotions,";
- mes "More importantly, never be too proud of yourself,";
- mes "or be blinded by success,";
- next;
- mes "[Elder Wuhai]";
- mes "It might be tough, even painful,";
- mes "while undergoing this process.";
- mes "We will test the limits of what you can endure.";
- mes "You can not become a Monk if you can't even bear this.";
- next;
- mes "[Elder Wuhai]";
- mes "OKay, let's start the test to see if you really have the ability to become a Monk.";
- next;
- if(JBLVL == 50) goto IsJOB50;
- mes "[Elder Wuhai]";
- mes "Firstly, here's a small exam to test your will to become one of us.";
- next;
-
- set MONK_Q, 3;
- set JOB_MONK_C,rand(1,6);
-L_Collect:
- if(JOB_MONK_C == 1 ) goto L_Collect1;
- if(JOB_MONK_C == 2 ) goto L_Collect2;
- if(JOB_MONK_C == 3 ) goto L_Collect3;
- if(JOB_MONK_C == 4 ) goto L_Collect4;
- if(JOB_MONK_C == 5 ) goto L_Collect5;
- if(JOB_MONK_C == 6 ) goto L_Collect6;
-
- L_Collect1:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "10 Teeth of Bat";
- mes "5 Bears Footskins";
- mes "20 Poison Spores";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-
- L_Collect2:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "5 Porcupine Quills";
- mes "20 Cobwebs";
- mes "10 Grasshopper's Legs";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-
- L_Collect3:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "30 Stems";
- mes "5 Jellopies";
- mes "10 Worm Peelings";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-
- L_Collect4:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "5 Sticky Mucus";
- mes "10 Earthworm Peelings";
- mes "20 Green Herbs";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-
- L_Collect5:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "20 Yoyo Tails";
- mes "5 Iron Ores";
- mes "3 Blue Herbs";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-
- L_Collect6:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "5 Solid Shells";
- mes "20 Shells";
- mes "5 Zargons";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-L_CollectS:
- next;
- mes "[Elder Wuhai]";
- mes "To test your will, you will have to collect these items by yourself";
- next;
- mes "[Elder Wuhai]";
- mes "Come back to me when you have all of them.";
- mes "Now go, May God's blessings be with you.";
- close;
-
-IsJOB50:
- mes "[Elder Wuhai]";
- mes "Oh, I see that your Job Level is " +JobLevel +" .";
- mes "That could prove your ability.";
- next;
- mes "[Elder Wuhai]";
- mes "Well done!";
- mes "I think God will agree with me.";
- next;
- mes "[Elder Wuhai]";
- mes "Well then.. There is a Monk named Wutao who wants to see you.";
- mes "He is in the Ancestral Graveyard North of here.";
- set MONK_Q, 4;
- close;
-
-Part1:
- if(JOB_MONK_C == 1 && countitem(913) >= 10 && countitem(948) >= 5 && countitem(7033) >= 20) goto L_CollectS2_1;//Items: Tooth_of_Bat, Bear's_Footskin, Poison_Spore,
- if(JOB_MONK_C == 2 && countitem(1027) >= 5 && countitem(1025) >= 20 && countitem(940) >= 10) goto L_CollectS2_2;//Items: Porcupine_Quill, Cobweb, Grasshopper's_Leg,
- if(JOB_MONK_C == 3 && countitem(905) >= 30 && countitem(909) >= 5 && countitem(955) >= 10) goto L_CollectS2_3;//Items: Stem, Jellopy, Worm_Peeling,
- if(JOB_MONK_C == 4 && countitem(938) >= 5 && countitem(1055) >= 10 && countitem(511) >= 20) goto L_CollectS2_4;//Items: Sticky_Mucus, Earthworm_Peeling, Green_Herb,
- if(JOB_MONK_C == 5 && countitem(942) >= 20 && countitem(1002) >= 5 && countitem(510) >= 3) goto L_CollectS2_5;//Items: Yoyo_Tail, Iron_Ore, Blue_Herb,
- if(JOB_MONK_C == 6 && countitem(943) >= 5 && countitem(935) >= 20 && countitem(912) >= 5) goto L_CollectS2_6;//Items: Solid_Shell, Shell, Zargon,
-
- mes "[Elder Wuhai]";
- mes "Hmm... Still not ready yet?";
- mes "Let me tell what you should bring again,";
- mes "Listen carefully!";
- next;
- set @collect_tmp, 1;
- goto L_Collect;
-
- L_CollectS2_1:
- delitem 913, 10;//Items: Tooth_of_Bat,
- delitem 948, 5;//Items: Bear's_Footskin,
- delitem 7033, 20;//Items: Poison_Spore,
- goto L_CollectS2_E;
- L_CollectS2_2:
- delitem 1027, 5;//Items: Porcupine_Quill,
- delitem 1025, 20;//Items: Cobweb,
- delitem 940, 10;//Items: Grasshopper's_Leg,
- goto L_CollectS2_E;
- L_CollectS2_3:
- delitem 7012, 30;//Items: Tough_Scalelike_Stem,
- delitem 909, 5;//Items: Jellopy,
- delitem 955, 10;//Items: Worm_Peeling,
- goto L_CollectS2_E;
- L_CollectS2_4:
- delitem 938, 5;//Items: Sticky_Mucus,
- delitem 1055, 10;//Items: Earthworm_Peeling,
- delitem 511, 20;//Items: Green_Herb,
- goto L_CollectS2_E;
- L_CollectS2_5:
- delitem 942, 20;//Items: Yoyo_Tail,
- delitem 1002, 5;//Items: Iron_Ore,
- delitem 510, 3;//Items: Blue_Herb,
- goto L_CollectS2_E;
- L_CollectS2_6:
- delitem 943, 5;//Items: Solid_Shell,
- delitem 935, 20;//Items: Shell,
- delitem 912, 5;//Items: Zargon,
- goto L_CollectS2_E;
-
- L_CollectS2_E:
- mes "[Elder Wuhai]";
- mes "Oh! You've brought all of them!";
- mes "Well done!";
- mes "Your will to become a Monk is formidable!";
- next;
- mes "[Elder Wuhai]";
- mes "Let's see... there is a Monk named.. Ah... Wutao who wants to see you.";
- mes "He will be in the Ancestral Graveyard North of here.";
- set MONK_Q, 4;
- set JOB_MONK_C, 0;
- close;
-
-Part2:
- mes "[Elder Wuhai]";
- mes "Next should be... Questions regarding your job changing?";
- mes "Go find master Wutao.";
- mes "He will be in the Ancestral Graveyard North of here.";
- close;
-Part3:
- mes "[Elder Wuhai]";
- mes "Hmm? You're still taking the test...?";
- mes "Try to do your best then!";
- close;
-Part4:
- mes "[Elder Wuhai]";
- mes "What? You didn't drink the Magic Potion yet?";
- mes "Then... Hurry up and finish the Green-ish potion!";
- mes "Otherwise, you will never be able to achieve the spiritual energy level of Monks!";
- set MONK_Q, 11;
- close;
-Part5:
- mes "[Elder Wuhai]";
- mes "We have done all the steps... Your blood, your mind, your soul...";
- mes "All are prepared for you to become a Monk.";
- mes "Even your spiritual energy has increased after drinking the Magic Potion.";
- next;
- mes "[Elder Wuhai]";
- mes "Good... you must now be sworn in by an oath.";
- mes "Afterwards, the job changing will be complete.";
- next;
- mes "[Elder Wuhai]";
- mes "Are you willing to dedicate the rest of your life to serving God?";
- next;
- menu "Yes.",L_MONK_Q_2,"No.",-;
-
- mes "[Elder Wuhai]";
- mes "......What?......";
- mes "Aren't you ready to become a Monk?";
- mes "Perhaps you want to run around a bit more,";
- mes "and shed some more sweat to become more prepared?";
- next;
- mes "[Elder Wuhai]";
- mes "Consider this carefully before coming back!";
- mes "I do not want to make you a bad Monk.";
- close;
-L_MONK_Q_2:
- mes "[Elder Wuhai]";
- mes "Will you use the powers given to you for your own good?";
- next;
- menu "Yes.",-,"No.",L_MONK_Q_3;
-
- mes "[Elder Wuhai]";
- mes "...NO NO NO NO NO!! Our training is not for any self benefits!";
- mes "How could one who protects world peace abuse this advantage for their own selfish means?!";
- next;
- mes "[Elder Wuhai]";
- mes "Go and think over the true purpose of a Monk.";
- mes "Thoughts like that will only make you greedier for power!";
- mes "The corruption of your soul will only lead to loss of your ability.";
- close;
-
-L_MONK_Q_3:
- mes "[Elder Wuhai]";
- mes "When judging those who have opposed the will of God,";
- mes "Will you hesitate in punishing them?";
- next;
- menu "No.",L_MONK_Q_4,"Yes.",-;
-
- mes "[Elder Wuhai]";
- mes "What do you think Monks are?";
- mes "No matter who they are,";
- mes "People who harm the weak are like trash!";
- mes "They do not have the right to live on this world!";
- next;
- mes "[Elder Wuhai]";
- mes "Perhaps you should go to people who deny morals in this world,";
- mes "Come back again when you have a sense of justice.";
- mes "Then you will know what to do.";
- close;
-
-L_MONK_Q_4:
- mes "[Elder Wuhai]";
- mes "Will you help to eradicate those who oppose God,";
- mes "And to sacrifice yourself for the better of others?";
- next;
- menu "Yes",L_MONK_Q_5,"No",-;
-
- mes "[Elder Wuhai]";
- mes "Oh...nonononono....";
- mes "If sacrificing oneself would be beneficial to your peers,";
- mes "and more enemies can be vanquished,";
- mes "then that would be a great and worthy thing to do!";
- next;
- mes "[Elder Wuhai]";
- mes "What does Sacrifice mean? Come back when you've figured it out.";
- mes "Ah.. Sacrifice can be so simple, yet so difficult!";
- close;
-
-L_MONK_Q_5:
- mes "[Elder Wuhai]";
- mes "Will you train monsters behind you to help others in battle?";
- next;
- menu "Yes",-,"No",L_MONK_Q_6;
-
- mes "[Elder Wuhai]";
- // he's not making any sense =P [Unknown]
- // I've reworded this to what I think it probably correct. [Zephiris]
- mes "That is not right! Training mobs around does not serve the benefit of everyone!";
- mes "Instead it is a selfish act that violates the rights of others!";
- next;
- mes "[Elder Wuhai]";
- mes "Even when you've learned the skill 'Steel Body'";
- mes "It is only meant to be used in emergency, or when you meet a strong adversary.";
- mes "But not in such a situation!";
- next;
- mes "[Elder Wuhai]";
- mes "It might feel like you're helping them,";
- mes "but you are only commiting acts of unjust!";
- mes "What is the true way of a Monk?";
- mes "Come back when you have thought it over.";
- close;
-
-L_MONK_Q_6:
- mes "[Elder Wuhai]";
- // mes "Will you spam?";
- // "will you spam" is just so... un-monkly. ^^;
- mes "In villages or wilderness, will you say the same lines repeatedly?";
- next;
- menu "Yes",-,"No",L_MONK_Q_7;
-
- mes "[Elder Wuhai]";
- mes "No! If you do so, then not just Monks, but even the common people";
- mes "will be disturbed and pay no attention to you!";
- next;
- mes "[Elder Wuhai]";
- mes "It is the same even if you only wanted to spread the words of God.";
- mes "Think of your behavior. What's right and wrong?";
- next;
- mes "[Elder Wuhai]";
- mes "I would rather test you again, but I'll let you go this time.";
- mes "Think carefully about this before returning!";
- close;
-L_MONK_Q_7:
- mes "[Elder Wuhai]";
- mes "Do you feel as if you're a messenger of God, and are willing to die for God?";
- next;
- menu "Yes",L_MONK_Q_8,"No",-;
-
- mes "[Elder Wuhai]";
- mes "You cannot be a Monk with this kind of will!";
- mes "As it's said, Death is only temporary. If we have to give our lives";
- mes "to protect world peace, it would at least be a meaningful action!";
- next;
- mes "[Elder Wuhai]";
- mes "Those who oppose God will be condemned while those who listen to God will live.";
- mes "What is life and death to you?";
- mes "Ponder that well.";
- close;
-
-L_MONK_Q_8:
- mes "[Elder Wuhai]";
- mes "Lastly, make an oath to swear you will keep to what you have already sworn.";
- next;
- menu "I swear.",L_MONK_Q_9,"I refuse.",-;
-
- mes "[Elder Wuhai]";
- mes "......";
- next;
- mes "[Elder Wuhai]";
- mes "It seems like... you don't have enough training...";
- mes "I can't let you become a Monk.";
- next;
- mes "[Elder Wuhai]";
- mes "It is better for you to train more.";
- mes "Come back when you ready.";
- next;
- mes "[Elder Wuhai]";
- mes "May God be with you.";
- close;
-
-L_MONK_Q_9:
- mes "[Elder Wuhai]";
- mes "Well then, we have completed the oaths.";
- if (sex == 0) mes "Gather closer now, you are already my sister!";
- if (sex == 1) mes "Gather closer now, you are already my brother!";
- next;
- mes "[Elder Wuhai]";
- mes "Your promise has been transmited to all Monks through our hearts.";
- next;
- mes "[Elder Wuhai]";
- mes "Now, let us begin the ceremony!";
- next;
- mes "[Elder Wuhai]";
- mes "I will acupuncture your 365 acupuncture points and open your 1129 arteries and veins";
- next;
- mes "[Elder Wuhai]";
- mes "Ahhhhhhhhh......";
- next;
- mes "[Elder Wuhai]";
- mes "Wuuu... Huuuuuu";
- next;
- mes "- He takes a deeply breath -";
- next;
- mes "- The acupuncture begins... -";
- next;
- mes "[Elder Wuhai]";
- mes "Ahhhh--- Dadadadadada!!!";
- next;
- mes "[Elder Wuhai]";
- mes "DaBaDaBaDadadadaKaBonTatatata!!!";
- next;
- mes "[Elder Wuhai]";
- mes "Ahhhh--- Dadadadadada!!!";
- next;
- mes "[Elder Wuhai]";
- mes "WaLaChuOhhhhhhh!!!";
- next;
- mes "[Elder Wuhai]";
- mes "Wuuu... Huuuuuu";
- next;
- mes "[Elder Wuhai]";
- mes "WowHoooo... It is done! You are now a Monk!";
-
- setoption 0;
- callfunc "Job_Change",Job_Monk;
- next;
- mes "[Elder Wuhai]";
- mes "(Cough!) (Cough!)";
- next;
- mes "[Elder Wuhai]";
- mes "Am I that old...? I feel so tired... (-sigh-)";
- mes "I could have scaled mountains after this before.";
- next;
- mes "[Elder Wuhai]";
- mes "Very well... You are now a Monk...";
- mes "Welcome to the brotherhood.";
- next;
- mes "[Elder Wuhai]";
- mes "But never forget your promise.";
- next;
- mes "[Elder Wuhai]";
- mes "Keep it in your mind, and train yourself.";
- next;
- mes "[Elder Wuhai]";
- mes "Now go...";
- mes "Here is a gift from us to congratulate you.";
- if(JBLVL < 50) getitem 1801, 1;//Items: Waghnakh,
- if(JBLVL == 50) getitem 1804, 1;//Items: Knuckle_Duster_,
- callfunc "F_ClearJobVar";
- close;
-Part6:
- mes "[Elder Wuhai]";
- mes "May you find God in Mother Nature!";
- mes "Welcome young one! What can I do for you?";
- next;
- mes "[Elder Wuhai]";
- mes "Is everything alright?";
- mes "How is your training?";
- next;
- mes "[Elder Wuhai]";
- mes "If you don't have a strong body, you may not be able to help people when they need you.";
- mes "If your will is weak, the Evil in this world will lead you down a dark path.";
- next;
- mes "[Elder Wuhai]";
- mes "Never forget it! You are one who protects the weak as well as world peace!";
- mes "You should always be aware of Evil around you. Don't let it lead you away from the Light!";
- close;
-
-Part7:
- mes "[Elder Wuhai]";
- mes "May you find God in Mother Nature!";
- mes "Welcome youung one! What can I do for you?";
- next;
- mes "[Elder Wuhai]";
- mes "Oh! You are an Acolyte....";
- mes "If you want to pray, go to the Prontera Sanctuary!";
- mes "This is the Monk training area, not a place for you to pray.";
- mes "Go and find other places to stay if you are not willing to be a Monk.";
- close;
-}
-
-prt_monk.gat,251,255,4 script Wutao 79,{
- if(MONK_Q == 4 ) goto L_START;
- if(MONK_Q == 5 ) goto Part1;
- if(MONK_Q == 6 ) goto Part2;
- if(MONK_Q > 6 ) goto Part3;
-
- mes "[Wutao]";
- mes "We are Monks!";
- mes "We have unlimited power!";
- mes "We have unlimited wisdom!";
- mes "We use our power and wisdom to protect world peace!";
- next;
- mes "[Wutao]";
- mes "So...";
- mes "Are you my enemy?";
- mes "You block my path!!!!";
- next;
- mes "[Wutao]";
- mes "If someone blocks me, I'll fight!!";
- mes "TaAhhhhhh!!!";
- next;
- mes "[Wutao]";
- mes "HuHaaaaaaaa!!!";
- next;
- mes "[Wutao]";
- mes "If you are not my enemy, then be on your way.";
- close;
-
-L_START:
- mes "[Wutao]";
- mes "What can I do for you?";
- mes "Do you want to talk about God?";
- next;
- mes "[Wutao]";
- mes "Oh! you are proceeding with the Monk Training!";
- mes "The spirit you have is like that of a Monk.";
- next;
- mes "[Wutao]";
- mes "It seems your arteries and veins have begun to strengthen.";
- mes "You must be the one coming from Elder Wuhai, right?";
- mes "Very well...";
- next;
- mes "[Wutao]";
- mes "Let me inform you about the spirits of Monks and some simple rules that Monks should obey.";
- mes "After, I'll help you strengthen your mental state to make your body ready for the next test.";
- next;
- mes "[Wutao]";
- mes "Now, remember exactly what I say and repeat it back to me.";
- mes "Clear your mind... Are you ready?";
- next;
- menu "Yes",L_MENU_1,"No",-;
- mes "[Wutao]";
