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-rw-r--r--npc/jobs/2-1/assassin.txt28
-rw-r--r--npc/jobs/2-1/blacksmith.txt54
-rw-r--r--npc/jobs/2-1/hunter.txt18
-rw-r--r--npc/jobs/2-1/knight.txt8
-rw-r--r--npc/jobs/2-1/priest.txt6
-rw-r--r--npc/jobs/2-1/wizard.txt28
6 files changed, 71 insertions, 71 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index fe74e5d04..c994fe5d6 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -95,7 +95,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
warp "in_moc_16",18,14;
end;
}
- if (BaseJob == Job_Thief && countitem(1008) == 0 && ASSIN_Q > 7) {
+ if (BaseJob == Job_Thief && countitem(Frozen_Heart) == 0 && ASSIN_Q > 7) {
mes "[Assassin Expert 'Huey']";
mes "Hey, what happened...? How come you didn't bring the ^006699Necklace of Oblivion^000000? You're supposed to carry that with you, so where is it?";
next;
@@ -106,7 +106,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "When you finally succeed in getting it, bring it to me! ^666666*Sigh...*^000000";
close;
}
- if (BaseJob == Job_Thief && countitem(1008) > 0 && ASSIN_Q > 7) {
+ if (BaseJob == Job_Thief && countitem(Frozen_Heart) > 0 && ASSIN_Q > 7) {
mes "[Assassin Expert 'Huey']";
mes "Well well well, you got it. Congratulations! But since it's been clearly scratched, I can't accept it. You'll never become an Assassin!";
next;
@@ -120,7 +120,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "...";
mes "......";
next;
- delitem 1008,1; //Frozen_Heart
+ delitem Frozen_Heart,1;
changequest 8007,8008;
mes "[Assassin Expert 'Huey']";
mes "Alright!";
@@ -133,7 +133,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "Now! Do your best to be a great Assassin! Travel with faith and kill with dignity. Come by anytime and pay us a visit. Once again, congratulations.";
close;
}
- else if (countitem(1008) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) {
+ else if (countitem(Frozen_Heart) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) {
mes "[Ferocious-looking guy]";
mes "Eh?";
mes "What do you want?";
@@ -2063,7 +2063,7 @@ OnTouch:
mes "[Guildmaster]";
mes "A Jur...";
mes "Good choice. There you are. I hope it will serve you well.";
- getitem 1251,1; //Jur_
+ getitem Jur_,1;
break;
case 2:
mes "[Guildmaster]";
@@ -2072,18 +2072,18 @@ OnTouch:
mes "Although it's used,";
mes "I know it will";
mes "serve you well.";
- getitem 1253,1; //Katar_
+ getitem Katar_,1;
break;
case 3:
mes "[Guildmaster]";
mes "I see. You want to use both hands. Here, take your Main Gauche.";
- getitem 1208,1; //Main_Gauche_
+ getitem Main_Gauche_,1;
break;
case 4:
mes "[Guildmaster]";
mes "A Gladius...";
mes "It used to rule over the Assassin weapon market. Please take care of my gladius.";
- getitem 1220,1; //Gladius_
+ getitem Gladius_,1;
}
next;
}
@@ -2095,19 +2095,19 @@ OnTouch:
next;
switch(rand(1,5)) {
case 1:
- getitem 1207,1; //Main_Gauche
+ getitem Main_Gauche,1;
break;
case 2:
- getitem 1250,1; //Jur
+ getitem Jur,1;
break;
case 3:
- getitem 1216,1; //Stiletto
+ getitem Stiletto,1;
break;
case 4:
- getitem 1201,1; //Knife
+ getitem Knife,1;
break;
case 5:
- getitem 1252,1; //Katar
+ getitem Katar,1;
}
}
mes "[Guildmaster]";
@@ -2119,7 +2119,7 @@ OnTouch:
mes "[Guildmaster]";
mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.";
savepoint "morocc",100,100;
- getitem 1008,1; //Frozen_Heart
+ getitem Frozen_Heart,1;
changequest 8006,8007;
next;
mes "[Guildmaster]";
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index 1aa337057..2f49a8b5a 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -256,7 +256,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "If you haven't, I suggest you to do so as soon as possible.";
