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-rw-r--r--npc/jobs/2-1/knight.txt94
1 files changed, 47 insertions, 47 deletions
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index 462e45fc0..b3caa8cf9 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -62,7 +62,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "Prontera Chivalry.";
mes "What brings you here?";
next;
- switch(select("I want to change my job to Swordman.:I want to change my job to a Knight.:Just visiting.")) {
+ switch(select("I want to change my job to Swordman.", "I want to change my job to a Knight.", "Just visiting.")) {
case 1:
mes "[Captain Herman]";
mes "A-ha~";
@@ -98,7 +98,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "the Prontera Chivalry.";
mes "What brings you here?";
next;
- if (select("I want to change my job to a Knight.:Just visiting.") == 1) {
+ if (select("I want to change my job to a Knight.", "Just visiting.") == 1) {
mes "[Captain Herman]";
mes "Ohh...";
mes "A young "+((Sex)?"man":"lady")+" who wishes";
@@ -119,7 +119,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "you eligible, we will begin the job change procedure. Would you";
mes "like to apply now?";
next;
- if (select("Yes, I would like to apply.:I'd like to think about it please.") == 1) {
+ if (select("Yes, I would like to apply.", "I'd like to think about it please.") == 1) {
mes "[Captain Herman]";
if (JobLevel < 40) {
mes "Ah, you are not yet ready to become a Knight! Didn't I specifically mention the Job Level 40 requirement?";
@@ -523,7 +523,7 @@ prt_in,75,107,4 script Sir Andrew#knt 1_M_YOUNGKNIGHT,{
mes "May I help you";
mes "with something?";
next;
- if (select("I would like to take the test.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test.", "Oh, nothing.") == 1) {
mes "[Sir Andrew]";
mes "Ah...";
mes "You wish";
@@ -744,7 +744,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "something to";
mes "ask me?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Siracuse]";
mes "Oh, to become";
mes "a Knight? Come to";
@@ -779,7 +779,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "something to";
mes "ask me?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Siracuse]";
mes "Hahaha~!";
mes "Aren't you supposed to be taking Andrew's test? You can't just skip that, you know! All of our tests are important.";
@@ -805,7 +805,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "something to";
mes "ask me?";
next;
- if (select("Sir Andrew sent me to take your test.:Oh, nothing.") == 1) {
+ if (select("Sir Andrew sent me to take your test.", "Oh, nothing.") == 1) {
mes "[Sir Siracuse]";
mes "I see, you've passed the first test. Very well, I'll make some time for you. Let me introduce myself. My name is James Siracuse.";
next;
@@ -837,7 +837,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "What...";
mes "You again?";
next;
- if (select("I wish to take the test again.:Oh, nothing.") == 1) {
+ if (select("I wish to take the test again.", "Oh, nothing.") == 1) {
mes "[Sir Siracuse]";
mes "Is that right?";
mes "Are you sure you're";
@@ -862,7 +862,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "A Knight must possess great strength, defense, speed, and the skill to wield a Two-Handed Sword. Which of the following weapons are not affected by the Two Hand Quicken skill?";
next;
- if (select("Katana:Slayer:Broadsword:Flamberge") != 4) {
+ if (select("Katana", "Slayer", "Broadsword", "Flamberge") != 4) {
KNIGHT_Q = 5;
mes "[Sir Siracuse]";
mes "Wrong!";
@@ -876,7 +876,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "Good, now let me ask about some skills. Which of the following is not necessary to learn Bowling Bash?";
next;
- if (select("Two Handed Sword Mastery Lv.5:Magnum Break Lv.3:Provoke Lv.10:Bash Lv.10") != 3) {
+ if (select("Two Handed Sword Mastery Lv.5", "Magnum Break Lv.3", "Provoke Lv.10", "Bash Lv.10") != 3) {
KNIGHT_Q = 5;
mes "[Sir Siracuse]";
mes "Wrong!";
@@ -886,7 +886,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "Knights can also use Spears, unlike other jobs, and have skills related to Spears as well. What skills are not necessary to learn the skill Brandish Spear?";
next;
- if (select("Pierce Lv.5:Spear Stab Lv.3:Spear Boomerang Lv.3:Peco Peco Ride Lv.1") != 3) {
+ if (select("Pierce Lv.5", "Spear Stab Lv.3", "Spear Boomerang Lv.3", "Peco Peco Ride Lv.1") != 3) {
KNIGHT_Q = 5;
mes "[Sir Siracuse]";
mes "Wrong! You need to learn that to learn Brandish Spear! How can you not know about Knights if you want to become one?";
@@ -899,7 +899,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "Some Spears also have magical attributes, just like spells. Of the following, which can attack a Nightmare, which has the Ghost attribute?";
next;
- if (select("Zephyrus:Lance:Bill Guisarme:Crescent Scythe") != 1) {