- mes "Then come back when you are ready!";
- close;
-L_MENU_1:
- mes "[Wutao]";
- mes "Alright, let's begin.";
- next;
- set @JOB_MONK_C2, rand(1,3);
-L_Again:
- if(@JOB_MONK_C2 == 0) set @JOB_MONK_C2, rand(1,3);
- if(@JOB_MONK_C2 == 2) goto L_ROOT_2;
- if(@JOB_MONK_C2 == 3) goto L_ROOT_3;
-
- set @monk_str0$,"Supported by dragon and phoenix,";
- set @monk_str1$,"So flies he westward.";
- set @monk_str2$,"But the phoenix shall fall to the earth.";
- set @monk_str3$,"And the dragon shall soar to the sky;";
- set @monk_str4$,"There shall be successes and failures,";
- set @monk_str5$,"For such is the eternal law.";
- set @monk_str6$,"See that ye act when occasion offers,";
- set @monk_str7$,"Lest ye descend to the Nine Golden Springs.'";
- goto L_MES;
- L_ROOT_2:
- set @monk_str0$,"He boasted not a handsome face,";
- set @monk_str1$,"Nor was his body blessed with grace.";
- set @monk_str2$,"His words streamed like a waterfall,";
- set @monk_str3$,"He read a book and knew it all.";
- set @monk_str4$,"Shu's glories could he well rehearse,";
- set @monk_str5$,"His lore embraced the universe.";
- set @monk_str6$,"Or text or note of scholiast";
- set @monk_str7$,"Once read, his memory held fast.";
- goto L_MES;
- L_ROOT_3:
- set @monk_str0$,"Seek ye a noble one? Then take ye the way of Jieliang,";
- set @monk_str1$,"Watch ye how all people revere Guan Yu,";
- set @monk_str2$,"Each excelling others to honor him,";
- set @monk_str3$,"Him, one of the three brothers of the Peach Garden Oath,";
- set @monk_str4$,"Who have won sacrifices, as emperor and king.";
- set @monk_str5$,"Incomparable their aura spreads through the world;";
- set @monk_str6$,"They are resplendent as the great lights of the firmament;";
- set @monk_str7$,"Temples to our Lord Guan Yu abound, no village lacks one,";
- set @monk_str8$,"Their venerable trees at sundown are the resting places for birds.";
-
-L_MES:
- mes "[Wutao]";
- mes "Listen carefully!";
- next;
- mes "[Wutao]";
- mes @monk_str0$;
- next;
- mes "[Wutao]";
- mes @monk_str1$;
- next;
- mes "[Wutao]";
- mes @monk_str2$;
- next;
- mes "[Wutao]";
- mes @monk_str3$;
- next;
- mes "[Wutao]";
- mes @monk_str4$;
- next;
- mes "[Wutao]";
- mes @monk_str5$;
- next;
- mes "[Wutao]";
- mes @monk_str6$;
- next;
- mes "[Wutao]";
- mes @monk_str7$;
- if(@JOB_MONK_C2 < 3) goto L_MES_1;
- next;
- mes "[Wutao]";
- mes @monk_str8$;
-
-L_MES_1:
- next;
- mes "[Wutao]";
- mes "Now " + strcharinfo(0) + ", it's your turn.";
- next;
- set @mnk_score, 0;
- if(@JOB_MONK_C2 == 2) goto L_MONK_Q2_1;
- if(@JOB_MONK_C2 == 3) goto L_MONK_Q3_1;
-
-L_MONK_Q1_1:
-
- menu "And the dragon shall soar to the sky;",L_MONK_Q1_2,
- "But the phoenix shall fall to the earth.",L_MONK_Q1_2,
- "For such is the eternal law.",L_MONK_Q1_2,
- "See that ye act when occasion offers,",L_MONK_Q1_2,
- "There shall be successes and failures,",L_MONK_Q1_2,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_2,
- "Supported by dragon and phoenix,",-,
- "So flies he westward.",L_MONK_Q1_2;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_2:
-
- menu "But the phoenix shall fall to the earth.",L_MONK_Q1_3,
- "See that ye act when occasion offers,",L_MONK_Q1_3,
- "Supported by dragon and phoenix,",L_MONK_Q1_3,
- "There shall be successes and failures,",L_MONK_Q1_3,
- "So flies he westward.",-,
- "And the dragon shall soar to the sky;",L_MONK_Q1_3,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_3,
- "For such is the eternal law.",L_MONK_Q1_3;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_3:
-
- menu "There shall be successes and failures,",L_MONK_Q1_4,
- "But the phoenix shall fall to the earth.",-,
- "And the dragon shall soar to the sky;",L_MONK_Q1_4,
- "So flies he westward.",L_MONK_Q1_4,
- "For such is the eternal law.",L_MONK_Q1_4,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_4,
- "See that ye act when occasion offers,",L_MONK_Q1_4,
- "Supported by dragon and phoenix,",L_MONK_Q1_4;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_4:
-
- menu "And the dragon shall soar to the sky;",-,
- "Supported by dragon and phoenix,",L_MONK_Q1_5,
- "But the phoenix shall fall to the earth.",L_MONK_Q1_5,
- "So flies he westward.",L_MONK_Q1_5,
- "For such is the eternal law.",L_MONK_Q1_5,
- "There shall be successes and failures,",L_MONK_Q1_5,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_5,
- "See that ye act when occasion offers,",L_MONK_Q1_5;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_5:
-
- menu "For such is the eternal law.",L_MONK_Q1_6,
- "And the dragon shall soar to the sky;",L_MONK_Q1_6,
- "So flies he westward.",L_MONK_Q1_6,
- "Supported by dragon and phoenix,",L_MONK_Q1_6,
- "But the phoenix shall fall to the earth.",L_MONK_Q1_6,
- "See that ye act when occasion offers,",L_MONK_Q1_6,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_6,
- "There shall be successes and failures,",-;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_6:
-
- menu "Supported by dragon and phoenix,",L_MONK_Q1_7,
- "So flies he westward.",L_MONK_Q1_7,
- "For such is the eternal law.",-,
- "But the phoenix shall fall to the earth.",L_MONK_Q1_7,
- "There shall be successes and failures,",L_MONK_Q1_7,
- "And the dragon shall soar to the sky;",L_MONK_Q1_7,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_7,
- "See that ye act when occasion offers,",L_MONK_Q1_7;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_7:
-
- menu "So flies he westward.",L_MONK_Q1_8,
- "Supported by dragon and phoenix,",L_MONK_Q1_8,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_8,
- "There shall be successes and failures,",L_MONK_Q1_8,
- "For such is the eternal law.",L_MONK_Q1_8,
- "But the phoenix shall fall to the earth.",L_MONK_Q1_8,
- "And the dragon shall soar to the sky;",L_MONK_Q1_8,
- "See that ye act when occasion offers,",-;
-
- set @mnk_score, @mnk_score + 2;
-L_MONK_Q1_8:
-
- menu "Supported by dragon and phoenix,",L_MONK_QUEST_END,
- "See that ye act when occasion offers,",L_MONK_QUEST_END,
- "But the phoenix shall fall to the earth.",L_MONK_QUEST_END,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_QUEST_1_2,
- "And the dragon shall soar to the sky;",L_MONK_QUEST_END,
- "So flies he westward.",L_MONK_QUEST_END,
- "There shall be successes and failures,",L_MONK_QUEST_END,
- "For such is the eternal law.",L_MONK_QUEST_END;
-
-L_MONK_Q2_1:
-
- menu "Nor was his body blessed with grace.",L_MONK_Q2_2,
- "He read a book and knew it all.",L_MONK_Q2_2,
- "His words streamed like a waterfall,",L_MONK_Q2_2,
- "He boasted not a handsome face,",-,
- "Shu's glories could he well rehearse,",L_MONK_Q2_2,
- "Once read, his memory held fast.",L_MONK_Q2_2,
- "His lore embraced the universe.",L_MONK_Q2_2,
- "Or text or note of scholiast",L_MONK_Q2_2;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_2:
-
- menu "His lore embraced the universe.",L_MONK_Q2_3,
- "He boasted not a handsome face,",L_MONK_Q2_3,
- "His words streamed like a waterfall,",L_MONK_Q2_3,
- "He read a book and knew it all.",L_MONK_Q2_3,
- "Or text or note of scholiast",L_MONK_Q2_3,
- "Once read, his memory held fast.",L_MONK_Q2_3,
- "Shu's glories could he well rehearse,",L_MONK_Q2_3,
- "Nor was his body blessed with grace.",-;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_3:
-
- menu "His words streamed like a waterfall,",-,
- "His lore embraced the universe.",L_MONK_Q2_4,
- "He read a book and knew it all.",L_MONK_Q2_4,
- "Shu's glories could he well rehearse,",L_MONK_Q2_4,
- "Nor was his body blessed with grace.",L_MONK_Q2_4,
- "Or text or note of scholiast",L_MONK_Q2_4,
- "He boasted not a handsome face,",L_MONK_Q2_4,
- "Once read, his memory held fast.",L_MONK_Q2_4;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_4:
-
- menu "Nor was his body blessed with grace.",L_MONK_Q2_5,
- "Once read, his memory held fast.",L_MONK_Q2_5,
- "Shu's glories could he well rehearse,",L_MONK_Q2_5,
- "Or text or note of scholiast",L_MONK_Q2_5,
- "He boasted not a handsome face,",L_MONK_Q2_5,
- "He read a book and knew it all.",-,
- "His lore embraced the universe.",L_MONK_Q2_5,
- "His words streamed like a waterfall,",L_MONK_Q2_5;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_5:
-
- menu "Once read, his memory held fast.",L_MONK_Q2_6,
- "Or text or note of scholiast",L_MONK_Q2_6,
- "He read a book and knew it all.",L_MONK_Q2_6,
- "His words streamed like a waterfall,",L_MONK_Q2_6,
- "Nor was his body blessed with grace.",L_MONK_Q2_6,
- "He boasted not a handsome face,",L_MONK_Q2_6,
- "His lore embraced the universe.",L_MONK_Q2_6,
- "Shu's glories could he well rehearse,",-;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_6:
-
- menu "Or text or note of scholiast",L_MONK_Q2_7,
- "He read a book and knew it all.",L_MONK_Q2_7,
- "Shu's glories could he well rehearse,",L_MONK_Q2_7,
- "His words streamed like a waterfall,",L_MONK_Q2_7,
- "His lore embraced the universe.",-,
- "He boasted not a handsome face,",L_MONK_Q2_7,
- "Nor was his body blessed with grace.",L_MONK_Q2_7,
- "Once read, his memory held fast.",L_MONK_Q2_7;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_7:
-
- menu "Nor was his body blessed with grace.",L_MONK_Q2_8,
- "Or text or note of scholiast",-,
- "His words streamed like a waterfall,",L_MONK_Q2_8,
- "Once read, his memory held fast.",L_MONK_Q2_8,
- "He boasted not a handsome face,",L_MONK_Q2_8,
- "He read a book and knew it all.",L_MONK_Q2_8,
- "Shu's glories could he well rehearse,",L_MONK_Q2_8,
- "His lore embraced the universe.",L_MONK_Q2_8;
-
- set @mnk_score, @mnk_score + 2;
-L_MONK_Q2_8:
-
- menu "He boasted not a handsome face,",L_MONK_QUEST_END,
- "Nor was his body blessed with grace.",L_MONK_QUEST_END,
- "Shu's glories could he well rehearse,",L_MONK_QUEST_END,
- "Or text or note of scholiast",L_MONK_QUEST_END,
- "His lore embraced the universe.",L_MONK_QUEST_END,
- "He read a book and knew it all.",L_MONK_QUEST_END,
- "His words streamed like a waterfall,",L_MONK_QUEST_END,
- "Once read, his memory held fast.",L_MONK_QUEST_1_2;
-
-L_MONK_Q3_1:
-
- menu "Watch ye how all people revere Guan Yu,",L_MONK_Q3_2,
- "Seek ye a noble one? Then take ye the way of Jieliang,",-,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_2,
- "Each excelling others to honor him,",L_MONK_Q3_2,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_2,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_2,
- "They are resplendent as the great lights of the firmament;",L_MONK_Q3_2,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_2,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_2;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_2:
-
- menu "Each excelling others to honor him,",L_MONK_Q3_3,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_3,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_3,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_3,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_3,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_3,
- "Watch ye how all people revere Guan Yu,",-,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_3,
- "They are resplendent as the great lights of the firmament;",L_MONK_Q3_3;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_3:
-
- menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_4,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_4,
- "Each excelling others to honor him,",-,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_4,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_4,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_4,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_4,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_4,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_4;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_4:
-
- menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_5,
- "Each excelling others to honor him,",L_MONK_Q3_5,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_5,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_5,
- "Him, one of the three brothers of the Peach Garden Oath,",-,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_5,
- "They are resplendent as the great lights of the firmament;",L_MONK_Q3_5,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_5,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_5;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_5:
-
- menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_6,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_6,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_6,
- "Who have won sacrifices, as emperor and king.",-,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_6,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_6,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_6,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_6,
- "Each excelling others to honor him,",L_MONK_Q3_6;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_6:
-
- menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_7,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_7,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_7,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_7,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_7,
- "Incomparable their aura spreads through the world;",-,
- "Each excelling others to honor him,",L_MONK_Q3_7,
- "They are resplendent as the great lights of the firmament;",L_MONK_Q3_7,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_7;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_7:
-
- menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_8,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_8,
- "They are resplendent as the great lights of the firmament;",-,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_8,
- "Each excelling others to honor him,",L_MONK_Q3_8,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_8,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_8,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_8,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_8;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_8:
-
- menu "Temples to our Lord Guan Yu abound, no village lacks one,",-,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_9,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_9,
- "They are resplendent as the great lights of the firmament;",L_MONK_Q3_9,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_9,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_9,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_9,
- "Each excelling others to honor him,",L_MONK_Q3_9,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_9;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_9:
-
- menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_QUEST_END,
- "Each excelling others to honor him,",L_MONK_QUEST_END,
- "Watch ye how all people revere Guan Yu,",L_MONK_QUEST_END,
- "Who have won sacrifices, as emperor and king.",L_MONK_QUEST_END,
- "Incomparable their aura spreads through the world;",L_MONK_QUEST_END,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_QUEST_END,
- "They are resplendent as the great lights of the firmament;",L_MONK_QUEST_END,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_QUEST_END,
- "Their venerable trees at sundown are the resting places for birds.",-;
-
-L_MONK_QUEST_1_2:
- set @mnk_score, @mnk_score + 1;
-L_MONK_QUEST_END:
-
- if(@mnk_score < 9) goto L_C2_FAIL;
-
-L_C2_DONE:
- set @mnk_score, 0;
- next;
- mes "[Wutao]";
- mes "Hmmm...";
- next;
- mes "[Wutao]";
- mes "...Well Done!! It's perfect!";
- next;
- mes "[Wutao]";
- mes "However, don't be happy just yet. There is still much to do before you can become a Monk.";
