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-rw-r--r--npc/jobs/2-1/assassin.txt100
-rw-r--r--npc/jobs/2-1/blacksmith.txt94
-rw-r--r--npc/jobs/2-1/hunter.txt44
-rw-r--r--npc/jobs/2-1/knight.txt94
-rw-r--r--npc/jobs/2-1/priest.txt64
-rw-r--r--npc/jobs/2-1/wizard.txt94
6 files changed, 245 insertions, 245 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 5011c6ea1..969990051 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -72,7 +72,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "Is it that hard to stay alive?";
mes "Why don't you try harder next time? You can't force yourself too hard to become an Assassin...";
next;
- if (select("I will become an Assassin no matter what!:Oh man, I gotta take a break.") == 1) {
+ if (select("I will become an Assassin no matter what!", "Oh man, I gotta take a break.") == 1) {
mes "[Ferocious-looking guy]";
mes "Oh...";
mes "Well then,";
@@ -243,7 +243,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "[Ferocious-looking guy]";
mes "So how about taking the next step and becoming an Assassin?";
next;
- switch(select("Yes. I've picked my last pocket.:What's the requirements?:Maybe later, I need to steal some things first.")) {
+ switch(select("Yes. I've picked my last pocket.", "What's the requirements?", "Maybe later, I need to steal some things first.")) {
case 1:
mes "[Ferocious-looking guy]";
mes "It's been a while since I've received a guest. I'm sending";
@@ -323,7 +323,7 @@ OnTouch:
mes "[Assassin 'Khai']";
mes "Sorry for laughing, but this is hilarious! Hahaha~ So do you want me to give you some hints?";
next;
- switch(select("I beg you, give me hints.:Don't laugh at me! Now, give me hints!:...Shut up, I don't need your help!")) {
+ switch(select("I beg you, give me hints.", "Don't laugh at me! Now, give me hints!", "...Shut up, I don't need your help!")) {
case 1:
mes "[Assassin 'Khai']";
mes "Haaahahahaha!!!";
@@ -420,7 +420,7 @@ OnTouch:
mes "Along with keeping your pride,";
mes "I want that you respect the blood that may stain your Katar or Dagger.";
next;
- if (select("...Got you.:...I'm confused.") == 1) {
+ if (select("...Got you.", "...I'm confused.") == 1) {
mes "[Assassin 'Khai']";
mes "Yeah, I can trust you now. Let me give you some important tips.";
next;
@@ -524,7 +524,7 @@ OnTouch:
mes "Oh, you must be an Assassin trainee. You are here to become";
mes "an Assassin, aren't you?";
next;
- if (select("Yes, I am. :...No, I'm not.") == 1) {
+ if (select("Yes, I am. ", "...No, I'm not.") == 1) {
mes "[Assassin 'Khai']";
mes "Okay, good. Let's fill out the application form. Please sign your name and include your job level.";
next;
@@ -589,7 +589,7 @@ OnTouch:
mes "Huh...?";
mes "What, are you trying to trick me or something? Don't you wanna be an Assassin?";
next;
- if (select("No.:Yes, I want to be an Assassin.") == 1) {
+ if (select("No.", "Yes, I want to be an Assassin.") == 1) {
mes "[Assassin 'Khai']";
mes "Eh, get outta here.";
mes "Stop wastin' my time...";
@@ -671,7 +671,7 @@ OnTouch:
mes "[The Anonymous One]";
mes "Aren't you scared that you can't see me? I could kill you at any time and it would be so easy...";
next;
- if (select("I think I crapped my pants!:You're all talk. I challenge you!") == 1) {
+ if (select("I think I crapped my pants!", "You're all talk. I challenge you!") == 1) {
mes "[The Anonymous One]";
mes "Now I see that";
mes "you're nothing";
@@ -705,7 +705,7 @@ OnTouch:
next;
ASSIN_Q2 = 0;
while(ASSIN_Q2 < 3) {
- switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) {
+ switch(select("...Skills?", "...Stats?", "Hmpf, I know it all.")) {
case 1:
mes "[The Anonymous One]";
mes "Skills...?";
@@ -810,7 +810,7 @@ OnTouch:
mes "You should have";
mes "known better.";
next;
- if (select("Help me, how do I pass?:I challenge you again!") == 1) {
+ if (select("Help me, how do I pass?", "I challenge you again!") == 1) {
mes "[The Anonymous One]";
mes "Well, that's a damn good question. But you're banished from the Assassin Guild, so it's no concern of mine...";
close2;
@@ -838,53 +838,53 @@ OnTouch:
mes "[The Anonymous One]";
mes "1. Choose skill that is not required to learn Grimtooth.";
next;
- if (select("Cloaking level 2:Sonic Blow level 5:Katar Mastery level 4:Right hand Mastery level 2") == 4)
+ if (select("Cloaking level 2", "Sonic Blow level 5", "Katar Mastery level 4", "Right hand Mastery level 2") == 4)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "2. What property does Enchant Poison possess?";
next;
- if (select("Poison:Earth:Fire:Wind") == 1)
+ if (select("Poison", "Earth", "Fire", "Wind") == 1)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "3. How does Level 4 Right Hand Mastery work?";
next;
- if (select("Recover 80% of damage decrease:Recover 90% of damage decrease:Increase 90% of damage:Increase 108% of damage") == 2)
+ if (select("Recover 80% of damage decrease", "Recover 90% of damage decrease", "Increase 90% of damage", "Increase 108% of damage") == 2)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "4. What is the item required for using Venom Dust?";
next;
- if (select("Red Blood:Blue Gemstone:Yellow Gemstone:Red Gemstone") == 4)
+ if (select("Red Blood", "Blue Gemstone", "Yellow Gemstone", "Red Gemstone") == 4)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "5. Which skill can you learn when you reach Level 5 Enchant Poison?";
next;
- if (select("Envenom:Sonic Blow:Venom Splasher:Venom Dust") == 4)
+ if (select("Envenom", "Sonic Blow", "Venom Splasher", "Venom Dust") == 4)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "6. Among the following skills, which allows you to walk while invisible?";
next;
- if (select("Hiding:Back Slide:Cloaking:Sand Attack") == 3)
+ if (select("Hiding", "Back Slide", "Cloaking", "Sand Attack") == 3)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "7. Choose the condition that is unrelated to Venom Splasher.";
next;
- if (select("Poisoned target.:Red Gemstone.:Remaing HP of Target.") == 2)
+ if (select("Poisoned target.", "Red Gemstone.", "Remaing HP of Target.") == 2)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "8. Which monster is weak to a weapon with Vadon card (adds 20% damage on Fire property monster)?";
next;
- if (select("Steel Chonchon:Deviruchi:Elder Willow:Baphomet") == 3)
+ if (select("Steel Chonchon", "Deviruchi", "Elder Willow", "Baphomet") == 3)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "9. How much SP does";
mes "Double Attack need?";
next;
- if (select("15:It's a passive skill, so SP use is 0.:It's passive skill, so SP use is 10.:54") == 2)
+ if (select("15", "It's a passive skill, so SP use is 0.", "It's passive skill, so SP use is 10.", "54") == 2)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "10. What is the best elemental Main Gauche weapon for hunting in Izlude dungeon?";
next;
- if (select("Wind Main Gauche:Ice Main Gauche:Earth Main Gauche:Fire Main Gauche") == 1)
+ if (select("Wind Main Gauche", "Ice Main Gauche", "Earth Main Gauche", "Fire Main Gauche") == 1)
.@assassin_t += 10;
break;
case 2:
@@ -892,102 +892,102 @@ OnTouch:
mes "1. Which monster";
mes "drops a slotted Katar?";
next;
- if (select("Thief Bug:Peco Peco:Desert Wolf:Hammer Cobolt") == 3)
+ if (select("Thief Bug", "Peco Peco", "Desert Wolf", "Hammer Cobolt") == 3)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "2. Which monster";
mes "drops a slotted Jur?";
next;
- if (select("Martin:Desert Wolf:Marionette:Myst") == 1)
+ if (select("Martin", "Desert Wolf", "Marionette", "Myst") == 1)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "3. Which class is allowed to craft elemental weapons?";
next;
- if (select("Merchant:Blacksmith:Thief:Priest") == 2)
+ if (select("Merchant", "Blacksmith", "Thief", "Priest") == 2)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "4. Choose the weapon which is not in the Katar class.";
next;
- if (select("Jamadhar:Jur:Katar:Gladius") == 4)
+ if (select("Jamadhar", "Jur", "Katar", "Gladius") == 4)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "5. What property do Izlude dungeon monsters posses?";
next;
- if (select("Water:Fire:Wind:Earth") == 1)
+ if (select("Water", "Fire", "Wind", "Earth") == 1)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "6. Which monster";
mes "cannot be a Cute Pet?";
next;
- if (select("Poporing:Roda Frog:Smokie:Poison Spore") == 2)
+ if (select("Poporing", "Roda Frog", "Smokie", "Poison Spore") == 2)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "7. Choose a monster that Fire property Daggers work the best on.";
next;
- if (select("Dagger Goblin:Mace Goblin:Morning Star Goblin:Hammer Goblin") == 4)
+ if (select("Dagger Goblin", "Mace Goblin", "Morning Star Goblin", "Hammer Goblin") == 4)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "8. Choose the non-elemental Katar from the following:";
next;
- if (select("Katar of Raging Blaze:Katar of Dusty Thornbush:Sharpened Legbone of Ghoul:Infiltrator") == 4)
+ if (select("Katar of Raging Blaze", "Katar of Dusty Thornbush", "Sharpened Legbone of Ghoul", "Infiltrator") == 4)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "9. Which is the uncommon monster?";
next;
- if (select("Poring:Mastering:Ghostring:Spore") == 3)
+ if (select("Poring", "Mastering", "Ghostring", "Spore") == 3)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "10. Choose the monster";
mes "that is not Undead.";
next;
- if (select("Drake:Megalodon:Spore:Khalitzburg") == 3)
+ if (select("Drake", "Megalodon", "Spore", "Khalitzburg") == 3)
.@assassin_t += 10;
break;
case 3:
mes "[The Anonymous One]";
mes "1. Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10.";
next;
- if (select("30:40:160:20") == 1)
+ if (select("30", "40", "160", "20") == 1)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "2. Choose a monster which detects hiding/cloaking Thieves and Assassins.";
next;
- if (select("Worm Tail:Andre:Mummy:Soldier Skeleton") == 2)
+ if (select("Worm Tail", "Andre", "Mummy", "Soldier Skeleton") == 2)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "3. Choose a group of weapons that cannot be used by an Assassin at once.";
next;
- if (select("Main Gaughe + Gladius:Stiletto + Main Gauche:Katar + Maingauche:Hammer + Stiletto") == 3)
+ if (select("Main Gaughe + Gladius", "Stiletto + Main Gauche", "Katar + Maingauche", "Hammer + Stiletto") == 3)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "4. Choose the town where Thieves can change their jobs.";
next;
- if (select("Prontera:Lutie:Alberta:Morocc") == 4)
+ if (select("Prontera", "Lutie", "Alberta", "Morocc") == 4)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "5. Choose a card that does not affect the AGI stat.";
next;
- if (select("Baphomet Jr. card:Whisper Card:Female Thiefbug card:Male Thiefbug card") == 2)
+ if (select("Baphomet Jr. card", "Whisper Card", "Female Thiefbug card", "Male Thiefbug card") == 2)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "6. Choose the correct specialty of the Assassin class.";
next;
- if (select("Excellent singing talent:Excellent reading talent:Excellent dancing talent:Excellent dodge ability") == 4)
+ if (select("Excellent singing talent", "Excellent reading talent", "Excellent dancing talent", "Excellent dodge ability") == 4)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "7. Choose the maximum AGI bonus an Assassin can get at job level 50.";
