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-rw-r--r--npc/jobs/2-2/bard.txt78
1 files changed, 39 insertions, 39 deletions
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt
index 55b7401a1..a5a7878f8 100644
--- a/npc/jobs/2-2/bard.txt
+++ b/npc/jobs/2-2/bard.txt
@@ -151,7 +151,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "[Lalo]";
mes "It would be nice if more people went around and sang...";
mes "Well, it's quite ok as it is now... hmmhmm.";
- set BARD_Q,1;
+ BARD_Q = 1;
setquest 3000;
close2;
cutin "job_bard_aiolo01",255;
@@ -208,7 +208,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "[Lalo]";
mes "It doesn't really matter which Flower, but try to bring one that I like.";
mes "And don't just buy any random Flower, ok?";
- set BARD_Q,2;
+ BARD_Q = 2;
changequest 3000,3001;
close2;
cutin "job_bard_aiolo01",255;
@@ -411,9 +411,9 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "There's a talking snowman in a town called Lutie.";
mes "Go there and bring back a present.";
next;
- set BARD_Q,3;
+ BARD_Q = 3;
changequest 3001,3002;
- set xmas_npc,1;
+ xmas_npc = 1;
mes "[Lalo]";
mes "if you become friends with ^008800Jack Frost^000000, you will receive something.";
mes "And also talk to the townspeople while you're at it...";
@@ -423,7 +423,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
}
else if ((BARD_Q >= 3) || (BARD_Q <= 5)) {
if (BARD_Q == 3) {
- if(xmas_npc > 10) { //this var is set in LUTIE.TXT
+ if(xmas_npc > 10) { //this var is set in lutie.txt
cutin "job_bard_aiolo01",2;
mes "[Lalo]";
mes "How was the trip? Did you meet a lot of people?";
@@ -445,7 +445,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
}
else {
cutin "job_bard_aiolo01",2;
- set xmas_npc,1;
+ xmas_npc = 1;
mes "[Lalo]";
mes "Eh, you still haven't become his friend?";
mes "Talking will not be enough.";
@@ -475,7 +475,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
}
if (BARD_Q != 5) {
- set .@bard_s, rand(1,5);
+ .@bard_s = rand(1,5);
if (.@bard_s == 1) {
mes "^3377FFThere was a man^000000";
mes "who was said to be immortal.";
@@ -486,7 +486,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "There was a man")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFThere was a man";
mes "who was said to be immortal.^000000";
@@ -497,7 +497,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "who was said to be immortal.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFThere was a man";
mes "who was said to be immortal.";
@@ -508,7 +508,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "His name Jichfreid,")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFThere was a man";
mes "who was said to be immortal.";
@@ -519,7 +519,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Son of the hero Jichmunt.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFThere was a man";
mes "who was said to be immortal.";
@@ -530,7 +530,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "The evil giant Papner,")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFThere was a man";
mes "who was said to be immortal.";
@@ -541,7 +541,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Turned into a dragon and ate him.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
}
else if (.@bard_s == 2) {
mes "^3377FFA Merchant without money or equipment,^000000";
@@ -553,7 +553,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "A Merchant without money or equipment,")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFA Merchant without money or equipment,";
mes "a Merchant that couldn't sell anything.^000000";
@@ -564,7 +564,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "a Merchant that couldn't sell anything.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFA Merchant without money or equipment,";
mes "a Merchant that couldn't sell anything.";
@@ -575,7 +575,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "But he was too proud to beg.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFA Merchant without money or equipment,";
mes "a Merchant that couldn't sell anything.";
@@ -586,7 +586,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "So he gathered some money selling items.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFA Merchant without money or equipment,";
mes "a Merchant that couldn't sell anything.";
@@ -597,7 +597,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "At first he only sold Red Potions.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFA Merchant without money or equipment,";
mes "a Merchant that couldn't sell anything.";
@@ -608,7 +608,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Some say he sold Sweet Potatoes, too.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
}
else if (.@bard_s == 3) {
mes "^3377FFAll Gods never age.^000000";
@@ -620,7 +620,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "All Gods never age.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFAll Gods never age.";
mes "The ever so Beautiful Goddess Eden,^000000";
@@ -631,7 +631,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "The ever so Beautiful Goddess Eden,")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFAll Gods never age.";
mes "The ever so Beautiful Goddess Eden,";
@@ -642,7 +642,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Beautiful and graceful Goddess Eden,")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFAll Gods never age.";
mes "The ever so Beautiful Goddess Eden,";
@@ -653,7 +653,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Odin's daughter-in-law and Bragi's wife.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFAll Gods never age.";
mes "The ever so Beautiful Goddess Eden,";
@@ -664,7 +664,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Her sweet apples in her basket,")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFAll Gods never age.";
mes "The ever so Beautiful Goddess Eden,";
@@ -675,7 +675,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "All thanks to her sweet apples.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
}
else if (.@bard_s == 4) {
mes "^3377FFBragi, Bragi,^000000";
@@ -687,7 +687,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Bragi, Bragi,")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFBragi, Bragi,";
mes "Forever call the poets name.^000000";
@@ -698,7 +698,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Forever call the poets name.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFBragi, Bragi,";
mes "Forever call the poets name.";
@@ -709,7 +709,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "My songs are his breath,")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFBragi, Bragi,";
mes "Forever call the poets name.";
@@ -720,7 +720,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "My mind is his will,")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFBragi, Bragi,";
mes "Forever call the poets name.";
@@ -731,7 +731,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "All wandering poets are his people,")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFBragi, Bragi,";
mes "Forever call the poets name.";
@@ -742,7 +742,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "And all praise shall go to him.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
}
else {
mes "^3377FFLouder, louder, louder.^000000";
@@ -754,7 +754,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Louder, louder, louder.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFLouder, louder, louder.";
mes "Give strength to the warriors!^000000";
@@ -765,7 +765,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Give strength to the warriors!")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFLouder, louder, louder.";
mes "Give strength to the warriors!";
@@ -776,7 +776,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Shake the sky and roar through the land.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFLouder, louder, louder.";
mes "Give strength to the warriors!";
@@ -787,7 +787,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Make my heart pound again!")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFLouder, louder, louder.";
mes "Give strength to the warriors!";
@@ -798,7 +798,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "Let the castle walls ring.")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
mes "^3377FFLouder, louder, louder.";
mes "Give strength to the warriors!";
@@ -809,7 +809,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
input .@Song$;
if (.@Song$ != "This day will never come again!")
- set .@w_point,.@w_point+1;
+ .@w_point += 1;
}
if (.@w_point) {
@@ -828,7 +828,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "[Lalo]";
mes "..........";
next;
- set BARD_Q,5;
+ BARD_Q = 5;
mes "[Lalo]";
mes "Wonderful! Finished it in one try!";
mes "You can become a great Bard. ";
@@ -841,7 +841,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Do you want to just change jobs now?";
mes "Or do you want a present.";
next;
- set .@selection,select("Just change my job please.:I'd be thankful for a present.");
+ .@selection = select("Just change my job please.:I'd be thankful for a present.");
}
if ((.@selection == 1) || (BARD_Q == 5)) {
if(SkillPoint) {