- next;
- mes "[Wutao]";
- mes "DaAhaaaa...";
- next;
- mes "[Wutao]";
- mes "ShuKeeee.....";
- next;
- mes "[Wutao]";
- mes "SouKouuuuu....";
- next;
- mes "[Wutao]";
- mes "PaYennnn....";
- next;
- mes "[Wutao]";
- mes "As I promised, your mental state is now that of a Monk.";
- next;
- mes "[Wutao]";
- mes "Now go! Seek ^000080Fuhai^000000 for further guidance.";
- set MONK_Q, 6;
- close;
-
-L_C2_FAIL:
- mes "[" + strcharinfo(0) + "]";
- mes "Well...";
- next;
- mes "[Wutao]";
- mes "Hmmm... ";
- next;
- mes "[Wutao]";
- mes "Hummm...";
- next;
- mes "[Wutao]";
- mes "That not correct! You didn't memorize it all!";
- next;
- mes "[Wutao]";
- mes "Do you doubt yourself? Do you really have the ability to be a Monk?";
- mes "...That was really....";
- next;
- mes "[Wutao]";
- mes "Well...That's fine, do you want to try it again?";
- next;
- mes "[Wutao]";
- mes "Of course you do! Since you did not pass this test, you can't take the next test.";
- set MONK_Q, 5;
- close;
-
-Part1:
- mes "[Wutao]";
- mes "Very well. Let's try it again.";
- next;
- goto L_Again;
-
-Part2:
- mes "[Wutao]";
- mes "What? You forget whom you should seek for?";
- next;
- mes "[Wutao]";
- mes "......You are so.......";
- next;
- mes "[Wutao]";
- mes "...Are you testing my patient?";
- next;
- mes "[Wutao]";
- mes "...Okay, I'll tell you again...";
- mes "Go and seek ^000080Fuhai^000000 for further guidance.";
- close;
-Part3:
- mes "[Wutao]";
- mes "May God be with you.";
- close;
-}
-
-prt_monk.gat,57,179,4 script Fuhai 110,{
-
- if(@Choice_mission == 1 ) goto Part1;
- if(@Choice_mission == 2 ) goto Part2;
- if(MONK_Q == 6) goto L_START;
- if(MONK_Q == 7) goto L_MENU_1_1_2;
-
- mes "[Fuhai]";
- mes "HaAhhhhh....!!!";
- next;
- mes "- Seems like he is thinking something -";
- close;
-
-L_START:
- mes "[Fuhai]";
- mes "...";
- next;
- mes "[Fuhai]";
- mes "......";
- next;
- mes "[Fuhai]";
- mes ".........";
- next;
- mes "[Fuhai]";
- mes "............";
- next;
- menu "Hello there?",-;
-
- mes "[Fuhai]";
- mes "...what...WHAT?";
- mes "How dare you interupt my training!";
- mes "If it is not very important...";
- next;
- mes "[Fuhai]";
- mes "......";
- mes "I can't promise you will see the sun tomorrow...";
- next;
- mes "[Fuhai]";
- mes "Why are you here?";
- mes "Explain!";
- next;
- menu "Some one named [Wutao] sent me here.",L_MENU_1,"Well...Nothing...",-;
-
- mes "[Fuhai]";
- mes "......";
- mes "...How about digging a grave for yourself?";
- close;
- L_MENU_1:
- mes "[Fuhai]";
- mes "Hmmm...Is that so?";
- mes "That's...";
- next;
- mes "[Fuhai]";
- mes "Oh...Your mental state...";
- mes "Ha! Very well...";
- next;
- mes "[Fuhai]";
- mes "However, what did you learn from [Wutao]?";
- next;
- menu "Hmmm...Well...It's...",-,
- "I repeated what he said, and he sent me here.",L_MENU_1_1,
- "He tested my mental status and sent me here.",-;
-
- mes "[Fuhai]";
- mes "Foolish!";
- mes "Don't bother me! Go away!";
- close;
- L_MENU_1_1:
- mes "[Fuhai]";
- mes "Well...Then?";
- mes "Did he do anything for you?";
- next;
- menu "Ah...It's...I can't tell...",-,
- "Checked my body",L_MENU_1_1_1,
- "Told me some rules to obey",L_MENU_1_1_1,
- "Strengthened my mental state",L_MENU_1_1_2;
-
- mes "[Fuhai]";
- mes "Foolish!";
- mes "Don't bother me! Go away!";
- close;
- L_MENU_1_1_1:
- mes "[Fuhai]";
- mes "That's quite true, but not the point.";
- mes "Think! Use your brain!";
- close;
-
- L_MENU_1_1_2:
- set MONK_Q, 7;
- mes "[Fuhai]";
- mes "Very well. At least you know what has been changed in your body.";
- mes "Now, let us begin the next test.";
- next;
- mes "[Fuhai]";
- mes "I'll give you a chance to choose what kind of test you want to take.";
- mes "Now, make your own choice.";
- next;
- menu "Mushroom Collecting",-,"A Marathon",L_ROOT_2;
-
- mes "[Fuhai]";
- mes "Mushroom Collecting? Good choice!";
- mes "That would make you appreciate the value of patience and realize the meaning of the great willpower that following the path of God will give you.";
- mes "Now go prepare yourself! Come back when you are ready.";
- set @Choice_mission, 1;
- close;
- L_ROOT_2:
- mes "[Fuhai]";
- mes "A Marathon? Good choice!";
- mes "That would make you appreciate the value of willpower and realize the meaning of the great patient that following the path of God will give you.";
- mes "Now go prepare yourself! Come back when you are ready.";
- set @Choice_mission, 2;
- close;
-Part1:
- mes "[Fuhai]";
- mes "Are you ready?";
- mes "Actually, you don't need to prepare anything if you believe in yourself.";
- next;
- mes "[Fuhai]";
- mes "Mushroom Collecting is your choice.";
- mes "It is a test of your patience.";
- next;
- mes "[Fuhai]";
- mes "Now, go into the building located in the center of this training area.";
- next;
- mes "[Fuhai]";
- mes "You will pass the test when you collect enough mushrooms.";
- mes "Now, what are waiting for? Go!";
- close;
-Part2:
- mes "[Fuhai]";
- mes "Are you ready?";
- mes "Actually, you don't need to prepare anything if you believe in yourself.";
- next;
- mes "[Fuhai]";
- mes "A Marathon is your choice.";
- mes "It's a test of your willpower.";
- next;
- mes "[Fuhai]";
- mes "Now, go into the building located in the center of this training area.";
- next;
- mes "[Fuhai]";
- mes "You will pass the test when you can run enough laps.";
- mes "Now, what are waiting for? Go!";
- close;
-
-}
-
-prt_monk.gat,199,169,4 script Guard 746,{
- if(MONK_Q == 7) goto L_START;
- if(MONK_Q > 6) goto Part1;
-
- mes "[Guard ChaoLi]";
- mes "This is...";
- mes "Monk Training Area";
- next;
- mes "[Guard ChaoLi]";
- mes "Please be quiet in this area.";
- close;
-
-L_START:
- mes "[Guard ChaoLi]";
- mes "This is...";
- mes "Monk Training Area";
- next;
- mes "[Guard ChaoLi]";
- mes strcharinfo(0) + "... Right?!";
- next;
- mes "[Guard ChaoLi]";
- mes "Go ahead! Quickly!";
- mes "There is another test waiting for you!";
- close;
-
-Part1:
- mes "[Guard ChaoLi]";
- mes "Please be quiet in this area.";
- close;
-}
-
-monk_test.gat,329,61,4 script Bashu 753,{
- if(MONK_Q == 7) goto L_START;
-
- mes "[Bashu]";
- mes "Welcome to ^00FF00St. Capitolina Abbey^000000, the Monk Training Area.";
- mes "May the light shine on your path.";
- mes "You can find Monk Daowen, the judge of a Monk's training progress, when you go inside";
- next;
- mes "[Bashu]";
- mes "Never the less, don't touch anything inside and be quiet in front of Monk Daowen.";
- close;
-L_START:
- if(@Choice_mission == 0) goto L_MISSB;
- if(@Choice_mission == 2) goto L_MISS2;
- mes "[Bashu]";
- mes "As I know, you choose to collect mushrooms as your test.";
- goto L_MISSC;
-L_MISSB:
- mes "[Bashu]";
- mes "Please select a test.";
- goto L_MISSC;
-L_MISS2:
- mes "[Bashu]";
- mes "As I know, you choose the Marathon as your test.";
-L_MISSC:
- mes "However, if you cannot complete it, you may switch to the other whenever you feel like it.";
- next;
- menu "A Monk's patience - Mushroom Collecting",-,
- "A Monk's willpower - The Marathon",L_MENU_1;
-
- mes "[Bashu]";
- mes "The test you choose is Monk's patience - Mushroom Collecting";
- next;
- warp "job_monk.gat",225,179;
- end;
-
-L_MENU_1:
- mes "[Bashu]";
- mes "The test you choose is Monk's willpower - Marathon";
- next;
- warp "monk_test.gat",387,345;
- end;
-}
-
-monk_test.gat,387,347,4 script Musha 110,{
- mes "[Musha]";
- mes "Wel...Welcome...!";
- mes "This...This is the area for testing the wi...willpower of those who want to be a Monk.";
- next;
- mes "[Musha]";
- mes "You should just...just run!";
- mes "Until we tell you to stop.";
- mes "Run...Run! " + strcharinfo(0) + "! Run!";
- next;
- mes "[Musha]";
- mes "Just Run!! Run Quickly!!";
- next;
- mes "[Musha]";
- mes "One Day, I'll become a Monk!";
- mes "I.....will......Become...a......MONK!!!";
- next;
- mes "[Musha]";
- mes "Do...Do you...want to give......give up? or...con...continue?";
- mes "Give up?";
- next;
- menu "I want to giveup!",-,"I want to run!!",L_MENU_1;
-
- mapannounce "monk_test.gat","Musha: " + strcharinfo(0) + " has give...given up on the test...! Gave up on the Marathon test... No...No willpower.....HaHaHaHa!!!...",8;
- mes "[Musha]";
- mes strcharinfo(0) + "...give...give up the test...";
- mes "Give up the Marathon test...";
- mes "No...No willpower.....HaHaHaHa!!!...";
- next;
- warp "prt_monk.gat",196,168;
- end;
-L_MENU_1:
- next;
- mes "[Musha]";
- mes "Until we give you an order to stop....";
- mes "Run...Run! " + strcharinfo(0) + "! Run!";
- //if(@runtimes == 0)
- set @runtimes, rand(8,10);
- set @run, 0;
- close;
-}
-
-monk_test.gat,390,387,0 script monk_warp 45,1,1,{
- set @run, @run + 1;
- if(@run == (@runtimes-1)) mapannounce "monk_test.gat","Musha: Cheer up! The next lap is the last!",8;
- if(@run == @runtimes) goto L_DONE;
- warp "monk_test.gat",388,348;
- end;
-L_DONE:
- mapannounce "monk_test.gat","Musha: Con....Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
- set MONK_Q, 8;
- warp "prt_monk.gat",196,168;
- end;
-}
-
-function script MnkTraps {
- mapannounce "monk_test.gat","trap: " + strcharinfo(0)+ " , you fell into a trap! We will warp you to the starting line.",8;
- warp "monk_test.gat",388,348;
-}
-//---------------------
-monk_test.gat,386,164,0 script monk1-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,386,165,0 script monk1-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,387,164,0 script monk1-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,387,165,0 script monk1-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,388,164,0 script monk1-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,388,165,0 script monk1-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,389,164,0 script monk1-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,389,165,0 script monk1-8 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,386,42,0 script monk2-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,386,43,0 script monk2-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,387,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,387,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,388,42,0 script monk2-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,388,43,0 script monk2-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,389,42,0 script monk2-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,389,43,0 script monk2-8 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,184,11,0 script monk3-1 139,0,3,{callfunc "MnkTraps";}
-monk_test.gat,185,11,0 script monk3-2 139,0,3,{callfunc "MnkTraps";}
-monk_test.gat,186,11,0 script monk3-3 139,0,3,{callfunc "MnkTraps";}
-monk_test.gat,187,11,0 script monk3-4 139,0,3,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,70,10,0 script monk4-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,70,11,0 script monk4-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,70,12,0 script monk4-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,70,13,0 script monk4-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,71,10,0 script monk4-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,71,11,0 script monk4-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,71,12,0 script monk4-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,71,13,0 script monk4-8 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,8,30,0 script monk5-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,8,31,0 script monk5-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,9,30,0 script monk5-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,9,31,0 script monk5-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,10,30,0 script monk5-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,10,31,0 script monk5-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,11,30,0 script monk5-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,11,31,0 script monk5-8 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,12,30,0 script monk5-9 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,12,31,0 script monk5-10 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,13,30,0 script monk5-11 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,13,31,0 script monk5-12 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,14,30,0 script monk5-13 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,14,31,0 script monk5-14 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,15,30,0 script monk5-15 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,15,31,0 script monk5-16 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,10,158,0 script monk6-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,10,159,0 script monk6-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,11,158,0 script monk6-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,11,159,0 script monk6-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,12,158,0 script monk6-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,12,159,0 script monk6-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,13,158,0 script monk6-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,13,159,0 script monk6-8 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,38,386,0 script monk7-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,38,387,0 script monk7-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,38,388,0 script monk7-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,38,389,0 script monk7-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,39,386,0 script monk7-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,39,387,0 script monk7-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,39,388,0 script monk7-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,39,389,0 script monk7-8 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,82,390,0 script monk8-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,82,391,0 script monk8-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,83,390,0 script monk8-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,83,391,0 script monk8-4 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,82,384,0 script monk9-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,82,385,0 script monk9-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,83,384,0 script monk9-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,83,385,0 script monk9-4 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-
-prt_monk.gat,225,179,4 script XuanWu#01 89,{
- mes "[XuanWu]";
- mes "To see the growing of crops, I deeply appreciate the grace of God.";
- next;
- mes "[XuanWu]";
- mes "Never the less, to see those crops grown by the strong Monks.";
- mes "I think it's the most beautiful picture!";
- next;
- mes "[XuanWu]";
- mes "Frankly speeking, farmers are the greatest people in the world.";
- mes "The Blue Potion you drink must be made of God's will and by the farmer.";
- next;
- mes "[XuanWu]";
- mes "We should always be grateful.";
- next;
- mes "[XuanWu]";
- mes "God gives you everything, even the farmer.";
- next;
- mes "[XuanWu]";
- mes "The farmer is the root of world. That is quite true.";
- close;
-}
-job_monk.gat,225,179,4 script XuanWu#02 89,{
-
- if(MONK_Q == 8 ) goto Part2;
- if(@mission_start == 1 ) goto Part1;
-
- mes "[XuanWu]";
- mes "Welcome! I'm in charge here with the Mushroom Collecting.";
- mes "My Name is XuanWu";
- next;
- mes "[XuanWu]";
- mes "From now, you should take it for granted that all the suffering is training.";
- mes "Understand?";
- next;
- mes "[XuanWu]";
- mes "For Monk's lives, we should always offer our efforts as a tribute.";
- mes "Growing crops is also a kind of training.";
- next;
- mes "[XuanWu]";
- mes "We think it is the best way to realize the will of God.";