+ if (select("Zephyrus", "Lance", "Bill Guisarme", "Crescent Scythe") != 1) {
KNIGHT_Q = 5;
mes "[Sir Siracuse]";
mes "Wrong! You'll be doing absolutely no damage with that type of Spear! Come back after you've learned more about Knights!";
@@ -914,7 +914,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "But, you can counter this speed decrease as you learn the Cavalier Mastery skill. What percentage of your normal attack speed will you have after learning Level 3 Cavalier Mastery?";
next;
- if (select("70 % of normal attack speed:80 % of normal attack speed:90 % of normal attack speed:100 % of normal attack speed") != 2) {
+ if (select("70 % of normal attack speed", "80 % of normal attack speed", "90 % of normal attack speed", "100 % of normal attack speed") != 2) {
KNIGHT_Q = 5;
mes "[Sir Siracuse]";
mes "Wrong!";
@@ -931,7 +931,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "What should you do when you run into a Novice asking for help in town?";
next;
- switch(select("Tell the Novice of a reasonable hunting area.:Let the Novice fight while you take the damage.:Give the Novice a bunch of Zeny and items.")) {
+ switch(select("Tell the Novice of a reasonable hunting area.", "Let the Novice fight while you take the damage.", "Give the Novice a bunch of Zeny and items.")) {
case 1:
mes "[Sir Siracuse]";
mes "Of course, even a Novice needs to learn how to be independent. Giving good guidance to Novices is one of the best things we can do.";
@@ -954,7 +954,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "you act within";
mes "a party?";
next;
- switch(select("Protect everyone in the front of the battle.:Gather monsters and destroy them at once.:Get as many items possible, at all cost.")) {
+ switch(select("Protect everyone in the front of the battle.", "Gather monsters and destroy them at once.", "Get as many items possible, at all cost.")) {
case 1:
mes "[Sir Siracuse]";
mes "That's it! Our strength and attacks are very important in a party. All Knights should engage in a battle with that mindset.";
@@ -978,7 +978,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "important value";
mes "a Knight must have?";
next;
- switch(select("Honor:Wealth:Status")) {
+ switch(select("Honor", "Wealth", "Status")) {
case 1:
mes "[Sir Siracuse]";
mes "Right, above all else, Knights must be honorable! We live and die for honor! Always keep that in mind.";
@@ -1017,7 +1017,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "something to";
mes "ask me?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Siracuse]";
mes "Hey...";
mes "You already took my test, didn't you? You're done here. You should go visit Sir Windsor now...";
@@ -1079,7 +1079,7 @@ prt_in,79,94,4 script Sir Windsor#knt 4_M_JOB_KNIGHT1,{
else if (KNIGHT_Q >= 1 && KNIGHT_Q <= 5) {
mes "...What?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Windsor]";
mes "...";
next;
@@ -1160,7 +1160,7 @@ job_knt,89,106,4 script Knight Windsor#knt 4_M_JOB_KNIGHT1,{
mes "[Sir Windsor]";
mes "...Question?";
next;
- .@i = select("What kind of test is this?:How do I take the test?:I'd like to leave.:No.");
+ .@i = select("What kind of test is this?", "How do I take the test?", "I'd like to leave.", "No.");
mes "[Sir Windsor]";
mes "...";
if (.@i == 4) close;
@@ -1509,7 +1509,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "Why did you";
mes "come to Amy?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Lady Amy]";
mes "Mmm~";
mes "You applied to change jobs! Okay! You'll soon be a Knight with that kind of determination!";
@@ -1538,7 +1538,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "Why did you";
mes "come to Amy?";
next;
- if (select("Sir Windsor told me to--:Oh, nothing.") == 1) {
+ if (select("Sir Windsor told me to--", "Oh, nothing.") == 1) {
if (!questprogress(9008))
changequest 9007,9008;
mes "[Lady Amy]";
@@ -1578,7 +1578,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "Why did you";
mes "come to Amy?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Lady Amy]";
mes "Mmm~?";
mes "Have you learned";
@@ -1609,7 +1609,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "You are a Knight and you are looking for a party in Morroc.";
mes "How would you go about doing so?";
next;
- if (select("Shout out that you are looking for a party.:Open a chat room and wait.:Look for people seeking Knights.") != 1)
+ if (select("Shout out that you are looking for a party.", "Open a chat room and wait.", "Look for people seeking Knights.") != 1)
.@knight_t += 10;
mes "[Lady Amy]";
mes "You have formed a party with equal leveled players. There's a Priest, a Wizard, a Hunter, an Assassin, and a Blacksmith...";
@@ -1623,12 +1623,12 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "with your party.";
mes "What should you do?";
next;