close;
}
- else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) {
+ else if (BSMITH_Q == 17 && countitem(Hammer_Of_Blacksmith) > 0 && JobLevel > 39) {
mes "[Altiregen]";
if (checkmount() || hascashmount()) {
mes "You are on a riding pet, so you cannot change your job.";
@@ -275,7 +275,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "Always remember that we are creators, and artists over metals. Be wary that you do not fall into the pitfalls of selfishness";
mes "and greed.";
next;
- delitem 1005,1; //Hammer_Of_Blacksmith
+ delitem Hammer_Of_Blacksmith,1;
completequest 2016;
mes "[Altiregen]";
mes "Here is a little";
@@ -284,9 +284,9 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "life as a Blacksmith.";
mes "Congratulations!!!";
if (.@joblvl > 48)
- getitem 999,30; //Steel
+ getitem Steel,30;
else
- getitem 999,5; //Steel
+ getitem Steel,5;
close;
}
}
@@ -668,7 +668,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
switch(BSMITH_Q) {
case 9:
mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
- getitem 1610,1; //Arc_Wand
+ getitem Arc_Wand,1;
if (questprogress(2003)) {
changequest 2003,2008;
}
@@ -693,7 +693,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 10:
mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
- getitem 1219,1; //Gladius
+ getitem Gladius,1;
if (questprogress(2004)) {
changequest 2004,2009;
}
@@ -718,7 +718,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 11:
mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt.";
- getitem 1119,1; //Tsurugi
+ getitem Tsurugi,1;
if (questprogress(2005)) {
changequest 2005,2010;
}
@@ -744,7 +744,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 12:
mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.";
- getitem 1713,1; //Arbalest
+ getitem Arbalest,1;
if (questprogress(2006)) {
changequest 2006,2011;
}
@@ -768,7 +768,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
break;
case 13:
mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt.";
- getitem 1122,1; //Ring_Pommel_Saber
+ getitem Ring_Pommel_Saber,1;
if (questprogress(2007)) {
changequest 2007,2012;
}
@@ -863,9 +863,9 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "Let's see that receipt~";
next;
if (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.") == 1) {
- if (countitem(1073) > 0) {
+ if (countitem(Merchant_Voucher_1) > 0) {
BSMITH_Q = 15;
- delitem 1073,1; //Merchant_Voucher_1
+ delitem Merchant_Voucher_1,1;
if (questprogress(2008)) {
changequest 2008,2013;
}
@@ -948,7 +948,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
}
geffen,46,164,1 script Baisulist#BLS 1_F_04,{
- if (BSMITH_Q == 9 && countitem(1610) > 0) {
+ if (BSMITH_Q == 9 && countitem(Arc_Wand) > 0) {
mes "[Baisulist]";
mes "Oh, hello!";
mes "Have you come";
@@ -972,7 +972,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
mes "You're";
mes "absolutely sure?";
BSMITH_Q = 14;
- delitem 1610,1; //Arc_Wand
+ delitem Arc_Wand,1;
next;
mes "[Baisulist]";
mes "Thank you so much for traveling all the way here. That Geschupenschte, please smack him for me when you meet him for being so late on this order...";
@@ -982,7 +982,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
mes "a second, let";
mes "me give you a receipt~";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Baisulist]";
mes "Here it is.";
mes "Thank you so much!";
@@ -1023,7 +1023,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
}
morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
- if (BSMITH_Q == 10 && countitem(1219) > 0) {
+ if (BSMITH_Q == 10 && countitem(Gladius) > 0) {
cutin "Job_Black_hucke01",2;
mes "[Wickebine]";
mes "...!";