- mes "Therefore, we have started growing some kind of mushrooms that smell foul";
- next;
- mes "[XuanWu]";
- mes "All you have to do is destroy those mushrooms and bring something to prove that you did.";
- mes "What is that something? The ^ff0000Orange Gooey Mushrooms and Orange Net Mushrooms^000000";
- next;
- mes "[XuanWu]";
- mes "If you want to increase your strength and become a Monk, go and destroy them.";
- mes "Bring as many as you can, I won't tell you the amount I need.";
- mes "Now go!";
- next;
- mes "[XuanWu]";
- mes "Or...Do you want to give up?";
- next;
- menu "Start Mushroom Collecting",L_MENU_1,"I'll give up",L_MENU_2;
-
-L_MENU_2:
- mapannounce "monk_test.gat","XuanWu: ......Another one without patience...",8;
- mes "[XuanWu]";
- mes "Another one without patience...";
- set @mission_start, 0;
- getitem 1069, 1;//Items: Orange_Net_Mushroom,
- delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
- getitem 1070, 1;//Items: Orange_Gooey_Mushroom,
- delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_,
- next;
- warp "prt_monk.gat",196,168;
- end;
-L_MENU_1:
- mes "[XuanWu]";
- mes "Then what are you waiting for? Go Go Go!!";
- set @mission_start, 1;
- close;
-
-Part1:
- if(countitem(1069) >= 30 && countitem(1070) >0 ) goto L_DONE;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
- if(countitem(1070) >= 30 && countitem(1069) >0 ) goto L_DONE;//Items: Orange_Gooey_Mushroom_, Orange_Net_Mushroom,
- mes "[XuanWu]";
- mes "Hmmm... Is that all you can do? I don't think it's enough.";
- next;
- mes "[XuanWu]";
- mes "Or...Do you want to give up?";
- next;
- menu "Continue Mushroom Collecting",-,"I'll give up",L_MENU_2;
- close;
-L_DONE:
- set MONK_Q, 8;
- mes "[XuanWu]";
- mes "Well... I think you can do better...";
- mes "However, I would say you pass the test.";
- set @mission_start, 0;
- delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
- delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_,
- next;
- mes "[XuanWu]";
- mes "Now go to [Daowen], he is deep inside the building.";
- close;
-Part2:
- mes "[XuanWu]";
- mes "Are you testing my patience??";
- mes "Go to [Daowen], he is in deep inside the building.";
- close;
-}
-job_monk.gat,191,172,4 script job_monk_warp 45,1,1,{
- warp "monk_test.gat",329,57;
- end;
-}
-
-job_monk.gat,199,169,4 script Guard ChaoLi 746,{
- mes "[Guard ChaoLi]";
- mes "Silence in test area!";
- close;
-}
-
-monk_test.gat,319,139,4 script Daowen 52,{
- if(MONK_Q == 8) goto L_START;
- if(MONK_Q == 9) goto Part1;
- if(MONK_Q == 10) goto Part2;
-
- mes "[Daowen]";
- mes "Go through it quietly...";
- mes "HuWuWuuuu......";
- next;
- mes "[Daowen]";
- mes "This is St. Capitolina Abbey. If anything goes wrong, all we have done might become nothing.";
- next;
- mes "[Daowen]";
- mes "Leave! If you don't want to die, don't bother me.";
- close;
-L_START:
- mes "[Daowen]";
- mes "Oh! Finally!";
- mes "This is the last test, and I am in charge here";
- mes "My name is 'Daowen'";
- next;
- mes "[Daowen]";
- mes "Well... What should I say?";
- mes "Those who block your way? Fight them!";
- next;
- mes "[Daowen]";
- mes "Fight! Slash! When you're lost and an enemy blocks your way!";
- mes "Tell them the will of God!";
- next;
- mes "[Daowen]";
- mes "Don't compare yourself with the weak priest!";
- mes "We are always strong Monks.";
- next;
- mes "[Daowen]";
- mes "We are different from the weak priests that always run away!";
- next;
- mes "[Daowen]";
- mes "Now! Clench your fist! Go and fight!";
- next;
- mes "[Daowen]";
- mes "Do your best!";
- mes "HaHaHaHaHa.....!!";
- next;
- warp "monk_test",88,73;
- end;
-
-Part1:
- mes "[Daowen]";
- mes "Well done!! HaHaHaHa....!!";
- mes "I knew you could do it!";
- mes "I'll give you a special potion that will increase your power.";
- next;
- set MONK_Q, 10;
- if(countitem(506) == 0){//Items: Green_Potion,
- getitem 506, 1;//Items: Green_Potion,
- mes "[Daowen]";
- mes "Drink it, and your internal organs will become strong enough to be a Monk.";
- next;
- }else{
- emotion e_what;
- mes "[Daowen]";
- mes "What....!! You already have this special green potion!";
- mes "Drink all of them, and your internal organs will become strong enough to be a Monk.";
- next;
- }
-Part2:
- mes "[Daowen]";
- mes "Go to Wuhai - the first one you met here.";
- close;
-}
-
-monk_test.gat,88,91,4 script Test Assistant#01 52,{
- mes "[Test Assistant]";
- mes "Are you ready for training in the dispersement of evil?";
- next;
- mes "[Test Assistant]";
- mes "The test area is a maze with invisible walls.";
- mes "The exit point is on the opposite side of the starting point.";
- next;
- mes "[Test Assistant]";
- mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
- mes "Good luck! May God be with you.";
- next;
- if(getareausers("monk_test.gat",126,161,165,199) > 0) goto L_WAIT;
- killmonster "monk_test.gat","monk_mob1::OnMobDead";
- enablenpc "monk_mob1_1";
- enablenpc "monk_mob1_2";
- enablenpc "monk_mob1_3";
- enablenpc "monk_mob1_3";
- warp "monk_test.gat",127,179;
- end;
-L_WAIT:
- mes "[Test Assistant]";
- mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
- close;
-}
-monk_test.gat,129,180,4 script monk_mob1_1 139,0,19,{
- monster "monk_test.gat",130,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
- monster "monk_test.gat",130,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
-//~ disablenpc "monk_mob1_1";
- end;
-}
-monk_test.gat,133,180,4 script monk_mob1_2 139,0,19,{
- monster "monk_test.gat",134,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
- monster "monk_test.gat",134,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
-//~ disablenpc "monk_mob1_2";
- end;
-}
-monk_test.gat,145,180,4 script monk_mob1_3 139,0,19,{
- monster "monk_test.gat",145,180,"--ja--",1041,1,"monk_mob1::OnMobDead";
-//~ disablenpc "monk_mob1_3";
- end;
-}
-monk_test.gat,155,180,4 script monk_mob1_4 139,0,19,{
- monster "monk_test.gat",157,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
- monster "monk_test.gat",157,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
-//~ disablenpc "monk_mob1_4";
- end;
-}
-monk_test.gat,165,179,4 script monk_mob3_warp#01 45,1,1,{
- set MONK_Q, 9;
- mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
- killmonster "monk_test.gat","monk_mob1::OnMobDead";
- warp "monk_test.gat",317,142;
- end;
-}
-
-monk_test.gat,1,1,1 script monk_mob1 -1,{
-OnMobDead:
- end;
-}
-
-monk_test.gat,95,85,4 script Test Assistant#02 79,{
- mes "[Test Assistant]";
- mes "Are you ready for training in the dispersement of evil?";
- next;
- mes "[Test Assistant]";
- mes "The test area is a maze with invisible walls.";
- mes "The exit point is on the opposite side of the starting point.";
- next;
- mes "[Test Assistant]";
- mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
- mes "Good luck! May God be with you.";
- next;
- if(getareausers("monk_test.gat",126,262,165,300) > 0) goto L_WAIT;
- killmonster "monk_test.gat","monk_mob2::OnMobDead";
- enablenpc "monk_mob2_1";
- enablenpc "monk_mob2_2";
- enablenpc "monk_mob2_3";
- enablenpc "monk_mob2_4";
- warp "monk_test.gat",127,278;
- end;
-
-L_WAIT:
- mes "[Test Assistant]";
- mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
- close;
-
-}
-monk_test.gat,129,281,4 script monk_mob2_1 139,0,19,{
- monster "monk_test.gat",130,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
- monster "monk_test.gat",130,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
-//~ disablenpc "monk_mob2_1";
- end;
-}
-monk_test.gat,136,281,4 script monk_mob2_2 139,0,19,{
- monster "monk_test.gat",139,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
- monster "monk_test.gat",139,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
-//~ disablenpc "monk_mob2_2";
- end;
-}
-monk_test.gat,144,281,4 script monk_mob2_3 139,0,19,{
- monster "monk_test.gat",145,281,"--ja--",1041,1,"monk_mob2::OnMobDead";
-//~ disablenpc "monk_mob2_3";
- end;
-}
-monk_test.gat,153,281,4 script monk_mob2_4 139,0,19,{
- monster "monk_test.gat",155,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
- monster "monk_test.gat",155,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
-//~ disablenpc "monk_mob2_4";
- end;
-}
-monk_test.gat,165,278,4 script monk_mob2_warp 45,1,1,{
- set MONK_Q, 9;
- mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
- killmonster "monk_test.gat","monk_mob2::OnMobDead";
- warp "monk_test.gat",317,142;
- end;
-}
-
-monk_test.gat,1,1,1 script monk_mob2 -1,{
-OnMobDead:
- end;
-}
-
-monk_test.gat,82,85,4 script Test Assistant#03 95,{
- mes "[Test Assistant]";
- mes "Are you ready for training in the dispersement of evil?";
- next;
- mes "[Test Assistant]";
- mes "The test area is a maze with invisible walls.";
- mes "The exit point is on the opposite side of the starting point.";
- next;
- mes "[Test Assistant]";
- mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
- mes "Good luck! May God be with you.";
- next;
- if(getareausers("monk_test.gat",233,262,269,300) > 0) goto L_WAIT;
- killmonster "monk_test.gat","monk_mob3::OnMobDead";
- enablenpc "monk_mob3_1";
- enablenpc "monk_mob3_2";
- enablenpc "monk_mob3_3";
- enablenpc "monk_mob3_4";
- warp "monk_test.gat",231,279;
- end;
-
-L_WAIT:
- mes "[Test Assistant]";
- mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
- close;
-}
-
-monk_test.gat,234,281,4 script monk_mob3_1 139,0,19,{
- monster "monk_test.gat",235,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
- monster "monk_test.gat",235,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
-//~ disablenpc "monk_mob3_1";
- end;
-}
-monk_test.gat,239,281,4 script monk_mob3_2 139,0,19,{
- monster "monk_test.gat",240,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
- monster "monk_test.gat",240,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
-//~ disablenpc "monk_mob3_2";
- end;
-}
-monk_test.gat,248,281,4 script monk_mob3_3 139,0,19,{
- monster "monk_test.gat",249,281,"--ja--",1041,1,"monk_mob3::OnMobDead";
-//~ disablenpc "monk_mob3_3";
- end;
-}
-monk_test.gat,260,281,4 script monk_mob3_4 139,0,19,{
- monster "monk_test.gat",261,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
- monster "monk_test.gat",261,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
-//~ disablenpc "monk_mob3_4";
- end;
-}
-monk_test.gat,269,279,4 script monk_mob3_warp#02 45,1,1,{
- set MONK_Q, 9;
- mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
- killmonster "monk_test.gat","monk_mob3::OnMobDead";
- warp "monk_test.gat",317,142;
- end;
-}
-monk_test.gat,1,1,1 script monk_mob3 -1,{
-OnMobDead:
- end;
-}
-
-
-//==============================================================================
-// Monsters of Mushroom Collecting
-//==============================================================================
-job_monk.gat,0,0,0,0 monster Thief Mushroom 1182,170,0,0,0
-job_monk.gat,0,0,0,0 monster Thief Bug Larva 1051,120,0,0,0
-
-//==============================================================================
-// warps
-//==============================================================================
-prt_monk.gat,192,172,0 warp monk15 1,1,monk_test.gat,329,50
-monk_test.gat,329,47,0 warp monk16 1,1,prt_monk.gat,193,166
-monk_test.gat,329,76,0 warp monk17 1,1,monk_test.gat,259,118
-monk_test.gat,259,115,0 warp monk18 1,1,monk_test.gat,329,71
-monk_test.gat,271,126,0 warp monk19 1,1,monk_test.gat,301,127
-monk_test.gat,298,127,0 warp monk20 1,1,monk_test.gat,268,126
-
-//==============================================================================
-// mapflag
-//==============================================================================
-monk_test.gat mapflag nomemo
-monk_test.gat mapflag noteleport
-monk_test.gat mapflag nosave SavePoint
-monk_test.gat mapflag nopenalty
-monk_test.gat mapflag nobranch
-monk_test.gat mapflag noexp
-monk_test.gat mapflag noloot
+//===== eAthena Script =======================================
+//= Monk Job Quest
+//===== By: ==================================================
+//= Dino9021, Edited / Translated by Celest
+//===== Current Version: =====================================
+//= 2.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Monk Job Quests for Athena 2004.12.30
+//===== Additional Comments: =================================
+//= 1.1 Fixed missing '";'. Now it's loading fine [Lupus]
+//= 1.1+ Edited/Translated 5% [Celest]
+//= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus]
+//= 1.3 Added Baby Class Support [Lupus]
+//= 1.5 Fixed possible EXP abuse [Lupus]
+//= 1.6 Added a func which prevent advanced classes passing
+//= 2nd Job Quests again. It also guides adv classes where
+//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor]
+//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus]
+//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris]
+//= 1.9b Fixed another bug in Fuhai. [Zephiris]
+//= 2.0 Changed numbers to constants. [Vicious]
+//= 2.1 Removed Duplicates [Silent]
+//============================================================
+
+
+prt_monk.gat,55,249,4 script Tohobu the Guarding Monk 139,0,5,{
+ mes "[Tohobu]";
+ mes "Who are you?!";
+ mes "How dare you enter this holy training place without my permission!!";
+ next;
+ mes "[Tohobu]";
+ mes "Get Out!!";
+ close;
+}
+prt_monk.gat,59,247,4 script Master 120,{
+ callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_Champion,"Champion","Tohobu";
+
+ if(MONK_Q == 1 ) goto Part1;
+ if(MONK_Q == 2 ) goto Part2;
+ if(MONK_Q > 2 ) goto Part3;
+ if(BaseJob == Job_Monk) goto IsMonk;
+ goto L_START;
+
+IsMonk:
+ mes "[Tohobu]";
+ mes "Your presence is not really desired at the ^00FF00St. Capitolina Abbey^000000.";
+ mes "However, since you are here, please do not disturb the Monks in training,";
+ mes "Even if you are a Monk!";
+ close;
+
+L_START:
+ mes "[Tohobu]";
+ mes "Hmmm...? What do you want from me?";
+ mes "Before entering the Training Area,";
+ mes "You shall have to first tell me your Name, Base Level and Job Level.";
+ next;
+ mes "[Tohobu]";
+ mes "Come! What is your name?";
+ next;
+ menu "Ignore him.",-,"Tell him.",L_MENU_1;
+
+ mes "[Tohobu]";
+ mes "You are so impolite! Get out!";
+ warp "prt_fild03.gat",357,256;
+ end;
+L_MENU_1:
+ mes "[Tohobu]";
+ mes "So... Your name is " + strcharinfo(0) + " Right?";
+ mes "...I believe it is pronounced that way.";
+ mes "Let's see... Job Level is " + JobLevel;
+ next;
+ mes "[Tohobu]";
+ mes "Okay! Why have you come to see me, " + strcharinfo(0) + " ?";
+ next;
+ menu "I'd like to see how Monks train themselves.",L_MENU_1_0,"I want to be a Monk.",L_MENU_1_1,"I'd like to rest here.",L_MENU_1_2;
+
+ L_MENU_1_0:
+ mes "[Tohobu]";
+ mes "Oh! I see.";
+ mes "Okay, I hope you'll learn something from our training,";
+ mes "Perhaps it might aid you in becoming a worthy Monk.";
+ set MONK_Q, 1;
+ close;
+
+ L_MENU_1_1:
+ if(BaseJob != Job_Acolyte) goto IsNot4;
+ if(JobLevel >= 40 ) goto SkillPointChk;
+ mes "[Tohobu]";
+ mes "Your Job Level is not high enough to be a Monk.";
+ mes "Come back when your Job Level is at least 40.";
+ next;
+ mes "[Tohobu]";
+ mes "No need to be hasty, there is so much to learn in this world,";
+ mes "Come back when you have met the requirements... Haha!";
+ close;
+
+ SkillPointChk:
+ if(SkillPoint == 0) goto L_GO;
+ mes "[Tohobu]";
+ mes "Well... It seems that you have the ability to be a Monk,";
+ mes "But I believe there are still skills you have yet to learn.";
+ mes "Come back when you have learned all your skills.";
+ close;
+
+ IsNot4:
+ mes "[Tohobu]";
+ mes "Oh! Are you kidding?";
+ close;
+
+ L_GO:
+ mes "[Tohobu]";
+ mes "Well... Seems you have the ability to be a Monk.";
