summaryrefslogtreecommitdiff
path: root/npc/jobs/2-1a/WhiteSmith.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/jobs/2-1a/WhiteSmith.txt')
-rw-r--r--npc/jobs/2-1a/WhiteSmith.txt88
1 files changed, 88 insertions, 0 deletions
diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt
new file mode 100644
index 000000000..42ac6164b
--- /dev/null
+++ b/npc/jobs/2-1a/WhiteSmith.txt
@@ -0,0 +1,88 @@
+//===== rAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
+//= 1.3 Now saves/restores all the quest skills [Lupus]
+//============================================================
+
+valkyrie,44,50,5 script MasterSmith#Valkyrie 731,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[MasterSmith]";
+ mes "Congratulations.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ mes "[MasterSmith]";
+ mes "Ah...";
+ mes "The pinnacle";
+ mes "of craftsmanship.";
+ mes "That's the work of";
+ mes "a MasterSmith.";
+ next;
+ mes "[MasterSmith]";
+ mes "Once you're the";
+ mes "the best of the best,";
+ mes "you begin forging with";
+ mes "the goal of discovering";
+ mes "new and better ways of";
+ mes "crafting...";
+ close;
+ }
+ else if (ADVJOB == Job_WhiteSmith && Class == Job_Merchant_High && JobLevel > 39) {
+ mes "[MasterSmith]";
+ mes "The time has come!";
+ mes "Our world needs brave,";
+ mes "hard-working adventurers";
+ mes "like you...";
+ next;
+ mes "[MasterSmith]";
+ mes "Would you like to";
+ mes "become a MasterSmith?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[MasterSmith]";
+ mes "When you're ready,";
+ mes "feel free to come back.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[MasterSmith]";
+ mes "It is still possible for you to learn more skills. Please use";
+ mes "all of your remaining Skill Points before returning to me.";
+ close;
+ }
+ jobchange Job_Whitesmith;
+ set ADVJOB,0;
+ mes "[MasterSmith]";
+ mes "Congratulations!";
+ mes "As a MasterSmith,";
+ mes "I hope you will forge";
+ mes "a path towards a brighter";
+ mes "future for Rune-Midgard.";
+ close;
+ }
+ mes "[MasterSmith]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[MasterSmith]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
+}