@@ -1055,7 +1055,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
mes "- She looks very happy. -";
next;
BSMITH_Q = 14;
- delitem 1219,1; //Gladius
+ delitem Gladius,1;
cutin "Job_Black_hucke01",2;
mes "[Wickebine]";
mes "Are you with the";
@@ -1074,7 +1074,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
mes "a masterfully crafted item.";
mes "Tell him I'm satisfied with the quality of the workmanship.";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
emotion e_lv;
mes "[Wickebine]";
mes "Here's the receipt.";
@@ -1124,7 +1124,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
}
lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
- if (BSMITH_Q == 11 && countitem(1119) > 0) {
+ if (BSMITH_Q == 11 && countitem(Tsurugi) > 0) {
mes "[Krongast]";
mes "Ohhhhhh~";
mes "Is it here?";
@@ -1149,7 +1149,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
mes "Alright then, I'll take it!";
next;
BSMITH_Q = 14;
- delitem 1119,1; //Tsurugi
+ delitem Tsurugi,1;
mes "[Krongast]";
mes "Oh ho...";
mes "This is good.";
@@ -1165,7 +1165,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
mes "Let me give";
mes "you a receipt.";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Krongast]";
mes "Here is";
mes "your receipt.";
@@ -1202,7 +1202,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
}
payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
- if (BSMITH_Q == 12 && countitem(1713) > 0) {
+ if (BSMITH_Q == 12 && countitem(Arbalest) > 0) {
mes "[Talpiz]";
mes "Oh~";
mes "Is it finally here?";
@@ -1226,7 +1226,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
mes "Let me take a look...";
next;
BSMITH_Q = 14;
- delitem 1713,1; //Arbalest
+ delitem Arbalest,1;
mes "[Talpiz]";
mes "*wheet whoo*";
mes "Very nice!!";
@@ -1239,7 +1239,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
mes "For something of this quality,";
mes "I can even sell it for a high price even after I've used it!";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Talpiz]";
mes "Here!";
mes "Please take";
@@ -1276,7 +1276,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
}
hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
- if (BSMITH_Q == 13 && countitem(1122) > 0) {
+ if (BSMITH_Q == 13 && countitem(Ring_Pommel_Saber) > 0) {
mes "[Bismarc]";
mes "Sweet God...";
mes "Have you sent";
@@ -1307,7 +1307,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
mes "Pleeeease!";
next;
BSMITH_Q = 14;
- delitem 1122,1; //Ring_Pommel_Saber
+ delitem Ring_Pommel_Saber,1;
mes "^3355FFBismarc stabs";
mes "himself, repeatedly,";
mes "with the Ring Pommel Saber";
@@ -1336,7 +1336,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
mes "antidote working now.";
mes "Just what I needed.";
next;
- getitem 1073,1; //Merchant_Voucher_1
+ getitem Merchant_Voucher_1,1;
mes "[Bismarc]";
mes "Here is";
mes "your receipt.";
@@ -1540,7 +1540,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "[Mitehmaeeuh]";
mes "However, don't let your early success make you overconfident. A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith.";
BSMITH_Q = 17;
- getitem 1005,1; //Hammer_Of_Blacksmith
+ getitem Hammer_Of_Blacksmith,1;
changequest 2014,2015;
next;
mes "[Mitehmaeeuh]";
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index ddbfbbf27..53d273deb 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -145,7 +145,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "You can't apply to change jobs if you still have unused skill points. Use your remaining skill points first.";
close;
}
- else if (HNTR_Q == 17 && countitem(1007) == 0) {
+ else if (HNTR_Q == 17 && countitem(Penetration) == 0) {
mes "[Hunter Sherin]";