next;
- if (select("7:8:9:10") == 4)
+ if (select("7", "8", "9", "10") == 4)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "8. Choose the item that an Assassin cannot equip.";
next;
- if (select("Dagger:Helm:Boots:Brooch") == 2)
+ if (select("Dagger", "Helm", "Boots", "Brooch") == 2)
.@assassin_t += 10;
mes "[The Anonymous One]";
mes "9. Choose the job change item for Thief.";
next;
- switch(select("Orange Gooey Mushroom:Red Gooey Mushroom:Orange Net Mushroom:Orange Hair Mushroom")) {
+ switch(select("Orange Gooey Mushroom", "Red Gooey Mushroom", "Orange Net Mushroom", "Orange Hair Mushroom")) {
case 1:
case 3:
.@assassin_t += 10;
@@ -998,7 +998,7 @@ OnTouch:
mes "[The Anonymous One]";
mes "10. Choose a card that would typically benefit an Assassin the least.";
next;
- if (select("Whisper card:Elder Willow card:Soldier Skeleton card:Cobold card") == 2)
+ if (select("Whisper card", "Elder Willow card", "Soldier Skeleton card", "Cobold card") == 2)
.@assassin_t += 10;
break;
}
@@ -1171,7 +1171,7 @@ OnTouch:
mes "[Barcardi]";
mes "Hmm, if you're exhausted, I'm willing to bring you back. Of course, if you leave, you'll have to take the job test over again. So what do you want to do?";
next;
- if (select("Continue!:Quit the job change test for now.") == 1) {
+ if (select("Continue!", "Quit the job change test for now.") == 1) {
mes "[Barcardi]";
mes "Good choice!";
mes "Remember, you";
@@ -1501,7 +1501,7 @@ OnTouch:
mes "It looks like you're having a tough time. You're either trying too hard, or not trying hard";
mes "enough, kid.";
next;
- switch(select("I'm gonna try it again!:I... I quit!")) {
+ switch(select("I'm gonna try it again!", "I... I quit!")) {
case 1:
mes "[Thomas]";
mes "Hmm. Well, okay.";
@@ -1649,7 +1649,7 @@ OnTouch:
mes "[Guildmaster]";
mes "First off, what do you think is the priority of an Assassin?";
next;
- switch(select("More power.:An Assassin's pride.:Endless practice.")) {
+ switch(select("More power.", "An Assassin's pride.", "Endless practice.")) {
case 1:
mes "[Guildmaster]";
mes "More power...";
@@ -1665,7 +1665,7 @@ OnTouch:
mes "to be stronger";
mes "than you are now?";
next;
- switch(select("Revenge...!:Money~:I want to travel.")) {
+ switch(select("Revenge...!", "Money~", "I want to travel.")) {
case 1:
ASSIN_Q = 8;
mes "[Guildmaster]";
@@ -1719,7 +1719,7 @@ OnTouch:
mes "[Guildmaster]";
mes "I can understand why their pride and dignity would be so important to them. Now, for what reason do you wish to become an Assassin?";
next;
- switch(select("I like the solitude.:Making money being an Assassin.:They just look interesting.")) {
+ switch(select("I like the solitude.", "Making money being an Assassin.", "They just look interesting.")) {
case 1:
ASSIN_Q = 11;
mes "[Guildmaster]";
@@ -1765,7 +1765,7 @@ OnTouch:
mes "Unlike the Thief class, the Assassin job doesn't allow self-indulgence. Tell me the";
mes "reason you train endlessly.";
next;
- switch(select("To broaden my skills.:It's a goal of mine.:For spiritual improvement.")) {
+ switch(select("To broaden my skills.", "It's a goal of mine.", "For spiritual improvement.")) {
case 1:
ASSIN_Q = 14;
mes "[Guildmaster]";
@@ -1814,13 +1814,13 @@ OnTouch:
mes "[Guildmaster]";
mes "So if you could become an Assassin right now, what is the first thing you would do?";
next;
- switch(select("I would go hunt right away.:There are people waiting for me.:Check how I can help as an Assassin.")) {
+ switch(select("I would go hunt right away.", "There are people waiting for me.", "Check how I can help as an Assassin.")) {
case 1:
mes "[Guildmaster]";
mes "Hunt...";
mes "Is that all...?";
next;
- switch(select("I would level up fast.:I want to explore my Assassin skills.:I will go where I couldn't go as a Thief.")) {
+ switch(select("I would level up fast.", "I want to explore my Assassin skills.", "I will go where I couldn't go as a Thief.")) {
case 1:
.@assassin_sangdam += 10;
mes "[Guildmaster]";
@@ -1854,7 +1854,7 @@ OnTouch:
mes "Who is waiting";
mes "for you, might I ask?";
next;
- switch(select("My friends.:My Guildsmen.:My lover.")) {
+ switch(select("My friends.", "My Guildsmen.", "My lover.")) {
case 1:
.@assassin_sangdam += 5;
mes "[Guildmaster]";
@@ -1892,7 +1892,7 @@ OnTouch:
mes "[Guildmaster]";
mes "That's most admirable. Is there anything that you would like to ask me about?";
next;
- switch(select("Places where Assassins can level up...:Main goals as an Assassin.:Financial consulting.")) {
+ switch(select("Places where Assassins can level up...", "Main goals as an Assassin.", "Financial consulting.")) {
case 1:
.@assassin_sangdam += 5;
mes "[Guildmaster]";
@@ -2058,7 +2058,7 @@ OnTouch:
mes "[Guildmaster]";
mes "You can choose a Jur, Katar, Main Gauche, or a Gladius. As a master, I love them all.";
next;
- switch(select("Jur:Katar:Main Gauche:Gladius")) {
+ switch(select("Jur", "Katar", "Main Gauche", "Gladius")) {
case 1:
mes "[Guildmaster]";
mes "A Jur...";
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index 2f49a8b5a..4e09d5ed9 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -150,7 +150,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "If you're interested, fill out this application with your name";
mes "and Job Level.";
next;
- switch(select("Fill out Application.:What are the requirements?:Um, I need to think about it.")) {
+ switch(select("Fill out Application.", "What are the requirements?", "Um, I need to think about it.")) {
case 1:
if (SkillPoint) {
mes "[Altiregen]";
@@ -227,7 +227,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
mes "Haha, but don't worry, you are not going to travel that far.";
mes "Please go talk to the guildsman inside the building for more details about your next test.";
next;
- if (select("I want to change my job quickly! But...oh well.:Grrr! Enough is enough!") == 1) {
+ if (select("I want to change my job quickly! But...oh well.", "Grrr! Enough is enough!") == 1) {
BSMITH_Q = 16;
changequest 2013,2014;
mes "[Altiregen]";
@@ -340,7 +340,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "[Geschupenschte]";
mes "However, I want to make sure that you have some basic knowledge as a Merchant. I'd like to ask you some questions, if that's okay.";
next;
- .@selection = select("Yes.:Um, can I have some time to prepare?");
+ .@selection = select("Yes.", "Um, can I have some time to prepare?");
}
else if (BSMITH_Q == 2) {
mes "[Geschupenschte]";
@@ -365,131 +365,131 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "1. Which one of the following regions is matched incorrectly";
mes "with its specialty item?";
next;
- if (select("Morroc - Thief Clothes:Alberta - Two Hand Axe:Comodo - Berserk Potion:Alberta - Swordmace") == 4)
+ if (select("Morroc - Thief Clothes", "Alberta - Two Hand Axe", "Comodo - Berserk Potion", "Alberta - Swordmace") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "2. What status can";
mes "be inflicted with the";
mes "^8E6B23Hammer Fall^000000 skill?";
next;
- if (select("Stun:Blind:Silence:Sleep") == 1)
+ if (select("Stun", "Blind", "Silence", "Sleep") == 1)
.@black_q += 10;
mes "[Geschupenschte]";
mes "3. Which one of the following skills cannot be performed";
mes "by a Merchant?";
next;
- if (select("Vending:Discount:Overcharge:Increase AGI") == 4)
+ if (select("Vending", "Discount", "Overcharge", "Increase AGI") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "4. Where can you find a store";
mes "that sells Blue Gemstones?";
next;
- if (select("Alberta:Morroc:Geffen:Prontera") == 3)
+ if (select("Alberta", "Morroc", "Geffen", "Prontera") == 3)
.@black_q += 10;
mes "[Geschupenschte]";
mes "5. Where is the";
mes "Tool Dealer";
mes "located in Geffen?";
next;
- if (select("8 o'clock direction from the town square:11 o'clock direction from the town square:6 o'clock direction from the town square:5 o'clock direction from the town square") == 1)
+ if (select("8 o'clock direction from the town square", "11 o'clock direction from the town square", "6 o'clock direction from the town square", "5 o'clock direction from the town square") == 1)
.@black_q += 10;
mes "[Geschupenschte]";
mes "6. Which weapon";
mes "cannot be used";
mes "by a Merchant?";
next;
- if (select("Stiletto:Ring Pommel Saber:Chain:Bible") == 4)
+ if (select("Stiletto", "Ring Pommel Saber", "Chain", "Bible") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "7. Which one of the following";
mes "has the highest defense rate?";
next;
- if (select("Panties:Mink Coat:Wooden Mail:Silk Robe") == 2)
+ if (select("Panties", "Mink Coat", "Wooden Mail", "Silk Robe") == 2)
.@black_q += 10;
mes "[Geschupenschte]";
mes "8. For Level 3 weapons,";
mes "what is the ^8E6B23Safe^000000 limit";
mes "for upgrading?";
next;
- if (select("up to + 3:up to + 4:up to + 5:up to + 6") == 3)
+ if (select("up to + 3", "up to + 4", "up to + 5", "up to + 6") == 3)
.@black_q += 10;
mes "9. What item";
mes "can be made using";
mes "the ^8E6B23Trunks^000000 item?";
next;
- if (select("Sakkat:Ghost Bandana:Majestic Goat:Antler") == 1)
+ if (select("Sakkat", "Ghost Bandana", "Majestic Goat", "Antler") == 1)
.@black_q += 10;
mes "[Geschupenschte]";
mes "10. The most important";
mes "part of being a Merchant is...?";
next;
- select("Credit:Integrity:Money:Rhetoric");
+ select("Credit", "Integrity", "Money", "Rhetoric");
.@black_q += 10;
}
else {
mes "[Geschupenschte]";
mes "1. Among the following cities, which one is not correctly matched with its specialty?";
next;
- if (select("Al De Baran - Yggdrasil Leaf:Alberta - Hammer:Comodo - Berserk Potion:Al De Baran - Hammer") == 4)
+ if (select("Al De Baran - Yggdrasil Leaf", "Alberta - Hammer", "Comodo - Berserk Potion", "Al De Baran - Hammer") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "2. How much Zeny";
mes "is one Jellopy worth?";
next;
- if (select("1 Zeny:2 Zeny:3 Zeny:4 Zeny") == 3)
+ if (select("1 Zeny", "2 Zeny", "3 Zeny", "4 Zeny") == 3)
.@black_q += 10;
mes "[Geschupenschte]";
mes "3. What is required";
mes "for a Merchant to use";
mes "the ^8E6B23Vending^000000 Skill?";
next;
- if (select("Must have a Cart.:Must have items to sell.:Must be wielding a weapon.:Must be wearing armor.") == 1)
+ if (select("Must have a Cart.", "Must have items to sell.", "Must be wielding a weapon.", "Must be wearing armor.") == 1)
.@black_q += 10;
mes "[Geschupenschte]";
mes "4. Where can you";
mes "change your Job to";
mes "become a Merchant?";
next;
- if (select("Alberta:Morroc:Geffen:Prontera") == 1)
+ if (select("Alberta", "Morroc", "Geffen", "Prontera") == 1)
.@black_q += 10;
mes "[Geschupenschte]";
mes "5. Where is the";
mes "Weapons Dealer";
mes "located in Morroc?";
next;
- if (select("7 o'clock from the town's center:11 o'clock from the town's center:6 o'clock from the town's center:5 o'clock from the town's center") == 4)
+ if (select("7 o'clock from the town's center", "11 o'clock from the town's center", "6 o'clock from the town's center", "5 o'clock from the town's center") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "6. What weapon";
mes "can a Merchant";
mes "not use?";
next;
- if (select("Main Gauche:Claymore:Chain:Two handed Axe") == 2)
+ if (select("Main Gauche", "Claymore", "Chain", "Two handed Axe") == 2)
