diff options
Diffstat (limited to 'npc/jobs/2-1')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 27 | ||||
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 15 |
2 files changed, 20 insertions, 22 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index fc30115c0..3ed03987b 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.4 +//= 2.5 //===== Compatible With: ===================================== //= eAthena RC4 //===== Description: ========================================= @@ -31,6 +31,7 @@ //= 2.3 Fixed typo and change Nameless addtimer to 100 (with 700ms I //= was still able to bypass it) [Toms] //= 2.4 Fixed skipping of Nameless NPC [Lupus] +//= 2.5 Fixed a Rogue exploit [Lupus] //============================================================ @@ -90,23 +91,23 @@ in_moc_16.gat,19,33,4 script Guildsman 55,{ emotion e_gg; close; } - if(baseClass != Job_Thief){ + if(baseClass != Job_Thief || BaseJob == Job_Rogue){ mes ".... Hmm.... although you're not an Assassin or Thief... I have to say I like your sense of style."; close; } - if(JobLevel >= 40) goto L_Start; - mes "Hmm? What brings you here?.... I don't think I like the way you're looking at me....?!"; - emotion e_what; - next; - mes "[Angry looking man]"; - mes ".... Hmm.... You're not qualified yet. To become an Assassin you will have to meet our expectations."; - next; - mes "[Angry looking man]"; - mes "Why don't you go train some more...... You need to have a job level of at least 40 to even hope of becoming one of us...."; - close; + if(JobLevel < 40){ + mes "Hmm? What brings you here?.... I don't think I like the way you're looking at me....?!"; + emotion e_what; + next; + mes "[Angry looking man]"; + mes ".... Hmm.... You're not qualified yet. To become an Assassin you will have to meet our expectations."; + next; + mes "[Angry looking man]"; + mes "Why don't you go train some more...... You need to have a job level of at least 40 to even hope of becoming one of us...."; + close; + } -L_Start: if(ASSIN_Q == 1) goto L_Failed1; if(ASSIN_Q == 2) goto L_Failed2; if(ASSIN_Q == 4) goto L_Change; diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index ac79f48ba..8dce35e60 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -1,11 +1,10 @@ //===== eAthena Script ======================================= //= Wizard Job Quest //===== By: ================================================== -//= (Aegis) Translated by yoshiki -//= converted by kobra_k88 +//= (Aegis) Translated by yoshiki, converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.2 +//= 2.2a //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -19,15 +18,13 @@ //= 1.2b Fixed issue with duplicating monsters thx to Bison.[kobra_k88] //= 1.2c changed one Horong to Frilldora (now 3rd room contains 1 agressive mob.) //= 1.2d more simplified fire room - removed agressive Desert Wolf [Lupus] -//= 1.3 Added Baby Class support [Lupus] -//= 1.5 Fixed possible EXP abuse [Lupus] +//= 1.3 Added Baby Class support. 1.5 Fixed possible EXP abuse [Lupus] //= 1.6 Added a func which prevent advanced classes passing -//= 2nd Job Quests again. It also guides adv classes where -//= to go. [Lupus] +//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus] //= 1.7 Replaced 2 Hodes with 2 Horong's (according to the official guide) [Lupus] //= 1.8 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 2.1 Changed numbers to constants. [Vicious] -//= 2.2 Merged back JFunc [Lupus] +//= 2.2 Merged back JFunc [Lupus] 2.2a Removed extra MES, added missing NEXT //============================================================ @@ -58,7 +55,6 @@ gef_tower.gat,107,35,5 script Some Dog 81,{ close; L_JobMage: - mes "[Dog]"; mes "Ah... I know what you're about to say.... You want to become a Wizard right?"; next; mes "[Dog]"; @@ -73,6 +69,7 @@ L_JobMage: mes "[Dog]"; mes "~Woof~ What is it? Why are you looking at me like that?? Is this the first time you've seen a dog talk?"; emotion e_what; + next; mes "[Dog]"; mes "~Woof~ I suppose it's not that common to see a talking dog..... ~Woof~..... Yeah, it is a rare site actually....."; next; |