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-rw-r--r--npc/jobs/2-1/wizard.txt48
1 files changed, 23 insertions, 25 deletions
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index 6598a0cc2..b1b4d05ab 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -1,16 +1,14 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Wizard Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= (Aegis) Translated by yoshiki, converted by kobra_k88
//= Further bugfixed and tested by Lupus
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 3.3
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Job Change quest for Wizard class.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 2.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.5 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
//= 2.5a More bugfixes care of Barron-Monster. [L0ne_W0lf]
@@ -18,7 +16,7 @@
//= 2.5c Bug fixes. Cleaned up some NPCs slightly. [L0ne_W0lf]
//= 2.6 Fixed Water Room not warping on time-up. [L0ne_W0lf]
//= 2.7 Now uses enable and disable waitingroomevent. [L0ne_W0lf]
-//= Other minor fixes to various NPCs.
+//= Other minor fixes to various NPCs.
//= 2.7a Added end; :D (bugreport:2038) [Yommy]
//= 2.8 Fixed donpcevent to doevent. (bugreport:2311) [SoulBlaker]
//= 2.9 Reverted the change of donpcevent to doevent. [L0ne_W0lf]
@@ -27,9 +25,9 @@
//= 3.1 Removed the need for use of 'goto.' [L0ne_W0lf]
//= 3.2 Modified the quest to renewal. [Vali] (Thanks to Muad_Dib for the necessary info).
//= 3.3 Fixed waitingroom bug. [Euphy]
-//============================================================
+//============================================================
-gef_tower,111,37,4 script Wizard Guildsman 70,{
+gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
if (Upper == 1) {
mes "[Catherine]";
mes "? Excuse me, I am wondering if we have met before...?";
@@ -47,7 +45,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
mes "Now, excuse me.";
next;
mes "[Catherine]";
- if (sex)
+ if (Sex)
mes "Well, If you intended to ask me on a date... I appreciate it...hohoho.";
else
mes "Well, if you fix me up with a cute guy... I'd appreciate it...hohoho!.";
@@ -375,7 +373,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
mes "You...*sigh*...I didn't think you would do such a dishonorable thing.";
next;
mes "[Catherine]";
- if (sex) {
+ if (Sex) {
mes "Granted you're a mage, but how could a guy be so weak?!";
mes "Well, at least your alive still. Go back and try harder this time. ~tehehehe";
}
@@ -448,7 +446,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
}
}
-gef_tower,102,24,2 script Gloomy Wizard 735,{
+gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
if (BaseJob != Job_Mage) {
if (BaseJob == Job_Wizard) {
mes "[Raulel]";
@@ -457,7 +455,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
next;
mes "[Raulel]";
mes "Don't live dishonestly, or impolitely, or else one day you'll be caught in a spell you can't control, and BOOM, your dead!";
- if (sex == 1) {
+ if (Sex) {
mes "If you don't want that to happen, then learn how to use spells properly!";
next;
mes "[Raulel]";
@@ -1055,7 +1053,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
}
}
-job_wiz,50,165,4 script Arena Assistant 700,{
+job_wiz,50,165,4 script Arena Assistant 8_F_GIRL,{
mes "[Arena Assistant]";
mes "Welcome to the Wizard Job Change Arena.";
mes "If you would like to take the final test, then please enter the waiting room.";
@@ -1088,7 +1086,7 @@ OnStart:
// Water Room (Test 2 part 1)
//==========================================================
-job_wiz,1,1,1 script Room of Water 66,{
+job_wiz,1,1,1 script Room of Water 1_F_01,{
OnInit:
disablenpc "Room of Water";
end;
@@ -1182,7 +1180,7 @@ OnTimer186000:
end;
}
-job_wiz,1,2,1 script Room of Water#Door 66,{
+job_wiz,1,2,1 script Room of Water#Door 1_F_01,{
OnInit:
disablenpc "Room of Water#Door";
end;
@@ -1261,7 +1259,7 @@ OnTouch:
// Earth Room (Test 2 part 2)
//==========================================================
-job_wiz,1,3,1 script Room of Earth 66,{
+job_wiz,1,3,1 script Room of Earth 1_F_01,{
OnInit:
disablenpc "Room of Earth";
end;
@@ -1356,7 +1354,7 @@ OnTimer186000:
end;
}
-job_wiz,1,4,1 script Room of Earth#Door 66,{
+job_wiz,1,4,1 script Room of Earth#Door 1_F_01,{
OnInit:
disablenpc "Room of Earth#Door";
end;
@@ -1441,7 +1439,7 @@ OnTouch:
// Fire Room (Test 2 part 3)
//==========================================================
-job_wiz,1,5,1 script Room of Fire 66,{
+job_wiz,1,5,1 script Room of Fire 1_F_01,{
OnInit:
disablenpc "Room of Fire";
end;
@@ -1534,7 +1532,7 @@ OnTimer186000:
end;
}
-job_wiz,1,6,1 script Room of Fire#Door 66,{
+job_wiz,1,6,1 script Room of Fire#Door 1_F_01,{
OnInit:
disablenpc "Room of Fire#Door";
end;
@@ -1621,7 +1619,7 @@ OnTouch:
end;
}
-job_wiz,1,7,1 script Test Helper#wiz 66,{
+job_wiz,1,7,1 script Test Helper#wiz 1_F_01,{
end;
OnInit:
@@ -1659,7 +1657,7 @@ OnTimer9000:
end;
}
-gef_tower,107,36,4 script White Dog#wiz 81,{
+gef_tower,107,36,4 script White Dog#wiz 4_DOG01,{
if (BaseJob != Job_Mage) {
if (BaseJob == Job_Wizard) {
mes "[Maria]";
@@ -1962,9 +1960,9 @@ gef_tower,107,36,4 script White Dog#wiz 81,{
}
}
-//============================================================
+//============================================================
// Old changelog
-//============================================================
+//============================================================
//= 1.1 Now using the initnpctimer command, donpcevent,
//= and new waitingroom event commands. No more addtimer spamming.
//= No longer have to talk to the npc to take the test. Just enter the chat room.