.@black_q += 10;
mes "[Geschupenschte]";
mes "7. Which one of the following";
mes "has the highest defense rate?";
next;
- if (select("Panties:Mink Coat:Wooden Mail:Silk Robe") == 2)
+ if (select("Panties", "Mink Coat", "Wooden Mail", "Silk Robe") == 2)
.@black_q += 10;
mes "[Geschupenschte]";
mes "8. For Level 3 weapons,";
mes "what is the ^8E6B23Safe^000000 limit";
mes "for upgrading?";
next;
- if (select("up to + 3:up to + 4:up to + 5:up to + 6") == 3)
+ if (select("up to + 3", "up to + 4", "up to + 5", "up to + 6") == 3)
.@black_q += 10;
mes "[Geschupenschte]";
mes "9. What monster does";
mes "NOT drop Iron Ore?";
next;
- if (select("Chon Chon:Steel Chon Chon:Zerom:Anolian") == 4)
+ if (select("Chon Chon", "Steel Chon Chon", "Zerom", "Anolian") == 4)
.@black_q += 10;
mes "[Geschupenschte]";
mes "10. What is most";
mes "important to a Merchant?";
next;
- select("Rhetoric:Credit:Money:Experience");
+ select("Rhetoric", "Credit", "Money", "Experience");
.@black_q += 10;
}
mes "[Geschupenschte]";
@@ -639,7 +639,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "[Geschupenschte]";
mes "Oh, you should make sure that you are not carrying ^FF0000more than one "+getitemname(.@items[6])+"^000000, you should really only have an "+getitemname(.@items[6])+" that you bought from an NPC shop in your inventory.";
next;
- if (select("Oh, could you give me a second?:Oh, I brought what you asked for.") == 1) {
+ if (select("Oh, could you give me a second?", "Oh, I brought what you asked for.") == 1) {
mes "[Geschupenschte]";
mes "Hmmm, it would be";
mes "a good idea to put the";
@@ -862,7 +862,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "the delivery?";
mes "Let's see that receipt~";
next;
- if (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.") == 1) {
+ if (select("Yes sir, here it is.", "Receipt? I, uh, have it somewhere.") == 1) {
if (countitem(Merchant_Voucher_1) > 0) {
BSMITH_Q = 15;
delitem Merchant_Voucher_1,1;
@@ -959,7 +959,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
mes "You sure this is what I ordered, right? I mean, if it's been used,";
mes "I don't want it.";
next;
- if (select("Whoops, this is one of the items I use...:I'm sure! It's brand new!") == 1) {
+ if (select("Whoops, this is one of the items I use...", "I'm sure! It's brand new!") == 1) {
mes "[Baisulist]";
mes "Well...";
mes "I guess I can";
@@ -1033,7 +1033,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
mes "This is what I ordered, right?";
mes "I don't want any used or old Gladius that you might have!";
next;
- if (select("Whoops, not that one.:I guarantee you it is new.") == 1) {
+ if (select("Whoops, not that one.", "I guarantee you it is new.") == 1) {
cutin "Job_Black_hucke03",2;
mes "[Wickebine]";
mes "Oooh...!";
@@ -1135,7 +1135,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
mes "So you're sure this is the item";
mes "I ordered, right? I wouldn't want it if it's been used.";
next;
- if (select("Whoops, this one is used!:It was just made, so it's new.") == 1) {
+ if (select("Whoops, this one is used!", "It was just made, so it's new.") == 1) {
mes "[Krongast]";
mes "Hmmmmm!";
mes "Please deliver";
@@ -1211,7 +1211,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
mes "[Talpiz]";
mes "Um, this is what I ordered, right? I don't want an Arbalest that's been used before.";
next;
- if (select("Whoops, this is a used one.:I'm sure it's new.") == 1) {
+ if (select("Whoops, this is a used one.", "I'm sure it's new.") == 1) {
mes "[Talpiz]";
mes "Hmmmm.";
mes "Please hurry";
@@ -1288,7 +1288,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
mes "^666666*Huuuk*^000000 This is what I ordered, right? I needed one especially";
mes "made to stop this poison...";
next;
- if (select("Whoops, this is my own Ring Pommel Saber.:I'm sure this is the one.") == 1) {
+ if (select("Whoops, this is my own Ring Pommel Saber.", "I'm sure this is the one.") == 1) {
mes "[Bismarc]";
mes "N-Nooo...";
mes "Hurry...!";
@@ -1383,7 +1383,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "[Mitehmaeeuh]";
mes "How much do you truly understand about smithing? Are you ready for me to ask you some questions?";
next;
- if (select("Yes:No, not yet~") == 1) {
+ if (select("Yes", "No, not yet~") == 1) {
mes "[Mitehmaeeuh]";
mes "Alright...";
mes "My test is simple.";
@@ -1404,7 +1404,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "is required to learn";
mes "the ^8E6B23Discount^000000 skill?";
next;
- if (select("Level 3 Push Cart:Item Appraisal:Level 10 Mammonite:Level 3 Enlarge Weight") == 4)
+ if (select("Level 3 Push Cart", "Item Appraisal", "Level 10 Mammonite", "Level 3 Enlarge Weight") == 4)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "2. When you attack";
@@ -1412,7 +1412,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "what status effect can";
mes "you inflict on enemies?";
next;
- if (select("Stun:Blindness:Chaos:Silence") == 1)
+ if (select("Stun", "Blindness", "Chaos", "Silence") == 1)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "3. How much Zeny is spent";
@@ -1420,7 +1420,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "mastered Mammonite skill?";
mes "(Level 10 Mammonite)";
next;
- if (select("900 Zeny:1000 Zeny:2000 Zeny:100,000 Zeny") == 2)
+ if (select("900 Zeny", "1000 Zeny", "2000 Zeny", "100,000 Zeny") == 2)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "4. What is the";
@@ -1428,7 +1428,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "the ^8E6B23Discount^000000";
mes "skill is mastered?";
next;
- if (select("21 % :22 % :23 % :24 % ") == 4)
+ if (select("21 % ", "22 % ", "23 % ", "24 % ") == 4)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "5. What is the maximum";
@@ -1437,7 +1437,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "NPCs after mastering the";
mes "^8E6B23Overcharge^000000 skill?";
next;
- if (select("21 % :22 % :23 % :24 % ") == 3)
+ if (select("21 % ", "22 % ", "23 % ", "24 % ") == 3)
.@blackss_te += 20;
break;
case 2:
@@ -1446,21 +1446,21 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "following monsters";
mes "drops Steel?";
next;
- if (select("Zerom:Chon Chon:Skel Worker:Requiem") == 3)
+ if (select("Zerom", "Chon Chon", "Skel Worker", "Requiem") == 3)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "2. Which of the following";
mes "stones can be made from";
mes "Red Bloods?";
next;
- if (select("Flame Heart:Rough Wind:Great Nature:Mystic Frozen") == 1)
+ if (select("Flame Heart", "Rough Wind", "Great Nature", "Mystic Frozen") == 1)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "3. Which of the following";
mes "stones do you have the most";
mes "of in your Kafra Storage?";
next;
- select("Wind of Verdure:Red Blood:Green Live:Crystal Blue");
+ select("Wind of Verdure", "Red Blood", "Green Live", "Crystal Blue");
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "4. In general,";
@@ -1469,14 +1469,14 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "most damage from a Wind";
mes "attribute weapon?";
next;
- if (select("Fire Property:Water Property:Earth Property:Wind Property") == 2)
+ if (select("Fire Property", "Water Property", "Earth Property", "Wind Property") == 2)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "5. How many Iron Ore";
mes "is required to make";
mes "1 Steel?";
next;
- if (select("5 Iron Ore :4 Iron Ore:3 Iron Ore:6 Iron Ore") == 1)
+ if (select("5 Iron Ore ", "4 Iron Ore", "3 Iron Ore", "6 Iron Ore") == 1)
.@blackss_te += 20;
break;
case 3:
@@ -1485,7 +1485,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "do when you meet someone";
mes "randomly on the street?";
next;
- switch(select("Ask them what they need.:Have a brief conversation.:Ignore them.:Give items and run away.")) {
+ switch(select("Ask them what they need.", "Have a brief conversation.", "Ignore them.", "Give items and run away.")) {
case 1:
case 2:
.@blackss_te += 20;
@@ -1499,20 +1499,20 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "^8E6B23Crazy Uproar^000000 and";
mes "^8E6B23Change Cart^000000 skills?";
next;
- if (select("Al De Baran:Alberta:Morroc:Izlude") == 2)
+ if (select("Al De Baran", "Alberta", "Morroc", "Izlude") == 2)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "3. From the center of Einbroch,";
mes "in which direction is the Blacksmith Guild?";
next;
- if (select("11 o'clock:5 o'clock:7 o'clock:12 o'clock") == 2)
+ if (select("11 o'clock", "5 o'clock", "7 o'clock", "12 o'clock") == 2)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "4. In which town";
mes "can you find the";
mes "most Blacksmiths?";
next;
- if (select("Prontera:Morroc:Alberta:Einbroch") == 4)
+ if (select("Prontera", "Morroc", "Alberta", "Einbroch") == 4)
.@blackss_te += 20;
mes "[Mitehmaeeuh]";
mes "5. Which of the";
@@ -1520,7 +1520,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
mes "affect your skill";
mes "as a Blacksmith?";
next;
- if (select("STR :DEX:AGI :VIT ") == 2)
+ if (select("STR ", "DEX", "AGI ", "VIT ") == 2)
.@blackss_te += 20;
break;
}
@@ -1607,7 +1607,7 @@ geffen_in,109,170,3 script Blacksmith Guildsman#gef 4_F_JOB_BLACKSMITH,{
mes "I can provide you a teleport service to Izlude, where you can use the airship.";
mes "Would you like to move to Izlude immediately?";
next;
- switch(select("How to go to Einbroch:Yes!:No, thanks.")) {
+ switch(select("How to go to Einbroch", "Yes!", "No, thanks.")) {
case 1:
mes "[Blacksmith Guildsman]";
mes "Oops, haven't you used the airship yet?";
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index 23d970dac..2680fa6f7 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -190,7 +190,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "[Hunter Guildsman]";
mes "Oh, you're an Archer! It seems as if you've trained enough as an Archer... You came here to become a Hunter, right?";
next;
- switch(select("Yes. That's what I'm here for.:What are the requirements to change jobs?:....I don't want to change yet.")) {
+ switch(select("Yes. That's what I'm here for.", "What are the requirements to change jobs?", "....I don't want to change yet.")) {
case 1:
mes "[Hunter Guildsman]";
mes "Hehe~";
@@ -211,7 +211,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "Well then,";
mes "shall we begin?";
next;
- if (select("Yes~ Let's start now.:No, I'll be back later.") == 1) {
+ if (select("Yes~ Let's start now.", "No, I'll be back later.") == 1) {
if (!questprogress(4000)) {
setquest 4000;
}
@@ -253,7 +253,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "[Hunter Sherin]";
mes "You are an Archer, and you don't know where you should go to hunt. What do you do?";
next;
- switch(select("Scream out loud asking where you should go.:Quietly ask a person passing by.:Wander around alone and search for a place.")) {
+ switch(select("Scream out loud asking where you should go.", "Quietly ask a person passing by.", "Wander around alone and search for a place.")) {
case 2:
case 3:
.@hunter_t += 10;
@@ -267,7 +267,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "But you are in Payon!!";
mes "How do you go to the desert?";
next;
- switch(select("Ask a Priest to open a free warp portal.:Use the Kafra service.:Walk with a friend.")) {