- if (select("Check out the area and plan ahead.:Gather monsters for your party members.:Lead the party slowly at the front.") != 2)
+ if (select("Check out the area and plan ahead.", "Gather monsters for your party members.", "Lead the party slowly at the front.") != 2)
.@knight_t += 10;
mes "[Lady Amy]";
mes "But some rude players came with a group of monsters and disappeared! What should you do?";
next;
- if (select("Keep the monsters from reaching the party.:Defend while the party retreats.:Run away on your Peco Peco.") == 2)
+ if (select("Keep the monsters from reaching the party.", "Defend while the party retreats.", "Run away on your Peco Peco.") == 2)
.@knight_t += 10;
mes "[Lady Amy]";
mes "Luckily, you all lived through the crisis. But as you walk, you find a person, who is not in your party, collapsed on the ground.";
@@ -1636,7 +1636,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "[Lady Amy]";
mes "The person is asking politely for help. What should you do?";
next;
- if (select("Ask your party's Priest to help.:Say you will help for Zeny.:Ignore and move on.") == 1)
+ if (select("Ask your party's Priest to help.", "Say you will help for Zeny.", "Ignore and move on.") == 1)
.@knight_t += 10;
mes "[Lady Amy]";
mes "You must bid farewell to your party members because you must go somewhere else.";
@@ -1647,7 +1647,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "the battle. What";
mes "should you do?";
next;
- if(select("Give it to who deserves it the most.:Pretend like nothing happened and keep it.:Decide with party who gets it.") != 2)
+ if(select("Give it to who deserves it the most.", "Pretend like nothing happened and keep it.", "Decide with party who gets it.") != 2)
.@knight_t += 10;
mes "[Lady Amy]";
mes "You end up with the item and you go to Prontera to sell it. There are many people with shops and chat rooms opened selling items.";
@@ -1656,7 +1656,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "What should you";
mes "do to sell your item?";
next;
- if (select("Shout out loud to everyone.:Open a chat room and wait.:Inquire if there is anyone that is interested.") == 3)
+ if (select("Shout out loud to everyone.", "Open a chat room and wait.", "Inquire if there is anyone that is interested.") == 3)
.@knight_t += 10;
mes "[Lady Amy]";
mes "While you are waiting,";
@@ -1664,7 +1664,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "for items and zeny.";
mes "What do you do?";
next;
- if (select("Give them some Zeny and items.:Simply ignore them.:Give suggestions for a place to hunt.") == 3)
+ if (select("Give them some Zeny and items.", "Simply ignore them.", "Give suggestions for a place to hunt.") == 3)
.@knight_t += 10;
mes "[Lady Amy]";
mes "Now you decide to go to the Hidden Temple by yourself. You happily ride on your Peco Peco.";
@@ -1674,7 +1674,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "someone that is lost.";
mes "What should you do?";
next;
- if(select("Tell the person how to reach the exit.:Lead the person to the exit.:Give a Butterfly Wing.") != 3)
+ if(select("Tell the person how to reach the exit.", "Lead the person to the exit.", "Give a Butterfly Wing.") != 3)
.@knight_t += 10;
mes "[Lady Amy]";
mes "You've been hunting for a while, and now you're low on HP!";
@@ -1686,7 +1686,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "How would you ask";
mes "the Priest for a Heal?";
next;
- if (select("Would it be possible to get a heal please?:Can I have a heal?:Heal plz!!") == 1)
+ if (select("Would it be possible to get a heal please?", "Can I have a heal?", "Heal plz!!") == 1)
.@knight_t += 10;
mes "[Lady Amy]";
mes "You are now very";
@@ -1700,7 +1700,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "What should";
mes "you do?";
next;
- if (select("Pick it up and keep it.:Ask around to find the owner.:Simply walk by.") != 1)
+ if (select("Pick it up and keep it.", "Ask around to find the owner.", "Simply walk by.") != 1)
.@knight_t += 10;
mes "[Lady Amy]";
mes "Okay,";
@@ -1822,7 +1822,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{
mes "What is it...";
mes "Wandering Swordman?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Edmond]";
mes "A seed must first be nestled";
mes "in the earth before the seed may sprout. Then, the sprout must grow leaves before its buds blossom into flowers...";
@@ -1851,7 +1851,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{
mes "What is it...";
mes "Wandering Swordman.";
next;
- if (select("Lady Amy sent me.:Oh, nothing.") == 1) {
+ if (select("Lady Amy sent me.", "Oh, nothing.") == 1) {
mes "[Sir Edmond]";
mes "It is now time to take my test. Please do your best, as you have done on the other tests.";
next;
@@ -1892,7 +1892,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{
mes "What is it...";
