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-rw-r--r--npc/jobs/2-1/hunter.txt22
1 files changed, 12 insertions, 10 deletions
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index c1fa0a19e..4f6c14c55 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -5,7 +5,7 @@
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.3a
+//= 2.4a
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -31,7 +31,7 @@
//= 2.2 Merged JFunc, fixed missing dialogues [Lupus]
//= 2.2a Fixed Sharon resetting the test2 item set [Lupus]
//= 2.3a 7 official sets of Demon Hunter,thx to Dr.Evil [Lupus]
-//= 2.4 Added missing next;, missing NPC names [Lupus]
+//= 2.4a Added missing next;, missing NPC names [Lupus]
//============================================================
//<====================================== Job Changer ========================================>\\
@@ -132,7 +132,7 @@ L_Start:
mes "[Hunter Sharon]";
mes "If you trained hard enough, you shouldn't have any problems becoming a Hunter.";
close;
-
+
M_End:
mes "[Hunter Sharon]";
mes "Ok, I'll see you later.";
@@ -158,7 +158,7 @@ L_Start:
set @score, @score + 10;
M_1b:
-
+
mes "[Hunter Sharon]";
mes "Okay, so you picked your hunting spot! You plan to go to the Sograt Desert to hunt Hodes.";
next;
@@ -344,11 +344,11 @@ L_Change:
close;
sL_NotRdy:
mes "[Hunter Sharon]";
- mes "Hmmm, I received news of your success.... But you don't seem to have the ^5533FFNecklace of Wisdom^000000 as proof.";
+ mes "Hmmm, I received news of your success.... But you don't seem to have the ^5533FFNecklace of Wisdom^000000 as proof.";
emotion e_hmm;
next;
mes "[Hunter Sharon]";
- mes "You will need the Necklace of Wisdom to become a Hunter. If you don't have it you will have to start the test over.";
+ mes "You will need the Necklace of Wisdom to become a Hunter. If you don't have it you will have to start the test over.";
next;
menu "Um... I've got it.... somewhere....",-, "Heh heh.... I must have misplaced it.....",sM_ReStart;
@@ -362,7 +362,7 @@ L_Change:
emotion e_pif;
set HNTR_Q, 0;
set HNTR_Q2, 0;
- close;
+ close;
}
@@ -467,11 +467,12 @@ L_Start:
mes "Stop playing around "+strcharinfo(0)+", that's your name, right?";
next;
menu "Yes",M_Yes, "Uhhh no",sM_End;
-
+
sM_End:
mes "[Demon Hunter]";
mes "DON'T you mess around with me! If you're gonna fool around then LEAVE!";
emotion e_pif;
+ close2;
warp "hugel.gat", 207, 222;
end;
@@ -609,7 +610,7 @@ L_Start:
if (countitem(1751) <= 5 && @HNTR_QA==0) callsub sF_GetArrows;
mes "[Guild Master]";
mes "Good luck, I'll send you to the test room now.";
- next;
+ close2;
set HNTR_Q2, 1;
set @HNTR_QA,0;
savepoint "payon_in02.gat", 16, 26;
@@ -619,7 +620,7 @@ L_Start:
sF_GetArrows:
mes "[Guild Master]";
mes "This is where your hard work in the 2nd test payed off. Here are some arrows, made with the items you collected.";
- getitem 1751, 200;
+ getitem 1751, 200;
set @HNTR_QA,1;
next;
return;
@@ -684,6 +685,7 @@ L_Start:
M_End:
mes "[Test Guide]";
mes "Alright, I'll send you back to Payon. Hopefully I'll see you again later. Don't forget to save!";
+ close2;
warp "payon_in02.gat", 16, 26;
end;