+ mes "Very well then... Go to Wuhai the Elder, He will guide you.";
+ // used to determine what item to get at the end
+ if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end
+ set MONK_Q, 2;
+ close;
+
+ L_MENU_1_2:
+ mes "[Tohobu]";
+ mes "Alright, you do look tired from your travels...";
+ mes "Perhaps it would be good to rest awhile.";
+ mes "Go ahead and rest at the Abbey before leaving!";
+ next;
+ mes "[Tohobu]";
+ mes "Persevering in order to gain more strength is the way of life of the Monks.";
+ mes "I hope that seeing our practises will at least bring you some inner peace.";
+ close;
+Part1:
+ mes "[Tohobu]";
+ mes "Well? Have you changed your mind after looking around here?";
+ next;
+ menu "Nope.",L_MENU_1_0,"I want to be a Monk",L_MENU_1_1,"I need more rest.",L_MENU_1_2;
+
+Part2:
+ mes "[Tohobu]";
+ mes "Hello there! You should go to Wuhai the Elder. He will guide you.";
+ mes "He is in the Monastery Hall, South East from here";
+ close;
+
+Part3:
+ mes "[Tohobu]";
+ mes "Ah, Hello there! How is your training? Surely you're not going to give up?";
+ close;
+}
+
+monk_in.gat,99,58,4 script Elder Wuhai 60,{
+ //Not sure if this is needed, but hopefully it will prevent bugs [Zephiris]
+ if(MONK_Q > 11) set MONK_Q,11;
+
+ if(MONK_Q == 2) goto L_START;
+ if(MONK_Q == 3) goto Part1;
+ if(MONK_Q == 4) goto Part2;
+ if(MONK_Q >= 5 && MONK_Q < 10) goto Part3;
+ if(MONK_Q >= 10 && countitem(506) > 0) goto Part4;//Items: Green_Potion,
+ if(MONK_Q >= 10 && countitem(506) == 0) goto Part5;//Items: Green_Potion,
+ if(BaseJob == Job_Monk) goto Part6;
+ if(BaseJob == Job_Acolyte) goto Part7;
+
+ mes "[Elder Wuhai]";
+ mes "May you find God in the Mother Nature!!";
+ mes "Welcome traveler, why do you seek me?";
+ close;
+
+L_START:
+ mes "[Elder Wuhai]";
+ mes "Hmmm... You are the youth who wants to be a Monk, right?";
+ next;
+ menu "Yes.",L_MENU_1,"No.",-;
+ mes "[Elder Wuhai]";
+ mes "Hmmm...? Aren't you?";
+ mes "Maybe I'm getting older, I would've guessed you were.";
+ mes "Very well then... You may go, young one.";
+ close;
+L_MENU_1:
+ mes "[Elder Wuhai]";
+ mes "Oh! So young ones these days still remember us Monks...";
+ mes "Welcome, my child!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "So you want to be a Monk! I'm glad to hear that!";
+ mes "But first, before you can become one, there are a few things you need to know.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "As Monks, we undergo strict training while protecting world peace.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "The strength is for giving aid to the weak in need, and to protect them from harm.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Last but not least, we control our emotions,";
+ mes "More importantly, never be too proud of yourself,";
+ mes "or be blinded by success,";
+ next;
+ mes "[Elder Wuhai]";
+ mes "It might be tough, even painful,";
+ mes "while undergoing this process.";
+ mes "We will test the limits of what you can endure.";
+ mes "You can not become a Monk if you can't even bear this.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "OKay, let's start the test to see if you really have the ability to become a Monk.";
+ next;
+ if(JBLVL == 50) goto IsJOB50;
+ mes "[Elder Wuhai]";
+ mes "Firstly, here's a small exam to test your will to become one of us.";
+ next;
+
+ set MONK_Q, 3;
+ set JOB_MONK_C,rand(1,6);
+L_Collect:
+ if(JOB_MONK_C == 1 ) goto L_Collect1;
+ if(JOB_MONK_C == 2 ) goto L_Collect2;
+ if(JOB_MONK_C == 3 ) goto L_Collect3;
+ if(JOB_MONK_C == 4 ) goto L_Collect4;
+ if(JOB_MONK_C == 5 ) goto L_Collect5;
+ if(JOB_MONK_C == 6 ) goto L_Collect6;
+
+ L_Collect1:
+ mes "[Elder Wuhai]";
+ mes "Please bring these items";
+ mes "10 Teeth of Bat";
+ mes "5 Bears Footskins";
+ mes "20 Poison Spores";
+ if(@collect_tmp != 1) goto L_CollectS;
+ close;
+
+ L_Collect2:
+ mes "[Elder Wuhai]";
+ mes "Please bring these items";
+ mes "5 Porcupine Quills";
+ mes "20 Cobwebs";
+ mes "10 Grasshopper's Legs";
+ if(@collect_tmp != 1) goto L_CollectS;
+ close;
+
+ L_Collect3:
+ mes "[Elder Wuhai]";
+ mes "Please bring these items";
+ mes "30 Stems";
+ mes "5 Jellopies";
+ mes "10 Worm Peelings";
+ if(@collect_tmp != 1) goto L_CollectS;
+ close;
+
+ L_Collect4:
+ mes "[Elder Wuhai]";
+ mes "Please bring these items";
+ mes "5 Sticky Mucus";
+ mes "10 Earthworm Peelings";
+ mes "20 Green Herbs";
+ if(@collect_tmp != 1) goto L_CollectS;
+ close;
+
+ L_Collect5:
+ mes "[Elder Wuhai]";
+ mes "Please bring these items";
+ mes "20 Yoyo Tails";
+ mes "5 Iron Ores";
+ mes "3 Blue Herbs";
+ if(@collect_tmp != 1) goto L_CollectS;
+ close;
+
+ L_Collect6:
+ mes "[Elder Wuhai]";
+ mes "Please bring these items";
+ mes "5 Solid Shells";
+ mes "20 Shells";
+ mes "5 Zargons";
+ if(@collect_tmp != 1) goto L_CollectS;
+ close;
+L_CollectS:
+ next;
+ mes "[Elder Wuhai]";
+ mes "To test your will, you will have to collect these items by yourself";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Come back to me when you have all of them.";
+ mes "Now go, May God's blessings be with you.";
+ close;
+
+IsJOB50:
+ mes "[Elder Wuhai]";
+ mes "Oh, I see that your Job Level is " +JobLevel +" .";
+ mes "That could prove your ability.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Well done!";
+ mes "I think God will agree with me.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Well then.. There is a Monk named Wutao who wants to see you.";
+ mes "He is in the Ancestral Graveyard North of here.";
+ set MONK_Q, 4;
+ close;
+
+Part1:
+ if(JOB_MONK_C == 1 && countitem(913) >= 10 && countitem(948) >= 5 && countitem(7033) >= 20) goto L_CollectS2_1;//Items: Tooth_of_Bat, Bear's_Footskin, Poison_Spore,
+ if(JOB_MONK_C == 2 && countitem(1027) >= 5 && countitem(1025) >= 20 && countitem(940) >= 10) goto L_CollectS2_2;//Items: Porcupine_Quill, Cobweb, Grasshopper's_Leg,
+ if(JOB_MONK_C == 3 && countitem(905) >= 30 && countitem(909) >= 5 && countitem(955) >= 10) goto L_CollectS2_3;//Items: Stem, Jellopy, Worm_Peeling,
+ if(JOB_MONK_C == 4 && countitem(938) >= 5 && countitem(1055) >= 10 && countitem(511) >= 20) goto L_CollectS2_4;//Items: Sticky_Mucus, Earthworm_Peeling, Green_Herb,
+ if(JOB_MONK_C == 5 && countitem(942) >= 20 && countitem(1002) >= 5 && countitem(510) >= 3) goto L_CollectS2_5;//Items: Yoyo_Tail, Iron_Ore, Blue_Herb,
+ if(JOB_MONK_C == 6 && countitem(943) >= 5 && countitem(935) >= 20 && countitem(912) >= 5) goto L_CollectS2_6;//Items: Solid_Shell, Shell, Zargon,
+
+ mes "[Elder Wuhai]";
+ mes "Hmm... Still not ready yet?";
+ mes "Let me tell what you should bring again,";
+ mes "Listen carefully!";
+ next;
+ set @collect_tmp, 1;
+ goto L_Collect;
+
+ L_CollectS2_1:
+ delitem 913, 10;//Items: Tooth_of_Bat,
+ delitem 948, 5;//Items: Bear's_Footskin,
+ delitem 7033, 20;//Items: Poison_Spore,
+ goto L_CollectS2_E;
+ L_CollectS2_2:
+ delitem 1027, 5;//Items: Porcupine_Quill,
+ delitem 1025, 20;//Items: Cobweb,
+ delitem 940, 10;//Items: Grasshopper's_Leg,
+ goto L_CollectS2_E;
+ L_CollectS2_3:
+ delitem 7012, 30;//Items: Tough_Scalelike_Stem,
+ delitem 909, 5;//Items: Jellopy,
+ delitem 955, 10;//Items: Worm_Peeling,
+ goto L_CollectS2_E;
+ L_CollectS2_4:
+ delitem 938, 5;//Items: Sticky_Mucus,
+ delitem 1055, 10;//Items: Earthworm_Peeling,
+ delitem 511, 20;//Items: Green_Herb,
+ goto L_CollectS2_E;
+ L_CollectS2_5:
+ delitem 942, 20;//Items: Yoyo_Tail,
+ delitem 1002, 5;//Items: Iron_Ore,
+ delitem 510, 3;//Items: Blue_Herb,
+ goto L_CollectS2_E;
+ L_CollectS2_6:
+ delitem 943, 5;//Items: Solid_Shell,
+ delitem 935, 20;//Items: Shell,
+ delitem 912, 5;//Items: Zargon,
+ goto L_CollectS2_E;
+
+ L_CollectS2_E:
+ mes "[Elder Wuhai]";
+ mes "Oh! You've brought all of them!";
+ mes "Well done!";
+ mes "Your will to become a Monk is formidable!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Let's see... there is a Monk named.. Ah... Wutao who wants to see you.";
+ mes "He will be in the Ancestral Graveyard North of here.";
+ set MONK_Q, 4;
+ set JOB_MONK_C, 0;
+ close;
+
+Part2:
+ mes "[Elder Wuhai]";
+ mes "Next should be... Questions regarding your job changing?";
+ mes "Go find master Wutao.";
+ mes "He will be in the Ancestral Graveyard North of here.";
+ close;
+Part3:
+ mes "[Elder Wuhai]";
+ mes "Hmm? You're still taking the test...?";
+ mes "Try to do your best then!";
+ close;
+Part4:
+ mes "[Elder Wuhai]";
+ mes "What? You didn't drink the Magic Potion yet?";
+ mes "Then... Hurry up and finish the Green-ish potion!";
+ mes "Otherwise, you will never be able to achieve the spiritual energy level of Monks!";
+ set MONK_Q, 11;
+ close;
+Part5:
+ mes "[Elder Wuhai]";
+ mes "We have done all the steps... Your blood, your mind, your soul...";
+ mes "All are prepared for you to become a Monk.";
+ mes "Even your spiritual energy has increased after drinking the Magic Potion.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Good... you must now be sworn in by an oath.";
+ mes "Afterwards, the job changing will be complete.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Are you willing to dedicate the rest of your life to serving God?";
+ next;
+ menu "Yes.",L_MONK_Q_2,"No.",-;
+
+ mes "[Elder Wuhai]";
+ mes "......What?......";
+ mes "Aren't you ready to become a Monk?";
+ mes "Perhaps you want to run around a bit more,";
+ mes "and shed some more sweat to become more prepared?";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Consider this carefully before coming back!";
+ mes "I do not want to make you a bad Monk.";
+ close;
+L_MONK_Q_2:
+ mes "[Elder Wuhai]";
+ mes "Will you use the powers given to you for your own good?";
+ next;
+ menu "Yes.",-,"No.",L_MONK_Q_3;
+
+ mes "[Elder Wuhai]";
+ mes "...NO NO NO NO NO!! Our training is not for any self benefits!";
+ mes "How could one who protects world peace abuse this advantage for their own selfish means?!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Go and think over the true purpose of a Monk.";
+ mes "Thoughts like that will only make you greedier for power!";
+ mes "The corruption of your soul will only lead to loss of your ability.";
+ close;
+
+L_MONK_Q_3:
+ mes "[Elder Wuhai]";
+ mes "When judging those who have opposed the will of God,";
+ mes "Will you hesitate in punishing them?";
+ next;
+ menu "No.",L_MONK_Q_4,"Yes.",-;
+
+ mes "[Elder Wuhai]";
+ mes "What do you think Monks are?";
+ mes "No matter who they are,";
+ mes "People who harm the weak are like trash!";
+ mes "They do not have the right to live on this world!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Perhaps you should go to people who deny morals in this world,";
+ mes "Come back again when you have a sense of justice.";
+ mes "Then you will know what to do.";
+ close;
+
+L_MONK_Q_4:
+ mes "[Elder Wuhai]";
+ mes "Will you help to eradicate those who oppose God,";
+ mes "And to sacrifice yourself for the better of others?";
+ next;
+ menu "Yes",L_MONK_Q_5,"No",-;
+
+ mes "[Elder Wuhai]";
+ mes "Oh...nonononono....";
+ mes "If sacrificing oneself would be beneficial to your peers,";
+ mes "and more enemies can be vanquished,";
+ mes "then that would be a great and worthy thing to do!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "What does Sacrifice mean? Come back when you've figured it out.";
+ mes "Ah.. Sacrifice can be so simple, yet so difficult!";
+ close;
+
+L_MONK_Q_5:
+ mes "[Elder Wuhai]";
+ mes "Will you train monsters behind you to help others in battle?";
+ next;
+ menu "Yes",-,"No",L_MONK_Q_6;
+
+ mes "[Elder Wuhai]";
+ // he's not making any sense =P [Unknown]
+ // I've reworded this to what I think it probably correct. [Zephiris]
+ mes "That is not right! Training mobs around does not serve the benefit of everyone!";
+ mes "Instead it is a selfish act that violates the rights of others!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Even when you've learned the skill 'Steel Body'";
+ mes "It is only meant to be used in emergency, or when you meet a strong adversary.";
+ mes "But not in such a situation!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "It might feel like you're helping them,";
+ mes "but you are only commiting acts of unjust!";
+ mes "What is the true way of a Monk?";
+ mes "Come back when you have thought it over.";
+ close;
+
+L_MONK_Q_6:
+ mes "[Elder Wuhai]";
+ // mes "Will you spam?";
+ // "will you spam" is just so... un-monkly. ^^;
+ mes "In villages or wilderness, will you say the same lines repeatedly?";
+ next;
+ menu "Yes",-,"No",L_MONK_Q_7;
+
+ mes "[Elder Wuhai]";
+ mes "No! If you do so, then not just Monks, but even the common people";
+ mes "will be disturbed and pay no attention to you!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "It is the same even if you only wanted to spread the words of God.";
+ mes "Think of your behavior. What's right and wrong?";
+ next;
+ mes "[Elder Wuhai]";
+ mes "I would rather test you again, but I'll let you go this time.";
+ mes "Think carefully about this before returning!";
+ close;
+L_MONK_Q_7:
+ mes "[Elder Wuhai]";
+ mes "Do you feel as if you're a messenger of God, and are willing to die for God?";
+ next;
+ menu "Yes",L_MONK_Q_8,"No",-;
+
+ mes "[Elder Wuhai]";
+ mes "You cannot be a Monk with this kind of will!";
+ mes "As it's said, Death is only temporary. If we have to give our lives";
+ mes "to protect world peace, it would at least be a meaningful action!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Those who oppose God will be condemned while those who listen to God will live.";
+ mes "What is life and death to you?";
+ mes "Ponder that well.";
+ close;
+
+L_MONK_Q_8:
+ mes "[Elder Wuhai]";
+ mes "Lastly, make an oath to swear you will keep to what you have already sworn.";
+ next;
+ menu "I swear.",L_MONK_Q_9,"I refuse.",-;
+
+ mes "[Elder Wuhai]";
+ mes "......";
+ next;
+ mes "[Elder Wuhai]";
+ mes "It seems like... you don't have enough training...";
+ mes "I can't let you become a Monk.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "It is better for you to train more.";
+ mes "Come back when you ready.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "May God be with you.";
+ close;
+
+L_MONK_Q_9:
+ mes "[Elder Wuhai]";
+ mes "Well then, we have completed the oaths.";
+ if (sex == 0) mes "Gather closer now, you are already my sister!";
+ if (sex == 1) mes "Gather closer now, you are already my brother!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Your promise has been transmited to all Monks through our hearts.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Now, let us begin the ceremony!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "I will acupuncture your 365 acupuncture points and open your 1129 arteries and veins";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Ahhhhhhhhh......";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Wuuu... Huuuuuu";
+ next;
+ mes "- He takes a deeply breath -";
+ next;
+ mes "- The acupuncture begins... -";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Ahhhh--- Dadadadadada!!!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "DaBaDaBaDadadadaKaBonTatatata!!!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Ahhhh--- Dadadadadada!!!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "WaLaChuOhhhhhhh!!!";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Wuuu... Huuuuuu";
+ next;
+ mes "[Elder Wuhai]";
+ mes "WowHoooo... It is done! You are now a Monk!";
+
+ setoption 0;
+ callfunc "Job_Change",Job_Monk;
+ next;
+ mes "[Elder Wuhai]";
+ mes "(Cough!) (Cough!)";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Am I that old...? I feel so tired... (-sigh-)";
