diff options
Diffstat (limited to 'npc/jobs/2-1')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 28 | ||||
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 54 | ||||
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 18 | ||||
-rw-r--r-- | npc/jobs/2-1/knight.txt | 8 | ||||
-rw-r--r-- | npc/jobs/2-1/priest.txt | 6 | ||||
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 28 |
6 files changed, 71 insertions, 71 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index fe74e5d04..c994fe5d6 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -95,7 +95,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ warp "in_moc_16",18,14; end; } - if (BaseJob == Job_Thief && countitem(1008) == 0 && ASSIN_Q > 7) { + if (BaseJob == Job_Thief && countitem(Frozen_Heart) == 0 && ASSIN_Q > 7) { mes "[Assassin Expert 'Huey']"; mes "Hey, what happened...? How come you didn't bring the ^006699Necklace of Oblivion^000000? You're supposed to carry that with you, so where is it?"; next; @@ -106,7 +106,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "When you finally succeed in getting it, bring it to me! ^666666*Sigh...*^000000"; close; } - if (BaseJob == Job_Thief && countitem(1008) > 0 && ASSIN_Q > 7) { + if (BaseJob == Job_Thief && countitem(Frozen_Heart) > 0 && ASSIN_Q > 7) { mes "[Assassin Expert 'Huey']"; mes "Well well well, you got it. Congratulations! But since it's been clearly scratched, I can't accept it. You'll never become an Assassin!"; next; @@ -120,7 +120,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "..."; mes "......"; next; - delitem 1008,1; //Frozen_Heart + delitem Frozen_Heart,1; changequest 8007,8008; mes "[Assassin Expert 'Huey']"; mes "Alright!"; @@ -133,7 +133,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "Now! Do your best to be a great Assassin! Travel with faith and kill with dignity. Come by anytime and pay us a visit. Once again, congratulations."; close; } - else if (countitem(1008) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) { + else if (countitem(Frozen_Heart) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) { mes "[Ferocious-looking guy]"; mes "Eh?"; mes "What do you want?"; @@ -2063,7 +2063,7 @@ OnTouch: mes "[Guildmaster]"; mes "A Jur..."; mes "Good choice. There you are. I hope it will serve you well."; - getitem 1251,1; //Jur_ + getitem Jur_,1; break; case 2: mes "[Guildmaster]"; @@ -2072,18 +2072,18 @@ OnTouch: mes "Although it's used,"; mes "I know it will"; mes "serve you well."; - getitem 1253,1; //Katar_ + getitem Katar_,1; break; case 3: mes "[Guildmaster]"; mes "I see. You want to use both hands. Here, take your Main Gauche."; - getitem 1208,1; //Main_Gauche_ + getitem Main_Gauche_,1; break; case 4: mes "[Guildmaster]"; mes "A Gladius..."; mes "It used to rule over the Assassin weapon market. Please take care of my gladius."; - getitem 1220,1; //Gladius_ + getitem Gladius_,1; } next; } @@ -2095,19 +2095,19 @@ OnTouch: next; switch(rand(1,5)) { case 1: - getitem 1207,1; //Main_Gauche + getitem Main_Gauche,1; break; case 2: - getitem 1250,1; //Jur + getitem Jur,1; break; case 3: - getitem 1216,1; //Stiletto + getitem Stiletto,1; break; case 4: - getitem 1201,1; //Knife + getitem Knife,1; break; case 5: - getitem 1252,1; //Katar + getitem Katar,1; } } mes "[Guildmaster]"; @@ -2119,7 +2119,7 @@ OnTouch: mes "[Guildmaster]"; mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others."; savepoint "morocc",100,100; - getitem 1008,1; //Frozen_Heart + getitem Frozen_Heart,1; changequest 8006,8007; next; mes "[Guildmaster]"; diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index 1aa337057..2f49a8b5a 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -256,7 +256,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "If you haven't, I suggest you to do so as soon as possible."; close; } - else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) { + else if (BSMITH_Q == 17 && countitem(Hammer_Of_Blacksmith) > 0 && JobLevel > 39) { mes "[Altiregen]"; if (checkmount() || hascashmount()) { mes "You are on a riding pet, so you cannot change your job."; @@ -275,7 +275,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "Always remember that we are creators, and artists over metals. Be wary that you do not fall into the pitfalls of selfishness"; mes "and greed."; next; - delitem 1005,1; //Hammer_Of_Blacksmith + delitem Hammer_Of_Blacksmith,1; completequest 2016; mes "[Altiregen]"; mes "Here is a little"; @@ -284,9 +284,9 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "life as a Blacksmith."; mes "Congratulations!!!"; if (.