mes "Wandering Swordman?";
next;
- if (select("I'm sorry, I didn't mean to...:Oh, nothing.") == 1) {
+ if (select("I'm sorry, I didn't mean to...", "Oh, nothing.") == 1) {
mes "[Sir Edmond]";
mes "You were too careless in the last test. A Knight's sword exists to protect others, not to torment weaker monsters.";
next;
@@ -2007,7 +2007,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "Every Knight";
mes "would want one!";
next;
- switch(select("About ^3355FFClaymore^000000:Buy Claymore:End Conversation")) {
+ switch(select("About ^3355FFClaymore^000000", "Buy Claymore", "End Conversation")) {
case 1:
mes "[Sir Gray]";
mes "Claymore, one of the best among the famous swords you can attain in Rune-Midgarts's Prontera!! Its value is priceless when considered by a Knight.";
@@ -2115,7 +2115,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "Yes, what can";
mes "I do for you?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Gray]";
mes "Hoho, I see.";
mes "So you took";
@@ -2151,7 +2151,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "What brings you";
mes "to me?";
next;
- if (select("I've been thinking a lot.:Oh, nothing.") == 1) {
+ if (select("I've been thinking a lot.", "Oh, nothing.") == 1) {
mes "[Sir Gray]";
mes "Is that so...";
mes "I wonder if you";
@@ -2178,7 +2178,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
close;
}
}
- switch(select("To become stronger...:To help my guild...:Because I'm unsatisfied with myself right now...")) {
+ switch(select("To become stronger...", "To help my guild...", "Because I'm unsatisfied with myself right now...")) {
case 1:
mes "[Sir Gray]";
mes "To become stronger, you say?";
@@ -2188,7 +2188,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "[Sir Gray]";
mes "Is it to show off to others? To attain fame? Or do you have a diferent reason? What do you think is so good about gaining strength as a Knight?";
next;
- switch(select("Gain wealth and fame.:I can protect myself.:I can protect others.")) {
+ switch(select("Gain wealth and fame.", "I can protect myself.", "I can protect others.")) {
case 1:
.@knight_t += 10;
mes "[Sir Gray]";
@@ -2222,7 +2222,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "think you can";
mes "help your guild?";
next;
- switch(select("My guild needs me.:I can help gather funds for my guild.:I can protect my guild members.")) {
+ switch(select("My guild needs me.", "I can help gather funds for my guild.", "I can protect my guild members.")) {
case 1:
mes "[Sir Gray]";
mes "Anyone, anywhere in this world,";
@@ -2264,7 +2264,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "are you not satisfied";
mes "with right now?";
next;
- switch(select("Skills.:Goal.:Appearance.")) {
+ switch(select("Skills.", "Goal.", "Appearance.")) {
case 1:
.@knight_t += 5;
mes "[Sir Gray]";
@@ -2302,13 +2302,13 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "[Sir Gray]";
mes "If you become a Knight right away, what are you going to do first?";
next;
- switch(select("I am going to go straight to battle.:There are those waiting for me.:I will learn more about Knights.")) {
+ switch(select("I am going to go straight to battle.", "There are those waiting for me.", "I will learn more about Knights.")) {
case 1:
mes "[Sir Gray]";
mes "Battle...?";
mes "And then?";
next;
- switch(select("I will grow within a short period of time.:I would like to test my ability as a Knight.:I would like to go to more challenging places.")) {
+ switch(select("I will grow within a short period of time.", "I would like to test my ability as a Knight.", "I would like to go to more challenging places.")) {
case 1:
.@knight_t += 10;
mes "[Sir Gray]";
@@ -2334,7 +2334,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "Who is";
mes "waiting for you?";
next;
- switch(select("My friends.:My Guild members.:My Lover.")) {
+ switch(select("My friends.", "My Guild members.", "My Lover.")) {
case 1:
mes "[Sir Gray]";
mes "I see, they would share in the joy of your achievements. Don't ever lose your kind heart, and always give help to your friends.";
@@ -2369,7 +2369,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "What do you plan";
mes "on learning?";
next;
- switch(select("Comfortable places for Knights to go...:The different paths of a Knight...:Ways to get more money as a Knight...")) {
+ switch(select("Comfortable places for Knights to go...", "The different paths of a Knight...", "Ways to get more money as a Knight...")) {
case 1:
.@knight_t += 5;
mes "[Sir Gray]";
@@ -2474,7 +2474,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "A young Swordman.";
mes "What can I do for you?";
next;
- if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) {
+ if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) {
mes "[Sir Gray]";
mes "Hoho~";
mes "There are many";