mes "Hmm... I've been informed that you passed the test. But you don't have the necessary 'Necklace of Wisdom (Penetration)' that proves your accomplishment.";
next;
@@ -153,7 +153,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "I'll let you change your job, but you must bring back a 'Necklace of Wisdom (Penetration),' no matter what it takes.";
close;
}
- else if (HNTR_Q == 17 && countitem(1007) > 0 && JobLevel > 39) {
+ else if (HNTR_Q == 17 && countitem(Penetration) > 0 && JobLevel > 39) {
mes "[Hunter Sherin]";
mes "Oh...?";
mes "You passed";
@@ -165,7 +165,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "I will now change";
mes "your job to a Hunter~";
next;
- delitem 1007,1; //Penetration
+ delitem Penetration,1;
mes "[Hunter Sherin]";
mes "Tada~ Congratulations!";
mes "You look great as a Hunter!!";
@@ -180,9 +180,9 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "[Hunter Sherin]";
mes "And also, here is a little reward for all the effort you put in. It's from me, of course~";
if (.@joblvl > 49)
- getitem 1718,1; //Hunter_Bow
+ getitem Hunter_Bow,1;
else
- getitem 1710,1; //CrossBow
+ getitem CrossBow,1;
close;
}
else if ((JobLevel > 39) && ((HNTR_Q == 0) || (HNTR_Q == 1))) {
@@ -644,7 +644,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{
mes "Well, then. Your arrows are probably still being made, so you can use mine to take the test.";
HNTR_Q = 12;
changequest 4009,4011;
- getitem 1751,200; //Silver_Arrow
+ getitem Silver_Arrow,200;
close2;
warp "job_hunte",176,22;
end;
@@ -729,7 +729,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{
mes "I mean, good job. I'll give you the item which proves that you have passed the test.";
HNTR_Q = 17;
savepoint "payon",104,99;
- getitem 1007,1; //Penetration
+ getitem Penetration,1;
changequest 4012,4013;
next;
mes "[Hunter Guildmaster]";
@@ -802,7 +802,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{
}
mes "[Hunter Guildmaster]";
mes "Well, your arrows are probably still being made, so you can use mine to take the test.";
- getitem 1751,200; //Silver_Arrow
+ getitem Silver_Arrow,200;
next;
mes "[Hunter Guildmaster]";
mes "Good luck.";
@@ -921,7 +921,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{
mes "I mean, good job. Well then, I'll give you the item which serves as proof that you passed the test.";
HNTR_Q = 17;
savepoint "payon",104,99;
- getitem 1007,1; //Penetration
+ getitem Penetration,1;
next;
mes "[Hunter Guildmaster]";
mes "Well...";
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index 7e62d4415..d0308d771 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -435,7 +435,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "Protect the weak and";
mes "live with honor.";
next;
- getitem 656,7; //Awakening_Potion
+ getitem Awakening_Potion,7;
mes "[Captain Herman]";
mes "Oh...";
mes "We have prepared a small gift to congratulate you on your job change. Please use it when you are in battle as you honorably protect others.";
@@ -2032,7 +2032,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
close;
}
else {
- if ((Zeny > 73999) && (countitem(999) > 0) && (BaseJob == Job_Knight)) {
+ if ((Zeny > 73999) && (countitem(Steel) > 0) && (BaseJob == Job_Knight)) {
mes "[Sir Gray]";
mes "You are ready!";
mes "You must know the";
@@ -2055,9 +2055,9 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "a fine ^3355FFClaymore^000000.";
mes "You attained a reliable item.";
mes "It'll be a good companion on your adventures.";
- delitem 999,1; //Steel
+ delitem Steel,1;
Zeny -= 74000;
- getitem 1163,1; //Claymore
+ getitem Claymore,1;
close;
}
mes "[Sir Gray]";