+ switch(select("Ask a Priest to open a free warp portal.", "Use the Kafra service.", "Walk with a friend.")) {
case 2:
case 3:
.@hunter_t += 10;
@@ -282,7 +282,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "about to make the";
mes "Zeny that you need?";
next;
- switch(select("Beg here and there.:Sell items I do not need.:Hunt at a nearby field.")) {
+ switch(select("Beg here and there.", "Sell items I do not need.", "Hunt at a nearby field.")) {
case 2:
case 3:
.@hunter_t += 10;
@@ -297,12 +297,12 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "solution to this";
mes "situation?";
next;
- if (select("Attack a Hode from the top of a hill.:Go back to town.:Attack someone else's Hode.") == 2)
+ if (select("Attack a Hode from the top of a hill.", "Go back to town.", "Attack someone else's Hode.") == 2)
.@hunter_t += 10;
mes "[Hunter Sherin]";
mes "Let's say you were having too much trouble hunting Hodes and returned to town. Now you are out of HP and a Priest happens to be around. How would you ask for a Heal?";
next;
- if (select("Would it be possible to get a Heal, please?:Heal, please.:Heal me.") == 1)
+ if (select("Would it be possible to get a Heal, please?", "Heal, please.", "Heal me.") == 1)
.@hunter_t += 10;
mes "[Hunter Sherin]";
mes "This time, you found a rare item while you were going through your inventory. You go out to sell the item, and there are many people with stores and chatrooms open.";
@@ -312,7 +312,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "best way to";
mes "sell your item?";
next;
- switch(select("Scream out loud to everyone in sight.:Open a chatroom and wait.:Look to see if anyone already wants it.")) {
+ switch(select("Scream out loud to everyone in sight.", "Open a chatroom and wait.", "Look to see if anyone already wants it.")) {
case 2:
case 3:
.@hunter_t += 10;
@@ -322,7 +322,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "[Hunter Sherin]";
mes "While you are waiting, someone is begging for items and Zeny. What should you do?";
next;
- if (select("Give some of my items and Zeny.:Ignore and walk away.:Tell the person about a good place to hunt.") == 1)
+ if (select("Give some of my items and Zeny.", "Ignore and walk away.", "Tell the person about a good place to hunt.") == 1)
.@hunter_t += 10;
mes "[Hunter Sherin]";
mes "By now, you decide to go to the Maze by yourself.";
@@ -332,7 +332,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "into someone that is lost.";
mes "What should you do?";
next;
- switch(select("Tell them which way to go.:Guide them to their destination.:Ignore.")) {
+ switch(select("Tell them which way to go.", "Guide them to their destination.", "Ignore.")) {
case 1:
case 2:
.@hunter_t += 10;
@@ -345,7 +345,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "[Hunter Sherin]";
mes "What should you do?";
next;
- if (select("Watch, then attack when asked for help.:Attack and see what happens.:Just go back to town.") == 1)
+ if (select("Watch, then attack when asked for help.", "Attack and see what happens.", "Just go back to town.") == 1)
.@hunter_t += 10;
mes "[Hunter Sherin]";
mes "You are now very exhausted after your day of hunting. It's time to go back to town.";
@@ -353,7 +353,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "[Hunter Sherin]";
mes "But what's this!? You find an expensive item lying on the floor! What should you do with it?";
next;
- switch(select("Pick it up and keep it.:Try to find the owner.:Just walk by.")) {
+ switch(select("Pick it up and keep it.", "Try to find the owner.", "Just walk by.")) {
case 2:
case 3:
.@hunter_t += 10;
@@ -462,13 +462,13 @@ hu_in01,382,382,4 script Guild Receptionist#hnt 4_M_JOB_HUNTER,{
mes "[Guild Receptionist]";
mes "Greetings. They call me... ^660000The Demon Hunter^000000. I am the one in charge of processing applications. Your name is ... " + strcharinfo(0) + ", correct?";
next;
- .@selection = select("Yes, that is correct.:Nope~~(heeheehee)");
+ .@selection = select("Yes, that is correct.", "Nope~~(heeheehee)");
if (.@selection == 2) {
mes "[Demon Hunter]";
mes "Hey, stop messing around.";
mes "Your name is " + strcharinfo(0) + ", right?";
next;
- if (select("Yes...:Hehehe. I keep telling you, it's not~~") == 1) {
+ if (select("Yes...", "Hehehe. I keep telling you, it's not~~") == 1) {
mes "[Demon Hunter]";
mes "Okay, then. These are the items you need for the test. Since we provide all of the necessary arrows you'll use for the test, we need you to get the materials to make them.";
next;
@@ -604,7 +604,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{
mes "[Hunter Guildmaster]";
mes "Hmpf. You must be here for the Hunter job test. Let me tell you about the testing process. What would you like to know?";
next;
- switch(select("What is the test?:What are the passing requirements?:Any warnings?:Begin test.")) {
+ switch(select("What is the test?", "What are the passing requirements?", "Any warnings?", "Begin test.")) {
case 1:
mes "[Hunter Guildmaster]";
mes "You have to hunt down certain monsters with a particular name. But you must avoid all the traps while you're at it.";
@@ -675,7 +675,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{
mes "If you have any";
mes "questions, ask now.";
next;
- switch(select("What is the test?:What are the passing requirements?:Any warnings?:Begin test.")) {
+ switch(select("What is the test?", "What are the passing requirements?", "Any warnings?", "Begin test.")) {
case 1:
mes "[Hunter Guildmaster]";
mes "You have to hunt down certain monsters with a particular name, but you also avoid all the traps at the same time. This is to test your ability to move swiftly and locate targets in various situations.";
@@ -709,7 +709,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{
mes "[Hunter Guildmaster]";
mes "Anyway, I believe you've prepared it yourself. Let's begin now.";
next;
- if (select("Okay. Let's start...:Ah, wait a sec.") == 1) {
+ if (select("Okay. Let's start...", "Ah, wait a sec.") == 1) {
mes "[Hunter Guildmaster]";
mes "Okay!! I hope";
mes "you will pass this time!";
@@ -758,7 +758,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{
mes "[Hunter Guildmaster]";
mes "Mmm. I see you're here for the Hunter job test. Let me explain the testing process. What would you like to know?";
next;
- switch(select("What is the test?:What are the passing requirements?:Any warnings?:Begin test.")) {
+ switch(select("What is the test?", "What are the passing requirements?", "Any warnings?", "Begin test.")) {
case 1:
mes "[Hunter Guildmaster]";
mes "You have to hunt down certain monsters with a particular name, but you must avoid all of the traps here at the same time.";
@@ -850,7 +850,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{
mes "have questions,";
mes "feel free to ask.";
next;
- switch(select("What is the test?:What are the requirements to pass the test?:Any warnings?:Begin test.")) {
+ switch(select("What is the test?", "What are the requirements to pass the test?", "Any warnings?", "Begin test.")) {
case 1:
mes "[Hunter Guildmaster]";
mes "You have to hunt down certain monsters with a particular name, but you must avoid all of the traps here at the same time.";
@@ -896,7 +896,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{
mes "you're ready.";
mes "Let's begin.";
next;
- if (select("Yes, let's start.:Ah, wait a moment.") == 1) {
+ if (select("Yes, let's start.", "Ah, wait a moment.") == 1) {
mes "[Hunter Guildmaster]";
mes "Okay!! Now...";
mes "Pass this time!";
@@ -984,7 +984,7 @@ OnTouch:
mes "[Guide]";
mes "If it's too hard, it wouldn't hurt to try again next time. Would you like to resign for now?";
next;
- switch(select("Keep trying.:Resign.")) {
+ switch(select("Keep trying.", "Resign.")) {
case 1:
mes "[Guide]";
mes "Okay. Do your best and become a great Hunter. Please enter the waiting room. If someone is already taking the test, you must wait until that person is done.";
@@ -1196,7 +1196,7 @@ OnTouch:
mes "on the escape switch.^000000";
HNTR_Q = 15;
next;
- switch(select("Escape:Cancel:Re-test")) {
+ switch(select("Escape", "Cancel", "Re-test")) {
case 1:
mes "^3355FFThe Escape Warp Portal";
mes "has now been activated.^000000";
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index 462e45fc0..b3caa8cf9 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -62,7 +62,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "Prontera Chivalry.";
mes "What brings you here?";
next;
- switch(select("I want to change my job to Swordman.:I want to change my job to a Knight.:Just visiting.")) {
+ switch(select("I want to change my job to Swordman.", "I want to change my job to a Knight.", "Just visiting.")) {
case 1:
mes "[Captain Herman]";
mes "A-ha~";
@@ -98,7 +98,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "the Prontera Chivalry.";
mes "What brings you here?";
next;
- if (select("I want to change my job to a Knight.:Just visiting.") == 1) {
+ if (select("I want to change my job to a Knight.", "Just visiting.") == 1) {
mes "[Captain Herman]";
mes "Ohh...";
mes "A young "+((Sex)?"man":"lady")+" who wishes";
@@ -119,7 +119,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "you eligible, we will begin the job change procedure. Would you";
mes "like to apply now?";
next;
- if (select("Yes, I would like to apply.:I'd like to think about it please.") == 1) {
+ if (select("Yes, I would like to apply.", "I'd like to think about it please.") == 1) {
mes "[Captain Herman]";
if (JobLevel < 40) {
mes "Ah, you are not yet ready to become a Knight! Didn't I specifically mention the Job Level 40 requirement?";
@@ -523,7 +523,7 @@ prt_in,75,107,4 script Sir Andrew#knt 1_M_YOUNGKNIGHT,{
mes "May I help you";
mes "with something?";
next;
- if (select("I would like to take the test.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test.", "Oh, nothing.") == 1) {
mes "[Sir Andrew]";
mes "Ah...";
mes "You wish";
@@ -744,7 +744,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "something to";
mes "ask me?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Siracuse]";
mes "Oh, to become";
mes "a Knight? Come to";
@@ -779,7 +779,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "something to";
mes "ask me?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Siracuse]";
mes "Hahaha~!";
mes "Aren't you supposed to be taking Andrew's test? You can't just skip that, you know! All of our tests are important.";
@@ -805,7 +805,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "something to";
mes "ask me?";
next;
- if (select("Sir Andrew sent me to take your test.:Oh, nothing.") == 1) {
+ if (select("Sir Andrew sent me to take your test.", "Oh, nothing.") == 1) {
mes "[Sir Siracuse]";
mes "I see, you've passed the first test. Very well, I'll make some time for you. Let me introduce myself. My name is James Siracuse.";
next;
@@ -837,7 +837,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "What...";
mes "You again?";
next;
- if (select("I wish to take the test again.:Oh, nothing.") == 1) {
+ if (select("I wish to take the test again.", "Oh, nothing.") == 1) {
mes "[Sir Siracuse]";
mes "Is that right?";
mes "Are you sure you're";
@@ -862,7 +862,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "A Knight must possess great strength, defense, speed, and the skill to wield a Two-Handed Sword. Which of the following weapons are not affected by the Two Hand Quicken skill?";