+ mes "I could have scaled mountains after this before.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Very well... You are now a Monk...";
+ mes "Welcome to the brotherhood.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "But never forget your promise.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Keep it in your mind, and train yourself.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Now go...";
+ mes "Here is a gift from us to congratulate you.";
+ if(JBLVL < 50) getitem 1801, 1;//Items: Waghnakh,
+ if(JBLVL == 50) getitem 1804, 1;//Items: Knuckle_Duster_,
+ callfunc "F_ClearJobVar";
+ close;
+Part6:
+ mes "[Elder Wuhai]";
+ mes "May you find God in Mother Nature!";
+ mes "Welcome young one! What can I do for you?";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Is everything alright?";
+ mes "How is your training?";
+ next;
+ mes "[Elder Wuhai]";
+ mes "If you don't have a strong body, you may not be able to help people when they need you.";
+ mes "If your will is weak, the Evil in this world will lead you down a dark path.";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Never forget it! You are one who protects the weak as well as world peace!";
+ mes "You should always be aware of Evil around you. Don't let it lead you away from the Light!";
+ close;
+
+Part7:
+ mes "[Elder Wuhai]";
+ mes "May you find God in Mother Nature!";
+ mes "Welcome youung one! What can I do for you?";
+ next;
+ mes "[Elder Wuhai]";
+ mes "Oh! You are an Acolyte....";
+ mes "If you want to pray, go to the Prontera Sanctuary!";
+ mes "This is the Monk training area, not a place for you to pray.";
+ mes "Go and find other places to stay if you are not willing to be a Monk.";
+ close;
+}
+
+prt_monk.gat,251,255,4 script Wutao 79,{
+ if(MONK_Q == 4 ) goto L_START;
+ if(MONK_Q == 5 ) goto Part1;
+ if(MONK_Q == 6 ) goto Part2;
+ if(MONK_Q > 6 ) goto Part3;
+
+ mes "[Wutao]";
+ mes "We are Monks!";
+ mes "We have unlimited power!";
+ mes "We have unlimited wisdom!";
+ mes "We use our power and wisdom to protect world peace!";
+ next;
+ mes "[Wutao]";
+ mes "So...";
+ mes "Are you my enemy?";
+ mes "You block my path!!!!";
+ next;
+ mes "[Wutao]";
+ mes "If someone blocks me, I'll fight!!";
+ mes "TaAhhhhhh!!!";
+ next;
+ mes "[Wutao]";
+ mes "HuHaaaaaaaa!!!";
+ next;
+ mes "[Wutao]";
+ mes "If you are not my enemy, then be on your way.";
+ close;
+
+L_START:
+ mes "[Wutao]";
+ mes "What can I do for you?";
+ mes "Do you want to talk about God?";
+ next;
+ mes "[Wutao]";
+ mes "Oh! you are proceeding with the Monk Training!";
+ mes "The spirit you have is like that of a Monk.";
+ next;
+ mes "[Wutao]";
+ mes "It seems your arteries and veins have begun to strengthen.";
+ mes "You must be the one coming from Elder Wuhai, right?";
+ mes "Very well...";
+ next;
+ mes "[Wutao]";
+ mes "Let me inform you about the spirits of Monks and some simple rules that Monks should obey.";
+ mes "After, I'll help you strengthen your mental state to make your body ready for the next test.";
+ next;
+ mes "[Wutao]";
+ mes "Now, remember exactly what I say and repeat it back to me.";
+ mes "Clear your mind... Are you ready?";
+ next;
+ menu "Yes",L_MENU_1,"No",-;
+ mes "[Wutao]";
+ mes "Then come back when you are ready!";
+ close;
+L_MENU_1:
+ mes "[Wutao]";
+ mes "Alright, let's begin.";
+ next;
+ set @JOB_MONK_C2, rand(1,3);
+L_Again:
+ if(@JOB_MONK_C2 == 0) set @JOB_MONK_C2, rand(1,3);
+ if(@JOB_MONK_C2 == 2) goto L_ROOT_2;
+ if(@JOB_MONK_C2 == 3) goto L_ROOT_3;
+
+ set @monk_str0$,"Supported by dragon and phoenix,";
+ set @monk_str1$,"So flies he westward.";
+ set @monk_str2$,"But the phoenix shall fall to the earth.";
+ set @monk_str3$,"And the dragon shall soar to the sky;";
+ set @monk_str4$,"There shall be successes and failures,";
+ set @monk_str5$,"For such is the eternal law.";
+ set @monk_str6$,"See that ye act when occasion offers,";
+ set @monk_str7$,"Lest ye descend to the Nine Golden Springs.'";
+ goto L_MES;
+ L_ROOT_2:
+ set @monk_str0$,"He boasted not a handsome face,";
+ set @monk_str1$,"Nor was his body blessed with grace.";
+ set @monk_str2$,"His words streamed like a waterfall,";
+ set @monk_str3$,"He read a book and knew it all.";
+ set @monk_str4$,"Shu's glories could he well rehearse,";
+ set @monk_str5$,"His lore embraced the universe.";
+ set @monk_str6$,"Or text or note of scholiast";
+ set @monk_str7$,"Once read, his memory held fast.";
+ goto L_MES;
+ L_ROOT_3:
+ set @monk_str0$,"Seek ye a noble one? Then take ye the way of Jieliang,";
+ set @monk_str1$,"Watch ye how all people revere Guan Yu,";
+ set @monk_str2$,"Each excelling others to honor him,";
+ set @monk_str3$,"Him, one of the three brothers of the Peach Garden Oath,";
+ set @monk_str4$,"Who have won sacrifices, as emperor and king.";
+ set @monk_str5$,"Incomparable their aura spreads through the world;";
+ set @monk_str6$,"They are resplendent as the great lights of the firmament;";
+ set @monk_str7$,"Temples to our Lord Guan Yu abound, no village lacks one,";
+ set @monk_str8$,"Their venerable trees at sundown are the resting places for birds.";
+
+L_MES:
+ mes "[Wutao]";
+ mes "Listen carefully!";
+ next;
+ mes "[Wutao]";
+ mes @monk_str0$;
+ next;
+ mes "[Wutao]";
+ mes @monk_str1$;
+ next;
+ mes "[Wutao]";
+ mes @monk_str2$;
+ next;
+ mes "[Wutao]";
+ mes @monk_str3$;
+ next;
+ mes "[Wutao]";
+ mes @monk_str4$;
+ next;
+ mes "[Wutao]";
+ mes @monk_str5$;
+ next;
+ mes "[Wutao]";
+ mes @monk_str6$;
+ next;
+ mes "[Wutao]";
+ mes @monk_str7$;
+ if(@JOB_MONK_C2 < 3) goto L_MES_1;
+ next;
+ mes "[Wutao]";
+ mes @monk_str8$;
+
+L_MES_1:
+ next;
+ mes "[Wutao]";
+ mes "Now " + strcharinfo(0) + ", it's your turn.";
+ next;
+ set @mnk_score, 0;
+ if(@JOB_MONK_C2 == 2) goto L_MONK_Q2_1;
+ if(@JOB_MONK_C2 == 3) goto L_MONK_Q3_1;
+
+L_MONK_Q1_1:
+
+ menu "And the dragon shall soar to the sky;",L_MONK_Q1_2,
+ "But the phoenix shall fall to the earth.",L_MONK_Q1_2,
+ "For such is the eternal law.",L_MONK_Q1_2,
+ "See that ye act when occasion offers,",L_MONK_Q1_2,
+ "There shall be successes and failures,",L_MONK_Q1_2,
+ "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_2,
+ "Supported by dragon and phoenix,",-,
+ "So flies he westward.",L_MONK_Q1_2;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q1_2:
+
+ menu "But the phoenix shall fall to the earth.",L_MONK_Q1_3,
+ "See that ye act when occasion offers,",L_MONK_Q1_3,
+ "Supported by dragon and phoenix,",L_MONK_Q1_3,
+ "There shall be successes and failures,",L_MONK_Q1_3,
+ "So flies he westward.",-,
+ "And the dragon shall soar to the sky;",L_MONK_Q1_3,
+ "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_3,
+ "For such is the eternal law.",L_MONK_Q1_3;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q1_3:
+
+ menu "There shall be successes and failures,",L_MONK_Q1_4,
+ "But the phoenix shall fall to the earth.",-,
+ "And the dragon shall soar to the sky;",L_MONK_Q1_4,
+ "So flies he westward.",L_MONK_Q1_4,
+ "For such is the eternal law.",L_MONK_Q1_4,
+ "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_4,
+ "See that ye act when occasion offers,",L_MONK_Q1_4,
+ "Supported by dragon and phoenix,",L_MONK_Q1_4;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q1_4:
+
+ menu "And the dragon shall soar to the sky;",-,
+ "Supported by dragon and phoenix,",L_MONK_Q1_5,
+ "But the phoenix shall fall to the earth.",L_MONK_Q1_5,
+ "So flies he westward.",L_MONK_Q1_5,
+ "For such is the eternal law.",L_MONK_Q1_5,
+ "There shall be successes and failures,",L_MONK_Q1_5,
+ "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_5,
+ "See that ye act when occasion offers,",L_MONK_Q1_5;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q1_5:
+
+ menu "For such is the eternal law.",L_MONK_Q1_6,
+ "And the dragon shall soar to the sky;",L_MONK_Q1_6,
+ "So flies he westward.",L_MONK_Q1_6,
+ "Supported by dragon and phoenix,",L_MONK_Q1_6,
+ "But the phoenix shall fall to the earth.",L_MONK_Q1_6,
+ "See that ye act when occasion offers,",L_MONK_Q1_6,
+ "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_6,
+ "There shall be successes and failures,",-;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q1_6:
+
+ menu "Supported by dragon and phoenix,",L_MONK_Q1_7,
+ "So flies he westward.",L_MONK_Q1_7,
+ "For such is the eternal law.",-,
+ "But the phoenix shall fall to the earth.",L_MONK_Q1_7,
+ "There shall be successes and failures,",L_MONK_Q1_7,
+ "And the dragon shall soar to the sky;",L_MONK_Q1_7,
+ "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_7,
+ "See that ye act when occasion offers,",L_MONK_Q1_7;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q1_7:
+
+ menu "So flies he westward.",L_MONK_Q1_8,
+ "Supported by dragon and phoenix,",L_MONK_Q1_8,
+ "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_8,
+ "There shall be successes and failures,",L_MONK_Q1_8,
+ "For such is the eternal law.",L_MONK_Q1_8,
+ "But the phoenix shall fall to the earth.",L_MONK_Q1_8,
+ "And the dragon shall soar to the sky;",L_MONK_Q1_8,
+ "See that ye act when occasion offers,",-;
+
+ set @mnk_score, @mnk_score + 2;
+L_MONK_Q1_8:
+
+ menu "Supported by dragon and phoenix,",L_MONK_QUEST_END,
+ "See that ye act when occasion offers,",L_MONK_QUEST_END,
+ "But the phoenix shall fall to the earth.",L_MONK_QUEST_END,
+ "Lest ye descend to the Nine Golden Springs.",L_MONK_QUEST_1_2,
+ "And the dragon shall soar to the sky;",L_MONK_QUEST_END,
+ "So flies he westward.",L_MONK_QUEST_END,
+ "There shall be successes and failures,",L_MONK_QUEST_END,
+ "For such is the eternal law.",L_MONK_QUEST_END;
+
+L_MONK_Q2_1:
+
+ menu "Nor was his body blessed with grace.",L_MONK_Q2_2,
+ "He read a book and knew it all.",L_MONK_Q2_2,
+ "His words streamed like a waterfall,",L_MONK_Q2_2,
+ "He boasted not a handsome face,",-,
+ "Shu's glories could he well rehearse,",L_MONK_Q2_2,
+ "Once read, his memory held fast.",L_MONK_Q2_2,
+ "His lore embraced the universe.",L_MONK_Q2_2,
+ "Or text or note of scholiast",L_MONK_Q2_2;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q2_2:
+
+ menu "His lore embraced the universe.",L_MONK_Q2_3,
+ "He boasted not a handsome face,",L_MONK_Q2_3,
+ "His words streamed like a waterfall,",L_MONK_Q2_3,
+ "He read a book and knew it all.",L_MONK_Q2_3,
+ "Or text or note of scholiast",L_MONK_Q2_3,
+ "Once read, his memory held fast.",L_MONK_Q2_3,
+ "Shu's glories could he well rehearse,",L_MONK_Q2_3,
+ "Nor was his body blessed with grace.",-;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q2_3:
+
+ menu "His words streamed like a waterfall,",-,
+ "His lore embraced the universe.",L_MONK_Q2_4,
+ "He read a book and knew it all.",L_MONK_Q2_4,
+ "Shu's glories could he well rehearse,",L_MONK_Q2_4,
+ "Nor was his body blessed with grace.",L_MONK_Q2_4,
+ "Or text or note of scholiast",L_MONK_Q2_4,
+ "He boasted not a handsome face,",L_MONK_Q2_4,
+ "Once read, his memory held fast.",L_MONK_Q2_4;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q2_4:
+
+ menu "Nor was his body blessed with grace.",L_MONK_Q2_5,
+ "Once read, his memory held fast.",L_MONK_Q2_5,
+ "Shu's glories could he well rehearse,",L_MONK_Q2_5,
+ "Or text or note of scholiast",L_MONK_Q2_5,
+ "He boasted not a handsome face,",L_MONK_Q2_5,
+ "He read a book and knew it all.",-,
+ "His lore embraced the universe.",L_MONK_Q2_5,
+ "His words streamed like a waterfall,",L_MONK_Q2_5;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q2_5:
+
+ menu "Once read, his memory held fast.",L_MONK_Q2_6,
+ "Or text or note of scholiast",L_MONK_Q2_6,
+ "He read a book and knew it all.",L_MONK_Q2_6,
+ "His words streamed like a waterfall,",L_MONK_Q2_6,
+ "Nor was his body blessed with grace.",L_MONK_Q2_6,
+ "He boasted not a handsome face,",L_MONK_Q2_6,
+ "His lore embraced the universe.",L_MONK_Q2_6,
+ "Shu's glories could he well rehearse,",-;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q2_6:
+
+ menu "Or text or note of scholiast",L_MONK_Q2_7,
+ "He read a book and knew it all.",L_MONK_Q2_7,
+ "Shu's glories could he well rehearse,",L_MONK_Q2_7,
+ "His words streamed like a waterfall,",L_MONK_Q2_7,
+ "His lore embraced the universe.",-,
+ "He boasted not a handsome face,",L_MONK_Q2_7,
+ "Nor was his body blessed with grace.",L_MONK_Q2_7,
+ "Once read, his memory held fast.",L_MONK_Q2_7;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q2_7:
+
+ menu "Nor was his body blessed with grace.",L_MONK_Q2_8,
+ "Or text or note of scholiast",-,
+ "His words streamed like a waterfall,",L_MONK_Q2_8,
+ "Once read, his memory held fast.",L_MONK_Q2_8,
+ "He boasted not a handsome face,",L_MONK_Q2_8,
+ "He read a book and knew it all.",L_MONK_Q2_8,
+ "Shu's glories could he well rehearse,",L_MONK_Q2_8,
+ "His lore embraced the universe.",L_MONK_Q2_8;
+
+ set @mnk_score, @mnk_score + 2;
+L_MONK_Q2_8:
+
+ menu "He boasted not a handsome face,",L_MONK_QUEST_END,
+ "Nor was his body blessed with grace.",L_MONK_QUEST_END,
+ "Shu's glories could he well rehearse,",L_MONK_QUEST_END,
+ "Or text or note of scholiast",L_MONK_QUEST_END,
+ "His lore embraced the universe.",L_MONK_QUEST_END,
+ "He read a book and knew it all.",L_MONK_QUEST_END,
+ "His words streamed like a waterfall,",L_MONK_QUEST_END,
+ "Once read, his memory held fast.",L_MONK_QUEST_1_2;
+
+L_MONK_Q3_1:
+
+ menu "Watch ye how all people revere Guan Yu,",L_MONK_Q3_2,
+ "Seek ye a noble one? Then take ye the way of Jieliang,",-,
+ "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_2,
+ "Each excelling others to honor him,",L_MONK_Q3_2,
+ "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_2,
+ "Incomparable their aura spreads through the world;",L_MONK_Q3_2,
+ "They are resplendent as the great lights of the firmament;",L_MONK_Q3_2,
+ "Who have won sacrifices, as emperor and king.",L_MONK_Q3_2,
+ "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_2;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q3_2:
+
+ menu "Each excelling others to honor him,",L_MONK_Q3_3,
+ "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_3,
+ "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_3,
+ "Incomparable their aura spreads through the world;",L_MONK_Q3_3,
+ "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_3,
+ "Who have won sacrifices, as emperor and king.",L_MONK_Q3_3,
+ "Watch ye how all people revere Guan Yu,",-,
+ "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_3,
+ "They are resplendent as the great lights of the firmament;",L_MONK_Q3_3;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q3_3:
+
+ menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_4,
+ "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_4,
+ "Each excelling others to honor him,",-,
+ "Watch ye how all people revere Guan Yu,",L_MONK_Q3_4,
+ "Who have won sacrifices, as emperor and king.",L_MONK_Q3_4,
+ "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_4,
+ "Incomparable their aura spreads through the world;",L_MONK_Q3_4,
+ "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_4,
+ "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_4;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q3_4:
+
+ menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_5,
+ "Each excelling others to honor him,",L_MONK_Q3_5,
+ "Incomparable their aura spreads through the world;",L_MONK_Q3_5,
+ "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_5,
+ "Him, one of the three brothers of the Peach Garden Oath,",-,
+ "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_5,
+ "They are resplendent as the great lights of the firmament;",L_MONK_Q3_5,
+ "Who have won sacrifices, as emperor and king.",L_MONK_Q3_5,