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index ced397552..cb5cf7fe1 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -95,7 +95,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "Do you wish to help him out during the spiritual training?";
next;
if (select("Yes, I do.:Give me a second.") == 1) {
- if (countitem(2608) > 0) {
+ if (countitem(Rosary) > 0) {
mes "[Bishop Paul]";
mes "I will now send you to the training place for Acolytes. Please send my regards to Brother Peter...";
next;
@@ -531,11 +531,11 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
next;
mes "[Bishop Paul]";
if (.@joblvl < 50) {
- getitem 1550,1; //Book
+ getitem Book,1;
mes "This book is for you. I hope it will aid you in spreading God's message on earth.";
}
else {
- getitem 1551,1; //Bible
+ getitem Bible,1;
mes "In commemoration of your job change, I am giving you a bible. This will lighten your way to the path of righteousness.";
}
next;
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index 042aa8e1d..59b268ec4 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -208,14 +208,14 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "Let me see, did you get all the items?";
mes "Then let's check...";
next;
- if (countitem(716) > 9 && countitem(717) > 9 && countitem(715) > 9) {
+ if (countitem(Red_Gemstone) > 9 && countitem(Blue_Gemstone) > 9 && countitem(Yellow_Gemstone) > 9) {
mes "[Catherine]";
mes "Perfect! You got all the items. I like!~";
mes "These items will be put to great use in our guild. ~Hehehee.";
next;
- delitem 716,10; //Red_Gemstone
- delitem 717,10; //Blue_Gemstone
- delitem 715,10; //Yellow_Gemstone
+ delitem Red_Gemstone,10;
+ delitem Blue_Gemstone,10;
+ delitem Yellow_Gemstone,10;
WIZ_Q = 3;
changequest 9013,9015;
mes "[Catherine]";
@@ -246,15 +246,15 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "Did you get all the items?";
mes "Let's see... Do you have the right ones?...";
next;
- if (countitem(991) > 4 && countitem(993) > 4 && countitem(990) > 4 && countitem(992) > 4) {
+ if (countitem(Crystal_Blue) > 4 && countitem(Yellow_Live) > 4 && countitem(Boody_Red) > 4 && countitem(Wind_Of_Verdure) > 4) {
mes "[Catherine]";
mes "Perfect! Good job...I'm satisfied! ~Hehe";
mes "Our guild greatly appreciates these items and will use them wisely.";
next;
- delitem 991,5; //Crystal_Blue
- delitem 993,5; //Yellow_Live
- delitem 990,5; //Boody_Red
- delitem 992,5; //Wind_Of_Verdure
+ delitem Crystal_Blue,5;
+ delitem Yellow_Live,5;
+ delitem Boody_Red,5;
+ delitem Wind_Of_Verdure,5;
WIZ_Q = 3;
changequest 9014,9015;
mes "[Catherine]";
@@ -302,8 +302,8 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
next;
switch(select("Give me some hints, please.:I want to try again on my own!")) {
case 1:
- if (countitem(531) > 0) {
- delitem 531,1; //Apple_Juice
+ if (countitem(Apple_Juice) > 0) {
+ delitem Apple_Juice,1;
mes "[Catherine]";
mes "Yummers, Apple Juice is the best...";
mes "Gulp gulp gulp... Haaaaaah... ~Hehe";
@@ -451,7 +451,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "rummage rummage...";
mes "shuffle shuffle...";
next;
- getitem 505,6; //Blue_Potion
+ getitem Blue_Potion,6;
mes "[Catherine]";
mes "Here you go. I hope you'll make good use of it when you need it. ~tehehe";
mes "I gave them to you as a present, so don't go out and sell it. Use it for yourself, ok?";
@@ -933,8 +933,8 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
warp "job_wiz",57,154;
end;
}
- if (countitem(618) > 0) {
- delitem 618,1; //Worn_Out_Scroll
+ if (countitem(Worn_Out_Scroll) > 0) {
+ delitem Worn_Out_Scroll,1;
mes "[Raulel]";
mes "Hahahahahahahaha~ *Cough* *cough* So you ended up bringing one of these eh? Good job...";
mes "I think I can continue my research with this...";