next;
- if (select("Katana:Slayer:Broadsword:Flamberge") != 4) {
+ if (select("Katana", "Slayer", "Broadsword", "Flamberge") != 4) {
KNIGHT_Q = 5;
mes "[Sir Siracuse]";
mes "Wrong!";
@@ -876,7 +876,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "Good, now let me ask about some skills. Which of the following is not necessary to learn Bowling Bash?";
next;
- if (select("Two Handed Sword Mastery Lv.5:Magnum Break Lv.3:Provoke Lv.10:Bash Lv.10") != 3) {
+ if (select("Two Handed Sword Mastery Lv.5", "Magnum Break Lv.3", "Provoke Lv.10", "Bash Lv.10") != 3) {
KNIGHT_Q = 5;
mes "[Sir Siracuse]";
mes "Wrong!";
@@ -886,7 +886,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "Knights can also use Spears, unlike other jobs, and have skills related to Spears as well. What skills are not necessary to learn the skill Brandish Spear?";
next;
- if (select("Pierce Lv.5:Spear Stab Lv.3:Spear Boomerang Lv.3:Peco Peco Ride Lv.1") != 3) {
+ if (select("Pierce Lv.5", "Spear Stab Lv.3", "Spear Boomerang Lv.3", "Peco Peco Ride Lv.1") != 3) {
KNIGHT_Q = 5;
mes "[Sir Siracuse]";
mes "Wrong! You need to learn that to learn Brandish Spear! How can you not know about Knights if you want to become one?";
@@ -899,7 +899,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "Some Spears also have magical attributes, just like spells. Of the following, which can attack a Nightmare, which has the Ghost attribute?";
next;
- if (select("Zephyrus:Lance:Bill Guisarme:Crescent Scythe") != 1) {
+ if (select("Zephyrus", "Lance", "Bill Guisarme", "Crescent Scythe") != 1) {
KNIGHT_Q = 5;
mes "[Sir Siracuse]";
mes "Wrong! You'll be doing absolutely no damage with that type of Spear! Come back after you've learned more about Knights!";
@@ -914,7 +914,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "But, you can counter this speed decrease as you learn the Cavalier Mastery skill. What percentage of your normal attack speed will you have after learning Level 3 Cavalier Mastery?";
next;
- if (select("70 % of normal attack speed:80 % of normal attack speed:90 % of normal attack speed:100 % of normal attack speed") != 2) {
+ if (select("70 % of normal attack speed", "80 % of normal attack speed", "90 % of normal attack speed", "100 % of normal attack speed") != 2) {
KNIGHT_Q = 5;
mes "[Sir Siracuse]";
mes "Wrong!";
@@ -931,7 +931,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "What should you do when you run into a Novice asking for help in town?";
next;
- switch(select("Tell the Novice of a reasonable hunting area.:Let the Novice fight while you take the damage.:Give the Novice a bunch of Zeny and items.")) {
+ switch(select("Tell the Novice of a reasonable hunting area.", "Let the Novice fight while you take the damage.", "Give the Novice a bunch of Zeny and items.")) {
case 1:
mes "[Sir Siracuse]";
mes "Of course, even a Novice needs to learn how to be independent. Giving good guidance to Novices is one of the best things we can do.";
@@ -954,7 +954,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "you act within";
mes "a party?";
next;
- switch(select("Protect everyone in the front of the battle.:Gather monsters and destroy them at once.:Get as many items possible, at all cost.")) {
+ switch(select("Protect everyone in the front of the battle.", "Gather monsters and destroy them at once.", "Get as many items possible, at all cost.")) {
case 1:
mes "[Sir Siracuse]";
mes "That's it! Our strength and attacks are very important in a party. All Knights should engage in a battle with that mindset.";
@@ -978,7 +978,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "important value";
mes "a Knight must have?";
next;
- switch(select("Honor:Wealth:Status")) {
+ switch(select("Honor", "Wealth", "Status")) {
case 1:
mes "[Sir Siracuse]";
mes "Right, above all else, Knights must be honorable! We live and die for honor! Always keep that in mind.";
@@ -1017,7 +1017,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "something to";
mes "ask me?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Siracuse]";
mes "Hey...";
mes "You already took my test, didn't you? You're done here. You should go visit Sir Windsor now...";
@@ -1079,7 +1079,7 @@ prt_in,79,94,4 script Sir Windsor#knt 4_M_JOB_KNIGHT1,{
else if (KNIGHT_Q >= 1 && KNIGHT_Q <= 5) {
mes "...What?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Windsor]";
mes "...";
next;
@@ -1160,7 +1160,7 @@ job_knt,89,106,4 script Knight Windsor#knt 4_M_JOB_KNIGHT1,{
mes "[Sir Windsor]";
mes "...Question?";
next;
- .@i = select("What kind of test is this?:How do I take the test?:I'd like to leave.:No.");
+ .@i = select("What kind of test is this?", "How do I take the test?", "I'd like to leave.", "No.");
mes "[Sir Windsor]";
mes "...";
if (.@i == 4) close;
@@ -1509,7 +1509,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "Why did you";
mes "come to Amy?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Lady Amy]";
mes "Mmm~";
mes "You applied to change jobs! Okay! You'll soon be a Knight with that kind of determination!";
@@ -1538,7 +1538,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "Why did you";
mes "come to Amy?";
next;
- if (select("Sir Windsor told me to--:Oh, nothing.") == 1) {
+ if (select("Sir Windsor told me to--", "Oh, nothing.") == 1) {
if (!questprogress(9008))
changequest 9007,9008;
mes "[Lady Amy]";
@@ -1578,7 +1578,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "Why did you";
mes "come to Amy?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Lady Amy]";
mes "Mmm~?";
mes "Have you learned";
@@ -1609,7 +1609,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "You are a Knight and you are looking for a party in Morroc.";
mes "How would you go about doing so?";
next;
- if (select("Shout out that you are looking for a party.:Open a chat room and wait.:Look for people seeking Knights.") != 1)
+ if (select("Shout out that you are looking for a party.", "Open a chat room and wait.", "Look for people seeking Knights.") != 1)
.@knight_t += 10;
mes "[Lady Amy]";
mes "You have formed a party with equal leveled players. There's a Priest, a Wizard, a Hunter, an Assassin, and a Blacksmith...";
@@ -1623,12 +1623,12 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "with your party.";
mes "What should you do?";
next;
- if (select("Check out the area and plan ahead.:Gather monsters for your party members.:Lead the party slowly at the front.") != 2)
+ if (select("Check out the area and plan ahead.", "Gather monsters for your party members.", "Lead the party slowly at the front.") != 2)
.@knight_t += 10;
mes "[Lady Amy]";
mes "But some rude players came with a group of monsters and disappeared! What should you do?";
next;
- if (select("Keep the monsters from reaching the party.:Defend while the party retreats.:Run away on your Peco Peco.") == 2)
+ if (select("Keep the monsters from reaching the party.", "Defend while the party retreats.", "Run away on your Peco Peco.") == 2)
.@knight_t += 10;
mes "[Lady Amy]";
mes "Luckily, you all lived through the crisis. But as you walk, you find a person, who is not in your party, collapsed on the ground.";
@@ -1636,7 +1636,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "[Lady Amy]";
mes "The person is asking politely for help. What should you do?";
next;
- if (select("Ask your party's Priest to help.:Say you will help for Zeny.:Ignore and move on.") == 1)
+ if (select("Ask your party's Priest to help.", "Say you will help for Zeny.", "Ignore and move on.") == 1)
.@knight_t += 10;
mes "[Lady Amy]";
mes "You must bid farewell to your party members because you must go somewhere else.";
@@ -1647,7 +1647,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "the battle. What";
mes "should you do?";
next;
- if(select("Give it to who deserves it the most.:Pretend like nothing happened and keep it.:Decide with party who gets it.") != 2)
+ if(select("Give it to who deserves it the most.", "Pretend like nothing happened and keep it.", "Decide with party who gets it.") != 2)
.@knight_t += 10;
mes "[Lady Amy]";
mes "You end up with the item and you go to Prontera to sell it. There are many people with shops and chat rooms opened selling items.";
@@ -1656,7 +1656,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "What should you";
mes "do to sell your item?";
next;
- if (select("Shout out loud to everyone.:Open a chat room and wait.:Inquire if there is anyone that is interested.") == 3)
+ if (select("Shout out loud to everyone.", "Open a chat room and wait.", "Inquire if there is anyone that is interested.") == 3)
.@knight_t += 10;
mes "[Lady Amy]";
mes "While you are waiting,";
@@ -1664,7 +1664,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "for items and zeny.";
mes "What do you do?";
next;
- if (select("Give them some Zeny and items.:Simply ignore them.:Give suggestions for a place to hunt.") == 3)
+ if (select("Give them some Zeny and items.", "Simply ignore them.", "Give suggestions for a place to hunt.") == 3)
.@knight_t += 10;
mes "[Lady Amy]";
mes "Now you decide to go to the Hidden Temple by yourself. You happily ride on your Peco Peco.";
@@ -1674,7 +1674,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "someone that is lost.";
mes "What should you do?";
next;
- if(select("Tell the person how to reach the exit.:Lead the person to the exit.:Give a Butterfly Wing.") != 3)
+ if(select("Tell the person how to reach the exit.", "Lead the person to the exit.", "Give a Butterfly Wing.") != 3)
.@knight_t += 10;
mes "[Lady Amy]";
mes "You've been hunting for a while, and now you're low on HP!";
@@ -1686,7 +1686,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "How would you ask";
mes "the Priest for a Heal?";
next;
- if (select("Would it be possible to get a heal please?:Can I have a heal?:Heal plz!!") == 1)
+ if (select("Would it be possible to get a heal please?", "Can I have a heal?", "Heal plz!!") == 1)
.@knight_t += 10;
mes "[Lady Amy]";
mes "You are now very";
@@ -1700,7 +1700,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "What should";
mes "you do?";
next;
- if (select("Pick it up and keep it.:Ask around to find the owner.:Simply walk by.") != 1)
+ if (select("Pick it up and keep it.", "Ask around to find the owner.", "Simply walk by.") != 1)
.@knight_t += 10;
mes "[Lady Amy]";
mes "Okay,";
@@ -1822,7 +1822,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{
mes "What is it...";
mes "Wandering Swordman?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Edmond]";
mes "A seed must first be nestled";
mes "in the earth before the seed may sprout. Then, the sprout must grow leaves before its buds blossom into flowers...";
@@ -1851,7 +1851,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{
mes "What is it...";
mes "Wandering Swordman.";
next;
- if (select("Lady Amy sent me.:Oh, nothing.") == 1) {
+ if (select("Lady Amy sent me.", "Oh, nothing.") == 1) {
mes "[Sir Edmond]";
mes "It is now time to take my test. Please do your best, as you have done on the other tests.";
next;
@@ -1892,7 +1892,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{
mes "What is it...";
mes "Wandering Swordman?";
next;
- if (select("I'm sorry, I didn't mean to...:Oh, nothing.") == 1) {