+ "Watch ye how all people revere Guan Yu,",L_MONK_Q3_5;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q3_5:
+
+ menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_6,
+ "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_6,
+ "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_6,
+ "Who have won sacrifices, as emperor and king.",-,
+ "Watch ye how all people revere Guan Yu,",L_MONK_Q3_6,
+ "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_6,
+ "Incomparable their aura spreads through the world;",L_MONK_Q3_6,
+ "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_6,
+ "Each excelling others to honor him,",L_MONK_Q3_6;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q3_6:
+
+ menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_7,
+ "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_7,
+ "Watch ye how all people revere Guan Yu,",L_MONK_Q3_7,
+ "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_7,
+ "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_7,
+ "Incomparable their aura spreads through the world;",-,
+ "Each excelling others to honor him,",L_MONK_Q3_7,
+ "They are resplendent as the great lights of the firmament;",L_MONK_Q3_7,
+ "Who have won sacrifices, as emperor and king.",L_MONK_Q3_7;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q3_7:
+
+ menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_8,
+ "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_8,
+ "They are resplendent as the great lights of the firmament;",-,
+ "Watch ye how all people revere Guan Yu,",L_MONK_Q3_8,
+ "Each excelling others to honor him,",L_MONK_Q3_8,
+ "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_8,
+ "Who have won sacrifices, as emperor and king.",L_MONK_Q3_8,
+ "Incomparable their aura spreads through the world;",L_MONK_Q3_8,
+ "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_8;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q3_8:
+
+ menu "Temples to our Lord Guan Yu abound, no village lacks one,",-,
+ "Incomparable their aura spreads through the world;",L_MONK_Q3_9,
+ "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_9,
+ "They are resplendent as the great lights of the firmament;",L_MONK_Q3_9,
+ "Who have won sacrifices, as emperor and king.",L_MONK_Q3_9,
+ "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_9,
+ "Watch ye how all people revere Guan Yu,",L_MONK_Q3_9,
+ "Each excelling others to honor him,",L_MONK_Q3_9,
+ "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_9;
+
+ set @mnk_score, @mnk_score + 1;
+L_MONK_Q3_9:
+
+ menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_QUEST_END,
+ "Each excelling others to honor him,",L_MONK_QUEST_END,
+ "Watch ye how all people revere Guan Yu,",L_MONK_QUEST_END,
+ "Who have won sacrifices, as emperor and king.",L_MONK_QUEST_END,
+ "Incomparable their aura spreads through the world;",L_MONK_QUEST_END,
+ "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_QUEST_END,
+ "They are resplendent as the great lights of the firmament;",L_MONK_QUEST_END,
+ "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_QUEST_END,
+ "Their venerable trees at sundown are the resting places for birds.",-;
+
+L_MONK_QUEST_1_2:
+ set @mnk_score, @mnk_score + 1;
+L_MONK_QUEST_END:
+
+ if(@mnk_score < 9) goto L_C2_FAIL;
+
+L_C2_DONE:
+ set @mnk_score, 0;
+ next;
+ mes "[Wutao]";
+ mes "Hmmm...";
+ next;
+ mes "[Wutao]";
+ mes "...Well Done!! It's perfect!";
+ next;
+ mes "[Wutao]";
+ mes "However, don't be happy just yet. There is still much to do before you can become a Monk.";
+ next;
+ mes "[Wutao]";
+ mes "DaAhaaaa...";
+ next;
+ mes "[Wutao]";
+ mes "ShuKeeee.....";
+ next;
+ mes "[Wutao]";
+ mes "SouKouuuuu....";
+ next;
+ mes "[Wutao]";
+ mes "PaYennnn....";
+ next;
+ mes "[Wutao]";
+ mes "As I promised, your mental state is now that of a Monk.";
+ next;
+ mes "[Wutao]";
+ mes "Now go! Seek ^000080Fuhai^000000 for further guidance.";
+ set MONK_Q, 6;
+ close;
+
+L_C2_FAIL:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well...";
+ next;
+ mes "[Wutao]";
+ mes "Hmmm... ";
+ next;
+ mes "[Wutao]";
+ mes "Hummm...";
+ next;
+ mes "[Wutao]";
+ mes "That not correct! You didn't memorize it all!";
+ next;
+ mes "[Wutao]";
+ mes "Do you doubt yourself? Do you really have the ability to be a Monk?";
+ mes "...That was really....";
+ next;
+ mes "[Wutao]";
+ mes "Well...That's fine, do you want to try it again?";
+ next;
+ mes "[Wutao]";
+ mes "Of course you do! Since you did not pass this test, you can't take the next test.";
+ set MONK_Q, 5;
+ close;
+
+Part1:
+ mes "[Wutao]";
+ mes "Very well. Let's try it again.";
+ next;
+ goto L_Again;
+
+Part2:
+ mes "[Wutao]";
+ mes "What? You forget whom you should seek for?";
+ next;
+ mes "[Wutao]";
+ mes "......You are so.......";
+ next;
+ mes "[Wutao]";
+ mes "...Are you testing my patient?";
+ next;
+ mes "[Wutao]";
+ mes "...Okay, I'll tell you again...";
+ mes "Go and seek ^000080Fuhai^000000 for further guidance.";
+ close;
+Part3:
+ mes "[Wutao]";
+ mes "May God be with you.";
+ close;
+}
+
+prt_monk.gat,57,179,4 script Fuhai 110,{
+
+ if(@Choice_mission == 1 ) goto Part1;
+ if(@Choice_mission == 2 ) goto Part2;
+ if(MONK_Q == 6) goto L_START;
+ if(MONK_Q == 7) goto L_MENU_1_1_2;
+
+ mes "[Fuhai]";
+ mes "HaAhhhhh....!!!";
+ next;
+ mes "- Seems like he is thinking something -";
+ close;
+
+L_START:
+ mes "[Fuhai]";
+ mes "...";
+ next;
+ mes "[Fuhai]";
+ mes "......";
+ next;
+ mes "[Fuhai]";
+ mes ".........";
+ next;
+ mes "[Fuhai]";
+ mes "............";
+ next;
+ menu "Hello there?",-;
+
+ mes "[Fuhai]";
+ mes "...what...WHAT?";
+ mes "How dare you interupt my training!";
+ mes "If it is not very important...";
+ next;
+ mes "[Fuhai]";
+ mes "......";
+ mes "I can't promise you will see the sun tomorrow...";
+ next;
+ mes "[Fuhai]";
+ mes "Why are you here?";
+ mes "Explain!";
+ next;
+ menu "Some one named [Wutao] sent me here.",L_MENU_1,"Well...Nothing...",-;
+
+ mes "[Fuhai]";
+ mes "......";
+ mes "...How about digging a grave for yourself?";
+ close;
+ L_MENU_1:
+ mes "[Fuhai]";
+ mes "Hmmm...Is that so?";
+ mes "That's...";
+ next;
+ mes "[Fuhai]";
+ mes "Oh...Your mental state...";
+ mes "Ha! Very well...";
+ next;
+ mes "[Fuhai]";
+ mes "However, what did you learn from [Wutao]?";
+ next;
+ menu "Hmmm...Well...It's...",-,
+ "I repeated what he said, and he sent me here.",L_MENU_1_1,
+ "He tested my mental status and sent me here.",-;
+
+ mes "[Fuhai]";
+ mes "Foolish!";
+ mes "Don't bother me! Go away!";
+ close;
+ L_MENU_1_1:
+ mes "[Fuhai]";
+ mes "Well...Then?";
+ mes "Did he do anything for you?";
+ next;
+ menu "Ah...It's...I can't tell...",-,
+ "Checked my body",L_MENU_1_1_1,
+ "Told me some rules to obey",L_MENU_1_1_1,
+ "Strengthened my mental state",L_MENU_1_1_2;
+
+ mes "[Fuhai]";
+ mes "Foolish!";
+ mes "Don't bother me! Go away!";
+ close;
+ L_MENU_1_1_1:
+ mes "[Fuhai]";
+ mes "That's quite true, but not the point.";
+ mes "Think! Use your brain!";
+ close;
+
+ L_MENU_1_1_2:
+ set MONK_Q, 7;
+ mes "[Fuhai]";
+ mes "Very well. At least you know what has been changed in your body.";
+ mes "Now, let us begin the next test.";
+ next;
+ mes "[Fuhai]";
+ mes "I'll give you a chance to choose what kind of test you want to take.";
+ mes "Now, make your own choice.";
+ next;
+ menu "Mushroom Collecting",-,"A Marathon",L_ROOT_2;
+
+ mes "[Fuhai]";
+ mes "Mushroom Collecting? Good choice!";
+ mes "That would make you appreciate the value of patience and realize the meaning of the great willpower that following the path of God will give you.";
+ mes "Now go prepare yourself! Come back when you are ready.";
+ set @Choice_mission, 1;
+ close;
+ L_ROOT_2:
+ mes "[Fuhai]";
+ mes "A Marathon? Good choice!";
+ mes "That would make you appreciate the value of willpower and realize the meaning of the great patient that following the path of God will give you.";
+ mes "Now go prepare yourself! Come back when you are ready.";
+ set @Choice_mission, 2;
+ close;
+Part1:
+ mes "[Fuhai]";
+ mes "Are you ready?";
+ mes "Actually, you don't need to prepare anything if you believe in yourself.";
+ next;
+ mes "[Fuhai]";
+ mes "Mushroom Collecting is your choice.";
+ mes "It is a test of your patience.";
+ next;
+ mes "[Fuhai]";
+ mes "Now, go into the building located in the center of this training area.";
+ next;
+ mes "[Fuhai]";
+ mes "You will pass the test when you collect enough mushrooms.";
+ mes "Now, what are waiting for? Go!";
+ close;
+Part2:
+ mes "[Fuhai]";
+ mes "Are you ready?";
+ mes "Actually, you don't need to prepare anything if you believe in yourself.";
+ next;
+ mes "[Fuhai]";
+ mes "A Marathon is your choice.";
+ mes "It's a test of your willpower.";
+ next;
+ mes "[Fuhai]";
+ mes "Now, go into the building located in the center of this training area.";
+ next;
+ mes "[Fuhai]";
+ mes "You will pass the test when you can run enough laps.";
+ mes "Now, what are waiting for? Go!";
+ close;
+
+}
+
+prt_monk.gat,199,169,4 script Guard 746,{
+ if(MONK_Q == 7) goto L_START;
+ if(MONK_Q > 6) goto Part1;
+
+ mes "[Guard ChaoLi]";
+ mes "This is...";
+ mes "Monk Training Area";
+ next;
+ mes "[Guard ChaoLi]";
+ mes "Please be quiet in this area.";
+ close;
+
+L_START:
+ mes "[Guard ChaoLi]";
+ mes "This is...";
+ mes "Monk Training Area";
+ next;
+ mes "[Guard ChaoLi]";
+ mes strcharinfo(0) + "... Right?!";
+ next;
+ mes "[Guard ChaoLi]";
+ mes "Go ahead! Quickly!";
+ mes "There is another test waiting for you!";
+ close;
+
+Part1:
+ mes "[Guard ChaoLi]";
+ mes "Please be quiet in this area.";
+ close;
+}
+
+monk_test.gat,329,61,4 script Bashu 753,{
+ if(MONK_Q == 7) goto L_START;
+
+ mes "[Bashu]";
+ mes "Welcome to ^00FF00St. Capitolina Abbey^000000, the Monk Training Area.";
+ mes "May the light shine on your path.";
+ mes "You can find Monk Daowen, the judge of a Monk's training progress, when you go inside";
+ next;
+ mes "[Bashu]";
+ mes "Never the less, don't touch anything inside and be quiet in front of Monk Daowen.";
+ close;
+L_START:
+ if(@Choice_mission == 0) goto L_MISSB;
+ if(@Choice_mission == 2) goto L_MISS2;
+ mes "[Bashu]";
+ mes "As I know, you choose to collect mushrooms as your test.";
+ goto L_MISSC;
+L_MISSB:
+ mes "[Bashu]";
+ mes "Please select a test.";
+ goto L_MISSC;
+L_MISS2:
+ mes "[Bashu]";
+ mes "As I know, you choose the Marathon as your test.";
+L_MISSC:
+ mes "However, if you cannot complete it, you may switch to the other whenever you feel like it.";
+ next;
+ menu "A Monk's patience - Mushroom Collecting",-,
+ "A Monk's willpower - The Marathon",L_MENU_1;
+
+ mes "[Bashu]";
+ mes "The test you choose is Monk's patience - Mushroom Collecting";
+ next;
+ warp "job_monk.gat",225,179;
+ end;
+
+L_MENU_1:
+ mes "[Bashu]";
+ mes "The test you choose is Monk's willpower - Marathon";
+ next;
+ warp "monk_test.gat",387,345;
+ end;
+}
+
+monk_test.gat,387,347,4 script Musha 110,{
+ mes "[Musha]";
+ mes "Wel...Welcome...!";
+ mes "This...This is the area for testing the wi...willpower of those who want to be a Monk.";
+ next;
+ mes "[Musha]";
+ mes "You should just...just run!";
+ mes "Until we tell you to stop.";
+ mes "Run...Run! " + strcharinfo(0) + "! Run!";
+ next;
+ mes "[Musha]";
+ mes "Just Run!! Run Quickly!!";
+ next;
+ mes "[Musha]";
+ mes "One Day, I'll become a Monk!";
+ mes "I.....will......Become...a......MONK!!!";
+ next;
+ mes "[Musha]";
+ mes "Do...Do you...want to give......give up? or...con...continue?";
+ mes "Give up?";
+ next;
+ menu "I want to giveup!",-,"I want to run!!",L_MENU_1;
+
+ mapannounce "monk_test.gat","Musha: " + strcharinfo(0) + " has give...given up on the test...! Gave up on the Marathon test... No...No willpower.....HaHaHaHa!!!...",8;
+ mes "[Musha]";
+ mes strcharinfo(0) + "...give...give up the test...";
+ mes "Give up the Marathon test...";
+ mes "No...No willpower.....HaHaHaHa!!!...";
+ next;
+ warp "prt_monk.gat",196,168;
+ end;
+L_MENU_1:
+ next;
+ mes "[Musha]";
+ mes "Until we give you an order to stop....";
+ mes "Run...Run! " + strcharinfo(0) + "! Run!";
+ //if(@runtimes == 0)
+ set @runtimes, rand(8,10);
+ set @run, 0;
+ close;
+}
+
+monk_test.gat,390,387,0 script monk_warp 45,1,1,{
+ set @run, @run + 1;
+ if(@run == (@runtimes-1)) mapannounce "monk_test.gat","Musha: Cheer up! The next lap is the last!",8;
+ if(@run == @runtimes) goto L_DONE;
+ warp "monk_test.gat",388,348;
+ end;
+L_DONE:
+ mapannounce "monk_test.gat","Musha: Con....Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
+ set MONK_Q, 8;
+ warp "prt_monk.gat",196,168;
+ end;
+}
+
+function script MnkTraps {
+ mapannounce "monk_test.gat","trap: " + strcharinfo(0)+ " , you fell into a trap! We will warp you to the starting line.",8;
+ warp "monk_test.gat",388,348;
+}
+//---------------------
+monk_test.gat,386,164,0 script monk1-1 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,386,165,0 script monk1-2 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,387,164,0 script monk1-3 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,387,165,0 script monk1-4 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,388,164,0 script monk1-5 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,388,165,0 script monk1-6 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,389,164,0 script monk1-7 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,389,165,0 script monk1-8 139,0,0,{callfunc "MnkTraps";}
+//---------------------
+monk_test.gat,386,42,0 script monk2-1 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,386,43,0 script monk2-2 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,387,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,387,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,388,42,0 script monk2-5 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,388,43,0 script monk2-6 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,389,42,0 script monk2-7 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,389,43,0 script monk2-8 139,0,0,{callfunc "MnkTraps";}
+//---------------------
+monk_test.gat,184,11,0 script monk3-1 139,0,3,{callfunc "MnkTraps";}
+monk_test.gat,185,11,0 script monk3-2 139,0,3,{callfunc "MnkTraps";}
+monk_test.gat,186,11,0 script monk3-3 139,0,3,{callfunc "MnkTraps";}
+monk_test.gat,187,11,0 script monk3-4 139,0,3,{callfunc "MnkTraps";}
+//---------------------
+monk_test.gat,70,10,0 script monk4-1 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,70,11,0 script monk4-2 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,70,12,0 script monk4-3 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,70,13,0 script monk4-4 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,71,10,0 script monk4-5 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,71,11,0 script monk4-6 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,71,12,0 script monk4-7 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,71,13,0 script monk4-8 139,0,0,{callfunc "MnkTraps";}
+//---------------------
+monk_test.gat,8,30,0 script monk5-1 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,8,31,0 script monk5-2 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,9,30,0 script monk5-3 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,9,31,0 script monk5-4 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,10,30,0 script monk5-5 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,10,31,0 script monk5-6 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,11,30,0 script monk5-7 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,11,31,0 script monk5-8 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,12,30,0 script monk5-9 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,12,31,0 script monk5-10 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,13,30,0 script monk5-11 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,13,31,0 script monk5-12 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,14,30,0 script monk5-13 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,14,31,0 script monk5-14 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,15,30,0 script monk5-15 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,15,31,0 script monk5-16 139,0,0,{callfunc "MnkTraps";}