@joblvl > 48) - getitem 999,30; //Steel + getitem Steel,30; else - getitem 999,5; //Steel + getitem Steel,5; close; } } @@ -668,7 +668,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ switch(BSMITH_Q) { case 9: mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt."; - getitem 1610,1; //Arc_Wand + getitem Arc_Wand,1; if (questprogress(2003)) { changequest 2003,2008; } @@ -693,7 +693,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 10: mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt."; - getitem 1219,1; //Gladius + getitem Gladius,1; if (questprogress(2004)) { changequest 2004,2009; } @@ -718,7 +718,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 11: mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt."; - getitem 1119,1; //Tsurugi + getitem Tsurugi,1; if (questprogress(2005)) { changequest 2005,2010; } @@ -744,7 +744,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 12: mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt."; - getitem 1713,1; //Arbalest + getitem Arbalest,1; if (questprogress(2006)) { changequest 2006,2011; } @@ -768,7 +768,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 13: mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt."; - getitem 1122,1; //Ring_Pommel_Saber + getitem Ring_Pommel_Saber,1; if (questprogress(2007)) { changequest 2007,2012; } @@ -863,9 +863,9 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "Let's see that receipt~"; next; if (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.") == 1) { - if (countitem(1073) > 0) { + if (countitem(Merchant_Voucher_1) > 0) { BSMITH_Q = 15; - delitem 1073,1; //Merchant_Voucher_1 + delitem Merchant_Voucher_1,1; if (questprogress(2008)) { changequest 2008,2013; } @@ -948,7 +948,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ } geffen,46,164,1 script Baisulist#BLS 1_F_04,{ - if (BSMITH_Q == 9 && countitem(1610) > 0) { + if (BSMITH_Q == 9 && countitem(Arc_Wand) > 0) { mes "[Baisulist]"; mes "Oh, hello!"; mes "Have you come"; @@ -972,7 +972,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{ mes "You're"; mes "absolutely sure?"; BSMITH_Q = 14; - delitem 1610,1; //Arc_Wand + delitem Arc_Wand,1; next; mes "[Baisulist]"; mes "Thank you so much for traveling all the way here. That Geschupenschte, please smack him for me when you meet him for being so late on this order..."; @@ -982,7 +982,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{ mes "a second, let"; mes "me give you a receipt~"; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Baisulist]"; mes "Here it is."; mes "Thank you so much!"; @@ -1023,7 +1023,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{ } morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ - if (BSMITH_Q == 10 && countitem(1219) > 0) { + if (BSMITH_Q == 10 && countitem(Gladius) > 0) { cutin "Job_Black_hucke01",2; mes "[Wickebine]"; mes "...!"; @@ -1055,7 +1055,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ mes "- She looks very happy. -"; next; BSMITH_Q = 14; - delitem 1219,1; //Gladius + delitem Gladius,1; cutin "Job_Black_hucke01",2; mes "[Wickebine]"; mes "Are you with the"; @@ -1074,7 +1074,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ mes "a masterfully crafted item."; mes "Tell him I'm satisfied with the quality of the workmanship."; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; emotion e_lv; mes "[Wickebine]"; mes "Here's the receipt."; @@ -1124,7 +1124,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ } lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ - if (BSMITH_Q == 11 && countitem(1119) > 0) { + if (BSMITH_Q == 11 && countitem(Tsurugi) > 0) { mes "[Krongast]"; mes "Ohhhhhh~"; mes "Is it here?"; @@ -1149,7 +1149,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ mes "Alright then, I'll take it!"; next; BSMITH_Q = 14; - delitem 1119,1; //Tsurugi + delitem Tsurugi,1; mes "[Krongast]"; mes "Oh ho..."; mes "This is good."; @@ -1165,7 +1165,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ mes "Let me give"; mes "you a receipt."; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Krongast]"; mes "Here is"; mes "your receipt."; @@ -1202,7 +1202,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ } payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ - if (BSMITH_Q == 12 && countitem(1713) > 0) { + if (BSMITH_Q == 12 && countitem(Arbalest) > 0) { mes "[Talpiz]"; mes "Oh~"; mes "Is it finally here?"; @@ -1226,7 +1226,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ mes "Let me take a look..."; next; BSMITH_Q = 14; - delitem 1713,1; //Arbalest + delitem Arbalest,1; mes "[Talpiz]"; mes "*wheet whoo*"; mes "Very nice!!"; @@ -1239,7 +1239,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ mes "For something of this quality,"; mes "I can even sell it for a high price even after I've used it!"; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Talpiz]"; mes "Here!"; mes "Please take"; @@ -1276,7 +1276,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ } hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ - if (BSMITH_Q == 13 && countitem(1122) > 0) { + if (BSMITH_Q == 13 && countitem(Ring_Pommel_Saber) > 0) { mes "[Bismarc]"; mes "Sweet God..."; mes "Have you sent"; @@ -1307,7 +1307,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ mes "Pleeeease!"; next; BSMITH_Q = 14; - delitem 1122,1; //Ring_Pommel_Saber + delitem Ring_Pommel_Saber,1; mes "^3355FFBismarc stabs"; mes "himself, repeatedly,"; mes "with the Ring Pommel Saber"; @@ -1336,7 +1336,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ mes "antidote working now."; mes "Just what I needed."; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Bismarc]"; mes "Here is"; mes "your receipt."; @@ -1540,7 +1540,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "[Mitehmaeeuh]"; mes "However, don't let your early success make you overconfident. A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith."; BSMITH_Q = 17; - getitem 1005,1; //Hammer_Of_Blacksmith + getitem Hammer_Of_Blacksmith,1; changequest 2014,2015; next; mes "[Mitehmaeeuh]"; diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index ddbfbbf27..53d273deb 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -145,7 +145,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "You can't apply to change jobs if you still have unused skill points. Use your remaining skill points first."; close; } - else if (HNTR_Q == 17 && countitem(1007) == 0) { + else if (HNTR_Q == 17 && countitem(Penetration) == 0) { mes "[Hunter Sherin]"; mes "Hmm... I've been informed that you passed the test. But you don't have the necessary 'Necklace of Wisdom (Penetration)' that proves your accomplishment."; next; @@ -153,7 +153,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "I'll let you change your job, but you must bring back a 'Necklace of Wisdom (Penetration),' no matter what it takes."; close; } - else if (HNTR_Q == 17 && countitem(1007) > 0 && JobLevel > 39) { + else if (HNTR_Q == 17 && countitem(Penetration) > 0 && JobLevel > 39) { mes "[Hunter Sherin]"; mes "Oh...?"; mes "You passed"; @@ -165,7 +165,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "I will now change"; mes "your job to a Hunter~"; next; - delitem 1007,1; //Penetration + delitem Penetration,1; mes "[Hunter Sherin]"; mes "Tada~ Congratulations!"; mes "You look great as a Hunter!!"; @@ -180,9 +180,9 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "[Hunter Sherin]"; mes "And also, here is a little reward for all the effort you put in. It's from me, of course~"; if (.@joblvl > 49) - getitem 1718,1; //Hunter_Bow + getitem Hunter_Bow,1; else - getitem 1710,1; //CrossBow + getitem CrossBow,1; close; } else if ((JobLevel > 39) && ((HNTR_Q == 0) || (HNTR_Q == 1))) { @@ -644,7 +644,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ mes "Well, then. Your arrows are probably still being made, so you can use mine to take the test."; HNTR_Q = 12; changequest 4009,4011; - getitem 1751,200; //Silver_Arrow + getitem Silver_Arrow,200; close2; warp "job_hunte",176,22; end; @@ -729,7 +729,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ mes "I mean, good job. I'll give you the item which proves that you have passed the test."; HNTR_Q = 17; savepoint "payon",104,99; - getitem 1007,1; //Penetration + getitem Penetration,1; changequest 4012,4013; next; mes "[Hunter Guildmaster]"; @@ -802,7 +802,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ } mes "[Hunter Guildmaster]"; mes "Well, your arrows are probably still being made, so you can use mine to take the test."; - getitem 1751,200; //Silver_Arrow + getitem Silver_Arrow,200; next; mes "[Hunter Guildmaster]"; mes "Good luck."; @@ -921,7 +921,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ mes "I mean, good job. Well then, I'll give you the item which serves as proof that you passed the test."; HNTR_Q = 17; savepoint "payon",104,99; - getitem 1007,1; //Penetration + getitem Penetration,1; next; mes "[Hunter Guildmaster]"; mes "Well..."; diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index 7e62d4415..d0308d771 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -435,7 +435,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{ mes "Protect the weak and"; mes "live with honor."; next; - getitem 656,7; //Awakening_Potion + getitem Awakening_Potion,7; mes "[Captain Herman]"; mes "Oh..."; mes "We have prepared a small gift to congratulate you on your job change. Please use it when you are in battle as you honorably protect others."; @@ -2032,7 +2032,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ close; } else { - if ((Zeny > 73999) && (countitem(999) > 0) && (BaseJob == Job_Knight)) { + if ((Zeny > 73999) && (countitem(Steel) > 0) && (BaseJob == Job_Knight)) { mes "[Sir Gray]"; mes "You are ready!"; mes "You must know the"; @@ -2055,9 +2055,9 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "a fine ^3355FFClaymore^000000."; mes "You attained a reliable item."; mes "It'll be a good companion on your adventures."; - delitem 999,1; //Steel + delitem Steel,1; Zeny -= 74000; - getitem 1163,1; //Claymore + getitem Claymore,1; close; } mes "[Sir Gray]"; diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index ced397552..cb5cf7fe1 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -95,7 +95,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "Do you wish to help him out during the spiritual training?"; next; if (select("Yes, I do.:Give me a second.") == 1) { - if (countitem(2608) > 0) { + if (countitem(Rosary) > 0) { mes "[Bishop Paul]"; mes "I will now send you to the training place for Acolytes. Please send my regards to Brother Peter..."; next; @@ -531,11 +531,11 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ next; mes "[Bishop Paul]"; if (.@joblvl < 50) { - getitem 1550,1; //Book + getitem Book,1; mes "This book is for you. I hope it will aid you in spreading God's message on earth."; } else { - getitem 1551,1; //Bible + getitem Bible,1; mes "In commemoration of your job change, I am giving you a bible. This will lighten your way to the path of righteousness."; } next; diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index 042aa8e1d..59b268ec4 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -208,14 +208,14 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "Let me see, did you get all the items?"; mes "Then let's check..."; next; - if (countitem(716) > 9 && countitem(717) > 9 && countitem(715) > 9) { + if (countitem(Red_Gemstone) > 9 && countitem(Blue_Gemstone) > 9 && countitem(Yellow_Gemstone) > 9) { mes "[Catherine]"; mes "Perfect! You got all the items. I like!~"; mes "These items will be put to great use in our guild. ~Hehehee."; next; - delitem 716,10; //Red_Gemstone - delitem 717,10; //Blue_Gemstone - delitem 715,10; //Yellow_Gemstone + delitem Red_Gemstone,10; + delitem Blue_Gemstone,10; + delitem Yellow_Gemstone,10; WIZ_Q = 3; changequest 9013,9015; mes "[Catherine]"; @@ -246,15 +246,15 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "Did you get all the items?"; mes "Let's see... Do you have the right ones?..."; next; - if (countitem(991) > 4 && countitem(993) > 4 && countitem(990) > 4 && countitem(992) > 4) { + if (countitem(Crystal_Blue) > 4 && countitem(Yellow_Live) > 4 && countitem(Boody_Red) > 4 && countitem(Wind_Of_Verdure) > 4) { mes "[Catherine]"; mes "Perfect! Good job...I'm satisfied! ~Hehe"; mes "Our guild greatly appreciates these items and will use them wisely."; next; - delitem 991,5; //Crystal_Blue - delitem 993,5; //Yellow_Live - delitem 990,5; //Boody_Red - delitem 992,5; //Wind_Of_Verdure + delitem Crystal_Blue,5; + delitem Yellow_Live,5; + delitem Boody_Red,5; + delitem Wind_Of_Verdure,5; WIZ_Q = 3; changequest 9014,9015; mes "[Catherine]"; @@ -302,8 +302,8 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ next; switch(select("Give me some hints, please.:I want to try again on my own!")) { case 1: - if (countitem(531) > 0) { - delitem 531,1; //Apple_Juice + if (countitem(Apple_Juice) > 0) { + delitem Apple_Juice,1; mes "[Catherine]"; mes "Yummers, Apple Juice is the best..."; mes "Gulp gulp gulp... Haaaaaah... ~Hehe"; @@ -451,7 +451,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "rummage rummage..."; mes "shuffle shuffle..."; next; - getitem 505,6; //Blue_Potion + getitem Blue_Potion,6; mes "[Catherine]"; mes "Here you go. I hope you'll make good use of it when you need it. ~tehehe"; mes "I gave them to you as a present, so don't go out and sell it. Use it for yourself, ok?"; @@ -933,8 +933,8 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ warp "job_wiz",57,154; end; } - if (countitem(618) > 0) { - delitem 618,1; //Worn_Out_Scroll + if (countitem(Worn_Out_Scroll) > 0) { + delitem Worn_Out_Scroll,1; mes "[Raulel]"; mes "Hahahahahahahaha~ *Cough* *cough* So you ended up bringing one of these eh? Good job..."; mes "I think I can continue my research with this..."; |