+ if (select("I'm sorry, I didn't mean to...", "Oh, nothing.") == 1) {
mes "[Sir Edmond]";
mes "You were too careless in the last test. A Knight's sword exists to protect others, not to torment weaker monsters.";
next;
@@ -2007,7 +2007,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "Every Knight";
mes "would want one!";
next;
- switch(select("About ^3355FFClaymore^000000:Buy Claymore:End Conversation")) {
+ switch(select("About ^3355FFClaymore^000000", "Buy Claymore", "End Conversation")) {
case 1:
mes "[Sir Gray]";
mes "Claymore, one of the best among the famous swords you can attain in Rune-Midgarts's Prontera!! Its value is priceless when considered by a Knight.";
@@ -2115,7 +2115,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "Yes, what can";
mes "I do for you?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Gray]";
mes "Hoho, I see.";
mes "So you took";
@@ -2151,7 +2151,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "What brings you";
mes "to me?";
next;
- if (select("I've been thinking a lot.:Oh, nothing.") == 1) {
+ if (select("I've been thinking a lot.", "Oh, nothing.") == 1) {
mes "[Sir Gray]";
mes "Is that so...";
mes "I wonder if you";
@@ -2178,7 +2178,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
close;
}
}
- switch(select("To become stronger...:To help my guild...:Because I'm unsatisfied with myself right now...")) {
+ switch(select("To become stronger...", "To help my guild...", "Because I'm unsatisfied with myself right now...")) {
case 1:
mes "[Sir Gray]";
mes "To become stronger, you say?";
@@ -2188,7 +2188,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "[Sir Gray]";
mes "Is it to show off to others? To attain fame? Or do you have a diferent reason? What do you think is so good about gaining strength as a Knight?";
next;
- switch(select("Gain wealth and fame.:I can protect myself.:I can protect others.")) {
+ switch(select("Gain wealth and fame.", "I can protect myself.", "I can protect others.")) {
case 1:
.@knight_t += 10;
mes "[Sir Gray]";
@@ -2222,7 +2222,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "think you can";
mes "help your guild?";
next;
- switch(select("My guild needs me.:I can help gather funds for my guild.:I can protect my guild members.")) {
+ switch(select("My guild needs me.", "I can help gather funds for my guild.", "I can protect my guild members.")) {
case 1:
mes "[Sir Gray]";
mes "Anyone, anywhere in this world,";
@@ -2264,7 +2264,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "are you not satisfied";
mes "with right now?";
next;
- switch(select("Skills.:Goal.:Appearance.")) {
+ switch(select("Skills.", "Goal.", "Appearance.")) {
case 1:
.@knight_t += 5;
mes "[Sir Gray]";
@@ -2302,13 +2302,13 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "[Sir Gray]";
mes "If you become a Knight right away, what are you going to do first?";
next;
- switch(select("I am going to go straight to battle.:There are those waiting for me.:I will learn more about Knights.")) {
+ switch(select("I am going to go straight to battle.", "There are those waiting for me.", "I will learn more about Knights.")) {
case 1:
mes "[Sir Gray]";
mes "Battle...?";
mes "And then?";
next;
- switch(select("I will grow within a short period of time.:I would like to test my ability as a Knight.:I would like to go to more challenging places.")) {
+ switch(select("I will grow within a short period of time.", "I would like to test my ability as a Knight.", "I would like to go to more challenging places.")) {
case 1:
.@knight_t += 10;
mes "[Sir Gray]";
@@ -2334,7 +2334,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "Who is";
mes "waiting for you?";
next;
- switch(select("My friends.:My Guild members.:My Lover.")) {
+ switch(select("My friends.", "My Guild members.", "My Lover.")) {
case 1:
mes "[Sir Gray]";
mes "I see, they would share in the joy of your achievements. Don't ever lose your kind heart, and always give help to your friends.";
@@ -2369,7 +2369,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "What do you plan";
mes "on learning?";
next;
- switch(select("Comfortable places for Knights to go...:The different paths of a Knight...:Ways to get more money as a Knight...")) {
+ switch(select("Comfortable places for Knights to go...", "The different paths of a Knight...", "Ways to get more money as a Knight...")) {
case 1:
.@knight_t += 5;
mes "[Sir Gray]";
@@ -2474,7 +2474,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "A young Swordman.";
mes "What can I do for you?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Gray]";
mes "Hoho~";
mes "There are many";
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index de36e2791..0f5d811f2 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -70,7 +70,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "[Bishop Paul]";
mes "I'm pleased to see that you are continuing to lead the children of God on the right path. Is there anything I can help you with today?";
next;
- switch(select("How is your health?:I want to help this Acolyte.:Father, I need your help.")) {
+ switch(select("How is your health?", "I want to help this Acolyte.", "Father, I need your help.")) {
case 1:
mes "[Bishop Paul]";
mes "Thank you for your concern. I'm doing fine and am in good health. Please give my regards to your brothers and sisters.";
@@ -94,7 +94,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "[Bishop Paul]";
mes "Do you wish to help him out during the spiritual training?";
next;
- if (select("Yes, I do.:Give me a second.") == 1) {
+ if (select("Yes, I do.", "Give me a second.") == 1) {
if (countitem(Rosary) > 0) {
mes "[Bishop Paul]";
mes "I will now send you to the training place for Acolytes. Please send my regards to Brother Peter...";
@@ -139,7 +139,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "the Sanctuary.";
mes "What brings you here?";
next;
- switch(select("I want to be an Acolyte.:I want to be a Priest.:Nothing, really.")) {
+ switch(select("I want to be an Acolyte.", "I want to be a Priest.", "Nothing, really.")) {
case 1:
mes "[Bishop Paul]";
mes "Oh I see...";
@@ -171,7 +171,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "What brings you here";
mes "to Prontera Sanctuary?";
next;
- switch(select("Information about Priests.:Nothing.")) {
+ switch(select("Information about Priests.", "Nothing.")) {
case 1:
mes "[Bishop Paul]";
mes "Priests have the authority to perform and administer religious rites.";
@@ -224,7 +224,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "What brings";
mes "you to me?";
next;
- switch(select("I want to be a Priest.:How are you, Father?")) {
+ switch(select("I want to be a Priest.", "How are you, Father?")) {
case 1:
mes "[Bishop Paul]";
mes "I see. So you wish to be a Priest. God will be delighted by your decision and will bless you.";
@@ -239,7 +239,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "[Bishop Paul]";
mes "If you satisfy the requirements, I suggest that you apply for the Priest job first. Do you wish to apply now?";
next;
- if (select("Yes, I do.:I need some time to think about it...") == 1) {
+ if (select("Yes, I do.", "I need some time to think about it...") == 1) {
if (JobLevel < 40) {
mes "[Bishop Paul]";
mes "You are not yet qualified to be a Priest. Please go out into the world and broaden your experiences.";
@@ -289,7 +289,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "[Bishop Paul]";
mes "Well, are you ready for the Spiritual Training?";
next;
- if (select("I am ready.:Give me a minute.") == 1) {
+ if (select("I am ready.", "Give me a minute.") == 1) {
mes "[Bishop Paul]";
mes "Good. I will send you to the training ground. When you get there, please speak to Brother Peter who is in charge of the training.";
next;
@@ -358,7 +358,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "[Bishop Paul]";
mes "May I ask you the reason you're still here? You didn't forget your pilgrimage, did you?";
next;
- if (select("Sorry father, I need to check the order.:No no no, not at all.") == 1) {
+ if (select("Sorry father, I need to check the order.", "No no no, not at all.") == 1) {
mes "[Bishop Paul]";
mes "Ah, I see. I will let you know the order of pilgrimage again, and hope that you will have a safe journey.";
next;
@@ -422,7 +422,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "Well, are you ready for";
mes "the spiritual training?";
next;
- if (select("I'm ready.:Give me a minute.") == 1) {
+ if (select("I'm ready.", "Give me a minute.") == 1) {
mes "[Bishop Paul]";
mes "Good. I will send you to the training ground. When you get there, please speak to Brother Peter who is in charge of the training.";
next;
@@ -441,7 +441,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "[Bishop Paul]";
mes "You seem confident about the spiritual training. Shall we begin?";
next;
- if (select("I'm ready.:Give me a minute.") == 1) {
+ if (select("I'm ready.", "Give me a minute.") == 1) {
mes "[Bishop Paul]";
mes "Good. I will send you to the training ground. When you get there, please speak to Brother Peter who is in charge of the training.";
next;
@@ -463,7 +463,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "[Bishop Paul]";
mes "Please endure these trials for the sake of your dream. Why don't you challenge the spiritual training again?";
next;
- if (select("I'll try again.:Give me a minute.") == 1) {
+ if (select("I'll try again.", "Give me a minute.") == 1) {
mes "[Bishop Paul]";
mes "Good. I will send you to the training ground. Please ask for help from Brother Peter.";
next;
@@ -573,7 +573,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "May god bless you, "+ (Sex ? "brother":"sister") +".";
mes "Welcome to Prontera parish. How may I help you?";
next;
- if (select("Tell me more about Priests.:Nothing.") == 1) {
+ if (select("Tell me more about Priests.", "Nothing.") == 1) {
mes "[Sister Cecilia]";
mes "Messengers of God are usually known as Priests. After becoming an Acolyte, you can train with the goal of becoming a Priest.";
next;
@@ -596,7 +596,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "May God bless you, sister.";
mes "May I ask what brings you here?";
next;
- switch(select("I wish to become a Priest.:Nothing.")) {
+ switch(select("I wish to become a Priest.", "Nothing.")) {
case 1:
mes "[Sister Cecilia]";
mes "I see. You've devoted yourself to God. Many Acolytes wish to become Priests to continue on their personal journey towards holiness.";
@@ -731,7 +731,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "Are you willing";
mes "to give your life to God?";
next;
- if (select("Yes.:No!") == 2) {
+ if (select("Yes.", "No!") == 2) {
mes "[Sister Cecilia]";
mes "Aw...? How could you give me that kind of answer? I assume you're not ready to be a Priest yet...";
next;
@@ -743,7 +743,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "[Sister Cecilia]";
mes "Will you take advantage of the holy abilities given by God for selfish, destructive or greedy ends?";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
mes "[Sister Cecilia]";
mes "Aw...? God won't grant you the power of holiness if your goals aren't just and pure. Meditate on your motivations for a while, and then come back to me.";
next;