+//---------------------
+monk_test.gat,10,158,0 script monk6-1 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,10,159,0 script monk6-2 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,11,158,0 script monk6-3 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,11,159,0 script monk6-4 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,12,158,0 script monk6-5 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,12,159,0 script monk6-6 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,13,158,0 script monk6-7 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,13,159,0 script monk6-8 139,0,0,{callfunc "MnkTraps";}
+//---------------------
+monk_test.gat,38,386,0 script monk7-1 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,38,387,0 script monk7-2 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,38,388,0 script monk7-3 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,38,389,0 script monk7-4 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,39,386,0 script monk7-5 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,39,387,0 script monk7-6 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,39,388,0 script monk7-7 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,39,389,0 script monk7-8 139,0,0,{callfunc "MnkTraps";}
+//---------------------
+monk_test.gat,82,390,0 script monk8-1 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,82,391,0 script monk8-2 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,83,390,0 script monk8-3 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,83,391,0 script monk8-4 139,0,0,{callfunc "MnkTraps";}
+//---------------------
+monk_test.gat,82,384,0 script monk9-1 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,82,385,0 script monk9-2 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,83,384,0 script monk9-3 139,0,0,{callfunc "MnkTraps";}
+monk_test.gat,83,385,0 script monk9-4 139,0,0,{callfunc "MnkTraps";}
+//---------------------
+
+prt_monk.gat,225,179,4 script XuanWu#01 89,{
+ mes "[XuanWu]";
+ mes "To see the growing of crops, I deeply appreciate the grace of God.";
+ next;
+ mes "[XuanWu]";
+ mes "Never the less, to see those crops grown by the strong Monks.";
+ mes "I think it's the most beautiful picture!";
+ next;
+ mes "[XuanWu]";
+ mes "Frankly speeking, farmers are the greatest people in the world.";
+ mes "The Blue Potion you drink must be made of God's will and by the farmer.";
+ next;
+ mes "[XuanWu]";
+ mes "We should always be grateful.";
+ next;
+ mes "[XuanWu]";
+ mes "God gives you everything, even the farmer.";
+ next;
+ mes "[XuanWu]";
+ mes "The farmer is the root of world. That is quite true.";
+ close;
+}
+job_monk.gat,225,179,4 script XuanWu#02 89,{
+
+ if(MONK_Q == 8 ) goto Part2;
+ if(@mission_start == 1 ) goto Part1;
+
+ mes "[XuanWu]";
+ mes "Welcome! I'm in charge here with the Mushroom Collecting.";
+ mes "My Name is XuanWu";
+ next;
+ mes "[XuanWu]";
+ mes "From now, you should take it for granted that all the suffering is training.";
+ mes "Understand?";
+ next;
+ mes "[XuanWu]";
+ mes "For Monk's lives, we should always offer our efforts as a tribute.";
+ mes "Growing crops is also a kind of training.";
+ next;
+ mes "[XuanWu]";
+ mes "We think it is the best way to realize the will of God.";
+ mes "Therefore, we have started growing some kind of mushrooms that smell foul";
+ next;
+ mes "[XuanWu]";
+ mes "All you have to do is destroy those mushrooms and bring something to prove that you did.";
+ mes "What is that something? The ^ff0000Orange Gooey Mushrooms and Orange Net Mushrooms^000000";
+ next;
+ mes "[XuanWu]";
+ mes "If you want to increase your strength and become a Monk, go and destroy them.";
+ mes "Bring as many as you can, I won't tell you the amount I need.";
+ mes "Now go!";
+ next;
+ mes "[XuanWu]";
+ mes "Or...Do you want to give up?";
+ next;
+ menu "Start Mushroom Collecting",L_MENU_1,"I'll give up",L_MENU_2;
+
+L_MENU_2:
+ mapannounce "monk_test.gat","XuanWu: ......Another one without patience...",8;
+ mes "[XuanWu]";
+ mes "Another one without patience...";
+ set @mission_start, 0;
+ getitem 1069, 1;//Items: Orange_Net_Mushroom,
+ delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
+ getitem 1070, 1;//Items: Orange_Gooey_Mushroom,
+ delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_,
+ next;
+ warp "prt_monk.gat",196,168;
+ end;
+L_MENU_1:
+ mes "[XuanWu]";
+ mes "Then what are you waiting for? Go Go Go!!";
+ set @mission_start, 1;
+ close;
+
+Part1:
+ if(countitem(1069) >= 30 && countitem(1070) >0 ) goto L_DONE;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
+ if(countitem(1070) >= 30 && countitem(1069) >0 ) goto L_DONE;//Items: Orange_Gooey_Mushroom_, Orange_Net_Mushroom,
+ mes "[XuanWu]";
+ mes "Hmmm... Is that all you can do? I don't think it's enough.";
+ next;
+ mes "[XuanWu]";
+ mes "Or...Do you want to give up?";
+ next;
+ menu "Continue Mushroom Collecting",-,"I'll give up",L_MENU_2;
+ close;
+L_DONE:
+ set MONK_Q, 8;
+ mes "[XuanWu]";
+ mes "Well... I think you can do better...";
+ mes "However, I would say you pass the test.";
+ set @mission_start, 0;
+ delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
+ delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_,
+ next;
+ mes "[XuanWu]";
+ mes "Now go to [Daowen], he is deep inside the building.";
+ close;
+Part2:
+ mes "[XuanWu]";
+ mes "Are you testing my patience??";
+ mes "Go to [Daowen], he is in deep inside the building.";
+ close;
+}
+job_monk.gat,191,172,4 script job_monk_warp 45,1,1,{
+ warp "monk_test.gat",329,57;
+ end;
+}
+
+job_monk.gat,199,169,4 script Guard ChaoLi 746,{
+ mes "[Guard ChaoLi]";
+ mes "Silence in test area!";
+ close;
+}
+
+monk_test.gat,319,139,4 script Daowen 52,{
+ if(MONK_Q == 8) goto L_START;
+ if(MONK_Q == 9) goto Part1;
+ if(MONK_Q == 10) goto Part2;
+
+ mes "[Daowen]";
+ mes "Go through it quietly...";
+ mes "HuWuWuuuu......";
+ next;
+ mes "[Daowen]";
+ mes "This is St. Capitolina Abbey. If anything goes wrong, all we have done might become nothing.";
+ next;
+ mes "[Daowen]";
+ mes "Leave! If you don't want to die, don't bother me.";
+ close;
+L_START:
+ mes "[Daowen]";
+ mes "Oh! Finally!";
+ mes "This is the last test, and I am in charge here";
+ mes "My name is 'Daowen'";
+ next;
+ mes "[Daowen]";
+ mes "Well... What should I say?";
+ mes "Those who block your way? Fight them!";
+ next;
+ mes "[Daowen]";
+ mes "Fight! Slash! When you're lost and an enemy blocks your way!";
+ mes "Tell them the will of God!";
+ next;
+ mes "[Daowen]";
+ mes "Don't compare yourself with the weak priest!";
+ mes "We are always strong Monks.";
+ next;
+ mes "[Daowen]";
+ mes "We are different from the weak priests that always run away!";
+ next;
+ mes "[Daowen]";
+ mes "Now! Clench your fist! Go and fight!";
+ next;
+ mes "[Daowen]";
+ mes "Do your best!";
+ mes "HaHaHaHaHa.....!!";
+ next;
+ warp "monk_test",88,73;
+ end;
+
+Part1:
+ mes "[Daowen]";
+ mes "Well done!! HaHaHaHa....!!";
+ mes "I knew you could do it!";
+ mes "I'll give you a special potion that will increase your power.";
+ next;
+ set MONK_Q, 10;
+ if(countitem(506) == 0){//Items: Green_Potion,
+ getitem 506, 1;//Items: Green_Potion,
+ mes "[Daowen]";
+ mes "Drink it, and your internal organs will become strong enough to be a Monk.";
+ next;
+ }else{
+ emotion e_what;
+ mes "[Daowen]";
+ mes "What....!! You already have this special green potion!";
+ mes "Drink all of them, and your internal organs will become strong enough to be a Monk.";
+ next;
+ }
+Part2:
+ mes "[Daowen]";
+ mes "Go to Wuhai - the first one you met here.";
+ close;
+}
+
+monk_test.gat,88,91,4 script Test Assistant#01 52,{
+ mes "[Test Assistant]";
+ mes "Are you ready for training in the dispersement of evil?";
+ next;
+ mes "[Test Assistant]";
+ mes "The test area is a maze with invisible walls.";
+ mes "The exit point is on the opposite side of the starting point.";
+ next;
+ mes "[Test Assistant]";
+ mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
+ mes "Good luck! May God be with you.";
+ next;
+ if(getareausers("monk_test.gat",126,161,165,199) > 0) goto L_WAIT;
+ killmonster "monk_test.gat","monk_mob1::OnMobDead";
+ enablenpc "monk_mob1_1";
+ enablenpc "monk_mob1_2";
+ enablenpc "monk_mob1_3";
+ enablenpc "monk_mob1_3";
+ warp "monk_test.gat",127,179;
+ end;
+L_WAIT:
+ mes "[Test Assistant]";
+ mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
+ close;
+}
+monk_test.gat,129,180,4 script monk_mob1_1 139,0,19,{
+ monster "monk_test.gat",130,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
+ monster "monk_test.gat",130,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
+//~ disablenpc "monk_mob1_1";
+ end;
+}
+monk_test.gat,133,180,4 script monk_mob1_2 139,0,19,{
+ monster "monk_test.gat",134,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
+ monster "monk_test.gat",134,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
+//~ disablenpc "monk_mob1_2";
+ end;
+}
+monk_test.gat,145,180,4 script monk_mob1_3 139,0,19,{
+ monster "monk_test.gat",145,180,"--ja--",1041,1,"monk_mob1::OnMobDead";
+//~ disablenpc "monk_mob1_3";
+ end;
+}
+monk_test.gat,155,180,4 script monk_mob1_4 139,0,19,{
+ monster "monk_test.gat",157,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
+ monster "monk_test.gat",157,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
+//~ disablenpc "monk_mob1_4";
+ end;
+}
+monk_test.gat,165,179,4 script monk_mob3_warp#01 45,1,1,{
+ set MONK_Q, 9;
+ mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
+ killmonster "monk_test.gat","monk_mob1::OnMobDead";
+ warp "monk_test.gat",317,142;
+ end;
+}
+
+monk_test.gat,1,1,1 script monk_mob1 -1,{
+OnMobDead:
+ end;
+}
+
+monk_test.gat,95,85,4 script Test Assistant#02 79,{
+ mes "[Test Assistant]";
+ mes "Are you ready for training in the dispersement of evil?";
+ next;
+ mes "[Test Assistant]";
+ mes "The test area is a maze with invisible walls.";
+ mes "The exit point is on the opposite side of the starting point.";
+ next;
+ mes "[Test Assistant]";
+ mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
+ mes "Good luck! May God be with you.";
+ next;
+ if(getareausers("monk_test.gat",126,262,165,300) > 0) goto L_WAIT;
+ killmonster "monk_test.gat","monk_mob2::OnMobDead";
+ enablenpc "monk_mob2_1";
+ enablenpc "monk_mob2_2";
+ enablenpc "monk_mob2_3";
+ enablenpc "monk_mob2_4";
+ warp "monk_test.gat",127,278;
+ end;
+
+L_WAIT:
+ mes "[Test Assistant]";
+ mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
+ close;
+
+}
+monk_test.gat,129,281,4 script monk_mob2_1 139,0,19,{
+ monster "monk_test.gat",130,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
+ monster "monk_test.gat",130,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
+//~ disablenpc "monk_mob2_1";
+ end;
+}
+monk_test.gat,136,281,4 script monk_mob2_2 139,0,19,{
+ monster "monk_test.gat",139,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
+ monster "monk_test.gat",139,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
+//~ disablenpc "monk_mob2_2";
+ end;
+}
+monk_test.gat,144,281,4 script monk_mob2_3 139,0,19,{
+ monster "monk_test.gat",145,281,"--ja--",1041,1,"monk_mob2::OnMobDead";
+//~ disablenpc "monk_mob2_3";
+ end;
+}
+monk_test.gat,153,281,4 script monk_mob2_4 139,0,19,{
+ monster "monk_test.gat",155,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
+ monster "monk_test.gat",155,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
+//~ disablenpc "monk_mob2_4";
+ end;
+}
+monk_test.gat,165,278,4 script monk_mob2_warp 45,1,1,{
+ set MONK_Q, 9;
+ mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
+ killmonster "monk_test.gat","monk_mob2::OnMobDead";
+ warp "monk_test.gat",317,142;
+ end;
+}
+
+monk_test.gat,1,1,1 script monk_mob2 -1,{
+OnMobDead:
+ end;
+}
+
+monk_test.gat,82,85,4 script Test Assistant#03 95,{
+ mes "[Test Assistant]";
+ mes "Are you ready for training in the dispersement of evil?";
+ next;
+ mes "[Test Assistant]";
+ mes "The test area is a maze with invisible walls.";
+ mes "The exit point is on the opposite side of the starting point.";
+ next;
+ mes "[Test Assistant]";
+ mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
+ mes "Good luck! May God be with you.";
+ next;
+ if(getareausers("monk_test.gat",233,262,269,300) > 0) goto L_WAIT;
+ killmonster "monk_test.gat","monk_mob3::OnMobDead";
+ enablenpc "monk_mob3_1";
+ enablenpc "monk_mob3_2";
+ enablenpc "monk_mob3_3";
+ enablenpc "monk_mob3_4";
+ warp "monk_test.gat",231,279;
+ end;
+
+L_WAIT:
+ mes "[Test Assistant]";
+ mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
+ close;
+}
+
+monk_test.gat,234,281,4 script monk_mob3_1 139,0,19,{
+ monster "monk_test.gat",235,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
+ monster "monk_test.gat",235,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
+//~ disablenpc "monk_mob3_1";
+ end;
+}
+monk_test.gat,239,281,4 script monk_mob3_2 139,0,19,{
+ monster "monk_test.gat",240,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
+ monster "monk_test.gat",240,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
+//~ disablenpc "monk_mob3_2";
+ end;
+}
+monk_test.gat,248,281,4 script monk_mob3_3 139,0,19,{
+ monster "monk_test.gat",249,281,"--ja--",1041,1,"monk_mob3::OnMobDead";
+//~ disablenpc "monk_mob3_3";
+ end;
+}
+monk_test.gat,260,281,4 script monk_mob3_4 139,0,19,{
+ monster "monk_test.gat",261,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
+ monster "monk_test.gat",261,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
+//~ disablenpc "monk_mob3_4";
+ end;
+}
+monk_test.gat,269,279,4 script monk_mob3_warp#02 45,1,1,{
+ set MONK_Q, 9;
+ mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
+ killmonster "monk_test.gat","monk_mob3::OnMobDead";
+ warp "monk_test.gat",317,142;
+ end;
+}
+monk_test.gat,1,1,1 script monk_mob3 -1,{
+OnMobDead:
+ end;
+}
+
+
+//==============================================================================
+// Monsters of Mushroom Collecting
+//==============================================================================
+job_monk.gat,0,0,0,0 monster Thief Mushroom 1182,170,0,0,0
+job_monk.gat,0,0,0,0 monster Thief Bug Larva 1051,120,0,0,0
+
+//==============================================================================
+// warps
+//==============================================================================
+prt_monk.gat,192,172,0 warp monk15 1,1,monk_test.gat,329,50
+monk_test.gat,329,47,0 warp monk16 1,1,prt_monk.gat,193,166
+monk_test.gat,329,76,0 warp monk17 1,1,monk_test.gat,259,118
+monk_test.gat,259,115,0 warp monk18 1,1,monk_test.gat,329,71
+monk_test.gat,271,126,0 warp monk19 1,1,monk_test.gat,301,127
+monk_test.gat,298,127,0 warp monk20 1,1,monk_test.gat,268,126
+
+//==============================================================================
+// mapflag
+//==============================================================================
+monk_test.gat mapflag nomemo
+monk_test.gat mapflag noteleport
+monk_test.gat mapflag nosave SavePoint
+monk_test.gat mapflag nopenalty
+monk_test.gat mapflag nobranch
+monk_test.gat mapflag noexp
+monk_test.gat mapflag noloot