@@ -755,7 +755,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "[Sister Cecilia]";
mes "Will you help aid others, even complete strangers, in battles by easing their suffering?";
next;
- if (select("Yes.:No.") == 2) {
+ if (select("Yes.", "No.") == 2) {
mes "[Sister Cecilia]";
mes "No, no. You've got the wrong idea. God authorizes us to use his power to support his children. You must help people in danger: it is your obligation.";
next;
@@ -767,7 +767,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "[Sister Cecilia]";
mes "Are you willing to sacrifice yourself for the sake of others?";
next;
- if (select("Yes.:No.") == 2) {
+ if (select("Yes.", "No.") == 2) {
mes "[Sister Cecilia]";
mes "How can you say no...? That's one of the basic principles of Priesthood. You must value the welfare of others over your own safety.";
next;
@@ -779,7 +779,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "[Sister Cecilia]";
mes "Will you repeatly say the same phrase in public in order to send God's message to his children?";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
mes "[Sister Cecilia]";
mes "No no no... You've got it wrong. Even though your purpose is to spread God's message, no one will eagerly accept what you say when you spam text.";
next;
@@ -793,7 +793,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "[Sister Cecilia]";
mes "Will you lure many monsters to help your party members level up?";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
mes "[Sister Cecilia]";
mes "No, you won't. Luring many monsters does more harm than good. There is no exception. That behavior is totally unacceptable.";
next;
@@ -805,7 +805,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "[Sister Cecilia]";
mes "Will you follow God, no matter what it takes, even if he demands you to kill yourself?";
next;
- if (select("Yes.:No.") == 2) {
+ if (select("Yes.", "No.") == 2) {
mes "[Sister Cecilia]";
mes "With that spirit, you can't be a Priest. If it is God's will to sacrifice yourself for a good purpose, you must carry out God's will as his servant.";
next;
@@ -821,7 +821,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "Sister "+ strcharinfo(0) +"...";
mes "You have demonstrated your devotion to God. Will you swear to adhere to his teachings for the rest of your days?";
next;
- if (select("I do.:No.") == 1) {
+ if (select("I do.", "No.") == 1) {
PRIEST_Q = 9;
changequest 8014,8015;
mes "[Sister Cecilia]";
@@ -879,7 +879,7 @@ job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{
mes "So...";
mes "Are you gonna help him right now?";
next;
- switch(select("Yes, I am.:Give me a minute.:I changed my mind.")) {
+ switch(select("Yes, I am.", "Give me a minute.", "I changed my mind.")) {
case 1:
mes "[Father Peter]";
mes "Go for it! As your Acolyte enters, the test will begin. Now, I will send you to the testing area.";
@@ -921,7 +921,7 @@ job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{
mes "[Father Peter]";
mes "Anyway, let me give you a brief explanation of the spiritual training. Are you familiar with what the spiritual training is for Priests?";
next;
- switch(select("Yes, I do.:Sorry...")) {
+ switch(select("Yes, I do.", "Sorry...")) {
case 1:
mes "[Father Peter]";
mes "Haha, I like you! But it never hurts to have too much information. The more well informed you are, the more easily you'll pass the test!";
@@ -949,7 +949,7 @@ job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{
mes "[Father Peter]";
mes "If you are close to a Priest, you'd better ask him to assist you during this trial. Now, are you ready?";
next;
- switch(select("I'm ready.:Please hold on.:I want to go back.")) {
+ switch(select("I'm ready.", "Please hold on.", "I want to go back.")) {
case 1:
mes "[Father Peter]";
mes "Now, let the spiritual training begin. It's simple. Just kill them all. Show no mercy to the creatures of darkness!";
@@ -992,7 +992,7 @@ job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{
mes "[Father Peter]";
mes "Are you ready then?";
next;
- switch(select("I'm ready.:Please hold on.:I want to go back.")) {
+ switch(select("I'm ready.", "Please hold on.", "I want to go back.")) {
case 1:
mes "[Father Peter]";
mes "Now, let the spiritual training begin. For the glory of God, for peace on earth, and goodwill towards all men...";
@@ -1357,7 +1357,7 @@ OnTouch:
mes "[Deviruchi]";
mes "Wouldn't life be so much easier if you weren't a Priest? And it'd be so easy. All you'd have to do is quit right now...";
next;
- if (select("You're right, I quit!:Out of my sight, demon!") == 1) {
+ if (select("You're right, I quit!", "Out of my sight, demon!") == 1) {
mes "[Deviruchi]";
mes "^660000YES~!^000000 I mean...";
mes "Good for you!";
@@ -1387,7 +1387,7 @@ OnTouch:
mes "[Deviruchi]";
mes "Isn't it everyone's dream to have one of these? Think about it, being a Priest can only bring you suffering...";
next;
- if (select("You're right, I'll take it!:Silence!") == 1) {
+ if (select("You're right, I'll take it!", "Silence!") == 1) {
mes "[Deviruchi]";
mes "Good choice!";
mes "This card can";
@@ -1443,7 +1443,7 @@ OnTouch:
mes "[Doppelganger]";
mes "Of course, I'll let you redistribute your stat points by your base level. Now, isn't that a sweet deal...?";
next;
- if (select("Deal, Deal!:No deal... Doppelganger.") == 1) {
+ if (select("Deal, Deal!", "No deal... Doppelganger.") == 1) {
mes "[Doppelganger]";
mes "Good choice~";
mes "I shall return your";
@@ -1464,7 +1464,7 @@ OnTouch:
mes "[Doppelganger]";
mes "Just don't become a Priest. I won't ask you more than once. Then you can choose a better job... perhaps a Swordman like me.";
next;
- if (select("I don't want to be a Priest!:I'll never listen to you!") == 1) {
+ if (select("I don't want to be a Priest!", "I'll never listen to you!") == 1) {
mes "[Doppelganger]";
mes "Excellent choice. Now, never return to this place. I shall return your job to Novice as you wish.";
next;
@@ -1513,7 +1513,7 @@ OnTouch:
mes "^330033It would be so easy for me to snap your fragile body in twain and grind your bones to dust.";
mes "Now, go back mortal!^000000";
next;
- if (select("I'm so sorry. Spare me!:God will protect me.") == 1) {
+ if (select("I'm so sorry. Spare me!", "God will protect me.") == 1) {
mes "[Dark Lord]";
mes "^330033Don't ever come back!^000000";
close2;
@@ -1526,7 +1526,7 @@ OnTouch:
mes "[Dark Lord]";
mes "^330033With just a wave of my hand, you will cease to exist. And no one will remember you. Tremble before the might of my infinite magic!^000000";
next;
- if (select("I beg you, don't...!:Begone, vile fiend!") == 1) {
+ if (select("I beg you, don't...!", "Begone, vile fiend!") == 1) {
mes "[Dark Lord]";
mes "^330033Don't ever come back!^000000";
close2;
@@ -1585,7 +1585,7 @@ OnTouch:
mes "[Baphomet]";
mes "Cease this foolishness of pursuing the Priesthood. Make a contract with me. The entire world is yours for the taking.";
next;
- if (select("Deal.:No, Baphomet. You lose.") == 1) {
+ if (select("Deal.", "No, Baphomet. You lose.") == 1) {
mes "[Baphomet]";
mes "Then we shall form a contract. You won't ever regret this moment...";
next;
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index 86f87249c..e81b7a4b0 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -92,7 +92,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "Huh? What are you doing way up here...?";
mes "So what brings you here?";
next;
- if (select("I want to become a Wizard.:...nothing.") == 1) {
+ if (select("I want to become a Wizard.", "...nothing.") == 1) {
mes "[Wizard Guildsman]";
mes "I see... Well, of course you want to become a Wizard, otherwise you wouldn't have walked up all those stairs right?";
mes "Anyways, I would like to welcome you. I will assist you in becoming a Wizard.";
@@ -113,7 +113,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "Well, I will give you more information when you apply for the job.";
mes "So! Do you want to apply now?";
next;
- if (select("Yes, I do.:On second thought, Let me think about it.") == 1) {
+ if (select("Yes, I do.", "On second thought, Let me think about it.") == 1) {
if (JobLevel < 40) {
mes "[Catherine]";
mes "Hey hey, weren't you listening to me?";
@@ -300,7 +300,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "Let's see... Should I give you some hints as your senior?";
mes "But I'm a bit thirsty, so give me 1 Apple Juice, and we got a deal. ~Hehehe";
next;
- switch(select("Give me some hints, please.:I want to try again on my own!")) {
+ switch(select("Give me some hints, please.", "I want to try again on my own!")) {
case 1:
if (countitem(Apple_Juice) > 0) {
delitem Apple_Juice,1;
@@ -542,7 +542,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
mes "[Raulel]";
mes "Hahahaha~ You don't know how dangerous it is...to deal with Greater Magic.";
next;
- if (select("I want to live as a normal Mage.:I would like to continue with the tests.") == 1) {
+ if (select("I want to live as a normal Mage.", "I would like to continue with the tests.") == 1) {
mes "[Raulel]";
mes "Hahaha~ *sneeze* Good choice...*cough* *cough*~";
mes "Best not to even dream about life as a Wizard. Graa...Greaa...*sneeze* Greater Magic wasn't meant for humans to use!";
@@ -580,7 +580,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
mes "[Raulel]";
mes "If you miss one single question, then just give up. You wouldn't have any talent in being a Wizard! ~Hahahahaha";
next;
- if (select("Because of you, I want to live as a normal Mage now.:I would like to continue with the tests.") == 1) {
+ if (select("Because of you, I want to live as a normal Mage now.", "I would like to continue with the tests.") == 1) {
mes "[Raulel]";
mes "Hahahaha~ Surprising, comming from you, that's a very wise choice...*cough* *cough*";
mes "If i were you, i would never, ever dream of becoming a Wizard again. Gre...Greaa...*sneeze* Greater Magic wasn't meant for humans to use.";
@@ -603,156 +603,156 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
mes "[Raulel]";
mes "1. Which of the following is not necessary to learn Fire Wall?";
next;
- if (select("Fire Bolt Lv 4:Fire Ball Lv 5:Sight Lv 1:Napalm Beat Lv 4") == 4)
+ if (select("Fire Bolt Lv 4", "Fire Ball Lv 5", "Sight Lv 1", "Napalm Beat Lv 4") == 4)
.@wizard_t += 10;
mes "[Raulel]";
mes "2. Regaurdless of it's previous attribute, What does the monster's attribute change to when you cast Frost Diver on it?";
next;
- if (select("Water:Earth:Fire:Wind") == 1)
+ if (select("Water", "Earth", "Fire", "Wind") == 1)
.@wizard_t += 10;
mes "[Raulel]";
mes "3. When you completely master Napalm Beat, what is the ratio of the increased MATK using that spell?";
next;
- if (select("1.6 times:1.7 times:2 times:20 times") == 2)
+ if (select("1.6 times", "1.7 times", "2 times", "20 times") == 2)
.@wizard_t += 10;
mes "[Raulel]";
mes "4. What item do you need when casting Stone Curse?";
next;
- if (select("Red Blood:Blue Gemstone:Yellow Gemstone:Red Gemstone") == 4)
+ if (select("Red Blood", "Blue Gemstone", "Yellow Gemstone", "Red Gemstone") == 4)
.@wizard_t += 10;
mes "[Raulel]";
mes "5. Which of the following is not required to master Safety Wall?";
next;
- if (select("Napalm Beat Lv 4:Soul Strike Lv 5:Increase SP Recovery Lv 6:Safety Wall Lv 7") == 3)
+ if (select("Napalm Beat Lv 4", "Soul Strike Lv 5", "Increase SP Recovery Lv 6", "Safety Wall Lv 7") == 3)
.@wizard_t += 10;
mes "[Raulel]";
mes "6. Without the INT bonus, what amount of SP is recovered every 10 seconds when you have learned Increase SP Recovery Lv 7?";
next;
- if (select("14:21:28:35") == 2)
+ if (select("14", "21", "28", "35") == 2)
.@wizard_t += 10;
mes "[Raulel]";
mes "7. Using Energy Coat, when you have 50% of your SP remaining, how much SP is used when hit, and what percentage is damage reduced by?";
next;
- if (select("Damage 18% SP1.5%:Damage 18% SP2%:Damage 24% SP1.5%:Damage 24% SP2%") == 2)
+ if (select("Damage 18% SP1.5%", "Damage 18% SP2%", "Damage 24% SP1.5%", "Damage 24% SP2%") == 2)
.@wizard_t += 10;
mes "[Raulel]";
mes "8. How much SP is consumed and how many times can you avoid attacks when using Safety Wall Lv 6?";
next;
- if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3)
+ if (select("SP 40, 6 times", "SP 35, 6 times", "SP 40, 7 times", "SP 35, 7 times") == 3)
.@wizard_t += 10;
mes "[Raulel]";
mes "9. How much SP is needed when using Lv 10 Thunderstorm?";
next;
- if (select("84:74:64:54") == 2)
+ if (select("84", "74", "64", "54") == 2)
.@wizard_t += 10;
mes "[Raulel]";
mes "10. Which skill is most useful training in the Byalan Dungeon?";
next;
- if (select("Lightning Bolt:Fire Bolt:Cold Bolt:Sight") == 1)
+ if (select("Lightning Bolt", "Fire Bolt", "Cold Bolt", "Sight") == 1)
.@wizard_t += 10;
break;
case 2:
mes "[Raulel]";
mes "1. Which monster can you obtain a slotted Guard from?";
next;
- if (select("Thief Bug:PecoPeco:Pupa:Kobold (Hammer)") == 3)
+ if (select("Thief Bug", "PecoPeco", "Pupa", "Kobold (Hammer)") == 3)
.@wizard_t += 10;
mes "[Raulel]";
mes "2. Which of the following is the easiest monster for a low level Mage to hunt?";
next;
- if (select("Flora:Giearth:Golem:Myst") == 1)
+ if (select("Flora", "Giearth", "Golem", "Myst") == 1)
.@wizard_t += 10;
mes "[Raulel]";
mes "3. Which monster will not be affected by Stone Curse?";
next;
- if (select("Elder Willow:Evil Druid:Magnolia:Marc") == 2)
+ if (select("Elder Willow", "Evil Druid", "Magnolia", "Marc") == 2)
.@wizard_t += 10;
mes "[Raulel]";
mes "4. When attacking a Lv 3 water attribute monster with a wind attribute weapon, what is the damage percentage?";
next;
- if (select("125%:150%:175%:200%") == 4)
+ if (select("125%", "150%", "175%", "200%") == 4)
.@wizard_t += 10;
mes "[Raulel]";
mes "5. If a Baby Desert Wolf and a Familiar fought, which one would win?";
next;
- if (select("Baby Desert Wolf:Familiar:Neither:I don't know") == 1)
+ if (select("Baby Desert Wolf", "Familiar", "Neither", "I don't know") == 1)
.@wizard_t += 10;
mes "[Raulel]";
mes "6. Which of the following cannot be a Cute Pet?";
next;
- if (select("Poporing:Roda Frog:Smokie:Poison Spore") == 2)
+ if (select("Poporing", "Roda Frog", "Smokie", "Poison Spore") == 2)
.@wizard_t += 10;
mes "[Raulel]";
mes "7. Choose the monster that is weak against a fire attribute attack.";
next;
- if (select("Dagger Goblin:Mace Goblin:Morningstar Goblin:Hammer Goblin") == 4)
+ if (select("Dagger Goblin", "Mace Goblin", "Morningstar Goblin", "Hammer Goblin") == 4)
.@wizard_t += 10;
mes "[Raulel]";
mes "8. Which of the following has the highest defense?";
next;
- if (select("Horn:Chonchon:Andre:Caramel") == 4)
+ if (select("Horn", "Chonchon", "Andre", "Caramel") == 4)
.@wizard_t += 10;
mes "[Raulel]";
mes "9. Choose the monster that's of a different species.";
next;
- if (select("Poring:Mastering:Ghostring:Spore") == 3)
+ if (select("Poring", "Mastering", "Ghostring", "Spore") == 3)
.@wizard_t += 10;
mes "[Raulel]";
mes "10. Which of the following is not an Undead monster?";
next;
- if (select("Drake:Megalodon:Deviace:Khalitzburg") == 3)
+ if (select("Drake", "Megalodon", "Deviace", "Khalitzburg") == 3)
.@wizard_t += 10;
break;
case 3:
mes "[Raulel]";
mes "1. Which stat is the most important for a Mage?";
next;
- if (select("INT:AGI:DEX:VIT") == 1)
+ if (select("INT", "AGI", "DEX", "VIT") == 1)
.@wizard_t += 10;
mes "[Raulel]";
mes "2. Which attribute does not have a 'Bolt' type attack?";
next;
- if (select("Water:Earth:Fire:Wind") == 2)
+ if (select("Water", "Earth", "Fire", "Wind") == 2)
.@wizard_t += 10;
mes "[Raulel]";
mes "3. Choose the one that does not relate to a Mage.";
next;
- if (select("Weak physical strength.:Attacks at a distance.:Good at selling stuff.:Magic Defense is high.") == 3)
+ if (select("Weak physical strength.", "Attacks at a distance.", "Good at selling stuff.", "Magic Defense is high.") == 3)
.@wizard_t += 10;
mes "[Raulel]";
mes "4. Which town is the home of Mages?";
next;
- if (select("Prontera:Morroc:Alberta:Geffen") == 4)
+ if (select("Prontera", "Morroc", "Alberta", "Geffen") == 4)
.@wizard_t += 10;
mes "[Raulel]";
mes "5. Which of the following cards has nothing to do with INT?";
next;
- if (select("Andre Egg Card:Soldier Andre Card:Baby Desert Wolf Card:Elder Willow Card") == 2)
+ if (select("Andre Egg Card", "Soldier Andre Card", "Baby Desert Wolf Card", "Elder Willow Card") == 2)
.@wizard_t += 10;
mes "[Raulel]";
mes "6. What is the Mage good at compared to other job classes?";
next;
- if (select("Exceptional Vocal Ability:Exceptional Acting Ability:Exceptional Dance Skills:Exceptional Magic Skills") == 4)
+ if (select("Exceptional Vocal Ability", "Exceptional Acting Ability", "Exceptional Dance Skills", "Exceptional Magic Skills") == 4)
.@wizard_t += 10;
mes "[Raulel]";
mes "7. What is the INT bonus at Job Lv 40 for a Mage?";
next;
- if (select("8:7:6:5") == 4)
+ if (select("8", "7", "6", "5") == 4)
.@wizard_t += 10;
mes "[Raulel]";
mes "8. Which item can a Mage not equip?";
next;
- if (select("Knife:Boys Cap:Sandle:Eye of Dullahan") == 2)
+ if (select("Knife", "Boys Cap", "Sandle", "Eye of Dullahan") == 2)
.@wizard_t += 10;
mes "[Raulel]";
mes "9. Which of the following is the catalyst when making the Mage test solution 3?";
next;
- if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:Red Blood") == 1)
+ if (select("Blue Gemstone", "Red Gemstone", "Yellow Gemstone", "Red Blood") == 1)
.@wizard_t += 10;
mes "[Raulel]";
mes "10. Which card is irrelevant to magic?";
next;
- if (select("Marduk Card:Magnolia Card:Willow Card:Maya Card") == 2)
+ if (select("Marduk Card", "Magnolia Card", "Willow Card", "Maya Card") == 2)
.@wizard_t += 10;
}
mes "[Raulel]";
@@ -845,7 +845,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
mes "[Raulel]";
mes "Should I explain a little about this final test? It is difficult, I will not hide that from you...";
next;
- if (select("No, it's ok, I'm ready.:I would like to listen.") == 1) {
+ if (select("No, it's ok, I'm ready.", "I would like to listen.") == 1) {
mes "[Raulel]";
mes "What a rash person. Your the type that rushes into battle without thinking, what in the world are you doing here instead of with the Prontera Chivalry? Heck, go for it! *cough* Not my fault if you end up dying.";
mes "Just consider yourself a glass cannon...because the monsters are going to break you into pieces. Hahahahahahahahaha~";
@@ -883,7 +883,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
mes "Hahaha~ You look frightened. You know, it's not too late to turn back and live an easy life.";
mes "If you want, I can send you back to town right now... What do you want to do?";
next;
- if (select("Continue testing.:I want to go back because I have butterflies in my stomach.") == 1) {
+ if (select("Continue testing.", "I want to go back because I have butterflies in my stomach.") == 1) {
WIZ_Q = 6;
savepoint "geffen",120,107;
mes "[Raulel]";
@@ -924,7 +924,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
mes "Oh! So you're back? Hahahahaha~";
mes "*Cough* Cough* Do you want to take the test again? Or did you bring the ^3355FFWorn Out Scroll^000000?";
next;
- if (select("Continue the test.:Worn Out Scroll...") == 1) {
+ if (select("Continue the test.", "Worn Out Scroll...") == 1) {
savepoint "geffen",120,107;
mes "[Raulel]";
mes "Hahaha~ Ok, at least you have some spirit.";
@@ -961,27 +961,27 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
mes "[Raulel]";
mes "1. Choose the monster with a different attribute than the others.";
next;
- if (select("Mantis:Cornutus:Giearth:Caramel") == 2)
+ if (select("Mantis", "Cornutus", "Giearth", "Caramel") == 2)
.@wizard_t += 20;
mes "[Raulel]";
mes "2. Choose the monster that is not a looting one.";
next;
- if (select("Yoyo:Magnolia:Metaller:Zerom") == 4)
+ if (select("Yoyo", "Magnolia", "Metaller", "Zerom") == 4)
.@wizard_t += 20;
mes "[Raulel]";
mes "3. Which of these monsters does not recognize casting?";
next;
- if (select("Marina:Vitata:Scorpion:Giearth") == 1)
+ if (select("Marina", "Vitata", "Scorpion", "Giearth") == 1)
.@wizard_t += 20;
mes "[Raulel]";
mes "4. Choose the spell that would be efficient against a Marine Sphere.";
next;
- if (select("Cold Bolt:Fire Bolt:Lightning Bolt:Stone Curse") == 3)
+ if (select("Cold Bolt", "Fire Bolt", "Lightning Bolt", "Stone Curse") == 3)
.@wizard_t += 20;
mes "[Raulel]";
mes "5. Choose the monster that can move.";
next;
- if (select("Hydra:Madragora:Greatest General:Frilldora") == 4)
+ if (select("Hydra", "Madragora", "Greatest General", "Frilldora") == 4)
.@wizard_t += 20;
mes "[Raulel]";
mes "*pfft* Do it right, so I don't have to ask again.";
@@ -1004,7 +1004,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
mes "You lack something...*sneez*...like intelligence. That's why you keep on failing. Hahahahahahahaha~";
close;
}
- if (select("Begin the test please.:Can I get another explanation?") == 1) {
+ if (select("Begin the test please.", "Can I get another explanation?") == 1) {
mes "[Raulel]";
mes "Nobody is going to help you become a Wizard. Hahahahahahahaha~";
mes "*Cough* *cough* No point in crying after dying...";
@@ -1041,7 +1041,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
mes "Hahahahaha~ You look frightened. It's not too late you know.";
mes "*Cough* *cough* You can give up and go back to town! Just forget about the Greater Magic and live a normal life. What do yah say?";
next;
- if (select("Continue with the test.:I'm too scared, I would like to quit.") == 1) {
+ if (select("Continue with the test.", "I'm too scared, I would like to quit.") == 1) {
percentheal 100,100;
mes "[Raulel]";
mes "This time when you die, don't come back crying. Hahahahahahahahah~ *Cough *cough*";
@@ -1707,7 +1707,7 @@ gef_tower,107,36,4 script White Dog#wiz 4_DOG01,{
mes "[Dog]";
mes "Also, if you would like to know anything about the job change process, I can explain.";
next;
- switch(select(".......:A Dog is talking to me...")) {
+ switch(select(".......", "A Dog is talking to me...")) {
case 1:
mes "[Dog]";
mes "...*bark*...? What is it?? Why are you looking at me like that?!";
@@ -1768,7 +1768,7 @@ gef_tower,107,36,4 script White Dog#wiz 4_DOG01,{
mes "I can tell you more about the job change process, but I can't hold back a busy person now can I?";
mes "What do you think? Should I explain some about whats in store for Mages that wish to become Wizards?";
next;
- switch(select("Yes, please! I would like that.:No, it's ok.:A talking dog...")) {
+ switch(select("Yes, please! I would like that.", "No, it's ok.", "A talking dog...")) {
case 1:
cutin "job_wizard_maria01",2;
mes "[Maria]";